Re: [Gimp-developer] gimp GUI

2004-10-24 Thread Carol Spears
On Sat, Oct 23, 2004 at 10:31:40PM -0700, miriam clinton (iriXx) wrote:
 
 I have some experience in designing pngs and graphics for GNU/Linux 
 music applications, as I am also a musician and a member of 
 linux-audio-dev and linux-audio-user - the same discussion arose on 
 those lists, also for another important reason - if we are to convert 
 people to using GNU/Linux, the GUIs need to be as attractive as those in 
 Winblows or Mac OS.
 
welcome.  thank you for your contribution to the gnu/linux world.  it
would be nice to see some examples of your work.  we have a few artists
involved with TheGIMP who have been using TheGIMP and the other GNUed
applications to contribute this way for years.  they would more than
likely help you in any transition you are making from the other software
environment to this one.

 I'm sorry if this message treads on many toes. But from the point of 
 view of a designer - GIMP is designed by programmers, and therefore 
 thinks in the manner of a programmer - the tools are difficult to use 
 for graphic designers who are visual-thinkers. The menu is obscure, and 
 it takes a great deal of mastery to create the same effects that we 
 could do quickly and simply in Photoshop (err, some of the effects are 
 rather dated too - but then again, some of the effects in Photoshop are 
 similiarly outdated). I'm well aware of the problems which we face in 
 regard to patents - I've also closely followed the Adobe vs. Macromedia 
 lawsuits.
 
no one will feel toes stepped on.  it has been suggested for many many
years that gimp tries to be photoshop or should be more like photoshop.
i am not sure how long you have been using photoshop or what version you
learned with.  gimp-1.2 out-performed photoshop in ease of use in my
experience with visual-thinkers.  meaning, i watched a visual thinker
try to make it work (photoshop) and couldnt.

i am reminded of a child i worked with a couple of years ago.  i was
very sorry he was spending his time learning how AOL worked.  he could
have been learning how to make his computer work.  you, as well, learned
how to make photoshop work.  learn gimp and it is easy to step into
photoshop and work circles around those users.  i am very sorry you
spent this time learning how to use photoshop; especially if you were
interested in free software.

here is a secret about lawyers.  they come in pairs; so if you dont get
one, no one knows what to do with you.  


 But I would very much like to comment from an artist's point of view on 
 any improvements that I could suggest that might make GIMP more 
 attractive to designers (and preferably, more attractive than photoshop).
 
the developers have been working with artists since i started to watch
them.

perhaps you could fill in some details.  which version of photoshop did
you learn on?  did you ever try paint shop pro or other payfor or steal
software?

 I'm also interested to know if there is a port of an Adobe 
 Illustrator-like application planned for the future. We need a good set 
 of graphics tools, especially vector design and web design GUI-based 
 tools such as the Macromedia suite to attract graphic designers - 
 likewise there exists already an attractive and varied set of music 
 applications which draw Winblows/Mac users to GNU/Linux. The desktop 
 environments are extremely attractive - now we need to make the 
 applications equally attractive, as many are frustrated by 
 difficult-to-use applications, simply because of the GUI.
 
Inkscape, i think.

when asking developers a question, please do not assume they understand
the software you were using.  if you could describe the job that needs
to be done and not the software you do not want to pay for any more it
will be easier to get a response.  this is something i learned from the
new chix mail list.  i am not sure how long you have been involved with
free software, but perhaps you could join this mail list also so you can
get a feel for the language and the way the developers communicate.

so if you need to know what sort of software will draw textured shapes
in three dimensions, or whatever (i am not at this point sure myself
what illustrator does, anymore) it lets people know that 1) you do know
what you are doing and 2) you respect that they were making tools not
software clones.

 Again, apologies if this treads on toes - you're free to tell me to go 
 shove it - but I'd very much like to comment and contribute as an artist 
 and graphic designer.
 
no toes treaded on, i am sure.  these are fairly old suggestions.  i
would also not like to step on your toes, however suggest two different
things.  1) that if you learn how to make graphics the way gimp does,
your idea of attractive might expand and 2) richard was flirting.

carol

ps, i think that TheGIMP is very very attractive from the icons right
down to its core and i wish i had charged my photoshop friends for
teaching them how to use their expensive thing.


[Gimp-developer] Help system

2004-10-24 Thread Dennis Bjorklund
I run gimp in swedish and the translation is very good. The help files
however are mostly blank pages. I have to quit and start gimp in english
in order to get any help.

Of course this problem can be solved by deleting the swedish documentation 
and then I assume I would get the english one. But it's not the best 
solution.

Also, even if there had been a more complete translation, how do I know if
that is a translation of the latest english version? Being able to select
language at run time would be helpful.

gettext() works well because the translation is only used when the
original text is as it was when it was translated. Maybe one could make
something similar with the doc, like a md5sum of the help page. If the
checksum does not match the one stored with the translation then the
english original help is used (or some other language that the user
prefer, just like it works with gettext).

-- 
/Dennis Björklund

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Re: [Gimp-developer] gimp GUI

2004-10-24 Thread Sven Neumann
Hi,

miriam clinton (iriXx) [EMAIL PROTECTED] writes:

 As part of our discussions, I raised the issue of why I find the GIMP
 difficult to use as a graphic designer. Although it is quite a
 formidable translation of many of the graphics tools, we graphic
 designers are visual thinkers and rely heavily on the GUI to produce
 our work. Several of my colleagues have tried GIMP but find it
 difficult to work with for this reason.

For what reason? You better tell us what exactly you find difficult to
use. We are constantly working on improving the user interface so of
course we are interested in feedback. Telling us that it is difficult
to use (and not even telling us what version you have been using when
you made that experience), is however not very helpful.

 I'm sorry if this message treads on many toes.

How could your message thread on any toes? You didn't say anything yet.


Sven
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Re: [Gimp-developer] Help with gimp directory structure

2004-10-24 Thread Sven Neumann
Hi,

Jean-Sebastien Senecal [EMAIL PROTECTED] writes:

 I'm working on an open-source software for real-time mix-medias,
 similar to Puredata. We've started using part of the Gimp code for
 image processing. For now, I was able to move the composition
 functions in paint-funcs. However, since the functions are not
 documented, I find it often difficult to know what this or this is
 doing. Plus, I don't understand well how the files are organized.

You are trying to reuse the part of the GIMP code that we would like
to get rid of the sooner the better. The basic image manipulation
routines date back to the early days of GIMP development and haven't
seen the refactoring that all other parts of the code have gone
through. I would not suggest to use this code at all. You should
consider to use GEGL instead. But then, GEGL is probably not at the
point yet where it would fulfill your needs.


Sven
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Re: [Gimp-developer] Help system

2004-10-24 Thread Joao S. O. Bueno Calligaris
Ie read a thread some months ago on GIMP developers saying that the 
Gimp-ghelp should be designed in such a way that, when a page did not 
exist for a locale, it would fall back to other languages in a given 
order.

Was that implemented?
If so..is the fallback to swedish en ?

And Dennis:
No, deleting the swedish docs won't give you the English docs.

On Sunday 24 October 2004 09:50, Dennis Bjorklund wrote:
 I run gimp in swedish and the translation is very good. The help
 files however are mostly blank pages. I have to quit and start gimp
 in english in order to get any help.

 Of course this problem can be solved by deleting the swedish
 documentation and then I assume I would get the english one. But
 it's not the best solution.

 Also, even if there had been a more complete translation, how do I
 know if that is a translation of the latest english version? Being
 able to select language at run time would be helpful.

 gettext() works well because the translation is only used when the
 original text is as it was when it was translated. Maybe one could
 make something similar with the doc, like a md5sum of the help
 page. If the checksum does not match the one stored with the
 translation then the english original help is used (or some other
 language that the user prefer, just like it works with gettext).

regards,
JS
-
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Re: [Gimp-docs] Re: [Gimp-developer] Help system

2004-10-24 Thread Sven Neumann
Hi,

Joao S. O. Bueno Calligaris [EMAIL PROTECTED] writes:

 Ie read a thread some months ago on GIMP developers saying that the 
 Gimp-ghelp should be designed in such a way that, when a page did not 
 exist for a locale, it would fall back to other languages in a given 
 order.

 Was that implemented?
 If so..is the fallback to swedish en ?

The help system has always been designed that way. The problem was
with the way the help pages get generated from the DocBook sources.
During that process empty pages were generated instead of no
pages. Thus, the language fallback in the help system could not
work. AFAIK the problem has been addressed in the meantime (as I
already mentioned in an earlier mail).

 And Dennis:
 No, deleting the swedish docs won't give you the English docs.

Huh? Of course it will.


Sven
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Re: [Gimp-developer] gimp GUI

2004-10-24 Thread Sven Neumann
Hi,

let me add another note just to make sure you don't get us wrong. Of
course we appreciate your offer and I think that you could indeed help
us. You could for example try to describe and to compare common
workflows in GIMP, Photoshop or other image manipulation programs.
Such a comparison is however only useful if it can be understood by
someone who doesn't know the software involved.

Would you be interested in doing this? Perhaps the GIMP Wiki would be
a good place for it?


Sven
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Re: [Gimp-developer] gimp GUI

2004-10-24 Thread miriam clinton (iriXx)
thanks Sven and Carol for your answers... I'll get back to you with more 
details about the GUI, as i'm working on an art project at the moment, 
but to answer some immediate queries:

- I'm using Photoshop 7.0 - strangely enough, I find it, and all the 
other tools I use, highly intuitive - the essence of a tool that a 
graphic designer can use is its intuitiveness, rather than usability.

Perhaps in this case we should use graphic designers as testers, 
alongside bug-testers?

- I was using the GIMP supplied by Mandrake 9.2, but I'll download the 
latest version.

- First thing I'd suggest is stacking the Layers / Brushes etc. screens 
which at present you have to open from the top left hand menu - 
Photoshop keeps these permanently in appearance, stacked at the right 
hand corner, although you can double-click on the top of these mini-screens

- A Navigation tool for zooming would be essential - again, somewhere in 
these mini-screens.

- This might become a patent problem - but what i'm really suggesting is 
to keep all the tool option screens in one place, and let the content 
and menus of the tool options change within this space, rather than 
having to open a new Options window when you click on the brush tool, 
for example. Thats one of the areas where Photoshop / Paint Shop Pro 
users find GIMP most difficult - the choice of tools is obscured, and 
you can't keep control of all the tools in one place, you have to keep 
opening and closing menus.

- Its pretty hard to find where the effects are, and to know you have to 
right-click on the image to produce these. But that in itself is 
elegant, and avoids patent issues...

I think the essential problem with Effects is that its difficult to find 
out a) where they are located in the menu and b) what the heck do they 
do?... Also many of the effects are outdated or not as accurate as the 
Photoshop versions.

- One thing i /LOVE/ about the GIMP is that you've now implemented layer 
effects (Multiply, Color Dodge, Color Burn etc.) - but these really need 
to be in a permanently open menu.

The problem is that there are too many screens appearing in random 
positions - even if the layer menu is the only one open, it could appear 
aligned on the right hand side, and then when you select the brush tool, 
the layer menu stays in place, appearing below the layer menu. A 
navigator screen should be in place always - this is a feature I find 
essential, and makes it impossible for me to use the GIMP - while i can 
zoom in and out, its very difficult to drag the screen around to the 
place where I want to work.

As for Illustrator / Fireworks / Dreamweaver / Flash: (my own 
'essential' tools)

Illustrator is a print design tool, on the level of GIMP. At the moment 
we have a few imitations but they are too poor to be used for print 
preparation - there are a lot of features (which I can describe, but it 
would require a new and very extensive project) especially the ability 
to create pictures at 300dpi +. This is vitally important when preparing 
either a GIMP, vector design or print design tool - screen resolution @ 
72dpi will produce fuzzy results and embarrassment on the part of the 
designer when you take it to the printers! ;)

Fireworks is a vector design tool. Sodipodi is getting close, or aiming 
in the same direction, but really is only in the early stages - I find 
Fireworks essential for designing either print or web material - 
particularly web material and it exports to png by default. It also has 
an optimising screen for jpeg/gif (ewww, but essential). Fireworks 
allows you to slice the image and export the slices to HTML or simply to 
images - there are a variety of options, which Photoshop uses also, 
albeit in a rather obscured way. Photoshop tried to implement vector 
graphics but nobody could make head or tail of them - the only bonus is 
that you can export to ImageReady and to Illustrator.

Flash is an absolute essential - we have no tools at all at present for 
animation. Flash uses vector graphics as well as being able to import 
movies, images in any format, and sound. It also allows for javascript 
to be applied to objects (objects in this case meaning physical objects 
on the screen - this taught me a lot about programming 'objects' too). 
Flash also has its own language - 'ActionScript'- which is based on 
Javascript. Likewise, Quicktime works in a similiar way although I'd 
never reccomend it because you have to download and make sense of the 
SDK. Flash is more intuitive.

Flash works on timelines - the closest thing I've seen was that 
application for music/video mixing which was discontinued due to patent 
problems, and then re-adopted under a different name by Mandrake - the 
name slips my mind for the moment. Timelines are how we compose layers, 
putting an object on each timeline and seamlessly moving it about by 
using 'motion tweening'.

Personally speaking, I'm just sad that I can't use Free software for my 
design 

Re: [Gimp-developer] gimp GUI

2004-10-24 Thread Manish Singh
On Sun, Oct 24, 2004 at 12:12:46PM -0700, miriam clinton (iriXx) wrote:
 thanks Sven and Carol for your answers... I'll get back to you with more 
 details about the GUI, as i'm working on an art project at the moment, 
 but to answer some immediate queries:
 
 - I'm using Photoshop 7.0 - strangely enough, I find it, and all the 
 other tools I use, highly intuitive - the essence of a tool that a 
 graphic designer can use is its intuitiveness, rather than usability.

That's you. There are others who find photoshop highly unintuitive, and
GIMP much easier to use.

Part of the problem is that many designers started out using photoshop,
so the intuitiveness is not necessarily inherent in the application,
but a mental byproduct of cultivating your nascent workflow using a
specific app. This doesn't really validate photoshop's interface as
good, but rather what photoshop trained designers are used to.

Merely copying photoshop blindly is a bad idea, since photoshop's
interface has got its own weird quirks. Nevermind the interface
differences between photoshop on Mac and on Windows.

So things really should be taken on a case by case basis. In some cases,
photoshop may be better at some things, but in others, completely crack
filled.

 Perhaps in this case we should use graphic designers as testers, 
 alongside bug-testers?

Do not discount the graphic designers who actually prefer gimp's
interface to photoshop's.

-Yosh 
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Re: [Gimp-developer] gimp GUI

2004-10-24 Thread Sven Neumann
Hi,

miriam clinton (iriXx) [EMAIL PROTECTED] writes:

 - I was using the GIMP supplied by Mandrake 9.2, but I'll download the
   latest version.

IIRC that would be gimp-1.2 then. You'd have to compare that to PS5.

Basically you are ignoring the last four years of GIMP development.
Please udpate to GIMP 2.0.5 or even consider to try GIMP 2.1.7, the
latest development snapshot. We are close to the 2.2 release, so that
would give you the best impression on where we are. Though most of the
issues you raised have been addressed with GIMP 2.0 already.


Sven
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