Re: [Gimp-user] Bits per channel

2009-09-29 Thread phanisvara das
On Tuesday 29 September 2009 07:06:52 am Phil Labonte wrote:
  have looked online on the Gimp site and I am not clear if Gimp
 supports 16 or 24 or 32 bit images?

as far as i know, GIMP processes colors with 16 bit precision when use GEGL 
is 
enabled from the colors menu. work is in progress to make it possible to 
fully 
support opening  saving of 16 bit (or higher?) images.

-- 
ys phani.
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Re: [Gimp-user] Bits per channel

2009-09-29 Thread Joerg Bergmann
Am Dienstag, den 29.09.2009, 11:48 +0530 schrieb phanisvara das:
 On Tuesday 29 September 2009 07:06:52 am Phil Labonte wrote:
   have looked online on the Gimp site and I am not clear if Gimp
  supports 16 or 24 or 32 bit images?
 
 as far as i know, GIMP processes colors with 16 bit precision when use GEGL 
 is 
 enabled from the colors menu. work is in progress to make it possible to 
 fully 
 support opening  saving of 16 bit (or higher?) images.
 
Wrong. GEGL uses 32 bit floating point numbers, that gives 128 bit per
coloured pixel (with alpha channel). Using 16 bit integers, the maximum
intensity of a color channel is 0x. This may lead to temporarily
color cropping during multi-step operations, even if the final channel
intensity is below 0x. By using floating point numbers, no
temorarily cropping will occur.

Joerg

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Re: [Gimp-user] Bits per channel

2009-09-29 Thread phanisvara das
On Tuesday 29 September 2009 01:05:40 pm Joerg Bergmann em...@jbergmann.de 
wrote:
  as far as i know, GIMP processes colors with 16 bit precision when use 
  GEGL is enabled from the colors menu. work is in progress to make it 
  possible to fully support opening  saving of 16 bit (or higher?) images.
  
 Wrong. GEGL uses 32 bit floating point numbers, that gives 128 bit per
 coloured pixel (with alpha channel). Using 16 bit integers, the maximum
 intensity of a color channel is 0x. This may lead to temporarily
 color cropping during multi-step operations, even if the final channel
 intensity is below 0x. By using floating point numbers, no
 temorarily cropping will occur.

thank you for clarifying that. i've read about it a while ago and didn't 
remember correctly.

NB: this reply arrived at my personal email address. that doesn't bother me, 
but 
other list users won't see it; seems your email client defaults to the wrong 
adress...

--
phani.
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Re: [Gimp-user] Bits per channel

2009-09-29 Thread Ken Warner
Working with 16 bit per channel images will be great!

16 bits per channel is essential when working with high
dynamic range (HDR) images.

What is the timeline for 2.10/3.0?

Martin Nordholts wrote:
 On 09/29/2009 03:36 AM, Phil Labonte wrote:
 Hello,

 I have looked online on the Gimp site and I am not clear if Gimp
 supports 16 or 24 or 32 bit images?

 Can someone point me to the correct answer for Gimp 2.6.7
 
 Hi
 
 GIMP 2.6 does not and GIMP 2.8 will not work with higher than
 8 bits-per-channel images. GIMP 2.10/3.0 will.
 
 BR,
 Martin
 
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Re: [Gimp-user] adjusting a horizon

2009-09-29 Thread bgw
On 09/28/2009 02:29 AM, Jude T. wrote:
 Jude T. schreef:
  
 I know I have seen, in the Gimp Manual, a way of adjusting a photo that's

 been

 taken on a bit of a slant - for instance a photo of a window. I have a

 photo

 where my horizon is on a slant. Can anyone remind me where in the Gimp

 manual

 it tells me how to adjust this? many thanks for any help!
 Jude



 Tools  Transformation  Rotate

 Andre

  
 Thanks Andre.I'll play with this feature. It's not the way of adjusting an
 image that I saw before - where there was a picture of a window. But I'm sure
 it will do the job. Many thanks.
 Jude

Also, check out the Steinort and DeMartin's MeetTheGimp videos - - - 
meetthegimp.org
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Re: [Gimp-user] Bits per channel

2009-09-29 Thread David Gowers
On Tue, Sep 29, 2009 at 9:13 PM, Ken Warner kwarner...@verizon.net wrote:
 Working with 16 bit per channel images will be great!

 16 bits per channel is essential when working with high
 dynamic range (HDR) images.

 What is the timeline for 2.10/3.0?

I believe you'll find that you can only get a meaningful timeline for
eg. 2.10 after 2.8 is released.
Looking ahead further than 'the release we are currently working
towards' is unreliable, especially since all development on GIMP is
done by unpaid volunteers.
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Re: [Gimp-user] Gimp 2.6.7 install on Centos 5.3

2009-09-29 Thread David Herman
On Friday 25 September 2009, Greg S. wrote:
 This is the 3rd time I have posted this item and it has not
 appeared in the forum.
 Has anyone installed gimp 2.6.7 on Centos 5.3 or Redhat EL5.

 I have searched the net and there appears to be no rpm's for the
 above OS's.

 Has anyone got any ideas please.
Since the universe abhors an un-answered question I'll give it a 
shot,

As I'm sure you know both of those distributions are aimed at long 
term stability w/ proven applications. I've just recently installed 
a centos 5.3 system and believe the gimp shipped w/ it is 2.2.

Having said that I'm going to suggest that the only reliable way is 
to build from source, and that will probably mean finding and 
meeting dependencies first. Very likely building them (and their 
dependencies) from source as well. If you use gnome as a desktop 
this could lead to breakage of other gnome packages.

I don't think it will be really difficult (I'm guessing) but it 
really hinges on the dependencies. If I am right about centos 
shipping w/ gimp 2.2 then the gtk version in centos could give you 
problems 
(as well as gegl and babl).

If you really need the newest gimp then another distribution or 
virtualization may be a better choice. centos 5.3 is well supported 
by xen, and I would guess because of its enterprise orientation 
vmware, virtualbox and others would also have good support ( 
although I am unfamiliar w/ those in respect to Centos)

 I have also pulled the packages from the git server. gegl, babl
 and gimp.

 need help.

 regards  greg

HTH
see ya

-- 
dh
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Re: [Gimp-user] this is a test[if someone can answers]

2009-09-29 Thread 牛粥
elekis ele...@gmail.com writes:

 hi,

 just a little test, cause it's a second time I recieve a respond like
 that and that I m not in the archive.

 This is the Spam  Virus Firewall at bc4.EECS.Berkeley.EDU.

 I'm sorry to inform you that the message below could not be delivered.
 When delivery was attempted, the following error was returned.


 gimp-user@lists.xcf.berkeley.edu: host
lists-mx0.xcf.berkeley.edu[128.32.112.242] said: 452 Insufficient system
storage (in reply to MAIL FROM command)

 Final-Recipient: rfc822; gimp-user@lists.xcf.berkeley.edu
 Action: failed
 Status: 4.0.0
 Diagnostic-Code: X-Spam--Virus-Firewall; host
lists-mx0.xcf.berkeley.edu[128.32.112.242] said: 452 Insufficient system
storage (in reply to MAIL FROM command)

Sometimes yes, to me. Berkeley's firewall odd, i think.

Sincerely,

-- 
He didn't order you to tell me all the other things?
You still don't understand. If you told Michael what I've told you today, I'm
a dead man. You and the children are the only people on this earth he couldn't
harm.
-- Kay Adams and Tom Hagen, Chapter 32, page 443
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Re: [Gimp-user] HOWTO: stroke a path with the current tool?

2009-09-29 Thread Ilya Zakharevich
 [Repost after a list resurrection]

On 2009-09-15, saulgo...@flashingtwelve.brickfilms.com 
saulgo...@flashingtwelve.brickfilms.com wrote:
 a Script-fu which does this for Fuzzy selections; the command is added  
 to the context menu raised by right-clicking on a path in the Paths  
 Dialog. The script can be retrieved from
 http://flashingtwelve.brickfilms.com/GIMP/Scripts/Temp/sg-fuzzy-select-along-path.scm

I'm confused on why gimp-vectors-set-visible() is used.  Any hint?

And I can't guess reasons why you first do gimp-selection-none(), then
combine the orig-sel back?

And why do you need to set the drawable (which was initially active)
active again at end of operation?

 Doing similarly for the Select By Color tool is possible, but would  
 require a more complicated script owing to the fact that  
 'gimp-drawable-get-pixel' can not directly fetch from the projection,  
 and that working with channels or masks would require some massaging  
 of the colors retrieved with 'gimp-drawable-get-pixel' so that it can  
 be used by 'gimp-by-color-select'.

Is there no way to get-pixel() meaning visible pixel?  I understand
that this might be problematic when started from context menu of
Paths (may there be multiple views of an image with different
visiblity flags of masks/layers?), but if started from menu of Image
window, GIMP knows which view (is it what you call projection?  I
found no definition in the docs) the user means...

 The best approach to this would  
 likely be to create a new image from the drawable or projection, copy  
 the path to the new image, perform the walking selection along the  
 path, and then move the resulting selection back to the original image.

I would very much prefer to avoid this.  The image is about 0.1GPix
already with a few layers, and the hardware is close to 10years old...

And: if I want to operate on one layer only, would cadr of the
result of gimp-drawable-get-pixel() suitable as argument to
gimp-by-color-select()?

Thanks,
Ilya

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Re: [Gimp-user] HOWTO: stroke a path with the current tool?

2009-09-29 Thread Ilya Zakharevich
 [Repost after a list resurrection]

On 2009-09-19, Jason van Gumster ja...@handturkeystudios.com wrote:
 Suggestion: Would it be possible as you walk the path, to compare each 
 pixel to prior and if they are the same to within the threshold 
 tolerance skip that pixel and proceed to next? My theory being that if 
 two adjacent pixels on a path are within threshold tolerance of each 
 other then fuzzy select on either is the same as fuzzy select on both.

 Even more simple: Couldn't you use gimp-selection-value to test whether the
 specified pixel is already in the current selection as you walk the path? If 
 it
 is, then you can skip that pixel and move on to the next one.

If you do not mind that the result is going to be majorly different -
maybe.

*I* think that for best result, one needs an additional *relative*
threshold.  E.g., if main threshold is 12, and relative is 30%, then
one would skip pixels which differ from a preceeding one by less than
about 4.

If this relative threshold is close to 100% (which is essentially what
you recommend), then the result will be quite different comparing to
one with low threshold.

Yours,
Ilya

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