Re: [Gimp-user] BMP Image

2016-09-30 Thread Liam R. E. Quin
On Sat, 2016-10-01 at 00:55 +0200, Ricardo10 wrote:
> "The trick with using Gimp, is that when you are finished
>  you need to set the skin to BMP
> and then select (on the menu bar) "Image/Mode/mode/Indexed"
> and then save the file. It will now be in the correct format for the
> game."
>  
> some image for a game..i guess Gimp only saves in 24 bit
> indexed..wich then
> i have to run the file into an application that
> reduces it  to 8 bit indexed format so it can be used in the
> game..

No, if you convert the image to "Indexed" mode, GIMP will export as 8-
bit indexed. If prompted, you probably do want the option to use run-
length encoding.

Liam [ankh]

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Re: [Gimp-user] Scripting, toggles and accessing the application state

2016-09-30 Thread Ofnuts

On 30/09/16 10:56, John Smith wrote:

Question 1) Can I add a layer mask, make it active, add some noise, blur
the thing, get a selection from a previously saved alpha channel and all
that sort of things through scripts. Don't tell me how, I just want to know
if I can do it.


Yes


Question 2) Can I access the application state through scripts? I mean is
it possible to know if a layer mask is already added to the active layer


Yes


or if the layer palette is visible?


No. Scripts have no direct control on the UI.


Question 3) As far as I understand it, it is not possible to have toggles
at the moment. Ctrl z twice will cancel 2 actions instead of undoing and
redoing the last action. Am I right?


There are parts of the UI that are toggles (for instance, Tab to 
show/hide dialogs, or Ctrl-T to show/hide the selection). It is normally 
useful to undo several steps in most applications, and I don't remember 
ever using an application where Ctrl-Z is a toggle as you describe (but 
there s no real standard for the "redo" shortcut)


You'll find there are two languages supported out of the box to write 
scripts: the historical script-fu (a LISP dialect),  and Python. Unless 
you are already well versed in LISP/Scheme, use Python.





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Re: [Gimp-user] Scripting, toggles and accessing the application state

2016-09-30 Thread Simon Budig
Rick Strong (rnstr...@primus.ca) wrote:
> Ctrl + Z = Undo
> Ctrl + Y = Redo
> Hold down Ctrl and do a two-finger dance to toggle.

This is unfortunately not true for german kezboards...

Bye,
Simon

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[Gimp-user] BMP Image

2016-09-30 Thread Ricardo10
>Read the docs and you will soon know more than me:  For instance, I
>just
>went poking around and found out that the GIF format uses LZW
>compression.  Just converting to an indexed format would not compress
>an
>image /nearly/ as much as doing that /then/ squashing it with LZW.
>
>But not knowing that has not prevented me from using the format
>successfully, in its proper place (animated dealie-bobs for websites,
>ror instance), for a lng time.  This stuff is actually simple,
>from
>a practical end-user point of view.
>
>;o)

Ok...gonna try that later on..Thanks

This is what i was trying to do last night for the 1st time...some instructions
to save the image i was working on:

"The trick with using Gimp, is that when you are finished
 you need to set the skin to BMP
and then select (on the menu bar) "Image/Mode/mode/Indexed"
and then save the file. It will now be in the correct format for the game."
 
some image for a game..i guess Gimp only saves in 24 bit indexed..wich then
i have to run the file into an application that
reduces it  to 8 bit indexed format so it can be used in the game..


Thanks

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[Gimp-user] BMP Image

2016-09-30 Thread Ricardo10
>Hello,
>
>I'm a newbie too, but have you tried Exporting it? From that dialog
>box you can choose Windows Bitmap (bmp). I'm afraid I don't know what
>indexes are in this context.
>
>Cheers,
>p@ttyJ

Thanks Patty..I did use the Export option..but that's  where i got
lost.maybe a did something wrongit was my 1st time with gimp. I'm
gonna try today...thanks..

:)

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Re: [Gimp-user] BMP Image

2016-09-30 Thread Steve Kinney


On 09/30/2016 06:22 PM, Steve Kinney wrote:
> Do control+e to open the Export menu, type in a file name ending in
> .bmp, and click the magic button...
> 
> I was not aware that .bmp images can be indexed; the most common indexed
> format is .gif.  Depending on the number of colors in the .bmp image,
> .gif may give acceptable results and a much smaller file size on disc.
> 
> The logical reason to convert a .bmp file to an indexed format would be
> to get a that smaller file size for the same size image - .bmp uses /no/
> compression to reduce file size, and the result is /big/ image files,
> while .gif uses an efficient file compression method (that's what
> indexing is, more or less).
> 
> Check here for lots more details - also other pages in the same part of
> the website:
> 
> https://docs.gimp.org/2.8/en/gimp-images-out.html
> 
> :o)

Read the docs and you will soon know more than me:  For instance, I just
went poking around and found out that the GIF format uses LZW
compression.  Just converting to an indexed format would not compress an
image /nearly/ as much as doing that /then/ squashing it with LZW.

But not knowing that has not prevented me from using the format
successfully, in its proper place (animated dealie-bobs for websites,
ror instance), for a lng time.  This stuff is actually simple, from
a practical end-user point of view.

;o)


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Re: [Gimp-user] BMP Image

2016-09-30 Thread Steve Kinney
Do control+e to open the Export menu, type in a file name ending in
.bmp, and click the magic button...

I was not aware that .bmp images can be indexed; the most common indexed
format is .gif.  Depending on the number of colors in the .bmp image,
.gif may give acceptable results and a much smaller file size on disc.

The logical reason to convert a .bmp file to an indexed format would be
to get a that smaller file size for the same size image - .bmp uses /no/
compression to reduce file size, and the result is /big/ image files,
while .gif uses an efficient file compression method (that's what
indexing is, more or less).

Check here for lots more details - also other pages in the same part of
the website:

https://docs.gimp.org/2.8/en/gimp-images-out.html

:o)



On 09/30/2016 05:27 PM, pattyJ wrote:
> Hello,
> 
> I'm a newbie too, but have you tried Exporting it? From that dialog box you 
> can
> choose Windows Bitmap (bmp). I'm afraid I don't know what indexes are in this
> context.
> 
> Cheers,
> p@ttyJ
> 
>> Hello everyone.
>>
>> 100% Gimp beginner here as u gonna see in my question...   :)
>>
>> How to save an image into BMP? ant then make it indexed?
>>
>> Thanks to whom may Reply.
> 
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[Gimp-user] BMP Image

2016-09-30 Thread Ricardo10
Hello everyone.

100% Gimp beginner here as u gonna see in my question...   :)

How to save an image into BMP? ant then make it indexed?

Thanks to whom may Reply.

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[Gimp-user] BMP Image

2016-09-30 Thread pattyJ
Hello,

I'm a newbie too, but have you tried Exporting it? From that dialog box you can
choose Windows Bitmap (bmp). I'm afraid I don't know what indexes are in this
context.

Cheers,
p@ttyJ

>Hello everyone.
>
>100% Gimp beginner here as u gonna see in my question...   :)
>
>How to save an image into BMP? ant then make it indexed?
>
>Thanks to whom may Reply.

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[Gimp-user] Colors change on export to JPG

2016-09-30 Thread Akhenaaten
Hello,

I did some simple alterations (straighten and autocrop) to an image from a 35mm
scan saved in JPG with a sRGB IEC61966-2.1 color profile. When I export the
altered image to JPG, the color is not the same anymore. The  dark greenish
tones become more like red or brown. Given that I use mac (OS 10.11.6), I have
tried to do the following: preferences>color management>mode of operation>no
color management, and everything else set to "none", but it doesn't help. The
file open behavior is set to "ask what to do", but it doesn't ask anything upon
opening the original image. Does anyone know why it happens and how to preserve
the original colors when exporting to the same format?


Attachments:
* http://www.gimpusers.com/system/attachments/284/original/02740016.JPG
* http://www.gimpusers.com/system/attachments/285/original/02740016(1).JPG

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[Gimp-user] open .png shows a checkered background

2016-09-30 Thread moderation
hi when i open a .png file that has a white background it shows the pic with a
checkered background in gimp. this is not normal for the program when opening
.png or other pic formats. what causes this and how can i add a background?
thanks.

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[Gimp-user] open .png shows a checkered background

2016-09-30 Thread moderation
i forgot to mention a few other points. when i preview the .png image before i
open it in gimp it show a small pic and it has the checkered background

when the pic in opened in gimp and i add a new layer and set the foreground and
background color to white then select all in the new layer and use the paint
bucket to fill it with color it makes the new layer black. even when white is
chosen for both the foreground and background color. then if i choose to us the
paint brush on the new black layer and again choose white nothing shows as i
paint. i think it's painting black over black. strange.  what would cause all
this?

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[Gimp-user] open .png shows a checkered background

2016-09-30 Thread moderation
ah figured it out. indexed. 

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Re: [Gimp-user] Use of Photoshop Tutorials with GIMP

2016-09-30 Thread Steve Kinney


On 09/29/2016 08:22 PM, Pat David wrote:
> We have a couple of modern portrait tutorials as well:
> 
> https://pixls.us/articles/an-open-source-portrait-mairi
> https://pixls.us/articles/a-chiaroscuro-portrait
> On Thu, Sep 29, 2016 at 6:22 PM Steve Kinney  > wrote:

Also VERY much worth mentioning:  One of my favorite things...

https://pixls.us/articles/skin-retouching-with-wavelet-decompose/

:o)


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Re: [Gimp-user] Scripting, toggles and accessing the application state

2016-09-30 Thread Rick Strong

Ctrl + Z = Undo
Ctrl + Y = Redo
Hold down Ctrl and do a two-finger dance to toggle.

Rick S.


Question 3) As far as I understand it, it is not possible to have toggles
at the moment. Ctrl z twice will cancel 2 actions instead of undoing and
redoing the last action. Am I right?

Cordialement,

John
 

http://johnsmithimages.net
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Re: [Gimp-user] (no subject)

2016-09-30 Thread Jan Kandziora
Am 30.09.2016 um 11:10 schrieb Simon Budig:
> 
> I don't think I have heard someone wishing for a undo toggle before, so
> we have never considered adding it.
> 
> The easiest way probably would be to add this functionality to the GIMP
> itself as an alternate way to undo.
> 
> Although I'd like to understand why you need it. It feels a bit weird to
> me.
> 
I guess, as an alternative "preview". I often use a function, see
whether the result is better than before, undo-redoing while focusing on
different parts of an image.

It's a bit tedious to have two keyboard shortcuts for that, as you have
your eyes on the screen and need to switch blindly between the two key
combinations. Not all people are great in typewriting.

So, if you could implement a undo-redo toggle function easily, please
do! Where do I need to sign at?

Kind regards

Jan

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Re: [Gimp-user] (no subject)

2016-09-30 Thread Simon Budig
John Smith (j.smith.ima...@gmail.com) wrote:
> Question 1) Can I add a layer mask, make it active, add some noise, blur
> the thing, get a selection from a previously saved alpha channel and all
> that sort of things through scripts. Don't tell me how, I just want to know
> if I can do it.

yes.

> Question 2) Can I access the application state through scripts? I mean is
> it possible to know if a layer mask is already added to the active layer or
> if the layer palette is visible?

You can query the image state, including querying if a layer has a
layermask.

The UI state is not really accessible via scripting.

> Question 3) As far as I understand it, it is not possible to have toggles
> at the moment. Ctrl z twice will cancel 2 actions instead of undoing and
> redoing the last action. Am I right?If so how do I build toggles in the
> Gimp. I have a solution but it implies having a keyboard listener wrapping
> the Gimp and that's not the econimcal way of doing it.

Oh wow. Sounds like one of my workarounds. Highly overengineered but
works.   :)

I don't think I have heard someone wishing for a undo toggle before, so
we have never considered adding it.

The easiest way probably would be to add this functionality to the GIMP
itself as an alternate way to undo.

Although I'd like to understand why you need it. It feels a bit weird to
me.

Bye,
Simon

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[Gimp-user] Scripting, toggles and accessing the application state

2016-09-30 Thread John Smith
Hello everybody,


I am considering moving from Photoshop to The Gimp entirely. I did bend
Photoshop to my needs and I master perfectly everything I need to master
with this software. I am NOT a beginner in the world of image editing.

Therefore, before starting the long and painful process of learning a new
software, I need to be sure it is worth it.

Question 1) Can I add a layer mask, make it active, add some noise, blur
the thing, get a selection from a previously saved alpha channel and all
that sort of things through scripts. Don't tell me how, I just want to know
if I can do it.


Question 2) Can I access the application state through scripts? I mean is
it possible to know if a layer mask is already added to the active layer or
if the layer palette is visible?


Question 3) As far as I understand it, it is not possible to have toggles
at the moment. Ctrl z twice will cancel 2 actions instead of undoing and
redoing the last action. Am I right?




Cordialement,

John
 

http://johnsmithimages.net
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[Gimp-user] (no subject)

2016-09-30 Thread John Smith
Hello everybody,

I am considering moving from Photoshop to The Gimp entirely. I did bend
Photoshop to my needs and I master perfectly everything I need to master
with this software. I am NOT a beginner in the world of image editing.

Therefore, before starting the long and painful process of learning a new
software, I need to be sure it is worth it.


Question 1) Can I add a layer mask, make it active, add some noise, blur
the thing, get a selection from a previously saved alpha channel and all
that sort of things through scripts. Don't tell me how, I just want to know
if I can do it.


Question 2) Can I access the application state through scripts? I mean is
it possible to know if a layer mask is already added to the active layer or
if the layer palette is visible?


Question 3) As far as I understand it, it is not possible to have toggles
at the moment. Ctrl z twice will cancel 2 actions instead of undoing and
redoing the last action. Am I right?If so how do I build toggles in the
Gimp. I have a solution but it implies having a keyboard listener wrapping
the Gimp and that's not the econimcal way of doing it.




Cordialement,

John
 

http://johnsmithimages.net
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