Re: [hlcoders] extract detail model positions from a .bsp file?
Yes, in fact I believe that's how Richard Stallman does it [1 #4], since Steam is not GPL. [1] http://www.stallman.org/stallman-computing.html Tony omega Sergi wrote: I wonder if you can extract detail model positions via email? On Fri, Mar 14, 2008 at 8:25 PM, Dylan [EMAIL PROTECTED] wrote: I wonder if the Windows Live Mail client does the same as the webmail. well I guess this message will show. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
On Fri, Mar 14, 2008 at 4:31 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Yeah I wonder how they get on the mailing list to begin with. When I run into someone on the internet that I don't like, I sign them up for hlcoders spam :P -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
That's a bad idea, Jorge :( Just do like me, sign them up for pr0n spam :P 2008/3/16, Jorge Rodriguez [EMAIL PROTECTED]: On Fri, Mar 14, 2008 at 4:31 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Yeah I wonder how they get on the mailing list to begin with. When I run into someone on the internet that I don't like, I sign them up for hlcoders spam :P -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
And you also confirm them yourself right? By logging into to their email accounts? I see, that might just work. On Sun, Mar 16, 2008 at 5:58 AM, Jorge Rodriguez [EMAIL PROTECTED] wrote: On Fri, Mar 14, 2008 at 4:31 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Yeah I wonder how they get on the mailing list to begin with. When I run into someone on the internet that I don't like, I sign them up for hlcoders spam :P -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
All you stop using hotmale and get gmail www.gmail.com ! On 3/15/08, Tony Paloma [EMAIL PROTECTED] wrote: Dundoit :( My mail client works fine. It's just hotmail's web client that blows. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Friday, March 14, 2008 6:52 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] extract detail model positions from a .bsp file? No, all we have to do is BAN all @hotmail.com emails from the list. On Fri, Mar 14, 2008 at 5:27 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: This is why we need a newsgroup or something _ // Adam Maras (memzero) Tom Leighton wrote: No, basically Hotmail is screwing over the longer messages by removing all line breaks and putting the email all into a few lines with no formatting. Jeffrey botman Broome wrote: Adam Donovan wrote: what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F %3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_en dtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan [EMAIL PROTECTED] wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Hotmail is screwing up the entire message list. Please use gmail instead. On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan [EMAIL PROTECTED] wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan [EMAIL PROTECTED] wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Gmail is much better (Better spam filter, i don't have to look at adverts on how to enlarge my rod and make my rod thicker (I dont think they're talking about my bike frame)). Hotmail sucks, end of. :P Nick wrote: Hotmail is screwing up the entire message list. Please use gmail instead. On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan [EMAIL PROTECTED] wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan [EMAIL PROTECTED] wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Look at src/game/client/detailobjectsystem.cpp. It's the part of the client DLL that loads and processes all of the data output by vbsp for detail sprites. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan Sent: Friday, March 14, 2008 8:14 AM To: Ryan Sheffer Cc: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] extract detail model positions from a .bsp file? Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan [EMAIL PROTECTED] wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832re ferral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom %2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email _Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
DO NOT EMAIL ME Nick [EMAIL PROTECTED] wrote: Hotmail is screwing up the entire message list. Please use gmail instead. On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Okay. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chrs Anderson Sent: Friday, March 14, 2008 2:49 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] extract detail model positions from a .bsp file? DO NOT EMAIL ME Nick [EMAIL PROTECTED] wrote: Hotmail is screwing up the entire message list. Please use gmail instead. On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referr al=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Ea u%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline _MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
SORRY. WILL NOT HAPPEN AGAIN. On Fri, Mar 14, 2008 at 1:49 PM, Chrs Anderson [EMAIL PROTECTED] wrote: DO NOT EMAIL ME Nick [EMAIL PROTECTED] wrote: Hotmail is screwing up the entire message list. Please use gmail instead. On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Date: Fri, 14 Mar 2008 14:24:44 -0500 From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] extract detail model positions from a .bsp file? LMAO SORRY. WILL NOT HAPPEN AGAIN. On Fri, Mar 14, 2008 at 1:49 PM, Chrs Anderson [EMAIL PROTECTED] wrote: DO NOT EMAIL ME Nick [EMAIL PROTECTED] wrote: Hotmail is screwing up the entire message list. Please use gmail instead.On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Chrs Anderson wrote: DO NOT EMAIL ME Scroll ALL the way down to the bottom each email sent to this list and read what it says about To unsubscribe... -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
As the bottom of every email says... To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders On Fri, Mar 14, 2008 at 2:49 PM, Chrs Anderson [EMAIL PROTECTED] wrote: DO NOT EMAIL ME ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
WHAT DID WE JUST SAY ABOUT HOTMAIL!?!?!?!?!?! :P [Mk-Ultra] xXx wrote: Date: Fri, 14 Mar 2008 14:24:44 -0500 From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] extract detail model positions from a .bsp file? LMAO SORRY. WILL NOT HAPPEN AGAIN. On Fri, Mar 14, 2008 at 1:49 PM, Chrs Anderson [EMAIL PROTECTED] wrote: DO NOT EMAIL ME Nick [EMAIL PROTECTED] wrote: Hotmail is screwing up the entire message list. Please use gmail instead.On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
OT: What is it with this recent bunch of retards? How can they subscribe themselves to the list, then confirm it and yet be unable to read the Unsubscribe message at the bottom while having the audacity to YELL at us to stop emailing him? I will keep on emailing the list, not him. On Fri, Mar 14, 2008 at 2:57 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Okay. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chrs Anderson Sent: Friday, March 14, 2008 2:49 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] extract detail model positions from a .bsp file? DO NOT EMAIL ME Nick [EMAIL PROTECTED] wrote: Hotmail is screwing up the entire message list. Please use gmail instead. On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referr al=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetradershttp://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Ea u%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline _MyCareer_Oct07_m=EXThttp://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Yeah I wonder how they get on the mailing list to begin with. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Friday, March 14, 2008 3:14 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] extract detail model positions from a .bsp file? OT: What is it with this recent bunch of retards? How can they subscribe themselves to the list, then confirm it and yet be unable to read the Unsubscribe message at the bottom while having the audacity to YELL at us to stop emailing him? I will keep on emailing the list, not him. On Fri, Mar 14, 2008 at 2:57 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Okay. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chrs Anderson Sent: Friday, March 14, 2008 2:49 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] extract detail model positions from a .bsp file? DO NOT EMAIL ME Nick [EMAIL PROTECTED] wrote: Hotmail is screwing up the entire message list. Please use gmail instead. On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote: Hi Ryan, By detail props I mean the type of models that are generated automatically on a WorldVertexTransition transition texture based on alpha ranges I always thought it was done at compile time because I see the following line when compiling Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 or is this something else? I would look in the bsp file if there was a simple way to read it as text? -is there? - it just looks like garlbe mess when i open one in notpad..maybe i should try a hex editor? I havent looked into the code for the bsp files yet maybe I will now have a look..any help on this would be cool cause then we might be able to make a small tool that others can use to place any type of entity. thanks again adam Date: Thu, 13 Mar 2008 23:18:45 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail model positions from a .bsp file? Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think. On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan wrote: Hi Again all, Is there any way anyone knows of a way to extract detail model positions from a .bsp file? I would like to be able to rip the x,y,z information of the detail models so that I can use the coordinates to place static props. By detail models I mean the unlit models that are emitted from a .vbsp file at compile time. Any ideas help? Adam _ New music from the Rogue Traders - listen now! http://ninemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referr al=hotmailtaglineOct07URL=http://music.ninemsn.com.au/roguetradershttp://n inemsn.com.au/share/redir/adTrack.asp?mode=clickclientID=832referral=hotma iltaglineOct07URL=http://music.ninemsn.com.au/roguetraders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Ryan _ Overpaid or Underpaid? Check our comprehensive Salary Centre http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Ea u%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_r=Hotmail_Email_Tagline _MyCareer_Oct07_m=EXThttp://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fconte nt%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810_t=766724125_ r=Hotmail_Email_Tagline_MyCareer_Oct07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences
Re: [hlcoders] extract detail model positions from a .bsp file?
what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_endtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Adam Donovan wrote: what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_endtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
No, basically Hotmail is screwing over the longer messages by removing all line breaks and putting the email all into a few lines with no formatting. Jeffrey botman Broome wrote: Adam Donovan wrote: what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_endtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
This is why we need a newsgroup or something _ // Adam Maras (memzero) Tom Leighton wrote: No, basically Hotmail is screwing over the longer messages by removing all line breaks and putting the email all into a few lines with no formatting. Jeffrey botman Broome wrote: Adam Donovan wrote: what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_endtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
I wonder if the Windows Live Mail client does the same as the webmail. well I guess this message will show. -- From: Tom Leighton [EMAIL PROTECTED] Sent: Friday, March 14, 2008 3:56 PM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] extract detail model positions from a .bsp file? No, basically Hotmail is screwing over the longer messages by removing all line breaks and putting the email all into a few lines with no formatting. Jeffrey botman Broome wrote: Adam Donovan wrote: what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_endtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
I wonder if you can extract detail model positions via email? On Fri, Mar 14, 2008 at 8:25 PM, Dylan [EMAIL PROTECTED] wrote: I wonder if the Windows Live Mail client does the same as the webmail. well I guess this message will show. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
No, all we have to do is BAN all @hotmail.com emails from the list. On Fri, Mar 14, 2008 at 5:27 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: This is why we need a newsgroup or something _ // Adam Maras (memzero) Tom Leighton wrote: No, basically Hotmail is screwing over the longer messages by removing all line breaks and putting the email all into a few lines with no formatting. Jeffrey botman Broome wrote: Adam Donovan wrote: what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_endtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] extract detail model positions from a .bsp file?
Dundoit :( My mail client works fine. It's just hotmail's web client that blows. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Friday, March 14, 2008 6:52 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] extract detail model positions from a .bsp file? No, all we have to do is BAN all @hotmail.com emails from the list. On Fri, Mar 14, 2008 at 5:27 PM, Adam Maras (memzero) [EMAIL PROTECTED] wrote: This is why we need a newsgroup or something _ // Adam Maras (memzero) Tom Leighton wrote: No, basically Hotmail is screwing over the longer messages by removing all line breaks and putting the email all into a few lines with no formatting. Jeffrey botman Broome wrote: Adam Donovan wrote: what? are you getting some form of spam at the end of my messages or something..i dont see any..i can change to my domain name email I guess? adam _ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F %3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext_t=764565661_r=OCT07_en dtext_Future_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders