Re: [hlds] possible memory leak srcds.exe
no none at all... For System I am running Athlon 64 3200+, Windows X64 OS and none of the problems you all are refering to. I run 9 steam maps and 17 Custom.. with 20 players.. and that is comprised with BOTS as well. Just my two cents. Jim - Original Message - From: Ned [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 04, 2005 6:29 AM Subject: Re: [hlds] possible memory leak srcds.exe That's nice Jim, the same thing works if the bots load after humans, but do you have a memory leak problem too? Jim wrote: I load Bots without humans and let the maps run... found it works and defer the slot to human... so never a dull moment for the single players that want to play. Jim . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
I am running the AGP, a buddy of mine just upgraded and went over to the PCI express. Noted the ideo card was running extreemly hotter than his previous AGP. I would double check on the thermal conditions if making the change. Currently looking at changing my water cooled system over to a sub freezing pump to run cooler yet. http://www.aquastealth.com/index.asp?PageAction=VIEWPRODProdID=96 - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 04, 2005 2:33 PM Subject: Re: [hlds] Hyperthreading vs 64 bits + more I've built a few desktop machines on the nforce3-based MSI K8N Neo 2 Platinum motherboard lately, very nice board. Great reviews, and personal experience would agree, great performer. I believe the nforce4-based Neo 4 Platinum and Neo 4 Platinum SLI are both good board if you want PCI-Express instead of AGP, too. I've yet to upgrade my own AthlonXP 3200+ system yet, but it'll be one of those bunch when I get around to it. Haven't decided yet whether I want to keep my AGP video card or upgrade to PCI-Express while I'm at it and get a new card too... On 7/4/05, Ook [EMAIL PROTECTED] wrote: Any good mobos you would recommend? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
the bus isn't going to affect the thermal characteristics of the card in any fashion, the fact that it's a different card is going to be the reason. On 7/5/05, Jim [EMAIL PROTECTED] wrote: I am running the AGP, a buddy of mine just upgraded and went over to the PCI express. Noted the ideo card was running extreemly hotter than his previous AGP. I would double check on the thermal conditions if making the change. Currently looking at changing my water cooled system over to a sub freezing pump to run cooler yet. http://www.aquastealth.com/index.asp?PageAction=VIEWPRODProdID=96 -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
totally agree with that one... I was just pointing out the mear fact that his new card is running extreemly hot.. But it is going to take a lot of convincing to give up my AGP GeForce 6800 OC video card right now... But may not have a lot of choices with the new Dual Core Athlons out... Cheers, Jim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
if you already have a socket939 system it's a little easier choice, since all you have to do is drop one in. But yeah, if you are upgrading to a socket939 system it probably makes more sense in the long run to get a PCI-E board at the same time. On 7/6/05, Jim [EMAIL PROTECTED] wrote: totally agree with that one... I was just pointing out the mear fact that his new card is running extreemly hot.. But it is going to take a lot of convincing to give up my AGP GeForce 6800 OC video card right now... But may not have a lot of choices with the new Dual Core Athlons out... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] VAC2 Beta information
Alfred, We are currently experiencing issues getting vacbeta to start, it says in console 'unable to authenticate with vac servers', 'secure mode disabled'. We currently run 22 CS:S servers @ http://www.gamearena.com.au/games/title/pc_cssource/servers.php, #03 and #17 will not start with vacbeta, even though we run much the same command line as the other 18 servers, in which vacbeta will start. Any ideas as to why? We have had this issue for some time, with various IP's/ports configurations allowing VAC to start. Our port numbers are all within the VALVe recommended range. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC2 Beta information
OK it's been fixed. Added -steamport ?=(%port% - 1)? to cmdline so each server has its vac port assigned to 1 less than its game port. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of WayneH Sent: Wednesday, 6 July 2005 6:05 PM To: hlds@list.valvesoftware.com Subject: [hlds] VAC2 Beta information Alfred, We are currently experiencing issues getting vacbeta to start, it says in console 'unable to authenticate with vac servers', 'secure mode disabled'. We currently run 22 CS:S servers @ http://www.gamearena.com.au/games/title/pc_cssource/servers.php, #03 and #17 will not start with vacbeta, even though we run much the same command line as the other 18 servers, in which vacbeta will start. Any ideas as to why? We have had this issue for some time, with various IP's/ports configurations allowing VAC to start. Our port numbers are all within the VALVe recommended range. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1161 (20050704) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Beta information
Interesting, I've been having that problem, have about 12 css servers, 4 won't enable vacbeta, all the others will (spread over a couple of machines, no direct link as to which won't that I can see). I tried -steamport (-1 than gameport, and some others). This actually worked for one that never has before so thought it was looking good (1st one I tried). Other ones still won't enable though, with the same unable to connect/authenticate with steam. I get the feeling somethings clashing somewhere, but no idea what. Main reason for thinking that is a totally fresh install on same box will work, but obviously don't want to do that for every server whenever this crops up (i.e something has caused it in the first place which is likely to happen again at some point). On 7/6/05, WayneH [EMAIL PROTECTED] wrote: OK it's been fixed. Added -steamport ?=(%port% - 1)? to cmdline so each server has its vac port assigned to 1 less than its game port. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Beta information
Be sure to shutdown all servers first, then start them up again with the steamport set to 1 less than the gameport. Also ensure no other programs are using the ports around the css gameport. - Original Message - From: Ian mu [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 7:28 PM Subject: Re: [hlds] VAC2 Beta information Interesting, I've been having that problem, have about 12 css servers, 4 won't enable vacbeta, all the others will (spread over a couple of machines, no direct link as to which won't that I can see). I tried -steamport (-1 than gameport, and some others). This actually worked for one that never has before so thought it was looking good (1st one I tried). Other ones still won't enable though, with the same unable to connect/authenticate with steam. I get the feeling somethings clashing somewhere, but no idea what. Main reason for thinking that is a totally fresh install on same box will work, but obviously don't want to do that for every server whenever this crops up (i.e something has caused it in the first place which is likely to happen again at some point). On 7/6/05, WayneH [EMAIL PROTECTED] wrote: OK it's been fixed. Added -steamport ?=(%port% - 1)? to cmdline so each server has its vac port assigned to 1 less than its game port. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] -steamport command for HL1?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Does the -steamport command work for HL1 as it does with srcds? Thanks, Andrew -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] -steamport command for HL1?
I think Alfred said that its coming in an update soon Quoting Andrew Armstrong [EMAIL PROTECTED]: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Does the -steamport command work for HL1 as it does with srcds? Thanks, Andrew -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Beta information
Hiya and thanksyes tried all of that, tried gameport -1,also number of unused ports in different areas, and none seem to work for some reason on certain servers. V.weird. On 7/6/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Be sure to shutdown all servers first, then start them up again with the steamport set to 1 less than the gameport. Also ensure no other programs are using the ports around the css gameport. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Beta information
Out of interest just a thought, there isn't an equivalent like steamip is there? Just wondering as they are on multihomed machines with an ip not accessible via the internet as well as wan ip? On 7/6/05, Ian mu [EMAIL PROTECTED] wrote: Hiya and thanksyes tried all of that, tried gameport -1,also number of unused ports in different areas, and none seem to work for some reason on certain servers. V.weird. On 7/6/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Be sure to shutdown all servers first, then start them up again with the steamport set to 1 less than the gameport. Also ensure no other programs are using the ports around the css gameport. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] possible memory leak srcds.exe
Well at uptime 4:113:18:15 the CSS server was using 375 megs ram / 688 megs VM and lag was evident. Just restarted it, it never crashed. Maybe the update will fix the problem. Ned Jim wrote: no none at all... For System I am running Athlon 64 3200+, Windows X64 OS and none of the problems you all are refering to. I run 9 steam maps and 17 Custom.. with 20 players.. and that is comprised with BOTS as well. Just my two cents. Jim - Original Message - From: Ned [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 04, 2005 6:29 AM Subject: Re: [hlds] possible memory leak srcds.exe That's nice Jim, the same thing works if the bots load after humans, but do you have a memory leak problem too? Jim wrote: I load Bots without humans and let the maps run... found it works and defer the slot to human... so never a dull moment for the single players that want to play. Jim . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ned Sent: Sunday, July 03, 2005 11:01 AM To: hlds list Subject: [hlds] possible memory leak srcds.exe I am running a CSS 16 player 6 bots, bots are kicked as players enter, server on win2k sp4 P4 2.4 512 ram. I have noticed since the last update, that my server starts out using around 60megs ram 60megs VM. AS time goes by, it steadily uses more, I always check when there are just 6 in the server, on a stock map. After a day its around 150megs ram 150megs VM, it is now 284megs ram 318megs VM, uptime 1:40:52:32 on map cs_compound. I run maxfps 200, tickrate 33 , the only other thing open is mediaplayer paused in a video. here is the start up bat file: start /AboveNormal D:\CS_S_Server\srcds.exe -game cstrike +map de_dust -port 27015 -ip 192.168.1.102 -vacbeta I was running -BudgetPanel and stopped thinking that mite be the problem, but it wasn't. Does anyone else see this on their servers? Any constructive ideas welcome, Ned ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update soon
[ Converted text/html to text/plain ] Are you sure? :D From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com,hlds_linux@list.valvesoftware.com,[EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update soon Date: Wed, 6 Jul 2005 14:00:47 -0700 Within the next couple of hours. This will be a required update due to the new map, cs_assault. This is not a drill. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update soon
*sees stripes across monitor* lol hope its more toward 3-4 hours then 1-2 cause I wana get it asap :) and im going to be gone for a hour or 2 - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 06, 2005 4:00 PM Subject: [hlds] Counter-Strike: Source update soon Within the next couple of hours. This will be a required update due to the new map, cs_assault. This is not a drill. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source update soon
Within the next couple of hours. This will be a required update due to the new map, cs_assault. This is not a drill. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source update released
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
[ Converted text/html to text/plain ] Ok, I am trying to update but it won't go beyond updating counter-strike source content from version 35 to 36. I am assuming it might be because EVERYONE is trying to update right now. From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com,hlds_linux@list.valvesoftware.com,[EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released Date: Wed, 6 Jul 2005 14:36:49 -0700 We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Same problem here. Good guess :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SANDY LEBLANC Sent: Wednesday, July 06, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released [ Converted text/html to text/plain ] Ok, I am trying to update but it won't go beyond updating counter-strike source content from version 35 to 36. I am assuming it might be because EVERYONE is trying to update right now. From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com,hlds_linux@list.valvesoftware.com,hlds_ [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released Date: Wed, 6 Jul 2005 14:36:49 -0700 We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Interesting as the 1 that appears in the VDF file is clearly wrong anyway. On 7/5/05, Kevin Ottalini [EMAIL PROTECTED] wrote: I did a detailed test, results are here: http://home.covad.net/~k25125/SteamyThings/rate_test.jpg I did this test on an HLDM (HL1) server (same for CS 1.6) and client, HL2 servers and clients might have different (lower) maxrates. the information (for HL1) is described here: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166 sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the client is set for up to 2) if you do a find sv_maxrate on a SRCDS server it will return: (def . 0) - Max bandwidth rate allowed on server, 0 == unlimited where unlimited means any client rate from sv_minrate to 1 maximum (maybe 2?). sv_minrate and sv_maxrate are both in bytes/second. there is also a detailed description of the multiplayer networking here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for HL2 Servers, I did find these comments in the C:\HL2Server\platform\admin\helpfile.vdf sv_maxrate { text sv_maxrate:set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 1 defaults to 1. Default:0 { sv_minrate { text sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. Default:0 } I suggest you do your own test as I did if you still have doubts. - Original Message - From: James Tucker To: hlds@list.valvesoftware.com Sent: Tuesday, July 05, 2005 6:57 AM Subject: Re: [hlds] Counter Strike Server Lag On 7/5/05, Kevin Ottalini wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. Documentation reference please. I see no (min. value) (max. value) in the cvar documentation for Source. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
[ Converted text/html to text/plain ] Same place since I started it about 10mins ago. Not updating. From: Shane Robinett [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Date: Wed, 6 Jul 2005 18:03:38 -0400 Same problem here. Good guess :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SANDY LEBLANC Sent: Wednesday, July 06, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released [ Converted text/html to text/plain ] Ok, I am trying to update but it won't go beyond updating counter-strike source content from version 35 to 36. I am assuming it might be because EVERYONE is trying to update right now. From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com,hlds_linux@list.valvesoftware.com,hlds_ [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released Date: Wed, 6 Jul 2005 14:36:49 -0700 We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Mine has completed the update the first time I ran the update tool very fast. - Original Message - From: SANDY LEBLANC [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 6:06 PM Subject: RE: [hlds] Counter-Strike: Source update released [ Converted text/html to text/plain ] Same place since I started it about 10mins ago. Not updating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Does this mean Vac2 is live? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 06, 2005 5:36 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
[ Converted text/html to text/plain ] Mine said I ran out of content rickets From: Ruiner [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Date: Wed, 6 Jul 2005 18:14:34 -0400 Mine has completed the update the first time I ran the update tool very fast. - Original Message - From: SANDY LEBLANC [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 6:06 PM Subject: RE: [hlds] Counter-Strike: Source update released [ Converted text/html to text/plain ] Same place since I started it about 10mins ago. Not updating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Fantastic. Does this affect both HL1 and Source dedicated servers, or is it not quite live, to quote the Steampowered thread(s)? Ruiner wrote: Mine has completed the update the first time I ran the update tool very fast. - Original Message - From: SANDY LEBLANC [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 6:06 PM Subject: RE: [hlds] Counter-Strike: Source update released [ Converted text/html to text/plain ] Same place since I started it about 10mins ago. Not updating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server won't start after update and how I fixed it
I have two servers 1 with Matties event script and the BET mod/ and Mani mod the other with only Mani mod the one with the event script would not fire up. so I took the files out of the /addons folder and now its working again. thought I would pass it along in case anyone else has the same problem Sell on Yahoo! Auctions no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Shane Robinett wrote: Same problem here. Good guess :) Maybe they should release a .torrent file of larger updates. ;) -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
This looks like a source update only. Still have to wait a little longer for hlds to be updated. Will be nice to have vac2 on the go and to be able to join a hl1 server without the need to download a security module each time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jonathan Sent: 06 July 2005 23:20 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Fantastic. Does this affect both HL1 and Source dedicated servers, or is it not quite live, to quote the Steampowered thread(s)? Ruiner wrote: Mine has completed the update the first time I ran the update tool very fast. - Original Message - From: SANDY LEBLANC [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 6:06 PM Subject: RE: [hlds] Counter-Strike: Source update released [ Converted text/html to text/plain ] Same place since I started it about 10mins ago. Not updating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.8.9/42 - Release Date: 06/07/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server won't start after update and how I fixed it
[DinoBot]Sidmind wrote: I have two servers 1 with Matties event script and the BET mod/ and Mani mod the other with only Mani mod the one with the event script would not fire up. so I took the files out of the /addons folder and now its working again. thought I would pass it along in case anyone else has the same problem Same here - getting memories error with srcds.exe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server won't start after update and how I fixed it
[ Converted text/html to text/plain ] Does the server load with just mani running? I can't test yet as mine's still updating. From: Stephen Moretti [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server won't start after update and how I fixed it Date: Wed, 06 Jul 2005 23:54:42 +0100 [DinoBot]Sidmind wrote: I have two servers 1 with Matties event script and the BET mod/ and Mani mod the other with only Mani mod the one with the event script would not fire up. so I took the files out of the /addons folder and now its working again. thought I would pass it along in case anyone else has the same problem Same here - getting memories error with srcds.exe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server won't start after update and how I fixed it
SANDY LEBLANC wrote: [ Converted text/html to text/plain ] Does the server load with just mani running? I can't test yet as mine's still updating. Working on it... ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Steam update problem
Is the Steam network overloaded today because of this update ? I've been trying to update some servers for the last 30 mins. I'm looking at a screen that says Updating Shared Content from version 35 to 36 for the last 30 min or more and not a single file has been copied down. Is this normal ? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server won't start after update and how I fixed it
My server wouldn't start after update with Matties Eventscripts, so I disabled it and it started, but after running for about 10 mins one player connected and server crashed. I have Mani Admin running too. Mick - Original Message - From: Stephen Moretti [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 12:13 AM Subject: Re: [hlds] Server won't start after update and how I fixed it SANDY LEBLANC wrote: [ Converted text/html to text/plain ] Does the server load with just mani running? I can't test yet as mine's still updating. Working on it... ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam update problem
We have plenty of capacity available. Can you send me offlist the output of hldsupdatetool -command ticketexplorer so I can investigate the individual content server you are connecting to. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Wednesday, July 06, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: [hlds] Steam update problem Is the Steam network overloaded today because of this update ? I've been trying to update some servers for the last 30 mins. I'm looking at a screen that says Updating Shared Content from version 35 to 36 for the last 30 min or more and not a single file has been copied down. Is this normal ? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam update problem
-- [ Picked text/plain from multipart/alternative ] It worked for me after about 10 minutes. On 7/6/05, leo bounds [EMAIL PROTECTED] wrote: Is the Steam network overloaded today because of this update ? I've been trying to update some servers for the last 30 mins. I'm looking at a screen that says Updating Shared Content from version 35 to 36 for the last 30 min or more and not a single file has been copied down. Is this normal ? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam update problem
Just updated our server within 5 min - np at all. Brgds Tank -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Donnerstag, 7. Juli 2005 01:15 To: hlds@list.valvesoftware.com Subject: [hlds] Steam update problem Is the Steam network overloaded today because of this update ? I've been trying to update some servers for the last 30 mins. I'm looking at a screen that says Updating Shared Content from version 35 to 36 for the last 30 min or more and not a single file has been copied down. Is this normal ? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Alfred, Does -flushlog give a higher or lower performance hit to servers as opposed to the current 4kbytes way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, 7 July 2005 7:37 AM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1162 (20050706) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam update problem
There definitely were a lot of problems an hour or so ago (23:30 uk time), but seems to have mainly cleared up now. On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have plenty of capacity available. Can you send me offlist the output of hldsupdatetool -command ticketexplorer so I can investigate the individual content server you are connecting to. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Dont forget to add the Secure (Valve Anti-Cheat) tickbox in the dedicated server GUI. By the way, I think VAC1 shouldnt just fade out of existance. I mean it has done a good job. I think it should go out in style. Give it a nice update a week or so before HL1 is updated to disable it to make way for VAC2. It shouldnt just be chucked aside as if it never existed. You watch all the cheatsite forums start screaming VAC2 IS RELEASED OMG IM BANNED yet its just VAC1 going out with a bang. Then they start making updated cheats and say its VAC2 PROOF then VAC2 comes along and nabs em. Also, will there still be bugfixes and additions to HL1 + official mods, or is support like this over? Just received the e-mail regarding updating problems and I have a question about this too. How does steam and/or the update tool select what content server to use? I ask this because alot of times I will restart steam and I will be on a content server which is almost max'd out and I get a poor download speed, yet there are so many unfiltered content servers which I could be using but willnot goto. -James -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: 06 July 2005 22:37 To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.8.9/42 - Release Date: 06/07/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
It will cause a higher performance hit (due to it flushing to disk more often, the OS could cause the program to stall) but programs that monitor the logs (like stats packages) can get more timely updates. In general you should not use it unless you have a specific use for it. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of WayneH Sent: Wednesday, July 06, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Alfred, Does -flushlog give a higher or lower performance hit to servers as opposed to the current 4kbytes way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, 7 July 2005 7:37 AM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1162 (20050706) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
If we leave -vacbeta in the target, will we see any negative effects? -- Sincerely, James McKenna - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 06, 2005 2:36 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Nope, that parameter under Source is now ignored (you still need it for the HL1 engine). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, July 06, 2005 5:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released If we leave -vacbeta in the target, will we see any negative effects? We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Setting sv_lan 0 while in offline mode causes crash.
I know people will think, why set sv_lan to 0 in offline mode? But I thought I might aswell post the error I got: Now, when setting sv_lan 0 on a listen server, vac2 beta will be loaded automatically and the sv_secure cvar set to 1. While in offline mode, setting sv_lan causes CSS to crash with this error: 'The instruction at 0x24191035 referenced memory at 0x00b39530. The memory could not be read.' Get kicked to desktop. Just a query... Im guessing the sv_secure command is only a means for server browsers to detect the presence of VAC? And will this command be added to HL1? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] map problem?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just updated and found out my map is different from the rest I don't know how that happens but I have fixed it just figured I would spread the word to people out there -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
I just noticed a new nav file for de_port come down, will this one make all the Terrorist bots stop running to 'sniper alley' (the ramp going left from T spawn)? Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, July 06, 2005 11:37 AM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
I realized (too late) that I should have made the mapcycle.txt file read only, but I'm just curious as to why it had to be overwritten? Was it just to ensure that cs_assault got added into rotations? Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, July 06, 2005 11:37 AM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Correct. There is a mapcycle.txt.steam_bak in your cstrike/ directory that contains your old mapcycle. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton Sent: Wednesday, July 06, 2005 5:49 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released I realized (too late) that I should have made the mapcycle.txt file read only, but I'm just curious as to why it had to be overwritten? Was it just to ensure that cs_assault got added into rotations? Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, July 06, 2005 11:37 AM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Awesome, thanks Alfred :) Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, July 06, 2005 2:58 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Correct. There is a mapcycle.txt.steam_bak in your cstrike/ directory that contains your old mapcycle. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] map problem?
You may get this if you have a custom cs_assault in your CS: Source maps folder. Be sure and delete that and it should be the official version. sprout wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just updated and found out my map is different from the rest I don't know how that happens but I have fixed it just figured I would spread the word to people out there -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] map problem?
I didn't but its cool I had just deleted it and redownloaded it from the server and boom worked fine but weird if map could be corrupted maybe other things could be - Original Message - From: Shawn Zipay [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 8:13 PM Subject: Re: [hlds] map problem? You may get this if you have a custom cs_assault in your CS: Source maps folder. Be sure and delete that and it should be the official version. sprout wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just updated and found out my map is different from the rest I don't know how that happens but I have fixed it just figured I would spread the word to people out there -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] map problem?
Sounds like a custom map in the \maps directory to me :) I know there was a version of cs_assault running around before the official one today, never played it though. Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Wednesday, July 06, 2005 3:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] map problem? I didn't but its cool I had just deleted it and redownloaded it from the server and boom worked fine but weird if map could be corrupted maybe other things could be - Original Message - From: Shawn Zipay [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 8:13 PM Subject: Re: [hlds] map problem? You may get this if you have a custom cs_assault in your CS: Source maps folder. Be sure and delete that and it should be the official version. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
James, As for VAC1 just fading away, well thats kinda the point. It hasnt done a 'great' job at all, its done an ok job at best IMO. In case you are not aware, or have not noticed in-game, there are plenty of working cheats available online. Also, thats just the nature of software, it goes out of date pretty fast in many cases. Given the nature of cheating and since it is an on-going battle, this is certainly one of those cases. Sadly, anti-cheats will seemingly always be 2 steps behind the cheats. Updates to VAC1? Well I would bet that wont happen, too much wasted time and effort. I would think they've done just about all the updating they are going to do, with VAC2 supposedly so close to release. Also, they may have already done this, as was pointed out there were many people saying that VAC2 banned them on the steam forums. That could have been a new cheat detection... I'm sure HL1 and mods will still get attention, if not by valve by someone. However, you can bet as HL2 mods come out, new games, etc that will start to fade away fast. HL1 has had a damn good run, have to give credit there. However, soon the only reason to keep playing HL1/mods will either be A) Nostalgia, B) Crappy Computer, or C) Don't want to shell out the cash for another game. Either way, that group is going to get so small after a while, nobody cares about updates for it. Ask anyone who plays a small MOD, getting updates is usually like pulling teeth. Basically put yourself in the shoes of the programmer who will be doing those updates. Should I spend time on something a handful of people play (relatively) or something that hundreds of thousands of people will play/use. Hmmm :) As to the content server question, no bloody idea. Good question though, I have had similar problems to those stated here, but at times when the content servers should have been near empty. (i.e. not after a release of any kind, just setting up a server) -The Joint Chief AKA Stoned Smurf -- Dont forget to add the Secure (Valve Anti-Cheat) tickbox in the dedicated server GUI. By the way, I think VAC1 shouldnt just fade out of existance. I mean it has done a good job. I think it should go out in style. Give it a nice update a week or so before HL1 is updated to disable it to make way for VAC2. It shouldnt just be chucked aside as if it never existed. You watch all the cheatsite forums start screaming VAC2 IS RELEASED OMG IM BANNED yet its just VAC1 going out with a bang. Then they start making updated cheats and say its VAC2 PROOF then VAC2 comes along and nabs em. Also, will there still be bugfixes and additions to HL1 + official mods, or is support like this over? Just received the e-mail regarding updating problems and I have a question about this too. How does steam and/or the update tool select what content server to use? I ask this because alot of times I will restart steam and I will be on a content server which is almost max'd out and I get a poor download speed, yet there are so many unfiltered content servers which I could be using but will not goto. -James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
I am getting a message everytime I attempt to update of Cannot Mix HL1 and Source Dedicated Server Installations - Pick a Different location Okay... so I have been hosting an SRCDS Server for a while and first time I got this message any ideas... how to fix and get around this one.. using the HL2 update tool Release 14.. Jim - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 5:14 PM Subject: RE: [hlds] Counter-Strike: Source update released Nope, that parameter under Source is now ignored (you still need it for the HL1 engine). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, July 06, 2005 5:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released If we leave -vacbeta in the target, will we see any negative effects? We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Make sure you specify the correct -dir directory. If you want to force the issue then delete the InstallRecord.blob file. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Sent: Wednesday, July 06, 2005 7:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released I am getting a message everytime I attempt to update of Cannot Mix HL1 and Source Dedicated Server Installations - Pick a Different location Okay... so I have been hosting an SRCDS Server for a while and first time I got this message any ideas... how to fix and get around this one.. using the HL2 update tool Release 14.. Jim - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 5:14 PM Subject: RE: [hlds] Counter-Strike: Source update released Nope, that parameter under Source is now ignored (you still need it for the HL1 engine). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, July 06, 2005 5:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released If we leave -vacbeta in the target, will we see any negative effects? We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam update problem
I'm in the UK and am now (03:43 AM GMT) getting network too busy messages from content server 27 on my client. Servers updated just fine though. On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have plenty of capacity available. Can you send me offlist the output of hldsupdatetool -command ticketexplorer so I can investigate the individual content server you are connecting to. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Wednesday, July 06, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: [hlds] Steam update problem Is the Steam network overloaded today because of this update ? I've been trying to update some servers for the last 30 mins. I'm looking at a screen that says Updating Shared Content from version 35 to 36 for the last 30 min or more and not a single file has been copied down. Is this normal ? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
okay I forced the issue but noticed that the SRCDS icon was not part of the package... reinstalled and same results... Are we being forced to leave the SRCDS and move to teh HLDS server instead Second issue; I did copy off the original server and no issues with Steam autincating and disoplaying my server. However under the HLDS server I was no longer on the Steam listing and attempts to locate via the Favorites, resulted in not being able to find my server... best guess Jim - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 7:39 PM Subject: RE: [hlds] Counter-Strike: Source update released Make sure you specify the correct -dir directory. If you want to force the issue then delete the InstallRecord.blob file. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Sent: Wednesday, July 06, 2005 7:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released I am getting a message everytime I attempt to update of Cannot Mix HL1 and Source Dedicated Server Installations - Pick a Different location Okay... so I have been hosting an SRCDS Server for a while and first time I got this message any ideas... how to fix and get around this one.. using the HL2 update tool Release 14.. Jim - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 5:14 PM Subject: RE: [hlds] Counter-Strike: Source update released Nope, that parameter under Source is now ignored (you still need it for the HL1 engine). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, July 06, 2005 5:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released If we leave -vacbeta in the target, will we see any negative effects? We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update adds a new map, cs_assault, to the lineup and also provides a new Terrorist skin. More details can be found here: http://www.steampowered.com/index.php?area=newsid=426 This update also makes all Source servers secure by default. To run an unprotected server put -insecure on the command line. You may also be interested in a new command line option, -flushlog which causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Questions about sv_maxrate for DOD Server
I have some larger DOD servers that are having some performance issues. What is the best sv_maxrate for a 24 player server ? For source servers I usually set sv_maxrate to 2 or so but I don't think DOD handles that much. For Day of Defeat 24 player server should it be set to 9000 or a higher number for sv_maxrate ? Thanks for any info btw: my source server finally did starting updating with tonights update after about 40 mins. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] NeMod broken with update and causes server crash
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just wanted to report .. NeMod Admin mod seems to be broken after this update with the following error message ... and it actually causes the server to crash and not get to the 'map load' point: [NemoD] WARNING: Couldn't find address for g_pGameRules! It even causes a Microsoft Visual C++ Runtime Library error (abnormal program termination) under Windows. I got my server to load fine once I simply renamed the 'serverplugin_nemod.vdf' file to 'serverplugin_nemod.vd' (REMOVED THE 'F' from the end to disable). I'm guessing this is some address that was removed in this update ... and that the plugin creator may need to update something .. but I thought I'd mention it here so I could get technical info to pass along to the author. I use his plugin mainly to allow players to /respawn themselves on maps like 'surf' and etc. Thanks, Kevin Russell -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] 1 is definitely incorrect. Any Bandwith Monitoring Program will tell you that you can do in excess of 15KB/s when playing CS:S, so long as the client and server are set up appropriately. On 7/7/05, James Tucker [EMAIL PROTECTED] wrote: Interesting as the 1 that appears in the VDF file is clearly wrong anyway. On 7/5/05, Kevin Ottalini [EMAIL PROTECTED] wrote: I did a detailed test, results are here: http://home.covad.net/~k25125/SteamyThings/rate_test.jpg I did this test on an HLDM (HL1) server (same for CS 1.6) and client, HL2 servers and clients might have different (lower) maxrates. the information (for HL1) is described here: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166 sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the client is set for up to 2) if you do a find sv_maxrate on a SRCDS server it will return: (def . 0) - Max bandwidth rate allowed on server, 0 == unlimited where unlimited means any client rate from sv_minrate to 1 maximum (maybe 2?). sv_minrate and sv_maxrate are both in bytes/second. there is also a detailed description of the multiplayer networking here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for HL2 Servers, I did find these comments in the C:\HL2Server\platform\admin\helpfile.vdf sv_maxrate { text sv_maxrate:set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 1 defaults to 1. Default:0 { sv_minrate { text sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. Default:0 } I suggest you do your own test as I did if you still have doubts. - Original Message - From: James Tucker To: hlds@list.valvesoftware.com Sent: Tuesday, July 05, 2005 6:57 AM Subject: Re: [hlds] Counter Strike Server Lag On 7/5/05, Kevin Ottalini wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. Documentation reference please. I see no (min. value) (max. value) in the cvar documentation for Source. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds