Re: [hlds] Team Fortress Dedicated No Permissionsto run'tf'

2009-04-20 Thread -xL-Trinidad
you dont need an account to run a server.
  - Original Message - 
  From: Brad Brownlee 
  To: hlds@list.valvesoftware.com 
  Sent: Monday, April 20, 2009 5:17 AM
  Subject: [hlds] Team Fortress Dedicated No Permissionsto run'tf'


  I get the no permissions to run 'tf' engine error

   

  I have two steam accounts. One of  gets this error and one does not. I would
  like to beable to run the dedicated server on my second account. I have
  re-installed the dedicated with the seconed account but get same error. I
  have re-installed Steam and get the same error. I have checked file
  permissions and get same error. All the other steam dedicated servers run
  fine with both accounts. 

   

  Help Please.

   

   

  Thanks 

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Re: [hlds] Team Fortress Dedicated No Permissionsto run'tf'

2009-04-20 Thread Matthew Gottlieb
The fact is that the steam installer has issues.  You should be using
the server install tool instead.

On Mon, Apr 20, 2009 at 6:34 AM, -xL-Trinidad
trini...@extreme-losers.org wrote:
 you dont need an account to run a server.
  - Original Message -
  From: Brad Brownlee
  To: hlds@list.valvesoftware.com
  Sent: Monday, April 20, 2009 5:17 AM
  Subject: [hlds] Team Fortress Dedicated No Permissionsto run'tf'


  I get the no permissions to run 'tf' engine error



  I have two steam accounts. One of  gets this error and one does not. I would
  like to beable to run the dedicated server on my second account. I have
  re-installed the dedicated with the seconed account but get same error. I
  have re-installed Steam and get the same error. I have checked file
  permissions and get same error. All the other steam dedicated servers run
  fine with both accounts.



  Help Please.





  Thanks

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Re: [hlds] [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Bruce Potter
For those that are interested (I had a number of folks ping me off  
list about this) the powerpoint and the video of the talk can be found  
here:

http://www.nomoose.org/?p=114

It's probably not groundbreaking material to the more seasoned on  
these lists, but maybe interesting nonetheless.  Feedback is always  
welcome.

thanks

bruce

On Apr 16, 2009, at 6:13 PM, Marcel wrote:

 Gary Stanley wrote:
 Nowadays you just hope your game is shitty enough that nobody wants
 to bother cheating in it (SOF 3: Payback is an example of a shitty  
 game)

 There is a SOF3 out there? WTF? ;)

 Can the speech be downloaded somewhere?


 Cheers

 marcel

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Re: [hlds] [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Cc2iscooL
You should upload it to YouTube or a similar type of service as well, it'd
probably get you a lot more views.

On Mon, Apr 20, 2009 at 11:03 AM, Bruce Potter gd...@shmoo.com wrote:

 For those that are interested (I had a number of folks ping me off
 list about this) the powerpoint and the video of the talk can be found
 here:

 http://www.nomoose.org/?p=114

 It's probably not groundbreaking material to the more seasoned on
 these lists, but maybe interesting nonetheless.  Feedback is always
 welcome.

 thanks

 bruce

 On Apr 16, 2009, at 6:13 PM, Marcel wrote:

  Gary Stanley wrote:
  Nowadays you just hope your game is shitty enough that nobody wants
  to bother cheating in it (SOF 3: Payback is an example of a shitty
  game)
 
  There is a SOF3 out there? WTF? ;)
 
  Can the speech be downloaded somewhere?
 
 
  Cheers
 
  marcel
 
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Re: [hlds] [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Cc2iscooL
Also UT sounds were annoying. Once would have been okay but ...like every
few minutes and half of them don't even fit the theme...just ugh!

On Mon, Apr 20, 2009 at 11:10 AM, Cc2iscooL cc2isc...@gmail.com wrote:

 You should upload it to YouTube or a similar type of service as well, it'd
 probably get you a lot more views.


 On Mon, Apr 20, 2009 at 11:03 AM, Bruce Potter gd...@shmoo.com wrote:

 For those that are interested (I had a number of folks ping me off
 list about this) the powerpoint and the video of the talk can be found
 here:

 http://www.nomoose.org/?p=114

 It's probably not groundbreaking material to the more seasoned on
 these lists, but maybe interesting nonetheless.  Feedback is always
 welcome.

 thanks

 bruce

 On Apr 16, 2009, at 6:13 PM, Marcel wrote:

  Gary Stanley wrote:
  Nowadays you just hope your game is shitty enough that nobody wants
  to bother cheating in it (SOF 3: Payback is an example of a shitty
  game)
 
  There is a SOF3 out there? WTF? ;)
 
  Can the speech be downloaded somewhere?
 
 
  Cheers
 
  marcel
 
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Re: [hlds] [hlds_linux] Best/worst of running game servers

2009-04-20 Thread Bruce Potter
I'm not overly interested in getting more views.  Plus I think the con  
will eventually post the videos there anyway.

And as far as the UT sounds..  glad you enjoyed them ;)

bruce

On Apr 20, 2009, at 12:36 PM, Cc2iscooL wrote:

 Also UT sounds were annoying. Once would have been okay but ...like  
 every
 few minutes and half of them don't even fit the theme...just ugh!

 On Mon, Apr 20, 2009 at 11:10 AM, Cc2iscooL cc2isc...@gmail.com  
 wrote:

 You should upload it to YouTube or a similar type of service as  
 well, it'd
 probably get you a lot more views.


 On Mon, Apr 20, 2009 at 11:03 AM, Bruce Potter gd...@shmoo.com  
 wrote:

 For those that are interested (I had a number of folks ping me off
 list about this) the powerpoint and the video of the talk can be  
 found
 here:

 http://www.nomoose.org/?p=114

 It's probably not groundbreaking material to the more seasoned on
 these lists, but maybe interesting nonetheless.  Feedback is always
 welcome.

 thanks

 bruce

 On Apr 16, 2009, at 6:13 PM, Marcel wrote:

 Gary Stanley wrote:
 Nowadays you just hope your game is shitty enough that nobody  
 wants
 to bother cheating in it (SOF 3: Payback is an example of a shitty
 game)

 There is a SOF3 out there? WTF? ;)

 Can the speech be downloaded somewhere?


 Cheers

 marcel

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[hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Zoid Kirsch
I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
update.  We've made several changes to server operation that we'd like to give 
our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed the 
console variable director_no_human_zombies and added a new variable called 
mp_gamemode which can be set to coop, versus and survival.  This 
variable is set by lobby reservation, so a normal server running in lobby mode 
will require no changes by the server operator.  If you are running in LAN mode 
without lobbies, you will need to set mp_gamemode before you load a map.  For 
example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new 
Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default value 
is now coop,versus,survival.  This may cause issues for some servers that 
have a lot of tags in addition to the defaults.  We realize this is problem and 
adjusted sv_showtags to show the truncated tags to help server operators see 
if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign 
matchmaking update.   We have extended the master servers so heartbeats will be 
sent as two distinct packets, one containing the existing server heartbeat, and 
another containing additional game data.  This game data will contain all the 
matchmaking server tags such as sv_gametypes, and the list of third party 
campaign missions installed.  This third party campaign list will be used by 
people searching for servers with third party campaigns installed.  Server 
operators will install the VPK file of the campaign that includes the maps (and 
associated models, etc) as well as a mission description file that describes 
the campaign and its name used for matchmaking.  We hope that as various third 
party campaigns become popular, more server operators will install them giving 
a larger base for players to find servers for those campaigns.


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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Alec Sanger

Thanks so much for the heads up. It's great knowing what to expect instead of 
scrambling to get everything situated after the release

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: z...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Mon, 20 Apr 2009 13:14:46 -0700
 Subject: [hlds] Upcoming Left 4 Dead Server Changes
 
 I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
 update.  We've made several changes to server operation that we'd like to 
 give our server operators a heads up on.
 
 Since Left 4 Dead will now support three different game modes, we removed the 
 console variable director_no_human_zombies and added a new variable called 
 mp_gamemode which can be set to coop, versus and survival.  This 
 variable is set by lobby reservation, so a normal server running in lobby 
 mode will require no changes by the server operator.  If you are running in 
 LAN mode without lobbies, you will need to set mp_gamemode before you load a 
 map.  For example, use mp_gamemode survival; map l4d_sv_lighthouse to load 
 the new Lighthouse map in Survival mode.
 
 We have extended sv_gamestypes to also include survival.  The default value 
 is now coop,versus,survival.  This may cause issues for some servers that 
 have a lot of tags in addition to the defaults.  We realize this is problem 
 and adjusted sv_showtags to show the truncated tags to help server 
 operators see if they have reached the 63 character limit.
 
 The tags issue will be fixed in the forthcoming third party campaign 
 matchmaking update.   We have extended the master servers so heartbeats will 
 be sent as two distinct packets, one containing the existing server 
 heartbeat, and another containing additional game data.  This game data 
 will contain all the matchmaking server tags such as sv_gametypes, and the 
 list of third party campaign missions installed.  This third party campaign 
 list will be used by people searching for servers with third party campaigns 
 installed.  Server operators will install the VPK file of the campaign that 
 includes the maps (and associated models, etc) as well as a mission 
 description file that describes the campaign and its name used for 
 matchmaking.  We hope that as various third party campaigns become popular, 
 more server operators will install them giving a larger base for players to 
 find servers for those campaigns.
 
 
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Flubber
Thanks, for once we're having pre-patch info to prepare, that's refreshing.
Good Work.

2009/4/20 Zoid Kirsch z...@valvesoftware.com

 I'm a developer at Valve who is working on the Left 4 Dead Survival pack
 update.  We've made several changes to server operation that we'd like to
 give our server operators a heads up on.

 Since Left 4 Dead will now support three different game modes, we removed
 the console variable director_no_human_zombies and added a new variable
 called mp_gamemode which can be set to coop, versus and survival.
  This variable is set by lobby reservation, so a normal server running in
 lobby mode will require no changes by the server operator.  If you are
 running in LAN mode without lobbies, you will need to set mp_gamemode before
 you load a map.  For example, use mp_gamemode survival; map
 l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.

 We have extended sv_gamestypes to also include survival.  The default
 value is now coop,versus,survival.  This may cause issues for some servers
 that have a lot of tags in addition to the defaults.  We realize this is
 problem and adjusted sv_showtags to show the truncated tags to help server
 operators see if they have reached the 63 character limit.

 The tags issue will be fixed in the forthcoming third party campaign
 matchmaking update.   We have extended the master servers so heartbeats will
 be sent as two distinct packets, one containing the existing server
 heartbeat, and another containing additional game data.  This game data
 will contain all the matchmaking server tags such as sv_gametypes, and the
 list of third party campaign missions installed.  This third party campaign
 list will be used by people searching for servers with third party campaigns
 installed.  Server operators will install the VPK file of the campaign that
 includes the maps (and associated models, etc) as well as a mission
 description file that describes the campaign and its name used for
 matchmaking.  We hope that as various third party campaigns become popular,
 more server operators will install them giving a larger base for players to
 find servers for those campaigns.


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Cc2iscooL
The only thing better would be if they paid us to run their servers :)

On 4/20/09, Flubber flub...@gmail.com wrote:
 Thanks, for once we're having pre-patch info to prepare, that's refreshing.
 Good Work.

 2009/4/20 Zoid Kirsch z...@valvesoftware.com

 I'm a developer at Valve who is working on the Left 4 Dead Survival pack
 update.  We've made several changes to server operation that we'd like to
 give our server operators a heads up on.

 Since Left 4 Dead will now support three different game modes, we removed
 the console variable director_no_human_zombies and added a new variable
 called mp_gamemode which can be set to coop, versus and survival.
  This variable is set by lobby reservation, so a normal server running in
 lobby mode will require no changes by the server operator.  If you are
 running in LAN mode without lobbies, you will need to set mp_gamemode
 before
 you load a map.  For example, use mp_gamemode survival; map
 l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.

 We have extended sv_gamestypes to also include survival.  The default
 value is now coop,versus,survival.  This may cause issues for some
 servers
 that have a lot of tags in addition to the defaults.  We realize this is
 problem and adjusted sv_showtags to show the truncated tags to help
 server
 operators see if they have reached the 63 character limit.

 The tags issue will be fixed in the forthcoming third party campaign
 matchmaking update.   We have extended the master servers so heartbeats
 will
 be sent as two distinct packets, one containing the existing server
 heartbeat, and another containing additional game data.  This game data
 will contain all the matchmaking server tags such as sv_gametypes, and the
 list of third party campaign missions installed.  This third party
 campaign
 list will be used by people searching for servers with third party
 campaigns
 installed.  Server operators will install the VPK file of the campaign
 that
 includes the maps (and associated models, etc) as well as a mission
 description file that describes the campaign and its name used for
 matchmaking.  We hope that as various third party campaigns become
 popular,
 more server operators will install them giving a larger base for players
 to
 find servers for those campaigns.


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 please visit:
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Nightbox
Nice, also for x360 ?

2009/4/20 Cc2iscooL cc2isc...@gmail.com

 The only thing better would be if they paid us to run their servers :)

 On 4/20/09, Flubber flub...@gmail.com wrote:
  Thanks, for once we're having pre-patch info to prepare, that's
 refreshing.
  Good Work.
 
  2009/4/20 Zoid Kirsch z...@valvesoftware.com
 
  I'm a developer at Valve who is working on the Left 4 Dead Survival pack
  update.  We've made several changes to server operation that we'd like
 to
  give our server operators a heads up on.
 
  Since Left 4 Dead will now support three different game modes, we
 removed
  the console variable director_no_human_zombies and added a new
 variable
  called mp_gamemode which can be set to coop, versus and
 survival.
   This variable is set by lobby reservation, so a normal server running
 in
  lobby mode will require no changes by the server operator.  If you are
  running in LAN mode without lobbies, you will need to set mp_gamemode
  before
  you load a map.  For example, use mp_gamemode survival; map
  l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.
 
  We have extended sv_gamestypes to also include survival.  The default
  value is now coop,versus,survival.  This may cause issues for some
  servers
  that have a lot of tags in addition to the defaults.  We realize this is
  problem and adjusted sv_showtags to show the truncated tags to help
  server
  operators see if they have reached the 63 character limit.
 
  The tags issue will be fixed in the forthcoming third party campaign
  matchmaking update.   We have extended the master servers so heartbeats
  will
  be sent as two distinct packets, one containing the existing server
  heartbeat, and another containing additional game data.  This game
 data
  will contain all the matchmaking server tags such as sv_gametypes, and
 the
  list of third party campaign missions installed.  This third party
  campaign
  list will be used by people searching for servers with third party
  campaigns
  installed.  Server operators will install the VPK file of the campaign
  that
  includes the maps (and associated models, etc) as well as a mission
  description file that describes the campaign and its name used for
  matchmaking.  We hope that as various third party campaigns become
  popular,
  more server operators will install them giving a larger base for players
  to
  find servers for those campaigns.
 
 
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  please visit:
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Saul Rennison
Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
won't receive custom campaigns.

2009/4/20 Nightbox alexandrualexa...@gmail.com

 Nice, also for x360 ?

 2009/4/20 Cc2iscooL cc2isc...@gmail.com

  The only thing better would be if they paid us to run their servers :)
 
  On 4/20/09, Flubber flub...@gmail.com wrote:
   Thanks, for once we're having pre-patch info to prepare, that's
  refreshing.
   Good Work.
  
   2009/4/20 Zoid Kirsch z...@valvesoftware.com
  
   I'm a developer at Valve who is working on the Left 4 Dead Survival
 pack
   update.  We've made several changes to server operation that we'd like
  to
   give our server operators a heads up on.
  
   Since Left 4 Dead will now support three different game modes, we
  removed
   the console variable director_no_human_zombies and added a new
  variable
   called mp_gamemode which can be set to coop, versus and
  survival.
This variable is set by lobby reservation, so a normal server running
  in
   lobby mode will require no changes by the server operator.  If you are
   running in LAN mode without lobbies, you will need to set mp_gamemode
   before
   you load a map.  For example, use mp_gamemode survival; map
   l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.
  
   We have extended sv_gamestypes to also include survival.  The
 default
   value is now coop,versus,survival.  This may cause issues for some
   servers
   that have a lot of tags in addition to the defaults.  We realize this
 is
   problem and adjusted sv_showtags to show the truncated tags to help
   server
   operators see if they have reached the 63 character limit.
  
   The tags issue will be fixed in the forthcoming third party campaign
   matchmaking update.   We have extended the master servers so
 heartbeats
   will
   be sent as two distinct packets, one containing the existing server
   heartbeat, and another containing additional game data.  This game
  data
   will contain all the matchmaking server tags such as sv_gametypes, and
  the
   list of third party campaign missions installed.  This third party
   campaign
   list will be used by people searching for servers with third party
   campaigns
   installed.  Server operators will install the VPK file of the campaign
   that
   includes the maps (and associated models, etc) as well as a mission
   description file that describes the campaign and its name used for
   matchmaking.  We hope that as various third party campaigns become
   popular,
   more server operators will install them giving a larger base for
 players
   to
   find servers for those campaigns.
  
  
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- Saul.
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread msleeper
That's what they get for buying the console version.


On Mon, 2009-04-20 at 22:05 +0100, Saul Rennison wrote:
 Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
 won't receive custom campaigns.
 
 2009/4/20 Nightbox alexandrualexa...@gmail.com
 
  Nice, also for x360 ?
 
  2009/4/20 Cc2iscooL cc2isc...@gmail.com
 
   The only thing better would be if they paid us to run their servers :)
  
   On 4/20/09, Flubber flub...@gmail.com wrote:
Thanks, for once we're having pre-patch info to prepare, that's
   refreshing.
Good Work.
   
2009/4/20 Zoid Kirsch z...@valvesoftware.com
   
I'm a developer at Valve who is working on the Left 4 Dead Survival
  pack
update.  We've made several changes to server operation that we'd like
   to
give our server operators a heads up on.
   
Since Left 4 Dead will now support three different game modes, we
   removed
the console variable director_no_human_zombies and added a new
   variable
called mp_gamemode which can be set to coop, versus and
   survival.
 This variable is set by lobby reservation, so a normal server running
   in
lobby mode will require no changes by the server operator.  If you are
running in LAN mode without lobbies, you will need to set mp_gamemode
before
you load a map.  For example, use mp_gamemode survival; map
l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.
   
We have extended sv_gamestypes to also include survival.  The
  default
value is now coop,versus,survival.  This may cause issues for some
servers
that have a lot of tags in addition to the defaults.  We realize this
  is
problem and adjusted sv_showtags to show the truncated tags to help
server
operators see if they have reached the 63 character limit.
   
The tags issue will be fixed in the forthcoming third party campaign
matchmaking update.   We have extended the master servers so
  heartbeats
will
be sent as two distinct packets, one containing the existing server
heartbeat, and another containing additional game data.  This game
   data
will contain all the matchmaking server tags such as sv_gametypes, and
   the
list of third party campaign missions installed.  This third party
campaign
list will be used by people searching for servers with third party
campaigns
installed.  Server operators will install the VPK file of the campaign
that
includes the maps (and associated models, etc) as well as a mission
description file that describes the campaign and its name used for
matchmaking.  We hope that as various third party campaigns become
popular,
more server operators will install them giving a larger base for
  players
to
find servers for those campaigns.
   
   
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread Dustin Wyatt
Stop bringing up the freaking honeypots, people.  Every time msleeper says
anything some moron feels like they've got to clutter the list with their
opinion about something that happened ages ago.  I think you've all
expressed your feelings on the matter.  Let it go.
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread Robert Whelan
...and yet you revisit the issue





From: Dustin Wyatt dustin.wy...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Monday, April 20, 2009 4:38:19 PM
Subject: Re: [hlds] TF2 Team Scramble after X rounds.

Stop bringing up the freaking honeypots, people.  Every time msleeper says
anything some moron feels like they've got to clutter the list with their
opinion about something that happened ages ago.  I think you've all
expressed your feelings on the matter.  Let it go.
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Robert C
Zoid, please to be making 3wave CTF for L4D :)

Zoid Kirsch wrote:
 I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
 update.  We've made several changes to server operation that we'd like to 
 give our server operators a heads up on.

 Since Left 4 Dead will now support three different game modes, we removed the 
 console variable director_no_human_zombies and added a new variable called 
 mp_gamemode which can be set to coop, versus and survival.  This 
 variable is set by lobby reservation, so a normal server running in lobby 
 mode will require no changes by the server operator.  If you are running in 
 LAN mode without lobbies, you will need to set mp_gamemode before you load a 
 map.  For example, use mp_gamemode survival; map l4d_sv_lighthouse to load 
 the new Lighthouse map in Survival mode.

 We have extended sv_gamestypes to also include survival.  The default value 
 is now coop,versus,survival.  This may cause issues for some servers that 
 have a lot of tags in addition to the defaults.  We realize this is problem 
 and adjusted sv_showtags to show the truncated tags to help server 
 operators see if they have reached the 63 character limit.

 The tags issue will be fixed in the forthcoming third party campaign 
 matchmaking update.   We have extended the master servers so heartbeats will 
 be sent as two distinct packets, one containing the existing server 
 heartbeat, and another containing additional game data.  This game data 
 will contain all the matchmaking server tags such as sv_gametypes, and the 
 list of third party campaign missions installed.  This third party campaign 
 list will be used by people searching for servers with third party campaigns 
 installed.  Server operators will install the VPK file of the campaign that 
 includes the maps (and associated models, etc) as well as a mission 
 description file that describes the campaign and its name used for 
 matchmaking.  We hope that as various third party campaigns become popular, 
 more server operators will install them giving a larger base for players to 
 find servers for those campaigns.


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[hlds] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread Jason Ruymen
An optional update for Counter-Strike 1.6 and Condition Zero has been released. 
 Please run hldsupdatetool to receive it.  The specific changes include:

Counter-Strike/CZ:
- Prevent Russian Walking exploit

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the server console to show when the server has reconnected 
to Steam
- Made map name and other variables reported by the server stay more current
- Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that 
matter)
- Show HLTV being connected in the player count for pings
- Fixed HLTV staying in players list even after disconnect
- Fixed server hang when a user connects with a specially crafted info string
- Fixed occasional crash under Linux on startup for SMP machines (Linux)
- Cleaned up hlds_run script (Linux)

Jason

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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread Dustin Wyatt
As do you.  :D

On Mon, Apr 20, 2009 at 4:42 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 ...and yet you revisit the issue




 
 From: Dustin Wyatt dustin.wy...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Monday, April 20, 2009 4:38:19 PM
 Subject: Re: [hlds] TF2 Team Scramble after X rounds.

 Stop bringing up the freaking honeypots, people.  Every time msleeper says
 anything some moron feels like they've got to clutter the list with their
 opinion about something that happened ages ago.  I think you've all
 expressed your feelings on the matter.  Let it go.
 ___
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 please visit:
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread msleeper
GUISE GUISE, ONLY I'M ALLOWED TO GET THE LAST WORD IN, OKAY GUYS? LISTEN
TO ME NOBODY IS ALLOWED 2 RESPOND!


On Mon, 2009-04-20 at 18:27 -0500, Dustin Wyatt wrote:
 As do you.  :D
 
 On Mon, Apr 20, 2009 at 4:42 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
 
  ...and yet you revisit the issue
 
 
 
 
  
  From: Dustin Wyatt dustin.wy...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Monday, April 20, 2009 4:38:19 PM
  Subject: Re: [hlds] TF2 Team Scramble after X rounds.
 
  Stop bringing up the freaking honeypots, people.  Every time msleeper says
  anything some moron feels like they've got to clutter the list with their
  opinion about something that happened ages ago.  I think you've all
  expressed your feelings on the matter.  Let it go.
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  please visit:
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Karl Weckstrom
Wow, zoid - I've been wondering where you wound up since the old days... I had 
no idea you made it to Valve. 

OK, enough BS. I'll cut to the chase. I've got 2 words for ya :)

3WAVE TF2! 

:)

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Monday, April 20, 2009 4:15 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: [hlds] Upcoming Left 4 Dead Server Changes

I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
update.  We've made several changes to server operation that we'd like to give 
our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed the 
console variable director_no_human_zombies and added a new variable called 
mp_gamemode which can be set to coop, versus and survival.  This 
variable is set by lobby reservation, so a normal server running in lobby mode 
will require no changes by the server operator.  If you are running in LAN mode 
without lobbies, you will need to set mp_gamemode before you load a map.  For 
example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new 
Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default value 
is now coop,versus,survival.  This may cause issues for some servers that 
have a lot of tags in addition to the defaults.  We realize this is problem and 
adjusted sv_showtags to show the truncated tags to help server operators see 
if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign 
matchmaking update.   We have extended the master servers so heartbeats will be 
sent as two distinct packets, one containing the existing server heartbeat, and 
another containing additional game data.  This game data will contain all the 
matchmaking server tags such as sv_gametypes, and the list of third party 
campaign missions installed.  This third party campaign list will be used by 
people searching for servers with third party campaigns installed.  Server 
operators will install the VPK file of the campaign that includes the maps (and 
associated models, etc) as well as a mission description file that describes 
the campaign and its name used for matchmaking.  We hope that as various third 
party campaigns become popular, more server operators will install them giving 
a larger base for players to find servers for those campaigns.


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[hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Jason Ruymen
A required update for Team Fortress 2 will be released later today.  Probably 
in the next 30 minutes or so.

Jason

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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread Yaakov Smith
Sucked in.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, 21 April 2009 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team Scramble after X rounds.

GUISE GUISE, ONLY I'M ALLOWED TO GET THE LAST WORD IN, OKAY GUYS? LISTEN
TO ME NOBODY IS ALLOWED 2 RESPOND!


On Mon, 2009-04-20 at 18:27 -0500, Dustin Wyatt wrote:
 As do you.  :D
 
 On Mon, Apr 20, 2009 at 4:42 PM, Robert Whelan mrrjwhe...@yahoo.com
wrote:
 
  ...and yet you revisit the issue
 
 
 
 
  
  From: Dustin Wyatt dustin.wy...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Monday, April 20, 2009 4:38:19 PM
  Subject: Re: [hlds] TF2 Team Scramble after X rounds.
 
  Stop bringing up the freaking honeypots, people.  Every time msleeper
says
  anything some moron feels like they've got to clutter the list with
their
  opinion about something that happened ages ago.  I think you've all
  expressed your feelings on the matter.  Let it go.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  ___
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  please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Aj Collins
...And the updates doeswhite space?

On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 will be released later today.
  Probably in the next 30 minutes or so.

 Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Yaakov Smith
I guess we'll find out soon enough

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, 21 April 2009 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

...And the updates doeswhite space?

On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 will be released later today.
  Probably in the next 30 minutes or so.

 Jason

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 please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Spencer 'voogru' MacDonald
The update does what every update does.

Valve leaked the patch notes to me.

Team Fortress 2 Update:

- Fixed old bugs.
- Introduced new bugs.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 8:09 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

I guess we'll find out soon enough

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, 21 April 2009 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

...And the updates doeswhite space?

On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 will be released later today.
  Probably in the next 30 minutes or so.

 Jason

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 please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Alec Sanger

i lolled... but hey - i enjoy new content, even if it does create a few extra 
bugs

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 20 Apr 2009 20:12:29 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 The update does what every update does.
 
 Valve leaked the patch notes to me.
 
 Team Fortress 2 Update:
 
 - Fixed old bugs.
 - Introduced new bugs.
 
 - voogru.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 8:09 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 I guess we'll find out soon enough
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
 Sent: Tuesday, 21 April 2009 10:04 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 ...And the updates doeswhite space?
 
 On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 will be released later today.
   Probably in the next 30 minutes or so.
 
  Jason
 
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  please visit:
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 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __
 
 The message was checked by ESET Smart Security.
 
 http://www.eset.com
  
  
 
 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __
 
 The message was checked by ESET Smart Security.
 
 http://www.eset.com
  
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Andrew Armstrong
Some of these replies come off as a bit rude.

Thanks for the heads up as always Jason.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, 21 April 2009 10:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

The update does what every update does.

Valve leaked the patch notes to me.

Team Fortress 2 Update:

- Fixed old bugs.
- Introduced new bugs.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 8:09 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

I guess we'll find out soon enough

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, 21 April 2009 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

...And the updates doeswhite space?

On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 will be released later today.
  Probably in the next 30 minutes or so.

 Jason

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 please visit:
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__ Information from ESET Smart Security, version of virus signature
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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread 1nsane
Perhaps TF2 will stop taking a dump on start? I have piles of minidumps in
my folders :(.

On Mon, Apr 20, 2009 at 8:17 PM, Alec Sanger eclyp...@hotmail.com wrote:


 i lolled... but hey - i enjoy new content, even if it does create a few
 extra bugs

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: voo...@voogru.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 20 Apr 2009 20:12:29 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  The update does what every update does.
 
  Valve leaked the patch notes to me.
 
  Team Fortress 2 Update:
 
  - Fixed old bugs.
  - Introduced new bugs.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 8:09 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  I guess we'll find out soon enough
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
  Sent: Tuesday, 21 April 2009 10:04 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  ...And the updates doeswhite space?
 
  On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
   A required update for Team Fortress 2 will be released later today.
Probably in the next 30 minutes or so.
  
   Jason
  
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   please visit:
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  please visit:
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  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Yaakov Smith
Those bugs are why we need a TF2 update beta.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Tuesday, 21 April 2009 10:18 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Coming


i lolled... but hey - i enjoy new content, even if it does create a few
extra bugs

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 20 Apr 2009 20:12:29 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 The update does what every update does.
 
 Valve leaked the patch notes to me.
 
 Team Fortress 2 Update:
 
 - Fixed old bugs.
 - Introduced new bugs.
 
 - voogru.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 8:09 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 I guess we'll find out soon enough
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
 Sent: Tuesday, 21 April 2009 10:04 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 ...And the updates doeswhite space?
 
 On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 will be released later today.
   Probably in the next 30 minutes or so.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Spencer 'voogru' MacDonald
Oh I'm just trying to have fun.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong
Sent: Monday, April 20, 2009 8:25 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

Some of these replies come off as a bit rude.

Thanks for the heads up as always Jason.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, 21 April 2009 10:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

The update does what every update does.

Valve leaked the patch notes to me.

Team Fortress 2 Update:

- Fixed old bugs.
- Introduced new bugs.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 8:09 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

I guess we'll find out soon enough

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, 21 April 2009 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

...And the updates doeswhite space?

On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 will be released later today.
  Probably in the next 30 minutes or so.

 Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Jeff Sugar
I've actually gotten used to it, and I like that it lets me know if I've had
a crash (since some crashes dont produce minidumps). There's a new mdump if
it crashed and restarted :vcry:



On Mon, Apr 20, 2009 at 5:24 PM, 1nsane 1nsane...@gmail.com wrote:

 Perhaps TF2 will stop taking a dump on start? I have piles of minidumps in
 my folders :(.

 On Mon, Apr 20, 2009 at 8:17 PM, Alec Sanger eclyp...@hotmail.com wrote:

 
  i lolled... but hey - i enjoy new content, even if it does create a few
  extra bugs
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   From: voo...@voogru.com
   To: hlds@list.valvesoftware.com
   Date: Mon, 20 Apr 2009 20:12:29 -0400
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   The update does what every update does.
  
   Valve leaked the patch notes to me.
  
   Team Fortress 2 Update:
  
   - Fixed old bugs.
   - Introduced new bugs.
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
   Sent: Monday, April 20, 2009 8:09 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   I guess we'll find out soon enough
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
   Sent: Tuesday, 21 April 2009 10:04 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   ...And the updates doeswhite space?
  
   On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
A required update for Team Fortress 2 will be released later today.
 Probably in the next 30 minutes or so.
   
Jason
   
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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Yaakov Smith
I only have 4... my minidumps are lonely.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, 21 April 2009 10:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

Perhaps TF2 will stop taking a dump on start? I have piles of minidumps in
my folders :(.

On Mon, Apr 20, 2009 at 8:17 PM, Alec Sanger eclyp...@hotmail.com wrote:


 i lolled... but hey - i enjoy new content, even if it does create a few
 extra bugs

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: voo...@voogru.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 20 Apr 2009 20:12:29 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  The update does what every update does.
 
  Valve leaked the patch notes to me.
 
  Team Fortress 2 Update:
 
  - Fixed old bugs.
  - Introduced new bugs.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 8:09 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  I guess we'll find out soon enough
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
  Sent: Tuesday, 21 April 2009 10:04 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  ...And the updates doeswhite space?
 
  On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
   A required update for Team Fortress 2 will be released later today.
Probably in the next 30 minutes or so.
  
   Jason
  
   ___
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  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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 signature
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  http://www.eset.com
 
 
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread 1nsane
Out!

On Mon, Apr 20, 2009 at 8:26 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Those bugs are why we need a TF2 update beta.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Tuesday, 21 April 2009 10:18 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Coming


 i lolled... but hey - i enjoy new content, even if it does create a few
 extra bugs

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: voo...@voogru.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 20 Apr 2009 20:12:29 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  The update does what every update does.
 
  Valve leaked the patch notes to me.
 
  Team Fortress 2 Update:
 
  - Fixed old bugs.
  - Introduced new bugs.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 8:09 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  I guess we'll find out soon enough
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
  Sent: Tuesday, 21 April 2009 10:04 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  ...And the updates doeswhite space?
 
  On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
   A required update for Team Fortress 2 will be released later today.
Probably in the next 30 minutes or so.
  
   Jason
  
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 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Aj Collins
Andrew,
Valve still knows we love em'. Just having a bit of fun. :)

On Mon, Apr 20, 2009 at 8:28 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 I've actually gotten used to it, and I like that it lets me know if I've
 had
 a crash (since some crashes dont produce minidumps). There's a new mdump if
 it crashed and restarted :vcry:



 On Mon, Apr 20, 2009 at 5:24 PM, 1nsane 1nsane...@gmail.com wrote:

  Perhaps TF2 will stop taking a dump on start? I have piles of minidumps
 in
  my folders :(.
 
  On Mon, Apr 20, 2009 at 8:17 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
 
  
   i lolled... but hey - i enjoy new content, even if it does create a few
   extra bugs
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
From: voo...@voogru.com
To: hlds@list.valvesoftware.com
Date: Mon, 20 Apr 2009 20:12:29 -0400
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
The update does what every update does.
   
Valve leaked the patch notes to me.
   
Team Fortress 2 Update:
   
- Fixed old bugs.
- Introduced new bugs.
   
- voogru.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov
 Smith
Sent: Monday, April 20, 2009 8:09 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
I guess we'll find out soon enough
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, 21 April 2009 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming
   
...And the updates doeswhite space?
   
On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
jas...@valvesoftware.comwrote:
   
 A required update for Team Fortress 2 will be released later today.
  Probably in the next 30 minutes or so.

 Jason

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http://www.eset.com
   
   
   
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[hlds] Team Fortress 2 Update Released

2009-04-20 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their 
inventory using the new Backpack menu. This does not reset achievements. Once 
an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset 
Stats button on the Stats menu. This does not reset achievements
- Added a player_teleported game event that is sent when a player is 
teleported
- Updated cp_junction_final to score per-capture instead of per-round. This 
fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked 
items to be unusable
- Fixed the custom crosshair menu not clearing itself when None is selected 
for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the 
dedicated server

Jason



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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Jeff Sugar
- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned

I cannot for the life of me figure out what the point of this is.

-Atreus


On Mon, Apr 20, 2009 at 5:33 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the dedicated server

 Jason



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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread AzuiSleet
4/20 special feature, delete your stuff. I was high when I coded it.

On Mon, Apr 20, 2009 at 6:33 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the dedicated server

 Jason



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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Sounds dangerous. You can delete unlocks, and never get them back? And what
is the Backpack menu?

Thanks for Reset Stats :D

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, 21 April 2009 10:33 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset
Stats button on the Stats menu. This does not reset achievements
- Added a player_teleported game event that is sent when a player is
teleported
- Updated cp_junction_final to score per-capture instead of per-round. This
fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked
items to be unusable
- Fixed the custom crosshair menu not clearing itself when None is
selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the
dedicated server

Jason



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please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Everyone on the forums is scratching their heads, even the headless guy.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Tuesday, 21 April 2009 10:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned

I cannot for the life of me figure out what the point of this is.

-Atreus


On Mon, Apr 20, 2009 at 5:33 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the
Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round.
This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some
unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the dedicated server

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread AzuiSleet
It may be that they're turning it into an RPG, where you pick up a rocket
launcher + 3, and you can decide to delete it in your backpack.

On Mon, Apr 20, 2009 at 6:41 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned

 I cannot for the life of me figure out what the point of this is.

 -Atreus


 On Mon, Apr 20, 2009 at 5:33 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive.  The specific changes include:
 
  Game Changes:
  - Reworked the character loadout screens to support future features.
  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
  - Added the ability for players to reset their player stats using the
 Reset
  Stats button on the Stats menu. This does not reset achievements
  - Added a player_teleported game event that is sent when a player is
  teleported
  - Updated cp_junction_final to score per-capture instead of per-round.
 This
  fixes the map not working correctly with Tournament mode and the
 stopwatch
  - Scouts now drop the flag if they're carrying it when they start phasing
 
  Fixes:
  - Fixed instances where Steam connection problems would cause some
 unlocked
  items to be unusable
  - Fixed the custom crosshair menu not clearing itself when None is
  selected for non-English clients
  - Fixed warning about not being able to execute skill1.cfg when starting
  the dedicated server
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Matt Lyons
Warning. I'm getting:

Unable to load Steam Support Library.
This server will operate in LAN mode only.


Yay.

On 21/04/2009, at 10:03 AM, Jason Ruymen wrote:

 A required update for Team Fortress 2 is now available.  Please run  
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from  
 their inventory using the new Backpack menu. This does not reset  
 achievements. Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using  
 the Reset Stats button on the Stats menu. This does not reset  
 achievements
 - Added a player_teleported game event that is sent when a player  
 is teleported
 - Updated cp_junction_final to score per-capture instead of per- 
 round. This fixes the map not working correctly with Tournament mode  
 and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start  
 phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some  
 unlocked items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is  
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when  
 starting the dedicated server

 Jason

--
Matt Lyons (Bsc CS  Soft Eng)
Content Services Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between theory and practice; In  
practice, there is.





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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread CLAN RCR
Wasn't there a reset stats button that got removed sometime around March of
2008?

I mean, whatever.. I'm not picking on it or anything.. But I wonder why it
was put back in if it was removed initially.

-Matt

On Mon, Apr 20, 2009 at 7:41 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned

 I cannot for the life of me figure out what the point of this is.

 -Atreus


 On Mon, Apr 20, 2009 at 5:33 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive.  The specific changes include:
 
  Game Changes:
  - Reworked the character loadout screens to support future features.
  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
  - Added the ability for players to reset their player stats using the
 Reset
  Stats button on the Stats menu. This does not reset achievements
  - Added a player_teleported game event that is sent when a player is
  teleported
  - Updated cp_junction_final to score per-capture instead of per-round.
 This
  fixes the map not working correctly with Tournament mode and the
 stopwatch
  - Scouts now drop the flag if they're carrying it when they start phasing
 
  Fixes:
  - Fixed instances where Steam connection problems would cause some
 unlocked
  items to be unusable
  - Fixed the custom crosshair menu not clearing itself when None is
  selected for non-English clients
  - Fixed warning about not being able to execute skill1.cfg when starting
  the dedicated server
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread turb0z
Error when launching the game servers.  Servers appear to be launching,
people can play on them, but VAC is unavailable.

See attached for error details.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 7:45 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Released

Sounds dangerous. You can delete unlocks, and never get them back? And what
is the Backpack menu?

Thanks for Reset Stats :D

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, 21 April 2009 10:33 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset
Stats button on the Stats menu. This does not reset achievements
- Added a player_teleported game event that is sent when a player is
teleported
- Updated cp_junction_final to score per-capture instead of per-round. This
fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked
items to be unusable
- Fixed the custom crosshair menu not clearing itself when None is
selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the
dedicated server

Jason



___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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please visit:
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Aaron Rapp
I'm getting a Lan Servers are restricted to local clients only.

Server is set to sv_lan 0   but still can't get clients to connect. 

Aaron Rapp

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 5:45 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Released

Sounds dangerous. You can delete unlocks, and never get them back? And what
is the Backpack menu?

Thanks for Reset Stats :D

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, 21 April 2009 10:33 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset
Stats button on the Stats menu. This does not reset achievements
- Added a player_teleported game event that is sent when a player is
teleported
- Updated cp_junction_final to score per-capture instead of per-round. This
fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked
items to be unusable
- Fixed the custom crosshair menu not clearing itself when None is
selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the
dedicated server

Jason



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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[hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread turb0z
Correction: No one can connect.

-Original Message-
From: turb0z [mailto:tur...@undergamer.com] 
Sent: Monday, April 20, 2009 7:51 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] Team Fortress 2 Update Released

Error when launching the game servers.  Servers appear to be launching,
people can play on them, but VAC is unavailable.

See attached for error details.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 7:45 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Released

Sounds dangerous. You can delete unlocks, and never get them back? And what
is the Backpack menu?

Thanks for Reset Stats :D

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, 21 April 2009 10:33 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset
Stats button on the Stats menu. This does not reset achievements
- Added a player_teleported game event that is sent when a player is
teleported
- Updated cp_junction_final to score per-capture instead of per-round. This
fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked
items to be unusable
- Fixed the custom crosshair menu not clearing itself when None is
selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the
dedicated server

Jason



___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread 1nsane
One of my servers is being spammed in console with missing scripts for
crits against fire and other fun stuff.

On Mon, Apr 20, 2009 at 8:49 PM, AzuiSleet azuisl...@gmail.com wrote:

 It may be that they're turning it into an RPG, where you pick up a rocket
 launcher + 3, and you can decide to delete it in your backpack.

 On Mon, Apr 20, 2009 at 6:41 PM, Jeff Sugar jeffsu...@gmail.com wrote:

  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
 
  I cannot for the life of me figure out what the point of this is.
 
  -Atreus
 
 
  On Mon, Apr 20, 2009 at 5:33 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive.  The specific changes include:
  
   Game Changes:
   - Reworked the character loadout screens to support future features.
   - Added the ability for players to permanently delete items from their
   inventory using the new Backpack menu. This does not reset
 achievements.
   Once an item has been deleted it can never be re-earned
   - Added the ability for players to reset their player stats using the
  Reset
   Stats button on the Stats menu. This does not reset achievements
   - Added a player_teleported game event that is sent when a player is
   teleported
   - Updated cp_junction_final to score per-capture instead of per-round.
  This
   fixes the map not working correctly with Tournament mode and the
  stopwatch
   - Scouts now drop the flag if they're carrying it when they start
 phasing
  
   Fixes:
   - Fixed instances where Steam connection problems would cause some
  unlocked
   items to be unusable
   - Fixed the custom crosshair menu not clearing itself when None is
   selected for non-English clients
   - Fixed warning about not being able to execute skill1.cfg when
 starting
   the dedicated server
  
   Jason
  
  
  
   ___
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread CLAN RCR
My servers are starting, but people are reporting that they're
unconnectable.

-Matt

On Mon, Apr 20, 2009 at 7:50 PM, turb0z tur...@undergamer.com wrote:

 Error when launching the game servers.  Servers appear to be launching,
 people can play on them, but VAC is unavailable.

 See attached for error details.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 7:45 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Sounds dangerous. You can delete unlocks, and never get them back? And what
 is the Backpack menu?

 Thanks for Reset Stats :D

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, 21 April 2009 10:33 AM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the
 dedicated server

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Just tried to join a server. First it disconnected right after Sending
Client Info, and the second time hl2.exe crashed. More minidumps! MOAR!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Tuesday, 21 April 2009 10:51 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Released

Error when launching the game servers.  Servers appear to be launching,
people can play on them, but VAC is unavailable.

See attached for error details.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 7:45 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Released

Sounds dangerous. You can delete unlocks, and never get them back? And what
is the Backpack menu?

Thanks for Reset Stats :D

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, 21 April 2009 10:33 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their
inventory using the new Backpack menu. This does not reset achievements.
Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset
Stats button on the Stats menu. This does not reset achievements
- Added a player_teleported game event that is sent when a player is
teleported
- Updated cp_junction_final to score per-capture instead of per-round. This
fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked
items to be unusable
- Fixed the custom crosshair menu not clearing itself when None is
selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the
dedicated server

Jason



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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Mike O'Laughlen

 Sounds dangerous. You can delete unlocks, and never get them back? And
 what is the Backpack menu?



Unless you get ring of -3 suckage.
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Mike O'Laughlen
Err... +3 suckage.conversely -3 pwnage.

On Mon, Apr 20, 2009 at 8:58 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Sounds dangerous. You can delete unlocks, and never get them back? And
 what is the Backpack menu?



 Unless you get ring of -3 suckage.


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread CLAN RCR
Unable to load Steam support library
This server will operate in LAN only mode

-Matt

On Mon, Apr 20, 2009 at 7:53 PM, turb0z tur...@undergamer.com wrote:

 Correction: No one can connect.

 -Original Message-
 From: turb0z [mailto:tur...@undergamer.com]
 Sent: Monday, April 20, 2009 7:51 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: RE: [hlds] Team Fortress 2 Update Released

 Error when launching the game servers.  Servers appear to be launching,
 people can play on them, but VAC is unavailable.

 See attached for error details.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 7:45 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Sounds dangerous. You can delete unlocks, and never get them back? And what
 is the Backpack menu?

 Thanks for Reset Stats :D

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, 21 April 2009 10:33 AM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the
 dedicated server

 Jason



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Robert Whelan
Seeing some weird console messages after updating:-


*
*   Unable to load Steam support library.*
*   This server will operate in LAN mode only.*
*

Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN

Confirmed the server settings:-

19:57:24 sv_lan
19:57:24 sv_lan = 0
  - Server is a lan server ( no heartbeat, no authentication, no 
non-class C addresses )

There now un-joinable :(


 


From: CLAN RCR clan...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Monday, April 20, 2009 7:55:59 PM
Subject: Re: [hlds] Team Fortress 2 Update Released

My servers are starting, but people are reporting that they're
unconnectable.

-Matt

On Mon, Apr 20, 2009 at 7:50 PM, turb0z tur...@undergamer.com wrote:

 Error when launching the game servers.  Servers appear to be launching,
 people can play on them, but VAC is unavailable.

 See attached for error details.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 7:45 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Sounds dangerous. You can delete unlocks, and never get them back? And what
 is the Backpack menu?

 Thanks for Reset Stats :D

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, 21 April 2009 10:33 AM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the
 dedicated server

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread 1nsane
One of my servers failed to update complete and is now accepting players
ok... heh. I'll see if I can figure out which files work.

On Mon, Apr 20, 2009 at 8:55 PM, CLAN RCR clan...@gmail.com wrote:

 My servers are starting, but people are reporting that they're
 unconnectable.

 -Matt

 On Mon, Apr 20, 2009 at 7:50 PM, turb0z tur...@undergamer.com wrote:

  Error when launching the game servers.  Servers appear to be launching,
  people can play on them, but VAC is unavailable.
 
  See attached for error details.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 7:45 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  Sounds dangerous. You can delete unlocks, and never get them back? And
 what
  is the Backpack menu?
 
  Thanks for Reset Stats :D
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Tuesday, 21 April 2009 10:33 AM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive.  The specific changes include:
 
  Game Changes:
  - Reworked the character loadout screens to support future features.
  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
  - Added the ability for players to reset their player stats using the
 Reset
  Stats button on the Stats menu. This does not reset achievements
  - Added a player_teleported game event that is sent when a player is
  teleported
  - Updated cp_junction_final to score per-capture instead of per-round.
 This
  fixes the map not working correctly with Tournament mode and the
 stopwatch
  - Scouts now drop the flag if they're carrying it when they start phasing
 
  Fixes:
  - Fixed instances where Steam connection problems would cause some
 unlocked
  items to be unusable
  - Fixed the custom crosshair menu not clearing itself when None is
  selected for non-English clients
  - Fixed warning about not being able to execute skill1.cfg when starting
  the
  dedicated server
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Network: IP 10.0.0.3, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 59.167.241.40:27015...
Connected to 59.167.241.40:27015

Team Fortress
Map: cp_gravelpit
Players: 7 / 24
Build: 3785
Server Number: 114

No pure server whitelist. sv_pure = 0
Psychosis connected

Host_Error: CL_CopyNewEntity: m_nNewEntity = MAX_EDICTS



That's what the client console shows connecting, but it then just goes to
the main menu when it should show the MOTD.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Tuesday, 21 April 2009 10:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

My servers are starting, but people are reporting that they're
unconnectable.

-Matt

On Mon, Apr 20, 2009 at 7:50 PM, turb0z tur...@undergamer.com wrote:

 Error when launching the game servers.  Servers appear to be launching,
 people can play on them, but VAC is unavailable.

 See attached for error details.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 7:45 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Sounds dangerous. You can delete unlocks, and never get them back? And
what
 is the Backpack menu?

 Thanks for Reset Stats :D

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, 21 April 2009 10:33 AM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the
Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round.
This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some
unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the
 dedicated server

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Jason Ruymen
We're working on fixing this.

Jason

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Monday, April 20, 2009 5:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

Unable to load Steam support library
This server will operate in LAN only mode

-Matt

On Mon, Apr 20, 2009 at 7:53 PM, turb0z tur...@undergamer.com wrote:

 Correction: No one can connect.

 -Original Message-
 From: turb0z [mailto:tur...@undergamer.com]
 Sent: Monday, April 20, 2009 7:51 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: RE: [hlds] Team Fortress 2 Update Released

 Error when launching the game servers.  Servers appear to be launching,
 people can play on them, but VAC is unavailable.

 See attached for error details.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 7:45 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Sounds dangerous. You can delete unlocks, and never get them back? And what
 is the Backpack menu?

 Thanks for Reset Stats :D

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, 21 April 2009 10:33 AM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the
 dedicated server

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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 please visit:
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread CLAN RCR
Apparently the issue goes further then simply being able to replace
server.dll and server_i486.so

:-(

-Matt

On Mon, Apr 20, 2009 at 7:58 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Err... +3 suckage.conversely -3 pwnage.

 On Mon, Apr 20, 2009 at 8:58 PM, Mike O'Laughlen molaugh...@gmail.com
 wrote:

  Sounds dangerous. You can delete unlocks, and never get them back? And
  what is the Backpack menu?
 
 
 
  Unless you get ring of -3 suckage.
 
 
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 please visit:
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread Robert Whelan
hehehehe... 

The Surgeon General warns against 4/20 updates :!: 





From: AzuiSleet azuisl...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Monday, April 20, 2009 7:44:13 PM
Subject: Re: [hlds] Team Fortress 2 Update Released

4/20 special feature, delete your stuff. I was high when I coded it.

On Mon, Apr 20, 2009 at 6:33 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the dedicated server

 Jason



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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Hence why we need a TF2 Update beta. Problems on live systems are not good.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Tuesday, 21 April 2009 10:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

Unable to load Steam support library
This server will operate in LAN only mode

-Matt

On Mon, Apr 20, 2009 at 7:53 PM, turb0z tur...@undergamer.com wrote:

 Correction: No one can connect.

 -Original Message-
 From: turb0z [mailto:tur...@undergamer.com]
 Sent: Monday, April 20, 2009 7:51 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: RE: [hlds] Team Fortress 2 Update Released

 Error when launching the game servers.  Servers appear to be launching,
 people can play on them, but VAC is unavailable.

 See attached for error details.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Monday, April 20, 2009 7:45 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Sounds dangerous. You can delete unlocks, and never get them back? And
what
 is the Backpack menu?

 Thanks for Reset Stats :D

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, 21 April 2009 10:33 AM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the
Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round.
This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some
unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the
 dedicated server

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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 please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread 1nsane
No. Testing is not for Valve. Valve's updates are perfect!

On Mon, Apr 20, 2009 at 9:06 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Could these kinds of updates should be beta'ed first in the future please?


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Monday, April 20, 2009 9:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released

 We're working on fixing this.

 Jason

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Monday, April 20, 2009 5:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released

 Unable to load Steam support library
 This server will operate in LAN only mode

 -Matt

 On Mon, Apr 20, 2009 at 7:53 PM, turb0z tur...@undergamer.com wrote:

  Correction: No one can connect.
 
  -Original Message-
  From: turb0z [mailto:tur...@undergamer.com]
  Sent: Monday, April 20, 2009 7:51 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: RE: [hlds] Team Fortress 2 Update Released
 
  Error when launching the game servers.  Servers appear to be launching,
  people can play on them, but VAC is unavailable.
 
  See attached for error details.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 7:45 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  Sounds dangerous. You can delete unlocks, and never get them back? And
 what
  is the Backpack menu?
 
  Thanks for Reset Stats :D
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Tuesday, 21 April 2009 10:33 AM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive.  The specific changes include:
 
  Game Changes:
  - Reworked the character loadout screens to support future features.
  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
  - Added the ability for players to reset their player stats using the
 Reset
  Stats button on the Stats menu. This does not reset achievements
  - Added a player_teleported game event that is sent when a player is
  teleported
  - Updated cp_junction_final to score per-capture instead of per-round.
 This
  fixes the map not working correctly with Tournament mode and the
 stopwatch
  - Scouts now drop the flag if they're carrying it when they start phasing
 
  Fixes:
  - Fixed instances where Steam connection problems would cause some
 unlocked
  items to be unusable
  - Fixed the custom crosshair menu not clearing itself when None is
  selected for non-English clients
  - Fixed warning about not being able to execute skill1.cfg when starting
  the
  dedicated server
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 ___
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 please visit:
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
test_itempickuppanel
client cheat
- Debugging tool to test the item pickup panel. Usage: test_itempickuppanel
weapon name
weapon id: 0 = primary, 1 = secondary, 2 = melee.

test_itemdiscardpanel
client cheat
- Debugging tool to test the item discard panel. Usage: 
test_itemdiscardpanel weapon name
weapon id: 0 = primary, 1 = secondary, 2 = melee.

test_giveawayitem
client cheat
- Debugging tool to test the item giveaway panel. Usage: test_giveawayitem
weapon name
weapon id: 0 = primary, 1 = secondary, 2 = melee.



RPG on the way?
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Matthew Gottlieb
The backpack thing is just asking for abuse by a server or hackers.
With no way to undo earned weapons seems like a down right BAD idea.
While I understand each class might have more then one weapon upgrade,
there HAD to be a better implementation then deleting them
permanently!


On Mon, Apr 20, 2009 at 8:12 PM, 1nsane 1nsane...@gmail.com wrote:
 No. Testing is not for Valve. Valve's updates are perfect!

 On Mon, Apr 20, 2009 at 9:06 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

 Could these kinds of updates should be beta'ed first in the future please?


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Monday, April 20, 2009 9:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released

 We're working on fixing this.

 Jason

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Monday, April 20, 2009 5:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released

 Unable to load Steam support library
 This server will operate in LAN only mode

 -Matt

 On Mon, Apr 20, 2009 at 7:53 PM, turb0z tur...@undergamer.com wrote:

  Correction: No one can connect.
 
  -Original Message-
  From: turb0z [mailto:tur...@undergamer.com]
  Sent: Monday, April 20, 2009 7:51 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: RE: [hlds] Team Fortress 2 Update Released
 
  Error when launching the game servers.  Servers appear to be launching,
  people can play on them, but VAC is unavailable.
 
  See attached for error details.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 7:45 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  Sounds dangerous. You can delete unlocks, and never get them back? And
 what
  is the Backpack menu?
 
  Thanks for Reset Stats :D
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Tuesday, 21 April 2009 10:33 AM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive.  The specific changes include:
 
  Game Changes:
  - Reworked the character loadout screens to support future features.
  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
  - Added the ability for players to reset their player stats using the
 Reset
  Stats button on the Stats menu. This does not reset achievements
  - Added a player_teleported game event that is sent when a player is
  teleported
  - Updated cp_junction_final to score per-capture instead of per-round.
 This
  fixes the map not working correctly with Tournament mode and the
 stopwatch
  - Scouts now drop the flag if they're carrying it when they start phasing
 
  Fixes:
  - Fixed instances where Steam connection problems would cause some
 unlocked
  items to be unusable
  - Fixed the custom crosshair menu not clearing itself when None is
  selected for non-English clients
  - Fixed warning about not being able to execute skill1.cfg when starting
  the
  dedicated server
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread 1nsane
We knew this for ages. LEVEL 5 WRENCH or whatever it was.

On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 test_itempickuppanel
 client cheat
 - Debugging tool to test the item pickup panel. Usage: test_itempickuppanel
 weapon name
 weapon id: 0 = primary, 1 = secondary, 2 = melee.

 test_itemdiscardpanel
 client cheat
 - Debugging tool to test the item discard panel. Usage:
 test_itemdiscardpanel weapon name
 weapon id: 0 = primary, 1 = secondary, 2 = melee.

 test_giveawayitem
 client cheat
 - Debugging tool to test the item giveaway panel. Usage: test_giveawayitem
 weapon name
 weapon id: 0 = primary, 1 = secondary, 2 = melee.



 RPG on the way?


 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread CLAN RCR
At least they're working on them ;-)

-Matt

On Mon, Apr 20, 2009 at 8:12 PM, 1nsane 1nsane...@gmail.com wrote:

 No. Testing is not for Valve. Valve's updates are perfect!

 On Mon, Apr 20, 2009 at 9:06 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:

  Could these kinds of updates should be beta'ed first in the future
 please?
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Monday, April 20, 2009 9:03 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] FW: Team Fortress 2 Update Released
 
  We're working on fixing this.
 
  Jason
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
  Sent: Monday, April 20, 2009 5:59 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] FW: Team Fortress 2 Update Released
 
  Unable to load Steam support library
  This server will operate in LAN only mode
 
  -Matt
 
  On Mon, Apr 20, 2009 at 7:53 PM, turb0z tur...@undergamer.com wrote:
 
   Correction: No one can connect.
  
   -Original Message-
   From: turb0z [mailto:tur...@undergamer.com]
   Sent: Monday, April 20, 2009 7:51 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: RE: [hlds] Team Fortress 2 Update Released
  
   Error when launching the game servers.  Servers appear to be launching,
   people can play on them, but VAC is unavailable.
  
   See attached for error details.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
   Sent: Monday, April 20, 2009 7:45 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Team Fortress 2 Update Released
  
   Sounds dangerous. You can delete unlocks, and never get them back? And
  what
   is the Backpack menu?
  
   Thanks for Reset Stats :D
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
   Sent: Tuesday, 21 April 2009 10:33 AM
   To: Half-Life dedicated Win32 server mailing list;
   hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Team Fortress 2 Update Released
  
   A required update for Team Fortress 2 is now available.  Please run
   hldsupdatetool to receive.  The specific changes include:
  
   Game Changes:
   - Reworked the character loadout screens to support future features.
   - Added the ability for players to permanently delete items from their
   inventory using the new Backpack menu. This does not reset
 achievements.
   Once an item has been deleted it can never be re-earned
   - Added the ability for players to reset their player stats using the
  Reset
   Stats button on the Stats menu. This does not reset achievements
   - Added a player_teleported game event that is sent when a player is
   teleported
   - Updated cp_junction_final to score per-capture instead of per-round.
  This
   fixes the map not working correctly with Tournament mode and the
  stopwatch
   - Scouts now drop the flag if they're carrying it when they start
 phasing
  
   Fixes:
   - Fixed instances where Steam connection problems would cause some
  unlocked
   items to be unusable
   - Fixed the custom crosshair menu not clearing itself when None is
   selected for non-English clients
   - Fixed warning about not being able to execute skill1.cfg when
 starting
   the
   dedicated server
  
   Jason
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   __ Information from ESET Smart Security, version of virus
  signature
   database 4021 (20090420) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
  signature
   database 4021 (20090420) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Then why am I getting this error? (different one this time)


Network: IP 10.0.0.3, mode MP, dedicated No, ports 27015 SV / 27005
CL
Connecting to 59.167.241.40:27015...
Connected to 59.167.241.40:27015

Team Fortress
Map: pl_goldrush
Players: 14 / 24
Build: 3785
Server Number: 115

No pure server whitelist. sv_pure = 0
Psychosis connected
Redownloading all lightmaps
o.o connected
=]DI[t Dirty Gomez connected
panpowa connected

Host_Error: CL_CopyExistingEntity: missing client entity 2523.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, 21 April 2009 11:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

No. Testing is not for Valve. Valve's updates are perfect!

On Mon, Apr 20, 2009 at 9:06 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Could these kinds of updates should be beta'ed first in the future please?


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Monday, April 20, 2009 9:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released

 We're working on fixing this.

 Jason

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Monday, April 20, 2009 5:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released

 Unable to load Steam support library
 This server will operate in LAN only mode

 -Matt

 On Mon, Apr 20, 2009 at 7:53 PM, turb0z tur...@undergamer.com wrote:

  Correction: No one can connect.
 
  -Original Message-
  From: turb0z [mailto:tur...@undergamer.com]
  Sent: Monday, April 20, 2009 7:51 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: RE: [hlds] Team Fortress 2 Update Released
 
  Error when launching the game servers.  Servers appear to be launching,
  people can play on them, but VAC is unavailable.
 
  See attached for error details.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 7:45 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  Sounds dangerous. You can delete unlocks, and never get them back? And
 what
  is the Backpack menu?
 
  Thanks for Reset Stats :D
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Tuesday, 21 April 2009 10:33 AM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive.  The specific changes include:
 
  Game Changes:
  - Reworked the character loadout screens to support future features.
  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
  - Added the ability for players to reset their player stats using the
 Reset
  Stats button on the Stats menu. This does not reset achievements
  - Added a player_teleported game event that is sent when a player is
  teleported
  - Updated cp_junction_final to score per-capture instead of per-round.
 This
  fixes the map not working correctly with Tournament mode and the
 stopwatch
  - Scouts now drop the flag if they're carrying it when they start
phasing
 
  Fixes:
  - Fixed instances where Steam connection problems would cause some
 unlocked
  items to be unusable
  - Fixed the custom crosshair menu not clearing itself when None is
  selected for non-English clients
  - Fixed warning about not being able to execute skill1.cfg when starting
  the
  dedicated server
 
  Jason
 
 
 
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  please visit:
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 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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  To unsubscribe

Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Danny Heinrichs
Is this affecting only windows? My two linux servers are up without any
issues.

On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote:

 We knew this for ages. LEVEL 5 WRENCH or whatever it was.

 On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  test_itempickuppanel
  client cheat
  - Debugging tool to test the item pickup panel. Usage:
 test_itempickuppanel
  weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
  test_itemdiscardpanel
  client cheat
  - Debugging tool to test the item discard panel. Usage:
  test_itemdiscardpanel weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
  test_giveawayitem
  client cheat
  - Debugging tool to test the item giveaway panel. Usage:
 test_giveawayitem
  weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
 
 
  RPG on the way?
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Jason Ruymen
It was just Windows servers.  And we just released the update that fixes it.  
So please run hldsupdatetool to get the new files.

Jason

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs
Sent: Monday, April 20, 2009 6:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

Is this affecting only windows? My two linux servers are up without any
issues.

On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote:

 We knew this for ages. LEVEL 5 WRENCH or whatever it was.

 On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  test_itempickuppanel
  client cheat
  - Debugging tool to test the item pickup panel. Usage:
 test_itempickuppanel
  weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
  test_itemdiscardpanel
  client cheat
  - Debugging tool to test the item discard panel. Usage:
  test_itemdiscardpanel weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
  test_giveawayitem
  client cheat
  - Debugging tool to test the item giveaway panel. Usage:
 test_giveawayitem
  weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
 
 
  RPG on the way?
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread o k
Appears to be windows only. I see only linux servers up with players on
them.

All of my servers are borked.

A fix would be appreciated asap.

Thanks!

On Mon, Apr 20, 2009 at 9:29 PM, Danny Heinrichs dan...@gmail.com wrote:

 Is this affecting only windows? My two linux servers are up without any
 issues.

 On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote:

  We knew this for ages. LEVEL 5 WRENCH or whatever it was.
 
  On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   test_itempickuppanel
   client cheat
   - Debugging tool to test the item pickup panel. Usage:
  test_itempickuppanel
   weapon name
   weapon id: 0 = primary, 1 = secondary, 2 = melee.
  
   test_itemdiscardpanel
   client cheat
   - Debugging tool to test the item discard panel. Usage:
   test_itemdiscardpanel weapon name
   weapon id: 0 = primary, 1 = secondary, 2 = melee.
  
   test_giveawayitem
   client cheat
   - Debugging tool to test the item giveaway panel. Usage:
  test_giveawayitem
   weapon name
   weapon id: 0 = primary, 1 = secondary, 2 = melee.
  
  
  
   RPG on the way?
  
  
   __ Information from ESET Smart Security, version of virus
  signature
   database 4021 (20090420) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Alec Sanger

looks like it's working for us now. Thank you sir!

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: jas...@valvesoftware.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 20 Apr 2009 18:32:33 -0700
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released
 
 It was just Windows servers.  And we just released the update that fixes it.  
 So please run hldsupdatetool to get the new files.
 
 Jason
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs
 Sent: Monday, April 20, 2009 6:29 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] FW: Team Fortress 2 Update Released
 
 Is this affecting only windows? My two linux servers are up without any
 issues.
 
 On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote:
 
  We knew this for ages. LEVEL 5 WRENCH or whatever it was.
 
  On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:
 
   test_itempickuppanel
   client cheat
   - Debugging tool to test the item pickup panel. Usage:
  test_itempickuppanel
   weapon name
   weapon id: 0 = primary, 1 = secondary, 2 = melee.
  
   test_itemdiscardpanel
   client cheat
   - Debugging tool to test the item discard panel. Usage:
   test_itemdiscardpanel weapon name
   weapon id: 0 = primary, 1 = secondary, 2 = melee.
  
   test_giveawayitem
   client cheat
   - Debugging tool to test the item giveaway panel. Usage:
  test_giveawayitem
   weapon name
   weapon id: 0 = primary, 1 = secondary, 2 = melee.
  
  
  
   RPG on the way?
  
  
   __ Information from ESET Smart Security, version of virus
  signature
   database 4021 (20090420) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
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  please visit:
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-20 Thread Patrick Shelley
word ;-)

On 21/04/2009, Yaakov Smith m4ngr...@gmail.com wrote:
 Sucked in.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Tuesday, 21 April 2009 9:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Team Scramble after X rounds.

 GUISE GUISE, ONLY I'M ALLOWED TO GET THE LAST WORD IN, OKAY GUYS? LISTEN
 TO ME NOBODY IS ALLOWED 2 RESPOND!


 On Mon, 2009-04-20 at 18:27 -0500, Dustin Wyatt wrote:
 As do you.  :D

 On Mon, Apr 20, 2009 at 4:42 PM, Robert Whelan mrrjwhe...@yahoo.com
 wrote:

  ...and yet you revisit the issue
 
 
 
 
  
  From: Dustin Wyatt dustin.wy...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Monday, April 20, 2009 4:38:19 PM
  Subject: Re: [hlds] TF2 Team Scramble after X rounds.
 
  Stop bringing up the freaking honeypots, people.  Every time msleeper
 says
  anything some moron feels like they've got to clutter the list with
 their
  opinion about something that happened ages ago.  I think you've all
  expressed your feelings on the matter.  Let it go.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
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 please visit:
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 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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-- 
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Joel R.
My client keeps crashing.

On Mon, Apr 20, 2009 at 8:39 PM, Alec Sanger eclyp...@hotmail.com wrote:


 looks like it's working for us now. Thank you sir!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: jas...@valvesoftware.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 20 Apr 2009 18:32:33 -0700
  Subject: Re: [hlds] FW: Team Fortress 2 Update Released
 
  It was just Windows servers.  And we just released the update that fixes
 it.  So please run hldsupdatetool to get the new files.
 
  Jason
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs
  Sent: Monday, April 20, 2009 6:29 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] FW: Team Fortress 2 Update Released
 
  Is this affecting only windows? My two linux servers are up without any
  issues.
 
  On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote:
 
   We knew this for ages. LEVEL 5 WRENCH or whatever it was.
  
   On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
  
test_itempickuppanel
client cheat
- Debugging tool to test the item pickup panel. Usage:
   test_itempickuppanel
weapon name
weapon id: 0 = primary, 1 = secondary, 2 = melee.
   
test_itemdiscardpanel
client cheat
- Debugging tool to test the item discard panel. Usage:
test_itemdiscardpanel weapon name
weapon id: 0 = primary, 1 = secondary, 2 = melee.
   
test_giveawayitem
client cheat
- Debugging tool to test the item giveaway panel. Usage:
   test_giveawayitem
weapon name
weapon id: 0 = primary, 1 = secondary, 2 = melee.
   
   
   
RPG on the way?
   
   
__ Information from ESET Smart Security, version of virus
   signature
database 4021 (20090420) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
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   please visit:
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Joel R.
Crashes when I try to join a server, I think an older version.

Core2Duo 6300 1.86ghz
Radeon x1900
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Robert Whelan
Thx, that did the trick :)





From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Monday, April 20, 2009 8:32:33 PM
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

It was just Windows servers.  And we just released the update that fixes it.  
So please run hldsupdatetool to get the new files.

Jason

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs
Sent: Monday, April 20, 2009 6:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

Is this affecting only windows? My two linux servers are up without any
issues.

On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote:

 We knew this for ages. LEVEL 5 WRENCH or whatever it was.

 On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  test_itempickuppanel
  client cheat
  - Debugging tool to test the item pickup panel. Usage:
 test_itempickuppanel
  weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
  test_itemdiscardpanel
  client cheat
  - Debugging tool to test the item discard panel. Usage:
  test_itemdiscardpanel weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
  test_giveawayitem
  client cheat
  - Debugging tool to test the item giveaway panel. Usage:
 test_giveawayitem
  weapon name
  weapon id: 0 = primary, 1 = secondary, 2 = melee.
 
 
 
  RPG on the way?
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Yeah. I haven't tried connecting to an updated server, but it crashes
connecting to older ones.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joel R.
Sent: Tuesday, 21 April 2009 12:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

Crashes when I try to join a server, I think an older version.

Core2Duo 6300 1.86ghz
Radeon x1900
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__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Is this an april fools prank on Valve time? 
 

__ Information from ESET Smart Security, version of virus signature
database 4021 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Joel R.
I think they celebrated 420 at valve today.

On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Is this an april fools prank on Valve time?


 __ Information from ESET Smart Security, version of virus signature
 database 4021 (20090420) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread msleeper
YEAH 420 SMOKE WEED EVERY DAY AM I COOL YET GUISE?


On Mon, 2009-04-20 at 21:23 -0500, Joel R. wrote:
 I think they celebrated 420 at valve today.
 
 On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:
 
  Is this an april fools prank on Valve time?
 
 
  __ Information from ESET Smart Security, version of virus signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Clyde cide
Still crashing..
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Dj Satane
so why would there be need for option to perm delete items? whats the point?
Why roll out such dangerous update without explaining it...
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
Hell no.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, 21 April 2009 12:28 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

YEAH 420 SMOKE WEED EVERY DAY AM I COOL YET GUISE?


On Mon, 2009-04-20 at 21:23 -0500, Joel R. wrote:
 I think they celebrated 420 at valve today.
 
 On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:
 
  Is this an april fools prank on Valve time?
 
 
  __ Information from ESET Smart Security, version of virus
signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4023 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4023 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Yaakov Smith
My client is continually crashing.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dj Satane
Sent: Tuesday, 21 April 2009 12:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

so why would there be need for option to perm delete items? whats the point?
Why roll out such dangerous update without explaining it...
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__ Information from ESET Smart Security, version of virus signature
database 4023 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4023 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Brad Brownlee
Did I pick the wrong night to try this for the first time   :)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Monday, April 20, 2009 8:48 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

My client is continually crashing.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dj Satane
Sent: Tuesday, 21 April 2009 12:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] FW: Team Fortress 2 Update Released

so why would there be need for option to perm delete items? whats the point?
Why roll out such dangerous update without explaining it...
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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4023 (20090420) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Clyde cide
Update: Its either Beetlesmod or Sourcemod causing the crash...
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread 1nsane
Perhaps you can only have 1 type on unlockable per item? If you want
something else you get to delete the one you have already?

We'll see. Don't delete all of them just yet.

On Mon, Apr 20, 2009 at 10:35 PM, Dj Satane djsat...@gmail.com wrote:

 so why would there be need for option to perm delete items? whats the
 point?
 Why roll out such dangerous update without explaining it...
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Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Robert Whelan
Thats seems to have been adressed... no more dumps on start for me on win2k3x64 
servers.





From: 1nsane 1nsane...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Monday, April 20, 2009 7:24:58 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming

Perhaps TF2 will stop taking a dump on start? I have piles of minidumps in
my folders :(.

On Mon, Apr 20, 2009 at 8:17 PM, Alec Sanger eclyp...@hotmail.com wrote:


 i lolled... but hey - i enjoy new content, even if it does create a few
 extra bugs

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: voo...@voogru.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 20 Apr 2009 20:12:29 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  The update does what every update does.
 
  Valve leaked the patch notes to me.
 
  Team Fortress 2 Update:
 
  - Fixed old bugs.
  - Introduced new bugs.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
  Sent: Monday, April 20, 2009 8:09 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  I guess we'll find out soon enough
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
  Sent: Tuesday, 21 April 2009 10:04 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  ...And the updates doeswhite space?
 
  On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
   A required update for Team Fortress 2 will be released later today.
    Probably in the next 30 minutes or so.
  
   Jason
  
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 signature
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  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4021 (20090420) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Mike Stiehm
Huh?

Kenny Loggins
ClanAO.com

On Apr 20, 2009, at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Is this an april fools prank on Valve time?


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