Re: [hlds] TF2: Anti-cheat and detection
DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable files, and LSS. http://dblocker.didrole.com/ 2010/8/2 Kyle Sanderson kyle.l...@gmail.com There is Kigen's Anti-Cheat plugin. However, it is not as mature is what you're asking for. KAC just looks at susceptible CVars and queries them on clients from time to time (every 15? seconds or so per cvar). For speedhacking though, or nospread? At the moment no SourceMod plugin can thwart their ability to ruin the game for others. Cheers, Kyle. On Sun, Aug 1, 2010 at 9:45 PM, Lane Eckley l...@gamerslifeline.com wrote: Hi Guys, Does anyone have any suggestions of SoureMOD plugins or other mods that can help combat against the general cheat flying around for TF2 as of late? We are seeing an ever expanding number of speedhacks and would like to at least solve that if possible. Beyond that, I am also looking for suggestions on how to detect a hack for the bullet spread, we are seeing some heavies sniping people out across the map but have no real way to prove they are actually hacking and not just getting some ridiculously good shots. Thanks ahead of time for any suggestions! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
What is this general cheat you're talking about? It looks like dblocker modifies settransmit, which is a very good step. On Aug 2, 2010 5:59 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable files, and LSS. http://dblocker.didrole.com/ 2010/8/2 Kyle Sanderson kyle.l...@gmail.com There is Kigen's Anti-Cheat plugin. However, it is not as mature is what you're asking for. KAC... -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] Restarting full servers
For those of you who have TF2 servers that are full 24/7, do you do anything to keep it running smooth? I'm currently troubleshooting one of my servers that pretty much doesn't empty. The map changes every hour or two, depending on how the gamers play. I know we ran into an issue in the past with one of our 24/7 servers that didn't have a winlimit. We ended up installing the crontab plugin and having the map restart once every day, which seemed to fix the gradual deterioration of the server. The issue we're having now is different - it's almost like something is taking up 100% CPU on the server for a couple seconds at a time every 40 - 60 minutes or so. The only other things on the box are 2 very small TF2 servers. I've watched the CPU and I don't see any jumps in CPU usage. Any ideas? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Restarting full servers
I have also noticed these same spikes and i'm pretty sure the spikes are so small that you might have missed them and they don't show up in graphs due to their small time. Either that or you have a hardware issue. My assumption is that the spikes came along 2 updates before the engineer update. It is the first time i noticed them myself. Sometimes the CPU just peaks (even though the usual usage isn't even near 100%) and there is a very noticeable lagspike. Even the smaller TF2 server does the same thing and it's cpu is only on 60% load. -ics 2.8.2010 15:09, Alec Sanger kirjoitti: For those of you who have TF2 servers that are full 24/7, do you do anything to keep it running smooth? I'm currently troubleshooting one of my servers that pretty much doesn't empty. The map changes every hour or two, depending on how the gamers play. I know we ran into an issue in the past with one of our 24/7 servers that didn't have a winlimit. We ended up installing the crontab plugin and having the map restart once every day, which seemed to fix the gradual deterioration of the server. The issue we're having now is different - it's almost like something is taking up 100% CPU on the server for a couple seconds at a time every 40 - 60 minutes or so. The only other things on the box are 2 very small TF2 servers. I've watched the CPU and I don't see any jumps in CPU usage. Any ideas? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Restarting full servers
Issue is that I'm not seeing this same behavior on all my servers. I see it most noticeably on 1, then something similar, but not quite as severe on another. The rest of my servers don't seem to suffer from it at all. It could be because the rest of my servers aren't full all day and night like the ones that are experiencing the issue. Thank you, Alec Sanger Date: Mon, 2 Aug 2010 16:24:56 +0300 From: i...@ics-base.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Restarting full servers I have also noticed these same spikes and i'm pretty sure the spikes are so small that you might have missed them and they don't show up in graphs due to their small time. Either that or you have a hardware issue. My assumption is that the spikes came along 2 updates before the engineer update. It is the first time i noticed them myself. Sometimes the CPU just peaks (even though the usual usage isn't even near 100%) and there is a very noticeable lagspike. Even the smaller TF2 server does the same thing and it's cpu is only on 60% load. -ics 2.8.2010 15:09, Alec Sanger kirjoitti: For those of you who have TF2 servers that are full 24/7, do you do anything to keep it running smooth? I'm currently troubleshooting one of my servers that pretty much doesn't empty. The map changes every hour or two, depending on how the gamers play. I know we ran into an issue in the past with one of our 24/7 servers that didn't have a winlimit. We ended up installing the crontab plugin and having the map restart once every day, which seemed to fix the gradual deterioration of the server. The issue we're having now is different - it's almost like something is taking up 100% CPU on the server for a couple seconds at a time every 40 - 60 minutes or so. The only other things on the box are 2 very small TF2 servers. I've watched the CPU and I don't see any jumps in CPU usage. Any ideas? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1
Our results show threads 1 produces slightly lower load than threads 3 but that may be a sudo effect. The figures for those interested show:- threads 3 cpu usage is 52% with an stdev or 15% resulting in 95th pctl of 67% threads 1 cpu usage is 48% with an stdev of 15% resulting in 95th pctl of 62% Both measured using over 1,700 samples at 24 players on 2fort of a L5520 Regards Steve - Original Message - From: M33CROB ad...@phoenixrisingtf2.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 29, 2010 9:17 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1 Have you been able to complete your analysis with this Steven? I have had my GSP add -threads 1 to the command start up line and things seem to be weird. Since adding this I have noticed that my server fps (according to net graph 4) is always at 30. Previous to this command my server fps would fluctuate wildly between 64 and 512. Before this TF2 update my fps would fluctuate between 400 512 but never ever drop below 400. Since I dont host my own server (due to lack of upload bandwidth) I cant be certain if this is an issue with my GSP or with the game itself. It seemed to coincide with everyone else having issues. On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote: The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Thanks! Will check it out. -Lane On Mon, Aug 2, 2010 at 8:04 AM, HL-SDK Synths syntron...@gmail.com wrote: What is this general cheat you're talking about? It looks like dblocker modifies settransmit, which is a very good step. On Aug 2, 2010 5:59 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable files, and LSS. http://dblocker.didrole.com/ 2010/8/2 Kyle Sanderson kyle.l...@gmail.com There is Kigen's Anti-Cheat plugin. However, it is not as mature is what you're asking for. KAC... -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm Update Released
I'm pretty sure they would make a little more noise if that happened. Have patience young one. On Sat, 2010-07-31 at 09:17 +0200, Ronny Schedel wrote: How about Linux dedicated server files? - Original Message - From: AJ Collins gamerzwo...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, July 31, 2010 1:45 AM Subject: [hlds] Alien Swarm Update Released Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Fixed XP/Level transferring to a new player using an old player’s PC - Addon VPKs get priority over base VPKs - Added -override_vpk command line option to make loose files have priority over VPKs - Stopped spawners shutting down completely when an alien is blocking the location for more than 5 ticks in a row. http://store.steampowered.com/news/4144/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Hi Guys, Is anyone successfully using DBlocker on TF2? - I have it loaded, but once the player joins the server they can load in, choose team, choose toon and then it locks them. They just see a static screen of the map and the time counts down as normal. After a few minutes they timeout. I am not seeing any errors in the server console or client console. Thanks guys! -Lane On Mon, Aug 2, 2010 at 2:00 PM, Lane Eckley l...@gamerslifeline.com wrote: Thanks! Will check it out. -Lane On Mon, Aug 2, 2010 at 8:04 AM, HL-SDK Synths syntron...@gmail.comwrote: What is this general cheat you're talking about? It looks like dblocker modifies settransmit, which is a very good step. On Aug 2, 2010 5:59 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable files, and LSS. http://dblocker.didrole.com/ 2010/8/2 Kyle Sanderson kyle.l...@gmail.com There is Kigen's Anti-Cheat plugin. However, it is not as mature is what you're asking for. KAC... -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Strange, a lot of people are using it without any issue. Try disabling the Anti Speedhack (db_anti_speedhack 0) and see if that solves the issue. 2010/8/2 Lane Eckley l...@gamerslifeline.com Hi Guys, Is anyone successfully using DBlocker on TF2? - I have it loaded, but once the player joins the server they can load in, choose team, choose toon and then it locks them. They just see a static screen of the map and the time counts down as normal. After a few minutes they timeout. I am not seeing any errors in the server console or client console. Thanks guys! -Lane On Mon, Aug 2, 2010 at 2:00 PM, Lane Eckley l...@gamerslifeline.com wrote: Thanks! Will check it out. -Lane On Mon, Aug 2, 2010 at 8:04 AM, HL-SDK Synths syntron...@gmail.com wrote: What is this general cheat you're talking about? It looks like dblocker modifies settransmit, which is a very good step. On Aug 2, 2010 5:59 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable files, and LSS. http://dblocker.didrole.com/ 2010/8/2 Kyle Sanderson kyle.l...@gmail.com There is Kigen's Anti-Cheat plugin. However, it is not as mature is what you're asking for. KAC... -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
I am still seeing the same issue even disabled. Thanks! -Lane On Mon, Aug 2, 2010 at 4:28 PM, AnAkIn . anakin...@gmail.com wrote: Strange, a lot of people are using it without any issue. Try disabling the Anti Speedhack (db_anti_speedhack 0) and see if that solves the issue. 2010/8/2 Lane Eckley l...@gamerslifeline.com Hi Guys, Is anyone successfully using DBlocker on TF2? - I have it loaded, but once the player joins the server they can load in, choose team, choose toon and then it locks them. They just see a static screen of the map and the time counts down as normal. After a few minutes they timeout. I am not seeing any errors in the server console or client console. Thanks guys! -Lane On Mon, Aug 2, 2010 at 2:00 PM, Lane Eckley l...@gamerslifeline.com wrote: Thanks! Will check it out. -Lane On Mon, Aug 2, 2010 at 8:04 AM, HL-SDK Synths syntron...@gmail.com wrote: What is this general cheat you're talking about? It looks like dblocker modifies settransmit, which is a very good step. On Aug 2, 2010 5:59 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable files, and LSS. http://dblocker.didrole.com/ 2010/8/2 Kyle Sanderson kyle.l...@gmail.com There is Kigen's Anti-Cheat plugin. However, it is not as mature is what you're asking for. KAC... -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
fwiw - A friend used to get this exact problem as a client on any TF2 server, it turned out it was the intrusion detection on his router causing the problem... On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com wrote: I am still seeing the same issue even disabled. Thanks! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the server.cfg (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if sv_mincmdrate 0). 2010/8/2 k k...@old.school.nz fwiw - A friend used to get this exact problem as a client on any TF2 server, it turned out it was the intrusion detection on his router causing the problem... On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com wrote: I am still seeing the same issue even disabled. Thanks! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Why does it do that? On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote: Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the server.cfg (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if sv_mincmdrate 0). 2010/8/2 k k...@old.school.nz fwiw - A friend used to get this exact problem as a client on any TF2 server, it turned out it was the intrusion detection on his router causing the problem... On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com wrote: I am still seeing the same issue even disabled. Thanks! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
DBlocker used to be a league anticheat for DoD S, so it forced the ESL sv_mincmdrate/sv_minupdaterate values. I think the plugin coder will remove that soon (or allow lower values for pub servers). 2010/8/3 Donnie Newlove donnie.newl...@gmail.com Why does it do that? On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote: Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the server.cfg (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if sv_mincmdrate 0). 2010/8/2 k k...@old.school.nz fwiw - A friend used to get this exact problem as a client on any TF2 server, it turned out it was the intrusion detection on his router causing the problem... On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com wrote: I am still seeing the same issue even disabled. Thanks! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Agreed, forced rates are foul sorcery. They deserve to be banished On Aug 2, 2010 6:31 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Why does it do that? On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote: Problem solved, he had sv_... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Good, since that thing is closed source with minimal documentation it should really not be doing anything but what it says it does. Too bad it doesn't really say. Of course I understand the reasons but it's a shame the code is not open, it looks like it would have been a useful plugin. On Tue, Aug 3, 2010 at 12:33 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker used to be a league anticheat for DoD S, so it forced the ESL sv_mincmdrate/sv_minupdaterate values. I think the plugin coder will remove that soon (or allow lower values for pub servers). 2010/8/3 Donnie Newlove donnie.newl...@gmail.com Why does it do that? On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote: Problem solved, he had sv_maxcmdrate 0 and sv_mincmdrate 0 in the server.cfg (DBlocker changes sv_mincmdrate to 40, and sv_maxcmdrate only works if sv_mincmdrate 0). 2010/8/2 k k...@old.school.nz fwiw - A friend used to get this exact problem as a client on any TF2 server, it turned out it was the intrusion detection on his router causing the problem... On Tue, Aug 3, 2010 at 8:40 AM, Lane Eckley l...@gamerslifeline.com wrote: I am still seeing the same issue even disabled. Thanks! -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Open source anticheat are ineffective On Aug 2, 2010 6:51 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Good, since that thing is closed source with minimal documentation it should really not be doing anything but what it says it does. Too bad it doesn't really say. Of course I understand the reasons but it's a shame the code is not open, it looks like it would have been a useful plugin. On Tue, Aug 3, 2010 at 12:33 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker used to be a leag... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
Since you can download the server side binaries someone with enough interest, experience and time could easily (?) reverse engineer the important parts to find out what they need anyway. Someone like say a cheat programmer. Sure, it would make it harder for the bad guys but only for a while, after that time is over it's still going to be closed for the good guys and which competent admin with self-respect is going to run plugins without having access to the source? That's when problems like these happen. On Tue, Aug 3, 2010 at 12:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Open source anticheat are ineffective On Aug 2, 2010 6:51 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Good, since that thing is closed source with minimal documentation it should really not be doing anything but what it says it does. Too bad it doesn't really say. Of course I understand the reasons but it's a shame the code is not open, it looks like it would have been a useful plugin. On Tue, Aug 3, 2010 at 12:33 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker used to be a leag... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2: Anti-cheat and detection
I know how this plunging works -- I went through a disassembly. Having source code released is unnessecary. unless of course you happen to be a programmer. On Aug 2, 2010 7:11 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Since you can download the server side binaries someone with enough interest, experience and time could easily (?) reverse engineer the important parts to find out what they need anyway. Someone like say a cheat programmer. Sure, it would make it harder for the bad guys but only for a while, after that time is over it's still going to be closed for the good guys and which competent admin with self-respect is going to run plugins without having access to the source? That's when problems like these happen. On Tue, Aug 3, 2010 at 12:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Open source antichea... ___ To unsubscribe, edit your list preferences, or v... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] Kills not counting
S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Not really because the problem is user error and you did something wrong installing SM. On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
This is a hlds list, we like to stay on topic. You will get better help at the sourcemod forums. On Aug 2, 2010 9:01 PM, Alec Sanger eclyp...@hotmail.com wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are ru... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Regardless of whether or not it was user error, it's still relevant to server administration. This mailing list is here for server administrators to talk amongst each other to solve issues and answer questions as a community - it's not just an outlet to express frustration over valve-created issues that we have no control over. It happens with mm and sm disabled. Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:02:49 -0400 Subject: Re: [hlds] [TF2] Kills not counting Not really because the problem is user error and you did something wrong installing SM. On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
If it happens with MM/SM disabled then do a -verify_all. On Mon, 2010-08-02 at 21:05 -0400, Alec Sanger wrote: Regardless of whether or not it was user error, it's still relevant to server administration. This mailing list is here for server administrators to talk amongst each other to solve issues and answer questions as a community - it's not just an outlet to express frustration over valve-created issues that we have no control over. It happens with mm and sm disabled. Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:02:49 -0400 Subject: Re: [hlds] [TF2] Kills not counting Not really because the problem is user error and you did something wrong installing SM. On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Another thing I noticed, it's experiencing unusually high choke at times, occasionally up in the 60s. No loss, though. Could extremely high choke be preventing the server from distinguishing kills? Thank you, Alec Sanger From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:05:58 -0400 Subject: Re: [hlds] [TF2] Kills not counting Regardless of whether or not it was user error, it's still relevant to server administration. This mailing list is here for server administrators to talk amongst each other to solve issues and answer questions as a community - it's not just an outlet to express frustration over valve-created issues that we have no control over. It happens with mm and sm disabled. Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:02:49 -0400 Subject: Re: [hlds] [TF2] Kills not counting Not really because the problem is user error and you did something wrong installing SM. On Mon, 2010-08-02 at 20:58 -0400, Alec Sanger wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 20:56:00 -0400 Subject: Re: [hlds] [TF2] Kills not counting 1.) Post on the SourceMod forums, not here. 2.) Be sure to include what plugins you are running because that's the first thing they'll ask for. On Mon, 2010-08-02 at 20:51 -0400, Alec Sanger wrote: S I just installed a new server with sm and mm. For some reason, kills are only appearing every now and then. I might see a kill notification once every 4 kills. Same with deaths. This inaccurate score is also reflected on the score board. Any idea what would cause this? Thank you, Alec Sanger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Kills not counting
Probably not as long as it is still regostering the kills. Having them not show up on client's hues is a different story. Perhaps check the server console for kill notifications. If they do show up there, either your connection or your clients should be checked next. On Aug 2, 2010 9:12 PM, Alec Sanger eclyp...@hotmail.com wrote: Another thing I noticed, it's experiencing unusually high choke at times, occasionally up in the 60s. No loss, though. Could extremely high choke be preventing the server from distinguishing kills? Thank you, Alec Sanger From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 2 Aug 2010 21:05:58 -0400 Subject: Re: [hlds] [TF2] Kills not counting Regardless of whether or not it was user erro... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1 - Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds) - Fixed overlapping sounds causing a slight remaining echo on ak47 - Fixed phantom clan tags appearing for players who didn't set one Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds