Re: [hlds] Team Fortress 2 Update Released
Wouldn't be so bad if it was server only update. The player count stagnates after an update. On Thu, Sep 2, 2010 at 5:33 PM, DarthNinja darthni...@darthninja.comwrote: *Team Fortress 2: - Fixed a bug in the Steamworks internal stats reporting.* When it rains it pours. ** On Thu, Sep 2, 2010 at 6:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Team Fortress 2: - Fixed a bug in the Steamworks internal stats reporting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Stagnates on updates for client that is, since we're forced to update. On Thu, Sep 2, 2010 at 5:36 PM, Joel R. joelru...@gmail.com wrote: Wouldn't be so bad if it was server only update. The player count stagnates after an update. On Thu, Sep 2, 2010 at 5:33 PM, DarthNinja darthni...@darthninja.comwrote: *Team Fortress 2: - Fixed a bug in the Steamworks internal stats reporting.* When it rains it pours. ** On Thu, Sep 2, 2010 at 6:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Team Fortress 2: - Fixed a bug in the Steamworks internal stats reporting. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Hitboxes
Anyone else noticing a big difference on the hitbox lag, compared to a few months ago? TF2 uses code for server to lag compensate, but it's always very off now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Map Time and Round Ending on Gorge
Oh, and this isn't the right place for this topic. Use the steam forums. On Fri, Mar 12, 2010 at 9:13 AM, Joel R. joelru...@gmail.com wrote: He's talking about when *map* time ends, it instantly finishes instead of waiting for *round* time to complete. Since the point captures are 1 way, it should be until *round* time ends. On Fri, Mar 12, 2010 at 12:13 AM, Cooltad cool...@gmail.com wrote: On 3/11/2010 8:08 PM, msleeper wrote: Why does cp_gorge behaving like a CP Push map when the time limit is reached, and not like other Attack/Defend maps like Dustbowl? When the timer ends, the one team immediately wins and the map changes. Is this a bug with the map? Did they set the map entities wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Actually, on dustbowl, when blue has a red point partially capped, the game does not completely end until it is either fully capped, giving blue more time, or red defends it off, and red wins. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Map Time and Round Ending on Gorge
He's talking about when *map* time ends, it instantly finishes instead of waiting for *round* time to complete. Since the point captures are 1 way, it should be until *round* time ends. On Fri, Mar 12, 2010 at 12:13 AM, Cooltad cool...@gmail.com wrote: On 3/11/2010 8:08 PM, msleeper wrote: Why does cp_gorge behaving like a CP Push map when the time limit is reached, and not like other Attack/Defend maps like Dustbowl? When the timer ends, the one team immediately wins and the map changes. Is this a bug with the map? Did they set the map entities wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Actually, on dustbowl, when blue has a red point partially capped, the game does not completely end until it is either fully capped, giving blue more time, or red defends it off, and red wins. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client interp on servers
cl_interp is the amount of latency the client lags the models they see in their screen. This is necessary to smooth the position updates client receives from server. Changing it will cause no hit performance at all. The server will automatically compensate for this lag based on the players cl_interp value. Lowering or raising it will not give you better results. The complaints about hit registry is because the server and client will always have different results, because numbers can go into infinite (example: pi) and we can only network a number the size of -2,147,483,648 to +2,147,483,648. So you see the predicament. On Fri, Jan 8, 2010 at 10:13 PM, Alec Sanger eclyp...@hotmail.com wrote: So I've got a client saying that he wants to set his cl_interp to something lower than 100, but the servers prevent him from changing it. I'll be honest, I don't know a damn thing about this interp crap. So my questions are: Will reducing the client interp cause a hit in performance? What are the side-effects? How the hell did I limit it to 100? Do you limit your interp? What's yours at? This is for TF2, btw. Thank you, Alec Sanger _ Hotmail: Trusted email with Microsoft's powerful SPAM protection. http://clk.atdmt.com/GBL/go/196390706/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'd be prepared for servers running mods to be excluded from the War Effort. On Thu, Dec 10, 2009 at 9:44 PM, Don Williams d...@precdata.com wrote: Pure chaos... 100% crits so much win. Sent from my iPhone On Dec 10, 2009, at 10:20 PM, Dog gecla...@gmail.com wrote: We run MM and SM...all fine BTW, this is a genius idea :) -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Was the Scouts 6 shot shotgun damage tweaked by accident? Seems to be doing more damage. On Wed, Dec 9, 2009 at 1:15 PM, f0rkz h...@f0rkznet.net wrote: That wasn't really my point exactly. I know teens play this and everything else. Hell, I played computer games when I was a teen. It was more of a, if teens play this they know its an M rated game and I believe thats why those disclaimers say Online interactions are not rated by the ESRB or whatever. They know what they are getting their selves into. If you want to ban for bad language, its your server. I am just saying I don't think there is a specific list floating out there with people using foul language. On Wed, 2009-12-09 at 13:26 -0500, Mark wrote: 1. Unfortunately, I would imagine teens being a large part of the user base. Nevermind teens, most players cuss in general regardless of age (if you're a nay-sayer, you'd be surprised). Banning for bad language is an over-reaction in my opinion and there are better ways to deal with the use of profanities. Fortunately, there are SM plugins; a simple search yielded the following: http://forums.alliedmods.net/showthread.php?p=499584 2. What does this have to do with the recent update? On Wed, Dec 9, 2009 at 1:20 PM, Ook ooksser...@zootal.com wrote: That really isn't for you to decide now, is it? I run a PG-13 OP4 server, and my admins are pretty militant about enforcing that. It's working well and has for a while now, and there are plenty of teens that play there and respect the no profanity rules. Seriously, what percentage of players do you think are teens? Do adults drop their IQ by 30 points and develop a potty mouth simply be being in-game? Or are many/most of them mouthy immature teens to start with? I vote for the latter... - Original Message - From: f0rkz h...@f0rkznet.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, December 09, 2009 10:08 AM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released I mean... It is an M rated game. Teens shouldn't be playing in the first place. On Wed, 2009-12-09 at 10:02 -0800, Ook wrote: I parse my server logs on a regular basis, and I can look up any player by steam id, name, or IP and see all names and IPs they have used. You want to ban people that swear a lot? That is probably 90% of your user base. There are a lot of people out there that just can't control their mouths. - Original Message - From: w4rezz w4r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, December 09, 2009 9:17 AM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Does anyone have a list of known people what use fuck too much? I dont wanna use swear filter. 2009/12/9 Don Williams d...@precdata.com: Does anyone have a running list of known people that have or tried to perform this exploit steam id's IP addresses? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 2009-12-08 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Ah ok, just was a little bit confused. Thanks for clearing. There is already a list of banned extensions that includes .dll, vdf, exe, and yes, ini -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: Tuesday, December 08, 2009 9:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Quote myself from IRC: [ Added checks to prevent transferring .smx, .gcf, and .sys files between client/server - does that mean i can still remotely download my .ini including my SQL logins?] I think .ini's are more importand to secure than .smx?!! -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
I thought you get auto-banned after like 3 missed rcon password attempts. I remember this happening to me on my own server and it would last for hours! On Mon, Nov 16, 2009 at 4:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 repeatable crash exploit posted to the forums
Ouch, this is going to spread like wildfire. On Thu, Oct 29, 2009 at 12:51 PM, Shawn Somers shawn.som...@gmail.comwrote: This needs fixed ASAP! http://forums.steampowered.com/forums/showthread.php?t=1004137 Shawn Somers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Where is my Guard Dog at? On Wed, Oct 14, 2009 at 4:12 PM, turb0z tur...@undergamer.com wrote: Working good so far... nothing crazy going on. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 3:58 PM To: 'Half-Life dedicated Linux server mailing list'; ' hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added +quickswitch command, which brings up a small panel allowing you to rapidly change the loadout of your current class active weapon slot - Added server ConVar tf_teamtalk to allow alive/dead teammates to talk with each other during a match (default is 0) - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich - Updated the class menu to show the local player's current class - Updated server ConVar tf_playergib to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1) - Updated player_hurt game event to include damageamount and crit values - Fixed a rare crash in particle system - Fixed being able to eat your sandvich (via taunt) and drop it in the same frame - Fixed not correctly remembering the last weapon if you're using remember active weapon and the last weapon was the weapon in slot 0 - Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using remember last active weapon) - Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart - Prevented servers from using steam:// commands in their MOTD text - Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes - Fixed friendly-fire/spectator exploit using projectiles - Fixed disguised spies not getting ammo from enemy dispensers - Fixed thrown sandvich traveling through players before being activated - Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls - Fixed fire overlay drawing on hats in DX80 - Fixed an exploit that allowed servers to corrupt client's item database - Fixed full packet updates showing cloaked Spies for an instant - Fixed a prediction error resulting in mis-predictions of crits Community requests: - Added new func_flag_alert entity that fires an alert when a player carrying a flag starts touching the entity - Added server ConVar bot_crouch to make bots crouch - Added model override for item_teamflag entity - Added ability to turn off particle trail for players carrying the item_teamflag entity - Updated team_train_watcher to support 8 cp/track links (was previously 4) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
What was the point of removing FAN's push in the opposite direction of shooting? The triple jumps it created were invaluable. Nevermind removing the juggling, removing the way it pushed you is far worse a nerf than anything. On Fri, Aug 14, 2009 at 8:08 AM, turb0z tur...@undergamer.com wrote: Anyone else notice that the HLTV servers are broadcasting oddly? Right now I'm looking at HLTV on my HLSW app and I'm watching the server bounce between the HLTV info (slots and hostname) to the match server info... very odd. This link shows the HLTV hostname and slots: http://blackhole.midwest-gaming.org/uploads/update.jpg This link shows game server hostname and slots but as you'll see, the IP hasn't changed. http://blackhole.midwest-gaming.org/uploads/update_1.jpg The switch happens once every second (possibly limited to the update query of HLSW). I don't see any performance drops due to this, but figured everyone (and valve) should see and recognize this as an issue. Players were still able to join the HLTV and watch the matches last night. b0z -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Thursday, August 13, 2009 7:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST 2009: Server Quit On 8/14/09, Matt Lyons mly...@internode.com.au wrote: On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
I know that, but thats the only method now. Before I could do a really long jump by jumping forward, and shooting backwards, then double jump in the air or vice-versa. On Sun, Aug 16, 2009 at 1:04 PM, Jake Skenna halflife...@gmail.com wrote: Shoot the FAN straight down to do a triple jump. On Sun, Aug 16, 2009 at 1:37 PM, Joel R. joelru...@gmail.com wrote: What was the point of removing FAN's push in the opposite direction of shooting? The triple jumps it created were invaluable. Nevermind removing the juggling, removing the way it pushed you is far worse a nerf than anything. On Fri, Aug 14, 2009 at 8:08 AM, turb0z tur...@undergamer.com wrote: Anyone else notice that the HLTV servers are broadcasting oddly? Right now I'm looking at HLTV on my HLSW app and I'm watching the server bounce between the HLTV info (slots and hostname) to the match server info... very odd. This link shows the HLTV hostname and slots: http://blackhole.midwest-gaming.org/uploads/update.jpg This link shows game server hostname and slots but as you'll see, the IP hasn't changed. http://blackhole.midwest-gaming.org/uploads/update_1.jpg The switch happens once every second (possibly limited to the update query of HLSW). I don't see any performance drops due to this, but figured everyone (and valve) should see and recognize this as an issue. Players were still able to join the HLTV and watch the matches last night. b0z -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Thursday, August 13, 2009 7:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST 2009: Server Quit On 8/14/09, Matt Lyons mly...@internode.com.au wrote: On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
It's like taking away the spy's cloak. It's a huge thing that made the FaN what it is. On Sun, Aug 16, 2009 at 3:06 PM, Joel R. joelru...@gmail.com wrote: I know that, but thats the only method now. Before I could do a really long jump by jumping forward, and shooting backwards, then double jump in the air or vice-versa. On Sun, Aug 16, 2009 at 1:04 PM, Jake Skenna halflife...@gmail.comwrote: Shoot the FAN straight down to do a triple jump. On Sun, Aug 16, 2009 at 1:37 PM, Joel R. joelru...@gmail.com wrote: What was the point of removing FAN's push in the opposite direction of shooting? The triple jumps it created were invaluable. Nevermind removing the juggling, removing the way it pushed you is far worse a nerf than anything. On Fri, Aug 14, 2009 at 8:08 AM, turb0z tur...@undergamer.com wrote: Anyone else notice that the HLTV servers are broadcasting oddly? Right now I'm looking at HLTV on my HLSW app and I'm watching the server bounce between the HLTV info (slots and hostname) to the match server info... very odd. This link shows the HLTV hostname and slots: http://blackhole.midwest-gaming.org/uploads/update.jpg This link shows game server hostname and slots but as you'll see, the IP hasn't changed. http://blackhole.midwest-gaming.org/uploads/update_1.jpg The switch happens once every second (possibly limited to the update query of HLSW). I don't see any performance drops due to this, but figured everyone (and valve) should see and recognize this as an issue. Players were still able to join the HLTV and watch the matches last night. b0z -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Thursday, August 13, 2009 7:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST 2009: Server Quit On 8/14/09, Matt Lyons mly...@internode.com.au wrote: On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Was there any damage values changed? On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki no...@xpam.de wrote: Jason Ruymen wrote: A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include: I just noticed that you can connect to previous server version with updated client ... so is it really a required update? Team Fortress 2 - Fixed r_rootlod being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs. - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are ready to deploy an ÜberCharge. - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. - Due to many requests, added server ConVar tf_overtime_nag. When set to 1, it keeps the broken announcer behavior. - Fixed tournament stopwatch not displaying the time in the HUD. - Fixed a bug with cloak meter regen and drain rates. - Fixed Spies not being able to go invis while reloading. - Fixed pipebombs sticking to saw blades. - Fixed weapons not being hidden properly during loser state anims. - Fixed a case where radius damage didn't reduce damage to self. - Fixes Demomen taking too much damage from their pipebombs. - Fixed a case where items would never show up in the backpack, even though they were available to equip. - Fixed a case where items weren't being validated properly in class loadout slots. Community requests: - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode. - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture. * The Day of Defeat: Source update is required due to engine changes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Hopefully the FAN gets it's own weapon icon for death messages =D. On Tue, Jul 14, 2009 at 5:40 PM, 1nsane 1nsane...@gmail.com wrote: Hopefully this fixes the steam connection issues on Linux servers. On Tue, Jul 14, 2009 at 6:29 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit
This is going on in alot of the more popular servers. On Thu, Jul 9, 2009 at 2:37 PM, Nightbox alexandrualexa...@gmail.comwrote: can we submit this to steambans? 2009/7/9 Tony Paloma drunkenf...@hotmail.com The second guy you mention was already banned on my servers for some kind of exploit that freezed one of my servers. http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=2133 Date: Thu, 9 Jul 2009 12:06:31 -0700 From: nephy...@doublezen.net To: hlds@list.valvesoftware.com Subject: [hlds] New crash exploit Sometime early this morning this fellow: http://steamcommunity.com/profiles/76561198005902725 crashed one of my servers and bragged about it, since his buddy: http://steamcommunity.com/profiles/76561197995252712 was banned for speedhacking. He rejoined, presumably to crash the server again, and was instantly banned for connecting as 'unconnected'. Log files just end, no crash dump. I was asleep, so i didn't get a chance to check the console. I've turned on much more logging and console dumping, so if it happens again i'll track it down. If anyone knows of this exploit, send me a email and i can work on a block plugin. It was not the rcon exploit, i have a block in place for that. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
As a request for next update. Scout: Doubling Jumping 2 times extinguishes fire. They are a fast class, they should be able to run fast enough to disengage the fire. On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR clan...@gmail.com wrote: I'd love to see that. -Matt On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow mnk...@gmail.com wrote: hmm that would be good On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove donnie.newl...@gmail.com wrote: That would 1. look really awkward, what, is he going to pull out a new one out of his pocket and more importantly 2. it would suck bad for spies that are just about to attack when the thing respawns. But instead don't break it at all and just do a cooldown and no respawning, but because the battery needs to recharge, not because it magically breaks and then magically pops up again. There would also have to be some indication for the spy, maybe a small kritzkrieg like effect on the battery while it's charging the capacitors. On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnowmnk...@gmail.com wrote: it should have a cooldown like Jarate and then it comes back On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove donnie.newl...@gmail.comwrote: No, it was a good change. Razorback was very, and may still be slightly underpowered compared to both jarate and smg. Personally I think they should remove the breaking as well because once it's broken you got nothing, no smg, no jarate. If you sacrifice your secondary weapon as sniper to become stab-proof, at least let the sniper be stab-proof until he dies, but maybe that would be too good. Still, snipers and heavies are very easy and cheap targets for backstabbing. On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnowmnk...@gmail.com wrote: i think you should have left the speed reduction on the razorback so spys can catch snipers easier bunt nice with the FAN and airblast On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please use hldsupdatetool to receive it. The specific changes include: Linux Dedicated Server: - Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it - Added extra data gathering to help us understand and improve Linux performance Team Fortress 2: - Changed cl_flipviewmodels so it can no longer be set while connected to a server - Fixed problem with Loadout Menu Back button not preserving the currently equipped weapon - Fixed a case where an observer could set the observed player's view models - Fixed the Heavy's punches not matching mouse button presses when the view models are flipped - Fixed Bonk! ammo count exploit after using a regeneration locker - Fixed Dead Ringer damage reduction exploit involving Spy taunting - Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back Missed notes from previous update: - The Ambassador no longer penetrates buildings - Removed the movement speed penalty on The Razorback Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
http://www.youtube.com/watch?v=qxu1BvTtH7w my scout is the jet engine On Wed, Jul 1, 2009 at 10:35 PM, Cc2iscooL cc2isc...@gmail.com wrote: I certainly hope not, either that or he never passed high school. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Wed, Jul 1, 2009 at 9:58 PM, Shane Arnold clontar...@iinet.net.au wrote: ... Please tell me you haven't done grade 6 science. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Joel R. wrote: As a request for next update. Scout: Doubling Jumping 2 times extinguishes fire. They are a fast class, they should be able to run fast enough to disengage the fire. On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR clan...@gmail.com wrote: I'd love to see that. -Matt On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow mnk...@gmail.com wrote: hmm that would be good On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove donnie.newl...@gmail.com wrote: That would 1. look really awkward, what, is he going to pull out a new one out of his pocket and more importantly 2. it would suck bad for spies that are just about to attack when the thing respawns. But instead don't break it at all and just do a cooldown and no respawning, but because the battery needs to recharge, not because it magically breaks and then magically pops up again. There would also have to be some indication for the spy, maybe a small kritzkrieg like effect on the battery while it's charging the capacitors. On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnowmnk...@gmail.com wrote: it should have a cooldown like Jarate and then it comes back On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove donnie.newl...@gmail.comwrote: No, it was a good change. Razorback was very, and may still be slightly underpowered compared to both jarate and smg. Personally I think they should remove the breaking as well because once it's broken you got nothing, no smg, no jarate. If you sacrifice your secondary weapon as sniper to become stab-proof, at least let the sniper be stab-proof until he dies, but maybe that would be too good. Still, snipers and heavies are very easy and cheap targets for backstabbing. On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow mnk...@gmail.com wrote: i think you should have left the speed reduction on the razorback so spys can catch snipers easier bunt nice with the FAN and airblast On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please use hldsupdatetool to receive it. The specific changes include: Linux Dedicated Server: - Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it - Added extra data gathering to help us understand and improve Linux performance Team Fortress 2: - Changed cl_flipviewmodels so it can no longer be set while connected to a server - Fixed problem with Loadout Menu Back button not preserving the currently equipped weapon - Fixed a case where an observer could set the observed player's view models - Fixed the Heavy's punches not matching mouse button presses when the view models are flipped - Fixed Bonk! ammo count exploit after using a regeneration locker - Fixed Dead Ringer damage reduction exploit involving Spy taunting - Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back Missed notes from previous update: - The Ambassador no longer penetrates buildings - Removed the movement speed penalty on The Razorback Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
damn i like hitting disguised spies with my FAN On Tue, Jun 23, 2009 at 5:23 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: General - Added an option to the advanced multiplayer menu to select left or right handed view models - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating - Fixed a bug where a fake Spy hand would appear on the screen of other players - Custom death animations now only play 25% of the time - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) - Fixed rare client crash on connection and level change - Removed refract from water ripples caused by bullet impacts for performance reasons - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser - Started tracking localization settings to help make decisions regarding localization in the future - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests - Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper - Fixed a bad detection case in the Friendship is Golden achievement - Changed the description of the Triple Prey achievement so it better describes how to get it - Critical arrows now have a trail and correctly deal enhanced damage - The Huntsman now defaults to be right handed - Friendly arrows will no longer trigger the near miss sound on you - Fixed several sources of floating arrows Spy - Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker - Fixed a bug where the spy's watch would randomly change models during play - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked - Increased the Cloak and Dagger regeneration rate slightly - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full - The Dead Ringer's cloak meter can now be regenerated from ammo sources - The Ambassador now only crits when fully accurate and no longer penetrates enemies - The Spy can no longer change weapons from the knife while shocked by the Razorback - Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 required update released [Offtopic]
If Valve is changing damage values, they need to clearly specify this on the update. I also suspect the pyro flame distance was increased as well as the damage, but I don't have numbers. On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow mnk...@gmail.com wrote: well on crits servers soldiers could 1 hit kill anyone i guess they wanted to make it 2 hit kill to make it less cheap On Tue, Jun 9, 2009 at 3:33 PM, Flubber flub...@gmail.com wrote: Got the same complain, but couldn't verify myself. The soldier has been so nerfed since the beginning of TF2, it was a prime class, now it looks like support for the demo. 2009/6/9 Philip Bembridge philipbembri...@gmail.com Has anyone else found that the soldier does less damage?or the damages have been altered slightly for eveyone. Lots of people were complaining on the servers today. Any news valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Is the clientside cloaking glitch going to be fixed? Everytime you cloak or uncloak it flickers your uncloaked model. This makes it really annoying to figure out if your cloaking or uncloaking sometimes. Also, I miss the You are disguising message, it let me know i was changing and I didn't miss the button. On Sat, May 30, 2009 at 6:31 PM, Georg Zoeller georg.zoel...@gmail.comwrote: Which was exactly the point. People go voluntarily to achievement servers, they don't get 'conned' into joining them, wasting their time looking around on an empty server. On Sat, May 30, 2009 at 9:30 AM, gamead...@127001.org wrote: Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: 30 May 2009 15:26 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.net https://mail.google.com/mail?view=cmtf=0to=Sho rec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.com https://mail.google.com/mail?view=cmtf=0to =philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0t o=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yay, it's been a week and all I have is the crappiest unlockable, the Ambastard. On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, what old queue behavior? I had no idea there was even a new queue behavior. On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote: good job valve :D 2009/5/30 Jason Ruymen jas...@valvesoftware.com A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Haha you got 3 things with that one taunt. On Fri, May 22, 2009 at 11:19 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Valve forgot to mention the new spy taunt secret ability. http://www.youtube.com/watch?v=QX2AzHoouYI -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Friday, May 22, 2009 10:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available That's clearly a ridiculous system. 2009/5/22 CLAN RCR clan...@gmail.com lol -Matt On Fri, May 22, 2009 at 9:13 AM, Chris headad...@gmail.com wrote: Have demomen running round with sniper rifles on my servers. (and various other classes equiping with other class weapons) Awesome. Good Game On Fri, May 22, 2009 at 11:08 AM, shorec...@comcast.net wrote: Well then, I guess it would be good to enable it, huh? :) - Original Message - From: Donnie Newlove donnie.newl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 5:03:38 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available It waits. It's used in pretty much all almost-cheating-scripts, like auto pistol and... well, I guess that is pretty much all there is. On Fri, May 22, 2009 at 10:59 AM, shorec...@comcast.net wrote: What does the wait command do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
I have to agree, I don't like this system at all. It seems rushed and not very thought out. I want the weapons now, not later. This backpack system does not fit into the TF2 world at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
Stickies don't detonate for 1-2 seconds after they are thrown. On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge philipbembri...@gmail.com wrote: Hurm, there should be a standard, like putting {sarcastic} after a sentence. Phil Sent from my sarcasm on wheels 2009/5/21 Yaakov Smith m4ngr...@gmail.com I hope so too. Sarcasm gets hard to detect across the interwebs. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Thursday, 21 May 2009 9:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? I am pretty sure (at least, I hope) he was being sarcastic. Thanks, -Jeff On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith m4ngr...@gmail.com wrote: Yes, that's a major part of playing demoman. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Are you sure? On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith m4ngr...@gmail.com wrote: That happens by default anyway. MOUSE2 detonates all your stickies. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Thursday, 21 May 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] BAN Spy Scripts Anyone? Maybe something like a script that, when you press, say, right click, it detonates all your stickies at once. On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove donnie.newl...@gmail.comwrote: It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks. On Wed, May 20, 2009 at 8:21 PM, CLAN RCR clan...@gmail.com wrote: But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player. The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR clan...@gmail.com wrote: It sounds to me if someone is actually advertising that a script will auto-detonate stickies based upon the health of the opposing player isn't a script at all, but a program built to steal account information. Enjoy your trojan, and botnet. -Matt On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: That's basically what I'm asking. How does the script know that there is an enemy in your crosshair? And someone else here mentioned auto-detonating stickies when their health 10. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, 20 May 2009 3:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] BAN Spy Scripts Anyone? Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 5 Date: Sat, 16 May 2009 21:26:44 +1000 From: Yaakov Smith m4ngr...@gmail.com Subject: Re: [hlds] BAN Spy Scripts Anyone?
Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheater plugin)
The problem lies with VAC not being updated as it should be. Cheats have far surpassed VAC in the war. It would seem VAC hasn't been updated since VAC2 was released several years ago. On Tue, May 19, 2009 at 11:06 AM, Cc2iscooL cc2isc...@gmail.com wrote: VAC is a delayed banning system designed to keep people from coming out with a new aimbot/etc and testing it immediately to see if it triggers any VAC bannings. Probably catch a lot more people that way in the long run, seeing as the player doesn't get banned immediately. It's also kind of annoying as the admin has to instead deal with it, but well...we get maybe one aimbotter a week...couple keystrokes and he's gone. Not really a big deal. On Tue, May 19, 2009 at 10:55 AM, HoundDawg houndd...@dawgpaw.com wrote: Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fix for Loadout/Steam server bug with the Sniper update?
In HL1 I use to send a retry command to everyone just as I would restart the server. I don't know if this is at all possible in HL2. But it would get me about 80-90% of the players back. On Thu, May 14, 2009 at 2:18 PM, msleeper mslee...@cyberwurx.com wrote: Yeah something like that. My idea was to have it reconnect on map change, I can deal with it losing connection for a single map iteration, but having to restart the server means a lot of people don't come back, even when I spam chat telling people it's going down for about 3 seconds. On Thu, 2009-05-14 at 14:46 +1000, m...@bestgn.net.au wrote: Good suggestion, had this happen quite a few times! Seems server reboot is only solution at the moment :/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Thursday, 14 May 2009 2:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Fix for Loadout/Steam server bug with the Sniper update? An auto-reconnection after x minutes, maybe? :) On Wed, May 13, 2009 at 11:31 PM, Dj Satane djsat...@gmail.com wrote: well if a server loses connection to steam, i dont think there is anythint that can be done, i mean what do you expect? On Wed, May 13, 2009 at 9:37 PM, msleeper mslee...@cyberwurx.com wrote: Is there any word of if there will be a fix for a TF2 server losing connection to the Steam servers and blocking the loadout? Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Sniper Update!
Yay, another way of stopping ubers. On Tue, May 12, 2009 at 3:26 PM, Neil Voutt mr.neosty...@gmail.com wrote: Day One! http://www.teamfortress.com/sniperupdate/ Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Sniper Update!
Ahh Just read a previous blog entry, it says this is a medium range weapon, so you can expect some sniper rambos =D On Tue, May 12, 2009 at 3:34 PM, Saul Rennison saul.renni...@gmail.comwrote: Woot! Funny as usual :p 2009/5/12 Neil Voutt mr.neosty...@gmail.com Day One! http://www.teamfortress.com/sniperupdate/ Neil Voutt - Administrator http://www.neilvoutt.com http://www.ipoststupidshit.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
I meant the baseball and bat weapon, yes. On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.comwrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: Team Fortress 2 Update Released
My client keeps crashing. On Mon, Apr 20, 2009 at 8:39 PM, Alec Sanger eclyp...@hotmail.com wrote: looks like it's working for us now. Thank you sir! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com Date: Mon, 20 Apr 2009 18:32:33 -0700 Subject: Re: [hlds] FW: Team Fortress 2 Update Released It was just Windows servers. And we just released the update that fixes it. So please run hldsupdatetool to get the new files. Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs Sent: Monday, April 20, 2009 6:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FW: Team Fortress 2 Update Released Is this affecting only windows? My two linux servers are up without any issues. On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote: We knew this for ages. LEVEL 5 WRENCH or whatever it was. On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote: test_itempickuppanel client cheat - Debugging tool to test the item pickup panel. Usage: test_itempickuppanel weapon name weapon id: 0 = primary, 1 = secondary, 2 = melee. test_itemdiscardpanel client cheat - Debugging tool to test the item discard panel. Usage: test_itemdiscardpanel weapon name weapon id: 0 = primary, 1 = secondary, 2 = melee. test_giveawayitem client cheat - Debugging tool to test the item giveaway panel. Usage: test_giveawayitem weapon name weapon id: 0 = primary, 1 = secondary, 2 = melee. RPG on the way? __ Information from ESET Smart Security, version of virus signature database 4021 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Rediscover Hotmail®: Now available on your iPhone or BlackBerry http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Mobile2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: Team Fortress 2 Update Released
Crashes when I try to join a server, I think an older version. Core2Duo 6300 1.86ghz Radeon x1900 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FW: Team Fortress 2 Update Released
I think they celebrated 420 at valve today. On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote: Is this an april fools prank on Valve time? __ Information from ESET Smart Security, version of virus signature database 4021 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BluOrb Beta - please help with assignment
Very nice work for a high-school project. Most we did was print words. They didn't teach us networking udp/tcp because it allows hacking. On Tue, Apr 7, 2009 at 2:39 AM, Yaakov Smith m4ngr...@gmail.com wrote: BluOrb is a high-school project, designed to administer Source Dedicated and Listen servers. It retrieves data through the A2S queries, and through RCON, using UDP and TCP sockets. It allows you to change ConVars, change the map, view the player list, ban and kick players easily (no more complex name-typing), and view player's Community pages. Please can (at least some of) you test this and send me feedback? Thanks in advance. http://bluorb.bainlindsay.com/index.php?action=tpmod;dl=cat2 __ Information from ESET Smart Security, version of virus signature database 3991 (20090407) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Awesome. Could I suggest adding the revision or version # in the subject, to differentiate other updates. -Joel On Fri, Mar 13, 2009 at 5:04 PM, msleeper mslee...@cyberwurx.com wrote: Threat level increased to D: or Severe Patch Threat. http://www.myphpsig.com/hldsthreat.jpg Thanks Jason! On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds