http://www.youtube.com/watch?v=qxu1BvTtH7w

my scout is the jet engine



On Wed, Jul 1, 2009 at 10:35 PM, Cc2iscooL <[email protected]> wrote:

> I certainly hope not, either that or he never passed high school.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
>
> On Wed, Jul 1, 2009 at 9:58 PM, Shane Arnold <[email protected]
> >wrote:
>
> > ...
> >
> > Please tell me you haven't done grade 6 science.
> >
> > _______________________________________________________
> >
> > Shane Arnold            -       [email protected]
> >
> > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the
> > horse was lost. For want of a horse, the messenger was lost. For want of
> a
> > messenger, the message was not delivered. For want of an undelivered
> message
> > the war was lost."
> >
> >
> >
> > Joel R. wrote:
> > > As a request for next update.
> > >
> > > Scout:
> > > Doubling Jumping 2 times extinguishes fire.  They are a fast class,
> they
> > > should be able to run fast enough to disengage the fire.
> > >
> > >
> > >
> > > On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR <[email protected]> wrote:
> > >
> > >
> > >> I'd love to see that.
> > >>
> > >> -Matt
> > >>
> > >> On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow <[email protected]>
> > wrote:
> > >>
> > >>
> > >>> hmm that would be good
> > >>>
> > >>> On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove <
> > >>>
> > >> [email protected]
> > >>
> > >>>> wrote:
> > >>>>
> > >>>> That would 1. look really awkward, what, is he going to pull out a
> new
> > >>>> one out of his pocket and more importantly 2. it would suck bad for
> > >>>> spies that are just about to attack when the thing respawns.
> > >>>>
> > >>>> But instead don't break it at all and just do a cooldown and no
> > >>>> respawning, but because the battery needs to recharge, not because
> it
> > >>>> magically breaks and then magically pops up again. There would also
> > >>>> have to be some indication for the spy, maybe a small kritzkrieg
> like
> > >>>> effect on the battery while it's charging the capacitors.
> > >>>>
> > >>>> On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<[email protected]>
> > >>>>
> > >>> wrote:
> > >>>
> > >>>>> it should have a cooldown like Jarate and then it comes back
> > >>>>>
> > >>>>> On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove <
> > >>>>>
> > >>>> [email protected]>wrote:
> > >>>>
> > >>>>>> No, it was a good change. Razorback was very, and may still be
> > >>>>>> slightly underpowered compared to both jarate and smg.
> > >>>>>>
> > >>>>>> Personally I think they should remove the breaking as well because
> > >>>>>> once it's broken you got nothing, no smg, no jarate. If you
> > >>>>>>
> > >> sacrifice
> > >>
> > >>>>>> your secondary weapon as sniper to become stab-proof, at least let
> > >>>>>>
> > >> the
> > >>
> > >>>>>> sniper be stab-proof until he dies, but maybe that would be too
> > >>>>>>
> > >> good.
> > >>
> > >>>>>> Still, snipers and heavies are very easy and cheap targets for
> > >>>>>> backstabbing.
> > >>>>>>
> > >>>>>> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<
> [email protected]>
> > >>>>>>
> > >>>> wrote:
> > >>>>
> > >>>>>>> i think you should have left the speed reduction on the razorback
> > >>>>>>>
> > >> so
> > >>
> > >>>> spys
> > >>>>
> > >>>>>>> can catch snipers easier
> > >>>>>>> bunt nice with the FAN and airblast
> > >>>>>>>
> > >>>>>>> On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <
> > >>>>>>>
> > >>>> [email protected]
> > >>>>
> > >>>>>>> wrote:
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>> A required update for Team Fortress 2 is now available.  Please
> > >>>>>>>>
> > >> use
> > >>
> > >>>>>>>> hldsupdatetool to receive it.  The specific changes include:
> > >>>>>>>>
> > >>>>>>>> Linux Dedicated Server:
> > >>>>>>>> - Improved connection logic to help servers that aren’t
> > >>>>>>>>
> > >>>> automatically
> > >>>>
> > >>>>>>>> reconnecting to Steam, and added extra logging to track it
> > >>>>>>>> - Added extra data gathering to help us understand and improve
> > >>>>>>>>
> > >>> Linux
> > >>>
> > >>>>>>>> performance
> > >>>>>>>>
> > >>>>>>>> Team Fortress 2:
> > >>>>>>>> - Changed cl_flipviewmodels so it can no longer be set while
> > >>>>>>>>
> > >>>> connected
> > >>>>
> > >>>>>> to a
> > >>>>>>
> > >>>>>>>> server
> > >>>>>>>> - Fixed problem with Loadout Menu "Back" button not preserving
> > >>>>>>>>
> > >> the
> > >>
> > >>>>>>>> currently equipped weapon
> > >>>>>>>> - Fixed a case where an observer could set the observed player's
> > >>>>>>>>
> > >>> view
> > >>>
> > >>>>>>>> models
> > >>>>>>>> - Fixed the Heavy's punches not matching mouse button presses
> > >>>>>>>>
> > >> when
> > >>
> > >>>> the
> > >>>>
> > >>>>>> view
> > >>>>>>
> > >>>>>>>> models are flipped
> > >>>>>>>> - Fixed Bonk! ammo count exploit after using a regeneration
> > >>>>>>>>
> > >> locker
> > >>
> > >>>>>>>> - Fixed Dead Ringer damage reduction exploit involving Spy
> > >>>>>>>>
> > >> taunting
> > >>
> > >>>>>>>> - Reverted Force-A-Nature and airblast knockback on disguised
> > >>>>>>>>
> > >>> Spies,
> > >>>
> > >>>> so
> > >>>>
> > >>>>>>>> that they can once again be knocked back
> > >>>>>>>>
> > >>>>>>>> Missed notes from previous update:
> > >>>>>>>> - The Ambassador no longer penetrates buildings
> > >>>>>>>> - Removed the movement speed penalty on The Razorback
> > >>>>>>>>
> > >>>>>>>> Jason
> > >>>>>>>>
> > >>>>>>>> _______________________________________________
> > >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>>>
> > >>>> archives,
> > >>>>
> > >>>>>>>> please visit:
> > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>>>
> > >>>>>>>>
> > >>>>>>> _______________________________________________
> > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>>
> > >>> archives,
> > >>>
> > >>>>>> please visit:
> > >>>>>>
> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>>
> > >>>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>
> > >> archives,
> > >>
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>
> > >>>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>
> > >> archives,
> > >>
> > >>>> please visit:
> > >>>>
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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