http://www.youtube.com/watch?v=qxu1BvTtH7w
my scout is the jet engine On Wed, Jul 1, 2009 at 10:35 PM, Cc2iscooL <[email protected]> wrote: > I certainly hope not, either that or he never passed high school. > > -- > Cc2iscooL > Head Admin/Owner > http://www.cc2iscool.com > > > On Wed, Jul 1, 2009 at 9:58 PM, Shane Arnold <[email protected] > >wrote: > > > ... > > > > Please tell me you haven't done grade 6 science. > > > > _______________________________________________________ > > > > Shane Arnold - [email protected] > > > > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the > > horse was lost. For want of a horse, the messenger was lost. For want of > a > > messenger, the message was not delivered. For want of an undelivered > message > > the war was lost." > > > > > > > > Joel R. wrote: > > > As a request for next update. > > > > > > Scout: > > > Doubling Jumping 2 times extinguishes fire. They are a fast class, > they > > > should be able to run fast enough to disengage the fire. > > > > > > > > > > > > On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR <[email protected]> wrote: > > > > > > > > >> I'd love to see that. > > >> > > >> -Matt > > >> > > >> On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow <[email protected]> > > wrote: > > >> > > >> > > >>> hmm that would be good > > >>> > > >>> On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove < > > >>> > > >> [email protected] > > >> > > >>>> wrote: > > >>>> > > >>>> That would 1. look really awkward, what, is he going to pull out a > new > > >>>> one out of his pocket and more importantly 2. it would suck bad for > > >>>> spies that are just about to attack when the thing respawns. > > >>>> > > >>>> But instead don't break it at all and just do a cooldown and no > > >>>> respawning, but because the battery needs to recharge, not because > it > > >>>> magically breaks and then magically pops up again. There would also > > >>>> have to be some indication for the spy, maybe a small kritzkrieg > like > > >>>> effect on the battery while it's charging the capacitors. > > >>>> > > >>>> On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<[email protected]> > > >>>> > > >>> wrote: > > >>> > > >>>>> it should have a cooldown like Jarate and then it comes back > > >>>>> > > >>>>> On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove < > > >>>>> > > >>>> [email protected]>wrote: > > >>>> > > >>>>>> No, it was a good change. Razorback was very, and may still be > > >>>>>> slightly underpowered compared to both jarate and smg. > > >>>>>> > > >>>>>> Personally I think they should remove the breaking as well because > > >>>>>> once it's broken you got nothing, no smg, no jarate. If you > > >>>>>> > > >> sacrifice > > >> > > >>>>>> your secondary weapon as sniper to become stab-proof, at least let > > >>>>>> > > >> the > > >> > > >>>>>> sniper be stab-proof until he dies, but maybe that would be too > > >>>>>> > > >> good. > > >> > > >>>>>> Still, snipers and heavies are very easy and cheap targets for > > >>>>>> backstabbing. > > >>>>>> > > >>>>>> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow< > [email protected]> > > >>>>>> > > >>>> wrote: > > >>>> > > >>>>>>> i think you should have left the speed reduction on the razorback > > >>>>>>> > > >> so > > >> > > >>>> spys > > >>>> > > >>>>>>> can catch snipers easier > > >>>>>>> bunt nice with the FAN and airblast > > >>>>>>> > > >>>>>>> On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen < > > >>>>>>> > > >>>> [email protected] > > >>>> > > >>>>>>> wrote: > > >>>>>>> > > >>>>>>> > > >>>>>>>> A required update for Team Fortress 2 is now available. Please > > >>>>>>>> > > >> use > > >> > > >>>>>>>> hldsupdatetool to receive it. The specific changes include: > > >>>>>>>> > > >>>>>>>> Linux Dedicated Server: > > >>>>>>>> - Improved connection logic to help servers that aren’t > > >>>>>>>> > > >>>> automatically > > >>>> > > >>>>>>>> reconnecting to Steam, and added extra logging to track it > > >>>>>>>> - Added extra data gathering to help us understand and improve > > >>>>>>>> > > >>> Linux > > >>> > > >>>>>>>> performance > > >>>>>>>> > > >>>>>>>> Team Fortress 2: > > >>>>>>>> - Changed cl_flipviewmodels so it can no longer be set while > > >>>>>>>> > > >>>> connected > > >>>> > > >>>>>> to a > > >>>>>> > > >>>>>>>> server > > >>>>>>>> - Fixed problem with Loadout Menu "Back" button not preserving > > >>>>>>>> > > >> the > > >> > > >>>>>>>> currently equipped weapon > > >>>>>>>> - Fixed a case where an observer could set the observed player's > > >>>>>>>> > > >>> view > > >>> > > >>>>>>>> models > > >>>>>>>> - Fixed the Heavy's punches not matching mouse button presses > > >>>>>>>> > > >> when > > >> > > >>>> the > > >>>> > > >>>>>> view > > >>>>>> > > >>>>>>>> models are flipped > > >>>>>>>> - Fixed Bonk! ammo count exploit after using a regeneration > > >>>>>>>> > > >> locker > > >> > > >>>>>>>> - Fixed Dead Ringer damage reduction exploit involving Spy > > >>>>>>>> > > >> taunting > > >> > > >>>>>>>> - Reverted Force-A-Nature and airblast knockback on disguised > > >>>>>>>> > > >>> Spies, > > >>> > > >>>> so > > >>>> > > >>>>>>>> that they can once again be knocked back > > >>>>>>>> > > >>>>>>>> Missed notes from previous update: > > >>>>>>>> - The Ambassador no longer penetrates buildings > > >>>>>>>> - Removed the movement speed penalty on The Razorback > > >>>>>>>> > > >>>>>>>> Jason > > >>>>>>>> > > >>>>>>>> _______________________________________________ > > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>>>> > > >>>> archives, > > >>>> > > >>>>>>>> please visit: > > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>>>> > > >>>>>>>> > > >>>>>>> _______________________________________________ > > >>>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>>> > > >>> archives, > > >>> > > >>>>>> please visit: > > >>>>>> > > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>>> > > >>>>>>> > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> > > >> archives, > > >> > > >>>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>> > > >>>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> > > >> archives, > > >> > > >>>> please visit: > > >>>> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

