Re: [hlds] Team Fortress 2 Update Released
http://store.steampowered.com//treasurehunt/ Check the right side of the page. On Tue, Dec 7, 2010 at 6:02 PM, Josh Bost dislexs...@dislexsick.com wrote: I'm not seeing any info about TF2 hats on the Steam Store's Great Steam Treasure Hunt page... care to elaborate? -Dislexsick :) On Wed, Dec 8, 2010 at 12:27 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: - Added the hats for The Great Steam Treasure Hunt. - Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Beta?
May I refer you to Jason's email to this list: A Team Fortress 2 Beta is now available. If you would like to run a dedicated server for it, please run hldsupdatetool and use the game name 'tf_beta'. Please visit this thread on the Steam forums for all of the details and to post any suggestions, comments or issues about the Beta. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Jason Or to the latest TF2 blog post? http://tf2.com/post.php?id=4721p=1 :) On Thu, Dec 2, 2010 at 7:36 PM, Mike Stiehm mikesti...@gmail.com wrote: Does anyone have any idea what this TF2 beta is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Engineer building exploit
http://forums.alliedmods.net/showthread.php?p=642578 Supposedly this one works, as instead of preventing the command they're using, it limits the number of sentries/exits/etc. On Sun, Oct 17, 2010 at 10:56 AM, [MP] Oh Noes! ohn...@maxpowergaming.xfactorservers.com wrote: Do you know how this exploit works? If so, please email me directly and I will do what I can to prevent it. Oh Noes! MAX POWER Gaming Community -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Sent: Sunday, October 17, 2010 1:53 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Engineer building exploit Seems as a new exploit has come up that allows you to build multiple buildings as an engineer. The plugin that prevented it last time http://forums.alliedmods.net/showthread.php?t=125548 doesn't seem to help anymore. Does anyone else have any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SkillBalance
Unfortunately, this sounds like a very inaccurate way of balance. What happens when people's stats are mucked up from idling or farming, and the have 50,000 points as medic and 500 hours as scout from sitting in an idle server? Glad to see a replacement for the default balancer though. On Thu, Oct 14, 2010 at 6:26 AM, ja...@pctoolbin.com wrote: Very interested in this, but like Shizzle asks, how often do the balances occur? We tried other mods where folks got switched like 6 times in one map...that sucks for anyone. And as someone else asked, how does this fare for Medics and those classes where K:D isn't their strong suit? Thank you for your time as well as effort with this plugin! On Thu, 14 Oct 2010 08:04:44 -0500, Shizzle Nizzle infl...@gmail.com wrote: i am interested in this but how often do these balances occur? and is there a possibility that the same person maybe balanced over and over like the other skillbased balancers? On Thu, Oct 14, 2010 at 7:35 AM, Kaspars kasp...@micro.lv wrote: Sounds sexy, will try this on my 32slot server right away... On 2010.10.14. 15:08, Tom Edwards wrote: I'm not sure that this is the best place to announce plugins, but for those written with the Valve API there doesn't seem to be anywhere else. http://steamreview.org/external/tf2/tf2_skillbalance.zip This plugin will grab the Steam TF2 stats of connecting players and rank them according to time played and accumulated points. It then keeps each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available
Upset that Valve removed the penetration from the Sydney Sleeper. (The Sydney Sleeper no longer penetrates targets.) :( Ambassador also used to have it before they removed it, and it was a skill/luck based thing. I very rarely saw a double kill/hit from it but when you did it left you feeling quite exhilarated. Now obviously that's gone :( On Wed, Oct 6, 2010 at 3:12 PM, 1nsane 1nsane...@gmail.com wrote: Once again none of my TF2 servers are showing a Master Request Restart message. However my DODS server does. On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared changes (CS:S, DoD:S, HL2:DM, and TF2) * ServerBrowser now sorts by ping by default once again. * Fixed Mac crash on launch when running Mac OSX 10.5.8. * Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov. Team Fortress 2 General Fixes * Fixed an issue that caused some old demos to crash. * The server browser now sorts by ping by default. * The Trading dialog now starts with the chat window having focus. * Fixed a bug that caused overheal to not work properly. * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. * Fixed the Heavy's hands being invisible. * Soldiers no longer maintain their rage level when changing loadout. * Alerts now sort on top of achievement status. * Prevented a bad state occurring when someone tried to trade with themselves. * Fixed a dueling related crash caused by custom scoreboard UIs. * Fixed players not being able to set their default FOV correctly. * Fixed being unable to equip customized shotguns pistols on some classes. * Improved the explanation of the item set bonus in set item descriptions. * Fixed a bug where items with particle systems would show up at the player's feet or pelvis. * Fixed the wrench number for the Golden Wrench not displaying properly. * Fixed the medal number for the Gentle Manne's Service Medal not displaying properly. * Fixed client seeing incorrect message when changing team while participating in a duel. Economy Changes * Added Remove Name and Remove Paint features. * Achievement items and store promotion items are now usable in crafting. * Gifted items are now craftable and tradable. * Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable. * Community, Self-Made, and Valve items are not tradable or usable in crafting. * Changed Not Craftable description to Not Usable in Crafting to increase clarity. Item Changes * The TF badge on the Glengarry Bonnet is no longer team colored. * Restored the missing PDA2 Slot Token. * Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable. * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance. * The Earbuds are now nameable. * Duel fixes: * Fixed Dueling badges using the wrong texture. * Fixed an issue where dueling stats did not show up on dueling badges above Bronze. * During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted. * The following hats now allow the paint to affect their color more (colors should not be washed out): * The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock * Dueling Mini-Game now drops with 5 uses. Weapon Changes * The Battalion's Backup no longer gives rage for falling damage. * The Shortstop is now affected by tf_use_fixed_weaponspreads. * The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type Boxing Gloves instead of Fists. * Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc) * Your Eternal Reward no longer disguises the Spy if they are carrying the flag. * The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit. * The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly. * The Sydney Sleeper no longer penetrates targets. * The Sydney Sleeper no longer randomly crits. * Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk. Counter-Strike: Source * Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available
So upon starting up a listen server shortly after the update, I was flooded with almost constant user connections. I've never had this before, curious as to why my server showed up as a prime target for so many people? Once people got connected on 2fort, it was a ~100ping server so I doubt it would have shown up at the top of the list unless it was only looking at my local ping of 5 and sorting based off of that? On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta beretta.clau...@gmail.com wrote: tf2 http://www.megaupload.com/?d=7FDN8ABG css http://www.megaupload.com/?d=KT3Q6H70 On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle infl...@gmail.com wrote: anyone been able to get the update that can link it? sitting here waiting 20min on 3 different servers, just retrying every 30 seconds On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Upset that Valve removed the penetration from the Sydney Sleeper. (The Sydney Sleeper no longer penetrates targets.) :( Ambassador also used to have it before they removed it, and it was a skill/luck based thing. I very rarely saw a double kill/hit from it but when you did it left you feeling quite exhilarated. Now obviously that's gone :( On Wed, Oct 6, 2010 at 3:12 PM, 1nsane 1nsane...@gmail.com wrote: Once again none of my TF2 servers are showing a Master Request Restart message. However my DODS server does. On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared changes (CS:S, DoD:S, HL2:DM, and TF2) * ServerBrowser now sorts by ping by default once again. * Fixed Mac crash on launch when running Mac OSX 10.5.8. * Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov. Team Fortress 2 General Fixes * Fixed an issue that caused some old demos to crash. * The server browser now sorts by ping by default. * The Trading dialog now starts with the chat window having focus. * Fixed a bug that caused overheal to not work properly. * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. * Fixed the Heavy's hands being invisible. * Soldiers no longer maintain their rage level when changing loadout. * Alerts now sort on top of achievement status. * Prevented a bad state occurring when someone tried to trade with themselves. * Fixed a dueling related crash caused by custom scoreboard UIs. * Fixed players not being able to set their default FOV correctly. * Fixed being unable to equip customized shotguns pistols on some classes. * Improved the explanation of the item set bonus in set item descriptions. * Fixed a bug where items with particle systems would show up at the player's feet or pelvis. * Fixed the wrench number for the Golden Wrench not displaying properly. * Fixed the medal number for the Gentle Manne's Service Medal not displaying properly. * Fixed client seeing incorrect message when changing team while participating in a duel. Economy Changes * Added Remove Name and Remove Paint features. * Achievement items and store promotion items are now usable in crafting. * Gifted items are now craftable and tradable. * Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable. * Community, Self-Made, and Valve items are not tradable or usable in crafting. * Changed Not Craftable description to Not Usable in Crafting to increase clarity. Item Changes * The TF badge on the Glengarry Bonnet is no longer team colored. * Restored the missing PDA2 Slot Token. * Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable. * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance. * The Earbuds are now nameable. * Duel fixes: * Fixed Dueling badges using the wrong texture. * Fixed an issue where dueling stats did not show up on dueling badges above Bronze. * During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted. * The following hats now allow the paint to affect their color more (colors should not be washed out): * The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock * Dueling Mini-Game now drops with 5 uses. Weapon Changes
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Stuck at school, how's trading work? Do you trade with specific people or is it I want X and willing to give up Y for it? Does it put a message in chat when you trade and what you traded with/for? On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy krazy...@gmail.com wrote: Disabled plugins, servers working now. No in game admin, reserved slots etc etc but no crashing. People are trading like krazy. On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail mike_v...@boomgaming.net wrote: I have no problems with adding or removing bots on a generic TF2 server under Windows 2008 running without any plugins or Sourcemod. However kicking bots / adding bots, or if a player joins the server which causes a bot to auto-vacate, our CSS servers will crash immediately. We are using the latest SourceMod 1.3.5 snapshot for Windows. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, September 30, 2010 1:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available can anyone else verify adding a bot will crash the server in tf2 16:10:29 tf_bot_quota 2 16:10:37 tf_bot_join_after_player 0 16:10:46 tf_bot_add server crashes. On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis mkur...@gmail.com wrote: If you have SourceMod, update to the latest snapshot if you can. Worked for me. 1.3.5-hg3040 http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip On Thu, Sep 30, 2010 at 12:44 PM, k e mfnt...@gmail.com wrote: Updated servers not allowing people to join :/ On Thu, Sep 30, 2010 at 3:09 PM, Saint K. sai...@specialattack.net wrote: Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
This is interesting... Looks like a beachball... (The Model) 24th may bring trading and ...volleyball gamemode? Heh. On Fri, Aug 20, 2010 at 10:16 PM, Lane Eckley l...@hypernia.com wrote: Looks like a small update: Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 164 to version 165 15.73% downloading /orangebox\tf\bin\server.dll 40.39% downloading /orangebox\tf\bin\server.dylib 82.83% downloading /orangebox\tf\bin\server.so 99.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain 99.88% downloading /orangebox\tf\models\props_gameplay\ball001.dx90.vtx 99.89% downloading /orangebox\tf\models\props_gameplay\ball001.mdl 99.93% downloading /orangebox\tf\models\props_gameplay\ball001.phy 99.99% downloading /orangebox\tf\models\props_gameplay\ball001.vvd 100.00% downloading /orangebox\tf\scripts\surfaceproperties_tf.txt Updating 'Team Fortress 2 Materials' from version 68 to version 69 100.00% downloading /orangebox\tf\materials\models\props_gameplay\ball001.vmt 100.00% downloading /orangebox\tf\materials\models\props_gameplay\ball001_birthday.vmt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Dedicated Server' version 57 HLDS installation up to date -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, August 21, 2010 1:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Checking bootstrapper version ... Updating Installation Command aborted Well if you say so. Doesn't seem like its actually required? Server's don't say their out of date. On Sat, Aug 21, 2010 at 1:05 AM, Emil Larsson ail...@gmail.com wrote: Has been? How did it die? ;) On Sat, Aug 21, 2010 at 7:00 AM, Alfred Reynolds alf...@valvesoftware.comwrote: A required update to the Team Fortress 2 has been. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
I'm inclined to agree with MarkP, as the crafting server is down right now.. Not that I craft very often so this could be a common occurrence. On Tue, Aug 17, 2010 at 10:08 AM, DontWannaName! ad...@topnotchclan.comwrote: A morning update is rare, sounds good! Sent from my iPhone 4 On Aug 17, 2010, at 9:59 AM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: 07/23/10 08:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.comwrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
Anyone know if they're looking into the crash that seems related to the GTX 260's? On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote: Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed weapon switch key in the 360 controller config - XP and level are stored in the Steam Cloud - Fixed duplicate rows in the Find Public Games screen - Reduced screen shake when you have high ping - Fixed dedicated server always starting in LAN mode - Fixed custom item button binds not displaying properly on HUD - Fixed full network updates causing duplicate client ragdolls to spawn - Added console commands to change game access on the fly (make_game_public and make_game_friends_only) - Fixed welding icon sometimes getting stuck above player's head - Fixed HUD elements being cut off in ultra wide resolutions - Removed cheat flag from a number of cosmetic console commands - Now firing, meleeing, or reloading while welding will break you out of the weld - Fixed spectators earning achievements - Fixed infinite ammo exploit - Fixed XP exploit On Wed, Jul 21, 2010 at 3:16 PM, Michael Krasnow mnk...@gmail.com wrote: update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Alien Swarm is now available
Another: When using an ammo kit, get down to 1 kit and then tap reload. Tada, full ammo kit! :D On Tue, Jul 20, 2010 at 10:00 PM, DarthNinja darthni...@darthninja.comwrote: Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alien swarm released
Miami? On Mon, Jul 19, 2010 at 1:58 PM, Lane Eckley l...@hypernia.com wrote: I feel bad for you guys, grabbing it at 2.0MB/s :P -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Monday, July 19, 2010 4:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] alien swarm released :'( need moar bandwidth whats your location? anything is faster than 0kb/s :P On Mon, Jul 19, 2010 at 4:52 PM, Dominic Marciano lambda1_...@hotmail.comwrote: I'm downloading.. at 150kbps...D: Date: Mon, 19 Jul 2010 16:50:28 -0400 From: mnk...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released your my new favorite person :) but... STEAM is apparently too busy to handle my request On Mon, Jul 19, 2010 at 4:40 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Was waiting for this From: kyle.l...@gmail.com Date: Mon, 19 Jul 2010 13:36:53 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released I love you. Thanks, Kyle. On Mon, Jul 19, 2010 at 1:30 PM, Claudio Beretta beretta.clau...@gmail.com wrote: since no announcement mail was made... http://store.steampowered.com/app/630/ HldsUpdateTool.exe -command update -game alienswarm -dir . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alien swarm released
250 Kb/s :s... I could play the jump-around-content-servers game some more but sometimes I just lose it and it's like blah. On Mon, Jul 19, 2010 at 2:00 PM, Michael Krasnow mnk...@gmail.com wrote: wow finally got it goin at 1mb/s! from washington DC, go capital! On Mon, Jul 19, 2010 at 4:57 PM, Michael Krasnow mnk...@gmail.com wrote: :'( need moar bandwidth whats your location? anything is faster than 0kb/s :P On Mon, Jul 19, 2010 at 4:52 PM, Dominic Marciano lambda1_...@hotmail.com wrote: I'm downloading.. at 150kbps...D: Date: Mon, 19 Jul 2010 16:50:28 -0400 From: mnk...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released your my new favorite person :) but... STEAM is apparently too busy to handle my request On Mon, Jul 19, 2010 at 4:40 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Was waiting for this From: kyle.l...@gmail.com Date: Mon, 19 Jul 2010 13:36:53 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released I love you. Thanks, Kyle. On Mon, Jul 19, 2010 at 1:30 PM, Claudio Beretta beretta.clau...@gmail.com wrote: since no announcement mail was made... http://store.steampowered.com/app/630/ HldsUpdateTool.exe -command update -game alienswarm -dir . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
That's wrong on both accounts. On Mon, Jul 12, 2010 at 8:36 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Doesn't Valve update/optimize community maps before they ship them out. I was under the impression that Valve purchases community maps and the original creator has nothing to do with them after that point. Is that not correct? On Mon, Jul 12, 2010 at 8:09 PM, Justin Shumate halflife...@gmail.com wrote: Coldfront issue should be fixed in the next patch. The creator said he had. On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle infl...@gmail.com wrote: we use to run cp_coldfront before it was a valve map.. one of our servers runs a very small rotation of about 4 maps that has coldfront in it.. it has about a 80% crash rate on cp_coldfront out of about 36 times played on that map. so yea something is definately wrong with that map :) took it out and the crashes went away. On Fri, Jul 9, 2010 at 9:46 PM, k e mfnt...@gmail.com wrote: better so far On Fri, Jul 9, 2010 at 8:16 PM, 1nsane 1nsane...@gmail.com wrote: Update out. On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! ad...@topnotchclan.com wrote: No dumps there either. Uptime is 1326. This server rotates only the 3 new payload maps, not the CP. On Fri, Jul 9, 2010 at 3:34 PM, 1nsane 1nsane...@gmail.com wrote: stats in console, what's your uptime? Is it ~1260? If not, it crashed. Also minidumps go to bin/dumps now. On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! ad...@topnotchclan.com wrote: My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
He was talking about it in chat, basically he was running about 1600 edicts... Limit's 2048. Add in players, particles, game logic and all that runtime such and he was going over the 2048 limit, thus causing crashes. On Mon, Jul 12, 2010 at 10:22 PM, Justin Shumate halflife...@gmail.comwrote: Valve just buys the maps, but they don't do anything beyond that. They can ask the creators if they would like something changed before they buy it. Youme updated hoodoo himself after testing it. You can find Icarus talking about it on tf2maps. http://forums.tf2maps.net/showpost.php?p=177386postcount=285 On Mon, Jul 12, 2010 at 11:41 PM, HL-SDK Synths syntron...@gmail.com wrote: Remove adds, buy games from another company, etc On Monday, July 12, 2010, Shizzle Nizzle infl...@gmail.com wrote: alright cool. another complaint are players on my server randomly crashing out.. quite excessively since the engie update, sometimes just connecting to the server and coming onto motd.. sometimes on round end, sometimes on mapchange. server stays up they just crash out, and its not everybody just a few select people. but from the look on the steamforums there have been atleast a hundred other people reporting these issues on their client as well in the last few days. On Mon, Jul 12, 2010 at 10:09 PM, Justin Shumate halflife...@gmail.com wrote: Coldfront issue should be fixed in the next patch. The creator said he had. On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle infl...@gmail.com wrote: we use to run cp_coldfront before it was a valve map.. one of our servers runs a very small rotation of about 4 maps that has coldfront in it.. it has about a 80% crash rate on cp_coldfront out of about 36 times played on that map. so yea something is definately wrong with that map :) took it out and the crashes went away. On Fri, Jul 9, 2010 at 9:46 PM, k e mfnt...@gmail.com wrote: better so far On Fri, Jul 9, 2010 at 8:16 PM, 1nsane 1nsane...@gmail.com wrote: Update out. On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! ad...@topnotchclan.com wrote: No dumps there either. Uptime is 1326. This server rotates only the 3 new payload maps, not the CP. On Fri, Jul 9, 2010 at 3:34 PM, 1nsane 1nsane...@gmail.com wrote: stats in console, what's your uptime? Is it ~1260? If not, it crashed. Also minidumps go to bin/dumps now. On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! ad...@topnotchclan.com wrote: My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
Having this issue. Can't auto-join on anything, servers showing 23/24 and then reporting full, etc. On Fri, Jul 9, 2010 at 12:11 PM, Andre Coelho andre.du...@gmail.com wrote: Mine was working fine yesterday André Coelho lensitives.com.br http://www.lensitives.com.br Cel. +5521 8836.7622 My profiles: [image: LinkedIn] http://www.linkedin.com/in/andrebrait [image: Flickr] http://www.flickr.com/photos/lensitives[image: Twitter]http://www.twitter.com/decomush On Fri, Jul 9, 2010 at 4:07 PM, MjrNuT mjr...@gmail.com wrote: Appears this happened again. I hope it gets re-instituted Auto join when slot immediately opens and the other option. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
Did you guys consider he could be testing something on Valve's side or the mailinglist side, and this is done on purpose? On Fri, Jul 9, 2010 at 10:46 PM, Alinay Gomez alin...@hotmail.com wrote: Look what you have done Bryn Moslow (b...@valvesoftware.com). Maybe you should tell your team to set up someone to stop spam messages? -Naso Date: Fri, 9 Jul 2010 21:48:01 -0700 From: michael.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Test Eat my ass. On Jul 9, 2010 9:25 PM, HL-SDK Synths syntron...@gmail.com wrote: I love nosteam. In fact, I still use ppatcher to unlock games. Remember when that was cool, 6 years ago? Nosteam servers are only good for cheating in. I justify it because the other users haven't paid for the game. On Jul 9, 2010 11:04 PM, Justin mysteriousjus...@gmail.com wrote: Oh, please lemme remind you ... On Fri, 2010-07-09 at 22:06 -0400, Justin wrote... ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the old busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Engine update. On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote: Tf2 was updated as well. Waiting for news on that. On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com wrote: Very good, and thank you for the effort. I have a feeling you will see some protest w.r.t. developer being marked as a cheat. I like my console output on-screen, for instance . On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I think the other flaw in this warning system besides what Voogru pointed out is the lack of accounting for SourceTV. (To my knowledge) On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador karlicio...@gmail.com wrote: What happens to the servers with real 33rd slots? :o 2010/7/2 Spencer 'voogru' MacDonald voo...@voogru.com Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [CSS] some map cause vphysics.dll crash, proof
I haven't looked at the map, nor tried it, but this sounds somewhat like the displacement crash that was introduced in OB. Mappers have yet to track down an exact cause but it's either power of 4 displacements or vertex density that causes the game to crash when you step on them. On Mon, Jun 28, 2010 at 6:52 AM, raydan rayda...@gmail.com wrote: new css update map some map can cause server crash/freeze the following map will cause vhpysics.dll crash server will freeze, but no crash dump! http://www.2shared.com/file/oXUhUfKB/crash.html start srcds join the server, then join CT, walk around the map, server will crash/freeze within 5 seconds tested in win2003, clear install, no sourcemod, no metamod, very clear! the big problem is the server freeze, it make firedaemon useless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Matt: Wouldn't they see the emails coming in/being replied to in their own inbox? (Thus tipping them off that something is up) On Mon, May 17, 2010 at 7:02 PM, Sam Horn supersammyfl...@gmail.com wrote: Subject: [hlds] (no subject) Move to trash - Sam On 18 May 2010 06:44, Olly oli...@gmail.com wrote: thank YOU for spamming my inbox... I have blocked this guy, but people _still_ feel the need to reply to them, and we all get the emails anyway. Can't you just drop it and simply NOT reply? On 17 May 2010 21:39, myself last name goes here rageph...@gmail.com wrote: you there, shut it up with your ads this is supposed to be a CLEAN inbox On Mon, May 17, 2010 at 9:24 AM, Dustin wizards turbowiz2...@hotmail.com wrote: http://www.radio-4fun.eu/home.php _ Looking for a place to manage all your online stuff? Download the new Windows Live http://download.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Or how they fixed some weapons (Flaregun, Huntsman, etc) only spawning with half the proper clip size in Arena... Right? On Fri, May 7, 2010 at 11:25 PM, Dominic Marciano lambda1_...@hotmail.com wrote: You forgot the Bit about the Parenting entities, like how you fixed that.. Right? From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 7 May 2010 16:42:01 -0700 Subject: [hlds] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed players seeing cloaked Spies when they should be fully cloaked - Updated the Homewrecker - It now damages enemy sappers on friendly buildings - Fixed items not displaying correctly while playing back a demo - Badge hire dates now display the time in GMT Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Need a new place to live? Find it on Domain.com.au http://clk.atdmt.com/NMN/go/157631292/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
There's some of us who just lurk in the chat curious as to what's going on with the servers, but don't actually run one... On Wed, May 5, 2010 at 3:51 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Maybe something like if you want to join, you have to specify your server IP and the email being used on the list in sv_contact On 5/5/2010 4:42 PM, Cc2iscooL wrote: Not sure if invite only would be a good idea. What about a new server host who's not affiliated with any other groups and may need help? If it were invite they'd have to know someone to get on. On Wed, May 5, 2010 at 3:36 PM, John Barrettshamb...@oldunreal.com wrote: One of the Unreal mailing lists years ago was made invite-only to keep the amount of useless/troll posts down. It might be a good idea to lock the current list of subscribers, keeping to invite only, and remove the subscription of anyone spamming/trolling etc.. ~ John On 05/05/2010 17:57, Saint K. wrote: VALVe suggested to close this mailing list a while back. I've been on this list many many years, and it always has been a great resource. Lately it just became another trashplace for the same scum I ban on my servers for behaving like under aged kids. For over 8 years we managed to keep this list clean of trashtalk and childish behavior. From what it looks like this list cannot be cleaned out anymore. Remove the trolls and they'll just return with different accounts. I know I could resign from this list and be done with it, but I won't, because I won't have a decent alternative. Perhaps by closing this list and moving this to the official forums we can have some more moderation and cleaner, useful topics for people to help one and other. You people ought to be ashamed of yourselves. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yep, crashing on every server I connect to. (As a client obviously) On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote: So you got everything serverwide working, but it seems like anyone Jo has updated the client will crash when they try to connect. Sent from my iPod On Apr 30, 2010, at 10:04 PM, Noel phre...@gmail.com wrote: My Windows servers are both up and running and joinable now. Updates seemed to take a minute or so longer than usual, but no problems with MM/SM running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
As far as I know, everyone did. They are looking into it right now. On Thu, Apr 29, 2010 at 8:06 PM, mfan michael.fan...@gmail.com wrote: I wish the soldier badges worked. Got weekend warrior, playing since beta. Tom Grant wrote: Wish the engy exploit was saved as a cheat. Had a lot of fun with that (on a LAN!!). On Thu, Apr 29, 2010 at 10:59 PM, Shizzle Nizzle infl...@gmail.com wrote: ya servers are crashing. disabled soucemod. seemed to stop the crashing for now. On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon bluebriansi...@gmail.com wrote: Try testing your updates first, Valve. You've screwed up far too many times. You've even made it so the server doesn't even start! On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong nathan.ran...@gmail.com wrote: Thank you :) On 30 April 2010 03:46, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added new items to commemorate our 119th (or so) update. - Fixed several issues with the Source SDK - Scout's Retire the Runner achievement updated to be: - Kill a Scout while they are under the effect of Crit-a-Cola. - Added a 20% damage bonus to The Backburner - Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction - Fixed the teleporter exit using the wrong particle effect - Fixed HUD damage indicators not appearing - Fixed Teleporters not reverting to level 1 when their other side is destroyed - Fixed receiving damage not causing view-kicks on players - Fixed Engineers Spies being able to circumvent build restrictions - Fixed Server Browser not saving filter settings properly - Fixed a client crash in the targetID on clients running custom HUDs Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
The same way taking the entire 225 person company to Hawaii is profitable. :P On Tue, Mar 30, 2010 at 6:44 PM, Steven Crothers steven.croth...@gmail.comwrote: I'm sure Valve will fix it immediately... once you show them how fixing the HLDS is profitable and worth the man-hours at $50-$60/man-hour. $0.02 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Tuesday, March 30, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. doesn't VAC check the memory? but +1 to the option for server admins, but somehow someone would find a way to change that or spoof it, idk, its weird On Tue, Mar 30, 2010 at 9:26 PM, Keeper hl2li...@afksoftware.com wrote: Once code is loaded into memory, it's open game. It doesn't matter what the server/client relationship is. If I have a binary/application that hunts for that code in memory, then I can change any value I want. I have written some code in my plugin that locks down certain values that I know people are using to alter game play, but to figure out all of the holes people are trying to exploit would be fruitless. Then you have 5 different games ( well L4D and L4D2 are pretty close so maybe 4 ), there's no way to handle that reasonably. If VALVe gave the server operators the choice to keep clients that have plugins running, that would cut some of them out. But even as COD6 has proved, you definitely don't need a client side plugin to cheat. Keeper -Original Message- From: Arg! [mailto:chillic...@gmail.com] Sent: Tuesday, March 30, 2010 8:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Im certainly no expert on how the libraries are being used here, but shouldnt the code explicitly state that certain cvars are to only come from the replicated source, eg the game server? Sure there might be ways around this with injection as mentioned but shouldnt the listen server (to cover the lan side) be using a seperate copy of the engine binaries which are affected here so when plugins are run in that context, they do not override the cvars being replicated from the actual gameserver the client is connected to? I was under the impression this problem existed because the client was sharing binaries with another server running on the local machine, so seperating the binaries being used would fix this surely. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Proposal
They do run TF2 and L4D servers as far as I know. On Mon, Mar 29, 2010 at 8:57 PM, Carl aidsf...@gmail.com wrote: I have noticed that a lot of server admins here are somewhat displeased with Valve's lax approach to some of the more recent server exploits. While this may be hogwash, I think it might be due to Valve not being able to replicate the the bugs. I also have noticed that debugging srcds is not very fruitful for us since we don't have a special debug version of srcds. Thus, I propose that Valve starts a few honeypot servers, that get regular traffic. These honeypot servers would allow Valve to run the special debug version of srcds so that when crashes and other exploits occur, they have all the information they need to properly investigate the bug. I realize this is easier said than done, but it would allow for Valve to see that said bugs DO in fact exist. Just an Idea ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Orangebox (mods) engine update
Dinosaur sounds... That's what the new sound files are named. On Mon, Mar 1, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.comwrote: It's a Portal update. Check to see what new files there are, maybe a drop about Portal 2 or something. On Mon, 2010-03-01 at 18:08 -0500, Michael Krasnow wrote: yea i can't find anything on it, all i can find is this on portal: http://store.steampowered.com/news/3533/ little offtopic but from the portal update: Changed radio transmission frequency to comply with federal and state spectrum management regulations wtf? radio? On Mon, Mar 1, 2010 at 6:00 PM, Nicholas Hastings nshasti...@gmail.com wrote: It's been about 15 minutes with no news posted to the list for it, so for those who don't know, there was an engine update for OB mods (aoc, zps, pvkii, etc.) released about 15 minutes ago. No clue if it's required or not since there's no news posted anywhere. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)
Just when I need an answer :P Well thanks for the heads up anyways. Will this effect all of the mailing lists? (HLDS, HLCoders, etc) On Thu, Feb 25, 2010 at 1:32 PM, Alec Sanger eclyp...@hotmail.com wrote: Thanks for the heads up! Thank you, Alec Sanger From: b...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlcod...@list.valvesoftware.com; steamwo...@list.valvesoftware.com Date: Thu, 25 Feb 2010 13:18:40 -0800 Subject: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish) Hello everyone, The Valve mailing list server is going to be down for about a day while we move it over to a new facility. This will be happening today, Thursday Feb. 25, around 3:30PM US Pacific time. The exact duration of the outage is not certain but we're shooting for sometime Friday evening. See you all on the other side! -Bryn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/201469229/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Why in the world would you do that? It's a very valid tactic and one that takes some skill to use well. On Tue, Feb 23, 2010 at 2:40 PM, Michael Krasnow mnk...@gmail.com wrote: wasn't deflecting flares deliberately removed? On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName! ad...@topnotchclan.com wrote: No more delisting to get your servers full, I hope they empty and die. On Tue, Feb 23, 2010 at 2:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Are they lump files? (lmp) On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote: Should we not see a full updated .bsp for the maps? I only have about 5 files in my update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
Isn't there also an issue in SM with clients running SM and overriding server variables? On Mon, Feb 22, 2010 at 11:26 AM, Michael Krasnow mnk...@gmail.com wrote: what matt said is correct there is a vulnerability that allows rcon access. and kyle what do you mean? Mike On Mon, Feb 22, 2010 at 2:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: The problem with Mani, as I've been told, is the security issues. ~Matt On Mon, Feb 22, 2010 at 12:50 PM, Kyle Sanderson kyle.l...@gmail.com wrote: My only issue with SourceMod is the fact that the menu's don't exactly fit to the number of options (There can be tons of white space which makes the mod look not that professional in my opinion. Besides that, ditch Mani entirely (His site is back up now). Kyle. On Mon, Feb 22, 2010 at 5:24 AM, Keeper hl2li...@afksoftware.com wrote: XFactorServers was doing some website moving. We are back up and running. As far as noobish, well to each their own. Mani did a great job for a long time keeping his plugin going with little or no contributions. SourceMod has a great team of developers behind them, so of course their stuff is of course up to date and more diverse. We now have a team in place and are moving forward on the next MAP. Will it be better than some options of SourceMod? Dunno. But it will give people a choice, and in the end that's best IMO. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients timing out
I didn't have to register but whatever: Copy/Paste for you, I haven't read it. Some of you may have had the error *Error Verifying STEAM Ticket* when trying to join a CS: Source or TF2 server. Others are getting*Client Timed Out: Disconnected*If you have, you know how frustrating it can be. The problem you're having is not related to the game server or your software. This is a STEAM client issue related to a STEAM server connectivity problem. More than likely the main STEAM server you connected to when your STEAM client first logged on has gone down, is updating or is extremely busy. This often occurs when STEAM Releases Game updates. Basically the game server is saying that it can't confirm you're a legitimate CS: Source licensee because it can't talk to the STEAM authentication server consistently. There are two things you can do that will likely to fix it. OPTION 1: The first is try logging off and then back into STEAM (this is not the same as restarting STEAM) To logout and back in to STEAM, do the following: 1. Make sure you remember you're password. (Your username should be saved in the login screen after you logoff) 2. Right-click on the STEAM icon on the lower right corner of your screen and select Games 3. Select File 4. Select Change user 5. A message will come up saying this will log you out of STEAM. 6. Click Ok 7. Re-enter your username and password. 8. Log in. This will disconnect you from the STEAM Authentication server that won't validate your STEAM tickets and then log you into a new validation server. It usually works the first time, but if not, log out and back in using the above process and see if it will let you back in. Often times just waiting a few minutes will allow the STEAM authentication server to catch up and it will start working again without you doing anything at all. If this doesn't work, the next way will. OPTION 2: Delete and automatically re-create the ClientRegistry.blob To delete and automatically re-create the ClientRegistry.blob file, do the following 1. Close STEAM down. 2. Navigate to the following folder: - On Windows XP: c:\program files\steam - On Windows Vista and Windows 7: c:\program files(x86)\steam 3. Delete the ClientRegistry.blob file from the above folder and close the explorer 4. Restart STEAM. This will cause STEAM to check for an update and automatically create a new ClientRegistry.blob file. 5. Go play your game. Good luck! Mav On Wed, Feb 17, 2010 at 7:56 PM, Allan Button abut...@netaccess.ca wrote: Can you just post the content. I am not signing up for that site. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Wednesday, February 17, 2010 10:55 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Clients timing out Hello Guys, Try this. http://www.boomgaming.net/smf/index.php/topic,753.msg3461.html#msg3461 It fixed my timeout problem. Hope it helps at least some of you Regards, Mike Vail www.boomgaming.net -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, February 17, 2010 6:57 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Clients timing out It's a timeout to Steam/VAC servers, not the local server although they have the same disconnect message. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Wednesday, February 17, 2010 6:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients timing out yea i was hosting a local server at one point (same machine) and i timed out... how the hell can i time out!!! iv seen it say stuff like no steam logon, connection closing, etc On Wed, Feb 17, 2010 at 9:22 PM, Tom Grant aksu...@gmail.com wrote: Well this would explain why my shitty idle server is empty for the first time in a while... On Wed, Feb 17, 2010 at 9:16 PM, DontWannaName! ad...@topnotchclan.com wrote: Its 6pm, perhaps an update tomorrow but usually its just valve messing with the steam back end. On Wed, Feb 17, 2010 at 6:12 PM, Alexander Baade alx.ba...@gmail.com wrote: I wonder if an update is coming? This has started happening to me yesterday as well. At first I thought it might be my internet connection. On Wed, Feb 17, 2010 at 5:47 PM, Tony Paloma drunkenf...@hotmail.com wrote: Noticing lots of players getting disconnected with Client timed out. Doesn't seem to affect all players, but is affecting a large set of them. Also found this thread on SPUF: http://forums.steampowered.com/forums/showthread.php?t=1150385 Known issue? Workaround?
Re: [hlds] (no subject)
I forget. Sent via Twitter via the ISS. On Sat, Feb 6, 2010 at 11:10 PM, Connor the Vampire radioactivepotato...@live.com wrote: me. interesting, no? -- From: Mike Stiehm mikesti...@gmail.com Sent: Sunday, February 07, 2010 12:08 AM To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) How many people have been on this list for less then 6 months? Sent from a septic tank -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Sunday, February 07, 2010 12:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] (no subject) Oooh, Famicom Modem? Impressive. On 07/02/2010 06:23, Kyle Sanderson wrote: Hmm... Sent from my NES On Sat, Feb 6, 2010 at 2:31 PM, adam spurginadam.spur...@gmail.com wrote: i've been butt-dialed http://www.urbandictionary.com/define.php?term=butt+dialbefore, this may be the first time i've been butt-emailed though. On Sat, Feb 6, 2010 at 9:13 AM, Mike Stiehmmikesti...@gmail.com wrote: yawn... (waits for msleeper to step in) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Saturday, February 06, 2010 10:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) I think your right, i retract my previous statement. Date: Sat, 6 Feb 2010 08:50:48 -0800 From: tgnwe...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) no i feel as though we all need to sit down and discuss this some more Dominic Marciano wrote: Moving on. Date: Sat, 6 Feb 2010 22:07:34 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) Saxton Hale's first attempt at using email. From an iPhone of all things. I'm impressed. On 6/02/2010 9:25 PM, Chris Murphy wrote: Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Shopping Trolley Mechanic If It Exists, You'll Find it on SEEK http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4842 (20100206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4842 (20100206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Time for a new car? Sell your old one fast! http://clk.atdmt.com/NMN/go/157637060/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4842 (20100206) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] Team Fortress 2 Update Available
That is what Korn was complaining about Jeff. On Wed, Jan 27, 2010 at 5:17 PM, Jeff Sugar jeffsu...@gmail.com wrote: I think they mean they fixed others being able to destroy them before being stuck. you can still detonate them before hitting something, as far as i know On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila kornhol...@gmail.com wrote: Fixed stickies being destructible before they're stuck to something. :( On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Loadout.
Zover Mirklo / izvrash...@inbox.lv He's on TPB distributing the torrents... Least the username matches his email and it's also TF2 so I gurantee it's the game guy. On Wed, Jan 13, 2010 at 3:33 PM, Marc Wustrack muffe...@googlemail.comwrote: Whose servers are nosteam? o.o 2010/1/14 Mike Stiehm mikesti...@gmail.com spend the $10 and buy the game you jackass! DontWannaName! ad...@topnotchclan.com wrote: PWNT :P No steam no support... On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Your servers are NOSTEAM anyway so why would you want to connect to Steam? - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo Sent: Wednesday, January 13, 2010 4:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] No Loadout. Yeah auto-reconnection to loadout servers is broken since soldier/demoman update. It looks like this in connection logs: StartAutoReconnect() will start in 3 seconds Connect() starting connection (eNetQOSLevelMedium, 68.142.91.34:27017, UDP) ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP) StartAutoReconnect() will start in 4 seconds Connect() starting connection (eNetQOSLevelMedium, 68.142.91.34:27017, UDP) ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP) StartAutoReconnect() will start in 4 seconds Connect() starting connection (eNetQOSLevelMedium, 68.142.91.34:27017, UDP) ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP) StartAutoReconnect() will start in 3 seconds Connect() starting connection (eNetQOSLevelMedium, 68.142.91.34:27017, UDP) ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP) StartAutoReconnect() will start in 5 seconds Connect() starting connection (eNetQOSLevelMedium, 68.142.91.34:27017, TCP) Quoting ics : No no, this issue is Valve's doing right now. Last night (or day where ever you live) there was maintenance at Steam. Since then, our servers have losing connection to Steam by every hour and we have restarted them multiple times to fix this issue. They do not connect back to Steam at any point. Everything else (vac, steam master servers connect etc) works fine but unlockables are missing. -ics Marc Wustrack kirjoitti: Its seems like its working for now without this joinclass plugin. But my server still loses his connection after a few hours and doesn't reconnect on it self, always have to restart the whole server :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:i...@ics-base.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Loadout.
I don't know how to help you, but I'm curious as to your decisions on the two plugins. 1: Is that so you can show how sad of a state the drop system is based on how few hats it gives? :P 2: Why put them in a team? Nothing frustrates players more than afk people on the team, because it prevents the game from doing auto-balance right. On Tue, Jan 12, 2010 at 3:00 PM, Marc Wustrack muffe...@googlemail.comwrote: Sourcemod with standard plugins and 2 extra plugins. 1. Writes every item drop in a textfile 2. Joines the Player into random team so nobody stays spectator. Thats all. 2010/1/12 Kyle Sanderson kyle.l...@gmail.com Interesting, is your server running any sort of fake players plugin or anything that the TF2 developers would consider... cheating? Kyle On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack muffe...@googlemail.com wrote: Different IP doesnt help too. iptables isn't installed. 2010/1/12 Kahos kahos...@gmail.com On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com wrote: I'll try to assign the server to a different IP. If its a network issue it is probably not my fault cuz i havent changed anything and i don't use iptables. The box is running debian. 2010/1/12 Allan Button abut...@netaccess.ca Do you have any firewall? If this is Linux, what is the output of Iptables -L ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy C grossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost dislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was curious, so I done a quick google search and sure enough there was a single plugin with something like 3 replies on the alliedmods forums. I don't really understand - Clearly this was not a completely widespread issue, and calling the server owners malicious is a little bit wrong I think. Personally, I wouldn't mind a server with a few bots as hosting a server locally, even with a fairly beefy CPU (Core2 Q9550) my game grinds to a screeching halt with 15 bots (9fps ftw). Anyway, since this is a controversial topic I realize this is not going to change, as it is for 'the better of the community' but really, I still think people are going to find a way around; I also think Valve would have been better off spending their time fixing a *real* problem, such as fake client counts - after all bots still contribute to the game. (For the record I don't even host a TF2 server [I used to help run one, now I have a L4D2 server], so my points are not coming from a bias pov) Cheers, Josh Bost On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds