There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted.
On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald < [email protected]> wrote: > The issue with the fake "bot" pings would probably have become more of an > issue now that bots are becoming more available. Malicious server operators > could disguise the valve tf2 bots as real players. > > Combine that with fake players in queries and you have one more problem to > deal with. > > I've seen some of these servers actually disable the status command so you > can't see their "BOT" steamids as well. > > With the creation of blacklists hopefully some people come up with a decent > blacklist. I would have liked to see the blacklist option be able to import > IP's from a website (even if it's just a txt file on the website) like > PeerGuardian, perhaps it can be in a future update. > > > -voogru > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Dislexsick > Sent: Wednesday, January 06, 2010 6:44 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > The update states it is people changing the word BOT in the ping column on > the scoreboard... > > This does not address fake player counts, a far more widespread and > malicious tactic imo. > > Cheers, > > Joshua Bost > > -----Original Message----- > From: Andy C <[email protected]> > Sent: Thursday, 7 January 2010 09:37 > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > > The bot issue you are refering to has to do with server admins running > "fake > clients" plugins. These report more players in the server than there > actually is. Apparently Valve has come up with bots that actually play the > game, just like in L4D/L4D2. > > On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost <[email protected]> > wrote: > > > "Tuned scoreboard logic to guard against malicious server operators > > spoofing > > bot pings to hide the "BOT" tag." > > > > As a follower of the SPUF I have seen threads about servers with bots > with > > simulated pings, one just yesterday, in-fact. After reading this, > > the consensus seemed to be that although some people felt 'ripped off' it > > made a better experience for a few people. After reading about it I was > > curious, so I done a quick google search and sure enough there was a > single > > plugin with something like 3 replies on the alliedmods forums. > > > > I don't really understand - Clearly this was not a completely widespread > > issue, and calling the server owners malicious is a little bit wrong I > > think. Personally, I wouldn't mind a server with a few bots as hosting a > > server locally, even with a fairly beefy CPU (Core2 Q9550) my game > grinds > > to a screeching halt with 15 bots (9fps ftw). > > > > Anyway, since this is a controversial topic I realize this is not going > to > > change, as it is for 'the better of the community' but really, I still > > think > > people are going to find a way around; I also think Valve would have been > > better off spending their time fixing a *real* problem, such as fake > client > > counts - after all bots still contribute to the game. > > (For the record I don't even host a TF2 server [I used to help run one, > now > > I have a L4D2 server], so my points are not coming from a bias pov) > > > > Cheers, > > > > Josh Bost > > > > On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen <[email protected] > > >wrote: > > > > > A required update for Team Fortress 2 is now available. Please run > > > hldsupdatetool to receive the update. The specific change include: > > > > > > Server Browser (for TF2 and DoD:S) > > > - Added a client-side server blacklist: > > > - Supports blacklisting of specific servers, all servers on an IP, > > and > > > all servers on a class C range. > > > - Saves the server list to a file, and has an Import button to > allow > > > easy sharing (cfg\server_blacklist.txt) > > > > > > Balance changes: > > > - Reduced the health penalty on The Sandman. > > > - The Force-A-Nature knockback on target now: > > > - Only applies to hits that deal more than 30 damage and are in > > close > > > range. > > > - Factors in the firer's angle of attack when determining the > > > knockback direction. > > > - Has less of an effect on grounded targets. > > > - The Dead Ringer now: > > > - Reduces cloak to 40% when uncloaking early. > > > - Has a 35% cap on the amount of cloak it can gain from an ammo > > pack. > > > - Has a quieter de-cloak sound. > > > > > > Changes / Fixes: > > > - Fixed a performance & stability issue with AMD processors. > > > - Improved the stability of the game server -> item backend connection > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

