Re: [hlds] Delist
I thought there was an echo on the server log warning if the server is delisted? On Sun, May 16, 2010 at 11:29 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: No, a better way is to give a special tag to your server, then look for that tag. A delist should only happen if you are doing something really bad. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N Sent: Sunday, May 16, 2010 4:46 AM To: hlds@list.valvesoftware.com Subject: [hlds] Delist How do you know if your server has been de-listed from the master list? _ MSN Dating: Find someone special. Start now. http://go.microsoft.com/?linkid=9729707 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
The system requirements for OrangeBox are MUCH higher then the old CSS. All the script kiddies and their P2 boxes are going to start yelling and screaming that they can't play their game... On Tue, May 11, 2010 at 2:42 PM, Dominic Marciano lambda1_...@hotmail.com wrote: Dear god no.. (i expect 50+ emails when i wake up in the morning) From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Tue, 11 May 2010 15:35:43 -0400 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA nh let's leave it up to the imagination... Hats, community weapons, taunts... Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ View photos of singles in your area! Looking for a hot date? http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Am I the only person who thinks this is a BAD idea? Every person and their mother is going to start complaining about changes... ~ M4tt On Tue, May 11, 2010 at 2:29 PM, Roman Hatsiev otst...@gmail.com wrote: Any way to see the list of many source engine updates? On Tue, May 11, 2010 at 11:11 PM, Eric Smith er...@valvesoftware.comwrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.com http://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Orange Box versions of Mani/SM? On Tue, May 11, 2010 at 3:33 PM, Keeper hl2li...@afksoftware.com wrote: Yup, just fired it up with Mani both SourceMM version and VSP. All is working there :) -Original Message- From: Dog [mailto:gecla...@gmail.com] Sent: Tuesday, May 11, 2010 4:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA We have one up! Running MM:S too! --Dog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Robert, you have to use the Orange Box version as documented above. On Tue, May 11, 2010 at 6:07 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I tried loading MMS/SM MMS 1.8.1 loaded fine SM 1.3.2 crashed (not to surprising) From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tue, May 11, 2010 5:42:41 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Can be changed with sourcemod too. On Tue, May 11, 2010 at 6:41 PM, 1nsane 1nsane...@gmail.com wrote: It still is 10 Unprotected 'sv_accelerate' Old Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_NOTIFY|FCVAR_REPLICATED New Flags: FCVAR_GAMEDLL|FCVAR_REPLICATED 18:40:28 sv_accelerate 18:40:28 sv_accelerate = 10 game replicated On Tue, May 11, 2010 at 6:08 PM, ics i...@ics-base.net wrote: Didden or removed. I ment the same thing. Cannot be adjusted so everyone has now faster speed propably due to reason which i just mentioned. There was a thing with this previously in counter-strike source ages ago with some update to the game where the sv_accelerate was defaulted to 10 instead of 5 which is the one that the players have gotten used to. -ics 12.5.2010 0:47, 1nsane kirjoitti: Not removed, hidden. On Tue, May 11, 2010 at 5:42 PM, icsi...@ics-base.net wrote: Guessed wrong, both commands are removed and cannot be adjusted. -ics 12.5.2010 0:22, ics kirjoitti: I'm guessing that is due to sv_accelerate being set to 10, as most servers Counter-Strike Source servers currently have it it being set to sv_accelerate 5. Default is 10 in console if you look it up but in Skill1.cfg which is located in cfg folder, it is being set to 5 automatically. I'm guessing Skill1.cfg is now removed and the 10 has become default. So you go now faster than before. -ics 12.5.2010 0:13, Derek Denholm kirjoitti: Don't worry you are not missing much. The css models all seem to be gliding across water with a surf board. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev Sent: May-11-10 5:11 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA And now it says Thanks for your interest. We've filled the available slots. What is the point of releasing beta which is available only for a couple hours? I'm still downloading a server but it is useless now since there are quite a few players in our community who managed to grab the client - it is late night here... On Tue, May 11, 2010 at 11:11 PM, Eric Smither...@valvesoftware.com wrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.com http://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
I just don't understand who thought updating was a good idea. CSS players don't want fixes or changes. They want the same old thing. I don't even play CSS and I knew it was a BAD idea. On Tue, May 11, 2010 at 10:54 PM, Willy Cordeiro willy123...@gmail.com wrote: God the amount of bitching in this is ridiculous. Valve is updating the game, completely free of charge and people feel like they're doing something wrong to them. SM/MM:S breaking isn't anything those teams are very fast and usually have a patch within hours of any updates that break them. -Wellington Willy Cordeiro On Tue, May 11, 2010 at 7:19 PM, raydan rayda...@gmail.com wrote: i don't think valve will listen any players suggestions. They release the beta just want to fix bug(like crash, they don't want crash at clan matching). Add new features? they won't do that, like they just removed bhopping ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
There will be no Iron Man 3. Rather, Valve will release Episode 3. At least that was the plan. Valve will then skip 3 and 4 and release Half-Life 5 following closing by Iron Man 6. P.S. Gabe is Iron Man. On Tue, May 4, 2010 at 10:53 AM, Saber 0sab...@gmail.com wrote: What about the first compared to the fourth? 2010/5/4 Yatin Vadhia ya...@yatin.co.uk 43 On 4 May 2010 15:50, Allan Button abut...@netaccess.ca wrote: Iron man 4 is so good the decided to skip 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Derek Denholm Sent: Tuesday, May 04, 2010 10:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Please They decided to go from Iron Man 2 to 4 and skipping 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: May-04-10 12:19 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Where's Iron Man 3? From: gamerzwo...@gmail.com Date: Mon, 3 May 2010 22:37:02 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Brian, it takes a lot of testers to test L4D3. On Mon, May 3, 2010 at 10:24 PM, Saber 0sab...@gmail.com wrote: Nope.avi 2010/5/3 Radu Suciu radusu...@gmail.com Anyone see Iron Man 2 yet? On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote: Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
I know that some dorm housing in Chicago sometimes shows up as Canada depending the the GeoIP system used. On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! ad...@topnotchclan.com wrote: Can you by chance post here when you are finished so we know when to restart our servers, perhaps a TF2/OB update should come out to force almost everyone to restart. :D On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch z...@valvesoftware.com wrote: On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fake servers
CSS will never and should never be moved over to OB. Enough of us remember the bitching when DODS moved over. The changes that OB makes will greatly upset CSS players who WANT the same old thing. On Sun, Apr 11, 2010 at 7:58 PM, DontWannaName! ad...@topnotchclan.com wrote: Counter strike is not part of the OB engine and therefore does not have the 'fixes'/'preventions' that TF2 and DODS have. Until CS is updated to OB, if it ever is, servers can continue to redirect and use fake players. On Sun, Apr 11, 2010 at 5:43 PM, Drogen Viech drogenvi...@googlemail.comwrote: Is there nothing we can do about them? How do they even still redirect people without popping up any questions? If i'm not mistaken i saw the server info window popping up once i connected to one of them. Removing the 'connect' command by doing 'alias connect' prevented the server from redirecting me. Seriously, look at this, they even have fake players and player counts still working: http://www.game-monitor.com/cstrike2_GameServer/87.117.217.129:27050/_C_S_S__K__-__O__-__M__-__B__-__A__-__T.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Eventscripts - Creating Windows Account
I posted this up on SRCDS.com as well: http://forums.srcds.com/viewtopic/13843 Thanks for the heads up. ~ Matt On Tue, Mar 2, 2010 at 1:39 PM, Lane Eckley l...@hypernia.com wrote: Hi Guys, I wanted to shoot out an email to everyone in regards to an exploit we have come across today for those who are running Eventscripts windows based servers. Apparently a user is able to upload corelib.pyc to the game server without using the common FTP/Control panel and via the game server itself. In turn, using eventscripts he is able to execute his script, create an administrator with full remote desktop access and finally remove all his files once his account is created. Our security caught it before it was able to cause us any issues, however this may be an issue for people who have lesser amount of security in place and especially if you do not have a anti-virus/firewall running on the machine. We have also found there is multiple variations of this file, so you may want to be sure you do a full look at your machines. With that being said, the files are coming from a free web hosting account over at t35.com - So if your machines have seen any connections in/out bound to that host in the past 48 hours, I would highly suggest you check your machines. Now on to the hosts on this list, we also found this in his scripts: C:\Games\rzr00\GameServers\TC55505872742137586643251\cstrike\addons\eventscr ipts\wcs\WCSusers\es_wcsusers_db.txt So he was testing this somewhere else, someone else who is running TCAdmin - If this is yours, I would start checking your boxes. Attached is a decrypted copy of the corelib.pyc. Joys, -Lane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam and Valve sites down?
Ya, it's back up now... it was for the past 10 min, however. On Tue, Mar 2, 2010 at 2:34 PM, Cc2iscooL cc2isc...@gmail.com wrote: It's just you. http://www.steampowered.com is up. Via downforeveryoneorjustme.com. Works OK here. On Tue, Mar 2, 2010 at 2:30 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: steampowered.com and valvesoftware.com seems to be down: http://downforeveryoneorjustme.com/www.steampowered.com http://downforeveryoneorjustme.com/www.valvesoftware.com Any word from Valve? I'll be posting up on SRCDS.com in the news area if I find anything. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
The problem with Mani, as I've been told, is the security issues. ~Matt On Mon, Feb 22, 2010 at 12:50 PM, Kyle Sanderson kyle.l...@gmail.com wrote: My only issue with SourceMod is the fact that the menu's don't exactly fit to the number of options (There can be tons of white space which makes the mod look not that professional in my opinion. Besides that, ditch Mani entirely (His site is back up now). Kyle. On Mon, Feb 22, 2010 at 5:24 AM, Keeper hl2li...@afksoftware.com wrote: XFactorServers was doing some website moving. We are back up and running. As far as noobish, well to each their own. Mani did a great job for a long time keeping his plugin going with little or no contributions. SourceMod has a great team of developers behind them, so of course their stuff is of course up to date and more diverse. We now have a team in place and are moving forward on the next MAP. Will it be better than some options of SourceMod? Dunno. But it will give people a choice, and in the end that's best IMO. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
1) Mani is a BAD IDEA. 2) VPS is a VERY BAD IDEA. Srcds doesn't run well on virtual servers, from what I've read. ~ Matt srcds.com On Sun, Feb 21, 2010 at 8:15 PM, DontWannaName! ad...@topnotchclan.com wrote: You can download it from SteamFriends http://www.steamfriends.com/forums/index.php?autocom=downloadsshowfile=12 On Sun, Feb 21, 2010 at 6:12 PM, Cc2iscooL cc2isc...@gmail.com wrote: Noobish? Sourcemod has virtually the same look-alike menus, and with plugins you can do the exact same thing (plus a ton more) than mani, plus...when an update comes out you don't have to wait for someone to update the binaries. :) On Sun, Feb 21, 2010 at 8:05 PM, Jake Eisenman ad...@oneskylitnight.org wrote: TBH, my admins are too noobish to move to Sourcemod. Too used to it I guess :/ I've been trying to work around with the supers so we can setup sourcebans. Plus one of my coders made some modifications to funmenu. Hopefully we can dump it (mani) on the plain server, but Hosties uses some parts of mani to do it's work. Until i can code around that, it has to be there. Kornelijus Survila wrote: Yeah, why would you even use Mani? On Sun, Feb 21, 2010 at 7:47 PM, Jeff Sugar jeffsu...@gmail.com wrote: Better response: Why would you possibly use Mani? :/ On Sun, Feb 21, 2010 at 5:21 PM, Ryan Katkov ryan.kat...@gmail.com wrote: http://downforeveryoneorjustme.com/ On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Seems Mani's site is down or with DNS problems. Tried GoogleDNS, OpenDNS and Anonymouse with either a timeout, redirect to ask.com, or it can't find the IP address Can someone post the IP or confirm the site is down? I just got a new VPS for my clan and now we can't even put Mani on it, lol. Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
Ook, That's a lot of whining about whining, if you ask me. ~ Matt On Tue, Feb 16, 2010 at 12:35 PM, Ook ooksser...@zootal.com wrote: I know this will make some of you as happy as can be This list has unfortunately ceased to serve the valuable service that it once did. All the whine whine last night about a simple question related to a server and its community did bring in a few helpful responses, but mostly whine whine wtf omg whine whine. So, after nine years on this list, the time has come for me to leave. Good bye to the few helpful people left here, it's been a real blast. The rest of you can go to hell. I leave the thwack stick in the hands of whoever wants it. It doesn't seem to work well anymore, but it might still have some entertainment value. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] couldn't allocate any server IP port when specifying my public IP address
It's -ip not +ip. Have you forwarded your ports? You can only set the IP to an IP the computer actually has (in this case only your Local IP). On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote: You can't bind NAT machines to public IPs. You need to forward Steam and srcds ports on your router. +ip is for users with multiple IP addresses available and want to host numerous instances of SRCDS, all on different IPs. On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote: Help! I'm trying to run a dedicated TF2 server from my home server. It's a dedicated server, hosting my domains and my weather station. The only difference between this machine and a for-pay host is that it's sittin ghere in my house, behind my router, just like the rest of my computers. I have the TF2 server set to run off of port 27016, and I have that port and 27020 both being forwarded to the server's IP using TCP and UDP. When I run srcds without the +ip option, the server starts up fine but it isn't visible on the server list (I have a buddy check for it from his house). When I run srcds with the +ip option, specifying my external IP address, I get the couldn't allocate any server IP port error message and the server won't start. What am I missing? Rich Allen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] couldn't allocate any server IP port when specifying my public IP address
That's not true. The master server recognizes the external IP, even if the server is bound to a local IP. As long as nothing is blocking the heart beat, the server should show up. ~ Matt srcds.com On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote: I think the real problem here is lack of the server showing up in the server list. Because the server binds to a non-routeable IP like 192.168.1.100, when it tells the master server it's IP the master server goes non-routeable, ignore. Has anyone on the list come up with a solution to get around this problem? -Jerry On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote: + and - are the samething in this case and yes you can only use the ip commandline for your lan ip unless you have no router (i have stuff like hamachi installed so i have to specify +ip 192.168.1.107) Mike On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: It's -ip not +ip. Have you forwarded your ports? You can only set the IP to an IP the computer actually has (in this case only your Local IP). On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote: You can't bind NAT machines to public IPs. You need to forward Steam and srcds ports on your router. +ip is for users with multiple IP addresses available and want to host numerous instances of SRCDS, all on different IPs. On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote: Help! I'm trying to run a dedicated TF2 server from my home server. It's a dedicated server, hosting my domains and my weather station. The only difference between this machine and a for-pay host is that it's sittin ghere in my house, behind my router, just like the rest of my computers. I have the TF2 server set to run off of port 27016, and I have that port and 27020 both being forwarded to the server's IP using TCP and UDP. When I run srcds without the +ip option, the server starts up fine but it isn't visible on the server list (I have a buddy check for it from his house). When I run srcds with the +ip option, specifying my external IP address, I get the couldn't allocate any server IP port error message and the server won't start. What am I missing? Rich Allen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] couldn't allocate any server IP port when specifying my public IP address
You will never see your own server if it's on the LAN. Others, however, should be able to see and connect to it. Just because no one joins doesn't mean it's not listed. ~ Matt SRCDS.com On Mon, Feb 8, 2010 at 8:25 PM, Jerod Bennett je...@bennett.gg wrote: That's really strange. And I don't want to hijack this thread, but when I posted a similar question before about the server list, I was given the impression that I was SOL. My server shows up here: http://www.game-monitor.com/search.php?search=jerry But, it has never showed up in the Server List even though the following is in my log: Adding master server 68.142.72.250:27011 Adding master server 72.165.61.189:27011 Connection to Steam servers successful. VAC secure mode is activated. Thoughts? -Jerry On Feb 8, 2010, at 5:25 PM, Michael Krasnow wrote: Yep matt is right On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: That's not true. The master server recognizes the external IP, even if the server is bound to a local IP. As long as nothing is blocking the heart beat, the server should show up. ~ Matt srcds.com On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote: I think the real problem here is lack of the server showing up in the server list. Because the server binds to a non-routeable IP like 192.168.1.100, when it tells the master server it's IP the master server goes non-routeable, ignore. Has anyone on the list come up with a solution to get around this problem? -Jerry On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote: + and - are the samething in this case and yes you can only use the ip commandline for your lan ip unless you have no router (i have stuff like hamachi installed so i have to specify +ip 192.168.1.107) Mike On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: It's -ip not +ip. Have you forwarded your ports? You can only set the IP to an IP the computer actually has (in this case only your Local IP). On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote: You can't bind NAT machines to public IPs. You need to forward Steam and srcds ports on your router. +ip is for users with multiple IP addresses available and want to host numerous instances of SRCDS, all on different IPs. On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote: Help! I'm trying to run a dedicated TF2 server from my home server. It's a dedicated server, hosting my domains and my weather station. The only difference between this machine and a for-pay host is that it's sittin ghere in my house, behind my router, just like the rest of my computers. I have the TF2 server set to run off of port 27016, and I have that port and 27020 both being forwarded to the server's IP using TCP and UDP. When I run srcds without the +ip option, the server starts up fine but it isn't visible on the server list (I have a buddy check for it from his house). When I run srcds with the +ip option, specifying my external IP address, I get the couldn't allocate any server IP port error message and the server won't start. What am I missing? Rich Allen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] couldn't allocate any server IP port when specifying my public IP address
It's -port 27016 -hostpost doesn't work anymore afaik. On Tue, Feb 9, 2010 at 12:46 AM, Alexander Baade alx.ba...@gmail.com wrote: I also have my servers set up behind a router and had a fun time getting them up and visible. Here is what works for me, hope it helps. Add the following line to your command line. You are not going to want to use +ip unless your server is on it's own vlan with a static IP. -hostport 27016 Open these ports in your router: Ports: UDP 1200 TU 27016 UDP 27020 Ranges: UDP 27000 - 27014 TCP 27030 - 27039 On Mon, Feb 8, 2010 at 5:02 PM, Rich Allen r...@ricosweb.net wrote: Help! I'm trying to run a dedicated TF2 server from my home server. It's a dedicated server, hosting my domains and my weather station. The only difference between this machine and a for-pay host is that it's sittin ghere in my house, behind my router, just like the rest of my computers. I have the TF2 server set to run off of port 27016, and I have that port and 27020 both being forwarded to the server's IP using TCP and UDP. When I run srcds without the +ip option, the server starts up fine but it isn't visible on the server list (I have a buddy check for it from his house). When I run srcds with the +ip option, specifying my external IP address, I get the couldn't allocate any server IP port error message and the server won't start. What am I missing? Rich Allen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Updates are always required. Get over it. On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server - software
http://www.steampowered.com/download/hldsupdatetool.bin Requirements depend on how many servers and slots you need. Also check out http://www.srcds.com/forums/ On Tue, Jan 5, 2010 at 9:00 AM, dlugasxx Gazeta.pl dluga...@gazeta.pl wrote: Hi all, where can I download linux software to Counter Strike Server ? I have server with Debian 5 x64. Where can I read about server requirements ? cheers Dlugasxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ban IP Ranges
Maybe a plugin? If you are running a windows server, you can use peerblock and add the range to a block list... http://www.peerblock.com/ On Tue, Jan 5, 2010 at 3:48 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Is this possible by adding like 12.34.*.* to banned_ip.cfg? Or is there some external plugin for this? The reason I ask is because a hacker keeps getting in from a certain IP range and we have no regulars from that IP range so we can afford to ban it. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Merry Christmas to everyone!
http://www.youtube.com/watch?v=VqRedKf1goY On Thu, Dec 24, 2009 at 11:41 PM, Alex chewy_s...@hotmail.com wrote: Msleeper never fails in his trolling ventures. Unfortunately the snow did not hold him back this Christmas* season. I feel he is attempting to imitate the Grinch if not the Grinch himself. Now if this were to be true, we must find some way of increasing the size of his heart. Now I am unsure of the methodology that can be used, but if anyone has any suggestions, please let them be seen. *(Or holiday if you deem it to be more politically correct)** **(More 'Happy Obscure Holiday Reference' Humor) msleeper wrote: Do seriously none of you have a forum or a website or something that you can spew this crap at? Nobody wants to read each of you putting your snarky comments in about political correctness or your attempts at witty Happy Obscure Holiday Reference humor. PS - There is no Santa. It's your mother. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4715 (20091224) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4715 (20091224) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
Defense Alliance 2 has been on the hldsupdatetool list for quite a while now. Is Defense Alliance 2 a free mod or will we be expected to pay for the new content? On Fri, Dec 11, 2009 at 10:10 AM, f0rkz h...@f0rkznet.net wrote: John, Will launching Defence (with a 'C'?) Alliance 2 be the same process as killing floor? Almost have our servers up, but just need to know what we need to do to launch them. Thanks, -f0rkz On Fri, 2009-12-11 at 10:45 -0500, John Gibson wrote: I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Thanks, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
Thanks for the fast and detailed responses John! Are the DA2 and KF servers separate or can a DA2 server install also boot as a KF server? On Fri, Dec 11, 2009 at 1:47 PM, John Gibson j...@tripwireinteractive.com wrote: Rick, You can either install DA2 on top of an existing KF install, or you can just install it in a separate folder. Either way, the KF content will be installed, and DA2 will be installed in a subfolder under the main KF folder. And yes, the guest passes will allow players to play KF or DA2. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Friday, December 11, 2009 2:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update holy crap that's a ton of content ... I assume for the defencealliance2 mod, it will install into its own directory on the server - or do I need to run it from the same install my KF server runs out of? Also, with the free passes, I assume the recipient can install the DA2 mod as well? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, December 11, 2009 5:45 AM To: TWI Server Admins; Half-Life dedicated Win32 server mailing list; hlds_linux-boun...@list.valvesoftware.com Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Thanks, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
THIRTY TWO!? Holy cow... On Fri, Dec 11, 2009 at 4:37 PM, Violent Crimes violentcri...@convictgaming.com wrote: ETA one release? Also is there a site for this game? John Gibson wrote: DA2 can handle up to 32 players I believe, but will also play well with 10+. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Friday, December 11, 2009 5:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update Whats going to be the player count for the game? John Gibson wrote: A DA2 server install can boot as a KF server as well, as long as you use the standard KF commandline to launch the server. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Friday, December 11, 2009 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update Thanks for the fast and detailed responses John! Are the DA2 and KF servers separate or can a DA2 server install also boot as a KF server? On Fri, Dec 11, 2009 at 1:47 PM, John Gibson j...@tripwireinteractive.com wrote: Rick, You can either install DA2 on top of an existing KF install, or you can just install it in a separate folder. Either way, the KF content will be installed, and DA2 will be installed in a subfolder under the main KF folder. And yes, the guest passes will allow players to play KF or DA2. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Friday, December 11, 2009 2:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update holy crap that's a ton of content ... I assume for the defencealliance2 mod, it will install into its own directory on the server - or do I need to run it from the same install my KF server runs out of? Also, with the free passes, I assume the recipient can install the DA2 mod as well? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, December 11, 2009 5:45 AM To: TWI Server Admins; Half-Life dedicated Win32 server mailing list; hlds_linux-boun...@list.valvesoftware.com Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence
Re: [hlds] Killing Floor and Red Orchestra mods and updates released
If you own KF, in steam it will be listed up Not Installed. You can install from there. On Fri, Dec 11, 2009 at 5:26 PM, John Gibson j...@tripwireinteractive.com wrote: The previously mentioned update for Killing Floor and mod releases/updated for KF and RO have been released. All Killing Floor servers must be updated to get the new maps. Here are the details: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dear vavle
You are clearly new around here. On Thu, Dec 10, 2009 at 3:22 PM, brzozikesl1 brzozike...@o2.pl wrote: i want to ask how long we need to wait for update? :) sory for that spam but i must to ask:) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
You need to use no IP line or your internal IP. On Thu, Dec 10, 2009 at 2:20 PM, Jerod Bennett je...@bennett.gg wrote: Doing that causes the server initialization to fail, as it can't bind to the external ip because it doesn't exist on the server. On Dec 10, 2009, at 12:16 PM, Andrew Leach (luaduck) wrote: Command line option: +ip x.x.x.x (could be -ip) Your server won't show up on the Master Server list if you're viewing it from the same IP because Gabe knows that you're trying to cause an infinite loop. On 10/12/2009 20:10, Jerod Bennett wrote: Hey gang, I'm sure this has been asked before, but googling just isn't helping me out. I have a new TF2 server up. You can see that it is available via this link. http://www.game-monitor.com/search.php?search=jerry However, it doesn't show up in the Steam Server List. I'm pretty sure this is because the server is behind a Firewall, but I thought I'd ask for any tips here. The server has a local IP of 10.10.10.10 and an external IP of 70.169.247.109. My firewall is doing a 1 to 1 IP route for this server in our DMZ so any traffic to that external IP is directly routed to the local IP. So is there a way for my server to inform the master servers that it is really on it's external IP? Thanks for your time. -Jerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
wtf? On Thu, Dec 10, 2009 at 8:27 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive update. The WAR is on! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
I just ban all IP addresses. 0.0.0.0 DENY On Wed, Dec 9, 2009 at 11:32 AM, -xL-Trinidad trini...@extreme-losers.org wrote: yea, Id like to have a big list of steam ids to import to my sourcebans. - Original Message - From: w4rezz To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, December 09, 2009 6:17 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Does anyone have a list of known people what use fuck too much? I dont wanna use swear filter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Available
If you are running steam off a portable drive, it is most likely fat32. Also, people running multiple operating systems still generally will have at least one fat32 partition for compatibility reasons. On Sat, Dec 5, 2009 at 1:04 AM, Mike Fleener mi...@macawusa.com wrote: I am a real world certified tech and there is no reason for using fat32 on a windows systems and many reasons for using NTFS. Mike Macaw Enterprises -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, December 04, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Available Because ntfs isn't the only file system in the world? Because many of us keep some partitions fat32 because there is no reason to use ntfs? Because we haven't got around to it? It may offend the purist, but out there in the real world a lot of people use fat32 for a variety of reasons. - Original Message - From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, December 04, 2009 6:57 PM Subject: Re: [hlds] Left 4 Dead 2 Update Available My thoughts exactly. But because that was fixed, SOMEONE is using FAT32. The question is: why? Jonah Hirsch --- On Fri, Dec 4, 2009 at 7:54 PM, msleeper mslee...@ismsleeperwrong.comwrote: If you are using a computer that still has a FAT32 partition, you deserve to have your games crash. On Fri, 2009-12-04 at 18:50 -0800, Ook wrote: I'm guessing the crash on startup fix is for the client, not the server? My server has always run fine on fat32, but there is NTFS WTF VALVE? being screamed from one side of steam support to the other over what happened to the client a week or so ago :) - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: hlds@list.valvesoftware.com; 'Half-Lifededicated Linux server mailing list' hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Friday, December 04, 2009 6:32 PM Subject: [hlds] Left 4 Dead 2 Update Available A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed crash on startup when using FAT32 file system - Fixed in-game chat input where the local encoding differs from the input language's - Fixed bug where Survivor Bots would sometimes become unresponsive in Scavenge games - Updated subtitle localization files for Hungarian, Portuguese, Romanian and Russian - Fixed exploit that allowed players on the Infected team to spawn directly next to the Survivors Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
I know in L4D1, connecting it to a steam group worked well. I truthfully got pissed off at the L4D server system after I spent a few hours trying to get 3 LAN servers up. With a fresh install and a basic boot line with a next-to-empty server.cfg the servers would crash on a map change. (Both manual and automatic changes). Also: is there any easy way to change a server from campaign to vs? On Fri, Nov 20, 2009 at 2:51 PM, shoskins73 shoskin...@gmail.com wrote: So I'm contemplating ordering a server for L4D2 as it's getting really frustrating constantly being thrown into servers where all 4 (or 8) of us have 200+ ping. Call Vote, Return to Lobby, Search for Best Dedicated Server again only to be put back on the same server, or another server that's just as bad. But the console seems to be disabled in the Lobby screen and they still have not implemented any UI in the Lobby to select the server you want to goto. So how exactly is sv_search_key supposed to work now when you can't open the console in the Lobby? Can someone please explain to me how this is supposed to work now before I waste any money on a server I can't use? thanks, Sean ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
Make a steam group called Joebob's L4D Servers and invite everyone. On Fri, Nov 20, 2009 at 3:25 PM, shoskins73 shoskin...@gmail.com wrote: I'm assuming that only works if I'm the Lobby Leader? What happens if I'm in someone elses Lobby and they start the game, will it take me to my server while everyone else goes to another server? Long story short, I had a server for the first 2 months L4D was out and stopped using it as it was such a PITA to get a Lobby connected to it (at that time there was no sv_search_key function at all. This whole setup for using specific servers is crap, especially when not everyone on your friends list is in any one particular Steam Group. On Fri, Nov 20, 2009 at 1:09 PM, Jake Skenna halflife...@gmail.com wrote: I'd put the command in an autoexec.cfg so you can get your own server every time without having to enter it once you get in game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 DS files question.
I would also guess that l4d2_full will also work for installing... not for running. On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote: Thanks for the tidbit of incorrect knowledge. I can't think of any times where Valve changed a naming schema that was completely off the rocker. On a more constructive note, I found that the game files use left4dead2. # ls bin hl2 hlds_steamgames.vdf left4dead2 logs platform srcds_linux srcds_run steam_appid.txt So its definitely possible its going to be left4dead2. On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote: Knowing how (in)consistent Valve is with naming srcds games, its probably going to be lford_2 because its completely different than everything else :P - Brian On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote: It was a complete reinstall when l4d launched. I would assume this is the same case. PS: Does anyone know if the game's name will be left4dead2 for srcds? On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote: I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 DS files question.
We're talking about VALVE here. Even if they said it was coming early, it doesn't mean much :-P On Mon, Nov 16, 2009 at 1:39 PM, Brent Veal naslund.fan...@gmail.com wrote: The demo files were released early. Although the client version being delayed may have been the reason for that. On Mon, Nov 16, 2009 at 10:54 AM, syate...@cfl.rr.com wrote: Do we think they might release the server files early? Sent via BlackBerry from T-Mobile -Original Message- From: Matthew Gottlieb matthew.j.gottl...@gmail.com Date: Mon, 16 Nov 2009 11:51:17 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 DS files question. I would also guess that l4d2_full will also work for installing... not for running. On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote: Thanks for the tidbit of incorrect knowledge. I can't think of any times where Valve changed a naming schema that was completely off the rocker. On a more constructive note, I found that the game files use left4dead2. # ls bin hl2 hlds_steamgames.vdf left4dead2 logs platform srcds_linux srcds_run steam_appid.txt So its definitely possible its going to be left4dead2. On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote: Knowing how (in)consistent Valve is with naming srcds games, its probably going to be lford_2 because its completely different than everything else :P - Brian On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote: It was a complete reinstall when l4d launched. I would assume this is the same case. PS: Does anyone know if the game's name will be left4dead2 for srcds? On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote: I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Dedicated Server files released?
yup On Mon, Nov 16, 2009 at 7:06 PM, Jonah Hirsch crazydog...@gmail.com wrote: Just a bit more proof: 3.90% l4d2/left4dead2\left4dead2\maps\c1m1_hotel.bsp Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Mon, Nov 16, 2009 at 6:05 PM, Jonah Hirsch crazydog...@gmail.com wrote: It seems they have been: HldsUpdateTool.exe -command update -game left4dead2 -dir l4d2 Checking bootstrapper version ... Updating Installation No installation record found at l4d2/left4dead2 No installation record found at l4d2/left4dead2 Checking/Installing 'left 4 dead 2 common' version 1 Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
Gamers are whiney little girls. One of the many reasons why it's hard to take them seriously. If we gamers did HALF the crap we said we would do, we would be a force to be reckoned with. But no one really cares at the end of the day. On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com wrote: I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay like Valve pulled with the demo. On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote: 2 hours, 35 minutes...not that I'm counting...plenty of time for us to get our servers up and running! - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 16, 2009 6:13 PM Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available 3 more hours until they are considered late. On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote: Hopefully the game gets released on time. That, or I'm going postal. On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
L4D2 out on the dot. On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote: Nice, I'm eager to get this set up and running. On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Gamers are whiney little girls. One of the many reasons why it's hard to take them seriously. If we gamers did HALF the crap we said we would do, we would be a force to be reckoned with. But no one really cares at the end of the day. On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com wrote: I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay like Valve pulled with the demo. On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote: 2 hours, 35 minutes...not that I'm counting...plenty of time for us to get our servers up and running! - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 16, 2009 6:13 PM Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available 3 more hours until they are considered late. On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote: Hopefully the game gets released on time. That, or I'm going postal. On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
The group said that L4D2 was released but I can't force the decrypt. :-\ On Mon, Nov 16, 2009 at 11:10 PM, Ben B brutalgoerge...@gmail.com wrote: it'll prolly be 11:59:59pm on tuesday On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote: Here's a video of a Katana, to pass your time. http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22 On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.com wrote: tick tock... On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote: Nice, I'm eager to get this set up and running. On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Gamers are whiney little girls. One of the many reasons why it's hard to take them seriously. If we gamers did HALF the crap we said we would do, we would be a force to be reckoned with. But no one really cares at the end of the day. On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com wrote: I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay like Valve pulled with the demo. On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote: 2 hours, 35 minutes...not that I'm counting...plenty of time for us to get our servers up and running! - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 16, 2009 6:13 PM Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available 3 more hours until they are considered late. On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote: Hopefully the game gets released on time. That, or I'm going postal. On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
Clearing the blobs doesn't work. On Mon, Nov 16, 2009 at 11:27 PM, Ook ooksser...@zootal.com wrote: Me neither. When the game is officially released, you'll be abel to play it immediately. Un huh...that was supposed to be 27 minutes ago... - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 16, 2009 9:14 PM Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available The group said that L4D2 was released but I can't force the decrypt. :-\ On Mon, Nov 16, 2009 at 11:10 PM, Ben B brutalgoerge...@gmail.com wrote: it'll prolly be 11:59:59pm on tuesday On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote: Here's a video of a Katana, to pass your time. http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22 On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.com wrote: tick tock... On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote: Nice, I'm eager to get this set up and running. On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Gamers are whiney little girls. One of the many reasons why it's hard to take them seriously. If we gamers did HALF the crap we said we would do, we would be a force to be reckoned with. But no one really cares at the end of the day. On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com wrote: I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay like Valve pulled with the demo. On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote: 2 hours, 35 minutes...not that I'm counting...plenty of time for us to get our servers up and running! - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 16, 2009 6:13 PM Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available 3 more hours until they are considered late. On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote: Hopefully the game gets released on time. That, or I'm going postal. On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
Clients have not unlocked yet. On Mon, Nov 16, 2009 at 11:26 PM, Aaron Rapp r...@iz3d.com wrote: I have the servers up and running but no connections. I just want to confirm (as I haven't setup servers in a while) that it is because they have released the client yet. Is this correct? Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Monday, November 16, 2009 9:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available No, rcon on Linux servers is still not working for me. I did e-mail Jason directly requesting they put a fix in for that during release, but I'm not going to hold my breath. On Mon, Nov 16, 2009 at 11:17 PM, Eric Pan mahzorim...@gmail.com wrote: http://lmgtfy.com/?q=Valve+time On Mon, Nov 16, 2009 at 11:06 PM, gulfy32 gulf...@gmail.com wrote: Updating 'left 4 dead 2 common' from version 1 to version 3 Updating 'left 4 dead 2 linux dedicated server' from version 0 to version 2 On Mon, Nov 16, 2009 at 11:01 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: L4D2 out on the dot. On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote: Nice, I'm eager to get this set up and running. On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Gamers are whiney little girls. One of the many reasons why it's hard to take them seriously. If we gamers did HALF the crap we said we would do, we would be a force to be reckoned with. But no one really cares at the end of the day. On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com wrote: I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay like Valve pulled with the demo. On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote: 2 hours, 35 minutes...not that I'm counting...plenty of time for us to get our servers up and running! - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 16, 2009 6:13 PM Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available 3 more hours until they are considered late. On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote: Hopefully the game gets released on time. That, or I'm going postal. On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Left 4 Dead Update Available
For INSTALLING, both commands work. http://forums.srcds.com/viewtopic/12473 On Wed, Nov 11, 2009 at 2:18 PM, msleeper mslee...@ismsleeperwrong.com wrote: No, it's left4dead. I don't know where this l4d_full rumor got started. I think Valve used that for a week back when we were preloading the full game for servers right before release, but it's not on the -list and I assume it only still works because some people never got to memo to stop using it. On Wed, 2009-11-11 at 09:17 +0100, Andreas Grimm wrote: Isn't it hldsupdatetool -command update -game l4d_full -dir . ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, November 11, 2009 9:10 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Available D:\HLserver\L4Dhldsupdatetool -command update -game left4dead -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 38 Checking/Installing 'Left 4 Dead base' version 34 Checking/Installing 'left4dead win32 dedicated server' version 25 HLDS installation up to date and...(drum roll...) Connection to Steam servers successful. VAC secure mode is activated. ?MasterRequestRestart Your server is out of date. Please update and restart. ?MasterRequestRestart Your server is out of date. Please update and restart. Nice one, Valve. Way to go... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
My link was better :( On Wed, Nov 11, 2009 at 4:33 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Update: Install or update HLDS game parameters: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps From: msleeper mslee...@ismsleeperwrong.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, November 11, 2009 2:18:20 PM Subject: Re: [hlds] Left 4 Dead Update Available No, it's left4dead. I don't know where this l4d_full rumor got started. I think Valve used that for a week back when we were preloading the full game for servers right before release, but it's not on the -list and I assume it only still works because some people never got to memo to stop using it. On Wed, 2009-11-11 at 09:17 +0100, Andreas Grimm wrote: Isn't it hldsupdatetool -command update -game l4d_full -dir . ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, November 11, 2009 9:10 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Available D:\HLserver\L4Dhldsupdatetool -command update -game left4dead -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 38 Checking/Installing 'Left 4 Dead base' version 34 Checking/Installing 'left4dead win32 dedicated server' version 25 HLDS installation up to date and...(drum roll...) Connection to Steam servers successful. VAC secure mode is activated. ?MasterRequestRestart Your server is out of date. Please update and restart. ?MasterRequestRestart Your server is out of date. Please update and restart. Nice one, Valve. Way to go... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
We're SERVER ADMINS! We don't need valve to tell us anything. Because hldsupdatetool and srcds are so well documented anyways... On Tue, Nov 3, 2009 at 9:49 AM, Jonah Hirsch crazydog...@gmail.com wrote: I'm pretty sure I saw it in the changelog on the RSS feed for Steam News. It just wasn't sent in this email. On 11/3/09, Michael Krasnow mnk...@mnkras.com wrote: you cant use the halo remover and change the hat as the bill hats are different for each class unlike the halo all_class --all_halo.mdl demo --demo_bill.mdl engineer --engineer_bill.mdl etc each class has a different version of the hat BTW why was this NOT in the CHANGELOG On Mon, Nov 2, 2009 at 12:07 PM, Violent Crimes violentcri...@convictgaming.com wrote: Anyway to remove this hat like the halo? Sean Duann wrote: http://img338.imageshack.us/img338/6964/lookcloser.png Bill's hat On Mon, Nov 2, 2009 at 9:20 PM, m...@bestgn.net.au wrote: How do they plan on removing a map? Whats stopping anyone from keeping a copy. A Valve employee already posted on the forums that they're extending it to the 9th. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Monday, November 02, 2009 5:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available your not removing the halloween event? On Mon, Nov 2, 2009 at 8:22 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm confused... does steam now work with Linux? On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific issues include: - Fixed client-side perf problem after changing levels on Koth_Harvest_Event. Linux: - Add warning if +map is not specified on the command line - Steam is located by searching .., . and $PATH - Added -steambin option to specify location steam, overrides search - Added -steamverify option to add -verify_all when updating with steam Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.698 / Virus Database: 270.14.46/2477 - Release Date: 11/02/09 11:39:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I'm confused... does steam now work with Linux? On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific issues include: - Fixed client-side perf problem after changing levels on Koth_Harvest_Event. Linux: - Add warning if +map is not specified on the command line - Steam is located by searching .., . and $PATH - Added -steambin option to specify location steam, overrides search - Added -steamverify option to add -verify_all when updating with steam Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
hldsupdatetool? We windows people don't use the steam client. On Mon, Nov 2, 2009 at 7:28 PM, gamead...@127001.org wrote: There's always been a command-line steam client for Linux, how do you think we update our servers? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: 03 November 2009 01:22 To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I'm confused... does steam now work with Linux? On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific issues include: - Fixed client-side perf problem after changing levels on Koth_Harvest_Event. Linux: - Add warning if +map is not specified on the command line - Steam is located by searching .., . and $PATH - Added -steambin option to specify location steam, overrides search - Added -steamverify option to add -verify_all when updating with steam Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.comwrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
October 28 @ 1am... aka midnight. http://steamcommunity.com/games/L4D2/events/55327883716288366 So that means the game will likely come out tomorrow night or next week... On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.comwrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Join SRSDC.com in the great L4D2 Demo wait!
With the L4D2 Demo coming out tonight I thought we super cool admin people can wait together for the madness that is a Valve Release. For you that don't know of SRCDS.com, we are an forum of server admins, both new and old, who help each other out. We have also released several tool and files to make people's lives easier. Steam Group: http://steamcommunity.com/groups/SRCDSF SRCDS.com Forums: http://forums.srcds.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
I asked Mike about the DS release and he said that is should be simultaneous with the game client. Just an FYI. On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote: First it said 3pm central the 27th, then when it went an hour overdue, it changed to 1am central the 28th. On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Perhaps in your timezone but here 11pm is nothing new for valve. On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: October 28 @ 1am... aka midnight. http://steamcommunity.com/games/L4D2/events/55327883716288366 So that means the game will likely come out tomorrow night or next week... On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
left4dead2_demo On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm xfactorserv...@live.ca wrote: files are out. c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir C:\GameFiles From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 18:46:42 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? I asked Mike about the DS release and he said that is should be simultaneous with the game client. Just an FYI. On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote: First it said 3pm central the 27th, then when it went an hour overdue, it changed to 1am central the 28th. On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Perhaps in your timezone but here 11pm is nothing new for valve. On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: October 28 @ 1am... aka midnight. http://steamcommunity.com/games/L4D2/events/55327883716288366 So that means the game will likely come out tomorrow night or next week... On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get Windows 7 for only $39.99—CDN College University students only. This offer ends Jan 3—upgrade now! http
Re: [hlds] L4D2 Demo DS Files Today?
It's a DIFFERENT UPDATE. left4dead2_demo != left4dead On Tue, Oct 27, 2009 at 7:29 PM, Alec Sanger eclyp...@hotmail.com wrote: will someone see if you can still play the original L4D once the servers have been updated? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 19:18:52 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? left4dead2_demo On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm xfactorserv...@live.ca wrote: files are out. c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir C:\GameFiles From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 18:46:42 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? I asked Mike about the DS release and he said that is should be simultaneous with the game client. Just an FYI. On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote: First it said 3pm central the 27th, then when it went an hour overdue, it changed to 1am central the 28th. On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Perhaps in your timezone but here 11pm is nothing new for valve. On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: October 28 @ 1am... aka midnight. http://steamcommunity.com/games/L4D2/events/55327883716288366 So that means the game will likely come out tomorrow night or next week... On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Ya, I'm told it's left4dead2 to boot. left4dead2_demo for install/update. On Tue, Oct 27, 2009 at 8:06 PM, StevoTVR stevo...@sbcglobal.net wrote: left4dead2 Jonah Hirsch wrote: Hmmm. Invalid game type 'left4dead2_demo' sepecified. That's from trying to run ./srcds_run -game left4dead2_demo . Is the -game flag for the demo something different? Or am I not able to start the servers yet? -- Jonah Hirsch On Tue, Oct 27, 2009 at 4:53 PM, DogGunn dogg...@bigpond.com wrote: What happened with the release of the client earlier today? On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen jas...@valvesoftware.com wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
Has anyone tested SM? If it's based off of L4D, there is a possibility that mods will work... On Tue, Oct 27, 2009 at 11:45 PM, Stephen Yates syate...@cfl.rr.com wrote: Well, I got it up and running and can see it in hlsw but my TCADMIN setup is wonky as I can't reset it from there. I had to launch the game from the remote server and it set it up with the main ip addy (which is different from the one I assigned in TCADMIN). Oh well. Its working for now. Will work on it tomorrow. Thanks for the help everyone. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, October 28, 2009 12:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Mine is running using same command line as l4d (except I'm starting with the map c5m1_waterfront). Same server.cfg. I can see it in hlsw just fine, but it won't respond to connection attempts. It will respond to a bad rcon password, but not to a correct one. As an aside, I notice a steam client update was recently released...Steamworks improvements for upcoming titles...nothing about l4d2 demo... - Original Message - From: Stephen Yates syate...@cfl.rr.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, October 27, 2009 8:20 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available Should I be able to see it at this point in HLSW? Added new server.cfg and from TCADMIN it looks fine in Server Status and Information but it is not showing up in HLSW. Normal? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 27, 2009 11:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My (Windows) servers seem to be responding normally to A2S_INFO, using server.cfg files copied straight over from L4D. However, I see a separate bug -- rcon commands (including stats, status, and cvars) are accepted and can change the state of the server, but they only return the log line as a response, and not the appropriate information. e.g, if I send rcon status, it responds only with something like: L 10/27/2009 - 23:07:38: rcon from xxx.xxx.xxx.xxx:x: command status -John - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, October 27, 2009 7:41 PM Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available My servers are up, but not responding to A2S_INFO queries. Expected? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, October 27, 2009 5:42 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
There were all sorts of issues because Valve never used such a system with servers before. However, now that they know what they are doing, we SHOULD be better off. I remember, the first full day no one could connect to a server. A pre-release of the dedicated server would be nice so that when people went to play, there are more then 3 servers :-P On Sun, Oct 25, 2009 at 4:50 PM, FDL1 fiercedeityli...@gmail.com wrote: I would assume that the L4D1 demo's Windows binaries being shot was a fluke and not going to become common practice... I hope. But certainly more time to prepare would be nice. On Sun, Oct 25, 2009 at 5:36 PM, turb0z tur...@undergamer.com wrote: Yeah, just like in 2008 with L4D, the server files preload really meant nothing. Everyone who preloaded the HLDS files ended up having to download all the files again anyway because the server files were jacked to hell. If I were to guess, I'd say we'd have to run separate L4D and L4D2 servers since the new game doesn't depend on the other one (it's not an expansion) and we'll probably get 24 hours to preload the core demo server files with the final update on release day. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Friday, October 23, 2009 9:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo I know... I said that, lol. On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar jeffsu...@gmail.com wrote: Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we
Re: [hlds] L4D2 Demo
I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo
I know... I said that, lol. On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar jeffsu...@gmail.com wrote: Hes talking about cilentside preloads. On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: I'm not seeing any changes on the hldsupdatetool list On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote: Confirmed, restart steam if the demo isn't in your game list. Hey what do you know. On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote: I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm. On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th. Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: Well first of all it's *4* days to the demo release. :P If this is *JUST *like the L4D demo, we'll get the server files the day before, but who knows, we could get it a little sooner, although it's getting close. I'm sure the demo won't need as many little patches as the L4D demo did (I hope), so it should go nice and smooth. Also I'm really curious about the g:l4d1 tag too. Here's my best hypothesis: L4D2 will be backwards compatible with L4D. You will be able to play the L4D campaigns natively in L4D2. (Possibly, an update to L4D would be released that supports cross-game support, so people with L4D2 can play with people who only have L4D). I'd guess that you could set up L4D2 servers, and the g:l4d1/g:l4d2 tag would tell the server whether to switch between l4d1/l4d2. This would also confirm an update coming to L4D that would make it supported by L4D2 servers. Anyway, I'd also like some official word on this, but since today is Friday, I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the demo is supposed to be released then. Does anyone remember if we could preload the L4D demo? That'd give some insight into if we might be able to preload this one. Jonah Hirsch --- On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote: Agreed. We'd like to get things running so our communities have a place to play as soon as the demo opens up. On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: So here we are, a week or two out from the L4D2 demo release. I wonder if we can get any sort of heads up on what to expect for this. The big question I think most of us have is - Are the servers going to be backwards compatible with L4D1, or will we have to run L4D1 and/or L4D2 servers? As someone mentioned a while ago, a new tag showed up in sv_tags which seems to indicate that we may only have 1 server running for both games, but some confirmation or denial on this would be great. I am going to guess that we are going to get the server files a bit in advance like we did the last go around. Are forked servers still in play? I would hope so, they are awesome. Are there any new cvars we should know about before hand, stuff like the Steamgroups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
Hell, you can get used P4 desktops for as cheap as $50... On Sat, Sep 19, 2009 at 7:07 AM, Derek Denholm xfactorserv...@live.ca wrote: Honestly, it is very cheap now to buy an old used dual core / 2gb of memory for ~$120 and then send it off to a data center and will save you alot of hassle. From: ooksser...@zootal.com To: hlds@list.valvesoftware.com Date: Fri, 18 Sep 2009 20:04:12 -0700 Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware It may not be much of a cpu by today's standards, but it runs a fully loaded OP4 server and a fully loaded L4D server at 30% cpu. You know, if it ain't broke, don't fix it. Ill go back to W2K before I'll spend money upgrading the box. - Original Message - From: Bryce Quilley br...@ngn.net.au To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, September 18, 2009 6:47 PM Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware Installing Win2k8 will make things worse. You need a minimum of 2GB ram for it to function. Upgrade your CPU man, a Sempron is the cheapest piece of crap and was NEVER intended for server operation. At a bare minimum a P4 2.8 with 1GB ram will run Win2k3 perfectly. Win2k8 will need dual core with 2GB ram. On Sat, Sep 19, 2009 at 11:00 AM, Kyle Sanderson kyle.l...@gmail.comwrote: The general consensus with Server 2008 is it's more... gobbled up than 2003. However if you find it works better for you on older hardware (I would be shocked if it did), please let us know! Kyle. On Fri, Sep 18, 2009 at 6:00 PM, Ook ooksser...@zootal.com wrote: Adding more ram isn't likely to help - it doesn't use what it has as-is. I tried Linux for a while, but hlds used 30% cpu sitting there empty - and it went downhill from there. This old cpu isn't up to running the linux hlds binaries - the general consensus is that valve never bothered to optimize them for linux hence they gobble excessive cpu. And yeah, I'm leaning towards putting Win2k back on the box. I have a copy of server 2008 that I think I'll install just so I can say I did, and to tell everyone how lousy it is wiht this older box LOL. Or maybe it will surprise me and actually work good? - Original Message - From: Kyle Sanderson kyle.l...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, September 18, 2009 5:53 PM Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware Why would adding more ram decrease the CPU usage on SRCDS? If I were you Ook I would go back to Win2000 as Microsoft only gets sloppier with their new releases of Windows. (Or try Linux, although from my experiences SRCDS tends to use more CPU and Ram on it.) Kyle. On Fri, Sep 18, 2009 at 5:32 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Add more RAM. On Fri, Sep 18, 2009 at 6:17 PM, Ook ooksser...@zootal.com wrote: I have an older box, AMD Sempron 2400+, 1GB ram, that I use for to run an OP4 server (hlds.exe) and a L4D server (srcds.exe). With Win2000 and both servers full, cpu is about 30%. I upgraded it from Win2000 to server 2003, and when I did I noticed a significant increase in cpu consumption. On the Winserver 2003 box, it used 80-90% cpu. My first guess was that the cpu scheduler in server 2003 has more overhead and the context switches were using up all the extra cpu. My second guess was that I really didn't have a clue why. On both installations I stopped all services I didn't think needed to be running. I have a copy of Server 2008, but I'm thinking this box may be too old to run that. Also performance under 2003 wasn't that great, I'm not sure it would be any better under 2008. Anyone have experience running server 2003/2008 on older hardware re. performance? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
http://www.tf2items.com/profiles/76561197960435530 Enjoy On Tue, Sep 8, 2009 at 9:20 AM, Michael Krasnowmnk...@mnkras.com wrote: I like the way you think! is there someway to increase the player limit to over 34 to like 50 just for spectator On Tue, Sep 8, 2009 at 9:55 AM, tgnwells tgnwe...@gmail.com wrote: Seems like a childish and unprofessional thing to do. So it was probably a TF2 dev, yeah. On 9/8/2009 3:30 AM, Alec Sanger wrote: Anyone ever run into a Valve employee using one of their special weapons? We were getting complaints of a 100% crit hacker last night. I guess the players started giving them shit so they left. Upon further inspection, it was a Valve employee using a special Syringe gun http://www.tf2items.com/profiles/76561197999842654 Valve Syringe Gun (equipped) +15% Damage Done +150% Clip Size +15% Firing Speed On Hit: +15 Health 100% Critical Hit vs Burning Players +50 Max Health on Wearer On Kill: 5 Seconds of 100% Critical Chance On Hit: 30% Chance to Slow Target Fire Retardant (1) Dmg Taken From Fire Reduced (0.85) Speed Boost When Active (1.15) Just wondering if anyone's ever had issues with a valve employee coming in and dominating with one of their special weapons. I mean, shit, I might as well just ban the Valve group if this is going to happen. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Valve using their special weapons
If you hate Valve so much, you can ban all the Valve Steam IDs. Or even better, uninstall the game and delete your server. I seriously have no idea why people are so pissed off about this. It's their game, let them have their fun. Are you telling me you've NEVER abused your powers on your server? Slapped someone for fun? Given yourself health? No clip? Teleported a Medic closer? Let them have their fun and get over it. On Tue, Sep 8, 2009 at 8:31 PM, Markbigb...@gmail.com wrote: Less QQ, more PEW! PEW! On Tue, Sep 8, 2009 at 9:22 PM, Mike Zimmermannrem...@gmail.com wrote: This thread is just cry river. -Mike On Tue, Sep 8, 2009 at 8:14 PM, Alec Sangereclyp...@hotmail.com wrote: I certainly don't mind the getting the hats for free, since they give absolutely no advantage over others. The overpowered weapons, however, gave them a huge advantage, which was why I had an issue with it. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: kyle.l...@gmail.com Date: Tue, 8 Sep 2009 17:57:11 -0700 To: mslee...@ismsleeperwrong.com; hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Valve using their special weapons Says the guy who wrote the Sourcemod plugin to ban achievement farmers and even setup servers to ban people in when they received one achievement. I assume you did that because you absolutely agree'd with people getting achievements legitimately? Nothing serious going on there now Msleeper... How is this any different? I have no issue with employee's receiving Hats, although everyone in achievement_idle maps right now, and the over 100,000 people who were idling for hats/dupe unlocks using that external idler may. Current people in achievement_idle servers: http://www.game-monitor.com/search.php?search=achievement_idletype=mappublic=pg=1then you can use the steam browser to find the ones that were not submitted to game-monitor.com. You have balls sir, Kyle. On Tue, Sep 8, 2009 at 5:32 PM, msleeper mslee...@ismsleeperwrong.comwrote: God forbid the game developers want to have a little fun with the game they developed. I think you really need to chill out and quit taking the whole hat thing so seriously. The devs gave themselves hats and unique weapons. So what. It's their game. On Tue, 2009-09-08 at 17:17 -0700, Kyle Sanderson wrote: We as customers bought the game, as the person who made this email found out pretty fast valve employees are running around servers using these items that give themselves one hell of an advantage over the regular player. There is no need to be sarcastic in here Michael, I was upset at the fact that they all had circumvented the regular way of getting items (just playing the game). Instead *some* not all of their employees which has been made clear to myself in here had some uber'd version of a regular gun, and which ever hat they wanted. To me as a paying customer that is does no sit right at all set right in my mind. The employee's already have enough perks by being able to beta test games and or get games for free. They should not be destroying the game for paying customers just because they were hired (again this is no longer true, but whatever), or by being able to circumvent the shoddy item giving system and give themselves which ever items they please. Now tell me, which one of you has managed to get 8hatshttp://tf2items.com/profiles/76561198001709917? 9hats http://tf2items.com/profiles/76561197960434622? 19hatshttp://tf2items.com/profiles/76561197971292977? 21hats http://tf2items.com/profiles/76561197999842654? 24hatshttp://tf2items.com/profiles/76561197971049296? 26hats http://tf2items.com/profiles/76561197999842654? 27hatshttp://tf2items.com/profiles/76561197960265731? the list really goes on so I'll spare everyone the trouble, I didn't bother looking at all 159 profiles but if someone wants to... all the power to you. I know I'm probably the only one against this, but that's just me. Kyle. On Tue, Sep 8, 2009 at 4:50 PM, Michael Krasnow mnk...@mnkras.com wrote: We are complaining about VALVe and the crappy weapons they made for themselves while saying that its unfair that they have an advantage over us normal people even though valve can do whatever they want as well... THEY MADE THE GAME Even if 100 people have valve weapons sooo Mnkras On Tue, Sep 8, 2009 at 5:14 PM, Tony Paloma drunkenf...@hotmail.com wrote: A-ha-ha. You may ignore my previous email questioning your intentions. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, September 08, 2009 2:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Valve using
Re: [hlds] TF2 DDOS AS2_INFO attack
THANKS! I've posted a link to your site within the srcds.com forums since several of our members have been hit with this attack. On Sun, Sep 6, 2009 at 1:46 PM, Kenny Logginskenny.logg...@clanao.com wrote: Woo hoo works like a charm :) sent you some $$ via paypal and a huge thank you!! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Sunday, September 06, 2009 3:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 DDOS AS2_INFO attack here it is http://www.wantedgov.it/page/62-srcds-query-cache/ more info on that page On Sun, Sep 6, 2009 at 12:44 AM, Claudio Berettaberetta.clau...@gmail.com wrote: I'm doing it right now, should be ready tomorrow. On Sun, Sep 6, 2009 at 12:32 AM, Kenny Logginskenny.logg...@clanao.com wrote: I'm willing to pay someone to write a windows version of a query proxy. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Saturday, September 05, 2009 4:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 DDOS AS2_INFO attack This is why A2S_INFO requires a challenge :| Thanks, - Saul. 2009/9/5 Matt Stanton inflatablesoulm...@brothersofchaos.com If these attacks are coming from ips that are outside of the range of your standard users' network range, then it's possible you could filter out requests from unallocated ip blocks and ip blocks from areas of the internet that are gnerally too far away to have decent latency on your server. Unfortunately, this would mean building a database of ip blocks that are allocated to networks that are within a reasonable distance of your server's network and checking every A2S_INFO packet that comes in against this database, which would likely eat a decent amount of CPU. Nephyrin Zey wrote: The bandwidth involved in this attack is tiny. The issue is srcds chokes on large numbers of A2S_INFO packets, its not the traffic that's doing machines in. I'd reckon a single residential connection could take down a server this way. Once you fix the srcds issue, the problem stops. I have a daemon that intercepts server queries and handles them itself. It's currently handling this attacker hammering on two servers without breaking 1% CPU or making a single-pixel dent in my bandwidth graphs, and my tf2 servers continue to run just fine. And if you actually examine the attack, it's very obviously a single source with spoofed IPs. I rather doubt someone has a million-strong botnet containing nearly 30% unallocated IP ranges, that all happen to have the same exact path length. - Neph On 09/05/2009 12:50 PM, jps.sgtr...@gmail.com wrote: This... actually isn't a bad idea. It's a pain to implement, though, for a couple of reasons. First, the assumption by most on this thread is that it's a single guy operating from a single (or just a handful) of computers. They further assume that he's forging the source IP addresses so the requests look like they're coming from many many different machines. If this is true, there's no way to trace or block him based upon the information included in the packets he's creating. I think this assumption is wrong, as I'll explain below. Second, if this assumption is incorrect you need to find a way to identify each and every source and block them one at a time. Netblocks are at best a crude measure which risks blocking many legitimate clients. Such a process needs to be automated as much as possible or it's not effective. Now, why do I think that this is probably not coming from just a handful of sources? Simple. DDoS stands for Distributed Denial of Service, after all. Botnets are reaching incredible proportions. It's easy to rent as many as a quarter million compromised machines if you want to and you have the cash. Too cheap or too poor to rent someone else's network of infected PCs? No problem. Tools exist to build new malware and they're easy to come by if you're willing to start looking in the right places. All you have to do is build your bot code and figure out a way to get it loaded on 5,000, 10,000, or more PCs. After that, DDoS to your heart's content. Script kiddies do this _all_ _the_ _time_. So, when under attack your choices are: * Wait it out. * Work with your vendor to figure out a way block the attack in the first place. (Valve, obviously, in this case.) * Automate the process of identifying sources and filtering them out. * Cry a lot. Generally, I settle for a combination of the first and second options. If an attack gets bad enough, I work with my local ISP to implement the third. (My server is co-located in their datacenter and they're really good guys
Re: [hlds] TF2 - Removing Halos
I have no problems with the Halos. However, they should have given the cheaters irremovable horns or arrows pointing down for a week. That would be even better ;) On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com wrote: You know, like the angels wear? http://img137.imageshack.us/img137/9049/clipboardimage1.png On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote: stupid question, but ... what is a halo ? Oo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Thursday, September 03, 2009 3:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos fair enough :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 3 Sep 2009 02:50:06 +0100 From: david.kella...@member.fsf.org To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos My reasoning for removing the halos is they're ugly and there's lots of them. I'd have made a client-side mod, but I don't know the first thing about modelling. -Dave 2009/9/3 Alec Sanger eclyp...@hotmail.com: ? What's your reasoning for wanting them gone? I mean, nothing against your plugin, and I know some people will use it - just curious as to what issue you had with the halos Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Keep your friends up to date with what you do online. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_online:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Error On Steam Client
You Are Seriously Pulling The Capitalize Every Word In Your Thank You? I forget that 95% of steam users are ~12 years old... What ever happen to MATURE gaming? Games have a big M on them for a reason, right? On Wed, Aug 26, 2009 at 9:15 AM, AJ Kingpcmaster...@hotmail.com wrote: Stop Crying Guys, Only Needed Some Help. Thanks Guys For The Replys Which Wasnt By Stuck Up People Thanks, Alex King Date: Wed, 26 Aug 2009 10:07:23 -0400 From: 1nsane...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Error On Steam Client Haha. I get this too. Also sometimes right clicking on steam in the taskbar causes it to quit. On Wed, Aug 26, 2009 at 8:50 AM, AzuiSleet azuisl...@gmail.com wrote: On the topic of odd steam bugs, I always get random context menus stuck in the upper left of my screen. On Wed, Aug 26, 2009 at 6:34 AM, Jeff Sugar jeffsu...@gmail.com wrote: What does this have to do with servers On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com wrote: I Know this may sound strange but has anyone had their steam client, erroring and closing when going on steam groups. When i go on them the content is right at the bottom of the page. | | | | | | | | | | | | | | SO ITS DOWN HERE INSTEAD OF UP THEIR _ Windows Live Messenger: Thanks for 10 great years—enjoy free winks and emoticons. http://clk.atdmt.com/UKM/go/157562755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Messenger: Happy 10-Year Anniversary—get free winks and emoticons. http://clk.atdmt.com/UKM/go/157562755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
From the client, at the time of that post, most servers were NOT updated. On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com wrote: Ya, you have to re updated but there will be no new files. You can leave your server on and update then change the map. Everyone will have to restart TF2 if they were already playing though. On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.auwrote: Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 map rotations
BM has it so you can set configs that run during set times. You can use that to change the mapcycle. I think the command is: mapcycle mycycle.txt On Thu, Jul 2, 2009 at 4:14 PM, Karl Weckstromk...@weckstrom.com wrote: Is it possible to vary a server's map rotation by time-of-day? I've tried a few sourcemod plugins for this purpose, but they're all buggy and not ready for prime-time... Besides what I want to do is so simple i'm not sure it even warrants a plugin... For instance, I would like more customs run between 7pm-1am when our servers are most full, but avoid them at all other times. I like customs, but they tend to wipe a server from 32 to 10 players easily when they pop up during off-hours. During prime time, there's often a queue of people waiting to get on, so you could pop on ctf_amishrakefight and it would still fill up... Is it possible to simply copy a mapcycle.txt with a cron job at those times? Is anyone doing that now? Will it crash anything if you copy a mapcycle.txt when a server is already running? While I plan on testing it anyway if I don't hear back, I want to know if there's any gotchas before wasting my time :) Thanks in advance -Karl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..
They have gotten better... The old sites were really easy to url-hack... On Thu, Jul 2, 2009 at 4:26 PM, CLAN RCRclan...@gmail.com wrote: Step 1. In Firefox go to 'Help' then select 'Report Web Forgery' Step 2. Put the URL http://chrisaster.net in the box Step 3. Submit form. Step 4. Step 5. Profit! Also, Chrisaster Thorn rage. -Matt On Thu, Jul 2, 2009 at 10:11 AM, Nightbox alexandrualexa...@gmail.comwrote: chrisaster ? hmm was not this that with the rcon explain who got account disabled ? 2009/7/2 Matt Lyons mly...@internode.com.au On 02/07/2009, at 2:23 PM, Tom Leighton wrote: Not that i'd bother, i'm not interested. Not that there's anything wrong with that! :) -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )
Yahoo and Bing. Come on people. Why think for yourself when you can use google. Now to see where I can find some old-school big floppy disks on google for some data back up... *boots up browser and googles Big Floppies* AAAH MMAA EEE! On Fri, Jun 26, 2009 at 4:22 PM, Mike Zimmermannrem...@gmail.com wrote: But what if Google goes down??? -Mike On Fri, Jun 26, 2009 at 3:18 PM, msleeper mslee...@cyberwurx.com wrote: 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote: Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect system like every other game? Seriously Valve you need to revisit this and make a workable solution. TBH I dont see any better way ... but: 1) let lobby host specify a different download url with a cvar, 2) vpk author could just link to a google search with mapname vpk download ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool
I would say reaching out to the AA3 team would be the best bet for this. It's also posible that they will release their own DS tool rather then using Valve's tool. On Fri, Jun 19, 2009 at 12:34 PM, P1cwh0r3p...@p1cwh0r3.com wrote: I've asked on the AA3 forums about this but with all the crybabies going on about the authentication servers being down it got buried before anything was noticed. I asked on the steampowered AA3 forums ( http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a basic answer (albeit rather cryptic) and found some server related files in X:\Steam\steamapps\common\america's army 3\Binaries But as mentioned in the forum we might need the AA3 team to authorise the servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, 18 June 2009 9:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool That will likely be the case but talking about the windows server here not the linux one. - Original Message - From: Adam Nowacki no...@xpam.de With 2.x linux server usually lagged behind windows version, I guess its going to be the same with 3.x if they'll even release linux version :D This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool
I checked this morning and I don't remember seeing it. When did that become available under tools? On Wed, Jun 17, 2009 at 7:09 PM, Steven Hartlandkill...@multiplay.co.uk wrote: Seems the dedicated server isn't listed as an option under the hlds tool as yet. It available under tools on the main steam client. Does anyone know the name of the game to use with the dedicated server tool? Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] - Map Change not executing server.cfg
Autoexec is only ran when the server is launched though, right? On Sun, Jun 14, 2009 at 11:01 PM, Michael Krasnowmnk...@gmail.com wrote: if the hostname was changed then it should revert back if not try putting it also in the autoexec.cfg On Sun, Jun 14, 2009 at 11:50 PM, turb0z tur...@undergamer.com wrote: I've noticed since the last update that when performing a map change after executing a league config (CEVO, TWL, etc) the hostname doesn't revert back to what the server.cfg file has configured. Wondering if anyone else notices this? I have to explicitly exec server.cfg after a map change to fix things. I don't mind specifically, but it is something that's changed over the last update and can be quite annoying. I've confirmed that server.cfg is not executing on a map change 9 times out of 10. The servers I'm testing this on are vanilla TF2 servers, no extra mods loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] - Map Change not executing server.cfg
exec server.cfg in the start up line might take care of it too... On Mon, Jun 15, 2009 at 11:33 AM, Brent Vealnaslund.fan...@gmail.com wrote: I don't know 100%, but I would assume that autoexec only loads when the server is started On Mon, Jun 15, 2009 at 9:26 AM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Autoexec is only ran when the server is launched though, right? On Sun, Jun 14, 2009 at 11:01 PM, Michael Krasnowmnk...@gmail.com wrote: if the hostname was changed then it should revert back if not try putting it also in the autoexec.cfg On Sun, Jun 14, 2009 at 11:50 PM, turb0z tur...@undergamer.com wrote: I've noticed since the last update that when performing a map change after executing a league config (CEVO, TWL, etc) the hostname doesn't revert back to what the server.cfg file has configured. Wondering if anyone else notices this? I have to explicitly exec server.cfg after a map change to fix things. I don't mind specifically, but it is something that's changed over the last update and can be quite annoying. I've confirmed that server.cfg is not executing on a map change 9 times out of 10. The servers I'm testing this on are vanilla TF2 servers, no extra mods loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] - Map Change not executing server.cfg
What is your server.cfg? Does it exec the other cfg file? Because that would make the name change every time :-P On Mon, Jun 15, 2009 at 3:21 PM, Keeperhl2li...@afksoftware.com wrote: Does this happen on standard map configs? Could there be something in the CEVO config that is halting execution on map change for some reason? You say it happens 9 out of 10 times, how do you know? Keep ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Multiple SourceTV's to the one server?
That's what the competitive leagues use for the larger matches. I remember watching the TFC Championships in one of two 200-slot HLTV servers. Believe it or not, all the slots were actually filled... quite an awesome game to watch (and play). On Tue, Jun 9, 2009 at 1:33 AM, Cc2iscooLcc2isc...@gmail.com wrote: You can use SourceTV Relays (Proxies). Some is outlined here. http://developer.valvesoftware.com/wiki/Source_TV -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Tue, Jun 9, 2009 at 12:53 AM, Alex adib...@internode.on.net wrote: Hey, Is it possible to run Multiple Source TV's to the 1 Game Server? Looking at running Source TV's from different locations, with different delays (for Shout Casting events etc) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Auto-password server?
BeetlesMod has several triggers you can use to do that. Post in their forums :) On Mon, Jun 8, 2009 at 5:51 PM, Robert Paulrobertp...@gmail.com wrote: Hi, I'm looking for a way to auto-password my server when, say, it's got 20 or more people in it. Bonus points if I can get it to occur only during evening hours. The server currently has Beetlesmod, but I'm open to whatever. Reason being, my community has a pub we like to keep open as much as possible but lately it's been tough for people to get in during peak hours since slots get grabbed so quickly. Thanks, --Rob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Auto-password server?
BM can also reserve slots On Mon, Jun 8, 2009 at 6:01 PM, Jonah Hirschcrazydog...@gmail.com wrote: How about just using reserved slots with Sourcemod? On 6/8/09, Robert Paul robertp...@gmail.com wrote: Hi, I'm looking for a way to auto-password my server when, say, it's got 20 or more people in it. Bonus points if I can get it to occur only during evening hours. The server currently has Beetlesmod, but I'm open to whatever. Reason being, my community has a pub we like to keep open as much as possible but lately it's been tough for people to get in during peak hours since slots get grabbed so quickly. Thanks, --Rob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Jonah Hirsch --- Sent from my Blackberry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 required update released
Maybe Jason got vengeful for someone else taking his job... On Mon, Jun 8, 2009 at 7:36 PM, Michael Krasnowmnk...@gmail.com wrote: ditto and i think this may be the notice of the update instead of the lack of notice On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote: I can confirm that I am also not getting any updated files for my servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Monday, June 08, 2009 6:59 PM To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] TF2 required update released We've release a required update for TF2. Sorry for the lack of notice ahead of time on this one. The details are below. -Eric Engine -- Fixed Day of Defeat: Source server crash when loading dod_jagd. Team Fortress 2 --- Added a Discard button to the item pickup panel. Added a backstab custom death animation to the Heavy. Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update. Changed the Dead Ringer so it can be activated while carrying the flag. Increased the Force-A-Nature's damage by 10%. Fixed not being able to reflect arrows with the Flamethrower. Fixed The Huntsman drawing a muzzle flash under lagged conditions. Fixed the background color of the Spy disguise panel not always matching his disguise team. Fixed idle players being kicked when the server has tf_arena_use_queue set to 0. Fixed Spies not being able to sap a building if an enemy player was colliding with the building. Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy. Fixed the Ambassador not shooting enemy sticky bombs. Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch. Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater. Fixed spectators not having their items removed when they enter spectator mode. Fixed Sniper civilian exploit where players could crash the server. Fixed a couple of cases where viable backstabs would fail. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hello,friend,
YOUR NOT MY FRIEND, GUY! On Sat, Jun 6, 2009 at 5:56 AM, Yatin Vadhiaya...@yatin.co.uk wrote: We will try our best to make you satisfied Oh really? Will Rogers http://www.brainyquote.com/quotes/authors/w/will_rogers.html - I never expected to see the day when girls would get sunburned in the places they now do. 2009/6/6 Yaakov Smith m4ngr...@gmail.com Lolspam. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Saturday, 6 June 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Hello,friend, wtf 2009/6/6 chris bernard cyborg11...@hotmail.com Hello,friend, Sorry to disturb you. Just need you few minutes to pay attention. It is possible that you need our information. As everybody knows, most of us need to find a shop who offer routine products of high quality and reasonable price. That is why we send this email. We deal in clothes,shoes,glasses... All of them are famous brand such as GUCCI,CHANEL, LV,DG,AF,LACOSTE,POLO,NIKE,FENDI... 100% authentic and brand new with tags . All the goods are send with certifications. We only accept paypal and give fast shipment. We will try our best to make you satisfied. I believe there will be more and more cooperations later. Thank you for your concern.. Welcome you: www.msnbest.com E-mail: rob...@188.com Address: Peking city xiushuijie 126H. Thank you! RobBuy INC _ Lauren found her dream laptop. Find the PC that's right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4134 (20090605) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4134 (20090605) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLstatsX
HLstatsX:CE or old-school LART's Mod (which is no longer updated) are probably the best choices. Sorry, Lart needed a shout out ;) On Thu, Jun 4, 2009 at 11:28 PM, Cc2iscooLcc2isc...@gmail.com wrote: It'll hit a plateau and increase marginally eventually. Once you hit the 28 days you'll see it stagnate. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Thu, Jun 4, 2009 at 11:23 PM, m...@bestgn.net.au wrote: Demanding doesnt quite cover it, 3 weeks old database 30 source servers 1.4gb and growing! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Friday, 5 June 2009 10:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HLstatsX This free version has a lot more features over the pay service. You just need to make sure you have the resources to run it. It can be quite demanding based on the number of servers you have. Kenny Loggins ClanAO.com On Jun 4, 2009, at 7:29 PM, K Jarrett k...@kingj.net wrote: http://www.hlxcommunity.com/forums/ Containts pretty much everything premium does. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Robert Smieja Sent: 05 June 2009 01:28 To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HLstatsX So I finally am setting up a server, and I have a question for all you wise, experienced, and mature, server admins out there: Is there a free alternative to HLstatsX Premium? I see that there is a premium, and that you don't have to pay for the not premium, but is that sufficient enough for basic my-server-only tracking? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hard locks since last update.
Is this a random crash or a DOS? How many players where on the server at the time of the crash? On Wed, May 27, 2009 at 8:25 AM, Cc2iscooL cc2isc...@gmail.com wrote: My servers keep hard locking (no crash, no dialog, just 100% CPU usage) since this last update. Here's the messages I'm getting. Has anyone else noticed this? L 05/27/2009 - 05:10:04: Flak288STEAM_0:0:5022294Red changed role to sniper Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. This here is where the server just hung and now it's using 100% CPU. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I posted on srcds.com I'm guessing it comes out by early morning May 22nd... 2010 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote: hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
WAIT! Not only do you want the update out on time, you want it to work!? Give Valve a break :-P On Thu, May 21, 2009 at 6:17 PM, Prof. Safto Rangen orangens...@teamfortressclassic.de wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
ADMIN! You have to come back with me... TO THE FUTURE! On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote: sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
I recognize you Mr Nut :-P I know that I've been on TFC and NS servers back in the day which would ban all scripts (they has some way of catching it). It's important to remember, you are your server's admin. You can enforce any rules that you want. I would be interested as to what others say... On Thu, May 14, 2009 at 6:43 PM, MjrNuT mjr...@gmail.com wrote: Ok, scripts I gather are a debatable topic. One school of thought is that whatever Valve allows is acceptable. Another is school saysit's whatever deemed reasonable and legitimate, and this is said in the context of the Admin's discretion. So, I'm not looking to start a discussion on scripts in general. I'm interested to know if any of you server admins that are responsible for banning players and such have indeed banned for any script usage for the Spy in TF2. I ask b/c in a way, even though the spy is granted some leeway in attaining behind enemy lines to get kills, some scripts seem to *gurantee* some things with much higher confidence when compared to scripts of OTHER classes. Examples: 1. BS/Cloak -- where the smoke does not even show. Not sure if that is consistent w/ the smoke. However, similar to also fast decloak of almost no smoke at all. 2. Autosapping -- sap whatever you materially come into range with. 3. autosap w/ BS -- combined with above. The above are just a few examples and I'm sure some of you may be able to comment more. My disclaimer is that Spy class is my least played. I don't and have not tried these scripts as I try for myself to understand the raw setup. Look at the timing for what may be constituted as reasonable timing. It's not like the Soldier RJ gurantees a kill. Some of these actions by the spy I can't help but partially associate with a sniper aimbot. Please be kind as I'm interested again in if you other server admins have ever considered this, have done Bans, or w/e for Spys, thus classifying some script usage as illegal by your standards. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
Are you trying to imply that you can visualize a PC on a GPU? GPUs and Processors work very differently. I don't think that would be possible. If it is, I don't think it would be very powerful. On Wed, May 13, 2009 at 2:14 PM, Jake E jackac...@gmail.com wrote: Virtualize? On Wed, May 13, 2009 at 1:21 PM, Olly oli...@gmail.com wrote: Source isn't CUDA compatable :P - So no tesla yet 2009/5/13 Jake E jackac...@gmail.com You could buy a $5000 Tesla computer to solve it for you. On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote: I think it's 128 bit AES. Good luck with that one heheh... - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:04 PM Subject: Re: [hlds] Any benefits with a graphics card? And what sort of encryption does winrar use? I seem to have misplaced a password for a semi important archive. That was 3 years ago... Haha. On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote: It can help a bit, but it's not enough for serious RSA cracking :). I can crack a 32 bit code in seconds, a 48 bit code in about a year. So with some decent paralellism, I could crack a 48 bit code in a half a day, and a 64 bit code in about a hundred years. Forget about 128 bit codes, you need almost infinite parallelism to crack those :( - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 9:06 PM Subject: Re: [hlds] Any benefits with a graphics card? That would explain why it does WPA cracking so well. Brute Force. On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote: Um...my gf8400 has 16 stream processors in it. And it cost ten bucks. But the latency involved with offloading processing to it isn't worth it. You don't want to offload anything to the gpu unless you have a hundred or more concurrent operations that you need to run. You don't do it for fast math, you do it because you need massive parallelism. - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:29 AM Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
I heard that some games require you to actually boot up the game to run a dedicated server. Therefore, the server needs to run Windows XP and have a powerful enough GPU to run the game. Who's smart idea was that!? On Tue, May 12, 2009 at 3:21 PM, Tom Leighton tomrleigh...@googlemail.com wrote: Don't forget the IC tournament, with its 250 player licensed server from Nova :P That was some epic mayhem right there. Rick Payton wrote: I know people who ran (still run maybe?) graphics cards in their servers - the poor souls who wanted to rent / run a Joint Operations server with it's 150 player mayhem. Fun game, but stupid server requirment. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, May 12, 2009 7:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
That would explain why it does WPA cracking so well. Brute Force. On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote: Um...my gf8400 has 16 stream processors in it. And it cost ten bucks. But the latency involved with offloading processing to it isn't worth it. You don't want to offload anything to the gpu unless you have a hundred or more concurrent operations that you need to run. You don't do it for fast math, you do it because you need massive parallelism. - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:29 AM Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any official HLDS Material?
SRCDS.com and SRCDS.org are both great starting points. SRCDS.com is a website and forums. SRCDS.org is a wiki but it seems to currently be down... On Wed, May 6, 2009 at 11:00 AM, Dr Stinglock ad...@hellrazor.net.au wrote: Put your servers on that wall of text, it looks really stable. What problems are you actually having though? Most of the cvars have explanations and it's the same deal if you want to setup a cs or cs:s server. I guess you can always hope for a manual though, start a facebook group or something, I'm sure you can find plenty of people that want one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brandon Sharpe Sent: Wednesday, 6 May 2009 11:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Any official HLDS Material? I have 5 servers right now with Left4Dead running 2 threads each. On each server I have one virgin and one with sourcemod. Now I am a traditional server admin, I work with a group managing a farm of about 200 servers and the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. Now before you jump at the reply button I know that l4d runs off HLDS I guess what I want is a document or some sort by valve that list out what vars work with this server and which are ignored. beyond that even the simple things like when the DLC was release the news post stated info about a lobby message when entering or leaving a server but i can't find any info on this. Besides the 100px X 100px link on the about section of the store.steamgames.com page and the 200 line bare minimum read me in the DL folder nothing else official can be found. Now I know that there are a zillion webpages and other resource out there and most are good but the thing is that I know that the server is free and all but if I don't run public servers and neither does anyone else besides steam l4d would die for lack of places for players to go. now maybe that is dramatic but you know all i am asking is show us some love valve get one of your guys to set up a page off the sdk wiki and show us how it is ment to be run because I know I can optimize my servers a lot better than this and i have errors all over the place from unknown cvars and such and that is on the virgin servers nothing but updates. Now this is the one time that I would love to see a response saying that I am a dumb@ n00b with a link to an entire library of official resources for running HLDS. thanks for reading my ramble and yes I know I am too anal about just a gmae server but it is now in my DNA I can't stop it years of reaching for that perfect server can do that to you. have a good day. thanks again Brandon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
IDK WTF U ROTE. ROFLMAO PWN3D1oneoneoneoneone On Sat, Apr 25, 2009 at 6:50 AM, Patrick Shelley sidest...@gmail.com wrote: I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [SPAM] Re: Stealing Accounts
Crome = Safari = Apple Check your sources. On Fri, Apr 24, 2009 at 12:38 AM, DontWannaName! ad...@topnotchclan.com wrote: Firefox web forgery = Googles web forgery... Chrome = Google ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
Firefox has it blocked already: Reported Web Forgery! This web site at steamcommunitty-groups.awardspace.info has been reported as a web forgery and has been blocked based on your security preferences. On Thu, Apr 23, 2009 at 8:21 PM, msleeper mslee...@cyberwurx.com wrote: It will only steal it automatically if you have Bonzai Buddy installed, so you might be at risk Patrick. The rest of us will probably be fine. On Fri, 2009-04-24 at 02:12 +0100, Patrick Shelley wrote: Does it automatically steal the info from your computer or do you have to input the information manully? On Fri, Apr 24, 2009 at 2:09 AM, Arg! chillic...@gmail.com wrote: i dont see the issue i clicked on the link and nothing happend.oh shi-- On Fri, Apr 24, 2009 at 11:00 AM, msleeper mslee...@cyberwurx.com wrote: Thread is relevent to server administration. On Thu, 2009-04-23 at 20:55 -0400, Alec Sanger wrote: Sooo... it looks like my community is full of morons, sadly. I guess I shouldn't say morons, as their almost all really awesome people... just... easily mislead? people in my group have been getting this message all night from their friends. i need 30members in my comunity... enter please? link is this : http://steamcommunitty-groups.awardspace.info So far they managed to get about 25 accounts. I guess coming from a friend that you game with on a daily basis would make the request seem valid... ah well. Just keep an eye out. He's moving REALLY fast. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Rediscover Hotmail®: Now available on your iPhone or BlackBerry http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Mobile2_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Listen servers seem to be working, so windows servers shouldn't have problems. Check your mods and configs? On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell brian.h...@velocity-servers.net wrote: Valve, any ETA on a fix? -- Brian Farrell Velocity Servers Inc. bfarr...@velocity-servers.net O: 800-518-9716 ext 102 M: 716-861-2235 - Original Message - From: Drew LaPour drew.lap...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 7:04 PM Subject: Re: [hlds] Left 4 Dead Update Released Also i can Verify that status crashes the server. On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour drew.lap...@gmail.com wrote: I'm getting the same thing on my servers. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Before this i also get - The procedure entry point ThreadShellExecute could not be located in the dynamic link library tier0_s.dll. On Tue, Apr 21, 2009 at 6:40 PM, msleeper mslee...@cyberwurx.com wrote: I assume it's a plugin, I haven't had any of my servers do that to people. I did have a problem with people connecting to the server not via Lobby and they were playing a Coop game with Survival mode set. But that's not the same problem you're having, and I fixed it by setting the startup map to Lighthouse. On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote: People in the lobby want to play Survival mode on the lighthouse map. But when they connect to the server they end up on No Mercy Co-op. If no one else has the issue, then I'm guessing that it's maybe a conflict with a plugin I have. I'll try turning all of them off and testing it then. On Tue, Apr 21, 2009 at 4:26 PM, msleeper mslee...@cyberwurx.com wrote: I guess I misunderstood what you were trying to do then. Care to explain more about your setup and what is going wrong? On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote: wont that affect the ability to play VS and Co-op on the server? On Tue, Apr 21, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com wrote: Put this in your autoexec.cfg and restart the server. Works like a charm for me: sv_gametypes survival mp_gamemode survival On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote: When people join my linux server through the lobby, they're being taken to No Mercy Co-Op instead of the Lighthouse Survival mode. No one can join my Windows server at all On Tue, Apr 21, 2009 at 3:50 PM, turb0z tur...@undergamer.com wrote: Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Same problem as last nights tf2 update jason:- * Unable to load Steam support library. * * This
Re: [hlds] Left 4 Dead Update Released
Neg on that... Lots of people over in the srcds.com forums are having issues with windows servers. For those who don't know about srcds, we have an active help forum and many useful tools for admins both new and old. http://www.srcds.com http://forums.srcds.com/ On Tue, Apr 21, 2009 at 7:46 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Listen servers seem to be working, so windows servers shouldn't have problems. Check your mods and configs? On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell brian.h...@velocity-servers.net wrote: Valve, any ETA on a fix? -- Brian Farrell Velocity Servers Inc. bfarr...@velocity-servers.net O: 800-518-9716 ext 102 M: 716-861-2235 - Original Message - From: Drew LaPour drew.lap...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 7:04 PM Subject: Re: [hlds] Left 4 Dead Update Released Also i can Verify that status crashes the server. On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour drew.lap...@gmail.com wrote: I'm getting the same thing on my servers. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Before this i also get - The procedure entry point ThreadShellExecute could not be located in the dynamic link library tier0_s.dll. On Tue, Apr 21, 2009 at 6:40 PM, msleeper mslee...@cyberwurx.com wrote: I assume it's a plugin, I haven't had any of my servers do that to people. I did have a problem with people connecting to the server not via Lobby and they were playing a Coop game with Survival mode set. But that's not the same problem you're having, and I fixed it by setting the startup map to Lighthouse. On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote: People in the lobby want to play Survival mode on the lighthouse map. But when they connect to the server they end up on No Mercy Co-op. If no one else has the issue, then I'm guessing that it's maybe a conflict with a plugin I have. I'll try turning all of them off and testing it then. On Tue, Apr 21, 2009 at 4:26 PM, msleeper mslee...@cyberwurx.com wrote: I guess I misunderstood what you were trying to do then. Care to explain more about your setup and what is going wrong? On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote: wont that affect the ability to play VS and Co-op on the server? On Tue, Apr 21, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com wrote: Put this in your autoexec.cfg and restart the server. Works like a charm for me: sv_gametypes survival mp_gamemode survival On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote: When people join my linux server through the lobby, they're being taken to No Mercy Co-Op instead of the Lighthouse Survival mode. No one can join my Windows server at all On Tue, Apr 21, 2009 at 3:50 PM, turb0z tur...@undergamer.com wrote: Hey Valve, can we get an update on when us Windows folks will get a patch to fix this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 21, 2009 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released 21 servers here on Linux, all fine and dandy. On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote: Happening on Linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of K Jarrett Sent: Wednesday, 22 April 2009 8:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released Also happening here on our windows servers. Regards, K Jarrett KINGJ.NET Game Servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: 21 April 2009 23:26 To: 'Half-Life dedicated Win32 server mailing list'; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Released Confirmed on my Windows-based server as well. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 21, 2009 5:23 PM To: Half-Life dedicated Win32 server
Re: [hlds] error: reliable channel overflowed
Update again. This has been fixed. Some guys over at srcds.com confirmed this. On Tue, Apr 21, 2009 at 8:23 PM, MAGUS magus...@gmail.com wrote: hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] error: reliable channel overflowed
L4D, but it's fixed. On Tue, Apr 21, 2009 at 8:36 PM, Zach Tate z...@tomballtech.com wrote: What game is this in? Zach Tate -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] error: reliable channel overflowed hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Non-Unlockable Mode.
They use it for openings in PL maps as defense. A few scouts can stun enough of the enemy team to push in and wipe them out before they pull off a starting push. This give the offense more time to prepare and push in. Limiting scouts to 2 can fix this (for the most part). On Tue, Apr 21, 2009 at 10:07 PM, Cc2iscooL cc2isc...@gmail.com wrote: To be honest I've found the regular bat much more useful since the 50% damage reduction. Rather take the double jump. :\ On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.comwrote: The most unblanced weapon is Sandman, not BOnk 2009/4/21 Joel R. joelru...@gmail.com The only unlockable that has imbalance problems would be the Scout's Bonk, but even that leveled out. Your best bet is probably a plugin, but I'm unsure about the possibilities. Valve, is expecting to add more than 2 weapons per character, so your SOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds