Re: [hlds] Delist

2010-05-16 Thread Matthew Gottlieb
I thought there was an echo on the server log warning if the server is delisted?

On Sun, May 16, 2010 at 11:29 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 No, a better way is to give a special tag to your server, then look for that
 tag.

 A delist should only happen if you are doing something really bad.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
 Sent: Sunday, May 16, 2010 4:46 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Delist


 How do you know if your server has been de-listed from the master list?

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Matthew Gottlieb
The system requirements for OrangeBox are MUCH higher then the old
CSS.  All the script kiddies and their P2 boxes are going to start
yelling and screaming that they can't play their game...

On Tue, May 11, 2010 at 2:42 PM, Dominic Marciano
lambda1_...@hotmail.com wrote:

 Dear god no..
 (i expect 50+ emails when i wake up in the morning)

 From: eclyp...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Tue, 11 May 2010 15:35:43 -0400
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


 nh let's leave it up to the imagination...

 Hats, community weapons, taunts...

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Matthew Gottlieb
Am I the only person who thinks this is a BAD idea?
Every person and their mother is going to start complaining about changes...

~ M4tt

On Tue, May 11, 2010 at 2:29 PM, Roman Hatsiev otst...@gmail.com wrote:
 Any way to see the list of many source engine updates?

 On Tue, May 11, 2010 at 11:11 PM, Eric Smith er...@valvesoftware.comwrote:

 COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA

 Available immediately, Valve has launched an extensive update to
 Counter-Strike: Source, now in beta.

 The update includes a host of new features and functionality developed in
 collaboration with Hidden Path Studios. These include 144 new achievements,
 a new domination and revenge system, player stats, and more.

 This beta will run for a limited time, and once complete, the update will
 be deployed to all Counter-Strike: Source owners for free via Steam.

 The dedicated server files are available via the HLDSUpdateTool using
 -game cssbeta in the command line.

 For more information, please visit www.steamgames.com
 http://www.steamgames.com.

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Matthew Gottlieb
Orange Box versions of Mani/SM?

On Tue, May 11, 2010 at 3:33 PM, Keeper hl2li...@afksoftware.com wrote:
 Yup, just fired it up with Mani both SourceMM version and VSP.  All is
 working there :)

 -Original Message-
 From: Dog [mailto:gecla...@gmail.com]
 Sent: Tuesday, May 11, 2010 4:06 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 We have one up!
 Running MM:S too!


 --Dog
 TheVille.Org


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Matthew Gottlieb
Robert,
you have to use the Orange Box version as documented above.

On Tue, May 11, 2010 at 6:07 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
 I tried loading MMS/SM

 MMS 1.8.1 loaded fine
 SM 1.3.2 crashed (not to surprising)




 
 From: 1nsane 1nsane...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tue, May 11, 2010 5:42:41 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

 Can be changed with sourcemod too.

 On Tue, May 11, 2010 at 6:41 PM, 1nsane 1nsane...@gmail.com wrote:

 It still is 10
 Unprotected 'sv_accelerate'
          Old Flags:
 FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_NOTIFY|FCVAR_REPLICATED
          New Flags: FCVAR_GAMEDLL|FCVAR_REPLICATED
 18:40:28 sv_accelerate
 18:40:28 sv_accelerate = 10
          game replicated


 On Tue, May 11, 2010 at 6:08 PM, ics i...@ics-base.net wrote:

 Didden or removed. I ment the same thing. Cannot be adjusted so everyone
 has now faster speed propably due to reason which i just mentioned.

 There was a thing with this previously in counter-strike source ages ago
 with some update to the game where the sv_accelerate was defaulted to 10
 instead of 5 which is the one that the players have gotten used to.

 -ics

 12.5.2010 0:47, 1nsane kirjoitti:
  Not removed, hidden.
  On Tue, May 11, 2010 at 5:42 PM, icsi...@ics-base.net  wrote:
 
 
  Guessed wrong, both commands are removed and cannot be adjusted.
 
  -ics
 
  12.5.2010 0:22, ics kirjoitti:
 
  I'm guessing that is due to sv_accelerate being set to 10, as most
  servers Counter-Strike Source servers currently have it it being set
 to
  sv_accelerate 5. Default is 10 in console if you look it up but in
  Skill1.cfg which is located in cfg folder, it is being set to 5
  automatically. I'm guessing Skill1.cfg is now removed and the 10 has
  become default. So you go now faster than before.
 
  -ics
 
  12.5.2010 0:13, Derek Denholm kirjoitti:
 
 
  Don't worry you are not missing much. The css models all seem to be
 
  gliding across water with a surf board.
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 
  hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev
 
  Sent: May-11-10 5:11 PM
  To: Half-Life dedicated Win32 server mailing list
  Cc: hlds_annou...@list.valvesoftware.com;
 
  hlds_li...@list.valvesoftware.com
 
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  And now it says Thanks for your interest. We've filled the available
  slots.
  What is the point of releasing beta which is available only for a
 couple
  hours?
  I'm still downloading a server but it is useless now since there are
 
  quite a
 
  few players in our community who managed to grab the client - it is
 late
  night here...
 
  On Tue, May 11, 2010 at 11:11 PM, Eric Smither...@valvesoftware.com
 
  wrote:
 
 
 
 
  COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
 
  Available immediately, Valve has launched an extensive update to
  Counter-Strike: Source, now in beta.
 
  The update includes a host of new features and functionality
 developed
 
  in
 
  collaboration with Hidden Path Studios. These include 144 new
 
  achievements,
 
  a new domination and revenge system, player stats, and more.
 
  This beta will run for a limited time, and once complete, the update
 
  will
 
  be deployed to all Counter-Strike: Source owners for free via Steam.
 
  The dedicated server files are available via the HLDSUpdateTool
 using
  -game cssbeta in the command line.
 
  For more information, please visit www.steamgames.com
  http://www.steamgames.com.
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Matthew Gottlieb
I just don't understand who thought updating was a good idea.  CSS
players don't want fixes or changes.  They want the same old thing.  I
don't even play CSS and I knew it was a BAD idea.

On Tue, May 11, 2010 at 10:54 PM, Willy Cordeiro willy123...@gmail.com wrote:
 God the amount of bitching in this is ridiculous. Valve is updating the
 game, completely free of charge and people feel like they're doing something
 wrong to them. SM/MM:S breaking isn't anything those teams are very fast and
 usually have a patch within hours of any updates that break them.
 -Wellington Willy Cordeiro


 On Tue, May 11, 2010 at 7:19 PM, raydan rayda...@gmail.com wrote:

 i don't think valve will listen any players suggestions. They release
 the beta just want to fix bug(like crash, they don't want crash at
 clan matching).
 Add new features? they won't do that, like they just removed bhopping

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Re: [hlds] Please

2010-05-04 Thread Matthew Gottlieb
There will be no Iron Man 3.  Rather, Valve will release Episode 3.
At least that was the plan.  Valve will then skip 3 and 4 and release
Half-Life 5 following closing by Iron Man 6.



P.S. Gabe is Iron Man.

On Tue, May 4, 2010 at 10:53 AM, Saber 0sab...@gmail.com wrote:
 What about the first compared to the fourth?

 2010/5/4 Yatin Vadhia ya...@yatin.co.uk

 43

 On 4 May 2010 15:50, Allan Button abut...@netaccess.ca wrote:

  Iron man 4 is so good the decided to skip 3.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Derek Denholm
  Sent: Tuesday, May 04, 2010 10:47 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Please
 
  They decided to go from Iron Man 2 to 4 and skipping 3.
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
  Sent: May-04-10 12:19 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Please
 
 
  Where's Iron Man 3?
 
   From: gamerzwo...@gmail.com
   Date: Mon, 3 May 2010 22:37:02 -0400
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Please
  
   Brian, it takes a lot of testers to test L4D3.
  
   On Mon, May 3, 2010 at 10:24 PM, Saber 0sab...@gmail.com wrote:
  
Nope.avi
   
2010/5/3 Radu Suciu radusu...@gmail.com
   
 Anyone see Iron Man 2 yet?

 On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote:

  Must be the new moderator valve brought in.
 
  On 4 May 2010 02:23, Matthew Gottlieb
  matthew.j.gottl...@gmail.com
  wrote:
 
   And you are?
  
   On Mon, May 3, 2010 at 7:51 PM, Msilbys12
   msilby...@righttorule.com

   wrote:
Please keep the email to problems or bugs found.
   
Thx
   
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Re: [hlds] Please

2010-05-03 Thread Matthew Gottlieb
And you are?

On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote:
 Please keep the email to problems or bugs found.

 Thx

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Re: [hlds] Master Server Move

2010-04-13 Thread Matthew Gottlieb
I know that some dorm housing in Chicago sometimes shows up as Canada
depending the the GeoIP system used.

On Tue, Apr 13, 2010 at 11:10 PM, DontWannaName! ad...@topnotchclan.com wrote:
 Can you by chance post here when you are finished so we know when to restart
 our servers, perhaps a TF2/OB update should come out to force almost
 everyone to restart. :D

 On Tue, Apr 13, 2010 at 2:19 PM, Zoid Kirsch z...@valvesoftware.com wrote:

 On Wednesday April 14th we will be moving the HL2Master servers to a new
 set of IP addresses.  One of the major new features is the new Masters
 should return dedicated servers ordered by their geographical distance from
 the player requesting the server list, making for lower latency and better
 connections.

 Dedicated server operators will generally have to restart their dedicated
 servers after this move to ensure they will correctly pick up the new
 addresses of the these Masters.  The server browser in the Steam client and
 in games such as Team Fortress 2 will automatically move to the new Masters.

 Server operators that manually set their master servers (we recommend
 against this practice however) please use hl2master.steampowered.com to
 refer to them instead of the IPs directly. This name returns all Master
 addresses.

 We will update once the move is complete.

 --
 /// Zoid.


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Re: [hlds] Fake servers

2010-04-12 Thread Matthew Gottlieb
CSS will never and should never be moved over to OB.  Enough of us
remember the bitching when DODS moved over.  The changes that OB makes
will greatly upset CSS players who WANT the same old thing.


On Sun, Apr 11, 2010 at 7:58 PM, DontWannaName! ad...@topnotchclan.com wrote:
 Counter strike is not part of the OB engine and therefore does not have the
 'fixes'/'preventions' that TF2 and DODS have. Until CS is updated to OB, if
 it ever is, servers can continue to redirect and use fake players.

 On Sun, Apr 11, 2010 at 5:43 PM, Drogen Viech 
 drogenvi...@googlemail.comwrote:

 Is there nothing we can do about them? How do they even still redirect
 people without popping up any questions? If i'm not mistaken i saw the
 server info window popping up once i connected to one of them.
 Removing the 'connect' command by doing 'alias connect' prevented the
 server from redirecting me. Seriously, look at this, they even have
 fake players and player counts still working:

 http://www.game-monitor.com/cstrike2_GameServer/87.117.217.129:27050/_C_S_S__K__-__O__-__M__-__B__-__A__-__T.html

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Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Matthew Gottlieb
I posted this up on SRCDS.com as well:
http://forums.srcds.com/viewtopic/13843

Thanks for the heads up.
~ Matt

On Tue, Mar 2, 2010 at 1:39 PM, Lane Eckley l...@hypernia.com wrote:
 Hi Guys,



 I wanted to shoot out an email to everyone in regards to an exploit we have
 come across today for those who are running Eventscripts  windows based
 servers.



 Apparently a user is able to upload corelib.pyc to the game server without
 using the common FTP/Control panel and via the game server itself. In turn,
 using eventscripts he is able to execute his script, create an administrator
 with full remote desktop access and finally remove all his files once his
 account is created.



 Our security caught it before it was able to cause us any issues, however
 this may be an issue for people who have lesser amount of security in place
 and especially if you do not have a anti-virus/firewall running on the
 machine.



 We have also found there is multiple variations of this file, so you may
 want to be sure you do a full look at your machines.



 With that being said, the files are coming from a free web hosting account
 over at t35.com - So if your machines have seen any connections in/out bound
 to that host in the past 48 hours, I would highly suggest you check your
 machines.



 Now on to the hosts on this list, we also found this in his scripts:



 C:\Games\rzr00\GameServers\TC55505872742137586643251\cstrike\addons\eventscr
 ipts\wcs\WCSusers\es_wcsusers_db.txt



 So he was testing this somewhere else, someone else who is running TCAdmin -
 If this is yours, I would start checking your boxes.



 Attached is a decrypted copy of the corelib.pyc.



 Joys,

 -Lane




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Re: [hlds] Steam and Valve sites down?

2010-03-02 Thread Matthew Gottlieb
Ya, it's back up now... it was for the past 10 min, however.

On Tue, Mar 2, 2010 at 2:34 PM, Cc2iscooL cc2isc...@gmail.com wrote:
 It's just you. http://www.steampowered.com is up.

 Via downforeveryoneorjustme.com.

 Works OK here.

 On Tue, Mar 2, 2010 at 2:30 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 steampowered.com
 and
 valvesoftware.com

 seems to be down:
 http://downforeveryoneorjustme.com/www.steampowered.com
 http://downforeveryoneorjustme.com/www.valvesoftware.com

 Any word from Valve?
 I'll be posting up on SRCDS.com in the news area if I find anything.

 ~ Matt

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Re: [hlds] Mani site down / DNS problem

2010-02-22 Thread Matthew Gottlieb
The problem with Mani, as I've been told, is the security issues.

~Matt

On Mon, Feb 22, 2010 at 12:50 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
 My only issue with SourceMod is the fact that the menu's don't exactly fit
 to the number of options (There can be tons of white space which makes the
 mod look not that professional in my opinion.


 Besides that, ditch Mani entirely (His site is back up now).
 Kyle.

 On Mon, Feb 22, 2010 at 5:24 AM, Keeper hl2li...@afksoftware.com wrote:

 XFactorServers was doing some website moving.  We are back up and running.

 As far as noobish, well to each their own.  Mani did a great job for a
 long time keeping his plugin going with little or no contributions.
 SourceMod has a great team of developers behind them, so of course their
 stuff is of course up to date and more diverse.  We now have a team in
 place
 and are moving forward on the next MAP.  Will it be better than some
 options
 of SourceMod?  Dunno.  But it will give people a choice, and in the end
 that's best IMO.

 Keeper


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Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Matthew Gottlieb
1) Mani is a BAD IDEA.
2) VPS is a VERY BAD IDEA.  Srcds doesn't run well on virtual servers,
from what I've read.

~ Matt
srcds.com

On Sun, Feb 21, 2010 at 8:15 PM, DontWannaName! ad...@topnotchclan.com wrote:
 You can download it from SteamFriends
 http://www.steamfriends.com/forums/index.php?autocom=downloadsshowfile=12

 On Sun, Feb 21, 2010 at 6:12 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Noobish? Sourcemod has virtually the same look-alike menus, and with
 plugins
 you can do the exact same thing (plus a ton more) than mani, plus...when an
 update comes out you don't have to wait for someone to update the binaries.
 :)

 On Sun, Feb 21, 2010 at 8:05 PM, Jake Eisenman ad...@oneskylitnight.org
 wrote:

  TBH, my admins are too noobish to move to Sourcemod. Too used to it I
  guess :/
 
  I've been trying to work around with the supers so we can setup
  sourcebans. Plus one of my coders made some modifications to funmenu.
  Hopefully we can dump it (mani) on the plain server, but Hosties uses
  some parts of mani to do it's work. Until i can code around that, it has
  to be there.
 
  Kornelijus Survila wrote:
   Yeah, why would you even use Mani?
  
   On Sun, Feb 21, 2010 at 7:47 PM, Jeff Sugar jeffsu...@gmail.com
 wrote:
  
  
   Better response: Why would you possibly use Mani? :/
  
  
   On Sun, Feb 21, 2010 at 5:21 PM, Ryan Katkov ryan.kat...@gmail.com
   wrote:
  
  
   http://downforeveryoneorjustme.com/
  
   On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman 
  ad...@oneskylitnight.org
  
   wrote:
  
   Seems Mani's site is down or with DNS problems. Tried GoogleDNS,
  
   OpenDNS
  
   and Anonymouse with either a timeout, redirect to ask.com, or it
  can't
   find the IP address
  
   Can someone post the IP or confirm the site is down? I just got a
 new
   VPS for my clan and now we can't even put Mani on it, lol.
  
   Thanks,
   Jake
  
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Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-16 Thread Matthew Gottlieb
Ook,

That's a lot of whining about whining, if you ask me.

~ Matt

On Tue, Feb 16, 2010 at 12:35 PM, Ook ooksser...@zootal.com wrote:
 I know this will make some of you as happy as can be

 This list has unfortunately ceased to serve the valuable service that it
 once did. All the whine whine last night about a simple question related
 to a server and its community did bring in a few helpful responses, but
 mostly whine whine wtf omg whine whine. So, after nine years on this
 list, the time has come for me to leave. Good bye to the few helpful
 people left here, it's been a real blast. The rest of you can go to hell.

 I leave the thwack stick in the hands of whoever wants it. It doesn't
 seem to work well anymore, but it might still have some entertainment value.

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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
It's -ip not +ip.
Have you forwarded your ports? You can only set the IP to an IP the
computer actually has (in this case only your Local IP).

On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.

 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen


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 Thanks,
  - Saul.

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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
That's not true.  The master server recognizes the external IP, even
if the server is bound to a local IP.  As long as nothing is blocking
the heart beat, the server should show up.

~ Matt
srcds.com

On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote:
 I think the real problem here is lack of the server showing up in the server 
 list.

 Because the server binds to a non-routeable IP like 192.168.1.100, when it 
 tells the master server it's IP the master server goes non-routeable, 
 ignore.

 Has anyone on the list come up with a solution to get around this problem?

 -Jerry

 On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:

 + and - are the samething in this case and yes you can only use the ip
 commandline for your lan ip unless you have no router (i have stuff like
 hamachi installed so i have to specify +ip 192.168.1.107)

 Mike

 On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 It's -ip not +ip.
 Have you forwarded your ports? You can only set the IP to an IP the
 computer actually has (in this case only your Local IP).

 On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.

 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen


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 --

 Thanks,
 - Saul.

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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
You will never see your own server if it's on the LAN.  Others,
however, should be able to see and connect to it.  Just because no one
joins doesn't mean it's not listed.

~ Matt
SRCDS.com

On Mon, Feb 8, 2010 at 8:25 PM, Jerod Bennett je...@bennett.gg wrote:
 That's really strange.

 And I don't want to hijack this thread, but when I posted a similar question 
 before about the server list, I was given the impression that I was SOL.

 My server shows up here: http://www.game-monitor.com/search.php?search=jerry

 But, it has never showed up in the Server List even though the following is 
 in my log:

 Adding master server 68.142.72.250:27011
 Adding master server 72.165.61.189:27011
 Connection to Steam servers successful.
   VAC secure mode is activated.

 Thoughts?

 -Jerry


 On Feb 8, 2010, at 5:25 PM, Michael Krasnow wrote:

 Yep matt is right

 On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 That's not true.  The master server recognizes the external IP, even
 if the server is bound to a local IP.  As long as nothing is blocking
 the heart beat, the server should show up.

 ~ Matt
 srcds.com

 On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote:
 I think the real problem here is lack of the server showing up in the
 server list.

 Because the server binds to a non-routeable IP like 192.168.1.100, when
 it tells the master server it's IP the master server goes non-routeable,
 ignore.

 Has anyone on the list come up with a solution to get around this
 problem?

 -Jerry

 On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:

 + and - are the samething in this case and yes you can only use the ip
 commandline for your lan ip unless you have no router (i have stuff like
 hamachi installed so i have to specify +ip 192.168.1.107)

 Mike

 On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 It's -ip not +ip.
 Have you forwarded your ports? You can only set the IP to an IP the
 computer actually has (in this case only your Local IP).

 On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com

 wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.

 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The
 only
 difference between this machine and a for-pay host is that it's
 sittin
 ghere in my house, behind my router, just like the rest of my
 computers.

 I have the TF2 server set to run off of port 27016, and I have that
 port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine
 but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP
 address,
 I get the couldn't allocate any server IP port error message and
 the
 server won't start.

 What am I missing?

 Rich Allen


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 --

 Thanks,
 - Saul.

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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
It's -port 27016
-hostpost doesn't work anymore afaik.

On Tue, Feb 9, 2010 at 12:46 AM, Alexander Baade alx.ba...@gmail.com wrote:
 I also have my servers set up behind a router and had a fun time getting
 them up and visible.  Here is what works for me, hope it helps.

 Add the following line to your command line. You are not going to want to
 use +ip unless your server is on it's own vlan with a static IP.

 -hostport 27016

 Open these ports in your router:

 Ports:
 UDP 1200
 TU 27016
 UDP 27020

 Ranges:
 UDP 27000 - 27014
 TCP 27030 - 27039


 On Mon, Feb 8, 2010 at 5:02 PM, Rich Allen r...@ricosweb.net wrote:

 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen


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Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Matthew Gottlieb
Updates are always required.
Get over it.

On Wed, Jan 6, 2010 at 3:11 PM, Andrew Leach (luaduck) m...@luaduck.co.uk 
wrote:
 I would like to measure my dissatisfaction that TF2 updates are now
 required (instead of optional) with a boycott of this game

 On 06/01/2010 20:59, Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about 1 hour.

 Jason

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Re: [hlds] Counter Strike Server - software

2010-01-05 Thread Matthew Gottlieb
http://www.steampowered.com/download/hldsupdatetool.bin
Requirements depend on how many servers and slots you need.

Also check out http://www.srcds.com/forums/


On Tue, Jan 5, 2010 at 9:00 AM, dlugasxx Gazeta.pl dluga...@gazeta.pl wrote:
 Hi all,

       where can I download linux software to Counter Strike Server ?
 I have server with Debian 5 x64.

 Where can I read about server requirements ?


 cheers

 Dlugasxx
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Re: [hlds] Ban IP Ranges

2010-01-05 Thread Matthew Gottlieb
Maybe a plugin?
If you are running a windows server, you can use peerblock and add the
range to a block list...
http://www.peerblock.com/


On Tue, Jan 5, 2010 at 3:48 PM, Jake Eisenman ad...@oneskylitnight.org wrote:
 Is this possible by adding like 12.34.*.* to banned_ip.cfg? Or is there
 some external plugin for this? The reason I ask is because a hacker
 keeps getting in from a certain IP range and we have no regulars from
 that IP range so we can afford to ban it.

 Thanks.

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Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Matthew Gottlieb
http://www.youtube.com/watch?v=VqRedKf1goY

On Thu, Dec 24, 2009 at 11:41 PM, Alex chewy_s...@hotmail.com wrote:
 Msleeper never fails in his trolling ventures. Unfortunately the snow
 did not hold him back this Christmas* season. I feel he is attempting to
 imitate the Grinch if not the Grinch himself. Now if this were to be
 true, we must find some way of increasing the size of his heart. Now I
 am unsure of the methodology that can be used, but if anyone has any
 suggestions, please let them be seen.

 *(Or holiday if you deem it to be more politically correct)**
 **(More 'Happy Obscure Holiday Reference' Humor)

 msleeper wrote:
 Do seriously none of you have a forum or a website or something that you
 can spew this crap at? Nobody wants to read each of you putting your
 snarky comments in about political correctness or your attempts at witty
 Happy Obscure Holiday Reference humor.

 PS - There is no Santa. It's your mother.


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 __ Information from ESET Smart Security, version of virus signature 
 database 4715 (20091224) __

 The message was checked by ESET Smart Security.

 http://www.eset.com






 __ Information from ESET Smart Security, version of virus signature 
 database 4715 (20091224) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update

2009-12-11 Thread Matthew Gottlieb
Defense Alliance 2 has been on the hldsupdatetool list for quite a
while now.  Is Defense Alliance 2 a free mod or will we be expected to
pay for the new content?


On Fri, Dec 11, 2009 at 10:10 AM, f0rkz h...@f0rkznet.net wrote:
 John,

 Will launching Defence (with a 'C'?) Alliance 2 be the same process as
 killing floor? Almost have our servers up, but just need to know what we
 need to do to launch them.

 Thanks,

 -f0rkz

 On Fri, 2009-12-11 at 10:45 -0500, John Gibson wrote:
 I wanted to give all the server admins a heads up that there are several big
 update/releases coming out today for Tripwire's games. Here is what we have
 coming:



 Killing Floor



 Defence Alliance 2 mod release - DA2 is the first total conversion mod to be
 released for Killing Floor. This futuristic team based multiplayer mod has
 been described as a combination of Halo/COD/TF2. Since the mod is going to
 be released through Steam, the server install can be acquired through HLDS
 like any other Steam dedicated server. The game name for HLDS is
 defencealliance2.

 Required Killing Floor Update - a required Killing Floor update will be
 released today. This update will add several of the top winning maps from
 the Killing Floor Grindhouse custom map making competition as official
 custom maps for Killing Floor.

 Killing Floor Guest Passes - We will be making guest passes available to all
 owners of Killing Floor. With these guest passes owners of KF will be able
 to allow their friends to play the game for free for a short time. We expect
 a large influx of players this weekend because of this.



 Red Orchestra



 Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red
 Orchestra is receiving a major content update today. The update adds 26
 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on
 the island of Crete and wide open desert tank warfare holding the Gazala
 Line, 10 New Vehicles including new British, German, and Italian Tanks, 7
 New Weapons, and new playable soldiers including Polish, Italian, and German
 units. This is an Official RO mod released over Steam, so servers can be
 installed using HLDS with the game name marenostrum.



 We ask that any server admins looking to help support the mod community for
 Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare
 Nostrum servers. Any additional servers would be greatly appreciated.



 Thanks,



 John Gibson

 President

 Tripwire Interactive LLC

 www.tripwireinteractive.com



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Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update

2009-12-11 Thread Matthew Gottlieb
Thanks for the fast and detailed responses John!

Are the DA2 and KF servers separate or can a DA2 server install also
boot as a KF server?


On Fri, Dec 11, 2009 at 1:47 PM, John Gibson
j...@tripwireinteractive.com wrote:
 Rick,

 You can either install DA2 on top of an existing KF install, or you can just
 install it in a separate folder. Either way, the KF content will be
 installed, and DA2 will be installed in a subfolder under the main KF
 folder.

 And yes, the guest passes will allow players to play KF or DA2.

 Cheers,

 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
 Sent: Friday, December 11, 2009 2:31 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense
 Alliance 2 for KF mod release, Mare Nostrum RO Mod update

 holy crap that's a ton of content ... I assume for the defencealliance2
 mod, it will install into its own directory on the server - or do I need
 to run it from the same install my KF server runs out of?

 Also, with the free passes, I assume the recipient can install the DA2
 mod as well?

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
 Sent: Friday, December 11, 2009 5:45 AM
 To: TWI Server Admins; Half-Life dedicated Win32 server mailing list;
 hlds_linux-boun...@list.valvesoftware.com
 Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense
 Alliance 2 for KF mod release, Mare Nostrum RO Mod update

 I wanted to give all the server admins a heads up that there are several
 big
 update/releases coming out today for Tripwire's games. Here is what we
 have
 coming:



 Killing Floor



 Defence Alliance 2 mod release - DA2 is the first total conversion mod
 to be
 released for Killing Floor. This futuristic team based multiplayer mod
 has
 been described as a combination of Halo/COD/TF2. Since the mod is going
 to
 be released through Steam, the server install can be acquired through
 HLDS
 like any other Steam dedicated server. The game name for HLDS is
 defencealliance2.

 Required Killing Floor Update - a required Killing Floor update will be
 released today. This update will add several of the top winning maps
 from
 the Killing Floor Grindhouse custom map making competition as official
 custom maps for Killing Floor.

 Killing Floor Guest Passes - We will be making guest passes available to
 all
 owners of Killing Floor. With these guest passes owners of KF will be
 able
 to allow their friends to play the game for free for a short time. We
 expect
 a large influx of players this weekend because of this.



 Red Orchestra



 Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red
 Orchestra is receiving a major content update today. The update adds 26
 Brand New Steam Achievements, 7 New Maps including a paratrooper assault
 on
 the island of Crete and wide open desert tank warfare holding the Gazala
 Line, 10 New Vehicles including new British, German, and Italian Tanks,
 7
 New Weapons, and new playable soldiers including Polish, Italian, and
 German
 units. This is an Official RO mod released over Steam, so servers can be
 installed using HLDS with the game name marenostrum.



 We ask that any server admins looking to help support the mod community
 for
 Killing Floor or Red Orchestra please host some Defence Alliance 2 and
 Mare
 Nostrum servers. Any additional servers would be greatly appreciated.



 Thanks,



 John Gibson

 President

 Tripwire Interactive LLC

 www.tripwireinteractive.com



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Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update

2009-12-11 Thread Matthew Gottlieb
THIRTY TWO!?  Holy cow...

On Fri, Dec 11, 2009 at 4:37 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
 ETA one release? Also is there a site for this game?

 John Gibson wrote:
 DA2 can handle up to 32 players I believe, but will also play well with 10+.


 Cheers,

 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes
 Sent: Friday, December 11, 2009 5:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Updates/Releases today - Killing Floor Update, Defense
 Alliance 2 for KF mod release, Mare Nostrum RO Mod update

 Whats going to be the player count for the game?

 John Gibson wrote:

 A DA2 server install can boot as a KF server as well, as long as you use

 the

 standard KF commandline to launch the server.

 Cheers,

 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: Friday, December 11, 2009 2:53 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense
 Alliance 2 for KF mod release, Mare Nostrum RO Mod update

 Thanks for the fast and detailed responses John!

 Are the DA2 and KF servers separate or can a DA2 server install also
 boot as a KF server?


 On Fri, Dec 11, 2009 at 1:47 PM, John Gibson
 j...@tripwireinteractive.com wrote:


 Rick,

 You can either install DA2 on top of an existing KF install, or you can


 just


 install it in a separate folder. Either way, the KF content will be
 installed, and DA2 will be installed in a subfolder under the main KF
 folder.

 And yes, the guest passes will allow players to play KF or DA2.

 Cheers,

 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
 Sent: Friday, December 11, 2009 2:31 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Updates/Releases today - Killing Floor Update,Defense
 Alliance 2 for KF mod release, Mare Nostrum RO Mod update

 holy crap that's a ton of content ... I assume for the defencealliance2
 mod, it will install into its own directory on the server - or do I need
 to run it from the same install my KF server runs out of?

 Also, with the free passes, I assume the recipient can install the DA2
 mod as well?

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
 Sent: Friday, December 11, 2009 5:45 AM
 To: TWI Server Admins; Half-Life dedicated Win32 server mailing list;
 hlds_linux-boun...@list.valvesoftware.com
 Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense
 Alliance 2 for KF mod release, Mare Nostrum RO Mod update

 I wanted to give all the server admins a heads up that there are several
 big
 update/releases coming out today for Tripwire's games. Here is what we
 have
 coming:



 Killing Floor



 Defence Alliance 2 mod release - DA2 is the first total conversion mod
 to be
 released for Killing Floor. This futuristic team based multiplayer mod
 has
 been described as a combination of Halo/COD/TF2. Since the mod is going
 to
 be released through Steam, the server install can be acquired through
 HLDS
 like any other Steam dedicated server. The game name for HLDS is
 defencealliance2.

 Required Killing Floor Update - a required Killing Floor update will be
 released today. This update will add several of the top winning maps
 from
 the Killing Floor Grindhouse custom map making competition as official
 custom maps for Killing Floor.

 Killing Floor Guest Passes - We will be making guest passes available to
 all
 owners of Killing Floor. With these guest passes owners of KF will be
 able
 to allow their friends to play the game for free for a short time. We
 expect
 a large influx of players this weekend because of this.



 Red Orchestra



 Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red
 Orchestra is receiving a major content update today. The update adds 26
 Brand New Steam Achievements, 7 New Maps including a paratrooper assault
 on
 the island of Crete and wide open desert tank warfare holding the Gazala
 Line, 10 New Vehicles including new British, German, and Italian Tanks,
 7
 New Weapons, and new playable soldiers including Polish, Italian, and
 German
 units. This is an Official RO mod released over Steam, so servers can be
 installed using HLDS with the game name marenostrum.



 We ask that any server admins looking to help support the mod community
 for
 Killing Floor or Red Orchestra please host some Defence

Re: [hlds] Killing Floor and Red Orchestra mods and updates released

2009-12-11 Thread Matthew Gottlieb
If you own KF, in steam it will be listed up Not Installed.  You can
install from there.

On Fri, Dec 11, 2009 at 5:26 PM, John Gibson
j...@tripwireinteractive.com wrote:
 The previously mentioned update for Killing Floor and mod releases/updated
 for KF and RO have been released. All Killing Floor servers must be updated
 to get the new maps. Here are the details:



 Killing Floor



 Defence Alliance 2 mod release - DA2 is the first total conversion mod to be
 released for Killing Floor. This futuristic team based multiplayer mod has
 been described as a combination of Halo/COD/TF2. Since the mod is going to
 be released through Steam, the server install can be acquired through HLDS
 like any other Steam dedicated server. The game name for HLDS is
 defencealliance2.

 Required Killing Floor Update - a required Killing Floor update will be
 released today. This update will add several of the top winning maps from
 the Killing Floor Grindhouse custom map making competition as official
 custom maps for Killing Floor.

 Killing Floor Guest Passes - We will be making guest passes available to all
 owners of Killing Floor. With these guest passes owners of KF will be able
 to allow their friends to play the game for free for a short time. We expect
 a large influx of players this weekend because of this.



 Red Orchestra



 Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red
 Orchestra is receiving a major content update today. The update adds 26
 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on
 the island of Crete and wide open desert tank warfare holding the Gazala
 Line, 10 New Vehicles including new British, German, and Italian Tanks, 7
 New Weapons, and new playable soldiers including Polish, Italian, and German
 units. This is an Official RO mod released over Steam, so servers can be
 installed using HLDS with the game name marenostrum.



 We ask that any server admins looking to help support the mod community for
 Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare
 Nostrum servers. Any additional servers would be greatly appreciated.



 Cheers,



 John Gibson

 President

 Tripwire Interactive LLC

 www.tripwireinteractive.com



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Re: [hlds] dear vavle

2009-12-10 Thread Matthew Gottlieb
You are clearly new around here.

On Thu, Dec 10, 2009 at 3:22 PM, brzozikesl1 brzozike...@o2.pl wrote:
 i want to ask how long we need to wait for update? :)


 sory for that spam but i must to ask:)



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Re: [hlds] Master Server List

2009-12-10 Thread Matthew Gottlieb
You need to use no IP line or your internal IP.

On Thu, Dec 10, 2009 at 2:20 PM, Jerod Bennett je...@bennett.gg wrote:
 Doing that causes the server initialization to fail, as it can't bind to the 
 external ip because it doesn't exist on the server.

 On Dec 10, 2009, at 12:16 PM, Andrew Leach (luaduck) wrote:

 Command line option: +ip x.x.x.x (could be -ip)

 Your server won't show up on the Master Server list if you're viewing it
 from the same IP because Gabe knows that you're trying to cause an
 infinite loop.

 On 10/12/2009 20:10, Jerod Bennett wrote:
 Hey gang,

 I'm sure this has been asked before, but googling just isn't helping me out.

 I have a new TF2 server up.  You can see that it is available via this link.

 http://www.game-monitor.com/search.php?search=jerry

 However, it doesn't show up in the Steam Server List.  I'm pretty sure this 
 is because the server is behind a Firewall, but I thought I'd ask for any 
 tips here.

 The server has a local IP of 10.10.10.10 and an external IP of 
 70.169.247.109.  My firewall is doing a 1 to 1 IP route for this server in 
 our DMZ so any traffic to that external IP is directly routed to the local 
 IP.

 So is there a way for my server to inform the master servers that it is 
 really on it's external IP?

 Thanks for your time.

 -Jerry
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Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Matthew Gottlieb
wtf?

On Thu, Dec 10, 2009 at 8:27 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for Team Fortress 2 is now available.  Please run 
 hldsupdatetool to receive update.  The WAR is on!

 Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-09 Thread Matthew Gottlieb
I just ban all IP addresses.
0.0.0.0 DENY

On Wed, Dec 9, 2009 at 11:32 AM, -xL-Trinidad
trini...@extreme-losers.org wrote:
 yea, Id like to have a big list of steam ids to import to my sourcebans.

  - Original Message -
  From: w4rezz
  To: Half-Life dedicated Win32 server mailing list
  Sent: Wednesday, December 09, 2009 6:17 PM
  Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released


  Does anyone have a list of known people what use fuck too much? I
  dont wanna use swear filter.

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Re: [hlds] Left 4 Dead 2 Update Available

2009-12-05 Thread Matthew Gottlieb
If you are running steam off a portable drive, it is most likely
fat32.  Also, people running multiple operating systems still
generally will have at least one fat32 partition for compatibility
reasons.

On Sat, Dec 5, 2009 at 1:04 AM, Mike Fleener mi...@macawusa.com wrote:
 I am a real world certified tech and there is no reason for using fat32
 on a windows systems and many reasons for using NTFS.

 Mike
 Macaw Enterprises

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Friday, December 04, 2009 7:55 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead 2 Update Available

 Because ntfs isn't the only file system in the world? Because many of us

 keep some partitions fat32 because there is no reason to use ntfs?
 Because
 we haven't got around to it? It may offend the purist, but out there in
 the
 real world a lot of people use fat32 for a variety of reasons.


 - Original Message -
 From: Jonah Hirsch crazydog...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, December 04, 2009 6:57 PM
 Subject: Re: [hlds] Left 4 Dead 2 Update Available


 My thoughts exactly. But because that was fixed, SOMEONE is using
 FAT32.
 The
 question is: why?

 Jonah Hirsch
 ---


 On Fri, Dec 4, 2009 at 7:54 PM, msleeper
 mslee...@ismsleeperwrong.comwrote:

 If you are using a computer that still has a FAT32 partition, you
 deserve to have your games crash.


 On Fri, 2009-12-04 at 18:50 -0800, Ook wrote:
  I'm guessing the crash on startup fix is for the client, not the
  server?
 My
  server has always run fine on fat32, but there is NTFS WTF VALVE?
 being
  screamed from one side of steam support to the other over what
 happened
 to
  the client a week or so ago :)
 
  - Original Message -
  From: Jason Ruymen jas...@valvesoftware.com
  To: hlds@list.valvesoftware.com; 'Half-Lifededicated Linux
 server
 mailing
  list' hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Sent: Friday, December 04, 2009 6:32 PM
  Subject: [hlds] Left 4 Dead 2 Update Available
 
 
  A required update for Left 4 Dead 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes
 include:
  
   - Fixed crash on startup when using FAT32 file system
   - Fixed in-game chat input where the local encoding differs from
 the
 input
   language's
   - Fixed bug where Survivor Bots would sometimes become
 unresponsive
   in
   Scavenge games
   - Updated subtitle localization files for Hungarian, Portuguese,
 Romanian
   and Russian
   - Fixed exploit that allowed players on the Infected team to
 spawn
   directly next to the Survivors
  
   Jason
  
  
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Re: [hlds] Server Key

2009-11-20 Thread Matthew Gottlieb
I know in L4D1, connecting it to a steam group worked well.
I truthfully got pissed off at the L4D server system after I spent a
few hours trying to get 3 LAN servers up.  With a fresh install and a
basic boot line with a next-to-empty server.cfg the servers would
crash on a map change. (Both manual and automatic changes).  Also: is
there any easy way to change a server from campaign to vs?

On Fri, Nov 20, 2009 at 2:51 PM, shoskins73 shoskin...@gmail.com wrote:
 So I'm contemplating ordering a server for L4D2 as it's getting really
 frustrating constantly being thrown into servers where all 4 (or 8) of us
 have 200+ ping. Call Vote, Return to Lobby, Search for Best Dedicated Server
 again only to be put back on the same server, or another server that's just
 as bad.

 But the console seems to be disabled in the Lobby screen and they still have
 not implemented any UI in the Lobby to select the server you want to goto.

 So how exactly is sv_search_key supposed to work now when you can't open the
 console in the Lobby?

 Can someone please explain to me how this is supposed to work now before I
 waste any money on a server I can't use?

 thanks,
 Sean
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Re: [hlds] Server Key

2009-11-20 Thread Matthew Gottlieb
Make a steam group called Joebob's L4D Servers and invite everyone.


On Fri, Nov 20, 2009 at 3:25 PM, shoskins73 shoskin...@gmail.com wrote:
 I'm assuming that only works if I'm the Lobby Leader?  What happens if I'm
 in someone elses Lobby and they start the game, will it take me to my server
 while everyone else goes to another server?

 Long story short, I had a server for the first 2 months L4D was out and
 stopped using it as it was such a PITA to get a Lobby connected to it (at
 that time there was no sv_search_key function at all.  This whole setup for
 using specific servers is crap, especially when not everyone on your friends
 list is in any one particular Steam Group.



 On Fri, Nov 20, 2009 at 1:09 PM, Jake Skenna halflife...@gmail.com wrote:

 I'd put the command in an autoexec.cfg so you can get your own server every
 time without having to enter it once you get in game.


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Re: [hlds] L4D2 DS files question.

2009-11-16 Thread Matthew Gottlieb
I would also guess that l4d2_full will also work for installing... not
for running.

On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote:
 Thanks for the tidbit of incorrect knowledge.  I can't think of any
 times where Valve changed a naming schema that was completely off the
 rocker.

 On a more constructive note, I found that the game files use left4dead2.

 # ls
 bin  hl2  hlds_steamgames.vdf  left4dead2  logs  platform  srcds_linux
 srcds_run  steam_appid.txt

 So its definitely possible its going to be left4dead2.

 On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote:
 Knowing how (in)consistent Valve is with naming srcds games, its
 probably going to be lford_2 because its completely different than
 everything else :P
 - Brian



 On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote:
  It was a complete reinstall when l4d launched.  I would assume this is
  the same case.
 
  PS: Does anyone know if the game's name will be left4dead2 for srcds?
 
  On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote:
  I know there has been some discussion on this but with the release of the 
  game tonight I am wondering if we have received any confirmation.  Will 
  we be getting new server files or will this be an update to the demo 
  files?
 
  I would imagine this will be a new install but a guy can always hope.  :D.
  Sent via BlackBerry from T-Mobile
 
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Re: [hlds] L4D2 DS files question.

2009-11-16 Thread Matthew Gottlieb
We're talking about VALVE here.
Even if they said it was coming early, it doesn't mean much :-P

On Mon, Nov 16, 2009 at 1:39 PM, Brent Veal naslund.fan...@gmail.com wrote:
 The demo files were released early. Although the client version being
 delayed may have been the reason for that.

 On Mon, Nov 16, 2009 at 10:54 AM, syate...@cfl.rr.com wrote:

 Do we think they might release the server files early?
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 Date: Mon, 16 Nov 2009 11:51:17
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D2 DS files question.

 I would also guess that l4d2_full will also work for installing... not
 for running.

 On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote:
  Thanks for the tidbit of incorrect knowledge.  I can't think of any
  times where Valve changed a naming schema that was completely off the
  rocker.
 
  On a more constructive note, I found that the game files use left4dead2.
 
  # ls
  bin  hl2  hlds_steamgames.vdf  left4dead2  logs  platform  srcds_linux
  srcds_run  steam_appid.txt
 
  So its definitely possible its going to be left4dead2.
 
  On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote:
  Knowing how (in)consistent Valve is with naming srcds games, its
  probably going to be lford_2 because its completely different than
  everything else :P
  - Brian
 
 
 
  On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote:
   It was a complete reinstall when l4d launched.  I would assume this is
   the same case.
  
   PS: Does anyone know if the game's name will be left4dead2 for srcds?
  
   On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote:
   I know there has been some discussion on this but with the release of
 the game tonight I am wondering if we have received any confirmation.  Will
 we be getting new server files or will this be an update to the demo files?
  
   I would imagine this will be a new install but a guy can always hope.
  :D.
   Sent via BlackBerry from T-Mobile
  
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Re: [hlds] L4D2 Dedicated Server files released?

2009-11-16 Thread Matthew Gottlieb
yup

On Mon, Nov 16, 2009 at 7:06 PM, Jonah Hirsch crazydog...@gmail.com wrote:
 Just a bit more proof:
 3.90%   l4d2/left4dead2\left4dead2\maps\c1m1_hotel.bsp

 Jonah Hirsch
 ---
 Sent from Flagstaff, AZ, United States

 On Mon, Nov 16, 2009 at 6:05 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 It seems they have been:

 HldsUpdateTool.exe -command update -game left4dead2 -dir l4d2
 Checking bootstrapper version ...
 Updating Installation
 No installation record found at l4d2/left4dead2
 No installation record found at l4d2/left4dead2
 Checking/Installing 'left 4 dead 2 common' version 1


 Jonah Hirsch
 ---

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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Matthew Gottlieb
Gamers are whiney little girls.  One of the many reasons why it's hard
to take them seriously.

If we gamers did HALF the crap we said we would do, we would be a
force to be reckoned with.  But no one really cares at the end of the
day.

On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com wrote:
 I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay
 like Valve pulled with the demo.

 On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote:

 2 hours, 35 minutes...not that I'm counting...plenty of time for us to get
 our servers up and running!

 - Original Message -
 From: DontWannaName! ad...@topnotchclan.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Monday, November 16, 2009 6:13 PM
 Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available


 3 more hours until they are considered late.
 
  On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com wrote:
 
  Hopefully the game gets released on time.
  That, or I'm going postal.
 
  On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   The Left 4 Dead 2 Dedicated Server files are now available on Steam.
   Use
   the game name left4dead2 from hldsupdatetool to download them.
  These
  are
   not the final set of files, so there will be another small update
   before
  the
   game is released.
  
   Jason
  
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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Matthew Gottlieb
L4D2 out on the dot.

On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
 Nice, I'm eager to get this set up and running.

 On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 Gamers are whiney little girls.  One of the many reasons why it's hard
 to take them seriously.

 If we gamers did HALF the crap we said we would do, we would be a
 force to be reckoned with.  But no one really cares at the end of the
 day.

 On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com wrote:
  I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour delay
  like Valve pulled with the demo.
 
  On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com wrote:
 
  2 hours, 35 minutes...not that I'm counting...plenty of time for us to
 get
  our servers up and running!
 
  - Original Message -
  From: DontWannaName! ad...@topnotchclan.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Monday, November 16, 2009 6:13 PM
  Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
 
 
  3 more hours until they are considered late.
  
   On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan mahzorim...@gmail.com
 wrote:
  
   Hopefully the game gets released on time.
   That, or I'm going postal.
  
   On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
The Left 4 Dead 2 Dedicated Server files are now available on
 Steam.
Use
the game name left4dead2 from hldsupdatetool to download them.
   These
   are
not the final set of files, so there will be another small update
before
   the
game is released.
   
Jason
   
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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Matthew Gottlieb
The group said that L4D2 was released but I can't force the decrypt. :-\

On Mon, Nov 16, 2009 at 11:10 PM, Ben B brutalgoerge...@gmail.com wrote:
 it'll prolly be 11:59:59pm on tuesday

 On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote:

 Here's a video of a Katana, to pass your time.
 http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22

 On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.com wrote:

  tick tock...
 
  On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
 
   Nice, I'm eager to get this set up and running.
  
   On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb 
   matthew.j.gottl...@gmail.com wrote:
  
Gamers are whiney little girls.  One of the many reasons why it's
 hard
to take them seriously.
   
If we gamers did HALF the crap we said we would do, we would be a
force to be reckoned with.  But no one really cares at the end of the
day.
   
On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com
  wrote:
 I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour
   delay
 like Valve pulled with the demo.

 On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com
 wrote:

 2 hours, 35 minutes...not that I'm counting...plenty of time for
 us
  to
get
 our servers up and running!

 - Original Message -
 From: DontWannaName! ad...@topnotchclan.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Monday, November 16, 2009 6:13 PM
 Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available


 3 more hours until they are considered late.
 
  On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan 
 mahzorim...@gmail.com
wrote:
 
  Hopefully the game gets released on time.
  That, or I'm going postal.
 
  On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen 
jas...@valvesoftware.com
  wrote:
 
   The Left 4 Dead 2 Dedicated Server files are now available on
Steam.
   Use
   the game name left4dead2 from hldsupdatetool to download
  them.
  These
  are
   not the final set of files, so there will be another small
  update
   before
  the
   game is released.
  
   Jason
  
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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Matthew Gottlieb
Clearing the blobs doesn't work.

On Mon, Nov 16, 2009 at 11:27 PM, Ook ooksser...@zootal.com wrote:
 Me neither. When the game is officially released, you'll be abel to play it
 immediately. Un huh...that was supposed to be 27 minutes ago...


 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Monday, November 16, 2009 9:14 PM
 Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available


 The group said that L4D2 was released but I can't force the decrypt. :-\

 On Mon, Nov 16, 2009 at 11:10 PM, Ben B brutalgoerge...@gmail.com wrote:
 it'll prolly be 11:59:59pm on tuesday

 On Mon, Nov 16, 2009 at 10:06 PM, 1nsane 1nsane...@gmail.com wrote:

 Here's a video of a Katana, to pass your time.
 http://www.youtube.com/watch?v=kFh_JDCajFAfmt=22

 On Tue, Nov 17, 2009 at 12:03 AM, gulfy32 gulf...@gmail.com wrote:

  tick tock...
 
  On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
 
   Nice, I'm eager to get this set up and running.
  
   On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb 
   matthew.j.gottl...@gmail.com wrote:
  
Gamers are whiney little girls. One of the many reasons why it's
 hard
to take them seriously.
   
If we gamers did HALF the crap we said we would do, we would be a
force to be reckoned with. But no one really cares at the end of
the
day.
   
On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com
  wrote:
 I'm not talking about a 2+ hour delay, I'm talking about a 24+
 hour
   delay
 like Valve pulled with the demo.

 On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com
 wrote:

 2 hours, 35 minutes...not that I'm counting...plenty of time for
 us
  to
get
 our servers up and running!

 - Original Message -
 From: DontWannaName! ad...@topnotchclan.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Monday, November 16, 2009 6:13 PM
 Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available


 3 more hours until they are considered late.
 
  On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan 
 mahzorim...@gmail.com
wrote:
 
  Hopefully the game gets released on time.
  That, or I'm going postal.
 
  On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen 
jas...@valvesoftware.com
  wrote:
 
   The Left 4 Dead 2 Dedicated Server files are now available
   on
Steam.
   Use
   the game name left4dead2 from hldsupdatetool to download
  them.
 These
  are
   not the final set of files, so there will be another small
  update
   before
  the
   game is released.
  
   Jason
  
   ___
   To unsubscribe, edit your list preferences, or view the
   list
archives,
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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Matthew Gottlieb
Clients have not unlocked yet.

On Mon, Nov 16, 2009 at 11:26 PM, Aaron Rapp r...@iz3d.com wrote:
 I have the servers up and running but no connections. I just want to confirm
 (as I haven't setup servers in a while) that it is because they have
 released the client yet. Is this correct?

 Regards,

 Aaron Rapp

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
 Sent: Monday, November 16, 2009 9:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available

 No, rcon on Linux servers is still not working for me.  I did e-mail
 Jason directly requesting they put a fix in for that during release,
 but I'm not going to hold my breath.

 On Mon, Nov 16, 2009 at 11:17 PM, Eric Pan mahzorim...@gmail.com wrote:
 http://lmgtfy.com/?q=Valve+time

 On Mon, Nov 16, 2009 at 11:06 PM, gulfy32 gulf...@gmail.com wrote:

 Updating 'left 4 dead 2 common' from version 1 to version 3
 Updating 'left 4 dead 2 linux dedicated server' from version 0 to version
 2

 On Mon, Nov 16, 2009 at 11:01 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  L4D2 out on the dot.
 
  On Mon, Nov 16, 2009 at 10:29 PM, Craig H robolea...@gmail.com wrote:
   Nice, I'm eager to get this set up and running.
  
   On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb 
   matthew.j.gottl...@gmail.com wrote:
  
   Gamers are whiney little girls.  One of the many reasons why it's
 hard
   to take them seriously.
  
   If we gamers did HALF the crap we said we would do, we would be a
   force to be reckoned with.  But no one really cares at the end of
 the
   day.
  
   On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan mahzorim...@gmail.com
  wrote:
I'm not talking about a 2+ hour delay, I'm talking about a 24+
 hour
  delay
like Valve pulled with the demo.
   
On Mon, Nov 16, 2009 at 8:26 PM, Ook ooksser...@zootal.com
 wrote:
   
2 hours, 35 minutes...not that I'm counting...plenty of time for
 us
  to
   get
our servers up and running!
   
- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, November 16, 2009 6:13 PM
Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
   
   
3 more hours until they are considered late.

 On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan
 mahzorim...@gmail.com
 
   wrote:

 Hopefully the game gets released on time.
 That, or I'm going postal.

 On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen 
   jas...@valvesoftware.com
 wrote:

  The Left 4 Dead 2 Dedicated Server files are now available
 on
   Steam.
  Use
  the game name left4dead2 from hldsupdatetool to download
 them.
 These
 are
  not the final set of files, so there will be another small
  update
  before
 the
  game is released.
 
  Jason
 
  ___
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   archives,
  please visit:
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Re: [hlds] Left 4 Dead Update Available

2009-11-11 Thread Matthew Gottlieb
For INSTALLING, both commands work.
http://forums.srcds.com/viewtopic/12473


On Wed, Nov 11, 2009 at 2:18 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 No, it's left4dead. I don't know where this l4d_full rumor got
 started. I think Valve used that for a week back when we were preloading
 the full game for servers right before release, but it's not on the
 -list and I assume it only still works because some people never got to
 memo to stop using it.


 On Wed, 2009-11-11 at 09:17 +0100, Andreas Grimm wrote:
 Isn't it hldsupdatetool -command update -game l4d_full -dir . ?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Wednesday, November 11, 2009 9:10 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead Update Available

 D:\HLserver\L4Dhldsupdatetool -command update -game left4dead -dir .
 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Left 4 Dead binaries' version 38
 Checking/Installing 'Left 4 Dead base' version 34
 Checking/Installing 'left4dead win32 dedicated server' version 25
 HLDS installation up to date

 and...(drum roll...)

 Connection to Steam servers successful.
    VAC secure mode is activated.
 ?MasterRequestRestart
 Your server is out of date.  Please update and restart.
 ?MasterRequestRestart
 Your server is out of date.  Please update and restart.

 Nice one, Valve. Way to go...

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Re: [hlds] Left 4 Dead Update Available

2009-11-11 Thread Matthew Gottlieb
My link was better :(

On Wed, Nov 11, 2009 at 4:33 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
 Update: Install or update HLDS game parameters:
     Counter-Strike Source
     ageofchivalry
     diprip
     dods
     dystopia
     episode1
     esmod
     garrysmod
     hl2mp
     insurgency
     l4d_full
     left4dead
     orangebox
     smashball
     synergy
     tf
     zps
 ** 'game' options for HL1 DS Install:
     cstrike
     cstrike_beta
     czero
     dmc
     dod
     gearbox
     ricochet
     tfc
     valve
 ** 'game' options for Third-Party game servers:
     ageofchivalry
     darkesthour
     darkmessiah
     defencealliance2
     diprip
     dystopia
     esmod
     garrysmod
     insurgency
     killingfloor
     marenostrum
     redorchestra
     ship
     sin
     smashball
     synergy
     tshb
     zps




 
 From: msleeper mslee...@ismsleeperwrong.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Wed, November 11, 2009 2:18:20 PM
 Subject: Re: [hlds] Left 4 Dead Update Available

 No, it's left4dead. I don't know where this l4d_full rumor got
 started. I think Valve used that for a week back when we were preloading
 the full game for servers right before release, but it's not on the
 -list and I assume it only still works because some people never got to
 memo to stop using it.


 On Wed, 2009-11-11 at 09:17 +0100, Andreas Grimm wrote:
 Isn't it hldsupdatetool -command update -game l4d_full -dir . ?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Wednesday, November 11, 2009 9:10 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Left 4 Dead Update Available

 D:\HLserver\L4Dhldsupdatetool -command update -game left4dead -dir .
 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Left 4 Dead binaries' version 38
 Checking/Installing 'Left 4 Dead base' version 34
 Checking/Installing 'left4dead win32 dedicated server' version 25
 HLDS installation up to date

 and...(drum roll...)

 Connection to Steam servers successful.
    VAC secure mode is activated.
 ?MasterRequestRestart
 Your server is out of date.  Please update and restart.
 ?MasterRequestRestart
 Your server is out of date.  Please update and restart.

 Nice one, Valve. Way to go...

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Re: [hlds] Team Fortress 2 Update Available

2009-11-03 Thread Matthew Gottlieb
We're SERVER ADMINS!  We don't need valve to tell us anything.
Because hldsupdatetool and srcds are so well documented anyways...

On Tue, Nov 3, 2009 at 9:49 AM, Jonah Hirsch crazydog...@gmail.com wrote:
 I'm pretty sure I saw it in the changelog on the RSS feed for Steam
 News. It just wasn't sent in this email.

 On 11/3/09, Michael Krasnow mnk...@mnkras.com wrote:
 you cant use the halo remover and change the hat as the bill hats are
 different for each class unlike the halo

 all_class
 --all_halo.mdl

 demo
 --demo_bill.mdl
 engineer
 --engineer_bill.mdl

 etc each class has a different version of the hat

 BTW why was this NOT in the CHANGELOG

 On Mon, Nov 2, 2009 at 12:07 PM, Violent Crimes 
 violentcri...@convictgaming.com wrote:

 Anyway to remove this hat like the halo?

 Sean Duann wrote:
  http://img338.imageshack.us/img338/6964/lookcloser.png Bill's hat
 
  On Mon, Nov 2, 2009 at 9:20 PM, m...@bestgn.net.au wrote:
 
 
  How do they plan on removing a map? Whats stopping anyone from keeping
  a
  copy.
 
  A Valve employee already posted on the forums that they're extending
  it
 
  to
 
  the 9th.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael
 
  Krasnow
 
  Sent: Monday, November 02, 2009 5:25 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  your not removing the halloween event?
 
  On Mon, Nov 2, 2009 at 8:22 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
 
  I'm confused... does steam now work with Linux?
 
  On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen 
 jas...@valvesoftware.com
  wrote:
 
  A required update for Team Fortress 2 is now available.  Please run
 
  hldsupdatetool to receive it.  The specific issues include:
 
  - Fixed client-side perf problem after changing levels on
 
  Koth_Harvest_Event.
 
  Linux:
  - Add warning if +map is not specified on the command line
  - Steam is located by searching .., . and $PATH
  - Added -steambin option to specify location steam, overrides search
  - Added -steamverify option to add -verify_all when updating with
 
  steam
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Matthew Gottlieb
I'm confused... does steam now work with Linux?

On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for Team Fortress 2 is now available.  Please run 
 hldsupdatetool to receive it.  The specific issues include:

 - Fixed client-side perf problem after changing levels on Koth_Harvest_Event.

 Linux:
 - Add warning if +map is not specified on the command line
 - Steam is located by searching .., . and $PATH
 - Added -steambin option to specify location steam, overrides search
 - Added -steamverify option to add -verify_all when updating with steam

 Jason


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Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Matthew Gottlieb
hldsupdatetool?
We windows people don't use the steam client.

On Mon, Nov 2, 2009 at 7:28 PM,  gamead...@127001.org wrote:
 There's always been a command-line steam client for Linux, how do you think
 we update our servers? :P


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: 03 November 2009 01:22
 To: Half-Life dedicated Win32 server mailing list
 Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux
 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 I'm confused... does steam now work with Linux?

 On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
  A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific issues include:
 
  - Fixed client-side perf problem after changing levels on
 Koth_Harvest_Event.
 
  Linux:
  - Add warning if +map is not specified on the command line
  - Steam is located by searching .., . and $PATH
  - Added -steambin option to specify location steam, overrides search
  - Added -steamverify option to add -verify_all when updating with
 steam
 
  Jason
 
 
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 archives, please visit:
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Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Matthew Gottlieb
Then again the word of Gabe is hardly the actual time.


On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 No official word on the time for released. That 11pm PST is just hearsay
 from the timestamp on a Steam event. Hardly the word of Gabe.


 On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote:
 Anyone hear what time this is going to happen?

 Couple people in my community mentioned they thought it was going to be at
 11pm PDT... that would be pretty shitty.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
 Sent: Monday, October 26, 2009 10:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D2 Demo DS Files Today?

 I spoke to both Chet  Mike today, they said the dedicated server would be
 for Linux would be out after Tuesday, but the windows dedicated server
 would be out at the same time as the demo

 Regrds,

 Dan

 On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.comwrote:

  Well, I guess it wasn't today.  Was looking forward to getting things set
  early.  Oh well...
 
  How come you all aren't being really chatty today?  Is there something I'm
  missing?
 
  On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com
  wrote:
 
   Do you guys think we can expect some dedicated server files today?  For
  the
   L4D demo, they released most of the Dedicated Server files a day before
  they
   released the actual demo.
  
   5th of November, 2008:
  
  
 
 http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00
 0306.html
  
   6th of November, 2008:
   http://store.steampowered.com/news/1985/
  
   I'm hoping we get something today.  :)
  
  ___
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  please visit:
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Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Matthew Gottlieb
October 28 @ 1am... aka midnight.
http://steamcommunity.com/games/L4D2/events/55327883716288366

So that means the game will likely come out tomorrow night or next week...


On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
 Then again the word of Gabe is hardly the actual time.


 On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com 
 wrote:
 No official word on the time for released. That 11pm PST is just hearsay
 from the timestamp on a Steam event. Hardly the word of Gabe.


 On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote:
 Anyone hear what time this is going to happen?

 Couple people in my community mentioned they thought it was going to be at
 11pm PDT... that would be pretty shitty.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
 Sent: Monday, October 26, 2009 10:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D2 Demo DS Files Today?

 I spoke to both Chet  Mike today, they said the dedicated server would be
 for Linux would be out after Tuesday, but the windows dedicated server
 would be out at the same time as the demo

 Regrds,

 Dan

 On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.comwrote:

  Well, I guess it wasn't today.  Was looking forward to getting things set
  early.  Oh well...
 
  How come you all aren't being really chatty today?  Is there something I'm
  missing?
 
  On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com
  wrote:
 
   Do you guys think we can expect some dedicated server files today?  For
  the
   L4D demo, they released most of the Dedicated Server files a day before
  they
   released the actual demo.
  
   5th of November, 2008:
  
  
 
 http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00
 0306.html
  
   6th of November, 2008:
   http://store.steampowered.com/news/1985/
  
   I'm hoping we get something today.  :)
  
  ___
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  please visit:
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[hlds] Join SRSDC.com in the great L4D2 Demo wait!

2009-10-27 Thread Matthew Gottlieb
With the L4D2 Demo coming out tonight I thought we super cool admin
people can wait together for the madness that is a Valve Release.

For you that don't know of SRCDS.com, we are an forum of server
admins, both new and old, who help each other out.  We have also
released several tool and files to make people's lives easier.

Steam Group:
http://steamcommunity.com/groups/SRCDSF

SRCDS.com Forums:
http://forums.srcds.com/

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Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Matthew Gottlieb
I asked Mike about the DS release and he said that is should be
simultaneous with the game client.  Just an FYI.

On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote:
 First it said 3pm central the 27th, then when it went an hour overdue, it
 changed to 1am central the 28th.

 On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Perhaps in your timezone but here 11pm is nothing new for valve.

 On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  October 28 @ 1am... aka midnight.
  http://steamcommunity.com/games/L4D2/events/55327883716288366
 
  So that means the game will likely come out tomorrow night or next
 week...
 
 
  On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb
  matthew.j.gottl...@gmail.com wrote:
   Then again the word of Gabe is hardly the actual time.
  
  
   On Tue, Oct 27, 2009 at 5:33 PM, msleeper 
 mslee...@ismsleeperwrong.com
  wrote:
   No official word on the time for released. That 11pm PST is just
 hearsay
   from the timestamp on a Steam event. Hardly the word of Gabe.
  
  
   On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote:
   Anyone hear what time this is going to happen?
  
   Couple people in my community mentioned they thought it was going to
 be
  at
   11pm PDT... that would be pretty shitty.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake
 Skenna
   Sent: Monday, October 26, 2009 10:03 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D2 Demo DS Files Today?
  
   I spoke to both Chet  Mike today, they said the dedicated server
 would
  be
   for Linux would be out after Tuesday, but the windows dedicated
  server
   would be out at the same time as the demo
  
   Regrds,
  
   Dan
  
   On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir 
 tsadl...@gmail.com
  wrote:
  
Well, I guess it wasn't today.  Was looking forward to getting
 things
  set
early.  Oh well...
   
How come you all aren't being really chatty today?  Is there
  something I'm
missing?
   
On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir 
 tsadl...@gmail.com
  
wrote:
   
 Do you guys think we can expect some dedicated server files
 today?
   For
the
 L4D demo, they released most of the Dedicated Server files a day
  before
they
 released the actual demo.

 5th of November, 2008:


   
  
 
 http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00
   0306.html

 6th of November, 2008:
 http://store.steampowered.com/news/1985/

 I'm hoping we get something today.  :)

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Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Matthew Gottlieb
left4dead2_demo

On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm xfactorserv...@live.ca wrote:

 files are out.



 c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir C:\GameFiles

 From: matthew.j.gottl...@gmail.com
 Date: Tue, 27 Oct 2009 18:46:42 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D2 Demo DS Files Today?

 I asked Mike about the DS release and he said that is should be
 simultaneous with the game client. Just an FYI.

 On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote:
  First it said 3pm central the 27th, then when it went an hour overdue, it
  changed to 1am central the 28th.
 
  On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! 
  ad...@topnotchclan.comwrote:
 
  Perhaps in your timezone but here 11pm is nothing new for valve.
 
  On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
   October 28 @ 1am... aka midnight.
   http://steamcommunity.com/games/L4D2/events/55327883716288366
  
   So that means the game will likely come out tomorrow night or next
  week...
  
  
   On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb
   matthew.j.gottl...@gmail.com wrote:
Then again the word of Gabe is hardly the actual time.
   
   
On Tue, Oct 27, 2009 at 5:33 PM, msleeper 
  mslee...@ismsleeperwrong.com
   wrote:
No official word on the time for released. That 11pm PST is just
  hearsay
from the timestamp on a Steam event. Hardly the word of Gabe.
   
   
On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote:
Anyone hear what time this is going to happen?
   
Couple people in my community mentioned they thought it was going to
  be
   at
11pm PDT... that would be pretty shitty.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake
  Skenna
Sent: Monday, October 26, 2009 10:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D2 Demo DS Files Today?
   
I spoke to both Chet  Mike today, they said the dedicated server
  would
   be
for Linux would be out after Tuesday, but the windows dedicated
   server
would be out at the same time as the demo
   
Regrds,
   
Dan
   
On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir 
  tsadl...@gmail.com
   wrote:
   
 Well, I guess it wasn't today.  Was looking forward to getting
  things
   set
 early.  Oh well...

 How come you all aren't being really chatty today?  Is there
   something I'm
 missing?

 On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir 
  tsadl...@gmail.com
   
 wrote:

  Do you guys think we can expect some dedicated server files
  today?
    For
 the
  L4D demo, they released most of the Dedicated Server files a day
   before
 they
  released the actual demo.
 
  5th of November, 2008:
 
 

   
  
  http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00
0306.html
 
  6th of November, 2008:
  http://store.steampowered.com/news/1985/
 
  I'm hoping we get something today.  :)
 
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Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Matthew Gottlieb
It's a DIFFERENT UPDATE.
left4dead2_demo != left4dead

On Tue, Oct 27, 2009 at 7:29 PM, Alec Sanger eclyp...@hotmail.com wrote:

 will someone see if you can still play the original L4D once the servers have 
 been updated?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: matthew.j.gottl...@gmail.com
 Date: Tue, 27 Oct 2009 19:18:52 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D2 Demo DS Files Today?

 left4dead2_demo

 On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm xfactorserv...@live.ca 
 wrote:
 
  files are out.
 
 
 
  c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir 
  C:\GameFiles
 
  From: matthew.j.gottl...@gmail.com
  Date: Tue, 27 Oct 2009 18:46:42 -0500
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D2 Demo DS Files Today?
 
  I asked Mike about the DS release and he said that is should be
  simultaneous with the game client. Just an FYI.
 
  On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote:
   First it said 3pm central the 27th, then when it went an hour overdue, 
   it
   changed to 1am central the 28th.
  
   On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! 
   ad...@topnotchclan.comwrote:
  
   Perhaps in your timezone but here 11pm is nothing new for valve.
  
   On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb 
   matthew.j.gottl...@gmail.com wrote:
  
October 28 @ 1am... aka midnight.
http://steamcommunity.com/games/L4D2/events/55327883716288366
   
So that means the game will likely come out tomorrow night or next
   week...
   
   
On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
 Then again the word of Gabe is hardly the actual time.


 On Tue, Oct 27, 2009 at 5:33 PM, msleeper 
   mslee...@ismsleeperwrong.com
wrote:
 No official word on the time for released. That 11pm PST is just
   hearsay
 from the timestamp on a Steam event. Hardly the word of Gabe.


 On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote:
 Anyone hear what time this is going to happen?

 Couple people in my community mentioned they thought it was 
 going to
   be
at
 11pm PDT... that would be pretty shitty.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake
   Skenna
 Sent: Monday, October 26, 2009 10:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D2 Demo DS Files Today?

 I spoke to both Chet  Mike today, they said the dedicated server
   would
be
 for Linux would be out after Tuesday, but the windows dedicated
server
 would be out at the same time as the demo

 Regrds,

 Dan

 On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir 
   tsadl...@gmail.com
wrote:

  Well, I guess it wasn't today.  Was looking forward to getting
   things
set
  early.  Oh well...
 
  How come you all aren't being really chatty today?  Is there
something I'm
  missing?
 
  On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir 
   tsadl...@gmail.com

  wrote:
 
   Do you guys think we can expect some dedicated server files
   today?
 For
  the
   L4D demo, they released most of the Dedicated Server files a 
   day
before
  they
   released the actual demo.
  
   5th of November, 2008:
  
  
 

   
   http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00
 0306.html
  
   6th of November, 2008:
   http://store.steampowered.com/news/1985/
  
   I'm hoping we get something today.  :)
  
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
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Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Matthew Gottlieb
Ya, I'm told it's left4dead2 to boot.
left4dead2_demo for install/update.

On Tue, Oct 27, 2009 at 8:06 PM, StevoTVR stevo...@sbcglobal.net wrote:
 left4dead2

 Jonah Hirsch wrote:
 Hmmm.


 Invalid game type 'left4dead2_demo' sepecified.

 That's from trying to run ./srcds_run -game left4dead2_demo .

 Is the -game flag for the demo something different? Or am I not able
 to start the servers yet?

 --
 Jonah Hirsch

 On Tue, Oct 27, 2009 at 4:53 PM, DogGunn dogg...@bigpond.com wrote:


 What happened with the release of the client earlier today?

 On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen jas...@valvesoftware.com

 wrote:

 As you've already seen, the dedicated server files for the Left 4 Dead 2
 Demo are now available.  The game name is left4dead2_demo.  We're still
 doing some final checks for the client, but that should be going live

 soon.

 Jason


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Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Matthew Gottlieb
Has anyone tested SM?
If it's based off of L4D, there is a possibility that mods will work...

On Tue, Oct 27, 2009 at 11:45 PM, Stephen Yates syate...@cfl.rr.com wrote:
 Well, I got it up and running and can see it in hlsw but my TCADMIN setup is
 wonky as I can't reset it from there.  I had to launch the game from the
 remote server and it set it up with the main ip addy (which is different
 from the one I assigned in TCADMIN).  Oh well.  Its working for now.  Will
 work on it tomorrow.

 Thanks for the help everyone.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Wednesday, October 28, 2009 12:32 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

 Mine is running using same command line as l4d (except I'm starting with the

 map c5m1_waterfront). Same server.cfg. I can see it in hlsw just fine, but
 it won't respond to connection attempts. It will respond to a bad rcon
 password, but not to a correct one.

 As an aside, I notice a steam client update was recently
 released...Steamworks improvements for upcoming titles...nothing about
 l4d2 demo...


 - Original Message -
 From: Stephen Yates syate...@cfl.rr.com
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: Tuesday, October 27, 2009 8:20 PM
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available


 Should I be able to see it at this point in HLSW?  Added new server.cfg
 and
 from TCADMIN it looks fine in Server Status and Information but it is not
 showing up in HLSW.  Normal?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
 Sent: Tuesday, October 27, 2009 11:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

 My (Windows) servers seem to be responding normally to A2S_INFO, using
 server.cfg files copied straight over from L4D.

 However, I see a separate bug -- rcon commands (including stats,
 status,

 and cvars) are accepted and can change the state of the server, but they
 only return the log line as a response, and not the appropriate
 information.

 e.g, if I send rcon status, it responds only with something like:

 L 10/27/2009 - 23:07:38: rcon from xxx.xxx.xxx.xxx:x: command
 status

 -John

 - Original Message -
 From: Tony Paloma drunkenf...@hotmail.com
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: Tuesday, October 27, 2009 7:41 PM
 Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available


 My servers are up, but not responding to A2S_INFO queries. Expected?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, October 27, 2009 5:42 PM
 To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
 mailing
 list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

 As you've already seen, the dedicated server files for the Left 4 Dead 2
 Demo are now available.  The game name is left4dead2_demo.  We're still
 doing some final checks for the client, but that should be going live
 soon.

 Jason


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Re: [hlds] L4D2 Demo

2009-10-25 Thread Matthew Gottlieb
There were all sorts of issues because Valve never used such a system
with servers before.  However, now that they know what they are doing,
we SHOULD be better off.  I remember, the first full day no one could
connect to a server.  A pre-release of the dedicated server would be
nice so that when people went to play, there are more then 3 servers
:-P

On Sun, Oct 25, 2009 at 4:50 PM, FDL1 fiercedeityli...@gmail.com wrote:
 I would assume that the L4D1 demo's Windows binaries being shot was a
 fluke and not going to become common practice... I hope. But certainly
 more time to prepare would be nice.

 On Sun, Oct 25, 2009 at 5:36 PM, turb0z tur...@undergamer.com wrote:
 Yeah, just like in 2008 with L4D, the server files preload really meant
 nothing.  Everyone who preloaded the HLDS files ended up having to download
 all the files again anyway because the server files were jacked to hell.

 If I were to guess, I'd say we'd have to run separate L4D and L4D2 servers
 since the new game doesn't depend on the other one (it's not an expansion)
 and we'll probably get 24 hours to preload the core demo server files with
 the final update on release day.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: Friday, October 23, 2009 9:34 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D2 Demo

 I know...  I said that, lol.

 On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar jeffsu...@gmail.com wrote:
 Hes talking about cilentside preloads.

 On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 I'm not seeing any changes on the hldsupdatetool list

 On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  Confirmed, restart steam if the demo isn't in your game list. Hey what
  do you know.
 
 
  On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
  I'm told that the demo is preloading now.  I have yet to preorder l4d2
  so I can't confirm.
 
 
  On Fri, Oct 23, 2009 at 8:34 PM, msleeper
 mslee...@ismsleeperwrong.com
 wrote:
   Just because Gamestop is handing out the demo, that doesn't mean
 squat.
   Look at Borderlands - they handed out that game and it won't unlock
   until the 26th.
  
   Anyway - I imagine that we'll get our fair share of bug fixes and
   updates for the demo. I more or less agree with your assumption on
 the
   tag and the cross-game serving. At least I really hope we will be
 able
   to do something like that, I really do not want to split up my game
   servers for 2 games that are fairly similar.
  
   I don't think we could preload the demo, but we did preload the
 actual
   game.
  
  
   On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
   Well first of all it's *4* days to the demo release. :P
   If this is *JUST *like the L4D demo, we'll get the server files the
 day
   before, but who knows, we could get it a little sooner, although
 it's
   getting close.
  
   I'm sure the demo won't need as many little patches as the L4D demo
 did (I
   hope), so it should go nice and smooth.
  
   Also I'm really curious about the g:l4d1 tag too. Here's my best
   hypothesis:
  
   L4D2 will be backwards compatible with L4D. You will be able to
 play
 the L4D
   campaigns natively in L4D2. (Possibly, an update to L4D would be
 released
   that supports cross-game support, so people with L4D2 can play with
 people
   who only have L4D). I'd guess that you could set up L4D2 servers,
 and
 the
   g:l4d1/g:l4d2 tag would tell the server whether to switch between
   l4d1/l4d2. This would also confirm an update coming to L4D that
 would
 make
   it supported by L4D2 servers.
  
   Anyway, I'd also like some official word on this, but since today
 is
 Friday,
   I wouldn't expect anything until Monday, and hopefully NOT Tuesday
 since the
   demo is supposed to be released then.
  
   Does anyone remember if we could preload the L4D demo? That'd give
 some
   insight into if we might be able to preload this one.
  
   Jonah Hirsch
   ---
  
  
   On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
  
Agreed.  We'd like to get things running so our communities have
 a
 place to
play as soon as the demo opens up.
   
On Fri, Oct 23, 2009 at 8:20 PM, msleeper 
 mslee...@ismsleeperwrong.com
wrote:
   
 So here we are, a week or two out from the L4D2 demo release. I
 wonder
 if we can get any sort of heads up on what to expect for this.

 The big question I think most of us have is - Are the servers
 going to
 be backwards compatible with L4D1, or will we have to run L4D1
 and/or
 L4D2 servers? As someone mentioned a while ago, a new tag
 showed
 up in
 sv_tags which seems to indicate that we may only have 1 server
 running
 for both games, but some confirmation or denial on this would
 be
 great.

 I am going to guess that we

Re: [hlds] L4D2 Demo

2009-10-23 Thread Matthew Gottlieb
I'm told that the demo is preloading now.  I have yet to preorder l4d2
so I can't confirm.


On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 Just because Gamestop is handing out the demo, that doesn't mean squat.
 Look at Borderlands - they handed out that game and it won't unlock
 until the 26th.

 Anyway - I imagine that we'll get our fair share of bug fixes and
 updates for the demo. I more or less agree with your assumption on the
 tag and the cross-game serving. At least I really hope we will be able
 to do something like that, I really do not want to split up my game
 servers for 2 games that are fairly similar.

 I don't think we could preload the demo, but we did preload the actual
 game.


 On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
 Well first of all it's *4* days to the demo release. :P
 If this is *JUST *like the L4D demo, we'll get the server files the day
 before, but who knows, we could get it a little sooner, although it's
 getting close.

 I'm sure the demo won't need as many little patches as the L4D demo did (I
 hope), so it should go nice and smooth.

 Also I'm really curious about the g:l4d1 tag too. Here's my best
 hypothesis:

 L4D2 will be backwards compatible with L4D. You will be able to play the L4D
 campaigns natively in L4D2. (Possibly, an update to L4D would be released
 that supports cross-game support, so people with L4D2 can play with people
 who only have L4D). I'd guess that you could set up L4D2 servers, and the
 g:l4d1/g:l4d2 tag would tell the server whether to switch between
 l4d1/l4d2. This would also confirm an update coming to L4D that would make
 it supported by L4D2 servers.

 Anyway, I'd also like some official word on this, but since today is Friday,
 I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
 demo is supposed to be released then.

 Does anyone remember if we could preload the L4D demo? That'd give some
 insight into if we might be able to preload this one.

 Jonah Hirsch
 ---


 On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:

  Agreed.  We'd like to get things running so our communities have a place to
  play as soon as the demo opens up.
 
  On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com
  wrote:
 
   So here we are, a week or two out from the L4D2 demo release. I wonder
   if we can get any sort of heads up on what to expect for this.
  
   The big question I think most of us have is - Are the servers going to
   be backwards compatible with L4D1, or will we have to run L4D1 and/or
   L4D2 servers? As someone mentioned a while ago, a new tag showed up in
   sv_tags which seems to indicate that we may only have 1 server running
   for both games, but some confirmation or denial on this would be great.
  
   I am going to guess that we are going to get the server files a bit in
   advance like we did the last go around. Are forked servers still in
   play? I would hope so, they are awesome.
  
   Are there any new cvars we should know about before hand, stuff like the
   Steamgroups?
  
  
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Re: [hlds] L4D2 Demo

2009-10-23 Thread Matthew Gottlieb
I'm not seeing any changes on the hldsupdatetool list

On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 Confirmed, restart steam if the demo isn't in your game list. Hey what
 do you know.


 On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
 I'm told that the demo is preloading now.  I have yet to preorder l4d2
 so I can't confirm.


 On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com 
 wrote:
  Just because Gamestop is handing out the demo, that doesn't mean squat.
  Look at Borderlands - they handed out that game and it won't unlock
  until the 26th.
 
  Anyway - I imagine that we'll get our fair share of bug fixes and
  updates for the demo. I more or less agree with your assumption on the
  tag and the cross-game serving. At least I really hope we will be able
  to do something like that, I really do not want to split up my game
  servers for 2 games that are fairly similar.
 
  I don't think we could preload the demo, but we did preload the actual
  game.
 
 
  On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
  Well first of all it's *4* days to the demo release. :P
  If this is *JUST *like the L4D demo, we'll get the server files the day
  before, but who knows, we could get it a little sooner, although it's
  getting close.
 
  I'm sure the demo won't need as many little patches as the L4D demo did (I
  hope), so it should go nice and smooth.
 
  Also I'm really curious about the g:l4d1 tag too. Here's my best
  hypothesis:
 
  L4D2 will be backwards compatible with L4D. You will be able to play the 
  L4D
  campaigns natively in L4D2. (Possibly, an update to L4D would be released
  that supports cross-game support, so people with L4D2 can play with people
  who only have L4D). I'd guess that you could set up L4D2 servers, and the
  g:l4d1/g:l4d2 tag would tell the server whether to switch between
  l4d1/l4d2. This would also confirm an update coming to L4D that would make
  it supported by L4D2 servers.
 
  Anyway, I'd also like some official word on this, but since today is 
  Friday,
  I wouldn't expect anything until Monday, and hopefully NOT Tuesday since 
  the
  demo is supposed to be released then.
 
  Does anyone remember if we could preload the L4D demo? That'd give some
  insight into if we might be able to preload this one.
 
  Jonah Hirsch
  ---
 
 
  On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
 
   Agreed.  We'd like to get things running so our communities have a 
   place to
   play as soon as the demo opens up.
  
   On Fri, Oct 23, 2009 at 8:20 PM, msleeper mslee...@ismsleeperwrong.com
   wrote:
  
So here we are, a week or two out from the L4D2 demo release. I wonder
if we can get any sort of heads up on what to expect for this.
   
The big question I think most of us have is - Are the servers going to
be backwards compatible with L4D1, or will we have to run L4D1 and/or
L4D2 servers? As someone mentioned a while ago, a new tag showed up in
sv_tags which seems to indicate that we may only have 1 server running
for both games, but some confirmation or denial on this would be 
great.
   
I am going to guess that we are going to get the server files a bit in
advance like we did the last go around. Are forked servers still in
play? I would hope so, they are awesome.
   
Are there any new cvars we should know about before hand, stuff like 
the
Steamgroups?
   
   
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Re: [hlds] L4D2 Demo

2009-10-23 Thread Matthew Gottlieb
I know...  I said that, lol.

On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar jeffsu...@gmail.com wrote:
 Hes talking about cilentside preloads.

 On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 I'm not seeing any changes on the hldsupdatetool list

 On Fri, Oct 23, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
  Confirmed, restart steam if the demo isn't in your game list. Hey what
  do you know.
 
 
  On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
  I'm told that the demo is preloading now.  I have yet to preorder l4d2
  so I can't confirm.
 
 
  On Fri, Oct 23, 2009 at 8:34 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
   Just because Gamestop is handing out the demo, that doesn't mean
 squat.
   Look at Borderlands - they handed out that game and it won't unlock
   until the 26th.
  
   Anyway - I imagine that we'll get our fair share of bug fixes and
   updates for the demo. I more or less agree with your assumption on the
   tag and the cross-game serving. At least I really hope we will be able
   to do something like that, I really do not want to split up my game
   servers for 2 games that are fairly similar.
  
   I don't think we could preload the demo, but we did preload the actual
   game.
  
  
   On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
   Well first of all it's *4* days to the demo release. :P
   If this is *JUST *like the L4D demo, we'll get the server files the
 day
   before, but who knows, we could get it a little sooner, although it's
   getting close.
  
   I'm sure the demo won't need as many little patches as the L4D demo
 did (I
   hope), so it should go nice and smooth.
  
   Also I'm really curious about the g:l4d1 tag too. Here's my best
   hypothesis:
  
   L4D2 will be backwards compatible with L4D. You will be able to play
 the L4D
   campaigns natively in L4D2. (Possibly, an update to L4D would be
 released
   that supports cross-game support, so people with L4D2 can play with
 people
   who only have L4D). I'd guess that you could set up L4D2 servers, and
 the
   g:l4d1/g:l4d2 tag would tell the server whether to switch between
   l4d1/l4d2. This would also confirm an update coming to L4D that would
 make
   it supported by L4D2 servers.
  
   Anyway, I'd also like some official word on this, but since today is
 Friday,
   I wouldn't expect anything until Monday, and hopefully NOT Tuesday
 since the
   demo is supposed to be released then.
  
   Does anyone remember if we could preload the L4D demo? That'd give
 some
   insight into if we might be able to preload this one.
  
   Jonah Hirsch
   ---
  
  
   On Fri, Oct 23, 2009 at 5:27 PM, MONDO mondo...@gmail.com wrote:
  
Agreed.  We'd like to get things running so our communities have a
 place to
play as soon as the demo opens up.
   
On Fri, Oct 23, 2009 at 8:20 PM, msleeper 
 mslee...@ismsleeperwrong.com
wrote:
   
 So here we are, a week or two out from the L4D2 demo release. I
 wonder
 if we can get any sort of heads up on what to expect for this.

 The big question I think most of us have is - Are the servers
 going to
 be backwards compatible with L4D1, or will we have to run L4D1
 and/or
 L4D2 servers? As someone mentioned a while ago, a new tag showed
 up in
 sv_tags which seems to indicate that we may only have 1 server
 running
 for both games, but some confirmation or denial on this would be
 great.

 I am going to guess that we are going to get the server files a
 bit in
 advance like we did the last go around. Are forked servers still
 in
 play? I would hope so, they are awesome.

 Are there any new cvars we should know about before hand, stuff
 like the
 Steamgroups?


 ___
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 archives,
 please visit:
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Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

2009-09-19 Thread Matthew Gottlieb
Hell, you can get used P4 desktops for as cheap as $50...

On Sat, Sep 19, 2009 at 7:07 AM, Derek Denholm xfactorserv...@live.ca wrote:

 Honestly, it is very cheap now to buy an old used dual core /  2gb of memory 
 for ~$120 and then send it off to a data center and will save you alot of 
 hassle.

 From: ooksser...@zootal.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 18 Sep 2009 20:04:12 -0700
 Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

 It may not be much of a cpu by today's standards, but it runs a fully loaded
 OP4 server and a fully loaded L4D server at 30% cpu. You know, if it ain't
 broke, don't fix it. Ill go back to W2K before I'll spend money upgrading
 the box.



 - Original Message -
 From: Bryce Quilley br...@ngn.net.au
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, September 18, 2009 6:47 PM
 Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware


  Installing Win2k8 will make things worse. You need a minimum of 2GB ram
  for
  it to function.
  Upgrade your CPU man, a Sempron is the cheapest piece of crap and was
  NEVER
  intended for server operation. At a bare minimum a P4 2.8 with 1GB ram
  will
  run Win2k3 perfectly. Win2k8 will need dual core with 2GB ram.
 
  On Sat, Sep 19, 2009 at 11:00 AM, Kyle Sanderson
  kyle.l...@gmail.comwrote:
 
  The general consensus with Server 2008 is it's more... gobbled up than
  2003.
  However if you find it works better for you on older hardware (I would be
  shocked if it did), please let us know!
 
  Kyle.
 
  On Fri, Sep 18, 2009 at 6:00 PM, Ook ooksser...@zootal.com wrote:
 
   Adding more ram isn't likely to help - it doesn't use what it has
   as-is.
  
   I tried Linux for a while, but hlds used 30% cpu sitting there empty -
  and
   it went downhill from there. This old cpu isn't up to running the linux
   hlds
   binaries - the general consensus is that valve never bothered to
   optimize
   them for linux hence they gobble excessive cpu. And yeah, I'm leaning
   towards putting Win2k back on the box. I have a copy of server 2008
   that
  I
   think I'll install just so I can say I did, and to tell everyone how
  lousy
   it is wiht this older box LOL. Or maybe it will surprise me and
   actually
   work good?
  
   - Original Message -
   From: Kyle Sanderson kyle.l...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Friday, September 18, 2009 5:53 PM
   Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
  
  
Why would adding more ram decrease the CPU usage on SRCDS?
   
If I were you Ook I would go back to Win2000 as Microsoft only gets
sloppier
with their new releases of Windows. (Or try Linux, although from my
experiences SRCDS tends to use more CPU and Ram on it.)
Kyle.
   
On Fri, Sep 18, 2009 at 5:32 PM, Mike O'Laughlen
molaugh...@gmail.comwrote:
   
Add more RAM.
   
On Fri, Sep 18, 2009 at 6:17 PM, Ook ooksser...@zootal.com wrote:
   
 I have an older box, AMD Sempron 2400+, 1GB ram, that I use for to
  run
 an
 OP4 server (hlds.exe) and a L4D server (srcds.exe). With Win2000
 and
 both
 servers full, cpu is about 30%.

 I upgraded it from Win2000 to server 2003, and when I did I
 noticed
  a
 significant increase in cpu consumption. On the Winserver 2003
 box,
  it
used
 80-90% cpu. My first guess was that the cpu scheduler in server
 2003
 has
 more overhead and the context switches were using up all the extra
   cpu.
My
 second guess was that I really didn't have a clue why. On both
 installations
 I stopped all services I didn't think needed to be running.

 I have a copy of Server 2008, but I'm thinking this box may be too
  old
 to
 run that. Also performance under 2003 wasn't that great, I'm not
  sure
 it
 would be any better under 2008.

 Anyone have experience running server 2003/2008 on older hardware
  re.
 performance?


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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Matthew Gottlieb
http://www.tf2items.com/profiles/76561197960435530
Enjoy

On Tue, Sep 8, 2009 at 9:20 AM, Michael Krasnowmnk...@mnkras.com wrote:
 I like the way you think! is there someway to increase the player limit to
 over 34 to like 50 just for spectator

 On Tue, Sep 8, 2009 at 9:55 AM, tgnwells tgnwe...@gmail.com wrote:

 Seems like a childish and unprofessional thing to do. So it was probably
 a TF2 dev, yeah.

 On 9/8/2009 3:30 AM, Alec Sanger wrote:
  Anyone ever run into a Valve employee using one of their special weapons?
 We were getting complaints of a 100% crit hacker last night. I guess the
 players started giving them shit so they left. Upon further inspection, it
 was a Valve employee using a special Syringe gun
 
  http://www.tf2items.com/profiles/76561197999842654
 
  Valve Syringe Gun
  (equipped)
  +15% Damage Done
  +150% Clip Size
  +15% Firing Speed
  On Hit: +15 Health
  100% Critical Hit vs Burning Players
  +50 Max Health on Wearer
  On Kill: 5 Seconds of 100% Critical Chance
  On Hit: 30% Chance to Slow Target
  Fire Retardant (1)
  Dmg Taken From Fire Reduced (0.85)
  Speed Boost When Active (1.15)
 
 
  Just wondering if anyone's ever had issues with a valve employee coming
 in and dominating with one of their special weapons. I mean, shit, I might
 as well just ban the Valve group if this is going to happen.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Matthew Gottlieb
If you hate Valve so much, you can ban all the Valve Steam IDs.  Or
even better, uninstall the game and delete your server.

I seriously have no idea why people are so pissed off about this.
It's their game, let them have their fun.  Are you telling me you've
NEVER abused your powers on your server?  Slapped someone for fun?
Given yourself health?  No clip?  Teleported a Medic closer?

Let them have their fun and get over it.

On Tue, Sep 8, 2009 at 8:31 PM, Markbigb...@gmail.com wrote:
 Less QQ, more PEW! PEW!

 On Tue, Sep 8, 2009 at 9:22 PM, Mike Zimmermannrem...@gmail.com wrote:
 This thread is just cry river.

 -Mike



 On Tue, Sep 8, 2009 at 8:14 PM, Alec Sangereclyp...@hotmail.com wrote:

 I certainly don't mind the getting the hats for free, since they give
 absolutely no advantage over others. The overpowered weapons, however,
 gave them a huge advantage, which was why I had an issue with it.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: kyle.l...@gmail.com
 Date: Tue, 8 Sep 2009 17:57:11 -0700
 To: mslee...@ismsleeperwrong.com; hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 Says the guy who wrote the Sourcemod plugin to ban achievement farmers and
 even setup servers to ban people in when they received one achievement. I
 assume you did that because you absolutely agree'd with people getting
 achievements legitimately? Nothing serious going on there now Msleeper...
 How is this any different? I have no issue with employee's receiving Hats,
 although everyone in achievement_idle maps right now, and the over 100,000
 people who were idling for hats/dupe unlocks using that external idler may.
 Current people in achievement_idle servers:
 http://www.game-monitor.com/search.php?search=achievement_idletype=mappublic=pg=1then
 you can use the steam browser to find the ones that were not submitted
 to game-monitor.com.

 You have balls sir,
 Kyle.

 On Tue, Sep 8, 2009 at 5:32 PM, msleeper 
 mslee...@ismsleeperwrong.comwrote:

  God forbid the game developers want to have a little fun with the game
  they developed. I think you really need to chill out and quit taking the
  whole hat thing so seriously.
 
  The devs gave themselves hats and unique weapons. So what. It's their
  game.
 
 
  On Tue, 2009-09-08 at 17:17 -0700, Kyle Sanderson wrote:
   We as customers bought the game, as the person who made this email 
   found
  out
   pretty fast valve employees are running around servers using these 
   items
   that give themselves one hell of an advantage over the regular player.
  There
   is no need to be sarcastic in here Michael, I was upset at the fact 
   that
   they all had circumvented the regular way of getting items (just 
   playing
  the
   game). Instead *some* not all of their employees which has been made
  clear
   to myself in here had some uber'd version of a regular gun, and which
  ever
   hat they wanted. To me as a paying customer that is does no sit right 
   at
  all
   set right in my mind. The employee's already have enough perks by being
  able
   to beta test games and or get games for free. They should not be
  destroying
   the game for paying customers just because they were hired (again this 
   is
  no
   longer true, but whatever), or by being able to circumvent the shoddy
  item
   giving system and give themselves which ever items they please. Now 
   tell
  me,
   which one of you has managed to get
   8hatshttp://tf2items.com/profiles/76561198001709917?
   9hats http://tf2items.com/profiles/76561197960434622?
   19hatshttp://tf2items.com/profiles/76561197971292977?
   21hats http://tf2items.com/profiles/76561197999842654?
   24hatshttp://tf2items.com/profiles/76561197971049296?
   26hats http://tf2items.com/profiles/76561197999842654?
   27hatshttp://tf2items.com/profiles/76561197960265731?
   the list really goes on so I'll spare everyone the trouble, I didn't
  bother
   looking at all 159 profiles but if someone wants to... all the power to
  you.
  
   I know I'm probably the only one against this, but that's just me.
   Kyle.
  
   On Tue, Sep 8, 2009 at 4:50 PM, Michael Krasnow mnk...@mnkras.com
  wrote:
  
We are complaining about VALVe and the crappy weapons they made for
themselves while saying that its unfair that they have an advantage
  over us
normal people even though valve can do whatever they want as 
well...
  THEY
MADE THE GAME Even if 100 people have valve weapons sooo
   
Mnkras
   
On Tue, Sep 8, 2009 at 5:14 PM, Tony Paloma drunkenf...@hotmail.com
wrote:
   
 A-ha-ha. You may ignore my previous email questioning your
  intentions.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Tuesday, September 08, 2009 2:11 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Valve using 

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-07 Thread Matthew Gottlieb
THANKS!  I've posted a link to your site within the srcds.com forums
since several of our members have been hit with this attack.

On Sun, Sep 6, 2009 at 1:46 PM, Kenny Logginskenny.logg...@clanao.com wrote:
 Woo hoo works like a charm :) sent you some $$ via paypal and a huge thank
 you!!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
 Sent: Sunday, September 06, 2009 3:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 DDOS AS2_INFO attack

 here it is
 http://www.wantedgov.it/page/62-srcds-query-cache/

 more info on that page



 On Sun, Sep 6, 2009 at 12:44 AM, Claudio
 Berettaberetta.clau...@gmail.com wrote:
 I'm doing it right now, should be ready tomorrow.

 On Sun, Sep 6, 2009 at 12:32 AM, Kenny Logginskenny.logg...@clanao.com
 wrote:
 I'm willing to pay someone to write a windows version of a query proxy.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
 Sent: Saturday, September 05, 2009 4:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 DDOS AS2_INFO attack

 This is why A2S_INFO requires a challenge :|

 Thanks,
 - Saul.


 2009/9/5 Matt Stanton inflatablesoulm...@brothersofchaos.com

 If these attacks are coming from ips that are outside of the range of
 your standard users' network range, then it's possible you could filter
 out requests from unallocated ip blocks and ip blocks from areas of the
 internet that are gnerally too far away to have decent latency on your
 server.  Unfortunately, this would mean building a database of ip blocks
 that are allocated to networks that are within a reasonable distance of
 your server's network and checking every A2S_INFO packet that comes in
 against this database, which would likely eat a decent amount of CPU.

 Nephyrin Zey wrote:
  The bandwidth involved in this attack is tiny. The issue is srcds
 chokes
  on large numbers of A2S_INFO packets, its not the traffic that's doing
  machines in. I'd reckon a single residential connection could take
 down
  a server this way. Once you fix the srcds issue, the problem stops. I
  have a daemon that intercepts server queries and handles them itself.
  It's currently handling this attacker hammering on two servers without
  breaking 1% CPU or making a single-pixel dent in my bandwidth graphs,
  and my tf2 servers continue to run just fine.
 
  And if you actually examine the attack, it's very obviously a single
  source with spoofed IPs. I rather doubt someone has a million-strong
  botnet containing nearly 30% unallocated IP ranges, that all happen to
  have the same exact path length.
 
  - Neph
 
  On 09/05/2009 12:50 PM, jps.sgtr...@gmail.com wrote:
 
  This... actually isn't a bad idea.  It's a pain to implement, though,
 for a
  couple of reasons.
 
  First, the assumption by most on this thread is that it's a single
 guy
  operating from a single (or just a handful) of computers.  They
 further
  assume that he's forging the source IP addresses so the requests look
 like
  they're coming from many many different machines.  If this is true,
 there's
  no way to trace or block him based upon the information included in
 the
  packets he's creating.  I think this assumption is wrong, as I'll
 explain
  below.
 
  Second, if this assumption is incorrect you need to find a way to
 identify
  each and every source and block them one at a time.  Netblocks are at
 best a
  crude measure which risks blocking many legitimate clients.  Such a
 process
  needs to be automated as much as possible or it's not effective.
 
  Now, why do I think that this is probably not coming from just a
 handful
 of
  sources?  Simple.  DDoS stands for Distributed Denial of Service,
 after
  all.  Botnets are reaching incredible proportions.  It's easy to rent
 as
  many as a quarter million compromised machines if you want to and you
 have
  the cash.
 
  Too cheap or too poor to rent someone else's network of infected PCs?
  No
  problem.  Tools exist to build new malware and they're easy to come
 by
 if
  you're willing to start looking in the right places.  All you have to
 do
 is
  build your bot code and figure out a way to get it loaded on 5,000,
 10,000,
  or more PCs.  After that, DDoS to your heart's content.  Script
 kiddies
 do
  this _all_ _the_ _time_.
 
  So, when under attack your choices are:
 
  *  Wait it out.
 
  *  Work with your vendor to figure out a way block the attack in the
 first
  place.  (Valve, obviously, in this case.)
 
  *  Automate the process of identifying sources and filtering them
 out.
 
  *  Cry a lot.
 
  Generally, I settle for a combination of the first and second
 options.
  If
  an attack gets bad enough, I work with my local ISP to implement the
 third.
  (My server is co-located in their datacenter and they're really good
 guys 

Re: [hlds] TF2 - Removing Halos

2009-09-02 Thread Matthew Gottlieb
I have no problems with the Halos.

However, they should have given the cheaters irremovable horns or
arrows pointing down for a week.  That would be even better ;)

On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com wrote:
 You know, like the angels wear?

 http://img137.imageshack.us/img137/9049/clipboardimage1.png


 On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote:
 stupid question, but ... what is a halo ? Oo

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Thursday, September 03, 2009 3:52 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 - Removing Halos


 fair enough :)

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Thu, 3 Sep 2009 02:50:06 +0100
  From: david.kella...@member.fsf.org
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 - Removing Halos
 
  My reasoning for removing the halos is they're ugly and there's lots
  of them. I'd have made a client-side mod, but I don't know the first
  thing about modelling.
 
  -Dave
 
  2009/9/3 Alec Sanger eclyp...@hotmail.com:
  
   ?
  
   What's your reasoning for wanting them gone? I mean, nothing against 
   your plugin, and I know some people will use it - just curious as to 
   what issue you had with the halos
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
 
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Re: [hlds] Error On Steam Client

2009-08-26 Thread Matthew Gottlieb
You Are Seriously Pulling The Capitalize Every Word In Your Thank You?

I forget that 95% of steam users are ~12 years old...  What ever
happen to MATURE gaming?  Games have a big M on them for a reason,
right?

On Wed, Aug 26, 2009 at 9:15 AM, AJ Kingpcmaster...@hotmail.com wrote:

 Stop Crying Guys, Only Needed Some Help. Thanks Guys For The Replys Which 
 Wasnt By Stuck Up People

 Thanks,

 Alex King





 Date: Wed, 26 Aug 2009 10:07:23 -0400
 From: 1nsane...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Error On Steam Client

 Haha. I get this too. Also sometimes right clicking on steam in the taskbar
 causes it to quit.

 On Wed, Aug 26, 2009 at 8:50 AM, AzuiSleet azuisl...@gmail.com wrote:

  On the topic of odd steam bugs, I always get random context menus stuck in
  the upper left of my screen.
 
  On Wed, Aug 26, 2009 at 6:34 AM, Jeff Sugar jeffsu...@gmail.com wrote:
 
   What does this have to do with servers
  
   On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com
  wrote:
  
   
I Know this may sound strange but has anyone had their steam client,
erroring and closing when going on steam groups. When i go on them the
content is right at the bottom of the page.
   
|
|
|
|
|
|
|
|
|
|
|
|
|
|  SO ITS DOWN HERE INSTEAD OF UP THEIR
   
   
   
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Matthew Gottlieb
I can't join any servers (as mentioned) because of particles\water_dx80.pcf

On Mon, Aug 17, 2009 at 9:55 PM, Violent
Crimesviolentcri...@convictgaming.com wrote:
 I updated my server works fine now for me.

 Anthal wrote:
 Clients got particles/water_dx80.pcf
 Servers did not.

 Anyone running sv_consistency 1 will need to turn it off, for now.

 Violent Crimes wrote:

 Steam did another update for TF2.

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Matthew Gottlieb
From the client, at the time of that post, most servers were NOT updated.

On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com wrote:
 Ya, you have to re updated but there will be no new files. You can leave
 your server on and update then change the map. Everyone will have to restart
 TF2 if they were already playing though.

 On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong 
 and...@mammoth.com.auwrote:

 Try updating again, we received the file after updating a while later.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: Tuesday, 18 August 2009 1:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

 I can't join any servers (as mentioned) because of particles\water_dx80.pcf

 On Mon, Aug 17, 2009 at 9:55 PM, Violent
 Crimesviolentcri...@convictgaming.com wrote:
  I updated my server works fine now for me.
 
  Anthal wrote:
  Clients got particles/water_dx80.pcf
  Servers did not.
 
  Anyone running sv_consistency 1 will need to turn it off, for now.
 
  Violent Crimes wrote:
 
  Steam did another update for TF2.
 
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Re: [hlds] TF2 map rotations

2009-07-02 Thread Matthew Gottlieb
BM has it so you can set configs that run during set times.
You can use that to change the mapcycle.  I think the command is:
mapcycle mycycle.txt

On Thu, Jul 2, 2009 at 4:14 PM, Karl Weckstromk...@weckstrom.com wrote:
 Is it possible to vary a server's map rotation by time-of-day?  I've tried a 
 few sourcemod plugins for this purpose, but they're all buggy and not ready 
 for prime-time... Besides what I want to do is so simple i'm not sure it even 
 warrants a plugin...

 For instance, I would like more customs run between 7pm-1am when our servers 
 are most full, but avoid them at all other times. I like customs, but they 
 tend to wipe a server from 32 to 10 players easily when they pop up during 
 off-hours. During prime time, there's often a queue of people waiting to get 
 on, so you could pop on ctf_amishrakefight and it would still fill up...

 Is it possible to simply copy a mapcycle.txt with a cron job at those times?  
 Is anyone doing that now? Will it crash anything if you copy a mapcycle.txt 
 when a server is already running?

 While I plan on testing it anyway if I don't hear back, I want to know if 
 there's any gotchas before wasting my time :)

 Thanks in advance
 -Karl
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Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..

2009-07-02 Thread Matthew Gottlieb
They have gotten better...
The old sites were really easy to url-hack...

On Thu, Jul 2, 2009 at 4:26 PM, CLAN RCRclan...@gmail.com wrote:
 Step 1. In Firefox go to 'Help' then select 'Report Web Forgery'
 Step 2. Put the URL  http://chrisaster.net  in the box
 Step 3. Submit form.
 Step 4. 
 Step 5. Profit!

 Also, Chrisaster Thorn rage.

 -Matt

 On Thu, Jul 2, 2009 at 10:11 AM, Nightbox alexandrualexa...@gmail.comwrote:

 chrisaster ? hmm was not this that with the rcon explain who got account
 disabled ?

 2009/7/2 Matt Lyons mly...@internode.com.au

  On 02/07/2009, at 2:23 PM, Tom Leighton wrote:
   Not that i'd bother, i'm not interested.
 
 
  Not that there's anything wrong with that!
 
  :)
 
  --
  Matt Lyons (Bsc CS  Soft Eng)
  Media Group, Internode
  150 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: mly...@internode.com.au
  WWW: www.internode.on.net
  In theory, there is no difference between theory and practice; In
  practice, there is.
 
 
 
 
 
 
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Matthew Gottlieb
Yahoo and Bing.
Come on people.  Why think for yourself when you can use google.

Now to see where I can find some old-school big floppy disks on google
for some data back up...

*boots up browser and googles Big Floppies*
AAAH MMAA EEE!

On Fri, Jun 26, 2009 at 4:22 PM, Mike Zimmermannrem...@gmail.com wrote:
 But what if Google goes down???

 -Mike


 On Fri, Jun 26, 2009 at 3:18 PM, msleeper mslee...@cyberwurx.com wrote:

  2) vpk author could just link to a google search with mapname vpk
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
  Steven Hartland wrote:
   That really is a majorly stupid way of doing it, what happens when:-
   1. In a few months when siteX that the mapper included as the source
   expires or gets shutdown?
   2. A good campaign gets popular and the people downloading it overload
   the origin server?
  
   Why not use the tried an tested redirect system like every other game?
  
   Seriously Valve you need to revisit this and make a workable solution.
 
  TBH I dont see any better way ... but:
  1) let lobby host specify a different download url with a cvar,
  2) vpk author could just link to a google search with mapname vpk
 download
 
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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread Matthew Gottlieb
I would say reaching out to the AA3 team would be the best bet for
this.  It's also posible that they will release their own DS tool
rather then using Valve's tool.

On Fri, Jun 19, 2009 at 12:34 PM, P1cwh0r3p...@p1cwh0r3.com wrote:
 I've asked on the AA3 forums about this but with all the crybabies going on
 about the authentication servers being down it got buried before anything
 was noticed.

 I asked on the steampowered AA3 forums (
 http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a
 basic answer (albeit rather cryptic) and found some server related files in
 X:\Steam\steamapps\common\america's army 3\Binaries

 But as mentioned in the forum we might need the AA3 team to authorise the
 servers.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Thursday, 18 June 2009 9:57 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

 That will likely be the case but talking about the windows
 server here not the linux one.

 - Original Message -
 From: Adam Nowacki no...@xpam.de

 With 2.x linux server usually lagged behind windows version, I guess its
 going to be the same with 3.x if they'll even release linux version :D

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Matthew Gottlieb
I checked this morning and I don't remember seeing it.
When did that become available under tools?

On Wed, Jun 17, 2009 at 7:09 PM, Steven Hartlandkill...@multiplay.co.uk wrote:
 Seems the dedicated server isn't listed as an option
 under the hlds tool as yet. It available under tools
 on the main steam client.

 Does anyone know the name of the game to use with
 the dedicated server tool?

    Regards
    Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
 person or entity to whom it is addressed. In the event of misdirection, the 
 recipient is prohibited from using, copying, printing or otherwise 
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please 
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Re: [hlds] [TF2] - Map Change not executing server.cfg

2009-06-15 Thread Matthew Gottlieb
Autoexec is only ran when the server is launched though, right?

On Sun, Jun 14, 2009 at 11:01 PM, Michael Krasnowmnk...@gmail.com wrote:
 if the hostname was changed then it should revert back if not try putting it
 also in the autoexec.cfg

 On Sun, Jun 14, 2009 at 11:50 PM, turb0z tur...@undergamer.com wrote:

 I've noticed since the last update that when performing a map change after
 executing a league config (CEVO, TWL, etc) the hostname doesn't revert back
 to what the server.cfg file has configured.



 Wondering if anyone else notices this?  I have to explicitly exec
 server.cfg
 after a map change to fix things.  I don't mind specifically, but it is
 something that's changed over the last update and can be quite annoying.
 I've confirmed that server.cfg is not executing on a map change 9 times out
 of 10.  The servers I'm testing this on are vanilla TF2 servers, no extra
 mods loaded.

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Re: [hlds] [TF2] - Map Change not executing server.cfg

2009-06-15 Thread Matthew Gottlieb
exec server.cfg in the start up line might take care of it too...

On Mon, Jun 15, 2009 at 11:33 AM, Brent Vealnaslund.fan...@gmail.com wrote:
 I don't know 100%, but I would assume that autoexec only loads when the
 server is started


 On Mon, Jun 15, 2009 at 9:26 AM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 Autoexec is only ran when the server is launched though, right?

 On Sun, Jun 14, 2009 at 11:01 PM, Michael Krasnowmnk...@gmail.com wrote:
  if the hostname was changed then it should revert back if not try putting
 it
  also in the autoexec.cfg
 
  On Sun, Jun 14, 2009 at 11:50 PM, turb0z tur...@undergamer.com wrote:
 
  I've noticed since the last update that when performing a map change
 after
  executing a league config (CEVO, TWL, etc) the hostname doesn't revert
 back
  to what the server.cfg file has configured.
 
 
 
  Wondering if anyone else notices this?  I have to explicitly exec
  server.cfg
  after a map change to fix things.  I don't mind specifically, but it is
  something that's changed over the last update and can be quite annoying.
  I've confirmed that server.cfg is not executing on a map change 9 times
 out
  of 10.  The servers I'm testing this on are vanilla TF2 servers, no
 extra
  mods loaded.
 
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Re: [hlds] [TF2] - Map Change not executing server.cfg

2009-06-15 Thread Matthew Gottlieb
What is your server.cfg?
Does it exec the other cfg file?  Because that would make the name
change every time :-P

On Mon, Jun 15, 2009 at 3:21 PM, Keeperhl2li...@afksoftware.com wrote:
 Does this happen on standard map configs?  Could there be something in the
 CEVO config that is halting execution on map change for some reason?  You
 say it happens 9 out of 10 times, how do you know?

 Keep


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Re: [hlds] Multiple SourceTV's to the one server?

2009-06-09 Thread Matthew Gottlieb
That's what the competitive leagues use for the larger matches.
I remember watching the TFC Championships in one of two 200-slot HLTV
servers.  Believe it or not, all the slots were actually filled...
quite an awesome game to watch (and play).

On Tue, Jun 9, 2009 at 1:33 AM, Cc2iscooLcc2isc...@gmail.com wrote:
 You can use SourceTV Relays (Proxies). Some is outlined here.

 http://developer.valvesoftware.com/wiki/Source_TV

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Tue, Jun 9, 2009 at 12:53 AM, Alex adib...@internode.on.net wrote:

 Hey,



 Is it possible to run Multiple Source TV's to the 1 Game Server? Looking at
 running Source TV's from different locations, with different delays (for
 Shout Casting events etc)

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Re: [hlds] Auto-password server?

2009-06-08 Thread Matthew Gottlieb
BeetlesMod has several triggers you can use to do that.
Post in their forums :)

On Mon, Jun 8, 2009 at 5:51 PM, Robert Paulrobertp...@gmail.com wrote:
 Hi,

 I'm looking for a way to auto-password my server when, say, it's got 20 or
 more people in it.  Bonus points if I can get it to occur only during
 evening hours.  The server currently has Beetlesmod, but I'm open to
 whatever.

 Reason being, my community has a pub we like to keep open as much as
 possible but lately it's been tough for people to get in during peak hours
 since slots get grabbed so quickly.

 Thanks,

 --Rob
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Re: [hlds] Auto-password server?

2009-06-08 Thread Matthew Gottlieb
BM can also reserve slots


On Mon, Jun 8, 2009 at 6:01 PM, Jonah Hirschcrazydog...@gmail.com wrote:
 How about just using reserved slots with Sourcemod?

 On 6/8/09, Robert Paul robertp...@gmail.com wrote:
 Hi,

 I'm looking for a way to auto-password my server when, say, it's got 20 or
 more people in it.  Bonus points if I can get it to occur only during
 evening hours.  The server currently has Beetlesmod, but I'm open to
 whatever.

 Reason being, my community has a pub we like to keep open as much as
 possible but lately it's been tough for people to get in during peak hours
 since slots get grabbed so quickly.

 Thanks,

 --Rob
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 --
 Jonah Hirsch
 ---
 Sent from my Blackberry

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Re: [hlds] TF2 required update released

2009-06-08 Thread Matthew Gottlieb
Maybe Jason got vengeful for someone else taking his job...

On Mon, Jun 8, 2009 at 7:36 PM, Michael Krasnowmnk...@gmail.com wrote:
 ditto and i think this may be the notice of the update instead of the lack
 of notice

 On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote:

 I can confirm that I am also not getting any updated files for my servers.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Monday, June 08, 2009 6:59 PM
 To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] TF2 required update released

 We've release a required update for TF2. Sorry for the lack of notice ahead
 of time on this one.  The details are below.

 -Eric



 Engine
 --
 Fixed Day of Defeat: Source server crash when loading dod_jagd.


 Team Fortress 2
 ---
 Added a Discard button to the item pickup panel.
 Added a backstab custom death animation to the Heavy.
 Changed default for tf_arena_use_queue to 1. This was the original behavior
 prior to the last update.
 Changed the Dead Ringer so it can be activated while carrying the flag.
 Increased the Force-A-Nature's damage by 10%.
 Fixed not being able to reflect arrows with the Flamethrower.
 Fixed The Huntsman drawing a muzzle flash under lagged conditions.
 Fixed the background color of the Spy disguise panel not always matching
 his
 disguise team.
 Fixed idle players being kicked when the server has tf_arena_use_queue set
 to 0.
 Fixed Spies not being able to sap a building if an enemy player was
 colliding with the building.
 Fixed getting a real target ID on an enemy Spy that's disguised as one of
 your teammates if you are disguised as an enemy.
 Fixed the Ambassador not shooting enemy sticky bombs.
 Fixed Spies being able to automatically cloak after uncloaking at the
 moment
 of a weapon switch.
 Fixed Jarate instantly exploding when thrown in some places, like the final
 area of Badwater.
 Fixed spectators not having their items removed when they enter spectator
 mode.
 Fixed Sniper civilian exploit where players could crash the server.
 Fixed a couple of cases where viable backstabs would fail.

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Re: [hlds] Hello,friend,

2009-06-06 Thread Matthew Gottlieb
YOUR NOT MY FRIEND, GUY!

On Sat, Jun 6, 2009 at 5:56 AM, Yatin Vadhiaya...@yatin.co.uk wrote:
 We will try our best to make you satisfied
 Oh really?

 Will Rogers http://www.brainyquote.com/quotes/authors/w/will_rogers.html
 - I never expected to see the day when girls would get sunburned in
 the
 places they now do.

 2009/6/6 Yaakov Smith m4ngr...@gmail.com

 Lolspam.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
 Sent: Saturday, 6 June 2009 8:32 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hello,friend,

 wtf

 2009/6/6 chris bernard cyborg11...@hotmail.com

 
  Hello,friend,
     Sorry to disturb you. Just need you few minutes to pay attention. It
 is
  possible that you need our information. As
 
  everybody knows, most of us need to find a shop who offer routine
 products
   of  high quality and reasonable price. That is
 
  why we send this email. We deal in clothes,shoes,glasses... All of them
 are
  famous brand such as GUCCI,CHANEL,
 
  LV,DG,AF,LACOSTE,POLO,NIKE,FENDI... 100% authentic and brand new with
  tags . All the goods are send with
 
  certifications. We only accept paypal and give fast shipment. We will try
  our best to make you satisfied. I believe there will
 
  be more and more cooperations later. Thank you for your concern..
  Welcome you: www.msnbest.com
  E-mail: rob...@188.com
  Address: Peking city xiushuijie 126H.
  Thank you!
  RobBuy INC
 
  _
  Lauren found her dream laptop. Find the PC that's right for you.
  http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290
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 __ Information from ESET Smart Security, version of virus signature
 database 4134 (20090605) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4134 (20090605) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] HLstatsX

2009-06-05 Thread Matthew Gottlieb
HLstatsX:CE or old-school LART's Mod (which is no longer updated) are
probably the best choices.  Sorry, Lart needed a shout out ;)

On Thu, Jun 4, 2009 at 11:28 PM, Cc2iscooLcc2isc...@gmail.com wrote:
 It'll hit a plateau and increase marginally eventually. Once you hit the 28
 days you'll see it stagnate.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Thu, Jun 4, 2009 at 11:23 PM, m...@bestgn.net.au wrote:

 Demanding doesnt quite cover it, 3 weeks old database 30 source servers
 1.4gb and growing!




 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
 Sent: Friday, 5 June 2009 10:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] HLstatsX


 This free version has a lot more features over the pay service. You
 just need to make sure you have the resources to run it. It can be
 quite demanding based on the number of servers you have.

 Kenny Loggins
 ClanAO.com

 On Jun 4, 2009, at 7:29 PM, K Jarrett k...@kingj.net wrote:

  http://www.hlxcommunity.com/forums/
 
  Containts pretty much everything premium does.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
  ] On Behalf Of Robert Smieja
  Sent: 05 June 2009 01:28
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] HLstatsX
 
  So I finally am setting up a server, and I have a question for all
  you wise,
  experienced, and mature, server admins out there:
  Is there a free alternative to HLstatsX Premium? I see that there is a
  premium, and that you don't have to pay for the not premium, but is
  that
  sufficient enough for basic my-server-only tracking?
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Re: [hlds] Hard locks since last update.

2009-05-27 Thread Matthew Gottlieb
Is this a random crash or a DOS?
How many players where on the server at the time of the crash?

On Wed, May 27, 2009 at 8:25 AM, Cc2iscooL cc2isc...@gmail.com wrote:
 My servers keep hard locking (no crash, no dialog, just 100% CPU usage)
 since this last update. Here's the messages I'm getting. Has anyone else
 noticed this?

 L 05/27/2009 - 05:10:04: Flak288STEAM_0:0:5022294Red changed role to
 sniper
 Entity 2 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 3 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 8 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 9 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 10 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 11 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 14 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 15 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 17 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 20 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 21 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.
 Entity 25 (class 'player') reported ENTITY_CHANGE_NONE but
 'm_hObserverTarget' changed.


 This here is where the server just hung and now it's using 100% CPU.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
I posted on srcds.com

I'm guessing it comes out by early morning May 22nd... 2010

On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote:

 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
   $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

  valve = punctual
  XD
 
  On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
 
  I would guess its within the next 3 hours, based on previous updates
  and
  blog posts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
  Sent: Friday, 22 May 2009 8:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  Does that mean I can go to bed now because you still need 6 or 7
  hours till
  the update is ready or do I have to stay awake because the update is
  coming
  in about 30 minutes and 150 people will complain in my forums until
  the
  servers are updated?
 
  The same procedure as every update... :D
 
  On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
  wrote:
  Back to cleaning the pool it is for me then. Green water that
  smells like
  puke... mhh
 
  On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
  A required update for Team Fortress 2 is coming later today.  No
  specific
  ETA yet, but it should be out in the next few hours.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
WAIT!  Not only do you want the update out on time, you want it to work!?
Give Valve a break :-P


On Thu, May 21, 2009 at 6:17 PM, Prof. Safto Rangen
orangens...@teamfortressclassic.de wrote:
 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: ad...@firestormpcs.net
  To: hlds@list.valvesoftware.com
  Date: Thu, 21 May 2009 18:56:21 -0400
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  i am willing to chip in to buy a huge clock tower that looks like the
  clock in hl2 at the church so they can tell what time it is.
 
  any one else wana chip in
    $5 in the pot
 
  On May 21, 2009, at 6:38 PM, admin wrote:
 
   valve = punctual
   XD
  
   On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:
  
   I would guess its within the next 3 hours, based on previous updates
   and
   blog posts.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
   Sent: Friday, 22 May 2009 8:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Coming
  
   Does that mean I can go to bed now because you still need 6 or 7
   hours till
   the update is ready or do I have to stay awake because the update is
   coming
   in about 30 minutes and 150 people will complain in my forums until
   the
   servers are updated?
  
   The same procedure as every update... :D
  
   On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
   wrote:
   Back to cleaning the pool it is for me then. Green water that
   smells like
   puke... mhh
  
   On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
   A required update for Team Fortress 2 is coming later today.  No
   specific
   ETA yet, but it should be out in the next few hours.
  
   Jason
  
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   database 4094 (20090521) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
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   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
SAVE THE CLOCK TOWER!
SAVE THE CLOCK TOWER!

*Drives off in DeLorian *

On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote:
 nice one hutch
 On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
  $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

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 The message was checked by ESET Smart Security.

 http://www.eset.com



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 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Matthew Gottlieb
ADMIN! You have to come back with me... TO THE FUTURE!

On Thu, May 21, 2009 at 6:44 PM, admin ad...@firestormpcs.net wrote:
 sorry its 0 but good try

 you win...
                ... a pile of flameing dog shit
 jk
 thats correct

 On May 21, 2009, at 7:37 PM, Clyde cide wrote:

 1.21 gigawatts is the answer!

 On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 SAVE THE CLOCK TOWER!
 SAVE THE CLOCK TOWER!

 *Drives off in DeLorian *

 On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net
 wrote:
 nice one hutch
 On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
 $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6
 or 7
 hours till
 the update is ready or do I have to stay awake because the
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane
 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later
 today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

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 virus
 signature
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 The message was checked by ESET Smart Security.

 http://www.eset.com



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 virus
 signature
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 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Matthew Gottlieb
I recognize you Mr Nut :-P

I know that I've been on TFC and NS servers back in the day which
would ban all scripts (they has some way of catching it).  It's
important to remember, you are your server's admin.  You can enforce
any rules that you want.

I would be interested as to what others say...

On Thu, May 14, 2009 at 6:43 PM, MjrNuT mjr...@gmail.com wrote:
 Ok, scripts I gather are a debatable topic.  One school of thought is that
 whatever Valve allows is acceptable.  Another is school saysit's
 whatever deemed reasonable and legitimate, and this is said in the context
 of the Admin's discretion.

 So, I'm not looking to start a discussion on scripts in general.  I'm
 interested to know if any of you server admins that are responsible for
 banning players and such have indeed banned for any script usage for the Spy
 in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
 attaining behind enemy lines to get kills, some scripts seem to *gurantee*
 some things with much higher confidence when compared to scripts of OTHER
 classes.

 Examples:

 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
 consistent w/ the smoke.  However, similar to also fast decloak of almost no
 smoke at all.

 2.  Autosapping -- sap whatever you materially come into range with.

 3.  autosap w/ BS -- combined with above.

 The above are just a few examples and I'm sure some of you may be able to
 comment more.  My disclaimer is that Spy class is my least played.  I don't
 and have not tried these scripts as I try for myself to understand the raw
 setup.  Look at the timing for what may be constituted as reasonable
 timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
 actions by the spy I can't help but partially associate with a sniper
 aimbot.

 Please be kind as I'm interested again in if you other server admins have
 ever considered this, have done Bans, or w/e for Spys, thus classifying some
 script usage as illegal by your standards.

 Thanks,


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
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Re: [hlds] Any benefits with a graphics card?

2009-05-13 Thread Matthew Gottlieb
Are you trying to imply that you can visualize a PC on a GPU?  GPUs
and Processors work very differently.  I don't think that would be
possible.  If it is, I don't think it would be very powerful.

On Wed, May 13, 2009 at 2:14 PM, Jake E jackac...@gmail.com wrote:
 Virtualize?

 On Wed, May 13, 2009 at 1:21 PM, Olly oli...@gmail.com wrote:

 Source isn't CUDA compatable :P - So no tesla yet

 2009/5/13 Jake E jackac...@gmail.com

  You could buy a $5000 Tesla computer to solve it for you.
 
  On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote:
 
   I think it's 128 bit AES. Good luck with that one heheh...
  
   - Original Message -
   From: 1nsane 1nsane...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Tuesday, May 12, 2009 10:04 PM
   Subject: Re: [hlds] Any benefits with a graphics card?
  
  
And what sort of encryption does winrar use? I seem to have misplaced
 a
password for a semi important archive. That was 3 years ago... Haha.
   
On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote:
   
It can help a bit, but it's not enough for serious RSA cracking :).
 I
   can
crack a 32 bit code in seconds, a 48 bit code in about a year. So
 with
some
decent paralellism, I could crack a 48 bit code in a half a day, and
 a
   64
bit code in about a hundred years. Forget about 128 bit codes, you
  need
almost infinite parallelism to crack those :(
   
- Original Message -
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, May 12, 2009 9:06 PM
Subject: Re: [hlds] Any benefits with a graphics card?
   
   
That would explain why it does WPA cracking so well.
Brute Force.
   
On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com
 wrote:
 Um...my gf8400 has 16 stream processors in it. And it cost ten
  bucks.
 But
 the latency involved with offloading processing to it isn't worth
  it.
 You
 don't want to offload anything to the gpu unless you have a
 hundred
  or
 more
 concurrent operations that you need to run. You don't do it for
 fast
math,
 you do it because you need massive parallelism.

 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, May 12, 2009 10:29 AM
 Subject: Re: [hlds] Any benefits with a graphics card?


I agree. Lets get multi-core support rolling before we even think
 about GPU support. After all, who the hell has a GPU in their
  server?

 Unless you're one of the cool kids who have 4 280s in SLI on
  their
 server...

 On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com
   wrote:
 Valve is so good at supporting multiple cores and all of the
 other
 new
 CPU
 enhancements... I'm sure they will start supporting nvidia's
proprietary
 architecture in no time!

 OH WAIT

 On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith 
 m4ngr...@gmail.com
  
 wrote:

 Look at CUDA benchmarks.(
 http://www.anandtech.com/video/showdoc.aspx?i=3374)
 http://www.anandtech.com/video/showdoc.aspx?i=3374

 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com
   wrote:

  But just how fast is that...
 
  On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith 
   m4ngr...@gmail.com
 wrote:
 
   Thought so. Thanks.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
  Alex
   Sent: Tuesday, 12 May 2009 4:07 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Any benefits with a graphics card?
  
   Just uses the cpu/ram/hdd :)
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
   Yaakov
   Smith
   Sent: Tuesday, 12 May 2009 3:37 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: [hlds] Any benefits with a graphics card?
  
   Does SrcDS make any use of a graphics card, or does it just
  use
the
   processor?
  
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Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Matthew Gottlieb
I agree.  Lets get multi-core support rolling before we even think
about GPU support.  After all, who the hell has a GPU in their server?

Unless you're one of the cool kids who have 4 280s in SLI on their server...

On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote:
 Valve is so good at supporting multiple cores and all of the other new CPU
 enhancements... I'm sure they will start supporting nvidia's proprietary
 architecture in no time!

 OH WAIT

 On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 Look at CUDA benchmarks.(
 http://www.anandtech.com/video/showdoc.aspx?i=3374)
 http://www.anandtech.com/video/showdoc.aspx?i=3374

 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote:

  But just how fast is that...
 
  On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   Thought so. Thanks.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
   Sent: Tuesday, 12 May 2009 4:07 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Any benefits with a graphics card?
  
   Just uses the cpu/ram/hdd :)
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
   Sent: Tuesday, 12 May 2009 3:37 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: [hlds] Any benefits with a graphics card?
  
   Does SrcDS make any use of a graphics card, or does it just use the
   processor?
  
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Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Matthew Gottlieb
I heard that some games require you to actually boot up the game to
run a dedicated server.  Therefore, the server needs to run Windows XP
and have a powerful enough GPU to run the game.  Who's smart idea was
that!?

On Tue, May 12, 2009 at 3:21 PM, Tom Leighton
tomrleigh...@googlemail.com wrote:
 Don't forget the IC tournament, with its 250 player licensed server from
 Nova :P

 That was some epic mayhem right there.

 Rick Payton wrote:
 I know people who ran (still run maybe?) graphics cards in their servers
 - the poor souls who wanted to rent / run a Joint Operations server with
 it's 150 player mayhem. Fun game, but stupid server requirment.

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
 Gottlieb
 Sent: Tuesday, May 12, 2009 7:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Any benefits with a graphics card?

 I agree.  Lets get multi-core support rolling before we even think about
 GPU support.  After all, who the hell has a GPU in their server?

 Unless you're one of the cool kids who have 4 280s in SLI on their
 server...

 On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote:

 Valve is so good at supporting multiple cores and all of the other new



 CPU enhancements... I'm sure they will start supporting nvidia's
 proprietary architecture in no time!

 OH WAIT

 On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com

 wrote:

 Look at CUDA benchmarks.(
 http://www.anandtech.com/video/showdoc.aspx?i=3374)
 http://www.anandtech.com/video/showdoc.aspx?i=3374

 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote:


 But just how fast is that...

 On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com

 wrote:

 Thought so. Thanks.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
 Sent: Tuesday, 12 May 2009 4:07 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Any benefits with a graphics card?

 Just uses the cpu/ram/hdd :)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov
 Smith
 Sent: Tuesday, 12 May 2009 3:37 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: [hlds] Any benefits with a graphics card?

 Does SrcDS make any use of a graphics card, or does it just use
 the processor?

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Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Matthew Gottlieb
That would explain why it does WPA cracking so well.
Brute Force.

On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote:
 Um...my gf8400 has 16 stream processors in it. And it cost ten bucks. But
 the latency involved with offloading processing to it isn't worth it. You
 don't want to offload anything to the gpu unless you have a hundred or more
 concurrent operations that you need to run. You don't do it for fast math,
 you do it because you need massive parallelism.

 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, May 12, 2009 10:29 AM
 Subject: Re: [hlds] Any benefits with a graphics card?


I agree.  Lets get multi-core support rolling before we even think
 about GPU support.  After all, who the hell has a GPU in their server?

 Unless you're one of the cool kids who have 4 280s in SLI on their
 server...

 On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote:
 Valve is so good at supporting multiple cores and all of the other new
 CPU
 enhancements... I'm sure they will start supporting nvidia's proprietary
 architecture in no time!

 OH WAIT

 On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote:

 Look at CUDA benchmarks.(
 http://www.anandtech.com/video/showdoc.aspx?i=3374)
 http://www.anandtech.com/video/showdoc.aspx?i=3374

 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote:

  But just how fast is that...
 
  On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   Thought so. Thanks.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
   Sent: Tuesday, 12 May 2009 4:07 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Any benefits with a graphics card?
  
   Just uses the cpu/ram/hdd :)
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov
   Smith
   Sent: Tuesday, 12 May 2009 3:37 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: [hlds] Any benefits with a graphics card?
  
   Does SrcDS make any use of a graphics card, or does it just use the
   processor?
  
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Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Matthew Gottlieb
SRCDS.com and SRCDS.org are both great starting points.
SRCDS.com is a website and forums.
SRCDS.org is a wiki but it seems to currently be down...


On Wed, May 6, 2009 at 11:00 AM, Dr Stinglock ad...@hellrazor.net.au wrote:
 Put your servers on that wall of text, it looks really stable.

 What problems are you actually having though? Most of the cvars have
 explanations and it's the same deal if you want to setup a cs or cs:s
 server. I guess you can always hope for a manual though, start a facebook
 group or something, I'm sure you can find plenty of people that want one.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brandon Sharpe
 Sent: Wednesday, 6 May 2009 11:37 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Any official HLDS Material?

 I have 5 servers right now with Left4Dead running 2 threads each. On each
 server I have one virgin and one with sourcemod. Now I am a traditional
 server admin, I work with a group managing a farm of about 200 servers and
 the one thing that really drives me insane is the lack of official
 documentation for the HLDS server or more specifically the Left4Dead
 variant. Now before you jump at the reply button I know that l4d runs off
 HLDS I guess what I want is a document or some sort by valve that list out
 what vars work with this server and which are ignored. beyond that even the
 simple things like when the DLC was release the news post stated info about
 a lobby message when entering or leaving a server but i can't find any info
 on this. Besides the 100px X 100px link on the about section of the
 store.steamgames.com page and the 200 line bare minimum read me in the DL
 folder nothing else official can be found. Now I know that there are a
 zillion webpages and other resource out there and most are good but the
 thing is that I know that the server is free and all but if I don't run
 public servers and neither does anyone else besides steam l4d would die for
 lack of places for players to go. now maybe that is dramatic but you know
 all i am asking is show us some love valve get one of your guys to set up a
 page off the sdk wiki and show us how it is ment to be run because I know I
 can optimize my servers a lot better than this and i have errors all over
 the place from unknown cvars and such and that is on the virgin servers
 nothing but updates. Now this is the one time that I would love to see
 a response saying that I am a dumb@ n00b with a link to an entire library
 of official resources for running HLDS. thanks for reading my ramble and yes
 I know I am too anal about just a gmae server but it is now in my DNA I
 can't stop it years of reaching for that perfect server can do that to you.
 have a good day.
 thanks again
 Brandon
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Re: [hlds] Stealing Accounts

2009-04-25 Thread Matthew Gottlieb
IDK WTF U ROTE.
ROFLMAO PWN3D1oneoneoneoneone

On Sat, Apr 25, 2009 at 6:50 AM, Patrick Shelley sidest...@gmail.com wrote:
 I think its evident that this list works just fine when msleeper doesnt
 chime in with the crap that he does.

 One minute he's championing the idea of this list as 'relevant to server
 admin' - the next he's chiming in with his l33t speak crap that reflects his
 truer colors - namely that he's an immature twat that THE MAJORITY dislike
 immensely.

 He causes more diversity amongst this list that anyone else here, more rows
 are caused by his input that anyone elses.
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Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Matthew Gottlieb
Crome = Safari = Apple
Check your sources.

On Fri, Apr 24, 2009 at 12:38 AM, DontWannaName! ad...@topnotchclan.com wrote:
 Firefox web forgery = Googles web forgery... Chrome = Google
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Re: [hlds] Stealing Accounts

2009-04-23 Thread Matthew Gottlieb
Firefox has it blocked already: Reported Web Forgery!
This web site at steamcommunitty-groups.awardspace.info has been
reported as a web forgery and has been blocked based on your security
preferences.

On Thu, Apr 23, 2009 at 8:21 PM, msleeper mslee...@cyberwurx.com wrote:
 It will only steal it automatically if you have Bonzai Buddy
 installed, so you might be at risk Patrick. The rest of us will probably
 be fine.


 On Fri, 2009-04-24 at 02:12 +0100, Patrick Shelley wrote:
 Does it automatically steal the info from your computer or do you have to
 input the information manully?

 On Fri, Apr 24, 2009 at 2:09 AM, Arg! chillic...@gmail.com wrote:

  i dont see the issue i clicked on the link and nothing happend.oh shi--
 
  On Fri, Apr 24, 2009 at 11:00 AM, msleeper mslee...@cyberwurx.com wrote:
 
   Thread is relevent to server administration.
  
  
   On Thu, 2009-04-23 at 20:55 -0400, Alec Sanger wrote:
Sooo... it looks like my community is full of morons, sadly. I guess I
   shouldn't say morons, as their almost all really awesome people...
   just...
   easily mislead?
   
people in my group have been getting this message all night from their
   friends.
   
 i need 30members in my comunity... enter please?
   
link is this : http://steamcommunitty-groups.awardspace.info
   
So far they managed to get about 25 accounts. I guess coming from a
   friend that you game with on a daily basis would make the request seem
   valid... ah well. Just keep an eye out. He's moving REALLY fast.
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
_
Rediscover Hotmail®: Now available on your iPhone or BlackBerry
   
  
  http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Mobile2_042009
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Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Matthew Gottlieb
Listen servers seem to be working, so windows servers shouldn't have
problems.  Check your mods and configs?

On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell
brian.h...@velocity-servers.net wrote:
 Valve, any ETA on a fix?

 --
 Brian Farrell
 Velocity Servers Inc.
 bfarr...@velocity-servers.net
 O: 800-518-9716 ext 102
 M: 716-861-2235

 - Original Message -
 From: Drew LaPour drew.lap...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, April 21, 2009 7:04 PM
 Subject: Re: [hlds] Left 4 Dead Update Released


 Also i can Verify that status crashes the server.

 On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour drew.lap...@gmail.com
 wrote:

 I'm getting the same thing on my servers.

 
 *  Unable to load Steam support library.       *
 *  This server will operate in LAN mode only.  *
 

 Before this i also get - The procedure entry point ThreadShellExecute
 could not be located in the dynamic link library tier0_s.dll.



 On Tue, Apr 21, 2009 at 6:40 PM, msleeper mslee...@cyberwurx.com wrote:

 I assume it's a plugin, I haven't had any of my servers do that to
 people. I did have a problem with people connecting to the server not
 via Lobby and they were playing a Coop game with Survival mode set. But
 that's not the same problem you're having, and I fixed it by setting the
 startup map to Lighthouse.


 On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote:
  People in the lobby want to play Survival mode on the lighthouse map.
 But
  when they connect to the server they end up on No Mercy Co-op. If no
  one
  else has the issue, then I'm guessing that it's maybe a conflict with
  a
  plugin I have. I'll try turning all of them off and testing it then.
 
 
 
  On Tue, Apr 21, 2009 at 4:26 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
   I guess I misunderstood what you were trying to do then. Care to
 explain
   more about your setup and what is going wrong?
  
  
   On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote:
wont that affect the ability to play VS and Co-op on the server?
   
   
On Tue, Apr 21, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com
   wrote:
   
 Put this in your autoexec.cfg and restart the server. Works like
 a
   charm
 for me:


 sv_gametypes survival
 mp_gamemode survival


 On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote:
  When people join my linux server through the lobby, they're
 being
   taken
 to
  No Mercy Co-Op instead of the Lighthouse Survival mode. No one
 can
   join
 my
  Windows server at all
 
 
  On Tue, Apr 21, 2009 at 3:50 PM, turb0z
  tur...@undergamer.com
   wrote:
 
   Hey Valve, can we get an update on when us Windows folks
   will
 get a
 patch
   to
   fix this?
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 msleeper
   Sent: Tuesday, April 21, 2009 5:45 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead Update Released
  
   21 servers here on Linux, all fine and dandy.
  
  
   On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote:
Happening on Linux?
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
K
   Jarrett
Sent: Wednesday, 22 April 2009 8:27 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released
   
Also happening here on our windows servers.
   
Regards,
   
K Jarrett
KINGJ.NET Game Servers
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 turb0z
Sent: 21 April 2009 23:26
To: 'Half-Life dedicated Win32 server mailing list';
hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update Released
   
Confirmed on my Windows-based server as well.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 Robert
 Whelan
Sent: Tuesday, April 21, 2009 5:23 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update Released
   
Same problem as last nights tf2 update jason:-
   

*  Unable to load Steam support library.       *
*  This 

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Matthew Gottlieb
Neg on that... Lots of people over in the srcds.com forums are having
issues with windows servers.

For those who don't know about srcds, we have an active help forum and
many useful tools for admins both new and old.

http://www.srcds.com
http://forums.srcds.com/

On Tue, Apr 21, 2009 at 7:46 PM, Matthew Gottlieb
matthew.j.gottl...@gmail.com wrote:
 Listen servers seem to be working, so windows servers shouldn't have
 problems.  Check your mods and configs?

 On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell
 brian.h...@velocity-servers.net wrote:
 Valve, any ETA on a fix?

 --
 Brian Farrell
 Velocity Servers Inc.
 bfarr...@velocity-servers.net
 O: 800-518-9716 ext 102
 M: 716-861-2235

 - Original Message -
 From: Drew LaPour drew.lap...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, April 21, 2009 7:04 PM
 Subject: Re: [hlds] Left 4 Dead Update Released


 Also i can Verify that status crashes the server.

 On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour drew.lap...@gmail.com
 wrote:

 I'm getting the same thing on my servers.

 
 *  Unable to load Steam support library.       *
 *  This server will operate in LAN mode only.  *
 

 Before this i also get - The procedure entry point ThreadShellExecute
 could not be located in the dynamic link library tier0_s.dll.



 On Tue, Apr 21, 2009 at 6:40 PM, msleeper mslee...@cyberwurx.com wrote:

 I assume it's a plugin, I haven't had any of my servers do that to
 people. I did have a problem with people connecting to the server not
 via Lobby and they were playing a Coop game with Survival mode set. But
 that's not the same problem you're having, and I fixed it by setting the
 startup map to Lighthouse.


 On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote:
  People in the lobby want to play Survival mode on the lighthouse map.
 But
  when they connect to the server they end up on No Mercy Co-op. If no
  one
  else has the issue, then I'm guessing that it's maybe a conflict with
  a
  plugin I have. I'll try turning all of them off and testing it then.
 
 
 
  On Tue, Apr 21, 2009 at 4:26 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
   I guess I misunderstood what you were trying to do then. Care to
 explain
   more about your setup and what is going wrong?
  
  
   On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote:
wont that affect the ability to play VS and Co-op on the server?
   
   
On Tue, Apr 21, 2009 at 4:19 PM, msleeper mslee...@cyberwurx.com
   wrote:
   
 Put this in your autoexec.cfg and restart the server. Works like
 a
   charm
 for me:


 sv_gametypes survival
 mp_gamemode survival


 On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote:
  When people join my linux server through the lobby, they're
 being
   taken
 to
  No Mercy Co-Op instead of the Lighthouse Survival mode. No one
 can
   join
 my
  Windows server at all
 
 
  On Tue, Apr 21, 2009 at 3:50 PM, turb0z
  tur...@undergamer.com
   wrote:
 
   Hey Valve, can we get an update on when us Windows folks
   will
 get a
 patch
   to
   fix this?
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 msleeper
   Sent: Tuesday, April 21, 2009 5:45 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead Update Released
  
   21 servers here on Linux, all fine and dandy.
  
  
   On Wed, 2009-04-22 at 08:34 +1000, Yaakov Smith wrote:
Happening on Linux?
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
K
   Jarrett
Sent: Wednesday, 22 April 2009 8:27 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released
   
Also happening here on our windows servers.
   
Regards,
   
K Jarrett
KINGJ.NET Game Servers
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 turb0z
Sent: 21 April 2009 23:26
To: 'Half-Life dedicated Win32 server mailing list';
hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update Released
   
Confirmed on my Windows-based server as well.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 Robert
 Whelan
Sent: Tuesday, April 21, 2009 5:23 PM
To: Half-Life dedicated Win32 server

Re: [hlds] error: reliable channel overflowed

2009-04-21 Thread Matthew Gottlieb
Update again.
This has been fixed.

Some guys over at srcds.com confirmed this.


On Tue, Apr 21, 2009 at 8:23 PM, MAGUS magus...@gmail.com wrote:
 hello,

 often, my client (users) are disconnected from server and show this errors
 (in steam window):

 *Reliable channel overflowed* (and nothing more in console)

 i search in google, but the results dont help me..

 how i solve this problem? :/
 --
 rody
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Re: [hlds] error: reliable channel overflowed

2009-04-21 Thread Matthew Gottlieb
L4D, but it's fixed.

On Tue, Apr 21, 2009 at 8:36 PM, Zach Tate z...@tomballtech.com wrote:
 What game is this in?

 Zach Tate

 -Original Message-
 From: MAGUS [mailto:magus...@gmail.com]
 Sent: Tuesday, April 21, 2009 8:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] error: reliable channel overflowed

 hello,

 often, my client (users) are disconnected from server and show this
 errors
 (in steam window):

 *Reliable channel overflowed* (and nothing more in console)

 i search in google, but the results dont help me..

 how i solve this problem? :/
 --
 rody
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Re: [hlds] TF2 Non-Unlockable Mode.

2009-04-21 Thread Matthew Gottlieb
They use it for openings in PL maps as defense.  A few scouts can stun
enough of the enemy team to push in and wipe them out before they pull
off a starting push.  This give the offense more time to prepare and
push in.

Limiting scouts to 2 can fix this (for the most part).

On Tue, Apr 21, 2009 at 10:07 PM, Cc2iscooL cc2isc...@gmail.com wrote:
 To be honest I've found the regular bat much more useful since the 50%
 damage reduction. Rather take the double jump. :\

 On Tue, Apr 21, 2009 at 2:41 PM, Nightbox alexandrualexa...@gmail.comwrote:

 The most unblanced weapon is Sandman, not BOnk

 2009/4/21 Joel R. joelru...@gmail.com

  The only unlockable that has imbalance problems would be the Scout's
 Bonk,
  but even that leveled out.
 
  Your best bet is probably a plugin, but I'm unsure about the
 possibilities.
  Valve, is expecting to add more than 2 weapons per character, so your
 SOL.
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