Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
my guess would be that its a client update. From: Kyle Sanderson kyle.l...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 21 May 2013, 6:32 Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released Is this a required or optional update? Thanks, Kyle. On Mon, May 20, 2013 at 9:10 PM, Eric Smith er...@valvesoftware.com wrote: This error was fixed in TF2 today. We'll release the fix for the other games tomorrow morning. -Eric On May 20, 2013, at 6:00 PM, Raimonds Fridrihsbergs fridrihsbe...@gmail.com wrote: The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s... Material not found!: TOOLS/TOOLSNODRAW Material not found!: METAL/CITADEL_METALWALL072C Material not found!: SKYPPY3/METAL_FLOOR05B Material not found!: METAL/CITADEL_METALWALL078A Material not found!: METAL/CITADEL_TILEWALL005A Material not found!: METAL/METALHULL010B Material not found!: SKYPPY4/NEW/METAL_WALL04 Material not found!: METAL/METALFLOOR003A Material not found!: SKYPPY4/NEW/FLOOR01 Material not found!: CS_ASSAULT/CONCRETEFLOOR026A Material not found!: METAL/METALWALL030A Material not found!: SKYPPY4/NEW/TILE01 Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK Material not found!: SKYPPY3/CONCRETE_WALL01B Material not found!: METAL/METALWALL045A_NOBUMP Material not found!: HALO_TEXTURES/HALO_METAL024 Material not found!: HALO_TEXTURES/HALO_METAL021 Material not found!: TOOLS/TOOLSSKIP Material not found!: TOOLS/TOOLSHINT Material not found!: COLOUR/GLASS/MOSSGLASS Material not found!: SKYPPY4/NEW/METAL01 Material not found!: Z3PHYR/WALLTRIM Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN Material not found!: COLOUR/GLASS/GREENGLASS Material not found!: TOOLS/TOOLSPLAYERCLIP Material not found!: TOOLS/TOOLSSKYBOX Material not found!: TOOLS/TOOLSTRIGGER Material not found!: METAL/METALROOF008A Material not found!: HALO_TEXTURES/HALO_METAL025 Material not found!: TOOLS/TOOLSBLOCKLIGHT I actually can see these texture in hammer (they are not purple and black) and they are located in the cstrike/materials folder (well the textures that aren't tools anyway). On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad n0man@gmail.com wrote: Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos. On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.com wrote: That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
So in this Updated server is the command sv_compressfragments still available. My clients are still having 'jitter' issues Thanks On 21/05/2013, at 4:48 AM, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
Good morning, How will we know when the update for other games for missing texture error is available? Will CS:S update automatically? On Tue, May 21, 2013 at 3:48 AM, Flickshot Tech t...@flickshot.co.nzwrote: So in this Updated server is the command sv_compressfragments still available. My clients are still having 'jitter' issues Thanks On 21/05/2013, at 4:48 AM, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. ** ** Here are the change notes: ** ** Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) ** ** HL2:DM: * Added VR support for Oculus Rift ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
Not really hlds related, sorry for that, but can we hope for a working version of steam srcds and SDK anytime soon? On 20 May 2013 18:48, Fletcher Dunn fletch...@valvesoftware.com wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. ** ** Here are the change notes: ** ** Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) ** ** HL2:DM: * Added VR support for Oculus Rift ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos. On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.com wrote: That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s... Material not found!: TOOLS/TOOLSNODRAW Material not found!: METAL/CITADEL_METALWALL072C Material not found!: SKYPPY3/METAL_FLOOR05B Material not found!: METAL/CITADEL_METALWALL078A Material not found!: METAL/CITADEL_TILEWALL005A Material not found!: METAL/METALHULL010B Material not found!: SKYPPY4/NEW/METAL_WALL04 Material not found!: METAL/METALFLOOR003A Material not found!: SKYPPY4/NEW/FLOOR01 Material not found!: CS_ASSAULT/CONCRETEFLOOR026A Material not found!: METAL/METALWALL030A Material not found!: SKYPPY4/NEW/TILE01 Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK Material not found!: SKYPPY3/CONCRETE_WALL01B Material not found!: METAL/METALWALL045A_NOBUMP Material not found!: HALO_TEXTURES/HALO_METAL024 Material not found!: HALO_TEXTURES/HALO_METAL021 Material not found!: TOOLS/TOOLSSKIP Material not found!: TOOLS/TOOLSHINT Material not found!: COLOUR/GLASS/MOSSGLASS Material not found!: SKYPPY4/NEW/METAL01 Material not found!: Z3PHYR/WALLTRIM Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN Material not found!: COLOUR/GLASS/GREENGLASS Material not found!: TOOLS/TOOLSPLAYERCLIP Material not found!: TOOLS/TOOLSSKYBOX Material not found!: TOOLS/TOOLSTRIGGER Material not found!: METAL/METALROOF008A Material not found!: HALO_TEXTURES/HALO_METAL025 Material not found!: TOOLS/TOOLSBLOCKLIGHT I actually can see these texture in hammer (they are not purple and black) and they are located in the cstrike/materials folder (well the textures that aren't tools anyway). On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad n0man@gmail.com wrote: Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos. On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.com wrote: That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
IIRC you need to opt out of the beta after the latest update to use the SDK On May 20, 2013, at 18:00, Raimonds Fridrihsbergs fridrihsbe...@gmail.com wrote: The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s... Material not found!: TOOLS/TOOLSNODRAW Material not found!: METAL/CITADEL_METALWALL072C Material not found!: SKYPPY3/METAL_FLOOR05B Material not found!: METAL/CITADEL_METALWALL078A Material not found!: METAL/CITADEL_TILEWALL005A Material not found!: METAL/METALHULL010B Material not found!: SKYPPY4/NEW/METAL_WALL04 Material not found!: METAL/METALFLOOR003A Material not found!: SKYPPY4/NEW/FLOOR01 Material not found!: CS_ASSAULT/CONCRETEFLOOR026A Material not found!: METAL/METALWALL030A Material not found!: SKYPPY4/NEW/TILE01 Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK Material not found!: SKYPPY3/CONCRETE_WALL01B Material not found!: METAL/METALWALL045A_NOBUMP Material not found!: HALO_TEXTURES/HALO_METAL024 Material not found!: HALO_TEXTURES/HALO_METAL021 Material not found!: TOOLS/TOOLSSKIP Material not found!: TOOLS/TOOLSHINT Material not found!: COLOUR/GLASS/MOSSGLASS Material not found!: SKYPPY4/NEW/METAL01 Material not found!: Z3PHYR/WALLTRIM Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN Material not found!: COLOUR/GLASS/GREENGLASS Material not found!: TOOLS/TOOLSPLAYERCLIP Material not found!: TOOLS/TOOLSSKYBOX Material not found!: TOOLS/TOOLSTRIGGER Material not found!: METAL/METALROOF008A Material not found!: HALO_TEXTURES/HALO_METAL025 Material not found!: TOOLS/TOOLSBLOCKLIGHT I actually can see these texture in hammer (they are not purple and black) and they are located in the cstrike/materials folder (well the textures that aren't tools anyway). On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad n0man@gmail.com wrote: Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos. On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.com wrote: That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
I opted out, restarted steam and I am still getting those texture missing errors. I also tried opting in for Steam beta and also prerelease beta for CS:S, all of this is still giving me those texture errors. Does anyone else get the same errors as me with the todays release? On Mon, May 20, 2013 at 7:09 PM, Kush Mahajani kmahajani...@gmail.comwrote: IIRC you need to opt out of the beta after the latest update to use the SDK On May 20, 2013, at 18:00, Raimonds Fridrihsbergs fridrihsbe...@gmail.com wrote: The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s... Material not found!: TOOLS/TOOLSNODRAW Material not found!: METAL/CITADEL_METALWALL072C Material not found!: SKYPPY3/METAL_FLOOR05B Material not found!: METAL/CITADEL_METALWALL078A Material not found!: METAL/CITADEL_TILEWALL005A Material not found!: METAL/METALHULL010B Material not found!: SKYPPY4/NEW/METAL_WALL04 Material not found!: METAL/METALFLOOR003A Material not found!: SKYPPY4/NEW/FLOOR01 Material not found!: CS_ASSAULT/CONCRETEFLOOR026A Material not found!: METAL/METALWALL030A Material not found!: SKYPPY4/NEW/TILE01 Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK Material not found!: SKYPPY3/CONCRETE_WALL01B Material not found!: METAL/METALWALL045A_NOBUMP Material not found!: HALO_TEXTURES/HALO_METAL024 Material not found!: HALO_TEXTURES/HALO_METAL021 Material not found!: TOOLS/TOOLSSKIP Material not found!: TOOLS/TOOLSHINT Material not found!: COLOUR/GLASS/MOSSGLASS Material not found!: SKYPPY4/NEW/METAL01 Material not found!: Z3PHYR/WALLTRIM Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN Material not found!: COLOUR/GLASS/GREENGLASS Material not found!: TOOLS/TOOLSPLAYERCLIP Material not found!: TOOLS/TOOLSSKYBOX Material not found!: TOOLS/TOOLSTRIGGER Material not found!: METAL/METALROOF008A Material not found!: HALO_TEXTURES/HALO_METAL025 Material not found!: TOOLS/TOOLSBLOCKLIGHT I actually can see these texture in hammer (they are not purple and black) and they are located in the cstrike/materials folder (well the textures that aren't tools anyway). On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad n0man@gmail.com wrote: Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos. On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.com wrote: That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
This error was fixed in TF2 today. We'll release the fix for the other games tomorrow morning. -Eric On May 20, 2013, at 6:00 PM, Raimonds Fridrihsbergs fridrihsbe...@gmail.commailto:fridrihsbe...@gmail.com wrote: The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s... Material not found!: TOOLS/TOOLSNODRAW Material not found!: METAL/CITADEL_METALWALL072C Material not found!: SKYPPY3/METAL_FLOOR05B Material not found!: METAL/CITADEL_METALWALL078A Material not found!: METAL/CITADEL_TILEWALL005A Material not found!: METAL/METALHULL010B Material not found!: SKYPPY4/NEW/METAL_WALL04 Material not found!: METAL/METALFLOOR003A Material not found!: SKYPPY4/NEW/FLOOR01 Material not found!: CS_ASSAULT/CONCRETEFLOOR026A Material not found!: METAL/METALWALL030A Material not found!: SKYPPY4/NEW/TILE01 Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK Material not found!: SKYPPY3/CONCRETE_WALL01B Material not found!: METAL/METALWALL045A_NOBUMP Material not found!: HALO_TEXTURES/HALO_METAL024 Material not found!: HALO_TEXTURES/HALO_METAL021 Material not found!: TOOLS/TOOLSSKIP Material not found!: TOOLS/TOOLSHINT Material not found!: COLOUR/GLASS/MOSSGLASS Material not found!: SKYPPY4/NEW/METAL01 Material not found!: Z3PHYR/WALLTRIM Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN Material not found!: COLOUR/GLASS/GREENGLASS Material not found!: TOOLS/TOOLSPLAYERCLIP Material not found!: TOOLS/TOOLSSKYBOX Material not found!: TOOLS/TOOLSTRIGGER Material not found!: METAL/METALROOF008A Material not found!: HALO_TEXTURES/HALO_METAL025 Material not found!: TOOLS/TOOLSBLOCKLIGHT I actually can see these texture in hammer (they are not purple and black) and they are located in the cstrike/materials folder (well the textures that aren't tools anyway). On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad n0man@gmail.commailto:n0man@gmail.com wrote: Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos. On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released
Is this a required or optional update? Thanks, Kyle. On Mon, May 20, 2013 at 9:10 PM, Eric Smith er...@valvesoftware.com wrote: This error was fixed in TF2 today. We'll release the fix for the other games tomorrow morning. -Eric On May 20, 2013, at 6:00 PM, Raimonds Fridrihsbergs fridrihsbe...@gmail.com wrote: The update for cs:s today broke my hammer again. The hammer editor was working fine with the sdkbeta_tools beta update for CS:S, but today I started getting these errors when trying to compile a map after the update for cs:s... Material not found!: TOOLS/TOOLSNODRAW Material not found!: METAL/CITADEL_METALWALL072C Material not found!: SKYPPY3/METAL_FLOOR05B Material not found!: METAL/CITADEL_METALWALL078A Material not found!: METAL/CITADEL_TILEWALL005A Material not found!: METAL/METALHULL010B Material not found!: SKYPPY4/NEW/METAL_WALL04 Material not found!: METAL/METALFLOOR003A Material not found!: SKYPPY4/NEW/FLOOR01 Material not found!: CS_ASSAULT/CONCRETEFLOOR026A Material not found!: METAL/METALWALL030A Material not found!: SKYPPY4/NEW/TILE01 Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK Material not found!: SKYPPY3/CONCRETE_WALL01B Material not found!: METAL/METALWALL045A_NOBUMP Material not found!: HALO_TEXTURES/HALO_METAL024 Material not found!: HALO_TEXTURES/HALO_METAL021 Material not found!: TOOLS/TOOLSSKIP Material not found!: TOOLS/TOOLSHINT Material not found!: COLOUR/GLASS/MOSSGLASS Material not found!: SKYPPY4/NEW/METAL01 Material not found!: Z3PHYR/WALLTRIM Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN Material not found!: COLOUR/GLASS/GREENGLASS Material not found!: TOOLS/TOOLSPLAYERCLIP Material not found!: TOOLS/TOOLSSKYBOX Material not found!: TOOLS/TOOLSTRIGGER Material not found!: METAL/METALROOF008A Material not found!: HALO_TEXTURES/HALO_METAL025 Material not found!: TOOLS/TOOLSBLOCKLIGHT I actually can see these texture in hammer (they are not purple and black) and they are located in the cstrike/materials folder (well the textures that aren't tools anyway). On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad n0man@gmail.com wrote: Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify wallhackers on demos. On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.com wrote: That's because I made the build available but forgot to force the out-of-date message. Sorry. I just did it and your servers should update automatically now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Monday, May 20, 2013 10:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list