Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-18 Thread DontWannaName!
I had updated my servers once, then an hour later clients were getting a DX8
water error. I had to reupdate them again. Lots of people came in saying
servers were spitting out that error at them. Its from enabling
sv_consistency.

On Mon, Aug 17, 2009 at 9:45 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 From the client, at the time of that post, most servers were NOT updated.

 On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com
 wrote:
  Ya, you have to re updated but there will be no new files. You can leave
  your server on and update then change the map. Everyone will have to
 restart
  TF2 if they were already playing though.
 
  On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.au
 wrote:
 
  Try updating again, we received the file after updating a while later.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
 Gottlieb
  Sent: Tuesday, 18 August 2009 1:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
 
  I can't join any servers (as mentioned) because of
 particles\water_dx80.pcf
 
  On Mon, Aug 17, 2009 at 9:55 PM, Violent
  Crimesviolentcri...@convictgaming.com wrote:
   I updated my server works fine now for me.
  
   Anthal wrote:
   Clients got particles/water_dx80.pcf
   Servers did not.
  
   Anyone running sv_consistency 1 will need to turn it off, for now.
  
   Violent Crimes wrote:
  
   Steam did another update for TF2.
  
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-18 Thread Arg!
Had at least 2 players with this, a verify of their client fixed the
problem.

On Tue, Aug 18, 2009 at 5:03 PM, DontWannaName! ad...@topnotchclan.comwrote:

 I had updated my servers once, then an hour later clients were getting a
 DX8
 water error. I had to reupdate them again. Lots of people came in saying
 servers were spitting out that error at them. Its from enabling
 sv_consistency.

 On Mon, Aug 17, 2009 at 9:45 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  From the client, at the time of that post, most servers were NOT updated.
 
  On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com
  wrote:
   Ya, you have to re updated but there will be no new files. You can
 leave
   your server on and update then change the map. Everyone will have to
  restart
   TF2 if they were already playing though.
  
   On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong 
 and...@mammoth.com.au
  wrote:
  
   Try updating again, we received the file after updating a while later.
  
   - Andrew
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
  Gottlieb
   Sent: Tuesday, 18 August 2009 1:09 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
 Relesed
  
   I can't join any servers (as mentioned) because of
  particles\water_dx80.pcf
  
   On Mon, Aug 17, 2009 at 9:55 PM, Violent
   Crimesviolentcri...@convictgaming.com wrote:
I updated my server works fine now for me.
   
Anthal wrote:
Clients got particles/water_dx80.pcf
Servers did not.
   
Anyone running sv_consistency 1 will need to turn it off, for now.
   
Violent Crimes wrote:
   
Steam did another update for TF2.
   
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-18 Thread Saint K .
The issue was server sided on our part. Some servers updated directly trough a 
script, all had this error. Servers updated by hand several hours later did not 
have this error.
After updating the first few once again by hand it moved TF content from 
version 107 to 108 and downloaded 1 file, apperantly missing in the origional 
update.

Linux servers. We don't enforce consistency.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
Sent: dinsdag 18 augustus 2009 9:55
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

Had at least 2 players with this, a verify of their client fixed the
problem.

On Tue, Aug 18, 2009 at 5:03 PM, DontWannaName! ad...@topnotchclan.comwrote:

 I had updated my servers once, then an hour later clients were getting a
 DX8
 water error. I had to reupdate them again. Lots of people came in saying
 servers were spitting out that error at them. Its from enabling
 sv_consistency.

 On Mon, Aug 17, 2009 at 9:45 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

  From the client, at the time of that post, most servers were NOT updated.
 
  On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com
  wrote:
   Ya, you have to re updated but there will be no new files. You can
 leave
   your server on and update then change the map. Everyone will have to
  restart
   TF2 if they were already playing though.
  
   On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong 
 and...@mammoth.com.au
  wrote:
  
   Try updating again, we received the file after updating a while later.
  
   - Andrew
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
  Gottlieb
   Sent: Tuesday, 18 August 2009 1:09 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
 Relesed
  
   I can't join any servers (as mentioned) because of
  particles\water_dx80.pcf
  
   On Mon, Aug 17, 2009 at 9:55 PM, Violent
   Crimesviolentcri...@convictgaming.com wrote:
I updated my server works fine now for me.
   
Anthal wrote:
Clients got particles/water_dx80.pcf
Servers did not.
   
Anyone running sv_consistency 1 will need to turn it off, for now.
   
Violent Crimes wrote:
   
Steam did another update for TF2.
   
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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 8.5.409 / Virus Database: 270.13.58/2309 - Release Date: 08/17/09 
18:04:00

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[hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Jason Ruymen
The required updates for Team Fortress 2 and Day of Defeat: Source are now 
available.  Please run hldsupdatetool to receive them.  The specific changes 
include:

Day of Defeat: Source
   - Fixed an engine crash.

Team Fortress 2
   - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
-  Added a balcony at 2-1 that I've rotated and cleaned up so it's a 
much better point, it attracts less sentry spam but is still holdable. 2-2 has 
a bit more breathing room and the one way route between BLU/RED spawn in stage 
3 has gone and in its place some stairs up to the second level accessible from 
BLU's side.
   - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for 
capturing the intelligence (0 to disable it)
   - Added tf_arena_first_blood ConVar to toggle the first blood feature in 
Arena mode (0 to disable it)
   - Added missing snowpuff particles for DX8 players
   - Fixed rocket jumping
   - Fixed sticky bomb attachment to props. They will now only ignore the saws 
in sawmill
   - Fixed Scouts going into reference pose in double jumps.
   - Fixed the Ubersaw not displaying team colors
   - Fixed Spies disguised as RED Scouts not cloaking properly
   - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode

Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread David J. Ulbrich
Well I have crashed 3 times since the update so now I have renamed my 
Sourcemod folder to see if that fixes the issue.

--
From: Jason Ruymen jas...@valvesoftware.com
Sent: Monday, August 17, 2009 7:21 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

 The required updates for Team Fortress 2 and Day of Defeat: Source are now 
 available.  Please run hldsupdatetool to receive them.  The specific 
 changes include:

 Day of Defeat: Source
   - Fixed an engine crash.

 Team Fortress 2
   - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
 -  Added a balcony at 2-1 that I've rotated and cleaned up so 
 it's a much better point, it attracts less sentry spam but is still 
 holdable. 2-2 has a bit more breathing room and the one way route between 
 BLU/RED spawn in stage 3 has gone and in its place some stairs up to the 
 second level accessible from BLU's side.
   - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for 
 capturing the intelligence (0 to disable it)
   - Added tf_arena_first_blood ConVar to toggle the first blood feature 
 in Arena mode (0 to disable it)
   - Added missing snowpuff particles for DX8 players
   - Fixed rocket jumping
   - Fixed sticky bomb attachment to props. They will now only ignore the 
 saws in sawmill
   - Fixed Scouts going into reference pose in double jumps.
   - Fixed the Ubersaw not displaying team colors
   - Fixed Spies disguised as RED Scouts not cloaking properly
   - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game 
 mode

 Jason

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 please visit:
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread David J. Ulbrich
Well still crashing on Hoodoo even WITHOUT Sourcemod.

--
From: David J. Ulbrich david_ulbr...@hotmail.com
Sent: Monday, August 17, 2009 7:46 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

 Well I have crashed 3 times since the update so now I have renamed my
 Sourcemod folder to see if that fixes the issue.

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Monday, August 17, 2009 7:21 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

 The required updates for Team Fortress 2 and Day of Defeat: Source are 
 now
 available.  Please run hldsupdatetool to receive them.  The specific
 changes include:

 Day of Defeat: Source
   - Fixed an engine crash.

 Team Fortress 2
   - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
 -  Added a balcony at 2-1 that I've rotated and cleaned up so
 it's a much better point, it attracts less sentry spam but is still
 holdable. 2-2 has a bit more breathing room and the one way route between
 BLU/RED spawn in stage 3 has gone and in its place some stairs up to the
 second level accessible from BLU's side.
   - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for
 capturing the intelligence (0 to disable it)
   - Added tf_arena_first_blood ConVar to toggle the first blood feature
 in Arena mode (0 to disable it)
   - Added missing snowpuff particles for DX8 players
   - Fixed rocket jumping
   - Fixed sticky bomb attachment to props. They will now only ignore the
 saws in sawmill
   - Fixed Scouts going into reference pose in double jumps.
   - Fixed the Ubersaw not displaying team colors
   - Fixed Spies disguised as RED Scouts not cloaking properly
   - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game
 mode

 Jason

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 please visit:
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread James McKenna
Sourcemod was crashing my DoD:S server. Disabled it. Fixed the problem.

No problems for TF2

On Mon, Aug 17, 2009 at 5:46 PM, David J. Ulbrich david_ulbr...@hotmail.com
 wrote:

 Well I have crashed 3 times since the update so now I have renamed my
 Sourcemod folder to see if that fixes the issue.

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Monday, August 17, 2009 7:21 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

  The required updates for Team Fortress 2 and Day of Defeat: Source are
 now
  available.  Please run hldsupdatetool to receive them.  The specific
  changes include:
 
  Day of Defeat: Source
- Fixed an engine crash.
 
  Team Fortress 2
- Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
  -  Added a balcony at 2-1 that I've rotated and cleaned up so
  it's a much better point, it attracts less sentry spam but is still
  holdable. 2-2 has a bit more breathing room and the one way route between
  BLU/RED spawn in stage 3 has gone and in its place some stairs up to the
  second level accessible from BLU's side.
- Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for
  capturing the intelligence (0 to disable it)
- Added tf_arena_first_blood ConVar to toggle the first blood feature
  in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the
  saws in sawmill
- Fixed Scouts going into reference pose in double jumps.
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game
  mode
 
  Jason
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread James McKenna
How long does it take to crash? My TF2 is running hoodoo right now 32/32
players... no crashing yet.

On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com
 wrote:

 Well still crashing on Hoodoo even WITHOUT Sourcemod.

 --
 From: David J. Ulbrich david_ulbr...@hotmail.com
 Sent: Monday, August 17, 2009 7:46 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

  Well I have crashed 3 times since the update so now I have renamed my
  Sourcemod folder to see if that fixes the issue.
 
  --
  From: Jason Ruymen jas...@valvesoftware.com
  Sent: Monday, August 17, 2009 7:21 PM
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
 
  The required updates for Team Fortress 2 and Day of Defeat: Source are
  now
  available.  Please run hldsupdatetool to receive them.  The specific
  changes include:
 
  Day of Defeat: Source
- Fixed an engine crash.
 
  Team Fortress 2
- Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
  -  Added a balcony at 2-1 that I've rotated and cleaned up so
  it's a much better point, it attracts less sentry spam but is still
  holdable. 2-2 has a bit more breathing room and the one way route
 between
  BLU/RED spawn in stage 3 has gone and in its place some stairs up to the
  second level accessible from BLU's side.
- Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for
  capturing the intelligence (0 to disable it)
- Added tf_arena_first_blood ConVar to toggle the first blood
 feature
  in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the
  saws in sawmill
- Fixed Scouts going into reference pose in double jumps.
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
 game
  mode
 
  Jason
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread CLAN RCR
I just updated and I'm still crashing. srcds.exe won't even stay up through
the full startup. I wish I could see what it says when it closes..

-Matt

On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.com wrote:

 How long does it take to crash? My TF2 is running hoodoo right now 32/32
 players... no crashing yet.

 On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
  wrote:

  Well still crashing on Hoodoo even WITHOUT Sourcemod.
 
  --
  From: David J. Ulbrich david_ulbr...@hotmail.com
  Sent: Monday, August 17, 2009 7:46 PM
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
 
   Well I have crashed 3 times since the update so now I have renamed my
   Sourcemod folder to see if that fixes the issue.
  
   --
   From: Jason Ruymen jas...@valvesoftware.com
   Sent: Monday, August 17, 2009 7:21 PM
   To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 ;
   hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
  
   The required updates for Team Fortress 2 and Day of Defeat: Source are
   now
   available.  Please run hldsupdatetool to receive them.  The specific
   changes include:
  
   Day of Defeat: Source
 - Fixed an engine crash.
  
   Team Fortress 2
 - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
   -  Added a balcony at 2-1 that I've rotated and cleaned up so
   it's a much better point, it attracts less sentry spam but is still
   holdable. 2-2 has a bit more breathing room and the one way route
  between
   BLU/RED spawn in stage 3 has gone and in its place some stairs up to
 the
   second level accessible from BLU's side.
 - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time
 for
   capturing the intelligence (0 to disable it)
 - Added tf_arena_first_blood ConVar to toggle the first blood
  feature
   in Arena mode (0 to disable it)
 - Added missing snowpuff particles for DX8 players
 - Fixed rocket jumping
 - Fixed sticky bomb attachment to props. They will now only ignore
 the
   saws in sawmill
 - Fixed Scouts going into reference pose in double jumps.
 - Fixed the Ubersaw not displaying team colors
 - Fixed Spies disguised as RED Scouts not cloaking properly
 - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
  game
   mode
  
   Jason
  
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread CLAN RCR
btw, It's TF2.

-Matt

On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote:

 I just updated and I'm still crashing. srcds.exe won't even stay up through
 the full startup. I wish I could see what it says when it closes..

 -Matt


 On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.comwrote:

 How long does it take to crash? My TF2 is running hoodoo right now 32/32
 players... no crashing yet.

 On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
  wrote:

  Well still crashing on Hoodoo even WITHOUT Sourcemod.
 
  --
  From: David J. Ulbrich david_ulbr...@hotmail.com
  Sent: Monday, August 17, 2009 7:46 PM
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
 
   Well I have crashed 3 times since the update so now I have renamed my
   Sourcemod folder to see if that fixes the issue.
  
   --
   From: Jason Ruymen jas...@valvesoftware.com
   Sent: Monday, August 17, 2009 7:21 PM
   To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 ;
   hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
  
   The required updates for Team Fortress 2 and Day of Defeat: Source
 are
   now
   available.  Please run hldsupdatetool to receive them.  The specific
   changes include:
  
   Day of Defeat: Source
 - Fixed an engine crash.
  
   Team Fortress 2
 - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
   -  Added a balcony at 2-1 that I've rotated and cleaned up
 so
   it's a much better point, it attracts less sentry spam but is still
   holdable. 2-2 has a bit more breathing room and the one way route
  between
   BLU/RED spawn in stage 3 has gone and in its place some stairs up to
 the
   second level accessible from BLU's side.
 - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time
 for
   capturing the intelligence (0 to disable it)
 - Added tf_arena_first_blood ConVar to toggle the first blood
  feature
   in Arena mode (0 to disable it)
 - Added missing snowpuff particles for DX8 players
 - Fixed rocket jumping
 - Fixed sticky bomb attachment to props. They will now only ignore
 the
   saws in sawmill
 - Fixed Scouts going into reference pose in double jumps.
 - Fixed the Ubersaw not displaying team colors
 - Fixed Spies disguised as RED Scouts not cloaking properly
 - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
  game
   mode
  
   Jason
  
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Alec Sanger

I've had 5 servers up and full since the update running sourcemod - no crashes.

I'm on windows

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: clan...@gmail.com
 Date: Mon, 17 Aug 2009 20:38:24 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
 
 btw, It's TF2.
 
 -Matt
 
 On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote:
 
  I just updated and I'm still crashing. srcds.exe won't even stay up through
  the full startup. I wish I could see what it says when it closes..
 
  -Matt
 
 
  On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.comwrote:
 
  How long does it take to crash? My TF2 is running hoodoo right now 32/32
  players... no crashing yet.
 
  On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich 
  david_ulbr...@hotmail.com
   wrote:
 
   Well still crashing on Hoodoo even WITHOUT Sourcemod.
  
   --
   From: David J. Ulbrich david_ulbr...@hotmail.com
   Sent: Monday, August 17, 2009 7:46 PM
   To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
   hlds_annou...@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
  
Well I have crashed 3 times since the update so now I have renamed my
Sourcemod folder to see if that fixes the issue.
   
--
From: Jason Ruymen jas...@valvesoftware.com
Sent: Monday, August 17, 2009 7:21 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
  ;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
   
The required updates for Team Fortress 2 and Day of Defeat: Source
  are
now
available.  Please run hldsupdatetool to receive them.  The specific
changes include:
   
Day of Defeat: Source
  - Fixed an engine crash.
   
Team Fortress 2
  - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
-  Added a balcony at 2-1 that I've rotated and cleaned up
  so
it's a much better point, it attracts less sentry spam but is still
holdable. 2-2 has a bit more breathing room and the one way route
   between
BLU/RED spawn in stage 3 has gone and in its place some stairs up to
  the
second level accessible from BLU's side.
  - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time
  for
capturing the intelligence (0 to disable it)
  - Added tf_arena_first_blood ConVar to toggle the first blood
   feature
in Arena mode (0 to disable it)
  - Added missing snowpuff particles for DX8 players
  - Fixed rocket jumping
  - Fixed sticky bomb attachment to props. They will now only ignore
  the
saws in sawmill
  - Fixed Scouts going into reference pose in double jumps.
  - Fixed the Ubersaw not displaying team colors
  - Fixed Spies disguised as RED Scouts not cloaking properly
  - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
   game
mode
   
Jason
   
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread James McKenna
Did you disable your plugins? Mine's running fine... on hoodoo even.

On Mon, Aug 17, 2009 at 6:38 PM, CLAN RCR clan...@gmail.com wrote:

 btw, It's TF2.

 -Matt

 On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote:

  I just updated and I'm still crashing. srcds.exe won't even stay up
 through
  the full startup. I wish I could see what it says when it closes..
 
  -Matt
 
 
  On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.com
 wrote:
 
  How long does it take to crash? My TF2 is running hoodoo right now 32/32
  players... no crashing yet.
 
  On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich 
  david_ulbr...@hotmail.com
   wrote:
 
   Well still crashing on Hoodoo even WITHOUT Sourcemod.
  
   --
   From: David J. Ulbrich david_ulbr...@hotmail.com
   Sent: Monday, August 17, 2009 7:46 PM
   To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
 ;
   hlds_annou...@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
 Relesed
  
Well I have crashed 3 times since the update so now I have renamed
 my
Sourcemod folder to see if that fixes the issue.
   
--
From: Jason Ruymen jas...@valvesoftware.com
Sent: Monday, August 17, 2009 7:21 PM
To: hlds_li...@list.valvesoftware.com; 
 hlds@list.valvesoftware.com
  ;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
   
The required updates for Team Fortress 2 and Day of Defeat: Source
  are
now
available.  Please run hldsupdatetool to receive them.  The
 specific
changes include:
   
Day of Defeat: Source
  - Fixed an engine crash.
   
Team Fortress 2
  - Updated PL_Hoodoo.  Changes from community mapmaker Tim
 Johnson:
-  Added a balcony at 2-1 that I've rotated and cleaned up
  so
it's a much better point, it attracts less sentry spam but is still
holdable. 2-2 has a bit more breathing room and the one way route
   between
BLU/RED spawn in stage 3 has gone and in its place some stairs up
 to
  the
second level accessible from BLU's side.
  - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus
 time
  for
capturing the intelligence (0 to disable it)
  - Added tf_arena_first_blood ConVar to toggle the first blood
   feature
in Arena mode (0 to disable it)
  - Added missing snowpuff particles for DX8 players
  - Fixed rocket jumping
  - Fixed sticky bomb attachment to props. They will now only
 ignore
  the
saws in sawmill
  - Fixed Scouts going into reference pose in double jumps.
  - Fixed the Ubersaw not displaying team colors
  - Fixed Spies disguised as RED Scouts not cloaking properly
  - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND
 CTF
   game
mode
   
Jason
   
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread eldredd
We have 7 Servers running Sourcemod and all of them seem to be doing great
since the update.  

I have also watched one full round of hoodoo go without any sort of issues.

We are hoping this is a good sign and that this update will be the last for
a little bit.  :)

Eldredd
Fug's Servers
http://www.fugtf2.com

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Violent Crimes
Steam did another update for TF2.

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Anthal
Clients got particles/water_dx80.pcf
Servers did not.

Anyone running sv_consistency 1 will need to turn it off, for now.

Violent Crimes wrote:
 Steam did another update for TF2.

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread kevin-b...@starmen.net
Definitely a shadow update came after this.  If you updated ~2-3 hours 
prior to this e-mail of mine, they put in another unannounced update 
after it.  TF2 content to version 108.

~ Kevin_b_er

Jason Ruymen wrote:
 The required updates for Team Fortress 2 and Day of Defeat: Source are now 
 available.  Please run hldsupdatetool to receive them.  The specific changes 
 include:

 Day of Defeat: Source
- Fixed an engine crash.

 Team Fortress 2
- Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
 -  Added a balcony at 2-1 that I've rotated and cleaned up so it's a 
 much better point, it attracts less sentry spam but is still holdable. 2-2 
 has a bit more breathing room and the one way route between BLU/RED spawn in 
 stage 3 has gone and in its place some stairs up to the second level 
 accessible from BLU's side.
- Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for 
 capturing the intelligence (0 to disable it)
- Added tf_arena_first_blood ConVar to toggle the first blood feature in 
 Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the 
 saws in sawmill
- Fixed Scouts going into reference pose in double jumps.
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game 
 mode

 Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Violent Crimes
I updated my server works fine now for me.

Anthal wrote:
 Clients got particles/water_dx80.pcf
 Servers did not.

 Anyone running sv_consistency 1 will need to turn it off, for now.

 Violent Crimes wrote:
   
 Steam did another update for TF2.

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Matthew Gottlieb
I can't join any servers (as mentioned) because of particles\water_dx80.pcf

On Mon, Aug 17, 2009 at 9:55 PM, Violent
Crimesviolentcri...@convictgaming.com wrote:
 I updated my server works fine now for me.

 Anthal wrote:
 Clients got particles/water_dx80.pcf
 Servers did not.

 Anyone running sv_consistency 1 will need to turn it off, for now.

 Violent Crimes wrote:

 Steam did another update for TF2.

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Andrew Armstrong
Try updating again, we received the file after updating a while later.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Tuesday, 18 August 2009 1:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

I can't join any servers (as mentioned) because of particles\water_dx80.pcf

On Mon, Aug 17, 2009 at 9:55 PM, Violent
Crimesviolentcri...@convictgaming.com wrote:
 I updated my server works fine now for me.

 Anthal wrote:
 Clients got particles/water_dx80.pcf
 Servers did not.

 Anyone running sv_consistency 1 will need to turn it off, for now.

 Violent Crimes wrote:

 Steam did another update for TF2.

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread DontWannaName!
Ya, you have to re updated but there will be no new files. You can leave
your server on and update then change the map. Everyone will have to restart
TF2 if they were already playing though.

On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.auwrote:

 Try updating again, we received the file after updating a while later.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: Tuesday, 18 August 2009 1:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

 I can't join any servers (as mentioned) because of particles\water_dx80.pcf

 On Mon, Aug 17, 2009 at 9:55 PM, Violent
 Crimesviolentcri...@convictgaming.com wrote:
  I updated my server works fine now for me.
 
  Anthal wrote:
  Clients got particles/water_dx80.pcf
  Servers did not.
 
  Anyone running sv_consistency 1 will need to turn it off, for now.
 
  Violent Crimes wrote:
 
  Steam did another update for TF2.
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Matthew Gottlieb
From the client, at the time of that post, most servers were NOT updated.

On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com wrote:
 Ya, you have to re updated but there will be no new files. You can leave
 your server on and update then change the map. Everyone will have to restart
 TF2 if they were already playing though.

 On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong 
 and...@mammoth.com.auwrote:

 Try updating again, we received the file after updating a while later.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
 Sent: Tuesday, 18 August 2009 1:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

 I can't join any servers (as mentioned) because of particles\water_dx80.pcf

 On Mon, Aug 17, 2009 at 9:55 PM, Violent
 Crimesviolentcri...@convictgaming.com wrote:
  I updated my server works fine now for me.
 
  Anthal wrote:
  Clients got particles/water_dx80.pcf
  Servers did not.
 
  Anyone running sv_consistency 1 will need to turn it off, for now.
 
  Violent Crimes wrote:
 
  Steam did another update for TF2.
 
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