Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
I had updated my servers once, then an hour later clients were getting a DX8 water error. I had to reupdate them again. Lots of people came in saying servers were spitting out that error at them. Its from enabling sv_consistency. On Mon, Aug 17, 2009 at 9:45 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: From the client, at the time of that post, most servers were NOT updated. On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com wrote: Ya, you have to re updated but there will be no new files. You can leave your server on and update then change the map. Everyone will have to restart TF2 if they were already playing though. On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.au wrote: Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Had at least 2 players with this, a verify of their client fixed the problem. On Tue, Aug 18, 2009 at 5:03 PM, DontWannaName! ad...@topnotchclan.comwrote: I had updated my servers once, then an hour later clients were getting a DX8 water error. I had to reupdate them again. Lots of people came in saying servers were spitting out that error at them. Its from enabling sv_consistency. On Mon, Aug 17, 2009 at 9:45 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: From the client, at the time of that post, most servers were NOT updated. On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com wrote: Ya, you have to re updated but there will be no new files. You can leave your server on and update then change the map. Everyone will have to restart TF2 if they were already playing though. On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.au wrote: Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
The issue was server sided on our part. Some servers updated directly trough a script, all had this error. Servers updated by hand several hours later did not have this error. After updating the first few once again by hand it moved TF content from version 107 to 108 and downloaded 1 file, apperantly missing in the origional update. Linux servers. We don't enforce consistency. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: dinsdag 18 augustus 2009 9:55 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Had at least 2 players with this, a verify of their client fixed the problem. On Tue, Aug 18, 2009 at 5:03 PM, DontWannaName! ad...@topnotchclan.comwrote: I had updated my servers once, then an hour later clients were getting a DX8 water error. I had to reupdate them again. Lots of people came in saying servers were spitting out that error at them. Its from enabling sv_consistency. On Mon, Aug 17, 2009 at 9:45 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: From the client, at the time of that post, most servers were NOT updated. On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com wrote: Ya, you have to re updated but there will be no new files. You can leave your server on and update then change the map. Everyone will have to restart TF2 if they were already playing though. On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.au wrote: Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.58/2309 - Release Date: 08/17/09 18:04:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Sourcemod was crashing my DoD:S server. Disabled it. Fixed the problem. No problems for TF2 On Mon, Aug 17, 2009 at 5:46 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
I just updated and I'm still crashing. srcds.exe won't even stay up through the full startup. I wish I could see what it says when it closes.. -Matt On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.com wrote: How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
btw, It's TF2. -Matt On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote: I just updated and I'm still crashing. srcds.exe won't even stay up through the full startup. I wish I could see what it says when it closes.. -Matt On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.comwrote: How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
I've had 5 servers up and full since the update running sourcemod - no crashes. I'm on windows Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: clan...@gmail.com Date: Mon, 17 Aug 2009 20:38:24 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed btw, It's TF2. -Matt On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote: I just updated and I'm still crashing. srcds.exe won't even stay up through the full startup. I wish I could see what it says when it closes.. -Matt On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.comwrote: How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Did you disable your plugins? Mine's running fine... on hoodoo even. On Mon, Aug 17, 2009 at 6:38 PM, CLAN RCR clan...@gmail.com wrote: btw, It's TF2. -Matt On Mon, Aug 17, 2009 at 8:30 PM, CLAN RCR clan...@gmail.com wrote: I just updated and I'm still crashing. srcds.exe won't even stay up through the full startup. I wish I could see what it says when it closes.. -Matt On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.com wrote: How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well still crashing on Hoodoo even WITHOUT Sourcemod. -- From: David J. Ulbrich david_ulbr...@hotmail.com Sent: Monday, August 17, 2009 7:46 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the issue. -- From: Jason Ruymen jas...@valvesoftware.com Sent: Monday, August 17, 2009 7:21 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
We have 7 Servers running Sourcemod and all of them seem to be doing great since the update. I have also watched one full round of hoodoo go without any sort of issues. We are hoping this is a good sign and that this update will be the last for a little bit. :) Eldredd Fug's Servers http://www.fugtf2.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Definitely a shadow update came after this. If you updated ~2-3 hours prior to this e-mail of mine, they put in another unannounced update after it. TF2 content to version 108. ~ Kevin_b_er Jason Ruymen wrote: The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include: Day of Defeat: Source - Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side. - Added tf_ctf_bonus_time ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added tf_arena_first_blood ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
Ya, you have to re updated but there will be no new files. You can leave your server on and update then change the map. Everyone will have to restart TF2 if they were already playing though. On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.auwrote: Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
From the client, at the time of that post, most servers were NOT updated. On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!ad...@topnotchclan.com wrote: Ya, you have to re updated but there will be no new files. You can leave your server on and update then change the map. Everyone will have to restart TF2 if they were already playing though. On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong and...@mammoth.com.auwrote: Try updating again, we received the file after updating a while later. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, 18 August 2009 1:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed I can't join any servers (as mentioned) because of particles\water_dx80.pcf On Mon, Aug 17, 2009 at 9:55 PM, Violent Crimesviolentcri...@convictgaming.com wrote: I updated my server works fine now for me. Anthal wrote: Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds