Re: [hlds] Windows vs Linux
The server linux binaries are more stable due to the fact that they are compiled in linux and then ported over to Windows. Compability won't be a problem on Linux and I strongly advice you to choose Linux over Windows for gameservers. Cheers mate. On Mon, Mar 25, 2013 at 2:20 AM, List User l...@redspeedservers.com wrote: All of these depend on the person you ask. I prefer Windows since my orangebox car plugin crashes on Linux (something with the vphysics that's shipped with it). CentOS is nice, but someone people use Debian as well. On 3/25/2013 1:02 AM, Felipe Fujihara wrote: Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
I think the binaries come from client which is natively on windows. Bruno, do you have any links to back yourself up? On 25 March 2013 14:16, Bruno Garcia garcia.bru...@gmail.com wrote: The server linux binaries are more stable due to the fact that they are compiled in linux and then ported over to Windows. Compability won't be a problem on Linux and I strongly advice you to choose Linux over Windows for gameservers. Cheers mate. On Mon, Mar 25, 2013 at 2:20 AM, List User l...@redspeedservers.comwrote: All of these depend on the person you ask. I prefer Windows since my orangebox car plugin crashes on Linux (something with the vphysics that's shipped with it). CentOS is nice, but someone people use Debian as well. On 3/25/2013 1:02 AM, Felipe Fujihara wrote: Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
The server binaries are compiled on linux, said on the mailing list a while ago. I remember because some updates changed their gcc version and fucked things up. gcc is a C linux compiler therefore they are compiled on linux On Mon, Mar 25, 2013 at 11:27 AM, Nomaan Ahmad n0man@gmail.com wrote: I think the binaries come from client which is natively on windows. Bruno, do you have any links to back yourself up? On 25 March 2013 14:16, Bruno Garcia garcia.bru...@gmail.com wrote: The server linux binaries are more stable due to the fact that they are compiled in linux and then ported over to Windows. Compability won't be a problem on Linux and I strongly advice you to choose Linux over Windows for gameservers. Cheers mate. On Mon, Mar 25, 2013 at 2:20 AM, List User l...@redspeedservers.comwrote: All of these depend on the person you ask. I prefer Windows since my orangebox car plugin crashes on Linux (something with the vphysics that's shipped with it). CentOS is nice, but someone people use Debian as well. On 3/25/2013 1:02 AM, Felipe Fujihara wrote: Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
The Windows binaries are compiled on Windows. The linux binaries are compiled on linux. Most of them develop in a Windows environment. Regardless of that, this is a pointless discussion. -- Nicholas Hastings AlliedMods.net Bruno Garcia Monday, March 25, 2013 10:30 AM The server binaries are compiled on linux, said on the mailing list a while ago.I remember because some updates changed their gcc version and fucked things up.gcc is a C linux compiler therefore they are compiled on linux ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Nomaan Ahmad Monday, March 25, 2013 10:27 AM I think the binaries come from client which is natively on windows.Bruno, do you have any links to back yourself up? ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Bruno Garcia Monday, March 25, 2013 10:16 AM The server linux binaries are more stable due to the fact that they are compiled in linux and then ported over to Windows.Compability won't be a problem on Linux and I strongly advice you to choose Linux over Windows for gameservers. Cheers mate. ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds List User Monday, March 25, 2013 1:20 AM All of these depend on the person you ask. I prefer Windows since my orangebox car plugin crashes on Linux (something with the vphysics that's shipped with it). CentOS is nice, but someone people use Debian as well. On 3/25/2013 1:02 AM, Felipe Fujihara wrote: ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Felipe Fujihara Monday, March 25, 2013 1:02 AM Hello guys,I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux.There are many reasons for that, like the monthly price paid for license and usage of resources.But before moving, I would like your opinion for some questions. Can you help me?1) Linux servers use the same amount of CPU and Ram Memory?2) Which one (Linux or Windows) provide the best performance for servers?3) Which one is the best free version of Linux? I guess it's CentOS, right?Thanks! ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
Thanks for clarification Psychonic :) On 25 March 2013 14:33, Nicholas Hastings psycho...@alliedmods.net wrote: The Windows binaries are compiled on Windows. The linux binaries are compiled on linux. Most of them develop in a Windows environment. Regardless of that, this is a pointless discussion. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia garcia.bru...@gmail.com Monday, March 25, 2013 10:30 AM The server binaries are compiled on linux, said on the mailing list a while ago. I remember because some updates changed their gcc version and fucked things up. gcc is a C linux compiler therefore they are compiled on linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Nomaan Ahmad n0man@gmail.com Monday, March 25, 2013 10:27 AM I think the binaries come from client which is natively on windows. Bruno, do you have any links to back yourself up? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Bruno Garcia garcia.bru...@gmail.com Monday, March 25, 2013 10:16 AM The server linux binaries are more stable due to the fact that they are compiled in linux and then ported over to Windows. Compability won't be a problem on Linux and I strongly advice you to choose Linux over Windows for gameservers. Cheers mate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds List User l...@redspeedservers.com Monday, March 25, 2013 1:20 AM All of these depend on the person you ask. I prefer Windows since my orangebox car plugin crashes on Linux (something with the vphysics that's shipped with it). CentOS is nice, but someone people use Debian as well. On 3/25/2013 1:02 AM, Felipe Fujihara wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Felipe Fujihara felipete...@hotmail.com Monday, March 25, 2013 1:02 AM Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
TL;DR: unfortunately you're probably going to have to either do some testing yourself or dig up benchmarks that may or may not be applicable to your use cases. You might try searching the FAQs of some GSP sites. Your Q1) Varies with implementation and tuning, ideally the resource use is fairly similar but in general (and this is a very loose 'in general') Linux resources are cheaper on a cycles-per-dollar kind of basis. Your Q2) Again subject to implementation and tuning; the same levels of client-side performance are readily achievable for the titles you listed from either platform, with the resources required varying by factors including OS distribution to hardware. Your Q3) (So many neckbeards began to itch furiously, all around the world, when you asked this question!) In the world-at-large, 'distro' choice is almost entirely driven by selection criteria like ease-of-use or support availability, or the presence of drivers for required peripherals. Since ideally your game servers' OS will be transparent to your 'users' it all comes down to which version you're comfortable/capable of learning to implement/administer/support -- or which platform your GSP is built on, if it comes to that. On Sun, Mar 24, 2013 at 10:02 PM, Felipe Fujihara felipete...@hotmail.comwrote: Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
My experience only revolves around cs 1.6 servers. But here is what i saw, and its my personal opinion. 1) cpu usage were little higher in windows than centos 6.2 (but almost negligible) 2) windows consumed slightly more ram 3) as far as stable fps goes, my 32 slot server performed better on windows (500 fps) than linux. I trield 1000 fps on both windows and linux, but with 32 slots, server fps would dip almost every few seconds when servers were full. thats why i stayed with 500 fps. Howerver, my 10 slot scrim server (1000 fps) was slightly better than 10 slot windows server. Moreover, when i recompiled kernel, it was the smoothest cs server i ever played on. Hence, so i basically stayed with linux as i have quite a few 10 slot servers and only 1 32 slot server. It also depends on how familiar you are with linux environment, etc. Long time back, I had asked one of the popular a GSP employee on what his thoughts were on os selection when it comes to game servers. he mentioned same thing, windows is good for large servers, however with tweaking, setting affinity, assigning a dedicated core for a server, linux is better. Again, this is only my experience and my opinion. server configuration i had dual xeon l5420 centos 6.2 8g dd2 ram On Mon, Mar 25, 2013 at 10:50 AM, Noel phre...@gmail.com wrote: TL;DR: unfortunately you're probably going to have to either do some testing yourself or dig up benchmarks that may or may not be applicable to your use cases. You might try searching the FAQs of some GSP sites. Your Q1) Varies with implementation and tuning, ideally the resource use is fairly similar but in general (and this is a very loose 'in general') Linux resources are cheaper on a cycles-per-dollar kind of basis. Your Q2) Again subject to implementation and tuning; the same levels of client-side performance are readily achievable for the titles you listed from either platform, with the resources required varying by factors including OS distribution to hardware. Your Q3) (So many neckbeards began to itch furiously, all around the world, when you asked this question!) In the world-at-large, 'distro' choice is almost entirely driven by selection criteria like ease-of-use or support availability, or the presence of drivers for required peripherals. Since ideally your game servers' OS will be transparent to your 'users' it all comes down to which version you're comfortable/capable of learning to implement/administer/support -- or which platform your GSP is built on, if it comes to that. On Sun, Mar 24, 2013 at 10:02 PM, Felipe Fujihara felipete...@hotmail.com wrote: Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
I'm currently using Linux on a dedi for game servers, such as team fortress and it's runs great. I don't know anything about the performance increase, but i'd say you would get a performance increase if you are running without the user interface. Which I believe mostly everyone do on Linux servers. The only problem that annoys me about running on Linux is games such as natural selection 2 still do not have a linux server, but if you are just want to run valve games it shouldn't be any trouble. -- -Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Windows vs Linux
Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Windows vs Linux
All of these depend on the person you ask. I prefer Windows since my orangebox car plugin crashes on Linux (something with the vphysics that's shipped with it). CentOS is nice, but someone people use Debian as well. On 3/25/2013 1:02 AM, Felipe Fujihara wrote: Hello guys, I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 and I'm thinking about moving to Linux. There are many reasons for that, like the monthly price paid for license and usage of resources. But before moving, I would like your opinion for some questions. Can you help me? 1) Linux servers use the same amount of CPU and Ram Memory? 2) Which one (Linux or Windows) provide the best performance for servers? 3) Which one is the best free version of Linux? I guess it's CentOS, right? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds