Re: [hlds] Windows vs Linux

2013-03-25 Thread Bruno Garcia
The server linux binaries are more stable due to the fact that they are
compiled in linux and then ported over to Windows.

Compability won't be a problem on Linux and I strongly advice you to choose
Linux over Windows for gameservers.

Cheers mate.


On Mon, Mar 25, 2013 at 2:20 AM, List User l...@redspeedservers.com wrote:

  All of these depend on the person you ask.

 I prefer Windows since my orangebox car plugin crashes on Linux (something
 with the vphysics that's shipped with it).
 CentOS is nice, but someone people use Debian as well.


 On 3/25/2013 1:02 AM, Felipe Fujihara wrote:

 Hello guys,

  I have some Team Fortress 2, CSGO, CSS and CS servers running on a
 Windows 2008 R2 and I'm thinking about moving to Linux. There are many
 reasons for that, like the monthly price paid for license and usage of
 resources.

  But before moving, I would like your opinion for some questions. Can you
 help me?

  1) Linux servers use the same amount of CPU and Ram Memory?

  2) Which one (Linux or Windows) provide the best performance for servers?

  3) Which one is the best free version of Linux? I guess it's CentOS,
 right?

  Thanks!


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Re: [hlds] Windows vs Linux

2013-03-25 Thread Nomaan Ahmad
I think the binaries come from client which is natively on windows.

Bruno, do you have any links to back yourself up?

On 25 March 2013 14:16, Bruno Garcia garcia.bru...@gmail.com wrote:

 The server linux binaries are more stable due to the fact that they are
 compiled in linux and then ported over to Windows.

 Compability won't be a problem on Linux and I strongly advice you to
 choose Linux over Windows for gameservers.

 Cheers mate.


 On Mon, Mar 25, 2013 at 2:20 AM, List User l...@redspeedservers.comwrote:

  All of these depend on the person you ask.

 I prefer Windows since my orangebox car plugin crashes on Linux
 (something with the vphysics that's shipped with it).
 CentOS is nice, but someone people use Debian as well.


 On 3/25/2013 1:02 AM, Felipe Fujihara wrote:

 Hello guys,

  I have some Team Fortress 2, CSGO, CSS and CS servers running on a
 Windows 2008 R2 and I'm thinking about moving to Linux. There are many
 reasons for that, like the monthly price paid for license and usage of
 resources.

  But before moving, I would like your opinion for some questions. Can
 you help me?

  1) Linux servers use the same amount of CPU and Ram Memory?

  2) Which one (Linux or Windows) provide the best performance for
 servers?

  3) Which one is the best free version of Linux? I guess it's CentOS,
 right?

  Thanks!


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Re: [hlds] Windows vs Linux

2013-03-25 Thread Bruno Garcia
The server binaries are compiled on linux, said on the mailing list a while
ago.
I remember because some updates changed their gcc version and fucked things
up.
gcc is a C linux compiler therefore they are compiled on linux


On Mon, Mar 25, 2013 at 11:27 AM, Nomaan Ahmad n0man@gmail.com wrote:

 I think the binaries come from client which is natively on windows.

 Bruno, do you have any links to back yourself up?


 On 25 March 2013 14:16, Bruno Garcia garcia.bru...@gmail.com wrote:

 The server linux binaries are more stable due to the fact that they are
 compiled in linux and then ported over to Windows.

 Compability won't be a problem on Linux and I strongly advice you to
 choose Linux over Windows for gameservers.

 Cheers mate.


 On Mon, Mar 25, 2013 at 2:20 AM, List User l...@redspeedservers.comwrote:

  All of these depend on the person you ask.

 I prefer Windows since my orangebox car plugin crashes on Linux
 (something with the vphysics that's shipped with it).
 CentOS is nice, but someone people use Debian as well.


 On 3/25/2013 1:02 AM, Felipe Fujihara wrote:

 Hello guys,

  I have some Team Fortress 2, CSGO, CSS and CS servers running on a
 Windows 2008 R2 and I'm thinking about moving to Linux. There are many
 reasons for that, like the monthly price paid for license and usage of
 resources.

  But before moving, I would like your opinion for some questions. Can
 you help me?

  1) Linux servers use the same amount of CPU and Ram Memory?

  2) Which one (Linux or Windows) provide the best performance for
 servers?

  3) Which one is the best free version of Linux? I guess it's CentOS,
 right?

  Thanks!


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Re: [hlds] Windows vs Linux

2013-03-25 Thread Nicholas Hastings
The Windows binaries are 
compiled on Windows.
The linux binaries are compiled on linux.

Most of them develop in a Windows environment.

Regardless of that, this is a pointless discussion.

-- Nicholas Hastings
AlliedMods.net





   	   
   	Bruno Garcia  
  Monday, March 25,
 2013 10:30 AM
  The server 
binaries are compiled on linux, said on the mailing list a while ago.I remember because some updates changed their gcc version and 
fucked things up.gcc is a C linux compiler therefore they are 
compiled on linux


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   	Nomaan Ahmad  
  Monday, March 25,
 2013 10:27 AM
  I think the binaries come from 
client which is natively on windows.Bruno, do you have any links
 to back yourself up?

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   	Bruno Garcia  
  Monday, March 25,
 2013 10:16 AM
  The server linux
 binaries are more stable due to the fact that they are compiled in 
linux and then ported over to Windows.Compability won't be a 
problem on Linux and I strongly advice you to choose Linux over Windows 
for gameservers.
Cheers mate.

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   	List User  
  Monday, March 25,
 2013 1:20 AM
  
  

  
All of these depend on the person you ask.

I prefer Windows since my orangebox car plugin crashes on Linux
(something with the vphysics that's shipped with it).
CentOS is nice, but someone people use Debian as well.

On 3/25/2013 1:02 AM, Felipe Fujihara
  wrote:



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   	Felipe Fujihara  
  Monday, March 25,
 2013 1:02 AM
  

Hello guys,I have some 
Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 R2 
and I'm thinking about moving to Linux.There
 are many reasons for that, like the monthly price paid for license and 
usage of resources.But before moving, I
 would like your opinion for some questions. Can you help me?1)
 Linux servers use the same amount of CPU and Ram Memory?2)
 Which one (Linux or Windows) provide the best performance for servers?3)
 Which one is the best free version of Linux? I guess it's CentOS, 
right?Thanks! 		 	   		  ___To
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Re: [hlds] Windows vs Linux

2013-03-25 Thread Nomaan Ahmad
Thanks for clarification Psychonic :)

On 25 March 2013 14:33, Nicholas Hastings psycho...@alliedmods.net wrote:

 The Windows binaries are compiled on Windows.
 The linux binaries are compiled on linux.

 Most of them develop in a Windows environment.

 Regardless of that, this is a pointless discussion.

 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net



   Bruno Garcia garcia.bru...@gmail.com
  Monday, March 25, 2013 10:30 AM
 The server binaries are compiled on linux, said on the mailing list a
 while ago.
 I remember because some updates changed their gcc version and fucked
 things up.
 gcc is a C linux compiler therefore they are compiled on linux



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   Nomaan Ahmad n0man@gmail.com
  Monday, March 25, 2013 10:27 AM
 I think the binaries come from client which is natively on windows.

 Bruno, do you have any links to back yourself up?


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   Bruno Garcia garcia.bru...@gmail.com
  Monday, March 25, 2013 10:16 AM
 The server linux binaries are more stable due to the fact that they are
 compiled in linux and then ported over to Windows.

 Compability won't be a problem on Linux and I strongly advice you to
 choose Linux over Windows for gameservers.

 Cheers mate.



 ___
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 please visit:
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   List User l...@redspeedservers.com
  Monday, March 25, 2013 1:20 AM
  All of these depend on the person you ask.

 I prefer Windows since my orangebox car plugin crashes on Linux (something
 with the vphysics that's shipped with it).
 CentOS is nice, but someone people use Debian as well.

 On 3/25/2013 1:02 AM, Felipe Fujihara wrote:

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   Felipe Fujihara felipete...@hotmail.com
  Monday, March 25, 2013 1:02 AM
  Hello guys,

 I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows
 2008 R2 and I'm thinking about moving to Linux. There are many reasons
 for that, like the monthly price paid for license and usage of resources.

 But before moving, I would like your opinion for some questions. Can you
 help me?

 1) Linux servers use the same amount of CPU and Ram Memory?

 2) Which one (Linux or Windows) provide the best performance for servers?

 3) Which one is the best free version of Linux? I guess it's CentOS, right?

 Thanks!
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Re: [hlds] Windows vs Linux

2013-03-25 Thread Noel
TL;DR: unfortunately you're probably going to have to either do some
testing yourself or dig up benchmarks that may or may not be applicable to
your use cases.  You might try searching the FAQs of some GSP sites.


Your Q1)  Varies with implementation and tuning, ideally the resource use
is fairly similar but in general (and this is a very loose 'in general')
Linux resources are cheaper on a cycles-per-dollar kind of basis.

Your Q2)  Again subject to implementation and tuning; the same levels of
client-side performance are readily achievable for the titles you listed
from either platform, with the resources required varying by factors
including OS distribution to hardware.

Your Q3)  (So many neckbeards began to itch furiously, all around the
world, when you asked this question!)  In the world-at-large, 'distro'
choice is almost entirely driven by selection criteria like ease-of-use or
support availability, or the presence of drivers for required peripherals.
 Since ideally your game servers' OS will be transparent to your 'users' it
all comes down to which version you're comfortable/capable of learning to
implement/administer/support -- or which platform your GSP is built on, if
it comes to that.


On Sun, Mar 24, 2013 at 10:02 PM, Felipe Fujihara
felipete...@hotmail.comwrote:

 Hello guys,

 I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows
 2008 R2 and I'm thinking about moving to Linux. There are many reasons
 for that, like the monthly price paid for license and usage of resources.

 But before moving, I would like your opinion for some questions. Can you
 help me?

 1) Linux servers use the same amount of CPU and Ram Memory?

 2) Which one (Linux or Windows) provide the best performance for servers?

 3) Which one is the best free version of Linux? I guess it's CentOS, right?

 Thanks!

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Re: [hlds] Windows vs Linux

2013-03-25 Thread jainil shah
My experience only revolves around cs 1.6 servers. But here is what i saw,
and its my personal opinion.

1) cpu usage were little higher in windows than centos 6.2 (but almost
negligible)
2) windows consumed slightly more ram
3) as far as stable fps goes, my 32 slot server performed better on windows
(500 fps) than linux. I trield 1000 fps on both windows and linux, but with
32 slots, server fps would dip almost every few seconds when servers were
full. thats why i stayed with 500 fps. Howerver, my 10 slot scrim server
(1000 fps) was slightly better than  10 slot windows server. Moreover, when
i recompiled kernel, it was the smoothest cs server i ever played on.

Hence, so i basically stayed with linux as i have quite a few 10 slot
servers and only 1 32 slot server. It also depends on how familiar you are
with linux environment, etc.

Long time back, I had asked one of the popular a GSP employee on what his
thoughts were on os selection when it comes to game servers. he mentioned
same thing, windows is good for large servers, however with tweaking,
setting affinity, assigning a dedicated core for a server, linux is better.

Again, this is only my experience and my opinion.

server configuration i had
dual xeon l5420
centos 6.2
8g dd2 ram

On Mon, Mar 25, 2013 at 10:50 AM, Noel phre...@gmail.com wrote:

 TL;DR: unfortunately you're probably going to have to either do some
 testing yourself or dig up benchmarks that may or may not be applicable to
 your use cases.  You might try searching the FAQs of some GSP sites.


 Your Q1)  Varies with implementation and tuning, ideally the resource use
 is fairly similar but in general (and this is a very loose 'in general')
 Linux resources are cheaper on a cycles-per-dollar kind of basis.

 Your Q2)  Again subject to implementation and tuning; the same levels of
 client-side performance are readily achievable for the titles you listed
 from either platform, with the resources required varying by factors
 including OS distribution to hardware.

 Your Q3)  (So many neckbeards began to itch furiously, all around the
 world, when you asked this question!)  In the world-at-large, 'distro'
 choice is almost entirely driven by selection criteria like ease-of-use or
 support availability, or the presence of drivers for required peripherals.
  Since ideally your game servers' OS will be transparent to your 'users' it
 all comes down to which version you're comfortable/capable of learning to
 implement/administer/support -- or which platform your GSP is built on, if
 it comes to that.


 On Sun, Mar 24, 2013 at 10:02 PM, Felipe Fujihara felipete...@hotmail.com
  wrote:

 Hello guys,

 I have some Team Fortress 2, CSGO, CSS and CS servers running on a
 Windows 2008 R2 and I'm thinking about moving to Linux. There are many
 reasons for that, like the monthly price paid for license and usage of
 resources.

 But before moving, I would like your opinion for some questions. Can you
 help me?

 1) Linux servers use the same amount of CPU and Ram Memory?

 2) Which one (Linux or Windows) provide the best performance for servers?

 3) Which one is the best free version of Linux? I guess it's CentOS,
 right?

 Thanks!

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Re: [hlds] Windows vs Linux

2013-03-25 Thread Christopher McEvoy
I'm currently using Linux on a dedi for game servers, such as team
fortress and it's runs great. I don't know anything about the performance
increase, but i'd say you would get a performance increase if you are
running without the user interface. Which I believe mostly everyone do
on Linux servers. The only problem that annoys me about running on Linux is
games such as natural selection 2 still do not have a linux server, but if
you are just want to run valve games it shouldn't be any trouble.


-- 
-Chris
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[hlds] Windows vs Linux

2013-03-24 Thread Felipe Fujihara
Hello guys,
I have some Team Fortress 2, CSGO, CSS and CS servers running on a Windows 2008 
R2 and I'm thinking about moving to Linux. There are many reasons for that, 
like the monthly price paid for license and usage of resources.
But before moving, I would like your opinion for some questions. Can you help 
me?
1) Linux servers use the same amount of CPU and Ram Memory?
2) Which one (Linux or Windows) provide the best performance for servers?
3) Which one is the best free version of Linux? I guess it's CentOS, right?
Thanks!   ___
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Re: [hlds] Windows vs Linux

2013-03-24 Thread List User

All of these depend on the person you ask.

I prefer Windows since my orangebox car plugin crashes on Linux 
(something with the vphysics that's shipped with it).

CentOS is nice, but someone people use Debian as well.

On 3/25/2013 1:02 AM, Felipe Fujihara wrote:

Hello guys,

I have some Team Fortress 2, CSGO, CSS and CS servers running on a 
Windows 2008 R2 and I'm thinking about moving to Linux. There are many 
reasons for that, like the monthly price paid for license and usage of 
resources.


But before moving, I would like your opinion for some questions. Can 
you help me?


1) Linux servers use the same amount of CPU and Ram Memory?

2) Which one (Linux or Windows) provide the best performance for servers?

3) Which one is the best free version of Linux? I guess it's CentOS, 
right?


Thanks!


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