Re: [hlds] stop nav creation in srcds
at first all anyone said was make the cfg file.. i didn't know any way of goin about making a script or anything like that.. the only way i knew to do that was to manually copy and paste the cmds and save everyone of them independantly.. which that would take forever.. but i will admit that i was wrong at first. but now i have an idea, still can't get it to work, but ill search a lil more on it, and try to figure this out. thank you again for your help - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 07, 2005 8:29 PM Subject: Re: [hlds] stop nav creation in srcds SKELETOR wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 10:21 AM Subject: Re: [hlds] stop nav creation in srcds Well isn't that pleasant. To all of those who responded to this guys request please remember that he is the exception and not the rule. I do not post here much but I read everything that is posted and I find most of the information that you guys dole out to be very useful including the info on this topic. I suppose since the answer to his question was fairly obvious it was of coarse the wrong one and his response to all of your efforts only indicates his status here and certainly not yours. Keep up the good work guys. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
like Alex Spencer just said, and like I originally said, you're only making ONE config file, and just copying it to a handful of different names. He said himself he only needs about 50 or so that won't have bots, and about 300 or so that will. Even making 300 or so copies of one file won't take that long. And I already spelled out how to quickly do that. Capture a bare dir listing to a text file, then you have your list of copy destinations already. And simply add a 'copy bots.cfg ' to the beginning of each line. Wouldn't take much time at all. Heh. It ain't rocket science. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: hmm.. ok.. lets see you make 300+ map config files in 5 minutes.. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
well, I don't know about in practice since I haven't tried it, but you would think that in theory it would be better to start all maps without bots since what he is trying to do is avoid calculation of nav files. Perhaps it wouldn't make a difference if you used server.cfg to spawn your bots and then immediately used a map cfg file to cancel the spawning. Seems to me, though, that this would still cause the navs to be calculated. Which is why I suggested making no-bots the default instead, and then spawning bots from map cfg files so that the non-bot maps would not have bots spawning at all, which would mean no nav files would be calculated. I'd say in theory the no-bot-default would be safer, but perhaps in practice it doesn't matter which way you do it. Not having tried it, I couldn't say for sure. On 9/6/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You only make the config files for maps you don't want bots on If you have to create 300+ config files for maps that you do not want bots on, then perhaps you should think about not bloody well running any bots at all for crying out loud!! Or if you in fact do have that many servers that you can support 300 maps, then perhaps you ought to run some servers with maps that can support bots and some servers with maps that do not. Either way, hardly anything you have said makes any sense and lots of people here have given you many idea's on how to solve your problem, if in fact you have a problem at all. 300 maps, my gawd, do you just run every dumb arse source map ever created just for the sake of it? 300 maps with a 5 minute map time would take 25 hours to run through a rotation just once!! -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
meh. here's an old script used to rapidly generate some stuff for surf maps: @echo off FOR %%f in (surf_*.bsp) DO echo sv_airaccelerate 100 cfg/%%f cd cfg rename *.bsp *.cfg But seeing as this will take so long to do for his problem, we could start by changing it like this: @echo off FOR %%f in (*.bsp) DO echo bot_quota 0 cfg/%%f FOR %%f in (*.nav) DO echo bot_quota 10 cfg/%%f cd cfg rename *.nav *.cfg rename *.bsp *.cfg delete *.bsp This is a simple script that uses filename collision dependancy. You could build a better solution that uses: IF [ -F somefile ] and so on, for more informaiton on windows command syntax, try cmd /? and the help command. Once again, this is much better documented than you give your operating system credit for, and DOES NOT TAKE A LONG TIME. Either way, it seems you have little interest in this thread as you insist that your most favoured solution would be to try and stop the game from creating the nav files. Your choice solution is up to you, but I can assure you that this one has a quicker response time than redeveloping any part of source, if for no other reason than these scripts are not subject to major development checks as there is no need. EOD. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
now that.. i like... i merely did not want to go through and change file names, and past contents to that many files, that manually would take a long time... and scripting i know LITTLE about, and was pretty sure there would be something, but due to lack of knowledge i decided not to ask, but i will tinker with that, and thank you for this responce. - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 07, 2005 7:14 AM Subject: Re: [hlds] stop nav creation in srcds meh. here's an old script used to rapidly generate some stuff for surf maps: @echo off FOR %%f in (surf_*.bsp) DO echo sv_airaccelerate 100 cfg/%%f cd cfg rename *.bsp *.cfg But seeing as this will take so long to do for his problem, we could start by changing it like this: @echo off FOR %%f in (*.bsp) DO echo bot_quota 0 cfg/%%f FOR %%f in (*.nav) DO echo bot_quota 10 cfg/%%f cd cfg rename *.nav *.cfg rename *.bsp *.cfg delete *.bsp This is a simple script that uses filename collision dependancy. You could build a better solution that uses: IF [ -F somefile ] and so on, for more informaiton on windows command syntax, try cmd /? and the help command. Once again, this is much better documented than you give your operating system credit for, and DOES NOT TAKE A LONG TIME. Either way, it seems you have little interest in this thread as you insist that your most favoured solution would be to try and stop the game from creating the nav files. Your choice solution is up to you, but I can assure you that this one has a quicker response time than redeveloping any part of source, if for no other reason than these scripts are not subject to major development checks as there is no need. EOD. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
yea, thats what im going to try since that guy posted that script that auto creates the files kinda, because my knowledge of makin bat files, or scripting is minimal to none. but thanx to the people with usefull input. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 07, 2005 3:19 AM Subject: Re: [hlds] stop nav creation in srcds well, I don't know about in practice since I haven't tried it, but you would think that in theory it would be better to start all maps without bots since what he is trying to do is avoid calculation of nav files. Perhaps it wouldn't make a difference if you used server.cfg to spawn your bots and then immediately used a map cfg file to cancel the spawning. Seems to me, though, that this would still cause the navs to be calculated. Which is why I suggested making no-bots the default instead, and then spawning bots from map cfg files so that the non-bot maps would not have bots spawning at all, which would mean no nav files would be calculated. I'd say in theory the no-bot-default would be safer, but perhaps in practice it doesn't matter which way you do it. Not having tried it, I couldn't say for sure. On 9/6/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You only make the config files for maps you don't want bots on If you have to create 300+ config files for maps that you do not want bots on, then perhaps you should think about not bloody well running any bots at all for crying out loud!! Or if you in fact do have that many servers that you can support 300 maps, then perhaps you ought to run some servers with maps that can support bots and some servers with maps that do not. Either way, hardly anything you have said makes any sense and lots of people here have given you many idea's on how to solve your problem, if in fact you have a problem at all. 300 maps, my gawd, do you just run every dumb arse source map ever created just for the sake of it? 300 maps with a 5 minute map time would take 25 hours to run through a rotation just once!! -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
alright, well i tried that, and i couldn't get it to work, cuz i would like to do this and create cfg files for all the maps that aren't surf maps setting it to exec bot1.cfg, and then making the server default to no bots. but if i save that in a bat file, it says file can't be found, or something, its hard to read it goes away soo fast, and if i try to exec it manually in cmd, it first says %%f was not expected at this time and then for the next line it says The system cannot find the patch specified. and like i said i know little to nothing about codeing, when i made the bat file i put it in the directory where i copied the map folder too, and when i tried to exec it from cmd i navigated to that same directory, i would assume this would have to be so, i odn't know why this isn't working. thank you for your help with this, i didn't even think about making some sort of script like this, mainly cuz i have no clue how. -skel - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 07, 2005 7:14 AM Subject: Re: [hlds] stop nav creation in srcds meh. here's an old script used to rapidly generate some stuff for surf maps: @echo off FOR %%f in (surf_*.bsp) DO echo sv_airaccelerate 100 cfg/%%f cd cfg rename *.bsp *.cfg But seeing as this will take so long to do for his problem, we could start by changing it like this: @echo off FOR %%f in (*.bsp) DO echo bot_quota 0 cfg/%%f FOR %%f in (*.nav) DO echo bot_quota 10 cfg/%%f cd cfg rename *.nav *.cfg rename *.bsp *.cfg delete *.bsp This is a simple script that uses filename collision dependancy. You could build a better solution that uses: IF [ -F somefile ] and so on, for more informaiton on windows command syntax, try cmd /? and the help command. Once again, this is much better documented than you give your operating system credit for, and DOES NOT TAKE A LONG TIME. Either way, it seems you have little interest in this thread as you insist that your most favoured solution would be to try and stop the game from creating the nav files. Your choice solution is up to you, but I can assure you that this one has a quicker response time than redeveloping any part of source, if for no other reason than these scripts are not subject to major development checks as there is no need. EOD. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
SKELETOR wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 10:21 AM Subject: Re: [hlds] stop nav creation in srcds Well isn't that pleasant. To all of those who responded to this guys request please remember that he is the exception and not the rule. I do not post here much but I read everything that is posted and I find most of the information that you guys dole out to be very useful including the info on this topic. I suppose since the answer to his question was fairly obvious it was of coarse the wrong one and his response to all of your efforts only indicates his status here and certainly not yours. Keep up the good work guys. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
um, you only have to make one. One that spawns bots. Your regular server.cfg will ensure bots don't spawn. Then the config file you make that does spawn bots can simply be copied. Copy it to the names of all the maps that you want bots on. Relatively simple task. There might be a more elegant way to do it, but I'd just do a directory listing, redirected to a text file. That'll give you the names of all the maps you have. Then just search and replace .bsp with .cfg. Add a copy command to the beginning of each line. Wouldn't take very long to do at all. On 9/5/05, SKELETOR [EMAIL PROTECTED] wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 10:21 AM Subject: Re: [hlds] stop nav creation in srcds Surely you understand that no matter which option you choose, at some point, if bots are going to enter the server, you will need ensure that you have the output of this computation stored on the server, or else it will compute it itself. Either turn bots off, pre-process the data, or post-process it, these are your choices, just make one. SKELETOR wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
hmm.. ok.. lets see you make 300+ map config files in 5 minutes.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 06, 2005 5:14 PM Subject: Re: [hlds] stop nav creation in srcds actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
300 identical config files with different names... hardly rocket science, is it? hell, with some thought you could do it with a batch file. SKELETOR wrote: hmm.. ok.. lets see you make 300+ map config files in 5 minutes.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 06, 2005 5:14 PM Subject: Re: [hlds] stop nav creation in srcds actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
-- [ Picked text/plain from multipart/alternative ] You only make the config files for maps you don't want bots on If you have to create 300+ config files for maps that you do not want bots on, then perhaps you should think about not bloody well running any bots at all for crying out loud!! Or if you in fact do have that many servers that you can support 300 maps, then perhaps you ought to run some servers with maps that can support bots and some servers with maps that do not. Either way, hardly anything you have said makes any sense and lots of people here have given you many idea's on how to solve your problem, if in fact you have a problem at all. 300 maps, my gawd, do you just run every dumb arse source map ever created just for the sake of it? 300 maps with a 5 minute map time would take 25 hours to run through a rotation just once!! On 9/7/05, Alex Spencer [EMAIL PROTECTED] wrote: 300 identical config files with different names... hardly rocket science, is it? hell, with some thought you could do it with a batch file. SKELETOR wrote: hmm.. ok.. lets see you make 300+ map config files in 5 minutes.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 06, 2005 5:14 PM Subject: Re: [hlds] stop nav creation in srcds actually it would take about 5 minutes :P Lazy ass. On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote: yea. thnx a lot i was just asking if there was a cvar to disable the auto-creation of a nav file! i have on problem going through and making the nav files, i just wanted to know if there was a way to make it not do that! i know everything else i can do, like makin the config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
Try make a map cfg file with bots_kick in it. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 04, 2005 1:51 PM Subject: Re: [hlds] stop nav creation in srcds instead of making it so it kicks bots, make it so it doesn't have bots to begin with? On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote: hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
-- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. On 9/5/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Try make a map cfg file with bots_kick in it. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 04, 2005 1:51 PM Subject: Re: [hlds] stop nav creation in srcds instead of making it so it kicks bots, make it so it doesn't have bots to begin with? On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote: hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
just make the nav files on your computer bfore you upload the maps to server... its the easier way of doing it and makes sure that the first time the map comes on isnt the time all your players leave due to anywhere from 5 - 30 minutes of nav making ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] stop nav creation in srcds
yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
Surely you understand that no matter which option you choose, at some point, if bots are going to enter the server, you will need ensure that you have the output of this computation stored on the server, or else it will compute it itself. Either turn bots off, pre-process the data, or post-process it, these are your choices, just make one. SKELETOR wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
I forgot to say, you could easily script the creation of those config files, in fact, you could even cronjob it so when you add maps this happens automagically. All you need to do is find *.bsp which does not have a corresponding *.nav and in that case create *.cfg containing bot_quota 0 and/or whatever else you want. SKELETOR wrote: yea, well that would work.. but i run about 300 different maps, most all of them, minus about 50 run bots fine.. making that many cfg files.. would take like a day.. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 05, 2005 5:27 AM Subject: Re: [hlds] stop nav creation in srcds my idea was to have them disabled in server.cfg and then enable them only in the maps you want them in. That way it should start every map without them, and hopefully avoid making navs for maps. Then for the maps you do want them on, put the bot commands in the custom map cfgs. Whether this would work as planned is another matter, haven't tried it. On 9/5/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I would have a per map config that just disabled bots on those particular maps. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] stop nav creation in srcds
hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stop nav creation in srcds
instead of making it so it kicks bots, make it so it doesn't have bots to begin with? On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote: hello i run a css server with 4 bots in normally that get kickd when people join, but i have recently added a lot of surf maps on the server, cuz there fun every now and then, but anyways a lot of these maps don't have nav files, cuz well, bots suck on surf maps. so i made a map.cfg file for each surf map and put it in the mani map config folder. and made it so it kicks bots, and does a couple other random things for the maps. and well.. if it doesn't have the nav file.. it still creates one! and some surf maps take hours to make, so i was wondering if there was some cvar or something to disable this automatic making of the nav file. thnx for any help givin. Skel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds