Re: [hlds] stop nav creation in srcds

2005-09-08 Thread SKELETOR

at first all anyone said was make the cfg file.. i didn't know any way of
goin about making a script or anything like that.. the only way i knew to do
that was to manually copy and paste the cmds and save everyone of them
independantly.. which that would take forever.. but i will admit that i was
wrong at first. but now i have an idea, still can't get it to work, but ill
search a lil more on it, and try to figure this out.
thank you again for your help

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 07, 2005 8:29 PM
Subject: Re: [hlds] stop nav creation in srcds



SKELETOR wrote:


yea. thnx a lot i was just asking if there was a cvar to disable the
auto-creation of a nav file! i have on problem going through and
making the
nav files, i just wanted to know if there was a way to make it not do
that!

i know everything else i can do, like makin the config file for each map
telling it to add the bots per map.. and blah blah blah, but that
would take
a very long time regardless of how its done. i would rather just
create nav
files.

so unless anyone has USEFULL input.. this topic is dead
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 10:21 AM
Subject: Re: [hlds] stop nav creation in srcds


Well isn't that pleasant.

To all of those who responded to this guys request please remember that
he is the exception and not the rule. I do not post here much but I read
everything that is posted and I find most of the information that you
guys dole out to be very useful including the info on this topic. I
suppose since the answer to his question was fairly obvious it was of
coarse the wrong one and his response to all of your efforts only
indicates his status here and certainly not yours.

Keep up the good work guys.





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Re: [hlds] stop nav creation in srcds

2005-09-07 Thread Clayton Macleod
like Alex Spencer just said, and like I originally said, you're only
making ONE config file, and just copying it to a handful of different
names.  He said himself he only needs about 50 or so that won't have
bots, and about 300 or so that will.  Even making 300 or so copies of
one file won't take that long.  And I already spelled out how to
quickly do that.  Capture a bare dir listing to a text file, then you
have your list of copy destinations already.  And simply add a 'copy
bots.cfg ' to the beginning of each line.  Wouldn't take much time at
all.  Heh.  It ain't rocket science.

On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:
 hmm.. ok.. lets see you make 300+ map config files in 5 minutes..


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Re: [hlds] stop nav creation in srcds

2005-09-07 Thread Clayton Macleod
well, I don't know about in practice since I haven't tried it, but you
would think that in theory it would be better to start all maps
without bots since what he is trying to do is avoid calculation of nav
files.  Perhaps it wouldn't make a difference if you used server.cfg
to spawn your bots and then immediately used a map cfg file to cancel
the spawning.  Seems to me, though, that this would still cause the
navs to be calculated.  Which is why I suggested making no-bots the
default instead, and then spawning bots from map cfg files so that the
non-bot maps would not have bots spawning at all, which would mean no
nav files would be calculated.  I'd say in theory the no-bot-default
would be safer, but perhaps in practice it doesn't matter which way
you do it.  Not having tried it, I couldn't say for sure.

On 9/6/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 You only make the config files for maps you don't want bots on
  If you have to create 300+ config files for maps that you do not want bots
 on, then perhaps you should think about not bloody well running any bots at
 all for crying out loud!!
  Or if you in fact do have that many servers that you can support 300 maps,
 then perhaps you ought to run some servers with maps that can support bots
 and some servers with maps that do not. Either way, hardly anything you have
 said makes any sense and lots of people here have given you many idea's on
 how to solve your problem, if in fact you have a problem at all.
  300 maps, my gawd, do you just run every dumb arse source map ever created
 just for the sake of it?
  300 maps with a 5 minute map time would take 25 hours to run through a
 rotation just once!!


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Re: [hlds] stop nav creation in srcds

2005-09-07 Thread James Tucker

meh.

here's an old script used to rapidly generate some stuff for surf maps:

@echo off
FOR %%f in (surf_*.bsp) DO echo sv_airaccelerate 100  cfg/%%f
cd cfg  rename *.bsp *.cfg

But seeing as this will take so long to do for his problem, we could
start by changing it like this:

@echo off
FOR %%f in (*.bsp) DO echo bot_quota 0  cfg/%%f
FOR %%f in (*.nav) DO echo bot_quota 10  cfg/%%f
cd cfg  rename *.nav *.cfg  rename *.bsp *.cfg
delete *.bsp

This is a simple script that uses filename collision dependancy. You
could build a better solution that uses:

IF [ -F somefile ]

and so on, for more informaiton on windows command syntax, try cmd /?
and the help command. Once again, this is much better documented than
you give your operating system credit for, and DOES NOT TAKE A LONG TIME.

Either way, it seems you have little interest in this thread as you
insist that your most favoured solution would be to try and stop the
game from creating the nav files. Your choice solution is up to you, but
I can assure you that this one has a quicker response time than
redeveloping any part of source, if for no other reason than these
scripts are not subject to major development checks as there is no need.

EOD.

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Re: [hlds] stop nav creation in srcds

2005-09-07 Thread SKELETOR

now that.. i like... i merely did not want to go through and change file
names, and past contents to that many files, that manually would take a long
time... and scripting i know LITTLE about, and was pretty sure there would
be something, but due to lack of knowledge i decided not to ask, but i will
tinker with that, and thank you for this responce.

- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 07, 2005 7:14 AM
Subject: Re: [hlds] stop nav creation in srcds



meh.

here's an old script used to rapidly generate some stuff for surf maps:

@echo off
FOR %%f in (surf_*.bsp) DO echo sv_airaccelerate 100  cfg/%%f
cd cfg  rename *.bsp *.cfg

But seeing as this will take so long to do for his problem, we could
start by changing it like this:

@echo off
FOR %%f in (*.bsp) DO echo bot_quota 0  cfg/%%f
FOR %%f in (*.nav) DO echo bot_quota 10  cfg/%%f
cd cfg  rename *.nav *.cfg  rename *.bsp *.cfg
delete *.bsp

This is a simple script that uses filename collision dependancy. You
could build a better solution that uses:

IF [ -F somefile ]

and so on, for more informaiton on windows command syntax, try cmd /?
and the help command. Once again, this is much better documented than
you give your operating system credit for, and DOES NOT TAKE A LONG
TIME.

Either way, it seems you have little interest in this thread as you
insist that your most favoured solution would be to try and stop the
game from creating the nav files. Your choice solution is up to you, but
I can assure you that this one has a quicker response time than
redeveloping any part of source, if for no other reason than these
scripts are not subject to major development checks as there is no need.

EOD.







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Re: [hlds] stop nav creation in srcds

2005-09-07 Thread SKELETOR

yea, thats what im going to try since that guy posted that script that auto
creates the files kinda, because my knowledge of makin bat files, or
scripting is minimal to none.

but thanx to the people with usefull input.

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 07, 2005 3:19 AM
Subject: Re: [hlds] stop nav creation in srcds



well, I don't know about in practice since I haven't tried it, but you
would think that in theory it would be better to start all maps
without bots since what he is trying to do is avoid calculation of nav
files.  Perhaps it wouldn't make a difference if you used server.cfg
to spawn your bots and then immediately used a map cfg file to cancel
the spawning.  Seems to me, though, that this would still cause the
navs to be calculated.  Which is why I suggested making no-bots the
default instead, and then spawning bots from map cfg files so that the
non-bot maps would not have bots spawning at all, which would mean no
nav files would be calculated.  I'd say in theory the no-bot-default
would be safer, but perhaps in practice it doesn't matter which way
you do it.  Not having tried it, I couldn't say for sure.

On 9/6/05, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
You only make the config files for maps you don't want bots on
 If you have to create 300+ config files for maps that you do not want
bots
on, then perhaps you should think about not bloody well running any bots
at
all for crying out loud!!
 Or if you in fact do have that many servers that you can support 300
maps,
then perhaps you ought to run some servers with maps that can support
bots
and some servers with maps that do not. Either way, hardly anything you
have
said makes any sense and lots of people here have given you many idea's
on
how to solve your problem, if in fact you have a problem at all.
 300 maps, my gawd, do you just run every dumb arse source map ever
created
just for the sake of it?
 300 maps with a 5 minute map time would take 25 hours to run through a
rotation just once!!



--
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You cannot get ye flask.







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Re: [hlds] stop nav creation in srcds

2005-09-07 Thread SKELETOR

alright, well i tried that, and i couldn't get it to work, cuz i would like
to do this and create cfg files for all the maps that aren't surf maps
setting it to exec bot1.cfg, and then making the server default to no bots.
but if i save that in a bat file, it says file can't be found, or something,
its hard to read it goes away soo fast, and if i try to exec it manually in
cmd, it first says %%f was not expected at this time and then for the next
line it says The system cannot find the patch specified. and like i said i
know little to nothing about codeing, when i made the bat file i put it in
the directory where i copied the map folder too, and when i tried to exec it
from cmd i navigated to that same directory, i would assume this would have
to be so, i odn't know why this isn't working.

thank you for your help with this, i didn't even think about making some
sort of script like this, mainly cuz i have no clue how.
-skel

- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 07, 2005 7:14 AM
Subject: Re: [hlds] stop nav creation in srcds



meh.

here's an old script used to rapidly generate some stuff for surf maps:

@echo off
FOR %%f in (surf_*.bsp) DO echo sv_airaccelerate 100  cfg/%%f
cd cfg  rename *.bsp *.cfg

But seeing as this will take so long to do for his problem, we could
start by changing it like this:

@echo off
FOR %%f in (*.bsp) DO echo bot_quota 0  cfg/%%f
FOR %%f in (*.nav) DO echo bot_quota 10  cfg/%%f
cd cfg  rename *.nav *.cfg  rename *.bsp *.cfg
delete *.bsp

This is a simple script that uses filename collision dependancy. You
could build a better solution that uses:

IF [ -F somefile ]

and so on, for more informaiton on windows command syntax, try cmd /?
and the help command. Once again, this is much better documented than
you give your operating system credit for, and DOES NOT TAKE A LONG
TIME.

Either way, it seems you have little interest in this thread as you
insist that your most favoured solution would be to try and stop the
game from creating the nav files. Your choice solution is up to you, but
I can assure you that this one has a quicker response time than
redeveloping any part of source, if for no other reason than these
scripts are not subject to major development checks as there is no need.

EOD.







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Re: [hlds] stop nav creation in srcds

2005-09-07 Thread [EMAIL PROTECTED]

SKELETOR wrote:


yea. thnx a lot i was just asking if there was a cvar to disable the
auto-creation of a nav file! i have on problem going through and
making the
nav files, i just wanted to know if there was a way to make it not do
that!

i know everything else i can do, like makin the config file for each map
telling it to add the bots per map.. and blah blah blah, but that
would take
a very long time regardless of how its done. i would rather just
create nav
files.

so unless anyone has USEFULL input.. this topic is dead
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 10:21 AM
Subject: Re: [hlds] stop nav creation in srcds


Well isn't that pleasant.

To all of those who responded to this guys request please remember that
he is the exception and not the rule. I do not post here much but I read
everything that is posted and I find most of the information that you
guys dole out to be very useful including the info on this topic. I
suppose since the answer to his question was fairly obvious it was of
coarse the wrong one and his response to all of your efforts only
indicates his status here and certainly not yours.

Keep up the good work guys.

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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Clayton Macleod
um, you only have to make one.  One that spawns bots.  Your regular
server.cfg will ensure bots don't spawn.  Then the config file you
make that does spawn bots can simply be copied.  Copy it to the names
of all the maps that you want bots on.  Relatively simple task.  There
might be a more elegant way to do it, but I'd just do a directory
listing, redirected to a text file.  That'll give you the names of all
the maps you have.  Then just search and replace .bsp with .cfg.  Add
a copy command to the beginning of each line.  Wouldn't take very long
to do at all.

On 9/5/05, SKELETOR [EMAIL PROTECTED] wrote:
 yea, well that would work.. but i run about 300 different maps, most all of
 them, minus about 50 run bots fine.. making that many cfg files.. would take
 like a day..


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You cannot get ye flask.

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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread SKELETOR

yea. thnx a lot i was just asking if there was a cvar to disable the
auto-creation of a nav file! i have on problem going through and making the
nav files, i just wanted to know if there was a way to make it not do that!

i know everything else i can do, like makin the config file for each map
telling it to add the bots per map.. and blah blah blah, but that would take
a very long time regardless of how its done. i would rather just create nav
files.

so unless anyone has USEFULL input.. this topic is dead
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 10:21 AM
Subject: Re: [hlds] stop nav creation in srcds



Surely you understand that no matter which option you choose, at some
point, if bots are going to enter the server, you will need ensure that
you have the output of this computation stored on the server, or else it
will compute it itself.

Either turn bots off, pre-process the data, or post-process it, these
are your choices, just make one.

SKELETOR wrote:

yea, well that would work.. but i run about 300 different maps, most all
of
them, minus about 50 run bots fine.. making that many cfg files.. would
take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those
particular
maps.




--
Clayton Macleod


get ye flask


You cannot get ye flask.





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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Clayton Macleod
actually it would take about 5 minutes :P  Lazy ass.

On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:
 yea. thnx a lot i was just asking if there was a cvar to disable the
 auto-creation of a nav file! i have on problem going through and making the
 nav files, i just wanted to know if there was a way to make it not do that!

 i know everything else i can do, like makin the config file for each map
 telling it to add the bots per map.. and blah blah blah, but that would take
 a very long time regardless of how its done. i would rather just create nav
 files.

 so unless anyone has USEFULL input.. this topic is dead


--
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get ye flask
You cannot get ye flask.

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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread SKELETOR

hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 06, 2005 5:14 PM
Subject: Re: [hlds] stop nav creation in srcds



actually it would take about 5 minutes :P  Lazy ass.

On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:

yea. thnx a lot i was just asking if there was a cvar to disable the
auto-creation of a nav file! i have on problem going through and making
the
nav files, i just wanted to know if there was a way to make it not do
that!

i know everything else i can do, like makin the config file for each map
telling it to add the bots per map.. and blah blah blah, but that would
take
a very long time regardless of how its done. i would rather just create
nav
files.

so unless anyone has USEFULL input.. this topic is dead



--
Clayton Macleod

get ye flask

You cannot get ye flask.







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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Alex Spencer

300 identical config files with different names...  hardly rocket
science, is it?

hell, with some thought you could do it with a batch file.

SKELETOR wrote:


hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 06, 2005 5:14 PM
Subject: Re: [hlds] stop nav creation in srcds



actually it would take about 5 minutes :P  Lazy ass.

On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:


yea. thnx a lot i was just asking if there was a cvar to disable
the
auto-creation of a nav file! i have on problem going through and making
the
nav files, i just wanted to know if there was a way to make it not do
that!

i know everything else i can do, like makin the config file for each
map
telling it to add the bots per map.. and blah blah blah, but that would
take
a very long time regardless of how its done. i would rather just create
nav
files.

so unless anyone has USEFULL input.. this topic is dead




--
Clayton Macleod


get ye flask


You cannot get ye flask.







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Re: [hlds] stop nav creation in srcds

2005-09-06 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You only make the config files for maps you don't want bots on
 If you have to create 300+ config files for maps that you do not want bots
on, then perhaps you should think about not bloody well running any bots at
all for crying out loud!!
 Or if you in fact do have that many servers that you can support 300 maps,
then perhaps you ought to run some servers with maps that can support bots
and some servers with maps that do not. Either way, hardly anything you have
said makes any sense and lots of people here have given you many idea's on
how to solve your problem, if in fact you have a problem at all.
 300 maps, my gawd, do you just run every dumb arse source map ever created
just for the sake of it?
 300 maps with a 5 minute map time would take 25 hours to run through a
rotation just once!!
 On 9/7/05, Alex Spencer [EMAIL PROTECTED] wrote:

 300 identical config files with different names... hardly rocket
 science, is it?

 hell, with some thought you could do it with a batch file.

 SKELETOR wrote:

  hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
  - Original Message -
  From: Clayton Macleod [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, September 06, 2005 5:14 PM
  Subject: Re: [hlds] stop nav creation in srcds
 
 
  actually it would take about 5 minutes :P Lazy ass.
 
  On 9/6/05, SKELETOR [EMAIL PROTECTED] wrote:
 
  yea. thnx a lot i was just asking if there was a cvar to disable
  the
  auto-creation of a nav file! i have on problem going through and
 making
  the
  nav files, i just wanted to know if there was a way to make it not do
  that!
 
  i know everything else i can do, like makin the config file for each
  map
  telling it to add the bots per map.. and blah blah blah, but that
 would
  take
  a very long time regardless of how its done. i would rather just
 create
  nav
  files.
 
  so unless anyone has USEFULL input.. this topic is dead
 
 
 
  --
  Clayton Macleod
 
  get ye flask
 
  You cannot get ye flask.
 
 
 
 
 
 
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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread hlds

Try make a map cfg file with bots_kick in it.
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 04, 2005 1:51 PM
Subject: Re: [hlds] stop nav creation in srcds



instead of making it so it kicks bots, make it so it doesn't have bots
to begin with?

On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote:

hello i run a css server with 4 bots in normally that get kickd when
people
join, but i have recently added a lot of surf maps on the server, cuz
there
fun every now and then, but anyways a lot of these maps don't have nav
files, cuz well, bots suck on surf maps. so i made a map.cfg file for
each
surf map and put it in the mani map config folder. and made it so it
kicks
bots, and does a couple other random things for the maps. and well.. if
it
doesn't have the nav file.. it still creates one! and some surf maps take
hours to make, so i was wondering if there was some cvar or something to
disable this automatic making of the nav file.

thnx for any help givin. Skel


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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those particular
maps.

On 9/5/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Try make a map cfg file with bots_kick in it.
 - Original Message -
 From: Clayton Macleod [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, September 04, 2005 1:51 PM
 Subject: Re: [hlds] stop nav creation in srcds


  instead of making it so it kicks bots, make it so it doesn't have bots
  to begin with?
 
  On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote:
  hello i run a css server with 4 bots in normally that get kickd when
  people
  join, but i have recently added a lot of surf maps on the server, cuz
  there
  fun every now and then, but anyways a lot of these maps don't have nav
  files, cuz well, bots suck on surf maps. so i made a map.cfg file for
  each
  surf map and put it in the mani map config folder. and made it so it
  kicks
  bots, and does a couple other random things for the maps. and well.. if
  it
  doesn't have the nav file.. it still creates one! and some surf maps
 take
  hours to make, so i was wondering if there was some cvar or something
 to
  disable this automatic making of the nav file.
 
  thnx for any help givin. Skel
 
 
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 get ye flask
  You cannot get ye flask.
 
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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread Clayton Macleod
my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
 Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I would have a per map config that just disabled bots on those particular
 maps.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread KingPin Servers
just make the nav files on your computer bfore you upload the maps to
server... its the easier way of doing it and makes sure that the first
time the map comes on isnt the time all your players leave due to
anywhere from 5 - 30 minutes of nav making

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[hlds] stop nav creation in srcds

2005-09-05 Thread SKELETOR

yea, well that would work.. but i run about 300 different maps, most all of
them, minus about 50 run bots fine.. making that many cfg files.. would take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those particular
maps.



--
Clayton Macleod

get ye flask

You cannot get ye flask.





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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread James Tucker

Surely you understand that no matter which option you choose, at some
point, if bots are going to enter the server, you will need ensure that
you have the output of this computation stored on the server, or else it
will compute it itself.

Either turn bots off, pre-process the data, or post-process it, these
are your choices, just make one.

SKELETOR wrote:

yea, well that would work.. but i run about 300 different maps, most all of
them, minus about 50 run bots fine.. making that many cfg files.. would
take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those
particular
maps.




--
Clayton Macleod


get ye flask


You cannot get ye flask.





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please visit:
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Re: [hlds] stop nav creation in srcds

2005-09-05 Thread James Tucker

I forgot to say, you could easily script the creation of those config
files, in fact, you could even cronjob it so when you add maps this
happens automagically. All you need to do is find *.bsp which does not
have a corresponding *.nav and in that case create *.cfg containing
bot_quota 0 and/or whatever else you want.

SKELETOR wrote:

yea, well that would work.. but i run about 300 different maps, most all of
them, minus about 50 run bots fine.. making that many cfg files.. would
take
like a day..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 05, 2005 5:27 AM
Subject: Re: [hlds] stop nav creation in srcds



my idea was to have them disabled in server.cfg and then enable them
only in the maps you want them in.  That way it should start every map
without them, and hopefully avoid making navs for maps.  Then for the
maps you do want them on, put the bot commands in the custom map cfgs.
Whether this would work as planned is another matter, haven't tried
it.

On 9/5/05, Whisper [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
I would have a per map config that just disabled bots on those
particular
maps.




--
Clayton Macleod


get ye flask


You cannot get ye flask.





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please visit:
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[hlds] stop nav creation in srcds

2005-09-04 Thread SKELETOR

hello i run a css server with 4 bots in normally that get kickd when people
join, but i have recently added a lot of surf maps on the server, cuz there
fun every now and then, but anyways a lot of these maps don't have nav
files, cuz well, bots suck on surf maps. so i made a map.cfg file for each
surf map and put it in the mani map config folder. and made it so it kicks
bots, and does a couple other random things for the maps. and well.. if it
doesn't have the nav file.. it still creates one! and some surf maps take
hours to make, so i was wondering if there was some cvar or something to
disable this automatic making of the nav file.

thnx for any help givin. Skel


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Re: [hlds] stop nav creation in srcds

2005-09-04 Thread Clayton Macleod
instead of making it so it kicks bots, make it so it doesn't have bots
to begin with?

On 9/4/05, SKELETOR [EMAIL PROTECTED] wrote:
 hello i run a css server with 4 bots in normally that get kickd when people
 join, but i have recently added a lot of surf maps on the server, cuz there
 fun every now and then, but anyways a lot of these maps don't have nav
 files, cuz well, bots suck on surf maps. so i made a map.cfg file for each
 surf map and put it in the mani map config folder. and made it so it kicks
 bots, and does a couple other random things for the maps. and well.. if it
 doesn't have the nav file.. it still creates one! and some surf maps take
 hours to make, so i was wondering if there was some cvar or something to
 disable this automatic making of the nav file.

 thnx for any help givin. Skel


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 visit:
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--
Clayton Macleod
get ye flask
You cannot get ye flask.

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