[hlds] Two questions, server physics, and doors

2008-08-05 Thread Barc0de_
I haven't yet found the command which enables, or disables, pressing E on 
physics objects to move them about.
Or the command that enables you to jump onto certain physics objects, such as 
the filing cabinets in CS_OFFICE.
On some servers it does not seem to work! I have no idea why!

Another question for you, counter-strike.com servers crash in a map that I 
have, trikz_portal_final, when people use a certain door that is locked, or 
disabled.
I have no idea why this is and I've looked through the config for anything 
irregular, I've been told other server hosts do not have this problem, and I've 
seen this in effect too.
How can I prevent my server from crashing when people use the doors?
PS: Server is windows based

Any help would be appreciated!

- Kat_Fish
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Re: [hlds] Two questions, server physics, and doors

2008-08-05 Thread Andreas Grimm
sv_turbophysics 1

:-)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Barc0de_
Sent: Tuesday, August 05, 2008 2:43 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Two questions, server physics, and doors

I haven't yet found the command which enables, or disables, pressing E on
physics objects to move them about.
Or the command that enables you to jump onto certain physics objects, such
as the filing cabinets in CS_OFFICE.
On some servers it does not seem to work! I have no idea why!

Another question for you, counter-strike.com servers crash in a map that I
have, trikz_portal_final, when people use a certain door that is locked, or
disabled.
I have no idea why this is and I've looked through the config for anything
irregular, I've been told other server hosts do not have this problem, and
I've seen this in effect too.
How can I prevent my server from crashing when people use the doors?
PS: Server is windows based

Any help would be appreciated!

- Kat_Fish
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Re: [hlds] two questions...

2006-01-13 Thread [EMAIL PROTECTED]

Visitor Rodgers wrote:


Rob, this worked fantastic.  Thanks for the syntax.



I am assuming a couple of things here since I did not check the digest
but if this is a HL1 server add  mapchangecfgfile server.cfg (without
the quotes of coarse) to the end of your server.cfg. This will assure
that the server.cfg is read on each map change and your settings are
read properly. You can then as mentioned by others create map specific
config files to adjust settings for that map alone. Not really sure why
it would return to the default with out reading the file though. Strange
one.

Rob...

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;-)No problem. Nice to help every once in a while. Still not
sure why it would return to the standard setting. The server.cfg is only
read once usually when the server is started but the setting should
remain untill it is changed via rcon/console command or another cvar in
a config some where. Oh well, as long as it works right.

Rob...

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RE: [hlds] two questions...

2006-01-12 Thread Visitor Rodgers
Rob, this worked fantastic.  Thanks for the syntax.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, January 11, 2006 11:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

Scott Tuttle wrote:

If he places the command into the amxx.cfg file then he only has to do
it once... Just like if he places it into another file and execs it in
the server.cfg file.

But in my case your using a file that already exists.  But mine depends

upon amxmodx whereas yours does not :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Tuesday, January 10, 2006 10:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

:snip:

Maybe someone else can verify, elaborate on this as I am not exactly
positive.
For the gravity, couldn't he make a gravity.cfg file with just the
sv_gravity 600 in it and call it from the server.cfg/command line, or
maybe put it in the autoexec.cfg rather than enter it in a cfg for
every map?


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I am assuming a couple of things here since I did not check the digest
but if this is a HL1 server add  mapchangecfgfile server.cfg (without
the quotes of coarse) to the end of your server.cfg. This will assure
that the server.cfg is read on each map change and your settings are
read properly. You can then as mentioned by others create map specific
config files to adjust settings for that map alone. Not really sure why
it would return to the default with out reading the file though. Strange
one.

Rob...

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Re: [hlds] two questions...

2006-01-11 Thread [EMAIL PROTECTED]

Scott Tuttle wrote:


If he places the command into the amxx.cfg file then he only has to do it
once... Just like if he places it into another file and execs it in the
server.cfg file.

But in my case your using a file that already exists.  But mine depends upon
amxmodx whereas yours does not :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Tuesday, January 10, 2006 10:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

:snip:

Maybe someone else can verify, elaborate on this as I am not exactly
positive.
For the gravity, couldn't he make a gravity.cfg file with just the
sv_gravity 600 in it and call it from the server.cfg/command line, or maybe
put it in the autoexec.cfg rather than enter it in a cfg for every map?


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I am assuming a couple of things here since I did not check the digest
but if this is a HL1 server add  mapchangecfgfile server.cfg (without
the quotes of coarse) to the end of your server.cfg. This will assure
that the server.cfg is read on each map change and your settings are
read properly. You can then as mentioned by others create map specific
config files to adjust settings for that map alone. Not really sure why
it would return to the default with out reading the file though. Strange
one.

Rob...

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Re: [hlds] two questions...

2006-01-10 Thread Bud Ingram
You can now make configuration files for each of your maps.  Try creating
configs that have the sv_gravity changed each map load.  No idea why this is
defaulting to 800 if you have it in your server.cfg -- check the command
line parameter to make sure you don't have another config file loading.  As
for the verification of -tickrate, no reasonable suggestions.

FYI - I believe that both of these topics have been covered before -- you
can search the archives, I don't know the exact link, but know that you can
use Google to find it.  Might even have some info on the Server wiki, again,
please utilize Google.

Cheers,

Bud Ingram

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RE: [hlds] two questions...

2006-01-10 Thread Scott Tuttle
I confirmed this.  Same thing happens to the default server I just created.

Probably just like mp_timelimit sv_gravity is only read from the server.cfg
file one time.  But in the case of sv_gravity it defaults to the value of
800.

If you use amxmodx you can place additional commands into amxx.cfg and they
will be executed each time the map changes.  For instance, on my dod server
we allow them to extend the time on the maps.  Sometimes on avalanche the
map will get extended for like 3 hours.  Well when the map would change the
new maplimit was 3 hours because it was not read from the server.cfg file on
the map change.  So you place amx_cvar mp_timelimit 30 and it resets the
timelimit to 30 minutes on each map change.

There may be other ways to get around the gravity problem.  I just don't
have time to test some different things.

Have you tried to launch your server with  +servercfg server.cfg +exec
server.cfg on the console.  I don't run this way, but maybe the problem
doesn't exist if you launch this way.

Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Tuesday, January 10, 2006 1:39 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] two questions...

So, no one knows the answer?

-Original Message-
From: Visitor Rodgers
Sent: Sunday, January 08, 2006 9:41 AM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] two questions...

As soon as the next map loads, the gravity is back to the default 800.
I will add the paramater of -tickrate 100 to my command line, but how do I
verify it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, January 08, 2006 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

--
[ Picked text/plain from multipart/alternative ] The tickrate is set in the
command line as -tickrate 100 What do you mean the gravity only lasts one
round?


On 1/8/06, Visitor Rodgers [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] How can I verify my
 tickrate?
 Why does sv_gravity only last one round?

 I have the following set in my server.cfg file:

 allow_spectators 1
 fps_max   600
 mp_allowmonsters 1
 mp_autokick  1
 mp_autoteambalance 1
 mp_buytime  1
 mp_c4timer  45
 mp_flashlight  1
 mp_footsteps  1
 mp_forcechasecam 0
 mp_freezetime  5
 mp_friendlyfire  0
 mp_hostagepenalty 4
 mp_kickpercent  0.66
 mp_limitteams  2
 mp_logmessages  0
 mp_mapvoteratio  0.6
 mp_maxrounds  0
 mp_playerid  0
 mp_roundtime  10
 mp_startmoney  1000
 mp_timelimit  30
 mp_tkpunish  1
 mp_winlimit  0
 pausable  0
 sv_aim   0
 sv_cheats  0
 sv_clipmode  0
 sv_gravity  500 // 800
 sv_maxspeed  320
 sv_maxupdaterate 60
 sv_minupdaterate 10
 sv_restartround  0
 sv_timeout  60 // inactive player timeout?
 tickrate  100

 // load ban files
 exec listip.cfg
 exec banned.cfg

 Thanks,
 Shane
 aka: Chorizo Omelet
 --

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Re: [hlds] two questions...

2006-01-10 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
I know that some of the admin mods (beetles) will let you check tickrate
ingame. You could also start netgraph while on your server, raise your
cmdrate and/or updaterate to 100. On the netgraph check the in/out (I think
the far right value for each) and they should go over the default 33. Maybe
someone else can verify, elaborate on this as I am not exactly positive.
For the gravity, couldn't he make a gravity.cfg file with just the
sv_gravity 600 in it and call it from the server.cfg/command line, or maybe
put it in the autoexec.cfg rather than enter it in a cfg for every map?




On 1/10/06, Scott Tuttle [EMAIL PROTECTED] wrote:

 I confirmed this.  Same thing happens to the default server I just
 created.

 Probably just like mp_timelimit sv_gravity is only read from the
 server.cfg
 file one time.  But in the case of sv_gravity it defaults to the value of
 800.

 If you use amxmodx you can place additional commands into amxx.cfg and
 they
 will be executed each time the map changes.  For instance, on my dod
 server
 we allow them to extend the time on the maps.  Sometimes on avalanche the
 map will get extended for like 3 hours.  Well when the map would change
 the
 new maplimit was 3 hours because it was not read from the server.cfg file
 on
 the map change.  So you place amx_cvar mp_timelimit 30 and it resets the
 timelimit to 30 minutes on each map change.

 There may be other ways to get around the gravity problem.  I just don't
 have time to test some different things.

 Have you tried to launch your server with  +servercfg server.cfg +exec
 server.cfg on the console.  I don't run this way, but maybe the problem
 doesn't exist if you launch this way.

 Scott

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
 Sent: Tuesday, January 10, 2006 1:39 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] two questions...

 So, no one knows the answer?

 -Original Message-
 From: Visitor Rodgers
 Sent: Sunday, January 08, 2006 9:41 AM
 To: 'hlds@list.valvesoftware.com'
 Subject: RE: [hlds] two questions...

 As soon as the next map loads, the gravity is back to the default 800.
 I will add the paramater of -tickrate 100 to my command line, but how do I
 verify it?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
 (eternal)
 Sent: Sunday, January 08, 2006 1:44 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] two questions...

 --
 [ Picked text/plain from multipart/alternative ] The tickrate is set in
 the
 command line as -tickrate 100 What do you mean the gravity only lasts one
 round?


 On 1/8/06, Visitor Rodgers [EMAIL PROTECTED] wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ] How can I verify my
  tickrate?
  Why does sv_gravity only last one round?
 
  I have the following set in my server.cfg file:
 
  allow_spectators 1
  fps_max   600
  mp_allowmonsters 1
  mp_autokick  1
  mp_autoteambalance 1
  mp_buytime  1
  mp_c4timer  45
  mp_flashlight  1
  mp_footsteps  1
  mp_forcechasecam 0
  mp_freezetime  5
  mp_friendlyfire  0
  mp_hostagepenalty 4
  mp_kickpercent  0.66
  mp_limitteams  2
  mp_logmessages  0
  mp_mapvoteratio  0.6
  mp_maxrounds  0
  mp_playerid  0
  mp_roundtime  10
  mp_startmoney  1000
  mp_timelimit  30
  mp_tkpunish  1
  mp_winlimit  0
  pausable  0
  sv_aim   0
  sv_cheats  0
  sv_clipmode  0
  sv_gravity  500 // 800
  sv_maxspeed  320
  sv_maxupdaterate 60
  sv_minupdaterate 10
  sv_restartround  0
  sv_timeout  60 // inactive player timeout?
  tickrate  100
 
  // load ban files
  exec listip.cfg
  exec banned.cfg
 
  Thanks,
  Shane
  aka: Chorizo Omelet
  --
 
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Re: [hlds] two questions...

2006-01-10 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Net_graph_3_Explanation

On 1/11/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I know that some of the admin mods (beetles) will let you check tickrate
 ingame. You could also start netgraph while on your server, raise your
 cmdrate and/or updaterate to 100. On the netgraph check the in/out (I
 think
 the far right value for each) and they should go over the default 33.
 Maybe
 someone else can verify, elaborate on this as I am not exactly positive.
 For the gravity, couldn't he make a gravity.cfg file with just the
 sv_gravity 600 in it and call it from the server.cfg/command line, or
 maybe
 put it in the autoexec.cfg rather than enter it in a cfg for every map?




 On 1/10/06, Scott Tuttle [EMAIL PROTECTED] wrote:
 
  I confirmed this.  Same thing happens to the default server I just
  created.
 
  Probably just like mp_timelimit sv_gravity is only read from the
  server.cfg
  file one time.  But in the case of sv_gravity it defaults to the value
 of
  800.
 
  If you use amxmodx you can place additional commands into amxx.cfg and
  they
  will be executed each time the map changes.  For instance, on my dod
  server
  we allow them to extend the time on the maps.  Sometimes on avalanche
 the
  map will get extended for like 3 hours.  Well when the map would change
  the
  new maplimit was 3 hours because it was not read from the server.cfgfile
  on
  the map change.  So you place amx_cvar mp_timelimit 30 and it resets the
  timelimit to 30 minutes on each map change.
 
  There may be other ways to get around the gravity problem.  I just don't
  have time to test some different things.
 
  Have you tried to launch your server with  +servercfg server.cfg +exec
  server.cfg on the console.  I don't run this way, but maybe the problem
  doesn't exist if you launch this way.
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
  Sent: Tuesday, January 10, 2006 1:39 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] two questions...
 
  So, no one knows the answer?
 
  -Original Message-
  From: Visitor Rodgers
  Sent: Sunday, January 08, 2006 9:41 AM
  To: 'hlds@list.valvesoftware.com'
  Subject: RE: [hlds] two questions...
 
  As soon as the next map loads, the gravity is back to the default 800.
  I will add the paramater of -tickrate 100 to my command line, but how do
 I
  verify it?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
  (eternal)
  Sent: Sunday, January 08, 2006 1:44 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] two questions...
 
  --
  [ Picked text/plain from multipart/alternative ] The tickrate is set in
  the
  command line as -tickrate 100 What do you mean the gravity only lasts
 one
  round?
 
 
  On 1/8/06, Visitor Rodgers [EMAIL PROTECTED] wrote:
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ] How can I verify my
   tickrate?
   Why does sv_gravity only last one round?
  
   I have the following set in my server.cfg file:
  
   allow_spectators 1
   fps_max   600
   mp_allowmonsters 1
   mp_autokick  1
   mp_autoteambalance 1
   mp_buytime  1
   mp_c4timer  45
   mp_flashlight  1
   mp_footsteps  1
   mp_forcechasecam 0
   mp_freezetime  5
   mp_friendlyfire  0
   mp_hostagepenalty 4
   mp_kickpercent  0.66
   mp_limitteams  2
   mp_logmessages  0
   mp_mapvoteratio  0.6
   mp_maxrounds  0
   mp_playerid  0
   mp_roundtime  10
   mp_startmoney  1000
   mp_timelimit  30
   mp_tkpunish  1
   mp_winlimit  0
   pausable  0
   sv_aim   0
   sv_cheats  0
   sv_clipmode  0
   sv_gravity  500 // 800
   sv_maxspeed  320
   sv_maxupdaterate 60
   sv_minupdaterate 10
   sv_restartround  0
   sv_timeout  60 // inactive player timeout?
   tickrate  100
  
   // load ban files
   exec listip.cfg
   exec banned.cfg
  
   Thanks,
   Shane
   aka: Chorizo Omelet
   --
  
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   please visit:
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Re: [hlds] two questions...

2006-01-10 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
Ok so rather than make anyone wanting the info sort through all that the
short answer is yes, use the netgraph as I explained.



On 1/10/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]

 http://whisper.ausgamers.com/wiki/index.php/Tickrate#Net_graph_3_Explanation

 On 1/11/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  I know that some of the admin mods (beetles) will let you check tickrate
  ingame. You could also start netgraph while on your server, raise your
  cmdrate and/or updaterate to 100. On the netgraph check the in/out (I
  think
  the far right value for each) and they should go over the default 33.
  Maybe
  someone else can verify, elaborate on this as I am not exactly positive.
  For the gravity, couldn't he make a gravity.cfg file with just the
  sv_gravity 600 in it and call it from the server.cfg/command line, or
  maybe
  put it in the autoexec.cfg rather than enter it in a cfg for every map?
 
 
 
 
  On 1/10/06, Scott Tuttle [EMAIL PROTECTED] wrote:
  
   I confirmed this.  Same thing happens to the default server I just
   created.
  
   Probably just like mp_timelimit sv_gravity is only read from the
   server.cfg
   file one time.  But in the case of sv_gravity it defaults to the value
  of
   800.
  
   If you use amxmodx you can place additional commands into amxx.cfg and
   they
   will be executed each time the map changes.  For instance, on my dod
   server
   we allow them to extend the time on the maps.  Sometimes on avalanche
  the
   map will get extended for like 3 hours.  Well when the map would
 change
   the
   new maplimit was 3 hours because it was not read from the
 server.cfgfile
   on
   the map change.  So you place amx_cvar mp_timelimit 30 and it resets
 the
   timelimit to 30 minutes on each map change.
  
   There may be other ways to get around the gravity problem.  I just
 don't
   have time to test some different things.
  
   Have you tried to launch your server with  +servercfg server.cfg+exec
   server.cfg on the console.  I don't run this way, but maybe the
 problem
   doesn't exist if you launch this way.
  
   Scott
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Visitor
 Rodgers
   Sent: Tuesday, January 10, 2006 1:39 AM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] two questions...
  
   So, no one knows the answer?
  
   -Original Message-
   From: Visitor Rodgers
   Sent: Sunday, January 08, 2006 9:41 AM
   To: 'hlds@list.valvesoftware.com'
   Subject: RE: [hlds] two questions...
  
   As soon as the next map loads, the gravity is back to the default 800.
   I will add the paramater of -tickrate 100 to my command line, but how
 do
  I
   verify it?
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
   (eternal)
   Sent: Sunday, January 08, 2006 1:44 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] two questions...
  
   --
   [ Picked text/plain from multipart/alternative ] The tickrate is set
 in
   the
   command line as -tickrate 100 What do you mean the gravity only lasts
  one
   round?
  
  
   On 1/8/06, Visitor Rodgers [EMAIL PROTECTED] wrote:
   
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] How can I verify my
tickrate?
Why does sv_gravity only last one round?
   
I have the following set in my server.cfg file:
   
allow_spectators 1
fps_max   600
mp_allowmonsters 1
mp_autokick  1
mp_autoteambalance 1
mp_buytime  1
mp_c4timer  45
mp_flashlight  1
mp_footsteps  1
mp_forcechasecam 0
mp_freezetime  5
mp_friendlyfire  0
mp_hostagepenalty 4
mp_kickpercent  0.66
mp_limitteams  2
mp_logmessages  0
mp_mapvoteratio  0.6
mp_maxrounds  0
mp_playerid  0
mp_roundtime  10
mp_startmoney  1000
mp_timelimit  30
mp_tkpunish  1
mp_winlimit  0
pausable  0
sv_aim   0
sv_cheats  0
sv_clipmode  0
sv_gravity  500 // 800
sv_maxspeed  320
sv_maxupdaterate 60
sv_minupdaterate 10
sv_restartround  0
sv_timeout  60 // inactive player timeout?
tickrate  100
   
// load ban files
exec listip.cfg
exec banned.cfg
   
Thanks,
Shane
aka: Chorizo Omelet
--
   
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 archives,
  
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RE: [hlds] two questions...

2006-01-10 Thread Scott Tuttle
If he places the command into the amxx.cfg file then he only has to do it
once... Just like if he places it into another file and execs it in the
server.cfg file.

But in my case your using a file that already exists.  But mine depends upon
amxmodx whereas yours does not :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Tuesday, January 10, 2006 10:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

:snip:

Maybe someone else can verify, elaborate on this as I am not exactly
positive.
For the gravity, couldn't he make a gravity.cfg file with just the
sv_gravity 600 in it and call it from the server.cfg/command line, or maybe
put it in the autoexec.cfg rather than enter it in a cfg for every map?


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RE: [hlds] two questions...

2006-01-10 Thread Stuart Stegall
I have never experience a problem where the tickrate did not set as
specified on the commandline, but it's not the same as being in secure mode.
Secure requires that it speak with the Master Servers, but tickrate is just
internal to the server.  You may run into a problem where the server cannot
keep up with the tickrate though.

Get the server full. (not with bots but actual players)
Run net_graph 3 from your console.
Observe the incoming packets/second.
If this is not sticking fairly close to your tickrate, you aren't really
providing 100tick or 66tick.
At 100tick you generally have to run the server at High Priority.
If the server is not able to maintain 100tick, there are two major
possibilities.
1. CPU - You just don't have enough to maintain 100packets x your max
players.
2. Upload bandwidth @ the server - may have to buy a larger connection

You can then try 66tick and if that doesn't work try 33tick.

Such is the art of server sizing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Tuesday, January 10, 2006 12:39 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] two questions...

So, no one knows the answer?

-Original Message-
From: Visitor Rodgers
Sent: Sunday, January 08, 2006 9:41 AM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] two questions...

As soon as the next map loads, the gravity is back to the default 800.
I will add the paramater of -tickrate 100 to my command line, but how do
I verify it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, January 08, 2006 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

--
[ Picked text/plain from multipart/alternative ] The tickrate is set in
the command line as -tickrate 100 What do you mean the gravity only
lasts one round?


On 1/8/06, Visitor Rodgers [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] How can I verify my
 tickrate?
 Why does sv_gravity only last one round?

 I have the following set in my server.cfg file:

 allow_spectators 1
 fps_max   600
 mp_allowmonsters 1
 mp_autokick  1
 mp_autoteambalance 1
 mp_buytime  1
 mp_c4timer  45
 mp_flashlight  1
 mp_footsteps  1
 mp_forcechasecam 0
 mp_freezetime  5
 mp_friendlyfire  0
 mp_hostagepenalty 4
 mp_kickpercent  0.66
 mp_limitteams  2
 mp_logmessages  0
 mp_mapvoteratio  0.6
 mp_maxrounds  0
 mp_playerid  0
 mp_roundtime  10
 mp_startmoney  1000
 mp_timelimit  30
 mp_tkpunish  1
 mp_winlimit  0
 pausable  0
 sv_aim   0
 sv_cheats  0
 sv_clipmode  0
 sv_gravity  500 // 800
 sv_maxspeed  320
 sv_maxupdaterate 60
 sv_minupdaterate 10
 sv_restartround  0
 sv_timeout  60 // inactive player timeout?
 tickrate  100

 // load ban files
 exec listip.cfg
 exec banned.cfg

 Thanks,
 Shane
 aka: Chorizo Omelet
 --

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RE: [hlds] two questions...

2006-01-09 Thread Visitor Rodgers
So, no one knows the answer?

-Original Message-
From: Visitor Rodgers
Sent: Sunday, January 08, 2006 9:41 AM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] two questions...

As soon as the next map loads, the gravity is back to the default 800.
I will add the paramater of -tickrate 100 to my command line, but how do
I verify it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, January 08, 2006 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

--
[ Picked text/plain from multipart/alternative ] The tickrate is set in
the command line as -tickrate 100 What do you mean the gravity only
lasts one round?


On 1/8/06, Visitor Rodgers [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] How can I verify my
 tickrate?
 Why does sv_gravity only last one round?

 I have the following set in my server.cfg file:

 allow_spectators 1
 fps_max   600
 mp_allowmonsters 1
 mp_autokick  1
 mp_autoteambalance 1
 mp_buytime  1
 mp_c4timer  45
 mp_flashlight  1
 mp_footsteps  1
 mp_forcechasecam 0
 mp_freezetime  5
 mp_friendlyfire  0
 mp_hostagepenalty 4
 mp_kickpercent  0.66
 mp_limitteams  2
 mp_logmessages  0
 mp_mapvoteratio  0.6
 mp_maxrounds  0
 mp_playerid  0
 mp_roundtime  10
 mp_startmoney  1000
 mp_timelimit  30
 mp_tkpunish  1
 mp_winlimit  0
 pausable  0
 sv_aim   0
 sv_cheats  0
 sv_clipmode  0
 sv_gravity  500 // 800
 sv_maxspeed  320
 sv_maxupdaterate 60
 sv_minupdaterate 10
 sv_restartround  0
 sv_timeout  60 // inactive player timeout?
 tickrate  100

 // load ban files
 exec listip.cfg
 exec banned.cfg

 Thanks,
 Shane
 aka: Chorizo Omelet
 --

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 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] two questions...

2006-01-08 Thread Visitor Rodgers
As soon as the next map loads, the gravity is back to the default 800.
I will add the paramater of -tickrate 100 to my command line, but how do
I verify it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, January 08, 2006 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

--
[ Picked text/plain from multipart/alternative ] The tickrate is set in
the command line as -tickrate 100 What do you mean the gravity only
lasts one round?


On 1/8/06, Visitor Rodgers [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] How can I verify my
 tickrate?
 Why does sv_gravity only last one round?

 I have the following set in my server.cfg file:

 allow_spectators 1
 fps_max   600
 mp_allowmonsters 1
 mp_autokick  1
 mp_autoteambalance 1
 mp_buytime  1
 mp_c4timer  45
 mp_flashlight  1
 mp_footsteps  1
 mp_forcechasecam 0
 mp_freezetime  5
 mp_friendlyfire  0
 mp_hostagepenalty 4
 mp_kickpercent  0.66
 mp_limitteams  2
 mp_logmessages  0
 mp_mapvoteratio  0.6
 mp_maxrounds  0
 mp_playerid  0
 mp_roundtime  10
 mp_startmoney  1000
 mp_timelimit  30
 mp_tkpunish  1
 mp_winlimit  0
 pausable  0
 sv_aim   0
 sv_cheats  0
 sv_clipmode  0
 sv_gravity  500 // 800
 sv_maxspeed  320
 sv_maxupdaterate 60
 sv_minupdaterate 10
 sv_restartround  0
 sv_timeout  60 // inactive player timeout?
 tickrate  100

 // load ban files
 exec listip.cfg
 exec banned.cfg

 Thanks,
 Shane
 aka: Chorizo Omelet
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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[hlds] two questions...

2006-01-07 Thread Visitor Rodgers
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
How can I verify my tickrate?
Why does sv_gravity only last one round?

I have the following set in my server.cfg file:

allow_spectators 1
fps_max   600
mp_allowmonsters 1
mp_autokick  1
mp_autoteambalance 1
mp_buytime  1
mp_c4timer  45
mp_flashlight  1
mp_footsteps  1
mp_forcechasecam 0
mp_freezetime  5
mp_friendlyfire  0
mp_hostagepenalty 4
mp_kickpercent  0.66
mp_limitteams  2
mp_logmessages  0
mp_mapvoteratio  0.6
mp_maxrounds  0
mp_playerid  0
mp_roundtime  10
mp_startmoney  1000
mp_timelimit  30
mp_tkpunish  1
mp_winlimit  0
pausable  0
sv_aim   0
sv_cheats  0
sv_clipmode  0
sv_gravity  500 // 800
sv_maxspeed  320
sv_maxupdaterate 60
sv_minupdaterate 10
sv_restartround  0
sv_timeout  60 // inactive player timeout?
tickrate  100

// load ban files
exec listip.cfg
exec banned.cfg

Thanks,
Shane
aka: Chorizo Omelet
--

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