RE: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Alexander Kobbevik
Look at the FPS though... it drops, right?
And maybe the stats command stress the CPU or HLDS? :-)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 20. mai 2005 06:05
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?


--
[ Picked text/plain from multipart/alternative ]
Clayton the sampling might be correct, but how would that explain the
results I get when I spam rcon stats into console and receive numbers that
are all within 10% of each other?
 Here is exmple:
 14:03:37 stats
14:03:37 CPU In Out Uptime Users FPS Players
86.53 73784.24 227882.64 177 6 56.87 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.53 74690.58 228744.00 177 6 63.98 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.77 75565.57 229665.05 177 6 35.32 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.77 76380.45 231317.58 177 6 34.13 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
86.77 77197.75 232984.47 177 6 34.13 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
86.77 77256.87 234898.08 177 6 30.10 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
95.31 77242.05 236992.31 177 6 26.96 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
95.31 77264.55 238138.23 177 6 33.02 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
95.31 77243.81 238387.27 177 6 33.04 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 77214.17 238615.45 177 6 40.99 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 77057.98 238889.06 177 6 34.12 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 76746.83 239109.53 177 6 33.05 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.57 76242.27 239287.92 177 6 57.57 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.30 75778.00 238699.22 177 6 37.94 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.30 75704.43 238780.63 177 6 60.21 39
14:03:41 stats
14:03:42 CPU In Out Uptime Users FPS Players
94.30 75405.64 238652.98 177 6 25.60 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75245.19 238275.91 177 6 28.43 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75358.87 238213.38 177 6 27.67 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75571.36 237885.63 177 6 28.46 39
14:03:43 stats
14:03:43 CPU In Out Uptime Users FPS Players
93.41 76112.34 237668.05 177 6 30.11 39
14:03:43 stats
14:03:43 CPU In Out Uptime Users FPS Players
89.06 76824.73 237348.69 177 6 60.34 39
14:03:43 stats
14:03:43 CPU In Out Uptime Users FPS Players
89.06 77527.95 237276.89 177 6 36.56 39
14:03:43 stats
14:03:44 CPU In Out Uptime Users FPS Players
89.06 77854.19 237533.16 177 6 46.56 39
14:03:44 stats
14:03:44 CPU In Out Uptime Users FPS Players
90.63 77517.18 238679.83 177 6 34.15 39
14:03:44 stats
14:03:44 CPU In Out Uptime Users FPS Players
90.63 77084.93 240084.63 177 6 36.57 39
14:03:44 stats
14:03:44 CPU In Out Uptime Users FPS Players
90.63 76791.86 241383.80 177 6 31.04 39
14:03:45 stats
14:03:45 CPU In Out Uptime Users FPS Players
90.63 76871.59 242368.47 177 6 22.76 39
14:03:45 stats
14:03:45 CPU In Out Uptime Users FPS Players
91.71 77053.85 242882.44 177 6 23.81 39
14:03:45 stats
14:03:45 CPU In Out Uptime Users FPS Players
91.71 77454.66 242307.06 177 6 32.04 39
14:03:45 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.71 78062.38 240988.48 177 6 35.32 39
14:03:46 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.71 78272.21 239666.45 177 6 32.02 39
14:03:46 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.83 78384.60 238314.08 177 6 36.57 39
14:03:46 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.83 78409.96 237305.31 177 6 33.04 39
 Now you cannot tell me that this is not odd and that this is some sort of
time sampling mismatch
 task manager ought to damn well show something that approximates what SRCDS
is reporting back or vice versa, but it does not!
 On 5/20/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 true, but you have to sample for a certain period of time to get a
 percentage reading. Obviously I'm just guessing that the period that
 the game's using is shorter than the period that task manager uses,
 but it would seem to make sense considering the observations. Why
 would that be so hard to accept? If you're only sampling usage for 0.1
 seconds and you see a 99% value there's nothing wrong with that, even
 if task manager only showed 10% usage at the same time, since task
 manager samples for 1.0 seconds and it could have been idle for the
 other 0.9 seconds, which would indeed mean 10% usage for task
 manager's period.

 On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Well it is not like anybody has stepped up and stated categorically what
 it
  really means and is able

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
There does appear to be a correlation between the FPS and the CPU numbers
 The 18 player server though seems to cope quite well with:
fps_max 600
sv_maxrate 2000
sv_maxupdaterate 120
tickrate 100
 whilst maintaining 500 FPS
 The 40 player server though (which I never expect to run constantly at 
500 fps) seems to cope quite well with:
 fps_max 600
sv_maxrate 2000
sv_maxupdaterate 100
tickrate 66
 The but the overall playing experience on the 40 Player server for people
with client computers that can keep up, results in a excellent end result
especially considering the numbers of players.
 On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:

 Look at the FPS though... it drops, right?
 And maybe the stats command stress the CPU or HLDS? :-)



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: 20. mai 2005 06:05
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?


 --
 [ Picked text/plain from multipart/alternative ]
 Clayton the sampling might be correct, but how would that explain the
 results I get when I spam rcon stats into console and receive numbers
 that
 are all within 10% of each other?
 Here is exmple:
 14:03:37 stats
 14:03:37 CPU In Out Uptime Users FPS Players
 86.53 73784.24 227882.64 177 6 56.87 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.53 74690.58 228744.00 177 6 63.98 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.77 75565.57 229665.05 177 6 35.32 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.77 76380.45 231317.58 177 6 34.13 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 86.77 77197.75 232984.47 177 6 34.13 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 86.77 77256.87 234898.08 177 6 30.10 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 95.31 77242.05 236992.31 177 6 26.96 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 95.31 77264.55 238138.23 177 6 33.02 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 95.31 77243.81 238387.27 177 6 33.04 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 77214.17 238615.45 177 6 40.99 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 77057.98 238889.06 177 6 34.12 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 76746.83 239109.53 177 6 33.05 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.57 76242.27 239287.92 177 6 57.57 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.30 75778.00 238699.22 177 6 37.94 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.30 75704.43 238780.63 177 6 60.21 39
 14:03:41 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 94.30 75405.64 238652.98 177 6 25.60 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75245.19 238275.91 177 6 28.43 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75358.87 238213.38 177 6 27.67 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75571.36 237885.63 177 6 28.46 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 93.41 76112.34 237668.05 177 6 30.11 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 89.06 76824.73 237348.69 177 6 60.34 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 89.06 77527.95 237276.89 177 6 36.56 39
 14:03:43 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 89.06 77854.19 237533.16 177 6 46.56 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 77517.18 238679.83 177 6 34.15 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 77084.93 240084.63 177 6 36.57 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 76791.86 241383.80 177 6 31.04 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 90.63 76871.59 242368.47 177 6 22.76 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 91.71 77053.85 242882.44 177 6 23.81 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 91.71 77454.66 242307.06 177 6 32.04 39
 14:03:45 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.71 78062.38 240988.48 177 6 35.32 39
 14:03:46 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.71 78272.21 239666.45 177 6 32.02 39
 14:03:46 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.83 78384.60 238314.08 177 6 36.57 39
 14:03:46 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.83 78409.96 237305.31 177 6 33.04 39
 Now you cannot tell me that this is not odd and that this is some sort of
 time sampling mismatch
 task manager ought to damn well show something that approximates what
 SRCDS
 is reporting back or vice versa, but it does not!
 On 5/20/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 
  true, but you have

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Ian mu
Out of interest, how much cpu do others think a 40 slot game server
would take when fully loaded? Not sure if you said what spec the CPUs
are. I'd probably guess its about right (can't be that far off
whatever) and expect most current CPUs to hit 85% or so with that.

On 5/20/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 There does appear to be a correlation between the FPS and the CPU numbers
  The 18 player server though seems to cope quite well with:
 fps_max 600
 sv_maxrate 2000
 sv_maxupdaterate 120
 tickrate 100
  whilst maintaining 500 FPS
  The 40 player server though (which I never expect to run constantly at 
 500 fps) seems to cope quite well with:
  fps_max 600
 sv_maxrate 2000
 sv_maxupdaterate 100
 tickrate 66
  The but the overall playing experience on the 40 Player server for people
 with client computers that can keep up, results in a excellent end result
 especially considering the numbers of players.
  On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 
  Look at the FPS though... it drops, right?
  And maybe the stats command stress the CPU or HLDS? :-)
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: 20. mai 2005 06:05
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Clayton the sampling might be correct, but how would that explain the
  results I get when I spam rcon stats into console and receive numbers
  that
  are all within 10% of each other?
  Here is exmple:
  14:03:37 stats
  14:03:37 CPU In Out Uptime Users FPS Players
  86.53 73784.24 227882.64 177 6 56.87 39
  14:03:38 stats
  14:03:38 CPU In Out Uptime Users FPS Players
  86.53 74690.58 228744.00 177 6 63.98 39
  14:03:38 stats
  14:03:38 CPU In Out Uptime Users FPS Players
  86.77 75565.57 229665.05 177 6 35.32 39
  14:03:38 stats
  14:03:38 CPU In Out Uptime Users FPS Players
  86.77 76380.45 231317.58 177 6 34.13 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  86.77 77197.75 232984.47 177 6 34.13 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  86.77 77256.87 234898.08 177 6 30.10 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  95.31 77242.05 236992.31 177 6 26.96 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  95.31 77264.55 238138.23 177 6 33.02 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  95.31 77243.81 238387.27 177 6 33.04 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  94.57 77214.17 238615.45 177 6 40.99 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  94.57 77057.98 238889.06 177 6 34.12 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  94.57 76746.83 239109.53 177 6 33.05 39
  14:03:41 stats
  14:03:41 CPU In Out Uptime Users FPS Players
  94.57 76242.27 239287.92 177 6 57.57 39
  14:03:41 stats
  14:03:41 CPU In Out Uptime Users FPS Players
  94.30 75778.00 238699.22 177 6 37.94 39
  14:03:41 stats
  14:03:41 CPU In Out Uptime Users FPS Players
  94.30 75704.43 238780.63 177 6 60.21 39
  14:03:41 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  94.30 75405.64 238652.98 177 6 25.60 39
  14:03:42 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  93.41 75245.19 238275.91 177 6 28.43 39
  14:03:42 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  93.41 75358.87 238213.38 177 6 27.67 39
  14:03:42 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  93.41 75571.36 237885.63 177 6 28.46 39
  14:03:43 stats
  14:03:43 CPU In Out Uptime Users FPS Players
  93.41 76112.34 237668.05 177 6 30.11 39
  14:03:43 stats
  14:03:43 CPU In Out Uptime Users FPS Players
  89.06 76824.73 237348.69 177 6 60.34 39
  14:03:43 stats
  14:03:43 CPU In Out Uptime Users FPS Players
  89.06 77527.95 237276.89 177 6 36.56 39
  14:03:43 stats
  14:03:44 CPU In Out Uptime Users FPS Players
  89.06 77854.19 237533.16 177 6 46.56 39
  14:03:44 stats
  14:03:44 CPU In Out Uptime Users FPS Players
  90.63 77517.18 238679.83 177 6 34.15 39
  14:03:44 stats
  14:03:44 CPU In Out Uptime Users FPS Players
  90.63 77084.93 240084.63 177 6 36.57 39
  14:03:44 stats
  14:03:44 CPU In Out Uptime Users FPS Players
  90.63 76791.86 241383.80 177 6 31.04 39
  14:03:45 stats
  14:03:45 CPU In Out Uptime Users FPS Players
  90.63 76871.59 242368.47 177 6 22.76 39
  14:03:45 stats
  14:03:45 CPU In Out Uptime Users FPS Players
  91.71 77053.85 242882.44 177 6 23.81 39
  14:03:45 stats
  14:03:45 CPU In Out Uptime Users FPS Players
  91.71 77454.66 242307.06 177 6 32.04 39
  14:03:45 stats
  14:03:46 CPU In Out Uptime Users FPS Players
  91.71 78062.38 240988.48 177 6 35.32 39
  14:03:46 stats
  14:03:46 CPU In Out Uptime Users FPS Players
  91.71 78272.21 239666.45 177 6 32.02 39
  14:03:46 stats
  14:03:46 CPU In Out Uptime Users FPS Players

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Ian thats my(our) problem
 SRCDS stats shows numbers like 90%, ok fair enough when the round starts
and and there are 40 players on the server. The server still appears to run
fine from a players perspective, everything is as responsive as normal, or
better than normal because the server is actually under utilised atm.
 BUT every Windows performance monitoring tool says neither physical CPU is
going past 50% and none of us can afford to sit there all day typing rcon
stats or just plain stats directly into the console just to keep an eye on
the CPU usage for SRCDS and trying to guage player experience.
 The server is a Dual P4 3.6GHz Xeon with 4GB of RAM (I was mistaken I was
quoting 3GB before, but its actually 4GB)
 It is very difficult to maximise the benefit of this sort of hardware if
you cannot get decent performace numbers. I think we have all seen SRCDS
crap out and players start warping all over the place, pings skyrocket or
pings are substantially higher than average, ie. you are getting 80ms
average pings when 40ms is the norm, no shot registration etc etc. All the
things CS players whine and bitch about and what all server adminsitrators
try to avoid if at all possible, if for no reason other than not having to
listen to bitching CS players! :)
 That being said, its bloody well difficult to do the tweaking of you setups
if the in game player experience (good or bad) is not being matched by the
numbers Windows reports back to you, in terms of CPU usage (overall), CPU
usage (per CPU), and CPU usage (per process).
 On 5/20/05, Ian mu [EMAIL PROTECTED] wrote:

 Out of interest, how much cpu do others think a 40 slot game server
 would take when fully loaded? Not sure if you said what spec the CPUs
 are. I'd probably guess its about right (can't be that far off
 whatever) and expect most current CPUs to hit 85% or so with that.

 On 5/20/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  There does appear to be a correlation between the FPS and the CPU
 numbers
  The 18 player server though seems to cope quite well with:
  fps_max 600
  sv_maxrate 2000
  sv_maxupdaterate 120
  tickrate 100
  whilst maintaining 500 FPS
  The 40 player server though (which I never expect to run constantly at 
  500 fps) seems to cope quite well with:
  fps_max 600
  sv_maxrate 2000
  sv_maxupdaterate 100
  tickrate 66
  The but the overall playing experience on the 40 Player server for
 people
  with client computers that can keep up, results in a excellent end
 result
  especially considering the numbers of players.
  On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
  
   Look at the FPS though... it drops, right?
   And maybe the stats command stress the CPU or HLDS? :-)
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
   Sent: 20. mai 2005 06:05
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Clayton the sampling might be correct, but how would that explain the
   results I get when I spam rcon stats into console and receive
 numbers
   that
   are all within 10% of each other?
   Here is exmple:
   14:03:37 stats
   14:03:37 CPU In Out Uptime Users FPS Players
   86.53 73784.24 227882.64 177 6 56.87 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.53 74690.58 228744.00 177 6 63.98 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.77 75565.57 229665.05 177 6 35.32 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.77 76380.45 231317.58 177 6 34.13 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   86.77 77197.75 232984.47 177 6 34.13 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   86.77 77256.87 234898.08 177 6 30.10 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   95.31 77242.05 236992.31 177 6 26.96 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   95.31 77264.55 238138.23 177 6 33.02 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   95.31 77243.81 238387.27 177 6 33.04 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   94.57 77214.17 238615.45 177 6 40.99 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   94.57 77057.98 238889.06 177 6 34.12 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   94.57 76746.83 239109.53 177 6 33.05 39
   14:03:41 stats
   14:03:41 CPU In Out Uptime Users FPS Players
   94.57 76242.27 239287.92 177 6 57.57 39
   14:03:41 stats
   14:03:41 CPU In Out Uptime Users FPS Players
   94.30 75778.00 238699.22 177 6 37.94 39
   14:03:41 stats
   14:03:41 CPU In Out Uptime Users FPS Players
   94.30 75704.43 238780.63 177 6 60.21 39
   14:03:41 stats
   14:03:42

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread sprout
I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with about 40 people
total im running about 85% usage(working on getting a duel processor
computer) that should fix alot of my problems with low fps
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 20, 2005 3:09 AM
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

Out of interest, how much cpu do others think a 40 slot game server
would take when fully loaded? Not sure if you said what spec the CPUs
are. I'd probably guess its about right (can't be that far off
whatever) and expect most current CPUs to hit 85% or so with that.
On 5/20/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
There does appear to be a correlation between the FPS and the CPU numbers
 The 18 player server though seems to cope quite well with:
fps_max 600
sv_maxrate 2000
sv_maxupdaterate 120
tickrate 100
 whilst maintaining 500 FPS
 The 40 player server though (which I never expect to run constantly at 
500 fps) seems to cope quite well with:
 fps_max 600
sv_maxrate 2000
sv_maxupdaterate 100
tickrate 66
 The but the overall playing experience on the 40 Player server for
people
with client computers that can keep up, results in a excellent end result
especially considering the numbers of players.
 On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:

 Look at the FPS though... it drops, right?
 And maybe the stats command stress the CPU or HLDS? :-)



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: 20. mai 2005 06:05
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?


 --
 [ Picked text/plain from multipart/alternative ]
 Clayton the sampling might be correct, but how would that explain the
 results I get when I spam rcon stats into console and receive numbers
 that
 are all within 10% of each other?
 Here is exmple:
 14:03:37 stats
 14:03:37 CPU In Out Uptime Users FPS Players
 86.53 73784.24 227882.64 177 6 56.87 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.53 74690.58 228744.00 177 6 63.98 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.77 75565.57 229665.05 177 6 35.32 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.77 76380.45 231317.58 177 6 34.13 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 86.77 77197.75 232984.47 177 6 34.13 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 86.77 77256.87 234898.08 177 6 30.10 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 95.31 77242.05 236992.31 177 6 26.96 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 95.31 77264.55 238138.23 177 6 33.02 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 95.31 77243.81 238387.27 177 6 33.04 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 77214.17 238615.45 177 6 40.99 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 77057.98 238889.06 177 6 34.12 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 76746.83 239109.53 177 6 33.05 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.57 76242.27 239287.92 177 6 57.57 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.30 75778.00 238699.22 177 6 37.94 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.30 75704.43 238780.63 177 6 60.21 39
 14:03:41 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 94.30 75405.64 238652.98 177 6 25.60 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75245.19 238275.91 177 6 28.43 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75358.87 238213.38 177 6 27.67 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75571.36 237885.63 177 6 28.46 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 93.41 76112.34 237668.05 177 6 30.11 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 89.06 76824.73 237348.69 177 6 60.34 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 89.06 77527.95 237276.89 177 6 36.56 39
 14:03:43 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 89.06 77854.19 237533.16 177 6 46.56 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 77517.18 238679.83 177 6 34.15 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 77084.93 240084.63 177 6 36.57 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 76791.86 241383.80 177 6 31.04 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 90.63 76871.59 242368.47 177 6 22.76 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 91.71 77053.85 242882.44 177 6 23.81 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 91.71 77454.66 242307.06 177 6 32.04 39
 14:03:45 stats

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
We like both types of music here
 Country AND Western!
 :D

 On 5/21/05, sprout [EMAIL PROTECTED] wrote:

 I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with about 40
 people
 total im running about 85% usage(working on getting a duel processor
 computer) that should fix alot of my problems with low fps
 - Original Message -
 From: Ian mu [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, May 20, 2005 3:09 AM
 Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?


  Out of interest, how much cpu do others think a 40 slot game server
  would take when fully loaded? Not sure if you said what spec the CPUs
  are. I'd probably guess its about right (can't be that far off
  whatever) and expect most current CPUs to hit 85% or so with that.
 
  On 5/20/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  There does appear to be a correlation between the FPS and the CPU
 numbers
  The 18 player server though seems to cope quite well with:
  fps_max 600
  sv_maxrate 2000
  sv_maxupdaterate 120
  tickrate 100
  whilst maintaining 500 FPS
  The 40 player server though (which I never expect to run constantly at
 
  500 fps) seems to cope quite well with:
  fps_max 600
  sv_maxrate 2000
  sv_maxupdaterate 100
  tickrate 66
  The but the overall playing experience on the 40 Player server for
  people
  with client computers that can keep up, results in a excellent end
 result
  especially considering the numbers of players.
  On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
  
   Look at the FPS though... it drops, right?
   And maybe the stats command stress the CPU or HLDS? :-)
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
   Sent: 20. mai 2005 06:05
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Clayton the sampling might be correct, but how would that explain the
   results I get when I spam rcon stats into console and receive
 numbers
   that
   are all within 10% of each other?
   Here is exmple:
   14:03:37 stats
   14:03:37 CPU In Out Uptime Users FPS Players
   86.53 73784.24 227882.64 177 6 56.87 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.53 74690.58 228744.00 177 6 63.98 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.77 75565.57 229665.05 177 6 35.32 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.77 76380.45 231317.58 177 6 34.13 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   86.77 77197.75 232984.47 177 6 34.13 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   86.77 77256.87 234898.08 177 6 30.10 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   95.31 77242.05 236992.31 177 6 26.96 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   95.31 77264.55 238138.23 177 6 33.02 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   95.31 77243.81 238387.27 177 6 33.04 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   94.57 77214.17 238615.45 177 6 40.99 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   94.57 77057.98 238889.06 177 6 34.12 39
   14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   94.57 76746.83 239109.53 177 6 33.05 39
   14:03:41 stats
   14:03:41 CPU In Out Uptime Users FPS Players
   94.57 76242.27 239287.92 177 6 57.57 39
   14:03:41 stats
   14:03:41 CPU In Out Uptime Users FPS Players
   94.30 75778.00 238699.22 177 6 37.94 39
   14:03:41 stats
   14:03:41 CPU In Out Uptime Users FPS Players
   94.30 75704.43 238780.63 177 6 60.21 39
   14:03:41 stats
   14:03:42 CPU In Out Uptime Users FPS Players
   94.30 75405.64 238652.98 177 6 25.60 39
   14:03:42 stats
   14:03:42 CPU In Out Uptime Users FPS Players
   93.41 75245.19 238275.91 177 6 28.43 39
   14:03:42 stats
   14:03:42 CPU In Out Uptime Users FPS Players
   93.41 75358.87 238213.38 177 6 27.67 39
   14:03:42 stats
   14:03:42 CPU In Out Uptime Users FPS Players
   93.41 75571.36 237885.63 177 6 28.46 39
   14:03:43 stats
   14:03:43 CPU In Out Uptime Users FPS Players
   93.41 76112.34 237668.05 177 6 30.11 39
   14:03:43 stats
   14:03:43 CPU In Out Uptime Users FPS Players
   89.06 76824.73 237348.69 177 6 60.34 39
   14:03:43 stats
   14:03:43 CPU In Out Uptime Users FPS Players
   89.06 77527.95 237276.89 177 6 36.56 39
   14:03:43 stats
   14:03:44 CPU In Out Uptime Users FPS Players
   89.06 77854.19 237533.16 177 6 46.56 39
   14:03:44 stats
   14:03:44 CPU In Out Uptime Users FPS Players
   90.63 77517.18 238679.83 177 6 34.15 39
   14:03:44 stats
   14:03:44 CPU In Out Uptime Users FPS Players
   90.63 77084.93 240084.63 177 6 36.57 39
   14:03:44 stats

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread sprout
country and western? did I miss something?
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 20, 2005 12:00 PM
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

--
[ Picked text/plain from multipart/alternative ]
We like both types of music here
Country AND Western!
:D
On 5/21/05, sprout [EMAIL PROTECTED] wrote:
I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with about 40
people
total im running about 85% usage(working on getting a duel processor
computer) that should fix alot of my problems with low fps
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 20, 2005 3:09 AM
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
 Out of interest, how much cpu do others think a 40 slot game server
 would take when fully loaded? Not sure if you said what spec the CPUs
 are. I'd probably guess its about right (can't be that far off
 whatever) and expect most current CPUs to hit 85% or so with that.

 On 5/20/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 There does appear to be a correlation between the FPS and the CPU
numbers
 The 18 player server though seems to cope quite well with:
 fps_max 600
 sv_maxrate 2000
 sv_maxupdaterate 120
 tickrate 100
 whilst maintaining 500 FPS
 The 40 player server though (which I never expect to run constantly at

 500 fps) seems to cope quite well with:
 fps_max 600
 sv_maxrate 2000
 sv_maxupdaterate 100
 tickrate 66
 The but the overall playing experience on the 40 Player server for
 people
 with client computers that can keep up, results in a excellent end
result
 especially considering the numbers of players.
 On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 
  Look at the FPS though... it drops, right?
  And maybe the stats command stress the CPU or HLDS? :-)
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: 20. mai 2005 06:05
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Clayton the sampling might be correct, but how would that explain
  the
  results I get when I spam rcon stats into console and receive
numbers
  that
  are all within 10% of each other?
  Here is exmple:
  14:03:37 stats
  14:03:37 CPU In Out Uptime Users FPS Players
  86.53 73784.24 227882.64 177 6 56.87 39
  14:03:38 stats
  14:03:38 CPU In Out Uptime Users FPS Players
  86.53 74690.58 228744.00 177 6 63.98 39
  14:03:38 stats
  14:03:38 CPU In Out Uptime Users FPS Players
  86.77 75565.57 229665.05 177 6 35.32 39
  14:03:38 stats
  14:03:38 CPU In Out Uptime Users FPS Players
  86.77 76380.45 231317.58 177 6 34.13 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  86.77 77197.75 232984.47 177 6 34.13 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  86.77 77256.87 234898.08 177 6 30.10 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  95.31 77242.05 236992.31 177 6 26.96 39
  14:03:39 stats
  14:03:39 CPU In Out Uptime Users FPS Players
  95.31 77264.55 238138.23 177 6 33.02 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  95.31 77243.81 238387.27 177 6 33.04 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  94.57 77214.17 238615.45 177 6 40.99 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  94.57 77057.98 238889.06 177 6 34.12 39
  14:03:40 stats
  14:03:40 CPU In Out Uptime Users FPS Players
  94.57 76746.83 239109.53 177 6 33.05 39
  14:03:41 stats
  14:03:41 CPU In Out Uptime Users FPS Players
  94.57 76242.27 239287.92 177 6 57.57 39
  14:03:41 stats
  14:03:41 CPU In Out Uptime Users FPS Players
  94.30 75778.00 238699.22 177 6 37.94 39
  14:03:41 stats
  14:03:41 CPU In Out Uptime Users FPS Players
  94.30 75704.43 238780.63 177 6 60.21 39
  14:03:41 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  94.30 75405.64 238652.98 177 6 25.60 39
  14:03:42 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  93.41 75245.19 238275.91 177 6 28.43 39
  14:03:42 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  93.41 75358.87 238213.38 177 6 27.67 39
  14:03:42 stats
  14:03:42 CPU In Out Uptime Users FPS Players
  93.41 75571.36 237885.63 177 6 28.46 39
  14:03:43 stats
  14:03:43 CPU In Out Uptime Users FPS Players
  93.41 76112.34 237668.05 177 6 30.11 39
  14:03:43 stats
  14:03:43 CPU In Out Uptime Users FPS Players
  89.06 76824.73 237348.69 177 6 60.34 39
  14:03:43 stats
  14:03:43 CPU In Out Uptime Users FPS Players
  89.06 77527.95 237276.89 177 6 36.56 39
  14:03:43 stats
  14:03:44 CPU In Out Uptime Users FPS Players
  89.06 77854.19 237533.16 177 6 46.56 39
  14:03:44 stats
  14:03:44 CPU In Out Uptime Users FPS Players
  90.63 77517.18 238679.83 177 6 34.15 39
  14:03:44 stats
  14:03:44

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Yeah, sprout, you missed the point of the entire thread!!!

On 5/21/05, sprout [EMAIL PROTECTED] wrote:

 country and western? did I miss something?
 - Original Message -
 From: Whisper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, May 20, 2005 12:00 PM
 Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?


  --
  [ Picked text/plain from multipart/alternative ]
  We like both types of music here
  Country AND Western!
  :D
 
  On 5/21/05, sprout [EMAIL PROTECTED] wrote:
 
  I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with about 40
  people
  total im running about 85% usage(working on getting a duel processor
  computer) that should fix alot of my problems with low fps
  - Original Message -
  From: Ian mu [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Friday, May 20, 2005 3:09 AM
  Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
 
 
   Out of interest, how much cpu do others think a 40 slot game server
   would take when fully loaded? Not sure if you said what spec the CPUs
   are. I'd probably guess its about right (can't be that far off
   whatever) and expect most current CPUs to hit 85% or so with that.
  
   On 5/20/05, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   There does appear to be a correlation between the FPS and the CPU
  numbers
   The 18 player server though seems to cope quite well with:
   fps_max 600
   sv_maxrate 2000
   sv_maxupdaterate 120
   tickrate 100
   whilst maintaining 500 FPS
   The 40 player server though (which I never expect to run constantly
 at
  
   500 fps) seems to cope quite well with:
   fps_max 600
   sv_maxrate 2000
   sv_maxupdaterate 100
   tickrate 66
   The but the overall playing experience on the 40 Player server for
   people
   with client computers that can keep up, results in a excellent end
  result
   especially considering the numbers of players.
   On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
   
Look at the FPS though... it drops, right?
And maybe the stats command stress the CPU or HLDS? :-)
   
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 20. mai 2005 06:05
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
   
   
--
[ Picked text/plain from multipart/alternative ]
Clayton the sampling might be correct, but how would that explain
the
results I get when I spam rcon stats into console and receive
  numbers
that
are all within 10% of each other?
Here is exmple:
14:03:37 stats
14:03:37 CPU In Out Uptime Users FPS Players
86.53 73784.24 227882.64 177 6 56.87 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.53 74690.58 228744.00 177 6 63.98 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.77 75565.57 229665.05 177 6 35.32 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.77 76380.45 231317.58 177 6 34.13 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
86.77 77197.75 232984.47 177 6 34.13 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
86.77 77256.87 234898.08 177 6 30.10 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
95.31 77242.05 236992.31 177 6 26.96 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
95.31 77264.55 238138.23 177 6 33.02 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
95.31 77243.81 238387.27 177 6 33.04 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 77214.17 238615.45 177 6 40.99 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 77057.98 238889.06 177 6 34.12 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 76746.83 239109.53 177 6 33.05 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.57 76242.27 239287.92 177 6 57.57 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.30 75778.00 238699.22 177 6 37.94 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.30 75704.43 238780.63 177 6 60.21 39
14:03:41 stats
14:03:42 CPU In Out Uptime Users FPS Players
94.30 75405.64 238652.98 177 6 25.60 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75245.19 238275.91 177 6 28.43 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75358.87 238213.38 177 6 27.67 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75571.36 237885.63 177 6 28.46 39
14:03:43 stats
14:03:43 CPU In Out Uptime Users FPS Players
93.41 76112.34 237668.05 177 6 30.11 39
14:03:43 stats
14

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Hexis
On Fri, May 20, 2005 at 12:42:24PM -0500, sprout wrote:
 country and western? did I miss something?

Yes, it's called The Blues Brothers.

--
Hexis
www.hxxl.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
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RE: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Alfred Reynolds
I stopped reading this thread a few days back (when it went off the
rails) but the code does the following every 5 seconds to determine CPU
usage:


GetProcessTimes (handle, creationTime, exitTime,
kernelTime,
totalTime);
GetSystemTimeAsFileTime(nowTime);

m_fCPUPercent =
(totalTime-lastTotalTime)/(nowTime-lastNow);
lastNow = nowTime;
lastTotalTime = totalTime;

So we ask windows how much time did you give me and how long have I been
running, and we take those away from the last sample. In a HT or SMP
configurations this could result in each process consuming 100% cpu
(100% execution time on one CPU).


- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent:
Friday, May 20, 2005 11:37 AM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

 --
 [ Picked text/plain from multipart/alternative ] Yeah, sprout, you
 missed the point of the entire thread!!!

 On 5/21/05, sprout [EMAIL PROTECTED] wrote:
 
  country and western? did I miss something?
  - Original Message -
  From: Whisper [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Friday, May 20, 2005 12:00 PM
  Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
 
 
   --
   [ Picked text/plain from multipart/alternative ] We like both
   types of music here Country AND Western!
D
  
   On 5/21/05, sprout [EMAIL PROTECTED] wrote:
   
I run 2 40 person servers on a p4 3.0 ghz 1 gig of ram with
about 40 people total im running about 85% usage(working on
getting a duel processor computer) that should fix alot of my
problems with low fps - Original Message - From: Ian
mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 20, 2005 3:09 AM
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
   
   
 Out of interest, how much cpu do others think a 40 slot game
 server would take when fully loaded? Not sure if you said what
 spec the CPUs are. I'd probably guess its about right (can't
 be that far off whatever) and expect most current CPUs to
 hit 85% or so with that.

 On 5/20/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ] There does
  appear to be a correlation between the FPS and the CPU
  numbers The 18 player server though seems to cope quite
  well with: fps_max 600 sv_maxrate 2000
  sv_maxupdaterate 120
  tickrate 100
  whilst maintaining 500 FPS
  The 40 player server though (which I never expect to run
  constantly at  500 fps) seems to cope quite well with:
  fps_max 600
  sv_maxrate 2000
  sv_maxupdaterate 100
  tickrate 66
  The but the overall playing experience on the 40 Player
  server for people with client computers that can keep up,
  results in a excellent end
result
  especially considering the numbers of players.
  On 5/20/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
  
   Look at the FPS though... it drops, right?
   And maybe the stats command stress the CPU or HLDS? :-)
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Whisper Sent: 20. mai 2005 06:05
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Re: What does RCON STATS CPU Really
   mean?
  
  
   --
   [ Picked text/plain from multipart/alternative ] Clayton
   the sampling might be correct, but how would that explain
   the results I get when I spam rcon stats into console
   and receive
numbers
   that
   are all within 10% of each other?
   Here is exmple:
   14:03:37 stats
   14:03:37 CPU In Out Uptime Users FPS Players
   86.53 73784.24 227882.64 177 6 56.87 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.53 74690.58 228744.00 177 6 63.98 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.77 75565.57 229665.05 177 6 35.32 39
   14:03:38 stats
   14:03:38 CPU In Out Uptime Users FPS Players
   86.77 76380.45 231317.58 177 6 34.13 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   86.77 77197.75 232984.47 177 6 34.13 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   86.77 77256.87 234898.08 177 6 30.10 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   95.31 77242.05 236992.31 177 6 26.96 39
   14:03:39 stats
   14:03:39 CPU In Out Uptime Users FPS Players
   95.31 77264.55 238138.23 177 6 33.02 39 14:03:40 stats
   14:03:40 CPU In Out Uptime Users FPS Players
   95.31 77243.81 238387.27 177 6 33.04 39 14:03:40 stats
   14:03

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Ok HyperThreading is turned off and Taskmangers CPU still does not look
anything like what SRCDS STATS CPU usage states.
 The reason I want to know is that SRCDS CPU usage does give decent feedback
as to how the game feels to players, and when the SRCDS CPU usage gets right
up to the 85% mark the end user experience for clients connected to the
server process degrades, but the CPU usage for the physical server doesn't
seem to register any excessive CPU usage issues, thus making it difficult to
correctly balance the physical servers loading and the SRCDS server setup.
 So anybody got any other idea's?
 On 5/13/05, Ian mu [EMAIL PROTECTED] wrote:

 Think you missed the point, what is snmp basing the information on?

 On 5/12/05, K2 [EMAIL PROTECTED] wrote:
  Exactly... and SNMP is your best bet for that. The counters you can grab
 the
  data from are going to be more accurate than anything a third-party app
  (read: valve) is going to put out. That's why I said 'hey fellas, learn
 how
  to use MRTG' ;-)
 
  Good site to check out to get the required MIB's for win32 and also
 how-to's
  on how to get everything setup -
 http://www.wtcs.org/snmp4tpc/default.htm
 
  - K2
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
  Sent: Thursday, May 12, 2005 9:02 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
 
  K2 wrote:
 
   Learn how to use MRTG fellas... That's about as accurate as it gets.
 nuff
   said ;-)
  
   http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
  
   - K2
 
  MRTG is only a graphing app. It needs to have something to tell it what
  to graph. So whatever script (or via SNMP) you're using to tell MRTG
  what the CPU usage is, that's where the info is coming from.
 
  --
  - m0gely
  http://quake2.telestream.com/
  Q2 | Q3A | Counter-strike
 
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Ian mu
What value does physical server show when its at 85% in rcon stats?

On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Ok HyperThreading is turned off and Taskmangers CPU still does not look
 anything like what SRCDS STATS CPU usage states.
  The reason I want to know is that SRCDS CPU usage does give decent feedback
 as to how the game feels to players, and when the SRCDS CPU usage gets right
 up to the 85% mark the end user experience for clients connected to the
 server process degrades, but the CPU usage for the physical server doesn't
 seem to register any excessive CPU usage issues, thus making it difficult to
 correctly balance the physical servers loading and the SRCDS server setup.
  So anybody got any other idea's?
  On 5/13/05, Ian mu [EMAIL PROTECTED] wrote:
 
  Think you missed the point, what is snmp basing the information on?
 
  On 5/12/05, K2 [EMAIL PROTECTED] wrote:
   Exactly... and SNMP is your best bet for that. The counters you can grab
  the
   data from are going to be more accurate than anything a third-party app
   (read: valve) is going to put out. That's why I said 'hey fellas, learn
  how
   to use MRTG' ;-)
  
   Good site to check out to get the required MIB's for win32 and also
  how-to's
   on how to get everything setup -
  http://www.wtcs.org/snmp4tpc/default.htm
  
   - K2
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
   Sent: Thursday, May 12, 2005 9:02 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
  
   K2 wrote:
  
Learn how to use MRTG fellas... That's about as accurate as it gets.
  nuff
said ;-)
   
http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
   
- K2
  
   MRTG is only a graphing app. It needs to have something to tell it what
   to graph. So whatever script (or via SNMP) you're using to tell MRTG
   what the CPU usage is, that's where the info is coming from.
  
   --
   - m0gely
   http://quake2.telestream.com/
   Q2 | Q3A | Counter-strike
  
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Never goes above 50% on a single CPU according to task manager set to show
both CPU's
 Hell we never even use more than 400MB of RAM with 1 x 40  1 X 18 CSS
Servers
 This is just a test server to establish baselines so we can work out how to
reassign our CSS Servers and maximise players online gaming experience.
 To date, getting definitive answers to subjects such as CPU Usage and SRCDS
settings (especially the Netcode variables) is next to impossible.
 I have worked a few things out with the help of bits and pieces of hints
dropped here and there, but nothing that you would consider the definitive
and reproduceable, regardless of the exception the quality of the Network
is.
 Now Im going to get some stupid spam warning message from Brazil :(
 On 5/20/05, Ian mu [EMAIL PROTECTED] wrote:

 What value does physical server show when its at 85% in rcon stats?

 On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Ok HyperThreading is turned off and Taskmangers CPU still does not look
  anything like what SRCDS STATS CPU usage states.
  The reason I want to know is that SRCDS CPU usage does give decent
 feedback
  as to how the game feels to players, and when the SRCDS CPU usage gets
 right
  up to the 85% mark the end user experience for clients connected to the
  server process degrades, but the CPU usage for the physical server
 doesn't
  seem to register any excessive CPU usage issues, thus making it
 difficult to
  correctly balance the physical servers loading and the SRCDS server
 setup.
  So anybody got any other idea's?
  On 5/13/05, Ian mu [EMAIL PROTECTED] wrote:
  
   Think you missed the point, what is snmp basing the information on?
  
   On 5/12/05, K2 [EMAIL PROTECTED] wrote:
Exactly... and SNMP is your best bet for that. The counters you can
 grab
   the
data from are going to be more accurate than anything a third-party
 app
(read: valve) is going to put out. That's why I said 'hey fellas,
 learn
   how
to use MRTG' ;-)
   
Good site to check out to get the required MIB's for win32 and also
   how-to's
on how to get everything setup -
   http://www.wtcs.org/snmp4tpc/default.htm
   
- K2
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, May 12, 2005 9:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
   
K2 wrote:
   
 Learn how to use MRTG fellas... That's about as accurate as it
 gets.
   nuff
 said ;-)

 http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html

 - K2
   
MRTG is only a graphing app. It needs to have something to tell it
 what
to graph. So whatever script (or via SNMP) you're using to tell MRTG
what the CPU usage is, that's where the info is coming from.
   
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
   
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 archives,
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 archives,
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Ian mu
Is it getting to about 42%? As thats what I'd expect basically.

On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Never goes above 50% on a single CPU according to task manager set to show
 both CPU's
  Hell we never even use more than 400MB of RAM with 1 x 40  1 X 18 CSS
 Servers
  This is just a test server to establish baselines so we can work out how to
 reassign our CSS Servers and maximise players online gaming experience.
  To date, getting definitive answers to subjects such as CPU Usage and SRCDS
 settings (especially the Netcode variables) is next to impossible.
  I have worked a few things out with the help of bits and pieces of hints
 dropped here and there, but nothing that you would consider the definitive
 and reproduceable, regardless of the exception the quality of the Network
 is.
  Now Im going to get some stupid spam warning message from Brazil :(
  On 5/20/05, Ian mu [EMAIL PROTECTED] wrote:
 
  What value does physical server show when its at 85% in rcon stats?
 
  On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Ok HyperThreading is turned off and Taskmangers CPU still does not look
   anything like what SRCDS STATS CPU usage states.
   The reason I want to know is that SRCDS CPU usage does give decent
  feedback
   as to how the game feels to players, and when the SRCDS CPU usage gets
  right
   up to the 85% mark the end user experience for clients connected to the
   server process degrades, but the CPU usage for the physical server
  doesn't
   seem to register any excessive CPU usage issues, thus making it
  difficult to
   correctly balance the physical servers loading and the SRCDS server
  setup.
   So anybody got any other idea's?
   On 5/13/05, Ian mu [EMAIL PROTECTED] wrote:
   
Think you missed the point, what is snmp basing the information on?
   
On 5/12/05, K2 [EMAIL PROTECTED] wrote:
 Exactly... and SNMP is your best bet for that. The counters you can
  grab
the
 data from are going to be more accurate than anything a third-party
  app
 (read: valve) is going to put out. That's why I said 'hey fellas,
  learn
how
 to use MRTG' ;-)

 Good site to check out to get the required MIB's for win32 and also
how-to's
 on how to get everything setup -
http://www.wtcs.org/snmp4tpc/default.htm

 - K2

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
 Sent: Thursday, May 12, 2005 9:02 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

 K2 wrote:

  Learn how to use MRTG fellas... That's about as accurate as it
  gets.
nuff
  said ;-)
 
  http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
 
  - K2

 MRTG is only a graphing app. It needs to have something to tell it
  what
 to graph. So whatever script (or via SNMP) you're using to tell MRTG
 what the CPU usage is, that's where the info is coming from.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Ian mu
Yep but you have 2 physical CPUs no? (lost track a bit)

On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 For one physical CPU thats about right. HT is turned *OFF* so we are
 definitely measuring physical CPU usage.


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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Clayton Macleod
The sampling period for Task Manager is an entire second. Just seems
to me that the stats command here is using a much shorter sampling
period, no? Seems like a fairly long conversation for almost no
reason, sorry :)

On 5/19/05, Ian mu [EMAIL PROTECTED] wrote:
 Yep but you have 2 physical CPUs no? (lost track a bit)

 On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  For one physical CPU thats about right. HT is turned *OFF* so we are
  definitely measuring physical CPU usage.
 

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Well it is not like anybody has stepped up and stated categorically what it
really means and is able to explain the discrepancies between the 2 that a
critically thinking human being would accept.

On 5/20/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 The sampling period for Task Manager is an entire second. Just seems
 to me that the stats command here is using a much shorter sampling
 period, no? Seems like a fairly long conversation for almost no
 reason, sorry :)

 On 5/19/05, Ian mu [EMAIL PROTECTED] wrote:
  Yep but you have 2 physical CPUs no? (lost track a bit)
 
  On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   For one physical CPU thats about right. HT is turned *OFF* so we are
   definitely measuring physical CPU usage.
  
 
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 --
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Clayton Macleod
true, but you have to sample for a certain period of time to get a
percentage reading. Obviously I'm just guessing that the period that
the game's using is shorter than the period that task manager uses,
but it would seem to make sense considering the observations. Why
would that be so hard to accept? If you're only sampling usage for 0.1
seconds and you see a 99% value there's nothing wrong with that, even
if task manager only showed 10% usage at the same time, since task
manager samples for 1.0 seconds and it could have been idle for the
other 0.9 seconds, which would indeed mean 10% usage for task
manager's period.

On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Well it is not like anybody has stepped up and stated categorically what it
 really means and is able to explain the discrepancies between the 2 that a
 critically thinking human being would accept.


--
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Clayton the sampling might be correct, but how would that explain the
results I get when I spam rcon stats into console and receive numbers that
are all within 10% of each other?
 Here is exmple:
 14:03:37 stats
14:03:37 CPU In Out Uptime Users FPS Players
86.53 73784.24 227882.64 177 6 56.87 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.53 74690.58 228744.00 177 6 63.98 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.77 75565.57 229665.05 177 6 35.32 39
14:03:38 stats
14:03:38 CPU In Out Uptime Users FPS Players
86.77 76380.45 231317.58 177 6 34.13 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
86.77 77197.75 232984.47 177 6 34.13 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
86.77 77256.87 234898.08 177 6 30.10 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
95.31 77242.05 236992.31 177 6 26.96 39
14:03:39 stats
14:03:39 CPU In Out Uptime Users FPS Players
95.31 77264.55 238138.23 177 6 33.02 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
95.31 77243.81 238387.27 177 6 33.04 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 77214.17 238615.45 177 6 40.99 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 77057.98 238889.06 177 6 34.12 39
14:03:40 stats
14:03:40 CPU In Out Uptime Users FPS Players
94.57 76746.83 239109.53 177 6 33.05 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.57 76242.27 239287.92 177 6 57.57 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.30 75778.00 238699.22 177 6 37.94 39
14:03:41 stats
14:03:41 CPU In Out Uptime Users FPS Players
94.30 75704.43 238780.63 177 6 60.21 39
14:03:41 stats
14:03:42 CPU In Out Uptime Users FPS Players
94.30 75405.64 238652.98 177 6 25.60 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75245.19 238275.91 177 6 28.43 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75358.87 238213.38 177 6 27.67 39
14:03:42 stats
14:03:42 CPU In Out Uptime Users FPS Players
93.41 75571.36 237885.63 177 6 28.46 39
14:03:43 stats
14:03:43 CPU In Out Uptime Users FPS Players
93.41 76112.34 237668.05 177 6 30.11 39
14:03:43 stats
14:03:43 CPU In Out Uptime Users FPS Players
89.06 76824.73 237348.69 177 6 60.34 39
14:03:43 stats
14:03:43 CPU In Out Uptime Users FPS Players
89.06 77527.95 237276.89 177 6 36.56 39
14:03:43 stats
14:03:44 CPU In Out Uptime Users FPS Players
89.06 77854.19 237533.16 177 6 46.56 39
14:03:44 stats
14:03:44 CPU In Out Uptime Users FPS Players
90.63 77517.18 238679.83 177 6 34.15 39
14:03:44 stats
14:03:44 CPU In Out Uptime Users FPS Players
90.63 77084.93 240084.63 177 6 36.57 39
14:03:44 stats
14:03:44 CPU In Out Uptime Users FPS Players
90.63 76791.86 241383.80 177 6 31.04 39
14:03:45 stats
14:03:45 CPU In Out Uptime Users FPS Players
90.63 76871.59 242368.47 177 6 22.76 39
14:03:45 stats
14:03:45 CPU In Out Uptime Users FPS Players
91.71 77053.85 242882.44 177 6 23.81 39
14:03:45 stats
14:03:45 CPU In Out Uptime Users FPS Players
91.71 77454.66 242307.06 177 6 32.04 39
14:03:45 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.71 78062.38 240988.48 177 6 35.32 39
14:03:46 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.71 78272.21 239666.45 177 6 32.02 39
14:03:46 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.83 78384.60 238314.08 177 6 36.57 39
14:03:46 stats
14:03:46 CPU In Out Uptime Users FPS Players
91.83 78409.96 237305.31 177 6 33.04 39
 Now you cannot tell me that this is not odd and that this is some sort of
time sampling mismatch
 task manager ought to damn well show something that approximates what SRCDS
is reporting back or vice versa, but it does not!
 On 5/20/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 true, but you have to sample for a certain period of time to get a
 percentage reading. Obviously I'm just guessing that the period that
 the game's using is shorter than the period that task manager uses,
 but it would seem to make sense considering the observations. Why
 would that be so hard to accept? If you're only sampling usage for 0.1
 seconds and you see a 99% value there's nothing wrong with that, even
 if task manager only showed 10% usage at the same time, since task
 manager samples for 1.0 seconds and it could have been idle for the
 other 0.9 seconds, which would indeed mean 10% usage for task
 manager's period.

 On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Well it is not like anybody has stepped up and stated categorically what
 it
  really means and is able to explain the discrepancies between the 2 that
 a
  critically thinking human being would accept.


 --
 Clayton Macleod

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Clayton Macleod
heh, like I said, obviously I'm guessing as to what's going on. Calm down :P

On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Clayton the sampling might be correct, but how would that explain the
 results I get when I spam rcon stats into console and receive numbers that
 are all within 10% of each other?
  Here is exmple:
  14:03:37 stats
 14:03:37 CPU In Out Uptime Users FPS Players
 86.53 73784.24 227882.64 177 6 56.87 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.53 74690.58 228744.00 177 6 63.98 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.77 75565.57 229665.05 177 6 35.32 39
 14:03:38 stats
 14:03:38 CPU In Out Uptime Users FPS Players
 86.77 76380.45 231317.58 177 6 34.13 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 86.77 77197.75 232984.47 177 6 34.13 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 86.77 77256.87 234898.08 177 6 30.10 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 95.31 77242.05 236992.31 177 6 26.96 39
 14:03:39 stats
 14:03:39 CPU In Out Uptime Users FPS Players
 95.31 77264.55 238138.23 177 6 33.02 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 95.31 77243.81 238387.27 177 6 33.04 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 77214.17 238615.45 177 6 40.99 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 77057.98 238889.06 177 6 34.12 39
 14:03:40 stats
 14:03:40 CPU In Out Uptime Users FPS Players
 94.57 76746.83 239109.53 177 6 33.05 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.57 76242.27 239287.92 177 6 57.57 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.30 75778.00 238699.22 177 6 37.94 39
 14:03:41 stats
 14:03:41 CPU In Out Uptime Users FPS Players
 94.30 75704.43 238780.63 177 6 60.21 39
 14:03:41 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 94.30 75405.64 238652.98 177 6 25.60 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75245.19 238275.91 177 6 28.43 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75358.87 238213.38 177 6 27.67 39
 14:03:42 stats
 14:03:42 CPU In Out Uptime Users FPS Players
 93.41 75571.36 237885.63 177 6 28.46 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 93.41 76112.34 237668.05 177 6 30.11 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 89.06 76824.73 237348.69 177 6 60.34 39
 14:03:43 stats
 14:03:43 CPU In Out Uptime Users FPS Players
 89.06 77527.95 237276.89 177 6 36.56 39
 14:03:43 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 89.06 77854.19 237533.16 177 6 46.56 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 77517.18 238679.83 177 6 34.15 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 77084.93 240084.63 177 6 36.57 39
 14:03:44 stats
 14:03:44 CPU In Out Uptime Users FPS Players
 90.63 76791.86 241383.80 177 6 31.04 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 90.63 76871.59 242368.47 177 6 22.76 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 91.71 77053.85 242882.44 177 6 23.81 39
 14:03:45 stats
 14:03:45 CPU In Out Uptime Users FPS Players
 91.71 77454.66 242307.06 177 6 32.04 39
 14:03:45 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.71 78062.38 240988.48 177 6 35.32 39
 14:03:46 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.71 78272.21 239666.45 177 6 32.02 39
 14:03:46 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.83 78384.60 238314.08 177 6 36.57 39
 14:03:46 stats
 14:03:46 CPU In Out Uptime Users FPS Players
 91.83 78409.96 237305.31 177 6 33.04 39
  Now you cannot tell me that this is not odd and that this is some sort of
 time sampling mismatch
  task manager ought to damn well show something that approximates what SRCDS
 is reporting back or vice versa, but it does not!


--
Clayton Macleod

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
Is it possible for you to copy/paste the full output you get?

On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 So I am not alone on this list on not being able to work out what that
 number mean?

 On 5/12/05, Renzo Rosales [EMAIL PROTECTED] wrote:
 
  Wait for a response from Valve. Patience...
 
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
18:10:18 stats
18:10:18 CPU In Out Uptime Users FPS Players
84.38 79225.95 261394.63 1092 19 85.30 40
 Yes, it is a 40 player server
 As I said, task manager it will be showing 10-15% tops no matter what SRCDS
says
 18:12:41 stats
18:12:41 CPU In Out Uptime Users FPS Players
25.00 80233.02 113006.83 1094 19 255.97 40
 Anyhow Im not holding out much hope
 On 5/12/05, Ian mu [EMAIL PROTECTED] wrote:

 Is it possible for you to copy/paste the full output you get?

 On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  So I am not alone on this list on not being able to work out what that
  number mean?
 
  On 5/12/05, Renzo Rosales [EMAIL PROTECTED] wrote:
  
   Wait for a response from Valve. Patience...
  
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
Just wondering as a 40 player server will naturally take a fair bit of
juice, could it be that stats shows a usage on a single hyperthreaded
cpu (i.e 1/4) and task manager shows the total which isn't quite
correct? (ie there isnt really 4 full cpu's).

Don't really know windows well enough in how it reports cpu usage
compared to Linux though, just wondered if it might be the cause of
the different reporting.

On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 18:10:18 stats
 18:10:18 CPU In Out Uptime Users FPS Players
 84.38 79225.95 261394.63 1092 19 85.30 40
 Yes, it is a 40 player server
 As I said, task manager it will be showing 10-15% tops no matter what SRCDS
 says
 18:12:41 stats
 18:12:41 CPU In Out Uptime Users FPS Players
 25.00 80233.02 113006.83 1094 19 255.97 40
 Anyhow Im not holding out much hope
 On 5/12/05, Ian mu [EMAIL PROTECTED] wrote:
 
  Is it possible for you to copy/paste the full output you get?
 
  On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   So I am not alone on this list on not being able to work out what that
   number mean?
  
   On 5/12/05, Renzo Rosales [EMAIL PROTECTED] wrote:
   
Wait for a response from Valve. Patience...
   
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RE: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread BattleMaster
I'm in the same boat with RCON STATS and what the physical box tells me CPU
usage is. What really boggles my mind is that while the 66 tickrate 20
player server I run says upwards of 95% CPU and downwards of 20 FPS when I
do RCON STATS (when it's full), the physical box itself when checking usage
says maybe around 20% CPU. It's troubling that while the physical box says
it's hardly being used, CS:S say it's maxing out it's resources which causes
it to drop updates to players (10/s instead of 66/s) and make the game
unplayable.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, May 12, 2005 3:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

--
[ Picked text/plain from multipart/alternative ]
18:10:18 stats
18:10:18 CPU In Out Uptime Users FPS Players
84.38 79225.95 261394.63 1092 19 85.30 40
 Yes, it is a 40 player server
 As I said, task manager it will be showing 10-15% tops no matter what SRCDS
says
 18:12:41 stats
18:12:41 CPU In Out Uptime Users FPS Players
25.00 80233.02 113006.83 1094 19 255.97 40
 Anyhow Im not holding out much hope
 On 5/12/05, Ian mu [EMAIL PROTECTED] wrote:

 Is it possible for you to copy/paste the full output you get?

 On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  So I am not alone on this list on not being able to work out what that
  number mean?
 
  On 5/12/05, Renzo Rosales [EMAIL PROTECTED] wrote:
  
   Wait for a response from Valve. Patience...
  
   ___
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   please visit:
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Steven Hartland
That is the case Ian is surprising the amount of people who don't
know how to interpret taskman results, ive had many an argument
about CPU usage due to this :P
   Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]

Just wondering as a 40 player server will naturally take a fair bit of
juice, could it be that stats shows a usage on a single hyperthreaded
cpu (i.e 1/4) and task manager shows the total which isn't quite
correct? (ie there isnt really 4 full cpu's).
Don't really know windows well enough in how it reports cpu usage
compared to Linux though, just wondered if it might be the cause of
the different reporting.


This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
May try then with HT turned off and see what happens.
 On 5/13/05, Steven Hartland [EMAIL PROTECTED] wrote:

 That is the case Ian is surprising the amount of people who don't
 know how to interpret taskman results, ive had many an argument
 about CPU usage due to this :P

 Steve / K
 - Original Message -
 From: Ian mu [EMAIL PROTECTED]

  Just wondering as a 40 player server will naturally take a fair bit of
  juice, could it be that stats shows a usage on a single hyperthreaded
  cpu (i.e 1/4) and task manager shows the total which isn't quite
  correct? (ie there isnt really 4 full cpu's).
 
  Don't really know windows well enough in how it reports cpu usage
  compared to Linux though, just wondered if it might be the cause of
  the different reporting.

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the person or entity to whom it is addressed. In the event of misdirection,
 the recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
The problem is hyperthreading is typically pretty good to have on,
depending on instances of different servers running on it, as a loose
rule of thumb I'd personally have it on if you use more than 1
dedicated server per real cpu. So if you use  2 game servers on a
dual, I'd try it on personally and see.

I think the problem is there's no proper way to my knowledge (and
again I don't know windows that well) to properly figure out how much
spare there is on a virtual cpu, but that doesn't mean its not
useful to have there. So I would guess valve can't do any more than
the o.s will report.

It wouldnt surprise me even if hyperthreading is turned off, it still
shows as double what taskmanager has (assuming you have 2 real cpu's),
which is actually sort of correct. I.e if it shows as 95% of one
cpu, thats actually correct as it can never use the 2nd cpu once it
hits 100%, only other processes can. Thats typically the problem with
large servers, as huge slot count server would likely better run on an
64bit Ath4000 than a dual 3gig xeon, and the xeon naturally comes into
its own once running multiple instances.

Basically though, don't read too much into stats or the taskbar in my
book. Watch what individual cpu's are doing.

On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 May try then with HT turned off and see what happens.
 On 5/13/05, Steven Hartland [EMAIL PROTECTED] wrote:
 
  That is the case Ian is surprising the amount of people who don't
  know how to interpret taskman results, ive had many an argument
  about CPU usage due to this :P
 
  Steve / K
  - Original Message -
  From: Ian mu [EMAIL PROTECTED]
 
   Just wondering as a 40 player server will naturally take a fair bit of
   juice, could it be that stats shows a usage on a single hyperthreaded
   cpu (i.e 1/4) and task manager shows the total which isn't quite
   correct? (ie there isnt really 4 full cpu's).
  
   Don't really know windows well enough in how it reports cpu usage
   compared to Linux though, just wondered if it might be the cause of
   the different reporting.
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
  the person or entity to whom it is addressed. In the event of misdirection,
  the recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission please
  telephone (023) 8024 3137
  or return the E.mail to [EMAIL PROTECTED]
 
 
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RE: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread K2
Learn how to use MRTG fellas... That's about as accurate as it gets. nuff
said ;-)

http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html

- K2


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, May 12, 2005 8:22 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

The problem is hyperthreading is typically pretty good to have on,
depending on instances of different servers running on it, as a loose
rule of thumb I'd personally have it on if you use more than 1
dedicated server per real cpu. So if you use  2 game servers on a
dual, I'd try it on personally and see.

I think the problem is there's no proper way to my knowledge (and
again I don't know windows that well) to properly figure out how much
spare there is on a virtual cpu, but that doesn't mean its not
useful to have there. So I would guess valve can't do any more than
the o.s will report.

It wouldnt surprise me even if hyperthreading is turned off, it still
shows as double what taskmanager has (assuming you have 2 real cpu's),
which is actually sort of correct. I.e if it shows as 95% of one
cpu, thats actually correct as it can never use the 2nd cpu once it
hits 100%, only other processes can. Thats typically the problem with
large servers, as huge slot count server would likely better run on an
64bit Ath4000 than a dual 3gig xeon, and the xeon naturally comes into
its own once running multiple instances.

Basically though, don't read too much into stats or the taskbar in my
book. Watch what individual cpu's are doing.

On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 May try then with HT turned off and see what happens.
 On 5/13/05, Steven Hartland [EMAIL PROTECTED] wrote:
 
  That is the case Ian is surprising the amount of people who don't
  know how to interpret taskman results, ive had many an argument
  about CPU usage due to this :P
 
  Steve / K
  - Original Message -
  From: Ian mu [EMAIL PROTECTED]
 
   Just wondering as a 40 player server will naturally take a fair bit of
   juice, could it be that stats shows a usage on a single hyperthreaded
   cpu (i.e 1/4) and task manager shows the total which isn't quite
   correct? (ie there isnt really 4 full cpu's).
  
   Don't really know windows well enough in how it reports cpu usage
   compared to Linux though, just wondered if it might be the cause of
   the different reporting.
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
  the person or entity to whom it is addressed. In the event of
misdirection,
  the recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission
please
  telephone (023) 8024 3137
  or return the E.mail to [EMAIL PROTECTED]
 
 
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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread m0gely
K2 wrote:
Learn how to use MRTG fellas... That's about as accurate as it gets. nuff
said ;-)
http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
- K2
MRTG is only a graphing app.  It needs to have something to tell it what
to graph.  So whatever script (or via SNMP) you're using to tell MRTG
what the CPU usage is, that's where the info is coming from.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread K2
Exactly... and SNMP is your best bet for that. The counters you can grab the
data from are going to be more accurate than anything a third-party app
(read: valve) is going to put out. That's why I said 'hey fellas, learn how
to use MRTG' ;-)

Good site to check out to get the required MIB's for win32 and also how-to's
on how to get everything setup - http://www.wtcs.org/snmp4tpc/default.htm

- K2

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, May 12, 2005 9:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

K2 wrote:

 Learn how to use MRTG fellas... That's about as accurate as it gets. nuff
 said ;-)

 http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html

 - K2

MRTG is only a graphing app.  It needs to have something to tell it what
to graph.  So whatever script (or via SNMP) you're using to tell MRTG
what the CPU usage is, that's where the info is coming from.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
Think you missed the point, what is snmp basing the information on?

On 5/12/05, K2 [EMAIL PROTECTED] wrote:
 Exactly... and SNMP is your best bet for that. The counters you can grab the
 data from are going to be more accurate than anything a third-party app
 (read: valve) is going to put out. That's why I said 'hey fellas, learn how
 to use MRTG' ;-)

 Good site to check out to get the required MIB's for win32 and also how-to's
 on how to get everything setup - http://www.wtcs.org/snmp4tpc/default.htm

 - K2

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
 Sent: Thursday, May 12, 2005 9:02 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?

 K2 wrote:

  Learn how to use MRTG fellas... That's about as accurate as it gets. nuff
  said ;-)
 
  http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
 
  - K2

 MRTG is only a graphing app.  It needs to have something to tell it what
 to graph.  So whatever script (or via SNMP) you're using to tell MRTG
 what the CPU usage is, that's where the info is coming from.

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-11 Thread Renzo Rosales
Wait for a response from Valve. Patience...

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-11 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
So I am not alone on this list on not being able to work out what that
number mean?

On 5/12/05, Renzo Rosales [EMAIL PROTECTED] wrote:

 Wait for a response from Valve. Patience...

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