Re: [hlds] L4D Client Update

2009-03-18 Thread munra
Yes What about it?

Are you and I the only 2 having this issue??


Quoting Alec Sanger eclyp...@hotmail.com:


 Any updates on issues with sv_search_key in vs mode?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 Date: Tue, 17 Mar 2009 01:31:44 -0400
 From: mu...@anbservers.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update

 I can Confirm this as well/

 windows 2008



  Same behavior here. Using sv_search_key, co-op starts immediately
  but versus never finds a server. I've tried setting sv_gametypes to
  coop,versus and just versus, but it doesn't work. Has anyone
  successfully used sv_search_key on versus since the latest update?

 Patrick Shelley wrote:
  Another thread mentioned that search key was connecting fine to 4 player
  campaigns but NOT 8 player VS - i can confirm this to be true (for me
  anyway) - set my search key up again - create a 4 player campaign lobby -
  start - im on to my server instatly.
 
  Quit, start a 8 player VS lobby (with me as leader) - start game - no
  connect. whats wrong here?


 
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Re: [hlds] L4D Client Update

2009-03-18 Thread munra
Yes What about it?

Are you and I the only 2 having this issue??


Quoting Alec Sanger eclyp...@hotmail.com:


 Any updates on issues with sv_search_key in vs mode?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 Date: Tue, 17 Mar 2009 01:31:44 -0400
 From: mu...@anbservers.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update

 I can Confirm this as well/

 windows 2008



  Same behavior here. Using sv_search_key, co-op starts immediately
  but versus never finds a server. I've tried setting sv_gametypes to
  coop,versus and just versus, but it doesn't work. Has anyone
  successfully used sv_search_key on versus since the latest update?

 Patrick Shelley wrote:
  Another thread mentioned that search key was connecting fine to 4 player
  campaigns but NOT 8 player VS - i can confirm this to be true (for me
  anyway) - set my search key up again - create a 4 player campaign lobby -
  start - im on to my server instatly.
 
  Quit, start a 8 player VS lobby (with me as leader) - start game - no
  connect. whats wrong here?


 
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Re: [hlds] L4D Client Update

2009-03-18 Thread Alec Sanger

Well I can't seem to get anyone who uses my key to find my servers if they are 
searching for a vs mode server. coop still works fine

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Wed, 18 Mar 2009 22:41:50 -0400
 From: mu...@anbservers.net
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update
 
 Yes What about it?
 
 Are you and I the only 2 having this issue??
 
 
 Quoting Alec Sanger eclyp...@hotmail.com:
 
 
  Any updates on issues with sv_search_key in vs mode?
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  Date: Tue, 17 Mar 2009 01:31:44 -0400
  From: mu...@anbservers.net
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  I can Confirm this as well/
 
  windows 2008
 
 
 
   Same behavior here. Using sv_search_key, co-op starts immediately
   but versus never finds a server. I've tried setting sv_gametypes to
   coop,versus and just versus, but it doesn't work. Has anyone
   successfully used sv_search_key on versus since the latest update?
 
  Patrick Shelley wrote:
   Another thread mentioned that search key was connecting fine to 4 player
   campaigns but NOT 8 player VS - i can confirm this to be true (for me
   anyway) - set my search key up again - create a 4 player campaign lobby -
   start - im on to my server instatly.
  
   Quit, start a 8 player VS lobby (with me as leader) - start game - no
   connect. whats wrong here?
 
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] L4D Client Update

2009-03-18 Thread Brent Veal
I've mentioned this before, but I havent heard of anyone having
sv_search_key problems with VS outside of a couple on this list. Our group
has 5 servers and they're used all the time for VS using the search_key with
no issues.


On Wed, Mar 18, 2009 at 7:41 PM, mu...@anbservers.net wrote:

 Yes What about it?

 Are you and I the only 2 having this issue??


 Quoting Alec Sanger eclyp...@hotmail.com:

 
  Any updates on issues with sv_search_key in vs mode?
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  Date: Tue, 17 Mar 2009 01:31:44 -0400
  From: mu...@anbservers.net
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  I can Confirm this as well/
 
  windows 2008
 
 
 
   Same behavior here. Using sv_search_key, co-op starts immediately
   but versus never finds a server. I've tried setting sv_gametypes to
   coop,versus and just versus, but it doesn't work. Has anyone
   successfully used sv_search_key on versus since the latest update?
 
  Patrick Shelley wrote:
   Another thread mentioned that search key was connecting fine to 4
 player
   campaigns but NOT 8 player VS - i can confirm this to be true (for me
   anyway) - set my search key up again - create a 4 player campaign
 lobby -
   start - im on to my server instatly.
  
   Quit, start a 8 player VS lobby (with me as leader) - start game - no
   connect. whats wrong here?
 
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] L4D Client Update

2009-03-18 Thread Patrick Shelley
i'm still suffering with it. i use richard eid's config and that
worked fine for a couple of weeks.

i'm with My Internet Services, and apart from a guy re-booting the
server last week, i've not been able to get search key working with
versus.

On 18/03/2009, Brent Veal naslund.fan...@gmail.com wrote:
 I've mentioned this before, but I havent heard of anyone having
 sv_search_key problems with VS outside of a couple on this list. Our group
 has 5 servers and they're used all the time for VS using the search_key with
 no issues.


 On Wed, Mar 18, 2009 at 7:41 PM, mu...@anbservers.net wrote:

 Yes What about it?

 Are you and I the only 2 having this issue??


 Quoting Alec Sanger eclyp...@hotmail.com:

 
  Any updates on issues with sv_search_key in vs mode?
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  Date: Tue, 17 Mar 2009 01:31:44 -0400
  From: mu...@anbservers.net
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  I can Confirm this as well/
 
  windows 2008
 
 
 
   Same behavior here. Using sv_search_key, co-op starts immediately
   but versus never finds a server. I've tried setting sv_gametypes to
   coop,versus and just versus, but it doesn't work. Has anyone
   successfully used sv_search_key on versus since the latest update?
 
  Patrick Shelley wrote:
   Another thread mentioned that search key was connecting fine to 4
 player
   campaigns but NOT 8 player VS - i can confirm this to be true (for me
   anyway) - set my search key up again - create a 4 player campaign
 lobby -
   start - im on to my server instatly.
  
   Quit, start a 8 player VS lobby (with me as leader) - start game - no
   connect. whats wrong here?
 
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] L4D Client Update

2009-03-16 Thread Alec Sanger

Sorry if this sounds incredibly stupid, but does sv_search_key actually 
restrict cleints from connecting who don't have the proper sv_search_key on 
their end? All of my servers have been dead since friday. I removed 
sv_search_key, rebooted the server, and it's been full for the last 2 hours. I 
was always under the assumption that sv_search_key didn't restrict pubbers.

Thank you,
Alec Sanger
www.stompfest.com



 Date: Mon, 16 Mar 2009 00:42:40 -0500
 From: inflatablesoulm...@brothersofchaos.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update
 
 Actually, you just sparked in my mind another reason that the lobby 
 server browser would be a good idea.  Private L4D servers that are 
 passworded.  Right now, I'm not really sure how you can even connect to 
 a L4D server that has sv_password set.  If you had the server browser 
 working like it does in TF2, when you double-click on the server, it 
 pops up a dialog box to type the password in.  So, when the lobby leader 
 chooses the private server to connect to, do the same thing.  Not only 
 would this guarantee that your server is available, but it would also be 
 welcomed by GSPs and players alike, because the GSPs would be able to 
 sell private L4D servers, and the players would have a less-costly 
 alternative to a public server (generally GSPs sell private servers at a 
 discount because the private servers aren't full eating bandwidth and 
 CPU resources all the time).  Also, only the lobby leader should need to 
 know the password, because they are the one picking the server to play on.
 
 
 StevoTVR wrote:
  That would be awesome if the GUI let you pick the server from a list and 
  skip all the searching. The cheat command ms_force_dedicated_server lets 
  you do this and I've had to use that since the las update messed up 
  sv_search_key for us, but most users don't know about that. The system 
  you suggested would be perfect for us, and probably most other 
  communities with private L4D servers.

 
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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Yes it does restrict! sv_search_key must be () empty to be accessable for
matchmaking.



2009/3/16 Alec Sanger eclyp...@hotmail.com


 Sorry if this sounds incredibly stupid, but does sv_search_key actually
 restrict cleints from connecting who don't have the proper sv_search_key on
 their end? All of my servers have been dead since friday. I removed
 sv_search_key, rebooted the server, and it's been full for the last 2 hours.
 I was always under the assumption that sv_search_key didn't restrict
 pubbers.

 Thank you,
 Alec Sanger
 www.stompfest.com



  Date: Mon, 16 Mar 2009 00:42:40 -0500
  From: inflatablesoulm...@brothersofchaos.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  Actually, you just sparked in my mind another reason that the lobby
  server browser would be a good idea.  Private L4D servers that are
  passworded.  Right now, I'm not really sure how you can even connect to
  a L4D server that has sv_password set.  If you had the server browser
  working like it does in TF2, when you double-click on the server, it
  pops up a dialog box to type the password in.  So, when the lobby leader
  chooses the private server to connect to, do the same thing.  Not only
  would this guarantee that your server is available, but it would also be
  welcomed by GSPs and players alike, because the GSPs would be able to
  sell private L4D servers, and the players would have a less-costly
  alternative to a public server (generally GSPs sell private servers at a
  discount because the private servers aren't full eating bandwidth and
  CPU resources all the time).  Also, only the lobby leader should need to
  know the password, because they are the one picking the server to play
 on.
 
 
  StevoTVR wrote:
   That would be awesome if the GUI let you pick the server from a list
 and
   skip all the searching. The cheat command ms_force_dedicated_server
 lets
   you do this and I've had to use that since the las update messed up
   sv_search_key for us, but most users don't know about that. The system
   you suggested would be perfect for us, and probably most other
   communities with private L4D servers.
  
 
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Re: [hlds] L4D Client Update

2009-03-16 Thread CmptrWz
sv_search_key restricts lobbies from connecting unless the lobby leader has
it set.

Those leaders who have not edited their config files or manually run the
command through their developer console won't connect to a server with a
differing search key. Likewise, those lobbies with a leader having one set
won't connect to a server WITHOUT a search key.

I use it to keep my modded servers from being connected to by random
lobbies.

It does NOT affect people joining random games in progress, from what I can
tell, though. I could be wrong, but that is the impression I have gotten.

It also won't prevent people from joining with steam groups or the server
browser.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Monday, March 16, 2009 9:55 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] L4D Client Update


Sorry if this sounds incredibly stupid, but does sv_search_key actually
restrict cleints from connecting who don't have the proper sv_search_key on
their end? All of my servers have been dead since friday. I removed
sv_search_key, rebooted the server, and it's been full for the last 2 hours.
I was always under the assumption that sv_search_key didn't restrict
pubbers.

Thank you,
Alec Sanger
www.stompfest.com



 Date: Mon, 16 Mar 2009 00:42:40 -0500
 From: inflatablesoulm...@brothersofchaos.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update
 
 Actually, you just sparked in my mind another reason that the lobby 
 server browser would be a good idea.  Private L4D servers that are 
 passworded.  Right now, I'm not really sure how you can even connect to 
 a L4D server that has sv_password set.  If you had the server browser 
 working like it does in TF2, when you double-click on the server, it 
 pops up a dialog box to type the password in.  So, when the lobby leader 
 chooses the private server to connect to, do the same thing.  Not only 
 would this guarantee that your server is available, but it would also be 
 welcomed by GSPs and players alike, because the GSPs would be able to 
 sell private L4D servers, and the players would have a less-costly 
 alternative to a public server (generally GSPs sell private servers at a 
 discount because the private servers aren't full eating bandwidth and 
 CPU resources all the time).  Also, only the lobby leader should need to 
 know the password, because they are the one picking the server to play on.
 
 
 StevoTVR wrote:
  That would be awesome if the GUI let you pick the server from a list and

  skip all the searching. The cheat command ms_force_dedicated_server lets

  you do this and I've had to use that since the las update messed up 
  sv_search_key for us, but most users don't know about that. The system 
  you suggested would be perfect for us, and probably most other 
  communities with private L4D servers.

 
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Re: [hlds] L4D Client Update

2009-03-16 Thread Patrick Shelley
So i cant have a server that lets pubbers on and lets me connect using
search_key

On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz cmpt...@bstcon.com wrote:

 sv_search_key restricts lobbies from connecting unless the lobby leader has
 it set.

 Those leaders who have not edited their config files or manually run the
 command through their developer console won't connect to a server with a
 differing search key. Likewise, those lobbies with a leader having one set
 won't connect to a server WITHOUT a search key.

 I use it to keep my modded servers from being connected to by random
 lobbies.

 It does NOT affect people joining random games in progress, from what I can
 tell, though. I could be wrong, but that is the impression I have gotten.

 It also won't prevent people from joining with steam groups or the server
 browser.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
 Sent: Monday, March 16, 2009 9:55 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update


 Sorry if this sounds incredibly stupid, but does sv_search_key actually
 restrict cleints from connecting who don't have the proper sv_search_key on
 their end? All of my servers have been dead since friday. I removed
 sv_search_key, rebooted the server, and it's been full for the last 2
 hours.
 I was always under the assumption that sv_search_key didn't restrict
 pubbers.

 Thank you,
 Alec Sanger
 www.stompfest.com



  Date: Mon, 16 Mar 2009 00:42:40 -0500
  From: inflatablesoulm...@brothersofchaos.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  Actually, you just sparked in my mind another reason that the lobby
  server browser would be a good idea.  Private L4D servers that are
  passworded.  Right now, I'm not really sure how you can even connect to
  a L4D server that has sv_password set.  If you had the server browser
  working like it does in TF2, when you double-click on the server, it
  pops up a dialog box to type the password in.  So, when the lobby leader
  chooses the private server to connect to, do the same thing.  Not only
  would this guarantee that your server is available, but it would also be
  welcomed by GSPs and players alike, because the GSPs would be able to
  sell private L4D servers, and the players would have a less-costly
  alternative to a public server (generally GSPs sell private servers at a
  discount because the private servers aren't full eating bandwidth and
  CPU resources all the time).  Also, only the lobby leader should need to
  know the password, because they are the one picking the server to play
 on.
 
 
  StevoTVR wrote:
   That would be awesome if the GUI let you pick the server from a list
 and

   skip all the searching. The cheat command ms_force_dedicated_server
 lets

   you do this and I've had to use that since the las update messed up
   sv_search_key for us, but most users don't know about that. The system
   you suggested would be perfect for us, and probably most other
   communities with private L4D servers.
  
 
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Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Patrick Shelley wrote:
 So i cant have a server that lets pubbers on and lets me connect using
 search_key

sv_search_key somekey
sv_tags sv_search_key_1010

Note that sv_tags will have to be updated for every patch.

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Re: [hlds] L4D Client Update

2009-03-16 Thread Alec Sanger

wait, what? This will let pubbers start a game on a sv_search_keyed server?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Mon, 16 Mar 2009 17:11:22 +0100
 From: no...@xpam.de
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update
 
 Patrick Shelley wrote:
  So i cant have a server that lets pubbers on and lets me connect using
  search_key
 
 sv_search_key somekey
 sv_tags sv_search_key_1010
 
 Note that sv_tags will have to be updated for every patch.
 
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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Correct! If you want it this way (if I understand you right) that you join a
game in progress with your search_key; thats not possible. Join manually
through Server Browser or make yourself a Steam Group, assign the id to your
servers WITH steamgroup_exclusive 0 and join your server through the main
menu.



2009/3/16 Patrick Shelley sidest...@gmail.com

 So i cant have a server that lets pubbers on and lets me connect using
 search_key

 On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz cmpt...@bstcon.com wrote:

  sv_search_key restricts lobbies from connecting unless the lobby leader
 has
  it set.
 
  Those leaders who have not edited their config files or manually run the
  command through their developer console won't connect to a server with a
  differing search key. Likewise, those lobbies with a leader having one
 set
  won't connect to a server WITHOUT a search key.
 
  I use it to keep my modded servers from being connected to by random
  lobbies.
 
  It does NOT affect people joining random games in progress, from what I
 can
  tell, though. I could be wrong, but that is the impression I have gotten.
 
  It also won't prevent people from joining with steam groups or the server
  browser.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
  Sent: Monday, March 16, 2009 9:55 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
 
  Sorry if this sounds incredibly stupid, but does sv_search_key actually
  restrict cleints from connecting who don't have the proper sv_search_key
 on
  their end? All of my servers have been dead since friday. I removed
  sv_search_key, rebooted the server, and it's been full for the last 2
  hours.
  I was always under the assumption that sv_search_key didn't restrict
  pubbers.
 
  Thank you,
  Alec Sanger
  www.stompfest.com
 
 
 
   Date: Mon, 16 Mar 2009 00:42:40 -0500
   From: inflatablesoulm...@brothersofchaos.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] L4D Client Update
  
   Actually, you just sparked in my mind another reason that the lobby
   server browser would be a good idea.  Private L4D servers that are
   passworded.  Right now, I'm not really sure how you can even connect to
   a L4D server that has sv_password set.  If you had the server browser
   working like it does in TF2, when you double-click on the server, it
   pops up a dialog box to type the password in.  So, when the lobby
 leader
   chooses the private server to connect to, do the same thing.  Not only
   would this guarantee that your server is available, but it would also
 be
   welcomed by GSPs and players alike, because the GSPs would be able to
   sell private L4D servers, and the players would have a less-costly
   alternative to a public server (generally GSPs sell private servers at
 a
   discount because the private servers aren't full eating bandwidth and
   CPU resources all the time).  Also, only the lobby leader should need
 to
   know the password, because they are the one picking the server to play
  on.
  
  
   StevoTVR wrote:
That would be awesome if the GUI let you pick the server from a list
  and
 
skip all the searching. The cheat command ms_force_dedicated_server
  lets
 
you do this and I've had to use that since the las update messed up
sv_search_key for us, but most users don't know about that. The
 system
you suggested would be perfect for us, and probably most other
communities with private L4D servers.
   
  
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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
I dont set sv_tags with my assigned searchkey and its also working!?



2009/3/16 Adam Nowacki no...@xpam.de

 Patrick Shelley wrote:
  So i cant have a server that lets pubbers on and lets me connect using
  search_key

 sv_search_key somekey
 sv_tags sv_search_key_1010

 Note that sv_tags will have to be updated for every patch.

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Re: [hlds] L4D Client Update

2009-03-16 Thread gameadmin
Your assumption is that there _are_ any available servers with lower pings.
My experience is that at peak times if I spawn extra servers they will be
filled pretty much instantaneously (western European server with good pings
to the UK).  That being the case, you being connected to far-away servers
doesn't mean the lobby system _chose_ that server so much as was _forced_ to
give you that server.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
 Sent: 16 March 2009 01:03
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update
 
 Do Valve host any UK servers?
 
 I've been tossed into servers where my ping is way higher than normal
 just
 of late.
 
 What determines the connection?? The lobby leaders locale?
 
 Cos each time i opt for a pub lobby, and i start seeing russian names,
 i
 know im in for a shit pinging so i leave quick sharp.
 
 I was never any good at geography, but russians shoudnt be classed as
 european? Im not getting poitical here, just trying to understand the
 connection procedure.
 
 sv_region 3 = europe?  Then i think this should be narrowed down a
 little
 more as im in the UK - im sure that wouldnt be too hard for the boys?
 
 Narrowing it down a bit would certainly help UK gamers (and french, and
 germans etc etc ) - ive convinced 7 friends of mine to buy this game,
 and
 when they experience a shit server they all come after me and slap me
 with
 rubber chickens. Its not nice.
 
 On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com
 wrote:
 
  So you're just thinking of the most likely theory in your head and
 saying
  that it -must- be the case?
 
  http://www.mail-archive.com/hlds@list.valvesoftware.com/msg31734.html
 
  To me it sounds like Valve is hosting those servers.
 
  Also, who said there is no need for server admins?  It's true that we
 now
  have the ability to self-govern the servers...as players...but like I
 said,
  it's been abused thus far.  There is not, and there never will be, a
  substitute for a true admin in-game.  If you ask me, Left 4 Dead
 gives
  people a real incentive to either play with only friends or to just
 set up
  their own server.  Public matches are chock-full of shenanigans by
 people
  who's idea of fun is ruining everyone else's and so the new
 Matchmaking
  system being put in place will be right up their alley.  They'll be
 matched
  with like-minded players who can run off from their team and/or
 ragequit at
  will with no real consequence other than they will be less likely to
 ruin
  the fun for people who play the game seriously.  It won't be
 impossible for
  them to ruin games still, just less likely.
 
  You're making some pretty huge assumptions and coming to an
 unreasonable
  conclusion.  You equation is more like:
 
  5.1356 x 7 2/5 - 50 / 6 to one, half-dozen to another = OMFG
 
 -Richard Eid
 
 
  On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote:
 
   Richard,
  
   Let me ask you. What game, from Valve, has been run without the
 need of
   server admins? I'm not sure I can name any.
  
   Then...all of a sudden, when a game developed by Valve, but
 published by
   EAnow they have their own servers?
  
   It definitely doesn't sound like something Valve would have come up
 with.
   There is no hard evidence that shows that EA is a part of these
   shenanigans,
   but...let's look at it with common sense. EA is the publisher, and
 now
   there
   is no need for server admins.
  
   2+2=4
  
   Aaron Rapp
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard
 Eid
   Sent: Sunday, March 15, 2009 3:38 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   gameadmin,
  
   I disagree.  I can't tell you how many times I started a Lobby,
 filled
  it,
   let the Lobby being a server search, then ended up on some random,
  modified
   server.  I could probably count on one hand the number of times I
 played
  on
   an official Valve server before this recent change.
  
   Now I'm not trying to bash every Left 4 Dead server out there,
 because I
   ended up on  more good ones than bad ones.  But I know for a fact
 that
   official servers were not the default choice of the Lobby system.
 Not
  even
   from day one.  On release day, as soon as the issues with Windows
 Left 4
   Dead servers were corrected, I fired up two of them and they stayed
  packed
   for a few days straight.
  
   I believe that before this change, the option of Best Available
  Dedicated
   was the default(and only) setting.  In this case, you may still end
 up on
  a
   Valve server, but definitely no guarantees.  This is what I
 experienced
   throughout all of my Left 4 Dead playtime.
  
   Robert,
  
   I

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
What? ^^

sv_tags sv_search_key lets players read the search key using the server
browser so they can set it for their lobby.
BUT this means also that the server gets only filled through a lobby with
the search key or directly through the server browser.



2009/3/16 Alec Sanger eclyp...@hotmail.com


 wait, what? This will let pubbers start a game on a sv_search_keyed server?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Mon, 16 Mar 2009 17:11:22 +0100
  From: no...@xpam.de
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  Patrick Shelley wrote:
   So i cant have a server that lets pubbers on and lets me connect using
   search_key
 
  sv_search_key somekey
  sv_tags sv_search_key_1010
 
  Note that sv_tags will have to be updated for every patch.
 
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Re: [hlds] L4D Client Update

2009-03-16 Thread Major NuT
*slaps myself for not changing the subject line*

TheNob,

That is correct.  Once a lobby enters a server with OR w/o a search key,
that game is now PUBLIC.  Meaning all eyes can see it.  Friends of the
players in the server can take the empty slots.  Happened to me often.  I
believe Matchmaking will fill those slots as well, for ppl picking Quick
Match or what not.  However, this may change a bit if the server is not
picked from the current system: Valve whitelist, best available, etc.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

Message: 4
 Date: Mon, 16 Mar 2009 17:10:27 +0100
 From: TheNob HLDS h...@thenob.de
 Subject: Re: [hlds] hlds Digest, Vol 13, Issue 121
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
5f59b6e30903160910k481db8acl22f62c28e64b0...@mail.gmail.com


Content-Type: text/plain; charset=ISO-8859-1

Yes I made this experience too. But it seems that once a game with
sv_search_key is started it can be joined in progress by everyone else.
sv_search_key as steamgroup_exclsuive 1 only blocks the using of a server
through a lobby. Sometimes I start a game alone through a lobby with search
key and still in the start sequence other players are joining; too fast that
this could be through the use of the server browser.



Patrick...you're the first person I'm aware of that has a working search key
using the quote marks around the string.  Mine is always set in the
server.cfg, no quotes.

And, your method to answer his question is pretty cool.  Albeit requires the
pubber to set their filter looking for the tag, right?

Well done.

[FLASH] MjrNuT


 Patrick Shelley wrote:
  So i cant have a server that lets pubbers on and lets me connect using
  search_key

 sv_search_key somekey
 sv_tags sv_search_key_1010

 Note that sv_tags will have to be updated for every patch.



 --

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 End of hlds Digest, Vol 13, Issue 122
 *

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Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Yes, the server will be visible to searches with empty sv_search_key 
(the default, public) and with somekey. sv_search_key works by just 
adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server 
search with sv_search_key is just looking for servers with the above tag.

Alec Sanger wrote:
 wait, what? This will let pubbers start a game on a sv_search_keyed server?
 Patrick Shelley wrote:
 So i cant have a server that lets pubbers on and lets me connect using
 search_key
 sv_search_key somekey
 sv_tags sv_search_key_1010

 Note that sv_tags will have to be updated for every patch.

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Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Cool. Have to test this!  :)



2009/3/16 Adam Nowacki no...@xpam.de

 Yes, the server will be visible to searches with empty sv_search_key
 (the default, public) and with somekey. sv_search_key works by just
 adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server
 search with sv_search_key is just looking for servers with the above tag.

 Alec Sanger wrote:
  wait, what? This will let pubbers start a game on a sv_search_keyed
 server?
  Patrick Shelley wrote:
  So i cant have a server that lets pubbers on and lets me connect using
  search_key
  sv_search_key somekey
  sv_tags sv_search_key_1010
 
  Note that sv_tags will have to be updated for every patch.

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Re: [hlds] L4D Client Update

2009-03-16 Thread Major NuT
Patrick,

Sorry if this seems dumb, but did you have sv_gametypes coop,versus cvar
in server.cfg?

Our worked fine for both game types when i was da LL.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



 From: Patrick Shelley sidest...@gmail.com
 Subject: Re: [hlds] L4D Client Update
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
c80a52490903161220r3d5166a3q6a543a629ddaf...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 Ive actually taken the search key out from the server.cfg right before i
 left4work this evening.

 I just popped back home and looked thru the logs and public traffic has
 actually managed to get on my server.

 No Richard, im not obsessed aboout having my server full, but i just like
 giving a bit back to the community as a whole.

 Another thread mentioned that search key was connecting fine to 4 player
 campaigns but NOT 8 player VS - i can confirm this to be true (for me
 anyway) - set my search key up again - create a 4 player campaign lobby -
 start - im on to my server instatly.

 Quit, start a 8 player VS lobby (with me as leader) - start game - no
 connect. whats wrong here?

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Re: [hlds] L4D Client Update

2009-03-16 Thread gameadmin
Given that the stated intent of sv_search_key was to stop the server being
picked up by random lobbies, I'm confused at the number of people who are
trying to set that _and_ have their servers full at all times.  If you want
the combination of open to all + easy for certain people to find, isn't that
what the sv_steamgroup cvar is for?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
 Sent: 16 March 2009 19:21
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update
 
 Ive actually taken the search key out from the server.cfg right before
 i
 left4work this evening.
 
 I just popped back home and looked thru the logs and public traffic has
 actually managed to get on my server.
 
 No Richard, im not obsessed aboout having my server full, but i just
 like
 giving a bit back to the community as a whole.
 
 Another thread mentioned that search key was connecting fine to 4
 player
 campaigns but NOT 8 player VS - i can confirm this to be true (for me
 anyway) - set my search key up again - create a 4 player campaign lobby
 -
 start - im on to my server instatly.
 
 Quit, start a 8 player VS lobby (with me as leader) - start game - no
 connect. whats wrong here?
 
 On Mon, Mar 16, 2009 at 4:42 PM, TheNob HLDS h...@thenob.de wrote:
 
  Cool. Have to test this!  :)
 
 
 
  2009/3/16 Adam Nowacki no...@xpam.de
 
   Yes, the server will be visible to searches with empty
 sv_search_key
   (the default, public) and with somekey. sv_search_key works by
 just
   adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server
   search with sv_search_key is just looking for servers with the
 above tag.
  
   Alec Sanger wrote:
wait, what? This will let pubbers start a game on a
 sv_search_keyed
   server?
Patrick Shelley wrote:
So i cant have a server that lets pubbers on and lets me
 connect
  using
search_key
sv_search_key somekey
sv_tags sv_search_key_1010
   
Note that sv_tags will have to be updated for every patch.
  
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Re: [hlds] L4D Client Update

2009-03-16 Thread Steven Sumichrast
I think you're right -- except that using the steamgroup cvar doesn't
leave any servers available for the group, which is why you end up
getting stuck using sv_search_key.

I've been thinking about dropping the sv_search_key on my servers here
lately as my group is rarely using the servers anymore...  We were
using it so we could get lobbies going, but anymore that seems to not
be happening, especially with the last client update.

I think I'm going to end up moving 8 of my 10 servers to being without
a search key (but still tied to the steamgroup) -- the other two I'll
leave 'reserved' for lobby use by the group.

On Mon, Mar 16, 2009 at 4:06 PM,  gamead...@127001.org wrote:
 Given that the stated intent of sv_search_key was to stop the server being
 picked up by random lobbies, I'm confused at the number of people who are
 trying to set that _and_ have their servers full at all times.  If you want
 the combination of open to all + easy for certain people to find, isn't that
 what the sv_steamgroup cvar is for?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
 Sent: 16 March 2009 19:21
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update

 Ive actually taken the search key out from the server.cfg right before
 i
 left4work this evening.

 I just popped back home and looked thru the logs and public traffic has
 actually managed to get on my server.

 No Richard, im not obsessed aboout having my server full, but i just
 like
 giving a bit back to the community as a whole.

 Another thread mentioned that search key was connecting fine to 4
 player
 campaigns but NOT 8 player VS - i can confirm this to be true (for me
 anyway) - set my search key up again - create a 4 player campaign lobby
 -
 start - im on to my server instatly.

 Quit, start a 8 player VS lobby (with me as leader) - start game - no
 connect. whats wrong here?

 On Mon, Mar 16, 2009 at 4:42 PM, TheNob HLDS h...@thenob.de wrote:

  Cool. Have to test this!  :)
 
 
 
  2009/3/16 Adam Nowacki no...@xpam.de
 
   Yes, the server will be visible to searches with empty
 sv_search_key
   (the default, public) and with somekey. sv_search_key works by
 just
   adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server
   search with sv_search_key is just looking for servers with the
 above tag.
  
   Alec Sanger wrote:
wait, what? This will let pubbers start a game on a
 sv_search_keyed
   server?
Patrick Shelley wrote:
So i cant have a server that lets pubbers on and lets me
 connect
  using
search_key
sv_search_key somekey
sv_tags sv_search_key_1010
   
Note that sv_tags will have to be updated for every patch.
  
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Re: [hlds] L4D Client Update

2009-03-16 Thread Patrick Shelley
no Major, didnt have that in the config.

On 16/03/2009, Major NuT mjr...@gmail.com wrote:
 Patrick,

 Sorry if this seems dumb, but did you have sv_gametypes coop,versus cvar
 in server.cfg?

 Our worked fine for both game types when i was da LL.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com



 From: Patrick Shelley sidest...@gmail.com
 Subject: Re: [hlds] L4D Client Update
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
c80a52490903161220r3d5166a3q6a543a629ddaf...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 Ive actually taken the search key out from the server.cfg right before i
 left4work this evening.

 I just popped back home and looked thru the logs and public traffic has
 actually managed to get on my server.

 No Richard, im not obsessed aboout having my server full, but i just like
 giving a bit back to the community as a whole.

 Another thread mentioned that search key was connecting fine to 4 player
 campaigns but NOT 8 player VS - i can confirm this to be true (for me
 anyway) - set my search key up again - create a 4 player campaign lobby -
 start - im on to my server instatly.

 Quit, start a 8 player VS lobby (with me as leader) - start game - no
 connect. whats wrong here?

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-- 
Sent from my mobile device

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Re: [hlds] L4D Client Update

2009-03-16 Thread StevoTVR
Same behavior here. Using sv_search_key, co-op starts immediately but 
versus never finds a server. I've tried setting sv_gametypes to 
coop,versus and just versus, but it doesn't work. Has anyone 
successfully used sv_search_key on versus since the latest update?

Patrick Shelley wrote:
 Another thread mentioned that search key was connecting fine to 4 player
 campaigns but NOT 8 player VS - i can confirm this to be true (for me
 anyway) - set my search key up again - create a 4 player campaign lobby -
 start - im on to my server instatly.

 Quit, start a 8 player VS lobby (with me as leader) - start game - no
 connect. whats wrong here?

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Re: [hlds] L4D Client Update

2009-03-16 Thread Brent Veal
Myself and everyone in my group has used sv_search_key successfully many,
many times to connect to a VS game since the last update. Our servers are
always full with group members usually in VS mode.

On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR stevo...@sbcglobal.net wrote:

 Same behavior here. Using sv_search_key, co-op starts immediately but
 versus never finds a server. I've tried setting sv_gametypes to
 coop,versus and just versus, but it doesn't work. Has anyone
 successfully used sv_search_key on versus since the latest update?

 Patrick Shelley wrote:
  Another thread mentioned that search key was connecting fine to 4 player
  campaigns but NOT 8 player VS - i can confirm this to be true (for me
  anyway) - set my search key up again - create a 4 player campaign lobby -
  start - im on to my server instatly.
 
  Quit, start a 8 player VS lobby (with me as leader) - start game - no
  connect. whats wrong here?

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Re: [hlds] L4D Client Update

2009-03-16 Thread StevoTVR
Do you have sv_steamgroup set? I just removed it from my server config 
and it works now...

Brent Veal wrote:
 Myself and everyone in my group has used sv_search_key successfully many,
 many times to connect to a VS game since the last update. Our servers are
 always full with group members usually in VS mode.

 On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR stevo...@sbcglobal.net wrote:

   
 Same behavior here. Using sv_search_key, co-op starts immediately but
 versus never finds a server. I've tried setting sv_gametypes to
 coop,versus and just versus, but it doesn't work. Has anyone
 successfully used sv_search_key on versus since the latest update?

 Patrick Shelley wrote:
 
 Another thread mentioned that search key was connecting fine to 4 player
 campaigns but NOT 8 player VS - i can confirm this to be true (for me
 anyway) - set my search key up again - create a 4 player campaign lobby -
 start - im on to my server instatly.

 Quit, start a 8 player VS lobby (with me as leader) - start game - no
 connect. whats wrong here?
   
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Re: [hlds] L4D Client Update

2009-03-16 Thread Brent Veal
sv_steamgroup is set on all our servers. We've been using the sv_search_key
exclusively since the game was released and there's never been any issues
through any updates.


On Mon, Mar 16, 2009 at 5:12 PM, StevoTVR stevo...@sbcglobal.net wrote:

 Do you have sv_steamgroup set? I just removed it from my server config
 and it works now...

 Brent Veal wrote:
  Myself and everyone in my group has used sv_search_key successfully many,
  many times to connect to a VS game since the last update. Our servers are
  always full with group members usually in VS mode.
 
  On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR stevo...@sbcglobal.net
 wrote:
 
 
  Same behavior here. Using sv_search_key, co-op starts immediately but
  versus never finds a server. I've tried setting sv_gametypes to
  coop,versus and just versus, but it doesn't work. Has anyone
  successfully used sv_search_key on versus since the latest update?
 
  Patrick Shelley wrote:
 
  Another thread mentioned that search key was connecting fine to 4
 player
  campaigns but NOT 8 player VS - i can confirm this to be true (for me
  anyway) - set my search key up again - create a 4 player campaign lobby
 -
  start - im on to my server instatly.
 
  Quit, start a 8 player VS lobby (with me as leader) - start game - no
  connect. whats wrong here?
 
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  please visit:
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Re: [hlds] L4D Client Update

2009-03-16 Thread munra
I can Confirm this as well/

windows 2008



 Same behavior here. Using sv_search_key, co-op starts immediately  
 but versus never finds a server. I've tried setting sv_gametypes to  
 coop,versus and just versus, but it doesn't work. Has anyone  
 successfully used sv_search_key on versus since the latest update?

Patrick Shelley wrote:
 Another thread mentioned that search key was connecting fine to 4 player
 campaigns but NOT 8 player VS - i can confirm this to be true (for me
 anyway) - set my search key up again - create a 4 player campaign lobby -
 start - im on to my server instatly.

 Quit, start a 8 player VS lobby (with me as leader) - start game - no
 connect. whats wrong here?



This message was sent using IMP, the Internet Messaging Program.


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Re: [hlds] L4D Client Update

2009-03-15 Thread Mark Edwards
Zero players on our three L4D servers in the 48 hours or so since the second 
update.  What is going on?

  From: Admin Bob admin_...@cox.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 7:48:41 AM
  Subject: Re: [hlds] L4D Client Update
 
  Still empty. Still getting errors:
  A2C_print from 68.142.72.250:2701
  Bad challenge
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
  Sent: Saturday, March 14, 2009 2:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  Blood Letter wrote:
   So did this update fix the empty server issue for anyone?
   Mine is still bone dry.
 
  Maybe because people want to play on official servers? The search works
  now and will actually fall back to non-official servers thanks to a
  longer search timeout.
 
  ___
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  please visit:
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Re: [hlds] L4D Client Update

2009-03-15 Thread Richard Eid
http://store.steampowered.com/news/2349/

That's what is going on.  Left 4 Dead players are now going to official
servers by default.  Since the nature of the lobby system would allow for
people to end up on any random server out there, the Left 4 Dead experience
was being ruined by modded servers.  If you create a lobby and look under
Game Settings, you now have the options of Official Dedicated(default), Best
Available Dedicated and Local Server.  It's now up to the player to decide
which type of server he or she wants to end up on.

My guess, which can't be all that far off just by noticing what's been
mentioned here on HLDS, is that players are using the default of Official
Dedicated because it guarantees them the cleanest experience possible.

-Richard Eid


On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote:

 Zero players on our three L4D servers in the 48 hours or so since the
 second
 update.  What is going on?

   From: Admin Bob admin_...@cox.net
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Saturday, March 14, 2009 7:48:41 AM
   Subject: Re: [hlds] L4D Client Update
  
   Still empty. Still getting errors:
   A2C_print from 68.142.72.250:2701
   Bad challenge
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
   Sent: Saturday, March 14, 2009 2:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
  
   Maybe because people want to play on official servers? The search
 works
   now and will actually fall back to non-official servers thanks to a
   longer search timeout.
  
   ___
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   please visit:
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Re: [hlds] L4D Client Update

2009-03-15 Thread Aaron Rapp
Wellas if this game couldn't get any worse, at least in terms of
community building. Yes, we can have servers that our own community members
can use, but now we can't attract new members. There's already a vote on our
forums on taking down the L4D servers. 

Shouldn't there be a way to, like TF2 servers, to be seen as a vanilla
server, if, in fact, you are a vanilla server? Yea...it's not official but
it's definitely the same as the officials.

Valve, it would be nice if you never work with EA again please. Somehow,
I've always had this feeling that the reason this game is the way it
is...comes from some low IQ people over there at EA. You guys are smarter
than that.  

Aaron Rapp

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 10:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

http://store.steampowered.com/news/2349/

That's what is going on.  Left 4 Dead players are now going to official
servers by default.  Since the nature of the lobby system would allow for
people to end up on any random server out there, the Left 4 Dead experience
was being ruined by modded servers.  If you create a lobby and look under
Game Settings, you now have the options of Official Dedicated(default), Best
Available Dedicated and Local Server.  It's now up to the player to decide
which type of server he or she wants to end up on.

My guess, which can't be all that far off just by noticing what's been
mentioned here on HLDS, is that players are using the default of Official
Dedicated because it guarantees them the cleanest experience possible.

-Richard Eid


On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards
sixtysixno...@hotmail.comwrote:

 Zero players on our three L4D servers in the 48 hours or so since the
 second
 update.  What is going on?

   From: Admin Bob admin_...@cox.net
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Saturday, March 14, 2009 7:48:41 AM
   Subject: Re: [hlds] L4D Client Update
  
   Still empty. Still getting errors:
   A2C_print from 68.142.72.250:2701
   Bad challenge
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
   Sent: Saturday, March 14, 2009 2:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
  
   Maybe because people want to play on official servers? The search
 works
   now and will actually fall back to non-official servers thanks to a
   longer search timeout.
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] L4D Client Update

2009-03-15 Thread munra


That is what I said when I started this thread.  But I got Flamed for  
it.  My pub servers are vanilla and my search_key servers have  
sourcemod installed however I don't use it to change the game play at  
all just administration.

But it is what it is I guess I got untill the 26th if it is still the  
same I will canceling My ded boxes and renting 1 or 2 private servers.
Quoting Richard Eid richard@gmail.com:
 http://store.steampowered.com/news/2349/

 That's what is going on.  Left 4 Dead players are now going to official
 servers by default.  Since the nature of the lobby system would allow for
 people to end up on any random server out there, the Left 4 Dead experience
 was being ruined by modded servers.  If you create a lobby and look under
 Game Settings, you now have the options of Official Dedicated(default), Best
 Available Dedicated and Local Server.  It's now up to the player to decide
 which type of server he or she wants to end up on.

 My guess, which can't be all that far off just by noticing what's been
 mentioned here on HLDS, is that players are using the default of Official
 Dedicated because it guarantees them the cleanest experience possible.

 -Richard Eid


 On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards   
 sixtysixno...@hotmail.comwrote:

 Zero players on our three L4D servers in the 48 hours or so since the
 second
 update.  What is going on?

   From: Admin Bob admin_...@cox.net
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Saturday, March 14, 2009 7:48:41 AM
   Subject: Re: [hlds] L4D Client Update
  
   Still empty. Still getting errors:
   A2C_print from 68.142.72.250:2701
   Bad challenge
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
   Sent: Saturday, March 14, 2009 2:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
  
   Maybe because people want to play on official servers? The search
 works
   now and will actually fall back to non-official servers thanks to a
   longer search timeout.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] L4D Client Update

2009-03-15 Thread Robert Whelan
Thats what I feared/figured, you'll never find my on an 'official server'. To 
much assholery to deal with in an unpoliced public server.





From: Richard Eid richard@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Sunday, March 15, 2009 12:02:24 PM
Subject: Re: [hlds] L4D Client Update

http://store.steampowered.com/news/2349/

That's what is going on.  Left 4 Dead players are now going to official
servers by default.  Since the nature of the lobby system would allow for
people to end up on any random server out there, the Left 4 Dead experience
was being ruined by modded servers.  If you create a lobby and look under
Game Settings, you now have the options of Official Dedicated(default), Best
Available Dedicated and Local Server.  It's now up to the player to decide
which type of server he or she wants to end up on.

My guess, which can't be all that far off just by noticing what's been
mentioned here on HLDS, is that players are using the default of Official
Dedicated because it guarantees them the cleanest experience possible.

                                                    -Richard Eid


On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote:

 Zero players on our three L4D servers in the 48 hours or so since the
 second
 update.  What is going on?

   From: Admin Bob admin_...@cox.net
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Saturday, March 14, 2009 7:48:41 AM
   Subject: Re: [hlds] L4D Client Update
  
   Still empty. Still getting errors:
   A2C_print from 68.142.72.250:2701
   Bad challenge
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
   Sent: Saturday, March 14, 2009 2:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
  
   Maybe because people want to play on official servers? The search
 works
   now and will actually fall back to non-official servers thanks to a
   longer search timeout.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] L4D Client Update

2009-03-15 Thread Robert Whelan
Quote: Yea...it's not official but it's definitely the same as the officials.


Consider how many servers are vanilla yet are ran out of somebodies basement on 
a shitty connection though...





From: Aaron Rapp r...@iz3d.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Sunday, March 15, 2009 12:13:32 PM
Subject: Re: [hlds] L4D Client Update

Wellas if this game couldn't get any worse, at least in terms of
community building. Yes, we can have servers that our own community members
can use, but now we can't attract new members. There's already a vote on our
forums on taking down the L4D servers. 

Shouldn't there be a way to, like TF2 servers, to be seen as a vanilla
server, if, in fact, you are a vanilla server? Yea...it's not official but
it's definitely the same as the officials.

Valve, it would be nice if you never work with EA again please. Somehow,
I've always had this feeling that the reason this game is the way it
is...comes from some low IQ people over there at EA. You guys are smarter
than that.  

Aaron Rapp

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 10:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

http://store.steampowered.com/news/2349/

That's what is going on.  Left 4 Dead players are now going to official
servers by default.  Since the nature of the lobby system would allow for
people to end up on any random server out there, the Left 4 Dead experience
was being ruined by modded servers.  If you create a lobby and look under
Game Settings, you now have the options of Official Dedicated(default), Best
Available Dedicated and Local Server.  It's now up to the player to decide
which type of server he or she wants to end up on.

My guess, which can't be all that far off just by noticing what's been
mentioned here on HLDS, is that players are using the default of Official
Dedicated because it guarantees them the cleanest experience possible.

                                                    -Richard Eid


On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards
sixtysixno...@hotmail.comwrote:

 Zero players on our three L4D servers in the 48 hours or so since the
 second
 update.  What is going on?

   From: Admin Bob admin_...@cox.net
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Saturday, March 14, 2009 7:48:41 AM
   Subject: Re: [hlds] L4D Client Update
  
   Still empty. Still getting errors:
   A2C_print from 68.142.72.250:2701
   Bad challenge
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
   Sent: Saturday, March 14, 2009 2:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
  
   Maybe because people want to play on official servers? The search
 works
   now and will actually fall back to non-official servers thanks to a
   longer search timeout.
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] L4D Client Update

2009-03-15 Thread Steven Hartland
You mean just like the custom tags debarcle?

Players dont choose to do this, they just dont know there's an option
to choose otherwise hence kill servers which would otherwise provide
potentially a better experience :(

Come on just read what your wrote here:
Lobby leaders can now specify in lobby settings whether to search
for an official dedicated server or for the best available dedicated
server. If the official dedicated search fails it will then default
to the best available dedicated server automatically

You have better dedicated server available yet your choosing to
connect the player to an official server instead? Why would anyone
want that? At the very least you should be using the better
dedicated if it has no altered settings.

Your making third party servers second class servers. How do you
think that makes people feel when they spend good money to run
it and large amounts of time to admin it?

I understand the concept behind ensuring new players get a consitent
play experience but yet again this is the wrong way of achieving it.

Regards
Steve
- Original Message - 
From: Richard Eid richard@gmail.com


 http://store.steampowered.com/news/2349/
 
 That's what is going on.  Left 4 Dead players are now going to official
 servers by default.  Since the nature of the lobby system would allow for
 people to end up on any random server out there, the Left 4 Dead experience
 was being ruined by modded servers.  If you create a lobby and look under
 Game Settings, you now have the options of Official Dedicated(default), Best
 Available Dedicated and Local Server.  It's now up to the player to decide
 which type of server he or she wants to end up on.
 
 My guess, which can't be all that far off just by noticing what's been
 mentioned here on HLDS, is that players are using the default of Official
 Dedicated because it guarantees them the cleanest experience possible.


This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] L4D Client Update

2009-03-15 Thread Aaron Rapp
I'd like to consider it, but I'm not sure you know the answer to it either. 

So, the question still remains. How many servers are ran out of the
somebody's basement on a shitty connection?

Wouldn't it be smarter to give the user the ability to select their region?
I've been assigned to many servers that were nowhere near where I'm playing
and that was the reason behind the bad connections. 

There has to be a better way to do this, besides making our servers second
rate. Because EA is in charge of this (and you know that's how they're
getting their own official servers), the rest of us don't get to take part
in it? Sounds fubar'd to me. 

Aaron Rapp


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: Sunday, March 15, 2009 11:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Quote: Yea...it's not official but it's definitely the same as the
officials.


Consider how many servers are vanilla yet are ran out of somebodies basement
on a shitty connection though...





From: Aaron Rapp r...@iz3d.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Sunday, March 15, 2009 12:13:32 PM
Subject: Re: [hlds] L4D Client Update

Wellas if this game couldn't get any worse, at least in terms of
community building. Yes, we can have servers that our own community members
can use, but now we can't attract new members. There's already a vote on our
forums on taking down the L4D servers. 

Shouldn't there be a way to, like TF2 servers, to be seen as a vanilla
server, if, in fact, you are a vanilla server? Yea...it's not official but
it's definitely the same as the officials.

Valve, it would be nice if you never work with EA again please. Somehow,
I've always had this feeling that the reason this game is the way it
is...comes from some low IQ people over there at EA. You guys are smarter
than that.  

Aaron Rapp

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 10:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

http://store.steampowered.com/news/2349/

That's what is going on.  Left 4 Dead players are now going to official
servers by default.  Since the nature of the lobby system would allow for
people to end up on any random server out there, the Left 4 Dead experience
was being ruined by modded servers.  If you create a lobby and look under
Game Settings, you now have the options of Official Dedicated(default), Best
Available Dedicated and Local Server.  It's now up to the player to decide
which type of server he or she wants to end up on.

My guess, which can't be all that far off just by noticing what's been
mentioned here on HLDS, is that players are using the default of Official
Dedicated because it guarantees them the cleanest experience possible.

                                                    -Richard Eid


On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards
sixtysixno...@hotmail.comwrote:

 Zero players on our three L4D servers in the 48 hours or so since the
 second
 update.  What is going on?

   From: Admin Bob admin_...@cox.net
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Saturday, March 14, 2009 7:48:41 AM
   Subject: Re: [hlds] L4D Client Update
  
   Still empty. Still getting errors:
   A2C_print from 68.142.72.250:2701
   Bad challenge
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
   Sent: Saturday, March 14, 2009 2:09 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
  
   Maybe because people want to play on official servers? The search
 works
   now and will actually fall back to non-official servers thanks to a
   longer search timeout.
  
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archives,
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Re: [hlds] L4D Client Update

2009-03-15 Thread gameadmin
Mike, what region are you in?  We are in sv_region 3 (Europe) and, while our
servers were empty just after the last update (all of Friday) they picked up
again on Saturday morning as normal:

http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in the
past couple of weeks is because we decreased the number of servers from 12
to 8 because of other activity on the box)

Also, to reply to Richard Eid:

Left 4 Dead players are now going to official servers by default.

What do you mean, now?  They always _did_ choose to go to official servers
first, there's a thread in the forums about it.  There's just the ability to
turn this off now.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
 Sent: 15 March 2009 19:28
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] L4D Client Update
 
 Good now I can dump the piece of crap L4D servers and just add more
 variety
 to what I have now... (I had some of the most popular L4D servers
 before
 this.. Now I get 0 players... Not even one player at all..)
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
 Sent: Sunday, March 15, 2009 12:02 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update
 
 http://store.steampowered.com/news/2349/
 
 That's what is going on.  Left 4 Dead players are now going to official
 servers by default.  Since the nature of the lobby system would allow
 for
 people to end up on any random server out there, the Left 4 Dead
 experience
 was being ruined by modded servers.  If you create a lobby and look
 under
 Game Settings, you now have the options of Official Dedicated(default),
 Best
 Available Dedicated and Local Server.  It's now up to the player to
 decide
 which type of server he or she wants to end up on.
 
 My guess, which can't be all that far off just by noticing what's been
 mentioned here on HLDS, is that players are using the default of
 Official
 Dedicated because it guarantees them the cleanest experience possible.
 
 -Richard Eid
 
 
 On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards
 sixtysixno...@hotmail.comwrote:
 
  Zero players on our three L4D servers in the 48 hours or so since the
  second
  update.  What is going on?
 
From: Admin Bob admin_...@cox.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 7:48:41 AM
Subject: Re: [hlds] L4D Client Update
   
Still empty. Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
  Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
   
Blood Letter wrote:
 So did this update fix the empty server issue for anyone?
 Mine is still bone dry.
   
Maybe because people want to play on official servers? The
 search
  works
now and will actually fall back to non-official servers thanks
 to a
longer search timeout.
   
___
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 archives,
please visit:
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 archives,
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Re: [hlds] L4D Client Update

2009-03-15 Thread TheNob
I am hosting 6 vanilla public servers for Europe (Region 3) since 5 days.
With the exception for Thursday, Friday with the patch problem they are
almost always full.

http://85.14.216.223:81/left2live/servers/

Greetings


2009/3/15 gamead...@127001.org

 Mike, what region are you in?  We are in sv_region 3 (Europe) and, while
 our
 servers were empty just after the last update (all of Friday) they picked
 up
 again on Saturday morning as normal:

 http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in
 the
 past couple of weeks is because we decreased the number of servers from 12
 to 8 because of other activity on the box)

 Also, to reply to Richard Eid:

 Left 4 Dead players are now going to official servers by default.

 What do you mean, now?  They always _did_ choose to go to official
 servers
 first, there's a thread in the forums about it.  There's just the ability
 to
 turn this off now.

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
  Sent: 15 March 2009 19:28
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] L4D Client Update
 
  Good now I can dump the piece of crap L4D servers and just add more
  variety
  to what I have now... (I had some of the most popular L4D servers
  before
  this.. Now I get 0 players... Not even one player at all..)
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
  Sent: Sunday, March 15, 2009 12:02 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  http://store.steampowered.com/news/2349/
 
  That's what is going on.  Left 4 Dead players are now going to official
  servers by default.  Since the nature of the lobby system would allow
  for
  people to end up on any random server out there, the Left 4 Dead
  experience
  was being ruined by modded servers.  If you create a lobby and look
  under
  Game Settings, you now have the options of Official Dedicated(default),
  Best
  Available Dedicated and Local Server.  It's now up to the player to
  decide
  which type of server he or she wants to end up on.
 
  My guess, which can't be all that far off just by noticing what's been
  mentioned here on HLDS, is that players are using the default of
  Official
  Dedicated because it guarantees them the cleanest experience possible.
 
  -Richard Eid
 
 
  On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards
  sixtysixno...@hotmail.comwrote:
 
   Zero players on our three L4D servers in the 48 hours or so since the
   second
   update.  What is going on?
  
 From: Admin Bob admin_...@cox.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 7:48:41 AM
 Subject: Re: [hlds] L4D Client Update

 Still empty. Still getting errors:
 A2C_print from 68.142.72.250:2701
 Bad challenge

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
   Nowacki
 Sent: Saturday, March 14, 2009 2:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update

 Blood Letter wrote:
  So did this update fix the empty server issue for anyone?
  Mine is still bone dry.

 Maybe because people want to play on official servers? The
  search
   works
 now and will actually fall back to non-official servers thanks
  to a
 longer search timeout.

 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
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Re: [hlds] L4D Client Update

2009-03-15 Thread Richard Eid
 here.  The players get
the option to first play on normal servers.  I'm not saying that everyone
who runs one modifies it, but with the Lobby system, there's no way to tell
where you're going to end up.  So Valve has guaranteed that players get to
play Left 4 Dead.  On the flip side, my server is now empty most of the
time, so when I have time to play, I can use it.  Hell, I can create a
Lobby, wait for it to fill, then bring all those random people into my
server...MY server.  I can do this at will and when I want.  I can then run
and administer the server as I like while I'm playing on it.  I no longer
have to wait for it to free up, then hope that I'm either free or in the
mood to play.

Maybe you can answer the question as to why it's so important to have a
server full constantly.  Is it because you run more than one?  Ten?  Why did
you get ten going?  Do you have a community that plays Left 4 Dead?  Was the
amount of servers you got based on how many people would play?  Are the
players disappointed that your servers are always free now?  Why did you get
ten going again?  If they're all sitting empty now, your community must not
have been the reason you decided to run them.  So what exactly is the
reason?

I don't mean to come off as a jerk, but I am seriously baffled at this
latest craze.  I run servers for myself and my friends to play on.  I don't
really care if anyone else plays on them.  I also know that not everyone
runs servers for the same reason, but then why?  Why do you run servers?
Why must they be packed full all day or you'll get rid of them?
Please...someone has to have an answer.  I think I know what the real answer
is, but it hurts me to know that it's where we are at as server operators
today.

But I'm all ears.

-Richard Eid


On Sun, Mar 15, 2009 at 3:47 PM, gamead...@127001.org wrote:

 Mike, what region are you in?  We are in sv_region 3 (Europe) and, while
 our
 servers were empty just after the last update (all of Friday) they picked
 up
 again on Saturday morning as normal:

 http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in
 the
 past couple of weeks is because we decreased the number of servers from 12
 to 8 because of other activity on the box)

 Also, to reply to Richard Eid:

 Left 4 Dead players are now going to official servers by default.

 What do you mean, now?  They always _did_ choose to go to official
 servers
 first, there's a thread in the forums about it.  There's just the ability
 to
 turn this off now.

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
  Sent: 15 March 2009 19:28
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] L4D Client Update
 
  Good now I can dump the piece of crap L4D servers and just add more
  variety
  to what I have now... (I had some of the most popular L4D servers
  before
  this.. Now I get 0 players... Not even one player at all..)
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
  Sent: Sunday, March 15, 2009 12:02 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  http://store.steampowered.com/news/2349/
 
  That's what is going on.  Left 4 Dead players are now going to official
  servers by default.  Since the nature of the lobby system would allow
  for
  people to end up on any random server out there, the Left 4 Dead
  experience
  was being ruined by modded servers.  If you create a lobby and look
  under
  Game Settings, you now have the options of Official Dedicated(default),
  Best
  Available Dedicated and Local Server.  It's now up to the player to
  decide
  which type of server he or she wants to end up on.
 
  My guess, which can't be all that far off just by noticing what's been
  mentioned here on HLDS, is that players are using the default of
  Official
  Dedicated because it guarantees them the cleanest experience possible.
 
  -Richard Eid
 
 
  On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards
  sixtysixno...@hotmail.comwrote:
 
   Zero players on our three L4D servers in the 48 hours or so since the
   second
   update.  What is going on?
  
 From: Admin Bob admin_...@cox.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 7:48:41 AM
 Subject: Re: [hlds] L4D Client Update

 Still empty. Still getting errors:
 A2C_print from 68.142.72.250:2701
 Bad challenge

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
   Nowacki
 Sent: Saturday, March 14, 2009 2:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject

Re: [hlds] L4D Client Update

2009-03-15 Thread TheNob
 provide some linkage to where EA fits into any of this besides distribution
 at retail?

 Steve,

 I'm not sure where you got the idea that I, personally, wrote what you
 quoted.  That's taken directly from the news page on the Steam site.  I
 merely linked to it.

 And as far as better, what is your definition of that?  Ping?  Server
 quality(fps)?  Because the Valve servers run like butter.  Sometimes I'll
 have a bit higher ping than I'm used to, but does ping really make *that*
 big a difference in Left 4 Dead?  Not that I've noticed, but maybe you have
 a different opinion.  I'd love to hear it, so please respond if you
 disagree.

 And again, how is this making any of our servers second-class?  How much
 time do you have to spend administrating an empty server?  When you are
 ready to play, it will probably be available to you now.  When you are
 playing, you can do all your administration then.

 Or did you mean administration in terms of setting it up?  Because if
 that's
 the case, then you set it up how YOU wanted to set it up, correct?  So when
 it's time for you to get a game going, the server will perform as and make
 the options available to you that you desire.

 It really seems like a win-win for everyone involved here.  The players get
 the option to first play on normal servers.  I'm not saying that everyone
 who runs one modifies it, but with the Lobby system, there's no way to tell
 where you're going to end up.  So Valve has guaranteed that players get to
 play Left 4 Dead.  On the flip side, my server is now empty most of the
 time, so when I have time to play, I can use it.  Hell, I can create a
 Lobby, wait for it to fill, then bring all those random people into my
 server...MY server.  I can do this at will and when I want.  I can then run
 and administer the server as I like while I'm playing on it.  I no longer
 have to wait for it to free up, then hope that I'm either free or in the
 mood to play.

 Maybe you can answer the question as to why it's so important to have a
 server full constantly.  Is it because you run more than one?  Ten?  Why
 did
 you get ten going?  Do you have a community that plays Left 4 Dead?  Was
 the
 amount of servers you got based on how many people would play?  Are the
 players disappointed that your servers are always free now?  Why did you
 get
 ten going again?  If they're all sitting empty now, your community must not
 have been the reason you decided to run them.  So what exactly is the
 reason?

 I don't mean to come off as a jerk, but I am seriously baffled at this
 latest craze.  I run servers for myself and my friends to play on.  I don't
 really care if anyone else plays on them.  I also know that not everyone
 runs servers for the same reason, but then why?  Why do you run servers?
 Why must they be packed full all day or you'll get rid of them?
 Please...someone has to have an answer.  I think I know what the real
 answer
 is, but it hurts me to know that it's where we are at as server operators
 today.

 But I'm all ears.

-Richard Eid


 On Sun, Mar 15, 2009 at 3:47 PM, gamead...@127001.org wrote:

  Mike, what region are you in?  We are in sv_region 3 (Europe) and, while
  our
  servers were empty just after the last update (all of Friday) they picked
  up
  again on Saturday morning as normal:
 
  http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in
  the
  past couple of weeks is because we decreased the number of servers from
 12
  to 8 because of other activity on the box)
 
  Also, to reply to Richard Eid:
 
  Left 4 Dead players are now going to official servers by default.
 
  What do you mean, now?  They always _did_ choose to go to official
  servers
  first, there's a thread in the forums about it.  There's just the ability
  to
  turn this off now.
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
   Sent: 15 March 2009 19:28
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] L4D Client Update
  
   Good now I can dump the piece of crap L4D servers and just add more
   variety
   to what I have now... (I had some of the most popular L4D servers
   before
   this.. Now I get 0 players... Not even one player at all..)
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
   Sent: Sunday, March 15, 2009 12:02 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] L4D Client Update
  
   http://store.steampowered.com/news/2349/
  
   That's what is going on.  Left 4 Dead players are now going to official
   servers by default.  Since the nature of the lobby system would allow
   for
   people to end up on any random server out there, the Left 4 Dead
   experience
   was being ruined by modded servers.  If you create

Re: [hlds] L4D Client Update

2009-03-15 Thread Aaron Rapp
Richard, 

Let me ask you. What game, from Valve, has been run without the need of
server admins? I'm not sure I can name any. 

Then...all of a sudden, when a game developed by Valve, but published by
EAnow they have their own servers?

It definitely doesn't sound like something Valve would have come up with.
There is no hard evidence that shows that EA is a part of these shenanigans,
but...let's look at it with common sense. EA is the publisher, and now there
is no need for server admins. 

2+2=4

Aaron Rapp

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 3:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

gameadmin,

I disagree.  I can't tell you how many times I started a Lobby, filled it,
let the Lobby being a server search, then ended up on some random, modified
server.  I could probably count on one hand the number of times I played on
an official Valve server before this recent change.

Now I'm not trying to bash every Left 4 Dead server out there, because I
ended up on  more good ones than bad ones.  But I know for a fact that
official servers were not the default choice of the Lobby system.  Not even
from day one.  On release day, as soon as the issues with Windows Left 4
Dead servers were corrected, I fired up two of them and they stayed packed
for a few days straight.

I believe that before this change, the option of Best Available Dedicated
was the default(and only) setting.  In this case, you may still end up on a
Valve server, but definitely no guarantees.  This is what I experienced
throughout all of my Left 4 Dead playtime.

Robert,

I see your point and can definitely attest to running into a lot of
undesirables out there in the random public games.  The thing is, unless you
have your own server and choose to play on it through the use of a
search_key or whatever method you use to get to it, you'll run into this on
any server you go to unless you only and always play games with your
friends.  You're never guaranteed to see an admin anywhere.  Not in Left 4
Dead, not in TF2, not anywhere.  At least we have the Vote Kick system
available by default, though this is also a well abused feature in public
servers.  So it's good that you won't be in public servers because who needs
a headache like that, right?  Play on your own server.  That's why you have
it!

You have to start looking towards the future anyway.  The SDK will be out
soon and all sorts of changes will be made to the base gameplay of Left 4
Dead without anybody ever knowing until they just run into it and declare
Left 4 Dead a horrible game.  With the default being Official Dedicated, you
will at least know that you're getting into a plain old regular game instead
of possibly(most likely) an ultra-modified game.  This is simply a way for
Valve to protect their investment, without really harming anybody in the
process.

Think about it...who really cares if your Left 4 Dead server sits empty?  If
you got one, it's more than likely that you got it so that you and some
friends could get together and play on it.  I don't know what the obsession
is with having your server packed full all the time.  Yeah, I noticed it
during release, cool.  But if I wanted to actually play on it, I'd have to
kick someone else that may have already invested a bunch of time into a
campaign.  Or maybe they were playing with friends.  Or whatever.  But it
was never really empty so I could start a new game on it.  I sometimes
prayed that it would empty out so I didn't have to feel bad about kicking
someone so I could join an in-progress game.

Seriously, could someone please answer the following question for me?

What is the obsession with having your server, no matter the game, packed
full all day and all night?  Is this that much a measure of your
self-worth?  I always thought people started servers so they had their own
place to play with their own rules.  What does it matter if people come
around or not?  If you don't have enough friends to have a friendly game of
whatever, why did you start one in the first place?

This is seriously something that's bugging me and I'm trying to find out why
having a full server is so important.  It's been consuming me lately and I
have yet to find an answer.

Aaron,

You're going to have to explain to me where EA sits in all this.  This is a
Valve game with servers hosted by Valve(and a lot of us).  Could you please
provide some linkage to where EA fits into any of this besides distribution
at retail?

Steve,

I'm not sure where you got the idea that I, personally, wrote what you
quoted.  That's taken directly from the news page on the Steam site.  I
merely linked to it.

And as far as better, what is your definition of that?  Ping?  Server
quality(fps)?  Because the Valve servers run like butter.  Sometimes I'll
have a bit higher ping than I'm used

Re: [hlds] L4D Client Update

2009-03-15 Thread Jake Skenna
What game by valve has focused on small groups of players in groups of 4 or
8 that would require many servers. Valve hosting servers seems to just be a
natural progression of how the game works. All of valves other games work
with 16 or more players.

On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote:

 Richard,

 Let me ask you. What game, from Valve, has been run without the need of
 server admins? I'm not sure I can name any.

 Then...all of a sudden, when a game developed by Valve, but published by
 EAnow they have their own servers?

 It definitely doesn't sound like something Valve would have come up with.
 There is no hard evidence that shows that EA is a part of these
 shenanigans,
 but...let's look at it with common sense. EA is the publisher, and now
 there
 is no need for server admins.

 2+2=4

 Aaron Rapp

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
 Sent: Sunday, March 15, 2009 3:38 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update

 gameadmin,

 I disagree.  I can't tell you how many times I started a Lobby, filled it,
 let the Lobby being a server search, then ended up on some random, modified
 server.  I could probably count on one hand the number of times I played on
 an official Valve server before this recent change.

 Now I'm not trying to bash every Left 4 Dead server out there, because I
 ended up on  more good ones than bad ones.  But I know for a fact that
 official servers were not the default choice of the Lobby system.  Not even
 from day one.  On release day, as soon as the issues with Windows Left 4
 Dead servers were corrected, I fired up two of them and they stayed packed
 for a few days straight.

 I believe that before this change, the option of Best Available Dedicated
 was the default(and only) setting.  In this case, you may still end up on a
 Valve server, but definitely no guarantees.  This is what I experienced
 throughout all of my Left 4 Dead playtime.

 Robert,

 I see your point and can definitely attest to running into a lot of
 undesirables out there in the random public games.  The thing is, unless
 you
 have your own server and choose to play on it through the use of a
 search_key or whatever method you use to get to it, you'll run into this on
 any server you go to unless you only and always play games with your
 friends.  You're never guaranteed to see an admin anywhere.  Not in Left 4
 Dead, not in TF2, not anywhere.  At least we have the Vote Kick system
 available by default, though this is also a well abused feature in public
 servers.  So it's good that you won't be in public servers because who
 needs
 a headache like that, right?  Play on your own server.  That's why you have
 it!

 You have to start looking towards the future anyway.  The SDK will be out
 soon and all sorts of changes will be made to the base gameplay of Left 4
 Dead without anybody ever knowing until they just run into it and declare
 Left 4 Dead a horrible game.  With the default being Official Dedicated,
 you
 will at least know that you're getting into a plain old regular game
 instead
 of possibly(most likely) an ultra-modified game.  This is simply a way for
 Valve to protect their investment, without really harming anybody in the
 process.

 Think about it...who really cares if your Left 4 Dead server sits empty?
  If
 you got one, it's more than likely that you got it so that you and some
 friends could get together and play on it.  I don't know what the obsession
 is with having your server packed full all the time.  Yeah, I noticed it
 during release, cool.  But if I wanted to actually play on it, I'd have to
 kick someone else that may have already invested a bunch of time into a
 campaign.  Or maybe they were playing with friends.  Or whatever.  But it
 was never really empty so I could start a new game on it.  I sometimes
 prayed that it would empty out so I didn't have to feel bad about kicking
 someone so I could join an in-progress game.

 Seriously, could someone please answer the following question for me?

 What is the obsession with having your server, no matter the game, packed
 full all day and all night?  Is this that much a measure of your
 self-worth?  I always thought people started servers so they had their own
 place to play with their own rules.  What does it matter if people come
 around or not?  If you don't have enough friends to have a friendly game of
 whatever, why did you start one in the first place?

 This is seriously something that's bugging me and I'm trying to find out
 why
 having a full server is so important.  It's been consuming me lately and I
 have yet to find an answer.

 Aaron,

 You're going to have to explain to me where EA sits in all this.  This is a
 Valve game with servers hosted by Valve(and a lot of us).  Could you please
 provide some linkage to where EA fits into any

Re: [hlds] L4D Client Update

2009-03-15 Thread Richard Eid
So you're just thinking of the most likely theory in your head and saying
that it -must- be the case?

http://www.mail-archive.com/hlds@list.valvesoftware.com/msg31734.html

To me it sounds like Valve is hosting those servers.

Also, who said there is no need for server admins?  It's true that we now
have the ability to self-govern the servers...as players...but like I said,
it's been abused thus far.  There is not, and there never will be, a
substitute for a true admin in-game.  If you ask me, Left 4 Dead gives
people a real incentive to either play with only friends or to just set up
their own server.  Public matches are chock-full of shenanigans by people
who's idea of fun is ruining everyone else's and so the new Matchmaking
system being put in place will be right up their alley.  They'll be matched
with like-minded players who can run off from their team and/or ragequit at
will with no real consequence other than they will be less likely to ruin
the fun for people who play the game seriously.  It won't be impossible for
them to ruin games still, just less likely.

You're making some pretty huge assumptions and coming to an unreasonable
conclusion.  You equation is more like:

5.1356 x 7 2/5 - 50 / 6 to one, half-dozen to another = OMFG

-Richard Eid


On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote:

 Richard,

 Let me ask you. What game, from Valve, has been run without the need of
 server admins? I'm not sure I can name any.

 Then...all of a sudden, when a game developed by Valve, but published by
 EAnow they have their own servers?

 It definitely doesn't sound like something Valve would have come up with.
 There is no hard evidence that shows that EA is a part of these
 shenanigans,
 but...let's look at it with common sense. EA is the publisher, and now
 there
 is no need for server admins.

 2+2=4

 Aaron Rapp

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
 Sent: Sunday, March 15, 2009 3:38 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update

 gameadmin,

 I disagree.  I can't tell you how many times I started a Lobby, filled it,
 let the Lobby being a server search, then ended up on some random, modified
 server.  I could probably count on one hand the number of times I played on
 an official Valve server before this recent change.

 Now I'm not trying to bash every Left 4 Dead server out there, because I
 ended up on  more good ones than bad ones.  But I know for a fact that
 official servers were not the default choice of the Lobby system.  Not even
 from day one.  On release day, as soon as the issues with Windows Left 4
 Dead servers were corrected, I fired up two of them and they stayed packed
 for a few days straight.

 I believe that before this change, the option of Best Available Dedicated
 was the default(and only) setting.  In this case, you may still end up on a
 Valve server, but definitely no guarantees.  This is what I experienced
 throughout all of my Left 4 Dead playtime.

 Robert,

 I see your point and can definitely attest to running into a lot of
 undesirables out there in the random public games.  The thing is, unless
 you
 have your own server and choose to play on it through the use of a
 search_key or whatever method you use to get to it, you'll run into this on
 any server you go to unless you only and always play games with your
 friends.  You're never guaranteed to see an admin anywhere.  Not in Left 4
 Dead, not in TF2, not anywhere.  At least we have the Vote Kick system
 available by default, though this is also a well abused feature in public
 servers.  So it's good that you won't be in public servers because who
 needs
 a headache like that, right?  Play on your own server.  That's why you have
 it!

 You have to start looking towards the future anyway.  The SDK will be out
 soon and all sorts of changes will be made to the base gameplay of Left 4
 Dead without anybody ever knowing until they just run into it and declare
 Left 4 Dead a horrible game.  With the default being Official Dedicated,
 you
 will at least know that you're getting into a plain old regular game
 instead
 of possibly(most likely) an ultra-modified game.  This is simply a way for
 Valve to protect their investment, without really harming anybody in the
 process.

 Think about it...who really cares if your Left 4 Dead server sits empty?
  If
 you got one, it's more than likely that you got it so that you and some
 friends could get together and play on it.  I don't know what the obsession
 is with having your server packed full all the time.  Yeah, I noticed it
 during release, cool.  But if I wanted to actually play on it, I'd have to
 kick someone else that may have already invested a bunch of time into a
 campaign.  Or maybe they were playing with friends.  Or whatever

Re: [hlds] L4D Client Update

2009-03-15 Thread Patrick Shelley
Do Valve host any UK servers?

I've been tossed into servers where my ping is way higher than normal just
of late.

What determines the connection?? The lobby leaders locale?

Cos each time i opt for a pub lobby, and i start seeing russian names, i
know im in for a shit pinging so i leave quick sharp.

I was never any good at geography, but russians shoudnt be classed as
european? Im not getting poitical here, just trying to understand the
connection procedure.

sv_region 3 = europe?  Then i think this should be narrowed down a little
more as im in the UK - im sure that wouldnt be too hard for the boys?

Narrowing it down a bit would certainly help UK gamers (and french, and
germans etc etc ) - ive convinced 7 friends of mine to buy this game, and
when they experience a shit server they all come after me and slap me with
rubber chickens. Its not nice.

On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com wrote:

 So you're just thinking of the most likely theory in your head and saying
 that it -must- be the case?

 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg31734.html

 To me it sounds like Valve is hosting those servers.

 Also, who said there is no need for server admins?  It's true that we now
 have the ability to self-govern the servers...as players...but like I said,
 it's been abused thus far.  There is not, and there never will be, a
 substitute for a true admin in-game.  If you ask me, Left 4 Dead gives
 people a real incentive to either play with only friends or to just set up
 their own server.  Public matches are chock-full of shenanigans by people
 who's idea of fun is ruining everyone else's and so the new Matchmaking
 system being put in place will be right up their alley.  They'll be matched
 with like-minded players who can run off from their team and/or ragequit at
 will with no real consequence other than they will be less likely to ruin
 the fun for people who play the game seriously.  It won't be impossible for
 them to ruin games still, just less likely.

 You're making some pretty huge assumptions and coming to an unreasonable
 conclusion.  You equation is more like:

 5.1356 x 7 2/5 - 50 / 6 to one, half-dozen to another = OMFG

-Richard Eid


 On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote:

  Richard,
 
  Let me ask you. What game, from Valve, has been run without the need of
  server admins? I'm not sure I can name any.
 
  Then...all of a sudden, when a game developed by Valve, but published by
  EAnow they have their own servers?
 
  It definitely doesn't sound like something Valve would have come up with.
  There is no hard evidence that shows that EA is a part of these
  shenanigans,
  but...let's look at it with common sense. EA is the publisher, and now
  there
  is no need for server admins.
 
  2+2=4
 
  Aaron Rapp
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
  Sent: Sunday, March 15, 2009 3:38 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  gameadmin,
 
  I disagree.  I can't tell you how many times I started a Lobby, filled
 it,
  let the Lobby being a server search, then ended up on some random,
 modified
  server.  I could probably count on one hand the number of times I played
 on
  an official Valve server before this recent change.
 
  Now I'm not trying to bash every Left 4 Dead server out there, because I
  ended up on  more good ones than bad ones.  But I know for a fact that
  official servers were not the default choice of the Lobby system.  Not
 even
  from day one.  On release day, as soon as the issues with Windows Left 4
  Dead servers were corrected, I fired up two of them and they stayed
 packed
  for a few days straight.
 
  I believe that before this change, the option of Best Available
 Dedicated
  was the default(and only) setting.  In this case, you may still end up on
 a
  Valve server, but definitely no guarantees.  This is what I experienced
  throughout all of my Left 4 Dead playtime.
 
  Robert,
 
  I see your point and can definitely attest to running into a lot of
  undesirables out there in the random public games.  The thing is, unless
  you
  have your own server and choose to play on it through the use of a
  search_key or whatever method you use to get to it, you'll run into this
 on
  any server you go to unless you only and always play games with your
  friends.  You're never guaranteed to see an admin anywhere.  Not in Left
 4
  Dead, not in TF2, not anywhere.  At least we have the Vote Kick system
  available by default, though this is also a well abused feature in public
  servers.  So it's good that you won't be in public servers because who
  needs
  a headache like that, right?  Play on your own server.  That's why you
 have
  it!
 
  You have to start looking towards

Re: [hlds] L4D Client Update

2009-03-15 Thread Matt Stanton
Ok, given the way the game is played, the lobby system *does* make the 
most sense.  You want to be able to connect with all of your friends at 
the same time.  The server browser can't really give you this option 
unless everyone is in a ventrilo channel relaying to each other which 
server they are planning on connecting to.

The solution I would pose is:  Keep the lobby system.  Allow a lobby to 
just connect to an official server or best available server, but also 
offer the lobby leader the option of browsing the servers manually.  
Have it so the leader can pop up the server browser, with only servers 
that are in hibernate mode listed.  Then, the lobby leader can choose a 
server that has a decent ping, with whatever plugins and addons they 
like (or none if they choose to).  Has anyone at valve looked into 
this?  I mean, the server browser is how every other game out there 
works... it's not like the people who play left 4 dead are driveling 
idiots who can't figure out which server would be the best for them.  
Also, allow them to put servers that work well for them consistently in 
a favorites tab just like with TF2.  The way the lobby system works now 
is kind of an insult to our intelligence.

It would also make it easier for people like me, who are members of a 
gaming community that would like to branch out into running L4D servers 
(we do run one) to make sure we get connected to our own server.  The 
way the sv_search_key thing works, you have to have a copy of HLSW up so 
you can make sure the server doesn't have people on it before you connect.

We pay for a dedicated box through our GSP, so we can run whatever we 
want within the limits of the hardware and bandwidth, so I could care 
less whether our L4D server stays empty all the time.  Our bread and 
butter is TF2.  But since L4D came out, a lot of our members have gotten 
really into the game, myself included, and so it's nice to have an empty 
L4D server laying around with pings that we have all been extremely 
happy with from our TF2 servers.

Teaching people the little search key hacks you have to pull to allow 
them to connect to our server is a lot of work.  Not everyone is very 
technical when it comes to this stuff, but everyone is used to the 
server browser.  If they aren't, they could still choose to just connect 
to the nearest valve box.

Just my two cents.

Patrick Shelley wrote:
 Do Valve host any UK servers?

 I've been tossed into servers where my ping is way higher than normal just
 of late.

 What determines the connection?? The lobby leaders locale?

 Cos each time i opt for a pub lobby, and i start seeing russian names, i
 know im in for a shit pinging so i leave quick sharp.

 I was never any good at geography, but russians shoudnt be classed as
 european? Im not getting poitical here, just trying to understand the
 connection procedure.

 sv_region 3 = europe?  Then i think this should be narrowed down a little
 more as im in the UK - im sure that wouldnt be too hard for the boys?

 Narrowing it down a bit would certainly help UK gamers (and french, and
 germans etc etc ) - ive convinced 7 friends of mine to buy this game, and
 when they experience a shit server they all come after me and slap me with
 rubber chickens. Its not nice.

 On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com wrote:
   


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Re: [hlds] L4D Client Update

2009-03-15 Thread StevoTVR
That would be awesome if the GUI let you pick the server from a list and 
skip all the searching. The cheat command ms_force_dedicated_server lets 
you do this and I've had to use that since the las update messed up 
sv_search_key for us, but most users don't know about that. The system 
you suggested would be perfect for us, and probably most other 
communities with private L4D servers.

Matt Stanton wrote:
 Ok, given the way the game is played, the lobby system *does* make the 
 most sense.  You want to be able to connect with all of your friends at 
 the same time.  The server browser can't really give you this option 
 unless everyone is in a ventrilo channel relaying to each other which 
 server they are planning on connecting to.

 The solution I would pose is:  Keep the lobby system.  Allow a lobby to 
 just connect to an official server or best available server, but also 
 offer the lobby leader the option of browsing the servers manually.  
 Have it so the leader can pop up the server browser, with only servers 
 that are in hibernate mode listed.  Then, the lobby leader can choose a 
 server that has a decent ping, with whatever plugins and addons they 
 like (or none if they choose to).  Has anyone at valve looked into 
 this?  I mean, the server browser is how every other game out there 
 works... it's not like the people who play left 4 dead are driveling 
 idiots who can't figure out which server would be the best for them.  
 Also, allow them to put servers that work well for them consistently in 
 a favorites tab just like with TF2.  The way the lobby system works now 
 is kind of an insult to our intelligence.

 It would also make it easier for people like me, who are members of a 
 gaming community that would like to branch out into running L4D servers 
 (we do run one) to make sure we get connected to our own server.  The 
 way the sv_search_key thing works, you have to have a copy of HLSW up so 
 you can make sure the server doesn't have people on it before you connect.

 We pay for a dedicated box through our GSP, so we can run whatever we 
 want within the limits of the hardware and bandwidth, so I could care 
 less whether our L4D server stays empty all the time.  Our bread and 
 butter is TF2.  But since L4D came out, a lot of our members have gotten 
 really into the game, myself included, and so it's nice to have an empty 
 L4D server laying around with pings that we have all been extremely 
 happy with from our TF2 servers.

 Teaching people the little search key hacks you have to pull to allow 
 them to connect to our server is a lot of work.  Not everyone is very 
 technical when it comes to this stuff, but everyone is used to the 
 server browser.  If they aren't, they could still choose to just connect 
 to the nearest valve box.

 Just my two cents.

 Patrick Shelley wrote:
   
 Do Valve host any UK servers?

 I've been tossed into servers where my ping is way higher than normal just
 of late.

 What determines the connection?? The lobby leaders locale?

 Cos each time i opt for a pub lobby, and i start seeing russian names, i
 know im in for a shit pinging so i leave quick sharp.

 I was never any good at geography, but russians shoudnt be classed as
 european? Im not getting poitical here, just trying to understand the
 connection procedure.

 sv_region 3 = europe?  Then i think this should be narrowed down a little
 more as im in the UK - im sure that wouldnt be too hard for the boys?

 Narrowing it down a bit would certainly help UK gamers (and french, and
 germans etc etc ) - ive convinced 7 friends of mine to buy this game, and
 when they experience a shit server they all come after me and slap me with
 rubber chickens. Its not nice.

 On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com wrote:
   
 


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Re: [hlds] L4D Client Update

2009-03-15 Thread Matt Stanton
Actually, you just sparked in my mind another reason that the lobby 
server browser would be a good idea.  Private L4D servers that are 
passworded.  Right now, I'm not really sure how you can even connect to 
a L4D server that has sv_password set.  If you had the server browser 
working like it does in TF2, when you double-click on the server, it 
pops up a dialog box to type the password in.  So, when the lobby leader 
chooses the private server to connect to, do the same thing.  Not only 
would this guarantee that your server is available, but it would also be 
welcomed by GSPs and players alike, because the GSPs would be able to 
sell private L4D servers, and the players would have a less-costly 
alternative to a public server (generally GSPs sell private servers at a 
discount because the private servers aren't full eating bandwidth and 
CPU resources all the time).  Also, only the lobby leader should need to 
know the password, because they are the one picking the server to play on.


StevoTVR wrote:
 That would be awesome if the GUI let you pick the server from a list and 
 skip all the searching. The cheat command ms_force_dedicated_server lets 
 you do this and I've had to use that since the las update messed up 
 sv_search_key for us, but most users don't know about that. The system 
 you suggested would be perfect for us, and probably most other 
 communities with private L4D servers.
   

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Re: [hlds] L4D Client Update

2009-03-14 Thread Blood Letter

So did this update fix the empty server issue for anyone?
Mine is still bone dry.

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Re: [hlds] L4D Client Update

2009-03-14 Thread Adam Nowacki
Blood Letter wrote:
 So did this update fix the empty server issue for anyone?
 Mine is still bone dry.

Maybe because people want to play on official servers? The search works 
now and will actually fall back to non-official servers thanks to a 
longer search timeout.

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Re: [hlds] L4D Client Update

2009-03-14 Thread Donnie Newlove
So did I. If fills up as soon as someone leaves now.

On Sat, Mar 14, 2009 at 2:33 AM, TheNob h...@thenob.de wrote:
 As for me, I deleted all setmaster entries from my configs.
 Master server IPs seems to be assigned automatically during server startup.


 2009/3/14 mu...@anbservers.net

 Quoting gamead...@127001.org:
 Thanks For that information I will in fact Google it and I started
 reading about the white list in the steam forum.


  Search for valve dedicated server first, then try everyone else was
  already the default behaviour.  By giving people the ability to skip the
  search for valve servers, they have in fact increased the chance of your
  server having people in it.
 
  However, since the last l4d patch, and continuing in the (unannounced)
 patch
  tonight, my (Linux) servers have been empty.  Since the patch before
 _that_,
  typing setmaster has shown an empty list (despite the startup log
  mentioning 2 master servers), which I needed to workaround by setting
 them
  manually in server.cfg.  Are both these behaviours still the case for
  everyone else?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
  Sent: 14 March 2009 05:59
  To: hlds@list.valvesoftware.com
  Subject: [hlds] L4D Client Update
 
  Lobby leaders can now specify in lobby settings whether to search for
  an official dedicated server or for the best available dedicated
  server. If the official dedicated search fails it will then default to
  the best available dedicated server automatically
 
  In my Opinion this even more worthless then tf2 custom tab.
 
  There went My ded box its useless if the only servers that are going
  to get players are the ones with a search_key
 
  FAIL
 
  Thanks.
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
Same here, The only traffic we're getting is from steam group/search key 
connects. We don't have setmaster anywhere in our configs either, this was only 
a band aid required back during the release. It seems  sv_steamgroup_exclusive 
and sv_allow_lobby_connect_only are useless up to and including the last patch. 
I literally have 1000's of bad challenge attempts to get into our servers

Still no word from valve... 





From: Admin Bob admin_...@cox.net
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 7:48:41 AM
Subject: Re: [hlds] L4D Client Update

Still empty.  Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Blood Letter wrote:
 So did this update fix the empty server issue for anyone?
 Mine is still bone dry.

Maybe because people want to play on official servers? The search works 
now and will actually fall back to non-official servers thanks to a 
longer search timeout.

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Re: [hlds] L4D Client Update

2009-03-14 Thread Ronny Schedel
We did not update the servers yet, because it is not required. Servers are 
all full.


- Original Message - 
From: Robert Whelan mrrjwhe...@yahoo.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 2:47 PM
Subject: Re: [hlds] L4D Client Update


Same here, The only traffic we're getting is from steam group/search key 
connects. We don't have setmaster anywhere in our configs either, this was 
only a band aid required back during the release. It seems 
sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to 
and including the last patch. I literally have 1000's of bad challenge 
attempts to get into our servers

Still no word from valve...





From: Admin Bob admin_...@cox.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 7:48:41 AM
Subject: Re: [hlds] L4D Client Update

Still empty. Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Blood Letter wrote:
 So did this update fix the empty server issue for anyone?
 Mine is still bone dry.

Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers thanks to a
longer search timeout.

___
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please visit:
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Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
I did run the updates tonight and my servers are more and more populated
since the last two hours.

I compared as good as possible the configs between the whitelisted servers
and mine with the help
of HLSW. The only two differences are that the the whitlisted ones have:

- sv_voiceenable 1
- sv_tags reservable



2009/3/14 Ronny Schedel i...@ronny-schedel.de

 We did not update the servers yet, because it is not required. Servers are
 all full.


 - Original Message -
 From: Robert Whelan mrrjwhe...@yahoo.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 2:47 PM
 Subject: Re: [hlds] L4D Client Update


 Same here, The only traffic we're getting is from steam group/search key
 connects. We don't have setmaster anywhere in our configs either, this was
 only a band aid required back during the release. It seems
 sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
 and including the last patch. I literally have 1000's of bad challenge
 attempts to get into our servers

 Still no word from valve...




 
 From: Admin Bob admin_...@cox.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 7:48:41 AM
 Subject: Re: [hlds] L4D Client Update

 Still empty. Still getting errors:
 A2C_print from 68.142.72.250:2701
 Bad challenge

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
 Sent: Saturday, March 14, 2009 2:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update

 Blood Letter wrote:
  So did this update fix the empty server issue for anyone?
  Mine is still bone dry.

 Maybe because people want to play on official servers? The search works
 now and will actually fall back to non-official servers thanks to a
 longer search timeout.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
Sorry, CORRECTION from my last post:

The differences are that the the whitlisted ones have:

- sv_alltalk 1
- sv_voiceenable 1
- sv_tags reservable
- no steamgroup

Another comparison between one of the german whitelisted server and one of
mine:
http://v3.game-monitor.com/GameServerCompare/79.141.174.9:27018/85.14.216.223:27000/




2009/3/14 TheNob h...@thenob.de

 I did run the updates tonight and my servers are more and more populated
 since the last two hours.

 I compared as good as possible the configs between the whitelisted servers
 and mine with the help
 of HLSW. The only two differences are that the the whitlisted ones have:

 - sv_voiceenable 1
 - sv_tags reservable



 2009/3/14 Ronny Schedel i...@ronny-schedel.de

 We did not update the servers yet, because it is not required. Servers are
 all full.


 - Original Message -
 From: Robert Whelan mrrjwhe...@yahoo.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 2:47 PM
 Subject: Re: [hlds] L4D Client Update


 Same here, The only traffic we're getting is from steam group/search key
 connects. We don't have setmaster anywhere in our configs either, this was
 only a band aid required back during the release. It seems
 sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
 and including the last patch. I literally have 1000's of bad challenge
 attempts to get into our servers

 Still no word from valve...




 
 From: Admin Bob admin_...@cox.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 7:48:41 AM
 Subject: Re: [hlds] L4D Client Update

 Still empty. Still getting errors:
 A2C_print from 68.142.72.250:2701
 Bad challenge

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
 Sent: Saturday, March 14, 2009 2:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update

 Blood Letter wrote:
  So did this update fix the empty server issue for anyone?
  Mine is still bone dry.

 Maybe because people want to play on official servers? The search works
 now and will actually fall back to non-official servers thanks to a
 longer search timeout.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
El oh el... if only we could roll back. The larger 3/11 update was fine and 
fixed a few things that needed attention. However, the 3/12 update left many of 
us bone dry as far as seeing any public traffic, the 3/13 update made no 
difference.

Sent from the barren dessert...

 




From: Ronny Schedel i...@ronny-schedel.de
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 9:49:25 AM
Subject: Re: [hlds] L4D Client Update

We did not update the servers yet, because it is not required. Servers are 
all full.


- Original Message - 
From: Robert Whelan mrrjwhe...@yahoo.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 2:47 PM
Subject: Re: [hlds] L4D Client Update


Same here, The only traffic we're getting is from steam group/search key 
connects. We don't have setmaster anywhere in our configs either, this was 
only a band aid required back during the release. It seems 
sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to 
and including the last patch. I literally have 1000's of bad challenge 
attempts to get into our servers

Still no word from valve...





From: Admin Bob admin_...@cox.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 7:48:41 AM
Subject: Re: [hlds] L4D Client Update

Still empty. Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Blood Letter wrote:
 So did this update fix the empty server issue for anyone?
 Mine is still bone dry.

Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers thanks to a
longer search timeout.

___
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please visit:
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Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
My 8 servers are pretty good filled by now. (Germany)


2009/3/14 Robert Whelan mrrjwhe...@yahoo.com

 El oh el... if only we could roll back. The larger 3/11 update was fine and
 fixed a few things that needed attention. However, the 3/12 update left many
 of us bone dry as far as seeing any public traffic, the 3/13 update made no
 difference.

 Sent from the barren dessert...





 
 From: Ronny Schedel i...@ronny-schedel.de
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 9:49:25 AM
 Subject: Re: [hlds] L4D Client Update

 We did not update the servers yet, because it is not required. Servers are
 all full.


 - Original Message -
 From: Robert Whelan mrrjwhe...@yahoo.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 2:47 PM
 Subject: Re: [hlds] L4D Client Update


 Same here, The only traffic we're getting is from steam group/search key
 connects. We don't have setmaster anywhere in our configs either, this was
 only a band aid required back during the release. It seems
 sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
 and including the last patch. I literally have 1000's of bad challenge
 attempts to get into our servers

 Still no word from valve...




 
 From: Admin Bob admin_...@cox.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 7:48:41 AM
 Subject: Re: [hlds] L4D Client Update

 Still empty. Still getting errors:
 A2C_print from 68.142.72.250:2701
 Bad challenge

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
 Sent: Saturday, March 14, 2009 2:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update

 Blood Letter wrote:
  So did this update fix the empty server issue for anyone?
  Mine is still bone dry.

 Maybe because people want to play on official servers? The search works
 now and will actually fall back to non-official servers thanks to a
 longer search timeout.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] L4D Client Update

2009-03-14 Thread Blood Letter

If it's not fixed today, my server will be shut down.
What the hell is the point?

My server is 100% pure vanilla.
No traffic.

 Date: Sat, 14 Mar 2009 09:13:08 -0700
 From: mrrjwhe...@yahoo.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D Client Update
 
 El oh el... if only we could roll back. The larger 3/11 update was fine and 
 fixed a few things that needed attention. However, the 3/12 update left many 
 of us bone dry as far as seeing any public traffic, the 3/13 update made no 
 difference.
 
 Sent from the barren dessert...
 
  
 
 
 
 
 From: Ronny Schedel i...@ronny-schedel.de
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 9:49:25 AM
 Subject: Re: [hlds] L4D Client Update
 
 We did not update the servers yet, because it is not required. Servers are 
 all full.
 
 
 - Original Message - 
 From: Robert Whelan mrrjwhe...@yahoo.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 2:47 PM
 Subject: Re: [hlds] L4D Client Update
 
 
 Same here, The only traffic we're getting is from steam group/search key 
 connects. We don't have setmaster anywhere in our configs either, this was 
 only a band aid required back during the release. It seems 
 sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to 
 and including the last patch. I literally have 1000's of bad challenge 
 attempts to get into our servers
 
 Still no word from valve...
 
 
 
 
 
 From: Admin Bob admin_...@cox.net
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 7:48:41 AM
 Subject: Re: [hlds] L4D Client Update
 
 Still empty. Still getting errors:
 A2C_print from 68.142.72.250:2701
 Bad challenge
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
 Sent: Saturday, March 14, 2009 2:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update
 
 Blood Letter wrote:
  So did this update fix the empty server issue for anyone?
  Mine is still bone dry.
 
 Maybe because people want to play on official servers? The search works
 now and will actually fall back to non-official servers thanks to a
 longer search timeout.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 ___
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 please visit:
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 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
   
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Re: [hlds] L4D Client Update

2009-03-14 Thread AnAkIn .
Your server will be shutdown then, as you say, because VALVe rarely work on
weekends.

2009/3/14 Blood Letter bw_bloodlet...@hotmail.com


 If it's not fixed today, my server will be shut down.
 What the hell is the point?

 My server is 100% pure vanilla.
 No traffic.

  Date: Sat, 14 Mar 2009 09:13:08 -0700
  From: mrrjwhe...@yahoo.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  El oh el... if only we could roll back. The larger 3/11 update was fine
 and fixed a few things that needed attention. However, the 3/12 update left
 many of us bone dry as far as seeing any public traffic, the 3/13 update
 made no difference.
 
  Sent from the barren dessert...
 
 
 
 
 
  
  From: Ronny Schedel i...@ronny-schedel.de
  To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 9:49:25 AM
  Subject: Re: [hlds] L4D Client Update
 
  We did not update the servers yet, because it is not required. Servers
 are
  all full.
 
 
  - Original Message -
  From: Robert Whelan mrrjwhe...@yahoo.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 2:47 PM
  Subject: Re: [hlds] L4D Client Update
 
 
  Same here, The only traffic we're getting is from steam group/search key
  connects. We don't have setmaster anywhere in our configs either, this
 was
  only a band aid required back during the release. It seems
  sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
  and including the last patch. I literally have 1000's of bad challenge
  attempts to get into our servers
 
  Still no word from valve...
 
 
 
 
  
  From: Admin Bob admin_...@cox.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 7:48:41 AM
  Subject: Re: [hlds] L4D Client Update
 
  Still empty. Still getting errors:
  A2C_print from 68.142.72.250:2701
  Bad challenge
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
  Sent: Saturday, March 14, 2009 2:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  Blood Letter wrote:
   So did this update fix the empty server issue for anyone?
   Mine is still bone dry.
 
  Maybe because people want to play on official servers? The search works
  now and will actually fall back to non-official servers thanks to a
  longer search timeout.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] L4D Client Update

2009-03-14 Thread 1nsane
Do it. Host some CSS servers instead. Zombie mod maybe? Whatever.

On Sat, Mar 14, 2009 at 1:51 PM, Blood Letter bw_bloodlet...@hotmail.comwrote:


 If it's not fixed today, my server will be shut down.
 What the hell is the point?

 My server is 100% pure vanilla.
 No traffic.

  Date: Sat, 14 Mar 2009 09:13:08 -0700
  From: mrrjwhe...@yahoo.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  El oh el... if only we could roll back. The larger 3/11 update was fine
 and fixed a few things that needed attention. However, the 3/12 update left
 many of us bone dry as far as seeing any public traffic, the 3/13 update
 made no difference.
 
  Sent from the barren dessert...
 
 
 
 
 
  
  From: Ronny Schedel i...@ronny-schedel.de
  To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 9:49:25 AM
  Subject: Re: [hlds] L4D Client Update
 
  We did not update the servers yet, because it is not required. Servers
 are
  all full.
 
 
  - Original Message -
  From: Robert Whelan mrrjwhe...@yahoo.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 2:47 PM
  Subject: Re: [hlds] L4D Client Update
 
 
  Same here, The only traffic we're getting is from steam group/search key
  connects. We don't have setmaster anywhere in our configs either, this
 was
  only a band aid required back during the release. It seems
  sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
  and including the last patch. I literally have 1000's of bad challenge
  attempts to get into our servers
 
  Still no word from valve...
 
 
 
 
  
  From: Admin Bob admin_...@cox.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 7:48:41 AM
  Subject: Re: [hlds] L4D Client Update
 
  Still empty. Still getting errors:
  A2C_print from 68.142.72.250:2701
  Bad challenge
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
  Sent: Saturday, March 14, 2009 2:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  Blood Letter wrote:
   So did this update fix the empty server issue for anyone?
   Mine is still bone dry.
 
  Maybe because people want to play on official servers? The search works
  now and will actually fall back to non-official servers thanks to a
  longer search timeout.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] L4D Client Update

2009-03-14 Thread gameadmin
Business on my servers pickup up as normal today, so whatever caused the lack 
of players just after the update seems to be sorted

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
 Sent: 14 March 2009 19:51
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update
 
 No doubt, I feel your pain. At the least an acknowledgment of the
 issue would be nice. They gave us a nod on the tf2 mapchange/timeout
 issue, why nothing on l4d? Is this part of the master plan? Whore all
 the public players onto 'official valve' servers, lol?
 
 Its Saturday BL, I wouldn't expect anything...
 
 Message sent from the local Asylm
 
 
 
 
 
 From: Blood Letter bw_bloodlet...@hotmail.com
 To: hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 12:51:24 PM
 Subject: Re: [hlds] L4D Client Update
 
 
 If it's not fixed today, my server will be shut down.
 What the hell is the point?
 
 My server is 100% pure vanilla.
 No traffic.
 
  Date: Sat, 14 Mar 2009 09:13:08 -0700
  From: mrrjwhe...@yahoo.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  El oh el... if only we could roll back. The larger 3/11 update was
 fine and fixed a few things that needed attention. However, the 3/12
 update left many of us bone dry as far as seeing any public traffic,
 the 3/13 update made no difference.
 
  Sent from the barren dessert...
 
 
 
 
 
  
  From: Ronny Schedel i...@ronny-schedel.de
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 9:49:25 AM
  Subject: Re: [hlds] L4D Client Update
 
  We did not update the servers yet, because it is not required.
 Servers are
  all full.
 
 
  - Original Message -
  From: Robert Whelan mrrjwhe...@yahoo.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 2:47 PM
  Subject: Re: [hlds] L4D Client Update
 
 
  Same here, The only traffic we're getting is from steam group/search
 key
  connects. We don't have setmaster anywhere in our configs either,
 this was
  only a band aid required back during the release. It seems
  sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless
 up to
  and including the last patch. I literally have 1000's of bad
 challenge
  attempts to get into our servers
 
  Still no word from valve...
 
 
 
 
  
  From: Admin Bob admin_...@cox.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 7:48:41 AM
  Subject: Re: [hlds] L4D Client Update
 
  Still empty. Still getting errors:
  A2C_print from 68.142.72.250:2701
  Bad challenge
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
  Sent: Saturday, March 14, 2009 2:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  Blood Letter wrote:
   So did this update fix the empty server issue for anyone?
   Mine is still bone dry.
 
  Maybe because people want to play on official servers? The search
 works
  now and will actually fall back to non-official servers thanks to a
  longer search timeout.
 
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 archives,
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Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
Negative, barren wasteland here...





From: gamead...@127001.org gamead...@127001.org
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 4:05:04 PM
Subject: Re: [hlds] L4D Client Update

Business on my servers pickup up as normal today, so whatever caused the lack 
of players just after the update seems to be sorted

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
 Sent: 14 March 2009 19:51
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4D Client Update
 
 No doubt, I feel your pain. At the least an acknowledgment of the
 issue would be nice. They gave us a nod on the tf2 mapchange/timeout
 issue, why nothing on l4d? Is this part of the master plan? Whore all
 the public players onto 'official valve' servers, lol?
 
 Its Saturday BL, I wouldn't expect anything...
 
 Message sent from the local Asylm
 
 
 
 
 
 From: Blood Letter bw_bloodlet...@hotmail.com
 To: hlds@list.valvesoftware.com
 Sent: Saturday, March 14, 2009 12:51:24 PM
 Subject: Re: [hlds] L4D Client Update
 
 
 If it's not fixed today, my server will be shut down.
 What the hell is the point?
 
 My server is 100% pure vanilla.
 No traffic.
 
  Date: Sat, 14 Mar 2009 09:13:08 -0700
  From: mrrjwhe...@yahoo.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] L4D Client Update
 
  El oh el... if only we could roll back. The larger 3/11 update was
 fine and fixed a few things that needed attention. However, the 3/12
 update left many of us bone dry as far as seeing any public traffic,
 the 3/13 update made no difference.
 
  Sent from the barren dessert...
 
 
 
 
 
  
  From: Ronny Schedel i...@ronny-schedel.de
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 9:49:25 AM
  Subject: Re: [hlds] L4D Client Update
 
  We did not update the servers yet, because it is not required.
 Servers are
  all full.
 
 
  - Original Message -
  From: Robert Whelan mrrjwhe...@yahoo.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 2:47 PM
  Subject: Re: [hlds] L4D Client Update
 
 
  Same here, The only traffic we're getting is from steam group/search
 key
  connects. We don't have setmaster anywhere in our configs either,
 this was
  only a band aid required back during the release. It seems
  sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless
 up to
  and including the last patch. I literally have 1000's of bad
 challenge
  attempts to get into our servers
 
  Still no word from valve...
 
 
 
 
  
  From: Admin Bob admin_...@cox.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Saturday, March 14, 2009 7:48:41 AM
  Subject: Re: [hlds] L4D Client Update
 
  Still empty. Still getting errors:
  A2C_print from 68.142.72.250:2701
  Bad challenge
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
 Nowacki
  Sent: Saturday, March 14, 2009 2:09 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4D Client Update
 
  Blood Letter wrote:
   So did this update fix the empty server issue for anyone?
   Mine is still bone dry.
 
  Maybe because people want to play on official servers? The search
 works
  now and will actually fall back to non-official servers thanks to a
  longer search timeout.
 
  ___
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 archives,
  please visit:
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Re: [hlds] L4D Client Update

2009-03-13 Thread Jonah Hirsch
This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4 
Dead server over one that could be modded?

mu...@anbservers.net wrote:
 Lobby leaders can now specify in lobby settings whether to search for  
 an official dedicated server or for the best available dedicated  
 server. If the official dedicated search fails it will then default to  
 the best available dedicated server automatically

 In my Opinion this even more worthless then tf2 custom tab.

 There went My ded box its useless if the only servers that are going  
 to get players are the ones with a search_key

 FAIL

 Thanks.

 
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Re: [hlds] L4D Client Update

2009-03-13 Thread Saul Rennison
This isn't useless at all. :\

Sent from my iPhone

On 14 Mar 2009, at 05:59, mu...@anbservers.net wrote:

 Lobby leaders can now specify in lobby settings whether to search for
 an official dedicated server or for the best available dedicated
 server. If the official dedicated search fails it will then default to
 the best available dedicated server automatically

 In my Opinion this even more worthless then tf2 custom tab.

 There went My ded box its useless if the only servers that are going
 to get players are the ones with a search_key

 FAIL

 Thanks.

 
 This message was sent using IMP, the Internet Messaging Program.


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Re: [hlds] L4D Client Update

2009-03-13 Thread munra
None of my servers are modded. (Expect one Which has a search_key)
Explains why no one has had players the last 2 days.

Why I am even paying to host servers? To support their game? Just to  
have the Client default to one of their servers?

I don't like it I can have an opinion Right?

Well see what happens


 This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4  
 Dead server over one that could be modded?

mu...@anbservers.net wrote:
 Lobby leaders can now specify in lobby settings whether to search  
 for  an official dedicated server or for the best available  
 dedicated  server. If the official dedicated search fails it will  
 then default to  the best available dedicated server automatically

 In my Opinion this even more worthless then tf2 custom tab.

 There went My ded box its useless if the only servers that are going  
  to get players are the ones with a search_key

 FAIL

 Thanks.



This message was sent using IMP, the Internet Messaging Program.


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Re: [hlds] L4D Client Update

2009-03-13 Thread gameadmin
Search for valve dedicated server first, then try everyone else was
already the default behaviour.  By giving people the ability to skip the
search for valve servers, they have in fact increased the chance of your
server having people in it.

However, since the last l4d patch, and continuing in the (unannounced) patch
tonight, my (Linux) servers have been empty.  Since the patch before _that_,
typing setmaster has shown an empty list (despite the startup log
mentioning 2 master servers), which I needed to workaround by setting them
manually in server.cfg.  Are both these behaviours still the case for
everyone else?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
 Sent: 14 March 2009 05:59
 To: hlds@list.valvesoftware.com
 Subject: [hlds] L4D Client Update
 
 Lobby leaders can now specify in lobby settings whether to search for
 an official dedicated server or for the best available dedicated
 server. If the official dedicated search fails it will then default to
 the best available dedicated server automatically
 
 In my Opinion this even more worthless then tf2 custom tab.
 
 There went My ded box its useless if the only servers that are going
 to get players are the ones with a search_key
 
 FAIL
 
 Thanks.
 
 
 This message was sent using IMP, the Internet Messaging Program.
 
 
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 please visit:
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Re: [hlds] L4D Client Update

2009-03-13 Thread munra
Quoting gamead...@127001.org:
Thanks For that information I will in fact Google it and I started  
reading about the white list in the steam forum.


 Search for valve dedicated server first, then try everyone else was
 already the default behaviour.  By giving people the ability to skip the
 search for valve servers, they have in fact increased the chance of your
 server having people in it.

 However, since the last l4d patch, and continuing in the (unannounced) patch
 tonight, my (Linux) servers have been empty.  Since the patch before _that_,
 typing setmaster has shown an empty list (despite the startup log
 mentioning 2 master servers), which I needed to workaround by setting them
 manually in server.cfg.  Are both these behaviours still the case for
 everyone else?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
 Sent: 14 March 2009 05:59
 To: hlds@list.valvesoftware.com
 Subject: [hlds] L4D Client Update

 Lobby leaders can now specify in lobby settings whether to search for
 an official dedicated server or for the best available dedicated
 server. If the official dedicated search fails it will then default to
 the best available dedicated server automatically

 In my Opinion this even more worthless then tf2 custom tab.

 There went My ded box its useless if the only servers that are going
 to get players are the ones with a search_key

 FAIL

 Thanks.

 
 This message was sent using IMP, the Internet Messaging Program.


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 please visit:
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Re: [hlds] L4D Client Update

2009-03-13 Thread 1nsane
Then stop hosting servers for this game already. You wouldn't be the first
one, no one wants your servers. :/

On Sat, Mar 14, 2009 at 2:13 AM, mu...@anbservers.net wrote:

 None of my servers are modded. (Expect one Which has a search_key)
 Explains why no one has had players the last 2 days.

 Why I am even paying to host servers? To support their game? Just to
 have the Client default to one of their servers?

 I don't like it I can have an opinion Right?

 Well see what happens


  This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4
  Dead server over one that could be modded?

 mu...@anbservers.net wrote:
  Lobby leaders can now specify in lobby settings whether to search
  for  an official dedicated server or for the best available
  dedicated  server. If the official dedicated search fails it will
  then default to  the best available dedicated server automatically
 
  In my Opinion this even more worthless then tf2 custom tab.
 
  There went My ded box its useless if the only servers that are going
   to get players are the ones with a search_key
 
  FAIL
 
  Thanks.


 
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Re: [hlds] L4D Client Update

2009-03-13 Thread TheNob
As for me, I deleted all setmaster entries from my configs.
Master server IPs seems to be assigned automatically during server startup.


2009/3/14 mu...@anbservers.net

 Quoting gamead...@127001.org:
 Thanks For that information I will in fact Google it and I started
 reading about the white list in the steam forum.


  Search for valve dedicated server first, then try everyone else was
  already the default behaviour.  By giving people the ability to skip the
  search for valve servers, they have in fact increased the chance of your
  server having people in it.
 
  However, since the last l4d patch, and continuing in the (unannounced)
 patch
  tonight, my (Linux) servers have been empty.  Since the patch before
 _that_,
  typing setmaster has shown an empty list (despite the startup log
  mentioning 2 master servers), which I needed to workaround by setting
 them
  manually in server.cfg.  Are both these behaviours still the case for
  everyone else?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
  Sent: 14 March 2009 05:59
  To: hlds@list.valvesoftware.com
  Subject: [hlds] L4D Client Update
 
  Lobby leaders can now specify in lobby settings whether to search for
  an official dedicated server or for the best available dedicated
  server. If the official dedicated search fails it will then default to
  the best available dedicated server automatically
 
  In my Opinion this even more worthless then tf2 custom tab.
 
  There went My ded box its useless if the only servers that are going
  to get players are the ones with a search_key
 
  FAIL
 
  Thanks.
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] L4D Client Update

2009-03-13 Thread Kris Byer
This is really going to mess up GSPs. How long does an IP stay delisted?
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Re: [hlds] L4D Client Update

2009-03-13 Thread Richard Eid
This isn't about delisting.  It's about giving the players the opportunity
to first play on a Left 4 Dead server instead of a Modded 2 Hell server.

-Richard Eid


On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote:

 This is really going to mess up GSPs. How long does an IP stay delisted?
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Re: [hlds] L4D Client Update

2009-03-13 Thread Karl Weckstrom
I see what you did there... 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Friday, March 13, 2009 10:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

This isn't about delisting.  It's about giving the players the opportunity
to first play on a Left 4 Dead server instead of a Modded 2 Hell server.

-Richard Eid


On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote:

 This is really going to mess up GSPs. How long does an IP stay delisted?
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Re: [hlds] L4D Client Update

2009-03-13 Thread Kris Byer
That wasn't my point.
If someone has rented a server and Modded it 2 Hell (as you put it), then
gets delisted. With no players, he will more than likely cancel it. The next
person that rents a server and has that same ip, well he is just screwed
unless that ip gets off the list.
Again, my question is How long does an IP stay on that list?

On Fri, Mar 13, 2009 at 8:17 PM, Richard Eid richard@gmail.com wrote:

 This isn't about delisting.  It's about giving the players the opportunity
 to first play on a Left 4 Dead server instead of a Modded 2 Hell server.

-Richard Eid


 On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote:

  This is really going to mess up GSPs. How long does an IP stay delisted?
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-- 
Kris
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Re: [hlds] L4D Client Update

2009-03-13 Thread msleeper
L4D servers aren't being delisted. That's a TF2 issue.

But as for how long a TF2 IP gets delisted - I hope they never tell us
how long. The less information that we know about this system, the less
people will try to dodge it. Or at least, successfully dodge it. I hope
we never get to see our rating, get to see if we are delisted beyond
looking at the server list, or knowing how long our delist lasts.

Stop worrying about it. Unless you are doing something bad, you have
nothing to fear.


On Fri, 2009-03-13 at 20:28 -0600, Kris Byer wrote:
 That wasn't my point.
 If someone has rented a server and Modded it 2 Hell (as you put it), then
 gets delisted. With no players, he will more than likely cancel it. The next
 person that rents a server and has that same ip, well he is just screwed
 unless that ip gets off the list.
 Again, my question is How long does an IP stay on that list?
 
 On Fri, Mar 13, 2009 at 8:17 PM, Richard Eid richard@gmail.com wrote:
 
  This isn't about delisting.  It's about giving the players the opportunity
  to first play on a Left 4 Dead server instead of a Modded 2 Hell server.
 
 -Richard Eid
 
 
  On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote:
 
   This is really going to mess up GSPs. How long does an IP stay delisted?
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Re: [hlds] L4D Client Update

2009-03-13 Thread Patrick Shelley
Agreed - 1 BILLION %

On Sat, Mar 14, 2009 at 2:36 AM, msleeper mslee...@cyberwurx.com wrote:


 Stop worrying about it. Unless you are doing something bad, you have
 nothing to fear.


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