Re: [hlds] L4D Client Update
Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Well I can't seem to get anyone who uses my key to find my servers if they are searching for a vs mode server. coop still works fine Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 22:41:50 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I've mentioned this before, but I havent heard of anyone having sv_search_key problems with VS outside of a couple on this list. Our group has 5 servers and they're used all the time for VS using the search_key with no issues. On Wed, Mar 18, 2009 at 7:41 PM, mu...@anbservers.net wrote: Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
i'm still suffering with it. i use richard eid's config and that worked fine for a couple of weeks. i'm with My Internet Services, and apart from a guy re-booting the server last week, i've not been able to get search key working with versus. On 18/03/2009, Brent Veal naslund.fan...@gmail.com wrote: I've mentioned this before, but I havent heard of anyone having sv_search_key problems with VS outside of a couple on this list. Our group has 5 servers and they're used all the time for VS using the search_key with no issues. On Wed, Mar 18, 2009 at 7:41 PM, mu...@anbservers.net wrote: Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Yes it does restrict! sv_search_key must be () empty to be accessable for matchmaking. 2009/3/16 Alec Sanger eclyp...@hotmail.com Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns%21503D1D86EBB2B53C%212285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
sv_search_key restricts lobbies from connecting unless the lobby leader has it set. Those leaders who have not edited their config files or manually run the command through their developer console won't connect to a server with a differing search key. Likewise, those lobbies with a leader having one set won't connect to a server WITHOUT a search key. I use it to keep my modded servers from being connected to by random lobbies. It does NOT affect people joining random games in progress, from what I can tell, though. I could be wrong, but that is the impression I have gotten. It also won't prevent people from joining with steam groups or the server browser. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Monday, March 16, 2009 9:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-c ns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
So i cant have a server that lets pubbers on and lets me connect using search_key On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz cmpt...@bstcon.com wrote: sv_search_key restricts lobbies from connecting unless the lobby leader has it set. Those leaders who have not edited their config files or manually run the command through their developer console won't connect to a server with a differing search key. Likewise, those lobbies with a leader having one set won't connect to a server WITHOUT a search key. I use it to keep my modded servers from being connected to by random lobbies. It does NOT affect people joining random games in progress, from what I can tell, though. I could be wrong, but that is the impression I have gotten. It also won't prevent people from joining with steam groups or the server browser. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Monday, March 16, 2009 9:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-c ns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
wait, what? This will let pubbers start a game on a sv_search_keyed server? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Mon, 16 Mar 2009 17:11:22 +0100 From: no...@xpam.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Correct! If you want it this way (if I understand you right) that you join a game in progress with your search_key; thats not possible. Join manually through Server Browser or make yourself a Steam Group, assign the id to your servers WITH steamgroup_exclusive 0 and join your server through the main menu. 2009/3/16 Patrick Shelley sidest...@gmail.com So i cant have a server that lets pubbers on and lets me connect using search_key On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz cmpt...@bstcon.com wrote: sv_search_key restricts lobbies from connecting unless the lobby leader has it set. Those leaders who have not edited their config files or manually run the command through their developer console won't connect to a server with a differing search key. Likewise, those lobbies with a leader having one set won't connect to a server WITHOUT a search key. I use it to keep my modded servers from being connected to by random lobbies. It does NOT affect people joining random games in progress, from what I can tell, though. I could be wrong, but that is the impression I have gotten. It also won't prevent people from joining with steam groups or the server browser. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Monday, March 16, 2009 9:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who don't have the proper sv_search_key on their end? All of my servers have been dead since friday. I removed sv_search_key, rebooted the server, and it's been full for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-c ns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I dont set sv_tags with my assigned searchkey and its also working!? 2009/3/16 Adam Nowacki no...@xpam.de Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Your assumption is that there _are_ any available servers with lower pings. My experience is that at peak times if I spawn extra servers they will be filled pretty much instantaneously (western European server with good pings to the UK). That being the case, you being connected to far-away servers doesn't mean the lobby system _chose_ that server so much as was _forced_ to give you that server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: 16 March 2009 01:03 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Do Valve host any UK servers? I've been tossed into servers where my ping is way higher than normal just of late. What determines the connection?? The lobby leaders locale? Cos each time i opt for a pub lobby, and i start seeing russian names, i know im in for a shit pinging so i leave quick sharp. I was never any good at geography, but russians shoudnt be classed as european? Im not getting poitical here, just trying to understand the connection procedure. sv_region 3 = europe? Then i think this should be narrowed down a little more as im in the UK - im sure that wouldnt be too hard for the boys? Narrowing it down a bit would certainly help UK gamers (and french, and germans etc etc ) - ive convinced 7 friends of mine to buy this game, and when they experience a shit server they all come after me and slap me with rubber chickens. Its not nice. On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com wrote: So you're just thinking of the most likely theory in your head and saying that it -must- be the case? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg31734.html To me it sounds like Valve is hosting those servers. Also, who said there is no need for server admins? It's true that we now have the ability to self-govern the servers...as players...but like I said, it's been abused thus far. There is not, and there never will be, a substitute for a true admin in-game. If you ask me, Left 4 Dead gives people a real incentive to either play with only friends or to just set up their own server. Public matches are chock-full of shenanigans by people who's idea of fun is ruining everyone else's and so the new Matchmaking system being put in place will be right up their alley. They'll be matched with like-minded players who can run off from their team and/or ragequit at will with no real consequence other than they will be less likely to ruin the fun for people who play the game seriously. It won't be impossible for them to ruin games still, just less likely. You're making some pretty huge assumptions and coming to an unreasonable conclusion. You equation is more like: 5.1356 x 7 2/5 - 50 / 6 to one, half-dozen to another = OMFG -Richard Eid On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote: Richard, Let me ask you. What game, from Valve, has been run without the need of server admins? I'm not sure I can name any. Then...all of a sudden, when a game developed by Valve, but published by EAnow they have their own servers? It definitely doesn't sound like something Valve would have come up with. There is no hard evidence that shows that EA is a part of these shenanigans, but...let's look at it with common sense. EA is the publisher, and now there is no need for server admins. 2+2=4 Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being a server search, then ended up on some random, modified server. I could probably count on one hand the number of times I played on an official Valve server before this recent change. Now I'm not trying to bash every Left 4 Dead server out there, because I ended up on more good ones than bad ones. But I know for a fact that official servers were not the default choice of the Lobby system. Not even from day one. On release day, as soon as the issues with Windows Left 4 Dead servers were corrected, I fired up two of them and they stayed packed for a few days straight. I believe that before this change, the option of Best Available Dedicated was the default(and only) setting. In this case, you may still end up on a Valve server, but definitely no guarantees. This is what I experienced throughout all of my Left 4 Dead playtime. Robert, I
Re: [hlds] L4D Client Update
What? ^^ sv_tags sv_search_key lets players read the search key using the server browser so they can set it for their lobby. BUT this means also that the server gets only filled through a lobby with the search key or directly through the server browser. 2009/3/16 Alec Sanger eclyp...@hotmail.com wait, what? This will let pubbers start a game on a sv_search_keyed server? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Mon, 16 Mar 2009 17:11:22 +0100 From: no...@xpam.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
*slaps myself for not changing the subject line* TheNob, That is correct. Once a lobby enters a server with OR w/o a search key, that game is now PUBLIC. Meaning all eyes can see it. Friends of the players in the server can take the empty slots. Happened to me often. I believe Matchmaking will fill those slots as well, for ppl picking Quick Match or what not. However, this may change a bit if the server is not picked from the current system: Valve whitelist, best available, etc. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 4 Date: Mon, 16 Mar 2009 17:10:27 +0100 From: TheNob HLDS h...@thenob.de Subject: Re: [hlds] hlds Digest, Vol 13, Issue 121 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 5f59b6e30903160910k481db8acl22f62c28e64b0...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Yes I made this experience too. But it seems that once a game with sv_search_key is started it can be joined in progress by everyone else. sv_search_key as steamgroup_exclsuive 1 only blocks the using of a server through a lobby. Sometimes I start a game alone through a lobby with search key and still in the start sequence other players are joining; too fast that this could be through the use of the server browser. Patrick...you're the first person I'm aware of that has a working search key using the quote marks around the string. Mine is always set in the server.cfg, no quotes. And, your method to answer his question is pretty cool. Albeit requires the pubber to set their filter looking for the tag, right? Well done. [FLASH] MjrNuT Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 13, Issue 122 * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger wrote: wait, what? This will let pubbers start a game on a sv_search_keyed server? Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Cool. Have to test this! :) 2009/3/16 Adam Nowacki no...@xpam.de Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger wrote: wait, what? This will let pubbers start a game on a sv_search_keyed server? Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Patrick, Sorry if this seems dumb, but did you have sv_gametypes coop,versus cvar in server.cfg? Our worked fine for both game types when i was da LL. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com From: Patrick Shelley sidest...@gmail.com Subject: Re: [hlds] L4D Client Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: c80a52490903161220r3d5166a3q6a543a629ddaf...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Ive actually taken the search key out from the server.cfg right before i left4work this evening. I just popped back home and looked thru the logs and public traffic has actually managed to get on my server. No Richard, im not obsessed aboout having my server full, but i just like giving a bit back to the community as a whole. Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Given that the stated intent of sv_search_key was to stop the server being picked up by random lobbies, I'm confused at the number of people who are trying to set that _and_ have their servers full at all times. If you want the combination of open to all + easy for certain people to find, isn't that what the sv_steamgroup cvar is for? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: 16 March 2009 19:21 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Ive actually taken the search key out from the server.cfg right before i left4work this evening. I just popped back home and looked thru the logs and public traffic has actually managed to get on my server. No Richard, im not obsessed aboout having my server full, but i just like giving a bit back to the community as a whole. Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? On Mon, Mar 16, 2009 at 4:42 PM, TheNob HLDS h...@thenob.de wrote: Cool. Have to test this! :) 2009/3/16 Adam Nowacki no...@xpam.de Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger wrote: wait, what? This will let pubbers start a game on a sv_search_keyed server? Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I think you're right -- except that using the steamgroup cvar doesn't leave any servers available for the group, which is why you end up getting stuck using sv_search_key. I've been thinking about dropping the sv_search_key on my servers here lately as my group is rarely using the servers anymore... We were using it so we could get lobbies going, but anymore that seems to not be happening, especially with the last client update. I think I'm going to end up moving 8 of my 10 servers to being without a search key (but still tied to the steamgroup) -- the other two I'll leave 'reserved' for lobby use by the group. On Mon, Mar 16, 2009 at 4:06 PM, gamead...@127001.org wrote: Given that the stated intent of sv_search_key was to stop the server being picked up by random lobbies, I'm confused at the number of people who are trying to set that _and_ have their servers full at all times. If you want the combination of open to all + easy for certain people to find, isn't that what the sv_steamgroup cvar is for? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: 16 March 2009 19:21 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Ive actually taken the search key out from the server.cfg right before i left4work this evening. I just popped back home and looked thru the logs and public traffic has actually managed to get on my server. No Richard, im not obsessed aboout having my server full, but i just like giving a bit back to the community as a whole. Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? On Mon, Mar 16, 2009 at 4:42 PM, TheNob HLDS h...@thenob.de wrote: Cool. Have to test this! :) 2009/3/16 Adam Nowacki no...@xpam.de Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger wrote: wait, what? This will let pubbers start a game on a sv_search_keyed server? Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
no Major, didnt have that in the config. On 16/03/2009, Major NuT mjr...@gmail.com wrote: Patrick, Sorry if this seems dumb, but did you have sv_gametypes coop,versus cvar in server.cfg? Our worked fine for both game types when i was da LL. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com From: Patrick Shelley sidest...@gmail.com Subject: Re: [hlds] L4D Client Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: c80a52490903161220r3d5166a3q6a543a629ddaf...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Ive actually taken the search key out from the server.cfg right before i left4work this evening. I just popped back home and looked thru the logs and public traffic has actually managed to get on my server. No Richard, im not obsessed aboout having my server full, but i just like giving a bit back to the community as a whole. Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Myself and everyone in my group has used sv_search_key successfully many, many times to connect to a VS game since the last update. Our servers are always full with group members usually in VS mode. On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR stevo...@sbcglobal.net wrote: Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Do you have sv_steamgroup set? I just removed it from my server config and it works now... Brent Veal wrote: Myself and everyone in my group has used sv_search_key successfully many, many times to connect to a VS game since the last update. Our servers are always full with group members usually in VS mode. On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR stevo...@sbcglobal.net wrote: Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
sv_steamgroup is set on all our servers. We've been using the sv_search_key exclusively since the game was released and there's never been any issues through any updates. On Mon, Mar 16, 2009 at 5:12 PM, StevoTVR stevo...@sbcglobal.net wrote: Do you have sv_steamgroup set? I just removed it from my server config and it works now... Brent Veal wrote: Myself and everyone in my group has used sv_search_key successfully many, many times to connect to a VS game since the last update. Our servers are always full with group members usually in VS mode. On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR stevo...@sbcglobal.net wrote: Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Wellas if this game couldn't get any worse, at least in terms of community building. Yes, we can have servers that our own community members can use, but now we can't attract new members. There's already a vote on our forums on taking down the L4D servers. Shouldn't there be a way to, like TF2 servers, to be seen as a vanilla server, if, in fact, you are a vanilla server? Yea...it's not official but it's definitely the same as the officials. Valve, it would be nice if you never work with EA again please. Somehow, I've always had this feeling that the reason this game is the way it is...comes from some low IQ people over there at EA. You guys are smarter than that. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 10:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
That is what I said when I started this thread. But I got Flamed for it. My pub servers are vanilla and my search_key servers have sourcemod installed however I don't use it to change the game play at all just administration. But it is what it is I guess I got untill the 26th if it is still the same I will canceling My ded boxes and renting 1 or 2 private servers. Quoting Richard Eid richard@gmail.com: http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Thats what I feared/figured, you'll never find my on an 'official server'. To much assholery to deal with in an unpoliced public server. From: Richard Eid richard@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, March 15, 2009 12:02:24 PM Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Quote: Yea...it's not official but it's definitely the same as the officials. Consider how many servers are vanilla yet are ran out of somebodies basement on a shitty connection though... From: Aaron Rapp r...@iz3d.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, March 15, 2009 12:13:32 PM Subject: Re: [hlds] L4D Client Update Wellas if this game couldn't get any worse, at least in terms of community building. Yes, we can have servers that our own community members can use, but now we can't attract new members. There's already a vote on our forums on taking down the L4D servers. Shouldn't there be a way to, like TF2 servers, to be seen as a vanilla server, if, in fact, you are a vanilla server? Yea...it's not official but it's definitely the same as the officials. Valve, it would be nice if you never work with EA again please. Somehow, I've always had this feeling that the reason this game is the way it is...comes from some low IQ people over there at EA. You guys are smarter than that. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 10:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
You mean just like the custom tags debarcle? Players dont choose to do this, they just dont know there's an option to choose otherwise hence kill servers which would otherwise provide potentially a better experience :( Come on just read what your wrote here: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically You have better dedicated server available yet your choosing to connect the player to an official server instead? Why would anyone want that? At the very least you should be using the better dedicated if it has no altered settings. Your making third party servers second class servers. How do you think that makes people feel when they spend good money to run it and large amounts of time to admin it? I understand the concept behind ensuring new players get a consitent play experience but yet again this is the wrong way of achieving it. Regards Steve - Original Message - From: Richard Eid richard@gmail.com http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I'd like to consider it, but I'm not sure you know the answer to it either. So, the question still remains. How many servers are ran out of the somebody's basement on a shitty connection? Wouldn't it be smarter to give the user the ability to select their region? I've been assigned to many servers that were nowhere near where I'm playing and that was the reason behind the bad connections. There has to be a better way to do this, besides making our servers second rate. Because EA is in charge of this (and you know that's how they're getting their own official servers), the rest of us don't get to take part in it? Sounds fubar'd to me. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Sunday, March 15, 2009 11:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Quote: Yea...it's not official but it's definitely the same as the officials. Consider how many servers are vanilla yet are ran out of somebodies basement on a shitty connection though... From: Aaron Rapp r...@iz3d.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, March 15, 2009 12:13:32 PM Subject: Re: [hlds] L4D Client Update Wellas if this game couldn't get any worse, at least in terms of community building. Yes, we can have servers that our own community members can use, but now we can't attract new members. There's already a vote on our forums on taking down the L4D servers. Shouldn't there be a way to, like TF2 servers, to be seen as a vanilla server, if, in fact, you are a vanilla server? Yea...it's not official but it's definitely the same as the officials. Valve, it would be nice if you never work with EA again please. Somehow, I've always had this feeling that the reason this game is the way it is...comes from some low IQ people over there at EA. You guys are smarter than that. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 10:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Mike, what region are you in? We are in sv_region 3 (Europe) and, while our servers were empty just after the last update (all of Friday) they picked up again on Saturday morning as normal: http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in the past couple of weeks is because we decreased the number of servers from 12 to 8 because of other activity on the box) Also, to reply to Richard Eid: Left 4 Dead players are now going to official servers by default. What do you mean, now? They always _did_ choose to go to official servers first, there's a thread in the forums about it. There's just the ability to turn this off now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: 15 March 2009 19:28 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Client Update Good now I can dump the piece of crap L4D servers and just add more variety to what I have now... (I had some of the most popular L4D servers before this.. Now I get 0 players... Not even one player at all..) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 12:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I am hosting 6 vanilla public servers for Europe (Region 3) since 5 days. With the exception for Thursday, Friday with the patch problem they are almost always full. http://85.14.216.223:81/left2live/servers/ Greetings 2009/3/15 gamead...@127001.org Mike, what region are you in? We are in sv_region 3 (Europe) and, while our servers were empty just after the last update (all of Friday) they picked up again on Saturday morning as normal: http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in the past couple of weeks is because we decreased the number of servers from 12 to 8 because of other activity on the box) Also, to reply to Richard Eid: Left 4 Dead players are now going to official servers by default. What do you mean, now? They always _did_ choose to go to official servers first, there's a thread in the forums about it. There's just the ability to turn this off now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: 15 March 2009 19:28 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Client Update Good now I can dump the piece of crap L4D servers and just add more variety to what I have now... (I had some of the most popular L4D servers before this.. Now I get 0 players... Not even one player at all..) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 12:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
here. The players get the option to first play on normal servers. I'm not saying that everyone who runs one modifies it, but with the Lobby system, there's no way to tell where you're going to end up. So Valve has guaranteed that players get to play Left 4 Dead. On the flip side, my server is now empty most of the time, so when I have time to play, I can use it. Hell, I can create a Lobby, wait for it to fill, then bring all those random people into my server...MY server. I can do this at will and when I want. I can then run and administer the server as I like while I'm playing on it. I no longer have to wait for it to free up, then hope that I'm either free or in the mood to play. Maybe you can answer the question as to why it's so important to have a server full constantly. Is it because you run more than one? Ten? Why did you get ten going? Do you have a community that plays Left 4 Dead? Was the amount of servers you got based on how many people would play? Are the players disappointed that your servers are always free now? Why did you get ten going again? If they're all sitting empty now, your community must not have been the reason you decided to run them. So what exactly is the reason? I don't mean to come off as a jerk, but I am seriously baffled at this latest craze. I run servers for myself and my friends to play on. I don't really care if anyone else plays on them. I also know that not everyone runs servers for the same reason, but then why? Why do you run servers? Why must they be packed full all day or you'll get rid of them? Please...someone has to have an answer. I think I know what the real answer is, but it hurts me to know that it's where we are at as server operators today. But I'm all ears. -Richard Eid On Sun, Mar 15, 2009 at 3:47 PM, gamead...@127001.org wrote: Mike, what region are you in? We are in sv_region 3 (Europe) and, while our servers were empty just after the last update (all of Friday) they picked up again on Saturday morning as normal: http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in the past couple of weeks is because we decreased the number of servers from 12 to 8 because of other activity on the box) Also, to reply to Richard Eid: Left 4 Dead players are now going to official servers by default. What do you mean, now? They always _did_ choose to go to official servers first, there's a thread in the forums about it. There's just the ability to turn this off now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: 15 March 2009 19:28 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Client Update Good now I can dump the piece of crap L4D servers and just add more variety to what I have now... (I had some of the most popular L4D servers before this.. Now I get 0 players... Not even one player at all..) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 12:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject
Re: [hlds] L4D Client Update
provide some linkage to where EA fits into any of this besides distribution at retail? Steve, I'm not sure where you got the idea that I, personally, wrote what you quoted. That's taken directly from the news page on the Steam site. I merely linked to it. And as far as better, what is your definition of that? Ping? Server quality(fps)? Because the Valve servers run like butter. Sometimes I'll have a bit higher ping than I'm used to, but does ping really make *that* big a difference in Left 4 Dead? Not that I've noticed, but maybe you have a different opinion. I'd love to hear it, so please respond if you disagree. And again, how is this making any of our servers second-class? How much time do you have to spend administrating an empty server? When you are ready to play, it will probably be available to you now. When you are playing, you can do all your administration then. Or did you mean administration in terms of setting it up? Because if that's the case, then you set it up how YOU wanted to set it up, correct? So when it's time for you to get a game going, the server will perform as and make the options available to you that you desire. It really seems like a win-win for everyone involved here. The players get the option to first play on normal servers. I'm not saying that everyone who runs one modifies it, but with the Lobby system, there's no way to tell where you're going to end up. So Valve has guaranteed that players get to play Left 4 Dead. On the flip side, my server is now empty most of the time, so when I have time to play, I can use it. Hell, I can create a Lobby, wait for it to fill, then bring all those random people into my server...MY server. I can do this at will and when I want. I can then run and administer the server as I like while I'm playing on it. I no longer have to wait for it to free up, then hope that I'm either free or in the mood to play. Maybe you can answer the question as to why it's so important to have a server full constantly. Is it because you run more than one? Ten? Why did you get ten going? Do you have a community that plays Left 4 Dead? Was the amount of servers you got based on how many people would play? Are the players disappointed that your servers are always free now? Why did you get ten going again? If they're all sitting empty now, your community must not have been the reason you decided to run them. So what exactly is the reason? I don't mean to come off as a jerk, but I am seriously baffled at this latest craze. I run servers for myself and my friends to play on. I don't really care if anyone else plays on them. I also know that not everyone runs servers for the same reason, but then why? Why do you run servers? Why must they be packed full all day or you'll get rid of them? Please...someone has to have an answer. I think I know what the real answer is, but it hurts me to know that it's where we are at as server operators today. But I'm all ears. -Richard Eid On Sun, Mar 15, 2009 at 3:47 PM, gamead...@127001.org wrote: Mike, what region are you in? We are in sv_region 3 (Europe) and, while our servers were empty just after the last update (all of Friday) they picked up again on Saturday morning as normal: http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in the past couple of weeks is because we decreased the number of servers from 12 to 8 because of other activity on the box) Also, to reply to Richard Eid: Left 4 Dead players are now going to official servers by default. What do you mean, now? They always _did_ choose to go to official servers first, there's a thread in the forums about it. There's just the ability to turn this off now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: 15 March 2009 19:28 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Client Update Good now I can dump the piece of crap L4D servers and just add more variety to what I have now... (I had some of the most popular L4D servers before this.. Now I get 0 players... Not even one player at all..) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 12:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create
Re: [hlds] L4D Client Update
Richard, Let me ask you. What game, from Valve, has been run without the need of server admins? I'm not sure I can name any. Then...all of a sudden, when a game developed by Valve, but published by EAnow they have their own servers? It definitely doesn't sound like something Valve would have come up with. There is no hard evidence that shows that EA is a part of these shenanigans, but...let's look at it with common sense. EA is the publisher, and now there is no need for server admins. 2+2=4 Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being a server search, then ended up on some random, modified server. I could probably count on one hand the number of times I played on an official Valve server before this recent change. Now I'm not trying to bash every Left 4 Dead server out there, because I ended up on more good ones than bad ones. But I know for a fact that official servers were not the default choice of the Lobby system. Not even from day one. On release day, as soon as the issues with Windows Left 4 Dead servers were corrected, I fired up two of them and they stayed packed for a few days straight. I believe that before this change, the option of Best Available Dedicated was the default(and only) setting. In this case, you may still end up on a Valve server, but definitely no guarantees. This is what I experienced throughout all of my Left 4 Dead playtime. Robert, I see your point and can definitely attest to running into a lot of undesirables out there in the random public games. The thing is, unless you have your own server and choose to play on it through the use of a search_key or whatever method you use to get to it, you'll run into this on any server you go to unless you only and always play games with your friends. You're never guaranteed to see an admin anywhere. Not in Left 4 Dead, not in TF2, not anywhere. At least we have the Vote Kick system available by default, though this is also a well abused feature in public servers. So it's good that you won't be in public servers because who needs a headache like that, right? Play on your own server. That's why you have it! You have to start looking towards the future anyway. The SDK will be out soon and all sorts of changes will be made to the base gameplay of Left 4 Dead without anybody ever knowing until they just run into it and declare Left 4 Dead a horrible game. With the default being Official Dedicated, you will at least know that you're getting into a plain old regular game instead of possibly(most likely) an ultra-modified game. This is simply a way for Valve to protect their investment, without really harming anybody in the process. Think about it...who really cares if your Left 4 Dead server sits empty? If you got one, it's more than likely that you got it so that you and some friends could get together and play on it. I don't know what the obsession is with having your server packed full all the time. Yeah, I noticed it during release, cool. But if I wanted to actually play on it, I'd have to kick someone else that may have already invested a bunch of time into a campaign. Or maybe they were playing with friends. Or whatever. But it was never really empty so I could start a new game on it. I sometimes prayed that it would empty out so I didn't have to feel bad about kicking someone so I could join an in-progress game. Seriously, could someone please answer the following question for me? What is the obsession with having your server, no matter the game, packed full all day and all night? Is this that much a measure of your self-worth? I always thought people started servers so they had their own place to play with their own rules. What does it matter if people come around or not? If you don't have enough friends to have a friendly game of whatever, why did you start one in the first place? This is seriously something that's bugging me and I'm trying to find out why having a full server is so important. It's been consuming me lately and I have yet to find an answer. Aaron, You're going to have to explain to me where EA sits in all this. This is a Valve game with servers hosted by Valve(and a lot of us). Could you please provide some linkage to where EA fits into any of this besides distribution at retail? Steve, I'm not sure where you got the idea that I, personally, wrote what you quoted. That's taken directly from the news page on the Steam site. I merely linked to it. And as far as better, what is your definition of that? Ping? Server quality(fps)? Because the Valve servers run like butter. Sometimes I'll have a bit higher ping than I'm used
Re: [hlds] L4D Client Update
What game by valve has focused on small groups of players in groups of 4 or 8 that would require many servers. Valve hosting servers seems to just be a natural progression of how the game works. All of valves other games work with 16 or more players. On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote: Richard, Let me ask you. What game, from Valve, has been run without the need of server admins? I'm not sure I can name any. Then...all of a sudden, when a game developed by Valve, but published by EAnow they have their own servers? It definitely doesn't sound like something Valve would have come up with. There is no hard evidence that shows that EA is a part of these shenanigans, but...let's look at it with common sense. EA is the publisher, and now there is no need for server admins. 2+2=4 Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being a server search, then ended up on some random, modified server. I could probably count on one hand the number of times I played on an official Valve server before this recent change. Now I'm not trying to bash every Left 4 Dead server out there, because I ended up on more good ones than bad ones. But I know for a fact that official servers were not the default choice of the Lobby system. Not even from day one. On release day, as soon as the issues with Windows Left 4 Dead servers were corrected, I fired up two of them and they stayed packed for a few days straight. I believe that before this change, the option of Best Available Dedicated was the default(and only) setting. In this case, you may still end up on a Valve server, but definitely no guarantees. This is what I experienced throughout all of my Left 4 Dead playtime. Robert, I see your point and can definitely attest to running into a lot of undesirables out there in the random public games. The thing is, unless you have your own server and choose to play on it through the use of a search_key or whatever method you use to get to it, you'll run into this on any server you go to unless you only and always play games with your friends. You're never guaranteed to see an admin anywhere. Not in Left 4 Dead, not in TF2, not anywhere. At least we have the Vote Kick system available by default, though this is also a well abused feature in public servers. So it's good that you won't be in public servers because who needs a headache like that, right? Play on your own server. That's why you have it! You have to start looking towards the future anyway. The SDK will be out soon and all sorts of changes will be made to the base gameplay of Left 4 Dead without anybody ever knowing until they just run into it and declare Left 4 Dead a horrible game. With the default being Official Dedicated, you will at least know that you're getting into a plain old regular game instead of possibly(most likely) an ultra-modified game. This is simply a way for Valve to protect their investment, without really harming anybody in the process. Think about it...who really cares if your Left 4 Dead server sits empty? If you got one, it's more than likely that you got it so that you and some friends could get together and play on it. I don't know what the obsession is with having your server packed full all the time. Yeah, I noticed it during release, cool. But if I wanted to actually play on it, I'd have to kick someone else that may have already invested a bunch of time into a campaign. Or maybe they were playing with friends. Or whatever. But it was never really empty so I could start a new game on it. I sometimes prayed that it would empty out so I didn't have to feel bad about kicking someone so I could join an in-progress game. Seriously, could someone please answer the following question for me? What is the obsession with having your server, no matter the game, packed full all day and all night? Is this that much a measure of your self-worth? I always thought people started servers so they had their own place to play with their own rules. What does it matter if people come around or not? If you don't have enough friends to have a friendly game of whatever, why did you start one in the first place? This is seriously something that's bugging me and I'm trying to find out why having a full server is so important. It's been consuming me lately and I have yet to find an answer. Aaron, You're going to have to explain to me where EA sits in all this. This is a Valve game with servers hosted by Valve(and a lot of us). Could you please provide some linkage to where EA fits into any
Re: [hlds] L4D Client Update
So you're just thinking of the most likely theory in your head and saying that it -must- be the case? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg31734.html To me it sounds like Valve is hosting those servers. Also, who said there is no need for server admins? It's true that we now have the ability to self-govern the servers...as players...but like I said, it's been abused thus far. There is not, and there never will be, a substitute for a true admin in-game. If you ask me, Left 4 Dead gives people a real incentive to either play with only friends or to just set up their own server. Public matches are chock-full of shenanigans by people who's idea of fun is ruining everyone else's and so the new Matchmaking system being put in place will be right up their alley. They'll be matched with like-minded players who can run off from their team and/or ragequit at will with no real consequence other than they will be less likely to ruin the fun for people who play the game seriously. It won't be impossible for them to ruin games still, just less likely. You're making some pretty huge assumptions and coming to an unreasonable conclusion. You equation is more like: 5.1356 x 7 2/5 - 50 / 6 to one, half-dozen to another = OMFG -Richard Eid On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote: Richard, Let me ask you. What game, from Valve, has been run without the need of server admins? I'm not sure I can name any. Then...all of a sudden, when a game developed by Valve, but published by EAnow they have their own servers? It definitely doesn't sound like something Valve would have come up with. There is no hard evidence that shows that EA is a part of these shenanigans, but...let's look at it with common sense. EA is the publisher, and now there is no need for server admins. 2+2=4 Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being a server search, then ended up on some random, modified server. I could probably count on one hand the number of times I played on an official Valve server before this recent change. Now I'm not trying to bash every Left 4 Dead server out there, because I ended up on more good ones than bad ones. But I know for a fact that official servers were not the default choice of the Lobby system. Not even from day one. On release day, as soon as the issues with Windows Left 4 Dead servers were corrected, I fired up two of them and they stayed packed for a few days straight. I believe that before this change, the option of Best Available Dedicated was the default(and only) setting. In this case, you may still end up on a Valve server, but definitely no guarantees. This is what I experienced throughout all of my Left 4 Dead playtime. Robert, I see your point and can definitely attest to running into a lot of undesirables out there in the random public games. The thing is, unless you have your own server and choose to play on it through the use of a search_key or whatever method you use to get to it, you'll run into this on any server you go to unless you only and always play games with your friends. You're never guaranteed to see an admin anywhere. Not in Left 4 Dead, not in TF2, not anywhere. At least we have the Vote Kick system available by default, though this is also a well abused feature in public servers. So it's good that you won't be in public servers because who needs a headache like that, right? Play on your own server. That's why you have it! You have to start looking towards the future anyway. The SDK will be out soon and all sorts of changes will be made to the base gameplay of Left 4 Dead without anybody ever knowing until they just run into it and declare Left 4 Dead a horrible game. With the default being Official Dedicated, you will at least know that you're getting into a plain old regular game instead of possibly(most likely) an ultra-modified game. This is simply a way for Valve to protect their investment, without really harming anybody in the process. Think about it...who really cares if your Left 4 Dead server sits empty? If you got one, it's more than likely that you got it so that you and some friends could get together and play on it. I don't know what the obsession is with having your server packed full all the time. Yeah, I noticed it during release, cool. But if I wanted to actually play on it, I'd have to kick someone else that may have already invested a bunch of time into a campaign. Or maybe they were playing with friends. Or whatever
Re: [hlds] L4D Client Update
Do Valve host any UK servers? I've been tossed into servers where my ping is way higher than normal just of late. What determines the connection?? The lobby leaders locale? Cos each time i opt for a pub lobby, and i start seeing russian names, i know im in for a shit pinging so i leave quick sharp. I was never any good at geography, but russians shoudnt be classed as european? Im not getting poitical here, just trying to understand the connection procedure. sv_region 3 = europe? Then i think this should be narrowed down a little more as im in the UK - im sure that wouldnt be too hard for the boys? Narrowing it down a bit would certainly help UK gamers (and french, and germans etc etc ) - ive convinced 7 friends of mine to buy this game, and when they experience a shit server they all come after me and slap me with rubber chickens. Its not nice. On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com wrote: So you're just thinking of the most likely theory in your head and saying that it -must- be the case? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg31734.html To me it sounds like Valve is hosting those servers. Also, who said there is no need for server admins? It's true that we now have the ability to self-govern the servers...as players...but like I said, it's been abused thus far. There is not, and there never will be, a substitute for a true admin in-game. If you ask me, Left 4 Dead gives people a real incentive to either play with only friends or to just set up their own server. Public matches are chock-full of shenanigans by people who's idea of fun is ruining everyone else's and so the new Matchmaking system being put in place will be right up their alley. They'll be matched with like-minded players who can run off from their team and/or ragequit at will with no real consequence other than they will be less likely to ruin the fun for people who play the game seriously. It won't be impossible for them to ruin games still, just less likely. You're making some pretty huge assumptions and coming to an unreasonable conclusion. You equation is more like: 5.1356 x 7 2/5 - 50 / 6 to one, half-dozen to another = OMFG -Richard Eid On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp r...@iz3d.com wrote: Richard, Let me ask you. What game, from Valve, has been run without the need of server admins? I'm not sure I can name any. Then...all of a sudden, when a game developed by Valve, but published by EAnow they have their own servers? It definitely doesn't sound like something Valve would have come up with. There is no hard evidence that shows that EA is a part of these shenanigans, but...let's look at it with common sense. EA is the publisher, and now there is no need for server admins. 2+2=4 Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being a server search, then ended up on some random, modified server. I could probably count on one hand the number of times I played on an official Valve server before this recent change. Now I'm not trying to bash every Left 4 Dead server out there, because I ended up on more good ones than bad ones. But I know for a fact that official servers were not the default choice of the Lobby system. Not even from day one. On release day, as soon as the issues with Windows Left 4 Dead servers were corrected, I fired up two of them and they stayed packed for a few days straight. I believe that before this change, the option of Best Available Dedicated was the default(and only) setting. In this case, you may still end up on a Valve server, but definitely no guarantees. This is what I experienced throughout all of my Left 4 Dead playtime. Robert, I see your point and can definitely attest to running into a lot of undesirables out there in the random public games. The thing is, unless you have your own server and choose to play on it through the use of a search_key or whatever method you use to get to it, you'll run into this on any server you go to unless you only and always play games with your friends. You're never guaranteed to see an admin anywhere. Not in Left 4 Dead, not in TF2, not anywhere. At least we have the Vote Kick system available by default, though this is also a well abused feature in public servers. So it's good that you won't be in public servers because who needs a headache like that, right? Play on your own server. That's why you have it! You have to start looking towards
Re: [hlds] L4D Client Update
Ok, given the way the game is played, the lobby system *does* make the most sense. You want to be able to connect with all of your friends at the same time. The server browser can't really give you this option unless everyone is in a ventrilo channel relaying to each other which server they are planning on connecting to. The solution I would pose is: Keep the lobby system. Allow a lobby to just connect to an official server or best available server, but also offer the lobby leader the option of browsing the servers manually. Have it so the leader can pop up the server browser, with only servers that are in hibernate mode listed. Then, the lobby leader can choose a server that has a decent ping, with whatever plugins and addons they like (or none if they choose to). Has anyone at valve looked into this? I mean, the server browser is how every other game out there works... it's not like the people who play left 4 dead are driveling idiots who can't figure out which server would be the best for them. Also, allow them to put servers that work well for them consistently in a favorites tab just like with TF2. The way the lobby system works now is kind of an insult to our intelligence. It would also make it easier for people like me, who are members of a gaming community that would like to branch out into running L4D servers (we do run one) to make sure we get connected to our own server. The way the sv_search_key thing works, you have to have a copy of HLSW up so you can make sure the server doesn't have people on it before you connect. We pay for a dedicated box through our GSP, so we can run whatever we want within the limits of the hardware and bandwidth, so I could care less whether our L4D server stays empty all the time. Our bread and butter is TF2. But since L4D came out, a lot of our members have gotten really into the game, myself included, and so it's nice to have an empty L4D server laying around with pings that we have all been extremely happy with from our TF2 servers. Teaching people the little search key hacks you have to pull to allow them to connect to our server is a lot of work. Not everyone is very technical when it comes to this stuff, but everyone is used to the server browser. If they aren't, they could still choose to just connect to the nearest valve box. Just my two cents. Patrick Shelley wrote: Do Valve host any UK servers? I've been tossed into servers where my ping is way higher than normal just of late. What determines the connection?? The lobby leaders locale? Cos each time i opt for a pub lobby, and i start seeing russian names, i know im in for a shit pinging so i leave quick sharp. I was never any good at geography, but russians shoudnt be classed as european? Im not getting poitical here, just trying to understand the connection procedure. sv_region 3 = europe? Then i think this should be narrowed down a little more as im in the UK - im sure that wouldnt be too hard for the boys? Narrowing it down a bit would certainly help UK gamers (and french, and germans etc etc ) - ive convinced 7 friends of mine to buy this game, and when they experience a shit server they all come after me and slap me with rubber chickens. Its not nice. On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. Matt Stanton wrote: Ok, given the way the game is played, the lobby system *does* make the most sense. You want to be able to connect with all of your friends at the same time. The server browser can't really give you this option unless everyone is in a ventrilo channel relaying to each other which server they are planning on connecting to. The solution I would pose is: Keep the lobby system. Allow a lobby to just connect to an official server or best available server, but also offer the lobby leader the option of browsing the servers manually. Have it so the leader can pop up the server browser, with only servers that are in hibernate mode listed. Then, the lobby leader can choose a server that has a decent ping, with whatever plugins and addons they like (or none if they choose to). Has anyone at valve looked into this? I mean, the server browser is how every other game out there works... it's not like the people who play left 4 dead are driveling idiots who can't figure out which server would be the best for them. Also, allow them to put servers that work well for them consistently in a favorites tab just like with TF2. The way the lobby system works now is kind of an insult to our intelligence. It would also make it easier for people like me, who are members of a gaming community that would like to branch out into running L4D servers (we do run one) to make sure we get connected to our own server. The way the sv_search_key thing works, you have to have a copy of HLSW up so you can make sure the server doesn't have people on it before you connect. We pay for a dedicated box through our GSP, so we can run whatever we want within the limits of the hardware and bandwidth, so I could care less whether our L4D server stays empty all the time. Our bread and butter is TF2. But since L4D came out, a lot of our members have gotten really into the game, myself included, and so it's nice to have an empty L4D server laying around with pings that we have all been extremely happy with from our TF2 servers. Teaching people the little search key hacks you have to pull to allow them to connect to our server is a lot of work. Not everyone is very technical when it comes to this stuff, but everyone is used to the server browser. If they aren't, they could still choose to just connect to the nearest valve box. Just my two cents. Patrick Shelley wrote: Do Valve host any UK servers? I've been tossed into servers where my ping is way higher than normal just of late. What determines the connection?? The lobby leaders locale? Cos each time i opt for a pub lobby, and i start seeing russian names, i know im in for a shit pinging so i leave quick sharp. I was never any good at geography, but russians shoudnt be classed as european? Im not getting poitical here, just trying to understand the connection procedure. sv_region 3 = europe? Then i think this should be narrowed down a little more as im in the UK - im sure that wouldnt be too hard for the boys? Narrowing it down a bit would certainly help UK gamers (and french, and germans etc etc ) - ive convinced 7 friends of mine to buy this game, and when they experience a shit server they all come after me and slap me with rubber chickens. Its not nice. On Mon, Mar 16, 2009 at 12:23 AM, Richard Eid richard@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it does in TF2, when you double-click on the server, it pops up a dialog box to type the password in. So, when the lobby leader chooses the private server to connect to, do the same thing. Not only would this guarantee that your server is available, but it would also be welcomed by GSPs and players alike, because the GSPs would be able to sell private L4D servers, and the players would have a less-costly alternative to a public server (generally GSPs sell private servers at a discount because the private servers aren't full eating bandwidth and CPU resources all the time). Also, only the lobby leader should need to know the password, because they are the one picking the server to play on. StevoTVR wrote: That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you suggested would be perfect for us, and probably most other communities with private L4D servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
So did this update fix the empty server issue for anyone? Mine is still bone dry. _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
So did I. If fills up as soon as someone leaves now. On Sat, Mar 14, 2009 at 2:33 AM, TheNob h...@thenob.de wrote: As for me, I deleted all setmaster entries from my configs. Master server IPs seems to be assigned automatically during server startup. 2009/3/14 mu...@anbservers.net Quoting gamead...@127001.org: Thanks For that information I will in fact Google it and I started reading about the white list in the steam forum. Search for valve dedicated server first, then try everyone else was already the default behaviour. By giving people the ability to skip the search for valve servers, they have in fact increased the chance of your server having people in it. However, since the last l4d patch, and continuing in the (unannounced) patch tonight, my (Linux) servers have been empty. Since the patch before _that_, typing setmaster has shown an empty list (despite the startup log mentioning 2 master servers), which I needed to workaround by setting them manually in server.cfg. Are both these behaviours still the case for everyone else? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I did run the updates tonight and my servers are more and more populated since the last two hours. I compared as good as possible the configs between the whitelisted servers and mine with the help of HLSW. The only two differences are that the the whitlisted ones have: - sv_voiceenable 1 - sv_tags reservable 2009/3/14 Ronny Schedel i...@ronny-schedel.de We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Sorry, CORRECTION from my last post: The differences are that the the whitlisted ones have: - sv_alltalk 1 - sv_voiceenable 1 - sv_tags reservable - no steamgroup Another comparison between one of the german whitelisted server and one of mine: http://v3.game-monitor.com/GameServerCompare/79.141.174.9:27018/85.14.216.223:27000/ 2009/3/14 TheNob h...@thenob.de I did run the updates tonight and my servers are more and more populated since the last two hours. I compared as good as possible the configs between the whitelisted servers and mine with the help of HLSW. The only two differences are that the the whitlisted ones have: - sv_voiceenable 1 - sv_tags reservable 2009/3/14 Ronny Schedel i...@ronny-schedel.de We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
My 8 servers are pretty good filled by now. (Germany) 2009/3/14 Robert Whelan mrrjwhe...@yahoo.com El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. Date: Sat, 14 Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Your server will be shutdown then, as you say, because VALVe rarely work on weekends. 2009/3/14 Blood Letter bw_bloodlet...@hotmail.com If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. Date: Sat, 14 Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Do it. Host some CSS servers instead. Zombie mod maybe? Whatever. On Sat, Mar 14, 2009 at 1:51 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. Date: Sat, 14 Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Business on my servers pickup up as normal today, so whatever caused the lack of players just after the update seems to be sorted -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: 14 March 2009 19:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update No doubt, I feel your pain. At the least an acknowledgment of the issue would be nice. They gave us a nod on the tf2 mapchange/timeout issue, why nothing on l4d? Is this part of the master plan? Whore all the public players onto 'official valve' servers, lol? Its Saturday BL, I wouldn't expect anything... Message sent from the local Asylm From: Blood Letter bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 12:51:24 PM Subject: Re: [hlds] L4D Client Update If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. Date: Sat, 14 Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] L4D Client Update
Negative, barren wasteland here... From: gamead...@127001.org gamead...@127001.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 4:05:04 PM Subject: Re: [hlds] L4D Client Update Business on my servers pickup up as normal today, so whatever caused the lack of players just after the update seems to be sorted -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: 14 March 2009 19:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update No doubt, I feel your pain. At the least an acknowledgment of the issue would be nice. They gave us a nod on the tf2 mapchange/timeout issue, why nothing on l4d? Is this part of the master plan? Whore all the public players onto 'official valve' servers, lol? Its Saturday BL, I wouldn't expect anything... Message sent from the local Asylm From: Blood Letter bw_bloodlet...@hotmail.com To: hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 12:51:24 PM Subject: Re: [hlds] L4D Client Update If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. Date: Sat, 14 Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009
Re: [hlds] L4D Client Update
This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4 Dead server over one that could be modded? mu...@anbservers.net wrote: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
This isn't useless at all. :\ Sent from my iPhone On 14 Mar 2009, at 05:59, mu...@anbservers.net wrote: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
None of my servers are modded. (Expect one Which has a search_key) Explains why no one has had players the last 2 days. Why I am even paying to host servers? To support their game? Just to have the Client default to one of their servers? I don't like it I can have an opinion Right? Well see what happens This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4 Dead server over one that could be modded? mu...@anbservers.net wrote: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Search for valve dedicated server first, then try everyone else was already the default behaviour. By giving people the ability to skip the search for valve servers, they have in fact increased the chance of your server having people in it. However, since the last l4d patch, and continuing in the (unannounced) patch tonight, my (Linux) servers have been empty. Since the patch before _that_, typing setmaster has shown an empty list (despite the startup log mentioning 2 master servers), which I needed to workaround by setting them manually in server.cfg. Are both these behaviours still the case for everyone else? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Quoting gamead...@127001.org: Thanks For that information I will in fact Google it and I started reading about the white list in the steam forum. Search for valve dedicated server first, then try everyone else was already the default behaviour. By giving people the ability to skip the search for valve servers, they have in fact increased the chance of your server having people in it. However, since the last l4d patch, and continuing in the (unannounced) patch tonight, my (Linux) servers have been empty. Since the patch before _that_, typing setmaster has shown an empty list (despite the startup log mentioning 2 master servers), which I needed to workaround by setting them manually in server.cfg. Are both these behaviours still the case for everyone else? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Then stop hosting servers for this game already. You wouldn't be the first one, no one wants your servers. :/ On Sat, Mar 14, 2009 at 2:13 AM, mu...@anbservers.net wrote: None of my servers are modded. (Expect one Which has a search_key) Explains why no one has had players the last 2 days. Why I am even paying to host servers? To support their game? Just to have the Client default to one of their servers? I don't like it I can have an opinion Right? Well see what happens This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4 Dead server over one that could be modded? mu...@anbservers.net wrote: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
As for me, I deleted all setmaster entries from my configs. Master server IPs seems to be assigned automatically during server startup. 2009/3/14 mu...@anbservers.net Quoting gamead...@127001.org: Thanks For that information I will in fact Google it and I started reading about the white list in the steam forum. Search for valve dedicated server first, then try everyone else was already the default behaviour. By giving people the ability to skip the search for valve servers, they have in fact increased the chance of your server having people in it. However, since the last l4d patch, and continuing in the (unannounced) patch tonight, my (Linux) servers have been empty. Since the patch before _that_, typing setmaster has shown an empty list (despite the startup log mentioning 2 master servers), which I needed to workaround by setting them manually in server.cfg. Are both these behaviours still the case for everyone else? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
This is really going to mess up GSPs. How long does an IP stay delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
This isn't about delisting. It's about giving the players the opportunity to first play on a Left 4 Dead server instead of a Modded 2 Hell server. -Richard Eid On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote: This is really going to mess up GSPs. How long does an IP stay delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I see what you did there... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Friday, March 13, 2009 10:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update This isn't about delisting. It's about giving the players the opportunity to first play on a Left 4 Dead server instead of a Modded 2 Hell server. -Richard Eid On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote: This is really going to mess up GSPs. How long does an IP stay delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
That wasn't my point. If someone has rented a server and Modded it 2 Hell (as you put it), then gets delisted. With no players, he will more than likely cancel it. The next person that rents a server and has that same ip, well he is just screwed unless that ip gets off the list. Again, my question is How long does an IP stay on that list? On Fri, Mar 13, 2009 at 8:17 PM, Richard Eid richard@gmail.com wrote: This isn't about delisting. It's about giving the players the opportunity to first play on a Left 4 Dead server instead of a Modded 2 Hell server. -Richard Eid On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote: This is really going to mess up GSPs. How long does an IP stay delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
L4D servers aren't being delisted. That's a TF2 issue. But as for how long a TF2 IP gets delisted - I hope they never tell us how long. The less information that we know about this system, the less people will try to dodge it. Or at least, successfully dodge it. I hope we never get to see our rating, get to see if we are delisted beyond looking at the server list, or knowing how long our delist lasts. Stop worrying about it. Unless you are doing something bad, you have nothing to fear. On Fri, 2009-03-13 at 20:28 -0600, Kris Byer wrote: That wasn't my point. If someone has rented a server and Modded it 2 Hell (as you put it), then gets delisted. With no players, he will more than likely cancel it. The next person that rents a server and has that same ip, well he is just screwed unless that ip gets off the list. Again, my question is How long does an IP stay on that list? On Fri, Mar 13, 2009 at 8:17 PM, Richard Eid richard@gmail.com wrote: This isn't about delisting. It's about giving the players the opportunity to first play on a Left 4 Dead server instead of a Modded 2 Hell server. -Richard Eid On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote: This is really going to mess up GSPs. How long does an IP stay delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Agreed - 1 BILLION % On Sat, Mar 14, 2009 at 2:36 AM, msleeper mslee...@cyberwurx.com wrote: Stop worrying about it. Unless you are doing something bad, you have nothing to fear. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds