[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.3 are below.


Nuclear Dawn Update 6.3
New Features
- Increased rank cap from 60 to 80. Rank is based on xp, so some players 
may already be higher than 60.
- Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team 
gets effect of highest level one equipped by any player on team.
- Added all new loading screen to show map overview, server info, 
loading progress, and game tips.

- Added squad-only voice chat (default B).
- Added ability for commander to spectate a troop.
- Added support for player sprays (can disable serverside with 
sv_allowsprays 0 or clientside on Options - Other ).
- Added new particle effects for medpacks, ammo packs, radar kits, and 
players with Nano Skin active.
- Added beta support for Source TV ( most things from here apply, 
https://developer.valvesoftware.com/wiki/SourceTV ).


Other enhancements
- Transport Gate teleport menu now auto-closed after teleporting (can be 
changed in Options - Other)

- Scoreboard now shows above other hud elements.
- Added bots column to server browser.
- Added ach_headshot_progress client command to show detailed progress 
toward Headshot achievement.
- Added an error message (rather than silent failure) to show when 
server connection failed due to server being VAC-secured with insecure 
client.
- Removed cheat flag from server spawn time convars Tag with Play Now 
penalty will be applied if changed.

- Many engine stability fixes.
- Unlocked client viewmodel_fov convar.
- Updated localizations.

Balance Changes
- Added radarkit to Stealth Sniper kit.
- Adjusted damage dropoff factors for all weapons.
- Capped max resources at 250,000 to prevent issues when it gets too high.

Other Fixes
- Fixed rare occurence where player could be only half-spawned, unable 
to move.

- Fixed team selection panel showing at round start while spectating.
- Fixed issue where medpack would sometimes show clipping into view when 
spectating a Support player.

- Fixed some keys getting stuck in commander mode.
- Fixed retry client console command.
- Fixed rare grenade-related server crash.
- Fixed a rare listen server crash related to player stats.
- Fixed bots not showing in player counts on in-game status command and 
server queries.

- Fixed potential gizmo exploit.
- Cleaned up and fixed many console messages and errors.

Oasis
- Fixed getting stuck at primary point.
- Fixed getting stuck on a corner of a building near the broken glass 
walkway.

- Fixed plants sticking through floor near CT base.

Metro
- Fixed getting stuck at primary point.
- Added additional no-build areas to avoid structure deployment inside 
buildings.


Silo
- Fixed able to deploy structures inside a pallet stack near Primary area.
- Fixed floating secondary point near EMP Base.
- Adjusted a few no-build areas.
- Removed the roof near the EMP base to make it easier to deploy structures.
- Adjusted secondary area near EMP to make more space for placing 
structures.

- Additional optimisation pass due the adjusted secondary area.
- Converted a physic prop to a multiplayer physic to improve performance.
- Fixed a few small issues throughout the map.

Known issues
- In-hand weapon model is not drawn in first-person spectate in Source TV.

--
Nicholas psychonic Hastings
Developer
InterWave Studios
www.interwavestudios.com http://www.interwavestudios.com
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[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released (another) mandatory update to Nuclear Dawn. The notes are 
below.


- Fixed crashing on Career screen for some high-rank users.
- Fixed loading screen layout when connecting to VAC-secured servers.
- Fixed Lost Signal display appearing in many cases when using 
Commander Spectate.

- Updated localizations.

--
Nicholas psychonic Hastings
Developer
InterWave Studios
www.interwavestudios.com http://www.interwavestudios.com
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[hlds_linux] Mandatory TF2 update coming

2012-05-17 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric



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[hlds_linux] Policy of truth

2012-05-17 Thread Fletcher Dunn
Last week the TF2 team banned some server groups that were in violation of the 
Policy of Truth.

We received numerous complaints from server operators about a handful of 
servers, and we investigated those reports.  Any action we have taken was based 
upon violations that we witnessed firsthand.

Bans are applied to the group itself, not to any particular IP address range.

These bans will last 6 weeks.

Thank you,
The Team Fortress Team
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[hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to 
take action before running out of free edicts
   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log 
file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - 
go to the next map in the map cycle

Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items
- Added koth_badlands to eligible quickplay maps
- Added changelevel_next server command which changes to the next map in the 
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as 
mp_restartgame without a delay
- Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some classes




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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Kyle Sanderson
Can we please get a CS:S sync? All of these fixes engine fixes/additions
look awesome, but we're still way behind.

Thanks,
Kyle.

On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fatal engine errors are now written to the server log file
 - Added sv_lowedict_threshold and sv_lowedict_action which allow the
 engine to take action before running out of free edicts
   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
 log file, 2 - attempt to restart the game, if applicable, 3 - restart the
 map, 4 - go to the next map in the map cycle

 Team Fortress 2
 - Added The Sneaky Spats of Sneaking
 - Added new promotional items
 - Added koth_badlands to eligible quickplay maps
 - Added changelevel_next server command which changes to the next map in
 the map cycle
 - Added mp_restartgame_immediate ConVar which has the same effect as
 mp_restartgame without a delay
 - Fixed The Manmelter using the wrong muzzle flash effect
 - Fixed The Frying Pan not being positioned correctly for some classes




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Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Eric Smith
We’re planning the next CS:S update for early next week.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, May 17, 2012 5:38 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

Can we please get a CS:S sync? All of these fixes engine fixes/additions look 
awesome, but we're still way behind.

Thanks,
Kyle.
On Thu, May 17, 2012 at 5:24 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to 
take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log 
file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - 
go to the next map in the map cycle

Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items
- Added koth_badlands to eligible quickplay maps
- Added changelevel_next server command which changes to the next map in the 
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as 
mp_restartgame without a delay
- Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some classes




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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
I just got 4 minutes in and waited 5 minutes to connect to one server.

  3:47 Checking...: tf\sound\vo\taunts
  4:19 Missing: tf\steam.inf
  4:19 17 file(s) totaling 66947516 bytes will be downloaded
  4:19 Checking local files and building download list for depot 442 'Team
Fortress 2 Materials' ver
sion 178
  4:19 Patching from version 177; connecting to content server
  4:20 [4.28.151.210:27030] Disconnecting
  4:21 [208.64.203.16:27030] Connecting...
  4:24 [208.64.203.16:27030] Failed.  Failed to connect to
208.64.203.16:27030, WinSock Error 0
No error
  4:24 [208.64.200.9:27030] Connecting...
  4:27 [208.64.200.9:27030] Failed.  Failed to connect to
208.64.200.9:27030, WinSock Error 0 N
o error
  4:27 [208.64.202.252:27030] Connecting...
  4:30 [208.64.202.252:27030] Failed.  Failed to connect to
208.64.202.252:27030, WinSock Error
0 No error
  4:30 [209.197.6.230:27030] Connecting...
  4:33 [209.197.6.230:27030] Failed.  Failed to connect to
209.197.6.230:27030, WinSock Error 0
No error
  4:33 [209.197.6.231:27030] Connecting...
  4:36 [209.197.6.231:27030] Failed.  Failed to connect to
209.197.6.231:27030, WinSock Error 0
No error
  4:36 [208.111.152.86:27030] Connecting...
  4:39 [208.111.152.86:27030] Failed.  Failed to connect to
208.111.152.86:27030, WinSock Error
0 No error
  4:39 [63.146.112.132:27030] Connecting...
  4:42 [63.146.112.132:27030] Failed.  Failed to connect to
63.146.112.132:27030, WinSock Error
0 No error
  4:42 [69.28.140.244:27030] Connecting...
  4:45 [69.28.140.244:27030] Failed.  Failed to connect to
69.28.140.244:27030, WinSock Error 0
*No error
  4:45 [69.28.151.26:27030] Connecting...
  4:48 [69.28.151.26:27030] Failed.  Failed to connect to
69.28.151.26:27030, WinSock Error 0 N
o error
  9:41 [63.237.208.106:27030] Connecting...
  9:44 [63.237.208.106:27030] Failed.  Failed to connect to
63.237.208.106:27030, WinSock Error
0 No error
  9:46 [208.64.203.16:27030] Connecting...
  9:49 [208.64.203.16:27030] Failed.  Failed to connect to
208.64.203.16:27030, WinSock Error 0
No error*
  9:49 [208.64.200.9:27030] Connecting...
  9:52 [208.64.200.9:27030] Failed.  Failed to connect to
208.64.200.9:27030, WinSock Error 0 N
o error
*  9:54 [208.74.64.70:27030] Connecting...
  9:54 [208.74.64.70:27030] Connection established; handshaking...
  9:54 [208.74.64.70:27030] Failed.  Connection Reset, WinSock Error
10054 Connection reset by
peer*
  9:54 [209.197.6.230:27030] Connecting...
  9:57 [209.197.6.230:27030] Failed.  Failed to connect to
209.197.6.230:27030, WinSock Error 0
No error
  9:57 [209.197.6.231:27030] Connecting...

Weird.

On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Can we please get a CS:S sync? All of these fixes engine fixes/additions
 look awesome, but we're still way behind.

 Thanks,
 Kyle.

 On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory update to Team Fortress 2. The notes for the
  update are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Fatal engine errors are now written to the server log file
  - Added sv_lowedict_threshold and sv_lowedict_action which allow the
  engine to take action before running out of free edicts
- Possible values for sv_lowedict_action are: 0 - no action, 1 - warn
 to
  log file, 2 - attempt to restart the game, if applicable, 3 - restart the
  map, 4 - go to the next map in the map cycle
 
  Team Fortress 2
  - Added The Sneaky Spats of Sneaking
  - Added new promotional items
  - Added koth_badlands to eligible quickplay maps
  - Added changelevel_next server command which changes to the next map in
  the map cycle
  - Added mp_restartgame_immediate ConVar which has the same effect as
  mp_restartgame without a delay
  - Fixed The Manmelter using the wrong muzzle flash effect
  - Fixed The Frying Pan not being positioned correctly for some classes
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
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 please visit:
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Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Kyle Sanderson
Looking forward to it, Thanks Eric!

Kyle.

On Thu, May 17, 2012 at 5:38 PM, Eric Smith er...@valvesoftware.com wrote:

 We’re planning the next CS:S update for early next week.

 -Eric


 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Thursday, May 17, 2012 5:38 PM
 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
 Win32 server mailing list
 Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

 Can we please get a CS:S sync? All of these fixes engine fixes/additions
 look awesome, but we're still way behind.

 Thanks,
 Kyle.
 On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com
 mailto:er...@valvesoftware.com wrote:
 We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fatal engine errors are now written to the server log file
 - Added sv_lowedict_threshold and sv_lowedict_action which allow the
 engine to take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
 log file, 2 - attempt to restart the game, if applicable, 3 - restart the
 map, 4 - go to the next map in the map cycle

 Team Fortress 2
 - Added The Sneaky Spats of Sneaking
 - Added new promotional items
 - Added koth_badlands to eligible quickplay maps
 - Added changelevel_next server command which changes to the next map in
 the map cycle
 - Added mp_restartgame_immediate ConVar which has the same effect as
 mp_restartgame without a delay
 - Fixed The Manmelter using the wrong muzzle flash effect
 - Fixed The Frying Pan not being positioned correctly for some classes




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 please visit:
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Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Michael Johansen

Updated without a hinch! Pretty fast with the new tool too, gotta love it.
Thanks.
 From: kyle.l...@gmail.com
 Date: Thu, 17 May 2012 17:40:41 -0700
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released
 
 Looking forward to it, Thanks Eric!
 
 Kyle.
 
 On Thu, May 17, 2012 at 5:38 PM, Eric Smith er...@valvesoftware.com wrote:
 
  We’re planning the next CS:S update for early next week.
 
  -Eric
 
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
  Sent: Thursday, May 17, 2012 5:38 PM
  To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
  Win32 server mailing list
  Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released
 
  Can we please get a CS:S sync? All of these fixes engine fixes/additions
  look awesome, but we're still way behind.
 
  Thanks,
  Kyle.
  On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com
  mailto:er...@valvesoftware.com wrote:
  We've released a mandatory update to Team Fortress 2. The notes for the
  update are below.
 
  -Eric
 
  --
 
  Source Engine Changes (TF2, DoD:S, HL2:DM)
  - Fatal engine errors are now written to the server log file
  - Added sv_lowedict_threshold and sv_lowedict_action which allow the
  engine to take action before running out of free edicts
   - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
  log file, 2 - attempt to restart the game, if applicable, 3 - restart the
  map, 4 - go to the next map in the map cycle
 
  Team Fortress 2
  - Added The Sneaky Spats of Sneaking
  - Added new promotional items
  - Added koth_badlands to eligible quickplay maps
  - Added changelevel_next server command which changes to the next map in
  the map cycle
  - Added mp_restartgame_immediate ConVar which has the same effect as
  mp_restartgame without a delay
  - Fixed The Manmelter using the wrong muzzle flash effect
  - Fixed The Frying Pan not being positioned correctly for some classes
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 ___
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 visit:
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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Steven Miano
That's nothing, I'm still waiting:

 13:34 [209.197.26.242:27030] Failed.  Failed to connect to
209.197.26.242:27030, errno 115 Operation now in progress

...at least we get feedback though - before it would just look like it was
hanging forever. :-)

Thanks for the update tonight!


On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.comwrote:

 I just got 4 minutes in and waited 5 minutes to connect to one server.

  3:47 Checking...: tf\sound\vo\taunts
  4:19 Missing: tf\steam.inf
  4:19 17 file(s) totaling 66947516 bytes will be downloaded
  4:19 Checking local files and building download list for depot 442 'Team
 Fortress 2 Materials' ver
 sion 178
  4:19 Patching from version 177; connecting to content server
  4:20 [4.28.151.210:27030] Disconnecting
  4:21 [208.64.203.16:27030] Connecting...
  4:24 [208.64.203.16:27030] Failed.  Failed to connect to
 208.64.203.16:27030, WinSock Error 0
 No error
  4:24 [208.64.200.9:27030] Connecting...
  4:27 [208.64.200.9:27030] Failed.  Failed to connect to
 208.64.200.9:27030, WinSock Error 0 N
 o error
  4:27 [208.64.202.252:27030] Connecting...
  4:30 [208.64.202.252:27030] Failed.  Failed to connect to
 208.64.202.252:27030, WinSock Error
 0 No error
  4:30 [209.197.6.230:27030] Connecting...
  4:33 [209.197.6.230:27030] Failed.  Failed to connect to
 209.197.6.230:27030, WinSock Error 0
 No error
  4:33 [209.197.6.231:27030] Connecting...
  4:36 [209.197.6.231:27030] Failed.  Failed to connect to
 209.197.6.231:27030, WinSock Error 0
 No error
  4:36 [208.111.152.86:27030] Connecting...
  4:39 [208.111.152.86:27030] Failed.  Failed to connect to
 208.111.152.86:27030, WinSock Error
 0 No error
  4:39 [63.146.112.132:27030] Connecting...
  4:42 [63.146.112.132:27030] Failed.  Failed to connect to
 63.146.112.132:27030, WinSock Error
 0 No error
  4:42 [69.28.140.244:27030] Connecting...
  4:45 [69.28.140.244:27030] Failed.  Failed to connect to
 69.28.140.244:27030, WinSock Error 0
 *No error
  4:45 [69.28.151.26:27030] Connecting...
  4:48 [69.28.151.26:27030] Failed.  Failed to connect to
 69.28.151.26:27030, WinSock Error 0 N
 o error
  9:41 [63.237.208.106:27030] Connecting...
  9:44 [63.237.208.106:27030] Failed.  Failed to connect to
 63.237.208.106:27030, WinSock Error
 0 No error
  9:46 [208.64.203.16:27030] Connecting...
  9:49 [208.64.203.16:27030] Failed.  Failed to connect to
 208.64.203.16:27030, WinSock Error 0
 No error*
  9:49 [208.64.200.9:27030] Connecting...
  9:52 [208.64.200.9:27030] Failed.  Failed to connect to
 208.64.200.9:27030, WinSock Error 0 N
 o error
 *  9:54 [208.74.64.70:27030] Connecting...
  9:54 [208.74.64.70:27030] Connection established; handshaking...
  9:54 [208.74.64.70:27030] Failed.  Connection Reset, WinSock Error
 10054 Connection reset by
 peer*
  9:54 [209.197.6.230:27030] Connecting...
  9:57 [209.197.6.230:27030] Failed.  Failed to connect to
 209.197.6.230:27030, WinSock Error 0
 No error
  9:57 [209.197.6.231:27030] Connecting...

 Weird.

 On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:

  Can we please get a CS:S sync? All of these fixes engine fixes/additions
  look awesome, but we're still way behind.
 
  Thanks,
  Kyle.
 
  On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We've released a mandatory update to Team Fortress 2. The notes for the
   update are below.
  
   -Eric
  
   --
  
   Source Engine Changes (TF2, DoD:S, HL2:DM)
   - Fatal engine errors are now written to the server log file
   - Added sv_lowedict_threshold and sv_lowedict_action which allow the
   engine to take action before running out of free edicts
 - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn
  to
   log file, 2 - attempt to restart the game, if applicable, 3 - restart
 the
   map, 4 - go to the next map in the map cycle
  
   Team Fortress 2
   - Added The Sneaky Spats of Sneaking
   - Added new promotional items
   - Added koth_badlands to eligible quickplay maps
   - Added changelevel_next server command which changes to the next map
 in
   the map cycle
   - Added mp_restartgame_immediate ConVar which has the same effect as
   mp_restartgame without a delay
   - Fixed The Manmelter using the wrong muzzle flash effect
   - Fixed The Frying Pan not being positioned correctly for some classes
  
  
  
  
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   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
im still connecting 15 minutes in for the second depot.

On Thu, May 17, 2012 at 5:44 PM, Steven Miano mian...@gmail.com wrote:

 That's nothing, I'm still waiting:

  13:34 [209.197.26.242:27030] Failed.  Failed to connect to
 209.197.26.242:27030, errno 115 Operation now in progress

 ...at least we get feedback though - before it would just look like it was
 hanging forever. :-)

 Thanks for the update tonight!


 On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  I just got 4 minutes in and waited 5 minutes to connect to one server.
 
   3:47 Checking...: tf\sound\vo\taunts
   4:19 Missing: tf\steam.inf
   4:19 17 file(s) totaling 66947516 bytes will be downloaded
   4:19 Checking local files and building download list for depot 442 'Team
  Fortress 2 Materials' ver
  sion 178
   4:19 Patching from version 177; connecting to content server
   4:20 [4.28.151.210:27030] Disconnecting
   4:21 [208.64.203.16:27030] Connecting...
   4:24 [208.64.203.16:27030] Failed.  Failed to connect to
  208.64.203.16:27030, WinSock Error 0
  No error
   4:24 [208.64.200.9:27030] Connecting...
   4:27 [208.64.200.9:27030] Failed.  Failed to connect to
  208.64.200.9:27030, WinSock Error 0 N
  o error
   4:27 [208.64.202.252:27030] Connecting...
   4:30 [208.64.202.252:27030] Failed.  Failed to connect to
  208.64.202.252:27030, WinSock Error
  0 No error
   4:30 [209.197.6.230:27030] Connecting...
   4:33 [209.197.6.230:27030] Failed.  Failed to connect to
  209.197.6.230:27030, WinSock Error 0
  No error
   4:33 [209.197.6.231:27030] Connecting...
   4:36 [209.197.6.231:27030] Failed.  Failed to connect to
  209.197.6.231:27030, WinSock Error 0
  No error
   4:36 [208.111.152.86:27030] Connecting...
   4:39 [208.111.152.86:27030] Failed.  Failed to connect to
  208.111.152.86:27030, WinSock Error
  0 No error
   4:39 [63.146.112.132:27030] Connecting...
   4:42 [63.146.112.132:27030] Failed.  Failed to connect to
  63.146.112.132:27030, WinSock Error
  0 No error
   4:42 [69.28.140.244:27030] Connecting...
   4:45 [69.28.140.244:27030] Failed.  Failed to connect to
  69.28.140.244:27030, WinSock Error 0
  *No error
   4:45 [69.28.151.26:27030] Connecting...
   4:48 [69.28.151.26:27030] Failed.  Failed to connect to
  69.28.151.26:27030, WinSock Error 0 N
  o error
   9:41 [63.237.208.106:27030] Connecting...
   9:44 [63.237.208.106:27030] Failed.  Failed to connect to
  63.237.208.106:27030, WinSock Error
  0 No error
   9:46 [208.64.203.16:27030] Connecting...
   9:49 [208.64.203.16:27030] Failed.  Failed to connect to
  208.64.203.16:27030, WinSock Error 0
  No error*
   9:49 [208.64.200.9:27030] Connecting...
   9:52 [208.64.200.9:27030] Failed.  Failed to connect to
  208.64.200.9:27030, WinSock Error 0 N
  o error
  *  9:54 [208.74.64.70:27030] Connecting...
   9:54 [208.74.64.70:27030] Connection established; handshaking...
   9:54 [208.74.64.70:27030] Failed.  Connection Reset, WinSock Error
  10054 Connection reset by
  peer*
   9:54 [209.197.6.230:27030] Connecting...
   9:57 [209.197.6.230:27030] Failed.  Failed to connect to
  209.197.6.230:27030, WinSock Error 0
  No error
   9:57 [209.197.6.231:27030] Connecting...
 
  Weird.
 
  On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com
  wrote:
 
   Can we please get a CS:S sync? All of these fixes engine
 fixes/additions
   look awesome, but we're still way behind.
  
   Thanks,
   Kyle.
  
   On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com
   wrote:
  
We've released a mandatory update to Team Fortress 2. The notes for
 the
update are below.
   
-Eric
   
--
   
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the
engine to take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 -
 warn
   to
log file, 2 - attempt to restart the game, if applicable, 3 - restart
  the
map, 4 - go to the next map in the map cycle
   
Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items
- Added koth_badlands to eligible quickplay maps
- Added changelevel_next server command which changes to the next map
  in
the map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as
mp_restartgame without a delay
- Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some
 classes
   
   
   
   
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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
FYI dont hit enter to copy during the update, it will eventually stall
until you hit enter again. :(

On Thu, May 17, 2012 at 5:54 PM, DontWannaName! ad...@topnotchclan.comwrote:

 im still connecting 15 minutes in for the second depot.


 On Thu, May 17, 2012 at 5:44 PM, Steven Miano mian...@gmail.com wrote:

 That's nothing, I'm still waiting:

  13:34 [209.197.26.242:27030] Failed.  Failed to connect to
 209.197.26.242:27030, errno 115 Operation now in progress

 ...at least we get feedback though - before it would just look like it was
 hanging forever. :-)

 Thanks for the update tonight!


 On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  I just got 4 minutes in and waited 5 minutes to connect to one server.
 
   3:47 Checking...: tf\sound\vo\taunts
   4:19 Missing: tf\steam.inf
   4:19 17 file(s) totaling 66947516 bytes will be downloaded
   4:19 Checking local files and building download list for depot 442
 'Team
  Fortress 2 Materials' ver
  sion 178
   4:19 Patching from version 177; connecting to content server
   4:20 [4.28.151.210:27030] Disconnecting
   4:21 [208.64.203.16:27030] Connecting...
   4:24 [208.64.203.16:27030] Failed.  Failed to connect to
  208.64.203.16:27030, WinSock Error 0
  No error
   4:24 [208.64.200.9:27030] Connecting...
   4:27 [208.64.200.9:27030] Failed.  Failed to connect to
  208.64.200.9:27030, WinSock Error 0 N
  o error
   4:27 [208.64.202.252:27030] Connecting...
   4:30 [208.64.202.252:27030] Failed.  Failed to connect to
  208.64.202.252:27030, WinSock Error
  0 No error
   4:30 [209.197.6.230:27030] Connecting...
   4:33 [209.197.6.230:27030] Failed.  Failed to connect to
  209.197.6.230:27030, WinSock Error 0
  No error
   4:33 [209.197.6.231:27030] Connecting...
   4:36 [209.197.6.231:27030] Failed.  Failed to connect to
  209.197.6.231:27030, WinSock Error 0
  No error
   4:36 [208.111.152.86:27030] Connecting...
   4:39 [208.111.152.86:27030] Failed.  Failed to connect to
  208.111.152.86:27030, WinSock Error
  0 No error
   4:39 [63.146.112.132:27030] Connecting...
   4:42 [63.146.112.132:27030] Failed.  Failed to connect to
  63.146.112.132:27030, WinSock Error
  0 No error
   4:42 [69.28.140.244:27030] Connecting...
   4:45 [69.28.140.244:27030] Failed.  Failed to connect to
  69.28.140.244:27030, WinSock Error 0
  *No error
   4:45 [69.28.151.26:27030] Connecting...
   4:48 [69.28.151.26:27030] Failed.  Failed to connect to
  69.28.151.26:27030, WinSock Error 0 N
  o error
   9:41 [63.237.208.106:27030] Connecting...
   9:44 [63.237.208.106:27030] Failed.  Failed to connect to
  63.237.208.106:27030, WinSock Error
  0 No error
   9:46 [208.64.203.16:27030] Connecting...
   9:49 [208.64.203.16:27030] Failed.  Failed to connect to
  208.64.203.16:27030, WinSock Error 0
  No error*
   9:49 [208.64.200.9:27030] Connecting...
   9:52 [208.64.200.9:27030] Failed.  Failed to connect to
  208.64.200.9:27030, WinSock Error 0 N
  o error
  *  9:54 [208.74.64.70:27030] Connecting...
   9:54 [208.74.64.70:27030] Connection established; handshaking...
   9:54 [208.74.64.70:27030] Failed.  Connection Reset, WinSock Error
  10054 Connection reset by
  peer*
   9:54 [209.197.6.230:27030] Connecting...
   9:57 [209.197.6.230:27030] Failed.  Failed to connect to
  209.197.6.230:27030, WinSock Error 0
  No error
   9:57 [209.197.6.231:27030] Connecting...
 
  Weird.
 
  On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com
  wrote:
 
   Can we please get a CS:S sync? All of these fixes engine
 fixes/additions
   look awesome, but we're still way behind.
  
   Thanks,
   Kyle.
  
   On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com
   wrote:
  
We've released a mandatory update to Team Fortress 2. The notes for
 the
update are below.
   
-Eric
   
--
   
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the
engine to take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 -
 warn
   to
log file, 2 - attempt to restart the game, if applicable, 3 -
 restart
  the
map, 4 - go to the next map in the map cycle
   
Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items
- Added koth_badlands to eligible quickplay maps
- Added changelevel_next server command which changes to the next
 map
  in
the map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as
mp_restartgame without a delay
- Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some
 classes