[hlds_linux] Mandatory Nuclear Dawn Update Released
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.3 are below. Nuclear Dawn Update 6.3 New Features - Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60. - Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team. - Added all new loading screen to show map overview, server info, loading progress, and game tips. - Added squad-only voice chat (default B). - Added ability for commander to spectate a troop. - Added support for player sprays (can disable serverside with sv_allowsprays 0 or clientside on Options - Other ). - Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active. - Added beta support for Source TV ( most things from here apply, https://developer.valvesoftware.com/wiki/SourceTV ). Other enhancements - Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options - Other) - Scoreboard now shows above other hud elements. - Added bots column to server browser. - Added ach_headshot_progress client command to show detailed progress toward Headshot achievement. - Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client. - Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed. - Many engine stability fixes. - Unlocked client viewmodel_fov convar. - Updated localizations. Balance Changes - Added radarkit to Stealth Sniper kit. - Adjusted damage dropoff factors for all weapons. - Capped max resources at 250,000 to prevent issues when it gets too high. Other Fixes - Fixed rare occurence where player could be only half-spawned, unable to move. - Fixed team selection panel showing at round start while spectating. - Fixed issue where medpack would sometimes show clipping into view when spectating a Support player. - Fixed some keys getting stuck in commander mode. - Fixed retry client console command. - Fixed rare grenade-related server crash. - Fixed a rare listen server crash related to player stats. - Fixed bots not showing in player counts on in-game status command and server queries. - Fixed potential gizmo exploit. - Cleaned up and fixed many console messages and errors. Oasis - Fixed getting stuck at primary point. - Fixed getting stuck on a corner of a building near the broken glass walkway. - Fixed plants sticking through floor near CT base. Metro - Fixed getting stuck at primary point. - Added additional no-build areas to avoid structure deployment inside buildings. Silo - Fixed able to deploy structures inside a pallet stack near Primary area. - Fixed floating secondary point near EMP Base. - Adjusted a few no-build areas. - Removed the roof near the EMP base to make it easier to deploy structures. - Adjusted secondary area near EMP to make more space for placing structures. - Additional optimisation pass due the adjusted secondary area. - Converted a physic prop to a multiplayer physic to improve performance. - Fixed a few small issues throughout the map. Known issues - In-hand weapon model is not drawn in first-person spectate in Source TV. -- Nicholas psychonic Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Nuclear Dawn Update Released
We've released (another) mandatory update to Nuclear Dawn. The notes are below. - Fixed crashing on Career screen for some high-rank users. - Fixed loading screen layout when connecting to VAC-secured servers. - Fixed Lost Signal display appearing in many cases when using Commander Spectate. - Updated localizations. -- Nicholas psychonic Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Policy of truth
Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand. Bans are applied to the group itself, not to any particular IP address range. These bans will last 6 weeks. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released
We’re planning the next CS:S update for early next week. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, May 17, 2012 5:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
I just got 4 minutes in and waited 5 minutes to connect to one server. 3:47 Checking...: tf\sound\vo\taunts 4:19 Missing: tf\steam.inf 4:19 17 file(s) totaling 66947516 bytes will be downloaded 4:19 Checking local files and building download list for depot 442 'Team Fortress 2 Materials' ver sion 178 4:19 Patching from version 177; connecting to content server 4:20 [4.28.151.210:27030] Disconnecting 4:21 [208.64.203.16:27030] Connecting... 4:24 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error 4:24 [208.64.200.9:27030] Connecting... 4:27 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error 4:27 [208.64.202.252:27030] Connecting... 4:30 [208.64.202.252:27030] Failed. Failed to connect to 208.64.202.252:27030, WinSock Error 0 No error 4:30 [209.197.6.230:27030] Connecting... 4:33 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 4:33 [209.197.6.231:27030] Connecting... 4:36 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:27030, WinSock Error 0 No error 4:36 [208.111.152.86:27030] Connecting... 4:39 [208.111.152.86:27030] Failed. Failed to connect to 208.111.152.86:27030, WinSock Error 0 No error 4:39 [63.146.112.132:27030] Connecting... 4:42 [63.146.112.132:27030] Failed. Failed to connect to 63.146.112.132:27030, WinSock Error 0 No error 4:42 [69.28.140.244:27030] Connecting... 4:45 [69.28.140.244:27030] Failed. Failed to connect to 69.28.140.244:27030, WinSock Error 0 *No error 4:45 [69.28.151.26:27030] Connecting... 4:48 [69.28.151.26:27030] Failed. Failed to connect to 69.28.151.26:27030, WinSock Error 0 N o error 9:41 [63.237.208.106:27030] Connecting... 9:44 [63.237.208.106:27030] Failed. Failed to connect to 63.237.208.106:27030, WinSock Error 0 No error 9:46 [208.64.203.16:27030] Connecting... 9:49 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error* 9:49 [208.64.200.9:27030] Connecting... 9:52 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error * 9:54 [208.74.64.70:27030] Connecting... 9:54 [208.74.64.70:27030] Connection established; handshaking... 9:54 [208.74.64.70:27030] Failed. Connection Reset, WinSock Error 10054 Connection reset by peer* 9:54 [209.197.6.230:27030] Connecting... 9:57 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 9:57 [209.197.6.231:27030] Connecting... Weird. On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released
Looking forward to it, Thanks Eric! Kyle. On Thu, May 17, 2012 at 5:38 PM, Eric Smith er...@valvesoftware.com wrote: We’re planning the next CS:S update for early next week. -Eric From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, May 17, 2012 5:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released
Updated without a hinch! Pretty fast with the new tool too, gotta love it. Thanks. From: kyle.l...@gmail.com Date: Thu, 17 May 2012 17:40:41 -0700 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released Looking forward to it, Thanks Eric! Kyle. On Thu, May 17, 2012 at 5:38 PM, Eric Smith er...@valvesoftware.com wrote: We’re planning the next CS:S update for early next week. -Eric From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, May 17, 2012 5:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
That's nothing, I'm still waiting: 13:34 [209.197.26.242:27030] Failed. Failed to connect to 209.197.26.242:27030, errno 115 Operation now in progress ...at least we get feedback though - before it would just look like it was hanging forever. :-) Thanks for the update tonight! On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.comwrote: I just got 4 minutes in and waited 5 minutes to connect to one server. 3:47 Checking...: tf\sound\vo\taunts 4:19 Missing: tf\steam.inf 4:19 17 file(s) totaling 66947516 bytes will be downloaded 4:19 Checking local files and building download list for depot 442 'Team Fortress 2 Materials' ver sion 178 4:19 Patching from version 177; connecting to content server 4:20 [4.28.151.210:27030] Disconnecting 4:21 [208.64.203.16:27030] Connecting... 4:24 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error 4:24 [208.64.200.9:27030] Connecting... 4:27 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error 4:27 [208.64.202.252:27030] Connecting... 4:30 [208.64.202.252:27030] Failed. Failed to connect to 208.64.202.252:27030, WinSock Error 0 No error 4:30 [209.197.6.230:27030] Connecting... 4:33 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 4:33 [209.197.6.231:27030] Connecting... 4:36 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:27030, WinSock Error 0 No error 4:36 [208.111.152.86:27030] Connecting... 4:39 [208.111.152.86:27030] Failed. Failed to connect to 208.111.152.86:27030, WinSock Error 0 No error 4:39 [63.146.112.132:27030] Connecting... 4:42 [63.146.112.132:27030] Failed. Failed to connect to 63.146.112.132:27030, WinSock Error 0 No error 4:42 [69.28.140.244:27030] Connecting... 4:45 [69.28.140.244:27030] Failed. Failed to connect to 69.28.140.244:27030, WinSock Error 0 *No error 4:45 [69.28.151.26:27030] Connecting... 4:48 [69.28.151.26:27030] Failed. Failed to connect to 69.28.151.26:27030, WinSock Error 0 N o error 9:41 [63.237.208.106:27030] Connecting... 9:44 [63.237.208.106:27030] Failed. Failed to connect to 63.237.208.106:27030, WinSock Error 0 No error 9:46 [208.64.203.16:27030] Connecting... 9:49 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error* 9:49 [208.64.200.9:27030] Connecting... 9:52 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error * 9:54 [208.74.64.70:27030] Connecting... 9:54 [208.74.64.70:27030] Connection established; handshaking... 9:54 [208.74.64.70:27030] Failed. Connection Reset, WinSock Error 10054 Connection reset by peer* 9:54 [209.197.6.230:27030] Connecting... 9:57 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 9:57 [209.197.6.231:27030] Connecting... Weird. On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
im still connecting 15 minutes in for the second depot. On Thu, May 17, 2012 at 5:44 PM, Steven Miano mian...@gmail.com wrote: That's nothing, I'm still waiting: 13:34 [209.197.26.242:27030] Failed. Failed to connect to 209.197.26.242:27030, errno 115 Operation now in progress ...at least we get feedback though - before it would just look like it was hanging forever. :-) Thanks for the update tonight! On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.com wrote: I just got 4 minutes in and waited 5 minutes to connect to one server. 3:47 Checking...: tf\sound\vo\taunts 4:19 Missing: tf\steam.inf 4:19 17 file(s) totaling 66947516 bytes will be downloaded 4:19 Checking local files and building download list for depot 442 'Team Fortress 2 Materials' ver sion 178 4:19 Patching from version 177; connecting to content server 4:20 [4.28.151.210:27030] Disconnecting 4:21 [208.64.203.16:27030] Connecting... 4:24 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error 4:24 [208.64.200.9:27030] Connecting... 4:27 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error 4:27 [208.64.202.252:27030] Connecting... 4:30 [208.64.202.252:27030] Failed. Failed to connect to 208.64.202.252:27030, WinSock Error 0 No error 4:30 [209.197.6.230:27030] Connecting... 4:33 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 4:33 [209.197.6.231:27030] Connecting... 4:36 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:27030, WinSock Error 0 No error 4:36 [208.111.152.86:27030] Connecting... 4:39 [208.111.152.86:27030] Failed. Failed to connect to 208.111.152.86:27030, WinSock Error 0 No error 4:39 [63.146.112.132:27030] Connecting... 4:42 [63.146.112.132:27030] Failed. Failed to connect to 63.146.112.132:27030, WinSock Error 0 No error 4:42 [69.28.140.244:27030] Connecting... 4:45 [69.28.140.244:27030] Failed. Failed to connect to 69.28.140.244:27030, WinSock Error 0 *No error 4:45 [69.28.151.26:27030] Connecting... 4:48 [69.28.151.26:27030] Failed. Failed to connect to 69.28.151.26:27030, WinSock Error 0 N o error 9:41 [63.237.208.106:27030] Connecting... 9:44 [63.237.208.106:27030] Failed. Failed to connect to 63.237.208.106:27030, WinSock Error 0 No error 9:46 [208.64.203.16:27030] Connecting... 9:49 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error* 9:49 [208.64.200.9:27030] Connecting... 9:52 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error * 9:54 [208.74.64.70:27030] Connecting... 9:54 [208.74.64.70:27030] Connection established; handshaking... 9:54 [208.74.64.70:27030] Failed. Connection Reset, WinSock Error 10054 Connection reset by peer* 9:54 [209.197.6.230:27030] Connecting... 9:57 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 9:57 [209.197.6.231:27030] Connecting... Weird. On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
FYI dont hit enter to copy during the update, it will eventually stall until you hit enter again. :( On Thu, May 17, 2012 at 5:54 PM, DontWannaName! ad...@topnotchclan.comwrote: im still connecting 15 minutes in for the second depot. On Thu, May 17, 2012 at 5:44 PM, Steven Miano mian...@gmail.com wrote: That's nothing, I'm still waiting: 13:34 [209.197.26.242:27030] Failed. Failed to connect to 209.197.26.242:27030, errno 115 Operation now in progress ...at least we get feedback though - before it would just look like it was hanging forever. :-) Thanks for the update tonight! On Thu, May 17, 2012 at 8:40 PM, DontWannaName! ad...@topnotchclan.com wrote: I just got 4 minutes in and waited 5 minutes to connect to one server. 3:47 Checking...: tf\sound\vo\taunts 4:19 Missing: tf\steam.inf 4:19 17 file(s) totaling 66947516 bytes will be downloaded 4:19 Checking local files and building download list for depot 442 'Team Fortress 2 Materials' ver sion 178 4:19 Patching from version 177; connecting to content server 4:20 [4.28.151.210:27030] Disconnecting 4:21 [208.64.203.16:27030] Connecting... 4:24 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error 4:24 [208.64.200.9:27030] Connecting... 4:27 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error 4:27 [208.64.202.252:27030] Connecting... 4:30 [208.64.202.252:27030] Failed. Failed to connect to 208.64.202.252:27030, WinSock Error 0 No error 4:30 [209.197.6.230:27030] Connecting... 4:33 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 4:33 [209.197.6.231:27030] Connecting... 4:36 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:27030, WinSock Error 0 No error 4:36 [208.111.152.86:27030] Connecting... 4:39 [208.111.152.86:27030] Failed. Failed to connect to 208.111.152.86:27030, WinSock Error 0 No error 4:39 [63.146.112.132:27030] Connecting... 4:42 [63.146.112.132:27030] Failed. Failed to connect to 63.146.112.132:27030, WinSock Error 0 No error 4:42 [69.28.140.244:27030] Connecting... 4:45 [69.28.140.244:27030] Failed. Failed to connect to 69.28.140.244:27030, WinSock Error 0 *No error 4:45 [69.28.151.26:27030] Connecting... 4:48 [69.28.151.26:27030] Failed. Failed to connect to 69.28.151.26:27030, WinSock Error 0 N o error 9:41 [63.237.208.106:27030] Connecting... 9:44 [63.237.208.106:27030] Failed. Failed to connect to 63.237.208.106:27030, WinSock Error 0 No error 9:46 [208.64.203.16:27030] Connecting... 9:49 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:27030, WinSock Error 0 No error* 9:49 [208.64.200.9:27030] Connecting... 9:52 [208.64.200.9:27030] Failed. Failed to connect to 208.64.200.9:27030, WinSock Error 0 N o error * 9:54 [208.74.64.70:27030] Connecting... 9:54 [208.74.64.70:27030] Connection established; handshaking... 9:54 [208.74.64.70:27030] Failed. Connection Reset, WinSock Error 10054 Connection reset by peer* 9:54 [209.197.6.230:27030] Connecting... 9:57 [209.197.6.230:27030] Failed. Failed to connect to 209.197.6.230:27030, WinSock Error 0 No error 9:57 [209.197.6.231:27030] Connecting... Weird. On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes