Re: lingo-l Digital video control buttons
Sometimes the Video flickers at the start or, even worse, leaves behind a *ghost* image of itself when navigating your score; in these cases setting the visibility does not help at all. So, as a normal development technique a lot of developer use the *move the sprite* technique. As the the setting the flag stuff, I have included the *if..then* example, try it and it should work but you may want to have a look in the help pages for : global variables, and the case statement. Cheers JohnT mirianam wrote: Hi John Thanks for your help. The changing sprite position works well for me. It cerainly makes sense to me. Just out of interest what kinds of problems might result for setting visibility on and off? I haven't worked my way through the setting the flag stuff as I still can't get my head around that. Will work on it in nest few days. I'm now trying to work out about timeout and random!!! Again thatnks for your help [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Digital video control buttons
Hi Mirianam I am not sure that I understend what you want to do with your contrl button but here are some suggestions. mirianam wrote: Thank you for your response. Yes I had figured out that the script had to be attached to the sprites and not the casts. This is what I did: on mouseDown set the visibility of sprite 31 to 1 end Rather than setting the visibility on and off you should consider moving the sprite in and out of the stage area: on mouseDown me set the locH os sprite 31 = here you specify the locH you want set the movieRate of sprite 6 = 1 end Setting the visibility can cause problems. on mouseUp set the movieRate of sprite 6 to 1 end on mouseEnter me set the member of sprite the currentSpriteNum to member pause all end on mouseLeave me set the member of sprite the currentSpriteNum to member pause end and for play I did the opposite ie visibility 0 and movierate 0. I had set visibility of sprite 31 to 0 in moviescript - on startmovie. on mouseUp me set the movie rate of sprite 6 = 0 set the locH of sprite 31 = - 1000 end Now the rollovers seem to work. Is there anything wrong with doing it like this? Now I want to make fastforward and fastreverse buttons but I would like to make onMousedown set the movierate to 2 but on mouseUp either 0 or 1 depending on whether the video was playing or paused when the button is clicked so that it doesn't get out of sync with the play/pause button. I have no idea how to go about doing this. I'm guessing that it's some kind of if then script but what? Can you point me in the right direction? Thanks You have to set a flag that checks if the video is palying or not, add this line to your *on startMovie* script: set myflag = 0 Then on your sprite script: on mouseDown me global myflag set the locH os sprite 31 = here you specify the locH you want if myflag = 0 then set the movieRate of sprite 6 = 1 myflag = 1 else set the movieRate of sprite 6 = 2 end if end on mouseUp me gloabl myflag if the movieRate of sprite 6 = 1 then set the movieRate of sprite 6 = 0 myflag = 0 if the movieRate of sprite 6 = 2 then set the movieRate of sprite 6 = 1 if the movieRate of sprite 6 = 0 then set the movieRate of sprite 6 = -1 end if end if end if end A better way would be to use a case statement: on mouseUp me checkMyFlag end on checkMyFlag global myflag case of (the movieRate) true 2: then set the movieRate of sprite 6 = 1 0: then set the movieRate of sprite 6 = -1 1: then set the movieRate of sprite 6 = 0 set myflag = 0 end case end I am sure that there are more elegant ways of doing it but this should put you on the right track. (totally untested) HTH JohnT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Digital video control buttons
Attach your scripts to the sprite (not the cast members) and your problems will, most likely, disappear. As you change the *cast member* with your rollover script, only part of your script will execute . You could hard code use a script like this: (untested) on exitFrame if rollover (6) then if the member of sprite (6) = use a place holder here then set the member of sprite 6 = your video file name else set the member of sprite 6 = use your place holder here end if end if end And on your palce holder sprite (in this case 6) attach your mouse up/Down scripts HTH JohnT mirianam wrote: This is what I've done so far: As I've 30 QTs I've attached the following scripts to the cast member (not sprite) For pause cast member: on mouseDown set the member of sprite the currentSpriteNum to member play end on mouseUp set the movieratre of sprite 6 to 1 end And for play cast member I've reversed them. This works fine and the digital video plays and stops with the icon changing appropriately but I can't seem to get any rollovers to work without mucking something up, either the rollover doesn't roll back on mouseLeave but mosttl any rollovger script seems to make my original cast scripts stop working. This is whether I attach rollover script to cast script or sprite script. What am I doing wrong! What i would like to happen is this: The pause icon to rollover to playroll and back to pause and for play icon to rollover to pauseroll and back to play Any sugestions to get me onto the right track? Thanks [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l playing multiple movies in a predefined order.
All you need is to make a stub projector (documentation at macromedia.com) Place all of your movies in the same folder as your projector. For the navigation between movies, one way is to hard code the buttons in each movie to take you to the previous or next movie. A more elegant way would be using a global list, unfortunately I cannot help you with that (my lingo is not up to it yet) but some one else from the list will be able to help you. HTH JohnT nick langridge wrote: Here's my problem. I have about 20 separate movies. Each movie represents a slide in a presentation. Each slide has animation, interactivity and buttons to move to the previous and next slides. I want to store the order that the movies are played (ie: the order of the slides in the presentation) in a text file, and have a projector that reads the text file and plays the slides in the correct order. Does anyone know how I can do this? I want to avoid publishing all the slides inside one projector so that more slides can be added without the need to re-publish. With flash I could load the slide movies in and out of the parent movie, but as far as I am aware you cant do that in director (?) Thanks Nick [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Can I program a MIAW to control the cursor?
A possible alternative is to use Snapz Pro 2.0.1 to capture excatly what you describe and save it as QT. You talking head MIAW could then just 'open' this QT when required to show the user how it is done. JohnT Gene Fritzinger wrote: Hi Folks, I've created a simulated version of a complex software package for use in a CBT. There are many MIAWs and field members, drop-down menus, radio buttons, check boxes, etc. This simulated software version will be used for tutorials where we will instruct the user how to perform different functions as well as involved exercises. My idea is to monitor their progress with a moveable talking head MIAW. This MIAW will try to guide the user through the exercises. But if the user gets stuck, I'd like the talking head MIAW to take control and actually do that part of the exercise for them. Since there so many menu items, radio buttons, etc. , it seems the easiest way for the MIAW to take control would be to be able to control the cursor. Move it across the screen, click on a menu item, click in a field to activate it, then enter text, push buttons, all the things an instructor would do, if needed by a user that just wasn't getting it. So my question is, can a MIAW control the c! ur! sor to this extent? I'm afaid the answer is NO, please let me know your thoughts. Thanx in advance, g fritzinger [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Sound control slider
I have worked it out! thanks to Carl for putting me on the right track. here's how I did it; not very elegant but it works lika a charm: (D7) on exitFrame sprite(the currentSpriteNum).moveableSprite = True sprite(the currentSpriteNum).constraint = the currentSpriteNum +1 set the volume of sound(1) = (255 - (the locV of the currentSpriteNum - 380)*3) -- 380 is the top of the constraining track -- *3 is a value arrived by dividing 255 (volume) --by the total lenght of the track. end [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Sound control slider
Hi guys, My project needs a sound control Vertical slider constrained by the locV of a moveable graphic; no problem here but.. Setting the volume of sound(1) to the locV of a sprite makes the volume increase as the locV increases. I need the slider to work in reverse; that is I need the volume to increase as the slider moves from the bottom-Up and vice versa. Any help? JohnT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Sound control driving me crazy!
From your last post it would appears that you are using just the one button; you cannot have a multistate button that plays a sounds on each state and, at the same time, perform as the master toggle button. If you post your code and an explanation of how you are implementing your code, we may be able to offer more specific help. JohnT William Miller wrote: I have gotten all kinds of responses to my problem and I truly appreciate them all but I have had NO SUCCESS I need to turn off and on ALL sounds that I have used on my buttons with a master toggle or multistate button. I have the code for my multistate button and I got the sound in the channels to turn off and on with the soundEnabled code but the button rollover and clicks are still on..PLEASE HELP [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Sound off help
Now I think I've got it! Your post was a bit confusing. May I suggest , next time, you start with explaining what you want to acheive and then what you need help with. If you just want to play certain sounds on mouse events (mouseUp/ Down, etc.) then you don't need a toggle button but a command that palys a specific sound on any 'user defined' event. Example: on mouseEnter me puppestSound 1, Tra-La-La-- Tra-La-La is the name of the sound file in your cast. end on mouseLeave me puppestSound 2, Oh my Dear end on mouseDown me puppestSound 1, Why me? end on mouseUp me puppestSound 2, Rhapsody in Blue end Use short sounds for these effects or you' end up demending too much of director. Also make sure that the sound files are not set to Loop in the cast property dialaogue panel. Is this helpful? JohnT William Miller wrote: Well I finally got the multistate button behavior in the Dir lib to work and it works great but..on the different states I need the sound to be turned off and on! The sounds I need off and on are for buttons and effects and they are all in my cast... The control section of the behavior is where I believe the code should go but I am confused as to how to insert it and as to exactly what to write.I think that soundEnabled is the way to go -- William J. Miller P.O. Box 540303 Houston Texas 77254 214-476-5111 [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Sound toggle button
on mouseUp set the soundEnabled to not (the soundEnabled) end HTH JohnT William Miller wrote: does anyone know or cant enlighten me on how to creat a toggle button for a project I am almost done with..I have two images for the different stated and I need the code to make it work!!...I am brain dead at this point...It is for the master sound control on the cd to turn it off and on...Thanks -- William J. Miller P.O. Box 540303 Houston Texas 77254 214-476-5111 [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l spritenum reference
The clickOn function could be the answer but you could you not use a case statement? Something on these lines? ---suggestion only on mouseEnter me case (the rollover) of -- you must know in which channels you sprites are 1 : sprite (the currentspriteNum).keyboardFocusSprite = 1 -- 1 set the keyboardFocus to true 2 : sprite (the currentspriteNum).keyboardFocusSprite = 1 3 : sprite (the currentspriteNum).keyboardFocusSprite = 1 otherwise sprite (the currentspriteNum).keyboardFocusSprite = 0 end case end Is this any help? JohnT Alan Robinson wrote: off the top of my pitifully hairless head, sprite() references something in a channel, so putting the member info in the () doesn't mean anything. you need to set the keyboardFocusSprite = sprite(numberOfTheChannelContainingYourField) This is fine until a sprite is moved to a different channel, maybe not too much of a problem for one field but suppose there are several fields. Is it not possible to check the location of the cursor? If not then it would be best to put all the editable fields in adjacent channels and increment the number from the first known one. Does that make sense?? I am trying to set the keyboardFocusSprite by reference to a field name using the following code: set the keyboardFocusSprite = sprite(member(teamname, team data).spritenum The problem is it returns either the number of an empty sprite channel or the cast membernum. Can you tell me where I am going wrong. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Attaching Cursors
Jon, I sent you a suggestion before; did you get it? Anyhow here it a revised version. The way I do it is as follows: Select the open rectangle Tool with the line set to none and draw a small shape directly onto the stage and set its ink to transparent. Place this shape off stage and then name the corresponding cast member (example: Pointer). Add the following behaviour to your on mouseWithin me sprite(?).loc = point (the mouseH, the mouseV) ---(?) stands for ---the number of the channel where your Pointer is in the score. sprite(?).member = the name of your image end on mouseLeave me sprite(?). loc = point (-2000, -2000) sprite (?).member = Pointer end When you have finished you can simply swap the cast members and place the sprite back off stage. HTH JohnT Jon_Rolph wrote: I am a student who is still at the basic levels of lingo. I am working on a project in which I want to attach a downloaded jpg image as my cursor. I know how to attach cursors through the library pallette, but what lingo do I use to attach my own cursor? Any other interesting cursor ideas you have would be appreciated. Thank you all so much for your help. I am just getting started but really enjoying what I am learning. Jon Rolph [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Attaching Cursors
The way I do it is as follows: Select the open rectangle Tool with the line set to none and draw a small shape directly onto the stage and set its ink to transparent. Place this shape off stage and then name the corresponding cast member (ex: Pointer). The following can be a frame script or a movie script, depends on your requirements. Let us assume you want to make it a frame script: on enterFrame sprite(?).loc = point (the mouseH, the mouseV) ---(?) stands for ---the number of the channel where your Pointer is in the score. sprite(?).member = the name of your image end When you have finished you can simply swap the cast members and place the sprite back off stage. HTH JohnT Jon_Rolph wrote: I am a student who is still at the basic levels of lingo. I am working on a project in which I want to attach a downloaded jpg image as my cursor. I know how to attach cursors through the library pallette, but what lingo do I use to attach my own cursor? Any other interesting cursor ideas you have would be appreciated. Thank you all so much for your help. I am just getting started but really enjoying what I am learning. Jon Rolph [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l new(#type) madness!
[EMAIL PROTECTED] Dierdre Dixon wrote: SNIP btw, is there a searchable archive version of this list, along the lines of Direct-L? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Testing
Hi Fred, This happened to me recently. Just re-subscribe and everything will be fine HTH JohnT Fred Westermeyer wrote: I have not received any messages in four days can someone e-mail me back so I can check out my e-mail. Thanks, [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Another weirdness
Your problem were the brackets () Ramesh just removed them. Your script should have read: on mouseEnter me cursor 280 end on mouseLeave me cursor -1 end HTH JohnT Victor Iwan wrote: Am I doing something wrong again... I create behaviors such us On mouseenter cursor(280) End On mouseleave cursor(-1) End I put on 4 button... But only in 1 button which not work properlyit's not change cursor afterall Is it a bug ? Victor Iwan Kristanda Learning Is Fun ! [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Object VR
Very quickly as an intro.. 35mm cameras are just fine but hand holding them is not the best technology to use. In creating an ObjectVR you have to *rotate* the object on its axis and take a number of exposures at equal increments from the same angle and position. For small object this is not a great problem, provided you have a tripod for your camera (which you can use in horizontal or vertical position) and a platform upon whose very centre you can rest your object and you can rotate in equal steps with a good degree of accuracy. Be aware though, your object will jump position if it is not placed exactly on the very centre of rotation due to the parallax effect. Take as many photographs as you think proper allowing at least 50% overlap for proper stitching; usually 24 if you use the camera horizontally and 36 if you use it vertically. Applying this to a full size car will represent somewhat of a challenge but only as far as the construction of the rotating platform, everything else remaining the same. It sounds more complicated than it really is; doing a search for QuickTimeVR will return many useful sites where to gain more detailed info. HTH JohnT dimple uppal wrote: Hi! Very new at vr and stuck at the first step itself. I need to do an object VR for a car. can someone please tell me how i should photograph the car.I would like to know what equipment to use, and if it is possible to take these pictures with a 35mm hand held camera (i.e. not a video camera). I did take pictures but there is a lot of screen jumping happening between any two shots. I am using the VR toolbox demo right now, but if you think you know a better software than that then please let me know. I would also like to know if there are any sites / books where there may be tutorials on how to use this technology properly (I am basically looking for information related to taking of pictures of the object) B. Regds -Dimple- _ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l stubborn hilite in editable text
(Sheepishly and on tiptoe) Could it be a case of a missing 'updateStage' somewhere, by any chance? JohnT clars danvold wrote: hello all- I'm sure this must be a repeat post: I have an editable text member. At different times its editable property gets set TRUE and FALSE, depending on the situation. Often after setting editable to FALSE, the entire text is highlighted. No amount of end user clicking can make this go away. The problem only surfaces in a projector. Repeatedly setting editable to FALSE has no effect. The strange thing is, text members shouldn't even have a hilite-property. Does anyone have a bug fix/ workaround? regards, Clars [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l sorry only in italian language
Go Tab, I actually thought I was replaying directly to Roberto but you are just great! (sheeesh!) JohnT PS. It would seem that re-subscribing fixed my problem of not receiving mail from the list; now everything is working just fine. (happy little 'vegemite' again!) Obviously Netspace bounced my mail enough times for your system to unsubscribe me. Tab Julius wrote: Tutti i linguaggi sono benvenuto. - Tab [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l sorry only in italian language
Non proprio un programmatore ma interessato, mettimi in lista Roberto Molari wrote: salve sono un programmatore Director di milano volevo fare una lista per italiani o comunque creare una comunita di programmatori italiani con informazioni non solo sulla programmazione ma anche sul lavoro rispondete numerosi ciao roberto molari [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Was Please don't look I am testing
Now, this is infuriating. I managed to get this message but not any other traffic from the list. My ISP assures me that nothing has changed at this end and yet... Tab, please, I know I have sent you a direct mail and you are probably looking into it (are you?) but any chance you could let me know one way or the other, off list, of course. Or perhaps someone could offer suggestions? It is like a nightmare, you scream and scream but no-one can hear you! shsss. JohnT John Trentini wrote: Still having problems receiving mail from the list. Ok, ok, it's a joke..no? You are just hiding...Yes? Gees you guys...where are you...hello? anyone?? I miss yo? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l I am not getting mail from the list
Haven't got any mail in the last two days. Something is wrong (Suffering from withdrawal symptoms, I guess!) JohnT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Please Ignore this: No Mail From List?
HulloAnybody? Haven't got any mail in the last two days from the list. Was it anything I didn't say? JohnT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Desktop Capture
Sorry I am a PC man but Tab suggested Lotus ScreenCam grimmwerks CameraMan Good Luck JohnT Brad Hintze wrote: What about Windows? Brad [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l OT Desktop Video Capture
Or use Snapz Pro on the Mac, you can get it at: http://www.AmbrosiaSW.com/utilities/ JohnT PS. When posting a new query, please start a new thread, don't just piggyback on a different topic. Tab Julius wrote: That's outside the scope of this list (which is dedicated to Lingo programming topics) but I'd suggest something like Lotus ScreenCam. It should record .AVI at least that you could then play within Director. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l OT: Comm+Shift+3
Sorry guys for the OT, Command+Shift+3 (4), is there an equivalent on the PC? Thanks. JohnT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Re:
Putting a *Subject* on your postings is not only the polite protocol for any list, it will also increase your chances for a reply as many will not even read postings like yours (with no subject) nik max wrote: hi all, another shcockwave question: i am playing back shockwave audio files from within a shockwave movie. the swa files are placed in the same folder as the shockwave movie itself. i am streaming the first 5 seconds of each of the 5 tracks into a buffer [e.g.: member("03 Demon Speed").preLoadBuffer()]. this only seems to work fine on the pcs of our studio, but produces a state 9 (error) on a mac. is there any mac specific code that needs to be added, or is this a bug of some kind? cheers #nik [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l We've topped 3000
My sentiments entirely. Go Tab!! JohnT Lists wrote: And thanks to you for hosting us, Tab! [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l X Music Loop X
Hi, 1) You must place your sound into an external castLibrary, Make sure that all your movies are linked to this cast library. 2) Don't put the sound file into the sound channels but use lingo; put the following into a movie script in your stub dir on startMovie puppetsound 3, "DoReMiFa" ---whatever else end With Mac you can use up to 8 *Virtual* |channels this way in Windoh!ws there are limitations but I am not too sure which Fades are controlled via lingo as well (from anywhere really: a sprite script, a frame script or a timeout script) with: on --whatever sound fadeIn 3, 2*60 --this will fade the sound in over two seconds -- end HTH JohnT Brajeshwar wrote: So, I have posted this message before as a part of three message but this part was not answered. My problem is that I wanted a common music to loop througout the CD-ROM Presentation. If I put the music loop in the projector, it didn't work (my projector comprises of a stub director file only). If I put the music loop in all the movies and play them checking for sound.busy of the previous movie there is a latency in between the movies. So How do I play a single external music loop in a single cast to play throughout the presentation. And how do I control the fadin and fadout of this music. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l urgent............printscreen
For God's sake, man! Don't start a new thread everytime you post a follow up. and Stop repeating your posts. Urgent is not really a title...is it?!! (I should have used all caps for this!) JohnT rama krishna wrote: Hello everyone please ignore my mail with name Urgent printxtra As ramesh said You can use (the stage).picture command to capture the stage [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Flash sending Lingo to Director
Off the (very) top of my head! Could something like this work? Make a 'blend' from 0 to 100 of the background and put it in a loop. Using a dummy sprite in front of your animation you can then toggle the visibility of your fade. Just a crazy idea. Totally untested andperhaps even ..shhhsh! johnT nik max wrote: ps: initially i wanted to do the animatins with filmloops, but then my art director had the idea of adding fade-ins and outs and i could not find a way to send film loops to specific frames of their animation (namely the fade-out) when clicked on. maybe someone knows how to access/ cotnrol film loops int that way? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Keyboard Questions
ie. your first Q. in a movie script put this: on prepareMovie set the exilLock = True end Then on a keyDown script you can process the events (key pressed) by issueing a stopEvent command Example follows: on KeyDown if charToNum (the key) = 27 ---line continues or (the platform starts "Windows" and the optionDown line continues and the keyCode = 118) then stopEvent if the commandDown then ---prevent Cmd/Ctrl-Q and Cmd/Ctrl-. from quitting if (the key = "Q" or the key = ".") then stopEvent end if else pass end if else pass end if end keyDown I never tried but I am sure you can trap as many keys as you want with this procedure. (Dont' you go thinking I am that clever: the above is a pretty close rehack of good all Bruce Epstein's Lingo in a Nutshell) :-) Joe Carafelli wrote: Hey all - I'm making a two-player game (in D8) and some keyboard issues have been raised ... First of all, it seems I can only detect three keypresses simultaneously - is there any way to increase this? Secondly, is there anyway to trap the ESC key? Or the function keys? I haven't had much success. Thanks, Joe [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Delete an external Cast member
Chances are your castMember resides inside a n external *SharedCast*, if this is so, you need to update (save) each movie after having removed the offending button from the sharedCast. HTH JohnT Jacques Baume wrote: Hello All I created a button in a movie and i have to the same button in few movie. I decided to import this button like an external Castmember (From the new movie i choosed File / Import / Director Cast.) Now for few reason, i would like delete this cast member and ... problem ! How to destroy this cast member ? Thank a lot [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l FW: Lingo-L Digest V1 #1807
You wouldn't have a custom palette into score, by any chance, would you? JohnT ian hobbs wrote: Reply to: RE: lingo-l screen flash ian hobbs wrote: when a new movie is called the screen flashes between movies only a millisecond or so but enough to be really annoying the movie backgrounds are black. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Sounds in Channel 1
Have you left a single frame gap between the soundSprites John AndeanWinds wrote: I put my background sounds in channel 1 and they don't seem to work(the first one does but the rest don't). Everything works fine if I put the sounds in sound channel 2 but If I remember correctly, sound channel 2 doesn't work in lap-tops with Windows 98. Is this completely correct? Can someone give me a hand with channel 1. I use uncompressed Wav sounds. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Re: rollovers on enterFrame
Marcus, rather than setting the visible of your rollOver sprites, place them at a locH outside the stage (-2000) and just change their locH on rollOver. HTH John Marcus Brooke wrote: snip Is there a simplified script to do the same as my enterFrame script, but without the rollover sprites flashing on enterFrame??? any advice would save my sanity and help me sleep!!! thanks in advance marcus [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Changing member of sprite over and over..
You forgot a piece of code ( the locV) in the second if: if the locV of sprite 2 1890 sprite(2).member="leftgrass3" if the member of sprite 2 ="leftgrass3" and the locV of sprite 21890 sprite(2).member="leftgrass4" HTH John Kev wrote: snip if the locV of sprite 2 1890 thenThis works sprite(2).member="leftgrass3" if the member of sprite 2 ="leftgrass3" and sprite 21890 then--This does'nt sprite(2).member="leftgrass4" Thanks in advance -KEV- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Re: colors RGB mixing
Hi Mats, The link you have provided is not functioning but thanks for sharing this, I read you first post and, although unable to help, was very interested the possible solution . John Mats Leidö wrote: I sent the mail below the lines to lingo-l the 24th of october. I haven´t had any replys so far but as I solved the problem described below I would like to share it, in case anyone out there has the same problem or a related one. The solution can be viewed at http://marvin.mm.se/shocked/ For those of you not familiar with swedish, just click on the arrow in the top of the shockwave-movie and you will step through the learning shell from beginning to end. The other buttons are just for navigating directly to the same stations. My problem was I needed to mix RGB and CMYK colors interactively, for images and "color blobs". I ended up with using the setalpha() function together with "Add pin" and "Subtract pin" inks for the images, where I divided both the CMYK and the RGB images´ channels into separate documents. The setalpha() function makes it possible for me to change the opacity between the image sprites in a much more reliable way than using "blend". The other "trick" was finding an ink mode that worked just like the "Screen" and the "multiply" layer blending modes in Photoshop. The closest ones I could find were "Add/pin" and "Subtract pin" respectively. Questions or comments? Just mail me. -- I am trying to make color blending between three sprites, lying on top of each other, and a black background sprite( or black stage background) work. The sprites are respectively the red, green and blue channels from an RGB image. I am trying to find a way of blending each sprite so the three mixed together result in an RGB image like the original image with all three channels in one. (Hope I make myself understood here). To make a long story short: I can´t use an ink mode like "add" because it only works when I have 100% blend, if I change the sprite blend (and this is what I want to be able to do interactively later) the mixing falls apart. The only way I can see now is to use a 32-bit image with alpha channel (or using another cast member as a mask). I tried importing with the same image with different alphachannels, and the blending seems to work on stage. If I could extract the built-in alpha channel, change its color and tell Director to use the new mask instead with Lingo, I would be on my way to interactivity. Does anyone know how to do this? I tried changing the color property of a cast member but I only get "property not found". It seems to work for sprites though...??? I use rgb(x,x,x,) as the description of the color. Thanks for any help, /MoL /MoL _ MacMeckarna i Göteborg Tel: 031-7013840 Mobil: 0704-404056 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l keyDownScript
Hi Frank, Once you have set the exitLock to True you have to manually *trap*(stopEvent) each keyDown event you want to control: Revised fromLingo-In-A-Nutshell by Bruce Epstein on controleerExit if charToNum(the key) = 27 or (the platform starts "Windows" and ¬ the optionDown and the keyCode = 118) then --The escape key code is --different on PC/Mac stopEvent go to movie "exit1" end if if the commandDown then if (the key = "q" or the key = ".") then stopEvent go to movie "exit1" end if else pass end if end HTH John Frank wrote: I work with Director 7.0.2 on PC win98. I try to use the keyDownScript in the following script, but this does not seem to work. The projector quits when "Control Q" is pressed and also when "Esc" is pressed. What can be wrong? on startMovie global mijnwegA, mijnwegB set mijnwegA = FALSE set mijnwegB = FALSE set the exitLock to TRUE set the keyDownScript to "controleerExit" end -- on controleerExit if the controDown then if the key = "q" then go to "exit1" end if else PASS end if end [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l re-quicktime framerate
Hi Jean-Louis, I was afraid you would have a good reason for wanting the frameRate. In that case I can't help you but I have a feeling that a little application could be written (in some programming language?) that could access that info from the Quicktime Pro player. Your problem will be that the end user will need to have the Quicktime *Pro* version installed. Hum,...doesn't look good E-mail Bruce Epstein directly, he may like a challenge. Also, the tech support at Apple might be able to offer suggestions. Good luck John jean-louis valero wrote: Dear John Thank you very much for your response. Yes you can ask! I do need that information, because my Premiere-like application must inform the user about the framerate of every movie s(he) uses, to be frame-accurate (30,29.97,25,24, 15 im/sec) when s(he) derushes. If I can't obtain that, bye-bye my app, it's not serious to let the user guess the framerate! May be Bruce Epstein would have the answer but I can't find it in his marvellous "Lingo in a nutshell". jlv [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l quicktime framerate
Hallo Jean-Louis, If you use Quicktime Player to get Info you must select *Video Track * (by default it is set to movie) from your options (left hand dropDown menu) and then you can select FrameRate from the right hand dropDown menu. I don't know if you can access this info through Lingo though! Can I ask? Why do you need the frame rate? AFIK it is not that one can change it on the run! Oh, wellI hope this helps. John jean-louis valero wrote: hello list Is it possible to know the real framerate of a quicktime movie? I tried everything(of course may be not...) between digitalVideoTimescale and the timescale of member but I can't establish by lingo the number of frames per second a quicktime movie has been compressed with. I do need that information just after the opening of the digital movie. It seems not to be evident, because when I use Quicktime player itself, and ask it that information, it says it needs a playing file to answer to my question. Thank you very much for your ideas. jlv [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l need urgant help....
Hi Tom, tom phillips wrote: snip 2. How do I make 5 sprites move round half the stage randomly but stay on their half and stay on the stage. (The stage is split vertically down the middle) First you create a rectangle (from the tool palette) that takes up half your stage. Make it transparent. This will provide you will the area to constrain the movement of your sprites to. Next you can use the built in behaviour from the library palette --Interactive--Constrain to Sprite. (there you will also find a behaviour for Collision Detection). Or make your own: on beginSprite me sprite(whichSprite).constraint = --here you put the --sprite number of the transparent rectangle you have created. end beginSprite (Check out the Help files--Lingo help-- Constrain) For the animation you will have to resort to some math that I am afraid I can't help you with. There is a behaviour in the Library --Animation--Automatic that may come in handy. HTH John [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Re: alpha in quicktime?
Or you can re-render the animation against a white background. An other way is to export your QT as a Pict Sequence, (you can do this in QuickTime4-Pro or After Effects) and change the background to white in Photoshop and then re-compile the pict Sequence as a QT Movie. All in all, if it is only a spinning globe, the re-render in Infini-D seems the easiest (and quickest) solution. John Sean Wilson wrote: I'm really not sure about an alpha channel _inside_ a QT movie, but perhaps you can acheive the effect you're after by using a mask with the QT member. Check the dictionary entry for "mask". [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l locH
There is a function *rollOver()* that returns the spriteNum whenevere the mouse is rolled over that sprite. In your situation a case statement would help: on enterFrame case (the rollOver) of 1: do your tweening here --or go to a marker or whatever 2: do this instead 3: whatever else 4: someMore 5: and anOther end enterFrame NB. 1, 2, 3, 4, 5 refer to the sprite channel of each button. HTH John apellicciari wrote: Hi dear list, I'm new with lingo and I have a project with 5 buttons, when I roll over them I need an image to come from the right (with a tween motion), and the actual image on the stage has to go off the screen to the left(with a tween as well). But they have to do this at the same time. it has to know which sprite is on the screen each time I roll over each buttom. I don't know how to start... Do you Know some example on the net? My idea first was to roll them all like in a sequence so I used the locH of the sprite but the problem is the distance between the first and the last button, the person will have to wait a sequence of images to pass in the stage in order to see the one he wants. thanks in advance Alessandra (ON movimenta2 global plogo,logo,pcases,cases,ptecno,tecno,pp rojetos,projetos if sprite(plogo).locHlogo and sprite(ptecno).locHtecno and sprite(pcases).locHcases and sprite(pprojetos).locHprojetos then repeat while sprite(plogo).locH logo and sprite(ptecno).locHtecno and sprite(pcases).locHcases and sprite(pprojetos).locHprojetos sprite(plogo).locH= sprite(plogo).locH+40 sprite(ptecno).locH= sprite(ptecno).locH+40 sprite(pcases).locH= sprite(pcases).locH+40 sprite(pprojetos).locH= sprite(pprojetos).locH+40 updatestage end repeat else if sprite(plogo).locHlogo and sprite(ptecno).locHtecno and sprite(pcases).locHcases and sprite(pprojetos).locHprojetos then repeat while sprite(plogo).locH logo and sprite(ptecno).locHtecno and sprite(pcases).locHcases and sprite(pprojetos).locHprojetos sprite(plogo).locH= sprite(plogo).locH-40 sprite(ptecno).locH= sprite(ptecno).locH-40 sprite(pcases).locH= sprite(pcases).locH-40 sprite(pprojetos).locH= sprite(pprojetos).locH-40 updatestage end repeat sprite(plogo).LocH=logo sprite(pcases).LocH=cases sprite(pprojetos).LocH=projetos sprite(ptecno).LocH=tecno end if end if end if end) __ Preocupado com vírus? Crie seu e-mail grátis do BOL com antivírus ! http://www.bol.com.br [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l RollOver Buttons?
Hi Bob, Are you using a *shared* and linked castLib for this? It sounds like the bOver cast member is missing or has changed position whithin your castLibs. HTH John Bob Solomon wrote: Hi, I've created some rollover buttons. Here's an example of the scripts I used. It seems to work fine the first time I open Director and test the movie. But after I've jumped around several movies the Over State stops working. The Down and Up states work consistently. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Lingo for checking out the performance of the computer system
Hi Rob I'm having the same problem (sort of) as Michael, could you elaborate on how to create a multiple bit-rate mpg video? Thanks John Robert Wingate wrote: Try encoding your video as a single multiple-bitrate mpg video file. Then different machines can play it @ the quality each can handle. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l projector win2k-plyaing in win98 issues
Hi Dr. Daniel D. Errampalli, Are you running the projector from the CD? Running it from the hard-drive considerably improves performance. Are you using a Stub Projector? Compiled Projector are slower. OT: Never knew the play back could be *not exciting* (exiting means: going out (Uscente)). I'll never be able to look at another play back again quite in the same way! Besides all my play backs have been extremely exciting and they get better with age. (*The older I get the better I was!*) John "Dr. Daniel D. Errampalli" wrote: HI, i made a projector in win2k and put all the files on a cd. i tried to run it on win98 computer, is does ok, but the play back is rather not that exiting. it seems its suffocating from loading the files into buffer. all help is sincerely appreciatedl. thanks daniel [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l 4 - player game X-Tended post
Woah! Down boy, down! Do you bite as well? Jonas Brink Worsøe wrote: Leon, Anders wrote a very helpful script for you. If you want keyUp- and keyDown events in that, store the state and react when it changes. Enough hints. Figure it out! [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l DIRECTOR 7
Well, what do you know!? Learn something new every day! The quit button in my projects never really exit the projector but takes you to a credit/closing page from which the projector will exit, so I was totally unaware of the halt command. Very handy! Thanks JohnT. "Leif E. Wells" wrote: This is much better, and won't quit during authoriing: on mouseUp me halt end [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l QTVR flashing
What about placing the QTVR sprite off stage and setting its visible to true before changing its Loc back to the stage on a *on prepareFrame* or *exitFrame* script? Haven't tried but should work?! John Brad Waite wrote: Here's a code snippet: sprite(18).visible = 0 sprite(37).visible = 1 sprite(18).member = VOID 18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage. How can I keep the QTVR from flashing when it's turned on? When I do the opposite and display a bitmap, there's no flash. Ideas? -Brad [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l sound loop
Hi Pua First of all you should put your sound file cast member in a separate, shared CastLib (this will be linked to all the movies in your project). Make sure that the sound file is set to *loop* in the cast member property box. Then put this movie in the movie that you want to initialize the sound on startMovie --if you need to set the volume of sound 1 to anywhere between 0 (mute) to 255, do it here. puppetsound 1 "put the name of the sound file castmember" -- end startMovie This sound will play continuously and can only be controlled by Lingo. Sounds played from QT video members will play as well as any sound placed in the sound channel 2. Asking projectors to deal with multiple sounds is asking for trouble though, be warned. Remember that your *physical* channel 1 is now puppeted and you cannot use it in the score with other sounds in the usual fashion; for this you now only have *physical* channel 2. Of course you can call up to 8 (I think that is the limit) on a Mac but you may incur into problems on Windows machines if you do. Hope it helps John pua jeand wrote: Dear, how do i play sound from 1.dir to 2.dir, but the sound still continue playing, without start all over again..(Lingo pls) (i also hope when qt movie playing that time, the sound still playing). thank jeand [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]