[Mesa3d-dev] [Bug 27628] New: glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628

   Summary: glxgears prints bogus swap interval information
   Product: Mesa
   Version: git
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Demos
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: mschm...@redhat.com


Created an attachment (id=34997)
 View: https://bugs.freedesktop.org/attachment.cgi?id=34997
 Review: https://bugs.freedesktop.org/review?bug=27628attachment=34997

[PATCH] Initialize swap_interval to 0

$ glxgears 
Running synchronized to the vertical refresh.  The framerate should be
approximately 1/1920103026 the monitor refresh rate.

The number is obviously nonsense. This is on current Fedora 13
(mesa-7.8.1-1.fc13).

I looked into it and here's what I found:
 - glxgears gets this number using GLX_MESA_swap_control from
glXGetSwapIntervalMESA().
 - glXGetSwapIntervalMESA() calls into src/glx/dri2_glx.c:dri2GetSwapInterval()
which returns priv-swap_interval - this value is not initialized. Valgrind
agrees:

==25411== Conditional jump or move depends on uninitialised value(s)
==25411==at 0x402C9A: main (glxgears.c:619)

Should pdraw-swap_interval be initialized to 0 in dri2CreateDrawable(), like
in the attached patch?

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[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628

Michal Schmidt mschm...@redhat.com changed:

   What|Removed |Added

  Attachment #34997|0   |1
is obsolete||

--- Comment #1 from Michal Schmidt mschm...@redhat.com 2010-04-14 04:16:42 
PDT ---
Created an attachment (id=34998)
 View: https://bugs.freedesktop.org/attachment.cgi?id=34998
 Review: https://bugs.freedesktop.org/review?bug=27628attachment=34998

[PATCH] Initialize swap_interval to 0

Sorry, attached wrong file before.

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[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628

Kristian Høgsberg k...@bitplanet.net changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #2 from Kristian Høgsberg k...@bitplanet.net 2010-04-14 07:16:11 
PDT ---
Thanks, looks good. Committed:

commit 0863c7e499a553c2d8e7bcbd09c5de88e396fcd0
Author: Michael Schmidt mschm...@redhat.com
Date:   Wed Apr 14 10:12:42 2010 -0400

Initialize DRI2 swap interval to 0

https://bugs.freedesktop.org/show_bug.cgi?id=27628

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[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information

2010-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27628

--- Comment #3 from Jesse Barnes jbar...@virtuousgeek.org 2010-04-14 09:10:27 
PDT ---
On Wed, 14 Apr 2010 17:57:07 +0200
Mario Kleiner mario.klei...@tuebingen.mpg.de wrote:

 Hmm. The patch inits mesa's local cached copy of swap_interval to  
 zero. The DRI2CreateDrawable() function inside the xserver's xserver/ 
 hw/xfree86/dri2/dri2.c implementation inits its own copy of  
 swap_interval to 1, at least in the DRI2 patch series of Jesse and  
 mine that is supposed be pulled of the next x-server release.
 
 So until client code calls glXSetSwapIntervalMESA() or  
 glXSetSwapIntervalSGI() the first time, the returned value will not  
 match the true setting.
 
 Either we need to match the defaults, or propagate the mesa setting  
 to the server at drawable creation time, or query the server's  
 setting to init mesa's copy.

Yeah was just talking with Kristian about this.  According to the
SGI_swap_interval spec, the default value should be 1.  For direct
rendered clients we should probably just make them send a swap interval
protocol request so that the server will match up and all will be in
sync.  That way we won't have to keep the server and mesa in sync by
hand.

I'll get to it later today unless Kristian already has a fix.

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[Mesa3d-dev] [Bug 27612] New: Mesa 7.8.1 does not compile against libdrm 2.4.20

2010-04-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27612

   Summary: Mesa 7.8.1 does not compile against libdrm 2.4.20
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: evors...@gmail.com


I have a compile error that's a bit weird. 

MesaLib 7.8.1 compiled fine against libdrm 2.4.20, but then failed to compile
again when I re-built my entire system. 

When I downgraded libdrm from 2.4.20 to 2.4.19, I was again able to build
MesaLib 7.8.1

Here is the last line from the compile error:

gcc -c -I. -I../../../../../src/mesa/drivers/dri/common -Iserver
-I../../../../../include -I../../../../../src/mesa
-I../../../../../src/egl/main -I../../../../../src/egl/drivers/dri
-I/usr/include/drm -I/usr/include/libdrm-Wall -Wmissing-prototypes -std=c99
-ffast-math -O3 -march=core2 -O2 -pipe  -fno-strict-aliasing -fPIC -m32 -mmmx
-msse -msse2 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE
-D_BSD_SOURCE -D_GNU_SOURCE -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1
-DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS
-DHAVE_POSIX_MEMALIGN -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
-fno-strict-aliasing -I../intel -I../intel/server -DI915
-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP intel_buffer_objects.c -o
intel_buffer_objects.o
intel_buffer_objects.c: In function 'intel_buffer_purgeable':
intel_buffer_objects.c:600: error: 'I915_MADV_DONTNEED' undeclared (first use
in this function)
intel_buffer_objects.c:600: error: (Each undeclared identifier is reported only
once
intel_buffer_objects.c:600: error: for each function it appears in.)
intel_buffer_objects.c: In function 'intel_buffer_unpurgeable':
intel_buffer_objects.c:669: error: 'I915_MADV_WILLNEED' undeclared (first use
in this function)
make[7]: *** [intel_buffer_objects.o] Error 1
make[7]: Leaving directory
`/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers/dri/i915'
make[6]: *** [lib] Error 2
make[6]: Leaving directory
`/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers/dri/i915'
make[5]: *** [subdirs] Error 1
make[5]: Leaving directory
`/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers/dri'
make[4]: *** [default] Error 1
make[4]: Leaving directory
`/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers'
make[3]: *** [driver_subdirs] Error 2
make[3]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa'
make[2]: *** [subdirs] Error 1
make[2]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src'
make[1]: *** [default] Error 1
make[1]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1'
make: *** [linux-dri-x86] Error 2
! Problem Detected !

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[Mesa3d-dev] [Bug 26123] Rendering to offscreen depth-texture fails

2010-04-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=26123

Marek Olšák mar...@gmail.com changed:

   What|Removed |Added

  Component|Drivers/DRI/r300|Mesa core
 AssignedTo|dri-de...@lists.sourceforge |mesa3d-...@lists.sourceforg
   |.net|e.net

--- Comment #5 from Marek Olšák mar...@gmail.com 2010-04-11 19:55:17 PDT ---
The demo more or less works here with latest kernel and libdrm (2.6.32 is too
old), but I think Mesa doesn't like the way shadow samplers are used here as it
fails with gallium/softpipe too. I am changing the component to Mesa core.

In the meantime, please use the sampler type sampler2DShadow and the fetching
function shadow2D. That should work.

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[Mesa3d-dev] [Bug 27514] New: implementation error: Unsupported opcode 79 (TEX) in vertex shader

2010-04-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27514

   Summary: implementation error: Unsupported opcode 79 (TEX) in
vertex shader
   Product: Mesa
   Version: unspecified
  Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: musteres...@googlemail.com


Hi there :)

I just wanted to report a bug (if it is) to you.
It happens on my up to date Ubuntu Lucid 64bit which is running on my laptop
(which is a lenovo ibm thinkpad T500 with intel graphics module i915)

When using the openscenegraph sample application shipped with the distributions
package, i encounter the following error:

osgshaderterrain 
Creating terrain...done.
Mesa 7.7.1-DEVEL implementation error: Unsupported opcode 79 (TEX) in vertex
shader
Please report at bugzilla.freedesktop.org
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
Try adjusting the vblank_mode configuration parameter.


The do_wait line appears with every sample.
The programm does not crash, it just shows the terrain which would normally
have shaders applied, but which is now black and with flickering black bars in
z direction (so called up)

I don't know if that will help you any further, but if you need more
information, here i am ;)

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[Mesa3d-dev] [Bug 27514] implementation error: Unsupported opcode 79 (TEX) in vertex shader

2010-04-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27514

--- Comment #1 from Daniel Oertwig musteres...@googlemail.com 2010-04-07 
06:59:26 PDT ---
Mesa package version is 7.7-4ubuntu1

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[Mesa3d-dev] [Bug 27514] implementation error: Unsupported opcode 79 (TEX) in vertex shader

2010-04-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27514

Roland Scheidegger srol...@vmware.com changed:

   What|Removed |Added

  Component|Mesa core   |Drivers/DRI/i965
 AssignedTo|mesa3d-...@lists.sourceforg |e...@anholt.net
   |e.net   |

--- Comment #2 from Roland Scheidegger srol...@vmware.com 2010-04-07 07:12:09 
PDT ---
This message is coming from the i965 dri driver, which does not implement
vertex texturing.
Unless I'm mistaken though the driver always said it didn't support vertex
texturing (what does glxinfo -l say about number of vertex texture units),
hence this would actually be an application bug if it still tries to use vertex
texturing.

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[Mesa3d-dev] [Bug 27469] Mesa 7.8: Problems with two games, using OpenGL

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27469

Pauli suok...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||INVALID
  Component|Other   |Drivers/DRI/r200
 AssignedTo|mesa3d-...@lists.sourceforg |dri-de...@lists.sourceforge
   |e.net   |.net

--- Comment #2 from Pauli suok...@gmail.com 2010-04-06 01:47:39 PDT ---
Marking this invalid for 2 reasons

-Only one bug per report!
-There is no GLSL support with r200 card. You need at least r500 card for
shaders. Using shaders or any others gl2+ features with driver that only
reports version 1.3 is clear application bug.

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[Mesa3d-dev] [Bug 27464] Mesa 7.8: screen/keyboard frozen when using menus in GLUT application

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27464

Pauli suok...@gmail.com changed:

   What|Removed |Added

   Keywords||NEEDINFO
  Component|GLUT|Drivers/DRI/r200
 AssignedTo|mesa3d-...@lists.sourceforg |dri-de...@lists.sourceforge
   |e.net   |.net

--- Comment #2 from Pauli suok...@gmail.com 2010-04-06 01:51:54 PDT ---
Sounds like 3D driver bug. Can you test 3D with kernel 2.6.33 and KMS enabled
libdrm, xf86-video-ati and mesa? http://www.x.org/wiki/radeonBuildHowTo is ood
source of information if you need to compile something.

Please attach your xorg.log.

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[Mesa3d-dev] [Bug 27461] Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27461

Pauli suok...@gmail.com changed:

   What|Removed |Added

  Component|GLUT|Drivers/DRI/r200
 AssignedTo|mesa3d-...@lists.sourceforg |dri-de...@lists.sourceforge
   |e.net   |.net

--- Comment #2 from Pauli suok...@gmail.com 2010-04-06 01:54:47 PDT ---
Sounds like 3D driver bug.

Please attach xorg.log.

Also testing with KMS enabled system would be nice.

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[Mesa3d-dev] [Bug 23494] Swrast regression has broken fog

2010-04-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=23494

Pauli suok...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

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[Mesa3d-dev] [Bug 27461] New: Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27461

   Summary: Mesa 7.8: Screen lock-ups, when drawing 3D built-in
figures (probably GLUT?)
   Product: Mesa
   Version: unspecified
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLUT
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: z...@jabster.pl


Created an attachment (id=34669)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=34669)
Code mentioned in bug-report

Noticed lock-ups (screen, keyboard frozen) when using newest Mesa3D 7.8.
Fortunately, it's easy to repeat, using attached code. The problem appears,
when user wants to interact with his window manager's widgets, for example: if
there's a need to start another application using WM's menu, while having
window of application (the one utilizing Mesa/GLUT) still open.

How to repeat:

1. If you just compile the attached code, it'll work quite normally, and you
won't notice any problems.

2. The important thing is in the renderScene function: now try to remove all
the lines starting from glBegin, and ending on glEnd, then uncomment any of two
commented out lines: either glutWireIcosahedron, or glutWireCube.

3. After new compilation, the application will start and behave normally. But
now it's enough to click WM's Menu button - or workspace switching buttons on
taskbar - and the screen will be frozen completely, keyboard unusable
(fortunately, sometimes Magis SysReq still works), and the only way out is
reset.

Using the code you can check two more things, that I'm not sure about its
nature (bug or feature?):

4. If you choose glutWireTeapot as the corpse for displaying - instead of cube
or icosahedron - you'll notice from the very start heavy CPU load.

5. If you won't register glutTimerFunc function - and you'll choose to trigger
glutPostRedisplay() by placing it within any idle function, registered then
using glutIdleFunc - you'll notice lockup from the very start (being
GLUT-newbie I'm not sure, is it OK, maybe it's not good practice? But
redisplaying in the idle time shouldn't lock the WM completely, right?).

Tested using Kernel 2.6.32.10, Glibc 2.10.1, Gobolinux 0.14 (32-bit), Mesa 7.8,
Xorg 7.5, X-Server 1.7.6, IceWM 1.2.37, Pentium III/750, old mobo Intel
BX-based, ATI Technologies Inc RV280 [Radeon 9200 PRO]

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[Mesa3d-dev] [Bug 27464] Mesa 7.8: screen/keyboard frozen when using menus in GLUT application

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27464

--- Comment #1 from Zbigniew z...@jabster.pl 2010-04-05 05:47:15 PDT ---
Tested using Kernel 2.6.32.10, Glibc 2.10.1, Gobolinux 0.14 (32-bit), Mesa  
7.8, Xorg 7.5, X-Server 1.7.6, IceWM 1.2.37, Pentium III/750, old mobo Intel 
BX-based, ATI Technologies Inc RV280 [Radeon 9200 PRO]

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[Mesa3d-dev] [Bug 27464] New: Mesa 7.8: screen/keyboard frozen when using menus in GLUT application

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27464

   Summary: Mesa 7.8: screen/keyboard frozen when using menus in
GLUT application
   Product: Mesa
   Version: unspecified
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: GLUT
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: z...@jabster.pl


Created an attachment (id=34670)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=34670)
Mesa 7.8: screen/keyboard frozen when using menus in GLUT application

The problem a bit similar to that formerly reported (Bug 27461) - use attached
code, that I've found in GLUT tutorial. After compilation it can be started
quite normally, so choose the corpse to draw (second menu point). After it'll
appear in the window, now (important!) having pressed right mouse button
traverse all three menu points top-to-bottom to highlight them all
one-by-one. After the last menu point (Quit) will be highlighted and left by
mouse cursor, the corpse disappears, and the screen and keyboard will be
locked.

It's not my code, so I'm not sure about ev. errors in coding - but it's very
short, so it's easy to examine.

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[Mesa3d-dev] [Bug 27469] Mesa 7.8: Problems with two games, using OpenGL

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27469

Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

   Keywords||NEEDINFO

--- Comment #1 from Ian Romanick i...@freedesktop.org 2010-04-05 13:07:55 PDT 
---
(In reply to comment #0)

 Shader '$$data/background_v.glsl' compiled successfully
 Shader '$$data/background_f.glsl' compiled successfully
 Program linked successfully.
 Shader '$$data/test_v.glsl' compiled successfully
 Shader '$$data/test_f.glsl' compiled successfully
 Program linked successfully.

I'm pretty sure the r200 driver does not implement GLSL.  Try running in GDB. 
Set a break point at _mesa_UseProgramObjectARB.  If that breakpoint is hit, the
app is trying to use functionality that is not supported.  That it doesn't
shouldn't surprise anyone. :)

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[Mesa3d-dev] [Bug 27461] Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)

2010-04-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27461

--- Comment #1 from Ian Romanick i...@freedesktop.org 2010-04-05 13:09:26 PDT 
---
Please don't submit zipped attachments.  Just submit the .c file and make sure
the mime type is text/plain.

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[Mesa3d-dev] [Bug 26666] In GTA VC objects are drawn in incorrect Z order

2010-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=2

Ruslan b7.10110...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #1 from Ruslan b7.10110...@gmail.com 2010-04-03 01:22:15 PDT ---
Fixed in 7.7.1

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[Mesa3d-dev] [Bug 27418] New: latest eglut patches break build

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27418

   Summary: latest eglut patches break build
   Product: Mesa
   Version: git
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: martinsto...@gmail.com


When I try to compile mesa I get the following error:
make[3]: Leaving directory
`/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut'
gcc -march=native -mtune=native -O2 -g -Wall -Wmissing-prototypes -std=c99
-ffast-math -fvisibility=hidden -fno-strict-aliasing  -fPIC  -DUSE_X86_ASM
-DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -D_GNU_SOURCE -DPTHREADS
-DHAVE_POSIX_MEMALIGN -DUSE_XCB -DGLX_USE_TLS -DPTHREADS
-DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING
-DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_XEXTPROTO_71 -Wl,--hash-style=gnu
-Wl,--as-needed -o eglgears_x11 eglgears.o -L../../../lib -lEGL -lGL -lm
-L../../../progs/egl/eglut -leglut-x11 -lX11
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function
`_eglutDefaultKeyboard':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:256:
undefined reference to `eglMakeCurrent'
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function
`_eglutDestroyWindow':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:56:
undefined reference to `eglDestroySurface'
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:60:
undefined reference to `eglDestroyContext'
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `_eglutFini':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:246:
undefined reference to `eglTerminate'
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `eglutInit':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:190:
undefined reference to `eglGetDisplay'
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:192:
undefined reference to `eglInitialize'
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:197:
undefined reference to `eglQueryString'
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function
`_eglutChooseConfig':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:95:
undefined reference to `eglChooseConfig'
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function
`_eglutCreateWindow':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:134:
undefined reference to `eglBindAPI'
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:135:
undefined reference to `eglCreateContext'
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function
`eglutCreateWindow':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:278:
undefined reference to `eglMakeCurrent'
../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function
`_eglutCreateWindow':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:147:
undefined reference to `eglCreatePixmapSurface'
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:143:
undefined reference to `eglCreateWindowSurface'
../../../progs/egl/eglut/libeglut-x11.a(eglut_x11.o): In function
`_eglutNativeEventLoop':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut_x11.c:217:
undefined reference to `eglSwapBuffers'
../../../progs/egl/eglut/libeglut-x11.a(eglut_x11.o): In function
`_eglutNativeInitWindow':
/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut_x11.c:34:
undefined reference to `eglGetConfigAttrib'


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[Mesa3d-dev] [Bug 27418] latest eglut patches break build

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27418


Chia-I Wu olva...@gmail.com changed:

   What|Removed |Added

 AssignedTo|mesa3d- |olva...@gmail.com
   |d...@lists.sourceforge.net   |




--- Comment #1 from Chia-I Wu olva...@gmail.com  2010-04-01 19:05:55 PST ---
I've updated the build rule in 1054f22e480875b2d91c3d9ad1b85080e4705a35.  Could
you verify that if it fixes the bug for you?


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[Mesa3d-dev] [Bug 27403] GLSL struct causing Invalid src register file ... error

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27403





--- Comment #1 from Ian Romanick i...@freedesktop.org  2010-04-01 21:18:05 
PST ---
(In reply to comment #0)
 uniform sampler3D volShadSampler0;
 
 struct VolShad
 {
 sampler3D texture;
 int   samples;
 int   channels;
 mat4  worldToScreen;
 };

[snip]

 VolShad volShad0;
 volShad0.texture = volShadSampler0;
 volShad0.texture = 8;

This shouldn't compile.  It is invalid to assign 8 to a sampler3D.


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[Mesa3d-dev] [Bug 27403] GLSL struct causing Invalid src register file ... error

2010-04-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27403


Brian Hall brian.h...@gmail.com changed:

   What|Removed |Added

 CC||brian.h...@gmail.com




--- Comment #2 from Brian Hall brian.h...@gmail.com  2010-04-01 21:43:20 PST 
---
Oops, I'm sorry.  That's a typo as I was cleaning it up for submission.  It
should read:

VolShad volShad0;
volShad0.texture = volShadSampler0;
volShad0.samples = 8;

It seems that having the sampler3D as a member of the struct is causing the
problem.  I was able to workaround it for now by removing the texture field
from the struct and carrying it along as a separate argument to my function.


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[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659





--- Comment #2 from Kristof Ralovich kristof.ralov...@gmail.com  2010-03-29 
12:54:52 PST ---
(In reply to comment #1)
 (In reply to comment #0)
  Created an attachment (id=19010)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=19010) [details] [details]
  half-hearted demo patch which makes valgrind shutup
  
  in src/glx/x11/drisw_glx.c 
  
  const __DRIconfig **driver_configs;
  
  psc-swrast-createNewScreen(screen,
  loader_extensions, driver_configs, psc);
  
  allocates space for the driver_configs which never get released afaics
  
 
 You are right that they are not freed. The problem exists for actual DRI
 drivers also and for other loaders (xserver/glx ...).
 
 So unless the configs are used by the loader after screen destruction time, I
 think that they should be freed by the common dri code under
 src/mesa/drivers/dri/common in the .DestroyScreen hook.
 

I don't have the time to look into the code right now, but I had this patch
merged once
http://cgit.freedesktop.org/mesa/mesa/commit/?id=fa5b0364f90be19bb0e1915f1eea691d06fb8929


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[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659





--- Comment #3 from Kristof Ralovich kristof.ralov...@gmail.com  2010-03-29 
12:56:10 PST ---
Also have a look at:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ce0ad53281f236424a72ae021f293a3a5ca69217

and

http://cgit.freedesktop.org/mesa/mesa/commit/?id=e32b601e7d79e8fa67b3e9f636125eebc01f3884


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[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659





--- Comment #4 from Kristof Ralovich kristof.ralov...@gmail.com  2010-03-29 
12:57:15 PST ---
http://cgit.freedesktop.org/mesa/mesa/commit/?id=45f4e8842e3dae9d8be2a38769a57a524fdc335f


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[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312





--- Comment #8 from Chia-I Wu olva...@gmail.com  2010-03-28 01:51:22 PST ---
(In reply to comment #0)
 tmpBuf = (GLubyte *)malloc(4*sizeof(GLubyte));
 glReadPixels(12, 12, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuf);  
 
 /*##
 ##
 ##
 tmpBuf[0]=tmpBuf[1]=tmpBuf[2] = 143 //Expected
 tmpBuf[3] = 143 //Not expected - This should be 255 as we are not using this
 component. I have checked this with other vendors NVIDIA and ATI and they
 indeed report correct behavior (tmpBuf[3] = 255)
 ##
 ##
 ##*/
I've tested the demo with current git head, using egl_x11_swrast driver and
libGLESv2.  It has the correct behavior (tmpBuf[3] is 255).  Do you want to try
again with git head or the to-be-released 7.8?


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[Mesa3d-dev] [Bug 27018] swrast not working correctly - samples/stencil

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27018


Andrew Randrianasulu rand...@mail.ru changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #7 from Andrew Randrianasulu rand...@mail.ru  2010-03-27 02:05:23 
PST ---
(In reply to comment #6)
 Looks like the issue is related to single buffer rendering.
 
 Some of the tests take a -db flag to turn on double buffering.  point-wide
 looks OK with that flag.
 
 Hopefully someone else can look into this.
 

I think  this one is fixed, probably by 

commit 7996f0fc2c167c84552701be7a48d20a897e7978
dri/swrast: Fix frontbuffer rendering.

---

currently tested on x86, with mesa git master up to 
commit c8844c5549dec7e9c47ab49d6e229980f62da74d
r300g: Make SWTCL clear work again.


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[Mesa3d-dev] [Bug 27017] swrast not working correctly - point-wide trivial

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27017


Andrew Randrianasulu rand...@mail.ru changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #4 from Andrew Randrianasulu rand...@mail.ru  2010-03-27 02:07:56 
PST ---
Fixed in current mesa, probably by commit
7996f0fc2c167c84552701be7a48d20a897e7978 ( dri/swrast: Fix frontbuffer
rendering )

Tested on x86 machine, i'll fire up my SGI O2 soon and test swrast there also.


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[Mesa3d-dev] [Bug 4860] Software rasterizer polygon offset problem

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=4860


Corbin Simpson mostawesomed...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #1 from Corbin Simpson mostawesomed...@gmail.com  2010-03-27 
04:29:57 PST ---
I think all the software rasterizers pass the relevant piglit tests, don't
they? If not, we can re-open and track from here.


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[Mesa3d-dev] [Bug 5840] Mesa does not remove no-op state changes occuring outside rendering commands

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=5840


Corbin Simpson mostawesomed...@gmail.com changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||WONTFIX




--- Comment #4 from Corbin Simpson mostawesomed...@gmail.com  2010-03-27 
04:40:14 PST ---
Between Gallium and the planned GL 3.x support not depending on Mesa, I'd say
that this isn't really a serious problem anymore, but feel free to re-open if
you think I'm being a tool.


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[Mesa3d-dev] [Bug 17659] driver_configs never deallocated

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17659





--- Comment #1 from George Sapountzis gsapount...@gmail.com  2010-03-27 
05:49:45 PST ---
(In reply to comment #0)
 Created an attachment (id=19010)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=19010) [details]
 half-hearted demo patch which makes valgrind shutup
 
 in src/glx/x11/drisw_glx.c 
 
 const __DRIconfig **driver_configs;
 
 psc-swrast-createNewScreen(screen,
 loader_extensions, driver_configs, psc);
 
 allocates space for the driver_configs which never get released afaics
 

You are right that they are not freed. The problem exists for actual DRI
drivers also and for other loaders (xserver/glx ...).

So unless the configs are used by the loader after screen destruction time, I
think that they should be freed by the common dri code under
src/mesa/drivers/dri/common in the .DestroyScreen hook.


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[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226





--- Comment #15 from George Sapountzis gsapount...@gmail.com  2010-03-27 
05:56:07 PST ---
(In reply to comment #14)
 The question is, when libGL.so is compiled with direct rendering support, how
 to decide if direct rendering is viable at runtime?  The connection to xserver
 may be remote or local.  The configs from xserver and dri driver may or may 
 not
 match.  How do they affect the decision?
 

I don't think there is a simple way to decide. One way to answer this is to
change glxext.c from:

   if (glx_direct)
  dpyPriv-driswDisplay = driswCreateDisplay(dpy);

to:

   if (glx_direct  !glx_accel)
  dpyPriv-driswDisplay = driswCreateDisplay(dpy);

and see if people complain :-(

It will mainly affect developers who usually explicitly set
LIBGL_ALWAYS_SOFTWARE. Also wiki's won't have to be updated because they
usually instruct people to set the envvar.


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[Mesa3d-dev] [Bug 27300] [r300g] Oolite fragment shaders are too big for r3xx

2010-03-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300


Corbin Simpson mostawesomed...@gmail.com changed:

   What|Removed |Added

Summary|r300_fs.c:209:  |[r300g] Oolite fragment
   |r300_translate_fragment_shad|shaders are too big for r3xx
   |er: Assertion `0' failed.   |




--- Comment #6 from Corbin Simpson mostawesomed...@gmail.com  2010-03-27 
14:08:20 PST ---
I won't be able to reproduce exactly, without finding one of my older cards.
Also oolite appears to refuse to enable fancy shaders. :T

Basically, the shader is too big for the hardware. There's no obvious
optimizations to be done, but I bet I could find some, if the shader is known
to work on fglrx.

I've pushed a patch to make it so that you get an error message instead of just
an empty assertion.


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[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300





--- Comment #4 from Darren Salt li...@youmustbejoking.demon.co.uk  2010-03-26 
08:21:21 PST ---
Created an attachment (id=34486)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34486)
Shader log from Oolite

One log file, as requested. (This is with shader-effects-level set to 3.)


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[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300





--- Comment #5 from Darren Salt li...@youmustbejoking.demon.co.uk  2010-03-26 
08:31:41 PST ---
About compiling Oolite: make -f Makefile pkg-deb works here. (debuild
binary would be fine, but debian/changelog is generated.)

http://www.oolite.org/download has links to binaries.


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[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312





--- Comment #3 from Karthik Hariharakrishnan karha...@arm.com  2010-03-26 
09:22:01 PST ---
(In reply to comment #2)
 Which driver are you using?  swrast or softpipe or other?
 
 I could probably look into this as soon as you provide a (glut) test program.
 

Hi,

 I am using the egl driver for window management. I built egl_softpipe.so in
src/gallium/winsys/egl_xlib. And am linking with the gallium libraries. I will
try uploading the source file soon. 


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[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG




--- Comment #5 from Ian Romanick i...@freedesktop.org  2010-03-26 09:49:15 
PST ---
(In reply to comment #4)
 I think I should brought this up since 7.8 is about to be released.  In
 gl_API.xml, we have
 
   function name=HistogramEXT alias=Histogram static_dispatch=false
 
 C and X86-64 dispatcher correctly hide glHistogramEXT.  However, up until
 recently, X86 dispatcher exposed the function.  I've made a commit
 
   41a87a43e11c664935349f938022d58d3e22da4e
 
 to honor gl_API.xml and hide the symbol (and some others).  Does this sound
 fine to your or is this considered an ABI breakage?

Sorry for the slowness of my reply.  As long as the set of symbols exposed on
x86 isn't reduced to less than the set of symbols exposed on x86-64, I think
the change should be fine.

Since the original report wasn't actually a bug in Mesa, I'm going to close
this as NOTABUG.


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[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312





--- Comment #4 from Karthik Hariharakrishnan karha...@arm.com  2010-03-26 
10:44:37 PST ---
Created an attachment (id=34494)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34494)
Source code for reproducing the problem. 


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[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312





--- Comment #5 from Karthik Hariharakrishnan karha...@arm.com  2010-03-26 
10:44:59 PST ---
Created an attachment (id=34495)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34495)
header file included from source


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[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312





--- Comment #6 from Karthik Hariharakrishnan karha...@arm.com  2010-03-26 
10:45:37 PST ---
Created an attachment (id=34496)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34496)
Makefile for building app


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[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312





--- Comment #7 from Karthik Hariharakrishnan karha...@arm.com  2010-03-26 
10:47:04 PST ---
(In reply to comment #2)
 Which driver are you using?  swrast or softpipe or other?
 
 I could probably look into this as soon as you provide a (glut) test program.
 

I have uploaded the source that uses egl. The LD_LIBRARY_PATH I have used is

blahMesa-7.7/lib/gallium:blah/Mesa-7.7/lib.


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[Mesa3d-dev] [Bug 27301] r300g: segfault while running glxgears

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27301





--- Comment #1 from Alex Deucher ag...@yahoo.com  2010-03-25 07:11:22 PST ---
IGP cards don't currently work properly with r300g.


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[Mesa3d-dev] [Bug 27301] r300g: segfault while running glxgears

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27301


Joakim Sindholt b...@zhasha.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||DUPLICATE




--- Comment #2 from Joakim Sindholt b...@zhasha.com  2010-03-25 08:29:53 PST 
---


*** This bug has been marked as a duplicate of bug 24942 ***


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[Mesa3d-dev] [Bug 24942] r300g: R300 Gallium SW TCL

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24942


Joakim Sindholt b...@zhasha.com changed:

   What|Removed |Added

 CC||tstel...@gmail.com




--- Comment #2 from Joakim Sindholt b...@zhasha.com  2010-03-25 08:29:53 PST 
---
*** Bug 27301 has been marked as a duplicate of this bug. ***


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[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB

2010-03-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27312





--- Comment #2 from Brian Paul brian.e.p...@gmail.com  2010-03-25 17:17:14 
PST ---
Which driver are you using?  swrast or softpipe or other?

I could probably look into this as soon as you provide a (glut) test program.


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[Mesa3d-dev] [Bug 27286] New: Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286

   Summary: Mod function returns wrong value
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: karha...@arm.com


The following shader returns incorrect output. It looks like the GLSL Compiler
doesnt implement mod correctly.

varying vec var1;
void main (void)
{
gl_FragColor = vec4(mod(4.0, 2.0), 0.0, 0.0, 1.0);
}

It should be the same as,

varying vec var1;
void main (void)
{
float var = 4.0 - (2.0 * (floor(4.0/2.0)) ); //According to spec
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}


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[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884





--- Comment #9 from Artem S. Tashkinov t.ar...@mailcity.com  2010-03-24 
04:37:49 PST ---
Unigine Heaven v2.0 demo/benchmark is out and also requires this extension in
order to run.


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[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286


Karthik Hariharakrishnan karha...@arm.com changed:

   What|Removed |Added

 OS/Version|All |Linux (All)
   Platform|Other   |x86 (IA32)
Version|unspecified |7.6




--- Comment #1 from Karthik Hariharakrishnan karha...@arm.com  2010-03-24 
04:41:43 PST ---
Changing the version of Mesa, Hardware and OS info in bug


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[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286





--- Comment #2 from Brian Paul brian.e.p...@gmail.com  2010-03-24 07:53:33 
PST ---
Can you provide a stand-alone test program that demonstrates this?

I tried it myself and I got the expected result: mod(4.0, 2.0) returns 0.0

Mesa's mod() function is implemented just as the spec says:

float mod(const float a, const float b)
{
float oneOverB;
__asm float_rcp oneOverB, b;
__retVal = a - b * floor(a * oneOverB);
}


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[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286





--- Comment #3 from Karthik Hariharakrishnan karha...@arm.com  2010-03-24 
08:13:10 PST ---
(In reply to comment #2)
 Can you provide a stand-alone test program that demonstrates this?
 
 I tried it myself and I got the expected result: mod(4.0, 2.0) returns 0.0
 
 Mesa's mod() function is implemented just as the spec says:
 
 float mod(const float a, const float b)
 {
 float oneOverB;
 __asm float_rcp oneOverB, b;
 __retVal = a - b * floor(a * oneOverB);
 }
 

Hi Brian,

  Could you try running the program against the library in lib/gallium.
export LD_LIBRARY_PATH=blah/Mesa-7.7/lib/gallium

The test passes when the following is set
export LD_LIBRARY_PATH=blah/Mesa-7.7/lib/

Thanks


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[Mesa3d-dev] [Bug 27286] Mod function returns wrong value

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27286





--- Comment #4 from Brian Paul brian.e.p...@gmail.com  2010-03-24 08:37:42 
PST ---
OK, looks like I wasn't running w/ X86/SSE codegen enabled.  Looks like a bug
in that code.  I'll try to take a look in a while.


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[Mesa3d-dev] [Bug 27300] New: r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.

2010-03-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27300

   Summary: r300_fs.c:209: r300_translate_fragment_shader: Assertion
`0' failed.
   Product: Mesa
   Version: git
  Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: li...@youmustbejoking.demon.co.uk


Hit while trying out the r300g driver by playing Oolite (svn HEAD, no OXPs
needed, but shaders turned up to full).

Setup: Debian testing/unstable, with bits from experimental.
  xserver-xorg-core 1.7.5
  xserver-xorg-video-radeon 6.12.192-1
  libdrm 2.4.19 (local build, with packaging adapted from 2.4.18-4)
  mesa git 2ad8692a (local build, with packaging adapted from 7.7-4)

Oolite: svn://svn.berlios.de/oolite-linux/trunk


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[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254





--- Comment #3 from Ian Romanick i...@freedesktop.org  2010-03-23 00:09:37 
PST ---
(In reply to comment #2)
 I guess I am just curious why this one is left out as all the other GL calls 
 we
 use in our software are included in Mesa's libGL, especially when
 BlitFramebuffer is just an alias to it.

I think that's a bug.  Our plan of record is not provide static symbols for
*any* new functions.  If there is a static symbol available for
glBlitFramebuffer (or any other function added in the last 4 years or so), it
should be removed.


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[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254





--- Comment #4 from Chia-I Wu olva...@gmail.com  2010-03-23 00:38:57 PST ---
I think I should brought this up since 7.8 is about to be released.  In
gl_API.xml, we have

  function name=HistogramEXT alias=Histogram static_dispatch=false

C and X86-64 dispatcher correctly hide glHistogramEXT.  However, up until
recently, X86 dispatcher exposed the function.  I've made a commit

  41a87a43e11c664935349f938022d58d3e22da4e

to honor gl_API.xml and hide the symbol (and some others).  Does this sound
fine to your or is this considered an ABI breakage?


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[Mesa3d-dev] [Bug 27261] New: GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261

   Summary: GLSL Compiler fails on the following vertex shader
   Product: Mesa
   Version: 7.5
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: major
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: karha...@arm.com


Created an attachment (id=34359)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34359)
Failing vertex shader

The attached vertex shaders do not compile and link when the GLSL Compiler is
used. The version of Mesa used is 7.5.2 and it has been configured with
--with-driver=xlib.

The above vertex shaders are part of the Open GLES conformance suite supplied
by Khronos. These shaders compile when the OpenGL drivers supplied by the GPU
vendors(NVIDIA, ATI) are installed.


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[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #1 from Karthik Hariharakrishnan karha...@arm.com  2010-03-23 
05:14:07 PST ---
Created an attachment (id=34360)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34360)
Failing Vertex Shader

Attaching one more vertex shader that fails


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[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #2 from Karthik Hariharakrishnan karha...@arm.com  2010-03-23 
05:17:17 PST ---
Created an attachment (id=34361)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34361)
Fragment shader with a lot of preprocessing fails


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[Mesa3d-dev] [Bug 27265] New: GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265

   Summary: GLSL Compiler doesnt link the attached vertex shader
   Product: Mesa
   Version: 7.5
  Platform: Other
OS/Version: All
Status: NEW
  Severity: major
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: karha...@arm.com


Created an attachment (id=34365)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34365)
Vertex Shader that fails to link

The attached vertex shader does not link. A call to 
glGetProgramiv(program, GL_LINK_STATUS, result)after glLinkProgram  returns
GL_FALSE.

Attaching the code and the shaders.


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[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265





--- Comment #1 from Karthik Hariharakrishnan karha...@arm.com  2010-03-23 
07:33:37 PST ---
Created an attachment (id=34366)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34366)
source code - sample GLES app 


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[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265





--- Comment #2 from Karthik Hariharakrishnan karha...@arm.com  2010-03-23 
07:34:03 PST ---
Created an attachment (id=34367)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34367)
fragment shader used in main.c


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[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #4 from Karthik Hariharakrishnan karha...@arm.com  2010-03-23 
07:38:08 PST ---
(In reply to comment #3)
 The fragment shader / preprocessor bug has been fixed for Mesa 7.8.
 
 I probably won't get around to the other bugs for a while.  I really wish the
 GLSL didn't allow all those goofy constructors.  They're really hard to
 implement and real shaders seldom use them.
 

I will try the latest release candidate and see if the problem has been fixed.
I have also been observing random failures in the GLES conformance suite when I
run with MESA. Has there been some memory leaks etc fixed in the new release?


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[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #5 from Brian Paul brian.e.p...@gmail.com  2010-03-23 07:46:01 
PST ---
(In reply to comment #4)

 I will try the latest release candidate and see if the problem has been fixed.
 I have also been observing random failures in the GLES conformance suite when 
 I
 run with MESA. Has there been some memory leaks etc fixed in the new release?

I don't know what would cause random failures.

Every so often I find/fix memory leaks but I don't know if that would be
related to your issue.


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[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #6 from Karthik Hariharakrishnan karha...@arm.com  2010-03-23 
08:04:53 PST ---
(In reply to comment #5)
 (In reply to comment #4)
 
  I will try the latest release candidate and see if the problem has been 
  fixed.
  I have also been observing random failures in the GLES conformance suite 
  when I
  run with MESA. Has there been some memory leaks etc fixed in the new 
  release?
 
 I don't know what would cause random failures.
 
 Every so often I find/fix memory leaks but I don't know if that would be
 related to your issue.
 

It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders.
More specifically lots of tests fail in the GL/build section in OpenGL ES
Conformance suite.

Is there a architectural diagram for the different components in Mesa?

Thanks


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[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22536


Yu Dai yu@intel.com changed:

   What|Removed |Added

 Status|ASSIGNED|RESOLVED
 Resolution||FIXED




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[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22536


Yu Dai yu@intel.com changed:

   What|Removed |Added

 Status|RESOLVED|CLOSED




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[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265


Kristof Ralovich kristof.ralov...@gmail.com changed:

   What|Removed |Added

  Attachment #34365|application/octet-stream|text/x-csrc
  mime type||




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[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265


Kristof Ralovich kristof.ralov...@gmail.com changed:

   What|Removed |Added

  Attachment #34367|application/octet-stream|text/x-csrc
  mime type||




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[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27265





--- Comment #3 from Brian Paul brian.e.p...@gmail.com  2010-03-23 09:19:23 
PST ---
Created an attachment (id=34368)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34368)
do varying var allocation upon usage to use fewer regs

The fragment shader is trying to read a varying var that's never written to (or
declared in) the vertex shader.  So that's an error.

I modified the fragment shader accordingly and found the link still failed
because of too many varying vars.  However, a lot of varying vars are declared
but not actually used in the shader.

The following patch avoids allocating a register slot for varyings that aren't
used.  With this patch, the test works.  Want to give it a try?  I've only
lightly tested it so far.


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[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #7 from Brian Paul brian.e.p...@gmail.com  2010-03-23 09:21:42 
PST ---
(In reply to comment #6)
 It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders.
 More specifically lots of tests fail in the GL/build section in OpenGL ES
 Conformance suite.

The GL/build section is notoriously complicated but many/most of the tests in
that section did pass at one time.  There may have been a regression.  I'm
afraid I don't have time to did into it now though.


 Is there a architectural diagram for the different components in Mesa?

There's some diagrams focussing on Gallium but I don't have anything handy for
Mesa.  You can find most things with a little bit of grep'ing.


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[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27261


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

  Attachment #34360|application/octet-stream|text/plain
  mime type||




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[Mesa3d-dev] [Bug 27268] using step function in vec4 constructor is not completely correct

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27268





--- Comment #1 from Karthik Hariharakrishnan karha...@arm.com  2010-03-23 
11:41:38 PST ---
Created an attachment (id=34372)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34372)
Output image with step function in vec4 constructor


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[Mesa3d-dev] [Bug 27266] Cubosphere: undefined function 'texture2D' / incompatible types in assignment

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27266





--- Comment #1 from Brian Paul brian.e.p...@gmail.com  2010-03-23 15:15:23 
PST ---
The problem is this line:

  vec4 base = texture2D(base, uv);

base was previously declared as sampler2D.  We're getting the scoping wrong
with the initializer.  Perhaps you could suggest to the game's authors to
rename 'vec4 base' to something else.  I won't have time to fix the compiler
for a while.


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[Mesa3d-dev] [Bug 27273] New: Lightsmark2008 robot model is drawn flat

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27273

   Summary: Lightsmark2008 robot model is drawn flat
   Product: Mesa
   Version: 7.6
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: b7.10110...@gmail.com


I tried this using software rasterizer in Mesa 7.7. Screenshot is in the
attachment.


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[Mesa3d-dev] [Bug 27273] Lightsmark2008 robot model is drawn flat

2010-03-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27273





--- Comment #1 from Ruslan b7.10110...@gmail.com  2010-03-23 15:37:47 PST ---
Maybe this matters, i tested windows version of it, using WINE. Anyway, it does
work correctly on nVidia proprietary driver, so i guess it's Mesa bug.


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[Mesa3d-dev] [Bug 27250] New: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27250

   Summary: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work
   Product: Mesa
   Version: git
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: n...@linux.intel.com


Created an attachment (id=34328)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34328)
Test case

Under GL 2.0 you are meant to be able to write to the gl_PointSize output from
the vertex shader to change the point size per-vertex. This doesn't appear to
work in Mesa.

The attachment is a simple program that draws a single point in the center of
the screen. It uses a vertex shader to change the size of the point to 32
pixels. Under Mesa git master this ends up being a single pixel but on an
NVIDIA machine it correctly ends up as 32 pixels.


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[Mesa3d-dev] [Bug 27254] New: glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254

   Summary: glBlitFramebuffer is defined while glBlitFramebufferEXT
is hidden as described by the XMLs
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: alan...@auckland.ac.nz
CC: alan...@auckland.ac.nz


Hi all,
EXT_framebuffer_object.xml specifies that BlitFramebufferEXT to be hidden while
BlitFramebuffer is exposed as described in ARB_framebuffer_object.xml, is that
intentional? 

As GL_EXT_framebuffer_blit is supported since 6.5, I would have thought that
BlitFramebufferEXT should be defined in the library. 

It is unfortunately that when I test some of the functions using MESA, I need
to get a pointer to glBlitFramebuffer and when I test it on an older piece of
hardware then I need to get a pointer to glBlitFramebufferEXT.

Anyway, thanks so much for reading, I just want to know rather this is a bug or
the actual implementation so that I can do the appropriate thing in my program.


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[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254





--- Comment #1 from Tom Fogal tfo...@alumni.unh.edu  2010-03-22 17:41:58 PST 
---
 EXT_framebuffer_object.xml specifies that BlitFramebufferEXT
 to be hidden while BlitFramebuffer is exposed as described in
 ARB_framebuffer_object.xml, is that intentional?

This is reasonable, at least.  The Linux OpenGL ABI only requires
that OpenGL 1.2, GLU 1.3, GLX 1.3, and ARB_multitexture symbols be
available.

I refer you to the ABI, particularly section 3:

  http://www.opengl.org/registry/ABI/#3

See especially 3.4, 3.5, and 3.6.

 As GL_EXT_framebuffer_blit is supported since 6.5, I would have
 thought that BlitFramebufferEXT should be defined in the library.

 It is unfortunately that when I test some of the functions using
 MESA, I need to get a pointer to glBlitFramebuffer and when I test
 it on an older piece of hardware then I need to get a pointer to
 glBlitFramebufferEXT.

Sorry; this is how OpenGL is specified.  As you can read above,
exposing glBlitFramebuffer is an implementation courtesy.  An argument
could be made that nothing above GL 1.2 should be exported, so that
developers like you and I would more quickly ascertain that we are
writing invalid code!  That'd probably be a bad idea though, because
a lot of `in the wild' code is likely to break if we remove all those
entry points.

Anyway, the only valid way to get glBlitFramebuffer, or any extension
really, is to load it dynamically.  This is why I recommend GLEW :)


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[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs

2010-03-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27254





--- Comment #2 from Alan alan...@auckland.ac.nz  2010-03-22 18:49:55 PST ---
(In reply to comment #1)
  EXT_framebuffer_object.xml specifies that BlitFramebufferEXT
  to be hidden while BlitFramebuffer is exposed as described in
  ARB_framebuffer_object.xml, is that intentional?
 
 This is reasonable, at least.  The Linux OpenGL ABI only requires
 that OpenGL 1.2, GLU 1.3, GLX 1.3, and ARB_multitexture symbols be
 available.
 
 I refer you to the ABI, particularly section 3:
 
   http://www.opengl.org/registry/ABI/#3
 
 See especially 3.4, 3.5, and 3.6.
 
  As GL_EXT_framebuffer_blit is supported since 6.5, I would have
  thought that BlitFramebufferEXT should be defined in the library.
 
  It is unfortunately that when I test some of the functions using
  MESA, I need to get a pointer to glBlitFramebuffer and when I test
  it on an older piece of hardware then I need to get a pointer to
  glBlitFramebufferEXT.
 
 Sorry; this is how OpenGL is specified.  As you can read above,
 exposing glBlitFramebuffer is an implementation courtesy.  An argument
 could be made that nothing above GL 1.2 should be exported, so that
 developers like you and I would more quickly ascertain that we are
 writing invalid code!  That'd probably be a bad idea though, because
 a lot of `in the wild' code is likely to break if we remove all those
 entry points.
 
 Anyway, the only valid way to get glBlitFramebuffer, or any extension
 really, is to load it dynamically.  This is why I recommend GLEW :)
 

I agree with what you said and have planned to use GLEW, this gives me extra
motivation to use it ^_^ 
I guess I am just curious why this one is left out as all the other GL calls we
use in our software are included in Mesa's libGL, especially when
BlitFramebuffer is just an alias to it.

Anyway, thanks a lot. Once we get GLEW going here then I probably won't care
much about it.


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[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang

2010-03-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25994





--- Comment #13 from Loose Vladimir wolde...@mimas.ru  2010-03-21 08:51:23 
PST ---
Happy to say, someone with nickname pino had looked at this bug report and
tested shader.c and Mortal fragment shader on his hardware:

Chipset: GM45
System architecture: x86
xserver-xorg-video-intel 2.6.3
xserver 1.7.4
mesa 7.4
libdrm 2.4.5
kernel 2.6.28-11-generic 
Linux distribution: Ubuntu 9.04
Machine: Lenovo G550 model 20023
Display connector: LVDS

As he said, he haven't encountered any bugs during Mortal fragment shader test. 

shader.c with #if 0 causes X server crash and GPU hang.


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[Mesa3d-dev] [Bug 27216] Assignment with a function call in an if statement causes an assertion failure

2010-03-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27216


Vinson Lee v...@vmware.com changed:

   What|Removed |Added

 AssignedTo|mesa3d- |bri...@vmware.com
   |d...@lists.sourceforge.net   |




--- Comment #1 from Vinson Lee v...@vmware.com  2010-03-21 22:36:50 PST ---
mesa: 9fc6c8b831e5b43ae86ece6a531fc892f6f66356 (master)

(gdb) bt
#0  0x0073f422 in __kernel_vsyscall ()
#1  0x009ff4d1 in *__GI_raise (sig=6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:64
#2  0x00a02932 in *__GI_abort () at abort.c:92
#3  0x009f8648 in *__GI___assert_fail (assertion=0x424373 index = 0,
file=0x424300 shader/slang/slang_emit.c, line=350, 
function=0x424dd4 storage_to_src_reg) at assert.c:81
#4  0x003a2373 in storage_to_src_reg (src=0x97f965c, st=0xb65a7de0) at
shader/slang/slang_emit.c:350
#5  0x003a2bf4 in emit_instruction (emitInfo=0xbfb05680, opcode=OPCODE_IF,
dst=0x0, src0=0xb65a7de0, src1=0x0, src2=0x0) at shader/slang/slang_emit.c:593
#6  0x003a4c85 in emit_if (emitInfo=0xbfb05680, n=0xb65a7f40) at
shader/slang/slang_emit.c:1700
#7  0x003a6722 in emit (emitInfo=0xbfb05680, n=0xb65a7f40) at
shader/slang/slang_emit.c:2488
#8  0x003a64ae in emit (emitInfo=0xbfb05680, n=0xb65a7f80) at
shader/slang/slang_emit.c:2361
#9  0x003a64eb in emit (emitInfo=0xbfb05680, n=0xb65a7fc0) at
shader/slang/slang_emit.c:2371
#10 0x003a6482 in emit (emitInfo=0xbfb05680, n=0xb65a8040) at
shader/slang/slang_emit.c:2358
#11 0x003a6bf2 in _slang_emit_code (n=0xb65a8040, vt=0xb659fc10,
prog=0x97f51e0, pragmas=0x94f1d78, withEnd=1 '\001', log=0xbfb06bfc)
at shader/slang/slang_emit.c:2645
#12 0x003a1acc in _slang_codegen_function (A=0xbfb0571c, fun=0xb65a2b88) at
shader/slang/slang_codegen.c:5345
#13 0x002d6da1 in parse_code_unit (C=0xbfb05924, unit=0xbfb05bd4,
shader=0x94f1d58) at shader/slang/slang_compile.c:2636
#14 0x002d6e7b in compile_binary (prod=0x980bd78 \005\001, unit=0xbfb05bd4,
version=110, type=SLANG_UNIT_FRAGMENT_SHADER, infolog=0xbfb06bfc, 
builtin=0xbfb05b24, downlink=0xbfb05ba8, shader=0x94f1d58) at
shader/slang/slang_compile.c:2679
#15 0x002d71f7 in compile_with_grammar (
source=0x97f5160 void\n main ()\n {\n   float thing;\n\n   if ((thing =
sqrt (5.0))  1.0)\n gl_FragColor = vec4 (1.0, 0.0, 0.0, 1.0);\n }\n\n\n, 
unit=0xbfb05bd4, type=SLANG_UNIT_FRAGMENT_SHADER, infolog=0xbfb06bfc,
builtin=0xbfb05b24, shader=0x94f1d58, pragmas=0x94f1d78, shader_type=1, 
parsing_builtin=0) at shader/slang/slang_compile.c:2786
#16 0x002d74fe in compile_object (
source=0x97f5160 void\n main ()\n {\n   float thing;\n\n   if ((thing =
sqrt (5.0))  1.0)\n gl_FragColor = vec4 (1.0, 0.0, 0.0, 1.0);\n }\n\n\n, 
object=0xbfb05b24, type=SLANG_UNIT_FRAGMENT_SHADER, infolog=0xbfb06bfc,
shader=0x94f1d58, pragmas=0x94f1d78) at shader/slang/slang_compile.c:2912
#17 0x002d767e in _slang_compile (ctx=0x94c5248, shader=0x94f1d58) at
shader/slang/slang_compile.c:2964
#18 0x0028a42a in _mesa_compile_shader (ctx=0x94c5248, shaderObj=1) at
shader/shader_api.c:1466
#19 0x0034e742 in _mesa_CompileShaderARB (shaderObj=1) at main/shaders.c:80

#4  0x003a2373 in storage_to_src_reg (src=0x97f965c, st=0xb65a7de0) at
shader/slang/slang_emit.c:350
350assert(index = 0);
(gdb) print index
$1 = -1


src/mesa/shader/slang/slang_emit.c
   342  static void
   343  storage_to_src_reg(struct prog_src_register *src, const
slang_ir_storage *st)
   344  {
   345 const GLboolean relAddr = st-RelAddr;
   346 GLint index = st-Index;
   347 GLuint swizzle = st-Swizzle;
   348  
   349 /* if this is storage relative to some parent storage, walk up the
tree */
   350 assert(index = 0);
   351 while (st-Parent) {
   352st = st-Parent;
   353if (st-Index  0) {
   354   /* an error should have been reported already */
   355   return;
   356}
   357assert(st-Index = 0);
   358index += st-Index;
   359swizzle = _slang_swizzle_swizzle(fix_swizzle(st-Swizzle),
swizzle);
   360 }


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[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150


Sedat Dilek sedat.di...@gmail.com changed:

   What|Removed |Added

 CC||sedat.di...@gmail.com




--- Comment #5 from Sedat Dilek sedat.di...@gmail.com  2010-03-20 09:51:10 
PST ---
Here on i386 Debian/sid this requires an additional fix from mesa 7.8 GIT [1]:

commit  6fed3a9fa0a87ae797f995de5b51eb9be3493fe0
glapi: Fix aliases to non-static functions.


See also thread at mesa3d-dev ML [2]:

mesa 7.8 GIT: Broken by glapi: Correctly generate static disatches for X86.

- Sedat -

[1]
http://cgit.freedesktop.org/mesa/mesa/commit/?h=7.8id=6fed3a9fa0a87ae797f995de5b51eb9be3493fe0
[2] http://marc.info/?t=12690931983r=1w=2


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[Mesa3d-dev] [Bug 27189] mesa 7.7 fails to compile xorg_crtc.c:238 : error

2010-03-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27189


Jakob Bornecrantz wallbra...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #3 from Jakob Bornecrantz wallbra...@gmail.com  2010-03-19 
08:07:01 PST ---
This has been fixed the 7.7 branch and the fix will be included in the 7.7.1
release about to go out soon. It should also be in 7.7.1-rc1.


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[Mesa3d-dev] [Bug 24942] r300g: R300 Gallium SW TCL

2010-03-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24942


Corbin Simpson mostawesomed...@gmail.com changed:

   What|Removed |Added

 CC||mostawesomed...@gmail.com
 Status|NEW |ASSIGNED
Summary|r300g segfaults on rs690|r300g: R300 Gallium SW TCL




--- Comment #1 from Corbin Simpson mostawesomed...@gmail.com  2010-03-19 
16:35:30 PST ---
Formally accepting. This bug will be closed when SW TCL runs again on r300g.


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[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150


Chia-I Wu olva...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #4 from Chia-I Wu olva...@gmail.com  2010-03-19 22:09:52 PST ---
Thanks.  I've applied the patch to 7.8 branch and it will appear in next RC.


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[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2010-03-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884


Gordon Jin gordon@intel.com changed:

   What|Removed |Added

 CC||t.ar...@mailcity.com




--- Comment #8 from Gordon Jin gordon@intel.com  2010-03-18 19:19:36 PST 
---
*** Bug 27161 has been marked as a duplicate of this bug. ***


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[Mesa3d-dev] [Bug 27189] New: mesa 7.7 fails to compile xorg_crtc.c:238 : error

2010-03-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27189

   Summary: mesa 7.7 fails to compile xorg_crtc.c:238 : error
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: onefor...@gmail.com


Hi 
mesa 7.7. fails to compile
xorg_crtc.c: In function 'crtc_load_cursor_argb_kms':
xorg_crtc.c:238: erroronefor...@gimail.com: 'KMS_BO_TYPE_CURSOR' undeclared
(first use in this function)
xorg_crtc.c:238: error: (Each undeclared identifier is reported only once
xorg_crtc.c:238: error: for each function it appears in.)
gmake[4]: *** [xorg_crtc.o] Error 1
gmake[4]: *** Waiting for unfinished jobs
xorg_driver.c: In function 'drv_destroy_front_buffer_kms':
xorg_driver.c:916: warning: unused variable 'rootPixmap'
xorg_driver.c: In function 'drv_create_front_buffer_kms':
xorg_driver.c:936: error: 'KMS_BO_TYPE_SCANOUT' undeclared (first use in this
function)
xorg_driver.c:936: error: (Each undeclared identifier is reported only once
xorg_driver.c:936: error: for each function it appears in.)


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[Mesa3d-dev] [Bug 27189] mesa 7.7 fails to compile xorg_crtc.c:238 : error

2010-03-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27189





--- Comment #1 from oneforall onefor...@gmail.com  2010-03-18 22:33:33 PST ---
ah I finally found the patch 
http://cgit.freedesktop.org/mesa/mesa/commit/?id=8db8adfd01a1ff1e2a160ae3b0199bd3daa4191a

althou I have a hard time of figuring out how to download them with out
renaming them :) 

here too
http://hg.geexbox.org/geexbox/file/ca217311db09/packages/mesa/patches/110_fix-libkms-api.diff


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[Mesa3d-dev] [Bug 27189] mesa 7.7 fails to compile xorg_crtc.c:238 : error

2010-03-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27189





--- Comment #2 from oneforall onefor...@gmail.com  2010-03-18 22:35:48 PST ---
err that 2nd one doesn't do what you think again :(


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[Mesa3d-dev] [Bug 27126] New: Account request for nv30/nv40 driver contributions

2010-03-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27126

   Summary: Account request for nv30/nv40 driver contributions
   Product: Mesa
   Version: git
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: luca.barbi...@gmail.com


Created an attachment (id=34139)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34139)
GPG public key for Luca Barbieri

Hello,
I'd like to ask for an fdo account and commit access for nv30/nv40
contributions.
This would allow me to contribute more effectively, and push fixes in a timely
manner when possible.

I followed the instructions at http://www.freedesktop.org/wiki/AccountRequests.
Please let me know if anything is missing.

Thanks in advance,
Luca

Real name: Luca Barbieri
E-mail address: l...@luca-barbieri.com (alias of luca.barbi...@gmail.com)
Preferred account name: lb (otherwise, lbarbieri or lucabarbieri)

SSH public key:
ssh-rsa
B3NzaC1yc2EBIwAAAIEAyvaK8rJvdDhcON64l4AlIt7QGStnINAQ2jZsF8h6vGwttFRM/9B/PyxoaSyKavHx4Gnfj78j+YlvnUr48lG8Ogg2SPZ4BniPWNK6eNOHy3IWVqpiEImvMLeuqrQ+bG2WkQeeVjUdcdpPlzywNBE/bRPCgUFxKgACLuCpcromMiU=
l...@lb-linux

GPG key attached.


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[Mesa3d-dev] [Bug 27126] Account request for nv30/nv40 driver contributions

2010-03-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27126


Brian Paul brian.e.p...@gmail.com changed:

   What|Removed |Added

 AssignedTo|mesa3d- |sitewrangl...@lists.freedesk
   |d...@lists.sourceforge.net   |top.org
  Component|Other   |New Accounts
Product|Mesa|freedesktop.org
Version|git |unspecified




--- Comment #1 from Brian Paul brian.e.p...@gmail.com  2010-03-17 15:46:07 
PST ---
Approved. Re-assigning to fd.o admins.


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[Mesa3d-dev] [Bug 27150] New: glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150

   Summary: glBlitFramebuffer defined on 64bit but not 32bit of
Ubuntu with Mesa7.7
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: alan...@auckland.ac.nz
CC: alan...@auckland.ac.nz


I have built Mesa7.7 on both 32bit and 64bit Ubuntu but as I tried to link
libGL.so against my program. I got the undefined reference to glBlitFramebuffer
error on the 32bit machine but not on the 64bit machine.

I ran the command objdump -x libGL.so and found the glBlitFramebuffer header
on the 64bit machine but it is missing from the 32bit one.

The version of Ubuntu I tested on are 6.06 and 8.04.


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[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150





--- Comment #1 from Chia-I Wu olva...@gmail.com  2010-03-17 20:41:10 PST ---
Created an attachment (id=34186)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34186)
fix gl_x86_asm.py

This sounds like a bug to me.  The attached patch should fix it.

I can commit the patch if someone could help me double check the fix.


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[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150





--- Comment #2 from Alan alan...@auckland.ac.nz  2010-03-17 20:45:56 PST ---
(In reply to comment #1)
 Created an attachment (id=34186)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34186) [details]
 fix gl_x86_asm.py
 
 This sounds like a bug to me.  The attached patch should fix it.
 
 I can commit the patch if someone could help me double check the fix.
 

Cheers mate, I will have a go with it and let you know this patch fix it or
not.


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[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7

2010-03-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27150





--- Comment #3 from Alan alan...@auckland.ac.nz  2010-03-17 21:31:15 PST ---
(In reply to comment #2)
 (In reply to comment #1)
  Created an attachment (id=34186)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=34186) [details] [details]
  fix gl_x86_asm.py
  
  This sounds like a bug to me.  The attached patch should fix it.
  
  I can commit the patch if someone could help me double check the fix.
  
 
 Cheers mate, I will have a go with it and let you know this patch fix it or
 not.
 

I applied the patch to 7.8-rc1 and the symbol is there now and my program
successfully link against it on both 32bit and 64bit machine. Thanks a lot.
And other 3 functions that you put in are also in the library. 


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[Mesa3d-dev] [Bug 1382] libGLw is binary incompatible with latest openmotif (2.2)

2010-03-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=1382


Kristian Høgsberg k...@bitplanet.net changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||WORKSFORME




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[Mesa3d-dev] [Bug 15461] buildbug in git since a few weeks

2010-03-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15461


Kristian Høgsberg k...@bitplanet.net changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




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[Mesa3d-dev] [Bug 27093] mesa-7.5.2: crash in wine tests (wine-1.1.40-122-g693c991)

2010-03-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27093


Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||WONTFIX




--- Comment #1 from Ian Romanick i...@freedesktop.org  2010-03-16 08:06:26 
PST ---
The 7.5 series has not been supported for quite some time.  Please upgrade to
either 7.6.1 or, preferably, 7.7.


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[Mesa3d-dev] [Bug 27090] xorg_crtc.c won't compile because of change in libdrm

2010-03-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27090


Michel Dänzer mic...@daenzer.net changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #1 from Michel Dänzer mic...@daenzer.net  2010-03-16 11:11:47 PST 
---
AFAICT this should be fixed on mesa_7_7_branch as well as the 7.8 and master
branches. If you're still seeing this with a current checkout of any of those,
what does

git describe

say?


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[Mesa3d-dev] [Bug 27090] xorg_crtc.c won't compile because of change in libdrm

2010-03-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=27090





--- Comment #2 from Martin Stolpe martinsto...@gmail.com  2010-03-16 13:55:19 
PST ---
Hm, strange git describe shows me the following line:
 mesa_7_6_1_rc1-2402-ga0518e6
I was using the master branch.

Switching to the mesa_7_7_branch didn't help.

After deleting the source directory and creating a new checkout I get the
following line:
 mesa_7_6_1_rc1-6259-g5782b2a
And now it compiles. Really strange.


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