[Mesa3d-dev] [Bug 27628] New: glxgears prints bogus swap interval information
https://bugs.freedesktop.org/show_bug.cgi?id=27628 Summary: glxgears prints bogus swap interval information Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Demos AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: mschm...@redhat.com Created an attachment (id=34997) View: https://bugs.freedesktop.org/attachment.cgi?id=34997 Review: https://bugs.freedesktop.org/review?bug=27628attachment=34997 [PATCH] Initialize swap_interval to 0 $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately 1/1920103026 the monitor refresh rate. The number is obviously nonsense. This is on current Fedora 13 (mesa-7.8.1-1.fc13). I looked into it and here's what I found: - glxgears gets this number using GLX_MESA_swap_control from glXGetSwapIntervalMESA(). - glXGetSwapIntervalMESA() calls into src/glx/dri2_glx.c:dri2GetSwapInterval() which returns priv-swap_interval - this value is not initialized. Valgrind agrees: ==25411== Conditional jump or move depends on uninitialised value(s) ==25411==at 0x402C9A: main (glxgears.c:619) Should pdraw-swap_interval be initialized to 0 in dri2CreateDrawable(), like in the attached patch? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information
https://bugs.freedesktop.org/show_bug.cgi?id=27628 Michal Schmidt mschm...@redhat.com changed: What|Removed |Added Attachment #34997|0 |1 is obsolete|| --- Comment #1 from Michal Schmidt mschm...@redhat.com 2010-04-14 04:16:42 PDT --- Created an attachment (id=34998) View: https://bugs.freedesktop.org/attachment.cgi?id=34998 Review: https://bugs.freedesktop.org/review?bug=27628attachment=34998 [PATCH] Initialize swap_interval to 0 Sorry, attached wrong file before. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information
https://bugs.freedesktop.org/show_bug.cgi?id=27628 Kristian Høgsberg k...@bitplanet.net changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #2 from Kristian Høgsberg k...@bitplanet.net 2010-04-14 07:16:11 PDT --- Thanks, looks good. Committed: commit 0863c7e499a553c2d8e7bcbd09c5de88e396fcd0 Author: Michael Schmidt mschm...@redhat.com Date: Wed Apr 14 10:12:42 2010 -0400 Initialize DRI2 swap interval to 0 https://bugs.freedesktop.org/show_bug.cgi?id=27628 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27628] glxgears prints bogus swap interval information
https://bugs.freedesktop.org/show_bug.cgi?id=27628 --- Comment #3 from Jesse Barnes jbar...@virtuousgeek.org 2010-04-14 09:10:27 PDT --- On Wed, 14 Apr 2010 17:57:07 +0200 Mario Kleiner mario.klei...@tuebingen.mpg.de wrote: Hmm. The patch inits mesa's local cached copy of swap_interval to zero. The DRI2CreateDrawable() function inside the xserver's xserver/ hw/xfree86/dri2/dri2.c implementation inits its own copy of swap_interval to 1, at least in the DRI2 patch series of Jesse and mine that is supposed be pulled of the next x-server release. So until client code calls glXSetSwapIntervalMESA() or glXSetSwapIntervalSGI() the first time, the returned value will not match the true setting. Either we need to match the defaults, or propagate the mesa setting to the server at drawable creation time, or query the server's setting to init mesa's copy. Yeah was just talking with Kristian about this. According to the SGI_swap_interval spec, the default value should be 1. For direct rendered clients we should probably just make them send a swap interval protocol request so that the server will match up and all will be in sync. That way we won't have to keep the server and mesa in sync by hand. I'll get to it later today unless Kristian already has a fix. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27612] New: Mesa 7.8.1 does not compile against libdrm 2.4.20
https://bugs.freedesktop.org/show_bug.cgi?id=27612 Summary: Mesa 7.8.1 does not compile against libdrm 2.4.20 Product: Mesa Version: unspecified Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Other AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: evors...@gmail.com I have a compile error that's a bit weird. MesaLib 7.8.1 compiled fine against libdrm 2.4.20, but then failed to compile again when I re-built my entire system. When I downgraded libdrm from 2.4.20 to 2.4.19, I was again able to build MesaLib 7.8.1 Here is the last line from the compile error: gcc -c -I. -I../../../../../src/mesa/drivers/dri/common -Iserver -I../../../../../include -I../../../../../src/mesa -I../../../../../src/egl/main -I../../../../../src/egl/drivers/dri -I/usr/include/drm -I/usr/include/libdrm-Wall -Wmissing-prototypes -std=c99 -ffast-math -O3 -march=core2 -O2 -pipe -fno-strict-aliasing -fPIC -m32 -mmmx -msse -msse2 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -fno-strict-aliasing -I../intel -I../intel/server -DI915 -DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP intel_buffer_objects.c -o intel_buffer_objects.o intel_buffer_objects.c: In function 'intel_buffer_purgeable': intel_buffer_objects.c:600: error: 'I915_MADV_DONTNEED' undeclared (first use in this function) intel_buffer_objects.c:600: error: (Each undeclared identifier is reported only once intel_buffer_objects.c:600: error: for each function it appears in.) intel_buffer_objects.c: In function 'intel_buffer_unpurgeable': intel_buffer_objects.c:669: error: 'I915_MADV_WILLNEED' undeclared (first use in this function) make[7]: *** [intel_buffer_objects.o] Error 1 make[7]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers/dri/i915' make[6]: *** [lib] Error 2 make[6]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers/dri/i915' make[5]: *** [subdirs] Error 1 make[5]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers/dri' make[4]: *** [default] Error 1 make[4]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa/drivers' make[3]: *** [driver_subdirs] Error 2 make[3]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src/mesa' make[2]: *** [subdirs] Error 1 make[2]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1/src' make[1]: *** [default] Error 1 make[1]: Leaving directory `/usr/src/sorcery/MesaLib/Mesa-7.8.1' make: *** [linux-dri-x86] Error 2 ! Problem Detected ! -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 26123] Rendering to offscreen depth-texture fails
https://bugs.freedesktop.org/show_bug.cgi?id=26123 Marek Olšák mar...@gmail.com changed: What|Removed |Added Component|Drivers/DRI/r300|Mesa core AssignedTo|dri-de...@lists.sourceforge |mesa3d-...@lists.sourceforg |.net|e.net --- Comment #5 from Marek Olšák mar...@gmail.com 2010-04-11 19:55:17 PDT --- The demo more or less works here with latest kernel and libdrm (2.6.32 is too old), but I think Mesa doesn't like the way shadow samplers are used here as it fails with gallium/softpipe too. I am changing the component to Mesa core. In the meantime, please use the sampler type sampler2DShadow and the fetching function shadow2D. That should work. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27514] New: implementation error: Unsupported opcode 79 (TEX) in vertex shader
https://bugs.freedesktop.org/show_bug.cgi?id=27514 Summary: implementation error: Unsupported opcode 79 (TEX) in vertex shader Product: Mesa Version: unspecified Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: musteres...@googlemail.com Hi there :) I just wanted to report a bug (if it is) to you. It happens on my up to date Ubuntu Lucid 64bit which is running on my laptop (which is a lenovo ibm thinkpad T500 with intel graphics module i915) When using the openscenegraph sample application shipped with the distributions package, i encounter the following error: osgshaderterrain Creating terrain...done. Mesa 7.7.1-DEVEL implementation error: Unsupported opcode 79 (TEX) in vertex shader Please report at bugzilla.freedesktop.org Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly. Try adjusting the vblank_mode configuration parameter. The do_wait line appears with every sample. The programm does not crash, it just shows the terrain which would normally have shaders applied, but which is now black and with flickering black bars in z direction (so called up) I don't know if that will help you any further, but if you need more information, here i am ;) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27514] implementation error: Unsupported opcode 79 (TEX) in vertex shader
https://bugs.freedesktop.org/show_bug.cgi?id=27514 --- Comment #1 from Daniel Oertwig musteres...@googlemail.com 2010-04-07 06:59:26 PDT --- Mesa package version is 7.7-4ubuntu1 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27514] implementation error: Unsupported opcode 79 (TEX) in vertex shader
https://bugs.freedesktop.org/show_bug.cgi?id=27514 Roland Scheidegger srol...@vmware.com changed: What|Removed |Added Component|Mesa core |Drivers/DRI/i965 AssignedTo|mesa3d-...@lists.sourceforg |e...@anholt.net |e.net | --- Comment #2 from Roland Scheidegger srol...@vmware.com 2010-04-07 07:12:09 PDT --- This message is coming from the i965 dri driver, which does not implement vertex texturing. Unless I'm mistaken though the driver always said it didn't support vertex texturing (what does glxinfo -l say about number of vertex texture units), hence this would actually be an application bug if it still tries to use vertex texturing. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27469] Mesa 7.8: Problems with two games, using OpenGL
https://bugs.freedesktop.org/show_bug.cgi?id=27469 Pauli suok...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||INVALID Component|Other |Drivers/DRI/r200 AssignedTo|mesa3d-...@lists.sourceforg |dri-de...@lists.sourceforge |e.net |.net --- Comment #2 from Pauli suok...@gmail.com 2010-04-06 01:47:39 PDT --- Marking this invalid for 2 reasons -Only one bug per report! -There is no GLSL support with r200 card. You need at least r500 card for shaders. Using shaders or any others gl2+ features with driver that only reports version 1.3 is clear application bug. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27464] Mesa 7.8: screen/keyboard frozen when using menus in GLUT application
https://bugs.freedesktop.org/show_bug.cgi?id=27464 Pauli suok...@gmail.com changed: What|Removed |Added Keywords||NEEDINFO Component|GLUT|Drivers/DRI/r200 AssignedTo|mesa3d-...@lists.sourceforg |dri-de...@lists.sourceforge |e.net |.net --- Comment #2 from Pauli suok...@gmail.com 2010-04-06 01:51:54 PDT --- Sounds like 3D driver bug. Can you test 3D with kernel 2.6.33 and KMS enabled libdrm, xf86-video-ati and mesa? http://www.x.org/wiki/radeonBuildHowTo is ood source of information if you need to compile something. Please attach your xorg.log. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27461] Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)
https://bugs.freedesktop.org/show_bug.cgi?id=27461 Pauli suok...@gmail.com changed: What|Removed |Added Component|GLUT|Drivers/DRI/r200 AssignedTo|mesa3d-...@lists.sourceforg |dri-de...@lists.sourceforge |e.net |.net --- Comment #2 from Pauli suok...@gmail.com 2010-04-06 01:54:47 PDT --- Sounds like 3D driver bug. Please attach xorg.log. Also testing with KMS enabled system would be nice. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23494] Swrast regression has broken fog
https://bugs.freedesktop.org/show_bug.cgi?id=23494 Pauli suok...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27461] New: Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)
https://bugs.freedesktop.org/show_bug.cgi?id=27461 Summary: Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?) Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: GLUT AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: z...@jabster.pl Created an attachment (id=34669) -- (https://bugs.freedesktop.org/attachment.cgi?id=34669) Code mentioned in bug-report Noticed lock-ups (screen, keyboard frozen) when using newest Mesa3D 7.8. Fortunately, it's easy to repeat, using attached code. The problem appears, when user wants to interact with his window manager's widgets, for example: if there's a need to start another application using WM's menu, while having window of application (the one utilizing Mesa/GLUT) still open. How to repeat: 1. If you just compile the attached code, it'll work quite normally, and you won't notice any problems. 2. The important thing is in the renderScene function: now try to remove all the lines starting from glBegin, and ending on glEnd, then uncomment any of two commented out lines: either glutWireIcosahedron, or glutWireCube. 3. After new compilation, the application will start and behave normally. But now it's enough to click WM's Menu button - or workspace switching buttons on taskbar - and the screen will be frozen completely, keyboard unusable (fortunately, sometimes Magis SysReq still works), and the only way out is reset. Using the code you can check two more things, that I'm not sure about its nature (bug or feature?): 4. If you choose glutWireTeapot as the corpse for displaying - instead of cube or icosahedron - you'll notice from the very start heavy CPU load. 5. If you won't register glutTimerFunc function - and you'll choose to trigger glutPostRedisplay() by placing it within any idle function, registered then using glutIdleFunc - you'll notice lockup from the very start (being GLUT-newbie I'm not sure, is it OK, maybe it's not good practice? But redisplaying in the idle time shouldn't lock the WM completely, right?). Tested using Kernel 2.6.32.10, Glibc 2.10.1, Gobolinux 0.14 (32-bit), Mesa 7.8, Xorg 7.5, X-Server 1.7.6, IceWM 1.2.37, Pentium III/750, old mobo Intel BX-based, ATI Technologies Inc RV280 [Radeon 9200 PRO] -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27464] Mesa 7.8: screen/keyboard frozen when using menus in GLUT application
https://bugs.freedesktop.org/show_bug.cgi?id=27464 --- Comment #1 from Zbigniew z...@jabster.pl 2010-04-05 05:47:15 PDT --- Tested using Kernel 2.6.32.10, Glibc 2.10.1, Gobolinux 0.14 (32-bit), Mesa 7.8, Xorg 7.5, X-Server 1.7.6, IceWM 1.2.37, Pentium III/750, old mobo Intel BX-based, ATI Technologies Inc RV280 [Radeon 9200 PRO] -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27464] New: Mesa 7.8: screen/keyboard frozen when using menus in GLUT application
https://bugs.freedesktop.org/show_bug.cgi?id=27464 Summary: Mesa 7.8: screen/keyboard frozen when using menus in GLUT application Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: GLUT AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: z...@jabster.pl Created an attachment (id=34670) -- (https://bugs.freedesktop.org/attachment.cgi?id=34670) Mesa 7.8: screen/keyboard frozen when using menus in GLUT application The problem a bit similar to that formerly reported (Bug 27461) - use attached code, that I've found in GLUT tutorial. After compilation it can be started quite normally, so choose the corpse to draw (second menu point). After it'll appear in the window, now (important!) having pressed right mouse button traverse all three menu points top-to-bottom to highlight them all one-by-one. After the last menu point (Quit) will be highlighted and left by mouse cursor, the corpse disappears, and the screen and keyboard will be locked. It's not my code, so I'm not sure about ev. errors in coding - but it's very short, so it's easy to examine. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27469] Mesa 7.8: Problems with two games, using OpenGL
https://bugs.freedesktop.org/show_bug.cgi?id=27469 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Keywords||NEEDINFO --- Comment #1 from Ian Romanick i...@freedesktop.org 2010-04-05 13:07:55 PDT --- (In reply to comment #0) Shader '$$data/background_v.glsl' compiled successfully Shader '$$data/background_f.glsl' compiled successfully Program linked successfully. Shader '$$data/test_v.glsl' compiled successfully Shader '$$data/test_f.glsl' compiled successfully Program linked successfully. I'm pretty sure the r200 driver does not implement GLSL. Try running in GDB. Set a break point at _mesa_UseProgramObjectARB. If that breakpoint is hit, the app is trying to use functionality that is not supported. That it doesn't shouldn't surprise anyone. :) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27461] Mesa 7.8: Screen lock-ups, when drawing 3D built-in figures (probably GLUT?)
https://bugs.freedesktop.org/show_bug.cgi?id=27461 --- Comment #1 from Ian Romanick i...@freedesktop.org 2010-04-05 13:09:26 PDT --- Please don't submit zipped attachments. Just submit the .c file and make sure the mime type is text/plain. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 26666] In GTA VC objects are drawn in incorrect Z order
https://bugs.freedesktop.org/show_bug.cgi?id=2 Ruslan b7.10110...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #1 from Ruslan b7.10110...@gmail.com 2010-04-03 01:22:15 PDT --- Fixed in 7.7.1 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27418] New: latest eglut patches break build
http://bugs.freedesktop.org/show_bug.cgi?id=27418 Summary: latest eglut patches break build Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: martinsto...@gmail.com When I try to compile mesa I get the following error: make[3]: Leaving directory `/home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut' gcc -march=native -mtune=native -O2 -g -Wall -Wmissing-prototypes -std=c99 -ffast-math -fvisibility=hidden -fno-strict-aliasing -fPIC -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -D_GNU_SOURCE -DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_XCB -DGLX_USE_TLS -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_XEXTPROTO_71 -Wl,--hash-style=gnu -Wl,--as-needed -o eglgears_x11 eglgears.o -L../../../lib -lEGL -lGL -lm -L../../../progs/egl/eglut -leglut-x11 -lX11 ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `_eglutDefaultKeyboard': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:256: undefined reference to `eglMakeCurrent' ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `_eglutDestroyWindow': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:56: undefined reference to `eglDestroySurface' /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:60: undefined reference to `eglDestroyContext' ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `_eglutFini': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:246: undefined reference to `eglTerminate' ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `eglutInit': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:190: undefined reference to `eglGetDisplay' /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:192: undefined reference to `eglInitialize' /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:197: undefined reference to `eglQueryString' ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `_eglutChooseConfig': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:95: undefined reference to `eglChooseConfig' ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `_eglutCreateWindow': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:134: undefined reference to `eglBindAPI' /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:135: undefined reference to `eglCreateContext' ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `eglutCreateWindow': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:278: undefined reference to `eglMakeCurrent' ../../../progs/egl/eglut/libeglut-x11.a(eglut.o): In function `_eglutCreateWindow': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:147: undefined reference to `eglCreatePixmapSurface' /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut.c:143: undefined reference to `eglCreateWindowSurface' ../../../progs/egl/eglut/libeglut-x11.a(eglut_x11.o): In function `_eglutNativeEventLoop': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut_x11.c:217: undefined reference to `eglSwapBuffers' ../../../progs/egl/eglut/libeglut-x11.a(eglut_x11.o): In function `_eglutNativeInitWindow': /home/martin/abs/2_xorg/5_-_mesa-full/src/mesa-build/progs/egl/eglut/eglut_x11.c:34: undefined reference to `eglGetConfigAttrib' -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27418] latest eglut patches break build
http://bugs.freedesktop.org/show_bug.cgi?id=27418 Chia-I Wu olva...@gmail.com changed: What|Removed |Added AssignedTo|mesa3d- |olva...@gmail.com |d...@lists.sourceforge.net | --- Comment #1 from Chia-I Wu olva...@gmail.com 2010-04-01 19:05:55 PST --- I've updated the build rule in 1054f22e480875b2d91c3d9ad1b85080e4705a35. Could you verify that if it fixes the bug for you? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27403] GLSL struct causing Invalid src register file ... error
http://bugs.freedesktop.org/show_bug.cgi?id=27403 --- Comment #1 from Ian Romanick i...@freedesktop.org 2010-04-01 21:18:05 PST --- (In reply to comment #0) uniform sampler3D volShadSampler0; struct VolShad { sampler3D texture; int samples; int channels; mat4 worldToScreen; }; [snip] VolShad volShad0; volShad0.texture = volShadSampler0; volShad0.texture = 8; This shouldn't compile. It is invalid to assign 8 to a sampler3D. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27403] GLSL struct causing Invalid src register file ... error
http://bugs.freedesktop.org/show_bug.cgi?id=27403 Brian Hall brian.h...@gmail.com changed: What|Removed |Added CC||brian.h...@gmail.com --- Comment #2 from Brian Hall brian.h...@gmail.com 2010-04-01 21:43:20 PST --- Oops, I'm sorry. That's a typo as I was cleaning it up for submission. It should read: VolShad volShad0; volShad0.texture = volShadSampler0; volShad0.samples = 8; It seems that having the sampler3D as a member of the struct is causing the problem. I was able to workaround it for now by removing the texture field from the struct and carrying it along as a separate argument to my function. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 17659] driver_configs never deallocated
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #2 from Kristof Ralovich kristof.ralov...@gmail.com 2010-03-29 12:54:52 PST --- (In reply to comment #1) (In reply to comment #0) Created an attachment (id=19010) -- (http://bugs.freedesktop.org/attachment.cgi?id=19010) [details] [details] half-hearted demo patch which makes valgrind shutup in src/glx/x11/drisw_glx.c const __DRIconfig **driver_configs; psc-swrast-createNewScreen(screen, loader_extensions, driver_configs, psc); allocates space for the driver_configs which never get released afaics You are right that they are not freed. The problem exists for actual DRI drivers also and for other loaders (xserver/glx ...). So unless the configs are used by the loader after screen destruction time, I think that they should be freed by the common dri code under src/mesa/drivers/dri/common in the .DestroyScreen hook. I don't have the time to look into the code right now, but I had this patch merged once http://cgit.freedesktop.org/mesa/mesa/commit/?id=fa5b0364f90be19bb0e1915f1eea691d06fb8929 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 17659] driver_configs never deallocated
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #3 from Kristof Ralovich kristof.ralov...@gmail.com 2010-03-29 12:56:10 PST --- Also have a look at: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ce0ad53281f236424a72ae021f293a3a5ca69217 and http://cgit.freedesktop.org/mesa/mesa/commit/?id=e32b601e7d79e8fa67b3e9f636125eebc01f3884 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 17659] driver_configs never deallocated
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #4 from Kristof Ralovich kristof.ralov...@gmail.com 2010-03-29 12:57:15 PST --- http://cgit.freedesktop.org/mesa/mesa/commit/?id=45f4e8842e3dae9d8be2a38769a57a524fdc335f -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #8 from Chia-I Wu olva...@gmail.com 2010-03-28 01:51:22 PST --- (In reply to comment #0) tmpBuf = (GLubyte *)malloc(4*sizeof(GLubyte)); glReadPixels(12, 12, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuf); /*## ## ## tmpBuf[0]=tmpBuf[1]=tmpBuf[2] = 143 //Expected tmpBuf[3] = 143 //Not expected - This should be 255 as we are not using this component. I have checked this with other vendors NVIDIA and ATI and they indeed report correct behavior (tmpBuf[3] = 255) ## ## ##*/ I've tested the demo with current git head, using egl_x11_swrast driver and libGLESv2. It has the correct behavior (tmpBuf[3] is 255). Do you want to try again with git head or the to-be-released 7.8? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27018] swrast not working correctly - samples/stencil
http://bugs.freedesktop.org/show_bug.cgi?id=27018 Andrew Randrianasulu rand...@mail.ru changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #7 from Andrew Randrianasulu rand...@mail.ru 2010-03-27 02:05:23 PST --- (In reply to comment #6) Looks like the issue is related to single buffer rendering. Some of the tests take a -db flag to turn on double buffering. point-wide looks OK with that flag. Hopefully someone else can look into this. I think this one is fixed, probably by commit 7996f0fc2c167c84552701be7a48d20a897e7978 dri/swrast: Fix frontbuffer rendering. --- currently tested on x86, with mesa git master up to commit c8844c5549dec7e9c47ab49d6e229980f62da74d r300g: Make SWTCL clear work again. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27017] swrast not working correctly - point-wide trivial
http://bugs.freedesktop.org/show_bug.cgi?id=27017 Andrew Randrianasulu rand...@mail.ru changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #4 from Andrew Randrianasulu rand...@mail.ru 2010-03-27 02:07:56 PST --- Fixed in current mesa, probably by commit 7996f0fc2c167c84552701be7a48d20a897e7978 ( dri/swrast: Fix frontbuffer rendering ) Tested on x86 machine, i'll fire up my SGI O2 soon and test swrast there also. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 4860] Software rasterizer polygon offset problem
http://bugs.freedesktop.org/show_bug.cgi?id=4860 Corbin Simpson mostawesomed...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #1 from Corbin Simpson mostawesomed...@gmail.com 2010-03-27 04:29:57 PST --- I think all the software rasterizers pass the relevant piglit tests, don't they? If not, we can re-open and track from here. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 5840] Mesa does not remove no-op state changes occuring outside rendering commands
http://bugs.freedesktop.org/show_bug.cgi?id=5840 Corbin Simpson mostawesomed...@gmail.com changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution||WONTFIX --- Comment #4 from Corbin Simpson mostawesomed...@gmail.com 2010-03-27 04:40:14 PST --- Between Gallium and the planned GL 3.x support not depending on Mesa, I'd say that this isn't really a serious problem anymore, but feel free to re-open if you think I'm being a tool. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 17659] driver_configs never deallocated
http://bugs.freedesktop.org/show_bug.cgi?id=17659 --- Comment #1 from George Sapountzis gsapount...@gmail.com 2010-03-27 05:49:45 PST --- (In reply to comment #0) Created an attachment (id=19010) -- (http://bugs.freedesktop.org/attachment.cgi?id=19010) [details] half-hearted demo patch which makes valgrind shutup in src/glx/x11/drisw_glx.c const __DRIconfig **driver_configs; psc-swrast-createNewScreen(screen, loader_extensions, driver_configs, psc); allocates space for the driver_configs which never get released afaics You are right that they are not freed. The problem exists for actual DRI drivers also and for other loaders (xserver/glx ...). So unless the configs are used by the loader after screen destruction time, I think that they should be freed by the common dri code under src/mesa/drivers/dri/common in the .DestroyScreen hook. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #15 from George Sapountzis gsapount...@gmail.com 2010-03-27 05:56:07 PST --- (In reply to comment #14) The question is, when libGL.so is compiled with direct rendering support, how to decide if direct rendering is viable at runtime? The connection to xserver may be remote or local. The configs from xserver and dri driver may or may not match. How do they affect the decision? I don't think there is a simple way to decide. One way to answer this is to change glxext.c from: if (glx_direct) dpyPriv-driswDisplay = driswCreateDisplay(dpy); to: if (glx_direct !glx_accel) dpyPriv-driswDisplay = driswCreateDisplay(dpy); and see if people complain :-( It will mainly affect developers who usually explicitly set LIBGL_ALWAYS_SOFTWARE. Also wiki's won't have to be updated because they usually instruct people to set the envvar. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27300] [r300g] Oolite fragment shaders are too big for r3xx
http://bugs.freedesktop.org/show_bug.cgi?id=27300 Corbin Simpson mostawesomed...@gmail.com changed: What|Removed |Added Summary|r300_fs.c:209: |[r300g] Oolite fragment |r300_translate_fragment_shad|shaders are too big for r3xx |er: Assertion `0' failed. | --- Comment #6 from Corbin Simpson mostawesomed...@gmail.com 2010-03-27 14:08:20 PST --- I won't be able to reproduce exactly, without finding one of my older cards. Also oolite appears to refuse to enable fancy shaders. :T Basically, the shader is too big for the hardware. There's no obvious optimizations to be done, but I bet I could find some, if the shader is known to work on fglrx. I've pushed a patch to make it so that you get an error message instead of just an empty assertion. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.
http://bugs.freedesktop.org/show_bug.cgi?id=27300 --- Comment #4 from Darren Salt li...@youmustbejoking.demon.co.uk 2010-03-26 08:21:21 PST --- Created an attachment (id=34486) -- (http://bugs.freedesktop.org/attachment.cgi?id=34486) Shader log from Oolite One log file, as requested. (This is with shader-effects-level set to 3.) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27300] r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.
http://bugs.freedesktop.org/show_bug.cgi?id=27300 --- Comment #5 from Darren Salt li...@youmustbejoking.demon.co.uk 2010-03-26 08:31:41 PST --- About compiling Oolite: make -f Makefile pkg-deb works here. (debuild binary would be fine, but debian/changelog is generated.) http://www.oolite.org/download has links to binaries. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #3 from Karthik Hariharakrishnan karha...@arm.com 2010-03-26 09:22:01 PST --- (In reply to comment #2) Which driver are you using? swrast or softpipe or other? I could probably look into this as soon as you provide a (glut) test program. Hi, I am using the egl driver for window management. I built egl_softpipe.so in src/gallium/winsys/egl_xlib. And am linking with the gallium libraries. I will try uploading the source file soon. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs
http://bugs.freedesktop.org/show_bug.cgi?id=27254 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||NOTABUG --- Comment #5 from Ian Romanick i...@freedesktop.org 2010-03-26 09:49:15 PST --- (In reply to comment #4) I think I should brought this up since 7.8 is about to be released. In gl_API.xml, we have function name=HistogramEXT alias=Histogram static_dispatch=false C and X86-64 dispatcher correctly hide glHistogramEXT. However, up until recently, X86 dispatcher exposed the function. I've made a commit 41a87a43e11c664935349f938022d58d3e22da4e to honor gl_API.xml and hide the symbol (and some others). Does this sound fine to your or is this considered an ABI breakage? Sorry for the slowness of my reply. As long as the set of symbols exposed on x86 isn't reduced to less than the set of symbols exposed on x86-64, I think the change should be fine. Since the original report wasn't actually a bug in Mesa, I'm going to close this as NOTABUG. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #4 from Karthik Hariharakrishnan karha...@arm.com 2010-03-26 10:44:37 PST --- Created an attachment (id=34494) -- (http://bugs.freedesktop.org/attachment.cgi?id=34494) Source code for reproducing the problem. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #5 from Karthik Hariharakrishnan karha...@arm.com 2010-03-26 10:44:59 PST --- Created an attachment (id=34495) -- (http://bugs.freedesktop.org/attachment.cgi?id=34495) header file included from source -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #6 from Karthik Hariharakrishnan karha...@arm.com 2010-03-26 10:45:37 PST --- Created an attachment (id=34496) -- (http://bugs.freedesktop.org/attachment.cgi?id=34496) Makefile for building app -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #7 from Karthik Hariharakrishnan karha...@arm.com 2010-03-26 10:47:04 PST --- (In reply to comment #2) Which driver are you using? swrast or softpipe or other? I could probably look into this as soon as you provide a (glut) test program. I have uploaded the source that uses egl. The LD_LIBRARY_PATH I have used is blahMesa-7.7/lib/gallium:blah/Mesa-7.7/lib. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27301] r300g: segfault while running glxgears
http://bugs.freedesktop.org/show_bug.cgi?id=27301 --- Comment #1 from Alex Deucher ag...@yahoo.com 2010-03-25 07:11:22 PST --- IGP cards don't currently work properly with r300g. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27301] r300g: segfault while running glxgears
http://bugs.freedesktop.org/show_bug.cgi?id=27301 Joakim Sindholt b...@zhasha.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||DUPLICATE --- Comment #2 from Joakim Sindholt b...@zhasha.com 2010-03-25 08:29:53 PST --- *** This bug has been marked as a duplicate of bug 24942 *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24942] r300g: R300 Gallium SW TCL
http://bugs.freedesktop.org/show_bug.cgi?id=24942 Joakim Sindholt b...@zhasha.com changed: What|Removed |Added CC||tstel...@gmail.com --- Comment #2 from Joakim Sindholt b...@zhasha.com 2010-03-25 08:29:53 PST --- *** Bug 27301 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27312] glCopyTexImage2D Doesnt seem to work correctly (returns incorrect alpha component )when internal format is GL_RGB
http://bugs.freedesktop.org/show_bug.cgi?id=27312 --- Comment #2 from Brian Paul brian.e.p...@gmail.com 2010-03-25 17:17:14 PST --- Which driver are you using? swrast or softpipe or other? I could probably look into this as soon as you provide a (glut) test program. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27286] New: Mod function returns wrong value
http://bugs.freedesktop.org/show_bug.cgi?id=27286 Summary: Mod function returns wrong value Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: karha...@arm.com The following shader returns incorrect output. It looks like the GLSL Compiler doesnt implement mod correctly. varying vec var1; void main (void) { gl_FragColor = vec4(mod(4.0, 2.0), 0.0, 0.0, 1.0); } It should be the same as, varying vec var1; void main (void) { float var = 4.0 - (2.0 * (floor(4.0/2.0)) ); //According to spec gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); } -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #9 from Artem S. Tashkinov t.ar...@mailcity.com 2010-03-24 04:37:49 PST --- Unigine Heaven v2.0 demo/benchmark is out and also requires this extension in order to run. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27286] Mod function returns wrong value
http://bugs.freedesktop.org/show_bug.cgi?id=27286 Karthik Hariharakrishnan karha...@arm.com changed: What|Removed |Added OS/Version|All |Linux (All) Platform|Other |x86 (IA32) Version|unspecified |7.6 --- Comment #1 from Karthik Hariharakrishnan karha...@arm.com 2010-03-24 04:41:43 PST --- Changing the version of Mesa, Hardware and OS info in bug -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27286] Mod function returns wrong value
http://bugs.freedesktop.org/show_bug.cgi?id=27286 --- Comment #2 from Brian Paul brian.e.p...@gmail.com 2010-03-24 07:53:33 PST --- Can you provide a stand-alone test program that demonstrates this? I tried it myself and I got the expected result: mod(4.0, 2.0) returns 0.0 Mesa's mod() function is implemented just as the spec says: float mod(const float a, const float b) { float oneOverB; __asm float_rcp oneOverB, b; __retVal = a - b * floor(a * oneOverB); } -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27286] Mod function returns wrong value
http://bugs.freedesktop.org/show_bug.cgi?id=27286 --- Comment #3 from Karthik Hariharakrishnan karha...@arm.com 2010-03-24 08:13:10 PST --- (In reply to comment #2) Can you provide a stand-alone test program that demonstrates this? I tried it myself and I got the expected result: mod(4.0, 2.0) returns 0.0 Mesa's mod() function is implemented just as the spec says: float mod(const float a, const float b) { float oneOverB; __asm float_rcp oneOverB, b; __retVal = a - b * floor(a * oneOverB); } Hi Brian, Could you try running the program against the library in lib/gallium. export LD_LIBRARY_PATH=blah/Mesa-7.7/lib/gallium The test passes when the following is set export LD_LIBRARY_PATH=blah/Mesa-7.7/lib/ Thanks -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27286] Mod function returns wrong value
http://bugs.freedesktop.org/show_bug.cgi?id=27286 --- Comment #4 from Brian Paul brian.e.p...@gmail.com 2010-03-24 08:37:42 PST --- OK, looks like I wasn't running w/ X86/SSE codegen enabled. Looks like a bug in that code. I'll try to take a look in a while. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27300] New: r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed.
http://bugs.freedesktop.org/show_bug.cgi?id=27300 Summary: r300_fs.c:209: r300_translate_fragment_shader: Assertion `0' failed. Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Other AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: li...@youmustbejoking.demon.co.uk Hit while trying out the r300g driver by playing Oolite (svn HEAD, no OXPs needed, but shaders turned up to full). Setup: Debian testing/unstable, with bits from experimental. xserver-xorg-core 1.7.5 xserver-xorg-video-radeon 6.12.192-1 libdrm 2.4.19 (local build, with packaging adapted from 2.4.18-4) mesa git 2ad8692a (local build, with packaging adapted from 7.7-4) Oolite: svn://svn.berlios.de/oolite-linux/trunk -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #3 from Ian Romanick i...@freedesktop.org 2010-03-23 00:09:37 PST --- (In reply to comment #2) I guess I am just curious why this one is left out as all the other GL calls we use in our software are included in Mesa's libGL, especially when BlitFramebuffer is just an alias to it. I think that's a bug. Our plan of record is not provide static symbols for *any* new functions. If there is a static symbol available for glBlitFramebuffer (or any other function added in the last 4 years or so), it should be removed. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #4 from Chia-I Wu olva...@gmail.com 2010-03-23 00:38:57 PST --- I think I should brought this up since 7.8 is about to be released. In gl_API.xml, we have function name=HistogramEXT alias=Histogram static_dispatch=false C and X86-64 dispatcher correctly hide glHistogramEXT. However, up until recently, X86 dispatcher exposed the function. I've made a commit 41a87a43e11c664935349f938022d58d3e22da4e to honor gl_API.xml and hide the symbol (and some others). Does this sound fine to your or is this considered an ABI breakage? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] New: GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 Summary: GLSL Compiler fails on the following vertex shader Product: Mesa Version: 7.5 Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: major Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: karha...@arm.com Created an attachment (id=34359) -- (http://bugs.freedesktop.org/attachment.cgi?id=34359) Failing vertex shader The attached vertex shaders do not compile and link when the GLSL Compiler is used. The version of Mesa used is 7.5.2 and it has been configured with --with-driver=xlib. The above vertex shaders are part of the Open GLES conformance suite supplied by Khronos. These shaders compile when the OpenGL drivers supplied by the GPU vendors(NVIDIA, ATI) are installed. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #1 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 05:14:07 PST --- Created an attachment (id=34360) -- (http://bugs.freedesktop.org/attachment.cgi?id=34360) Failing Vertex Shader Attaching one more vertex shader that fails -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #2 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 05:17:17 PST --- Created an attachment (id=34361) -- (http://bugs.freedesktop.org/attachment.cgi?id=34361) Fragment shader with a lot of preprocessing fails -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27265] New: GLSL Compiler doesnt link the attached vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Summary: GLSL Compiler doesnt link the attached vertex shader Product: Mesa Version: 7.5 Platform: Other OS/Version: All Status: NEW Severity: major Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: karha...@arm.com Created an attachment (id=34365) -- (http://bugs.freedesktop.org/attachment.cgi?id=34365) Vertex Shader that fails to link The attached vertex shader does not link. A call to glGetProgramiv(program, GL_LINK_STATUS, result)after glLinkProgram returns GL_FALSE. Attaching the code and the shaders. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #1 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 07:33:37 PST --- Created an attachment (id=34366) -- (http://bugs.freedesktop.org/attachment.cgi?id=34366) source code - sample GLES app -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #2 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 07:34:03 PST --- Created an attachment (id=34367) -- (http://bugs.freedesktop.org/attachment.cgi?id=34367) fragment shader used in main.c -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #4 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 07:38:08 PST --- (In reply to comment #3) The fragment shader / preprocessor bug has been fixed for Mesa 7.8. I probably won't get around to the other bugs for a while. I really wish the GLSL didn't allow all those goofy constructors. They're really hard to implement and real shaders seldom use them. I will try the latest release candidate and see if the problem has been fixed. I have also been observing random failures in the GLES conformance suite when I run with MESA. Has there been some memory leaks etc fixed in the new release? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #5 from Brian Paul brian.e.p...@gmail.com 2010-03-23 07:46:01 PST --- (In reply to comment #4) I will try the latest release candidate and see if the problem has been fixed. I have also been observing random failures in the GLES conformance suite when I run with MESA. Has there been some memory leaks etc fixed in the new release? I don't know what would cause random failures. Every so often I find/fix memory leaks but I don't know if that would be related to your issue. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #6 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 08:04:53 PST --- (In reply to comment #5) (In reply to comment #4) I will try the latest release candidate and see if the problem has been fixed. I have also been observing random failures in the GLES conformance suite when I run with MESA. Has there been some memory leaks etc fixed in the new release? I don't know what would cause random failures. Every so often I find/fix memory leaks but I don't know if that would be related to your issue. It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders. More specifically lots of tests fail in the GL/build section in OpenGL ES Conformance suite. Is there a architectural diagram for the different components in Mesa? Thanks -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai yu@intel.com changed: What|Removed |Added Status|ASSIGNED|RESOLVED Resolution||FIXED -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 22536] glxgears_pixmap shows black screen and seeing error message from X
http://bugs.freedesktop.org/show_bug.cgi?id=22536 Yu Dai yu@intel.com changed: What|Removed |Added Status|RESOLVED|CLOSED -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich kristof.ralov...@gmail.com changed: What|Removed |Added Attachment #34365|application/octet-stream|text/x-csrc mime type|| -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27265 Kristof Ralovich kristof.ralov...@gmail.com changed: What|Removed |Added Attachment #34367|application/octet-stream|text/x-csrc mime type|| -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27265] GLSL Compiler doesnt link the attached vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #3 from Brian Paul brian.e.p...@gmail.com 2010-03-23 09:19:23 PST --- Created an attachment (id=34368) -- (http://bugs.freedesktop.org/attachment.cgi?id=34368) do varying var allocation upon usage to use fewer regs The fragment shader is trying to read a varying var that's never written to (or declared in) the vertex shader. So that's an error. I modified the fragment shader accordingly and found the link still failed because of too many varying vars. However, a lot of varying vars are declared but not actually used in the shader. The following patch avoids allocating a register slot for varyings that aren't used. With this patch, the test works. Want to give it a try? I've only lightly tested it so far. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 --- Comment #7 from Brian Paul brian.e.p...@gmail.com 2010-03-23 09:21:42 PST --- (In reply to comment #6) It looks like 7.8rc2 fixes the issue but fails a whole lot of other shaders. More specifically lots of tests fail in the GL/build section in OpenGL ES Conformance suite. The GL/build section is notoriously complicated but many/most of the tests in that section did pass at one time. There may have been a regression. I'm afraid I don't have time to did into it now though. Is there a architectural diagram for the different components in Mesa? There's some diagrams focussing on Gallium but I don't have anything handy for Mesa. You can find most things with a little bit of grep'ing. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27261] GLSL Compiler fails on the following vertex shader
http://bugs.freedesktop.org/show_bug.cgi?id=27261 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Attachment #34360|application/octet-stream|text/plain mime type|| -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27268] using step function in vec4 constructor is not completely correct
http://bugs.freedesktop.org/show_bug.cgi?id=27268 --- Comment #1 from Karthik Hariharakrishnan karha...@arm.com 2010-03-23 11:41:38 PST --- Created an attachment (id=34372) -- (http://bugs.freedesktop.org/attachment.cgi?id=34372) Output image with step function in vec4 constructor -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27266] Cubosphere: undefined function 'texture2D' / incompatible types in assignment
http://bugs.freedesktop.org/show_bug.cgi?id=27266 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2010-03-23 15:15:23 PST --- The problem is this line: vec4 base = texture2D(base, uv); base was previously declared as sampler2D. We're getting the scoping wrong with the initializer. Perhaps you could suggest to the game's authors to rename 'vec4 base' to something else. I won't have time to fix the compiler for a while. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27273] New: Lightsmark2008 robot model is drawn flat
http://bugs.freedesktop.org/show_bug.cgi?id=27273 Summary: Lightsmark2008 robot model is drawn flat Product: Mesa Version: 7.6 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: b7.10110...@gmail.com I tried this using software rasterizer in Mesa 7.7. Screenshot is in the attachment. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27273] Lightsmark2008 robot model is drawn flat
http://bugs.freedesktop.org/show_bug.cgi?id=27273 --- Comment #1 from Ruslan b7.10110...@gmail.com 2010-03-23 15:37:47 PST --- Maybe this matters, i tested windows version of it, using WINE. Anyway, it does work correctly on nVidia proprietary driver, so i guess it's Mesa bug. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27250] New: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work
http://bugs.freedesktop.org/show_bug.cgi?id=27250 Summary: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: n...@linux.intel.com Created an attachment (id=34328) -- (http://bugs.freedesktop.org/attachment.cgi?id=34328) Test case Under GL 2.0 you are meant to be able to write to the gl_PointSize output from the vertex shader to change the point size per-vertex. This doesn't appear to work in Mesa. The attachment is a simple program that draws a single point in the center of the screen. It uses a vertex shader to change the size of the point to 32 pixels. Under Mesa git master this ends up being a single pixel but on an NVIDIA machine it correctly ends up as 32 pixels. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27254] New: glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs
http://bugs.freedesktop.org/show_bug.cgi?id=27254 Summary: glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: alan...@auckland.ac.nz CC: alan...@auckland.ac.nz Hi all, EXT_framebuffer_object.xml specifies that BlitFramebufferEXT to be hidden while BlitFramebuffer is exposed as described in ARB_framebuffer_object.xml, is that intentional? As GL_EXT_framebuffer_blit is supported since 6.5, I would have thought that BlitFramebufferEXT should be defined in the library. It is unfortunately that when I test some of the functions using MESA, I need to get a pointer to glBlitFramebuffer and when I test it on an older piece of hardware then I need to get a pointer to glBlitFramebufferEXT. Anyway, thanks so much for reading, I just want to know rather this is a bug or the actual implementation so that I can do the appropriate thing in my program. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #1 from Tom Fogal tfo...@alumni.unh.edu 2010-03-22 17:41:58 PST --- EXT_framebuffer_object.xml specifies that BlitFramebufferEXT to be hidden while BlitFramebuffer is exposed as described in ARB_framebuffer_object.xml, is that intentional? This is reasonable, at least. The Linux OpenGL ABI only requires that OpenGL 1.2, GLU 1.3, GLX 1.3, and ARB_multitexture symbols be available. I refer you to the ABI, particularly section 3: http://www.opengl.org/registry/ABI/#3 See especially 3.4, 3.5, and 3.6. As GL_EXT_framebuffer_blit is supported since 6.5, I would have thought that BlitFramebufferEXT should be defined in the library. It is unfortunately that when I test some of the functions using MESA, I need to get a pointer to glBlitFramebuffer and when I test it on an older piece of hardware then I need to get a pointer to glBlitFramebufferEXT. Sorry; this is how OpenGL is specified. As you can read above, exposing glBlitFramebuffer is an implementation courtesy. An argument could be made that nothing above GL 1.2 should be exported, so that developers like you and I would more quickly ascertain that we are writing invalid code! That'd probably be a bad idea though, because a lot of `in the wild' code is likely to break if we remove all those entry points. Anyway, the only valid way to get glBlitFramebuffer, or any extension really, is to load it dynamically. This is why I recommend GLEW :) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27254] glBlitFramebuffer is defined while glBlitFramebufferEXT is hidden as described by the XMLs
http://bugs.freedesktop.org/show_bug.cgi?id=27254 --- Comment #2 from Alan alan...@auckland.ac.nz 2010-03-22 18:49:55 PST --- (In reply to comment #1) EXT_framebuffer_object.xml specifies that BlitFramebufferEXT to be hidden while BlitFramebuffer is exposed as described in ARB_framebuffer_object.xml, is that intentional? This is reasonable, at least. The Linux OpenGL ABI only requires that OpenGL 1.2, GLU 1.3, GLX 1.3, and ARB_multitexture symbols be available. I refer you to the ABI, particularly section 3: http://www.opengl.org/registry/ABI/#3 See especially 3.4, 3.5, and 3.6. As GL_EXT_framebuffer_blit is supported since 6.5, I would have thought that BlitFramebufferEXT should be defined in the library. It is unfortunately that when I test some of the functions using MESA, I need to get a pointer to glBlitFramebuffer and when I test it on an older piece of hardware then I need to get a pointer to glBlitFramebufferEXT. Sorry; this is how OpenGL is specified. As you can read above, exposing glBlitFramebuffer is an implementation courtesy. An argument could be made that nothing above GL 1.2 should be exported, so that developers like you and I would more quickly ascertain that we are writing invalid code! That'd probably be a bad idea though, because a lot of `in the wild' code is likely to break if we remove all those entry points. Anyway, the only valid way to get glBlitFramebuffer, or any extension really, is to load it dynamically. This is why I recommend GLEW :) I agree with what you said and have planned to use GLEW, this gives me extra motivation to use it ^_^ I guess I am just curious why this one is left out as all the other GL calls we use in our software are included in Mesa's libGL, especially when BlitFramebuffer is just an alias to it. Anyway, thanks a lot. Once we get GLEW going here then I probably won't care much about it. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 25994] [i915][GLSL] 'return' statement in vertex shader may cause GPU hang
http://bugs.freedesktop.org/show_bug.cgi?id=25994 --- Comment #13 from Loose Vladimir wolde...@mimas.ru 2010-03-21 08:51:23 PST --- Happy to say, someone with nickname pino had looked at this bug report and tested shader.c and Mortal fragment shader on his hardware: Chipset: GM45 System architecture: x86 xserver-xorg-video-intel 2.6.3 xserver 1.7.4 mesa 7.4 libdrm 2.4.5 kernel 2.6.28-11-generic Linux distribution: Ubuntu 9.04 Machine: Lenovo G550 model 20023 Display connector: LVDS As he said, he haven't encountered any bugs during Mortal fragment shader test. shader.c with #if 0 causes X server crash and GPU hang. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are on the CC list for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27216] Assignment with a function call in an if statement causes an assertion failure
http://bugs.freedesktop.org/show_bug.cgi?id=27216 Vinson Lee v...@vmware.com changed: What|Removed |Added AssignedTo|mesa3d- |bri...@vmware.com |d...@lists.sourceforge.net | --- Comment #1 from Vinson Lee v...@vmware.com 2010-03-21 22:36:50 PST --- mesa: 9fc6c8b831e5b43ae86ece6a531fc892f6f66356 (master) (gdb) bt #0 0x0073f422 in __kernel_vsyscall () #1 0x009ff4d1 in *__GI_raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64 #2 0x00a02932 in *__GI_abort () at abort.c:92 #3 0x009f8648 in *__GI___assert_fail (assertion=0x424373 index = 0, file=0x424300 shader/slang/slang_emit.c, line=350, function=0x424dd4 storage_to_src_reg) at assert.c:81 #4 0x003a2373 in storage_to_src_reg (src=0x97f965c, st=0xb65a7de0) at shader/slang/slang_emit.c:350 #5 0x003a2bf4 in emit_instruction (emitInfo=0xbfb05680, opcode=OPCODE_IF, dst=0x0, src0=0xb65a7de0, src1=0x0, src2=0x0) at shader/slang/slang_emit.c:593 #6 0x003a4c85 in emit_if (emitInfo=0xbfb05680, n=0xb65a7f40) at shader/slang/slang_emit.c:1700 #7 0x003a6722 in emit (emitInfo=0xbfb05680, n=0xb65a7f40) at shader/slang/slang_emit.c:2488 #8 0x003a64ae in emit (emitInfo=0xbfb05680, n=0xb65a7f80) at shader/slang/slang_emit.c:2361 #9 0x003a64eb in emit (emitInfo=0xbfb05680, n=0xb65a7fc0) at shader/slang/slang_emit.c:2371 #10 0x003a6482 in emit (emitInfo=0xbfb05680, n=0xb65a8040) at shader/slang/slang_emit.c:2358 #11 0x003a6bf2 in _slang_emit_code (n=0xb65a8040, vt=0xb659fc10, prog=0x97f51e0, pragmas=0x94f1d78, withEnd=1 '\001', log=0xbfb06bfc) at shader/slang/slang_emit.c:2645 #12 0x003a1acc in _slang_codegen_function (A=0xbfb0571c, fun=0xb65a2b88) at shader/slang/slang_codegen.c:5345 #13 0x002d6da1 in parse_code_unit (C=0xbfb05924, unit=0xbfb05bd4, shader=0x94f1d58) at shader/slang/slang_compile.c:2636 #14 0x002d6e7b in compile_binary (prod=0x980bd78 \005\001, unit=0xbfb05bd4, version=110, type=SLANG_UNIT_FRAGMENT_SHADER, infolog=0xbfb06bfc, builtin=0xbfb05b24, downlink=0xbfb05ba8, shader=0x94f1d58) at shader/slang/slang_compile.c:2679 #15 0x002d71f7 in compile_with_grammar ( source=0x97f5160 void\n main ()\n {\n float thing;\n\n if ((thing = sqrt (5.0)) 1.0)\n gl_FragColor = vec4 (1.0, 0.0, 0.0, 1.0);\n }\n\n\n, unit=0xbfb05bd4, type=SLANG_UNIT_FRAGMENT_SHADER, infolog=0xbfb06bfc, builtin=0xbfb05b24, shader=0x94f1d58, pragmas=0x94f1d78, shader_type=1, parsing_builtin=0) at shader/slang/slang_compile.c:2786 #16 0x002d74fe in compile_object ( source=0x97f5160 void\n main ()\n {\n float thing;\n\n if ((thing = sqrt (5.0)) 1.0)\n gl_FragColor = vec4 (1.0, 0.0, 0.0, 1.0);\n }\n\n\n, object=0xbfb05b24, type=SLANG_UNIT_FRAGMENT_SHADER, infolog=0xbfb06bfc, shader=0x94f1d58, pragmas=0x94f1d78) at shader/slang/slang_compile.c:2912 #17 0x002d767e in _slang_compile (ctx=0x94c5248, shader=0x94f1d58) at shader/slang/slang_compile.c:2964 #18 0x0028a42a in _mesa_compile_shader (ctx=0x94c5248, shaderObj=1) at shader/shader_api.c:1466 #19 0x0034e742 in _mesa_CompileShaderARB (shaderObj=1) at main/shaders.c:80 #4 0x003a2373 in storage_to_src_reg (src=0x97f965c, st=0xb65a7de0) at shader/slang/slang_emit.c:350 350assert(index = 0); (gdb) print index $1 = -1 src/mesa/shader/slang/slang_emit.c 342 static void 343 storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) 344 { 345 const GLboolean relAddr = st-RelAddr; 346 GLint index = st-Index; 347 GLuint swizzle = st-Swizzle; 348 349 /* if this is storage relative to some parent storage, walk up the tree */ 350 assert(index = 0); 351 while (st-Parent) { 352st = st-Parent; 353if (st-Index 0) { 354 /* an error should have been reported already */ 355 return; 356} 357assert(st-Index = 0); 358index += st-Index; 359swizzle = _slang_swizzle_swizzle(fix_swizzle(st-Swizzle), swizzle); 360 } -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7
http://bugs.freedesktop.org/show_bug.cgi?id=27150 Sedat Dilek sedat.di...@gmail.com changed: What|Removed |Added CC||sedat.di...@gmail.com --- Comment #5 from Sedat Dilek sedat.di...@gmail.com 2010-03-20 09:51:10 PST --- Here on i386 Debian/sid this requires an additional fix from mesa 7.8 GIT [1]: commit 6fed3a9fa0a87ae797f995de5b51eb9be3493fe0 glapi: Fix aliases to non-static functions. See also thread at mesa3d-dev ML [2]: mesa 7.8 GIT: Broken by glapi: Correctly generate static disatches for X86. - Sedat - [1] http://cgit.freedesktop.org/mesa/mesa/commit/?h=7.8id=6fed3a9fa0a87ae797f995de5b51eb9be3493fe0 [2] http://marc.info/?t=12690931983r=1w=2 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27189] mesa 7.7 fails to compile xorg_crtc.c:238 : error
http://bugs.freedesktop.org/show_bug.cgi?id=27189 Jakob Bornecrantz wallbra...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #3 from Jakob Bornecrantz wallbra...@gmail.com 2010-03-19 08:07:01 PST --- This has been fixed the 7.7 branch and the fix will be included in the 7.7.1 release about to go out soon. It should also be in 7.7.1-rc1. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 24942] r300g: R300 Gallium SW TCL
http://bugs.freedesktop.org/show_bug.cgi?id=24942 Corbin Simpson mostawesomed...@gmail.com changed: What|Removed |Added CC||mostawesomed...@gmail.com Status|NEW |ASSIGNED Summary|r300g segfaults on rs690|r300g: R300 Gallium SW TCL --- Comment #1 from Corbin Simpson mostawesomed...@gmail.com 2010-03-19 16:35:30 PST --- Formally accepting. This bug will be closed when SW TCL runs again on r300g. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7
http://bugs.freedesktop.org/show_bug.cgi?id=27150 Chia-I Wu olva...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #4 from Chia-I Wu olva...@gmail.com 2010-03-19 22:09:52 PST --- Thanks. I've applied the patch to 7.8 branch and it will appear in next RC. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex
http://bugs.freedesktop.org/show_bug.cgi?id=23884 Gordon Jin gordon@intel.com changed: What|Removed |Added CC||t.ar...@mailcity.com --- Comment #8 from Gordon Jin gordon@intel.com 2010-03-18 19:19:36 PST --- *** Bug 27161 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27189] New: mesa 7.7 fails to compile xorg_crtc.c:238 : error
http://bugs.freedesktop.org/show_bug.cgi?id=27189 Summary: mesa 7.7 fails to compile xorg_crtc.c:238 : error Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Other AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: onefor...@gmail.com Hi mesa 7.7. fails to compile xorg_crtc.c: In function 'crtc_load_cursor_argb_kms': xorg_crtc.c:238: erroronefor...@gimail.com: 'KMS_BO_TYPE_CURSOR' undeclared (first use in this function) xorg_crtc.c:238: error: (Each undeclared identifier is reported only once xorg_crtc.c:238: error: for each function it appears in.) gmake[4]: *** [xorg_crtc.o] Error 1 gmake[4]: *** Waiting for unfinished jobs xorg_driver.c: In function 'drv_destroy_front_buffer_kms': xorg_driver.c:916: warning: unused variable 'rootPixmap' xorg_driver.c: In function 'drv_create_front_buffer_kms': xorg_driver.c:936: error: 'KMS_BO_TYPE_SCANOUT' undeclared (first use in this function) xorg_driver.c:936: error: (Each undeclared identifier is reported only once xorg_driver.c:936: error: for each function it appears in.) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27189] mesa 7.7 fails to compile xorg_crtc.c:238 : error
http://bugs.freedesktop.org/show_bug.cgi?id=27189 --- Comment #1 from oneforall onefor...@gmail.com 2010-03-18 22:33:33 PST --- ah I finally found the patch http://cgit.freedesktop.org/mesa/mesa/commit/?id=8db8adfd01a1ff1e2a160ae3b0199bd3daa4191a althou I have a hard time of figuring out how to download them with out renaming them :) here too http://hg.geexbox.org/geexbox/file/ca217311db09/packages/mesa/patches/110_fix-libkms-api.diff -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27189] mesa 7.7 fails to compile xorg_crtc.c:238 : error
http://bugs.freedesktop.org/show_bug.cgi?id=27189 --- Comment #2 from oneforall onefor...@gmail.com 2010-03-18 22:35:48 PST --- err that 2nd one doesn't do what you think again :( -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27126] New: Account request for nv30/nv40 driver contributions
http://bugs.freedesktop.org/show_bug.cgi?id=27126 Summary: Account request for nv30/nv40 driver contributions Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Other AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: luca.barbi...@gmail.com Created an attachment (id=34139) -- (http://bugs.freedesktop.org/attachment.cgi?id=34139) GPG public key for Luca Barbieri Hello, I'd like to ask for an fdo account and commit access for nv30/nv40 contributions. This would allow me to contribute more effectively, and push fixes in a timely manner when possible. I followed the instructions at http://www.freedesktop.org/wiki/AccountRequests. Please let me know if anything is missing. Thanks in advance, Luca Real name: Luca Barbieri E-mail address: l...@luca-barbieri.com (alias of luca.barbi...@gmail.com) Preferred account name: lb (otherwise, lbarbieri or lucabarbieri) SSH public key: ssh-rsa B3NzaC1yc2EBIwAAAIEAyvaK8rJvdDhcON64l4AlIt7QGStnINAQ2jZsF8h6vGwttFRM/9B/PyxoaSyKavHx4Gnfj78j+YlvnUr48lG8Ogg2SPZ4BniPWNK6eNOHy3IWVqpiEImvMLeuqrQ+bG2WkQeeVjUdcdpPlzywNBE/bRPCgUFxKgACLuCpcromMiU= l...@lb-linux GPG key attached. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27126] Account request for nv30/nv40 driver contributions
http://bugs.freedesktop.org/show_bug.cgi?id=27126 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added AssignedTo|mesa3d- |sitewrangl...@lists.freedesk |d...@lists.sourceforge.net |top.org Component|Other |New Accounts Product|Mesa|freedesktop.org Version|git |unspecified --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2010-03-17 15:46:07 PST --- Approved. Re-assigning to fd.o admins. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27150] New: glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7
http://bugs.freedesktop.org/show_bug.cgi?id=27150 Summary: glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7 Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: alan...@auckland.ac.nz CC: alan...@auckland.ac.nz I have built Mesa7.7 on both 32bit and 64bit Ubuntu but as I tried to link libGL.so against my program. I got the undefined reference to glBlitFramebuffer error on the 32bit machine but not on the 64bit machine. I ran the command objdump -x libGL.so and found the glBlitFramebuffer header on the 64bit machine but it is missing from the 32bit one. The version of Ubuntu I tested on are 6.06 and 8.04. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7
http://bugs.freedesktop.org/show_bug.cgi?id=27150 --- Comment #1 from Chia-I Wu olva...@gmail.com 2010-03-17 20:41:10 PST --- Created an attachment (id=34186) -- (http://bugs.freedesktop.org/attachment.cgi?id=34186) fix gl_x86_asm.py This sounds like a bug to me. The attached patch should fix it. I can commit the patch if someone could help me double check the fix. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7
http://bugs.freedesktop.org/show_bug.cgi?id=27150 --- Comment #2 from Alan alan...@auckland.ac.nz 2010-03-17 20:45:56 PST --- (In reply to comment #1) Created an attachment (id=34186) -- (http://bugs.freedesktop.org/attachment.cgi?id=34186) [details] fix gl_x86_asm.py This sounds like a bug to me. The attached patch should fix it. I can commit the patch if someone could help me double check the fix. Cheers mate, I will have a go with it and let you know this patch fix it or not. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27150] glBlitFramebuffer defined on 64bit but not 32bit of Ubuntu with Mesa7.7
http://bugs.freedesktop.org/show_bug.cgi?id=27150 --- Comment #3 from Alan alan...@auckland.ac.nz 2010-03-17 21:31:15 PST --- (In reply to comment #2) (In reply to comment #1) Created an attachment (id=34186) -- (http://bugs.freedesktop.org/attachment.cgi?id=34186) [details] [details] fix gl_x86_asm.py This sounds like a bug to me. The attached patch should fix it. I can commit the patch if someone could help me double check the fix. Cheers mate, I will have a go with it and let you know this patch fix it or not. I applied the patch to 7.8-rc1 and the symbol is there now and my program successfully link against it on both 32bit and 64bit machine. Thanks a lot. And other 3 functions that you put in are also in the library. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 1382] libGLw is binary incompatible with latest openmotif (2.2)
http://bugs.freedesktop.org/show_bug.cgi?id=1382 Kristian Høgsberg k...@bitplanet.net changed: What|Removed |Added Status|NEW |RESOLVED Resolution||WORKSFORME -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 15461] buildbug in git since a few weeks
http://bugs.freedesktop.org/show_bug.cgi?id=15461 Kristian Høgsberg k...@bitplanet.net changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the QA contact for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27093] mesa-7.5.2: crash in wine tests (wine-1.1.40-122-g693c991)
http://bugs.freedesktop.org/show_bug.cgi?id=27093 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED Resolution||WONTFIX --- Comment #1 from Ian Romanick i...@freedesktop.org 2010-03-16 08:06:26 PST --- The 7.5 series has not been supported for quite some time. Please upgrade to either 7.6.1 or, preferably, 7.7. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27090] xorg_crtc.c won't compile because of change in libdrm
http://bugs.freedesktop.org/show_bug.cgi?id=27090 Michel Dänzer mic...@daenzer.net changed: What|Removed |Added Status|NEW |RESOLVED Resolution||FIXED --- Comment #1 from Michel Dänzer mic...@daenzer.net 2010-03-16 11:11:47 PST --- AFAICT this should be fixed on mesa_7_7_branch as well as the 7.8 and master branches. If you're still seeing this with a current checkout of any of those, what does git describe say? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
[Mesa3d-dev] [Bug 27090] xorg_crtc.c won't compile because of change in libdrm
http://bugs.freedesktop.org/show_bug.cgi?id=27090 --- Comment #2 from Martin Stolpe martinsto...@gmail.com 2010-03-16 13:55:19 PST --- Hm, strange git describe shows me the following line: mesa_7_6_1_rc1-2402-ga0518e6 I was using the master branch. Switching to the mesa_7_7_branch didn't help. After deleting the source directory and creating a new checkout I get the following line: mesa_7_6_1_rc1-6259-g5782b2a And now it compiles. Really strange. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev