[Nuke-users] Stereoscopic Viewer

2011-09-22 Thread Dome
Hi Guys, 

I've found a lot about this topic in here but noch exactly an answer to my 
question.

So I planned on working on an stereoscopic Project an I want to use the 
stereoscopic viewer, but not in analglyph mode. So I figured, I would use 
passive polarized glasses for this, mainly because of the price.

So my question is, which hardware do in need for this? 
I read a lot about Quadro-Cards for the Quad-Buffered GL. So I probably need 
one?! And a 3D-Monitor? Any good adviced? I read a lot about Zalman and 
iZ3D-Monitors, but don't really know what I need.

So I would appreciate any help on this topic, I'm pretty new to this stuff. :)



___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Convolve crashing in 6.3v3

2011-09-22 Thread Hugo Léveillé
Is it me or the convolve is not working in 6.3v3 ?

See included script


-- 
  Hugo Léveillé
  TD Compositing, Vision Globale
  hu...@fastmail.net



convolve.nk
Description: Binary data
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Stereoscopic Viewer

2011-09-22 Thread Deke Kincaid
If you already have a quadro card and a monitor that does 120hz(which is
most lcd monitors these days).  Then you only need to buy the nvidia 3d kit
which is just shutter glasses and a usb transmitter.  Nuke will add an
opengl stereo option to your stereo modes.

[image: 20110922-f58pgrx7yaeaf6i1waii85a3u.jpg]

-deke

On Thu, Sep 22, 2011 at 07:56, Dome nuke-users-re...@thefoundry.co.ukwrote:

 **
 Hi Guys,

 I've found a lot about this topic in here but noch exactly an answer to my
 question.

 So I planned on working on an stereoscopic Project an I want to use the
 stereoscopic viewer, but not in analglyph mode. So I figured, I would use
 passive polarized glasses for this, mainly because of the price.

 So my question is, which hardware do in need for this?
 I read a lot about Quadro-Cards for the Quad-Buffered GL. So I probably
 need one?! And a 3D-Monitor? Any good adviced? I read a lot about Zalman and
 iZ3D-Monitors, but don't really know what I need.

 So I would appreciate any help on this topic, I'm pretty new to this stuff.
 [image: Smile]

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Stereoscopic Viewer

2011-09-22 Thread Johannes Hezer

Am 9/22/11 4:56 PM, schrieb Dome:
So my question is, which hardware do in need for this? 

Hey

we used the Zalman 24  screens and one JVC 40 (I think).
The Zalmans are really cheap therefore the light distribution is not 
that good and colors are delicate too.
You cant really watch s3d in fullscreen, because the angle in which 
the polarization between L/R works is so narrow that it almost does not 
work over the whole surface of the screen. Except you take a step back 
and change your distance from the screen aswell.
But I always made the images smaller on the Zalman so I would use a 
about 2/3 of the screen and have a black border around the image.
The Zalman has a resolution of 1920x1080 which means you have 540 lines 
horizontally for each eye.
In case you want to work on higher resolutions and want to see the 
material 1:1 you have to zoom in.


I think it is a good tool to spot errors, you get a nice idea of the s3d 
and you see quite fast if there is something wrong between L/R
The polarized glasses are lightweight and the screen is circular 
polarized so all realD glasses are working with the Zalman.


More than 3 people cant use the screen contemporarelly because of the 
narrow viewing angle.


I am not sure if you need a quadro for nuke with the zalman. I would say 
no because interlacing the images is not that big of a deal.
Technically the quad buffered GL makes sense for dual projector systems. 
So the images get synced in the quad buffer, so each projector is 
displaying the images at the same time.
On one screen however this is not necessary. We used nvidia 560 cards 
with the zalman but our main comp program was fusion.
and there you can tell the viewer to display a side by side image 
interlaced... Does that work in nuke too ?


Hope that hepls a bit.

johannes


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Stereoscopic Viewer

2011-09-22 Thread Anthony Kramer
On passive displays:

The only passive dislpays I have used are the Zalman and the LG D2342. I
much prefer the LG. With both these passive displays (and I would assume all
of them) there is a sweet spot where there is the least amount of
ghosting when your eyes are most perpendicular to the screen. In my
experience, the LG has a much larger tolerance on how close you get to the
sweet spot. I found myself constantly bobbing my head on the Zalman to find
that perfect spot, where as on the LG, I don't have to strain my neck so
much.

Both work fine in nuke but since they are passive displays and every other
line on the display is polarized for each eye, you only get every other line
of resolution in each eye when viewing stereo. With an active display, you
will get full res on both eyes. Just something to be aware of.

-ak

On Thu, Sep 22, 2011 at 7:56 AM, Dome nuke-users-re...@thefoundry.co.ukwrote:

 **
 Hi Guys,

 I've found a lot about this topic in here but noch exactly an answer to my
 question.

 So I planned on working on an stereoscopic Project an I want to use the
 stereoscopic viewer, but not in analglyph mode. So I figured, I would use
 passive polarized glasses for this, mainly because of the price.

 So my question is, which hardware do in need for this?
 I read a lot about Quadro-Cards for the Quad-Buffered GL. So I probably
 need one?! And a 3D-Monitor? Any good adviced? I read a lot about Zalman and
 iZ3D-Monitors, but don't really know what I need.

 So I would appreciate any help on this topic, I'm pretty new to this stuff.
 [image: Smile]

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] CameraTracker: Theoretical Frame Limit?

2011-09-22 Thread Deke Kincaid
How many features are you using and how many frames is the shot?

-deke

On Thu, Sep 22, 2011 at 15:51, Ned Wilson nedwil...@gmail.com wrote:
 Hello all,

 I'm working on camera solving a shot which is 909 frames. I started the 
 feature track about 2 hours ago, and the solve about 1.5 hours ago. As of 
 right now, the solve is only 63% complete. Have any of you noticed a rather 
 severe slowdown when a certain number of frames is reached? I know that Nuke 
 has not locked up. It is printing messages to the command shell, like:

 Frame: 908 points 167 triangulated 171 rejected 1 rms error = 5.26 pix

 Hmm. It would appear that it just finished as I was typing this... but has 
 anyone seen these types of severe slowdowns?


 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] CameraTracker: Theoretical Frame Limit?

2011-09-22 Thread Ned Wilson
I used 300 features ( I couldn't get a solve to work with 150, the default ) 
and the shot is 909 frames long.

On Sep 22, 2011, at 4:25 PM, Deke Kincaid wrote:

 How many features are you using and how many frames is the shot?
 
 -deke
 
 On Thu, Sep 22, 2011 at 15:51, Ned Wilson nedwil...@gmail.com wrote:
 Hello all,
 
 I'm working on camera solving a shot which is 909 frames. I started the 
 feature track about 2 hours ago, and the solve about 1.5 hours ago. As of 
 right now, the solve is only 63% complete. Have any of you noticed a rather 
 severe slowdown when a certain number of frames is reached? I know that Nuke 
 has not locked up. It is printing messages to the command shell, like:
 
 Frame: 908 points 167 triangulated 171 rejected 1 rms error = 5.26 pix
 
 Hmm. It would appear that it just finished as I was typing this... but has 
 anyone seen these types of severe slowdowns?
 
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Deke Kincaid
What file format we're they shot to and which colorspace?

-deke

On Thu, Sep 22, 2011 at 17:44, Nick Guth nick.g...@gmail.com wrote:
 Read brought in using AlexaV3LogC.
 Has anyone had success with keying footage shot on the Alexa? It seems to
 have a weird 422 look, but according to the documents it shoots 444. We
 brought in the raw .mov from the camera and we're still getting poor
 results. I attached an example of the before and after (one click key with
 primatte). Why is it keying the edges around highlights?
 Two of our shows are now shot on this camera and we're having a difficult
 time getting positive results from it. If this was shot on RED it wouldn't
 be a problem. Our work around for now is to roto everything and add
 selective keys to the roto for details, unfortunately TV schedules don't
 allow for such detailed workarounds.
 Any help would be appreciated. Thanks!


 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Nick Guth
They were shot to AppleProRes444 (which is the Alexa native format). It's
straight from the camera in a .mov file format. They were converted to DPX
and are in the AlexaV3LogC colorspace in nuke. We also tried pulling the raw
.mov directly into Nuke, but have the exact same result.

--
Nick

On Thu, Sep 22, 2011 at 5:51 PM, Deke Kincaid dekekinc...@gmail.com wrote:

 What file format we're they shot to and which colorspace?

 -deke

 On Thu, Sep 22, 2011 at 17:44, Nick Guth nick.g...@gmail.com wrote:
  Read brought in using AlexaV3LogC.
  Has anyone had success with keying footage shot on the Alexa? It seems to
  have a weird 422 look, but according to the documents it shoots 444. We
  brought in the raw .mov from the camera and we're still getting poor
  results. I attached an example of the before and after (one click key
 with
  primatte). Why is it keying the edges around highlights?
  Two of our shows are now shot on this camera and we're having a difficult
  time getting positive results from it. If this was shot on RED it
 wouldn't
  be a problem. Our work around for now is to roto everything and add
  selective keys to the roto for details, unfortunately TV schedules don't
  allow for such detailed workarounds.
  Any help would be appreciated. Thanks!
 
 
  ___
  Nuke-users mailing list
  Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




-- 
Nick Guth
motion . composite . design
www.nickguth.com
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Deke Kincaid
The Alexa has an option to capture 422 prores, so when you said it
looked 422 I thought maybe it was.

-deke

On Thu, Sep 22, 2011 at 17:56, Nick Guth nick.g...@gmail.com wrote:
 They were shot to AppleProRes444 (which is the Alexa native format). It's
 straight from the camera in a .mov file format. They were converted to DPX
 and are in the AlexaV3LogC colorspace in nuke. We also tried pulling the raw
 .mov directly into Nuke, but have the exact same result.
 --
 Nick

 On Thu, Sep 22, 2011 at 5:51 PM, Deke Kincaid dekekinc...@gmail.com wrote:

 What file format we're they shot to and which colorspace?

 -deke

 On Thu, Sep 22, 2011 at 17:44, Nick Guth nick.g...@gmail.com wrote:
  Read brought in using AlexaV3LogC.
  Has anyone had success with keying footage shot on the Alexa? It seems
  to
  have a weird 422 look, but according to the documents it shoots 444. We
  brought in the raw .mov from the camera and we're still getting poor
  results. I attached an example of the before and after (one click key
  with
  primatte). Why is it keying the edges around highlights?
  Two of our shows are now shot on this camera and we're having a
  difficult
  time getting positive results from it. If this was shot on RED it
  wouldn't
  be a problem. Our work around for now is to roto everything and add
  selective keys to the roto for details, unfortunately TV schedules don't
  allow for such detailed workarounds.
  Any help would be appreciated. Thanks!
 
 
  ___
  Nuke-users mailing list
  Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 --
 Nick Guth
 motion . composite . design
 www.nickguth.com

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Nick Guth
Unfortunately, I'm not on set for these shoots - but I've been told they
were shot 444! Hrm...
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Deke Kincaid
You should be able to see what codec from the metadata in Nuke or the
quicktime player info window.

-deke

On Thu, Sep 22, 2011 at 18:23, Nick Guth nick.g...@gmail.com wrote:
 Unfortunately, I'm not on set for these shoots - but I've been told they
 were shot 444! Hrm...
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Nick Guth
Confirmed. It is Apple ProRes
1920x1080
23.98
278.55 mbits/s
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Diogo Girondi
Check the RGB values around highlights on the affected areas to see if there is 
some sort of problem there. By looking at your grab on this tiny little 
portable screen here I would say the highlights look like blooming causing 
aberration. So maybe there is you problem.

Cheers,
Diogo



On 22/09/2011, at 21:44, Nick Guth nick.g...@gmail.com wrote:

 Read brought in using AlexaV3LogC.
 
 Has anyone had success with keying footage shot on the Alexa? It seems to 
 have a weird 422 look, but according to the documents it shoots 444. We 
 brought in the raw .mov from the camera and we're still getting poor results. 
 I attached an example of the before and after (one click key with primatte). 
 Why is it keying the edges around highlights? 
 
 Two of our shows are now shot on this camera and we're having a difficult 
 time getting positive results from it. If this was shot on RED it wouldn't be 
 a problem. Our work around for now is to roto everything and add selective 
 keys to the roto for details, unfortunately TV schedules don't allow for such 
 detailed workarounds. 
 
 Any help would be appreciated. Thanks!
 
 
 Screen shot 2011-09-22 at 5.37.16 PM.png
 Screen shot 2011-09-22 at 5.37.39 PM.png
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Randy Little
did you try the UV blur simple trick already? Did you try aligned the plates
with the transforms and using the UV blur?
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Thu, Sep 22, 2011 at 20:12, Diogo Girondi diogogiro...@gmail.com wrote:

 Check the RGB values around highlights on the affected areas to see if
 there is some sort of problem there. By looking at your grab on this tiny
 little portable screen here I would say the highlights look like blooming
 causing aberration. So maybe there is you problem.

 Cheers,
 Diogo



 On 22/09/2011, at 21:44, Nick Guth nick.g...@gmail.com wrote:

  Read brought in using AlexaV3LogC.
 
  Has anyone had success with keying footage shot on the Alexa? It seems to
 have a weird 422 look, but according to the documents it shoots 444. We
 brought in the raw .mov from the camera and we're still getting poor
 results. I attached an example of the before and after (one click key with
 primatte). Why is it keying the edges around highlights?
 
  Two of our shows are now shot on this camera and we're having a difficult
 time getting positive results from it. If this was shot on RED it wouldn't
 be a problem. Our work around for now is to roto everything and add
 selective keys to the roto for details, unfortunately TV schedules don't
 allow for such detailed workarounds.
 
  Any help would be appreciated. Thanks!
 
 
  Screen shot 2011-09-22 at 5.37.16 PM.png
  Screen shot 2011-09-22 at 5.37.39 PM.png
  ___
  Nuke-users mailing list
  Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Convolve crashing in 6.3v3

2011-09-22 Thread Ben Dickson
Yep, crashes here too (linux build), with pretty much any input except a 
blank format


I would have hoped this sort of bug would be picked up by some do all 
the nodes still work/do these scripts render test-suite :(


Hugo Léveillé wrote:

Is it me or the convolve is not working in 6.3v3 ?

See included script






___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


--
ben dickson
2D TD | ben.dick...@rsp.com.au
rising sun pictures | www.rsp.com.au
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Convolve crashing in 6.3v3

2011-09-22 Thread Hugo Leveille
Yep crash on linux centos and win7. I have reported it and its logged as high 
priority

So now we have to choose between a release with a tracker with no cancel button 
and one with no convolve...

Not to mention a non working pyqt under windows 7 (almost  any signal make nuke 
crash)

Too bad

Sent from my iPhone

On Sep 22, 2011, at 10:22 PM, Ben Dickson ben.dick...@rsp.com.au wrote:

 Yep, crashes here too (linux build), with pretty much any input except a 
 blank format
 
 I would have hoped this sort of bug would be picked up by some do all the 
 nodes still work/do these scripts render test-suite :(
 
 Hugo Léveillé wrote:
 Is it me or the convolve is not working in 6.3v3 ?
 See included script
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 -- 
 ben dickson
 2D TD | ben.dick...@rsp.com.au
 rising sun pictures | www.rsp.com.au
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Nick Guth
Can you elaborate a bit on the UV blur trick? I've never heard of that before. 
Thanks for the tips!
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread John Mangia
Throw the colorspace into YCbCr, Throw down a blur with the red channel
disabled (blurring only blue and green), and apply a slight blur to those
channels, convert back to whatever colorspace you started with.  There's no
need to do this normally, it's a trick used to deal with chroma subsampling
problems caused by 4:2:2 compression.

On Thu, Sep 22, 2011 at 8:47 PM, Nick Guth nick.g...@gmail.com wrote:

 Can you elaborate a bit on the UV blur trick? I've never heard of that
 before. Thanks for the tips!
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




-- 
John Mangia

908.616.1796
j...@johnmangia.com
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Keying Issues with Alexa

2011-09-22 Thread Randy Little
convert to YCbCr with colorspace node  then blur only g and b channels in a
blur node set say 3-5.  convert back to RGB.   You can also isolate the RGB
channels with shuffle and plus/screen them back together but transform the
channels to try and align them better.
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Thu, Sep 22, 2011 at 20:47, Nick Guth nick.g...@gmail.com wrote:

 Can you elaborate a bit on the UV blur trick? I've never heard of that
 before. Thanks for the tips!
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: J_Ops 1.0v1a8 available - rewritten rawReader 6.2 supp

2011-09-22 Thread nico
Hello,

I posted on Nukepedia, but perhaps someone here can assist:

Nuke.6.2v3, Linux, J_rawReader.

We can render from the interactive session, but if I try to render from the 
shell, I am left with an exr.tmp.  Scene setup: one Read with a raw image, one 
Write.

I'm not too familiar with the plugin, but in both cases, I know it is loaded 
with the other plugins.

Anyone has had this problem?  Still trying to figure out what might not be 
loaded during a batch render, whether it is the pipeline or the tool...

Thanks. nico.



___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: J_Ops 1.0v1a8 available - rewritten rawReader 6.2 supp

2011-09-22 Thread Ben Dickson
Had the same problem here. On both OS X and Linux the raw reader works 
fine in GUI mode, but segfaults in command line mode (gdb implies it's 
some null pointer related crash)


Didn't look into it much, I initially thought it was something to do 
with the files I was trying with.. but if you are having the same 
problem, it's likely a bug in the node itself


nico wrote:


Hello,

I posted on Nukepedia, but perhaps someone here can assist:

Nuke.6.2v3, Linux, J_rawReader.

We can render from the interactive session, but if I try to render from 
the shell, I am left with an exr.tmp. Scene setup: one Read with a raw 
image, one Write.


I'm not too familiar with the plugin, but in both cases, I know it is 
loaded with the other plugins.


Anyone has had this problem? Still trying to figure out what might not 
be loaded during a batch render, whether it is the pipeline or the tool...


Thanks. nico.




___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


--
ben dickson
2D TD | ben.dick...@rsp.com.au
rising sun pictures | www.rsp.com.au
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] Re: J_Ops 1.0v1a8 available - rewritten rawReader 6.2 supp

2011-09-22 Thread Jack Binks
Yeah, it's a bug in the recent libraw centric build. Gotta find some
spare time to roll out an update with the fix in.
ta
Jack

On 23 September 2011 04:16, Ben Dickson ben.dick...@rsp.com.au wrote:
 Had the same problem here. On both OS X and Linux the raw reader works fine
 in GUI mode, but segfaults in command line mode (gdb implies it's some null
 pointer related crash)

 Didn't look into it much, I initially thought it was something to do with
 the files I was trying with.. but if you are having the same problem, it's
 likely a bug in the node itself

 nico wrote:

 Hello,

 I posted on Nukepedia, but perhaps someone here can assist:

 Nuke.6.2v3, Linux, J_rawReader.

 We can render from the interactive session, but if I try to render from
 the shell, I am left with an exr.tmp. Scene setup: one Read with a raw
 image, one Write.

 I'm not too familiar with the plugin, but in both cases, I know it is
 loaded with the other plugins.

 Anyone has had this problem? Still trying to figure out what might not be
 loaded during a batch render, whether it is the pipeline or the tool...

 Thanks. nico.


 

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

 --
 ben dickson
 2D TD | ben.dick...@rsp.com.au
 rising sun pictures | www.rsp.com.au
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


[Nuke-users] Re: J_Ops 1.0v1a8 available - rewritten rawReader 6.2 supp

2011-09-22 Thread nico
Thanks for the update, Jack.  Appreciated.



___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users