Re: [Nuke-users] Update Quicktime frame range via python
Hey there is https://github.com/simonh10/ffprobe/blob/master/ffprobe/ffprobe.py for more convenience around image sequences I can recommend https://github.com/rsgalloway/pyseq https://github.com/nebukadhezer/pyseq (which supports %V/%v for stereo sequences) Cheers Johannes Am 16/03/17 um 4:45 AM schrieb Michael Hodges: In order to automate the replacement of a frame sequence in a read node using python, I simply replace the read's “file” knob and reset the frame range knobs by counting the files in the frame sequence (using Glob in my case). However, if I wished to update the file with a Quicktime .Mov it will only update the frame range by manually selecting a .mov file in the file finder popup. If I add the via python I still get stuck with the previous frame range. Is there a better way to update the read file to simulate a new selection or, perhaps, a good python way to read the .mov file length from the file's metadata? Thanks, Michael___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 15094 (20170315) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD & Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 15097 (20170316) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Basic Python help - nuke.knobDefault
Hi Andrew, the value persists on nuke.root()["first_frame"].value() unless you change it there ? cheers Am 12/02/17 um 21:10 PM schrieb Andrew Mumford: If I wanted to recall nuke.knobDefault("Root.first_frame", "1001") after launch in order to selectively set this value on specific read nodes - does it still exist within nuke.Root or do I have to parse init.py to recall it again. Like I said "basic" nuke Python, sigh ... Thx for any help appreciate your patience ... --- Andrew Mumford ESET 14924 (20170212) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 14924 (20170212) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD & Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 14933 (20170214) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] setting multiple values on node creation "nuke.createNode"
Hi Adam, to add to what the others already said. there are two methods to create nodes inside nuke. 1.nuke.nodes.Node(**kwargs) 2.nuke.createNode('Node') the second method will respect your knobDefaults and also attempt to place and connect the node being created in the DAG as though it would be done by a user. the first method wont respect your knobDefaults, but you can pass any knob information as kwargs. the node wont be placed in relation to your other nodes and wont be connected if a node is still selected. Though all of this can be done with setting the input and the postion on creation or afterwards through python x = nuke.selectedNode() blur1 = nuke.createNode('Blur', 'size 10 filter triangle') blur2 = nuke.nodes.Blur(size=10,filter='triangle',xpos=x.xpos()+100,ypos=x.ypos()+20) blur2.setInput(0,x) In the preferences under the script editor pane you can "echo" all nuke internal python in the script editors output. That often helps to understand which modules are used. So it all depends what you are after. The for getting Values there are 3 methods .getValue() .value() and .evaluate() .evaluate() will evaluate expressions on file knobs or %V or %04d into left 1002 (just as an example) only available on file knobs ? .getValue() will return the index for a combobox .value() will return the "content" of the combobox Hope this helps Cheers Johannes Am 1/12/16 um 12:29 PM schrieb adam jones: hey all I have half of this read from write working. the line of code I am having trouble with is /nuke.createNode("OCIOColorSpace").knob('in_colorspace').setValue('sRGB') this bit works but I can't set a secong knob value/ / / I wish to also set the/out_colorspace /value but can't work out how to do it, also I am doing a getValue() from a write node but a file dialog comes up which needs clicking of "open" for the read node how do I get around this. I am trying my best to learn this from my own trial and error but just can't find any thing to help me with it. and is there a way to get more explicit echoing of actions performed in nuke? awesome cheers regards -adam ESET 12854 (20160112) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 12854 (20160112) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD & Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 12856 (20160112) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] geo tracking in Nuke
Well you can put sth onto the object for a start... have it as a particle emitter, use it as a mask... light it... I think it depends a bit on the subject, sometimes object tracks that are fixed in position are more valuable than the ones with an actual camera and moving... But hey it surely is a great addition to the toolset, having that in nuke. Am 12/2/15 um 23:01 PM schrieb Igor Majdandzic: Exactly, but when I want to film it again through 3D space, I've got the the "camera" baked into it. So, what would be the application. Can't project through the cam I used for analyzing the plate. Or what am I missing here? Just looking at the plate and the resulting transformed geo and I got confused. Am 02.12.2015 um 20:32 schrieb Frank Rueter|OHUfx: No, the camera is one of the required inputs for object tracking. The result is an animated TransformGeo On 12/03/2015 01:01 AM, Igor Majdandzic wrote: Nice! But 1 Question? It looks like the Camera is Baked into the obj. Am I correct? Why would I want that. I mean, i have a cam, right? Am 02.12.2015 um 05:49 schrieb Howard Jones: Excellent! Is there a way to export moving camera and static object too ? Howard On 2 Dec 2015, at 12:47 a.m., Frank Rueter|OHUfx <fr...@ohufx.com> wrote: Christmas came early: https://vimeo.com/channels/nukepedia/147533966 This is a much requested feature which is why I'm posting it outside the usual Nukepeida channels. Thanks Roman!! -- <http://www.ohufx.com> *vfx compositing <http://ohufx.com/index.php/vfx-compositing> | *workflow customisation and consulting <http://ohufx.com/index.php/vfx-customising>* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <mailto:Nuke-users@support.thefoundry.co.uk>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 12659 (20151202) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 12659 (20151202) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD & Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 12661 (20151202) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] LUE
Thanks for this! I am super excited to use this, we are hitting the same walls as you are, but we dont have an inhouse grading hence this will probably safe us a lot of time. Cheers Johannes Am 10/19/15 um 17:43 PM schrieb Mads Lund: LUE is now available for download http://hagbarth.net/?p=1001 While I still have a few bugs to squeeze it is in a fairly good state. Den lørdag den 13. juni 2015 skrev Frank Rueter|OHUfx <fr...@ohufx.com <mailto:fr...@ohufx.com>>: >>Aren't the mailing list and that forum the same thing? Apparently not. Quite frightening to think that this community as been split into two On 11/06/15 17:40, Fredrik Averpil wrote: Very nice, will be sure to download this and make it available here in our pipeline. By the way ... why did that not get posted to this mailing list? Aren't the mailing list and that forum the same thing? Cheers, Fredrik ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <javascript:_e(%7B%7D,'cvml','Nuke-users@support.thefoundry.co.uk');>,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 <http://www.ohufx.com> *vfx compositing <http://ohufx.com/index.php/vfx-compositing> | *workflow customisation and consulting <http://ohufx.com/index.php/vfx-customising>* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 12430 (20151019) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD & Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 12438 (20151020) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Multipart multichannel exrs vs. separate exrs
On windows I ran into this with 200-300 read nodes (too many layers and a lot of aovs)As mentioned retimes etc increase the file handles too.I think the per app file handle limit on windows was around 512 ?!On Linux you can change that and set it to 8192 and never have that problem againCheers johannes On September 14, 2015 at 9:39 AM Elias Ericsson Rydberg <elias.ericsson.rydb...@gmail.com> wrote: How many files are too many? Just curious Den 14 sep 2015 08:30 skrev "Daniel Hartlehnert" < dah...@gmx.de>: Am 13.09.2015 um 11:04 schrieb Johannes Hezer: As we are under Windows I never want to run into the "too many open files" error again. Just a side note: i experienced the "too many open files" error on linux as well. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 12248 (20150914) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Multipart multichannel exrs vs. separate exrs
en.kaufm...@mackevision.com <mailto:thorsten.kaufm...@mackevision.com> www.mackevision.com <http://www.mackevision.com> Geschäftsführer: Armin Pohl, Joachim Lincke HRB 243735 Amtsgericht Stuttgart *Von:*nuke-users-boun...@support.thefoundry.co.uk <mailto:nuke-users-boun...@support.thefoundry.co.uk> <nuke-users-boun...@support.thefoundry.co.uk <mailto:nuke-users-boun...@support.thefoundry.co.uk>> im Auftrag von Randy Little <randyslit...@gmail.com <mailto:randyslit...@gmail.com>> *Gesendet:* Freitag, 11. September 2015 22:06 *An:* Nuke user discussion *Betreff:* Re: [Nuke-users] Multipart multichannel exrs vs. separate exrs big huge all passes in a exr is slow. Has to read entire file (75MB+) to find the channel you want that might be 200KB every single time you want to deal with that little mask channel. They also seem to take longer to render out of 3d. We usually break them up by math type and try not to stuff 20 passes into a file. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Fri, Sep 11, 2015 at 2:31 AM, Johannes Hezer <j.he...@studiorakete.de <mailto:j.he...@studiorakete.de>> wrote: Hey everyone, A bit of a survey question... Is anyone using multipart exrs ? We have been using them for 2 projects and we have not done any performance profiling, but I am not 100% sure if it is a speed bost or not, compared to multichannel 1.xxx exrs. I was hoping might come close to splitted exrs (each layer in a single file) ... Looking forward to some input Cheers Johannes Von meinem iPhone gesendet ESET 12236 (20150911) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk <mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.c
[Nuke-users] Multipart multichannel exrs vs. separate exrs
Hey everyone, A bit of a survey question... Is anyone using multipart exrs ? We have been using them for 2 projects and we have not done any performance profiling, but I am not 100% sure if it is a speed bost or not, compared to multichannel 1.xxx exrs. I was hoping might come close to splitted exrs (each layer in a single file) ... Looking forward to some input Cheers Johannes Von meinem iPhone gesendet ESET 12236 (20150911) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] channel picking under windows
Hey Everyone, we are on nuke 8.06 under windows and the channel picking with ctrl+alt is not working reliable. Is this a known issue ? I have been under linux the last 4 years and never had the slightest problem with that... Any ideas ? Cheers Johannes ESET 11503 (20150420) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] OT: FFMPEG
the command locally I get a very different result than when I run the same command on the same source on a server. Somebody told me that ffmpeg might change the bit rate or some other quality switch based on the environment it's running on. More specifically, that it can read what processor it has and make quality decisions based on that - and that this might be the reason for the change. I can't find anything in the documentation about this. Anybody has insight on this odd behavior? Thanks, Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel: +44 (0)7968 007 309 tel:+44%20%280%297968%20007%20309 [UK] +972 (0)54 255 9765 tel:+972%20%280%2954%20255%209765 [Israel] url:http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk ,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk ,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk ,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk ,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk ,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk ,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 11503 (20150420) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] question for Applescripts savvy people
Shouldnt Timemachine do what you want to have anyway ? You can set the hourly intervall to 30 mins http://www.macyourself.com/2010/02/21/how-to-change-time-machine-backup-interval-backup-manually/ cheers johannes Am 3/10/15 um 22:52 PM schrieb jean-luc: nice! I think that’s going to b the one. Thanks Pete! On 11/03/2015, at 10:45 am, Pete O'Connell pedrooconn...@gmail.com mailto:pedrooconn...@gmail.com wrote: Hi Jean-Luc. To run scheduled jobs on a mac launchd is pretty clean: http://alvinalexander.com/mac-os-x/launchd-plist-examples-startinterval-startcalendarinterval It sounds like you might just need a rolling autosave though. This webpage explains really well how to set it up: http://thoughtvfx.blogspot.co.nz/2010/08/multiple-autosave-in-nuke.html Bonne Chance! Pete On Wed, Mar 11, 2015 at 9:16 AM, Deke Kincaid d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk wrote: Send the feature request into support :) -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/ Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk On Tue, Mar 10, 2015 at 1:02 PM, jean-luc jlaz...@gmail.com mailto:jlaz...@gmail.com wrote: That sound great. How about making it an option in the Nuke preferences? On 11/03/2015, at 8:58 am, Deke Kincaid d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk wrote: The autosave is just python. I know many people that modified the autosave to do 100 versions of it like Shake used to. -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 tel:%28310%29%20399%204555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/ Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- - ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 11297 (20150310) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 11297 (20150310) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 11327 (20150316) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] deadline submission destroyed pluginPath
(20150311) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 11327 (20150316) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] The forums are moving
I am not reading this list for a week and then this... Well see what happens if you get the flu... I am a bit disoriented now, how long will this list be operational ? Or better the three of them ? Then I have to add to the general discussion that for me forums are just not that much about information, as my email client. Forums are full of distractions, and I love that my email client presents the information, most of the time, in a unified way, meaning there is no layout/adds/type fancy graphics that are just a distraction... Someone mentioned a public/accessible bug tracker for nuke, this would have been the most useful addition to this list that was and is missing. Other than that all was/is there and on top of that autodesk bought rv... well I am hoping for the best, fingers crossed. Cheers johannes Am 2/9/15 um 3:19 AM schrieb chris: sorry if this sounds harsh, but this idea sounds plain stupid to me. i've seen this twice already: a mailing list with very high-level information and respectful conversations turning into a forum with a lot of noise and insults. the strange thing is that apart from being easier to follow, mailing list seem to have *more* of a community feeling then forums with people actually talking to each other like people (which seems to be a rare thing on the internet) considering this is (has been?) the best mailing list i've ever experienced it saddens me that such a move is being made, and even more so that nobody was asked beforehand. chris ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 11143 (20150208) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 11153 (20150210) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Zdefocus not 100% sharp
There is the blurred inside knob which blurres the sharp area too to make the transition smoother to the blurred/defocused areas ... I think it defaults to be switched on. Cheers Johannes On 11/13/2014 04:55 AM, Darren Coombes wrote: Anyone have issues with zdefocus node where what is meant to be in focus, using the position picker still gets blurred just a little, and doesn't seem to be in focus 100%? * *Thanks.* * * *Darren Coombes* * * *Check out some of my work...* * * *www.vimeo.com/darrencoombes http://www.vimeo.com/darrencoombes* * * * * * * *Mob: +61 418 631 079 tel:+61%20418%20631%20079* * * *Skype: darrencoombes* *Twitter: @durwood81* * ESET 10712 (20141112) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 10712 (20141112) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 10716 (20141113) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 10 K stereo hardware
What about upscaling a bit ?! To be honest having to deliver 10k I would never actually render 10k, I would maybe do 6-8k and then do some test blowups and make a comparison on the target viewing device to see if there is any noticeable/disturbing difference... cheers johannes On 10/21/2014 05:17 PM, Elias Ericsson Rydberg wrote: I'm curious about your exr's, if you do extensive comping I'd assume you render loads of channels. Do output them into one file per frame or do you keep you layer separate? I havn't worked with Exr2 but I used to think that the second approach felt faster. Probably because you don't need 1GB/frame unless you actually brought all layers into your comp. Did this get optimised in exr2? Secondly, I've seen comparisons of different compressions of exr files, some offer smaller file size while sacrificing decompression time. Network speeds would determine what you choose, slow network but a large scratch disk/raid. Go with small file sizes to keep your farm from choking the network. Cheers, Elias tisdag 21 oktober 2014 skrev John Mangia j...@johnmangia.com mailto:j...@johnmangia.com: Precomping the heck out of everything while you work, and then localizing those precomps will help as well, though I'd be more concerned about having to render CG at 10k stereo. Even that I'd probably half or quarter res until you guys had a look set and then kick off the final renders at the final resolution and sampling settings. On Tue, Oct 21, 2014 at 10:47 AM, John Mangia j...@johnmangia.com javascript:_e(%7B%7D,'cvml','j...@johnmangia.com'); wrote: Localizing your plates to some sort of SSD or RAID will speed up the interactivity as opposed to pulling frames over the network while you work. Also, setting up Nuke to work with half, or even quarter res jpg proxies will help for operations that don't involve color such as roto and tracking. There are also the Fusion IO cards which I've never worked with personally, but heard that they can provide great interactivity. The other option, of course, is to just run away and hide. On Mon, Oct 20, 2014 at 12:39 PM, Deke Kincaid d...@thefoundry.co.uk javascript:_e(%7B%7D,'cvml','d...@thefoundry.co.uk'); wrote: Hi Anshul At 10k stereo it is all about I/O speed. What file types are you using in Nuke? Are they full cg or plates from a camera? As for Nuke 9, there are many speed improvements. I would try out the public beta and see the speed difference for yourself. http://www.thefoundry.co.uk/products/nuke-product-family/beta/nuke9/ -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 tel:%28310%29%20399%204555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/ Email: d...@thefoundry.co.uk javascript:_e(%7B%7D,'cvml','d...@thefoundry.co.uk'); On Mon, Oct 20, 2014 at 9:01 AM, Anshul anshul_e...@yahoo.com javascript:_e(%7B%7D,'cvml','anshul_e...@yahoo.com'); wrote: Hi All, We are working on a show which is 10K stereo. We are definitely facing lot of technical issues while handling such a heavy flow. Can you recommend any specific display card which foundry will recommend for this kind of shows. Will nuke 9 can give better support in this area. Anshul Mathuria Compositing supervisor___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk javascript:_e(%7B%7D,'cvml','Nuke-users@support.thefoundry.co.uk');, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk javascript:_e(%7B%7D,'cvml','Nuke-users@support.thefoundry.co.uk');, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 10592 (20141020) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380
Re: [Nuke-users] permissions for NUKE_TEMP_DIR on shared linux workstation
What is your umask in the folder ? Ours is set to 0002 in that folder. And are all your accounts members in the group users automatically ? Cheers On 09/10/2014 10:11 AM, Sebastian Elsner wrote: Strangely this does not work. When setting the permissions the way you suggested to an empty temp dir I still get the DiskSize.lock with the permissions: -rw-r--r-- after a nuke run. On 09/09/2014 05:01 PM, Johannes Hezer wrote: We had the same problem.. What others already suggested worked. We do have a group users to which I think everyone belongs under ubuntu anyway (I might be wrong with this) and we set the flag of the top directory to give the group read and write access.(chmod 764 I guess and chmod g+s) Then all new created folders underneath inherit the permissions, which should solve the problem. If there are already folders inside run the chmod recursive. I guess the cache folder is sth local, so this needs to be done per workstation, but clustershell is your friend. Cheers Johannes On 09/09/2014 10:38 AM, Sebastian Elsner wrote: Hey, I am having trouble with Nuke on a Linux workstation, which multiple artists (with different linux users) may use. NUKE_TEMP_DIR is set to point to a common directory. On each start Nuke creates a tilecache folder in there, which belongs to the user who started nuke. The users group and others can only read from tilecache. The next time someone else uses the machine Nuke will refuse to start: Interprocess lock failed: /raid/nuke/tilecache/DiskSize.lock I could just set correct permissions, but they are gone every time someone restarts nuke or nuke created new folders/files in there and at a later point someone will get a permission error. Is there a good way around this except making a folder in there for every user? Regards Sebastian ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 10353 (20140902) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 10390 (20140909) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 10390 (20140909) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] permissions for NUKE_TEMP_DIR on shared linux workstation
We had the same problem.. What others already suggested worked. We do have a group users to which I think everyone belongs under ubuntu anyway (I might be wrong with this) and we set the flag of the top directory to give the group read and write access.(chmod 764 I guess and chmod g+s) Then all new created folders underneath inherit the permissions, which should solve the problem. If there are already folders inside run the chmod recursive. I guess the cache folder is sth local, so this needs to be done per workstation, but clustershell is your friend. Cheers Johannes On 09/09/2014 10:38 AM, Sebastian Elsner wrote: Hey, I am having trouble with Nuke on a Linux workstation, which multiple artists (with different linux users) may use. NUKE_TEMP_DIR is set to point to a common directory. On each start Nuke creates a tilecache folder in there, which belongs to the user who started nuke. The users group and others can only read from tilecache. The next time someone else uses the machine Nuke will refuse to start: Interprocess lock failed: /raid/nuke/tilecache/DiskSize.lock I could just set correct permissions, but they are gone every time someone restarts nuke or nuke created new folders/files in there and at a later point someone will get a permission error. Is there a good way around this except making a folder in there for every user? Regards Sebastian ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 10353 (20140902) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 10353 (20140902) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
I d love to see a daysky generator... I am missing that from fusion. But I dont know if this is computational intense, or if this could be done as a normal plugin. Am 5/19/14 4:01 AM, schrieb Martin Constable: A noise generator would be nice. Nuke noise node is surprising powerful, especially if you have grown up with Photoshop's :) Using different blend modes all sorts of stuff can be cudgelled from it. However, if compared to Modo's E:Modo textures, it seems incomplete. Personally, I would LOVE to see a way of generating simple smoke and fire from within Nuke. This is the one reason I have to pop over to other apps. I appreciate that complex volumes might be beyond Nuke (or super slow to render) but I am sure that at a simple level it is achievable. I have gotten Nukes particle system to produce something usable but found it difficult to control. Don't know enough about the topic to know if it is possible in Blink. On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin exists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 9763 (20140506) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 9763 (20140506) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] decent mov format on linux
We use mjpeg for the higher quality movs and h264 for lossy stuff and sg uploads... All done via ffmpeg externally as Nathan already suggested. After looking into this we also went for those, as RV does not have problems with the both of them, dnxhds or prores needs some compiling for rv to play it back As rv is the only frame accurate/scrubbing capable mov player under linux, with audio this was/is important. And they produced almost no colorshifts. we use the static ffmpeg builds from here. http://ffmpeg.gusari.org/static/64bit/ here are the ffmpeg command lines: the soundstuff is a bit outdated *./ffmpeg -start_number 1001 -r 24 -i imageseq.%04d.ext -i soundfile.wav -vcodec mjpeg -qscale 1 -r 24 -pix_fmt yuv420p -vf scale=trunc((a*oh)/2)*2:936,setsar=1 -strict experimental -acodec pcm_s16le -ar 44100 -ac 2 -y /output.mov * *./ffmpeg -start_number 1001 -r 24 -i imageseq.%04d.ext -i soundfile.wav -vcodec libx264 -pix_fmt yuv420p -r 24 -vf scale=trunc((a*oh)/2)*2:720,setsar=1-g 30 -b:v 2500k -vprofile high -bf 0 -strict experimental -acodec aac -ab 160k -ar 44100 -ac 2 -y /output.mp4 *Am 4/3/14 18:48 PM, schrieb Nathan Rusch: For some unknown reason, Nuke's ffmpegWriter doesn't support mjpeg, which would probably be your best bet (it's identical to Photo JPEG for all intents and purposes, and is recognized as such on OSX). MotionJPEG (which I think Nuke does support) and mjpeg are *not* the same though... that's an easy mistake to make. In other words, you're still probably better off post-converting things. -Nathan *From:* Elias Ericsson Rydberg mailto:elias.ericsson.rydb...@gmail.com *Sent:* Thursday, April 03, 2014 6:20 AM *To:* Nuke user discussion mailto:nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] decent mov format on linux If I recall correctly h264 showed up in my lists of available codecs. I havn't compiled it myself, maybe ffmpeg included it because some other application installed that codec? Ubuntu 12.04 is what I'm using in this case. /Elias 3 apr 2014 kl. 14:53 skrev Deke Kincaid d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk: I don't think our ffmpeg is compiled against x264 as it requires a licensing fee for commercial use so I don't think there are any h264 codecs in our ffmpeg writer. Unfortunately I'm on a mac right this sec so I can't check as there are lots of codecs in there. -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555- Mobile: (310)883 4313 Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/ Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk On Thu, Apr 3, 2014 at 8:43 AM, Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com mailto:elias.ericsson.rydb...@gmail.com wrote: Using the default in nuke does usually not cause a problem with playback. Otherwise I usually go for h264 as a codec for mov containers. Cheers, Elias 3 apr 2014 kl. 09:03 skrev Howard Jones mrhowardjo...@yahoo.com mailto:mrhowardjo...@yahoo.com: What's a decent all round format on Nuke Linux for creating movs. On mac I use photo-jpeg, but without testing each format on Linx I don't know which one would be similar. Thanks in advance of not having to run that test :) Howard___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 8964 (20131025) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 8964 (20131025) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99
Re: [Nuke-users] Disparity
Nobody ? Am 12/17/13 10:43 AM, schrieb Johannes Hezer: Hey Nukers, I do have to expose my stupidity. I do not fully understand the concept behind the disparity channels in nuke and how we should feed them from 3d. We do have a shader that calculates the pixel distance between left to right eye and from right to left eye. Those get rendered in the according eyes. So the disparityL.x channel contains left to right in the Left image and right to left in the right image. Now looking at nukes disparity setup I came to the conclusion (which I am questioning a lot), that the disparity needs to go into the channels disparityL.x (we only have x difference) for the left to right stuff from the left eye and in the disparityR.x I copied the right to left from the right eye. looking at that from the left view it all makes sense, so my next conclusion was that the right view of the disparity channel (which is the sum of disparityL and disparityR) does not need to have a right view or should the right view be the same as the left view... The reconverge node behaves as expected but I am not sure how the disparity is supposed to look like from the right view. So the questions are: Does disparityL look the same through left and right eye ? Does it need to have a right eye ? or can the right eye be black ? Does disparityR look the same through left and right eye ? Does it need to have a left eye ? or can the left eye be black ? This all leads to the question is disparity monoscopic in nuke ? with all that came another question if one can access the other eye in the expression node ? like disparityL.left.x (I have tried some combinations without success) Or is there somewhere a page that explains all that ?? Thanks in advance for enlightening me. Cheers Johannes -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 8964 (20131025) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Disparity
Hi Steve, thanks for the answer. Cheers Am 12/19/13 15:20 PM, schrieb Steve Newbold: Left/Right views for 'disparityL' and 'disparityR' should be identical and in a perfect world the values between these channels should be the inverse of each other in non occluded areas. With that you shouldn't need to access the disparity values of a specific view. Hope this helps. Steve On 19/12/13 14:00, Johannes Hezer wrote: Nobody ? Am 12/17/13 10:43 AM, schrieb Johannes Hezer: Hey Nukers, I do have to expose my stupidity. I do not fully understand the concept behind the disparity channels in nuke and how we should feed them from 3d. We do have a shader that calculates the pixel distance between left to right eye and from right to left eye. Those get rendered in the according eyes. So the disparityL.x channel contains left to right in the Left image and right to left in the right image. Now looking at nukes disparity setup I came to the conclusion (which I am questioning a lot), that the disparity needs to go into the channels disparityL.x (we only have x difference) for the left to right stuff from the left eye and in the disparityR.x I copied the right to left from the right eye. looking at that from the left view it all makes sense, so my next conclusion was that the right view of the disparity channel (which is the sum of disparityL and disparityR) does not need to have a right view or should the right view be the same as the left view... The reconverge node behaves as expected but I am not sure how the disparity is supposed to look like from the right view. So the questions are: Does disparityL look the same through left and right eye ? Does it need to have a right eye ? or can the right eye be black ? Does disparityR look the same through left and right eye ? Does it need to have a left eye ? or can the left eye be black ? This all leads to the question is disparity monoscopic in nuke ? with all that came another question if one can access the other eye in the expression node ? like disparityL.left.x (I have tried some combinations without success) Or is there somewhere a page that explains all that ?? Thanks in advance for enlightening me. Cheers Johannes ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 8964 (20131025) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 8964 (20131025) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Disparity
Hey Nukers, I do have to expose my stupidity. I do not fully understand the concept behind the disparity channels in nuke and how we should feed them from 3d. We do have a shader that calculates the pixel distance between left to right eye and from right to left eye. Those get rendered in the according eyes. So the disparityL.x channel contains left to right in the Left image and right to left in the right image. Now looking at nukes disparity setup I came to the conclusion (which I am questioning a lot), that the disparity needs to go into the channels disparityL.x (we only have x difference) for the left to right stuff from the left eye and in the disparityR.x I copied the right to left from the right eye. looking at that from the left view it all makes sense, so my next conclusion was that the right view of the disparity channel (which is the sum of disparityL and disparityR) does not need to have a right view or should the right view be the same as the left view... The reconverge node behaves as expected but I am not sure how the disparity is supposed to look like from the right view. So the questions are: Does disparityL look the same through left and right eye ? Does it need to have a right eye ? or can the right eye be black ? Does disparityR look the same through left and right eye ? Does it need to have a left eye ? or can the left eye be black ? This all leads to the question is disparity monoscopic in nuke ? with all that came another question if one can access the other eye in the expression node ? like disparityL.left.x (I have tried some combinations without success) Or is there somewhere a page that explains all that ?? Thanks in advance for enlightening me. Cheers Johannes -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 8964 (20131025) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] channel workflow question
As far as I understand the diffuse channel could be an arbitrary channel right? Yep, it chooses the channel in use on the selected node... as the knobs are named a bit differently there are the exceptions for the merge2 and shuffles... I wrote that a while ago and saw that the big try loop is not that elegant... I ll post an update of that... On 11/12/2013 05:30 PM, Elias Ericsson Rydberg wrote: I'll go your script a go when I get home, looks very cool! As far as I understand the diffuse channel could be an arbitrary channel right? My reason for defending classic broken out compositing is that me and many others find it easier to read and interpret the graph. 12 nov 2013 kl. 14:24 skrev Johannes Hezer j.he...@studiorakete.de mailto:j.he...@studiorakete.de: Hi Elias, I also ran into this situation... I wrote a little python script that should ease the pain a bit. http://pastebin.com/msENxWH3 if you put that into your menu.py you can give it a try import sr_channelView [yourChoice].addCommand('set Viewer to node Channel', 'sr_channelView.channelView()', 'v') What it does is when selecting a node that is on the diffuse channel, it takes the currentViewer and inputs that node to the viewer on input 7 (I hardcoded that) and sets the viewer to display the diffuse channel. When pressing V again on the same node it toggles the viewer back to rgba... Also when no node is selected it sets the currentViewer to RGBA... To me this changed a lot. It is not many lines of code but I would say I use them a lot. Cheers Johannes On 11/12/2013 07:56 AM, Elias Ericsson Rydberg wrote: As much as I like the multichannel capabilities of nuke and exr. I prefer to shuffle out the channels I'll be using. There are scripts for splitting out all channels, search nukepedia. As long as you organise your nodes as you go, your script will be a lot easier to read for other artists and yourself. An other benefit of splitting out is that you don't run the risk of forgetting to switch channel in the viewer. I know I've confused myself in past by simply viewing the wrong channel. Cheers, Elias 12 nov 2013 kl. 04:41 skrev HSKcharhar...@gmail.com: Hi again, quick question regarding using channels vs a spider web of nodes :) when going about multi-channel compositing... in order to have all your channels flow from beginning (ie from multichannel exr) to the end (write node) would I have to set also merge - all on all merge nodes? and all channels in write node? or is there another method? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 8964 (20131025) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de /i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 8964 (20131025) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 8964 (20131025) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 8964 (20131025) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 8964 (20131025) The message was checked by ESET Mail Security
Re: [Nuke-users] channel workflow question
Hi Elias, I also ran into this situation... I wrote a little python script that should ease the pain a bit. http://pastebin.com/msENxWH3 if you put that into your menu.py you can give it a try import sr_channelView [yourChoice].addCommand('set Viewer to node Channel', 'sr_channelView.channelView()', 'v') What it does is when selecting a node that is on the diffuse channel, it takes the currentViewer and inputs that node to the viewer on input 7 (I hardcoded that) and sets the viewer to display the diffuse channel. When pressing V again on the same node it toggles the viewer back to rgba... Also when no node is selected it sets the currentViewer to RGBA... To me this changed a lot. It is not many lines of code but I would say I use them a lot. Cheers Johannes On 11/12/2013 07:56 AM, Elias Ericsson Rydberg wrote: As much as I like the multichannel capabilities of nuke and exr. I prefer to shuffle out the channels I'll be using. There are scripts for splitting out all channels, search nukepedia. As long as you organise your nodes as you go, your script will be a lot easier to read for other artists and yourself. An other benefit of splitting out is that you don't run the risk of forgetting to switch channel in the viewer. I know I've confused myself in past by simply viewing the wrong channel. Cheers, Elias 12 nov 2013 kl. 04:41 skrev HSK charhar...@gmail.com: Hi again, quick question regarding using channels vs a spider web of nodes :) when going about multi-channel compositing... in order to have all your channels flow from beginning (ie from multichannel exr) to the end (write node) would I have to set also merge - all on all merge nodes? and all channels in write node? or is there another method? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 8964 (20131025) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 8964 (20131025) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] colospace node vs colorspace in the write node
Hey, is there a difference in math between the colospace transforms in the write node and the colospace node ? For example: I am having a linearized input and I set the write node to sRGB vs I am having a linearized input and I set the write node to linar with a Colorspace node (before the write) set to: in linear and out srgb (all other params in the colospace node remain untouched)? Cheers Johannes -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] colospace node vs colorspace in the write node
Hi Deke, thanks for the reply. Cheers On 08/01/2013 05:16 PM, Deke Kincaid wrote: Yes, some of them are different. Srgb clamps in the read node but does not clamp in with the colorspace node. So if your artists accidentally rendered a gamma encoded file into an EXR file, then make sure you use the colorspace node. - Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Thu, Aug 1, 2013 at 3:03 PM, Johannes Hezer j.he...@studiorakete.de mailto:j.he...@studiorakete.de wrote: Hey, is there a difference in math between the colospace transforms in the write node and the colospace node ? For example: I am having a linearized input and I set the write node to sRGB vs I am having a linearized input and I set the write node to linar with a Colorspace node (before the write) set to: in linear and out srgb (all other params in the colospace node remain untouched)? Cheers Johannes -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de mailto:j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 tel:%2B49%20%280%2940%20-%20380%20375%2069%20-%200 Fax:+49 (0)40 - 380 375 69 - 99 tel:%2B49%20%280%2940%20-%20380%20375%2069%20-%2099 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de http://www.studiorakete.de / i...@studiorakete.de mailto:i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] PointPositionPass - 3DVectorFieldLUT MASKING
Hi Vincent, there are several postion pass keyers out there check out on nukepedia. If you only want to go for one main axis (xyz/rgb) then go for a shuffle and a grade. I like these a lot: http://www.nukepedia.com/gizmos/keyer/p_matte http://www.nukepedia.com/gizmos/keyer/p_ramp Cheers johannes Am 7/30/13 11:39 AM, schrieb Vincent Langer: Hi there, I would like to generate a 3D Vectorfield LUT from a RotoMask and a PointPosition/WorldSpaceCoordinates Pass. It is an animated Camera sequence with non-moving objects. My idea is to do a roto-mask just from one frame and generate a LUT-MASK for the other frames. I think this could work great but I need some help how to get the xyz - pixel values inside the mask to correspond to the CMSTestpattern for the vectorfield. Has somebody did something similar or is there already a solution? cheers, Vincent This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] image sequences in a consolidated form in Terminal OSX
maybe pysec can help ? I have not used it myself, but looks like it could be the right thing. http://rsgalloway.github.com/pyseq/ Cheers Johannea On 02/03/2013 04:50 PM, Jean-Loup Bro wrote: Does anyone have any pointers for listing sequences as a 'consolidated' form in OSX Terminal ? Example : if I have a folder named '/render' that has one sequence of images, five EXR file, I would type 'ls' in the '/render' directory and get 0001.exr 0002.exr 0003.exr 0004.exr 0005.exr but what I want to see is something like this : 0001-0005.exr or [1-5].exr in the same way that I want to SEE files listed as so, I would also want to be able to delete 'rm', copy 'cp', or move 'mv', using the same sequence command. Example : copy frame ranges from one directory to another cp /rushes/[2-4].exr /Volumes/externaldisk/folder/ which would copy images 0002.exr, 0003.exr, 0004.exr over to my example folder /Volumes/externaldisk/folder/ I think most of us understand why this is desirable, but I'm not finding anything on the intenet that's pointing me to any solutions anyone ? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] fix paths mac to linux
Hey, I would mount the server under Linux the same way it is done under MAC... So either MAC and Linux come with /Volumes/company This way asking for Posix vs NT makes sense... I know this is a bit of workaround here... but it will save some more headaches (not just for nuke I guess) man 8 mount should give you all options regarding mounting devices And I think Linux is better to mimic MAC than the other way round... or maybe just setting a symlink to the mnt (although I think this is not a good idea...) ln -s /mnt/ /Volumes/ ... cheers johannes On 01/24/2013 06:14 PM, adam jones wrote: hey all ok what am I doing wrong here. I have several mac to pc and mac to mac path fixes and visa versa, all work perfectly, but when I try and set up mac to linux and PC to linux for that matter. bring consistency to pathing with UNC is just not going to happen at this stage.. s = s.replace('/Volumes/company/Projects/', '/mnt/', 1) nothing just does not work, I am guessing it might have some thing to do with this if os.name http://os.name/ == nt: but I just don't know def filenameFix(s): if os.name http://os.name/ == nt: #print 'Applying dirmap: /Volumes/project/ -- S:/' s = s.replace('/Volumes/company/Projects/project/', 'S:/', 1) s = s.replace('/Volumes/company/Projects/', '/mnt/', 1) else: #print 'Applying dirmap: S:/ -- /Volumes/project/' s = s.replace('S:/', '/Volumes/company/Projects/project/', 1) s = s.replace('/mnt/', '/Volumes/company/Projects/', 1) return s It was all cool in Nuke 7.0Vxx but we have had to role back to 6.3Vxx due to some issues with 7 -adam ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl / Hans-Martin Rickers Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Strange rendering behaviour
Can you check if there are no negative values or nans in the image ? you could put a clamp node behind the read node and see if that helps... Am 12/4/12 6:19 PM, schrieb Marten Blumen: try launching nuke7 with --safe. It turns off all the extensions. I haven't seen those problems on os x- could be a windows thing On 4 December 2012 08:47, ossvale nuke-users-re...@thefoundry.co.uk mailto:nuke-users-re...@thefoundry.co.uk wrote: I also found out that putting a blur after the read node, the write node writes the black lines BLURRED, so the problem is probably in the read node? And found out now that (just one test) using rendering in background seems to work. Any ideas? Valerio Valerio Oss PIXEL CARTOON - Viale Verona 190/11 - 38123 Trento - ITALY Tel/Fax +39 0461 090596 tel:%2B39%200461%20090596 IT Cel Phone: +39 348 7401720 tel:%2B39%20348%207401720 UK Cel Phone: +44 (0)7757188562 tel:%2B44%20%280%297757188562 e-mail: ossv...@pixelcartoon.it mailto:ossv...@pixelcartoon.it http://www.pixelcartoon.it ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Using 2d and 3d to Match move an object
Hi Justin, I would try to 2d track the pivot of the rotation your head is doing... sort of the spine/end or neck area. Then comes the funny part, getting the 2d track from ndc space into camera space. The Depth (distance from the camera ) you have to guess and hand animate. I hope you have focal length and backplate sizes of the original footage. once you have the translation in the main rotation point. You add another transfor geo with the pivot set to match the translation point and add the rotation (again by hand) on top... I would try to match it as though you are building a rig for the character again. It helped me a lot when I had to handtrack objects... try to find the rotation centers and pivots. translate those and add rotation on top... the ndc space to cam space seems to be the key here... cheers johannes Am 11/13/12 6:07 PM, schrieb Justin Ball: scratch the reconcile3d, that is the revers of what I am after On Tue, Nov 13, 2012 at 11:06 AM, Justin Ball blamsamm...@gmail.com mailto:blamsamm...@gmail.com wrote: Hey guys... So I am still dealing with issue with my Match move setup, more in terms of the MM itself over anything else. But, I'm trying to think of shortcuts with the problem. It is a head that I am match moving, and I would prefer to stay out of maya. And due to the angle of it, all the MM's I was getting from 3D I've had to throw away. So I am rebuilding this in Nuke now. I have geo and a camera and all of that. What I am trying to figure out is if there is a way to leverage each space (2d, and 3D) to help knock out this task more effectivly. I've used a points to 3d to set a better anchor point for the head object in the 3d space. and have re-st my .obj there and set it's pivot to the center of that point. They I was adding a secondary transformGeo node to hand MM the head into position. But what I was thinking is that I can track a feature on that object in 2D space that could help with at least 30% of the MM to take out all the little jitter and things that will be hard for me to nail. Can I use that 2D point track to affect the 3D transformGeo node? Obviously the values are in two completely different worlds, but would there be a way to use the 2D transform data combined with the camera data to generate a value that was applicable to the 3D transformGeo node? I'm working on an undistorted plate so 90% of the lens issues should be removed from this equation. Thoughts? I was thinking of having a reconcile3d run on every 2d point and generate a transform node based on that. But would that work? Thanks guys! Justin -- Justin Ball VFX VFX Supervisor, Comp, Effects, Pipeline and more... jus...@justinballvfx.com mailto:jus...@justinballvfx.com 818.384.0923 tel:818.384.0923 -- Justin Ball VFX VFX Supervisor, Comp, Effects, Pipeline and more... jus...@justinballvfx.com mailto:jus...@justinballvfx.com 818.384.0923 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Normalize Viewer
+1 Am 10/13/12 7:47 AM, schrieb Frank Rueter: Same. It would indeed be very helpful. Has somebody sent in a request yet? On 13/10/12 6:54 AM, Holger Hummel|Celluloid VFX wrote: yes, you can. BUT: - it needs manual work: you need to know/find the min/max values. they change from pass to pass, actually in most cases from frame to frame. - it's quicker when you can just click on button to toggle this. also because it does not conflict with some other VIWER_INPUT that might be active. so +1 from me making this a feature request - Holger jbidwell wrote: You can make a grade and group it, then name it VIEWER_INPUT. The viewer will use that grade in the viewer whenever the IP button is active. - JB ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto new format
oh boy... well then thanks for the clarification... Cheers j Am 9/3/12 4:38 PM, schrieb crunch fx: or u can use transform ... ;) On 9/3/12, Howard Jones mrhowardjo...@yahoo.com wrote: That is as expected. It doesnt apply a reformat, but sets the working area, so as your rotos were done at 1280, then they will work from 0,0 to 1280,720(?) You can add a reformat after or select all rotos, go to transform tab and set origin to 0,0 and scale by 1920/720. When there is a bg input this overrides the format option. Howard On 3 Sep 2012, at 14:25, Johannes Hezer j.he...@studiorakete.de wrote: Hi List, I hope this is an easy one, I cant figure out how to tell Nuke that my Rotos should scale according to the format coming in ? We had a shot done in 1280 and now switched to 1920... All Rotos stay in the 1280 area of the image left lower corner instead of scaling proportionally ?! Is that normal ? I know that I have to touch all Blurs and Feathers by hand anyway, but how can I scale my rotos ? There are some rotos I can reformat (with a reformat node )but some are in the flow and cant be reformatted... Changing the format in the roto node does not do anything when there is a bg in the Roto already ?! Cheers j ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] viewer process default setting
Hey Dennis, after sending that yesterday I thought this might be a bit overcomplicating things... nuke.knobDefault(Viewer.viewerProcess, 'None') This should do it too... I dont why I went for the callback with the viewer... So both ways should work, I'd say this one above is more elegant for this purpose... Cheers johannes On 06/26/2012 09:09 PM, dennis wrote: Yea, that worked. Thank you very much, dennis -Original Message- From: Johannes Hezer Sent: Jun 26, 2012 2:04 PM To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] viewer process default setting wahh this looks wrong again http://pastebin.com/HWh9PDBi -sry I cant control my email client... Am 6/26/12 8:59 PM, schrieb Johannes Hezer: def lut(): x=nuke.thisNode() x[viewerProcess].setValue(None) nuke.addOnCreate(lut,nodeClass='Viewer') hmm I gave it a try with None and it does do the job... the two lines after def have to have four spaces and the fourth line no spaces like def... it looks like this got shredded in the last mail. maybe it is that ? Cheers johannes Am 6/26/12 8:25 PM, schrieb dennis: Thank you for the reply I put that in the menu.py and it had not effect. When Nuke starts the viewer process is still set to sRGB. Any other ideas? dennis -Original Message- From: Johannes Hezer Sent: Jun 26, 2012 1:01 PM To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] viewer process default setting Hey dennis, I think sth. like this should get you there.. dont know if it works ... def lut(): x=nuke.thisNode() x[viewerProcess].setValue(mylut) nuke.addOnCreate(lut,nodeClass='Viewer') http://docs.thefoundry.co.uk/nuke/63/pythondevguide/callbacks.html?highlight=addoncreate here is more on callbacks... Cheers johannes Am 6/26/12 6:52 PM, schrieb dennis: I have a custom LUT that I would like to have set as the default in the viewer when I start Nuke. I have tested the LUT and it is working but cannot figure how to change the default from sRGB to MyLUT as a default. Would someone out there be willing to point me in the right direction? thanks for your help, dennis ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] viewer process default setting
Hey dennis, I think sth. like this should get you there.. dont know if it works ... def lut(): x=nuke.thisNode() x[viewerProcess].setValue(mylut) nuke.addOnCreate(lut,nodeClass='Viewer') http://docs.thefoundry.co.uk/nuke/63/pythondevguide/callbacks.html?highlight=addoncreate here is more on callbacks... Cheers johannes Am 6/26/12 6:52 PM, schrieb dennis: I have a custom LUT that I would like to have set as the default in the viewer when I start Nuke. I have tested the LUT and it is working but cannot figure how to change the default from sRGB to MyLUT as a default. Would someone out there be willing to point me in the right direction? thanks for your help, dennis ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] viewer process default setting
def lut(): x=nuke.thisNode() x[viewerProcess].setValue(None) nuke.addOnCreate(lut,nodeClass='Viewer') hmm I gave it a try with None and it does do the job... the two lines after def have to have four spaces and the fourth line no spaces like def... it looks like this got shredded in the last mail. maybe it is that ? Cheers johannes Am 6/26/12 8:25 PM, schrieb dennis: Thank you for the reply I put that in the menu.py and it had not effect. When Nuke starts the viewer process is still set to sRGB. Any other ideas? dennis -Original Message- From: Johannes Hezer Sent: Jun 26, 2012 1:01 PM To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] viewer process default setting Hey dennis, I think sth. like this should get you there.. dont know if it works ... def lut(): x=nuke.thisNode() x[viewerProcess].setValue(mylut) nuke.addOnCreate(lut,nodeClass='Viewer') http://docs.thefoundry.co.uk/nuke/63/pythondevguide/callbacks.html?highlight=addoncreate here is more on callbacks... Cheers johannes Am 6/26/12 6:52 PM, schrieb dennis: I have a custom LUT that I would like to have set as the default in the viewer when I start Nuke. I have tested the LUT and it is working but cannot figure how to change the default from sRGB to MyLUT as a default. Would someone out there be willing to point me in the right direction? thanks for your help, dennis ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] viewer process default setting
wahh this looks wrong again http://pastebin.com/HWh9PDBi -sry I cant control my email client... Am 6/26/12 8:59 PM, schrieb Johannes Hezer: def lut(): x=nuke.thisNode() x[viewerProcess].setValue(None) nuke.addOnCreate(lut,nodeClass='Viewer') hmm I gave it a try with None and it does do the job... the two lines after def have to have four spaces and the fourth line no spaces like def... it looks like this got shredded in the last mail. maybe it is that ? Cheers johannes Am 6/26/12 8:25 PM, schrieb dennis: Thank you for the reply I put that in the menu.py and it had not effect. When Nuke starts the viewer process is still set to sRGB. Any other ideas? dennis -Original Message- From: Johannes Hezer Sent: Jun 26, 2012 1:01 PM To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] viewer process default setting Hey dennis, I think sth. like this should get you there.. dont know if it works ... def lut(): x=nuke.thisNode() x[viewerProcess].setValue(mylut) nuke.addOnCreate(lut,nodeClass='Viewer') http://docs.thefoundry.co.uk/nuke/63/pythondevguide/callbacks.html?highlight=addoncreate here is more on callbacks... Cheers johannes Am 6/26/12 6:52 PM, schrieb dennis: I have a custom LUT that I would like to have set as the default in the viewer when I start Nuke. I have tested the LUT and it is working but cannot figure how to change the default from sRGB to MyLUT as a default. Would someone out there be willing to point me in the right direction? thanks for your help, dennis ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] map noise onto position pass data
Hi everyone is there a way to map a noise onto position pass data like this, in nuke? http://www.youtube.com/watch?v=wpwcoWvE024 I guess there must be a threedimensional noise available... Cheers Johannes ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Fonttypes that render identical crossplatform
Hello we are doing our frameburn currently via nuke as a postrender process for our offline material. We took some office machines into the farm and their os is windows, all rendernodes run linux... Each Os renders the typeface differently, so the frameburn is hopping a bit. Looks like spacing and font thickness differ a bit... we used FreeSansSerif.ttf and tried Verdana.ttf yesterday but without luck... So the question is: is this possible at all ? Or is the best shortcut to submit the frameburn jobs to one OS only ? All the best Johannes ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] if then statement with expressions
Hey this is probably an easy one ... Are if then else statements possible with expressions ? if {xy} then {do this} else {do that} I could not find anything in the usual resources. Cheers johannes ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] if then statement with expressions
Hey Steve that is what I was looking for.. thanks johannes On 02/08/2012 03:58 PM, Stephen Newbold wrote: if this ? do this : else this ie. r ==1 ? 0 : r*2 Steve Johannes Hezer wrote: Hey this is probably an easy one ... Are if then else statements possible with expressions ? if {xy} then {do this} else {do that} I could not find anything in the usual resources. Cheers johannes ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] terminal launch via ssh
I forgot to mention that you need to chmod +x yourfilename.command to make it executable... otherwise osx wont launch anything. What I like about the .command file structure is that you can already set variables according to some simple if then rules... we are having local raids for example in some machines so we check for a specific folder to set the disk cache accordingly via the NUKE_TEMP_DIR variable... -johannes Am 12/18/11 9:08 PM, schrieb Michael Garrett: As Nathan says, I would have thought putting everything in the .bash_profile would be a good way to go here. So you open a new shell in Terminal and SSH in and you're done. I could be missing something though because I haven't worked in a multi user OSX situation for a while. Johannes' solution of using a .command sounds interesting since it seems you only have to edit that single file on the server instead of updating .bash_profiles for each user (which probably isn't that hard anyway). On 18 December 2011 09:59, Deke Kincaid dekekinc...@gmail.com mailto:dekekinc...@gmail.com wrote: I believe only bash sees the environment.plist. The only way to get everything to see an env variable on osx is to put it in launchd. -deke On Saturday, December 17, 2011, Nathan Rusch nathan_ru...@hotmail.com mailto:nathan_ru...@hotmail.com wrote: I think Diogo's on the right track. I'm not an OSX guru, but from some cursory Googling, it appears that the environment.plist file is really only recognized by the Terminal application. Once you ssh into something, you're out of that app, so the special OSX rules no longer apply. According to this link (http://snippets.dzone.com/posts/show/586), it looks like you may need to set up some script or logic to parse the environment.plist, and then run that script from your ~/.bash_profile (assuming you're using Bash). However, I would probably go one step further and say ditch the environment.plist, and instead opt for setting up your shell environment purely via ~/.bash_profile or some other more standard approach. Hope this helps. -Nathan From: Diogo Girondi Sent: Saturday, December 17, 2011 11:59 AM To: Nuke user discussion Subject: Re: [Nuke-users] terminal launch via ssh Perhaps the ssh session is bypassing the environment.plist somehow. I honestly don't know. When you ssh into that machine you use the same user as the one where you have the environment.plist set? I ask because I have no idea how this works. What you can do is run a export NUKE_PATH=path before lauching Nuke via ssh and see if that fixes the problem you're facing. On Sat, Dec 17, 2011 at 5:20 PM, Gary Jaeger g...@corestudio.com mailto:g...@corestudio.com wrote: Thanks Diogo. That's what so odd. We have the environment.plist all working, and all the volumes are mounted etc etc. I just have no idea why using ssh would behave differently than actually sitting at the machine. i.e. we're not having trouble getting nuke to launch and see the plug-ins in normal operation. So the following (physically sitting at the machine) works: gfx08$ /Applications/Nuke6.3v5/Nuke6.3v5.app/Nuke6.3v5 but this (sitting at the machine next to it using ssh) does not: gfx11$ ssh gfx08@gfx08 Password: Last login: Fri Dec 16 09:39:45 2011 gfx08:~ gfx08$ /Applications/Nuke6.3v5/Nuke6.3v5.app/Nuke6.3v5 what could possibly be different?? On Sat, Dec 17, 2011 at 10:56 AM, Diogo Girondi diogogiro...@gmail.com mailto:diogogiro...@gmail.com wrote: On OSX I usually add a Apple script app to the user login items that mounts the necessary volumes quietly on startup and then I use a another Apple script to launch Nuke. To auto mount the volumes: tell application Finder try mount volume smb://Lola/ToolBox/ on error display dialog Lola wasn't there, come back later. end try end tell To launch nuke: do shell script export NUKE_PATH='/Volumes/ToolBox/Nuke';'/Applications/Nuke6.3v5/Nuke6.3v5.app/Nuke6.3v5' But you can easily replace this last one for a environment.plist saved on .MacOSX/ pointing to the Nuke path. O the renderfarm Qube was running similar commands before starting a nuke render and the volumes were being auto-mounted by Linux on startup. But there are probably better ways to approach this. Cheers, Diogo On 17/12/2011, at 15:56, Gary Jaeger g...@corestudio.com mailto:g...@corestudio.com wrote: /Applications/Nuke6.3v5/Nuke6.3v5.app/Nuke6.3v5 ___ Nuke-users mailing list
Re: [Nuke-users] Autoload both eyes from stereo file sequences?
Hi I have not tried myself but you could set up a filter for the filenames.. typically that is used for converting between different operating systems maybe it works for stereo, too ? import nuke import os def stereoFilename(filename) x = filename.replace( '_l_', '%v' ) return x nuke.addFilenameFilter(stereoFilename) I would add the filter then under a condition which checks if it is truely a stereo sequence an not an fbx which by accident was called _l_ too... Cheers johannes Am 10/24/11 10:55 AM, schrieb VikD: Hi, is there way to automatically load both left and right stereo file sequences when they are in the same folder instead of manually changing filename later in reader, for example change myfilename.l.exr to myfilename.%v.exr ? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Stereoscopic Viewer
Am 9/22/11 4:56 PM, schrieb Dome: So my question is, which hardware do in need for this? Hey we used the Zalman 24 screens and one JVC 40 (I think). The Zalmans are really cheap therefore the light distribution is not that good and colors are delicate too. You cant really watch s3d in fullscreen, because the angle in which the polarization between L/R works is so narrow that it almost does not work over the whole surface of the screen. Except you take a step back and change your distance from the screen aswell. But I always made the images smaller on the Zalman so I would use a about 2/3 of the screen and have a black border around the image. The Zalman has a resolution of 1920x1080 which means you have 540 lines horizontally for each eye. In case you want to work on higher resolutions and want to see the material 1:1 you have to zoom in. I think it is a good tool to spot errors, you get a nice idea of the s3d and you see quite fast if there is something wrong between L/R The polarized glasses are lightweight and the screen is circular polarized so all realD glasses are working with the Zalman. More than 3 people cant use the screen contemporarelly because of the narrow viewing angle. I am not sure if you need a quadro for nuke with the zalman. I would say no because interlacing the images is not that big of a deal. Technically the quad buffered GL makes sense for dual projector systems. So the images get synced in the quad buffer, so each projector is displaying the images at the same time. On one screen however this is not necessary. We used nvidia 560 cards with the zalman but our main comp program was fusion. and there you can tell the viewer to display a side by side image interlaced... Does that work in nuke too ? Hope that hepls a bit. johannes ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users