Re: [Opensim-users] Opensim-dev Digest, Vol 95, Issue 1

2024-05-18 Thread Ai Austin
Does anyone know where to change the MinSimHeight for OpenSim
(defaults to -100m I believe).

I can't find reference to it in OpenSim.ini.example or OpeSimDefaults.ini

On Fri, 16 Feb 2024 at 12:00,  wrote:
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> Today's Topics:
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>1. proposal: opensimulator update to DOTNET 7 (Andr? Verwijs)
>
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> --
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> Message: 1
> Date: Fri, 16 Feb 2024 07:13:55 +0100
> From: Andr? Verwijs 
> To: opensim-...@opensimulator.org
> Subject: [Opensim-dev] proposal: opensimulator update to DOTNET 7
> Message-ID: 
> Content-Type: text/plain; charset=UTF-8; format=flowed
>
> proposal:? opensimulator? update to DOTNET? 7
>
> I have tested on linux and it work great,? (a few warnings but no
> fails)? so if possible update to DOTNET? 7
>
>
> thans
> Andr?
>
>
>
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Re: [Opensim-users] Save OAR - Unrecognized asset type 57

2022-10-14 Thread Ai Austin
Thanks for identifying the issue Ubit.

I wonder of the error message could give the usual object name, region
and x/y/z location?  That always help track down these things.

I am not exactly clear what a "material" is in the content of OpenSim.
Is it anything that sets the bumpiness or shininess with a texture?

I thought the proper materials (PBR style and glTF materials upload)
was all under development in test viewers that LL is testing out with
a creators group in SL?  But I am not using that viewer or have loaded
it.

On Thu, 13 Oct 2022 at 14:11, Ai Austin  wrote:
>
> OAR coming via e-mail Ubit.
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Re: [Opensim-users] Save OAR - Unrecognized asset type 57

2022-10-13 Thread Ai Austin
OAR coming via e-mail Ubit.
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[Opensim-users] Save OAR - Unrecognized asset type 57

2022-10-10 Thread Ai Austin
2022-10-10 17:31:13,429 ERROR [ARCHIVER]: Unrecognized asset type 57
with uuid e13b140c-eefb-9e7d-b5e3-a3bec2022337.  This asset will be
saved but not reloaded

Hi folks.  I have started to get this error (with a reasonably recent
0.9.2.1 dev master) when saving an OAR from a previously good save. I
get about 5 of them referring to different UUIIDs.

I can't see what asset type 57 is in the usual data base asset values
wiki pages.

Anyone know what this might be and how to track it down?
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[Opensim-users] Firestorm VR Mod 6.5.3

2022-03-31 Thread Ai Austin
Firestorm VR Mod 6.5.3 for @SecondLife and @OpenSim is now available
thanks to the Firestorm viewer team's 6.5.3 release, Peter Kappler's
VR Mod additions and the GitHub Actions (GHA) autobuild capability by
@Humbletim and @Thoys.

Download link and user guidance is in the blog post at
https://blog.inf.ed.ac.uk/atate/firestorm-vr-mod-6-5-3/
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Re: [Opensim-users] Opensim-dev Digest, Vol 78, Issue 5

2022-03-31 Thread Ai Austin
Firestorm VR Mod 6.5.3 for @SecondLife and @OpenSim is now available thanks
to the Firestorm viewer team's 6.5.3 release, Peter Kappler's VR Mod
additions and the GitHub Actions (GHA) autobuild capability by @Humbletim
and @Thoys.

Download link and user guidance is in the blog post at
https://blog.inf.ed.ac.uk/atate/firestorm-vr-mod-6-5-3/
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Re: [Opensim-users] OpenSimulator Twitter Community

2022-03-04 Thread Ai Austin
The OpenSimulator Discord group invite is here... https://discord.gg/9c9DnyH


On Fri, 4 Mar 2022 at 13:32, Ai Austin  wrote:

> Okay, "restricted" membership does not work as I anticipated with allowing
> people applying to join and a moderator approving that. So I have now set
> the community to "open" membership which is the same as we have for the
> Discord group anyway.
>
> Please try again to join now at
>
> https://twitter.com/i/communities/1499373889234903042
>
>
>
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Re: [Opensim-users] OpenSimulator Twitter Community

2022-03-04 Thread Ai Austin
Okay, "restricted" membership does not work as I anticipated with allowing
people applying to join and a moderator approving that. So I have now set
the community to "open" membership which is the same as we have for the
Discord group anyway.

Please try again to join now at

https://twitter.com/i/communities/1499373889234903042
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[Opensim-users] OpenSimulator Twitter Community

2022-03-03 Thread Ai Austin
A Twitter Community for "OpenSimulator" has just been set up. Such 
communities are new group feature on Twitter.


Currently set to moderator needs to approve anyone who joins unless 
sent an invite link in which case accepting the invite joins the 
member right away. Will review that once things settle down.


Currently only members can send a tweet to the community to reduce spam.

Logo and icon is temporary until I create a crispier properly sized version.

https://twitter.com/i/communities/1499373889234903042

The rules of the Community are:
   1. Be kind and respectful.
   2. Keep Tweets on topic.
   3. Explore and share.

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Re: [Opensim-users] xgrid-info in viewer

2022-02-18 Thread Ai Austin
x-grid-location-info:// Scheme proposal and Experiments

Cinder Roxley is developing a multi-grid teleport addressing scheme that
works in a similar fashion to hop:// in that it can be used to launch or
communicate with a running viewer and teleport to a specific grid, region
and location, as well as run certain app features. It is being implemented
initially in the Alchemy Viewer.

More details of the protocol are available at
https://alchemy.atlassian.net/wiki/pages/viewpage.action?pageId=28737538
(x-grid-info+scheme)

Testing x-grid-location-info:// Hypergrid jumps…
http://www.aiai.ed.ac.uk/~ai/hg.html#x-grid
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Re: [Opensim-users] OSCC21 Audience Feature Suggestions

2022-02-15 Thread Ai Austin
To give an initial place for discussions on this there is now an OpenSim
wiki page... feel free to add ideas and comments there...

http://opensimulator.org/wiki/Next_Gen
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Re: [Opensim-users] Using GPT3 and openAI to create NPC bots

2021-02-22 Thread Ai Austin




From: Dr Ramesh Ramloll 
Can we start discussing how it would be possible to use GPT3 technology to
make NPCs that can hold a conversation in Opensim?
It should be possible I think,
I am trying to look into the hooks needed.
Share anything you might have found on that front.


Like others, I suggest you have the chatbot act as a web service 
externally and place the chatbot scripts in a suitable object you can 
attach to your avatar (either invisible or something like an iPad if 
you want have it visible). We did this a long time ago with 
MyCyberTwin chat bots from a company in Australia who had a free 
service and had a Second Life/OpenSim script to connect them in world 
(at the time XMLRPC) and they worked quite well.  One fun thing is to 
put two of them near each other and see what they chat between 
themselves! But MyCyberTwin is no longer available.


And there is a simple script using the more up to date HTTP method to 
connect a PandoraBot into an object in OpenSim on Fred Beckhusen's 
open source script library


http://www.outworldz.com/cgi/freescripts.plx?ID=603

Pandora_Chatbot By : Destiny Niles
An ALICE base chatbot hosted at Pandorabots.com
Place the two scripts in an object.

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[Opensim-users] ReRe: Vivox free voice - IP and ports changes?

2020-11-16 Thread Ai Austin
This is the [Vivox ] section from my working setup for the Vivox 
provided free service to educators and non-profits...


[VivoxVoice]
enabled = true
vivox_server = www.osp.vivox.com
vivox_sip_uri = osp.vivox.com
vivox_admin_user = your-admin-username
vivox_admin_password = your-admin-password

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Re: [Opensim-users] new account?

2020-11-16 Thread Ai Austin




From: Dave 
I'm trying to create a user account so that I can log in thru a 
viewer and start creating in-world.? When looking at the main page 
("OpenSimulator.org"), at the top right there is a link to "log in / 
create account".? Since I do not have a login for OpenSim (other 
than this support email), I clicked "Create Account" to open a User 
account.? That brings me to this page:


Ok, so I clicked the "reguest one" link, which brings me to this third page:

I entered in my requested username, a password, etc., typed the word 
"OPENSIMULATOR" in the box below (not much of a security measure, 
but oh well), clicked "Request Account", and waited.? That was many 
days ago.? But there has never been an admin email in response to 
this.? Is there some other method I should be using to create an account?



Hello Dave, you are I think trying to create an avatar in order to 
enter a virtual world.


OpenSimulator (often shortened to OpenSim) is the software that 
underlies these virtual world "Grids".  When you tried to create an 
account at http://opensimulator.org that was for the software 
development site and that account is to report bugs, improve the 
documentation on the wiki, etc.


There are many grids you can hoin, and most allow free avatar 
registration. But tas a suggestion to get started, you may want to go 
initial to a popular and free access OpenSimulator-based grid like 
OSGrid, which many of us use an which is used to test OpenSimulator 
software developments.


https://www.osgrid.org/

See you in-world, Ai

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Re: [Opensim-users] Where can I buy these animesh characters?

2020-11-05 Thread Ai Austin




Dr Ramesh Ramloll  wrote:
A while back, I visited one of our sandboxes and I was surprised to see
these high quality animesh animals behaving really smoothly and well. Does
anyone know where they can be bought from? Is there anyone making animesh
characters in the opensim community?



While at a Blender workshop yesterday I saw a lot of animesh animals, 
birds, characters, dinosaurs, etc moving round.. so check those out 
and their creators...


hop://discoverygrid.net:8002/Pangaea/468/493/24



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Re: [Opensim-users] An example productivity application for opensim

2020-09-16 Thread Ai Austin




From: Dr Ramesh Ramloll

This is great Ai, thanks for sharing. What do you think are challenges for
3D environments to be viewed as productivity spaces?



A few I can think of from our experience are:

a) easy setup and rapid induction for causal and perhaps infrequent users

b) links to external web services and content management systems, 
dealing with authentication and personalized content securely where necessary


c) improvements to in world content presentation, dynamic textures, etc.


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Re: [Opensim-users] Voice animation gestures in OpenSim

2020-07-07 Thread Ai Austin

Ubit wrote:

Those are internal to viewers, or used to be, and most like not
normal animations.


Ah, good to know and that explains why it "just works".


Since vivox refused to provide any documentation about servers API
we and viewers use, Vivox support is limited, in fact should just be
removed.


Don't do that. Vivox voice still works very well in OpenSim is very 
useful (even essential) for professional meeting room situations, 
training exercises, classrooms, etc.



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[Opensim-users] Voice animation gestures in OpenSim

2020-07-07 Thread Ai Austin
I observe that the classic head mouth seems to animate as voice is 
used in OpenSim on a Vivox enable region.


But I cannot see any /voicelevel1 ... /voicelevel3 triggered gestures 
with animations in the OpenSim Library (0.9.2.0 dev master) or my 
inventory on OSGrid, etc and no such gestures are activated.


Are these somehow built into all OpenSim systems behid the scnes.

I ask as we are looking at bento-head voice animations/gestures for 
RuthAndRoth bento heads and was checking what the current state of 
play is for the /voiceleveln triggers.. which seem to work fine to 
trigger some gesture test activity steps.


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[Opensim-users] EEP Assets Box on OSGrid

2020-06-30 Thread Ai Austin




From: Leal Duarte 
For you convenience, i placed a little box with such script on a small
box at LBSA next to the dancing Engineer,(kinda clouds texture)


I also placed a box as described by Ubit on the racks on the 
RuthAndRoth region on OSGrid (yellowish sunset image on box) at

hop://login.osgrid.org/RuthAndRoth/151/112/22


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Re: [Opensim-users] Tracking down warning messages about objects

2020-01-28 Thread Ai Austin
Thanks Luisillo.  Tried the show part id  too and no joy... but 
I now see its giving the messages once an hour pretty much eactly... 
so some timer is activating something ... possibly a refresh on an 
NPC,  I will track the thing down one day :-)  Many thanks again.


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Re: [Opensim-users] Tracking down warning messages about objects

2020-01-27 Thread Ai Austin

Thanks Luisillo and KU.

For some reason  show object id --full 
650895ca-2095-4a20-a91c-163c753fcf7d gives no results (but no error either).


14:33:37 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 
in object Aqua-AO - Girl id: 650895ca-2095-4a20-a91c-163c753fcf7d

Region (Castle-4) # show object id --full 650895ca-2095-4a20-a91c-163c753fcf7d
Region (Castle-4) #

And the Firestorm Area Search shows nothing even with all subitems, 
attachments, etc does not show the object.  It could be its just some 
NPC appearance notecard, but why it is giving so many warnings 
without begin activated I am unsure.


This is another of those console messages where it might be useful if 
the warning had the object region, x,y,z to help track down issues.


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[Opensim-users] Tracking down warning messages about objects

2020-01-27 Thread Ai Austin
Can someone remind me how to track down the location of an object 
within a (known) region when this message appears.. numerous times. I 
am assuming its an attachment on an NPC somewhere on the region, but 
no NPCs show in the active "show users" list for the region.


12:35:50 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 
in object Aqua-AO - Girl id: 650895ca-2095-4a20-a91c-163c753fcf7d


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[Opensim-users] BUY OS$ Query

2019-12-11 Thread Ai Austin
There is an interesting entry in the Firestorm JIRA about the content 
that is displayed when the BUY ..$ button in a viewer is pressed. The 
default refers to an SL specific text and link... Bt it seems that 
OSGrid has a custom text that is shown and the link points to the 
OSGrid donation page.


Does anyone know how this is configured and if it can be done for any 
grid or iof OSGrid has some custom code to do this?


See https://jira.firestormviewer.org/browse/FIRE-29043 for details 
and the default and OSGrid popups that appear.


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Re: [Opensim-users] How can we bridge the gap between opensim developers and end users?

2019-03-09 Thread Ai Austin




From: Serendipity Seraph 
To: opensim-users 

I notice that there is another OpenSim that is different from 
OpenSimulator.  I was curious whether the toolchain shown was in or 
for opensimulator.  But reading up it seems that it is a scene 
creations and interaction tool that is very cool.



Yes, we are officially OpenSimulator at http://opensimulator.org 
though informally almost everyone calls it OpenSim.


Another OpenSim software package was created at roughly the same time 
as OpenSimulator...


https://opensim.stanford.edu/

Disambiguation and yet another OpenSim are shown at...

https://en.wikipedia.org/wiki/OpenSim


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Re: [Opensim-users] Install Diva Wifi on Linux Server

2019-01-08 Thread Ai Austin

Rob Lindman  wrote:

Does Wifi work with 0.9.1?


Yes it does... but you do need to amend all the prebuild*.xml files 
to change from framework  4_0 to 4_6.  see


http://blog.inf.ed.ac.uk/atate/2018/12/12/diva-wifi/

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Re: [Opensim-users] osslEnable.ini do not work.

2018-09-12 Thread Ai Austin




From: Luisillo Contepomi 

Yes was the change on the section name [XEngine] now is named [OSSL] 
in osslEnable.ini file



This change for the Dev Master branch, to accommodate the 
introduction of the alternative YEngine is easy to miss.  I 
thoroughly checked all my working previous config .ini files and 
found this was the ONLY change I had to make to continue.


As @Ubit indicated its wise to make sure .ini files are up to 
date  and based on the latest examples, but for those keeping things 
up to date as changes occur,. for the next release based on dev 
master I suggest that explicit attention in the announcement is drawn 
to this change and it be highlighted prominently in the changes and 
release notes to avoid a lot of simple issues for upgraders.


I assume it will apply for OSGrid region add-on people as well when 
OSGrid updates to a released based on latest Dev Master (latest 
OSGrid packaged version is from 5-Apr-2018 ).  Anyone with a modified 
osslEnable.ini will be impacted there too.





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Re: [Opensim-users] ossl functions do not work no more...!!!

2018-07-16 Thread Ai Austin




From: Andr? Verwijs 
Git master:  ossl functions do not work no more...!!! even with all 
ossl functions turned on, (including config-include\osslEnable.ini i 
still get an error..


There was a change for dev master (and the 0.9.0.1 release) which 
affected config-include/osslEnable.ini (or any modification orfile 
nname change anyone made to that file)...


[XEngine] section changed to [OSSL] and hence also all the 
occurrences of the XEngine prefix for .ini file variables changed too.


I suspect that will catch out a few folks... as it did me before Ubit 
noted some .ini file changes.  That's the main one (only one?) that 
is incompatible with the previous versions I found.  Those simply 
using the default osslEnable.ini will not notice the change if they 
simply pick up the file included with the 0.9.0.1 release or recent 
dev master versions.






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[Opensim-users] Any thoughts on FBX and Mesh Handling

2017-10-18 Thread Ai Austin
I wonder if anyone has put thought into handling FBX mesh in OpenSim 
(or if there are rumours of whether it might be handled in SL)?


I see growing use of FBX in other tools and platforms and recently 
came across a very nice (free) FBX exporter for objects in any format 
(such as primitive shapes, OBJ meshes and Collada DAE meshes and 
combinations of them) in Unity3D.  Our OAR Converter can take OpenSim 
OAR content via Collada into Unity3D and from there it can now be now 
be exported to FBX to allow OpenSim to be a part of a development 
route for builds for multiple platform use.


But being able to bring (textured) FBX meshes into OpenSim rather 
than converting to Collada and trying to meet the requirements for 
uploading such meshes would be useful one day.


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Re: [Opensim-users] Load IAR - does it duplicate underlying assets?

2017-09-26 Thread Ai Austin

Melanie wrote:

As long as your asset UUIDs are unchanged, they won't be duplicated.



Great, thanks for confirming that Melanie. Ai


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[Opensim-users] Load IAR - does it duplicate underlying assets?

2017-09-25 Thread Ai Austin

I wonder if anyone can help me check on how something works with load iar?

I have an IAR with a thousand or more items in it... mostly mesh and 
want to make sure I don't upload two copies to my grid.


a) I uploaded the IAR once.

b) I have an updated version with some tidy up done, some items 
renamed (but will have same content and UUIDs) and some items added, 
but 90% is probably identical to the original.


Now, do I have to be careful with the second upload and only try to 
upload the changed and new parts.. or can I just load the IAR again 
and it will not add a second copy of the contents and meshes (or make 
new UUIDs for the second copies)?  Just adding new INVENTORY items 
but keeping the originally uploaded contents.


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Re: [Opensim-users] 0.9.0 user "GRID SERVICES" detected in db

2017-09-06 Thread Ai Austin
It might be useful if a line was added to the 0.9.0.0 release notes 
to explain why this was added and its function, and a note to assure 
people it does not allow access.


It does show in Diva's WioFi as a user.. I just tested.. and it says 
the password is  and allows the password and other details 
to be set by a grid admin. So something is not quite right if its a 
technical "user" that should not be other wise available or accessible.


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Re: [Opensim-users] 0.9.0 user "GRID SERVICES" detected in db

2017-09-06 Thread Ai Austin

At 13:00 06/09/2017, Luisillo Contepomi wrote:
I found a new user in my database named "GRID SERVICES" I dont know 
who when and why has been created?
I think was created in the new update to 0.9.0 released but may be I 
have been hacked.

Somebody know more about this user and his/her functions?



I asked about this too when it first appeared. @Ubitmarov added this 
in 0.9.0 dev master. I will leave it to him to explain what it is 
for, and the security issues.  It has an entry in the useraccounts 
table, but as far as I can see it does not have a password in the 
"auth" table or allow access via login or web interfaces such as WiFi.



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Re: [Opensim-users] Native FBX Support

2017-03-20 Thread Ai Austin

At 15:16 20/03/2017, Maxwell, Douglas CIV USARMY RDECOM ARL (US) wrote:

1)  Has anyone worked on native FBX support for open sim?
2)  Would the content creators find it useful?



I have not seen anyone who has provided that capability Doug.

It would be useful for compatibility to Unity3D and other emerging 
virtual worlds which can use FBX models.


Note the reverse route of taking OpenSim content via an OAR via the 
OAR Converter into Collada mesh and then into Unity3D


http://blog.inf.ed.ac.uk/atate/2015/10/24/opensim-oar-convert-to-unity-scene-with-windows-interface/ 


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Re: [Opensim-users] VR Viewer?

2017-01-16 Thread Ai Austin



> On 16 Jan 2017, at 00:56, J Decker  wrote:
> Has any of the viewers attempted to cobble together VR 
support?  HTC Vive for instance?



CtrlAltStudio works pretty well with Second Life and OpenSim, even 
though its based on what is now quite an old version of Firestorm...


http://blog.inf.ed.ac.uk/atate/2016/07/18/testing-ctrlaltstudio-viewer-1-2-6-43412/

It works with a range of stereo/3D viewing technologies and supports 
Oculus DK2 and CV1 fine.  Some have repored that it works with the 
Viva using the "Revive" compatibility layer.  See the very end of the 
blog post above. 


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[Opensim-users] Connecting a virtual world object to an external service

2017-01-13 Thread Ai Austin
I am askig round to see if anyone knows of a simple setup to make a 
connection (HTTP in/out I assume?) between an inworld 
object/avatar/NPC attachment and an external web service.  To make 
the connection and then handle two way commands/instructions/queries/responses.


Some time ago we had a MyCyberTwin chatbot doing this for a simple 
http in/out script attached to an avatar or object to provide in 
world chatbot facilities.  MyCyberTwin was sold to IBM and that 
server end is no longer available as an example.


Anything you have or know of?

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Re: [Opensim-users] Default avatar issue with Wifi Diva addon on OpenSim grid

2016-11-23 Thread Ai Austin



From: George Anastassakis 
I have trouble making default avatar appearances work with Wifi on
OpenSim 0.8.2.1 in grid mode (after having installed Wifi as a mono
addin and with everything else working properly). In particular, suppose
there is a Male Avatar account with
shape/skin/hair/eyes/pants/shirt/shoes worn. When a new male user is
created via Wifi no errors are reported on the Robust console (male-type
account Male Avatar found, etc.) but the new user's inventory is empty
appearance-wise except for a (empty) "Default Avatar Male" folder under
"Clothing". I am using Singularity 1.8.7 (if it makes any difference).
George, you may find the avatar clothing is actually there but in 
different directories.  Under body parts was it... and as I recall 
some was even in the lost and found folder.


WiFi does work under 0.9.0 dev (in preparation for release) and 0.9.1 
dev (current dev master) correctly creating a single folder under 
Clothing with all the selected content. Note that Wifi needs a couple 
of lines changing in one file 
(addon-modules/21WiFi/Service.NewAccount.cs due to a change in 
m_InventoryService.GetItem to add a parameter) to work post 0.8.2.* 
pending the release by Diva of WiFi when 0.9.0 comes out.


No "Outfit" or current outfit is created though still, so you still 
get a pop up message to that effect. But you can save the outfit you 
selected for your avatar in WiFi 


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Re: [Opensim-users] After Ready Player One

2016-05-10 Thread Ai Austin



From: Jose Manuel 
I am reading "Ready Player One". It describes a world connected to a
virtual world that is a real evolution of OpenSim


You might find this amusing...

Maybe the OASIS in Ready Player One actually goes back to the 
original MUDs and MOOs.  Any others out there who was a MUD user in 
the 1980s :-)


http://enter-the-oasis.com/
https://blog.inf.ed.ac.uk/atate/2013/05/12/back-to-the-future-in-the-1980s-oasis-mud/

And see this area related to Ready Player One which used to be 
available in Second Life...
https://blog.inf.ed.ac.uk/atate/2013/09/07/ready-player-one-aechs-basement-chatroom-in-second-life/ 


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Re: [Opensim-users] MySQL create table for regions fails on new data base setup?

2016-01-08 Thread Ai Austin
Thanks for those notes... as noted on the Mantis at 
http://opensimulator.org/mantis/view.php?id=7799 I think the fix is 
simply to drp the ROW_FORMAT=FIXED from the current scheme spec for "regions".


I have tested Openvue and AiLand grids with the regions table options 
with ROW_FORMAT=FIXED changed to unspecified.. i.e. "Don't Use" in 
the MySQL GUI. That works fine as far as I can tell.


I then tried a MySQL dump from a MySQL 5.6 setup and was able to 
successfully mount that on a fresh sever on version 5.7.10 and I am 
now running Openvue grid on that.


So I think the fix is very simple... the regions table schema needs 
to have the ROW_FORMAT=FIXED removed..


I am not sure how to set up migrations like this, so can a dev 
experienced in migrations do this for MySQL and consider if its 
needed for all other supported data bases?


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Re: [Opensim-users] MySQL create table for regions fails on new data base setup?

2016-01-08 Thread Ai Austin
As noted before, I am getting an error on loading a MySQL 5.6 dump of 
my OpenSim content and trying to load it on a new MySQL 5.7 
server.  I have tracked this down to the SQL load complaining about a 
ROW_FORMAT=FIXED on the "regions" table That seems to be the only 
table row that has that option.


Is this fixed setting needed, and is it correct for recent MySQL data 
base versions?  Can it safely be changed to "Don't Use" like all the 
other opensim data base tables?


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Re: [Opensim-users] OSSL OSFunctionThreatLevel no longer works in opensim since the OSgrid packaged release of 2015-10-18 0.8.3 dev

2015-10-28 Thread Ai Austin
Tom... and others... its also worth making a copy of 
config-include\osslEnable.ini into a file with another name there... 
I use  config-include\osslEnable-Mod.ini and referring to that 
modified file name in your OpenSim.ini.  That way when you bring in a 
new update or release your own modified version will not be 
overwritten accidentally.


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Re: [Opensim-users] OSSL OSFunctionThreatLevel no longer works in opensim since the OSgrid packaged release of 2015-10-18 0.8.3 dev

2015-10-27 Thread Ai Austin

At 12:00 27/10/2015, Tom wrote:

What is strange is that the include to bring in osslEnable.ini  is commented
out in OpenSim.ini in the OSgrid distribution, and I can't find where the
include actually is.



Tom...  the OSGrid distribution bin\OpenSim.ini does have the line 
enabled .. its in the [OSSL] section.. and it points to


.\config-include\osslEnable.ini

See latest distribution at http://www.osgrid.org/index.php/downloads

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[Opensim-users] Built in plants winking on and off when linked to an object?

2015-10-21 Thread Ai Austin
I am not sure if this is a new issue... or if its been around a 
while.. and whether its a viewer issue or not (I am using Firestorm 
4.7.3) .. anyone seen this or know the cause...


I place trees or plants using the standard build tool... any type... 
they show fine.  But when I link those plants into another prim such 
as a box for a plan pot the plants disappear.  If I move the camera 
around they wink on and off.


Also (maybe related) some earlier builds from years ago that had 
"Plumeria" plants suddenly started showing up as pine trees!


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Re: [Opensim-users] OSGrid - initial log in to region - object appearance order - testers requested

2015-05-28 Thread Ai Austin



From: Thomas Ringate tring...@gmail.com

I just tried to login to Vue Port and got the response that the region I was
trying to go to was not available and I was being transferred to a nearby
region.

The time is 10:44 am eastern daylight time (USA), May 28, 2015.

Not sure if you have taken the region down or if this is the problem you are
experiencing.



It should be available, and is up just now Thomas... sorry if it was 
down while we have been testing things.  Remember the region is 
Vue-Port with a hyphen not a space.



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[Opensim-users] Memory usage

2015-05-27 Thread Ai Austin



From: Thomas Ringate tring...@gmail.com
...I have noticed now for about a month or so that when an avatar 
arrives on a region, the simulator memory usage skyrockets.  Usually 
the idle memory usage has been 200MB or so for a region with no 
prims at all on it.  Just the terrain with nothing added.  Now the 
same region will skyrocket to over 1.5GB [-- Ai correction] when an 
avatar arrives, then gradually decrees a small amount once the 
region has no avatars on it.

...
What the heck changed in opensim that has caused memory usage to 
skyrocket when an avatar arrives and why does it now [-- Ai note: 
do you mean not?] drop back to a reasonable level?



Can you pin down more precisely when this started Thomas.  In the 
last month or so there has been the BIG changes to how the initial 
inventory loads (which fixed a serious initial inventory hang issue 
some of us have been having for some time on OSGrid), and that is 
having some less serious knock on issues that are still under 
investigation.  But these would not have started until 6th to 8th 
May.  So if your issues started 6 weeks ago then its something else.


It may be worth starting a Mantis to try to get some in pit from 
others, but as a quick test I just used one addon test region on 
OSGrid and observe these memory usage figures on a Windows 8.1 setup 
using SQLite... I am  not sure how normal this all is though Thomas...


Idling single region   590MB
1st avatar joins998MB
2nd avatar joins  1724MB
2nd avatar leaves1448MB
after 1 minute idle   1449MB
after 3 minutes idle  1449MB
after 5 minutes1005MB
1st avatar leaves  1048MB
after 1 minute  1049MB rising slowly
after 3 minutes1052MB rising slowly
after 5 minutes 1053MB
1st avatar logs back in  1302MB
2nd avatar logs back in  1692MB
2nd avatar leaves  1770MB rising slowly
after 1 minute   1774MB rising slowly
...





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[Opensim-users] Singularity - Object Export - Built in Texture Handling

2015-05-08 Thread Ai Austin
I am not quite sure where to send this suggestion... as opposed to a 
bug report.. but in the hope that the Singularity viewer folks might 
see this mailing list...


I note that when objects are exported to Collada DAE or 3D OBJ the 
textures that are allowed to be exported do not include the standard 
built in ones that a re VERY commonly included in objects.


Blank Texture
Default (Plywood) Texture
Default media Texture
Default Trabsparent Texture

all of which have a standardized UUID and all of which are open 
source.  Not including these means that any object intended for 
export has to be changed to include your own fresh versions of these 
items.. which for complex objects is a LOT of work.  I know, I just 
did that to get a simple build out from OpenSim for use in HiFi and 
it took ages and needed multiple attempts to find all the faces with 
those 4 built in textures on them.


Can I suggest that these 4 items should be exported as if hey are 
fully accessible as if the exporter was creator?


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[Opensim-users] Long delay in a saved notecard in an inworld prim being shown in prim contents

2015-04-20 Thread Ai Austin
I have a prim with a script in it to simply save the avatar 
appearance as a notecard into the prim itself.   So the avatar 
appearance can be cloned for an NPC.


But although the scripts reports it has written the notecard., when I 
edit the prim to retrieve it, the notecard is not present.


As its on one of my own regions on OSGrid, I can even do a backup to 
force persistence of the changes, I thought. But it still does not 
show. It only shows when I log out and back in (with Firestorm).


Is this a recent problem, I do not remember this being an issue before.

Shall I report it on Mantis?

Another odd thing... again I don't recall this before.  I could not 
put an inventory item (the prim mentioned above) in world - it shows 
the not permitted icon). And the no building allowed icon showed in 
the top parcel bar.  Even though this is for the plot owner and 
region owner avatar.  I had to change the plot to allow anyone to 
build, so the no build icon was not present.  is that yet another 
issue?  I will report it on Mantis if others have seen this.


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[Opensim-users] Items purchased on Hypergrid never delivered in inventory...

2015-02-16 Thread Ai Austin
Luca, thanks fro testing things on several setups.  I am struggling 
to work out why items are failing to properly be transferred to HG 
visitors.  The problems may not be exactly what you are experiencing 
though, as the folder of items does appear as far as the receiving HG 
visitors can see in their viewer in My Suitcase, but when they return 
to their home grid only the basic clothing, alpha and body part items 
are actually working.,  EVERY prim fails to rez in world or be attached.  See


I am happy to do any specific tests and with avatars on specific 
grids or with specific content uploaded to the grid via an IAR that 
Justin would feel is helpful.

http://opensimulator.org/mantis/view.php?id=7397

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Re: [Opensim-users] Anyone recognise versanet.de or 94.135.203.122

2015-01-11 Thread Ai Austin



From: Shaun T. Erickson s...@smxy.org

What kind of traffic is it? My Blamgates check their destinations once
an hour - perhaps they are doing something similar, but at a greater
frequency? Just a wild guess, though.



Thanks Shauin, and yes from the port numbers begin used I expect it 
is indeed some scripts to check for things benign alive or pinging 
hypergates, etc.


I wondered if anyone recognized the 191 second interval as well as 
the IP address.


Once an hour is not too bad.. and I see four or five such IP 
addresses one of which might be your blam gate for us..  e.g. 65.78.40.167


But every 191 seconds means my Robust.exe console is now full up with 
these debug messages when I check things every so often... yes I know 
I can turn that down to INFO only being shown..


Samples below...  !!

08:55:32 - [Wifi]: DefaultRequest from 94.135.203.122:63188
08:57:53 - [Wifi]: DefaultRequest from 94.135.203.122:63260
09:00:17 - [Wifi]: DefaultRequest from 94.135.203.122:63341
09:02:32 - [Wifi]: DefaultRequest from 94.135.203.122:63429
09:04:43 - [Wifi]: DefaultRequest from 94.135.203.122:63498
09:07:03 - [Wifi]: DefaultRequest from 94.135.203.122:63589
09:09:15 - [Wifi]: DefaultRequest from 94.135.203.122:63653
09:11:35 - [Wifi]: DefaultRequest from 94.135.203.122:63730
09:13:56 - [Wifi]: DefaultRequest from 94.135.203.122:63806
09:16:17 - [Wifi]: DefaultRequest from 94.135.203.122:63876
09:18:38 - [Wifi]: DefaultRequest from 94.135.203.122:63948
09:20:59 - [Wifi]: DefaultRequest from 94.135.203.122:64017
09:23:20 - [Wifi]: DefaultRequest from 94.135.203.122:64092
09:25:41 - [Wifi]: DefaultRequest from 94.135.203.122:64167
09:28:02 - [Wifi]: DefaultRequest from 94.135.203.122:64240
09:30:23 - [Wifi]: DefaultRequest from 94.135.203.122:64310
09:32:45 - [Wifi]: DefaultRequest from 94.135.203.122:64383
09:35:05 - [Wifi]: DefaultRequest from 94.135.203.122:64454
09:37:26 - [Wifi]: DefaultRequest from 94.135.203.122:64532
09:37:45 - [Wifi]: DefaultRequest from 65.78.40.167:44492
09:39:47 - [Wifi]: DefaultRequest from 94.135.203.122:64617
09:41:58 - [Wifi]: DefaultRequest from 94.135.203.122:64688
09:44:18 - [Wifi]: DefaultRequest from 94.135.203.122:64759
09:46:31 - [Wifi]: DefaultRequest from 94.135.203.122:64824
09:48:51 - [Wifi]: DefaultRequest from 94.135.203.122:64897
09:51:02 - [Wifi]: DefaultRequest from 94.135.203.122:64964
09:53:22 - [Wifi]: DefaultRequest from 94.135.203.122:65056
09:55:33 - [Wifi]: DefaultRequest from 94.135.203.122:65125
09:57:54 - [Wifi]: DefaultRequest from 94.135.203.122:65198
10:00:15 - [Wifi]: DefaultRequest from 94.135.203.122:65266
10:02:36 - [Wifi]: DefaultRequest from 94.135.203.122:65339
10:04:58 - [Wifi]: DefaultRequest from 94.135.203.122:65412
10:07:38 - [Wifi]: DefaultRequest from 94.135.203.122:65515
10:10:20 - [Wifi]: DefaultRequest from 94.135.203.122:49217
10:13:01 - [Wifi]: DefaultRequest from 94.135.203.122:49299 


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[Opensim-users] Anyone recognise versanet.de or 94.135.203.122

2015-01-10 Thread Ai Austin

[Repeat... this time with correct subject]

Hello everyone... I wonder if anyone recognsies this IP address or 
(German) hosting company?


Anyone using that for an OpenSim related service or grid that might 
be putting out some sort of request to other grids every 191 
seconds?  Anyone think that sound familiar?


Name:  i5E87CB7A.versanet.de
Address:  94.135.203.122

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Re: [Opensim-users] Comments or quick feedback on an OpenSim Github Commit

2015-01-10 Thread Ai Austin
Hello everyone... I wonder if anyone recognsies this IP address or 
(German) hosting company?


Anyone using that for an OpenSim related service or grid that might 
be putting out some sort of request to other grids every 191 
seconds?  Anyone think that sound familiar?


Name:  i5E87CB7A.versanet.de
Address:  94.135.203.122

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Re: [Opensim-users] Robust Log Item Found

2014-12-29 Thread Ai Austin
Randy, as Melanie and Butch indicated... the issue is likely to be 
that when XBakes was first included the location for saving avatar 
baked textures was set to the unix-orientated /data/bakes in 
Robust.ini.example.


In the latest dev master that's set to be ./bakes which will place it 
in a directory (which does not have to preexist) in the OpenSim bin 
directory, similar to things like the assetcache, scriptengines 
script state folder, etc.


[BakedTextureService]
LocalServiceModule = OpenSim.Server.Handlers.dll:XBakes
;; This directory must be writable by the user ROBUST runs as. 
It will be created automatically.

BaseDirectory = ./bakes

Some of us place such things outside of the OpenSim install directory 
which you can do using ../../bakes for example or some specific 
directory of your choosing. 


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Re: [Opensim-users] Inventory Broken Links

2014-12-17 Thread Ai Austin


On Wed, Dec 17, 2014 at 10:30 AM, Drover, Matt mattdro...@mun.ca 
mailto:mattdro...@mun.ca wrote:


 To repair some database issues, I exported all my 
islands/users to oars/iars and imported them in a new grid.
 Everything worked great, except my current outfit is not 
rezing and in my inventory next to each item it says
 (broken link). I?ve checked and all the assets/textures are 
in the database, so I know they came over. What exactly

 does broken link mean? And how can I fix it?



Matt, there is a way to manually repair the broken symbolic links 
using the Firestorm viewer latest release 4.6.9  by right clicking on 
any broken link and selecting Replace Links... but as you can 
understand its a very laborious process and only suited for 
identifying the actual assets that are still in their correct 
place.  For those with many outfits or symbolic links. its much 
better just to start from scratch and make new outfits.


I move all the broken My Outfits sub-folders into a new folder 
Broken Outfits and use those as a guide to what I need in the 
outfits, but the start from scratch.


Remember Current Outfit is broken as well, which is why every 
avatar on the rebuilt grid will initially show as a cloud.  So every 
avatar does need to select and wear a new outfit.  I provide a Ruth 
new outfit or they can select whatever initial avatar they had for 
that purpose for every avatar.


I have not tried your idea of doing data base changes to make this 
smoother for users.   I just tell them on login to the rebuilt grid 
to re-wear their basic body items and suitable clothing items and 
then they will rez and not be a cloud.  Then they should save that 
outfit again.



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Re: [Opensim-users] Nvidia GTX versus Quadra GPU Question

2014-09-10 Thread Ai Austin
Thanks for that very useful input folks.  The bathing looks like it 
may be the issue as Dahlia noted...


When I check viewer stats, everything looks almost identical on GTX 
580, GTX 680 and Quadro K4000 GPUs.. which ought to be progressively 
faster and better ijnhardware terms... except for the Kris per frame 
and KRis per sec which are LOWER on the more powerful K4000 than even 
the GTX 580.


I wonder if there is a specific driver for the NVidia Quadro GPUs 
that would be better suited to the way SL/OpenSim viewers do things


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Re: [Opensim-users] Configuring a multi-hosted grid

2014-08-21 Thread Ai Austin



From: Jeff Kelley open...@pescadoo.net

Should I change anything in OpenSim.ini/GridCommon.ini, besides
http_listener_port? I find no reference to the simulator's address.
Only references to the R.O.B.U.S.T. server, which is the same accross
all regions.



Your region.ini file(s) is the place that needs to refer to the host 
on which the OpenSim.exe instance is running Jeff.


In OpenSim.ini [Netwoprk] section you need to set the  ExternalHostNameForLSL

;; Note this is for OpenSim.exe and thus NOT the hostname for 
the core Grid Robust services.

ExternalHostNameForLSL = your-opensim-regions-host.org


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Re: [Opensim-users] Googlebot trying OpenSim /agent/uuid ?

2014-08-19 Thread Ai Austin
Or perhaps the robots.txt should really just by default not want any 
Google indexing at server level...


# go away
User-agent: *
Disallow: /

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Re: [Opensim-users] Hoping for a fearless comparison of opensim vs unity 3D

2014-07-19 Thread Ai Austin

At 11:00 19/07/2014, Ai Austin wrote:
I am not an export in Unity and really just followed a tutorial book 
to learn about it a little.. Unity Game Development Essentials by 
Will Goldstone


I meant not an expert of course... it would be odd to be an export - h?

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