RE: Softimage Future (again (Siggraph 2014 reincarnation)
No! You're taking guidance from someone who had his hand up the arse of a foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but that might not be as comforting. What would jarjar do? On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com wrote: Yoda? We’re taking guidance from a foam rubber puppet? ** ** ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Malcolm Zaloon *Sent:* Wednesday, July 31, 2013 10:45 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation) ** ** Oh yeah, clever Yoda. ** ** On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com wrote: Yup...all speculation at this point...and you know what Yoda said: speculation leads to fear fear leads to anger, anger leads to hate, hate leads to suffering. I sense much speculation in subject ;) ** ** On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com wrote: Nothing definitive from Siggraph and all is speculation. All we know is that 3dsMax and Softimage weren't present at the AD user event. No one knows for sure except the AD folks. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/07/2013 11:05 AM, Malcolm Zaloon wrote: Ok, good morning Guys. Another Year, another Siggraph, and again the same rumors about SI discontinuation by AD...(first time i see people talking about it from 8 years ago!) People returning from Siggraph again with the same blah blah blah...(panic) So, What real, what´s rumor this time? It is sad and boring, but some real info here?! Anyone? -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface* *** ** ** ** ** -- -=T=- ** ** -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface
Re: Showreel 2013
Hi Octavian - that's looking very good. Jack of many trades, master of none you say. Well I didn't find any of it to be lacking. I would just slow down the technical breakdown part - it's a bit too fast to really appreciate what's going on. I hope you're wrong about this list not being around for long - I've been on it and previous incarnations for as long as I've been in this profession, which I'm realizing now is 15 years. Seeing it come to an end would be a bit like an amputation. -Original Message- From: Octavian Ureche Sent: Wednesday, July 31, 2013 8:58 PM To: softimage@listproc.autodesk.com Subject: Showreel 2013 Hey guys, Been lurking and sometimes chiming into conversations on this list for the past couple of years. Never actually showed anything of what i do. So finally, after realising this list might not be around for long, decided to go ahead and share what i've been up to for the past years. Not really looking for work (even though i'm always open to new opportunities). Simply wanted to get an honest opinion from you guys. Here it is: https://vimeo.com/57945815 On the question of what i did in the shots...well, here's the funny part...mostly everything. I usually work as a one man army, which doesn't make me very employable, but it's been doing me good on the eastern european market (which is where i've been working so far). Plus, i love being able to touch a little bit of everything. I never liked painting myself into a corner. Unfortunately i guess the term jack of all trades - master of none is sadly true. So i handle most of everything (shooting supervision, previz, matchmove, modeling, texturing, rigging, animation, lookdev, shading, lighting, rendering, simulations, scripting, comp, matte painting and even grading) - sounds overkill, but it's a small market here, and the requirements are not as steep. I work as a gun for hire, most of the time straight with the production house and i've had to incorporate to be able to pitch against studios around here and get other jobs besides the usual spinning toothbrush and blue detergent balls cleaning the sheets (no one trusts a freelancer with a heavier project). Funny thing is, this can also lead to complications, like having to go to court when the production house fails to pay the royalties on a project and then declares bankruptcy - eastern europe i guess (yeah, it just happened to me). Usually i will also go on location to the production house and use their hardware. Cuts my costs, and makes them feel more secure having direct control over the project. And by then i will have done enough to gain their trust anyway. On the tech side, it's about 50% comp, 50% 3d, with most of the stuff rendered with vray, and some older stuff with mray. The comp is all nuke, with 3d that's probably evenly split between xsi and maya (depending on the project, the production house, sharing assets or not, etc). As a sidenote, i put the valve logo on the insect shots to make sure i give credit where it's due. That is an antlion from halflife 2, and i've used it with permission back in 2004 to do a short film with it, using the source engine. So yeah, those sequences are just comped opengl renders. So is the cube/particle guy that's in there also from a personal short film (which is using mocap). I love realtime stuff. Wish i could use it more in commercial projects. PS. It's funny how i've probably met 5 of you in person, but it feels like i've known everyone for a long time. That's what mailing lists do i guess. Cheers and really looking forward to your input, -Octav -- Octavian Ureche +40 732 774 313 (GMT+2) Visual Exploration www.okto.ro
Re: Why did I pay support?? Why did I buy a suite ? I want my money back!
They probably pull straws at AD every two weeks to see who has to wear that hat for a while... MB Den 31. juli 2013 kl. 04:34 skrev Raffaele Fragapane raffsxsil...@googlemail.com: K... that wasn't very long lived. Keeping up with product manager who's who for Soft these days is harder than keeping up with who's who in a Greek Orgy. On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: Chris might be a bit too high up. Soft got two new product manager/designer who have been kinda absent. Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more or less, I guess. the Softimage product manager is Cory. Daniel no longer works for Cory -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Softimage Future (again (Siggraph 2014 reincarnation)
he (lucas) made all the money he made in his entire career a second time by selling to disney, while pissing off millions in one same move. Sure I’d take some guidance from him! From: Raffaele Fragapane Sent: Thursday, August 01, 2013 9:07 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage Future (again (Siggraph 2014 reincarnation) No! You're taking guidance from someone who had his hand up the arse of a foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but that might not be as comforting. What would jarjar do? On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com wrote: Yoda? We’re taking guidance from a foam rubber puppet? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Malcolm Zaloon Sent: Wednesday, July 31, 2013 10:45 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage Future (again (Siggraph 2014 reincarnation) Oh yeah, clever Yoda. On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com wrote: Yup...all speculation at this point...and you know what Yoda said: speculation leads to fear fear leads to anger, anger leads to hate, hate leads to suffering. I sense much speculation in subject ;) On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com wrote: Nothing definitive from Siggraph and all is speculation. All we know is that 3dsMax and Softimage weren't present at the AD user event. No one knows for sure except the AD folks. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/07/2013 11:05 AM, Malcolm Zaloon wrote: Ok, good morning Guys. Another Year, another Siggraph, and again the same rumors about SI discontinuation by AD...(first time i see people talking about it from 8 years ago!) People returning from Siggraph again with the same blah blah blah...(panic) So, What real, what´s rumor this time? It is sad and boring, but some real info here?! Anyone? -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- -=T=- -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface
Softimage ICE relative referencing - how to do?
Hi, Is it possible to get relative object name referencing in ICE tree outside the Model scope (name space)? e.g. I have this structure: Scene_Root |---Model_A |---Null_a |---Model_B |---Null_b |---Pointcloud_with_ICE_Tree I know I can reference Pointcloud_with_ICE_Tree with Get Data self or this I can get Null_b with this_parent or Model_B with this_model. But how can I get relative reference to the Model_A? Or how can I get parent of the Model_B without absolute path (name of the Model_A could be change (e.g. by duplicating rigs)) (Softimage 2012.5) Thank you
Re: Softimage Future (again (Siggraph 2014 reincarnation)
After no more ideas for recuts... Star Wars sell to Disney.. hmmm Rob \/-\/\/ On 1-8-2013 13:22, pete...@skynet.be wrote: he (lucas) made all the money he made in his entire career a second time by selling to disney, while pissing off millions in one same move. Sure I’d take some guidance from him! *From:* Raffaele Fragapane mailto:raffsxsil...@googlemail.com *Sent:* Thursday, August 01, 2013 9:07 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* RE: Softimage Future (again (Siggraph 2014 reincarnation) No! You're taking guidance from someone who had his hand up the arse of a foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but that might not be as comforting. What would jarjar do? On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com wrote: Yoda? We’re taking guidance from a foam rubber puppet? Matt *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Malcolm Zaloon *Sent:* Wednesday, July 31, 2013 10:45 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation) Oh yeah, clever Yoda. On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com mailto:i.anima...@gmail.com wrote: Yup...all speculation at this point...and you know what Yoda said: speculation leads to fear fear leads to anger, anger leads to hate, hate leads to suffering. I sense much speculation in subject ;) On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Nothing definitive from Siggraph and all is speculation. All we know is that 3dsMax and Softimage weren't present at the AD user event. No one knows for sure except the AD folks. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/07/2013 11:05 AM, Malcolm Zaloon wrote: Ok, good morning Guys. Another Year, another Siggraph, and again the same rumors about SI discontinuation by AD...(first time i see people talking about it from 8 years ago!) People returning from Siggraph again with the same blah blah blah...(panic) So, What real, what´s rumor this time? It is sad and boring, but some real info here?! Anyone? -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- -=T=- -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.3392 / Virus Database: 3209/6541 - Release Date: 07/31/13
Re: Softimage Future (again (Siggraph 2014 reincarnation)
They should reuse A new hope as the working title for the upcoming movie... So who's gonna be the Disney that buys SI from George Autodesk? The analogy is not quite sufficient though, as Softimage is not known to be a cash-printing machine...sadly. /Thomas Rob Wuijster r...@casema.nl hat am 1. August 2013 um 13:30 geschrieben: After no more ideas for recuts... Star Wars sell to Disney.. hmmm Rob \/-\/\/ On 1-8-2013 13:22, pete...@skynet.be mailto:pete...@skynet.be wrote: he (lucas) made all the money he made in his entire career a second time by selling to disney, while pissing off millions in one same move. Sure I’d take some guidance from him! From: Raffaele Fragapane mailto:raffsxsil...@googlemail.com Sent: Thursday, August 01, 2013 9:07 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: RE: Softimage Future (again (Siggraph 2014 reincarnation) No! You're taking guidance from someone who had his hand up the arse of a foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but that might not be as comforting. What would jarjar do? On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com wrote: Yoda? We’re taking guidance from a foam rubber puppet? Matt From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Malcolm Zaloon Sent: Wednesday, July 31, 2013 10:45 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Softimage Future (again (Siggraph 2014 reincarnation) Oh yeah, clever Yoda. On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com mailto:i.anima...@gmail.com wrote: Yup...all speculation at this point...and you know what Yoda said: speculation leads to fear fear leads to anger, anger leads to hate, hate leads to suffering. I sense much speculation in subject ;) On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Nothing definitive from Siggraph and all is speculation. All we know is that 3dsMax and Softimage weren't present at the AD user event. No one knows for sure except the AD folks. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/07/2013 11:05 AM, Malcolm Zaloon wrote: Ok, good morning Guys. Another Year, another Siggraph, and again the same rumors about SI discontinuation by AD...(first time i see people talking about it from 8 years ago!) People returning from Siggraph again with the same blah blah blah...(panic) So, What real, what´s rumor this time? It is sad and boring, but some real info here?! Anyone? -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- -=T=- -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface No virus found in this message. Checked by AVG -http://www.avg.com Version: 2013.0.3392 / Virus Database: 3209/6541 - Release Date: 07/31/13
Re: NURBS improvements petition
I'm giving this one more bump, so maybe there's one or the other willing to support this, too. So far it's 50. Before any of you major users start stomping the minor ones into the ground with the usual argument that ANYthing else is more important, let me add: this is also about a better operator SDK, which is still a major handicap to add any modeling (including NURBS) tools. This would also cater to the big studios, I am sure. Cheers! Am 30.07.2013 20:18, schrieb Stephen Davidson: signed ... crossing fingers. On Mon, Jul 29, 2013 at 9:29 AM, Ognjen Vukovic ognj...@gmail.com mailto:ognj...@gmail.com wrote: Signed, And i sincerely hope that something comes out of this. On Mon, Jul 29, 2013 at 11:58 AM, Eugen Sares sof...@mail.sprit.org mailto:sof...@mail.sprit.org wrote: Of course! The point is, it seems to be unclear to the management (and probably everybody else) how many users actually want this. I heard quite a few complaints about this, so I might not even the only fool... ; ) But it can only work if everbody thinks simply for himself - could I need this? If yes, sign it. No probability scenarios should be put into that simple calculation. By the way: I would see it as a success if at least a handful of bugs would get fixed. Am 29.07.2013 11:45, schrieb Angus Davidson: Oh I do. I do wish you the best of luck ;) Just never had a commercial company ever take a petition seriously. If it doesn't seriously affect the bottom line its just not relevant. On 2013/07/29 11:34 AM, Eugen Sares sof...@mail.sprit.org mailto:sof...@mail.sprit.org wrote: That depends on how many people utter their interest in this. Hope you see the dependancy-cycle... Am 29.07.2013 11:25, schrieb Angus Davidson: Hi Eugen Whilst I respect your enthusiasm I unfortunately suspect I will get my Mac Softimage version before any upgrade to the nurbs tools happen. ;( Kind regards Angus On 2013/07/29 11:18 AM, Eugen Sares sof...@mail.sprit.org mailto:sof...@mail.sprit.org wrote: Dear respected members of this community, since I am confident that progress on NURBS tools and SDK would be beneficial for a relevant part of the Softimage userbase, and it seems to be useless to just ask in the beta, I'm starting this petition: http://www.change.org/petitions/autodesk-softimage-management-improve-nu rb s ... for which I kindly ask support from anybody that sees an advantage in this! Thanks a lot!! Best regards, Eugen Here's the text I put on that change.org http://change.org page: Working with NURBS is still awkward due to a number of bugs and restrictions in Softimage and it's SDK. Since NURBS are and will continue to be a viable geometry type useful for many worflows, they should be subject to an upgrade, which last happened in version 5.0, about 8 years ago! Improvement list, sorted by importance: - fix NURBS related bugs as has been reported in the beta, - support subcurves and subsurfaces in SDK and existing tools - as consistently as polygon islands, - improve the operator SDK, to allow seamless integration of custom tools, including NURBS, - add support for NURBS in ICE Modeling, - add new NURBS tools (once a fully capable SDK is provided, this can be done by 3rd parties also), - ideally, introduce T-Spline technology (owned by Autodesk). Affected areas: - curve to polygon modeling, like 3D text, logos, mechanical parts, floorplans,
Re: Strands
For an OOTB solution, did you try resampling your curve onto a very dense linear curve, followed by a chord length reparameterization of that linear curve. UV to location on the linear curve should give you a pretty even point distribution... Ciaran On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Rob, ** ** This is definitely the issue I am dealing with. ** ** Thanks! ** ** -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman *Sent:* Wednesday, July 31, 2013 7:46 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Strands ** ** Hi Joey, about the normalized U - see this thread from 2011 with a rich reservoir of explanations, techniques, compounds and even an addon that installs a compiled ICE node that should hopefully give you what you are after in a speedier rate of milliseconds https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ also the gradient along the strand issue.. are you talking about render time or viewport display? for use at render - its just a color attribute connected to the material in the render tree. an array of strand color though so the attribute particle color will not work but if you are using build strand from curve it creates an attribute called 'coloralongstrands' which can be selected in the rendertree for viewport display of gradient. hmm don't think so but if your strands are segment dense then you could do a display hack using another pointcloud to make a gradient from your strands positions like so (attached jpg)
Re: Showreel 2013
I would just slow down the technical breakdown part - it's a bit too fast to really appreciate what's going on. Been thinking about that, just didn't want to bore people. Should probably redo it at a slower pace. I hope you're wrong about this list not being around for long - I've been on it and previous incarnations for as long as I've been in this profession, which I'm realizing now is 15 years. Seeing it come to an end would be a bit like an amputation. Can't say i feel exactly the same, cuz i haven't been around that long, but it would definitely suck if it were to happen. It's probably all this constant uncertainty when it comes to softimage that's to blame. Rares: Thanks bro. We're probably the only 2 people on this list with romanian names. That's gotta amount to something. Realtime, well, i sometimes try to push opengl stuff into my own personal projects. Also since seeing the short passion did with unity it kinda reminded me of the possibilities. So i'm learning unity as much as i can at the moment, among other things. It's also why i am a bit psyched about redshift. Just finished a project with it and damn, i would not have been able to deliver in such a short amount of time, and with so many iterations, had i used vray / mray or whatever cpu renderer. Now that they added multi-gpu, boy, i can't take the grin off my face. For small teams or lonely freelancers, it's godsent. Xsi parts were the vegetation in the shaolin spot (render only - paint effects geo), the snow in the sub spot, snow in the mountaineer spot, the small car animation, the carousel with the bags, the cube guy, the insect, the guys swallowing the cables, and the bubble-man-thing (for which i had to reverse engineer the mill rig and ice setup). The ship, submarine, helicopter/vehicles, sunflowers, bmw car, glass panels and animals were maya + vray. There are other stuff here and there but it's mostly small stuff (like the houses in the shaolin spot which i modeled in xsi based off location references but then used a projection setup straight in nuke). If i can, on comp heavy projects, i like to avoid leaving the comp environment as much as possible. Most technically challenging project was the sunflower one. Had to deal with a massive number of plant assets (for me at least), all loaded from disk at rendertime, and all of them had a couple of blowing wind variations. It was a small scripting nightmare for me (cuz my genius scripter buddy was on vacation). So what would probably had taken him 3 hours, took me 3 days. Also had to find a way to get the rendertimes down as much as possible, so there was no gi in those shots. Just a well placed domelight and some translucency hacks on the petal shaders. Ended up at 10 mins/frame, HD. Long live vray :) Cheers and thank you for the kind words, -Octavian
Re: Softimage Future (again (Siggraph 2014 reincarnation)
I'm willing to concede that point solely because he was charitable with the resulting sum. Next time you won't get away so easily and I might even employ a Chewbacca defence (which Eric will act out as Chewbacca, the differences are unnoticeable of you don't frame the feet) On 1 Aug 2013 21:22, pete...@skynet.be wrote: he (lucas) made all the money he made in his entire career a second time by selling to disney, while pissing off millions in one same move. Sure I’d take some guidance from him! *From:* Raffaele Fragapane raffsxsil...@googlemail.com *Sent:* Thursday, August 01, 2013 9:07 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Softimage Future (again (Siggraph 2014 reincarnation) No! You're taking guidance from someone who had his hand up the arse of a foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but that might not be as comforting. What would jarjar do? On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com wrote: Yoda? We’re taking guidance from a foam rubber puppet? Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Malcolm Zaloon *Sent:* Wednesday, July 31, 2013 10:45 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation) Oh yeah, clever Yoda. On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com wrote: Yup...all speculation at this point...and you know what Yoda said: speculation leads to fear fear leads to anger, anger leads to hate, hate leads to suffering. I sense much speculation in subject ;) On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com wrote: Nothing definitive from Siggraph and all is speculation. All we know is that 3dsMax and Softimage weren't present at the AD user event. No one knows for sure except the AD folks. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/07/2013 11:05 AM, Malcolm Zaloon wrote: Ok, good morning Guys. Another Year, another Siggraph, and again the same rumors about SI discontinuation by AD...(first time i see people talking about it from 8 years ago!) People returning from Siggraph again with the same blah blah blah...(panic) So, What real, what´s rumor this time? It is sad and boring, but some real info here?! Anyone? -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- -=T=- -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface
OT: Yost Group - related to the Naiad/SIGGRAPH discussion
If you think Softimage users are alone in their feelings towards Autodesk, you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and take over Max from Autodesk: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html -Paul
Re: Why did I pay support?? Why did I buy a suite ? I want my money back!
On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: They probably pull straws at AD every two weeks to see who has to wear that hat for a while... it's not that bad.. as far as I know, it's just back to Cory (who took over after chinny left) full time instead of part-time...
Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion
Your customers will LOVE YOU for doing this. Your upfront investment will be SMALLER and you will MAKE MORE MONEY doing this. Think about it. hehe this part is probably ONLY thing that AD will understand at all :) On Thu, Aug 1, 2013 at 2:35 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: If you think Softimage users are alone in their feelings towards Autodesk, you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and take over Max from Autodesk: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html -Paul
Re: Softimage Future (again (Siggraph 2014 reincarnation)
I'm willing to concede that point solely because he was charitable with the resulting sum. Next time you won't get away so easily and I might even employ a Chewbacca defence That does NOT MAKE SENSE! /headexplode
Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion
Specifically, here's what Tom Hudson wrote: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html#commentnum321 Some things that jump out to me: What I’m wondering about is, what the story is on development — it sounds like Autodesk isn’t looking to spend a lot on development efforts... How many of you remember the days when we’d roll out a demo reel for 3ds DOS and it would say something like “150 new features!”? That was because we used it, listened to users and added the stuff we and they really wanted! It was freaking PERFECT, and what I wish Autodesk would return to doing... I think that what Autodesk needs to understand is that by not adding substantial new features to Max with subsequent releases, a lot of users out there are not paying for subscriptions and not upgrading. I know of a number of shops that still use Max 2010 or 2011 because they didn’t feel that the later releases offered enough to entice them to upgrade. Read: Autodesk didn’t make money from them. On Thu, Aug 1, 2013 at 8:35 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: If you think Softimage users are alone in their feelings towards Autodesk, you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and take over Max from Autodesk: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html -Paul
Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion
anybody got Daniel Langlois number? :D On 1 August 2013 14:35, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: If you think Softimage users are alone in their feelings towards Autodesk, you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and take over Max from Autodesk: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html -Paul
Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion
Oh man - an how about this one: The other day I was contacted by a Max user who was concerned that Max is being neglected in favor of Maya. Not being privy to what’s going on inside Autodesk, all I can do is relate my experience, which is that my pitch for adding some useful tools to Max was completely ignored... On Thu, Aug 1, 2013 at 8:43 AM, Rob Chapman tekano@gmail.com wrote: anybody got Daniel Langlois number? :D On 1 August 2013 14:35, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: If you think Softimage users are alone in their feelings towards Autodesk, you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and take over Max from Autodesk: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html -Paul
Re: Why did I pay support?? Why did I buy a suite ? I want my money back!
It might help to defuse things a bit though if things were clearer, as we will tend to assume the worst if uninformed. There is some knee jerk, but from outside the view isn't quite as clear as it is from where you stand Luc-Eric. Is this a reshuffle and Daniel has just been offset elsewhere, or was someone on Soft actually cut off? Former wouldn't be as bad if Cory will be able to be a full time PM this time around (is he on this list? I actually like the guy). Latter might be more discouraging. On Thu, Aug 1, 2013 at 10:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk wrote: They probably pull straws at AD every two weeks to see who has to wear that hat for a while... it's not that bad.. as far as I know, it's just back to Cory (who took over after chinny left) full time instead of part-time... -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion
That requires the follow up too though. The person he got in touch with left/was let go shortly after, and the bridge was dead. Someone else got in touch again after he complained publicly I believe. I'd be curious to see, however highly unlikely it is to eventuate, what would happen if a Yost-group like entity was to reform and run with Max. I somehow doubt they'd listen to the architectural/viz clients though, and that's most of the dough Max pulls in I believe, which means it'd be surprising if AD accepted. The disgruntled max users are mostly one-man-bands and TVC/episodical boutiques who're not coping too well with the obvious viz shift AFAIK. On Thu, Aug 1, 2013 at 10:48 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Oh man - an how about this one: The other day I was contacted by a Max user who was concerned that Max is being neglected in favor of Maya. Not being privy to what’s going on inside Autodesk, all I can do is relate my experience, which is that my pitch for adding some useful tools to Max was completely ignored... On Thu, Aug 1, 2013 at 8:43 AM, Rob Chapman tekano@gmail.com wrote: anybody got Daniel Langlois number? :D On 1 August 2013 14:35, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: If you think Softimage users are alone in their feelings towards Autodesk, you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and take over Max from Autodesk: http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html -Paul -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Softimage ICE relative referencing - how to do?
I don't think this is possible. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 7:23:31 AM, Petr Zloty wrote: Hi, Is it possible to get relative object name referencing in ICE tree outside the Model scope (name space)? e.g. I have this structure: Scene_Root |---Model_A |---Null_a |---Model_B |---Null_b |---Pointcloud_with_ICE_Tree I know I can reference Pointcloud_with_ICE_Tree with Get Data self or this I can get Null_b with this_parent or Model_B with this_model. But how can I get relative reference to the Model_A? Or how can I get parent of the Model_B without absolute path (name of the Model_A could be change (e.g. by duplicating rigs)) (Softimage 2012.5) Thank you
Re: Softimage Future (again (Siggraph 2014 reincarnation)
Let the wookie win... Eric Thivierge === Character TD / RnD Hybride Technologies On 01/08/2013 8:24 AM, Raffaele Fragapane wrote: I'm willing to concede that point solely because he was charitable with the resulting sum. Next time you won't get away so easily and I might even employ a Chewbacca defence (which Eric will act out as Chewbacca, the differences are unnoticeable of you don't frame the feet)
RE: Strands
Ciaran, I'm attempting a similar approach now. I think it will be the most efficient way actually. I'm working on something now which generates an array with a dense set of step positions of the curve and a conversion of 0-1 to equal a relative index on the array. I've tried using Get Geometry Sample and Generate Sample Set but have been unable to get either to work with the density I'm looking for. I'm curious though, is it possible to convert curves to linear curves within ICE? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: Thursday, August 01, 2013 7:58 AM To: softimage@listproc.autodesk.com Subject: Re: Strands For an OOTB solution, did you try resampling your curve onto a very dense linear curve, followed by a chord length reparameterization of that linear curve. UV to location on the linear curve should give you a pretty even point distribution... Ciaran On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote: Rob, This is definitely the issue I am dealing with. Thanks! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Wednesday, July 31, 2013 7:46 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Strands Hi Joey, about the normalized U - see this thread from 2011 with a rich reservoir of explanations, techniques, compounds and even an addon that installs a compiled ICE node that should hopefully give you what you are after in a speedier rate of milliseconds https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ also the gradient along the strand issue.. are you talking about render time or viewport display? for use at render - its just a color attribute connected to the material in the render tree. an array of strand color though so the attribute particle color will not work but if you are using build strand from curve it creates an attribute called 'coloralongstrands' which can be selected in the rendertree for viewport display of gradient. hmm don't think so but if your strands are segment dense then you could do a display hack using another pointcloud to make a gradient from your strands positions like so (attached jpg)
Re: Softimage Future (again (Siggraph 2014 reincarnation)
Classic wookiee mistake! On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote: Let the wookie win... Eric Thivierge === Character TD / RnD Hybride Technologies On 01/08/2013 8:24 AM, Raffaele Fragapane wrote: I'm willing to concede that point solely because he was charitable with the resulting sum. Next time you won't get away so easily and I might even employ a Chewbacca defence (which Eric will act out as Chewbacca, the differences are unnoticeable of you don't frame the feet)
Re: Why did I pay support?? Why did I buy a suite ? I want my money back!
When Chinny was around no one here were in doubt what was going on at Softimage and who was in charge - he was very vocal and made sure we were in the loop regarding development (as far as was possible outside the company). Nowadays, we don't even know who is in charge, excepth because you tell us - why don't we have Cory introducing himself and explaining on this list what is going on so all the speculation could be put to rest?? Morten Den 1. august 2013 kl. 14:55 skrev Raffaele Fragapane raffsxsil...@googlemail.com: It might help to defuse things a bit though if things were clearer, as we will tend to assume the worst if uninformed. There is some knee jerk, but from outside the view isn't quite as clear as it is from where you stand Luc-Eric. Is this a reshuffle and Daniel has just been offset elsewhere, or was someone on Soft actually cut off? Former wouldn't be as bad if Cory will be able to be a full time PM this time around (is he on this list? I actually like the guy). Latter might be more discouraging. On Thu, Aug 1, 2013 at 10:38 PM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: They probably pull straws at AD every two weeks to see who has to wear that hat for a while... it's not that bad.. as far as I know, it's just back to Cory (who took over after chinny left) full time instead of part-time... -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Strands
is it possible to convert curves to linear curves within ICE? 99% confident it's not possible. On Thu, Aug 1, 2013 at 9:14 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Ciaran, ** ** I’m attempting a similar approach now. I think it will be the most efficient way actually. I’m working on something now which generates an array with a dense set of step positions of the curve and a conversion of 0-1 to equal a relative index on the array. I’ve tried using Get Geometry Sample and Generate Sample Set but have been unable to get either to work with the density I’m looking for. I’m curious though, is it possible to convert curves to linear curves within ICE? ** ** ** ** -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney *Sent:* Thursday, August 01, 2013 7:58 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Strands ** ** For an OOTB solution, did you try resampling your curve onto a very dense linear curve, followed by a chord length reparameterization of that linear curve. UV to location on the linear curve should give you a pretty even point distribution... Ciaran ** ** ** ** On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Rob, This is definitely the issue I am dealing with. Thanks! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman *Sent:* Wednesday, July 31, 2013 7:46 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Strands Hi Joey, about the normalized U - see this thread from 2011 with a rich reservoir of explanations, techniques, compounds and even an addon that installs a compiled ICE node that should hopefully give you what you are after in a speedier rate of milliseconds https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ also the gradient along the strand issue.. are you talking about render time or viewport display? for use at render - its just a color attribute connected to the material in the render tree. an array of strand color though so the attribute particle color will not work but if you are using build strand from curve it creates an attribute called 'coloralongstrands' which can be selected in the rendertree for viewport display of gradient. hmm don't think so but if your strands are segment dense then you could do a display hack using another pointcloud to make a gradient from your strands positions like so (attached jpg) ** **
Re: Softimage Future (again (Siggraph 2014 reincarnation)
I, for one, am thankful for Classic Wookie. New Wookie tasted too much like Pepsi. On Aug 1, 2013 9:15 AM, Bradley Gabe witha...@gmail.com wrote: Classic wookiee mistake! On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote: Let the wookie win... Eric Thivierge === Character TD / RnD Hybride Technologies On 01/08/2013 8:24 AM, Raffaele Fragapane wrote: I'm willing to concede that point solely because he was charitable with the resulting sum. Next time you won't get away so easily and I might even employ a Chewbacca defence (which Eric will act out as Chewbacca, the differences are unnoticeable of you don't frame the feet)
RE: Softimage Future (again (Siggraph 2014 reincarnation)
taste of Wookie. My brain is going to hurt for weeks just getting over the mental image of that ;) Let alone New Wookie! From: Eric Lampi [ericla...@gmail.com] Sent: 01 August 2013 05:12 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage Future (again (Siggraph 2014 reincarnation) I, for one, am thankful for Classic Wookie. New Wookie tasted too much like Pepsi. On Aug 1, 2013 9:15 AM, Bradley Gabe witha...@gmail.commailto:witha...@gmail.com wrote: Classic wookiee mistake! On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com wrote: Let the wookie win... Eric Thivierge === Character TD / RnD Hybride Technologies On 01/08/2013 8:24 AM, Raffaele Fragapane wrote: I'm willing to concede that point solely because he was charitable with the resulting sum. Next time you won't get away so easily and I might even employ a Chewbacca defence (which Eric will act out as Chewbacca, the differences are unnoticeable of you don't frame the feet) table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage Future (again (Siggraph 2014 reincarnation)
http://mommys-timeout.com/wp-content/uploads/2013/03/wookie-monster.jpg On Thu, Aug 1, 2013 at 11:19 AM, Angus Davidson angus.david...@wits.ac.zawrote: taste of Wookie. My brain is going to hurt for weeks just getting over the mental image of that ;) Let alone New Wookie! -- *From:* Eric Lampi [ericla...@gmail.com] *Sent:* 01 August 2013 05:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation) I, for one, am thankful for Classic Wookie. New Wookie tasted too much like Pepsi. On Aug 1, 2013 9:15 AM, Bradley Gabe witha...@gmail.com wrote: Classic wookiee mistake! On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote: Let the wookie win... Eric Thivierge === Character TD / RnD Hybride Technologies On 01/08/2013 8:24 AM, Raffaele Fragapane wrote: I'm willing to concede that point solely because he was charitable with the resulting sum. Next time you won't get away so easily and I might even employ a Chewbacca defence (which Eric will act out as Chewbacca, the differences are unnoticeable of you don't frame the feet) This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Strands
No, because you cannot SetTopo on NURBS. Wanna sign that petition... ? =} Besides that, it would be a trivial task. Am 01.08.2013 17:01, schrieb Alan Fregtman: is it possible to convert curves to linear curves within ICE? 99% confident it's not possible. On Thu, Aug 1, 2013 at 9:14 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov mailto:j.ponthi...@nasa.gov wrote: Ciaran, I’m attempting a similar approach now. I think it will be the most efficient way actually. I’m working on something now which generates an array with a dense set of step positions of the curve and a conversion of 0-1 to equal a relative index on the array. I’ve tried using Get Geometry Sample and Generate Sample Set but have been unable to get either to work with the density I’m looking for. I’m curious though, is it possible to convert curves to linear curves within ICE? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney *Sent:* Thursday, August 01, 2013 7:58 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Strands For an OOTB solution, did you try resampling your curve onto a very dense linear curve, followed by a chord length reparameterization of that linear curve. UV to location on the linear curve should give you a pretty even point distribution... Ciaran On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov mailto:j.ponthi...@nasa.gov wrote: Rob, This is definitely the issue I am dealing with. Thanks! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman *Sent:* Wednesday, July 31, 2013 7:46 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Strands Hi Joey, about the normalized U - see this thread from 2011 with a rich reservoir of explanations, techniques, compounds and even an addon that installs a compiled ICE node that should hopefully give you what you are after in a speedier rate of milliseconds https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ https://groups.google.com/forum/#%21searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ also the gradient along the strand issue.. are you talking about render time or viewport display? for use at render - its just a color attribute connected to the material in the render tree. an array of strand color though so the attribute particle color will not work but if you are using build strand from curve it creates an attribute called 'coloralongstrands' which can be selected in the rendertree for viewport display of gradient. hmm don't think so but if your strands are segment dense then you could do a display hack using another pointcloud to make a gradient from your strands positions like so (attached jpg)
syntax highlighting in text editor widget
Hey guys, since I am working on the Creation:Splice integration in Softimage I'd like to use the text editor widget for coding. Obviously there's syntax highlighting support, I can see the autocomplete working for my key word list already, but the highlighting isn't showing up. Any hints? Helge oItem = oLayout.AddItem( klCode, Source Code, siControlTextEditor); oItem.PutAttribute(siUIFont, Courier New); oItem.PutAttribute(siUIKeywords, xsiGetKLKeyWords()); oItem.PutAttribute(siUIAutoComplete, siKeywords); oItem.PutAttribute(siUICommentFont, Courier New); oItem.PutAttribute(siUICommentColor, 0x75715e); oItem.PutAttribute(siUIPreprocessorColor, 0x808080); oItem.PutAttribute(siUIToolbar, true); oItem.PutAttribute(siUIFontSize, 10); oItem.PutAttribute(siUIHeight, 500); oItem.PutAttribute(siUIBackgroundColor, 0xf8f8f2); oItem.PutAttribute(siUIForegroundColor, 0x272822); oItem.PutAttribute(siUIHorizontalScroll, true); oItem.PutAttribute(siUIVerticalScroll, true); oItem.PutAttribute(siUILineNumbering, true); oItem.PutAttribute(siUILineWrap, false); oItem.PutAttribute(UseSpacesForTab, true); oItem.PutAttribute(TabSize, 2);
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Well articulated Andy. Presses 'Like' button. On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote: I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
Re: syntax highlighting in text editor widget
nevermind. To enable syntax highlighting you also have to provide the siUILanguage, which apparently us missing from the 2014 siPPGItemAttribute documentation. oItem.PutAttribute(siUILanguage, JScript); On 01.08.2013 18:14, Helge Mathee wrote: Hey guys, since I am working on the Creation:Splice integration in Softimage I'd like to use the text editor widget for coding. Obviously there's syntax highlighting support, I can see the autocomplete working for my key word list already, but the highlighting isn't showing up. Any hints? Helge oItem = oLayout.AddItem( klCode, Source Code, siControlTextEditor); oItem.PutAttribute(siUIFont, Courier New); oItem.PutAttribute(siUIKeywords, xsiGetKLKeyWords()); oItem.PutAttribute(siUIAutoComplete, siKeywords); oItem.PutAttribute(siUICommentFont, Courier New); oItem.PutAttribute(siUICommentColor, 0x75715e); oItem.PutAttribute(siUIPreprocessorColor, 0x808080); oItem.PutAttribute(siUIToolbar, true); oItem.PutAttribute(siUIFontSize, 10); oItem.PutAttribute(siUIHeight, 500); oItem.PutAttribute(siUIBackgroundColor, 0xf8f8f2); oItem.PutAttribute(siUIForegroundColor, 0x272822); oItem.PutAttribute(siUIHorizontalScroll, true); oItem.PutAttribute(siUIVerticalScroll, true); oItem.PutAttribute(siUILineNumbering, true); oItem.PutAttribute(siUILineWrap, false); oItem.PutAttribute(UseSpacesForTab, true); oItem.PutAttribute(TabSize, 2);
something to cheer you guys up a bit :)
Hi everyone - now we're back from Siggraph and recovered, we've started working on Spliced Softimage. Should have a first prototype next week. https://twitter.com/FabricPaul/status/362975245562437632/photo/1 The Hybride guys have been doing some awesome stuff with FE already, so I can't wait to get this into their hands soon :) Eric might stop stalking the Montreal employees as well, which would be nice. A description of Spliced Softimage: Creation:Splice will be integrated into Softimage as a new class of custom operators. Each operator can be setup using the SpliceEditor IDE, defining ports, adding removing them etc, very much like the Scripted Operator Editor. The IDE will also contain a KL Source Code editor as well as functionality for dynamically compiling the code etc. Operators defined with the SpliceEditor will become completely portable between all support host applications, such as Maya, Softimage and Nuke, for example. We are not integrating KL into ICE, for a range of reasons. Splice is targeting areas where ICE doesn't work so well, i.e. Fast procedural geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice solves the portability issues of moving tools between applications, and as such we try to take a consistent approach within applications. This also means I don't get to make up such compelling slogans as Spliced ICE baby, which is frankly disappointing. If you want to understand more about Splice, please visit the webpage: http://fabricengine.com/creation/splice/ Cheers, Paul
Re: syntax highlighting in text editor widget
Right, it's one of the things thats undocumented, though I'm surprised it still is. There was a thread about this approx. 2 years ago, looks like it was never added. On Aug 1, 2013, at 18:34, Helge Mathee helge.mat...@gmx.net wrote: nevermind. To enable syntax highlighting you also have to provide the siUILanguage, which apparently us missing from the 2014 siPPGItemAttribute documentation. oItem.PutAttribute(siUILanguage, JScript); On 01.08.2013 18:14, Helge Mathee wrote: Hey guys, since I am working on the Creation:Splice integration in Softimage I'd like to use the text editor widget for coding. Obviously there's syntax highlighting support, I can see the autocomplete working for my key word list already, but the highlighting isn't showing up. Any hints? Helge oItem = oLayout.AddItem( klCode, Source Code, siControlTextEditor); oItem.PutAttribute(siUIFont, Courier New); oItem.PutAttribute(siUIKeywords, xsiGetKLKeyWords()); oItem.PutAttribute(siUIAutoComplete, siKeywords); oItem.PutAttribute(siUICommentFont, Courier New); oItem.PutAttribute(siUICommentColor, 0x75715e); oItem.PutAttribute(siUIPreprocessorColor, 0x808080); oItem.PutAttribute(siUIToolbar, true); oItem.PutAttribute(siUIFontSize, 10); oItem.PutAttribute(siUIHeight, 500); oItem.PutAttribute(siUIBackgroundColor, 0xf8f8f2); oItem.PutAttribute(siUIForegroundColor, 0x272822); oItem.PutAttribute(siUIHorizontalScroll, true); oItem.PutAttribute(siUIVerticalScroll, true); oItem.PutAttribute(siUILineNumbering, true); oItem.PutAttribute(siUILineWrap, false); oItem.PutAttribute(UseSpacesForTab, true); oItem.PutAttribute(TabSize, 2);
Re: something to cheer you guys up a bit :)
Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: something to cheer you guys up a bit :)
+1 Super great news! Miquel Campos www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
I have 2 Leap controllers at the moment. I'd thought about offering to lend one of them out to anyone who might be able to develop something for Softimage with them. They're really accurate, but there's just nothing available that's useful to me. -Paul On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote: Well articulated Andy. Presses 'Like' button. On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote: I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com
RE: Environment sphere issues
Hi Nancy, I only flip it to cube format to do the painting. I then flip it back to equirectangular format and map to a sphere for render. You don’t lose anything by converting, then converting back. Nicholas Breslow From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs Sent: Tuesday, July 30, 2013 5:15 PM To: softimage@listproc.autodesk.com Subject: Re: Environment sphere issues Thanks, Stephen and Nicholas for the information on cubical projection. Frankly, I'm partial to spheres... I've always found them better as background environments -- cubes never seem right, the edges tend to be apparent. especially because this is a scene in a 360 space and i don't want to have to avoid the camera looking at the edges of the cube. But I also don't want to have to avoid the poles of a sphere. But I've never tried the cubical projection in Softimage, is it better somehow? You're right, Nicholas, it would be easier to paint out the distortion in PS. But I don't want to do all that work on creating a cubical projection and have it not read well in the render. Have you used it effectively when you need 360 degree correctness? Thanks! On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: Exactly. Then use the cross version (Pano2VR creates a horizontal cross) setting Softimage's environmental mapping to horizontal cross. Is this not working for you, now? On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow n...@nicholasbreslow.commailto:n...@nicholasbreslow.com wrote: The basic workflow I’ve used for this in the past is to convert the equirectangular panorama to a cubical projection. Then you can paint out the nadir (poles) on the top/bottom of the cube in PS/other to get rid of the distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for the conversion. After convert it back to equirectangular. Very similar to the Polar method mentioned before. Hope that is what you were going for – just glanced and thought I would share this. Nicholas Breslow From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs Sent: Sunday, July 28, 2013 6:25 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Environment sphere issues Thanks for this info, Stephen, but I really need the spherical environment for a seamless space experience. Now that I've got the implicit projection working, it does a better job rendering the image at the poles, but still not good enough. Guess ill have to drag a sphere into Mari and try painting out the distortion. That plugin you linked me to gives some cool vortex effects at the poles, maybe ill find a use for that! But I still wonder why it's working for your images and not mine. Maybe it's in the type of image and what is happening visually near the bottom and top of the image. On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: Here is a nice article on creating cubic environment maps from stitched panoramic photos, using Blender. very clever: http://www.aerotwist.com/tutorials/create-your-own-environment-maps/ On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.netmailto:illus...@mip.net wrote: Stephen, this plugin really didn't work for me. It way overdid some kind of smearing, spiraling algorithm. Looks a lot worse than the original. I wonder what he's thinking, or what went wrong here... Any ideas? Thanks for the link, however. I was really stoked when I thought it was going to solve this problem. Maybe something in Softimage mapping is trying to solve this and doesn't quite do it, so this plugin overcompensates? I still think implicit mapping would help, as the help files indicate, if I could get any image to show up on the sphere. Thanks again, Nancy On Jul 27, 2013, at 8:18 PM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: If you have Photoshop, here is a link to something called spherical mapping corrector: http://www.richardrosenman.com/software/downloads/ No 64 bit support, I believe. here is the install and use docs: Spherical Mapping Corrector - v1.4, © 2008 Richard Rosenman Advertising Design. Release date: 03/15/03, Updated 09/28/08. INSTALLATION: Simply unzip spheremap.zip and copy spheremap.8bf to your \Photoshop\Plug-Ins\ folder, or whichever plugin folder your host program uses. Load your program, open an image, go to the plugins menu and select the plugin. DESCRIPTION: This filter produces texture map correction for spherical mapping. When projecting a rectangular texture onto a sphere using traditional spherical mapping coordinates, distortion ('pinching') occurs at the poles where the texture
Re: something to cheer you guys up a bit :)
Great news .
Strands UV generation
Hi List, any way to have strands generate UV projections? Am I out of luck if I want to texture strands without using instances? *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio www.flystudio.com
Re: something to cheer you guys up a bit :)
Awesome news indeed! :) Can't wait to see what we can... *fabricate.* * * On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comwrote: +1 Super great news! Miquel Campos www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: Strands UV generation
How about making strands into geometry tubes with UVs? Like in here... http://www.si-community.com/community/viewtopic.php?f=15t=1456 On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier antoni...@gmail.com wrote: Hi List, any way to have strands generate UV projections? Am I out of luck if I want to texture strands without using instances? *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio www.flystudio.com
Re: something to cheer you guys up a bit :)
still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know, or just sign up for the splice list. (b...@fabricengine.com) On 8/1/2013 8:44 PM, Alan Fregtman wrote: Awesome news indeed! :) Can't wait to see what we can... /fabricate./ / / On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: +1 Super great news! Miquel Campos www.miquelTD.com http://www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: something to cheer you guys up a bit :)
Great news! Waiting to see it being used on some projects. On 2013-08-01, at 2:44 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Awesome news indeed! :) Can't wait to see what we can... fabricate. On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.com wrote: +1 Super great news! Miquel Campos www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: Environment sphere issues
I have use both sphere and cross (or cube) mapping for reflections. Both work fine, and have advantages and disadvantages, depending on the specific situation. The fact that an environment is a cube is not an issue. It is simply a different way to map the environment. The fact that it is a cube is not apparent in the resulting rendered image. I understand your concern, but it looks just fine. It is just easier to paint out the polar pinches in this format. Nicholas is correct in that you can just turn the change the format of the environment map and you loose nothing. make both a equirectangular and cube format environment map and choose what works best for you. I think you will see there is no difference, except when painting out the pole pinches. On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs illus...@mip.net wrote: Thanks, Stephen and Nicholas for the information on cubical projection. Frankly, I'm partial to spheres... I've always found them better as background environments -- cubes never seem right, the edges tend to be apparent. especially because this is a scene in a 360 space and i don't want to have to avoid the camera looking at the edges of the cube. But I also don't want to have to avoid the poles of a sphere. But I've never tried the cubical projection in Softimage, is it better somehow? You're right, Nicholas, it would be easier to paint out the distortion in PS. But I don't want to do all that work on creating a cubical projection and have it not read well in the render. Have you used it effectively when you need 360 degree correctness? Thanks! On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.net wrote: Exactly. Then use the cross version (Pano2VR creates a horizontal cross) setting Softimage's environmental mapping to horizontal cross. Is this not working for you, now? On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow n...@nicholasbreslow.com wrote: The basic workflow I’ve used for this in the past is to convert the equirectangular panorama to a cubical projection. Then you can paint out the nadir (poles) on the top/bottom of the cube in PS/other to get rid of the distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for the conversion. After convert it back to equirectangular. Very similar to the Polar method mentioned before. ** ** Hope that is what you were going for – just glanced and thought I would share this. ** ** *Nicholas Breslow* ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nancy Jacobs *Sent:* Sunday, July 28, 2013 6:25 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Environment sphere issues ** ** Thanks for this info, Stephen, but I really need the spherical environment for a seamless space experience. ** ** Now that I've got the implicit projection working, it does a better job rendering the image at the poles, but still not good enough. Guess ill have to drag a sphere into Mari and try painting out the distortion. That plugin you linked me to gives some cool vortex effects at the poles, maybe ill find a use for that! But I still wonder why it's working for your images and not mine. Maybe it's in the type of image and what is happening visually near the bottom and top of the image. ** ** On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.net wrote: Here is a nice article on creating cubic environment maps from stitched panoramic photos, using Blender. very clever: http://www.aerotwist.com/tutorials/create-your-own-environment-maps/ ** ** On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.net wrote:** ** Stephen, this plugin really didn't work for me. It way overdid some kind of smearing, spiraling algorithm. Looks a lot worse than the original. I wonder what he's thinking, or what went wrong here... Any ideas? ** ** Thanks for the link, however. I was really stoked when I thought it was going to solve this problem. Maybe something in Softimage mapping is trying to solve this and doesn't quite do it, so this plugin overcompensates?*** * ** ** I still think implicit mapping would help, as the help files indicate, if I could get any image to show up on the sphere. ** ** Thanks again, Nancy On Jul 27, 2013, at 8:18 PM, Stephen Davidson magic...@bellsouth.net wrote: If you have Photoshop, here is a link to something called spherical mapping corrector: http://www.richardrosenman.com/software/downloads/ ** ** No 64 bit support, I believe. ** ** here is the install and use docs: Spherical Mapping Corrector - v1.4, © 2008 Richard Rosenman Advertising Design. Release date: 03/15/03, Updated 09/28/08. ** ** ** ** INSTALLATION: ** ** Simply unzip spheremap.zip and copy spheremap.8bf to your \Photoshop\Plug-Ins\ folder,
Re: Strands UV generation
Thanks Alan, I had tried the create extrusion compound, but it doesn't work with strands created with Generate Strand Trails, all strands have to have to same number of segments. *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio E: antoni...@gmail.com www.flystudio.com 2013/8/1 Alan Fregtman alan.fregt...@gmail.com How about making strands into geometry tubes with UVs? Like in here... http://www.si-community.com/community/viewtopic.php?f=15t=1456 On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier antoni...@gmail.comwrote: Hi List, any way to have strands generate UV projections? Am I out of luck if I want to texture strands without using instances? *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio www.flystudio.com
Re: something to cheer you guys up a bit :)
I am in the Fabric Engine list. The Splice list is another one? Miquel Campos www.miquelTD.com 2013/8/1 Helge Mathee helge.mat...@gmx.net still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know, or just sign up for the splice list. (b...@fabricengine.com) On 8/1/2013 8:44 PM, Alan Fregtman wrote: Awesome news indeed! :) Can't wait to see what we can... *fabricate.* * * On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comwrote: +1 Super great news! Miquel Campos www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: Environment sphere issues
Thanks to both Nicholas and Stephen again, that explains a lot more and sounds like a great idea So you can only use this Pano2VR for the transform back and forth? I visited their website -- they have a watermark on the free version. Apparently it costs $93 -- that's pretty steep for my uses, considering I don't need all their other functionality. Doesn't photoshop or some other tool do this conversion? I just signed on to Adobe Creative Cloud...they ought to have something in all that software that would do this, you'd think? On Aug 1, 2013, at 2:57 PM, Stephen Davidson magic...@bellsouth.net wrote: I have use both sphere and cross (or cube) mapping for reflections. Both work fine, and have advantages and disadvantages, depending on the specific situation. The fact that an environment is a cube is not an issue. It is simply a different way to map the environment. The fact that it is a cube is not apparent in the resulting rendered image. I understand your concern, but it looks just fine. It is just easier to paint out the polar pinches in this format. Nicholas is correct in that you can just turn the change the format of the environment map and you loose nothing. make both a equirectangular and cube format environment map and choose what works best for you. I think you will see there is no difference, except when painting out the pole pinches. On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs illus...@mip.net wrote: Thanks, Stephen and Nicholas for the information on cubical projection. Frankly, I'm partial to spheres... I've always found them better as background environments -- cubes never seem right, the edges tend to be apparent. especially because this is a scene in a 360 space and i don't want to have to avoid the camera looking at the edges of the cube. But I also don't want to have to avoid the poles of a sphere. But I've never tried the cubical projection in Softimage, is it better somehow? You're right, Nicholas, it would be easier to paint out the distortion in PS. But I don't want to do all that work on creating a cubical projection and have it not read well in the render. Have you used it effectively when you need 360 degree correctness? Thanks! On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.net wrote: Exactly. Then use the cross version (Pano2VR creates a horizontal cross) setting Softimage's environmental mapping to horizontal cross. Is this not working for you, now? On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow n...@nicholasbreslow.com wrote: The basic workflow I’ve used for this in the past is to convert the equirectangular panorama to a cubical projection. Then you can paint out the nadir (poles) on the top/bottom of the cube in PS/other to get rid of the distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for the conversion. After convert it back to equirectangular. Very similar to the Polar method mentioned before. Hope that is what you were going for – just glanced and thought I would share this. Nicholas Breslow From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs Sent: Sunday, July 28, 2013 6:25 PM To: softimage@listproc.autodesk.com Subject: Re: Environment sphere issues Thanks for this info, Stephen, but I really need the spherical environment for a seamless space experience. Now that I've got the implicit projection working, it does a better job rendering the image at the poles, but still not good enough. Guess ill have to drag a sphere into Mari and try painting out the distortion. That plugin you linked me to gives some cool vortex effects at the poles, maybe ill find a use for that! But I still wonder why it's working for your images and not mine. Maybe it's in the type of image and what is happening visually near the bottom and top of the image. On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.net wrote: Here is a nice article on creating cubic environment maps from stitched panoramic photos, using Blender. very clever: http://www.aerotwist.com/tutorials/create-your-own-environment-maps/ On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.net wrote: Stephen, this plugin really didn't work for me. It way overdid some kind of smearing, spiraling algorithm. Looks a lot worse than the original. I wonder what he's thinking, or what went wrong here... Any ideas? Thanks for the link, however. I was really stoked when I thought it was going to solve this problem. Maybe something in Softimage mapping is trying to solve this and doesn't quite do it, so this plugin overcompensates? I still think implicit mapping would help, as the help files indicate, if I could get any image to show up on the sphere. Thanks again, Nancy On
Re: something to cheer you guys up a bit :)
Stop. Fabricate and listen? On Thursday, August 1, 2013, Miquel Campos wrote: I am in the Fabric Engine list. The Splice list is another one? Miquel Campos www.miquelTD.com 2013/8/1 Helge Mathee helge.mat...@gmx.net javascript:_e({}, 'cvml', 'helge.mat...@gmx.net'); still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know, or just sign up for the splice list. (b...@fabricengine.com javascript:_e({}, 'cvml', 'b...@fabricengine.com');) On 8/1/2013 8:44 PM, Alan Fregtman wrote: Awesome news indeed! :) Can't wait to see what we can... *fabricate.* * * On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comjavascript:_e({}, 'cvml', 'miquel.cam...@gmail.com'); wrote: +1 Super great news! Miquel Campos www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com javascript:_e({}, 'cvml', 'ethivie...@hybride.com'); Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
RE: Environment sphere issues
Hi Nancy, Check out Andrew Hazelden’s Blog here: http://www.andrewhazelden.com/blog/2012/11/domemaster-photoshop-actions-pack/ The Domemaster Photoshop Actions Pack should do what you need. His site is interesting – worth a look through. PS – Disclaimer: I’ve only used Pano2VR as a license was purchased for me but the actions ~should~ work nicely. Let me know if they don’t. -Nick From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs Sent: Thursday, August 1, 2013 3:17 PM To: softimage@listproc.autodesk.com Subject: Re: Environment sphere issues Thanks to both Nicholas and Stephen again, that explains a lot more and sounds like a great idea So you can only use this Pano2VR for the transform back and forth? I visited their website -- they have a watermark on the free version. Apparently it costs $93 -- that's pretty steep for my uses, considering I don't need all their other functionality. Doesn't photoshop or some other tool do this conversion? I just signed on to Adobe Creative Cloud...they ought to have something in all that software that would do this, you'd think? On Aug 1, 2013, at 2:57 PM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: I have use both sphere and cross (or cube) mapping for reflections. Both work fine, and have advantages and disadvantages, depending on the specific situation. The fact that an environment is a cube is not an issue. It is simply a different way to map the environment. The fact that it is a cube is not apparent in the resulting rendered image. I understand your concern, but it looks just fine. It is just easier to paint out the polar pinches in this format. Nicholas is correct in that you can just turn the change the format of the environment map and you loose nothing. make both a equirectangular and cube format environment map and choose what works best for you. I think you will see there is no difference, except when painting out the pole pinches. On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs illus...@mip.netmailto:illus...@mip.net wrote: Thanks, Stephen and Nicholas for the information on cubical projection. Frankly, I'm partial to spheres... I've always found them better as background environments -- cubes never seem right, the edges tend to be apparent. especially because this is a scene in a 360 space and i don't want to have to avoid the camera looking at the edges of the cube. But I also don't want to have to avoid the poles of a sphere. But I've never tried the cubical projection in Softimage, is it better somehow? You're right, Nicholas, it would be easier to paint out the distortion in PS. But I don't want to do all that work on creating a cubical projection and have it not read well in the render. Have you used it effectively when you need 360 degree correctness? Thanks! On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: Exactly. Then use the cross version (Pano2VR creates a horizontal cross) setting Softimage's environmental mapping to horizontal cross. Is this not working for you, now? On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow n...@nicholasbreslow.commailto:n...@nicholasbreslow.com wrote: The basic workflow I’ve used for this in the past is to convert the equirectangular panorama to a cubical projection. Then you can paint out the nadir (poles) on the top/bottom of the cube in PS/other to get rid of the distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for the conversion. After convert it back to equirectangular. Very similar to the Polar method mentioned before. Hope that is what you were going for – just glanced and thought I would share this. Nicholas Breslow From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs Sent: Sunday, July 28, 2013 6:25 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Environment sphere issues Thanks for this info, Stephen, but I really need the spherical environment for a seamless space experience. Now that I've got the implicit projection working, it does a better job rendering the image at the poles, but still not good enough. Guess ill have to drag a sphere into Mari and try painting out the distortion. That plugin you linked me to gives some cool vortex effects at the poles, maybe ill find a use for that! But I still wonder why it's working for your images and not mine. Maybe it's in the type of image and what is happening visually near the bottom and top of the image. On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: Here is a nice article on creating cubic environment maps from stitched panoramic photos, using Blender. very
RE: something to cheer you guys up a bit :)
Kinda like when my kids yell stop, and I am compelled to follow up with Its hammer Time ! From: Andy Jones [andy.jo...@gmail.com] Sent: 01 August 2013 09:23 PM To: softimage@listproc.autodesk.com Subject: Re: something to cheer you guys up a bit :) Stop. Fabricate and listen? On Thursday, August 1, 2013, Miquel Campos wrote: I am in the Fabric Engine list. The Splice list is another one? Miquel Campos www.miquelTD.comhttp://www.miquelTD.com 2013/8/1 Helge Mathee helge.mat...@gmx.netUrlBlockedError.aspx still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know, or just sign up for the splice list. (b...@fabricengine.comUrlBlockedError.aspx) On 8/1/2013 8:44 PM, Alan Fregtman wrote: Awesome news indeed! :) Can't wait to see what we can... fabricate. On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comUrlBlockedError.aspx wrote: +1 Super great news! Miquel Campos www.miquelTD.comhttp://www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.comUrlBlockedError.aspx Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Strands UV generation
https://vimeo.com/64505408 This one should work fast in the case you describe but without UVs The Polynoid one in some cases gave me good result and it has uvs http://monophyl.com/?p=1245 Le 01/08/2013 21:02, Antonin Messier a écrit : Thanks Alan, I had tried the create extrusion compound, but it doesn't work with strands created with Generate Strand Trails, all strands have to have to same number of segments. *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio E: antoni...@gmail.com mailto:antoni...@gmail.com www.flystudio.com http://www.flystudio.com 2013/8/1 Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com How about making strands into geometry tubes with UVs? Like in here... http://www.si-community.com/community/viewtopic.php?f=15t=1456 On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier antoni...@gmail.com mailto:antoni...@gmail.com wrote: Hi List, any way to have strands generate UV projections? Am I out of luck if I want to texture strands without using instances? *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio www.flystudio.com http://www.flystudio.com
Re: something to cheer you guys up a bit :)
yes - there's a dedicated splice list. On 8/1/2013 9:09 PM, Miquel Campos wrote: I am in the Fabric Engine list. The Splice list is another one? Miquel Campos www.miquelTD.com http://www.miquelTD.com 2013/8/1 Helge Mathee helge.mat...@gmx.net mailto:helge.mat...@gmx.net still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know, or just sign up for the splice list. (b...@fabricengine.com mailto:b...@fabricengine.com) On 8/1/2013 8:44 PM, Alan Fregtman wrote: Awesome news indeed! :) Can't wait to see what we can... /fabricate./ / / On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: +1 Super great news! Miquel Campos www.miquelTD.com http://www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: Strands UV generation
Merci Olivier, I'll try this! *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio T: 514-490-1117 M: 514-743-4211 E: antoni...@gmail.com www.flystudio.com 2013/8/1 olivier jeannel olivier.jean...@noos.fr https://vimeo.com/64505408 This one should work fast in the case you describe but without UVs The Polynoid one in some cases gave me good result and it has uvs http://monophyl.com/?p=1245 Le 01/08/2013 21:02, Antonin Messier a écrit : Thanks Alan, I had tried the create extrusion compound, but it doesn't work with strands created with Generate Strand Trails, all strands have to have to same number of segments. *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio E: antoni...@gmail.com www.flystudio.com 2013/8/1 Alan Fregtman alan.fregt...@gmail.com How about making strands into geometry tubes with UVs? Like in here... http://www.si-community.com/community/viewtopic.php?f=15t=1456 On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier antoni...@gmail.comwrote: Hi List, any way to have strands generate UV projections? Am I out of luck if I want to texture strands without using instances? *Antonin Messier Turcotte * 3D and Compositing Artist Fly Studio www.flystudio.com
Re: something to cheer you guys up a bit :)
Fabricate is not going to be a thing :) On 1 August 2013 15:42, Helge Mathee helge.mat...@gmx.net wrote: yes - there's a dedicated splice list. On 8/1/2013 9:09 PM, Miquel Campos wrote: I am in the Fabric Engine list. The Splice list is another one? Miquel Campos www.miquelTD.com 2013/8/1 Helge Mathee helge.mat...@gmx.net still looking for beta testers, I'll push on this next week, so anybody who wants to drive the development a little let me know, or just sign up for the splice list. (b...@fabricengine.com) On 8/1/2013 8:44 PM, Alan Fregtman wrote: Awesome news indeed! :) Can't wait to see what we can... *fabricate.* * * On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comwrote: +1 Super great news! Miquel Campos www.miquelTD.com 2013/8/1 Eric Thivierge ethivie...@hybride.com Don't count on it! Since my bug fix requests go unanswered for Softimage as of late, my new solution across all applications is to start leaving notes on cars and in mailboxes along with animal sacrifices. :D Seriously though, this is great news guys and thanks for pushing ahead with this. I'm looking forward to getting this going and what the future will hold for us. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 12:49:21 PM, Paul Doyle wrote: Eric might stop stalking the Montreal employees as well, which would be nice.
Re: something to cheer you guys up a bit :)
Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
My Maya/ Softimage creation suite subscription expires on Monday. Should I renew? :) On Thu, Aug 1, 2013 at 1:23 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have 2 Leap controllers at the moment. I'd thought about offering to lend one of them out to anyone who might be able to develop something for Softimage with them. They're really accurate, but there's just nothing available that's useful to me. -Paul On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote: Well articulated Andy. Presses 'Like' button. On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote: I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid fatigue. They don't stretch their arms out towards a screen. People have spent endless hours manipulating stuff using both hands since the first time we slapped a couple of flint rocks together, but after a single lifetime of manipulating a computer mouse we can't conceive of working all day using 10 fingers lol. I believe the ancient technique to avoid fatigue is called propping the elbows. We have a manipulation space where we can comfortably perform gestures in 3d space for hours on end, it is where the averaged normal of one's chest and face intersect, and is often where we find one's magazine, cellphone, vinyl toy under inspection, or lunch. The major concern for future computing may not be fatigue but competition for use of this limited and precious volume. ;) leap thing may look cool.. for first coupe minutes.. let me see you holding your hands up in the air for longer than 15 minutes alone.. not to mention couple hours... completely useless waste of time and money if you ask me -- *Greg Maguire* | Inlifesize Mobile: +44 7512 361462 | Phone: +44 2890 204739 g...@inlifesize.com | www.inlifesize.com -- www.johnrichardsanchez.com
Re: something to cheer you guys up a bit :)
Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
Our preferred marketing method is you just shout SPLICE a lot On 1 August 2013 16:35, Eric Thivierge ethivie...@hybride.com wrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com** wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
*All right stop.* *Fabricate and listen!* *Splice is back with a brand new integration* *Something grabs a hold of me tightly* *Flow like a harpoon daily and nightly* *Will it ever stop?* *Yo, I don't know* *Turn off the lights, and I'll show* *To the extreme I rock an app like a vandal* *Light up Stage and wax a chump like a candle* * * *Dance* *Bum rush the speaker that booms* *I'm killin' your brain like a poisonous mushroom* *Steadily, as I code a dope node* *Anything less than the best doesn't bode* *Love it or leave it* *You better gain way* *You better hit bull's eye* *The kid don't play* *If there was a problem* *Yo, I'll solve it* *Check out the hook while this TD resolves it.* * * *Splice splice baby...* *...Splice, splice, baby...* ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com** wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote: *All right stop.* *Fabricate and listen!* *Splice is back with a brand new integration* *Something grabs a hold of me tightly* *Flow like a harpoon daily and nightly* *Will it ever stop?* *Yo, I don't know* *Turn off the lights, and I'll show* *To the extreme I rock an app like a vandal* *Light up Stage and wax a chump like a candle* * * *Dance* *Bum rush the speaker that booms* *I'm killin' your brain like a poisonous mushroom* *Steadily, as I code a dope node* *Anything less than the best doesn't bode* *Love it or leave it* *You better gain way* *You better hit bull's eye* *The kid don't play* *If there was a problem* *Yo, I'll solve it* *Check out the hook while this TD resolves it.* * * *Splice splice baby...* *...Splice, splice, baby...* ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com** wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: Environment sphere issues
perhaps you missed one of my earlier postings... Here is a free download (pc application) of a tool (HDRshop version 1) that can convert between the different environment map formats. http://ict.debevec.org/~debevec/HDRShop/download/ here is documentation for all versions. http://gl.ict.usc.edu/HDRShop/documentation/HDRShop_v3_man.pdf Only version 1 is free, but that is all you need for format conversion. On Thu, Aug 1, 2013 at 3:17 PM, Nancy Jacobs illus...@mip.net wrote: Thanks to both Nicholas and Stephen again, that explains a lot more and sounds like a great idea So you can only use this Pano2VR for the transform back and forth? I visited their website -- they have a watermark on the free version. Apparently it costs $93 -- that's pretty steep for my uses, considering I don't need all their other functionality. Doesn't photoshop or some other tool do this conversion? I just signed on to Adobe Creative Cloud...they ought to have something in all that software that would do this, you'd think? On Aug 1, 2013, at 2:57 PM, Stephen Davidson magic...@bellsouth.net wrote: I have use both sphere and cross (or cube) mapping for reflections. Both work fine, and have advantages and disadvantages, depending on the specific situation. The fact that an environment is a cube is not an issue. It is simply a different way to map the environment. The fact that it is a cube is not apparent in the resulting rendered image. I understand your concern, but it looks just fine. It is just easier to paint out the polar pinches in this format. Nicholas is correct in that you can just turn the change the format of the environment map and you loose nothing. make both a equirectangular and cube format environment map and choose what works best for you. I think you will see there is no difference, except when painting out the pole pinches. On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs illus...@mip.net wrote: Thanks, Stephen and Nicholas for the information on cubical projection. Frankly, I'm partial to spheres... I've always found them better as background environments -- cubes never seem right, the edges tend to be apparent. especially because this is a scene in a 360 space and i don't want to have to avoid the camera looking at the edges of the cube. But I also don't want to have to avoid the poles of a sphere. But I've never tried the cubical projection in Softimage, is it better somehow? You're right, Nicholas, it would be easier to paint out the distortion in PS. But I don't want to do all that work on creating a cubical projection and have it not read well in the render. Have you used it effectively when you need 360 degree correctness? Thanks! On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.net wrote: Exactly. Then use the cross version (Pano2VR creates a horizontal cross) setting Softimage's environmental mapping to horizontal cross. Is this not working for you, now? On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow n...@nicholasbreslow.com wrote: The basic workflow I’ve used for this in the past is to convert the equirectangular panorama to a cubical projection. Then you can paint out the nadir (poles) on the top/bottom of the cube in PS/other to get rid of the distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for the conversion. After convert it back to equirectangular. Very similar to the Polar method mentioned before. ** ** Hope that is what you were going for – just glanced and thought I would share this. ** ** *Nicholas Breslow* ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nancy Jacobs *Sent:* Sunday, July 28, 2013 6:25 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Environment sphere issues ** ** Thanks for this info, Stephen, but I really need the spherical environment for a seamless space experience. ** ** Now that I've got the implicit projection working, it does a better job rendering the image at the poles, but still not good enough. Guess ill have to drag a sphere into Mari and try painting out the distortion. That plugin you linked me to gives some cool vortex effects at the poles, maybe ill find a use for that! But I still wonder why it's working for your images and not mine. Maybe it's in the type of image and what is happening visually near the bottom and top of the image. ** ** On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.net wrote: Here is a nice article on creating cubic environment maps from stitched panoramic photos, using Blender. very clever: http://www.aerotwist.com/tutorials/create-your-own-environment-maps/ ** ** On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.net wrote:* *** Stephen, this plugin really didn't work for me. It way overdid some kind of smearing, spiraling
Re: something to cheer you guys up a bit :)
You could have vanilla ice at a SIGGRAPH party... Again On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com wrote: this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote: *All right stop.* *Fabricate and listen!* *Splice is back with a brand new integration* *Something grabs a hold of me tightly* *Flow like a harpoon daily and nightly* *Will it ever stop?* *Yo, I don't know* *Turn off the lights, and I'll show* *To the extreme I rock an app like a vandal* *Light up Stage and wax a chump like a candle* * * *Dance* *Bum rush the speaker that booms* *I'm killin' your brain like a poisonous mushroom* *Steadily, as I code a dope node* *Anything less than the best doesn't bode* *Love it or leave it* *You better gain way* *You better hit bull's eye* *The kid don't play* *If there was a problem* *Yo, I'll solve it* *Check out the hook while this TD resolves it.* * * *Splice splice baby...* *...Splice, splice, baby...* ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com** wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
RE: something to cheer you guys up a bit :)
For the love of god – NO! It was horrible enough the first time. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, August 01, 2013 2:38 PM To: softimage@listproc.autodesk.com Subject: Re: something to cheer you guys up a bit :) You could have vanilla ice at a SIGGRAPH party... Again On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.commailto:technove...@gmail.com wrote: this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: All right stop. Fabricate and listen! Splice is back with a brand new integration Something grabs a hold of me tightly Flow like a harpoon daily and nightly Will it ever stop? Yo, I don't know Turn off the lights, and I'll show To the extreme I rock an app like a vandal Light up Stage and wax a chump like a candle Dance Bum rush the speaker that booms I'm killin' your brain like a poisonous mushroom Steadily, as I code a dope node Anything less than the best doesn't bode Love it or leave it You better gain way You better hit bull's eye The kid don't play If there was a problem Yo, I'll solve it Check out the hook while this TD resolves it. Splice splice baby... ...Splice, splice, baby... ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com wrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com mailto:ethivie...@hybride.commailto:ethivie...@hybride.com wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
I don't know, the Ninja Rap was pretty awesome... though I am a big Ninja Turtle fan. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 5:39:37 PM, Matt Lind wrote: For the love of god – NO! It was horrible enough the first time. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* Thursday, August 01, 2013 2:38 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: something to cheer you guys up a bit :) You could have vanilla ice at a SIGGRAPH party... Again On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com mailto:technove...@gmail.com wrote: this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: /All right stop./ /Fabricate and listen!/ /Splice is back with a brand new integration/ /Something grabs a hold of me tightly/ /Flow like a harpoon daily and nightly/ /Will it ever stop?/ /Yo, I don't know/ /Turn off the lights, and I'll show/ /To the extreme I rock an app like a vandal/ /Light up Stage and wax a chump like a candle/ /Dance/ /Bum rush the speaker that booms/ /I'm killin' your brain like a poisonous mushroom/ /Steadily, as I code a dope node/ /Anything less than the best doesn't bode/ /Love it or leave it/ /You better gain way/ /You better hit bull's eye/ /The kid don't play/ /If there was a problem/ /Yo, I'll solve it/ /Check out the hook while this TD resolves it./ /Splice splice baby.../ /...Splice, splice, baby.../ ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
SPLICED ICE TWICE, Maybe. NICE? On 1 August 2013 17:37, Raffaele Fragapane raffsxsil...@googlemail.comwrote: You could have vanilla ice at a SIGGRAPH party... Again On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com wrote: this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote: *All right stop.* *Fabricate and listen!* *Splice is back with a brand new integration* *Something grabs a hold of me tightly* *Flow like a harpoon daily and nightly* *Will it ever stop?* *Yo, I don't know* *Turn off the lights, and I'll show* *To the extreme I rock an app like a vandal* *Light up Stage and wax a chump like a candle* * * *Dance* *Bum rush the speaker that booms* *I'm killin' your brain like a poisonous mushroom* *Steadily, as I code a dope node* *Anything less than the best doesn't bode* *Love it or leave it* *You better gain way* *You better hit bull's eye* *The kid don't play* *If there was a problem* *Yo, I'll solve it* *Check out the hook while this TD resolves it.* * * *Splice splice baby...* *...Splice, splice, baby...* ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com** wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
i have a fond memory of it, but shouldn't be repeated :) On Thu, Aug 1, 2013 at 2:39 PM, Matt Lind ml...@carbinestudios.com wrote: For the love of god – NO! It was horrible enough the first time. **
RE: something to cheer you guys up a bit :)
Be different - go for the Splice Girls. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Thursday, August 01, 2013 5:41 PM To: softimage@listproc.autodesk.com Subject: Re: something to cheer you guys up a bit :) i have a fond memory of it, but shouldn't be repeated :) On Thu, Aug 1, 2013 at 2:39 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: For the love of god - NO! It was horrible enough the first time. attachment: winmail.dat
RE: something to cheer you guys up a bit :)
Well done sir. Vanilla Ice would not have done better, back then when ICE was introduced. Haha :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, August 01, 2013 11:22 PM To: softimage@listproc.autodesk.com Subject: Re: something to cheer you guys up a bit :) this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote: All right stop. Fabricate and listen! Splice is back with a brand new integration Something grabs a hold of me tightly Flow like a harpoon daily and nightly Will it ever stop? Yo, I don't know Turn off the lights, and I'll show To the extreme I rock an app like a vandal Light up Stage and wax a chump like a candle Dance Bum rush the speaker that booms I'm killin' your brain like a poisonous mushroom Steadily, as I code a dope node Anything less than the best doesn't bode Love it or leave it You better gain way You better hit bull's eye The kid don't play If there was a problem Yo, I'll solve it Check out the hook while this TD resolves it. Splice splice baby... ...Splice, splice, baby... ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.com wrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :)
Re: something to cheer you guys up a bit :)
Sounds great. Maya was giving me a headache. On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - now we're back from Siggraph and recovered, we've started working on Spliced Softimage. Should have a first prototype next week. https://twitter.com/FabricPaul/status/362975245562437632/photo/1 The Hybride guys have been doing some awesome stuff with FE already, so I can't wait to get this into their hands soon :) Eric might stop stalking the Montreal employees as well, which would be nice. A description of Spliced Softimage: Creation:Splice will be integrated into Softimage as a new class of custom operators. Each operator can be setup using the SpliceEditor IDE, defining ports, adding removing them etc, very much like the Scripted Operator Editor. The IDE will also contain a KL Source Code editor as well as functionality for dynamically compiling the code etc. Operators defined with the SpliceEditor will become completely portable between all support host applications, such as Maya, Softimage and Nuke, for example. We are not integrating KL into ICE, for a range of reasons. Splice is targeting areas where ICE doesn't work so well, i.e. Fast procedural geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice solves the portability issues of moving tools between applications, and as such we try to take a consistent approach within applications. This also means I don't get to make up such compelling slogans as Spliced ICE baby, which is frankly disappointing. If you want to understand more about Splice, please visit the webpage: http://fabricengine.com/creation/splice/ Cheers, Paul
Re: something to cheer you guys up a bit :)
Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right. On 1 August 2013 17:47, Daryl Dunlap twinsnakes...@gmail.com wrote: Sounds great. Maya was giving me a headache. On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - now we're back from Siggraph and recovered, we've started working on Spliced Softimage. Should have a first prototype next week. https://twitter.com/FabricPaul/status/362975245562437632/photo/1 The Hybride guys have been doing some awesome stuff with FE already, so I can't wait to get this into their hands soon :) Eric might stop stalking the Montreal employees as well, which would be nice. A description of Spliced Softimage: Creation:Splice will be integrated into Softimage as a new class of custom operators. Each operator can be setup using the SpliceEditor IDE, defining ports, adding removing them etc, very much like the Scripted Operator Editor. The IDE will also contain a KL Source Code editor as well as functionality for dynamically compiling the code etc. Operators defined with the SpliceEditor will become completely portable between all support host applications, such as Maya, Softimage and Nuke, for example. We are not integrating KL into ICE, for a range of reasons. Splice is targeting areas where ICE doesn't work so well, i.e. Fast procedural geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice solves the portability issues of moving tools between applications, and as such we try to take a consistent approach within applications. This also means I don't get to make up such compelling slogans as Spliced ICE baby, which is frankly disappointing. If you want to understand more about Splice, please visit the webpage: http://fabricengine.com/creation/splice/ Cheers, Paul
Re: something to cheer you guys up a bit :)
I'd rather have Adam Sandler singing... 2013/8/1 Paul Doyle technove...@gmail.com Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right. On 1 August 2013 17:47, Daryl Dunlap twinsnakes...@gmail.com wrote: Sounds great. Maya was giving me a headache. On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle technove...@gmail.comwrote: Hi everyone - now we're back from Siggraph and recovered, we've started working on Spliced Softimage. Should have a first prototype next week. https://twitter.com/FabricPaul/status/362975245562437632/photo/1 The Hybride guys have been doing some awesome stuff with FE already, so I can't wait to get this into their hands soon :) Eric might stop stalking the Montreal employees as well, which would be nice. A description of Spliced Softimage: Creation:Splice will be integrated into Softimage as a new class of custom operators. Each operator can be setup using the SpliceEditor IDE, defining ports, adding removing them etc, very much like the Scripted Operator Editor. The IDE will also contain a KL Source Code editor as well as functionality for dynamically compiling the code etc. Operators defined with the SpliceEditor will become completely portable between all support host applications, such as Maya, Softimage and Nuke, for example. We are not integrating KL into ICE, for a range of reasons. Splice is targeting areas where ICE doesn't work so well, i.e. Fast procedural geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice solves the portability issues of moving tools between applications, and as such we try to take a consistent approach within applications. This also means I don't get to make up such compelling slogans as Spliced ICE baby, which is frankly disappointing. If you want to understand more about Splice, please visit the webpage: http://fabricengine.com/creation/splice/ Cheers, Paul --
Re: something to cheer you guys up a bit :)
Eric, I can see you coding away in Sublime singing loudly /'Go Ninja! Go Ninja! Go!'/ -Tim On 8/1/2013 4:41 PM, Eric Thivierge wrote: I don't know, the Ninja Rap was pretty awesome... though I am a big Ninja Turtle fan. Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 5:39:37 PM, Matt Lind wrote: For the love of god – NO! It was horrible enough the first time. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* Thursday, August 01, 2013 2:38 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: something to cheer you guys up a bit :) You could have vanilla ice at a SIGGRAPH party... Again On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com mailto:technove...@gmail.com wrote: this is why we cant have nice things. On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: /All right stop./ /Fabricate and listen!/ /Splice is back with a brand new integration/ /Something grabs a hold of me tightly/ /Flow like a harpoon daily and nightly/ /Will it ever stop?/ /Yo, I don't know/ /Turn off the lights, and I'll show/ /To the extreme I rock an app like a vandal/ /Light up Stage and wax a chump like a candle/ /Dance/ /Bum rush the speaker that booms/ /I'm killin' your brain like a poisonous mushroom/ /Steadily, as I code a dope node/ /Anything less than the best doesn't bode/ /Love it or leave it/ /You better gain way/ /You better hit bull's eye/ /The kid don't play/ /If there was a problem/ /Yo, I'll solve it/ /Check out the hook while this TD resolves it./ /Splice splice baby.../ /...Splice, splice, baby.../ ツ On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Collaborate, Fabric8, and listen? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:25:44 PM, Paul Doyle wrote: just stop. On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Fabric8? Eric Thivierge === Character TD / RnD Hybride Technologies On August-01-13 4:04:07 PM, Paul Doyle wrote: Fabricate is not going to be a thing :) -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
Re: something to cheer you guys up a bit :)
Just make sure you have an over-age, sleezy fat pornstar turning up, and whoever you pick will be fine. On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com wrote: Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right.
Re: something to cheer you guys up a bit :)
Ron was awesome. I may have been drunk. On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Just make sure you have an over-age, sleezy fat pornstar turning up, and whoever you pick will be fine. On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com wrote: Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right.
Re: something to cheer you guys up a bit :)
-What happens at Siggraph stays at Siggraph -That's what she said -At least he bought you drinks beforehand Pick one, or come up with your own :) On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote: Ron was awesome. I may have been drunk. On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Just make sure you have an over-age, sleezy fat pornstar turning up, and whoever you pick will be fine. On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com wrote: Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: something to cheer you guys up a bit :)
There's a video somewhere of Ron trying to say 'Softimage but he clearly hasn't seen the word anywhere. Soft Damage No, it's Softimage - rhymes with Fromage SOFT DAMAGE ok Ron It was a good party :) On 1 August 2013 19:46, Raffaele Fragapane raffsxsil...@googlemail.comwrote: -What happens at Siggraph stays at Siggraph -That's what she said -At least he bought you drinks beforehand Pick one, or come up with your own :) On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote: Ron was awesome. I may have been drunk. On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Just make sure you have an over-age, sleezy fat pornstar turning up, and whoever you pick will be fine. On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.comwrote: Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Showreel 2013
This reel is a lot of fun, thanks for sharing it and saying hi! :) On Thu, Aug 1, 2013 at 4:59 AM, Octavian Ureche okt...@gmail.com wrote: I would just slow down the technical breakdown part - it's a bit too fast to really appreciate what's going on. Been thinking about that, just didn't want to bore people. Should probably redo it at a slower pace. I hope you're wrong about this list not being around for long - I've been on it and previous incarnations for as long as I've been in this profession, which I'm realizing now is 15 years. Seeing it come to an end would be a bit like an amputation. Can't say i feel exactly the same, cuz i haven't been around that long, but it would definitely suck if it were to happen. It's probably all this constant uncertainty when it comes to softimage that's to blame. Rares: Thanks bro. We're probably the only 2 people on this list with romanian names. That's gotta amount to something. Realtime, well, i sometimes try to push opengl stuff into my own personal projects. Also since seeing the short passion did with unity it kinda reminded me of the possibilities. So i'm learning unity as much as i can at the moment, among other things. It's also why i am a bit psyched about redshift. Just finished a project with it and damn, i would not have been able to deliver in such a short amount of time, and with so many iterations, had i used vray / mray or whatever cpu renderer. Now that they added multi-gpu, boy, i can't take the grin off my face. For small teams or lonely freelancers, it's godsent. Xsi parts were the vegetation in the shaolin spot (render only - paint effects geo), the snow in the sub spot, snow in the mountaineer spot, the small car animation, the carousel with the bags, the cube guy, the insect, the guys swallowing the cables, and the bubble-man-thing (for which i had to reverse engineer the mill rig and ice setup). The ship, submarine, helicopter/vehicles, sunflowers, bmw car, glass panels and animals were maya + vray. There are other stuff here and there but it's mostly small stuff (like the houses in the shaolin spot which i modeled in xsi based off location references but then used a projection setup straight in nuke). If i can, on comp heavy projects, i like to avoid leaving the comp environment as much as possible. Most technically challenging project was the sunflower one. Had to deal with a massive number of plant assets (for me at least), all loaded from disk at rendertime, and all of them had a couple of blowing wind variations. It was a small scripting nightmare for me (cuz my genius scripter buddy was on vacation). So what would probably had taken him 3 hours, took me 3 days. Also had to find a way to get the rendertimes down as much as possible, so there was no gi in those shots. Just a well placed domelight and some translucency hacks on the petal shaders. Ended up at 10 mins/frame, HD. Long live vray :) Cheers and thank you for the kind words, -Octavian
RE: something to cheer you guys up a bit :)
Speaking of the splice is right, I'd like to see Bob Barker duke it out with Ron. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, August 01, 2013 5:03 PM To: softimage@listproc.autodesk.com Subject: Re: something to cheer you guys up a bit :) There's a video somewhere of Ron trying to say 'Softimage but he clearly hasn't seen the word anywhere. Soft Damage No, it's Softimage - rhymes with Fromage SOFT DAMAGE ok Ron It was a good party :) On 1 August 2013 19:46, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: -What happens at Siggraph stays at Siggraph -That's what she said -At least he bought you drinks beforehand Pick one, or come up with your own :) On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.commailto:technove...@gmail.com wrote: Ron was awesome. I may have been drunk. On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Just make sure you have an over-age, sleezy fat pornstar turning up, and whoever you pick will be fine. On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.commailto:technove...@gmail.com wrote: Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: something to cheer you guys up a bit :)
Maybe Ron was equating being soft with being damaged...being a pornstar and all ;) Who knows, if you had tried to get his to say Maya it may have some out something like Maya Buttreeks XD -=Eric On Thu, Aug 1, 2013 at 7:03 PM, Paul Doyle technove...@gmail.com wrote: There's a video somewhere of Ron trying to say 'Softimage but he clearly hasn't seen the word anywhere. Soft Damage No, it's Softimage - rhymes with Fromage SOFT DAMAGE ok Ron It was a good party :) On 1 August 2013 19:46, Raffaele Fragapane raffsxsil...@googlemail.comwrote: -What happens at Siggraph stays at Siggraph -That's what she said -At least he bought you drinks beforehand Pick one, or come up with your own :) On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote: Ron was awesome. I may have been drunk. On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Just make sure you have an over-age, sleezy fat pornstar turning up, and whoever you pick will be fine. On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.comwrote: Thanks to you guys, we now have to think of a different party idea. I'm thinking Drew Carey, The Splice Is Right. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- -=T=-
Nike Evolution and a community thank you
Hi gang. I wanted to give a shout out to the folks who worked on Nike Evolution, it just posted. Those who weren't involved, this is a pretty nice story... A young studio, Royale, got interested in this ICE buzz and invited a number of us from the list to visit the studio and work on a commercial. Their designers had been watching cool stuff on ICE for a while, admiring Tim Borgmanns work and the tools Eric was writing, and had tried Exocortex's tools for maya. They decided this was pretty neat and when they got a chance to reach out, they took it. The brief was to take what Digital Domain had accomplished (about a year ago?) with Biomorph and introduce a new product with an effect similar to the Biomorph knitting sequence... But with a small team, for a very short produvtion duration and a fraction of the budget. Oh and three commercials, not 1. These are the times we live in. Given this challenge, Royale turned to the ICE community they had been eyeing... names were passed around and folks talked to and consulted. In the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting lead and Leonard Kotch as a tool builder. Steven Caron took a short break from Whiskytree to lend a hand with some pipeline tools and general expertise, Billy Morrison dove in with me on VFX, and aside from that we had the help and assistance of Royale's maya artists and designers. And not a few of you on the list helped by offering the studio names and advice when contacted. So the job was greenlit and we started the clock - about three weeks, from installing Softimage to delivery. http://youtu.be/932FiLPe4kc We rented a farm and populated it with 25 Arnold nodes, the folks at SolidAngle were awesome, plugged everything in and made the spot. Our principal tool was ICE, specifically a very cool and robust system Leonard Kotch put many hard hours in to create which we called LKFabric and inspired by the example Psyop's Jonah Froedman has set earlier, Anto's knit the strands, and earlier work Polynoid did with their carbon spot. Leonard went all the way with LKFabric... it let us manage some of the complexity of trying to get the major components of the shoe to weave themselves procedurally, from fibers, to threads, to cloth. Because the next spot, which we're wrapping up right now, required us to get in on individual fibers in extreme macro shots, Leonard built the system in an abstracted out manner, unsimulated, and supporting motion blur etc. I would send him pages and pages of feedback and requests, and he chewed away at it like a trouper. Pretty outstanding Leonard, I owe you many beers. Royale has been kind enough to agree to share the system out to the community, through Leonard, some time after the final project wraps. Ciaran, Billy and Steven worked similarly hard and with the same good cheer we see so often here on the list. This is why I like Softimage so much, it attracts artists of this calibre and can do mindset. I should add that emTools, emTopo and polygonizer were used as well, though largely in the design phase and for an effect that was later cut (no fault of the tools lol the idea just didn't gel with the client.) Thanks Eric! It's very rare for a small studio with literally no staff using Softimage to get excited over ICE and have the courage to jump in with it no hold barred, for multiple spots, like Royale did. I can't express more admiration for their willingness to try something new and embrace ICE the way they did for these jobs. The results may not be earth shattering but the client and the studio are happy and the other ice-heavy spot is looking cool too. In a time where we are all concerned with where Softimage may be headed it was really gratifying having a maya studio step out of their comfort zone and place all their chips on Softimage with one of their major clients like that. So I wanted to take a minute to share the story and thank the people on this list who contributed, both those of us who worked on the project directly and the guys who extended advice and friendship to the studio willing to take a chance on softimage like Todd Akita, Rob Chapman, the gang over at Whiskytree and many others. Thanks guys.
Re: Nike Evolution and a community thank you
congrats guys! i totally forgot about the 'biomorph' ad, here i was thinking the inspiration was the g-star raw denim add by glassworks. s On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang. I wanted to give a shout out to the folks who worked on Nike Evolution, it just posted. Those who weren't involved, this is a pretty nice story... A young studio, Royale, got interested in this ICE buzz and invited a number of us from the list to visit the studio and work on a commercial. Their designers had been watching cool stuff on ICE for a while, admiring Tim Borgmanns work and the tools Eric was writing, and had tried Exocortex's tools for maya. They decided this was pretty neat and when they got a chance to reach out, they took it. The brief was to take what Digital Domain had accomplished (about a year ago?) with Biomorph and introduce a new product with an effect similar to the Biomorph knitting sequence... But with a small team, for a very short produvtion duration and a fraction of the budget. Oh and three commercials, not 1. These are the times we live in. Given this challenge, Royale turned to the ICE community they had been eyeing... names were passed around and folks talked to and consulted. In the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting lead and Leonard Kotch as a tool builder. Steven Caron took a short break from Whiskytree to lend a hand with some pipeline tools and general expertise, Billy Morrison dove in with me on VFX, and aside from that we had the help and assistance of Royale's maya artists and designers. And not a few of you on the list helped by offering the studio names and advice when contacted. So the job was greenlit and we started the clock - about three weeks, from installing Softimage to delivery. http://youtu.be/932FiLPe4kc We rented a farm and populated it with 25 Arnold nodes, the folks at SolidAngle were awesome, plugged everything in and made the spot. Our principal tool was ICE, specifically a very cool and robust system Leonard Kotch put many hard hours in to create which we called LKFabric and inspired by the example Psyop's Jonah Froedman has set earlier, Anto's knit the strands, and earlier work Polynoid did with their carbon spot. Leonard went all the way with LKFabric... it let us manage some of the complexity of trying to get the major components of the shoe to weave themselves procedurally, from fibers, to threads, to cloth. Because the next spot, which we're wrapping up right now, required us to get in on individual fibers in extreme macro shots, Leonard built the system in an abstracted out manner, unsimulated, and supporting motion blur etc. I would send him pages and pages of feedback and requests, and he chewed away at it like a trouper. Pretty outstanding Leonard, I owe you many beers. Royale has been kind enough to agree to share the system out to the community, through Leonard, some time after the final project wraps. Ciaran, Billy and Steven worked similarly hard and with the same good cheer we see so often here on the list. This is why I like Softimage so much, it attracts artists of this calibre and can do mindset. I should add that emTools, emTopo and polygonizer were used as well, though largely in the design phase and for an effect that was later cut (no fault of the tools lol the idea just didn't gel with the client.) Thanks Eric! It's very rare for a small studio with literally no staff using Softimage to get excited over ICE and have the courage to jump in with it no hold barred, for multiple spots, like Royale did. I can't express more admiration for their willingness to try something new and embrace ICE the way they did for these jobs. The results may not be earth shattering but the client and the studio are happy and the other ice-heavy spot is looking cool too. In a time where we are all concerned with where Softimage may be headed it was really gratifying having a maya studio step out of their comfort zone and place all their chips on Softimage with one of their major clients like that. So I wanted to take a minute to share the story and thank the people on this list who contributed, both those of us who worked on the project directly and the guys who extended advice and friendship to the studio willing to take a chance on softimage like Todd Akita, Rob Chapman, the gang over at Whiskytree and many others. Thanks guys.
Re: Nike Evolution and a community thank you
That's the next one. :) A tough hurdle given a small and now exhausted team, and 4 more weeks. We won't be trumping raw lol, but it's looking cool enough. On Aug 1, 2013, at 9:36 PM, Steven Caron car...@gmail.com wrote: congrats guys! i totally forgot about the 'biomorph' ad, here i was thinking the inspiration was the g-star raw denim add by glassworks. s On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang. I wanted to give a shout out to the folks who worked on Nike Evolution, it just posted. Those who weren't involved, this is a pretty nice story... A young studio, Royale, got interested in this ICE buzz and invited a number of us from the list to visit the studio and work on a commercial. Their designers had been watching cool stuff on ICE for a while, admiring Tim Borgmanns work and the tools Eric was writing, and had tried Exocortex's tools for maya. They decided this was pretty neat and when they got a chance to reach out, they took it. The brief was to take what Digital Domain had accomplished (about a year ago?) with Biomorph and introduce a new product with an effect similar to the Biomorph knitting sequence... But with a small team, for a very short produvtion duration and a fraction of the budget. Oh and three commercials, not 1. These are the times we live in. Given this challenge, Royale turned to the ICE community they had been eyeing... names were passed around and folks talked to and consulted. In the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting lead and Leonard Kotch as a tool builder. Steven Caron took a short break from Whiskytree to lend a hand with some pipeline tools and general expertise, Billy Morrison dove in with me on VFX, and aside from that we had the help and assistance of Royale's maya artists and designers. And not a few of you on the list helped by offering the studio names and advice when contacted. So the job was greenlit and we started the clock - about three weeks, from installing Softimage to delivery. http://youtu.be/932FiLPe4kc We rented a farm and populated it with 25 Arnold nodes, the folks at SolidAngle were awesome, plugged everything in and made the spot. Our principal tool was ICE, specifically a very cool and robust system Leonard Kotch put many hard hours in to create which we called LKFabric and inspired by the example Psyop's Jonah Froedman has set earlier, Anto's knit the strands, and earlier work Polynoid did with their carbon spot. Leonard went all the way with LKFabric... it let us manage some of the complexity of trying to get the major components of the shoe to weave themselves procedurally, from fibers, to threads, to cloth. Because the next spot, which we're wrapping up right now, required us to get in on individual fibers in extreme macro shots, Leonard built the system in an abstracted out manner, unsimulated, and supporting motion blur etc. I would send him pages and pages of feedback and requests, and he chewed away at it like a trouper. Pretty outstanding Leonard, I owe you many beers. Royale has been kind enough to agree to share the system out to the community, through Leonard, some time after the final project wraps. Ciaran, Billy and Steven worked similarly hard and with the same good cheer we see so often here on the list. This is why I like Softimage so much, it attracts artists of this calibre and can do mindset. I should add that emTools, emTopo and polygonizer were used as well, though largely in the design phase and for an effect that was later cut (no fault of the tools lol the idea just didn't gel with the client.) Thanks Eric! It's very rare for a small studio with literally no staff using Softimage to get excited over ICE and have the courage to jump in with it no hold barred, for multiple spots, like Royale did. I can't express more admiration for their willingness to try something new and embrace ICE the way they did for these jobs. The results may not be earth shattering but the client and the studio are happy and the other ice-heavy spot is looking cool too. In a time where we are all concerned with where Softimage may be headed it was really gratifying having a maya studio step out of their comfort zone and place all their chips on Softimage with one of their major clients like that. So I wanted to take a minute to share the story and thank the people on this list who contributed, both those of us who worked on the project directly and the guys who extended advice and friendship to the studio willing to take a chance on softimage like Todd Akita, Rob Chapman, the gang over at Whiskytree and many others. Thanks guys.