RE: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Raffaele Fragapane
No! You're taking guidance from someone who had his hand up the arse of a
foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but
that might not be as comforting.

What would jarjar do?
On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com wrote:

 Yoda?  We’re taking guidance from a foam rubber puppet?

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Malcolm Zaloon
 *Sent:* Wednesday, July 31, 2013 10:45 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation)

 ** **

 Oh yeah, clever Yoda.

 ** **

 On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com wrote:
 

 Yup...all speculation at this point...and you know what Yoda said:
 speculation leads to fear fear leads to anger, anger leads to hate, hate
 leads to suffering. I sense much speculation in subject ;)

 ** **

 On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com
 wrote:

 Nothing definitive from Siggraph and all is speculation. All we know is
 that 3dsMax and Softimage weren't present at the AD user event. No one
 knows for sure except the AD folks.

  Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies



 On 31/07/2013 11:05 AM, Malcolm Zaloon wrote:

 Ok, good morning Guys.


 Another Year, another Siggraph, and again the same rumors about SI
 discontinuation by AD...(first time i see people talking about it from 8
 years ago!)

 People returning from Siggraph again with the same blah blah blah...(panic)

 So, What real, what´s rumor this time? It is sad and boring, but some real
 info here?! Anyone?



 --
 __
 Malcolm Zaloon - Lighting TD - XSI Generalist
 Quote:
 Everything can be interconnected and will update according by interface*
 ***

 ** **



 

 ** **

 --




 -=T=- 



 

 ** **

 --
 __
 Malcolm Zaloon - Lighting TD - XSI Generalist
 Quote:
 Everything can be interconnected and will update according by interface
 



Re: Showreel 2013

2013-08-01 Thread peter_b

Hi Octavian - that's looking very good.
Jack of many trades, master of none you say. Well I didn't find any of it 
to be lacking.
I would just slow down the technical breakdown part - it's a bit too fast to 
really appreciate what's going on.


I hope you're wrong about this list not being around for long - I've been on 
it and previous incarnations for as long as I've been in this profession, 
which I'm realizing now is 15 years.

Seeing it come to an end would be a bit like an amputation.


-Original Message- 
From: Octavian Ureche

Sent: Wednesday, July 31, 2013 8:58 PM
To: softimage@listproc.autodesk.com
Subject: Showreel 2013

Hey guys,

Been lurking and sometimes chiming into conversations on this list for
the past couple of years.
Never actually showed anything of what i do. So finally, after
realising this list might not be
around for long, decided to go ahead and share what i've been up to
for the past years.
Not really looking for work (even though i'm always open to new 
opportunities).

Simply wanted to get an honest opinion from you guys.

Here it is: https://vimeo.com/57945815

On the question of what i did in the shots...well, here's the funny
part...mostly everything.
I usually work as a one man army, which doesn't make me very
employable, but it's been doing me good
on the eastern european market (which is where i've been working so
far). Plus, i love being able to touch
a little bit of everything. I never liked painting myself into a
corner. Unfortunately i guess the term jack of all trades - master of
none is sadly true.
So i handle most of everything (shooting supervision, previz,
matchmove, modeling, texturing, rigging, animation, lookdev, shading,
lighting, rendering,
simulations, scripting, comp, matte painting and even grading) -
sounds overkill, but it's a small market here, and the requirements
are not as steep.
I work as a gun for hire, most of the time straight with the
production house and i've had to incorporate to be able to pitch
against studios around here and get other jobs besides
the usual spinning toothbrush and blue detergent balls cleaning the
sheets (no one trusts a freelancer with a heavier project). Funny
thing is, this can also lead to complications,
like having to go to court when the production house fails to pay the
royalties on a project and then declares bankruptcy - eastern europe i
guess (yeah, it just happened to me).
Usually i will also go on location to the production house and use
their hardware. Cuts my costs, and makes them feel more secure having
direct control over the project.
And by then i will have done enough to gain their trust anyway.

On the tech side, it's about 50% comp, 50% 3d, with most of the stuff
rendered with vray, and some older stuff with mray.
The comp is all nuke, with 3d that's probably evenly split between xsi
and maya (depending on the project, the production house, sharing
assets or not, etc).
As a sidenote, i put the valve logo on the insect shots to make sure i
give credit where it's due. That is an antlion from halflife 2, and
i've used it with permission
back in 2004 to do a short film with it, using the source engine. So
yeah, those sequences are just comped opengl renders.
So is the cube/particle guy that's in there also from a personal short
film (which is using mocap). I love realtime stuff. Wish i could use
it more in commercial projects.

PS. It's funny how i've probably met 5 of you in person, but it feels
like i've known everyone for a long time.
That's what mailing lists do i guess.

Cheers and really looking forward to your input,
-Octav

--
   Octavian Ureche
+40 732 774 313 (GMT+2)
  Visual Exploration
  www.okto.ro 



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Morten Bartholdy
They probably pull straws at AD every two weeks to see who has to wear that
hat for a while...

MB



Den 31. juli 2013 kl. 04:34 skrev Raffaele Fragapane
raffsxsil...@googlemail.com:

 K... that wasn't very long lived.
 Keeping up with product manager who's who for Soft these days is harder
 than keeping up with who's who in a Greek Orgy.
 
 
 On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau  luceri...@gmail.com
 mailto:luceri...@gmail.com  wrote:
  On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
   raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com  wrote:
   Chris might be a bit too high up.
   Soft got two new product manager/designer who have been kinda absent.
  
   Daniel Tutino replaced Cory, who was sort of temping in after Chinny...
  more
   or less, I guess.
  the Softimage product manager is Cory.  Daniel no longer works for Cory
 
 
 
 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread peter_b
he (lucas) made all the money he made in his entire career a second time by 
selling to disney, while pissing off millions in one same move.
Sure I’d take some guidance from him!



From: Raffaele Fragapane 
Sent: Thursday, August 01, 2013 9:07 AM
To: softimage@listproc.autodesk.com 
Subject: RE: Softimage Future (again (Siggraph 2014 reincarnation)

No! You're taking guidance from someone who had his hand up the arse of a foam 
rubber puppet. Isn't that more comforting? Or maybe from Lucas, but that might 
not be as comforting.

What would jarjar do?

On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com wrote:

  Yoda?  We’re taking guidance from a foam rubber puppet?





  Matt







  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Malcolm Zaloon
  Sent: Wednesday, July 31, 2013 10:45 AM
  To: softimage@listproc.autodesk.com
  Subject: Re: Softimage Future (again (Siggraph 2014 reincarnation)



  Oh yeah, clever Yoda.



  On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com wrote:

  Yup...all speculation at this point...and you know what Yoda said: 
speculation leads to fear fear leads to anger, anger leads to hate, hate leads 
to suffering. I sense much speculation in subject ;)



  On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com 
wrote:

  Nothing definitive from Siggraph and all is speculation. All we know is that 
3dsMax and Softimage weren't present at the AD user event. No one knows for 
sure except the AD folks.

  Eric Thivierge
  ===
  Character TD / RnD
  Hybride Technologies


   
  On 31/07/2013 11:05 AM, Malcolm Zaloon wrote:

  Ok, good morning Guys.


  Another Year, another Siggraph, and again the same rumors about SI 
discontinuation by AD...(first time i see people talking about it from 8 years 
ago!)

  People returning from Siggraph again with the same blah blah blah...(panic)

  So, What real, what´s rumor this time? It is sad and boring, but some real 
info here?! Anyone?



  -- 
  __
  Malcolm Zaloon - Lighting TD - XSI Generalist
  Quote:
  Everything can be interconnected and will update according by interface









  -- 




  -=T=- 







  -- 
  __
  Malcolm Zaloon - Lighting TD - XSI Generalist
  Quote:
  Everything can be interconnected and will update according by interface 


Softimage ICE relative referencing - how to do?

2013-08-01 Thread Petr Zloty
Hi,

Is it possible to get relative object name referencing in ICE tree outside
the Model scope (name space)?

e.g. I have this structure:
Scene_Root
  |---Model_A
  |---Null_a
|---Model_B
|---Null_b
  |---Pointcloud_with_ICE_Tree

I know I can reference Pointcloud_with_ICE_Tree with Get Data self or
this
I can get Null_b with this_parent or Model_B with this_model.

But how can I get relative reference to the Model_A? Or how can I get
parent of the Model_B without absolute path (name of the Model_A could be
change (e.g. by duplicating rigs))

(Softimage 2012.5)

Thank you


Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Rob Wuijster

After no more ideas for recuts...
Star Wars sell to Disney..
hmmm

Rob

\/-\/\/

On 1-8-2013 13:22, pete...@skynet.be wrote:
he (lucas) made all the money he made in his entire career a second 
time by selling to disney, while pissing off millions in one same move.

Sure I’d take some guidance from him!
*From:* Raffaele Fragapane mailto:raffsxsil...@googlemail.com
*Sent:* Thursday, August 01, 2013 9:07 AM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* RE: Softimage Future (again (Siggraph 2014 reincarnation)

No! You're taking guidance from someone who had his hand up the arse 
of a foam rubber puppet. Isn't that more comforting? Or maybe from 
Lucas, but that might not be as comforting.


What would jarjar do?

On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com 
mailto:ml...@carbinestudios.com wrote:


Yoda?  We’re taking guidance from a foam rubber puppet?

Matt

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Malcolm Zaloon
*Sent:* Wednesday, July 31, 2013 10:45 AM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation)

Oh yeah, clever Yoda.

On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com
mailto:i.anima...@gmail.com wrote:

Yup...all speculation at this point...and you know what Yoda said:
speculation leads to fear fear leads to anger, anger leads to
hate, hate leads to suffering. I sense much speculation in subject ;)

On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:

Nothing definitive from Siggraph and all is speculation. All we
know is that 3dsMax and Softimage weren't present at the AD user
event. No one knows for sure except the AD folks.

Eric Thivierge
===
Character TD / RnD
Hybride Technologies



On 31/07/2013 11:05 AM, Malcolm Zaloon wrote:

Ok, good morning Guys.


Another Year, another Siggraph, and again the same rumors about SI
discontinuation by AD...(first time i see people talking about it
from 8 years ago!)

People returning from Siggraph again with the same blah blah
blah...(panic)

So, What real, what´s rumor this time? It is sad and boring, but
some real info here?! Anyone?



-- 
__

Malcolm Zaloon - Lighting TD - XSI Generalist
Quote:
Everything can be interconnected and will update according by
interface



-- 





-=T=-



-- 
__

Malcolm Zaloon - Lighting TD - XSI Generalist
Quote:
Everything can be interconnected and will update according by
interface

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.3392 / Virus Database: 3209/6541 - Release Date: 07/31/13





Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Thomas Volkmann
They should reuse A new hope as the working title for the upcoming movie...
So who's gonna be the Disney that buys SI from George Autodesk?  The analogy is
not quite sufficient though, as Softimage is not known to be a cash-printing
machine...sadly.

/Thomas


 Rob Wuijster r...@casema.nl hat am 1. August 2013 um 13:30 geschrieben:
 
  After no more ideas for recuts...
  Star Wars sell to Disney..
  hmmm
 
 
  Rob
 
  \/-\/\/
 
  On 1-8-2013 13:22, pete...@skynet.be mailto:pete...@skynet.be wrote:
 
 he (lucas) made all the money he made in his entire career a
second time by selling to disney, while pissing off millions in one
same move.
   Sure I’d take some guidance from him!
  
  
  
   From: Raffaele Fragapane mailto:raffsxsil...@googlemail.com
   Sent: Thursday, August 01, 2013 9:07 AM
   To: softimage@listproc.autodesk.com
  mailto:softimage@listproc.autodesk.com
   Subject: RE: Softimage Future (again (Siggraph 2014 reincarnation)
  
  
   No! You're taking guidance from someone who had his hand up the arse of
  a foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but
  that might not be as comforting.
  
   What would jarjar do?
  
   On 1 Aug 2013 03:48, Matt Lind  ml...@carbinestudios.com
  mailto:ml...@carbinestudios.com  wrote:

  Yoda?  We’re taking guidance from a foam rubber puppet?
   
   
   
   
   
  Matt
   
   
   
   
   
   
   
  From: softimage-boun...@listproc.autodesk.com
   mailto:softimage-boun...@listproc.autodesk.com
   [mailto:softimage-boun...@listproc.autodesk.com
   mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Malcolm
   Zaloon
  Sent: Wednesday, July 31, 2013 10:45 AM
  To: softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
  Subject: Re: Softimage Future (again (Siggraph 2014 reincarnation)
   
   
   
  Oh yeah, clever Yoda.
   
   
   
  On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com
   mailto:i.anima...@gmail.com  wrote:
   
  Yup...all speculation at this point...and you know what Yoda said:
   speculation leads to fear fear leads to anger, anger leads to hate, hate
   leads to suffering. I sense much speculation in subject ;)
   
   
   
  On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge
   ethivie...@hybride.com mailto:ethivie...@hybride.com  wrote:
   
  Nothing definitive from Siggraph and all is speculation. All we
   know is that 3dsMax and Softimage weren't present at the AD user event. No
   one knows for sure except the AD folks.
   
  Eric Thivierge
  ===
  Character TD / RnD
  Hybride Technologies
   
   
   
  On 31/07/2013 11:05 AM, Malcolm Zaloon wrote:
   
  Ok, good morning Guys.
   
   
  Another Year, another Siggraph, and again the same rumors about SI
   discontinuation by AD...(first time i see people talking about it from 8
   years ago!)
   
  People returning from Siggraph again with the same blah blah
   blah...(panic)
   
  So, What real, what´s rumor this time? It is sad and boring, but
   some real info here?! Anyone?
   
   
   
  --
  __
  Malcolm Zaloon - Lighting TD - XSI Generalist
  Quote:
  Everything can be interconnected and will update according by
   interface
   
   
   
   
   
   
  --
   
   
   
   
  -=T=-
   
   
   
   
  --
  __
  Malcolm Zaloon - Lighting TD - XSI Generalist
  Quote:
  Everything can be interconnected and will update according by
   interface
   
  
   No virus found in this message.
   Checked by AVG -http://www.avg.com
   Version: 2013.0.3392 / Virus Database: 3209/6541 - Release Date:
  07/31/13
  




Re: NURBS improvements petition

2013-08-01 Thread Eugen Sares
I'm giving this one more bump, so maybe there's one or the other willing 
to support this, too. So far it's 50.


Before any of you major users start stomping the minor ones into the 
ground with the usual argument that ANYthing else is more important, let 
me add:
this is also about a better operator SDK, which is still a major 
handicap to add any modeling (including NURBS) tools.

This would also cater to the big studios, I am sure.
Cheers!


Am 30.07.2013 20:18, schrieb Stephen Davidson:

signed ... crossing fingers.


On Mon, Jul 29, 2013 at 9:29 AM, Ognjen Vukovic ognj...@gmail.com 
mailto:ognj...@gmail.com wrote:


Signed,

And i sincerely hope that something comes out of this.



On Mon, Jul 29, 2013 at 11:58 AM, Eugen Sares
sof...@mail.sprit.org mailto:sof...@mail.sprit.org wrote:

Of course! The point is, it seems to be unclear to the
management (and probably everybody else) how many users
actually want this.
I heard quite a few complaints about this, so I might not even
the only fool... ; )

But it can only work if everbody thinks simply for himself -
could I need this? If yes, sign it.
No probability scenarios should be put into that simple
calculation.

By the way: I would see it as a success if at least a handful
of bugs would get fixed.


Am 29.07.2013 11:45, schrieb Angus Davidson:

Oh I do. I do wish you the best of luck ;) Just never had
a commercial
company ever take a petition seriously. If it doesn't
seriously affect the
bottom line its just not relevant.



On 2013/07/29 11:34 AM, Eugen Sares
sof...@mail.sprit.org mailto:sof...@mail.sprit.org wrote:

That depends on how many people utter their interest
in this.
Hope you see the dependancy-cycle...


Am 29.07.2013 11:25, schrieb Angus Davidson:

Hi Eugen

Whilst I respect your enthusiasm I unfortunately
suspect I will get my
Mac
Softimage version before any upgrade to the nurbs
tools happen. ;(

Kind regards

Angus



On 2013/07/29 11:18 AM, Eugen Sares
sof...@mail.sprit.org
mailto:sof...@mail.sprit.org wrote:

Dear respected members of this community,
since I am confident that progress on NURBS
tools and SDK would be
beneficial for a relevant part of the
Softimage userbase, and it seems
to be useless to just ask in the beta, I'm
starting this petition:



http://www.change.org/petitions/autodesk-softimage-management-improve-nu
rb
s

... for which I kindly ask support from
anybody that sees an advantage
in this!
Thanks a lot!!
Best regards,
Eugen


Here's the text I put on that change.org
http://change.org page:

Working with NURBS is still awkward due to a
number of bugs and
restrictions in Softimage and it's SDK.
Since NURBS are and will continue to be a
viable geometry type useful
for many worflows, they should be subject to
an upgrade, which last
happened in version 5.0, about 8 years ago!

Improvement list, sorted by importance:
- fix NURBS related bugs as has been reported
in the beta,
- support subcurves and subsurfaces in SDK and
existing tools - as
consistently as polygon islands,
- improve the operator SDK, to allow seamless
integration of custom
tools, including NURBS,
- add support for NURBS in ICE Modeling,
- add new NURBS tools (once a fully capable
SDK is provided, this can
be
done by 3rd parties also),
- ideally, introduce T-Spline technology
(owned by Autodesk).

Affected areas:
- curve to polygon modeling, like 3D text,
logos, mechanical parts,
floorplans, 

Re: Strands

2013-08-01 Thread Ciaran Moloney
For an OOTB solution, did you try resampling your curve onto a very dense
linear curve, followed by a chord length reparameterization of that linear
curve. UV to location on the linear curve should give you a pretty even
point distribution...


Ciaran


On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

 Rob,

 ** **

 This is definitely the issue I am dealing with.

 ** **

 Thanks!

 ** **

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
 *Sent:* Wednesday, July 31, 2013 7:46 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Strands

 ** **

 Hi Joey,


 about the normalized U -  see this thread from 2011 with a rich reservoir
 of explanations, techniques, compounds and even an addon that installs a
 compiled ICE node that should hopefully give you what you are after in a
 speedier rate of milliseconds

 https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ
 


 also the gradient along the strand issue.. are you talking about render
 time or viewport display?

 for use at render - its just a color attribute connected to the material
 in the render tree. an array of strand color though so the attribute
 particle color will not work but if you are using build strand from curve
 it creates an attribute called 'coloralongstrands'  which can be selected
 in the rendertree

 for viewport display of gradient. hmm don't think so but if your strands
 are segment dense then you could do a display hack using another pointcloud
 to make a gradient from your strands positions like so (attached jpg)



Re: Showreel 2013

2013-08-01 Thread Octavian Ureche
 I would just slow down the technical breakdown part - it's a bit too fast to
 really appreciate what's going on.

Been thinking about that, just didn't want to bore people. Should
probably redo it at a slower pace.

 I hope you're wrong about this list not being around for long - I've been on
 it and previous incarnations for as long as I've been in this profession,
 which I'm realizing now is 15 years.
 Seeing it come to an end would be a bit like an amputation.

Can't say i feel exactly the same, cuz i haven't been around that
long, but it would definitely suck if it
were to happen. It's probably all this constant uncertainty when it
comes to softimage that's to blame.


Rares: Thanks bro. We're probably the only 2 people on this list with
romanian names. That's gotta amount to something.
Realtime, well, i sometimes try to push opengl stuff into my own
personal projects. Also since seeing the short passion did with unity
it kinda reminded me of the possibilities. So i'm learning unity as
much as i can at the moment, among other things.
It's also why i am a bit psyched about redshift. Just finished a
project with it and damn, i would not have been able to deliver in
such a short
amount of time, and with so many iterations, had i used vray / mray or
whatever cpu renderer. Now that they added multi-gpu, boy, i can't
take the grin off my face.
For small teams or lonely freelancers, it's godsent.
Xsi parts were the vegetation in the shaolin spot (render only - paint
effects geo), the snow in the sub spot, snow in the mountaineer spot,
the small car animation,
the carousel with the bags, the cube guy, the insect, the guys
swallowing the cables, and the bubble-man-thing (for which i had to
reverse engineer the mill rig and ice setup).
The ship, submarine, helicopter/vehicles, sunflowers, bmw car, glass
panels and animals were maya + vray.
There are other stuff here and there but it's mostly small stuff (like
the houses in the shaolin spot which i modeled in xsi based off
location references but then used a projection
setup straight in nuke). If i can, on comp heavy projects, i like to
avoid leaving the comp environment as much as possible.
Most technically challenging project was the sunflower one. Had to
deal with a massive number of plant assets (for me at least), all
loaded from disk at rendertime, and all of them had a couple of
blowing wind variations. It was a small scripting nightmare for me
(cuz my genius scripter buddy was on vacation). So what would probably
had taken him 3 hours, took me 3 days.
Also had to find a way to get the rendertimes down as much as
possible, so there was no gi in those shots. Just a well placed
domelight and some translucency hacks on the petal shaders.
Ended up at 10 mins/frame, HD. Long live vray :)

Cheers and thank you for the kind words,
-Octavian


Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Raffaele Fragapane
I'm willing to concede that point solely because he was charitable with the
resulting sum. Next time you won't get away so easily and I might even
employ a Chewbacca defence (which Eric will act out as Chewbacca, the
differences are unnoticeable of you don't frame the feet)
On 1 Aug 2013 21:22, pete...@skynet.be wrote:

   he (lucas) made all the money he made in his entire career a second
 time by selling to disney, while pissing off millions in one same move.
 Sure I’d take some guidance from him!



  *From:* Raffaele Fragapane raffsxsil...@googlemail.com
 *Sent:* Thursday, August 01, 2013 9:07 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage Future (again (Siggraph 2014 reincarnation)


 No! You're taking guidance from someone who had his hand up the arse of a
 foam rubber puppet. Isn't that more comforting? Or maybe from Lucas, but
 that might not be as comforting.

 What would jarjar do?
 On 1 Aug 2013 03:48, Matt Lind ml...@carbinestudios.com wrote:

  Yoda?  We’re taking guidance from a foam rubber puppet?

 

 

 Matt

 

 

 

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Malcolm Zaloon
 *Sent:* Wednesday, July 31, 2013 10:45 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation)

 

 Oh yeah, clever Yoda.

 

 On Wed, Jul 31, 2013 at 1:33 PM, Eric Turman i.anima...@gmail.com
 wrote:

 Yup...all speculation at this point...and you know what Yoda said:
 speculation leads to fear fear leads to anger, anger leads to hate, hate
 leads to suffering. I sense much speculation in subject ;)

 

 On Wed, Jul 31, 2013 at 10:34 AM, Eric Thivierge ethivie...@hybride.com
 wrote:

 Nothing definitive from Siggraph and all is speculation. All we know is
 that 3dsMax and Softimage weren't present at the AD user event. No one
 knows for sure except the AD folks.

 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies



 On 31/07/2013 11:05 AM, Malcolm Zaloon wrote:

 Ok, good morning Guys.


 Another Year, another Siggraph, and again the same rumors about SI
 discontinuation by AD...(first time i see people talking about it from 8
 years ago!)

 People returning from Siggraph again with the same blah blah
 blah...(panic)

 So, What real, what´s rumor this time? It is sad and boring, but some
 real info here?! Anyone?



 --
 __
 Malcolm Zaloon - Lighting TD - XSI Generalist
 Quote:
 Everything can be interconnected and will update according by interface
 

 



 

 

 --




 -=T=- 



 

 

 --
 __
 Malcolm Zaloon - Lighting TD - XSI Generalist
 Quote:
 Everything can be interconnected and will update according by interface
 




OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-01 Thread Paul Griswold
If you think Softimage users are alone in their feelings towards Autodesk,
you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and
take over Max from Autodesk:

http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html

-Paul


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Luc-Eric Rousseau
On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:
 They probably pull straws at AD every two weeks to see who has to wear that
 hat for a while...

it's not that bad.. as far as I know, it's just back to Cory (who took
over after chinny left) full time instead of part-time...


Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-01 Thread Mirko Jankovic
Your customers will LOVE YOU for doing this. Your upfront investment will
be SMALLER and you will MAKE MORE MONEY doing this. Think about it.

hehe this part is probably ONLY thing that AD will understand at all :)


On Thu, Aug 1, 2013 at 2:35 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 If you think Softimage users are alone in their feelings towards Autodesk,
 you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and
 take over Max from Autodesk:


 http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html

 -Paul



Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Bradley Gabe

 I'm willing to concede that point solely because he was charitable with the 
 resulting sum. Next time you won't get away so easily and I might even employ 
 a Chewbacca defence 
 
That does NOT MAKE SENSE!
/headexplode

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-01 Thread Paul Griswold
Specifically, here's what Tom Hudson wrote:

http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html#commentnum321

Some things that jump out to me:

What I’m wondering about is, what the story is on development — it sounds
like Autodesk isn’t looking to spend a lot on development efforts...

How many of you remember the days when we’d roll out a demo reel for 3ds
DOS and it would say something like “150 new features!”? That was because
we used it, listened to users and added the stuff we and they really
wanted! It was freaking PERFECT, and what I wish Autodesk would return to
doing...

I think that what Autodesk needs to understand is that by not adding
substantial new features to Max with subsequent releases, a lot of users
out there are not paying for subscriptions and not upgrading. I know of a
number of shops that still use Max 2010 or 2011 because they didn’t feel
that the later releases offered enough to entice them to upgrade. Read:
Autodesk didn’t make money from them.





On Thu, Aug 1, 2013 at 8:35 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 If you think Softimage users are alone in their feelings towards Autodesk,
 you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and
 take over Max from Autodesk:


 http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html

 -Paul



Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-01 Thread Rob Chapman
anybody got Daniel Langlois number?

:D

On 1 August 2013 14:35, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
 If you think Softimage users are alone in their feelings towards Autodesk,
 you'd be wrong - looks like Tom Hudson wants to restart the Yost Group and
 take over Max from Autodesk:

 http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html

 -Paul


Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-01 Thread Paul Griswold
Oh man - an how about this one:

The other day I was contacted by a Max user who was concerned that Max is
being neglected in favor of Maya. Not being privy to what’s going on inside
Autodesk, all I can do is relate my experience, which is that my pitch for
adding some useful tools to Max was completely ignored...


On Thu, Aug 1, 2013 at 8:43 AM, Rob Chapman tekano@gmail.com wrote:

 anybody got Daniel Langlois number?

 :D

 On 1 August 2013 14:35, Paul Griswold
 pgrisw...@fusiondigitalproductions.com wrote:
  If you think Softimage users are alone in their feelings towards
 Autodesk,
  you'd be wrong - looks like Tom Hudson wants to restart the Yost Group
 and
  take over Max from Autodesk:
 
 
 http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html
 
  -Paul



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Raffaele Fragapane
It might help to defuse things a bit though if things were clearer, as we
will tend to assume the worst if uninformed. There is some knee jerk, but
from outside the view isn't quite as clear as it is from where you stand
Luc-Eric.

Is this a reshuffle and Daniel has just been offset elsewhere, or was
someone on Soft actually cut off? Former wouldn't be as bad if Cory will be
able to be a full time PM this time around (is he on this list? I actually
like the guy). Latter might be more discouraging.


On Thu, Aug 1, 2013 at 10:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk
 wrote:
  They probably pull straws at AD every two weeks to see who has to wear
 that
  hat for a while...

 it's not that bad.. as far as I know, it's just back to Cory (who took
 over after chinny left) full time instead of part-time...




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-01 Thread Raffaele Fragapane
That requires the follow up too though.
The person he got in touch with left/was let go shortly after, and the
bridge was dead. Someone else got in touch again after he complained
publicly I believe.

I'd be curious to see, however highly unlikely it is to eventuate, what
would happen if a Yost-group like entity was to reform and run with Max.
I somehow doubt they'd listen to the architectural/viz clients though, and
that's most of the dough Max pulls in I believe, which means it'd be
surprising if AD accepted.

The disgruntled max users are mostly one-man-bands and TVC/episodical
boutiques who're not coping too well with the obvious viz shift AFAIK.


On Thu, Aug 1, 2013 at 10:48 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Oh man - an how about this one:

 The other day I was contacted by a Max user who was concerned that Max
 is being neglected in favor of Maya. Not being privy to what’s going on
 inside Autodesk, all I can do is relate my experience, which is that my
 pitch for adding some useful tools to Max was completely ignored...


 On Thu, Aug 1, 2013 at 8:43 AM, Rob Chapman tekano@gmail.com wrote:

 anybody got Daniel Langlois number?

 :D

 On 1 August 2013 14:35, Paul Griswold
 pgrisw...@fusiondigitalproductions.com wrote:
  If you think Softimage users are alone in their feelings towards
 Autodesk,
  you'd be wrong - looks like Tom Hudson wants to restart the Yost Group
 and
  take over Max from Autodesk:
 
 
 http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_future_of_naiad.html
 
  -Paul





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Softimage ICE relative referencing - how to do?

2013-08-01 Thread Eric Thivierge

I don't think this is possible.


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 7:23:31 AM, Petr Zloty wrote:

Hi,

Is it possible to get relative object name referencing in ICE tree
outside the Model scope (name space)?

e.g. I have this structure:
Scene_Root
  |---Model_A
  |---Null_a
|---Model_B
|---Null_b
  |---Pointcloud_with_ICE_Tree

I know I can reference Pointcloud_with_ICE_Tree with Get Data self
or this
I can get Null_b with this_parent or Model_B with this_model.

But how can I get relative reference to the Model_A? Or how can I get
parent of the Model_B without absolute path (name of the Model_A could
be change (e.g. by duplicating rigs))

(Softimage 2012.5)

Thank you






Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Eric Thivierge

Let the wookie win...

 
Eric Thivierge

===
Character TD / RnD
Hybride Technologies
 


On 01/08/2013 8:24 AM, Raffaele Fragapane wrote:


I'm willing to concede that point solely because he was charitable 
with the resulting sum. Next time you won't get away so easily and I 
might even employ a Chewbacca defence (which Eric will act out as 
Chewbacca, the differences are unnoticeable of you don't frame the feet)







RE: Strands

2013-08-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Ciaran,

I'm attempting a similar approach now. I think it will be the most efficient 
way actually. I'm working on something now which generates an array with a 
dense set of step positions of the curve and a conversion of 0-1 to equal a 
relative index on the array. I've tried using Get Geometry Sample and Generate 
Sample Set but have been unable to get either  to work with the density I'm 
looking for. I'm curious though, is it possible to convert curves to linear 
curves within ICE?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney
Sent: Thursday, August 01, 2013 7:58 AM
To: softimage@listproc.autodesk.com
Subject: Re: Strands

For an OOTB solution, did you try resampling your curve onto a very dense 
linear curve, followed by a chord length reparameterization of that linear 
curve. UV to location on the linear curve should give you a pretty even point 
distribution...


Ciaran


On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote:
Rob,

This is definitely the issue I am dealing with.

Thanks!

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Rob Chapman
Sent: Wednesday, July 31, 2013 7:46 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Strands

Hi Joey,


about the normalized U -  see this thread from 2011 with a rich reservoir of 
explanations, techniques, compounds and even an addon that installs a compiled 
ICE node that should hopefully give you what you are after in a speedier rate 
of milliseconds
https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ

also the gradient along the strand issue.. are you talking about render time or 
viewport display?

for use at render - its just a color attribute connected to the material in the 
render tree. an array of strand color though so the attribute particle color 
will not work but if you are using build strand from curve it creates an 
attribute called 'coloralongstrands'  which can be selected in the rendertree

for viewport display of gradient. hmm don't think so but if your strands are 
segment dense then you could do a display hack using another pointcloud to make 
a gradient from your strands positions like so (attached jpg)



Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Bradley Gabe
Classic wookiee mistake!

On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Let the wookie win...


  Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies

 On 01/08/2013 8:24 AM, Raffaele Fragapane wrote:


 I'm willing to concede that point solely because he was charitable with
 the resulting sum. Next time you won't get away so easily and I might even
 employ a Chewbacca defence (which Eric will act out as Chewbacca, the
 differences are unnoticeable of you don't frame the feet)






Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Morten Bartholdy


When Chinny was around no one here were in doubt what was going on at
Softimage and who was in charge - he was very vocal and made sure we were
in the loop regarding development (as far as was possible outside the
company). Nowadays, we don't even know who is in charge, excepth because
you tell us - why don't we have Cory introducing himself and explaining on
this list what is going on so all the speculation could be put to rest??

Morten





Den 1. august 2013 kl. 14:55 skrev Raffaele Fragapane
raffsxsil...@googlemail.com:

 It might help to defuse things a bit though if things were clearer, as we
 will tend to assume the worst if uninformed. There is some knee jerk, but
 from outside the view isn't quite as clear as it is from where you stand
 Luc-Eric.
 
 Is this a reshuffle and Daniel has just been offset elsewhere, or was
 someone on Soft actually cut off? Former wouldn't be as bad if Cory will be
 able to be a full time PM this time around (is he on this list? I actually
 like the guy). Latter might be more discouraging.
 
 
 On Thu, Aug 1, 2013 at 10:38 PM, Luc-Eric Rousseau  luceri...@gmail.com
 mailto:luceri...@gmail.com  wrote:
  On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy  x...@colorshopvfx.dk
  mailto:x...@colorshopvfx.dk  wrote:
   They probably pull straws at AD every two weeks to see who has to wear
  that
   hat for a while...
  it's not that bad.. as far as I know, it's just back to Cory (who took
  over after chinny left) full time instead of part-time...
 
 
 
 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


Re: Strands

2013-08-01 Thread Alan Fregtman
 is it possible to convert curves to linear curves within ICE?

99% confident it's not possible.



On Thu, Aug 1, 2013 at 9:14 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

 Ciaran,

 ** **

 I’m attempting a similar approach now. I think it will be the most
 efficient way actually. I’m working on something now which generates an
 array with a dense set of step positions of the curve and a conversion of
 0-1 to equal a relative index on the array. I’ve tried using Get Geometry
 Sample and Generate Sample Set but have been unable to get either  to work
 with the density I’m looking for. I’m curious though, is it possible to
 convert curves to linear curves within ICE?

 ** **

 

 ** **

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney
 *Sent:* Thursday, August 01, 2013 7:58 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Strands

 ** **

 For an OOTB solution, did you try resampling your curve onto a very dense
 linear curve, followed by a chord length reparameterization of that linear
 curve. UV to location on the linear curve should give you a pretty even
 point distribution...


 Ciaran

 ** **

 ** **

 On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov wrote:

 Rob,

  

 This is definitely the issue I am dealing with.

  

 Thanks!

  

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Rob Chapman
 *Sent:* Wednesday, July 31, 2013 7:46 PM


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Strands

  

 Hi Joey,



 about the normalized U -  see this thread from 2011 with a rich reservoir
 of explanations, techniques, compounds and even an addon that installs a
 compiled ICE node that should hopefully give you what you are after in a
 speedier rate of milliseconds

 https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ
 


 also the gradient along the strand issue.. are you talking about render
 time or viewport display?

 for use at render - its just a color attribute connected to the material
 in the render tree. an array of strand color though so the attribute
 particle color will not work but if you are using build strand from curve
 it creates an attribute called 'coloralongstrands'  which can be selected
 in the rendertree

 for viewport display of gradient. hmm don't think so but if your strands
 are segment dense then you could do a display hack using another pointcloud
 to make a gradient from your strands positions like so (attached jpg)

 ** **



Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Eric Lampi
I, for one, am thankful for Classic Wookie. New Wookie tasted too much like
Pepsi.
On Aug 1, 2013 9:15 AM, Bradley Gabe witha...@gmail.com wrote:

 Classic wookiee mistake!

 On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Let the wookie win...


  Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies

 On 01/08/2013 8:24 AM, Raffaele Fragapane wrote:


 I'm willing to concede that point solely because he was charitable with
 the resulting sum. Next time you won't get away so easily and I might even
 employ a Chewbacca defence (which Eric will act out as Chewbacca, the
 differences are unnoticeable of you don't frame the feet)







RE: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Angus Davidson
taste of Wookie. My brain is going to hurt for weeks just getting over the 
mental image of that ;) Let alone New Wookie!



From: Eric Lampi [ericla...@gmail.com]
Sent: 01 August 2013 05:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Future (again (Siggraph 2014 reincarnation)


I, for one, am thankful for Classic Wookie. New Wookie tasted too much like 
Pepsi.

On Aug 1, 2013 9:15 AM, Bradley Gabe 
witha...@gmail.commailto:witha...@gmail.com wrote:
Classic wookiee mistake!

On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge 
ethivie...@hybride.commailto:ethivie...@hybride.com wrote:
Let the wookie win...


 Eric Thivierge
===
Character TD / RnD
Hybride Technologies

On 01/08/2013 8:24 AM, Raffaele Fragapane wrote:

I'm willing to concede that point solely because he was charitable with the 
resulting sum. Next time you won't get away so easily and I might even employ a 
Chewbacca defence (which Eric will act out as Chewbacca, the differences are 
unnoticeable of you don't frame the feet)





table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
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/table


Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Jeffrey Dates
http://mommys-timeout.com/wp-content/uploads/2013/03/wookie-monster.jpg





On Thu, Aug 1, 2013 at 11:19 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  taste of Wookie. My brain is going to hurt for weeks just getting over
 the mental image of that ;) Let alone New Wookie!


  --
 *From:* Eric Lampi [ericla...@gmail.com]
 *Sent:* 01 August 2013 05:12 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation)

   I, for one, am thankful for Classic Wookie. New Wookie tasted too much
 like Pepsi.
 On Aug 1, 2013 9:15 AM, Bradley Gabe witha...@gmail.com wrote:

 Classic wookiee mistake!

 On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Let the wookie win...


  Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies

  On 01/08/2013 8:24 AM, Raffaele Fragapane wrote:


 I'm willing to concede that point solely because he was charitable with
 the resulting sum. Next time you won't get away so easily and I might even
 employ a Chewbacca defence (which Eric will act out as Chewbacca, the
 differences are unnoticeable of you don't frame the feet)




  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




Re: Strands

2013-08-01 Thread Eugen Sares

No, because you cannot SetTopo on NURBS. Wanna sign that petition... ? =}
Besides that, it would be a trivial task.


Am 01.08.2013 17:01, schrieb Alan Fregtman:

 is it possible to convert curves to linear curves within ICE?

99% confident it's not possible.



On Thu, Aug 1, 2013 at 9:14 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov mailto:j.ponthi...@nasa.gov wrote:


Ciaran,

I’m attempting a similar approach now. I think it will be the most
efficient way actually. I’m working on something now which
generates an array with a dense set of step positions of the curve
and a conversion of 0-1 to equal a relative index on the array.
I’ve tried using Get Geometry Sample and Generate Sample Set but
have been unable to get either  to work with the density I’m
looking for. I’m curious though, is it possible to convert curves
to linear curves within ICE?

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Ciaran Moloney
*Sent:* Thursday, August 01, 2013 7:58 AM


*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Strands

For an OOTB solution, did you try resampling your curve onto a
very dense linear curve, followed by a chord length
reparameterization of that linear curve. UV to location on the
linear curve should give you a pretty even point distribution...


Ciaran

On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] j.ponthi...@nasa.gov
mailto:j.ponthi...@nasa.gov wrote:

Rob,

This is definitely the issue I am dealing with.

Thanks!

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Rob Chapman
*Sent:* Wednesday, July 31, 2013 7:46 PM


*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Strands

Hi Joey,



about the normalized U -  see this thread from 2011 with a rich
reservoir of explanations, techniques, compounds and even an addon
that installs a compiled ICE node that should hopefully give you
what you are after in a speedier rate of milliseconds

https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ

https://groups.google.com/forum/#%21searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ


also the gradient along the strand issue.. are you talking about
render time or viewport display?

for use at render - its just a color attribute connected to the
material in the render tree. an array of strand color though so
the attribute particle color will not work but if you are using
build strand from curve it creates an attribute called
'coloralongstrands'  which can be selected in the rendertree

for viewport display of gradient. hmm don't think so but if your
strands are segment dense then you could do a display hack using
another pointcloud to make a gradient from your strands positions
like so (attached jpg)






syntax highlighting in text editor widget

2013-08-01 Thread Helge Mathee

Hey guys,

since I am working on the Creation:Splice integration in Softimage I'd
like to use the text editor widget for coding. Obviously there's syntax
highlighting support, I can see the autocomplete working for my key
word list already, but the highlighting isn't showing up.

Any hints?

Helge

  oItem = oLayout.AddItem( klCode, Source Code, siControlTextEditor);
  oItem.PutAttribute(siUIFont, Courier New);
  oItem.PutAttribute(siUIKeywords, xsiGetKLKeyWords());
  oItem.PutAttribute(siUIAutoComplete, siKeywords);
  oItem.PutAttribute(siUICommentFont, Courier New);
  oItem.PutAttribute(siUICommentColor, 0x75715e);
  oItem.PutAttribute(siUIPreprocessorColor, 0x808080);
  oItem.PutAttribute(siUIToolbar, true);
  oItem.PutAttribute(siUIFontSize, 10);
  oItem.PutAttribute(siUIHeight, 500);
  oItem.PutAttribute(siUIBackgroundColor, 0xf8f8f2);
  oItem.PutAttribute(siUIForegroundColor, 0x272822);
  oItem.PutAttribute(siUIHorizontalScroll, true);
  oItem.PutAttribute(siUIVerticalScroll, true);
  oItem.PutAttribute(siUILineNumbering, true);
  oItem.PutAttribute(siUILineWrap, false);
  oItem.PutAttribute(UseSpacesForTab, true);
  oItem.PutAttribute(TabSize, 2);


Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread Andy Moorer
I recall watching my grandfather work for hours on end silversmithing, using 
both hands to manipulate 3d objects with gestures both coarse and fine. 

All of these demos tend to forget to take a few minutes to look at how artisans 
who actually use their hands with real life 3d objects avoid fatigue. They 
don't stretch their arms out towards a screen.

People have spent endless hours manipulating stuff using both hands since the 
first time we slapped a couple of flint rocks together, but after a single 
lifetime of manipulating a computer mouse we can't conceive of working all day 
using 10 fingers lol.

I believe the ancient technique to avoid fatigue is called propping the 
elbows. We have a manipulation space where we can comfortably perform 
gestures in 3d space for hours on end, it is where the averaged normal of one's 
chest and face intersect, and is often where we find one's magazine, cellphone, 
vinyl toy under inspection, or lunch. The major concern for future computing 
may not be fatigue but competition for use of this limited and precious volume. 
;)

 leap thing may look cool.. for first coupe minutes.. let me see you holding 
 your hands up in the air for longer than 15 minutes alone.. not to mention 
 couple hours...
 completely useless waste of time and money if you ask me



Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread Greg Maguire
Well articulated Andy. Presses 'Like' button.


On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote:

 I recall watching my grandfather work for hours on end silversmithing,
 using both hands to manipulate 3d objects with gestures both coarse and
 fine.

 All of these demos tend to forget to take a few minutes to look at how
 artisans who actually use their hands with real life 3d objects avoid
 fatigue. They don't stretch their arms out towards a screen.

 People have spent endless hours manipulating stuff using both hands since
 the first time we slapped a couple of flint rocks together, but after a
 single lifetime of manipulating a computer mouse we can't conceive of
 working all day using 10 fingers lol.

 I believe the ancient technique to avoid fatigue is called propping the
 elbows. We have a manipulation space where we can comfortably perform
 gestures in 3d space for hours on end, it is where the averaged normal of
 one's chest and face intersect, and is often where we find one's magazine,
 cellphone, vinyl toy under inspection, or lunch. The major concern for
 future computing may not be fatigue but competition for use of this limited
 and precious volume. ;)

  leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
  completely useless waste of time and money if you ask me




-- 

*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com


Re: syntax highlighting in text editor widget

2013-08-01 Thread Helge Mathee
nevermind. To enable syntax highlighting you also have to provide the 
siUILanguage,

which apparently us missing from the 2014 siPPGItemAttribute documentation.

oItem.PutAttribute(siUILanguage, JScript);

On 01.08.2013 18:14, Helge Mathee wrote:

Hey guys,

since I am working on the Creation:Splice integration in Softimage I'd
like to use the text editor widget for coding. Obviously there's syntax
highlighting support, I can see the autocomplete working for my key
word list already, but the highlighting isn't showing up.

Any hints?

Helge

  oItem = oLayout.AddItem( klCode, Source Code, siControlTextEditor);
  oItem.PutAttribute(siUIFont, Courier New);
  oItem.PutAttribute(siUIKeywords, xsiGetKLKeyWords());
  oItem.PutAttribute(siUIAutoComplete, siKeywords);
  oItem.PutAttribute(siUICommentFont, Courier New);
  oItem.PutAttribute(siUICommentColor, 0x75715e);
  oItem.PutAttribute(siUIPreprocessorColor, 0x808080);
  oItem.PutAttribute(siUIToolbar, true);
  oItem.PutAttribute(siUIFontSize, 10);
  oItem.PutAttribute(siUIHeight, 500);
  oItem.PutAttribute(siUIBackgroundColor, 0xf8f8f2);
  oItem.PutAttribute(siUIForegroundColor, 0x272822);
  oItem.PutAttribute(siUIHorizontalScroll, true);
  oItem.PutAttribute(siUIVerticalScroll, true);
  oItem.PutAttribute(siUILineNumbering, true);
  oItem.PutAttribute(siUILineWrap, false);
  oItem.PutAttribute(UseSpacesForTab, true);
  oItem.PutAttribute(TabSize, 2);




something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
Hi everyone - now we're back from Siggraph and recovered, we've started
working on Spliced Softimage. Should have a first prototype next week.

https://twitter.com/FabricPaul/status/362975245562437632/photo/1

The Hybride guys have been doing some awesome stuff with FE already, so I
can't wait to get this into their hands soon :) Eric might stop stalking
the Montreal employees as well, which would be nice.

A description of Spliced Softimage:
Creation:Splice will be integrated into Softimage as a new class of custom
operators. Each operator can be setup using the SpliceEditor IDE, defining
ports, adding removing them etc, very much like the Scripted Operator
Editor. The IDE will also contain a KL Source Code editor as well as
functionality for dynamically compiling the code etc. Operators defined
with the SpliceEditor will become completely portable between all support
host applications, such as Maya, Softimage and Nuke, for example.

We are not integrating KL into ICE, for a range of reasons. Splice is
targeting areas where ICE doesn't work so well, i.e. Fast procedural
geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice
solves the portability issues of moving tools between applications, and as
such we try to take a consistent approach within applications.

This also means I don't get to make up such compelling slogans as Spliced
ICE baby, which is frankly disappointing.

If you want to understand more about Splice, please visit the webpage:
http://fabricengine.com/creation/splice/

Cheers,

Paul


Re: syntax highlighting in text editor widget

2013-08-01 Thread Stefan Kubicek
Right, it's one of the things thats undocumented, though I'm surprised it still 
is. There was a thread about this approx. 2 years ago, looks like it was never 
added.

On Aug 1, 2013, at 18:34, Helge Mathee helge.mat...@gmx.net wrote:

 nevermind. To enable syntax highlighting you also have to provide the 
 siUILanguage,
 which apparently us missing from the 2014 siPPGItemAttribute documentation.
 
 oItem.PutAttribute(siUILanguage, JScript);
 
 On 01.08.2013 18:14, Helge Mathee wrote:
 Hey guys,
 
 since I am working on the Creation:Splice integration in Softimage I'd
 like to use the text editor widget for coding. Obviously there's syntax
 highlighting support, I can see the autocomplete working for my key
 word list already, but the highlighting isn't showing up.
 
 Any hints?
 
 Helge
 
  oItem = oLayout.AddItem( klCode, Source Code, siControlTextEditor);
  oItem.PutAttribute(siUIFont, Courier New);
  oItem.PutAttribute(siUIKeywords, xsiGetKLKeyWords());
  oItem.PutAttribute(siUIAutoComplete, siKeywords);
  oItem.PutAttribute(siUICommentFont, Courier New);
  oItem.PutAttribute(siUICommentColor, 0x75715e);
  oItem.PutAttribute(siUIPreprocessorColor, 0x808080);
  oItem.PutAttribute(siUIToolbar, true);
  oItem.PutAttribute(siUIFontSize, 10);
  oItem.PutAttribute(siUIHeight, 500);
  oItem.PutAttribute(siUIBackgroundColor, 0xf8f8f2);
  oItem.PutAttribute(siUIForegroundColor, 0x272822);
  oItem.PutAttribute(siUIHorizontalScroll, true);
  oItem.PutAttribute(siUIVerticalScroll, true);
  oItem.PutAttribute(siUILineNumbering, true);
  oItem.PutAttribute(siUILineWrap, false);
  oItem.PutAttribute(UseSpacesForTab, true);
  oItem.PutAttribute(TabSize, 2);



Re: something to cheer you guys up a bit :)

2013-08-01 Thread Eric Thivierge
Don't count on it! Since my bug fix requests go unanswered for 
Softimage as of late, my new solution across all applications is to 
start leaving notes on cars and in mailboxes along with animal 
sacrifices. :D


Seriously though, this is great news guys and thanks for pushing ahead 
with this. I'm looking forward to getting this going and what the 
future will hold for us.


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 12:49:21 PM, Paul Doyle wrote:

Eric might stop stalking the Montreal employees as well, which would be nice.





Re: something to cheer you guys up a bit :)

2013-08-01 Thread Miquel Campos
+1  Super great news!




Miquel Campos
www.miquelTD.com



2013/8/1 Eric Thivierge ethivie...@hybride.com

 Don't count on it! Since my bug fix requests go unanswered for Softimage
 as of late, my new solution across all applications is to start leaving
 notes on cars and in mailboxes along with animal sacrifices. :D

 Seriously though, this is great news guys and thanks for pushing ahead
 with this. I'm looking forward to getting this going and what the future
 will hold for us.

 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies



 On August-01-13 12:49:21 PM, Paul Doyle wrote:

 Eric might stop stalking the Montreal employees as well, which would be
 nice.






Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread Paul Griswold
I have 2 Leap controllers at the moment.  I'd thought about offering to
lend one of them out to anyone who might be able to develop something for
Softimage with them.

They're really accurate, but there's just nothing available that's useful
to me.

-Paul



On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote:

 Well articulated Andy. Presses 'Like' button.


 On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote:

 I recall watching my grandfather work for hours on end silversmithing,
 using both hands to manipulate 3d objects with gestures both coarse and
 fine.

 All of these demos tend to forget to take a few minutes to look at how
 artisans who actually use their hands with real life 3d objects avoid
 fatigue. They don't stretch their arms out towards a screen.

 People have spent endless hours manipulating stuff using both hands since
 the first time we slapped a couple of flint rocks together, but after a
 single lifetime of manipulating a computer mouse we can't conceive of
 working all day using 10 fingers lol.

 I believe the ancient technique to avoid fatigue is called propping the
 elbows. We have a manipulation space where we can comfortably perform
 gestures in 3d space for hours on end, it is where the averaged normal of
 one's chest and face intersect, and is often where we find one's magazine,
 cellphone, vinyl toy under inspection, or lunch. The major concern for
 future computing may not be fatigue but competition for use of this limited
 and precious volume. ;)

  leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
  completely useless waste of time and money if you ask me




 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com



RE: Environment sphere issues

2013-08-01 Thread Nicholas Breslow
Hi Nancy,

I only flip it to cube format to do the painting. I then flip it back to 
equirectangular format and map to a sphere for render. You don’t lose anything 
by converting, then converting back.

Nicholas Breslow

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Tuesday, July 30, 2013 5:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Environment sphere issues

Thanks, Stephen and Nicholas for the information on cubical projection. 
Frankly, I'm partial to spheres... I've always found them better as background 
environments -- cubes never seem right, the edges tend to be apparent. 
especially because this is a scene in a 360 space and i don't want to have to 
avoid the camera looking at the edges of the cube. But I also don't want to 
have to avoid the poles of a sphere. But I've never tried the cubical 
projection in Softimage, is it better somehow? You're right, Nicholas, it would 
be easier to paint out the distortion in PS. But I don't want to do all that 
work on creating a cubical projection and have it not read well in the render.

Have you used it effectively when you need 360 degree correctness?

Thanks!

On Jul 29, 2013, at 4:39 PM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
setting Softimage's environmental mapping to horizontal cross.
Is this not working for you, now?

On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow 
n...@nicholasbreslow.commailto:n...@nicholasbreslow.com wrote:
The basic workflow I’ve used for this in the past is to convert the 
equirectangular panorama to a cubical projection. Then you can paint out the 
nadir (poles) on the top/bottom of the cube in PS/other to get rid of the 
distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for 
the conversion.  After convert it back to equirectangular. Very similar to the 
Polar method mentioned before.

Hope that is what you were going for – just glanced and thought I would share 
this.

Nicholas Breslow


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nancy Jacobs
Sent: Sunday, July 28, 2013 6:25 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Environment sphere issues

Thanks for this info, Stephen, but I really need the spherical environment for 
a seamless space experience.

Now that I've got the implicit projection working, it does a better job 
rendering the image at the poles, but still not good enough. Guess ill have to 
drag a sphere into Mari and  try painting out the distortion. That plugin you 
linked me to gives some cool vortex effects at the poles, maybe ill find a use 
for that! But I still wonder why it's working for your images and not mine. 
Maybe it's in the type of image and what is happening visually near the bottom 
and top of the image.


On Jul 28, 2013, at 1:19 AM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
Here is a nice article on creating cubic environment maps from stitched 
panoramic photos, using Blender.
very clever:
http://www.aerotwist.com/tutorials/create-your-own-environment-maps/

On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs 
illus...@mip.netmailto:illus...@mip.net wrote:
Stephen, this plugin really didn't work for me. It way overdid some kind of 
smearing, spiraling algorithm. Looks a lot worse than the original. I wonder 
what he's thinking, or what went wrong here... Any ideas?

Thanks for the link, however. I was really stoked when I thought it was going 
to solve this problem. Maybe something in Softimage mapping is trying to solve 
this and doesn't quite do it, so this plugin overcompensates?

I still think implicit mapping would help, as the help files indicate, if I 
could get any image to show up on the sphere.

Thanks again,
Nancy

On Jul 27, 2013, at 8:18 PM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
If you have Photoshop, here is a link to something called spherical mapping 
corrector:
http://www.richardrosenman.com/software/downloads/

No 64 bit support, I believe.

here is the install and use docs:
Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman Advertising  
Design. Release date: 03/15/03, Updated 09/28/08.


INSTALLATION:

Simply unzip spheremap.zip and copy spheremap.8bf to your 
\Photoshop\Plug-Ins\ folder, or whichever plugin folder your host program 
uses. Load your program, open an image, go to the plugins menu and select the 
plugin.


DESCRIPTION:

This filter produces texture map correction for spherical mapping.

When projecting a rectangular texture onto a sphere using traditional spherical 
mapping coordinates, distortion ('pinching') occurs at the poles where the 
texture 

Re: something to cheer you guys up a bit :)

2013-08-01 Thread Nour Almasri
Great news .


Strands UV generation

2013-08-01 Thread Antonin Messier
Hi List, any way to have strands generate UV projections?

Am I out of luck if I want to texture strands without using instances?


*Antonin Messier Turcotte
* 3D and Compositing Artist
 Fly Studio
www.flystudio.com


Re: something to cheer you guys up a bit :)

2013-08-01 Thread Alan Fregtman
Awesome news indeed! :)

Can't wait to see what we can... *fabricate.*
*
*


On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 +1  Super great news!


 

 Miquel Campos
 www.miquelTD.com



 2013/8/1 Eric Thivierge ethivie...@hybride.com

 Don't count on it! Since my bug fix requests go unanswered for Softimage
 as of late, my new solution across all applications is to start leaving
 notes on cars and in mailboxes along with animal sacrifices. :D

 Seriously though, this is great news guys and thanks for pushing ahead
 with this. I'm looking forward to getting this going and what the future
 will hold for us.

 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies



 On August-01-13 12:49:21 PM, Paul Doyle wrote:

 Eric might stop stalking the Montreal employees as well, which would be
 nice.







Re: Strands UV generation

2013-08-01 Thread Alan Fregtman
How about making strands into geometry tubes with UVs? Like in here...

http://www.si-community.com/community/viewtopic.php?f=15t=1456



On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier antoni...@gmail.com wrote:

 Hi List, any way to have strands generate UV projections?

 Am I out of luck if I want to texture strands without using instances?


 *Antonin Messier Turcotte
 * 3D and Compositing Artist
  Fly Studio
 www.flystudio.com



Re: something to cheer you guys up a bit :)

2013-08-01 Thread Helge Mathee

still looking for beta testers, I'll push on this next week, so anybody
who wants to drive the development a little let me know, or just sign
up for the splice list. (b...@fabricengine.com)

On 8/1/2013 8:44 PM, Alan Fregtman wrote:

Awesome news indeed! :)

Can't wait to see what we can... /fabricate./
/
/


On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.com 
mailto:miquel.cam...@gmail.com wrote:


+1  Super great news!




Miquel Campos
www.miquelTD.com http://www.miquelTD.com



2013/8/1 Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com

Don't count on it! Since my bug fix requests go unanswered for
Softimage as of late, my new solution across all applications
is to start leaving notes on cars and in mailboxes along with
animal sacrifices. :D

Seriously though, this is great news guys and thanks for
pushing ahead with this. I'm looking forward to getting this
going and what the future will hold for us.

Eric Thivierge
===
Character TD / RnD
Hybride Technologies



On August-01-13 12:49:21 PM, Paul Doyle wrote:

Eric might stop stalking the Montreal employees as well,
which would be nice.









Re: something to cheer you guys up a bit :)

2013-08-01 Thread Alok Gandhi
Great news! Waiting to see it being used on some projects.

On 2013-08-01, at 2:44 PM, Alan Fregtman alan.fregt...@gmail.com wrote:

 Awesome news indeed! :)
 
 Can't wait to see what we can... fabricate.
 
 
 
 On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.com wrote:
 +1  Super great news!
 
 
 
 
 Miquel Campos
 www.miquelTD.com
 
 
 
 2013/8/1 Eric Thivierge ethivie...@hybride.com
 Don't count on it! Since my bug fix requests go unanswered for Softimage as 
 of late, my new solution across all applications is to start leaving notes 
 on cars and in mailboxes along with animal sacrifices. :D
 
 Seriously though, this is great news guys and thanks for pushing ahead with 
 this. I'm looking forward to getting this going and what the future will 
 hold for us.
 
 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies
 
 
 
 On August-01-13 12:49:21 PM, Paul Doyle wrote:
 Eric might stop stalking the Montreal employees as well, which would be 
 nice.
 


Re: Environment sphere issues

2013-08-01 Thread Stephen Davidson
I have use both sphere and cross (or cube) mapping for reflections.
Both work fine, and have advantages and disadvantages, depending on the
specific situation.
The fact that an environment is a cube is not an issue.
It is simply a different way to map the environment.
The fact that it is a cube is not apparent in the resulting
rendered image. I understand your concern, but it
looks just fine. It is just easier to paint out the polar pinches
in this format. Nicholas is correct in that you can just
turn the change the format of the environment map and
you loose nothing.

make both a equirectangular and cube format environment map
and choose what works best for you. I think you will see there is no
difference, except when painting out the pole pinches.


On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs illus...@mip.net wrote:

 Thanks, Stephen and Nicholas for the information on cubical projection.
 Frankly, I'm partial to spheres... I've always found them better as
 background environments -- cubes never seem right, the edges tend to be
 apparent. especially because this is a scene in a 360 space and i don't
 want to have to avoid the camera looking at the edges of the cube. But I
 also don't want to have to avoid the poles of a sphere. But I've never
 tried the cubical projection in Softimage, is it better somehow? You're
 right, Nicholas, it would be easier to paint out the distortion in PS. But
 I don't want to do all that work on creating a cubical projection and have
 it not read well in the render.

 Have you used it effectively when you need 360 degree correctness?

 Thanks!

 On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
 setting Softimage's environmental mapping to horizontal cross.
 Is this not working for you, now?


 On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow 
 n...@nicholasbreslow.com wrote:

 The basic workflow I’ve used for this in the past is to convert the
 equirectangular panorama to a cubical projection. Then you can paint out
 the nadir (poles) on the top/bottom of the cube in PS/other to get rid of
 the distortion. You can use Pano2vr
 http://gardengnomesoftware.com/pano2vr.php for the conversion.  After
 convert it back to equirectangular. Very similar to the Polar method
 mentioned before.

 ** **

 Hope that is what you were going for – just glanced and thought I would
 share this.

 ** **

 *Nicholas Breslow*

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nancy Jacobs
 *Sent:* Sunday, July 28, 2013 6:25 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Environment sphere issues

 ** **

 Thanks for this info, Stephen, but I really need the spherical
 environment for a seamless space experience. 

 ** **

 Now that I've got the implicit projection working, it does a better job
 rendering the image at the poles, but still not good enough. Guess ill have
 to drag a sphere into Mari and  try painting out the distortion. That
 plugin you linked me to gives some cool vortex effects at the poles, maybe
 ill find a use for that! But I still wonder why it's working for your
 images and not mine. Maybe it's in the type of image and what is happening
 visually near the bottom and top of the image.

 ** **


 On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.net
 wrote:

 Here is a nice article on creating cubic environment maps from stitched
 panoramic photos, using Blender.

 very clever:

 http://www.aerotwist.com/tutorials/create-your-own-environment-maps/

 ** **

 On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.net wrote:**
 **

 Stephen, this plugin really didn't work for me. It way overdid some kind
 of smearing, spiraling algorithm. Looks a lot worse than the original. I
 wonder what he's thinking, or what went wrong here... Any ideas?

 ** **

 Thanks for the link, however. I was really stoked when I thought it was
 going to solve this problem. Maybe something in Softimage mapping is trying
 to solve this and doesn't quite do it, so this plugin overcompensates?***
 *

 ** **

 I still think implicit mapping would help, as the help files indicate, if
 I could get any image to show up on the sphere.

 ** **

 Thanks again,

 Nancy


 On Jul 27, 2013, at 8:18 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 If you have Photoshop, here is a link to something called spherical
 mapping corrector:

 http://www.richardrosenman.com/software/downloads/

 ** **

 No 64 bit support, I believe.

 ** **

 here is the install and use docs:

 Spherical Mapping Corrector - v1.4,  © 2008 Richard Rosenman Advertising
  Design. Release date: 03/15/03, Updated 09/28/08.

 ** **

 ** **

 INSTALLATION:

 ** **

 Simply unzip spheremap.zip and copy spheremap.8bf to your
 \Photoshop\Plug-Ins\ folder, 

Re: Strands UV generation

2013-08-01 Thread Antonin Messier
Thanks Alan, I had tried the create extrusion compound, but it doesn't work
with strands created with Generate Strand Trails, all strands have to have
to same number of segments.



*Antonin Messier Turcotte
* 3D and Compositing Artist
 Fly Studio

  E: antoni...@gmail.com
 www.flystudio.com


2013/8/1 Alan Fregtman alan.fregt...@gmail.com

 How about making strands into geometry tubes with UVs? Like in here...

 http://www.si-community.com/community/viewtopic.php?f=15t=1456



 On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier antoni...@gmail.comwrote:

 Hi List, any way to have strands generate UV projections?

 Am I out of luck if I want to texture strands without using instances?


 *Antonin Messier Turcotte
 * 3D and Compositing Artist
  Fly Studio
 www.flystudio.com





Re: something to cheer you guys up a bit :)

2013-08-01 Thread Miquel Campos
I am in the Fabric Engine list. The Splice list is another one?




Miquel Campos
www.miquelTD.com



2013/8/1 Helge Mathee helge.mat...@gmx.net

  still looking for beta testers, I'll push on this next week, so anybody
 who wants to drive the development a little let me know, or just sign
 up for the splice list. (b...@fabricengine.com)


 On 8/1/2013 8:44 PM, Alan Fregtman wrote:

 Awesome news indeed! :)

  Can't wait to see what we can... *fabricate.*
 *
 *


 On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 +1  Super great news!


  

 Miquel Campos
 www.miquelTD.com



 2013/8/1 Eric Thivierge ethivie...@hybride.com

 Don't count on it! Since my bug fix requests go unanswered for Softimage
 as of late, my new solution across all applications is to start leaving
 notes on cars and in mailboxes along with animal sacrifices. :D

 Seriously though, this is great news guys and thanks for pushing ahead
 with this. I'm looking forward to getting this going and what the future
 will hold for us.

 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies



 On August-01-13 12:49:21 PM, Paul Doyle wrote:

 Eric might stop stalking the Montreal employees as well, which would be
 nice.









Re: Environment sphere issues

2013-08-01 Thread Nancy Jacobs
Thanks to both Nicholas and Stephen again, that explains a lot more and sounds 
like a great idea So you can only use this Pano2VR for the transform back 
and forth? I visited their website -- they have a watermark on the free 
version. Apparently it costs $93 -- that's pretty steep for my uses, 
considering I don't need all their other functionality. Doesn't photoshop or 
some other tool do this conversion? I just signed on to Adobe Creative 
Cloud...they ought to have something in all that software that would do this, 
you'd think?

On Aug 1, 2013, at 2:57 PM, Stephen Davidson magic...@bellsouth.net wrote:

 I have use both sphere and cross (or cube) mapping for reflections.
 Both work fine, and have advantages and disadvantages, depending on the 
 specific situation.
 The fact that an environment is a cube is not an issue.
 It is simply a different way to map the environment.
 The fact that it is a cube is not apparent in the resulting
 rendered image. I understand your concern, but it
 looks just fine. It is just easier to paint out the polar pinches
 in this format. Nicholas is correct in that you can just
 turn the change the format of the environment map and
 you loose nothing. 
 
 make both a equirectangular and cube format environment map
 and choose what works best for you. I think you will see there is no
 difference, except when painting out the pole pinches.
 
 
 On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs illus...@mip.net wrote:
 Thanks, Stephen and Nicholas for the information on cubical projection. 
 Frankly, I'm partial to spheres... I've always found them better as 
 background environments -- cubes never seem right, the edges tend to be 
 apparent. especially because this is a scene in a 360 space and i don't want 
 to have to avoid the camera looking at the edges of the cube. But I also 
 don't want to have to avoid the poles of a sphere. But I've never tried the 
 cubical projection in Softimage, is it better somehow? You're right, 
 Nicholas, it would be easier to paint out the distortion in PS. But I don't 
 want to do all that work on creating a cubical projection and have it not 
 read well in the render.
 
 Have you used it effectively when you need 360 degree correctness?
 
 Thanks!
 
 On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.net wrote:
 
 Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
 setting Softimage's environmental mapping to horizontal cross.
 Is this not working for you, now?
 
 
 On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow 
 n...@nicholasbreslow.com wrote:
 The basic workflow I’ve used for this in the past is to convert the 
 equirectangular panorama to a cubical projection. Then you can paint out 
 the nadir (poles) on the top/bottom of the cube in PS/other to get rid of 
 the distortion. You can use Pano2vr 
 http://gardengnomesoftware.com/pano2vr.php for the conversion.  After 
 convert it back to equirectangular. Very similar to the Polar method 
 mentioned before.
 
  
 
 Hope that is what you were going for – just glanced and thought I would 
 share this.
 
  
 
 Nicholas Breslow
 
  
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
 Sent: Sunday, July 28, 2013 6:25 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Environment sphere issues
 
  
 
 Thanks for this info, Stephen, but I really need the spherical environment 
 for a seamless space experience. 
 
  
 
 Now that I've got the implicit projection working, it does a better job 
 rendering the image at the poles, but still not good enough. Guess ill 
 have to drag a sphere into Mari and  try painting out the distortion. That 
 plugin you linked me to gives some cool vortex effects at the poles, maybe 
 ill find a use for that! But I still wonder why it's working for your 
 images and not mine. Maybe it's in the type of image and what is happening 
 visually near the bottom and top of the image.
 
  
 
 
 On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.net 
 wrote:
 
 Here is a nice article on creating cubic environment maps from stitched 
 panoramic photos, using Blender.
 
 very clever:
 
 http://www.aerotwist.com/tutorials/create-your-own-environment-maps/
 
  
 
 On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.net wrote:
 
 Stephen, this plugin really didn't work for me. It way overdid some kind 
 of smearing, spiraling algorithm. Looks a lot worse than the original. I 
 wonder what he's thinking, or what went wrong here... Any ideas?
 
  
 
 Thanks for the link, however. I was really stoked when I thought it was 
 going to solve this problem. Maybe something in Softimage mapping is 
 trying to solve this and doesn't quite do it, so this plugin 
 overcompensates?
 
  
 
 I still think implicit mapping would help, as the help files indicate, if 
 I could get any image to show up on the sphere.
 
  
 
 Thanks again,
 
 Nancy
 
 
 On 

Re: something to cheer you guys up a bit :)

2013-08-01 Thread Andy Jones
Stop.  Fabricate and listen?

On Thursday, August 1, 2013, Miquel Campos wrote:

 I am in the Fabric Engine list. The Splice list is another one?


 

 Miquel Campos
 www.miquelTD.com



 2013/8/1 Helge Mathee helge.mat...@gmx.net javascript:_e({}, 'cvml',
 'helge.mat...@gmx.net');

  still looking for beta testers, I'll push on this next week, so anybody
 who wants to drive the development a little let me know, or just sign
 up for the splice list. (b...@fabricengine.com javascript:_e({},
 'cvml', 'b...@fabricengine.com');)


 On 8/1/2013 8:44 PM, Alan Fregtman wrote:

 Awesome news indeed! :)

  Can't wait to see what we can... *fabricate.*
 *
 *


 On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos 
 miquel.cam...@gmail.comjavascript:_e({}, 'cvml', 
 'miquel.cam...@gmail.com');
  wrote:

 +1  Super great news!


  

 Miquel Campos
 www.miquelTD.com



 2013/8/1 Eric Thivierge ethivie...@hybride.com javascript:_e({},
 'cvml', 'ethivie...@hybride.com');

 Don't count on it! Since my bug fix requests go unanswered for
 Softimage as of late, my new solution across all applications is to start
 leaving notes on cars and in mailboxes along with animal sacrifices. :D

 Seriously though, this is great news guys and thanks for pushing ahead
 with this. I'm looking forward to getting this going and what the future
 will hold for us.

 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies



 On August-01-13 12:49:21 PM, Paul Doyle wrote:

 Eric might stop stalking the Montreal employees as well, which would
 be nice.










RE: Environment sphere issues

2013-08-01 Thread Nicholas Breslow
Hi Nancy,

Check out Andrew Hazelden’s Blog here: 
http://www.andrewhazelden.com/blog/2012/11/domemaster-photoshop-actions-pack/

The Domemaster Photoshop Actions Pack should do what you need. His site is 
interesting – worth a look through.

PS – Disclaimer: I’ve only used Pano2VR as a license was purchased for me but 
the actions ~should~ work nicely. Let me know if they don’t.

-Nick

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Thursday, August 1, 2013 3:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Environment sphere issues

Thanks to both Nicholas and Stephen again, that explains a lot more and sounds 
like a great idea So you can only use this Pano2VR for the transform back 
and forth? I visited their website -- they have a watermark on the free 
version. Apparently it costs $93 -- that's pretty steep for my uses, 
considering I don't need all their other functionality. Doesn't photoshop or 
some other tool do this conversion? I just signed on to Adobe Creative 
Cloud...they ought to have something in all that software that would do this, 
you'd think?

On Aug 1, 2013, at 2:57 PM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
I have use both sphere and cross (or cube) mapping for reflections.
Both work fine, and have advantages and disadvantages, depending on the 
specific situation.
The fact that an environment is a cube is not an issue.
It is simply a different way to map the environment.
The fact that it is a cube is not apparent in the resulting
rendered image. I understand your concern, but it
looks just fine. It is just easier to paint out the polar pinches
in this format. Nicholas is correct in that you can just
turn the change the format of the environment map and
you loose nothing.

make both a equirectangular and cube format environment map
and choose what works best for you. I think you will see there is no
difference, except when painting out the pole pinches.

On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs 
illus...@mip.netmailto:illus...@mip.net wrote:
Thanks, Stephen and Nicholas for the information on cubical projection. 
Frankly, I'm partial to spheres... I've always found them better as background 
environments -- cubes never seem right, the edges tend to be apparent. 
especially because this is a scene in a 360 space and i don't want to have to 
avoid the camera looking at the edges of the cube. But I also don't want to 
have to avoid the poles of a sphere. But I've never tried the cubical 
projection in Softimage, is it better somehow? You're right, Nicholas, it would 
be easier to paint out the distortion in PS. But I don't want to do all that 
work on creating a cubical projection and have it not read well in the render.

Have you used it effectively when you need 360 degree correctness?

Thanks!

On Jul 29, 2013, at 4:39 PM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
setting Softimage's environmental mapping to horizontal cross.
Is this not working for you, now?

On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow 
n...@nicholasbreslow.commailto:n...@nicholasbreslow.com wrote:
The basic workflow I’ve used for this in the past is to convert the 
equirectangular panorama to a cubical projection. Then you can paint out the 
nadir (poles) on the top/bottom of the cube in PS/other to get rid of the 
distortion. You can use Pano2vr http://gardengnomesoftware.com/pano2vr.php for 
the conversion.  After convert it back to equirectangular. Very similar to the 
Polar method mentioned before.

Hope that is what you were going for – just glanced and thought I would share 
this.

Nicholas Breslow


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nancy Jacobs
Sent: Sunday, July 28, 2013 6:25 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Environment sphere issues

Thanks for this info, Stephen, but I really need the spherical environment for 
a seamless space experience.

Now that I've got the implicit projection working, it does a better job 
rendering the image at the poles, but still not good enough. Guess ill have to 
drag a sphere into Mari and  try painting out the distortion. That plugin you 
linked me to gives some cool vortex effects at the poles, maybe ill find a use 
for that! But I still wonder why it's working for your images and not mine. 
Maybe it's in the type of image and what is happening visually near the bottom 
and top of the image.


On Jul 28, 2013, at 1:19 AM, Stephen Davidson 
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
Here is a nice article on creating cubic environment maps from stitched 
panoramic photos, using Blender.
very 

RE: something to cheer you guys up a bit :)

2013-08-01 Thread Angus Davidson
Kinda like when my kids yell stop, and I am compelled to follow up with Its 
hammer Time !

From: Andy Jones [andy.jo...@gmail.com]
Sent: 01 August 2013 09:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: something to cheer you guys up a bit :)

Stop.  Fabricate and listen?

On Thursday, August 1, 2013, Miquel Campos wrote:
I am in the Fabric Engine list. The Splice list is another one?




Miquel Campos
www.miquelTD.comhttp://www.miquelTD.com



2013/8/1 Helge Mathee helge.mat...@gmx.netUrlBlockedError.aspx
still looking for beta testers, I'll push on this next week, so anybody
who wants to drive the development a little let me know, or just sign
up for the splice list. (b...@fabricengine.comUrlBlockedError.aspx)


On 8/1/2013 8:44 PM, Alan Fregtman wrote:
Awesome news indeed! :)

Can't wait to see what we can... fabricate.



On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos 
miquel.cam...@gmail.comUrlBlockedError.aspx wrote:
+1  Super great news!




Miquel Campos
www.miquelTD.comhttp://www.miquelTD.com



2013/8/1 Eric Thivierge ethivie...@hybride.comUrlBlockedError.aspx
Don't count on it! Since my bug fix requests go unanswered for Softimage as of 
late, my new solution across all applications is to start leaving notes on cars 
and in mailboxes along with animal sacrifices. :D

Seriously though, this is great news guys and thanks for pushing ahead with 
this. I'm looking forward to getting this going and what the future will hold 
for us.

Eric Thivierge
===
Character TD / RnD
Hybride Technologies



On August-01-13 12:49:21 PM, Paul Doyle wrote:
Eric might stop stalking the Montreal employees as well, which would be nice.







table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re: Strands UV generation

2013-08-01 Thread olivier jeannel

https://vimeo.com/64505408
This one should work fast in the case you describe but without UVs

The Polynoid one in some cases gave me good result and it has uvs
http://monophyl.com/?p=1245




Le 01/08/2013 21:02, Antonin Messier a écrit :
Thanks Alan, I had tried the create extrusion compound, but it doesn't 
work with strands created with Generate Strand Trails, all strands 
have to have to same number of segments.





*Antonin Messier Turcotte
* 3D and Compositing Artist
Fly Studio

E: antoni...@gmail.com mailto:antoni...@gmail.com
www.flystudio.com http://www.flystudio.com


2013/8/1 Alan Fregtman alan.fregt...@gmail.com 
mailto:alan.fregt...@gmail.com


How about making strands into geometry tubes with UVs? Like in
here...

http://www.si-community.com/community/viewtopic.php?f=15t=1456



On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier
antoni...@gmail.com mailto:antoni...@gmail.com wrote:

Hi List, any way to have strands generate UV projections?

Am I out of luck if I want to texture strands without using
instances?



*Antonin Messier Turcotte
* 3D and Compositing Artist
Fly Studio
www.flystudio.com http://www.flystudio.com







Re: something to cheer you guys up a bit :)

2013-08-01 Thread Helge Mathee

yes - there's a dedicated splice list.

On 8/1/2013 9:09 PM, Miquel Campos wrote:

I am in the Fabric Engine list. The Splice list is another one?




Miquel Campos
www.miquelTD.com http://www.miquelTD.com



2013/8/1 Helge Mathee helge.mat...@gmx.net mailto:helge.mat...@gmx.net

still looking for beta testers, I'll push on this next week, so
anybody
who wants to drive the development a little let me know, or just sign
up for the splice list. (b...@fabricengine.com
mailto:b...@fabricengine.com)


On 8/1/2013 8:44 PM, Alan Fregtman wrote:

Awesome news indeed! :)

Can't wait to see what we can... /fabricate./
/
/


On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos
miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote:

+1  Super great news!




Miquel Campos
www.miquelTD.com http://www.miquelTD.com



2013/8/1 Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com

Don't count on it! Since my bug fix requests go
unanswered for Softimage as of late, my new solution
across all applications is to start leaving notes on cars
and in mailboxes along with animal sacrifices. :D

Seriously though, this is great news guys and thanks for
pushing ahead with this. I'm looking forward to getting
this going and what the future will hold for us.

Eric Thivierge
===
Character TD / RnD
Hybride Technologies



On August-01-13 12:49:21 PM, Paul Doyle wrote:

Eric might stop stalking the Montreal employees as
well, which would be nice.












Re: Strands UV generation

2013-08-01 Thread Antonin Messier
Merci Olivier, I'll try this!



*Antonin Messier Turcotte
* 3D and Compositing Artist
 Fly Studio

  T: 514-490-1117
 M: 514-743-4211
 E: antoni...@gmail.com
 www.flystudio.com


2013/8/1 olivier jeannel olivier.jean...@noos.fr

  https://vimeo.com/64505408
 This one should work fast in the case you describe but without UVs

 The Polynoid one in some cases gave me good result and it has uvs
 http://monophyl.com/?p=1245




 Le 01/08/2013 21:02, Antonin Messier a écrit :

 Thanks Alan, I had tried the create extrusion compound, but it doesn't
 work with strands created with Generate Strand Trails, all strands have to
 have to same number of segments.



   *Antonin Messier Turcotte
 * 3D and Compositing Artist
  Fly Studio

   E: antoni...@gmail.com
  www.flystudio.com


 2013/8/1 Alan Fregtman alan.fregt...@gmail.com

 How about making strands into geometry tubes with UVs? Like in here...

 http://www.si-community.com/community/viewtopic.php?f=15t=1456



 On Thu, Aug 1, 2013 at 2:38 PM, Antonin Messier antoni...@gmail.comwrote:

  Hi List, any way to have strands generate UV projections?

  Am I out of luck if I want to texture strands without using instances?


   *Antonin Messier Turcotte
 * 3D and Compositing Artist
  Fly Studio
 www.flystudio.com







Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
Fabricate is not going to be a thing :)


On 1 August 2013 15:42, Helge Mathee helge.mat...@gmx.net wrote:

  yes - there's a dedicated splice list.


 On 8/1/2013 9:09 PM, Miquel Campos wrote:

 I am in the Fabric Engine list. The Splice list is another one?


  

 Miquel Campos
 www.miquelTD.com



 2013/8/1 Helge Mathee helge.mat...@gmx.net

  still looking for beta testers, I'll push on this next week, so anybody
 who wants to drive the development a little let me know, or just sign
 up for the splice list. (b...@fabricengine.com)


 On 8/1/2013 8:44 PM, Alan Fregtman wrote:

 Awesome news indeed! :)

  Can't wait to see what we can... *fabricate.*
 *
 *


 On Thu, Aug 1, 2013 at 1:18 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 +1  Super great news!


  

 Miquel Campos
 www.miquelTD.com



 2013/8/1 Eric Thivierge ethivie...@hybride.com

 Don't count on it! Since my bug fix requests go unanswered for
 Softimage as of late, my new solution across all applications is to start
 leaving notes on cars and in mailboxes along with animal sacrifices. :D

 Seriously though, this is great news guys and thanks for pushing ahead
 with this. I'm looking forward to getting this going and what the future
 will hold for us.

 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies



 On August-01-13 12:49:21 PM, Paul Doyle wrote:

 Eric might stop stalking the Montreal employees as well, which would
 be nice.











Re: something to cheer you guys up a bit :)

2013-08-01 Thread Eric Thivierge

Fabric8?

Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 4:04:07 PM, Paul Doyle wrote:

Fabricate is not going to be a thing :)





Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
just stop.


On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com wrote:

 Fabric8?


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:04:07 PM, Paul Doyle wrote:

 Fabricate is not going to be a thing :)






Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread John Richard Sanchez
My Maya/ Softimage creation suite subscription expires on Monday. Should I
renew? :)


On Thu, Aug 1, 2013 at 1:23 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I have 2 Leap controllers at the moment.  I'd thought about offering to
 lend one of them out to anyone who might be able to develop something for
 Softimage with them.

 They're really accurate, but there's just nothing available that's useful
 to me.

 -Paul



 On Thu, Aug 1, 2013 at 12:21 PM, Greg Maguire g...@inlifesize.com wrote:

 Well articulated Andy. Presses 'Like' button.


 On Thu, Aug 1, 2013 at 5:16 PM, Andy Moorer andymoo...@gmail.com wrote:

 I recall watching my grandfather work for hours on end silversmithing,
 using both hands to manipulate 3d objects with gestures both coarse and
 fine.

 All of these demos tend to forget to take a few minutes to look at how
 artisans who actually use their hands with real life 3d objects avoid
 fatigue. They don't stretch their arms out towards a screen.

 People have spent endless hours manipulating stuff using both hands
 since the first time we slapped a couple of flint rocks together, but after
 a single lifetime of manipulating a computer mouse we can't conceive of
 working all day using 10 fingers lol.

 I believe the ancient technique to avoid fatigue is called propping the
 elbows. We have a manipulation space where we can comfortably perform
 gestures in 3d space for hours on end, it is where the averaged normal of
 one's chest and face intersect, and is often where we find one's magazine,
 cellphone, vinyl toy under inspection, or lunch. The major concern for
 future computing may not be fatigue but competition for use of this limited
 and precious volume. ;)

  leap thing may look cool.. for first coupe minutes.. let me see you
 holding your hands up in the air for longer than 15 minutes alone.. not to
 mention couple hours...
  completely useless waste of time and money if you ask me




 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com





-- 
www.johnrichardsanchez.com


Re: something to cheer you guys up a bit :)

2013-08-01 Thread Eric Thivierge

Collaborate, Fabric8, and listen?


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 4:25:44 PM, Paul Doyle wrote:

just stop.


On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Fabric8?


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 4:04:07 PM, Paul Doyle wrote:

Fabricate is not going to be a thing :)








Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
Our preferred marketing method is you just shout SPLICE a lot


On 1 August 2013 16:35, Eric Thivierge ethivie...@hybride.com wrote:

 Collaborate, Fabric8, and listen?



 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:25:44 PM, Paul Doyle wrote:

 just stop.


 On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
 mailto:ethivie...@hybride.com** wrote:

 Fabric8?


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:04:07 PM, Paul Doyle wrote:

 Fabricate is not going to be a thing :)








Re: something to cheer you guys up a bit :)

2013-08-01 Thread Alan Fregtman
*All right stop.*
*Fabricate and listen!*
*Splice is back with a brand new integration*
*Something grabs a hold of me tightly*
*Flow like a harpoon daily and nightly*
*Will it ever stop?*
*Yo, I don't know*
*Turn off the lights, and I'll show*
*To the extreme I rock an app like a vandal*
*Light up Stage and wax a chump like a candle*
*
*
*Dance*
*Bum rush the speaker that booms*
*I'm killin' your brain like a poisonous mushroom*
*Steadily, as I code a dope node*
*Anything less than the best doesn't bode*
*Love it or leave it*
*You better gain way*
*You better hit bull's eye*
*The kid don't play*
*If there was a problem*
*Yo, I'll solve it*
*Check out the hook while this TD resolves it.*
*
*
*Splice splice baby...*
*...Splice, splice, baby...*



ツ



On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote:

 Collaborate, Fabric8, and listen?



 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:25:44 PM, Paul Doyle wrote:

 just stop.


 On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
 mailto:ethivie...@hybride.com** wrote:

 Fabric8?


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:04:07 PM, Paul Doyle wrote:

 Fabricate is not going to be a thing :)








Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
this is why we cant have nice things.


On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote:

 *All right stop.*
 *Fabricate and listen!*
 *Splice is back with a brand new integration*
 *Something grabs a hold of me tightly*
 *Flow like a harpoon daily and nightly*
 *Will it ever stop?*
 *Yo, I don't know*
 *Turn off the lights, and I'll show*
 *To the extreme I rock an app like a vandal*
 *Light up Stage and wax a chump like a candle*
 *
 *
 *Dance*
 *Bum rush the speaker that booms*
 *I'm killin' your brain like a poisonous mushroom*
 *Steadily, as I code a dope node*
 *Anything less than the best doesn't bode*
 *Love it or leave it*
 *You better gain way*
 *You better hit bull's eye*
 *The kid don't play*
 *If there was a problem*
 *Yo, I'll solve it*
 *Check out the hook while this TD resolves it.*
 *
 *
 *Splice splice baby...*
 *...Splice, splice, baby...*



 ツ



 On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote:

 Collaborate, Fabric8, and listen?



 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:25:44 PM, Paul Doyle wrote:

 just stop.


 On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
 mailto:ethivie...@hybride.com** wrote:

 Fabric8?


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:04:07 PM, Paul Doyle wrote:

 Fabricate is not going to be a thing :)









Re: Environment sphere issues

2013-08-01 Thread Stephen Davidson
perhaps you missed one of my earlier postings...

Here is a free download (pc application)
of a tool (HDRshop version 1) that can convert between the different
environment map formats.
http://ict.debevec.org/~debevec/HDRShop/download/


here is documentation for all versions.
http://gl.ict.usc.edu/HDRShop/documentation/HDRShop_v3_man.pdf

Only version 1 is free, but that is all you need for format conversion.


On Thu, Aug 1, 2013 at 3:17 PM, Nancy Jacobs illus...@mip.net wrote:

 Thanks to both Nicholas and Stephen again, that explains a lot more and
 sounds like a great idea So you can only use this Pano2VR for the
 transform back and forth? I visited their website -- they have a watermark
 on the free version. Apparently it costs $93 -- that's pretty steep for my
 uses, considering I don't need all their other functionality. Doesn't
 photoshop or some other tool do this conversion? I just signed on to Adobe
 Creative Cloud...they ought to have something in all that software that
 would do this, you'd think?

 On Aug 1, 2013, at 2:57 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 I have use both sphere and cross (or cube) mapping for reflections.
 Both work fine, and have advantages and disadvantages, depending on the
 specific situation.
 The fact that an environment is a cube is not an issue.
 It is simply a different way to map the environment.
 The fact that it is a cube is not apparent in the resulting
 rendered image. I understand your concern, but it
 looks just fine. It is just easier to paint out the polar pinches
 in this format. Nicholas is correct in that you can just
 turn the change the format of the environment map and
 you loose nothing.

 make both a equirectangular and cube format environment map
 and choose what works best for you. I think you will see there is no
 difference, except when painting out the pole pinches.


 On Tue, Jul 30, 2013 at 5:15 PM, Nancy Jacobs illus...@mip.net wrote:

 Thanks, Stephen and Nicholas for the information on cubical projection.
 Frankly, I'm partial to spheres... I've always found them better as
 background environments -- cubes never seem right, the edges tend to be
 apparent. especially because this is a scene in a 360 space and i don't
 want to have to avoid the camera looking at the edges of the cube. But I
 also don't want to have to avoid the poles of a sphere. But I've never
 tried the cubical projection in Softimage, is it better somehow? You're
 right, Nicholas, it would be easier to paint out the distortion in PS. But
 I don't want to do all that work on creating a cubical projection and have
 it not read well in the render.

 Have you used it effectively when you need 360 degree correctness?

 Thanks!

 On Jul 29, 2013, at 4:39 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 Exactly. Then use the cross version (Pano2VR creates a horizontal cross)
 setting Softimage's environmental mapping to horizontal cross.
 Is this not working for you, now?


 On Mon, Jul 29, 2013 at 2:54 PM, Nicholas Breslow 
 n...@nicholasbreslow.com wrote:

 The basic workflow I’ve used for this in the past is to convert the
 equirectangular panorama to a cubical projection. Then you can paint out
 the nadir (poles) on the top/bottom of the cube in PS/other to get rid of
 the distortion. You can use Pano2vr
 http://gardengnomesoftware.com/pano2vr.php for the conversion.  After
 convert it back to equirectangular. Very similar to the Polar method
 mentioned before.

 ** **

 Hope that is what you were going for – just glanced and thought I would
 share this.

 ** **

 *Nicholas Breslow*

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nancy Jacobs
 *Sent:* Sunday, July 28, 2013 6:25 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Environment sphere issues

 ** **

 Thanks for this info, Stephen, but I really need the spherical
 environment for a seamless space experience. 

 ** **

 Now that I've got the implicit projection working, it does a better job
 rendering the image at the poles, but still not good enough. Guess ill have
 to drag a sphere into Mari and  try painting out the distortion. That
 plugin you linked me to gives some cool vortex effects at the poles, maybe
 ill find a use for that! But I still wonder why it's working for your
 images and not mine. Maybe it's in the type of image and what is happening
 visually near the bottom and top of the image.

 ** **


 On Jul 28, 2013, at 1:19 AM, Stephen Davidson magic...@bellsouth.net
 wrote:

 Here is a nice article on creating cubic environment maps from stitched
 panoramic photos, using Blender.

 very clever:

 http://www.aerotwist.com/tutorials/create-your-own-environment-maps/

 ** **

 On Sat, Jul 27, 2013 at 9:42 PM, Nancy Jacobs illus...@mip.net wrote:*
 ***

 Stephen, this plugin really didn't work for me. It way overdid some kind
 of smearing, spiraling 

Re: something to cheer you guys up a bit :)

2013-08-01 Thread Raffaele Fragapane
You could have vanilla ice at a SIGGRAPH party... Again
On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com wrote:

 this is why we cant have nice things.


 On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote:

 *All right stop.*
 *Fabricate and listen!*
 *Splice is back with a brand new integration*
 *Something grabs a hold of me tightly*
 *Flow like a harpoon daily and nightly*
 *Will it ever stop?*
 *Yo, I don't know*
 *Turn off the lights, and I'll show*
 *To the extreme I rock an app like a vandal*
 *Light up Stage and wax a chump like a candle*
 *
 *
 *Dance*
 *Bum rush the speaker that booms*
 *I'm killin' your brain like a poisonous mushroom*
 *Steadily, as I code a dope node*
 *Anything less than the best doesn't bode*
 *Love it or leave it*
 *You better gain way*
 *You better hit bull's eye*
 *The kid don't play*
 *If there was a problem*
 *Yo, I'll solve it*
 *Check out the hook while this TD resolves it.*
 *
 *
 *Splice splice baby...*
 *...Splice, splice, baby...*



 ツ



 On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote:

 Collaborate, Fabric8, and listen?



 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:25:44 PM, Paul Doyle wrote:

 just stop.


 On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
 mailto:ethivie...@hybride.com** wrote:

 Fabric8?


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:04:07 PM, Paul Doyle wrote:

 Fabricate is not going to be a thing :)










RE: something to cheer you guys up a bit :)

2013-08-01 Thread Matt Lind
For the love of god – NO!  It was horrible enough the first time.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, August 01, 2013 2:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: something to cheer you guys up a bit :)


You could have vanilla ice at a SIGGRAPH party... Again
On 2 Aug 2013 07:22, Paul Doyle 
technove...@gmail.commailto:technove...@gmail.com wrote:
this is why we cant have nice things.

On 1 August 2013 17:12, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
All right stop.
Fabricate and listen!
Splice is back with a brand new integration
Something grabs a hold of me tightly
Flow like a harpoon daily and nightly
Will it ever stop?
Yo, I don't know
Turn off the lights, and I'll show
To the extreme I rock an app like a vandal
Light up Stage and wax a chump like a candle

Dance
Bum rush the speaker that booms
I'm killin' your brain like a poisonous mushroom
Steadily, as I code a dope node
Anything less than the best doesn't bode
Love it or leave it
You better gain way
You better hit bull's eye
The kid don't play
If there was a problem
Yo, I'll solve it
Check out the hook while this TD resolves it.

Splice splice baby...
...Splice, splice, baby...



ツ


On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge 
ethivie...@hybride.commailto:ethivie...@hybride.com wrote:
Collaborate, Fabric8, and listen?



Eric Thivierge
===
Character TD / RnD
Hybride Technologies

On August-01-13 4:25:44 PM, Paul Doyle wrote:
just stop.


On 1 August 2013 16:08, Eric Thivierge 
ethivie...@hybride.commailto:ethivie...@hybride.com
mailto:ethivie...@hybride.commailto:ethivie...@hybride.com wrote:

Fabric8?


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 4:04:07 PM, Paul Doyle wrote:

Fabricate is not going to be a thing :)








Re: something to cheer you guys up a bit :)

2013-08-01 Thread Eric Thivierge
I don't know, the Ninja Rap was pretty awesome...  though I am a big 
Ninja Turtle fan.


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 5:39:37 PM, Matt Lind wrote:

For the love of god – NO!  It was horrible enough the first time.

Matt

*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Raffaele Fragapane
*Sent:* Thursday, August 01, 2013 2:38 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: something to cheer you guys up a bit :)

You could have vanilla ice at a SIGGRAPH party... Again

On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com
mailto:technove...@gmail.com wrote:

this is why we cant have nice things.

On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:

/All right stop./

/Fabricate and listen!/

/Splice is back with a brand new integration/

/Something grabs a hold of me tightly/

/Flow like a harpoon daily and nightly/

/Will it ever stop?/

/Yo, I don't know/

/Turn off the lights, and I'll show/

/To the extreme I rock an app like a vandal/

/Light up Stage and wax a chump like a candle/

/Dance/

/Bum rush the speaker that booms/

/I'm killin' your brain like a poisonous mushroom/

/Steadily, as I code a dope node/

/Anything less than the best doesn't bode/

/Love it or leave it/

/You better gain way/

/You better hit bull's eye/

/The kid don't play/

/If there was a problem/

/Yo, I'll solve it/

/Check out the hook while this TD resolves it./

/Splice splice baby.../

/...Splice, splice, baby.../

ツ

On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Collaborate, Fabric8, and listen?




Eric Thivierge
===
Character TD / RnD
Hybride Technologies

On August-01-13 4:25:44 PM, Paul Doyle wrote:

just stop.


On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com

mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com
wrote:

Fabric8?


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 4:04:07 PM, Paul Doyle wrote:

Fabricate is not going to be a thing :)







Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
SPLICED ICE TWICE, Maybe. NICE?


On 1 August 2013 17:37, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 You could have vanilla ice at a SIGGRAPH party... Again
 On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com wrote:

 this is why we cant have nice things.


 On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote:

 *All right stop.*
 *Fabricate and listen!*
 *Splice is back with a brand new integration*
 *Something grabs a hold of me tightly*
 *Flow like a harpoon daily and nightly*
 *Will it ever stop?*
 *Yo, I don't know*
 *Turn off the lights, and I'll show*
 *To the extreme I rock an app like a vandal*
 *Light up Stage and wax a chump like a candle*
 *
 *
 *Dance*
 *Bum rush the speaker that booms*
 *I'm killin' your brain like a poisonous mushroom*
 *Steadily, as I code a dope node*
 *Anything less than the best doesn't bode*
 *Love it or leave it*
 *You better gain way*
 *You better hit bull's eye*
 *The kid don't play*
 *If there was a problem*
 *Yo, I'll solve it*
 *Check out the hook while this TD resolves it.*
 *
 *
 *Splice splice baby...*
 *...Splice, splice, baby...*



 ツ



 On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge 
 ethivie...@hybride.comwrote:

 Collaborate, Fabric8, and listen?



 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:25:44 PM, Paul Doyle wrote:

 just stop.


 On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
 mailto:ethivie...@hybride.com** wrote:

 Fabric8?


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On August-01-13 4:04:07 PM, Paul Doyle wrote:

 Fabricate is not going to be a thing :)










Re: something to cheer you guys up a bit :)

2013-08-01 Thread Steven Caron
i have a fond memory of it, but shouldn't be repeated :)


On Thu, Aug 1, 2013 at 2:39 PM, Matt Lind ml...@carbinestudios.com wrote:

 For the love of god – NO!  It was horrible enough the first time.

 **



RE: something to cheer you guys up a bit :)

2013-08-01 Thread Grahame Fuller
Be different - go for the Splice Girls.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, August 01, 2013 5:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: something to cheer you guys up a bit :)

i have a fond memory of it, but shouldn't be repeated :)

On Thu, Aug 1, 2013 at 2:39 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
For the love of god - NO!  It was horrible enough the first time.

attachment: winmail.dat

RE: something to cheer you guys up a bit :)

2013-08-01 Thread Sven Constable
Well done sir. Vanilla Ice would not have done better, back then when ICE was 
introduced. Haha :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Thursday, August 01, 2013 11:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: something to cheer you guys up a bit :)

 

this is why we cant have nice things.

 

On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com wrote:

All right stop.

Fabricate and listen!

Splice is back with a brand new integration

Something grabs a hold of me tightly

Flow like a harpoon daily and nightly

Will it ever stop?

Yo, I don't know

Turn off the lights, and I'll show

To the extreme I rock an app like a vandal

Light up Stage and wax a chump like a candle

 

Dance

Bum rush the speaker that booms

I'm killin' your brain like a poisonous mushroom

Steadily, as I code a dope node

Anything less than the best doesn't bode

Love it or leave it

You better gain way

You better hit bull's eye

The kid don't play

If there was a problem

Yo, I'll solve it

Check out the hook while this TD resolves it.

 

Splice splice baby...

...Splice, splice, baby...

 

 

 

ツ

 

 

On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.com wrote:

Collaborate, Fabric8, and listen?




Eric Thivierge
===
Character TD / RnD
Hybride Technologies



On August-01-13 4:25:44 PM, Paul Doyle wrote:

just stop.


On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com

mailto:ethivie...@hybride.com wrote:

Fabric8?


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 4:04:07 PM, Paul Doyle wrote:

Fabricate is not going to be a thing :)





 

 

 



Re: something to cheer you guys up a bit :)

2013-08-01 Thread Daryl Dunlap
Sounds great.  Maya was giving me a headache.


On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote:

 Hi everyone - now we're back from Siggraph and recovered, we've started
 working on Spliced Softimage. Should have a first prototype next week.

 https://twitter.com/FabricPaul/status/362975245562437632/photo/1

 The Hybride guys have been doing some awesome stuff with FE already, so I
 can't wait to get this into their hands soon :) Eric might stop stalking
 the Montreal employees as well, which would be nice.

 A description of Spliced Softimage:
 Creation:Splice will be integrated into Softimage as a new class of custom
 operators. Each operator can be setup using the SpliceEditor IDE, defining
 ports, adding removing them etc, very much like the Scripted Operator
 Editor. The IDE will also contain a KL Source Code editor as well as
 functionality for dynamically compiling the code etc. Operators defined
 with the SpliceEditor will become completely portable between all support
 host applications, such as Maya, Softimage and Nuke, for example.

 We are not integrating KL into ICE, for a range of reasons. Splice is
 targeting areas where ICE doesn't work so well, i.e. Fast procedural
 geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice
 solves the portability issues of moving tools between applications, and as
 such we try to take a consistent approach within applications.

 This also means I don't get to make up such compelling slogans as Spliced
 ICE baby, which is frankly disappointing.

 If you want to understand more about Splice, please visit the webpage:
 http://fabricengine.com/creation/splice/

 Cheers,

 Paul





Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
Thanks to you guys, we now have to think of a different party idea. I'm
thinking Drew Carey, The Splice Is Right.


On 1 August 2013 17:47, Daryl Dunlap twinsnakes...@gmail.com wrote:

 Sounds great.  Maya was giving me a headache.


 On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote:

 Hi everyone - now we're back from Siggraph and recovered, we've started
 working on Spliced Softimage. Should have a first prototype next week.

 https://twitter.com/FabricPaul/status/362975245562437632/photo/1

 The Hybride guys have been doing some awesome stuff with FE already, so I
 can't wait to get this into their hands soon :) Eric might stop stalking
 the Montreal employees as well, which would be nice.

 A description of Spliced Softimage:
 Creation:Splice will be integrated into Softimage as a new class of
 custom operators. Each operator can be setup using the SpliceEditor IDE,
 defining ports, adding removing them etc, very much like the Scripted
 Operator Editor. The IDE will also contain a KL Source Code editor as well
 as functionality for dynamically compiling the code etc. Operators defined
 with the SpliceEditor will become completely portable between all support
 host applications, such as Maya, Softimage and Nuke, for example.

 We are not integrating KL into ICE, for a range of reasons. Splice is
 targeting areas where ICE doesn't work so well, i.e. Fast procedural
 geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice
 solves the portability issues of moving tools between applications, and as
 such we try to take a consistent approach within applications.

 This also means I don't get to make up such compelling slogans as
 Spliced ICE baby, which is frankly disappointing.

 If you want to understand more about Splice, please visit the webpage:
 http://fabricengine.com/creation/splice/

 Cheers,

 Paul






Re: something to cheer you guys up a bit :)

2013-08-01 Thread Emilio Hernandez
I'd rather have Adam Sandler singing...


2013/8/1 Paul Doyle technove...@gmail.com

 Thanks to you guys, we now have to think of a different party idea. I'm
 thinking Drew Carey, The Splice Is Right.


 On 1 August 2013 17:47, Daryl Dunlap twinsnakes...@gmail.com wrote:

 Sounds great.  Maya was giving me a headache.


 On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle technove...@gmail.comwrote:

 Hi everyone - now we're back from Siggraph and recovered, we've started
 working on Spliced Softimage. Should have a first prototype next week.

 https://twitter.com/FabricPaul/status/362975245562437632/photo/1

 The Hybride guys have been doing some awesome stuff with FE already, so
 I can't wait to get this into their hands soon :) Eric might stop stalking
 the Montreal employees as well, which would be nice.

 A description of Spliced Softimage:
 Creation:Splice will be integrated into Softimage as a new class of
 custom operators. Each operator can be setup using the SpliceEditor IDE,
 defining ports, adding removing them etc, very much like the Scripted
 Operator Editor. The IDE will also contain a KL Source Code editor as well
 as functionality for dynamically compiling the code etc. Operators defined
 with the SpliceEditor will become completely portable between all support
 host applications, such as Maya, Softimage and Nuke, for example.

 We are not integrating KL into ICE, for a range of reasons. Splice is
 targeting areas where ICE doesn't work so well, i.e. Fast procedural
 geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice
 solves the portability issues of moving tools between applications, and as
 such we try to take a consistent approach within applications.

 This also means I don't get to make up such compelling slogans as
 Spliced ICE baby, which is frankly disappointing.

 If you want to understand more about Splice, please visit the webpage:
 http://fabricengine.com/creation/splice/

 Cheers,

 Paul







--


Re: something to cheer you guys up a bit :)

2013-08-01 Thread Tim Crowson
Eric, I can see you coding away in Sublime singing loudly /'Go Ninja! Go 
Ninja! Go!'/

-Tim

On 8/1/2013 4:41 PM, Eric Thivierge wrote:
I don't know, the Ninja Rap was pretty awesome...  though I am a big 
Ninja Turtle fan.


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 5:39:37 PM, Matt Lind wrote:

For the love of god – NO!  It was horrible enough the first time.

Matt

*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Raffaele Fragapane
*Sent:* Thursday, August 01, 2013 2:38 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: something to cheer you guys up a bit :)

You could have vanilla ice at a SIGGRAPH party... Again

On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com
mailto:technove...@gmail.com wrote:

this is why we cant have nice things.

On 1 August 2013 17:12, Alan Fregtman alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:

/All right stop./

/Fabricate and listen!/

/Splice is back with a brand new integration/

/Something grabs a hold of me tightly/

/Flow like a harpoon daily and nightly/

/Will it ever stop?/

/Yo, I don't know/

/Turn off the lights, and I'll show/

/To the extreme I rock an app like a vandal/

/Light up Stage and wax a chump like a candle/

/Dance/

/Bum rush the speaker that booms/

/I'm killin' your brain like a poisonous mushroom/

/Steadily, as I code a dope node/

/Anything less than the best doesn't bode/

/Love it or leave it/

/You better gain way/

/You better hit bull's eye/

/The kid don't play/

/If there was a problem/

/Yo, I'll solve it/

/Check out the hook while this TD resolves it./

/Splice splice baby.../

/...Splice, splice, baby.../

ツ

On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Collaborate, Fabric8, and listen?




Eric Thivierge
===
Character TD / RnD
Hybride Technologies

On August-01-13 4:25:44 PM, Paul Doyle wrote:

just stop.


On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com

mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com
wrote:

Fabric8?


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On August-01-13 4:04:07 PM, Paul Doyle wrote:

Fabricate is not going to be a thing :)







--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its agents./




Re: something to cheer you guys up a bit :)

2013-08-01 Thread Raffaele Fragapane
Just make sure you have an over-age, sleezy fat pornstar turning up, and
whoever you pick will be fine.


On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com wrote:

 Thanks to you guys, we now have to think of a different party idea. I'm
 thinking Drew Carey, The Splice Is Right.




Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
Ron was awesome. I may have been drunk.


On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Just make sure you have an over-age, sleezy fat pornstar turning up, and
 whoever you pick will be fine.



 On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com wrote:

 Thanks to you guys, we now have to think of a different party idea. I'm
 thinking Drew Carey, The Splice Is Right.




Re: something to cheer you guys up a bit :)

2013-08-01 Thread Raffaele Fragapane
-What happens at Siggraph stays at Siggraph
-That's what she said
-At least he bought you drinks beforehand

Pick one, or come up with your own :)


On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote:

 Ron was awesome. I may have been drunk.


 On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 Just make sure you have an over-age, sleezy fat pornstar turning up, and
 whoever you pick will be fine.



 On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com wrote:

 Thanks to you guys, we now have to think of a different party idea. I'm
 thinking Drew Carey, The Splice Is Right.





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: something to cheer you guys up a bit :)

2013-08-01 Thread Paul Doyle
There's a video somewhere of Ron trying to say 'Softimage but he clearly
hasn't seen the word anywhere.

Soft Damage
No, it's Softimage - rhymes with Fromage
SOFT DAMAGE
ok Ron

It was a good party :)


On 1 August 2013 19:46, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 -What happens at Siggraph stays at Siggraph
 -That's what she said
 -At least he bought you drinks beforehand

 Pick one, or come up with your own :)


 On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote:

 Ron was awesome. I may have been drunk.


 On 1 August 2013 19:25, Raffaele Fragapane 
 raffsxsil...@googlemail.comwrote:

 Just make sure you have an over-age, sleezy fat pornstar turning up, and
 whoever you pick will be fine.



 On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.comwrote:

 Thanks to you guys, we now have to think of a different party idea. I'm
 thinking Drew Carey, The Splice Is Right.





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Showreel 2013

2013-08-01 Thread Andy Moorer
This reel is a lot of fun, thanks for sharing it and saying hi! :)


On Thu, Aug 1, 2013 at 4:59 AM, Octavian Ureche okt...@gmail.com wrote:

  I would just slow down the technical breakdown part - it's a bit too
 fast to
  really appreciate what's going on.

 Been thinking about that, just didn't want to bore people. Should
 probably redo it at a slower pace.

  I hope you're wrong about this list not being around for long - I've
 been on
  it and previous incarnations for as long as I've been in this profession,
  which I'm realizing now is 15 years.
  Seeing it come to an end would be a bit like an amputation.

 Can't say i feel exactly the same, cuz i haven't been around that
 long, but it would definitely suck if it
 were to happen. It's probably all this constant uncertainty when it
 comes to softimage that's to blame.


 Rares: Thanks bro. We're probably the only 2 people on this list with
 romanian names. That's gotta amount to something.
 Realtime, well, i sometimes try to push opengl stuff into my own
 personal projects. Also since seeing the short passion did with unity
 it kinda reminded me of the possibilities. So i'm learning unity as
 much as i can at the moment, among other things.
 It's also why i am a bit psyched about redshift. Just finished a
 project with it and damn, i would not have been able to deliver in
 such a short
 amount of time, and with so many iterations, had i used vray / mray or
 whatever cpu renderer. Now that they added multi-gpu, boy, i can't
 take the grin off my face.
 For small teams or lonely freelancers, it's godsent.
 Xsi parts were the vegetation in the shaolin spot (render only - paint
 effects geo), the snow in the sub spot, snow in the mountaineer spot,
 the small car animation,
 the carousel with the bags, the cube guy, the insect, the guys
 swallowing the cables, and the bubble-man-thing (for which i had to
 reverse engineer the mill rig and ice setup).
 The ship, submarine, helicopter/vehicles, sunflowers, bmw car, glass
 panels and animals were maya + vray.
 There are other stuff here and there but it's mostly small stuff (like
 the houses in the shaolin spot which i modeled in xsi based off
 location references but then used a projection
 setup straight in nuke). If i can, on comp heavy projects, i like to
 avoid leaving the comp environment as much as possible.
 Most technically challenging project was the sunflower one. Had to
 deal with a massive number of plant assets (for me at least), all
 loaded from disk at rendertime, and all of them had a couple of
 blowing wind variations. It was a small scripting nightmare for me
 (cuz my genius scripter buddy was on vacation). So what would probably
 had taken him 3 hours, took me 3 days.
 Also had to find a way to get the rendertimes down as much as
 possible, so there was no gi in those shots. Just a well placed
 domelight and some translucency hacks on the petal shaders.
 Ended up at 10 mins/frame, HD. Long live vray :)

 Cheers and thank you for the kind words,
 -Octavian



RE: something to cheer you guys up a bit :)

2013-08-01 Thread Matt Lind
Speaking of the splice is right, I'd like to see Bob Barker duke it out with 
Ron.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Thursday, August 01, 2013 5:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: something to cheer you guys up a bit :)

There's a video somewhere of Ron trying to say 'Softimage but he clearly 
hasn't seen the word anywhere.

Soft Damage
No, it's Softimage - rhymes with Fromage
SOFT DAMAGE
ok Ron

It was a good party :)

On 1 August 2013 19:46, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
-What happens at Siggraph stays at Siggraph
-That's what she said
-At least he bought you drinks beforehand
Pick one, or come up with your own :)

On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle 
technove...@gmail.commailto:technove...@gmail.com wrote:
Ron was awesome. I may have been drunk.

On 1 August 2013 19:25, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
Just make sure you have an over-age, sleezy fat pornstar turning up, and 
whoever you pick will be fine.


On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle 
technove...@gmail.commailto:technove...@gmail.com wrote:
Thanks to you guys, we now have to think of a different party idea. I'm 
thinking Drew Carey, The Splice Is Right.




--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



Re: something to cheer you guys up a bit :)

2013-08-01 Thread Eric Turman
Maybe Ron was equating being soft with being damaged...being a pornstar and
all ;)
Who knows, if you had tried to get his to say Maya  it may have some out
something like Maya Buttreeks XD

-=Eric


On Thu, Aug 1, 2013 at 7:03 PM, Paul Doyle technove...@gmail.com wrote:

 There's a video somewhere of Ron trying to say 'Softimage but he clearly
 hasn't seen the word anywhere.

 Soft Damage
 No, it's Softimage - rhymes with Fromage
 SOFT DAMAGE
 ok Ron

 It was a good party :)


 On 1 August 2013 19:46, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 -What happens at Siggraph stays at Siggraph
 -That's what she said
 -At least he bought you drinks beforehand

 Pick one, or come up with your own :)


 On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote:

 Ron was awesome. I may have been drunk.


 On 1 August 2013 19:25, Raffaele Fragapane 
 raffsxsil...@googlemail.comwrote:

 Just make sure you have an over-age, sleezy fat pornstar turning up,
 and whoever you pick will be fine.



 On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.comwrote:

 Thanks to you guys, we now have to think of a different party idea.
 I'm thinking Drew Carey, The Splice Is Right.





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





-- 




-=T=-


Nike Evolution and a community thank you

2013-08-01 Thread Andy Moorer
Hi gang. I wanted to give a shout out to the folks who worked on Nike 
Evolution, it just posted. Those who weren't involved, this is a pretty nice 
story...

A young studio, Royale, got interested in this ICE buzz and invited a number of 
us from the list to visit the studio and work on a commercial. Their designers 
had been watching cool stuff on ICE for a while, admiring Tim Borgmanns work 
and the tools Eric was writing, and had tried Exocortex's tools for maya. They 
decided this was pretty neat and when they got a chance to reach out, they took 
it.

The brief was to take what Digital Domain had accomplished (about a year ago?) 
with Biomorph and introduce a new product with an effect similar to the 
Biomorph knitting sequence... But with a small team, for a very short 
produvtion duration and a fraction of the budget. 

Oh and three commercials, not 1.

These are the times we live in.

Given this challenge, Royale turned to the ICE community they had been 
eyeing... names were passed around and folks talked to and consulted. In the 
end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting lead and 
Leonard Kotch as a tool builder. Steven Caron took a short break from 
Whiskytree to lend a hand with some pipeline tools and general expertise, Billy 
Morrison dove in with me on VFX, and aside from that we had the help and 
assistance of Royale's maya artists and designers. And not a few of you on the 
list helped by offering the studio names and advice when contacted.

So the job was greenlit and we started the clock - about three weeks, from 
installing Softimage to delivery. 

http://youtu.be/932FiLPe4kc

We rented a farm and populated it with 25 Arnold nodes, the folks at SolidAngle 
were awesome, plugged everything in and made the spot. Our principal tool was 
ICE, specifically a very cool and robust system Leonard Kotch put many hard 
hours in to create which we called LKFabric and inspired by the example 
Psyop's Jonah Froedman has set earlier, Anto's knit the strands, and earlier 
work Polynoid did with their carbon spot.

Leonard went all the way with LKFabric... it let us manage some of the 
complexity of trying to get the major components of the shoe to weave 
themselves procedurally, from fibers, to threads, to cloth. Because the next 
spot, which we're wrapping up right now, required us to get in on individual 
fibers in extreme macro shots, Leonard built the system in an abstracted out 
manner, unsimulated, and supporting motion blur etc. I would send him pages and 
pages of feedback and requests, and he chewed away at it like a trouper. Pretty 
outstanding Leonard, I owe you many beers. 

Royale has been kind enough to agree to share the system out to the community, 
through Leonard, some time after the final project wraps.

Ciaran, Billy and Steven worked similarly hard and with the same good cheer we 
see so often here on the list. This is why I like Softimage so much, it 
attracts artists of this calibre and can do mindset. I should add that emTools, 
emTopo and polygonizer were used as well, though largely in the design phase 
and for an effect that was later cut (no fault of the tools lol the idea just 
didn't gel with the client.) Thanks Eric!

It's very rare for a small studio with literally no staff using Softimage to 
get excited over ICE and have the courage to jump in with it no hold barred, 
for multiple spots, like Royale did. I can't express more admiration for their 
willingness to try something new and embrace ICE the way they did for these 
jobs.

The results may not be earth shattering but the client and the studio are happy 
and the other ice-heavy spot is looking cool too. In a time where we are all 
concerned with where Softimage may be headed it was really gratifying having a 
maya studio step out of their comfort zone and place all their chips on 
Softimage with one of their major clients like that.

So I wanted to take a minute to share the story and thank the people on this 
list who contributed, both those of us who worked on the project directly and 
the guys who extended advice and friendship to the studio willing to take a 
chance on softimage like Todd Akita, Rob Chapman, the gang over at Whiskytree 
and many others. Thanks guys.

Re: Nike Evolution and a community thank you

2013-08-01 Thread Steven Caron
congrats guys!

i totally forgot about the 'biomorph' ad, here i was thinking the
inspiration was the g-star raw denim add by glassworks.

s


On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer andymoo...@gmail.com wrote:

 Hi gang. I wanted to give a shout out to the folks who worked on Nike
 Evolution, it just posted. Those who weren't involved, this is a pretty
 nice story...

 A young studio, Royale, got interested in this ICE buzz and invited a
 number of us from the list to visit the studio and work on a commercial.
 Their designers had been watching cool stuff on ICE for a while, admiring
 Tim Borgmanns work and the tools Eric was writing, and had tried
 Exocortex's tools for maya. They decided this was pretty neat and when they
 got a chance to reach out, they took it.

 The brief was to take what Digital Domain had accomplished (about a year
 ago?) with Biomorph and introduce a new product with an effect similar to
 the Biomorph knitting sequence... But with a small team, for a very short
 produvtion duration and a fraction of the budget.

 Oh and three commercials, not 1.

 These are the times we live in.

 Given this challenge, Royale turned to the ICE community they had been
 eyeing... names were passed around and folks talked to and consulted. In
 the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting
 lead and Leonard Kotch as a tool builder. Steven Caron took a short break
 from Whiskytree to lend a hand with some pipeline tools and general
 expertise, Billy Morrison dove in with me on VFX, and aside from that we
 had the help and assistance of Royale's maya artists and designers. And not
 a few of you on the list helped by offering the studio names and advice
 when contacted.

 So the job was greenlit and we started the clock - about three weeks, from
 installing Softimage to delivery.

 http://youtu.be/932FiLPe4kc

 We rented a farm and populated it with 25 Arnold nodes, the folks at
 SolidAngle were awesome, plugged everything in and made the spot. Our
 principal tool was ICE, specifically a very cool and robust system Leonard
 Kotch put many hard hours in to create which we called LKFabric and
 inspired by the example Psyop's Jonah Froedman has set earlier, Anto's
 knit the strands, and earlier work Polynoid did with their carbon spot.

 Leonard went all the way with LKFabric... it let us manage some of the
 complexity of trying to get the major components of the shoe to weave
 themselves procedurally, from fibers, to threads, to cloth. Because the
 next spot, which we're wrapping up right now, required us to get in on
 individual fibers in extreme macro shots, Leonard built the system in an
 abstracted out manner, unsimulated, and supporting motion blur etc. I would
 send him pages and pages of feedback and requests, and he chewed away at it
 like a trouper. Pretty outstanding Leonard, I owe you many beers.

 Royale has been kind enough to agree to share the system out to the
 community, through Leonard, some time after the final project wraps.

 Ciaran, Billy and Steven worked similarly hard and with the same good
 cheer we see so often here on the list. This is why I like Softimage so
 much, it attracts artists of this calibre and can do mindset. I should
 add that emTools, emTopo and polygonizer were used as well, though largely
 in the design phase and for an effect that was later cut (no fault of the
 tools lol the idea just didn't gel with the client.) Thanks Eric!

 It's very rare for a small studio with literally no staff using Softimage
 to get excited over ICE and have the courage to jump in with it no hold
 barred, for multiple spots, like Royale did. I can't express more
 admiration for their willingness to try something new and embrace ICE the
 way they did for these jobs.

 The results may not be earth shattering but the client and the studio are
 happy and the other ice-heavy spot is looking cool too. In a time where we
 are all concerned with where Softimage may be headed it was really
 gratifying having a maya studio step out of their comfort zone and place
 all their chips on Softimage with one of their major clients like that.

 So I wanted to take a minute to share the story and thank the people on
 this list who contributed, both those of us who worked on the project
 directly and the guys who extended advice and friendship to the studio
 willing to take a chance on softimage like Todd Akita, Rob Chapman, the
 gang over at Whiskytree and many others. Thanks guys.



Re: Nike Evolution and a community thank you

2013-08-01 Thread Andy Moorer
That's the next one. :) A tough hurdle given a small and now exhausted team, 
and 4 more weeks.  We won't be trumping raw lol, but it's looking cool enough.


On Aug 1, 2013, at 9:36 PM, Steven Caron car...@gmail.com wrote:

 congrats guys!
 
 i totally forgot about the 'biomorph' ad, here i was thinking the inspiration 
 was the g-star raw denim add by glassworks.
 
 s
 
 
 On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer andymoo...@gmail.com wrote:
 Hi gang. I wanted to give a shout out to the folks who worked on Nike 
 Evolution, it just posted. Those who weren't involved, this is a pretty nice 
 story...
 
 A young studio, Royale, got interested in this ICE buzz and invited a number 
 of us from the list to visit the studio and work on a commercial. Their 
 designers had been watching cool stuff on ICE for a while, admiring Tim 
 Borgmanns work and the tools Eric was writing, and had tried Exocortex's 
 tools for maya. They decided this was pretty neat and when they got a chance 
 to reach out, they took it.
 
 The brief was to take what Digital Domain had accomplished (about a year 
 ago?) with Biomorph and introduce a new product with an effect similar to 
 the Biomorph knitting sequence... But with a small team, for a very short 
 produvtion duration and a fraction of the budget. 
 
 Oh and three commercials, not 1.
 
 These are the times we live in.
 
 Given this challenge, Royale turned to the ICE community they had been 
 eyeing... names were passed around and folks talked to and consulted. In the 
 end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting lead 
 and Leonard Kotch as a tool builder. Steven Caron took a short break from 
 Whiskytree to lend a hand with some pipeline tools and general expertise, 
 Billy Morrison dove in with me on VFX, and aside from that we had the help 
 and assistance of Royale's maya artists and designers. And not a few of you 
 on the list helped by offering the studio names and advice when contacted.
 
 So the job was greenlit and we started the clock - about three weeks, from 
 installing Softimage to delivery. 
 
 http://youtu.be/932FiLPe4kc
 
 We rented a farm and populated it with 25 Arnold nodes, the folks at 
 SolidAngle were awesome, plugged everything in and made the spot. Our 
 principal tool was ICE, specifically a very cool and robust system Leonard 
 Kotch put many hard hours in to create which we called LKFabric and 
 inspired by the example Psyop's Jonah Froedman has set earlier, Anto's knit 
 the strands, and earlier work Polynoid did with their carbon spot.
 
 Leonard went all the way with LKFabric... it let us manage some of the 
 complexity of trying to get the major components of the shoe to weave 
 themselves procedurally, from fibers, to threads, to cloth. Because the next 
 spot, which we're wrapping up right now, required us to get in on individual 
 fibers in extreme macro shots, Leonard built the system in an abstracted out 
 manner, unsimulated, and supporting motion blur etc. I would send him pages 
 and pages of feedback and requests, and he chewed away at it like a trouper. 
 Pretty outstanding Leonard, I owe you many beers. 
 
 Royale has been kind enough to agree to share the system out to the 
 community, through Leonard, some time after the final project wraps.
 
 Ciaran, Billy and Steven worked similarly hard and with the same good cheer 
 we see so often here on the list. This is why I like Softimage so much, it 
 attracts artists of this calibre and can do mindset. I should add that 
 emTools, emTopo and polygonizer were used as well, though largely in the 
 design phase and for an effect that was later cut (no fault of the tools lol 
 the idea just didn't gel with the client.) Thanks Eric!
 
 It's very rare for a small studio with literally no staff using Softimage to 
 get excited over ICE and have the courage to jump in with it no hold barred, 
 for multiple spots, like Royale did. I can't express more admiration for 
 their willingness to try something new and embrace ICE the way they did for 
 these jobs.
 
 The results may not be earth shattering but the client and the studio are 
 happy and the other ice-heavy spot is looking cool too. In a time where we 
 are all concerned with where Softimage may be headed it was really 
 gratifying having a maya studio step out of their comfort zone and place all 
 their chips on Softimage with one of their major clients like that.
 
 So I wanted to take a minute to share the story and thank the people on this 
 list who contributed, both those of us who worked on the project directly 
 and the guys who extended advice and friendship to the studio willing to 
 take a chance on softimage like Todd Akita, Rob Chapman, the gang over at 
 Whiskytree and many others. Thanks guys.