Re: this_model not working with some functions

2013-11-27 Thread Eric Thivierge
Problems like the references to the objects breaking and corruption of the
expressions not evaluating. In some cases the expression was set to one
object but was actually driven by something else.
On Nov 27, 2013 4:18 PM, "Stephen Blair"  wrote:

> This works in 2014 SP2
>
> ctr_dist( this_model.cube.kine.global.posx,
> this_model.cube2.kine.global.posx )
>
> as does this
>
> ctr_dist( this_model.cube.posx, this_model.cube2.posx )
>
>
> On Wed, Nov 27, 2013 at 3:10 PM, Benoit Delaunay 
> wrote:
>
>> @Matt Sorry I oversimplified for the sake of the example,
>> I did have position parameters at the end and it doesn't work here.
>>
>> 2014 sp2
>>
>>
>> If you remember anything specific Eric I am interested too. Always good
>> to know
>>
>
>


Re: skin lots of cubes

2013-11-27 Thread Steven Caron
it seems Mr. Core (Oleg) has made his own open vdb plugin...

http://softimage.ru/forums/index.php?showtopic=9473


On Wed, Nov 27, 2013 at 2:41 PM, Steven Caron  wrote:

> you are welcome!
>
> it has been available for the brave few that can compile from source for
> over 6 months. i put it on the back burner because of conflicts with
> arnold's use of a similar library used for threading. now in the latest
> version of arnold (4.1.x) there should no longer be any conflicts. i hope i
> can find the time to continue to develop it...
>
>
> On Wed, Nov 27, 2013 at 2:35 PM, David Barosin  wrote:
>
>> Nice one Steve.  I was hoping that would somehow make it's way into
>> Soft.  Thanks for taking an interest.
>>
>>
>>
>>
>> On Wed, Nov 27, 2013 at 5:27 PM, Steven Caron  wrote:
>>
>>> it isn't really ready for mass consumption... if reinhard wants to post
>>> it, that is fine. currently this project has no licensing which i need to
>>> add!
>>>
>>> s
>>>
>>>
>>> On Wed, Nov 27, 2013 at 2:20 PM, Ed Manning  wrote:
>>>
 ooh, that's pretty great, Steve!

 can you post to rray.de?


 On Wed, Nov 27, 2013 at 4:59 PM, Steven Caron  wrote:

> ack, my attachment is too big. hopefully the admin will permit it.
> otherwise email me directly.
>
> here is a picture of it working, is this what you had in mind?
>
>
> On Wed, Nov 27, 2013 at 1:53 PM, Steven Caron wrote:
>
>> hey chris
>>
>> i am interested in seeing if this works for you... i compiled my
>> openvdb plugin and attached it to the email.
>>
>> if you have arnold installed, you should disable it while using this
>> plugin... they don't peacefully coexist at this time.
>>
>> there are some custom ice nodes, the ones you want are the mesh
>> conversion nodes. here are some steps...
>>
>> -create an empty polygon mesh
>> -get the merged cubes mesh
>> -get the mesh to volume node and a volume to mesh node
>> -wire them up like so... get data>mesh to volume>volume to
>> mesh>create topo>set topo
>>
>> at this time the conversion to volume has an inside and outside
>> width. openvdb has the ability to 'fill in the inside' i just haven't
>> implemented it. so keep an eye out for that, you might need to do some
>> clean up after you are done
>>
>> s
>>
>>
>>
>> On Wed, Nov 27, 2013 at 1:36 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Thanks for the feedback,
>>> I've tried polygonizer - shrink wrap, doesn't work too well, but
>>> I'll have another go tomorrow.
>>>
>>> Thanks for all the other suggestions.
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Wednesday, 27 November 2013, Steven Caron wrote:
>>>
 that is probably one of the best options without any 3rd party
 tools.


 On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning wrote:

 use polygonizer, then shrinkwrap?


 On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron wrote:

 like 3dcoat, you might be able to use openVDB. essentially voxelize
 the mesh and convert that volume back into a mesh.

 here is a link to the plugin i made. i don't have precompiled
 binaries right now.

 https://github.com/caron/OpenVDB_Softimage




 On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
 pgrisw...@fusiondigitalproductions.com> wrote:

 Retopo in 3DCoat?  I believe the most recent beta release has major
 improvements in hard edges:
 http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1

 I want to say emTopolizer could do what you want, but I'm not
 entirely sure:  http://www.mootzoid.com/plugin/emtopolizer2

 Paul


 ᐧ


 On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman >>> > wrote:

 perhaps something like meshlab?


 On 27 November 2013 15:03, Leo Quensel  wrote:

 If anyone has any ideas on this topic: I am interest aswell - have
 run into this situation countless times ;)

 *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
 *Von:* "Chris Marshall" 
 *An:* "softimage@listproc.autodesk.com" <
 softimage@listproc.autodesk.com>
 *Betreff:* skin lots of cubes
  Hi All,
 After managing to get a frozen poly mesh from hundreds of ICE
 cubes, what I need to do now is perform something like a boolean union 
 on
 them all (though they are a single merged polygon), a bit like 
 polygonizer
 but without the round corners. Any tools out there that could do that?



>>>

Re: skin lots of cubes

2013-11-27 Thread Steven Caron
you are welcome!

it has been available for the brave few that can compile from source for
over 6 months. i put it on the back burner because of conflicts with
arnold's use of a similar library used for threading. now in the latest
version of arnold (4.1.x) there should no longer be any conflicts. i hope i
can find the time to continue to develop it...


On Wed, Nov 27, 2013 at 2:35 PM, David Barosin  wrote:

> Nice one Steve.  I was hoping that would somehow make it's way into Soft.
> Thanks for taking an interest.
>
>
>
>
> On Wed, Nov 27, 2013 at 5:27 PM, Steven Caron  wrote:
>
>> it isn't really ready for mass consumption... if reinhard wants to post
>> it, that is fine. currently this project has no licensing which i need to
>> add!
>>
>> s
>>
>>
>> On Wed, Nov 27, 2013 at 2:20 PM, Ed Manning  wrote:
>>
>>> ooh, that's pretty great, Steve!
>>>
>>> can you post to rray.de?
>>>
>>>
>>> On Wed, Nov 27, 2013 at 4:59 PM, Steven Caron  wrote:
>>>
 ack, my attachment is too big. hopefully the admin will permit it.
 otherwise email me directly.

 here is a picture of it working, is this what you had in mind?


 On Wed, Nov 27, 2013 at 1:53 PM, Steven Caron  wrote:

> hey chris
>
> i am interested in seeing if this works for you... i compiled my
> openvdb plugin and attached it to the email.
>
> if you have arnold installed, you should disable it while using this
> plugin... they don't peacefully coexist at this time.
>
> there are some custom ice nodes, the ones you want are the mesh
> conversion nodes. here are some steps...
>
> -create an empty polygon mesh
> -get the merged cubes mesh
> -get the mesh to volume node and a volume to mesh node
> -wire them up like so... get data>mesh to volume>volume to mesh>create
> topo>set topo
>
> at this time the conversion to volume has an inside and outside width.
> openvdb has the ability to 'fill in the inside' i just haven't implemented
> it. so keep an eye out for that, you might need to do some clean up after
> you are done
>
> s
>
>
>
> On Wed, Nov 27, 2013 at 1:36 PM, Chris Marshall <
> chrismarshal...@gmail.com> wrote:
>
>> Thanks for the feedback,
>> I've tried polygonizer - shrink wrap, doesn't work too well, but I'll
>> have another go tomorrow.
>>
>> Thanks for all the other suggestions.
>>
>> Cheers
>>
>>
>>
>> On Wednesday, 27 November 2013, Steven Caron wrote:
>>
>>> that is probably one of the best options without any 3rd party tools.
>>>
>>>
>>> On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning wrote:
>>>
>>> use polygonizer, then shrinkwrap?
>>>
>>>
>>> On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron wrote:
>>>
>>> like 3dcoat, you might be able to use openVDB. essentially voxelize
>>> the mesh and convert that volume back into a mesh.
>>>
>>> here is a link to the plugin i made. i don't have precompiled
>>> binaries right now.
>>>
>>> https://github.com/caron/OpenVDB_Softimage
>>>
>>>
>>>
>>>
>>> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
>>> pgrisw...@fusiondigitalproductions.com> wrote:
>>>
>>> Retopo in 3DCoat?  I believe the most recent beta release has major
>>> improvements in hard edges:
>>> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>>>
>>> I want to say emTopolizer could do what you want, but I'm not
>>> entirely sure:  http://www.mootzoid.com/plugin/emtopolizer2
>>>
>>> Paul
>>>
>>>
>>> ᐧ
>>>
>>>
>>> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman 
>>> wrote:
>>>
>>> perhaps something like meshlab?
>>>
>>>
>>> On 27 November 2013 15:03, Leo Quensel  wrote:
>>>
>>> If anyone has any ideas on this topic: I am interest aswell - have
>>> run into this situation countless times ;)
>>>
>>> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
>>> *Von:* "Chris Marshall" 
>>> *An:* "softimage@listproc.autodesk.com" <
>>> softimage@listproc.autodesk.com>
>>> *Betreff:* skin lots of cubes
>>>  Hi All,
>>> After managing to get a frozen poly mesh from hundreds of ICE cubes,
>>> what I need to do now is perform something like a boolean union on them 
>>> all
>>> (though they are a single merged polygon), a bit like polygonizer but
>>> without the round corners. Any tools out there that could do that?
>>>
>>>
>>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>>
>

>>>
>>
>


Re: skin lots of cubes

2013-11-27 Thread David Barosin
Nice one Steve.  I was hoping that would somehow make it's way into Soft.
Thanks for taking an interest.




On Wed, Nov 27, 2013 at 5:27 PM, Steven Caron  wrote:

> it isn't really ready for mass consumption... if reinhard wants to post
> it, that is fine. currently this project has no licensing which i need to
> add!
>
> s
>
>
> On Wed, Nov 27, 2013 at 2:20 PM, Ed Manning  wrote:
>
>> ooh, that's pretty great, Steve!
>>
>> can you post to rray.de?
>>
>>
>> On Wed, Nov 27, 2013 at 4:59 PM, Steven Caron  wrote:
>>
>>> ack, my attachment is too big. hopefully the admin will permit it.
>>> otherwise email me directly.
>>>
>>> here is a picture of it working, is this what you had in mind?
>>>
>>>
>>> On Wed, Nov 27, 2013 at 1:53 PM, Steven Caron  wrote:
>>>
 hey chris

 i am interested in seeing if this works for you... i compiled my
 openvdb plugin and attached it to the email.

 if you have arnold installed, you should disable it while using this
 plugin... they don't peacefully coexist at this time.

 there are some custom ice nodes, the ones you want are the mesh
 conversion nodes. here are some steps...

 -create an empty polygon mesh
 -get the merged cubes mesh
 -get the mesh to volume node and a volume to mesh node
 -wire them up like so... get data>mesh to volume>volume to mesh>create
 topo>set topo

 at this time the conversion to volume has an inside and outside width.
 openvdb has the ability to 'fill in the inside' i just haven't implemented
 it. so keep an eye out for that, you might need to do some clean up after
 you are done

 s



 On Wed, Nov 27, 2013 at 1:36 PM, Chris Marshall <
 chrismarshal...@gmail.com> wrote:

> Thanks for the feedback,
> I've tried polygonizer - shrink wrap, doesn't work too well, but I'll
> have another go tomorrow.
>
> Thanks for all the other suggestions.
>
> Cheers
>
>
>
> On Wednesday, 27 November 2013, Steven Caron wrote:
>
>> that is probably one of the best options without any 3rd party tools.
>>
>>
>> On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning wrote:
>>
>> use polygonizer, then shrinkwrap?
>>
>>
>> On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron wrote:
>>
>> like 3dcoat, you might be able to use openVDB. essentially voxelize
>> the mesh and convert that volume back into a mesh.
>>
>> here is a link to the plugin i made. i don't have precompiled
>> binaries right now.
>>
>> https://github.com/caron/OpenVDB_Softimage
>>
>>
>>
>>
>> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>> Retopo in 3DCoat?  I believe the most recent beta release has major
>> improvements in hard edges:
>> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>>
>> I want to say emTopolizer could do what you want, but I'm not
>> entirely sure:  http://www.mootzoid.com/plugin/emtopolizer2
>>
>> Paul
>>
>>
>> ᐧ
>>
>>
>> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman 
>> wrote:
>>
>> perhaps something like meshlab?
>>
>>
>> On 27 November 2013 15:03, Leo Quensel  wrote:
>>
>> If anyone has any ideas on this topic: I am interest aswell - have
>> run into this situation countless times ;)
>>
>> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
>> *Von:* "Chris Marshall" 
>> *An:* "softimage@listproc.autodesk.com" <
>> softimage@listproc.autodesk.com>
>> *Betreff:* skin lots of cubes
>>  Hi All,
>> After managing to get a frozen poly mesh from hundreds of ICE cubes,
>> what I need to do now is perform something like a boolean union on them 
>> all
>> (though they are a single merged polygon), a bit like polygonizer but
>> without the round corners. Any tools out there that could do that?
>>
>>
>>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>

>>>
>>
>


Re: skin lots of cubes

2013-11-27 Thread Steven Caron
it isn't really ready for mass consumption... if reinhard wants to post it,
that is fine. currently this project has no licensing which i need to add!

s


On Wed, Nov 27, 2013 at 2:20 PM, Ed Manning  wrote:

> ooh, that's pretty great, Steve!
>
> can you post to rray.de?
>
>
> On Wed, Nov 27, 2013 at 4:59 PM, Steven Caron  wrote:
>
>> ack, my attachment is too big. hopefully the admin will permit it.
>> otherwise email me directly.
>>
>> here is a picture of it working, is this what you had in mind?
>>
>>
>> On Wed, Nov 27, 2013 at 1:53 PM, Steven Caron  wrote:
>>
>>> hey chris
>>>
>>> i am interested in seeing if this works for you... i compiled my openvdb
>>> plugin and attached it to the email.
>>>
>>> if you have arnold installed, you should disable it while using this
>>> plugin... they don't peacefully coexist at this time.
>>>
>>> there are some custom ice nodes, the ones you want are the mesh
>>> conversion nodes. here are some steps...
>>>
>>> -create an empty polygon mesh
>>> -get the merged cubes mesh
>>> -get the mesh to volume node and a volume to mesh node
>>> -wire them up like so... get data>mesh to volume>volume to mesh>create
>>> topo>set topo
>>>
>>> at this time the conversion to volume has an inside and outside width.
>>> openvdb has the ability to 'fill in the inside' i just haven't implemented
>>> it. so keep an eye out for that, you might need to do some clean up after
>>> you are done
>>>
>>> s
>>>
>>>
>>>
>>> On Wed, Nov 27, 2013 at 1:36 PM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
 Thanks for the feedback,
 I've tried polygonizer - shrink wrap, doesn't work too well, but I'll
 have another go tomorrow.

 Thanks for all the other suggestions.

 Cheers



 On Wednesday, 27 November 2013, Steven Caron wrote:

> that is probably one of the best options without any 3rd party tools.
>
>
> On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning wrote:
>
> use polygonizer, then shrinkwrap?
>
>
> On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron wrote:
>
> like 3dcoat, you might be able to use openVDB. essentially voxelize
> the mesh and convert that volume back into a mesh.
>
> here is a link to the plugin i made. i don't have precompiled binaries
> right now.
>
> https://github.com/caron/OpenVDB_Softimage
>
>
>
>
> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
> Retopo in 3DCoat?  I believe the most recent beta release has major
> improvements in hard edges:
> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>
> I want to say emTopolizer could do what you want, but I'm not entirely
> sure:  http://www.mootzoid.com/plugin/emtopolizer2
>
> Paul
>
>
> ᐧ
>
>
> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman wrote:
>
> perhaps something like meshlab?
>
>
> On 27 November 2013 15:03, Leo Quensel  wrote:
>
> If anyone has any ideas on this topic: I am interest aswell - have run
> into this situation countless times ;)
>
> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
> *Von:* "Chris Marshall" 
> *An:* "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Betreff:* skin lots of cubes
>  Hi All,
> After managing to get a frozen poly mesh from hundreds of ICE cubes,
> what I need to do now is perform something like a boolean union on them 
> all
> (though they are a single merged polygon), a bit like polygonizer but
> without the round corners. Any tools out there that could do that?
>
>
>

 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk



>>>
>>
>


Re: skin lots of cubes

2013-11-27 Thread Ed Manning
ooh, that's pretty great, Steve!

can you post to rray.de?


On Wed, Nov 27, 2013 at 4:59 PM, Steven Caron  wrote:

> ack, my attachment is too big. hopefully the admin will permit it.
> otherwise email me directly.
>
> here is a picture of it working, is this what you had in mind?
>
>
> On Wed, Nov 27, 2013 at 1:53 PM, Steven Caron  wrote:
>
>> hey chris
>>
>> i am interested in seeing if this works for you... i compiled my openvdb
>> plugin and attached it to the email.
>>
>> if you have arnold installed, you should disable it while using this
>> plugin... they don't peacefully coexist at this time.
>>
>> there are some custom ice nodes, the ones you want are the mesh
>> conversion nodes. here are some steps...
>>
>> -create an empty polygon mesh
>> -get the merged cubes mesh
>> -get the mesh to volume node and a volume to mesh node
>> -wire them up like so... get data>mesh to volume>volume to mesh>create
>> topo>set topo
>>
>> at this time the conversion to volume has an inside and outside width.
>> openvdb has the ability to 'fill in the inside' i just haven't implemented
>> it. so keep an eye out for that, you might need to do some clean up after
>> you are done
>>
>> s
>>
>>
>>
>> On Wed, Nov 27, 2013 at 1:36 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Thanks for the feedback,
>>> I've tried polygonizer - shrink wrap, doesn't work too well, but I'll
>>> have another go tomorrow.
>>>
>>> Thanks for all the other suggestions.
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Wednesday, 27 November 2013, Steven Caron wrote:
>>>
 that is probably one of the best options without any 3rd party tools.


 On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning wrote:

 use polygonizer, then shrinkwrap?


 On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron  wrote:

 like 3dcoat, you might be able to use openVDB. essentially voxelize the
 mesh and convert that volume back into a mesh.

 here is a link to the plugin i made. i don't have precompiled binaries
 right now.

 https://github.com/caron/OpenVDB_Softimage




 On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
 pgrisw...@fusiondigitalproductions.com> wrote:

 Retopo in 3DCoat?  I believe the most recent beta release has major
 improvements in hard edges:
 http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1

 I want to say emTopolizer could do what you want, but I'm not entirely
 sure:  http://www.mootzoid.com/plugin/emtopolizer2

 Paul


 ᐧ


 On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman wrote:

 perhaps something like meshlab?


 On 27 November 2013 15:03, Leo Quensel  wrote:

 If anyone has any ideas on this topic: I am interest aswell - have run
 into this situation countless times ;)

 *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
 *Von:* "Chris Marshall" 
 *An:* "softimage@listproc.autodesk.com" <
 softimage@listproc.autodesk.com>
 *Betreff:* skin lots of cubes
  Hi All,
 After managing to get a frozen poly mesh from hundreds of ICE cubes,
 what I need to do now is perform something like a boolean union on them all
 (though they are a single merged polygon), a bit like polygonizer but
 without the round corners. Any tools out there that could do that?



>>>
>>> --
>>>
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>>
>>>
>>>
>>
>


Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Alan Fregtman
Haha, oops! I thought I linked to that one.

I knew he had done a presentation recently and I found the first link and
thought it was it.



On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell wrote:

> Wow, that video is approx. a year old and you've only found it now? :)
>
> Anyhow, here's a more up to date webinar with Mark:
>
> http://youtu.be/F3K2x-Ahzkg
>
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin
> Sent: 26 November 2013 23:05
> To: xsi
> Subject: Re: Latest demo video from Mark Schoennagel
>
> Thanks.  Haven't heard from Mark in a long time.   Maybe the best demo guy.
>
> On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman  > wrote:
> Some crowd ICE stuff and how it can cooperate with Maya:
>
> http://www.youtube.com/watch?v=jmJ2L3jC0A8
>
>
>
> Found it among these other webinars:
> http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&id=17148448
>
>
>


Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Stephen Blair
Oh yeah, I didn't see the custom primitive part, sorry.

For regular custom properties, you can do it in an OnInit or even an
OnClicked, at least in scripting.


On Wed, Nov 27, 2013 at 4:10 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> Thanks for the help Stephen, but it doesn't work even using wide character
> (and even without using the L prefix, I guess it would be cast to wide by
> the CString constructor).
>
> I think the problem is that the Refresh is working for the PPG layout but
> not to update the internal combo list array. Using a custom property, I
> could probably do it in the init callback (thanks to Eric Thivierge for the
> idea), but custom primitives (that are a nice 2014 feature btw) don't
> provide such callback.
>
>
> On Wed, Nov 27, 2013 at 3:00 PM, Stephen Blair wrote:
>
>> That should work. That's how they do it in the
>> PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp
>>
>>  //Redraw the PPG to show the new combo items
>>  ctx.PutAttribute(L"Refresh",true);
>>
>> Maybe you need the L prefix?
>>
>>
>> On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge <
>> guillaume.laforge...@gmail.com> wrote:
>>
>>> Hi,
>>>
>>> I've got a custom primitive with a "drop down list enumerator" defined
>>> in its DefineLayout callback.
>>> I need to rebuild the "UI Items array" before inspecting the custom
>>> primitive as it is dynamic.
>>> The only working way for now is by right clicking the PPG name and pick
>>> "Refresh".
>>>
>>> I added a button using this logic (in the PPGEvent) but it does nothing:
>>>
>>>   if ( buttonPressed.GetAsText() == "Refresh" )
>>>   {
>>> in_ctxt.PutAttribute("Refresh", true);
>>>   }
>>>
>>> Is there a way to get the same behavior than the "Right click and
>>> Refresh" using the C++ SDK ?
>>>
>>> Thanks,
>>>
>>> Guillaume Laforge
>>>
>>>
>>
>


Re: skin lots of cubes

2013-11-27 Thread Ed Manning
one thing that has sometimes helped for me is using multiple shrinkwraps
with smooths and pushes in between.  you can sort of do the wrap in stages
that way, and get even fairly deep reveals wrapped.


On Wed, Nov 27, 2013 at 4:36 PM, Chris Marshall
wrote:

> Thanks for the feedback,
> I've tried polygonizer - shrink wrap, doesn't work too well, but I'll have
> another go tomorrow.
>
> Thanks for all the other suggestions.
>
> Cheers
>
>
>
> On Wednesday, 27 November 2013, Steven Caron wrote:
>
>> that is probably one of the best options without any 3rd party tools.
>>
>>
>> On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning  wrote:
>>
>> use polygonizer, then shrinkwrap?
>>
>>
>> On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron  wrote:
>>
>> like 3dcoat, you might be able to use openVDB. essentially voxelize the
>> mesh and convert that volume back into a mesh.
>>
>> here is a link to the plugin i made. i don't have precompiled binaries
>> right now.
>>
>> https://github.com/caron/OpenVDB_Softimage
>>
>>
>>
>>
>> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>> Retopo in 3DCoat?  I believe the most recent beta release has major
>> improvements in hard edges:
>> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>>
>> I want to say emTopolizer could do what you want, but I'm not entirely
>> sure:  http://www.mootzoid.com/plugin/emtopolizer2
>>
>> Paul
>>
>>
>> ᐧ
>>
>>
>> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman wrote:
>>
>> perhaps something like meshlab?
>>
>>
>> On 27 November 2013 15:03, Leo Quensel  wrote:
>>
>> If anyone has any ideas on this topic: I am interest aswell - have run
>> into this situation countless times ;)
>>
>> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
>> *Von:* "Chris Marshall" 
>> *An:* "softimage@listproc.autodesk.com" 
>> *Betreff:* skin lots of cubes
>>  Hi All,
>> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
>> I need to do now is perform something like a boolean union on them all
>> (though they are a single merged polygon), a bit like polygonizer but
>> without the round corners. Any tools out there that could do that?
>>
>>
>>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>


Re: skin lots of cubes

2013-11-27 Thread Chris Marshall
Thanks for the feedback,
I've tried polygonizer - shrink wrap, doesn't work too well, but I'll have
another go tomorrow.

Thanks for all the other suggestions.

Cheers



On Wednesday, 27 November 2013, Steven Caron wrote:

> that is probably one of the best options without any 3rd party tools.
>
>
> On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning  wrote:
>
> use polygonizer, then shrinkwrap?
>
>
> On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron  wrote:
>
> like 3dcoat, you might be able to use openVDB. essentially voxelize the
> mesh and convert that volume back into a mesh.
>
> here is a link to the plugin i made. i don't have precompiled binaries
> right now.
>
> https://github.com/caron/OpenVDB_Softimage
>
>
>
>
> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
> Retopo in 3DCoat?  I believe the most recent beta release has major
> improvements in hard edges:
> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>
> I want to say emTopolizer could do what you want, but I'm not entirely
> sure:  http://www.mootzoid.com/plugin/emtopolizer2
>
> Paul
>
>
> ᐧ
>
>
> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman wrote:
>
> perhaps something like meshlab?
>
>
> On 27 November 2013 15:03, Leo Quensel  wrote:
>
> If anyone has any ideas on this topic: I am interest aswell - have run
> into this situation countless times ;)
>
> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
> *Von:* "Chris Marshall" 
> *An:* "softimage@listproc.autodesk.com" 
> *Betreff:* skin lots of cubes
>  Hi All,
> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
> I need to do now is perform something like a boolean union on them all
> (though they are a single merged polygon), a bit like polygonizer but
> without the round corners. Any tools out there that could do that?
>
>
>

-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: this_model not working with some functions

2013-11-27 Thread Stephen Blair
This works in 2014 SP2

ctr_dist( this_model.cube.kine.global.posx,
this_model.cube2.kine.global.posx )

as does this

ctr_dist( this_model.cube.posx, this_model.cube2.posx )


On Wed, Nov 27, 2013 at 3:10 PM, Benoit Delaunay wrote:

> @Matt Sorry I oversimplified for the sake of the example,
> I did have position parameters at the end and it doesn't work here.
>
> 2014 sp2
>
>
> If you remember anything specific Eric I am interested too. Always good to
> know
>


Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Guillaume Laforge
Thanks for the help Stephen, but it doesn't work even using wide character
(and even without using the L prefix, I guess it would be cast to wide by
the CString constructor).

I think the problem is that the Refresh is working for the PPG layout but
not to update the internal combo list array. Using a custom property, I
could probably do it in the init callback (thanks to Eric Thivierge for the
idea), but custom primitives (that are a nice 2014 feature btw) don't
provide such callback.


On Wed, Nov 27, 2013 at 3:00 PM, Stephen Blair wrote:

> That should work. That's how they do it in the
> PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp
>
> //Redraw the PPG to show the new combo items
>  ctx.PutAttribute(L"Refresh",true);
>
> Maybe you need the L prefix?
>
>
> On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge <
> guillaume.laforge...@gmail.com> wrote:
>
>> Hi,
>>
>> I've got a custom primitive with a "drop down list enumerator" defined in
>> its DefineLayout callback.
>> I need to rebuild the "UI Items array" before inspecting the custom
>> primitive as it is dynamic.
>> The only working way for now is by right clicking the PPG name and pick
>> "Refresh".
>>
>> I added a button using this logic (in the PPGEvent) but it does nothing:
>>
>>   if ( buttonPressed.GetAsText() == "Refresh" )
>>   {
>> in_ctxt.PutAttribute("Refresh", true);
>>   }
>>
>> Is there a way to get the same behavior than the "Right click and
>> Refresh" using the C++ SDK ?
>>
>> Thanks,
>>
>> Guillaume Laforge
>>
>>
>


Re: this_model not working with some functions

2013-11-27 Thread Benoit Delaunay
@Matt Sorry I oversimplified for the sake of the example,
I did have position parameters at the end and it doesn't work here.

2014 sp2


If you remember anything specific Eric I am interested too. Always good to
know


RE: this_model not working with some functions

2013-11-27 Thread Matt Lind
You need to append the parameter name at the end.

Eg;

ctr_dist( this_model.PointA.posx, this_model.PointB.posx )


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Benoit Delaunay
Sent: Wednesday, November 27, 2013 11:55 AM
To: softimage@listproc.autodesk.com
Subject: this_model not working with some functions

Hi,


I am assigning expressions to some parameters and I noticed this strange 
behavior :

ctr_dist( this_model.pointA, this_model.pointB ) does not work
ctr_dist( john.pointA, john.pointB ) does work

Any 'this_model' reference outside of the distance function works as expected.
Is there any reason ?


Thanks,

Benoit Delaunay


Re: How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Stephen Blair
That should work. That's how they do it in the
PSetUIDemo\cppsrc\PSetUIDemoCPP.cpp

//Redraw the PPG to show the new combo items
ctx.PutAttribute(L"Refresh",true);

Maybe you need the L prefix?


On Wed, Nov 27, 2013 at 2:17 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:

> Hi,
>
> I've got a custom primitive with a "drop down list enumerator" defined in
> its DefineLayout callback.
> I need to rebuild the "UI Items array" before inspecting the custom
> primitive as it is dynamic.
> The only working way for now is by right clicking the PPG name and pick
> "Refresh".
>
> I added a button using this logic (in the PPGEvent) but it does nothing:
>
>   if ( buttonPressed.GetAsText() == "Refresh" )
>   {
> in_ctxt.PutAttribute("Refresh", true);
>   }
>
> Is there a way to get the same behavior than the "Right click and Refresh"
> using the C++ SDK ?
>
> Thanks,
>
> Guillaume Laforge
>
>


RE: this_model not working with some functions

2013-11-27 Thread Matt Lind
What kind of problems?We're using 'this_model' without issue (SI 2013 SP1).


Matt



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, November 27, 2013 11:58 AM
To: softimage@listproc.autodesk.com
Subject: Re: this_model not working with some functions

I had tons of problems with this_model in expressions last year and thus stayed 
away from them. Just use the model name and it should update fine when used in 
Ref models and multi-imported instances of the model. In my experience at least.

- Eric T.

On Wednesday, November 27, 2013 2:55:05 PM, Benoit Delaunay wrote:
> Hi,
>
>
> I am assigning expressions to some parameters and I noticed this 
> strange behavior :
>
> ctr_dist( this_model.pointA, this_model.pointB ) does not work 
> ctr_dist( john.pointA, john.pointB ) does work
>
> Any 'this_model' reference outside of the distance function works as 
> expected.
> Is there any reason ?
>
>
> Thanks,
>
> Benoit Delaunay




Re: this_model not working with some functions

2013-11-27 Thread Eric Thivierge
I had tons of problems with this_model in expressions last year and 
thus stayed away from them. Just use the model name and it should 
update fine when used in Ref models and multi-imported instances of the 
model. In my experience at least.


- Eric T.

On Wednesday, November 27, 2013 2:55:05 PM, Benoit Delaunay wrote:

Hi,


I am assigning expressions to some parameters and I noticed this
strange behavior :

ctr_dist( this_model.pointA, this_model.pointB ) does not work
ctr_dist( john.pointA, john.pointB ) does work

Any 'this_model' reference outside of the distance function works as
expected.
Is there any reason ?


Thanks,

Benoit Delaunay




this_model not working with some functions

2013-11-27 Thread Benoit Delaunay
Hi,


I am assigning expressions to some parameters and I noticed this strange
behavior :

ctr_dist( this_model.pointA, this_model.pointB ) does not work
ctr_dist( john.pointA, john.pointB ) does work

Any 'this_model' reference outside of the distance function works as
expected.
Is there any reason ?


Thanks,

Benoit Delaunay


Re: skin lots of cubes

2013-11-27 Thread Steven Caron
that is probably one of the best options without any 3rd party tools.


On Wed, Nov 27, 2013 at 11:48 AM, Ed Manning  wrote:

> use polygonizer, then shrinkwrap?
>
>
> On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron  wrote:
>
>> like 3dcoat, you might be able to use openVDB. essentially voxelize the
>> mesh and convert that volume back into a mesh.
>>
>> here is a link to the plugin i made. i don't have precompiled binaries
>> right now.
>>
>> https://github.com/caron/OpenVDB_Softimage
>>
>>
>>
>>
>> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>>> Retopo in 3DCoat?  I believe the most recent beta release has major
>>> improvements in hard edges:
>>> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>>>
>>> I want to say emTopolizer could do what you want, but I'm not entirely
>>> sure:  http://www.mootzoid.com/plugin/emtopolizer2
>>>
>>> Paul
>>>
>>>
>>> ᐧ
>>>
>>>
>>> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman wrote:
>>>
 perhaps something like meshlab?


 On 27 November 2013 15:03, Leo Quensel  wrote:

> If anyone has any ideas on this topic: I am interest aswell - have run
> into this situation countless times ;)
>
> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
> *Von:* "Chris Marshall" 
> *An:* "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Betreff:* skin lots of cubes
>  Hi All,
> After managing to get a frozen poly mesh from hundreds of ICE cubes,
> what I need to do now is perform something like a boolean union on them 
> all
> (though they are a single merged polygon), a bit like polygonizer but
> without the round corners. Any tools out there that could do that?
>
> Thanks
> Chris
>
>--
> Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany
> versendet: 
> http://www.gmx.net/e-mail-made-in-germany
>


>>>
>>
>


Re: skin lots of cubes

2013-11-27 Thread Ed Manning
use polygonizer, then shrinkwrap?


On Wed, Nov 27, 2013 at 1:29 PM, Steven Caron  wrote:

> like 3dcoat, you might be able to use openVDB. essentially voxelize the
> mesh and convert that volume back into a mesh.
>
> here is a link to the plugin i made. i don't have precompiled binaries
> right now.
>
> https://github.com/caron/OpenVDB_Softimage
>
>
>
>
> On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> Retopo in 3DCoat?  I believe the most recent beta release has major
>> improvements in hard edges:
>> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>>
>> I want to say emTopolizer could do what you want, but I'm not entirely
>> sure:  http://www.mootzoid.com/plugin/emtopolizer2
>>
>> Paul
>>
>>
>> ᐧ
>>
>>
>> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman wrote:
>>
>>> perhaps something like meshlab?
>>>
>>>
>>> On 27 November 2013 15:03, Leo Quensel  wrote:
>>>
 If anyone has any ideas on this topic: I am interest aswell - have run
 into this situation countless times ;)

 *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
 *Von:* "Chris Marshall" 
 *An:* "softimage@listproc.autodesk.com" <
 softimage@listproc.autodesk.com>
 *Betreff:* skin lots of cubes
  Hi All,
 After managing to get a frozen poly mesh from hundreds of ICE cubes,
 what I need to do now is perform something like a boolean union on them all
 (though they are a single merged polygon), a bit like polygonizer but
 without the round corners. Any tools out there that could do that?

 Thanks
 Chris

--
 Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany
 versendet: 
 http://www.gmx.net/e-mail-made-in-germany

>>>
>>>
>>
>


How to Refresh a combo list in a Custom Primitive PPG

2013-11-27 Thread Guillaume Laforge
Hi,

I've got a custom primitive with a "drop down list enumerator" defined in
its DefineLayout callback.
I need to rebuild the "UI Items array" before inspecting the custom
primitive as it is dynamic.
The only working way for now is by right clicking the PPG name and pick
"Refresh".

I added a button using this logic (in the PPGEvent) but it does nothing:

  if ( buttonPressed.GetAsText() == "Refresh" )
  {
in_ctxt.PutAttribute("Refresh", true);
  }

Is there a way to get the same behavior than the "Right click and Refresh"
using the C++ SDK ?

Thanks,

Guillaume Laforge


Re: skin lots of cubes

2013-11-27 Thread Steven Caron
like 3dcoat, you might be able to use openVDB. essentially voxelize the
mesh and convert that volume back into a mesh.

here is a link to the plugin i made. i don't have precompiled binaries
right now.

https://github.com/caron/OpenVDB_Softimage




On Wed, Nov 27, 2013 at 7:13 AM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> Retopo in 3DCoat?  I believe the most recent beta release has major
> improvements in hard edges:
> http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1
>
> I want to say emTopolizer could do what you want, but I'm not entirely
> sure:  http://www.mootzoid.com/plugin/emtopolizer2
>
> Paul
>
>
> ᐧ
>
>
> On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman wrote:
>
>> perhaps something like meshlab?
>>
>>
>> On 27 November 2013 15:03, Leo Quensel  wrote:
>>
>>> If anyone has any ideas on this topic: I am interest aswell - have run
>>> into this situation countless times ;)
>>>
>>> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
>>> *Von:* "Chris Marshall" 
>>> *An:* "softimage@listproc.autodesk.com" >> >
>>> *Betreff:* skin lots of cubes
>>>  Hi All,
>>> After managing to get a frozen poly mesh from hundreds of ICE cubes,
>>> what I need to do now is perform something like a boolean union on them all
>>> (though they are a single merged polygon), a bit like polygonizer but
>>> without the round corners. Any tools out there that could do that?
>>>
>>> Thanks
>>> Chris
>>>
>>>--
>>> Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany
>>> versendet: 
>>> http://www.gmx.net/e-mail-made-in-germany
>>>
>>
>>
>


RE: skin lots of cubes

2013-11-27 Thread Matt Lind
Couldn't you separate by polygon island, Boolean, then re-merge?

That much could be scripted without too much trouble as you could do a distance 
search between cubes to know which cubes should be Booleaned with each other.  
You could script it to Boolean while merged, but that would require a little 
more work in the form of the algorithm.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Wednesday, November 27, 2013 7:01 AM
To: softimage@listproc.autodesk.com
Subject: skin lots of cubes

Hi All,
After managing to get a frozen poly mesh from hundreds of ICE cubes, what I 
need to do now is perform something like a boolean union on them all (though 
they are a single merged polygon), a bit like polygonizer but without the round 
corners. Any tools out there that could do that?

Thanks
Chris



Re: skin lots of cubes

2013-11-27 Thread francisco criado
If my memory doesnt fail, in meshlab you have poisson tool.
Maybe this link will help you. I followed this steps a couple of times for
remeshing scanned models.
http://meshlabstuff.blogspot.com.ar/2010/07/remeshing-and-texturing-1.html?m=1
Hope it helps!

Francisco Criado

On Wednesday, November 27, 2013, Leo Quensel wrote:

> Implosia only works for multiple meshes, and only one at a time.
>
> *Gesendet:* Mittwoch, 27. November 2013 um 16:51 Uhr
> *Von:* "Chris Marshall"  'cvml', 'chrismarshal...@gmail.com');>>
> *An:* "softimage@listproc.autodesk.com  'softimage@listproc.autodesk.com');>" 
>  'softimage@listproc.autodesk.com');>
> >
> *Betreff:* Re: skin lots of cubes
>  I'm afraid not
>
> On 27 November 2013 15:27, olivier jeannel wrote:
>>
>> Still no access to Momentum and Implosia ?
>>
>> Le 27/11/2013 16:00, Chris Marshall a écrit :
>>
>>>
>>> Hi All,
>>> After managing to get a frozen poly mesh from hundreds of ICE cubes,
>>> what I need to do now is perform something like a boolean union on them all
>>> (though they are a single merged polygon), a bit like polygonizer but
>>> without the round corners. Any tools out there that could do that?
>>>
>>> Thanks
>>> Chris
>>>
>>
>>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>   --
> Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany
> versendet: 
> http://www.gmx.net/e-mail-made-in-germany
>


Aw: Re: skin lots of cubes

2013-11-27 Thread Leo Quensel
Implosia only works for multiple meshes, and only one at a time.
 

Gesendet: Mittwoch, 27. November 2013 um 16:51 Uhr
Von: "Chris Marshall" 
An: "softimage@listproc.autodesk.com" 
Betreff: Re: skin lots of cubes


I'm afraid not

 
On 27 November 2013 15:27, olivier jeannel  wrote:

Still no access to Momentum and Implosia ?

Le 27/11/2013 16:00, Chris Marshall a écrit :

 
Hi All,
After managing to get a frozen poly mesh from hundreds of ICE cubes, what I need to do now is perform something like a boolean union on them all (though they are a single merged polygon), a bit like polygonizer but without the round corners. Any tools out there that could do that?

Thanks
Chris
 




 

 
--



Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

www.mintmotion.co.uk

 





Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in
Germany versendet: http://www.gmx.net/e-mail-made-in-germany


Re: skin lots of cubes

2013-11-27 Thread Chris Marshall
I'm afraid not


On 27 November 2013 15:27, olivier jeannel  wrote:

> Still no access to Momentum and Implosia ?
>
> Le 27/11/2013 16:00, Chris Marshall a écrit :
>
>  Hi All,
>> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
>> I need to do now is perform something like a boolean union on them all
>> (though they are a single merged polygon), a bit like polygonizer but
>> without the round corners. Any tools out there that could do that?
>>
>> Thanks
>> Chris
>>
>>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: skin lots of cubes

2013-11-27 Thread olivier jeannel

Still no access to Momentum and Implosia ?

Le 27/11/2013 16:00, Chris Marshall a écrit :

Hi All,
After managing to get a frozen poly mesh from hundreds of ICE cubes, 
what I need to do now is perform something like a boolean union on 
them all (though they are a single merged polygon), a bit like 
polygonizer but without the round corners. Any tools out there that 
could do that?


Thanks
Chris





Re: skin lots of cubes

2013-11-27 Thread Benoit Delaunay
implosia would only work with multiple meshes, as far as I know


On Wed, Nov 27, 2013 at 3:27 PM, olivier jeannel wrote:

> Still no access to Momentum and Implosia ?
>
> Le 27/11/2013 16:00, Chris Marshall a écrit :
>
>  Hi All,
>> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
>> I need to do now is perform something like a boolean union on them all
>> (though they are a single merged polygon), a bit like polygonizer but
>> without the round corners. Any tools out there that could do that?
>>
>> Thanks
>> Chris
>>
>>
>


-- 

http://www.bendelaunay.com/


Re: skin lots of cubes

2013-11-27 Thread Chris Marshall
Meshlabs seems to have lots of tools, whether any of them will do this I
don't know.
Cheers



On 27 November 2013 15:08, Rob Chapman  wrote:

> perhaps something like meshlab?
>
>
> On 27 November 2013 15:03, Leo Quensel  wrote:
>
>> If anyone has any ideas on this topic: I am interest aswell - have run
>> into this situation countless times ;)
>>
>> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
>> *Von:* "Chris Marshall" 
>> *An:* "softimage@listproc.autodesk.com" 
>> *Betreff:* skin lots of cubes
>>  Hi All,
>> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
>> I need to do now is perform something like a boolean union on them all
>> (though they are a single merged polygon), a bit like polygonizer but
>> without the round corners. Any tools out there that could do that?
>>
>> Thanks
>> Chris
>>
>>--
>> Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany
>> versendet: 
>> http://www.gmx.net/e-mail-made-in-germany
>>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: skin lots of cubes

2013-11-27 Thread Paul Griswold
Retopo in 3DCoat?  I believe the most recent beta release has major
improvements in hard edges:
http://3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=137762198694&img_type=1

I want to say emTopolizer could do what you want, but I'm not entirely
sure:  http://www.mootzoid.com/plugin/emtopolizer2

Paul


ᐧ


On Wed, Nov 27, 2013 at 10:08 AM, Rob Chapman  wrote:

> perhaps something like meshlab?
>
>
> On 27 November 2013 15:03, Leo Quensel  wrote:
>
>> If anyone has any ideas on this topic: I am interest aswell - have run
>> into this situation countless times ;)
>>
>> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
>> *Von:* "Chris Marshall" 
>> *An:* "softimage@listproc.autodesk.com" 
>> *Betreff:* skin lots of cubes
>>  Hi All,
>> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
>> I need to do now is perform something like a boolean union on them all
>> (though they are a single merged polygon), a bit like polygonizer but
>> without the round corners. Any tools out there that could do that?
>>
>> Thanks
>> Chris
>>
>>--
>> Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany
>> versendet: 
>> http://www.gmx.net/e-mail-made-in-germany
>>
>
>


Re: skin lots of cubes

2013-11-27 Thread Rob Chapman
perhaps something like meshlab?


On 27 November 2013 15:03, Leo Quensel  wrote:

> If anyone has any ideas on this topic: I am interest aswell - have run
> into this situation countless times ;)
>
> *Gesendet:* Mittwoch, 27. November 2013 um 16:00 Uhr
> *Von:* "Chris Marshall" 
> *An:* "softimage@listproc.autodesk.com" 
> *Betreff:* skin lots of cubes
>  Hi All,
> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
> I need to do now is perform something like a boolean union on them all
> (though they are a single merged polygon), a bit like polygonizer but
> without the round corners. Any tools out there that could do that?
>
> Thanks
> Chris
>
>--
> Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany
> versendet: 
> http://www.gmx.net/e-mail-made-in-germany
>


Aw: skin lots of cubes

2013-11-27 Thread Leo Quensel
If anyone has any ideas on this topic: I am interest aswell - have run into this situation countless times ;)
 

Gesendet: Mittwoch, 27. November 2013 um 16:00 Uhr
Von: "Chris Marshall" 
An: "softimage@listproc.autodesk.com" 
Betreff: skin lots of cubes


Hi All,
After managing to get a frozen poly mesh from hundreds of ICE cubes, what I need to do now is perform something like a boolean union on them all (though they are a single merged polygon), a bit like polygonizer but without the round corners. Any tools out there that could do that?

 

Thanks

Chris


 






Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in
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skin lots of cubes

2013-11-27 Thread Chris Marshall
Hi All,
After managing to get a frozen poly mesh from hundreds of ICE cubes, what I
need to do now is perform something like a boolean union on them all
(though they are a single merged polygon), a bit like polygonizer but
without the round corners. Any tools out there that could do that?

Thanks
Chris


Re: Friday Flashback #147

2013-11-27 Thread Morten Bartholdy
:)



Den 26. november 2013 kl. 17:46 skrev Stephen Blair
:

> The duck also appeared in Friday Flashback #138:
> http://xsisupport.com/2013/09/20/friday-flashback-138/
> 
> 
> 
> On Tue, Nov 26, 2013 at 9:57 AM, Morten Bartholdy < x...@colorshopvfx.dk
>  > wrote:
> > I remember that duck! That is from back when I started using Softimage :)
> > 
> > Morten
> > 
> > 
> > 
> > 
> > 
> > Den 22. november 2013 kl. 19:01 skrev Stephen Blair <
> > stephenrbl...@gmail.com  >:
> > 
> > > Friday Flashback #147
> > > http://wp.me/powV4-2UR 
> > > April 1992 #SOFTIMAGE Animation Software Breaks New Ground
> > 
> > 


RE: Latest demo video from Mark Schoennagel

2013-11-27 Thread adrian wyer
burn!

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume
Laforge
Sent: 27 November 2013 11:23
To: softimage@listproc.autodesk.com
Subject: Re: Latest demo video from Mark Schoennagel

 

In the first video, Softimage is the main subject of the presentation with
CrowdFX.

I don't know exactly why Graham, but I really prefer the first video :).

 

On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell 
wrote:

Wow, that video is approx. a year old and you've only found it now? :)

Anyhow, here's a more up to date webinar with Mark:

http://youtu.be/F3K2x-Ahzkg



From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin
Sent: 26 November 2013 23:05
To: xsi
Subject: Re: Latest demo video from Mark Schoennagel


Thanks.  Haven't heard from Mark in a long time.   Maybe the best demo guy.

On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman
mailto:alan.fregt...@gmail.com>> wrote:
Some crowd ICE stuff and how it can cooperate with Maya:

http://www.youtube.com/watch?v=jmJ2L3jC0A8



Found it among these other webinars:
http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932

&id=17148448



 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3426 / Virus Database: 3629/6870 - Release Date: 11/26/13



Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Guillaume Laforge
In the first video, Softimage is the main subject of the presentation with
CrowdFX.
I don't know exactly why Graham, but I really prefer the first video :).


On Wed, Nov 27, 2013 at 3:22 AM, Graham Bell wrote:

> Wow, that video is approx. a year old and you've only found it now? :)
>
> Anyhow, here's a more up to date webinar with Mark:
>
> http://youtu.be/F3K2x-Ahzkg
>
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin
> Sent: 26 November 2013 23:05
> To: xsi
> Subject: Re: Latest demo video from Mark Schoennagel
>
> Thanks.  Haven't heard from Mark in a long time.   Maybe the best demo guy.
>
> On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman  > wrote:
> Some crowd ICE stuff and how it can cooperate with Maya:
>
> http://www.youtube.com/watch?v=jmJ2L3jC0A8
>
>
>
> Found it among these other webinars:
> http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&id=17148448
>
>
>


Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Sebastien Sterling
Its like this demo was made for vfx people on Game of Thrones, but will
they get the gist... :)


On 27 November 2013 03:00, Guillaume Laforge  wrote:

> Amazing :)
>
>
> On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman wrote:
>
>> Some crowd ICE stuff and how it can cooperate with Maya:
>>
>> http://www.youtube.com/watch?v=jmJ2L3jC0A8
>>
>>
>>
>> Found it among these other webinars:
>> http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&id=17148448
>>
>>
>


RE: Latest demo video from Mark Schoennagel

2013-11-27 Thread Graham Bell
Wow, that video is approx. a year old and you've only found it now? :)

Anyhow, here's a more up to date webinar with Mark:

http://youtu.be/F3K2x-Ahzkg



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin
Sent: 26 November 2013 23:05
To: xsi
Subject: Re: Latest demo video from Mark Schoennagel

Thanks.  Haven't heard from Mark in a long time.   Maybe the best demo guy.

On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
Some crowd ICE stuff and how it can cooperate with Maya:

http://www.youtube.com/watch?v=jmJ2L3jC0A8



Found it among these other webinars:
http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&id=17148448


<>