Re: Softimage is not EOL
Alok, as you said: The demand in our industry is the usual : More efficiency in lesser time. That is what we have with SI, nt so much with Maya. On Tue, Jul 29, 2014 at 8:20 AM, Andres Stephens drais...@outlook.com wrote: My only concern is topping up on a good number of lisenses so it lasts in my workflow (and finding the cash for it)… not sure how to scale it though…. after they stop handing out licenses. *Still curious as to why it would be hard to sell digital copies online, no marketing, with digital licenses, without development.. wouldn’tit have good PR for old faithful followers and rep, also.. consideration, and.. it does nothing for the current marketing strategy. Why lock it up? Anyway, sorry, enough rant.* I still use trueSpace, though it was EOL’d back in 2009, and using other software to do what it can’t for what I want on the side (Blender for baking and sculpting).. I made this little image this weekend - side project of my own. I even developed my own plugin to make HLSL shader passes within it. It uses DirectX 9, it’s a 32 bit program, it’s slow, clunky, and it still is in beta… but 5 years later, I can still use it for the fun of it, popping out HD frames every 4 seconds with a 3D modeling and animation package within a DirectX viewport - oh and server based 3D spaces for modeling tutoring.. even with my newer machines and video cards. So.. if only one could scale in future releases, having it not continue development is not that big of an issue - yes whatever gets the job done the best/quickest way - which also depends on the artists/workflow…. but damn, not being able to scale it later on will be.. a problem. I am a more bug fixes/third-party development/workflow kind of guy - it’s hard to stay educated all the time with the progress of all the new bells and whistles… so having a finite knowledge of a software is nice - without it having to grow it’s features exponentially and the knowledge requirements… But I’m still young.. what do I know!? 2 cents! Someone should be collecting these cents. -Draise Ph: +57 313 811 6821
Re: Softimage is not EOL
Can't we just all agree that Autodesk are a bunch of loathsome cunt's, and try to move on hopefully towards a package divorced from their influence with occasinal patching ups using our old SI's where necessary ? On 29 July 2014 07:48, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Alok, as you said: The demand in our industry is the usual : More efficiency in lesser time. That is what we have with SI, nt so much with Maya. On Tue, Jul 29, 2014 at 8:20 AM, Andres Stephens drais...@outlook.com wrote: My only concern is topping up on a good number of lisenses so it lasts in my workflow (and finding the cash for it)… not sure how to scale it though…. after they stop handing out licenses. *Still curious as to why it would be hard to sell digital copies online, no marketing, with digital licenses, without development.. wouldn’tit have good PR for old faithful followers and rep, also.. consideration, and.. it does nothing for the current marketing strategy. Why lock it up? Anyway, sorry, enough rant.* I still use trueSpace, though it was EOL’d back in 2009, and using other software to do what it can’t for what I want on the side (Blender for baking and sculpting).. I made this little image this weekend - side project of my own. I even developed my own plugin to make HLSL shader passes within it. It uses DirectX 9, it’s a 32 bit program, it’s slow, clunky, and it still is in beta… but 5 years later, I can still use it for the fun of it, popping out HD frames every 4 seconds with a 3D modeling and animation package within a DirectX viewport - oh and server based 3D spaces for modeling tutoring.. even with my newer machines and video cards. So.. if only one could scale in future releases, having it not continue development is not that big of an issue - yes whatever gets the job done the best/quickest way - which also depends on the artists/workflow…. but damn, not being able to scale it later on will be.. a problem. I am a more bug fixes/third-party development/workflow kind of guy - it’s hard to stay educated all the time with the progress of all the new bells and whistles… so having a finite knowledge of a software is nice - without it having to grow it’s features exponentially and the knowledge requirements… But I’m still young.. what do I know!? 2 cents! Someone should be collecting these cents. -Draise Ph: +57 313 811 6821
Re: Softimage is not EOL
Unfortunately for Education that EOL moniker is very much the kiss of death. While businesses can use SI until its pried from their cold dead fingers, we would never get any students for courses that teach EOL software. No Matter how superior it may be to the alternatives. In fact just to show you how skewed the reality it creates is we have to teach maya going forward until another software has sufficient market share to allow us to switch. Currently we are looking at that being Modo and roughly 2-3 years before we can switch. We had finally built up momentum to the point where we could enter international competitions and actually get placed by batting well above our average with SI. Now we will loose all of that with Maya. Friggen heartbreaking. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage is not EOL
Do your kids work in teams Angus or as one man enterprises ? cause SI is great for singles but if you are going to have to teach them maya... best take a leaf out of the french schools book, e.g goblin supinfocom or ESMA. typically the kids coordinate of into groups each bringing their interests to the table, rigging or art direction or animation, it's a pain in the ass to keep things balanced, and i suspect it confines there learning to specific areas instead of a generalized approach of the workflow, but let's be honest there is no such thing as a maya generalist. i mean that you might be able to do all the things, but maya jobs seem very much to be need specific, so a modeller or a renderer, or a rigger. On 29 July 2014 08:40, Angus Davidson angus.david...@wits.ac.za wrote: Unfortunately for Education that EOL moniker is very much the kiss of death. While businesses can use SI until its pried from their cold dead fingers, we would never get any students for courses that teach EOL software. No Matter how superior it may be to the alternatives. In fact just to show you how skewed the reality it creates is we have to teach maya going forward until another software has sufficient market share to allow us to switch. Currently we are looking at that being Modo and roughly 2-3 years before we can switch. We had finally built up momentum to the point where we could enter international competitions and actually get placed by batting well above our average with SI. Now we will loose all of that with Maya. Friggen heartbreaking. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Softimage is not EOL
We work in teams of 3 Students. With our 3D lecturer being the producer. The students have been given responsibility over either art direction, technical direction or animation (although they will work in all areas where needed). I am there to help on pipeline , lighting and rendering and mostly when the shit hits the fan ;) The team strengths shift from year to year but we try and keep them as balanced as we can. We also try and encourage to really push what they are good at. This was very easy under Softimage as you didn’t spend half your time trouble shooting ;( From: Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 29 July 2014 at 11:25 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage is not EOL Do your kids work in teams Angus or as one man enterprises ? cause SI is great for singles but if you are going to have to teach them maya... best take a leaf out of the french schools book, e.g goblin supinfocom or ESMA. typically the kids coordinate of into groups each bringing their interests to the table, rigging or art direction or animation, it's a pain in the ass to keep things balanced, and i suspect it confines there learning to specific areas instead of a generalized approach of the workflow, but let's be honest there is no such thing as a maya generalist. i mean that you might be able to do all the things, but maya jobs seem very much to be need specific, so a modeller or a renderer, or a rigger. On 29 July 2014 08:40, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Unfortunately for Education that EOL moniker is very much the kiss of death. While businesses can use SI until its pried from their cold dead fingers, we would never get any students for courses that teach EOL software. No Matter how superior it may be to the alternatives. In fact just to show you how skewed the reality it creates is we have to teach maya going forward until another software has sufficient market share to allow us to switch. Currently we are looking at that being Modo and roughly 2-3 years before we can switch. We had finally built up momentum to the point where we could enter international competitions and actually get placed by batting well above our average with SI. Now we will loose all of that with Maya. Friggen heartbreaking. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage is not EOL
Exactly. The fact that you can't scale your project is the problem, and the cause why Softimage has only a few years to survive. I'll still use Softimage as long as it gives me better performance even if I have to deal with exports / imports to and from Maya, but let's face it, SI has been murdered and It won't come back. On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens drais...@outlook.com wrote: if only one could scale in future releases, having it not continue development is not that big of an issue - yes whatever gets the job done the best/quickest way - which also depends on the artists/workflow…. but damn, not being able to scale it later on will be.. a problem.
Re: Softimage is not EOL
Softimage seems pretty scalable, adviz, kids TV, videogames, MMO, feature film :P On 29 July 2014 12:17, Martin Yara furik...@gmail.com wrote: Exactly. The fact that you can't scale your project is the problem, and the cause why Softimage has only a few years to survive. I'll still use Softimage as long as it gives me better performance even if I have to deal with exports / imports to and from Maya, but let's face it, SI has been murdered and It won't come back. On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens drais...@outlook.com wrote: if only one could scale in future releases, having it not continue development is not that big of an issue - yes whatever gets the job done the best/quickest way - which also depends on the artists/workflow…. but damn, not being able to scale it later on will be.. a problem.
Re: Softimage is not EOL
Gingham pattern label generator for my mum's burgeoning pickle business. scalable is as scalable does if only AD had marketed xsi towards insane retired mothers :) -- Jon Swindells jon_swinde...@fastmail.fm On Tue, Jul 29, 2014, at 03:34 PM, Sebastien Sterling wrote: Softimage seems pretty scalable, adviz, kids TV, videogames, MMO, feature film :P
Re: Softimage is not EOL
If only AD had marketed SI towards anyone... --- Emilio Hernández VFX 3D animation.
Re: Softimage is not EOL
Instead of like... no one :P and actively berrying it in the product list :P On 29 July 2014 13:54, Emilio Hernandez emi...@e-roja.com wrote: If only AD had marketed SI towards anyone... --- Emilio Hernández VFX 3D animation.
Re: Softimage is not EOL
Emilio Hernandez schreef op 29-7-2014 14:54: If only AD had marketed SI towards anyone... Frankly I am afraid they did market it to a specific group, namely us, the existing user base. We fully accepted the future is bright PR that was going on and kept paying for a product that seemed to get less development every year... Marketing-wise that was quite an achievement as such. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Making custom events scene-specific?
Hi all! Lately I've been trying to port a small little PyQT tool I made over to XSI, but I'm running into a little problem: I've been trying to figure out a way I could get a python script to fire off upon loading of a specific scene (Ideally this would be the equivalent of the scriptNode in Maya). I guess I could make a plugin that looks specifically for a custom event of the scene load and match it by name, then store that with my project, but I'm wondering if there is a more elegant solution already for this that I've overlooked. Thanks!
Re: Rendering Fuzz on farm flicker problem
So after testing various options I can say that my Fuzz setup always flickers inside view-port too, so nothing to do with rendering stuff. I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776). Did anyone had luck setting it up for animation without any flicker here? Thanks. Ivan On Mon, Jul 28, 2014 at 3:06 PM, Ivan Vasiljevic klebed...@gmail.com wrote: I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per frame. Still flickering!!! I'll investigate further... With smaller strand count but the problem seems not to be consistent with smaller strand count if I remember correctly. Ivan On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasiljevic klebed...@gmail.com wrote: Yeah caching will definitely help, and is a proper way to go, it's just that it goes real slow with 4mil strands and I am not sure if caching on multiple machines would 'cause flicker, I'll go through that process on Monday, and keep updates here. Thanks for suggestions everyone. Ivan On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.com wrote: Cache out the strands and it should work. Sent from my iPad On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.com wrote: Hello list, Did anyone had problems rendering Fuzz on the farm in terms of flickering strands? Rendering in local goes fine. Cheers. Ivan -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel:https://vimeo.com/72183649 web:www.ivasiljevic.com email: i...@digitalassettailors.com ivan_vasilje...@hotmail.com
Re: Softimage is not EOL
Sorry, I meant scalable as increasing your seats and artists in the process if needed. The first one will become impossible as soon as SI disappear from the ultimate suites, and the second one quite difficult. Martin Sent from my iPhone On 2014/07/29, at 21:34, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Softimage seems pretty scalable, adviz, kids TV, videogames, MMO, feature film :P On 29 July 2014 12:17, Martin Yara furik...@gmail.com wrote: Exactly. The fact that you can't scale your project is the problem, and the cause why Softimage has only a few years to survive. I'll still use Softimage as long as it gives me better performance even if I have to deal with exports / imports to and from Maya, but let's face it, SI has been murdered and It won't come back. On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens drais...@outlook.com wrote: if only one could scale in future releases, having it not continue development is not that big of an issue - yes whatever gets the job done the best/quickest way - which also depends on the artists/workflow…. but damn, not being able to scale it later on will be.. a problem.
RE: Making custom events scene-specific?
What specifically must your scene-specific script do? Generally speaking, you should write your events to be very generic. The event will always fire, but will only do meaningful work if certain data or criteria is met in the scene. The advantage to this method over the scriptNode technique is users can't mess with script events easily ensuring a certain level of stability within your production. We have a few event scripts along this fashion. One has the responsibility of scanning the scene for customparamsets and converting them to the equivalent self installing custom property while preserving parameter values and connections to sources such as expressions or FCurves. If there are no customparamsets in the scene, the event doesn't do any work. Another example is our face animation system. Our faces are built like components of a Mr. Potato Head doll. Each face asset is a model which plugs into the body and has a self installing custom property applied to its model root for identification. If the scene load event sees this scenario, it knows to clear out the animation mixer of the face and rebuild it from data stored in a database table. If there are no faces in the scene, then the event does nothing. Basically I structured it so there is one event of each type installed, and the event's job is to determine if work needs to be done at the time it's called. If so, a command is called by the event which performs the actual work. A command is called for two reasons: 1) keeps event code simple and generic 2) a command is logged as a single edit in the undo history and is undoable with a single undo operation, code written directly in the event script is not. If you insist on going the scriptNode route, you can get a text or annotation property and stick it at the scene root injecting it with your script code to setup a bootstrap environment. Your event script would look for these properties, and if found, execute the code contained within the property. It's easy to set up, but it's also very easy to cause all sorts of problems as users can interact with this data and mishandle or abuse it to create really big headaches for you. Some of which may not be solvable. Another problem is when the script code needs updating. You'll have to save a new version of the scene to induce the change. If the user needs to roll back the scene for a different reason, well, you're code is now out of sync and may possibly introduce a bug you've just fixed. Since the user doesn't know about the problem, he/she won't know not to roll back or won't be able to recover your bug fix because it was lost when the scene was rolled back to a previous verison. Using the script event system, your code is abstracted away from the scene and not prone to this type of problem. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Yi Liang Siew Sent: Tuesday, July 29, 2014 7:32 AM To: softimage@listproc.autodesk.com Subject: Making custom events scene-specific? Hi all! Lately I've been trying to port a small little PyQT tool I made over to XSI, but I'm running into a little problem: I've been trying to figure out a way I could get a python script to fire off upon loading of a specific scene (Ideally this would be the equivalent of the scriptNode in Maya). I guess I could make a plugin that looks specifically for a custom event of the scene load and match it by name, then store that with my project, but I'm wondering if there is a more elegant solution already for this that I've overlooked. Thanks!
Re: Softimage is not EOL
Actually, they sort of kept relaxing the terms ever since the announcement, until you can now get single licences (as I learned in more than one occasion) Or perhaps is it resellers having a hard time saying 'no' to questions like.. "Hi I would like 5 licences please." On 07/29/14 11:57, Martin wrote: Sorry, I meant scalable as increasing your seats and artists in the process if needed. The first one will become impossible as soon as SI disappear from the ultimate suites, and the second one quite difficult. Martin Sent from my iPhone On 2014/07/29, at 21:34, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Softimage seems pretty scalable, adviz, kids TV, videogames, MMO, feature film :P On 29 July 2014 12:17, Martin Yara furik...@gmail.com wrote: Exactly. The fact that you can't scale your project is the problem, and the cause why Softimage has only a few years to survive. I'll still use Softimage as long as it gives me better performance even if I have to deal with exports / imports to and from Maya, but let's face it, SI has been murdered and It won't come back. On Tue, Jul 29, 2014 at 3:20 PM, Andres Stephens drais...@outlook.com wrote: if only one could scale in future releases, having it not continue development is not that big of an issue - yes whatever gets the job done the best/quickest way - which also depends on the artists/workflow…. but damn, not being able to scale it later on will be.. a problem.
Re: Softimage is not EOL
On 07/29/14 15:42, Jason S wrote: Or perhaps is it resellers having a hard time saying 'no' to questions like.. "Hi I would like 5 licences please." Resellers and/or Autodesk (I wouldn't expect an official statement though) But why not make SI/ICE in the same state as Composite / MatchMover is beyond me, especially considering it's uniqueness. (or is it it's uniqueness that's preventing just that)
Re: online reviewing tools?
Old thread, but check out Frankie: https://www.cospective.com/frankie/ It's pretty cool. On Wed, Jul 16, 2014 at 6:16 AM, Rob Wuijster r...@casema.nl wrote: Hi all, What do people use for reviewing images or videos online? Are you using tools like Remark, Frankie, FrameBench, ReviewStudio, some insert project management software integrated tool or something homebrew based on OSS? It doesn't have to be very big on features. Some easy to understand, basic notation tools/framebased would go a long way. Especially for clients ;-) -- cheers for any tips, Rob \/-\/\/
Re: online reviewing tools?
I use Takeoff Video http://www.takeoffvideo.com/. It allows the client to make comments at specific timecodes. I have been using it for about 3 years, now. Inexpensive, and reliable. Uses fairly good quality MP4 compression and will play in mobile as well as PC and MAC. On Tue, Jul 29, 2014 at 4:17 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Old thread, but check out Frankie: https://www.cospective.com/frankie/ It's pretty cool. On Wed, Jul 16, 2014 at 6:16 AM, Rob Wuijster r...@casema.nl wrote: Hi all, What do people use for reviewing images or videos online? Are you using tools like Remark, Frankie, FrameBench, ReviewStudio, some insert project management software integrated tool or something homebrew based on OSS? It doesn't have to be very big on features. Some easy to understand, basic notation tools/framebased would go a long way. Especially for clients ;-) -- cheers for any tips, Rob \/-\/\/ -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
RE: online reviewing tools?
We use Conceptshare here at the NCCA. It's pretty robust with plenty of features...great support to. Cheers -Original Message- From: Stephen Davidson [magic...@bellsouth.net] Received: Tuesday, 29 Jul 2014, 10:12PM To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: online reviewing tools? I use Takeoff Videohttp://www.takeoffvideo.com/. It allows the client to make comments at specific timecodes. I have been using it for about 3 years, now. Inexpensive, and reliable. Uses fairly good quality MP4 compression and will play in mobile as well as PC and MAC. On Tue, Jul 29, 2014 at 4:17 PM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: Old thread, but check out Frankie: https://www.cospective.com/frankie/ It's pretty cool. On Wed, Jul 16, 2014 at 6:16 AM, Rob Wuijster r...@casema.nlmailto:r...@casema.nl wrote: Hi all, What do people use for reviewing images or videos online? Are you using tools like Remark, Frankie, FrameBench, ReviewStudio, some insert project management software integrated tool or something homebrew based on OSS? It doesn't have to be very big on features. Some easy to understand, basic notation tools/framebased would go a long way. Especially for clients ;-) -- cheers for any tips, Rob \/-\/\/ -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke [http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]http://www.3danimationmagic.com [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
Re: SI and Houdini
Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready… follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched flexibility with lights, objects and shaders with Mantra all inside Houdini without having to resort to external C++ IDEs. Andy
RE: SI and Houdini
Where is modeling? Also, any chance of making these documents a little lighter in file size? Most of the .pdf's are 50+ Mb each making them a bit bloated and hard to download where bandwidth is restricted. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, July 29, 2014 3:09 PM To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.commailto:orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready... follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.commailto:dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [jordiba...@gmail.commailto:jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.commailto:l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.commailto:lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.commailto:moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched flexibility with lights, objects and shaders with Mantra all inside Houdini without having to resort to external C++ IDEs. Andy
Re: SI and Houdini
All the previous documents are http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132 And yes, they are big files.. will try to reduce them a bit but I guess a future task will be to put them inside an eBook or something… let's see Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.com wrote: Where is modeling? Also, any chance of making these documents a little lighter in file size? Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to download where bandwidth is restricted. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, July 29, 2014 3:09 PM To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready… follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched flexibility with lights, objects and shaders with Mantra all inside Houdini without having to resort to external C++ IDEs. Andy
RE: SI and Houdini
There is no modelling chapter in the previous documents, which is why I asked. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, July 29, 2014 3:19 PM To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini All the previous documents are http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=132 And yes, they are big files.. will try to reduce them a bit but I guess a future task will be to put them inside an eBook or something... let's see Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 29 Jul 2014, at 23:12, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Where is modeling? Also, any chance of making these documents a little lighter in file size? Most of the .pdf's are 50+ Mb each making them a bit bloated and hard to download where bandwidth is restricted. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, July 29, 2014 3:09 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: SI and Houdini Thanks so much, almost there. Last Houdini compositing guide ready http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153389#153389 I am a day or two away from finishing it all off (Except the ICE guide to Houdini which will take some extra time) enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 28 Jul 2014, at 16:45, Orlando Esponda orlando.espo...@gmail.commailto:orlando.espo...@gmail.com wrote: Thanks again Jordi, this is priceless. On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: Compositing 1, 2 and 3 ready... follow the discussion and get the link here.. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=153235#153235 Enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 4 Jul 2014, at 00:59, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: Well, texturing is now finished, moving into rendering guides. 1 2 now online http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=151456#151456 Enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 8 Jun 2014, at 21:07, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: A bit slower than I wanted but finally found a bit of time to wrap the animation chapter. Moving now into procedural texturing. http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148644#148644 Please let me know if you guys miss something and I will do my best to add it. Enjoy Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 29 May 2014, at 01:56, David Barosin dbaro...@gmail.commailto:dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [jordiba...@gmail.commailto:jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well, seems finally found a gap to add another guide Houdini procedural animation introduciton aka CHOPs ready to download http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=148076#148076 Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 21 May 2014, at 22:49, Sebastian Kowalski l...@sekow.commailto:l...@sekow.com wrote: I am experiencing the same. Amazed by it actually. And all the sexy things one can do in a ROP Network.. Never would thought of XSI pass system being too rigid. Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.commailto:lists.andy.goeh...@gmail.com: On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.commailto:moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched flexibility with lights, objects and shaders with Mantra all inside Houdini without having to resort to external C++ IDEs. Andy
Fabric at Siggraph details
Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
are the user group sessions part of the full conference pass? On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
no - you just need the normal expo pass I believe (otherwise my team are going to have trouble getting in!) On 29 July 2014 20:26, Eugene Flormata eug...@flormata.com wrote: are the user group sessions part of the full conference pass? On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
RE: Fabric at Siggraph details
Looking at the schedule, when are we supposed to eat lunch ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Tuesday, July 29, 2014 5:20 PM To: softimage@listproc.autodesk.com Subject: Fabric at Siggraph details Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
welcome to my world ;) On 29 July 2014 20:30, Matt Lind ml...@carbinestudios.com wrote: Looking at the schedule, when are we supposed to eat lunch ;-) Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Tuesday, July 29, 2014 5:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Fabric at Siggraph details Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
http://s2014.siggraph.org/attendees/conference-overview the exhibition pass? On Tue, Jul 29, 2014 at 5:29 PM, Paul Doyle technove...@gmail.com wrote: no - you just need the normal expo pass I believe (otherwise my team are going to have trouble getting in!) On 29 July 2014 20:26, Eugene Flormata eug...@flormata.com wrote: are the user group sessions part of the full conference pass? On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
Yes that's the one On 29 July 2014 20:43, Eugene Flormata eug...@flormata.com wrote: http://s2014.siggraph.org/attendees/conference-overview the exhibition pass? On Tue, Jul 29, 2014 at 5:29 PM, Paul Doyle technove...@gmail.com wrote: no - you just need the normal expo pass I believe (otherwise my team are going to have trouble getting in!) On 29 July 2014 20:26, Eugene Flormata eug...@flormata.com wrote: are the user group sessions part of the full conference pass? On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
thanks! On Tue, Jul 29, 2014 at 5:47 PM, Paul Doyle technove...@gmail.com wrote: Yes that's the one On 29 July 2014 20:43, Eugene Flormata eug...@flormata.com wrote: http://s2014.siggraph.org/attendees/conference-overview the exhibition pass? On Tue, Jul 29, 2014 at 5:29 PM, Paul Doyle technove...@gmail.com wrote: no - you just need the normal expo pass I believe (otherwise my team are going to have trouble getting in!) On 29 July 2014 20:26, Eugene Flormata eug...@flormata.com wrote: are the user group sessions part of the full conference pass? On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
awesome stuff... won't know for sure which i can attend quite yet. wish i could attend them all... On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul
Re: Fabric at Siggraph details
we're working to have a setup so we can capture everything with good audio, so hopefully we will have most/all talks online the week after Sigg On 29 July 2014 20:55, Steven Caron car...@gmail.com wrote: awesome stuff... won't know for sure which i can attend quite yet. wish i could attend them all... On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user group sessions on Tuesday 12th August - and lots of cool stuff to show (as well as some pretty awesome announcements that you guys will love). http://fabricengine.com/siggraph/ Main highlights are the Kraken open source rigging system (project lead by Eric Thivierge), the new visual programming system going into Fabric 2.0, plus some great sessions from Damien Fagnou from MPC and Mathieu Leclaire from Hybride that will cover how they've been using Fabric for production. Looking forward to catching up with people - ping me directly if you want to setup a meeting. Cheers! Paul