RE: Service Pack 1 available

2014-12-03 Thread Hsiao Ming Chia
My apologies too.

The link went live last night(SG time) unintentionally ☹
We had planned to do a final check on the links before making it public.
Good news is that the link checks out fine and you can start downloading and 
installing the SP1.
We will get the date on the download page amended to Dec 02.

Please feel free to post here or send me an email if you notice any issues:
hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com

Hsiao Ming

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay 
(Contractor)
Sent: Wednesday, December 03, 2014 5:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: Service Pack 1 available

Sorry guys,
I was trying to get confirmation on a couple of details before this went live. 
I’m waiting for a response from Singapore. Hopefully will have more info by 
tomorrow.

Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
Sent: December-02-14 4:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

That’s a great fix! I guess it would be good to get these little details all 
documented.. yet again, communication issues. -_-

-Draise


attachment: winmail.dat

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-12-03 Thread Marco Peixoto
Make you icons bigger by using an external image, dont use the default size
from 1978 days 64*64. Its a hack...

You can have a preset image button 128*64 for example and use it always, it
might not shown exact size when yuou add it to the shelf but going and back
to another shel gets it on normal size.

Yes its a hack but

On Wed, Dec 3, 2014 at 12:26 AM, Andy Nicholas a...@andynicholas.com
wrote:

 Speaking of Maya icons... last time I looked, you could only have 4 or
 possibly 5 letters of text underneath each icon on the shelf.

 [WLFTB...]

 Sorry, try again...

 Would love for
 that to be fixed.

 ;)



 On 2 Dec 2014, at 18:37, Eric Turman i.anima...@gmail.com wrote:

 Fair enough...The quick help is a nice touch. F1 is still better IMHO; all
 these tiny radial menus on RMB that require precise maneuvering of the
 cursor slows workflow down...especially if your resolution is 3840 x 2040.
 Maya's right click/space bar menus just look like a spiderweb mess to
 me...I can't stand them. That and Maya's affinity for icons all over the
 place...feels like I'm using Truespace 3D or Real 3D from the 1990's

 On Tue, Dec 2, 2014 at 12:23 PM, Cesar Saez cesa...@gmail.com wrote:

 If you right click on a command in the script editor you will find the
 link to the command documentation... Quick help is also very helpful in
 this regard.

 On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman i.anima...@gmail.com wrote:

 Not being able to highlight a command in Maya and hit F1 like you can in
 Softimage




 --




 -=T=-




Re: Service Pack 1 available

2014-12-03 Thread Jens Lindgren
Just trying to install on Windows here and the installation program tells
me it can't install SP1 because there is a version already installed :(
Is this just a screwed up fix because Autodesk Application Manager goes
haywire if it finds two separate versions of Softimage 2015?

/Jens

On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia 
hsiao.ming.c...@autodesk.com wrote:

 My apologies too.

 The link went live last night(SG time) unintentionally ☹
 We had planned to do a final check on the links before making it public.
 Good news is that the link checks out fine and you can start downloading
 and installing the SP1.
 We will get the date on the download page amended to Dec 02.

 Please feel free to post here or send me an email if you notice any issues:
 hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com

 Hsiao Ming

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
 (Contractor)
 Sent: Wednesday, December 03, 2014 5:56 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Service Pack 1 available

 Sorry guys,
 I was trying to get confirmation on a couple of details before this went
 live. I’m waiting for a response from Singapore. Hopefully will have more
 info by tomorrow.

 Jill

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
 Sent: December-02-14 4:43 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Service Pack 1 available

 That’s a great fix! I guess it would be good to get these little details
 all documented.. yet again, communication issues. -_-

 -Draise





-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


RE: Service Pack 1 available

2014-12-03 Thread Hsiao Ming Chia
Sorry for the inconvenience.

Side-by-side installation won't be possible anymore with 2015.
Since the SP1 is a full installer, 2015 has to be uninstalled first before it 
can be applied.

We could provide a patch installer that will update in-place.
Please let me know.

Thanks,
Hsiao Ming

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, December 03, 2014 4:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

It was announced with the 2015 release. I thought you could update in place 
though...

Eric T.

On Tuesday, December 02, 2014 3:12:26 PM, Leendert A. Hartog wrote:
 While we're at it could someone  in-the-know perhaps comment on the 
 following (from the readme)?
 Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage
 2015 is available on your machine, uninstall it before running the 
 Softimage 2015 SP1 installer.
 That sounds like a drastic change this late in the game...

 Greetz
 Leendert


attachment: winmail.dat

Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
Hi,

thanks for the Service Pack. However I can't stop myself from commenting on
this:




 * Side-by-side installation won't be possible anymore with 2015. Since the
 SP1 is a full installer, 2015 has to be uninstalled first before it can be
 applied.*


Ahem... Softimage Service Packs have _always_ been full installers and it
was always possible to install them side-by-side. It should simply install
into *Autodesk/Softimage 2015 SP1.*

IMO everything else makes it borderline impossible to do a roll out in a
production environment. I'm having a hard time understanding why the effort
was made to change this installation behaviour at all.



 * We could provide a patch installer that will update in-place.*


Yes, please. This is absolutely needed.

Thanks, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]
nbsp;]



 Thanks,
 Hsiao Ming

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
 Sent: Wednesday, December 03, 2014 4:15 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Service Pack 1 available

 It was announced with the 2015 release. I thought you could update in
 place though...

 Eric T.

 On Tuesday, December 02, 2014 3:12:26 PM, Leendert A. Hartog wrote:
  While we're at it could someone  in-the-know perhaps comment on the
  following (from the readme)?
  Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage
  2015 is available on your machine, uninstall it before running the
  Softimage 2015 SP1 installer.
  That sounds like a drastic change this late in the game...
 
  Greetz
  Leendert
 




Comparing point position on Blend Shapes

2014-12-03 Thread Nicolas Esposito
Hi all,

I'm having some difficulties with comparing two shapes using point
position...let me explain.

Basically I have the base mesh and I created a couple of blend shapes via
the shape manager.
The shape are animated and driven externally.

I'm not so good with ICE and I may be saying bs, so bare with me :)
What I would like to do is to get the original mesh point position ( so an
array of point position ) and compare those to all the blend shapes I have.
By doing this I will have an array of values which indicate the difference
between them ( base mesh compared with first blend shape, base mesh
compared to second blend shape, and so on ); I would like to reduce that
list to a single value in order to output a value from 0 to 1 so that:
Base mesh point position: value is 0
First Blend Shape point position: value is 1

Basically ( if possible! ) I would like to check when the base shape point
position are matching ( or how close they are to ) the first Blend
Shape, exactly how the shape manager shape values are displayed when keyed
manually.
The main point is to have the blend shape value ( again, 0 is the base
mesh, 1 is the value when the first blend shape is match ) for each frame
using the point position as my source.

Doable? I'm having context issues using point position and I don't know how
I could transform the list of arrays into a single value in order to output
and rescale that value to be 0 ( for the base mesh ) and 1 ( for the first
blend shape )

Any help will be appreciated

Cheers

Nicolas


RE: Service Pack 1 available

2014-12-03 Thread Sven Constable
from the readme file:
Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is 
available on your machine, uninstall it before running the Softimage 2015 SP1 
installer. 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Wednesday, December 03, 2014 11:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

 

Just trying to install on Windows here and the installation program tells me it 
can't install SP1 because there is a version already installed :(

Is this just a screwed up fix because Autodesk Application Manager goes 
haywire if it finds two separate versions of Softimage 2015?

 

/Jens

 

On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia hsiao.ming.c...@autodesk.com 
wrote:

My apologies too.

The link went live last night(SG time) unintentionally ☹
We had planned to do a final check on the links before making it public.
Good news is that the link checks out fine and you can start downloading and 
installing the SP1.
We will get the date on the download page amended to Dec 02.

Please feel free to post here or send me an email if you notice any issues:
hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com

Hsiao Ming

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay 
(Contractor)
Sent: Wednesday, December 03, 2014 5:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: Service Pack 1 available

Sorry guys,
I was trying to get confirmation on a couple of details before this went live. 
I’m waiting for a response from Singapore. Hopefully will have more info by 
tomorrow.

Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
Sent: December-02-14 4:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

That’s a great fix! I guess it would be good to get these little details all 
documented.. yet again, communication issues. -_-

-Draise






-- 

Jens Lindgren



VFX Supervisor  Lead TD

Magoo 3D Studios http://www.magoo3dstudios.com/ 



Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
All right, now I'm completely puzzled... Jill, Hsiao, could you please help
me out here?


1.) If it indeed installs into it's own separate folder what is the
motivation/reason in making us uninstall 2015 first?

2.) Also it was suggested that a patch installer might be provided in the
future. How on earth should this work when the SP1 install happens in a
unique directory in the first place?


I might be wrong here - but my gut feeling here is that the only reason for
this messy situation might be compatibility with / conforming to the
Autodesk Application Manager...

Please let us find a pragmatic solution for this mess.

Due to the EOL this is just about this Service Pack and hopefully one or
two more.

That's it.

Conforming to the Autodesk Application Manager workflow shouldn't be a high
priority in this situation. No need to change fundamentals so late in the
game.

Thanks, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, Dec 3, 2014 at 11:54 AM, Jens Lindgren jens.lindgren@gmail.com
wrote:

 Just installed it and SP1 is indeed installing to it's separate folder. So
 why do we have to remove 2015 then?
 It doesn't make any sense at all.

 /Jens

 On Wed, Dec 3, 2014 at 11:51 AM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 from the readme file:
 Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage
 2015 is available on your machine, uninstall it before running the
 Softimage 2015 SP1 installer.





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jens Lindgren
 *Sent:* Wednesday, December 03, 2014 11:15 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Service Pack 1 available



 Just trying to install on Windows here and the installation program tells
 me it can't install SP1 because there is a version already installed :(

 Is this just a screwed up fix because Autodesk Application Manager goes
 haywire if it finds two separate versions of Softimage 2015?



 /Jens



 On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia 
 hsiao.ming.c...@autodesk.com wrote:

 My apologies too.

 The link went live last night(SG time) unintentionally ☹
 We had planned to do a final check on the links before making it public.
 Good news is that the link checks out fine and you can start downloading
 and installing the SP1.
 We will get the date on the download page amended to Dec 02.

 Please feel free to post here or send me an email if you notice any
 issues:
 hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com

 Hsiao Ming

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
 (Contractor)
 Sent: Wednesday, December 03, 2014 5:56 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Service Pack 1 available

 Sorry guys,
 I was trying to get confirmation on a couple of details before this went
 live. I’m waiting for a response from Singapore. Hopefully will have more
 info by tomorrow.

 Jill

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
 Sent: December-02-14 4:43 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Service Pack 1 available

 That’s a great fix! I guess it would be good to get these little details
 all documented.. yet again, communication issues. -_-

 -Draise




 --

 Jens Lindgren

 

 VFX Supervisor  Lead TD

 Magoo 3D Studios http://www.magoo3dstudios.com/




 --
 Jens Lindgren
 
 VFX Supervisor  Lead TD
 Magoo 3D Studios http://www.magoo3dstudios.com/



Re: Service Pack 1 available

2014-12-03 Thread Leendert A. Hartog

Hsiao Ming Chia schreef op 3-12-2014 11:34:

Sorry for the inconvenience.

Side-by-side installation won't be possible anymore with 2015.
Since the SP1 is a full installer, 2015 has to be uninstalled first before it 
can be applied.

We could provide a patch installer that will update in-place.
Please let me know.

Thanks,
Hsiao Ming


Please  do provide a patch installer instead of this solution
and please do make it available publicly to all Softimage users,
not just to the select few on the list who explicitly ask for it
(contact me directly, if you want easy access to the si-community)
As Maya has been using patch installs for its SPs,
this fully exclusive full install makes no sense whatsoever
and the why? would still interest me.

Greetz
Leendert

--


Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Comparing point position on Blend Shapes

2014-12-03 Thread Max Crow
Hi Nicolas,

get the point position, add it to the shape position then linear
interpolate from the original point position and you have an ICE shape
manager. Very cool and useful.

Hope this helps.
Max

https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0

On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi all,

 I'm having some difficulties with comparing two shapes using point
 position...let me explain.

 Basically I have the base mesh and I created a couple of blend shapes via
 the shape manager.
 The shape are animated and driven externally.

 I'm not so good with ICE and I may be saying bs, so bare with me :)
 What I would like to do is to get the original mesh point position ( so an
 array of point position ) and compare those to all the blend shapes I have.
 By doing this I will have an array of values which indicate the difference
 between them ( base mesh compared with first blend shape, base mesh
 compared to second blend shape, and so on ); I would like to reduce that
 list to a single value in order to output a value from 0 to 1 so that:
 Base mesh point position: value is 0
 First Blend Shape point position: value is 1

 Basically ( if possible! ) I would like to check when the base shape point
 position are matching ( or how close they are to ) the first Blend
 Shape, exactly how the shape manager shape values are displayed when keyed
 manually.
 The main point is to have the blend shape value ( again, 0 is the base
 mesh, 1 is the value when the first blend shape is match ) for each frame
 using the point position as my source.

 Doable? I'm having context issues using point position and I don't know
 how I could transform the list of arrays into a single value in order to
 output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the
 first blend shape )

 Any help will be appreciated

 Cheers

 Nicolas



RE: Service Pack 1 available

2014-12-03 Thread Jill Ramsay (Contractor)
Hi there,
So, yes, I’m afraid you will have to uninstall 2015 to install 2015.1. We 
wanted to provide a patch release mechanism but unfortunately time and 
technical issues did not allow us to do so.  The bug list posted was nearly 
complete – the one that Sven found was accidentally missed. If you have 
outstanding critical bugs, and especially regressions, please make sure they 
are logged.

Sorry it’s not better news.

Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay 
(Contractor)
Sent: December-02-14 4:56 PM
To: softimage@listproc.autodesk.com
Subject: RE: Service Pack 1 available

Sorry guys,
I was trying to get confirmation on a couple of details before this went live. 
I’m waiting for a response from Singapore. Hopefully will have more info by 
tomorrow.

Jill


attachment: winmail.dat

RE: Service Pack 1 available

2014-12-03 Thread Jill Ramsay (Contractor)
Hi guys,
This is beyond my level of expertise to comment on with any usefulness, so I’m 
going to ask our licensing product manager to take a look at this thread.

Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Chatterjee
Sent: December-03-14 6:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

All right, now I'm completely puzzled... Jill, Hsiao, could you please help me 
out here?


1.) If it indeed installs into it's own separate folder what is the 
motivation/reason in making us uninstall 2015 first?

2.) Also it was suggested that a patch installer might be provided in the 
future. How on earth should this work when the SP1 install happens in a unique 
directory in the first place?


I might be wrong here - but my gut feeling here is that the only reason for 
this messy situation might be compatibility with / conforming to the Autodesk 
Application Manager...

Please let us find a pragmatic solution for this mess.

Due to the EOL this is just about this Service Pack and hopefully one or two 
more.

That's it.

Conforming to the Autodesk Application Manager workflow shouldn't be a high 
priority in this situation. No need to change fundamentals so late in the game.

Thanks, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.dehttp://www.chatterjee.de/   ]
[ https://vimeo.com/chatterjee ]

On Wed, Dec 3, 2014 at 11:54 AM, Jens Lindgren 
jens.lindgren@gmail.commailto:jens.lindgren@gmail.com wrote:
Just installed it and SP1 is indeed installing to it's separate folder. So why 
do we have to remove 2015 then?
It doesn't make any sense at all.

/Jens

On Wed, Dec 3, 2014 at 11:51 AM, Sven Constable 
sixsi_l...@imagefront.demailto:sixsi_l...@imagefront.de wrote:
from the readme file:
Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is 
available on your machine, uninstall it before running the Softimage 2015 SP1 
installer.


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Jens Lindgren
Sent: Wednesday, December 03, 2014 11:15 AM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

Just trying to install on Windows here and the installation program tells me it 
can't install SP1 because there is a version already installed :(
Is this just a screwed up fix because Autodesk Application Manager goes 
haywire if it finds two separate versions of Softimage 2015?

/Jens

On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia 
hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com wrote:
My apologies too.

The link went live last night(SG time) unintentionally ☹
We had planned to do a final check on the links before making it public.
Good news is that the link checks out fine and you can start downloading and 
installing the SP1.
We will get the date on the download page amended to Dec 02.

Please feel free to post here or send me an email if you notice any issues:
hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com

Hsiao Ming

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Jill Ramsay (Contractor)
Sent: Wednesday, December 03, 2014 5:56 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Service Pack 1 available
Sorry guys,
I was trying to get confirmation on a couple of details before this went live. 
I’m waiting for a response from Singapore. Hopefully will have more info by 
tomorrow.

Jill

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Andres Stephens
Sent: December-02-14 4:43 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

That’s a great fix! I guess it would be good to get these little details all 
documented.. yet again, communication issues. -_-

-Draise



--
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studioshttp://www.magoo3dstudios.com/



--
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studioshttp://www.magoo3dstudios.com/

attachment: winmail.dat

Re: Service Pack 1 available

2014-12-03 Thread Leendert A. Hartog

Jill Ramsay (Contractor) schreef op 3-12-2014 15:00:

Hi there,
So, yes, I’m afraid you will have to uninstall 2015 to install 2015.1. We 
wanted to provide a patch release mechanism but unfortunately time and 
technical issues did not allow us to do so.

Hsiao Ming Chia schreef op 3-12-2014 11:34:

Sorry for the inconvenience.
(...)

We could provide a patch installer that will update in-place.
Please let me know.
There would seem to be  a distinct contradiction between those two 
statements.


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com




Re: more maya......

2014-12-03 Thread Chris Marshall
I've just started dipping into Maya as a result of being asked to help out
on an MA course locally. I've got to say my first impression is that Maya
is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade
is it? What is that all about. Expolorer equivalent is the Outliner? So
scarily bad. Generally it feels like an old piece of software from a design
point of view, a bolt together mess. With no ICE, I'm struggling to see any
point in switching.


Re: Service Pack 1 available

2014-12-03 Thread Oliver Weingarten

Hey Jill,

Thanks for that info.

You might understand that we did not expect much from this SP1 as AD 
already killed our software. But this huge list of around 10 bugs 
fixed it even a lot less anybody expected to be a Service Pack people 
might even pay for via subscription. By the way, is it our job to make 
sure that critical bugs are locked..??
Despite that, breaking the ability to install service packs beside older 
installations totally misses daily production workflows. Before you 
trust a new version, you will test it for quite some time before you 
make the switch. Having to install/deinstall software to do so, is 
something politely expressed unfortunate.


AD really knows how to deliver better software faster. Congrats!

Cheers,
oli


Am 03.12.2014 15:00, schrieb Jill Ramsay (Contractor):

Hi there,
So, yes, I’m afraid you will have to uninstall 2015 to install 2015.1. We 
wanted to provide a patch release mechanism but unfortunately time and 
technical issues did not allow us to do so.  The bug list posted was nearly 
complete – the one that Sven found was accidentally missed. If you have 
outstanding critical bugs, and especially regressions, please make sure they 
are logged.

Sorry it’s not better news.

Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay 
(Contractor)
Sent: December-02-14 4:56 PM
To: softimage@listproc.autodesk.com
Subject: RE: Service Pack 1 available

Sorry guys,
I was trying to get confirmation on a couple of details before this went live. 
I’m waiting for a response from Singapore. Hopefully will have more info by 
tomorrow.

Jill






Re: Comparing point position on Blend Shapes

2014-12-03 Thread Nicolas Esposito
Hi Max,
Thanks for the answer...a couple of minutes ago I was scrolling thru Paul
Smith tutorial anb I watched exactly what your image shows, which is very
usefull :)

Actually I'm trying a workaround on my previous discussion here on the
mailing list ( Lipsync from Facerobot - get anim values )

The suuggestion by Luc-Eric is exactly what I'm looking for, but not being
able to script is a hige problem for me :)

The description above is the workaround for me, means that I extracted all
the phonemes as single meshes from the main mesh.

Since during the lipsync the phonemes value goes from 0 to 1 I'm trying to
set the base mesh point position to be my 0 value and each phoneme mesh
point position to be my 1 value. During the animation I have all those
points position which corresponds to my shapes, so I have a 100% match when
the phoneme is spoken ( obviously with a blend between each phoneme when
spoken ).

What I find difficult is how to convert all those 3d vectors from the base
mesh points position to be my 0, and ( for example ) the phoneme ah
points position to be my 1 value, so that at each frame I have a blend
value for every phoneme, so that I can drive the shapes which I previously
created.

Hope its clear

2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com:

 Hi Nicolas,

 get the point position, add it to the shape position then linear
 interpolate from the original point position and you have an ICE shape
 manager. Very cool and useful.

 Hope this helps.
 Max


 https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0

 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Hi all,

 I'm having some difficulties with comparing two shapes using point
 position...let me explain.

 Basically I have the base mesh and I created a couple of blend shapes via
 the shape manager.
 The shape are animated and driven externally.

 I'm not so good with ICE and I may be saying bs, so bare with me :)
 What I would like to do is to get the original mesh point position ( so
 an array of point position ) and compare those to all the blend shapes I
 have.
 By doing this I will have an array of values which indicate the
 difference between them ( base mesh compared with first blend shape, base
 mesh compared to second blend shape, and so on ); I would like to reduce
 that list to a single value in order to output a value from 0 to 1 so that:
 Base mesh point position: value is 0
 First Blend Shape point position: value is 1

 Basically ( if possible! ) I would like to check when the base shape
 point position are matching ( or how close they are to ) the first Blend
 Shape, exactly how the shape manager shape values are displayed when keyed
 manually.
 The main point is to have the blend shape value ( again, 0 is the base
 mesh, 1 is the value when the first blend shape is match ) for each frame
 using the point position as my source.

 Doable? I'm having context issues using point position and I don't know
 how I could transform the list of arrays into a single value in order to
 output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the
 first blend shape )

 Any help will be appreciated

 Cheers

 Nicolas





Re: more maya......

2014-12-03 Thread Mirko Jankovic
Well people will say it is only my soft is better then your fan talk but
honestly that is not the case.
To me also maya feels more like collection of good part that  are easy to
market and use as selling point, yea bifrost it is sooo great, view port
soo nice.. etc.. but they are all separate pieces, adn when you try to
actually bind everything things starts to fall apart because there  is no
good foundation that  will hold everything and control.
What is the point of all the power when you cannot control it efficiently

On Wed, Dec 3, 2014 at 3:21 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

 I've just started dipping into Maya as a result of being asked to help out
 on an MA course locally. I've got to say my first impression is that Maya
 is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade
 is it? What is that all about. Expolorer equivalent is the Outliner? So
 scarily bad. Generally it feels like an old piece of software from a design
 point of view, a bolt together mess. With no ICE, I'm struggling to see any
 point in switching.




Re: Comparing point position on Blend Shapes

2014-12-03 Thread Max Crow
Hi Nicolas,
Right, a phenome watcher on one mesh to drive phenomes on another is that
it? So its a kind of inverse of the picture I gave you. Perhaps, if you set
up each phenome in the ice tree and then compare the distance to its self
on the mesh as it moves. The average of the array puts out a scalar value,
so when this hits zero you will have a match. if you add a rescale node you
can make go from 0 to 1.   You would have to have the original shape
positions stored first to compare. It's a thought anyway.

Max

On Wed, Dec 3, 2014 at 2:44 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi Max,
 Thanks for the answer...a couple of minutes ago I was scrolling thru Paul
 Smith tutorial anb I watched exactly what your image shows, which is very
 usefull :)

 Actually I'm trying a workaround on my previous discussion here on the
 mailing list ( Lipsync from Facerobot - get anim values )

 The suuggestion by Luc-Eric is exactly what I'm looking for, but not being
 able to script is a hige problem for me :)

 The description above is the workaround for me, means that I extracted all
 the phonemes as single meshes from the main mesh.

 Since during the lipsync the phonemes value goes from 0 to 1 I'm trying to
 set the base mesh point position to be my 0 value and each phoneme mesh
 point position to be my 1 value. During the animation I have all those
 points position which corresponds to my shapes, so I have a 100% match when
 the phoneme is spoken ( obviously with a blend between each phoneme when
 spoken ).

 What I find difficult is how to convert all those 3d vectors from the base
 mesh points position to be my 0, and ( for example ) the phoneme ah
 points position to be my 1 value, so that at each frame I have a blend
 value for every phoneme, so that I can drive the shapes which I previously
 created.

 Hope its clear

 2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com:

 Hi Nicolas,

 get the point position, add it to the shape position then linear
 interpolate from the original point position and you have an ICE shape
 manager. Very cool and useful.

 Hope this helps.
 Max


 https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0

 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Hi all,

 I'm having some difficulties with comparing two shapes using point
 position...let me explain.

 Basically I have the base mesh and I created a couple of blend shapes
 via the shape manager.
 The shape are animated and driven externally.

 I'm not so good with ICE and I may be saying bs, so bare with me :)
 What I would like to do is to get the original mesh point position ( so
 an array of point position ) and compare those to all the blend shapes I
 have.
 By doing this I will have an array of values which indicate the
 difference between them ( base mesh compared with first blend shape, base
 mesh compared to second blend shape, and so on ); I would like to reduce
 that list to a single value in order to output a value from 0 to 1 so that:
 Base mesh point position: value is 0
 First Blend Shape point position: value is 1

 Basically ( if possible! ) I would like to check when the base shape
 point position are matching ( or how close they are to ) the first Blend
 Shape, exactly how the shape manager shape values are displayed when keyed
 manually.
 The main point is to have the blend shape value ( again, 0 is the base
 mesh, 1 is the value when the first blend shape is match ) for each frame
 using the point position as my source.

 Doable? I'm having context issues using point position and I don't know
 how I could transform the list of arrays into a single value in order to
 output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the
 first blend shape )

 Any help will be appreciated

 Cheers

 Nicolas






Re: more maya......

2014-12-03 Thread Cristobal Infante
Hi Cesar,

Thanks man, your one-liner did the trick (parent cns), and respect the
pivot of the objects!!


Re: Service Pack 1 available

2014-12-03 Thread wavo

Am 12/3/2014 3:20 PM, schrieb Oliver Weingarten:

Hey Jill,

Thanks for that info.

You might understand that we did not expect much from this SP1 as AD 
already killed our software. But this huge list of around 10 bugs 
fixed it even a lot less anybody expected to be a Service Pack 
people might even pay for via subscription. By the way, is it our job 
to make sure that critical bugs are locked..??
Despite that, breaking the ability to install service packs beside 
older installations totally misses daily production workflows. Before 
you trust a new version, you will test it for quite some time before 
you make the switch. Having to install/deinstall software to do so, is 
something politely expressed unfortunate.


AD really knows how to deliver better software faster. Congrats!

Cheers,
oli


exactly!!!


Walt









*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation  Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_


Move action source from one model to another via OM?

2014-12-03 Thread Eric Thivierge

Hi all, having a brain fart / can't recall how to do this.

Is there a way to re-parent an action source from one model to the other 
without using the CopyPaste command?


Thanks,
Eric T.



Re: Move action source from one model to another via OM?

2014-12-03 Thread Peter Agg
Through the UI? Just drag it into the Mixer of the model (or ctrl drag to
copy). If there's no mixer then just open the panel and it'll make a new
one.

On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com wrote:

 Hi all, having a brain fart / can't recall how to do this.

 Is there a way to re-parent an action source from one model to the other
 without using the CopyPaste command?

 Thanks,
 Eric T.




Re: Move action source from one model to another via OM?

2014-12-03 Thread Eric Thivierge

Ugh sorry, through scripting via the Object Model.

Eric T.

On Wednesday, December 03, 2014 2:48:35 PM, Peter Agg wrote:

Through the UI? Just drag it into the Mixer of the model (or ctrl drag
to copy). If there's no mixer then just open the panel and it'll make
a new one.

On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Hi all, having a brain fart / can't recall how to do this.

Is there a way to re-parent an action source from one model to the
other
without using the CopyPaste command?

Thanks,
Eric T.





Re: Move action source from one model to another via OM?

2014-12-03 Thread Eric Turman
DD resorts to a CopyPaste command under the hood. CopyPaste is much slower
than using an Object Model

On Wed, Dec 3, 2014 at 1:48 PM, Peter Agg peter@googlemail.com wrote:

 Through the UI? Just drag it into the Mixer of the model (or ctrl drag to
 copy). If there's no mixer then just open the panel and it'll make a new
 one.


 On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com wrote:

 Hi all, having a brain fart / can't recall how to do this.

 Is there a way to re-parent an action source from one model to the other
 without using the CopyPaste command?

 Thanks,
 Eric T.




-- 




-=T=-


Re: Service Pack 1 available

2014-12-03 Thread Jason S

  
  
If I'm not mistaken, If the the
  seperate install is considered important, I think it has to do
  with when there are issues , it can be important to see if it's a
  version related thing or not (not so rare), especially for fresh
  new updates (risky). And people can not very realistically
  uninstall then reinstall, or have a dedicated machine just to see
  if a given problem is related to a specific version.
  
  But what happens when you install in a sepearate dir, the other
  install just wont run?, or it wont install at all?
  
  Perhaps there could be a "trick"?
  J
  
  On 12/03/14 5:48, Martin Chatterjee wrote:


  Hi,


thanks for the Service Pack. However I can't stop myself
  from commenting on this:

  


Side-by-side installation won't be possible anymore
with 2015.
Since the SP1 is a full installer, 2015 has to be
uninstalled first before it can be applied.
  


Ahem... Softimage Service Packs have _always_ been full
  installers and it was always possible to install them
  side-by-side. It should simply install into Autodesk/Softimage
2015 SP1.


IMO everything else makes it borderline impossible to
  do a roll out in a production environment. I'm having a
  hard time understanding why the effort was made to change
  this installation behaviour at all.


We could provide a patch installer that will update
in-place.
  


Yes, please. This is absolutely needed. 


Thanks, Martin
  

  --
 Martin Chatterjee

  [ Freelance Technical Director ]
  [ http://www.chatterjee.de
  ]
  [https://vimeo.com/chatterjee]

  
  nbsp;]
  



Thanks,
Hsiao Ming

-Original Message-
  From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Eric Thivierge
Sent: Wednesday, December 03, 2014 4:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Service Pack 1 available

  
  
It was announced with the 2015 release. I thought you
  could update in place though...
  
  Eric T.
  
  On Tuesday, December 02, 2014 3:12:26 PM, Leendert A.
  Hartog wrote:
   "While we're at it" could someone in-the-know
  perhaps comment on the
   following (from the readme)?
   "Softimage 2015 SP1 cannot co-exist with Softimage
  2015. If Softimage
   2015 is available on your machine, uninstall it
  before running the
   Softimage 2015 SP1 installer."
   That sounds like a drastic change this late in the
  game...
  
   Greetz
   Leendert
  
  

  


  


  



Re: Move action source from one model to another via OM?

2014-12-03 Thread Peter Agg
Model.AddActionSource should do the trick then. You should be able to pull
the array data from your existing source.SourceItems, from what I can tell.

On Wed, 3 Dec 2014 19:57 Eric Turman i.anima...@gmail.com wrote:

 DD resorts to a CopyPaste command under the hood. CopyPaste is much
 slower than using an Object Model

 On Wed, Dec 3, 2014 at 1:48 PM, Peter Agg peter@googlemail.com
 wrote:

 Through the UI? Just drag it into the Mixer of the model (or ctrl drag to
 copy). If there's no mixer then just open the panel and it'll make a new
 one.


 On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com wrote:

 Hi all, having a brain fart / can't recall how to do this.

 Is there a way to re-parent an action source from one model to the other
 without using the CopyPaste command?

 Thanks,
 Eric T.




 --




 -=T=-



Re: Service Pack 1 available

2014-12-03 Thread Jason S

  
  
can't very
  realistically uninstall then reinstall, or have a dedicated
  machine just to see if a given problem is related to a
  specific version.
  
  .. and thus leaving people in doubt every time there is an issue.
  
  But what if a 2015 .reg was saved-out from the registry and the
  2015 folder copied someplace else, 
  then uninstall, install SP1, then also save a .reg, would that be
  a way to relatively easily switch between or "restore" versions?
  
  
  On 12/03/14 15:42, Jason S wrote:


  
  If I'm not mistaken, If the the
seperate install is considered important, I think it has to do
with when there are issues , it can be important to see if it's
a version related thing or not (not so rare), especially for
fresh new updates (risky). And people can not very
realistically uninstall then reinstall, or have a dedicated
machine just to see if a given problem is related to a specific
version.

But what happens when you install in a sepearate dir, the other
install just wont run?, or it wont install at all?

Perhaps there could be a "trick"?
J

  


  



Re: Service Pack 1 available

2014-12-03 Thread Luc-Eric Rousseau
I think this service pack is small and safe enough that you shouldn't
worry to have to keep 2015.0 around.  But if you want to distribute
that to multiple machines and have both there, as usual you can
install SP1 on one machine, and just copy the whole folder to another
machine and use runonce.bat to update the registry.

On Wed, Dec 3, 2014 at 3:42 PM, Jason S jasonsta...@gmail.com wrote:
 If I'm not mistaken, If the the seperate install is considered important, I
 think it has to do with when there are issues , it can be important to see
 if it's a version related thing or not (not so rare), especially for fresh
 new updates (risky).  And people can not very realistically uninstall then
 reinstall, or have a dedicated machine just to see if a given problem is
 related to a specific version.

 But what happens when you install in a sepearate dir, the other install just
 wont run?, or it wont install at all?

 Perhaps there could be a trick?
 J


Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
Hi Luc-Eric,




 *(...) as usual you can install SP1 on one machine, and just copy the
 whole folder to another machine and use runonce.bat to update the registry.*


So copying the folder plus running *runonce.bat *really is the _full_
equivalent of a normal install? (provided that all dependencies like
redistributables, ... are already present, of course)

Cool, I wasn't aware of that - I always assumed there was something else
going on during install besides file copying and invoking that .bat file.

Thanks for that info, that's really helpful.

Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
Great, thanks! That's really helpful.

Cheers, -M
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, Dec 3, 2014 at 10:28 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

 install does a lot more, but if you already have 2015 installed, just
 copying SP1 over and registering it will work.

 note: you can do these steps on a single machine:
 copy softimage 2015 folder to softimage 2015.old,
 uninstall 2015, install 2015 SP1, copy the 2015.old back, do a
 runonce.bat on 2015 and now you have both build installed on your PC.

 On Wed, Dec 3, 2014 at 4:27 PM, Martin Chatterjee
 martin.chatterjee.li...@googlemail.com wrote:
  Hi Luc-Eric,
 
 
  (...) as usual you can install SP1 on one machine, and just copy the
 whole
  folder to another
  machine and use runonce.bat to update the registry.
 
 
  So copying the folder plus running runonce.bat really is the _full_
  equivalent of a normal install? (provided that all dependencies like
  redistributables, ... are already present, of course)
 
  Cool, I wasn't aware of that - I always assumed there was something else
  going on during install besides file copying and invoking that .bat file.
 
  Thanks for that info, that's really helpful.
 
  Cheers, Martin
  --
 Martin Chatterjee
 
  [ Freelance Technical Director ]
  [   http://www.chatterjee.de   ]
  [ https://vimeo.com/chatterjee ]
 



Re: Service Pack 1 available

2014-12-03 Thread Jason S

  
  
Indeed!
  
  On 12/03/14 16:33, Martin Chatterjee wrote:


  Great, thanks! That's really helpful.


Cheers, -M

  

  --
 Martin Chatterjee

  [ Freelance Technical Director ]
  [ http://www.chatterjee.de
  ]
  [https://vimeo.com/chatterjee]

  
  
  On Wed, Dec 3, 2014 at 10:28 PM,
Luc-Eric Rousseau luceri...@gmail.com
wrote:
install
  does a lot more, but if you already have 2015 installed,
  just
  copying SP1 over and registering it will work.
  
  note: you can do these steps on a single machine:
  copy softimage 2015 folder to softimage 2015.old,
  uninstall 2015, install 2015 SP1, copy the 2015.old back,
  do a
  runonce.bat on 2015 and now you have both build installed
  on your PC.
  

  On Wed, Dec 3, 2014 at 4:27 PM, Martin Chatterjee
  martin.chatterjee.li...@googlemail.com
  wrote:
   Hi Luc-Eric,
  
  
   (...) as usual you can install SP1 on one
  machine, and just copy the whole
   folder to another
   machine and use runonce.bat to update the
  registry.
  
  
   So copying the folder plus running runonce.bat
  really is the _full_
   equivalent of a normal install? (provided that
  all dependencies like
   redistributables, ... are already present, of
  course)
  
   Cool, I wasn't aware of that - I always assumed
  there was something else
   going on during install besides file copying and
  invoking that .bat file.
  
   Thanks for that info, that's really helpful.
  
   Cheers, Martin
   --
  Martin Chatterjee
  
   [ Freelance Technical Director ]
   [ http://www.chatterjee.de
  ]
   [ https://vimeo.com/chatterjee
  ]
  

  

  
  

  


  



Re: Comparing point position on Blend Shapes

2014-12-03 Thread Nicolas Esposito
I think I'm doing something wrong, or FR is mocking me...

As you can see from the jpg Store position I'm storing the initial point
position values in a custom attribute ( tmp.origin )

Then I compare ( by setting another ice node in animation mode ) the point
position values by getting the self.origin and getting the distance to the
point position of the shape point position.
Looks like its not working, because I have huge values, while if I try to
plug the point position I have proper values ( 0 around the neck area,
other values different to zero arounf the mounth )

I also notice that I cannot trigger the shapes from the shape manager,
probably because of the lipsync itself, or the envelope or something
else...so I'm thinking that FR overrides/reset the shapes ( considering tha
absurd values I got ).

I also tried to import all the shapes as single meshes and apply an ice
tree on them, but if I try to reference a value which is on another mesh it
breaks ( some strange error )

At this point I'm thinking to go with the game export and then get all the
info from there, but I would like to know if I'm doing something wrong.

Also, most important, I have a list of 3d vectors if I compare the points
position...even if I plug an array average node I still have 3d
vectors...what I have to do to have a single ( average? ) scalar value?
​
 Original_point_position.JPG
https://docs.google.com/file/d/0ByXsl1-14iQENDMzb2V5VjZDT3M/edit?usp=drive_web
​​
 Store_point_position.JPG
https://docs.google.com/file/d/0ByXsl1-14iQEYUhEcC1YbVRzYUE/edit?usp=drive_web
​​
 Get_distance.JPG
https://docs.google.com/file/d/0ByXsl1-14iQEVXZPSlpmMlV5WWc/edit?usp=drive_web
​

2014-12-03 16:41 GMT+01:00 Max Crow m...@nsccreative.com:

 Hi Nicolas,
 Right, a phenome watcher on one mesh to drive phenomes on another is that
 it? So its a kind of inverse of the picture I gave you. Perhaps, if you set
 up each phenome in the ice tree and then compare the distance to its self
 on the mesh as it moves. The average of the array puts out a scalar value,
 so when this hits zero you will have a match. if you add a rescale node you
 can make go from 0 to 1.   You would have to have the original shape
 positions stored first to compare. It's a thought anyway.

 Max

 On Wed, Dec 3, 2014 at 2:44 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi Max,
 Thanks for the answer...a couple of minutes ago I was scrolling thru Paul
 Smith tutorial anb I watched exactly what your image shows, which is very
 usefull :)

 Actually I'm trying a workaround on my previous discussion here on the
 mailing list ( Lipsync from Facerobot - get anim values )

 The suuggestion by Luc-Eric is exactly what I'm looking for, but not
 being able to script is a hige problem for me :)

 The description above is the workaround for me, means that I extracted
 all the phonemes as single meshes from the main mesh.

 Since during the lipsync the phonemes value goes from 0 to 1 I'm trying
 to set the base mesh point position to be my 0 value and each phoneme
 mesh point position to be my 1 value. During the animation I have all
 those points position which corresponds to my shapes, so I have a 100%
 match when the phoneme is spoken ( obviously with a blend between each
 phoneme when spoken ).

 What I find difficult is how to convert all those 3d vectors from the
 base mesh points position to be my 0, and ( for example ) the phoneme
 ah points position to be my 1 value, so that at each frame I have a
 blend value for every phoneme, so that I can drive the shapes which I
 previously created.

 Hope its clear

 2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com:

 Hi Nicolas,

 get the point position, add it to the shape position then linear
 interpolate from the original point position and you have an ICE shape
 manager. Very cool and useful.

 Hope this helps.
 Max


 https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0

 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Hi all,

 I'm having some difficulties with comparing two shapes using point
 position...let me explain.

 Basically I have the base mesh and I created a couple of blend shapes
 via the shape manager.
 The shape are animated and driven externally.

 I'm not so good with ICE and I may be saying bs, so bare with me :)
 What I would like to do is to get the original mesh point position ( so
 an array of point position ) and compare those to all the blend shapes I
 have.
 By doing this I will have an array of values which indicate the
 difference between them ( base mesh compared with first blend shape, base
 mesh compared to second blend shape, and so on ); I would like to reduce
 that list to a single value in order to output a value from 0 to 1 so that:
 Base mesh point position: value is 0
 First Blend Shape point position: value is 1

 Basically ( if possible! ) I would like to check when the base shape
 point position are matching ( or how close they are to 

Re: Comparing point position on Blend Shapes

2014-12-03 Thread Greg Punchatz
FR can be tricky, best bet is to use a secondary mesh to do your ice stuff
with. Just refer to FRs point positions in your ICE tree somehow ( I am not
an ICE guy, but I know basic the logic behind this)  Brad did this when we
used ICE to add some more awesome to our face animations done with FR.

On Wed, Dec 3, 2014 at 7:07 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 I think I'm doing something wrong, or FR is mocking me...

 As you can see from the jpg Store position I'm storing the initial point
 position values in a custom attribute ( tmp.origin )

 Then I compare ( by setting another ice node in animation mode ) the point
 position values by getting the self.origin and getting the distance to the
 point position of the shape point position.
 Looks like its not working, because I have huge values, while if I try to
 plug the point position I have proper values ( 0 around the neck area,
 other values different to zero arounf the mounth )

 I also notice that I cannot trigger the shapes from the shape manager,
 probably because of the lipsync itself, or the envelope or something
 else...so I'm thinking that FR overrides/reset the shapes ( considering tha
 absurd values I got ).

 I also tried to import all the shapes as single meshes and apply an ice
 tree on them, but if I try to reference a value which is on another mesh it
 breaks ( some strange error )

 At this point I'm thinking to go with the game export and then get all the
 info from there, but I would like to know if I'm doing something wrong.

 Also, most important, I have a list of 3d vectors if I compare the points
 position...even if I plug an array average node I still have 3d
 vectors...what I have to do to have a single ( average? ) scalar value?
 ​
  Original_point_position.JPG
 https://docs.google.com/file/d/0ByXsl1-14iQENDMzb2V5VjZDT3M/edit?usp=drive_web
 ​​
  Store_point_position.JPG
 https://docs.google.com/file/d/0ByXsl1-14iQEYUhEcC1YbVRzYUE/edit?usp=drive_web
 ​​
  Get_distance.JPG
 https://docs.google.com/file/d/0ByXsl1-14iQEVXZPSlpmMlV5WWc/edit?usp=drive_web
 ​

 2014-12-03 16:41 GMT+01:00 Max Crow m...@nsccreative.com:

 Hi Nicolas,
 Right, a phenome watcher on one mesh to drive phenomes on another is that
 it? So its a kind of inverse of the picture I gave you. Perhaps, if you set
 up each phenome in the ice tree and then compare the distance to its self
 on the mesh as it moves. The average of the array puts out a scalar value,
 so when this hits zero you will have a match. if you add a rescale node you
 can make go from 0 to 1.   You would have to have the original shape
 positions stored first to compare. It's a thought anyway.

 Max

 On Wed, Dec 3, 2014 at 2:44 PM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Hi Max,
 Thanks for the answer...a couple of minutes ago I was scrolling thru
 Paul Smith tutorial anb I watched exactly what your image shows, which is
 very usefull :)

 Actually I'm trying a workaround on my previous discussion here on the
 mailing list ( Lipsync from Facerobot - get anim values )

 The suuggestion by Luc-Eric is exactly what I'm looking for, but not
 being able to script is a hige problem for me :)

 The description above is the workaround for me, means that I extracted
 all the phonemes as single meshes from the main mesh.

 Since during the lipsync the phonemes value goes from 0 to 1 I'm trying
 to set the base mesh point position to be my 0 value and each phoneme
 mesh point position to be my 1 value. During the animation I have all
 those points position which corresponds to my shapes, so I have a 100%
 match when the phoneme is spoken ( obviously with a blend between each
 phoneme when spoken ).

 What I find difficult is how to convert all those 3d vectors from the
 base mesh points position to be my 0, and ( for example ) the phoneme
 ah points position to be my 1 value, so that at each frame I have a
 blend value for every phoneme, so that I can drive the shapes which I
 previously created.

 Hope its clear

 2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com:

 Hi Nicolas,

 get the point position, add it to the shape position then linear
 interpolate from the original point position and you have an ICE shape
 manager. Very cool and useful.

 Hope this helps.
 Max


 https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0

 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Hi all,

 I'm having some difficulties with comparing two shapes using point
 position...let me explain.

 Basically I have the base mesh and I created a couple of blend shapes
 via the shape manager.
 The shape are animated and driven externally.

 I'm not so good with ICE and I may be saying bs, so bare with me :)
 What I would like to do is to get the original mesh point position (
 so an array of point position ) and compare those to all the blend shapes 
 I
 have.
 By doing this I will have an array of values which indicate the
 difference between them ( 

Re: more maya......

2014-12-03 Thread Adam Sale
Hi Cesar, funny, I had been using the one liner to match transforms,
position, rotation, etc about 6 months ago, no problems

Now, however, running the command just doesn't work for me in MEL in Maya
2015 Ext1 SP5.

delete 'parentConstraint';

same goes for point, scale and orient.

Selecting two objects and running returns a syntax error  Line 1.8

Not sure why it would have stopped. Cristobal which version of Maya are you
running?

On Wed, Dec 3, 2014 at 7:42 AM, Cristobal Infante cgc...@gmail.com wrote:

 Hi Cesar,

 Thanks man, your one-liner did the trick (parent cns), and respect the
 pivot of the objects!!





Re: more maya......

2014-12-03 Thread Cesar Saez
Hey Adam,

It doesn't work because you're using the wrong quotation marks,
*parentConstraint* should be enclosed by backticks / backquotes / ` (it's
an imperative form of eval... sort of).
http://download.autodesk.com/global/docs/maya2014/en_us/files/FAQ_What_is_the_difference_between_eval_backquotes_and.htm

Cheers!

On Thu, Dec 4, 2014 at 1:11 AM, Adam Sale adamfs...@gmail.com wrote:

 Hi Cesar, funny, I had been using the one liner to match transforms,
 position, rotation, etc about 6 months ago, no problems

 Now, however, running the command just doesn't work for me in MEL in Maya
 2015 Ext1 SP5.

 delete 'parentConstraint';

 same goes for point, scale and orient.

 Selecting two objects and running returns a syntax error  Line 1.8

 Not sure why it would have stopped. Cristobal which version of Maya are
 you running?




Re: more maya......

2014-12-03 Thread Daniel Harjanto
Actually it is possible to do that in a single process.

transmat = cmds.xform(objTarget, q=True, matrix=True, ws=True)
cmds.xform(objTrans, matrix=transmat)

It will carry all information in the transform matrix to the target.

Cheers,


On Tue, Dec 2, 2014 at 9:15 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Or...  Write a script.

 Python Tab
 -
 import maya.cmds as cmds

 selected = cmds.ls (selection=True)

 objTrans =selected[0]
 objTarget = selected[1]

 trans = cmds.xform (objTarget, q=True, t=True, ws=True)
 rotation = cmds.xform (objTarget, q=True, ro=True, ws=True)
 cmds.xform (objTrans, t=trans, ro=rotation)
 ---

 Select first the object to transform.
 Select second the target object.

 run the script or add it as a button.



 ---
 Emilio Hernández   VFX  3D animation.

 On Tue, Dec 2, 2014 at 5:15 AM, mikael.petter...@gmail.com wrote:

  You can select two objects and then tab through the values in the
 channel box and they will match up

 /Mikael

 *Från:* Cristobal Infante cgc...@gmail.com
 *Skickat:* ‎tisdag‎ den ‎2‎ ‎december‎ ‎2014 ‎10‎:‎30
 *Till:* softimage@listproc.autodesk.com

 Can somebody please tell what is the best way of matching transforms in
 Maya?

 I've been using Align Objects, but it doesn't match two objects based on
 their pivot like in xsi.

 Any ideas?

 C





-- 
Daniel Harjanto
Infinite Frameworks Studios
TD
http://misterdi.cgpot.com