RE: Service Pack 1 available
My apologies too. The link went live last night(SG time) unintentionally ☹ We had planned to do a final check on the links before making it public. Good news is that the link checks out fine and you can start downloading and installing the SP1. We will get the date on the download page amended to Dec 02. Please feel free to post here or send me an email if you notice any issues: hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com Hsiao Ming From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay (Contractor) Sent: Wednesday, December 03, 2014 5:56 AM To: softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens Sent: December-02-14 4:43 PM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available That’s a great fix! I guess it would be good to get these little details all documented.. yet again, communication issues. -_- -Draise attachment: winmail.dat
Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Make you icons bigger by using an external image, dont use the default size from 1978 days 64*64. Its a hack... You can have a preset image button 128*64 for example and use it always, it might not shown exact size when yuou add it to the shelf but going and back to another shel gets it on normal size. Yes its a hack but On Wed, Dec 3, 2014 at 12:26 AM, Andy Nicholas a...@andynicholas.com wrote: Speaking of Maya icons... last time I looked, you could only have 4 or possibly 5 letters of text underneath each icon on the shelf. [WLFTB...] Sorry, try again... Would love for that to be fixed. ;) On 2 Dec 2014, at 18:37, Eric Turman i.anima...@gmail.com wrote: Fair enough...The quick help is a nice touch. F1 is still better IMHO; all these tiny radial menus on RMB that require precise maneuvering of the cursor slows workflow down...especially if your resolution is 3840 x 2040. Maya's right click/space bar menus just look like a spiderweb mess to me...I can't stand them. That and Maya's affinity for icons all over the place...feels like I'm using Truespace 3D or Real 3D from the 1990's On Tue, Dec 2, 2014 at 12:23 PM, Cesar Saez cesa...@gmail.com wrote: If you right click on a command in the script editor you will find the link to the command documentation... Quick help is also very helpful in this regard. On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman i.anima...@gmail.com wrote: Not being able to highlight a command in Maya and hit F1 like you can in Softimage -- -=T=-
Re: Service Pack 1 available
Just trying to install on Windows here and the installation program tells me it can't install SP1 because there is a version already installed :( Is this just a screwed up fix because Autodesk Application Manager goes haywire if it finds two separate versions of Softimage 2015? /Jens On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia hsiao.ming.c...@autodesk.com wrote: My apologies too. The link went live last night(SG time) unintentionally ☹ We had planned to do a final check on the links before making it public. Good news is that the link checks out fine and you can start downloading and installing the SP1. We will get the date on the download page amended to Dec 02. Please feel free to post here or send me an email if you notice any issues: hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com Hsiao Ming From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay (Contractor) Sent: Wednesday, December 03, 2014 5:56 AM To: softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens Sent: December-02-14 4:43 PM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available That’s a great fix! I guess it would be good to get these little details all documented.. yet again, communication issues. -_- -Draise -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios http://www.magoo3dstudios.com/
RE: Service Pack 1 available
Sorry for the inconvenience. Side-by-side installation won't be possible anymore with 2015. Since the SP1 is a full installer, 2015 has to be uninstalled first before it can be applied. We could provide a patch installer that will update in-place. Please let me know. Thanks, Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, December 03, 2014 4:15 AM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available It was announced with the 2015 release. I thought you could update in place though... Eric T. On Tuesday, December 02, 2014 3:12:26 PM, Leendert A. Hartog wrote: While we're at it could someone in-the-know perhaps comment on the following (from the readme)? Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer. That sounds like a drastic change this late in the game... Greetz Leendert attachment: winmail.dat
Re: Service Pack 1 available
Hi, thanks for the Service Pack. However I can't stop myself from commenting on this: * Side-by-side installation won't be possible anymore with 2015. Since the SP1 is a full installer, 2015 has to be uninstalled first before it can be applied.* Ahem... Softimage Service Packs have _always_ been full installers and it was always possible to install them side-by-side. It should simply install into *Autodesk/Softimage 2015 SP1.* IMO everything else makes it borderline impossible to do a roll out in a production environment. I'm having a hard time understanding why the effort was made to change this installation behaviour at all. * We could provide a patch installer that will update in-place.* Yes, please. This is absolutely needed. Thanks, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] nbsp;] Thanks, Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, December 03, 2014 4:15 AM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available It was announced with the 2015 release. I thought you could update in place though... Eric T. On Tuesday, December 02, 2014 3:12:26 PM, Leendert A. Hartog wrote: While we're at it could someone in-the-know perhaps comment on the following (from the readme)? Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer. That sounds like a drastic change this late in the game... Greetz Leendert
Comparing point position on Blend Shapes
Hi all, I'm having some difficulties with comparing two shapes using point position...let me explain. Basically I have the base mesh and I created a couple of blend shapes via the shape manager. The shape are animated and driven externally. I'm not so good with ICE and I may be saying bs, so bare with me :) What I would like to do is to get the original mesh point position ( so an array of point position ) and compare those to all the blend shapes I have. By doing this I will have an array of values which indicate the difference between them ( base mesh compared with first blend shape, base mesh compared to second blend shape, and so on ); I would like to reduce that list to a single value in order to output a value from 0 to 1 so that: Base mesh point position: value is 0 First Blend Shape point position: value is 1 Basically ( if possible! ) I would like to check when the base shape point position are matching ( or how close they are to ) the first Blend Shape, exactly how the shape manager shape values are displayed when keyed manually. The main point is to have the blend shape value ( again, 0 is the base mesh, 1 is the value when the first blend shape is match ) for each frame using the point position as my source. Doable? I'm having context issues using point position and I don't know how I could transform the list of arrays into a single value in order to output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the first blend shape ) Any help will be appreciated Cheers Nicolas
RE: Service Pack 1 available
from the readme file: Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Wednesday, December 03, 2014 11:15 AM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available Just trying to install on Windows here and the installation program tells me it can't install SP1 because there is a version already installed :( Is this just a screwed up fix because Autodesk Application Manager goes haywire if it finds two separate versions of Softimage 2015? /Jens On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia hsiao.ming.c...@autodesk.com wrote: My apologies too. The link went live last night(SG time) unintentionally ☹ We had planned to do a final check on the links before making it public. Good news is that the link checks out fine and you can start downloading and installing the SP1. We will get the date on the download page amended to Dec 02. Please feel free to post here or send me an email if you notice any issues: hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com Hsiao Ming From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay (Contractor) Sent: Wednesday, December 03, 2014 5:56 AM To: softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens Sent: December-02-14 4:43 PM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available That’s a great fix! I guess it would be good to get these little details all documented.. yet again, communication issues. -_- -Draise -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Service Pack 1 available
All right, now I'm completely puzzled... Jill, Hsiao, could you please help me out here? 1.) If it indeed installs into it's own separate folder what is the motivation/reason in making us uninstall 2015 first? 2.) Also it was suggested that a patch installer might be provided in the future. How on earth should this work when the SP1 install happens in a unique directory in the first place? I might be wrong here - but my gut feeling here is that the only reason for this messy situation might be compatibility with / conforming to the Autodesk Application Manager... Please let us find a pragmatic solution for this mess. Due to the EOL this is just about this Service Pack and hopefully one or two more. That's it. Conforming to the Autodesk Application Manager workflow shouldn't be a high priority in this situation. No need to change fundamentals so late in the game. Thanks, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, Dec 3, 2014 at 11:54 AM, Jens Lindgren jens.lindgren@gmail.com wrote: Just installed it and SP1 is indeed installing to it's separate folder. So why do we have to remove 2015 then? It doesn't make any sense at all. /Jens On Wed, Dec 3, 2014 at 11:51 AM, Sven Constable sixsi_l...@imagefront.de wrote: from the readme file: Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jens Lindgren *Sent:* Wednesday, December 03, 2014 11:15 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Service Pack 1 available Just trying to install on Windows here and the installation program tells me it can't install SP1 because there is a version already installed :( Is this just a screwed up fix because Autodesk Application Manager goes haywire if it finds two separate versions of Softimage 2015? /Jens On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia hsiao.ming.c...@autodesk.com wrote: My apologies too. The link went live last night(SG time) unintentionally ☹ We had planned to do a final check on the links before making it public. Good news is that the link checks out fine and you can start downloading and installing the SP1. We will get the date on the download page amended to Dec 02. Please feel free to post here or send me an email if you notice any issues: hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com Hsiao Ming From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay (Contractor) Sent: Wednesday, December 03, 2014 5:56 AM To: softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens Sent: December-02-14 4:43 PM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available That’s a great fix! I guess it would be good to get these little details all documented.. yet again, communication issues. -_- -Draise -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios http://www.magoo3dstudios.com/ -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Service Pack 1 available
Hsiao Ming Chia schreef op 3-12-2014 11:34: Sorry for the inconvenience. Side-by-side installation won't be possible anymore with 2015. Since the SP1 is a full installer, 2015 has to be uninstalled first before it can be applied. We could provide a patch installer that will update in-place. Please let me know. Thanks, Hsiao Ming Please do provide a patch installer instead of this solution and please do make it available publicly to all Softimage users, not just to the select few on the list who explicitly ask for it (contact me directly, if you want easy access to the si-community) As Maya has been using patch installs for its SPs, this fully exclusive full install makes no sense whatsoever and the why? would still interest me. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Comparing point position on Blend Shapes
Hi Nicolas, get the point position, add it to the shape position then linear interpolate from the original point position and you have an ICE shape manager. Very cool and useful. Hope this helps. Max https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I'm having some difficulties with comparing two shapes using point position...let me explain. Basically I have the base mesh and I created a couple of blend shapes via the shape manager. The shape are animated and driven externally. I'm not so good with ICE and I may be saying bs, so bare with me :) What I would like to do is to get the original mesh point position ( so an array of point position ) and compare those to all the blend shapes I have. By doing this I will have an array of values which indicate the difference between them ( base mesh compared with first blend shape, base mesh compared to second blend shape, and so on ); I would like to reduce that list to a single value in order to output a value from 0 to 1 so that: Base mesh point position: value is 0 First Blend Shape point position: value is 1 Basically ( if possible! ) I would like to check when the base shape point position are matching ( or how close they are to ) the first Blend Shape, exactly how the shape manager shape values are displayed when keyed manually. The main point is to have the blend shape value ( again, 0 is the base mesh, 1 is the value when the first blend shape is match ) for each frame using the point position as my source. Doable? I'm having context issues using point position and I don't know how I could transform the list of arrays into a single value in order to output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the first blend shape ) Any help will be appreciated Cheers Nicolas
RE: Service Pack 1 available
Hi there, So, yes, I’m afraid you will have to uninstall 2015 to install 2015.1. We wanted to provide a patch release mechanism but unfortunately time and technical issues did not allow us to do so. The bug list posted was nearly complete – the one that Sven found was accidentally missed. If you have outstanding critical bugs, and especially regressions, please make sure they are logged. Sorry it’s not better news. Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay (Contractor) Sent: December-02-14 4:56 PM To: softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill attachment: winmail.dat
RE: Service Pack 1 available
Hi guys, This is beyond my level of expertise to comment on with any usefulness, so I’m going to ask our licensing product manager to take a look at this thread. Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Chatterjee Sent: December-03-14 6:38 AM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available All right, now I'm completely puzzled... Jill, Hsiao, could you please help me out here? 1.) If it indeed installs into it's own separate folder what is the motivation/reason in making us uninstall 2015 first? 2.) Also it was suggested that a patch installer might be provided in the future. How on earth should this work when the SP1 install happens in a unique directory in the first place? I might be wrong here - but my gut feeling here is that the only reason for this messy situation might be compatibility with / conforming to the Autodesk Application Manager... Please let us find a pragmatic solution for this mess. Due to the EOL this is just about this Service Pack and hopefully one or two more. That's it. Conforming to the Autodesk Application Manager workflow shouldn't be a high priority in this situation. No need to change fundamentals so late in the game. Thanks, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.dehttp://www.chatterjee.de/ ] [ https://vimeo.com/chatterjee ] On Wed, Dec 3, 2014 at 11:54 AM, Jens Lindgren jens.lindgren@gmail.commailto:jens.lindgren@gmail.com wrote: Just installed it and SP1 is indeed installing to it's separate folder. So why do we have to remove 2015 then? It doesn't make any sense at all. /Jens On Wed, Dec 3, 2014 at 11:51 AM, Sven Constable sixsi_l...@imagefront.demailto:sixsi_l...@imagefront.de wrote: from the readme file: Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Wednesday, December 03, 2014 11:15 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available Just trying to install on Windows here and the installation program tells me it can't install SP1 because there is a version already installed :( Is this just a screwed up fix because Autodesk Application Manager goes haywire if it finds two separate versions of Softimage 2015? /Jens On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com wrote: My apologies too. The link went live last night(SG time) unintentionally ☹ We had planned to do a final check on the links before making it public. Good news is that the link checks out fine and you can start downloading and installing the SP1. We will get the date on the download page amended to Dec 02. Please feel free to post here or send me an email if you notice any issues: hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com Hsiao Ming From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay (Contractor) Sent: Wednesday, December 03, 2014 5:56 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens Sent: December-02-14 4:43 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available That’s a great fix! I guess it would be good to get these little details all documented.. yet again, communication issues. -_- -Draise -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studioshttp://www.magoo3dstudios.com/ -- Jens Lindgren VFX Supervisor Lead TD Magoo 3D Studioshttp://www.magoo3dstudios.com/ attachment: winmail.dat
Re: Service Pack 1 available
Jill Ramsay (Contractor) schreef op 3-12-2014 15:00: Hi there, So, yes, I’m afraid you will have to uninstall 2015 to install 2015.1. We wanted to provide a patch release mechanism but unfortunately time and technical issues did not allow us to do so. Hsiao Ming Chia schreef op 3-12-2014 11:34: Sorry for the inconvenience. (...) We could provide a patch installer that will update in-place. Please let me know. There would seem to be a distinct contradiction between those two statements. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: more maya......
I've just started dipping into Maya as a result of being asked to help out on an MA course locally. I've got to say my first impression is that Maya is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade is it? What is that all about. Expolorer equivalent is the Outliner? So scarily bad. Generally it feels like an old piece of software from a design point of view, a bolt together mess. With no ICE, I'm struggling to see any point in switching.
Re: Service Pack 1 available
Hey Jill, Thanks for that info. You might understand that we did not expect much from this SP1 as AD already killed our software. But this huge list of around 10 bugs fixed it even a lot less anybody expected to be a Service Pack people might even pay for via subscription. By the way, is it our job to make sure that critical bugs are locked..?? Despite that, breaking the ability to install service packs beside older installations totally misses daily production workflows. Before you trust a new version, you will test it for quite some time before you make the switch. Having to install/deinstall software to do so, is something politely expressed unfortunate. AD really knows how to deliver better software faster. Congrats! Cheers, oli Am 03.12.2014 15:00, schrieb Jill Ramsay (Contractor): Hi there, So, yes, I’m afraid you will have to uninstall 2015 to install 2015.1. We wanted to provide a patch release mechanism but unfortunately time and technical issues did not allow us to do so. The bug list posted was nearly complete – the one that Sven found was accidentally missed. If you have outstanding critical bugs, and especially regressions, please make sure they are logged. Sorry it’s not better news. Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay (Contractor) Sent: December-02-14 4:56 PM To: softimage@listproc.autodesk.com Subject: RE: Service Pack 1 available Sorry guys, I was trying to get confirmation on a couple of details before this went live. I’m waiting for a response from Singapore. Hopefully will have more info by tomorrow. Jill
Re: Comparing point position on Blend Shapes
Hi Max, Thanks for the answer...a couple of minutes ago I was scrolling thru Paul Smith tutorial anb I watched exactly what your image shows, which is very usefull :) Actually I'm trying a workaround on my previous discussion here on the mailing list ( Lipsync from Facerobot - get anim values ) The suuggestion by Luc-Eric is exactly what I'm looking for, but not being able to script is a hige problem for me :) The description above is the workaround for me, means that I extracted all the phonemes as single meshes from the main mesh. Since during the lipsync the phonemes value goes from 0 to 1 I'm trying to set the base mesh point position to be my 0 value and each phoneme mesh point position to be my 1 value. During the animation I have all those points position which corresponds to my shapes, so I have a 100% match when the phoneme is spoken ( obviously with a blend between each phoneme when spoken ). What I find difficult is how to convert all those 3d vectors from the base mesh points position to be my 0, and ( for example ) the phoneme ah points position to be my 1 value, so that at each frame I have a blend value for every phoneme, so that I can drive the shapes which I previously created. Hope its clear 2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com: Hi Nicolas, get the point position, add it to the shape position then linear interpolate from the original point position and you have an ICE shape manager. Very cool and useful. Hope this helps. Max https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I'm having some difficulties with comparing two shapes using point position...let me explain. Basically I have the base mesh and I created a couple of blend shapes via the shape manager. The shape are animated and driven externally. I'm not so good with ICE and I may be saying bs, so bare with me :) What I would like to do is to get the original mesh point position ( so an array of point position ) and compare those to all the blend shapes I have. By doing this I will have an array of values which indicate the difference between them ( base mesh compared with first blend shape, base mesh compared to second blend shape, and so on ); I would like to reduce that list to a single value in order to output a value from 0 to 1 so that: Base mesh point position: value is 0 First Blend Shape point position: value is 1 Basically ( if possible! ) I would like to check when the base shape point position are matching ( or how close they are to ) the first Blend Shape, exactly how the shape manager shape values are displayed when keyed manually. The main point is to have the blend shape value ( again, 0 is the base mesh, 1 is the value when the first blend shape is match ) for each frame using the point position as my source. Doable? I'm having context issues using point position and I don't know how I could transform the list of arrays into a single value in order to output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the first blend shape ) Any help will be appreciated Cheers Nicolas
Re: more maya......
Well people will say it is only my soft is better then your fan talk but honestly that is not the case. To me also maya feels more like collection of good part that are easy to market and use as selling point, yea bifrost it is sooo great, view port soo nice.. etc.. but they are all separate pieces, adn when you try to actually bind everything things starts to fall apart because there is no good foundation that will hold everything and control. What is the point of all the power when you cannot control it efficiently On Wed, Dec 3, 2014 at 3:21 PM, Chris Marshall chrismarshal...@gmail.com wrote: I've just started dipping into Maya as a result of being asked to help out on an MA course locally. I've got to say my first impression is that Maya is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade is it? What is that all about. Expolorer equivalent is the Outliner? So scarily bad. Generally it feels like an old piece of software from a design point of view, a bolt together mess. With no ICE, I'm struggling to see any point in switching.
Re: Comparing point position on Blend Shapes
Hi Nicolas, Right, a phenome watcher on one mesh to drive phenomes on another is that it? So its a kind of inverse of the picture I gave you. Perhaps, if you set up each phenome in the ice tree and then compare the distance to its self on the mesh as it moves. The average of the array puts out a scalar value, so when this hits zero you will have a match. if you add a rescale node you can make go from 0 to 1. You would have to have the original shape positions stored first to compare. It's a thought anyway. Max On Wed, Dec 3, 2014 at 2:44 PM, Nicolas Esposito 3dv...@gmail.com wrote: Hi Max, Thanks for the answer...a couple of minutes ago I was scrolling thru Paul Smith tutorial anb I watched exactly what your image shows, which is very usefull :) Actually I'm trying a workaround on my previous discussion here on the mailing list ( Lipsync from Facerobot - get anim values ) The suuggestion by Luc-Eric is exactly what I'm looking for, but not being able to script is a hige problem for me :) The description above is the workaround for me, means that I extracted all the phonemes as single meshes from the main mesh. Since during the lipsync the phonemes value goes from 0 to 1 I'm trying to set the base mesh point position to be my 0 value and each phoneme mesh point position to be my 1 value. During the animation I have all those points position which corresponds to my shapes, so I have a 100% match when the phoneme is spoken ( obviously with a blend between each phoneme when spoken ). What I find difficult is how to convert all those 3d vectors from the base mesh points position to be my 0, and ( for example ) the phoneme ah points position to be my 1 value, so that at each frame I have a blend value for every phoneme, so that I can drive the shapes which I previously created. Hope its clear 2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com: Hi Nicolas, get the point position, add it to the shape position then linear interpolate from the original point position and you have an ICE shape manager. Very cool and useful. Hope this helps. Max https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I'm having some difficulties with comparing two shapes using point position...let me explain. Basically I have the base mesh and I created a couple of blend shapes via the shape manager. The shape are animated and driven externally. I'm not so good with ICE and I may be saying bs, so bare with me :) What I would like to do is to get the original mesh point position ( so an array of point position ) and compare those to all the blend shapes I have. By doing this I will have an array of values which indicate the difference between them ( base mesh compared with first blend shape, base mesh compared to second blend shape, and so on ); I would like to reduce that list to a single value in order to output a value from 0 to 1 so that: Base mesh point position: value is 0 First Blend Shape point position: value is 1 Basically ( if possible! ) I would like to check when the base shape point position are matching ( or how close they are to ) the first Blend Shape, exactly how the shape manager shape values are displayed when keyed manually. The main point is to have the blend shape value ( again, 0 is the base mesh, 1 is the value when the first blend shape is match ) for each frame using the point position as my source. Doable? I'm having context issues using point position and I don't know how I could transform the list of arrays into a single value in order to output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the first blend shape ) Any help will be appreciated Cheers Nicolas
Re: more maya......
Hi Cesar, Thanks man, your one-liner did the trick (parent cns), and respect the pivot of the objects!!
Re: Service Pack 1 available
Am 12/3/2014 3:20 PM, schrieb Oliver Weingarten: Hey Jill, Thanks for that info. You might understand that we did not expect much from this SP1 as AD already killed our software. But this huge list of around 10 bugs fixed it even a lot less anybody expected to be a Service Pack people might even pay for via subscription. By the way, is it our job to make sure that critical bugs are locked..?? Despite that, breaking the ability to install service packs beside older installations totally misses daily production workflows. Before you trust a new version, you will test it for quite some time before you make the switch. Having to install/deinstall software to do so, is something politely expressed unfortunate. AD really knows how to deliver better software faster. Congrats! Cheers, oli exactly!!! Walt *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 _mailto:w...@fiftyeight.com http://www.fiftyeight.com _ ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH _http://www.ESC58.de _
Move action source from one model to another via OM?
Hi all, having a brain fart / can't recall how to do this. Is there a way to re-parent an action source from one model to the other without using the CopyPaste command? Thanks, Eric T.
Re: Move action source from one model to another via OM?
Through the UI? Just drag it into the Mixer of the model (or ctrl drag to copy). If there's no mixer then just open the panel and it'll make a new one. On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com wrote: Hi all, having a brain fart / can't recall how to do this. Is there a way to re-parent an action source from one model to the other without using the CopyPaste command? Thanks, Eric T.
Re: Move action source from one model to another via OM?
Ugh sorry, through scripting via the Object Model. Eric T. On Wednesday, December 03, 2014 2:48:35 PM, Peter Agg wrote: Through the UI? Just drag it into the Mixer of the model (or ctrl drag to copy). If there's no mixer then just open the panel and it'll make a new one. On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hi all, having a brain fart / can't recall how to do this. Is there a way to re-parent an action source from one model to the other without using the CopyPaste command? Thanks, Eric T.
Re: Move action source from one model to another via OM?
DD resorts to a CopyPaste command under the hood. CopyPaste is much slower than using an Object Model On Wed, Dec 3, 2014 at 1:48 PM, Peter Agg peter@googlemail.com wrote: Through the UI? Just drag it into the Mixer of the model (or ctrl drag to copy). If there's no mixer then just open the panel and it'll make a new one. On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com wrote: Hi all, having a brain fart / can't recall how to do this. Is there a way to re-parent an action source from one model to the other without using the CopyPaste command? Thanks, Eric T. -- -=T=-
Re: Service Pack 1 available
If I'm not mistaken, If the the seperate install is considered important, I think it has to do with when there are issues , it can be important to see if it's a version related thing or not (not so rare), especially for fresh new updates (risky). And people can not very realistically uninstall then reinstall, or have a dedicated machine just to see if a given problem is related to a specific version. But what happens when you install in a sepearate dir, the other install just wont run?, or it wont install at all? Perhaps there could be a "trick"? J On 12/03/14 5:48, Martin Chatterjee wrote: Hi, thanks for the Service Pack. However I can't stop myself from commenting on this: Side-by-side installation won't be possible anymore with 2015. Since the SP1 is a full installer, 2015 has to be uninstalled first before it can be applied. Ahem... Softimage Service Packs have _always_ been full installers and it was always possible to install them side-by-side. It should simply install into Autodesk/Softimage 2015 SP1. IMO everything else makes it borderline impossible to do a roll out in a production environment. I'm having a hard time understanding why the effort was made to change this installation behaviour at all. We could provide a patch installer that will update in-place. Yes, please. This is absolutely needed. Thanks, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [https://vimeo.com/chatterjee] nbsp;] Thanks, Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, December 03, 2014 4:15 AM To: softimage@listproc.autodesk.com Subject: Re: Service Pack 1 available It was announced with the 2015 release. I thought you could update in place though... Eric T. On Tuesday, December 02, 2014 3:12:26 PM, Leendert A. Hartog wrote: "While we're at it" could someone in-the-know perhaps comment on the following (from the readme)? "Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015 is available on your machine, uninstall it before running the Softimage 2015 SP1 installer." That sounds like a drastic change this late in the game... Greetz Leendert
Re: Move action source from one model to another via OM?
Model.AddActionSource should do the trick then. You should be able to pull the array data from your existing source.SourceItems, from what I can tell. On Wed, 3 Dec 2014 19:57 Eric Turman i.anima...@gmail.com wrote: DD resorts to a CopyPaste command under the hood. CopyPaste is much slower than using an Object Model On Wed, Dec 3, 2014 at 1:48 PM, Peter Agg peter@googlemail.com wrote: Through the UI? Just drag it into the Mixer of the model (or ctrl drag to copy). If there's no mixer then just open the panel and it'll make a new one. On Wed, 3 Dec 2014 19:05 Eric Thivierge ethivie...@hybride.com wrote: Hi all, having a brain fart / can't recall how to do this. Is there a way to re-parent an action source from one model to the other without using the CopyPaste command? Thanks, Eric T. -- -=T=-
Re: Service Pack 1 available
can't very realistically uninstall then reinstall, or have a dedicated machine just to see if a given problem is related to a specific version. .. and thus leaving people in doubt every time there is an issue. But what if a 2015 .reg was saved-out from the registry and the 2015 folder copied someplace else, then uninstall, install SP1, then also save a .reg, would that be a way to relatively easily switch between or "restore" versions? On 12/03/14 15:42, Jason S wrote: If I'm not mistaken, If the the seperate install is considered important, I think it has to do with when there are issues , it can be important to see if it's a version related thing or not (not so rare), especially for fresh new updates (risky). And people can not very realistically uninstall then reinstall, or have a dedicated machine just to see if a given problem is related to a specific version. But what happens when you install in a sepearate dir, the other install just wont run?, or it wont install at all? Perhaps there could be a "trick"? J
Re: Service Pack 1 available
I think this service pack is small and safe enough that you shouldn't worry to have to keep 2015.0 around. But if you want to distribute that to multiple machines and have both there, as usual you can install SP1 on one machine, and just copy the whole folder to another machine and use runonce.bat to update the registry. On Wed, Dec 3, 2014 at 3:42 PM, Jason S jasonsta...@gmail.com wrote: If I'm not mistaken, If the the seperate install is considered important, I think it has to do with when there are issues , it can be important to see if it's a version related thing or not (not so rare), especially for fresh new updates (risky). And people can not very realistically uninstall then reinstall, or have a dedicated machine just to see if a given problem is related to a specific version. But what happens when you install in a sepearate dir, the other install just wont run?, or it wont install at all? Perhaps there could be a trick? J
Re: Service Pack 1 available
Hi Luc-Eric, *(...) as usual you can install SP1 on one machine, and just copy the whole folder to another machine and use runonce.bat to update the registry.* So copying the folder plus running *runonce.bat *really is the _full_ equivalent of a normal install? (provided that all dependencies like redistributables, ... are already present, of course) Cool, I wasn't aware of that - I always assumed there was something else going on during install besides file copying and invoking that .bat file. Thanks for that info, that's really helpful. Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ]
Re: Service Pack 1 available
Great, thanks! That's really helpful. Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, Dec 3, 2014 at 10:28 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: install does a lot more, but if you already have 2015 installed, just copying SP1 over and registering it will work. note: you can do these steps on a single machine: copy softimage 2015 folder to softimage 2015.old, uninstall 2015, install 2015 SP1, copy the 2015.old back, do a runonce.bat on 2015 and now you have both build installed on your PC. On Wed, Dec 3, 2014 at 4:27 PM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: Hi Luc-Eric, (...) as usual you can install SP1 on one machine, and just copy the whole folder to another machine and use runonce.bat to update the registry. So copying the folder plus running runonce.bat really is the _full_ equivalent of a normal install? (provided that all dependencies like redistributables, ... are already present, of course) Cool, I wasn't aware of that - I always assumed there was something else going on during install besides file copying and invoking that .bat file. Thanks for that info, that's really helpful. Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ]
Re: Service Pack 1 available
Indeed! On 12/03/14 16:33, Martin Chatterjee wrote: Great, thanks! That's really helpful. Cheers, -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [https://vimeo.com/chatterjee] On Wed, Dec 3, 2014 at 10:28 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: install does a lot more, but if you already have 2015 installed, just copying SP1 over and registering it will work. note: you can do these steps on a single machine: copy softimage 2015 folder to softimage 2015.old, uninstall 2015, install 2015 SP1, copy the 2015.old back, do a runonce.bat on 2015 and now you have both build installed on your PC. On Wed, Dec 3, 2014 at 4:27 PM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: Hi Luc-Eric, (...) as usual you can install SP1 on one machine, and just copy the whole folder to another machine and use runonce.bat to update the registry. So copying the folder plus running runonce.bat really is the _full_ equivalent of a normal install? (provided that all dependencies like redistributables, ... are already present, of course) Cool, I wasn't aware of that - I always assumed there was something else going on during install besides file copying and invoking that .bat file. Thanks for that info, that's really helpful. Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ]
Re: Comparing point position on Blend Shapes
I think I'm doing something wrong, or FR is mocking me... As you can see from the jpg Store position I'm storing the initial point position values in a custom attribute ( tmp.origin ) Then I compare ( by setting another ice node in animation mode ) the point position values by getting the self.origin and getting the distance to the point position of the shape point position. Looks like its not working, because I have huge values, while if I try to plug the point position I have proper values ( 0 around the neck area, other values different to zero arounf the mounth ) I also notice that I cannot trigger the shapes from the shape manager, probably because of the lipsync itself, or the envelope or something else...so I'm thinking that FR overrides/reset the shapes ( considering tha absurd values I got ). I also tried to import all the shapes as single meshes and apply an ice tree on them, but if I try to reference a value which is on another mesh it breaks ( some strange error ) At this point I'm thinking to go with the game export and then get all the info from there, but I would like to know if I'm doing something wrong. Also, most important, I have a list of 3d vectors if I compare the points position...even if I plug an array average node I still have 3d vectors...what I have to do to have a single ( average? ) scalar value? Original_point_position.JPG https://docs.google.com/file/d/0ByXsl1-14iQENDMzb2V5VjZDT3M/edit?usp=drive_web Store_point_position.JPG https://docs.google.com/file/d/0ByXsl1-14iQEYUhEcC1YbVRzYUE/edit?usp=drive_web Get_distance.JPG https://docs.google.com/file/d/0ByXsl1-14iQEVXZPSlpmMlV5WWc/edit?usp=drive_web 2014-12-03 16:41 GMT+01:00 Max Crow m...@nsccreative.com: Hi Nicolas, Right, a phenome watcher on one mesh to drive phenomes on another is that it? So its a kind of inverse of the picture I gave you. Perhaps, if you set up each phenome in the ice tree and then compare the distance to its self on the mesh as it moves. The average of the array puts out a scalar value, so when this hits zero you will have a match. if you add a rescale node you can make go from 0 to 1. You would have to have the original shape positions stored first to compare. It's a thought anyway. Max On Wed, Dec 3, 2014 at 2:44 PM, Nicolas Esposito 3dv...@gmail.com wrote: Hi Max, Thanks for the answer...a couple of minutes ago I was scrolling thru Paul Smith tutorial anb I watched exactly what your image shows, which is very usefull :) Actually I'm trying a workaround on my previous discussion here on the mailing list ( Lipsync from Facerobot - get anim values ) The suuggestion by Luc-Eric is exactly what I'm looking for, but not being able to script is a hige problem for me :) The description above is the workaround for me, means that I extracted all the phonemes as single meshes from the main mesh. Since during the lipsync the phonemes value goes from 0 to 1 I'm trying to set the base mesh point position to be my 0 value and each phoneme mesh point position to be my 1 value. During the animation I have all those points position which corresponds to my shapes, so I have a 100% match when the phoneme is spoken ( obviously with a blend between each phoneme when spoken ). What I find difficult is how to convert all those 3d vectors from the base mesh points position to be my 0, and ( for example ) the phoneme ah points position to be my 1 value, so that at each frame I have a blend value for every phoneme, so that I can drive the shapes which I previously created. Hope its clear 2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com: Hi Nicolas, get the point position, add it to the shape position then linear interpolate from the original point position and you have an ICE shape manager. Very cool and useful. Hope this helps. Max https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I'm having some difficulties with comparing two shapes using point position...let me explain. Basically I have the base mesh and I created a couple of blend shapes via the shape manager. The shape are animated and driven externally. I'm not so good with ICE and I may be saying bs, so bare with me :) What I would like to do is to get the original mesh point position ( so an array of point position ) and compare those to all the blend shapes I have. By doing this I will have an array of values which indicate the difference between them ( base mesh compared with first blend shape, base mesh compared to second blend shape, and so on ); I would like to reduce that list to a single value in order to output a value from 0 to 1 so that: Base mesh point position: value is 0 First Blend Shape point position: value is 1 Basically ( if possible! ) I would like to check when the base shape point position are matching ( or how close they are to
Re: Comparing point position on Blend Shapes
FR can be tricky, best bet is to use a secondary mesh to do your ice stuff with. Just refer to FRs point positions in your ICE tree somehow ( I am not an ICE guy, but I know basic the logic behind this) Brad did this when we used ICE to add some more awesome to our face animations done with FR. On Wed, Dec 3, 2014 at 7:07 PM, Nicolas Esposito 3dv...@gmail.com wrote: I think I'm doing something wrong, or FR is mocking me... As you can see from the jpg Store position I'm storing the initial point position values in a custom attribute ( tmp.origin ) Then I compare ( by setting another ice node in animation mode ) the point position values by getting the self.origin and getting the distance to the point position of the shape point position. Looks like its not working, because I have huge values, while if I try to plug the point position I have proper values ( 0 around the neck area, other values different to zero arounf the mounth ) I also notice that I cannot trigger the shapes from the shape manager, probably because of the lipsync itself, or the envelope or something else...so I'm thinking that FR overrides/reset the shapes ( considering tha absurd values I got ). I also tried to import all the shapes as single meshes and apply an ice tree on them, but if I try to reference a value which is on another mesh it breaks ( some strange error ) At this point I'm thinking to go with the game export and then get all the info from there, but I would like to know if I'm doing something wrong. Also, most important, I have a list of 3d vectors if I compare the points position...even if I plug an array average node I still have 3d vectors...what I have to do to have a single ( average? ) scalar value? Original_point_position.JPG https://docs.google.com/file/d/0ByXsl1-14iQENDMzb2V5VjZDT3M/edit?usp=drive_web Store_point_position.JPG https://docs.google.com/file/d/0ByXsl1-14iQEYUhEcC1YbVRzYUE/edit?usp=drive_web Get_distance.JPG https://docs.google.com/file/d/0ByXsl1-14iQEVXZPSlpmMlV5WWc/edit?usp=drive_web 2014-12-03 16:41 GMT+01:00 Max Crow m...@nsccreative.com: Hi Nicolas, Right, a phenome watcher on one mesh to drive phenomes on another is that it? So its a kind of inverse of the picture I gave you. Perhaps, if you set up each phenome in the ice tree and then compare the distance to its self on the mesh as it moves. The average of the array puts out a scalar value, so when this hits zero you will have a match. if you add a rescale node you can make go from 0 to 1. You would have to have the original shape positions stored first to compare. It's a thought anyway. Max On Wed, Dec 3, 2014 at 2:44 PM, Nicolas Esposito 3dv...@gmail.com wrote: Hi Max, Thanks for the answer...a couple of minutes ago I was scrolling thru Paul Smith tutorial anb I watched exactly what your image shows, which is very usefull :) Actually I'm trying a workaround on my previous discussion here on the mailing list ( Lipsync from Facerobot - get anim values ) The suuggestion by Luc-Eric is exactly what I'm looking for, but not being able to script is a hige problem for me :) The description above is the workaround for me, means that I extracted all the phonemes as single meshes from the main mesh. Since during the lipsync the phonemes value goes from 0 to 1 I'm trying to set the base mesh point position to be my 0 value and each phoneme mesh point position to be my 1 value. During the animation I have all those points position which corresponds to my shapes, so I have a 100% match when the phoneme is spoken ( obviously with a blend between each phoneme when spoken ). What I find difficult is how to convert all those 3d vectors from the base mesh points position to be my 0, and ( for example ) the phoneme ah points position to be my 1 value, so that at each frame I have a blend value for every phoneme, so that I can drive the shapes which I previously created. Hope its clear 2014-12-03 13:39 GMT+01:00 Max Crow m...@nsccreative.com: Hi Nicolas, get the point position, add it to the shape position then linear interpolate from the original point position and you have an ICE shape manager. Very cool and useful. Hope this helps. Max https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0 On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I'm having some difficulties with comparing two shapes using point position...let me explain. Basically I have the base mesh and I created a couple of blend shapes via the shape manager. The shape are animated and driven externally. I'm not so good with ICE and I may be saying bs, so bare with me :) What I would like to do is to get the original mesh point position ( so an array of point position ) and compare those to all the blend shapes I have. By doing this I will have an array of values which indicate the difference between them (
Re: more maya......
Hi Cesar, funny, I had been using the one liner to match transforms, position, rotation, etc about 6 months ago, no problems Now, however, running the command just doesn't work for me in MEL in Maya 2015 Ext1 SP5. delete 'parentConstraint'; same goes for point, scale and orient. Selecting two objects and running returns a syntax error Line 1.8 Not sure why it would have stopped. Cristobal which version of Maya are you running? On Wed, Dec 3, 2014 at 7:42 AM, Cristobal Infante cgc...@gmail.com wrote: Hi Cesar, Thanks man, your one-liner did the trick (parent cns), and respect the pivot of the objects!!
Re: more maya......
Hey Adam, It doesn't work because you're using the wrong quotation marks, *parentConstraint* should be enclosed by backticks / backquotes / ` (it's an imperative form of eval... sort of). http://download.autodesk.com/global/docs/maya2014/en_us/files/FAQ_What_is_the_difference_between_eval_backquotes_and.htm Cheers! On Thu, Dec 4, 2014 at 1:11 AM, Adam Sale adamfs...@gmail.com wrote: Hi Cesar, funny, I had been using the one liner to match transforms, position, rotation, etc about 6 months ago, no problems Now, however, running the command just doesn't work for me in MEL in Maya 2015 Ext1 SP5. delete 'parentConstraint'; same goes for point, scale and orient. Selecting two objects and running returns a syntax error Line 1.8 Not sure why it would have stopped. Cristobal which version of Maya are you running?
Re: more maya......
Actually it is possible to do that in a single process. transmat = cmds.xform(objTarget, q=True, matrix=True, ws=True) cmds.xform(objTrans, matrix=transmat) It will carry all information in the transform matrix to the target. Cheers, On Tue, Dec 2, 2014 at 9:15 PM, Emilio Hernandez emi...@e-roja.com wrote: Or... Write a script. Python Tab - import maya.cmds as cmds selected = cmds.ls (selection=True) objTrans =selected[0] objTarget = selected[1] trans = cmds.xform (objTarget, q=True, t=True, ws=True) rotation = cmds.xform (objTarget, q=True, ro=True, ws=True) cmds.xform (objTrans, t=trans, ro=rotation) --- Select first the object to transform. Select second the target object. run the script or add it as a button. --- Emilio Hernández VFX 3D animation. On Tue, Dec 2, 2014 at 5:15 AM, mikael.petter...@gmail.com wrote: You can select two objects and then tab through the values in the channel box and they will match up /Mikael *Från:* Cristobal Infante cgc...@gmail.com *Skickat:* tisdag den 2 december 2014 10:30 *Till:* softimage@listproc.autodesk.com Can somebody please tell what is the best way of matching transforms in Maya? I've been using Align Objects, but it doesn't match two objects based on their pivot like in xsi. Any ideas? C -- Daniel Harjanto Infinite Frameworks Studios TD http://misterdi.cgpot.com