RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Angus Davidson
Well unfortunately we are legally not allowed to teach EOL software, and until 
I can convince TheFoundry to release a NC edu Version of Modo, Maya is what we 
are stuck with  ;(



From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
Sent: Monday, 11 April 2016 8:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

See that is the main difference... everybody simply can;t stand maya... on the 
other hand in Softimage we are so comfortable that we simply don't wanna leave 
:)
Something that Maya only ppl will never understand, they have relationship with 
a bully ;)

On Mon, Apr 11, 2016 at 7:29 PM, Angus Davidson 
> wrote:
I hear you about the bugs in the plugins ( I was rather comparing the types of 
things you can do in each as being similar)  The standalone support is much 
better. One of the reasons I prefer to use it. That and the sooner I can get 
out of Maya the happier I am ;)



From: Mirko Jankovic 
[mirkoj.anima...@gmail.com]
Sent: 11 April 2016 05:18 PM
To: softimage@listproc.autodesk.com

Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

I can personally confirm on what Matt said about bugs.
When I as really small freelancer with not much licences, submit in  my evening 
and if it is bug I saw new update posted tomorrow morning in not single but 
couple occasion.
That goes a long way


On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris 
>
 wrote:
I'm going to have to disagree with that 'virtually the same as a redshift 
experience' statement - just reading the maya plugin support forum on otoy has 
been enough to keep me away from using it in production, as it was clear that 
the plugin developer had way too many hats to wear (ie several plugins), was 
slow to update to the most recent versions and didn't respond to forum posts at 
all. The redshift experience is a polar opposite, bugs are squished almost the 
same day, and they always respond to posts, even when its a good chance of 
being user error.

That said I realise that otoy are trying to do something about that situation, 
and will keep an eye on the progress of 3.0/3.1 as and when its released.

On 11 April 2016 at 15:38, Angus Davidson 
>
 wrote:
Octane can use additional memory (its just not set up by default as it slows 
things down)

You also don’t need to use the standalone, There are  MAYA / Soft plugins which 
make it virtually the same as a redshift experience.

In 3.1 they will be adopting the glTF format (they dropped FBX saying it was 
too clunky ) Although both FBX and USD can be added in theory using their now 
opened API.

I did some tests on the weekend and am cautiously optimistic about glTF as a 
potential format, although I think they should have gone the USD route.

Kind regards

Angus



-Original Message-
From: Morten Bartholdy 
[mailto:x...@colorshopvfx.dk]
Sent: Monday, 11 April 2016 3:28 PM
To: 
softimage@listproc.autodesk.com
Subject: RE: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

I agree with Marc-Andre on that, but that said, afaik Octane is standalone 
requiring export as alembic or obj, which is somewhat limiting compared to the 
built in flexibility of Redshift/XSI combo. Also last time I checked Octane 
does not allow using system memory for scene data like Redshift does.

Morten



> Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> >:
>
>
> Perhaps but it’s always good to keep an eye on the competition, no? ;)
> They have a few things very interesting going on. Haven’t followed
> Redshift closely lately.
>
> Happy Friday all
> MAC
>
> From: 
> softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com]
>  On 

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Mirko Jankovic
See that is the main difference... everybody simply can;t stand maya... on
the other hand in Softimage we are so comfortable that we simply don't
wanna leave :)
Something that Maya only ppl will never understand, they have relationship
with a bully ;)

On Mon, Apr 11, 2016 at 7:29 PM, Angus Davidson 
wrote:

> I hear you about the bugs in the plugins ( I was rather comparing the
> types of things you can do in each as being similar)  The standalone
> support is much better. One of the reasons I prefer to use it. That and the
> sooner I can get out of Maya the happier I am ;)
>
>
> --
> *From:* Mirko Jankovic [mirkoj.anima...@gmail.com]
> *Sent:* 11 April 2016 05:18 PM
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I can personally confirm on what Matt said about bugs.
> When I as really small freelancer with not much licences, submit in  my
> evening and if it is bug I saw new update posted tomorrow morning in not
> single but couple occasion.
> That goes a long way
>
>
> On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris  
> > wrote:
>
>> I'm going to have to disagree with that 'virtually the same as a redshift
>> experience' statement - just reading the maya plugin support forum on otoy
>> has been enough to keep me away from using it in production, as it was
>> clear that the plugin developer had way too many hats to wear (ie several
>> plugins), was slow to update to the most recent versions and didn't respond
>> to forum posts at all. The redshift experience is a polar opposite, bugs
>> are squished almost the same day, and they always respond to posts, even
>> when its a good chance of being user error.
>>
>> That said I realise that otoy are trying to do something about that
>> situation, and will keep an eye on the progress of 3.0/3.1 as and when its
>> released.
>>
>> On 11 April 2016 at 15:38, Angus Davidson > 
>> > wrote:
>>
>>> Octane can use additional memory (its just not set up by default as it
>>> slows things down)
>>>
>>> You also don’t need to use the standalone, There are  MAYA / Soft
>>> plugins which make it virtually the same as a redshift experience.
>>>
>>> In 3.1 they will be adopting the glTF format (they dropped FBX saying it
>>> was too clunky ) Although both FBX and USD can be added in theory using
>>> their now opened API.
>>>
>>> I did some tests on the weekend and am cautiously optimistic about glTF
>>> as a potential format, although I think they should have gone the USD route.
>>>
>>> Kind regards
>>>
>>> Angus
>>>
>>>
>>>
>>> -Original Message-
>>> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk
>>> 
>>> ]
>>> Sent: Monday, 11 April 2016 3:28 PM
>>> To: softimage@listproc.autodesk.com
>>> 
>>> Subject: RE: OTOY announces availability of OctaneRender 3 and
>>> OctaneRender Cloud, previews Brigade/OctaneRender
>>>
>>> I agree with Marc-Andre on that, but that said, afaik Octane is
>>> standalone requiring export as alembic or obj, which is somewhat limiting
>>> compared to the built in flexibility of Redshift/XSI combo. Also last time
>>> I checked Octane does not allow using system memory for scene data like
>>> Redshift does.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
>>> > >> 
>>> >:
>>> >
>>> >
>>> > Perhaps but it’s always good to keep an eye on the competition, no? ;)
>>> > They have a few things very interesting going on. Haven’t followed
>>> > Redshift closely lately.
>>> >
>>> > Happy Friday all
>>> > MAC
>>> >
>>> > From: softimage-boun...@listproc.autodesk.com
>>> 
>>> > [mailto:softimage-boun...@listproc.autodesk.com
>>> ]
>>> On Behalf Of Ognjen
>>> > Vukovic
>>> > Sent: April-08-16 9:22 AM
>>> > To: softimage >> 

RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Angus Davidson
I hear you about the bugs in the plugins ( I was rather comparing the types of 
things you can do in each as being similar)  The standalone support is much 
better. One of the reasons I prefer to use it. That and the sooner I can get 
out of Maya the happier I am ;)



From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 11 April 2016 05:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

I can personally confirm on what Matt said about bugs.
When I as really small freelancer with not much licences, submit in  my evening 
and if it is bug I saw new update posted tomorrow morning in not single but 
couple occasion.
That goes a long way


On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris 
>
 wrote:
I'm going to have to disagree with that 'virtually the same as a redshift 
experience' statement - just reading the maya plugin support forum on otoy has 
been enough to keep me away from using it in production, as it was clear that 
the plugin developer had way too many hats to wear (ie several plugins), was 
slow to update to the most recent versions and didn't respond to forum posts at 
all. The redshift experience is a polar opposite, bugs are squished almost the 
same day, and they always respond to posts, even when its a good chance of 
being user error.

That said I realise that otoy are trying to do something about that situation, 
and will keep an eye on the progress of 3.0/3.1 as and when its released.

On 11 April 2016 at 15:38, Angus Davidson 
>
 wrote:
Octane can use additional memory (its just not set up by default as it slows 
things down)

You also don’t need to use the standalone, There are  MAYA / Soft plugins which 
make it virtually the same as a redshift experience.

In 3.1 they will be adopting the glTF format (they dropped FBX saying it was 
too clunky ) Although both FBX and USD can be added in theory using their now 
opened API.

I did some tests on the weekend and am cautiously optimistic about glTF as a 
potential format, although I think they should have gone the USD route.

Kind regards

Angus



-Original Message-
From: Morten Bartholdy 
[mailto:x...@colorshopvfx.dk]
Sent: Monday, 11 April 2016 3:28 PM
To: 
softimage@listproc.autodesk.com
Subject: RE: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

I agree with Marc-Andre on that, but that said, afaik Octane is standalone 
requiring export as alembic or obj, which is somewhat limiting compared to the 
built in flexibility of Redshift/XSI combo. Also last time I checked Octane 
does not allow using system memory for scene data like Redshift does.

Morten



> Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> >:
>
>
> Perhaps but it’s always good to keep an eye on the competition, no? ;)
> They have a few things very interesting going on. Haven’t followed
> Redshift closely lately.
>
> Happy Friday all
> MAC
>
> From: 
> softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com]
>  On Behalf Of Ognjen
> Vukovic
> Sent: April-08-16 9:22 AM
> To: softimage 
> >
> Subject: Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I think its all Redshift fanboys here :).
>
> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> 
> t.com>>
> wrote:
> Thought you guys might be interested in 

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Mirko Jankovic
I can personally confirm on what Matt said about bugs.
When I as really small freelancer with not much licences, submit in  my
evening and if it is bug I saw new update posted tomorrow morning in not
single but couple occasion.
That goes a long way


On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris  wrote:

> I'm going to have to disagree with that 'virtually the same as a redshift
> experience' statement - just reading the maya plugin support forum on otoy
> has been enough to keep me away from using it in production, as it was
> clear that the plugin developer had way too many hats to wear (ie several
> plugins), was slow to update to the most recent versions and didn't respond
> to forum posts at all. The redshift experience is a polar opposite, bugs
> are squished almost the same day, and they always respond to posts, even
> when its a good chance of being user error.
>
> That said I realise that otoy are trying to do something about that
> situation, and will keep an eye on the progress of 3.0/3.1 as and when its
> released.
>
> On 11 April 2016 at 15:38, Angus Davidson 
> wrote:
>
>> Octane can use additional memory (its just not set up by default as it
>> slows things down)
>>
>> You also don’t need to use the standalone, There are  MAYA / Soft plugins
>> which make it virtually the same as a redshift experience.
>>
>> In 3.1 they will be adopting the glTF format (they dropped FBX saying it
>> was too clunky ) Although both FBX and USD can be added in theory using
>> their now opened API.
>>
>> I did some tests on the weekend and am cautiously optimistic about glTF
>> as a potential format, although I think they should have gone the USD route.
>>
>> Kind regards
>>
>> Angus
>>
>>
>>
>> -Original Message-
>> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
>> Sent: Monday, 11 April 2016 3:28 PM
>> To: softimage@listproc.autodesk.com
>> Subject: RE: OTOY announces availability of OctaneRender 3 and
>> OctaneRender Cloud, previews Brigade/OctaneRender
>>
>> I agree with Marc-Andre on that, but that said, afaik Octane is
>> standalone requiring export as alembic or obj, which is somewhat limiting
>> compared to the built in flexibility of Redshift/XSI combo. Also last time
>> I checked Octane does not allow using system memory for scene data like
>> Redshift does.
>>
>> Morten
>>
>>
>>
>> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
>> > :
>> >
>> >
>> > Perhaps but it’s always good to keep an eye on the competition, no? ;)
>> > They have a few things very interesting going on. Haven’t followed
>> > Redshift closely lately.
>> >
>> > Happy Friday all
>> > MAC
>> >
>> > From: softimage-boun...@listproc.autodesk.com
>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen
>> > Vukovic
>> > Sent: April-08-16 9:22 AM
>> > To: softimage 
>> > Subject: Re: OTOY announces availability of OctaneRender 3 and
>> > OctaneRender Cloud, previews Brigade/OctaneRender
>> >
>> > I think its all Redshift fanboys here :).
>> >
>> > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
>> > > > t.com>>
>> > wrote:
>> > Thought you guys might be interested in this.
>> > http://www.prnewswire.com/news-releases/otoy-announces-availability-of
>> > -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
>> > tegration-coming-in-2017-300246716.html
>> >
>> >
>> > Marc-André Carbonneau
>> > Production Manager
>> > Unannounced Project – Ubisoft Montreal
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to
>> > softimage-requ...@listproc.autodesk.com> > roc.autodesk.com> with "unsubscribe" in the subject, and reply to
>> > confirm.
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> > with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> > style="width:100%;">
>> 
>> > face="arial,sans-serif" size="1" color="#99">> style="font-size:11px;">This communication is intended for the addressee
>> only. It is confidential. If you have received this communication in error,
>> please notify us immediately and destroy the original message. You may not
>> copy or disseminate this communication without the permission of the
>> University. Only authorised signatories are competent to enter into
>> agreements on behalf of the University and recipients are thus advised that
>> the content of this message may not be legally binding on the University
>> and may contain the personal views and opinions of the author, which are
>> not necessarily the views and opinions of The University of 

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Matt Morris
I'm going to have to disagree with that 'virtually the same as a redshift
experience' statement - just reading the maya plugin support forum on otoy
has been enough to keep me away from using it in production, as it was
clear that the plugin developer had way too many hats to wear (ie several
plugins), was slow to update to the most recent versions and didn't respond
to forum posts at all. The redshift experience is a polar opposite, bugs
are squished almost the same day, and they always respond to posts, even
when its a good chance of being user error.

That said I realise that otoy are trying to do something about that
situation, and will keep an eye on the progress of 3.0/3.1 as and when its
released.

On 11 April 2016 at 15:38, Angus Davidson  wrote:

> Octane can use additional memory (its just not set up by default as it
> slows things down)
>
> You also don’t need to use the standalone, There are  MAYA / Soft plugins
> which make it virtually the same as a redshift experience.
>
> In 3.1 they will be adopting the glTF format (they dropped FBX saying it
> was too clunky ) Although both FBX and USD can be added in theory using
> their now opened API.
>
> I did some tests on the weekend and am cautiously optimistic about glTF as
> a potential format, although I think they should have gone the USD route.
>
> Kind regards
>
> Angus
>
>
>
> -Original Message-
> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
> Sent: Monday, 11 April 2016 3:28 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I agree with Marc-Andre on that, but that said, afaik Octane is standalone
> requiring export as alembic or obj, which is somewhat limiting compared to
> the built in flexibility of Redshift/XSI combo. Also last time I checked
> Octane does not allow using system memory for scene data like Redshift does.
>
> Morten
>
>
>
> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> > :
> >
> >
> > Perhaps but it’s always good to keep an eye on the competition, no? ;)
> > They have a few things very interesting going on. Haven’t followed
> > Redshift closely lately.
> >
> > Happy Friday all
> > MAC
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen
> > Vukovic
> > Sent: April-08-16 9:22 AM
> > To: softimage 
> > Subject: Re: OTOY announces availability of OctaneRender 3 and
> > OctaneRender Cloud, previews Brigade/OctaneRender
> >
> > I think its all Redshift fanboys here :).
> >
> > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> >  > t.com>>
> > wrote:
> > Thought you guys might be interested in this.
> > http://www.prnewswire.com/news-releases/otoy-announces-availability-of
> > -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
> > tegration-coming-in-2017-300246716.html
> >
> >
> > Marc-André Carbonneau
> > Production Manager
> > Unannounced Project – Ubisoft Montreal
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to
> > softimage-requ...@listproc.autodesk.com > roc.autodesk.com> with "unsubscribe" in the subject, and reply to
> > confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>  style="width:100%;">
> 
>  size="1" color="#99">This communication
> is intended for the addressee only. It is confidential. If you have
> received this communication in error, please notify us immediately and
> destroy the original message. You may not copy or disseminate this
> communication without the permission of the University. Only authorised
> signatories are competent to enter into agreements on behalf of the
> University and recipients are thus advised that the content of this message
> may not be legally binding on the University and may contain the personal
> views and opinions of the author, which are not necessarily the views and
> opinions of The University of the Witwatersrand, Johannesburg. All
> agreements between the University and outsiders are subject to South
> African Law unless the University agrees in writing to the contrary.
> 
> 
> 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Morten Bartholdy
I agree with Marc-Andre on that, but that said, afaik Octane is standalone
requiring export as alembic or obj, which is somewhat limiting compared to the
built in flexibility of Redshift/XSI combo. Also last time I checked Octane does
not allow using system memory for scene data like Redshift does.

Morten



> Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> :
> 
> 
> Perhaps but it’s always good to keep an eye on the competition, no? ;)
> They have a few things very interesting going on. Haven’t followed Redshift
> closely lately.
> 
> Happy Friday all
> MAC
> 
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic
> Sent: April-08-16 9:22 AM
> To: softimage 
> Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender
> Cloud, previews Brigade/OctaneRender
> 
> I think its all Redshift fanboys here :).
> 
> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> >
> wrote:
> Thought you guys might be interested in this.
> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
> 
> 
> Marc-André Carbonneau
> Production Manager
> Unannounced Project – Ubisoft Montreal
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

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Re: Modulo ? Modulo ?

2016-04-11 Thread Ed Manning
On Mon, Apr 11, 2016 at 6:19 AM, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:

> The 6/4 result is to be expected and is not related to a rounding issue
> but simply to the nature of randomness—setting a ratio of 0.5 doesn't
> guarantee a 50-50% split, it only means that the distribution will tend
> towards this goal, especially when the number of samples will be high
> enough (and 10 samples definitely isn't much at all).
>
> Yes!  ICE factory nodes have inherent problems with small sample sets
(precise numbers of particles). "Generate Sample Set," for example, which
lurks within many factory compounds, but cannot be edited, has this
tendency. I think this is one reason you find so many people who do
deterministic particle animations (e.g. non-simulated ICE trees for strand
animations like, say, LKLightning) end up building their own "emitters" and
other compounds from really low-level components or in C++.

I ran into this recently when trying to use factory nodes to build a very
simplified simulation framework that operated on very small populations of
particles that had to emit at precise locations at precise intervals. Every
so often, I'd get some "missing" particles and some doubled ones. I think
this actually happens in simulations all the time, but we don't care since
we're generally looking for large numbers of particles and
statistically-accurate aggregate behavior rather than precision.
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Re: Modulo ? Modulo ?

2016-04-11 Thread Olivier Jeannel
Thank's Christopher !

On Mon, Apr 11, 2016 at 12:19 PM, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:

> The 6/4 result is to be expected and is not related to a rounding issue
> but simply to the nature of randomness—setting a ratio of 0.5 doesn't
> guarantee a 50-50% split, it only means that the distribution will tend
> towards this goal, especially when the number of samples will be high
> enough (and 10 samples definitely isn't much at all).
>
>
> On 11 April 2016 at 17:06, Olivier Jeannel  wrote:
>
>> Thank's both of you :) Yes, I did use random probability, and it's
>> exactly the translation of the Houdini expression explained by Christopher
>> !
>> I guess I was confused because (in Ice) when I input a ratio of 0.5, It
>> returns 6 particles and 4 particles, instead of 5 and 5.
>> I guess some rounding integer issue ...
>> But thank's for the clarification :) I'm ashamed it was so obvious :/
>>
>>
>> On Mon, Apr 11, 2016 at 11:34 AM, elhemp  wrote:
>>
>>> Test Random Probability Node?
>>>
>>> Cheers,
>>> Stephan.
>>>
>>> Am 11.04.2016, 10:57 Uhr, schrieb Olivier Jeannel <
>>> facialdel...@gmail.com>:
>>>
>>> > Hi guys,
>>> >
>>> > This is a case that keeps coming every once in a while. I'm scratching
>>> > my head on it this morning.
>>> > In Ice, lets say you have 10 particles, and you want to "select" 60% of
>>> > them randomly.
>>> > ("select" means 60% with an attribute of 1, and 40% with an attribute
>>> of
>>> > 0)
>>> >
>>> >
>>> > How would you do that ?
>>> --
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Re: Modulo ? Modulo ?

2016-04-11 Thread Christopher Crouzet
The 6/4 result is to be expected and is not related to a rounding issue but
simply to the nature of randomness—setting a ratio of 0.5 doesn't guarantee
a 50-50% split, it only means that the distribution will tend towards this
goal, especially when the number of samples will be high enough (and 10
samples definitely isn't much at all).


On 11 April 2016 at 17:06, Olivier Jeannel  wrote:

> Thank's both of you :) Yes, I did use random probability, and it's exactly
> the translation of the Houdini expression explained by Christopher !
> I guess I was confused because (in Ice) when I input a ratio of 0.5, It
> returns 6 particles and 4 particles, instead of 5 and 5.
> I guess some rounding integer issue ...
> But thank's for the clarification :) I'm ashamed it was so obvious :/
>
>
> On Mon, Apr 11, 2016 at 11:34 AM, elhemp  wrote:
>
>> Test Random Probability Node?
>>
>> Cheers,
>> Stephan.
>>
>> Am 11.04.2016, 10:57 Uhr, schrieb Olivier Jeannel > >:
>>
>> > Hi guys,
>> >
>> > This is a case that keeps coming every once in a while. I'm scratching
>> > my head on it this morning.
>> > In Ice, lets say you have 10 particles, and you want to "select" 60% of
>> > them randomly.
>> > ("select" means 60% with an attribute of 1, and 40% with an attribute of
>> > 0)
>> >
>> >
>> > How would you do that ?
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Re: Modulo ? Modulo ?

2016-04-11 Thread Olivier Jeannel
Thank's both of you :) Yes, I did use random probability, and it's exactly
the translation of the Houdini expression explained by Christopher !
I guess I was confused because (in Ice) when I input a ratio of 0.5, It
returns 6 particles and 4 particles, instead of 5 and 5.
I guess some rounding integer issue ...
But thank's for the clarification :) I'm ashamed it was so obvious :/


On Mon, Apr 11, 2016 at 11:34 AM, elhemp  wrote:

> Test Random Probability Node?
>
> Cheers,
> Stephan.
>
> Am 11.04.2016, 10:57 Uhr, schrieb Olivier Jeannel  >:
>
> > Hi guys,
> >
> > This is a case that keeps coming every once in a while. I'm scratching
> > my head on it this morning.
> > In Ice, lets say you have 10 particles, and you want to "select" 60% of
> > them randomly.
> > ("select" means 60% with an attribute of 1, and 40% with an attribute of
> > 0)
> >
> >
> > How would you do that ?
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Modulo ? Modulo ?

2016-04-11 Thread elhemp
Test Random Probability Node?

Cheers,
Stephan.

Am 11.04.2016, 10:57 Uhr, schrieb Olivier Jeannel :

> Hi guys,
>
> This is a case that keeps coming every once in a while. I'm scratching  
> my head on it this morning.
> In Ice, lets say you have 10 particles, and you want to "select" 60% of  
> them randomly.
> ("select" means 60% with an attribute of 1, and 40% with an attribute of  
> 0)
>
>
> How would you do that ?
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Modulo ? Modulo ?

2016-04-11 Thread Olivier Jeannel
Hi guys,

This is a case that keeps coming every once in a while. I'm scratching my
head on it this morning.
In Ice, lets say you have 10 particles, and you want to "select" 60% of
them randomly.
("select" means 60% with an attribute of 1, and 40% with an attribute of 0)


How would you do that ?
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