See that is the main difference... everybody simply can;t stand maya... on
the other hand in Softimage we are so comfortable that we simply don't
wanna leave :)
Something that Maya only ppl will never understand, they have relationship
with a bully ;)

On Mon, Apr 11, 2016 at 7:29 PM, Angus Davidson <[email protected]>
wrote:

> I hear you about the bugs in the plugins ( I was rather comparing the
> types of things you can do in each as being similar)  The standalone
> support is much better. One of the reasons I prefer to use it. That and the
> sooner I can get out of Maya the happier I am ;)
>
>
> ------------------------------
> *From:* Mirko Jankovic [[email protected]]
> *Sent:* 11 April 2016 05:18 PM
> *To:* [email protected]
>
> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I can personally confirm on what Matt said about bugs.
> When I as really small freelancer with not much licences, submit in  my
> evening and if it is bug I saw new update posted tomorrow morning in not
> single but couple occasion.
> That goes a long way
>
>
> On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris <[email protected]
> <http://redir.aspx?REF=kbb2Gj1t0-BDfF5W_2PqcZFb2EM6zGD9539upM3-_stveaXILmLTCAFtYWlsdG86bWF0dG1vc0BnbWFpbC5jb20.>
> > wrote:
>
>> I'm going to have to disagree with that 'virtually the same as a redshift
>> experience' statement - just reading the maya plugin support forum on otoy
>> has been enough to keep me away from using it in production, as it was
>> clear that the plugin developer had way too many hats to wear (ie several
>> plugins), was slow to update to the most recent versions and didn't respond
>> to forum posts at all. The redshift experience is a polar opposite, bugs
>> are squished almost the same day, and they always respond to posts, even
>> when its a good chance of being user error.
>>
>> That said I realise that otoy are trying to do something about that
>> situation, and will keep an eye on the progress of 3.0/3.1 as and when its
>> released.
>>
>> On 11 April 2016 at 15:38, Angus Davidson <[email protected]
>> <http://redir.aspx?REF=t731TUF4owv0yG1VrMJFo7dR_iHlQ8DIV2_3pmn9rkZveaXILmLTCAFtYWlsdG86QW5ndXMuRGF2aWRzb25Ad2l0cy5hYy56YQ..>
>> > wrote:
>>
>>> Octane can use additional memory (its just not set up by default as it
>>> slows things down)
>>>
>>> You also don’t need to use the standalone, There are  MAYA / Soft
>>> plugins which make it virtually the same as a redshift experience.
>>>
>>> In 3.1 they will be adopting the glTF format (they dropped FBX saying it
>>> was too clunky ) Although both FBX and USD can be added in theory using
>>> their now opened API.
>>>
>>> I did some tests on the weekend and am cautiously optimistic about glTF
>>> as a potential format, although I think they should have gone the USD route.
>>>
>>> Kind regards
>>>
>>> Angus
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: Morten Bartholdy [mailto:[email protected]
>>> <http://redir.aspx?REF=hD-5yYlVn0nUvLyJrjlYNidOthClvjA_rLUoyseOoK5veaXILmLTCAFtYWlsdG86eHNpQGNvbG9yc2hvcHZmeC5kaw..>
>>> ]
>>> Sent: Monday, 11 April 2016 3:28 PM
>>> To: [email protected]
>>> <http://redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>
>>> Subject: RE: OTOY announces availability of OctaneRender 3 and
>>> OctaneRender Cloud, previews Brigade/OctaneRender
>>>
>>> I agree with Marc-Andre on that, but that said, afaik Octane is
>>> standalone requiring export as alembic or obj, which is somewhat limiting
>>> compared to the built in flexibility of Redshift/XSI combo. Also last time
>>> I checked Octane does not allow using system memory for scene data like
>>> Redshift does.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
>>> > <[email protected]
>>> <http://redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>
>>> >:
>>> >
>>> >
>>> > Perhaps but it’s always good to keep an eye on the competition, no? ;)
>>> > They have a few things very interesting going on. Haven’t followed
>>> > Redshift closely lately.
>>> >
>>> > Happy Friday all
>>> > MAC
>>> >
>>> > From: [email protected]
>>> <http://redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>
>>> > [mailto:[email protected]
>>> <http://redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>]
>>> On Behalf Of Ognjen
>>> > Vukovic
>>> > Sent: April-08-16 9:22 AM
>>> > To: softimage <[email protected]
>>> <http://redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>
>>> >
>>> > Subject: Re: OTOY announces availability of OctaneRender 3 and
>>> > OctaneRender Cloud, previews Brigade/OctaneRender
>>> >
>>> > I think its all Redshift fanboys here :).
>>> >
>>> > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
>>> > <[email protected]
>>> <http://redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>
>>> <mailto:marc-andre.carbonneau@ubisof
>>> <http://redir.aspx?REF=to3r4ndDQicuqspa8ad3aUpUh1EvhVPgIc8k-5C86HhveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZg..>
>>> > t.com
>>> <http://redir.aspx?REF=JgsOHwZAED0oJJGgZHw2bKVV4YVlG7e8Yg9W6B4ymAxveaXILmLTCAFodHRwOi8vdC5jb20.>
>>> >>
>>> > wrote:
>>> > Thought you guys might be interested in this.
>>> > http://www.prnewswire.com/news-releases/otoy-announces-availability-of
>>> <http://redir.aspx?REF=c9y74MBzoirzDYq_eA_CgRJfc8qMXscFlbCB_mktXoxveaXILmLTCAFodHRwOi8vd3d3LnBybmV3c3dpcmUuY29tL25ld3MtcmVsZWFzZXMvb3RveS1hbm5vdW5jZXMtYXZhaWxhYmlsaXR5LW9m>
>>> > -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
>>> > tegration-coming-in-2017-300246716.html
>>> >
>>> >
>>> > Marc-André Carbonneau
>>> > Production Manager
>>> > Unannounced Project – Ubisoft Montreal
>>> >
>>> >
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>>
>>
>>
>> --
>> www.matinai.com
>> <http://redir.aspx?REF=5aLClS7PFbrnrTtjRRPMAaz9EPuKuJJCZC3U692sSFVveaXILmLTCAFodHRwOi8vd3d3Lm1hdGluYWkuY29t>
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>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
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>
> Need to find freelancers fast?
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>
> Need some help with rendering an Redshift project?
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>
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-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
<http://www.cgfolio.com/mirko-jankovic>*

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