I'm going to have to disagree with that 'virtually the same as a redshift
experience' statement - just reading the maya plugin support forum on otoy
has been enough to keep me away from using it in production, as it was
clear that the plugin developer had way too many hats to wear (ie several
plugins), was slow to update to the most recent versions and didn't respond
to forum posts at all. The redshift experience is a polar opposite, bugs
are squished almost the same day, and they always respond to posts, even
when its a good chance of being user error.

That said I realise that otoy are trying to do something about that
situation, and will keep an eye on the progress of 3.0/3.1 as and when its
released.

On 11 April 2016 at 15:38, Angus Davidson <angus.david...@wits.ac.za> wrote:

> Octane can use additional memory (its just not set up by default as it
> slows things down)
>
> You also don’t need to use the standalone, There are  MAYA / Soft plugins
> which make it virtually the same as a redshift experience.
>
> In 3.1 they will be adopting the glTF format (they dropped FBX saying it
> was too clunky ) Although both FBX and USD can be added in theory using
> their now opened API.
>
> I did some tests on the weekend and am cautiously optimistic about glTF as
> a potential format, although I think they should have gone the USD route.
>
> Kind regards
>
> Angus
>
>
>
> -----Original Message-----
> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
> Sent: Monday, 11 April 2016 3:28 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I agree with Marc-Andre on that, but that said, afaik Octane is standalone
> requiring export as alembic or obj, which is somewhat limiting compared to
> the built in flexibility of Redshift/XSI combo. Also last time I checked
> Octane does not allow using system memory for scene data like Redshift does.
>
> Morten
>
>
>
> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> > <marc-andre.carbonn...@ubisoft.com>:
> >
> >
> > Perhaps but it’s always good to keep an eye on the competition, no? ;)
> > They have a few things very interesting going on. Haven’t followed
> > Redshift closely lately.
> >
> > Happy Friday all
> > MAC
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen
> > Vukovic
> > Sent: April-08-16 9:22 AM
> > To: softimage <softimage@listproc.autodesk.com>
> > Subject: Re: OTOY announces availability of OctaneRender 3 and
> > OctaneRender Cloud, previews Brigade/OctaneRender
> >
> > I think its all Redshift fanboys here :).
> >
> > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> > <marc-andre.carbonn...@ubisoft.com<mailto:marc-andre.carbonneau@ubisof
> > t.com>>
> > wrote:
> > Thought you guys might be interested in this.
> > http://www.prnewswire.com/news-releases/otoy-announces-availability-of
> > -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
> > tegration-coming-in-2017-300246716.html
> >
> >
> > Marc-André Carbonneau
> > Production Manager
> > Unannounced Project – Ubisoft Montreal
> >
> >
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