I agree with Marc-Andre on that, but that said, afaik Octane is standalone requiring export as alembic or obj, which is somewhat limiting compared to the built in flexibility of Redshift/XSI combo. Also last time I checked Octane does not allow using system memory for scene data like Redshift does.
Morten > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau > <[email protected]>: > > > Perhaps but it’s always good to keep an eye on the competition, no? ;) > They have a few things very interesting going on. Haven’t followed Redshift > closely lately. > > Happy Friday all > MAC > > From: [email protected] > [mailto:[email protected]] On Behalf Of Ognjen Vukovic > Sent: April-08-16 9:22 AM > To: softimage <[email protected]> > Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender > Cloud, previews Brigade/OctaneRender > > I think its all Redshift fanboys here :). > > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau > <[email protected]<mailto:[email protected]>> > wrote: > Thought you guys might be interested in this. > http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html > > > Marc-André Carbonneau > Production Manager > Unannounced Project – Ubisoft Montreal > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > [email protected]<mailto:[email protected]> > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

