I hear you about the bugs in the plugins ( I was rather comparing the types of 
things you can do in each as being similar)  The standalone support is much 
better. One of the reasons I prefer to use it. That and the sooner I can get 
out of Maya the happier I am ;)


________________________________
From: Mirko Jankovic [[email protected]]
Sent: 11 April 2016 05:18 PM
To: [email protected]
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

I can personally confirm on what Matt said about bugs.
When I as really small freelancer with not much licences, submit in  my evening 
and if it is bug I saw new update posted tomorrow morning in not single but 
couple occasion.
That goes a long way


On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris 
<[email protected]<redir.aspx?REF=kbb2Gj1t0-BDfF5W_2PqcZFb2EM6zGD9539upM3-_stveaXILmLTCAFtYWlsdG86bWF0dG1vc0BnbWFpbC5jb20.>>
 wrote:
I'm going to have to disagree with that 'virtually the same as a redshift 
experience' statement - just reading the maya plugin support forum on otoy has 
been enough to keep me away from using it in production, as it was clear that 
the plugin developer had way too many hats to wear (ie several plugins), was 
slow to update to the most recent versions and didn't respond to forum posts at 
all. The redshift experience is a polar opposite, bugs are squished almost the 
same day, and they always respond to posts, even when its a good chance of 
being user error.

That said I realise that otoy are trying to do something about that situation, 
and will keep an eye on the progress of 3.0/3.1 as and when its released.

On 11 April 2016 at 15:38, Angus Davidson 
<[email protected]<redir.aspx?REF=t731TUF4owv0yG1VrMJFo7dR_iHlQ8DIV2_3pmn9rkZveaXILmLTCAFtYWlsdG86QW5ndXMuRGF2aWRzb25Ad2l0cy5hYy56YQ..>>
 wrote:
Octane can use additional memory (its just not set up by default as it slows 
things down)

You also don’t need to use the standalone, There are  MAYA / Soft plugins which 
make it virtually the same as a redshift experience.

In 3.1 they will be adopting the glTF format (they dropped FBX saying it was 
too clunky ) Although both FBX and USD can be added in theory using their now 
opened API.

I did some tests on the weekend and am cautiously optimistic about glTF as a 
potential format, although I think they should have gone the USD route.

Kind regards

Angus



-----Original Message-----
From: Morten Bartholdy 
[mailto:[email protected]<redir.aspx?REF=hD-5yYlVn0nUvLyJrjlYNidOthClvjA_rLUoyseOoK5veaXILmLTCAFtYWlsdG86eHNpQGNvbG9yc2hvcHZmeC5kaw..>]
Sent: Monday, 11 April 2016 3:28 PM
To: 
[email protected]<redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>
Subject: RE: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

I agree with Marc-Andre on that, but that said, afaik Octane is standalone 
requiring export as alembic or obj, which is somewhat limiting compared to the 
built in flexibility of Redshift/XSI combo. Also last time I checked Octane 
does not allow using system memory for scene data like Redshift does.

Morten



> Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> <[email protected]<redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>>:
>
>
> Perhaps but it’s always good to keep an eye on the competition, no? ;)
> They have a few things very interesting going on. Haven’t followed
> Redshift closely lately.
>
> Happy Friday all
> MAC
>
> From: 
> [email protected]<redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>
> [mailto:[email protected]<redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>]
>  On Behalf Of Ognjen
> Vukovic
> Sent: April-08-16 9:22 AM
> To: softimage 
> <[email protected]<redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>>
> Subject: Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I think its all Redshift fanboys here :).
>
> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> <[email protected]<redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t><mailto:marc-andre.carbonneau@ubisof<redir.aspx?REF=to3r4ndDQicuqspa8ad3aUpUh1EvhVPgIc8k-5C86HhveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZg..>
> t.com<redir.aspx?REF=JgsOHwZAED0oJJGgZHw2bKVV4YVlG7e8Yg9W6B4ymAxveaXILmLTCAFodHRwOi8vdC5jb20.>>>
> wrote:
> Thought you guys might be interested in this.
> http://www.prnewswire.com/news-releases/otoy-announces-availability-of<redir.aspx?REF=c9y74MBzoirzDYq_eA_CgRJfc8qMXscFlbCB_mktXoxveaXILmLTCAFodHRwOi8vd3d3LnBybmV3c3dpcmUuY29tL25ld3MtcmVsZWFzZXMvb3RveS1hbm5vdW5jZXMtYXZhaWxhYmlsaXR5LW9m>
> -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
> tegration-coming-in-2017-300246716.html
>
>
> Marc-André Carbonneau
> Production Manager
> Unannounced Project – Ubisoft Montreal
>
>
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