I hear you about the bugs in the plugins ( I was rather comparing the types of things you can do in each as being similar) The standalone support is much better. One of the reasons I prefer to use it. That and the sooner I can get out of Maya the happier I am ;)
________________________________ From: Mirko Jankovic [[email protected]] Sent: 11 April 2016 05:18 PM To: [email protected] Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender I can personally confirm on what Matt said about bugs. When I as really small freelancer with not much licences, submit in my evening and if it is bug I saw new update posted tomorrow morning in not single but couple occasion. That goes a long way On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris <[email protected]<redir.aspx?REF=kbb2Gj1t0-BDfF5W_2PqcZFb2EM6zGD9539upM3-_stveaXILmLTCAFtYWlsdG86bWF0dG1vc0BnbWFpbC5jb20.>> wrote: I'm going to have to disagree with that 'virtually the same as a redshift experience' statement - just reading the maya plugin support forum on otoy has been enough to keep me away from using it in production, as it was clear that the plugin developer had way too many hats to wear (ie several plugins), was slow to update to the most recent versions and didn't respond to forum posts at all. The redshift experience is a polar opposite, bugs are squished almost the same day, and they always respond to posts, even when its a good chance of being user error. That said I realise that otoy are trying to do something about that situation, and will keep an eye on the progress of 3.0/3.1 as and when its released. On 11 April 2016 at 15:38, Angus Davidson <[email protected]<redir.aspx?REF=t731TUF4owv0yG1VrMJFo7dR_iHlQ8DIV2_3pmn9rkZveaXILmLTCAFtYWlsdG86QW5ndXMuRGF2aWRzb25Ad2l0cy5hYy56YQ..>> wrote: Octane can use additional memory (its just not set up by default as it slows things down) You also don’t need to use the standalone, There are MAYA / Soft plugins which make it virtually the same as a redshift experience. In 3.1 they will be adopting the glTF format (they dropped FBX saying it was too clunky ) Although both FBX and USD can be added in theory using their now opened API. I did some tests on the weekend and am cautiously optimistic about glTF as a potential format, although I think they should have gone the USD route. Kind regards Angus -----Original Message----- From: Morten Bartholdy [mailto:[email protected]<redir.aspx?REF=hD-5yYlVn0nUvLyJrjlYNidOthClvjA_rLUoyseOoK5veaXILmLTCAFtYWlsdG86eHNpQGNvbG9yc2hvcHZmeC5kaw..>] Sent: Monday, 11 April 2016 3:28 PM To: [email protected]<redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..> Subject: RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender I agree with Marc-Andre on that, but that said, afaik Octane is standalone requiring export as alembic or obj, which is somewhat limiting compared to the built in flexibility of Redshift/XSI combo. Also last time I checked Octane does not allow using system memory for scene data like Redshift does. Morten > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau > <[email protected]<redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>>: > > > Perhaps but it’s always good to keep an eye on the competition, no? ;) > They have a few things very interesting going on. Haven’t followed > Redshift closely lately. > > Happy Friday all > MAC > > From: > [email protected]<redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t> > [mailto:[email protected]<redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>] > On Behalf Of Ognjen > Vukovic > Sent: April-08-16 9:22 AM > To: softimage > <[email protected]<redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>> > Subject: Re: OTOY announces availability of OctaneRender 3 and > OctaneRender Cloud, previews Brigade/OctaneRender > > I think its all Redshift fanboys here :). > > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau > <[email protected]<redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t><mailto:marc-andre.carbonneau@ubisof<redir.aspx?REF=to3r4ndDQicuqspa8ad3aUpUh1EvhVPgIc8k-5C86HhveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZg..> > t.com<redir.aspx?REF=JgsOHwZAED0oJJGgZHw2bKVV4YVlG7e8Yg9W6B4ymAxveaXILmLTCAFodHRwOi8vdC5jb20.>>> > wrote: > Thought you guys might be interested in this. > http://www.prnewswire.com/news-releases/otoy-announces-availability-of<redir.aspx?REF=c9y74MBzoirzDYq_eA_CgRJfc8qMXscFlbCB_mktXoxveaXILmLTCAFodHRwOi8vd3d3LnBybmV3c3dpcmUuY29tL25ld3MtcmVsZWFzZXMvb3RveS1hbm5vdW5jZXMtYXZhaWxhYmlsaXR5LW9m> > -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in > tegration-coming-in-2017-300246716.html > > > Marc-André Carbonneau > Production Manager > Unannounced Project – Ubisoft Montreal > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > [email protected]<redir.aspx?REF=hTiPT23UduR3UqC9GQbizssqsgn6-XEtH1mhCgSeWtJveaXILmLTCAFtYWlsdG86c29mdGltYWdlLXJlcXVlc3RAbGlzdHByb2MuYXV0b2Rlc2suY29t><mailto:softimage-request@listp<redir.aspx?REF=IMcOUlXmUWFZVomaY2kdfIkiSUtKZVid1hFDZo8e6TBveaXILmLTCAFtYWlsdG86c29mdGltYWdlLXJlcXVlc3RAbGlzdHA.> > roc.autodesk.com<redir.aspx?REF=bIjeBQKw-R99gYa557WQv1LlrMjUC7AC4MwhIF2Ls9ZveaXILmLTCAFodHRwOi8vcm9jLmF1dG9kZXNrLmNvbQ..>> > with "unsubscribe" in the subject, and reply to > confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > [email protected]<redir.aspx?REF=hTiPT23UduR3UqC9GQbizssqsgn6-XEtH1mhCgSeWtJveaXILmLTCAFtYWlsdG86c29mdGltYWdlLXJlcXVlc3RAbGlzdHByb2MuYXV0b2Rlc2suY29t> > with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. 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