Re: Compositing app choice

2016-05-27 Thread Perry Harovas
Nuke all the way. 
I use AE when I must but hate it for 32bit. 
Color management is a joke in AE, exr files crash the system and run out of 
memory using the ancient plugin which is more of a hack than any real type of 
workflow. 

AE is good for motion graphics, but anything serious in film world, don't 
settle for anything other than Nuke ( or Fusion if you don't need certain 
things).

Really. You will regret it. 

 
Sent from my iPhone

> On May 27, 2016, at 5:46 PM, Javier Vega  wrote:
> 
> Yes, i think The Same about the compositor in Blender. So nice and efficient. 
> For now I can afford the most of my works with the
> Compositor of Blender, and it's perfect for any budget ;)
> 
> El viernes, 27 de mayo de 2016, Andres Stephens  
> escribió:
>> I like fusión. Node based compositing is much more flexible and easier to 
>> grasp when it comes to layers. AE, unless you start getting into programming 
>> and hard to visualize constrained parameters between layers it doesn't 
>> cut it like node based compositing.
>> 
>> As a feature set I like Nuke. Fusion is great but it doesn't have math 
>> nodes. 
>> 
>> To be honest I really enjoyed compositing in Blender. It has math nodes so 
>> you can build you're own compositing systems from the ground up if needs be 
>> and the node workflow add-on is really fun. Some of the best node workflows 
>> I know The only downside is that it's slow to render - not terribly 
>> optimized. But another up on it is that you can have all different 
>> compositions in the same file and they all can reference into the video 
>> editor it has so you can preview the edit and then tweak accordingly without 
>> having dozens of comps open. Also it's DOF node is excellent (better than 
>> Fusions imho). As a 3D space... unlike the others where 3D was built around 
>> the compositing.. this was built the other way around. shame it's so 
>> slow to crunch frames. 
>> 
>> 
>> 
>> 
>>  Original message 
>> From: Scott Lange  
>> Date: 27/05/2016 10:23 (GMT-05:00) 
>> To: softimage@listproc.autodesk.com 
>> Subject: RE: Compositing app choice 
>> 
>>  
>> 
>> Gotcha.
>> 
>>  
>> 
>>  
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
>> Sent: Friday, May 27, 2016 11:10 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Compositing app choice
>> 
>>  
>> 
>> AE is good for motion graphics but not so good for comping... IMHO 
>> 
>>  
>> 
>> On Fri, May 27, 2016 at 9:57 AM, Scott Lange  
>> wrote:
>> 
>> So No one uses After Effects anymore?
>> 
> 
> 
> -- 
> Javier Vega
> 
> www.zao3d.com
> 
> Visita mi blog: http://blog.zao3d.com
> 
> móvil: 616 64 73 57
> 08922-Santa Coloma de Gramenet
> (Barcelona)
> 
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Re: Compositing app choice

2016-05-27 Thread Javier Vega
Yes, i think The Same about the compositor in Blender. So nice and
efficient. For now I can afford the most of my works with the
Compositor of Blender, and it's perfect for any budget ;)

El viernes, 27 de mayo de 2016, Andres Stephens 
escribió:

> I like fusión. Node based compositing is much more flexible and easier to
> grasp when it comes to layers. AE, unless you start getting into
> programming and hard to visualize constrained parameters between layers
> it doesn't cut it like node based compositing.
>
> As a feature set I like Nuke. Fusion is great but it doesn't have math
> nodes.
>
> To be honest I really enjoyed compositing in Blender. It has math nodes so
> you can build you're own compositing systems from the ground up if needs be
> and the node workflow add-on is really fun. Some of the best node workflows
> I know The only downside is that it's slow to render - not terribly
> optimized. But another up on it is that you can have all different
> compositions in the same file and they all can reference into the video
> editor it has so you can preview the edit and then tweak accordingly
> without having dozens of comps open. Also it's DOF node is excellent
> (better than Fusions imho). As a 3D space... unlike the others where 3D was
> built around the compositing.. this was built the other way around.
> shame it's so slow to crunch frames.
>
>
>
>
>  Original message 
> From: Scott Lange  >
> Date: 27/05/2016 10:23 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> 
> Subject: RE: Compositing app choice
>
>
>
> Gotcha.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com
> 
> [mailto:softimage-boun...@listproc.autodesk.com
> ]
> *On Behalf Of *Greg Punchatz
> *Sent:* Friday, May 27, 2016 11:10 AM
> *To:* softimage@listproc.autodesk.com
> 
> *Subject:* Re: Compositing app choice
>
>
>
> AE is good for motion graphics but not so good for comping... IMHO
>
>
>
> On Fri, May 27, 2016 at 9:57 AM, Scott Lange  > wrote:
>
> So No one uses After Effects anymore?
>
>
>


-- 
*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)
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RE: Anybody still using mental ray?

2016-05-27 Thread Sven Constable
I use mental ray almost exclusively for any project so far, even I'm
evaluated arnold, redshift and maxwell. Maxwell is so far the most accurate
renderer I've seen so far in terms of light distribution in a scene and
nothing comes close to it in my opinion. It's amazing if you do product
rendering only. But it lacks in shader variety, softimage integration and
general tweaking, as mental ray has and allows. Arnold may be a killer for
big projects, heavy scenes but its expensive. Redshift is affordable,has
good GI for animations and the best integration in Softimage besides mental
ray (I'm still wondering how they managed to get the round corners shader
into RS! I was thinking it's a mental images/NVIDIA patent)
There are only two things that stopped me switching from mr to RS: 
1. I don't want to throw away a expensive CPU based renderfarm.
2. mental ray still has more shaders. It's slow sometimes but it is rather
good when you want to do non physically based things. A bit like Softimage
itself, the all-purpose, swiss knife.

So yes, I use mental ray.
sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Saturday, May 28, 2016 12:28 AM
To: softimage@listproc.autodesk.com
Subject: Anybody still using mental ray?

While on the subject of nostalgia and recent release of various tools for
XSI.

I have a selection of mental ray shaders I wrote long ago still perfectly
valid as they're utility nodes for accessing renderer preferences, lights,
performing math, or other basic features missing from the native shader
library.  Some have unique features, but also limitations due to mental
ray's architecture.  If released, would anybody actually use them other than
for tinkering?  As in, does anybody still use mental ray in a serious
production context where you'd benefit from such shaders?

Don't say yes because you want free digital swag.

Matt

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Anybody still using mental ray?

2016-05-27 Thread Matt Lind
While on the subject of nostalgia and recent release of various tools for 
XSI.

I have a selection of mental ray shaders I wrote long ago still perfectly 
valid as they're utility nodes for accessing renderer preferences, lights, 
performing math, or other basic features missing from the native shader 
library.  Some have unique features, but also limitations due to mental 
ray's architecture.  If released, would anybody actually use them other than 
for tinkering?  As in, does anybody still use mental ray in a serious 
production context where you'd benefit from such shaders?

Don't say yes because you want free digital swag.

Matt

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Re: Friday Flashback #274

2016-05-27 Thread Matt Lind
When Daniel Langlois ran the company, the customer facing element was very 
design and artist centric.  It spoke to the end user.  Daniel was selling 
inspiration, a vision.

When Microsoft entered the picture, they threw money at it to make it more 
visible and accessible with the peak being around the time of the photo you 
reference.   When Daniel Langlois left the company and Microsoft later sold 
it to Avid, there was a noticeable shift in personality transitioning to 
more of an engineering focus with attention to user friendliness and 
corporate like global branding.  The company didn't speak through it's 
leader's vision anymore, but instead through the face of it's products which 
didn't have a central voice.  Sumatra was still being sold on inspiration, 
but Daniel wasn't around anymore to push the message.

In some ways, Daniel Langlois' Softimage was just like Steve Jobs' Apple. 
When you bought from Apple, you were buying Steve Jobs' visions and being 
inspired by him, and that momentum carried you to the purchase.  Today Apple 
still exists and sells really well, but it speaks through it's products and 
it's products don't have that same inspirational connection they had when 
Steve Jobs was around to push them.


Matt



Date: Fri, 27 May 2016 11:07:39 -0500
From: Pierre Schiller 
Subject: Re: Friday Flashback #274
To: softimage@listproc.autodesk.com

How much is that Sotimage ICE shop bag again?
Alienware logo-like in picture #52 ( I meant). Were we even that far ahead
in the future, back then?
OMM (Oh my Mind) Eisner?s original book (that?s like looking Illusion of
Iife back in the 60?s original print)!

My mind, come to think of this, this merchandise was so powerful to sell
XSI (I came into it in 2k) that
I can?t even imagine what could?ve come of XSI with this branding if it
kept flowing into the stores and specialized 3d magazines...

Oh wait..I know I can imagine, that?s why japan and Konami made a big name
for Softimage!
-Seeing this on America, AD (and
low-rate-configure-it-yourself-crazy-crashing-in-sales-competitor-software)
wasn?t getting the love
it thought it deserved, and then...yeah, let?s close Softimage division
these softimagers really know how to be
catchy and stylized, that can get our
never-updated-from-the-ground-up-lets-keep-patching-software-for-another14-years
3d-package) look bad..

There, I let it out.

Cheers.

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Re: Momentum / implosiafx plugins

2016-05-27 Thread Oleg Bliznuk
Thanks for kind words guys, but i have to note that i am personally
responsible for implosiafx only, all credits regarding momentum  should go
to Helge as he and Ben agreed to share it. I only did some bugfixing work
on mom3 and a couple of features so it became as mom4 with bundled implosia.
As Fabricio mentioned, the old plotting was removed as being too unstable
and Crate is the replacement for it.
cheers,
Oleg
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RE: Momentum / implosiafx plugins

2016-05-27 Thread Sven Constable
I think you're right, Matt and Fabricio. I mixed things up. Thanks.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: Friday, May 27, 2016 8:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: Momentum / implosiafx plugins

 

if I can recall, plotting was a feature pre-alembic. It got discontinued once 
alembic took place.

 

Now there we have a killer combo: implosia + momentum + crate (easy retime 
tools), all for free. I bet this is far better than MANY paid comercial plugins 
out there... =)

 

2016-05-26 22:03 GMT-03:00 Sven Constable :

I checked the crate plugin, but its an just alembic import export. The docs for 
momentum says there should be a submenue called 'plotting'. The settings in the 
scene root for momentum, regarding plotting are also missing. Version 3 has it.

I checked with Softimage 2011 SP2 and 2015 SP2.

The demo limitation in prior versions did not allow plotting. Maybe the 
plotting functions were removed accidently by removing the license verification 
inside the 'SoftimageMomentum.dll'. I maybe wrong. Oleg? 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: Friday, May 27, 2016 12:16 AM
To: softimage@listproc.autodesk.com
Subject: Re: Momentum / implosiafx plugins

 

I think they moved the plotting to the crate plugin? Also free to use now :)

 

On 26 May 2016 at 22:04, Sven Constable  wrote:

Thank you. Is it just me or is the plotting functionality removed? I cant find 
it in the Momentum menue nor the global  Momentum Settings in the scene root.

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oleg Bliznuk
Sent: Thursday, May 26, 2016 4:24 PM
To: softimage@listproc.autodesk.com
Subject: Momentum / implosiafx plugins

 

Hi all,

Since the EOL of Softmage I'd like to open free access to Momentum and 
ImplosiaFX plugins. You can grab it here :
ImplosiaFX
https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c

Momentum
https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg

These links include builds both for win and linux 64bits + documentation and 
sample scenes.
It was a lot of fun to make tools and various tech stuff in ICE, thanks all for 
the great experience, especially for the ice vimeo channel folks :-) . 
Hopefully those plugins still can be usefull.

best regards,
Oleg 


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Re: Compositing app choice

2016-05-27 Thread Nono
The AE team did a lot this year but still, they get the 32b workflow wrong,
stay out of it for real comp work.
Le ven. 27 mai 2016 à 19:14, Oscar Juarez  a
écrit :

> Maybe the custom tool in fusion might be interesting for you, you can do a
> lot of per pixel operations.
>
> On Fri, May 27, 2016 at 5:44 PM, Andres Stephens 
> wrote:
>
>> I like fusión. Node based compositing is much more flexible and easier to
>> grasp when it comes to layers. AE, unless you start getting into
>> programming and hard to visualize constrained parameters between layers
>> it doesn't cut it like node based compositing.
>>
>> As a feature set I like Nuke. Fusion is great but it doesn't have math
>> nodes.
>>
>> To be honest I really enjoyed compositing in Blender. It has math nodes
>> so you can build you're own compositing systems from the ground up if needs
>> be and the node workflow add-on is really fun. Some of the best node
>> workflows I know The only downside is that it's slow to render - not
>> terribly optimized. But another up on it is that you can have all different
>> compositions in the same file and they all can reference into the video
>> editor it has so you can preview the edit and then tweak accordingly
>> without having dozens of comps open. Also it's DOF node is excellent
>> (better than Fusions imho). As a 3D space... unlike the others where 3D was
>> built around the compositing.. this was built the other way around.
>> shame it's so slow to crunch frames.
>>
>>
>>
>>
>>  Original message 
>> From: Scott Lange 
>> Date: 27/05/2016 10:23 (GMT-05:00)
>> To: softimage@listproc.autodesk.com
>> Subject: RE: Compositing app choice
>>
>>
>>
>> Gotcha.
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz
>> *Sent:* Friday, May 27, 2016 11:10 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Compositing app choice
>>
>>
>>
>> AE is good for motion graphics but not so good for comping... IMHO
>>
>>
>>
>> On Fri, May 27, 2016 at 9:57 AM, Scott Lange 
>> wrote:
>>
>> So No one uses After Effects anymore?
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: Compositing app choice

2016-05-27 Thread Oscar Juarez
Maybe the custom tool in fusion might be interesting for you, you can do a
lot of per pixel operations.

On Fri, May 27, 2016 at 5:44 PM, Andres Stephens 
wrote:

> I like fusión. Node based compositing is much more flexible and easier to
> grasp when it comes to layers. AE, unless you start getting into
> programming and hard to visualize constrained parameters between layers
> it doesn't cut it like node based compositing.
>
> As a feature set I like Nuke. Fusion is great but it doesn't have math
> nodes.
>
> To be honest I really enjoyed compositing in Blender. It has math nodes so
> you can build you're own compositing systems from the ground up if needs be
> and the node workflow add-on is really fun. Some of the best node workflows
> I know The only downside is that it's slow to render - not terribly
> optimized. But another up on it is that you can have all different
> compositions in the same file and they all can reference into the video
> editor it has so you can preview the edit and then tweak accordingly
> without having dozens of comps open. Also it's DOF node is excellent
> (better than Fusions imho). As a 3D space... unlike the others where 3D was
> built around the compositing.. this was built the other way around.
> shame it's so slow to crunch frames.
>
>
>
>
>  Original message 
> From: Scott Lange 
> Date: 27/05/2016 10:23 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: Compositing app choice
>
>
>
> Gotcha.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz
> *Sent:* Friday, May 27, 2016 11:10 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Compositing app choice
>
>
>
> AE is good for motion graphics but not so good for comping... IMHO
>
>
>
> On Fri, May 27, 2016 at 9:57 AM, Scott Lange 
> wrote:
>
> So No one uses After Effects anymore?
>
>
>
> --
> Softimage Mailing List.
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RE: Compositing app choice

2016-05-27 Thread Scott Lange
When I am trying to get a consistency in a complex composite from comp to comp, 
I am seeing severe issues. Plus, when dealing with exr files. It works but I 
get the feeling it’s not ideal. 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: Friday, May 27, 2016 1:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Compositing app choice

 

I use After Effects mainly... find it good for multi shot projects, versioning 
and keeping everything in order.

Big fat timeline with everything stacked on it.

 

Keep meaning to try Fusion, but when you have to knock stuff out you normally 
jump on what you know.

 

A.

 

 

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Re: Compositing app choice

2016-05-27 Thread Adam Seeley
I use After Effects mainly... find it good for multi shot projects,
versioning and keeping everything in order.
Big fat timeline with everything stacked on it.

Keep meaning to try Fusion, but when you have to knock stuff out you
normally jump on what you know.

A.


On 27 May 2016 at 16:44, Andres Stephens  wrote:

> I like fusión. Node based compositing is much more flexible and easier to
> grasp when it comes to layers. AE, unless you start getting into
> programming and hard to visualize constrained parameters between layers
> it doesn't cut it like node based compositing.
>
> As a feature set I like Nuke. Fusion is great but it doesn't have math
> nodes.
>
> To be honest I really enjoyed compositing in Blender. It has math nodes so
> you can build you're own compositing systems from the ground up if needs be
> and the node workflow add-on is really fun. Some of the best node workflows
> I know The only downside is that it's slow to render - not terribly
> optimized. But another up on it is that you can have all different
> compositions in the same file and they all can reference into the video
> editor it has so you can preview the edit and then tweak accordingly
> without having dozens of comps open. Also it's DOF node is excellent
> (better than Fusions imho). As a 3D space... unlike the others where 3D was
> built around the compositing.. this was built the other way around.
> shame it's so slow to crunch frames.
>
>
>
>
>  Original message 
> From: Scott Lange 
> Date: 27/05/2016 10:23 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: Compositing app choice
>
>
>
> Gotcha.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz
> *Sent:* Friday, May 27, 2016 11:10 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Compositing app choice
>
>
>
> AE is good for motion graphics but not so good for comping... IMHO
>
>
>
> On Fri, May 27, 2016 at 9:57 AM, Scott Lange 
> wrote:
>
> So No one uses After Effects anymore?
>
>
>
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> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: Arnold shaders, interactive oppacity on Alpha?

2016-05-27 Thread Oscar Juarez
That is something that Arnold has never done, Refraction always comes with
solid alpha. Opacity on the other hand works as you want but probably is
not what you are after. The way to handle this is to render with your
background in 3d so it's seen through the refraction.



On Fri, May 27, 2016 at 5:56 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hello Softimagers! :D
>
> I´ve been doing some quick test renders on arnold and I happen to come
> around a dead end:
> I know arnold property has to have "opaque" unchecked on the geometry in
> order to work the transparency from the shader (on the Refraction Scale = 1
> to be fully transparent, also I switched Diffuse Scale = 0).
>
> But when I preview alpha on the image, I still get an opaque geometry.
>
> The general idea, should be that by driving a % value, I can decrease the
> opacity on the mesh gradually via the arnold standard shader.
>
> Is there an easier way to do this?
> Please help.
> Thanks.
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
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Re: Momentum / implosiafx plugins

2016-05-27 Thread Fabricio Chamon
if I can recall, plotting was a feature pre-alembic. It got discontinued
once alembic took place.

Now there we have a killer combo: implosia + momentum + crate (easy retime
tools), all for free. I bet this is far better than MANY paid comercial
plugins out there... =)

2016-05-26 22:03 GMT-03:00 Sven Constable :

> I checked the crate plugin, but its an just alembic import export. The
> docs for momentum says there should be a submenue called 'plotting'. The
> settings in the scene root for momentum, regarding plotting are also
> missing. Version 3 has it.
>
> I checked with Softimage 2011 SP2 and 2015 SP2.
>
> The demo limitation in prior versions did not allow plotting. Maybe the
> plotting functions were removed accidently by removing the license
> verification inside the 'SoftimageMomentum.dll'. I maybe wrong. Oleg?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
> *Sent:* Friday, May 27, 2016 12:16 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Momentum / implosiafx plugins
>
>
>
> I think they moved the plotting to the crate plugin? Also free to use now
> :)
>
>
>
> On 26 May 2016 at 22:04, Sven Constable  wrote:
>
> Thank you. Is it just me or is the plotting functionality removed? I cant
> find it in the Momentum menue nor the global  Momentum Settings in the
> scene root.
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oleg Bliznuk
> *Sent:* Thursday, May 26, 2016 4:24 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Momentum / implosiafx plugins
>
>
>
> Hi all,
>
> Since the EOL of Softmage I'd like to open free access to Momentum and
> ImplosiaFX plugins. You can grab it here :
> ImplosiaFX
> https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c
>
> Momentum
> https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>
> These links include builds both for win and linux 64bits + documentation
> and sample scenes.
> It was a lot of fun to make tools and various tech stuff in ICE, thanks
> all for the great experience, especially for the ice vimeo channel folks
> :-) . Hopefully those plugins still can be usefull.
>
> best regards,
> Oleg
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> www.matinai.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Compositing app choice

2016-05-27 Thread Andres Stephens


I like fusión. Node based compositing is much more flexible and easier to grasp 
when it comes to layers. AE, unless you start getting into programming and hard 
to visualize constrained parameters between layers it doesn't cut it like 
node based compositing.
As a feature set I like Nuke. Fusion is great but it doesn't have math nodes. 
To be honest I really enjoyed compositing in Blender. It has math nodes so you 
can build you're own compositing systems from the ground up if needs be and the 
node workflow add-on is really fun. Some of the best node workflows I know 
The only downside is that it's slow to render - not terribly optimized. But 
another up on it is that you can have all different compositions in the same 
file and they all can reference into the video editor it has so you can preview 
the edit and then tweak accordingly without having dozens of comps open. Also 
it's DOF node is excellent (better than Fusions imho). As a 3D space... unlike 
the others where 3D was built around the compositing.. this was built the other 
way around. shame it's so slow to crunch frames. 



 Original message 
From: Scott Lange  
Date: 27/05/2016  10:23  (GMT-05:00) 
To: softimage@listproc.autodesk.com 
Subject: RE: Compositing app choice 

 Gotcha.  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, May 27, 2016 11:10 AM
To: softimage@listproc.autodesk.com
Subject: Re: Compositing app choice AE is good for motion graphics but not so 
good for comping... IMHO  On Fri, May 27, 2016 at 9:57 AM, Scott Lange 
 wrote:So No one uses After Effects anymore? --
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RE: Compositing app choice

2016-05-27 Thread Sven Constable
Does it open it natively by now or do you still need the importer plugin?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Friday, May 27, 2016 5:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: Compositing app choice

 

I do...I do... :)

After Effects can do quite a lot. Adding scripts can

do even more. I like that they open  a series of .pic files with

no problems.

 

Best Regards,
  Stephen P. Davidson 
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

  

 

On Fri, May 27, 2016 at 10:57 AM Scott Lange  wrote:

So No one uses After Effects anymore?

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Prodeep Ghosh
Sent: Friday, May 27, 2016 2:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: Compositing app choice

 

 

Fusion indeed. Still the best for freelance work.

 

On Fri, May 27, 2016 at 10:04 AM, Francisco Criado  
wrote:

I would recommend Assimilate Scratch, if you are freelance, you can rent a 
license for a month for 75 dollars, and its not only useful for comping but 
also for grading, editing and delivery. If you are doing a VR project, you can 
use the software with your Oculus to work on it.

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Re: Friday Flashback #274

2016-05-27 Thread Pierre Schiller
How much is that Sotimage ICE shop bag again?
Alienware logo-like in picture #52 ( I meant). Were we even that far ahead
in the future, back then?
OMM (Oh my Mind) Eisner´s original book (that´s like looking Illusion of
Iife back in the 60´s original print)!

My mind, come to think of this, this merchandise was so powerful to sell
XSI (I came into it in 2k) that
I can´t even imagine what could´ve come of XSI with this branding if it
kept flowing into the stores and specialized 3d magazines...

Oh wait..I know I can imagine, that´s why japan and Konami made a big name
for Softimage!
-Seeing this on America, AD (and
low-rate-configure-it-yourself-crazy-crashing-in-sales-competitor-software)
wasn´t getting the love
it thought it deserved, and then...yeah, let´s close Softimage division
these softimagers really know how to be
catchy and stylized, that can get our
never-updated-from-the-ground-up-lets-keep-patching-software-for-another14-years
3d-package) look bad..

There, I let it out.

Cheers.

On Thu, May 26, 2016 at 6:26 AM, Matt Lind  wrote:

> It looks like a lot, but in physical space it fits into 2 shoe boxes.
> Anything tangible that had digital representation was tossed years ago.
> I'm
> sure if I search my hard drive I'll find some documents I scanned before
> discarding into the trash such as copies of "Words from the Wizard"
> newsletters.
>
> I used to have a lot more, but gave stuff away to my students as prizes for
> good work and so on.  One student got the XSI shoe horn, another the XSI
> 6-CD carrying case, keychain, Softimage|DS shoulder bag, XSI christmas
> ornament, etc..  The only things I still have that weren't photographed are
> the T-shirts and business card holderand a few items I just remembered
> as I write this sentence:  XSI Illuminated, XSI 4 by Michael Isner, (some)
> XSI Learn series DVDs, and an old parallel port dongle dating back to the
> early 1990's.
>
>
> Matt
>
>
> Date: Thu, 26 May 2016 12:21:32 +0200
> From: "Sven Constable" 
> Subject: RE: Friday Flashback #274
>
> Wow, you have a lot of stuff from that era. These photos even most of them
> taken in 2010, are new to me. Thank you, now I'm feeling really old...
> sven
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Cinema & TV production
Video Reel 
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Re: Friday Flashback #265

2016-05-27 Thread Pierre Schiller
Picture #15 looks like Alienware logo. Deng, were we even that far ahead in
the fure back then?

On Wed, May 25, 2016 at 8:25 PM, Matt Lind  wrote:

> I updated my facebook page with some new photos of stuff I still have such
> as the XSI 1.0 installation CDs.
>
> http://tinyurl.com/h7ccbkk
>
>
>
> Date: Wed, 25 May 2016 09:17:59 +
> From: Brent McPherson 
> Subject: RE: Friday Flashback #265
> To: "softimage@listproc.autodesk.com"
>
>
> This thread reminded me of Mark Schoennagel's SIGGRAPH 2006 SI3D demo.
>
> https://www.youtube.com/watch?v=nzj3VITdN5A
>
> As someone who worked on Maya, moved to Softimage and is now back on Maya I
> have one piece of advice:
>
> Treasure your nostalgia because, in my experience, reality doesn't always
> live up to our memories of the past!  :-P
> --
> Brent
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Arnold shaders, interactive oppacity on Alpha?

2016-05-27 Thread Pierre Schiller
Hello Softimagers! :D

I´ve been doing some quick test renders on arnold and I happen to come
around a dead end:
I know arnold property has to have "opaque" unchecked on the geometry in
order to work the transparency from the shader (on the Refraction Scale = 1
to be fully transparent, also I switched Diffuse Scale = 0).

But when I preview alpha on the image, I still get an opaque geometry.

The general idea, should be that by driving a % value, I can decrease the
opacity on the mesh gradually via the arnold standard shader.

Is there an easier way to do this?
Please help.
Thanks.


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Video Reel 
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Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
Also, After Effects comes with a basic version of Mocha which I use a LOT
to do any rotoscoping.
or travelling mattes.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, May 27, 2016 at 11:43 AM Stephen Davidson 
wrote:

> I do...I do... :)
> After Effects can do quite a lot. Adding scripts can
> do even more. I like that they open  a series of .pic files with
> no problems.
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Fri, May 27, 2016 at 10:57 AM Scott Lange 
> wrote:
>
>> So No one uses After Effects anymore?
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Prodeep Ghosh
>> *Sent:* Friday, May 27, 2016 2:41 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Compositing app choice
>>
>>
>>
>>
>>
>> Fusion indeed. Still the best for freelance work.
>>
>>
>>
>> On Fri, May 27, 2016 at 10:04 AM, Francisco Criado 
>> wrote:
>>
>> I would recommend Assimilate Scratch, if you are freelance, you can rent
>> a license for a month for 75 dollars, and its not only useful for comping
>> but also for grading, editing and delivery. If you are doing a VR project,
>> you can use the software with your Oculus to work on it.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
--
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Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
I do...I do... :)
After Effects can do quite a lot. Adding scripts can
do even more. I like that they open  a series of .pic files with
no problems.


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, May 27, 2016 at 10:57 AM Scott Lange 
wrote:

> So No one uses After Effects anymore?
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Prodeep Ghosh
> *Sent:* Friday, May 27, 2016 2:41 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Compositing app choice
>
>
>
>
>
> Fusion indeed. Still the best for freelance work.
>
>
>
> On Fri, May 27, 2016 at 10:04 AM, Francisco Criado 
> wrote:
>
> I would recommend Assimilate Scratch, if you are freelance, you can rent a
> license for a month for 75 dollars, and its not only useful for comping but
> also for grading, editing and delivery. If you are doing a VR project, you
> can use the software with your Oculus to work on it.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
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RE: Compositing app choice

2016-05-27 Thread Scott Lange
 

Gotcha.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, May 27, 2016 11:10 AM
To: softimage@listproc.autodesk.com
Subject: Re: Compositing app choice

 

AE is good for motion graphics but not so good for comping... IMHO 

 

On Fri, May 27, 2016 at 9:57 AM, Scott Lange mailto:sc...@turbulenceffects.com> > wrote:

So No one uses After Effects anymore?

 

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Re: Compositing app choice

2016-05-27 Thread Greg Punchatz
AE is good for motion graphics but not so good for comping... IMHO

On Fri, May 27, 2016 at 9:57 AM, Scott Lange 
wrote:

> So No one uses After Effects anymore?
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Prodeep Ghosh
> *Sent:* Friday, May 27, 2016 2:41 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Compositing app choice
>
>
>
>
>
> Fusion indeed. Still the best for freelance work.
>
>
>
> On Fri, May 27, 2016 at 10:04 AM, Francisco Criado 
> wrote:
>
> I would recommend Assimilate Scratch, if you are freelance, you can rent a
> license for a month for 75 dollars, and its not only useful for comping but
> also for grading, editing and delivery. If you are doing a VR project, you
> can use the software with your Oculus to work on it.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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RE: Compositing app choice

2016-05-27 Thread Scott Lange
So No one uses After Effects anymore?

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Prodeep Ghosh
Sent: Friday, May 27, 2016 2:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: Compositing app choice

 

 

Fusion indeed. Still the best for freelance work.

 

On Fri, May 27, 2016 at 10:04 AM, Francisco Criado mailto:malcriad...@gmail.com> > wrote:

I would recommend Assimilate Scratch, if you are freelance, you can rent a 
license for a month for 75 dollars, and its not only useful for comping but 
also for grading, editing and delivery. If you are doing a VR project, you can 
use the software with your Oculus to work on it.

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Friday Flashback #266

2016-05-27 Thread Stephen Blair
1998 printed release notes
SOFTIMAGE|SDK 1.8 for IRIX and Windows NT
http://wp.me/powV4-3jX
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RE: Momentum / implosiafx plugins

2016-05-27 Thread adrian wyer
fantastic, thanks for all your hard work on this over the years!!

 

#softimagetillidie

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oleg Bliznuk
Sent: 26 May 2016 15:24
To: softimage@listproc.autodesk.com
Subject: Momentum / implosiafx plugins

 

Hi all,

Since the EOL of Softmage I'd like to open free access to Momentum and
ImplosiaFX plugins. You can grab it here :
ImplosiaFX
https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c

Momentum
https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg

These links include builds both for win and linux 64bits + documentation and
sample scenes.
It was a lot of fun to make tools and various tech stuff in ICE, thanks all
for the great experience, especially for the ice vimeo channel folks :-) .
Hopefully those plugins still can be usefull.

best regards,
Oleg 

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Re: Momentum / implosiafx plugins

2016-05-27 Thread balazs kiss
you are awesome!

On Fri, May 27, 2016 at 11:48 AM, Doug Kennedy 
wrote:

> Thanks for sharing Oleg!
>
>
> On 27 May 2016 at 08:53, Royston Michaels  wrote:
>
>> Thank you Oleg,
>> you are most generous for sharing.
>>
>> On 27 May 2016 at 03:03, Sven Constable  wrote:
>>
>>> I checked the crate plugin, but its an just alembic import export. The
>>> docs for momentum says there should be a submenue called 'plotting'. The
>>> settings in the scene root for momentum, regarding plotting are also
>>> missing. Version 3 has it.
>>>
>>> I checked with Softimage 2011 SP2 and 2015 SP2.
>>>
>>> The demo limitation in prior versions did not allow plotting. Maybe the
>>> plotting functions were removed accidently by removing the license
>>> verification inside the 'SoftimageMomentum.dll'. I maybe wrong. Oleg?
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
>>> *Sent:* Friday, May 27, 2016 12:16 AM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Momentum / implosiafx plugins
>>>
>>>
>>>
>>> I think they moved the plotting to the crate plugin? Also free to use
>>> now :)
>>>
>>>
>>>
>>> On 26 May 2016 at 22:04, Sven Constable 
>>> wrote:
>>>
>>> Thank you. Is it just me or is the plotting functionality removed? I
>>> cant find it in the Momentum menue nor the global  Momentum Settings in the
>>> scene root.
>>>
>>> sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oleg Bliznuk
>>> *Sent:* Thursday, May 26, 2016 4:24 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Momentum / implosiafx plugins
>>>
>>>
>>>
>>> Hi all,
>>>
>>> Since the EOL of Softmage I'd like to open free access to Momentum and
>>> ImplosiaFX plugins. You can grab it here :
>>> ImplosiaFX
>>> https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c
>>>
>>> Momentum
>>> https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>>>
>>> These links include builds both for win and linux 64bits + documentation
>>> and sample scenes.
>>> It was a lot of fun to make tools and various tech stuff in ICE, thanks
>>> all for the great experience, especially for the ice vimeo channel folks
>>> :-) . Hopefully those plugins still can be usefull.
>>>
>>> best regards,
>>> Oleg
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> www.matinai.com
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: Momentum / implosiafx plugins

2016-05-27 Thread Doug Kennedy
Thanks for sharing Oleg!


On 27 May 2016 at 08:53, Royston Michaels  wrote:

> Thank you Oleg,
> you are most generous for sharing.
>
> On 27 May 2016 at 03:03, Sven Constable  wrote:
>
>> I checked the crate plugin, but its an just alembic import export. The
>> docs for momentum says there should be a submenue called 'plotting'. The
>> settings in the scene root for momentum, regarding plotting are also
>> missing. Version 3 has it.
>>
>> I checked with Softimage 2011 SP2 and 2015 SP2.
>>
>> The demo limitation in prior versions did not allow plotting. Maybe the
>> plotting functions were removed accidently by removing the license
>> verification inside the 'SoftimageMomentum.dll'. I maybe wrong. Oleg?
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
>> *Sent:* Friday, May 27, 2016 12:16 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Momentum / implosiafx plugins
>>
>>
>>
>> I think they moved the plotting to the crate plugin? Also free to use now
>> :)
>>
>>
>>
>> On 26 May 2016 at 22:04, Sven Constable  wrote:
>>
>> Thank you. Is it just me or is the plotting functionality removed? I cant
>> find it in the Momentum menue nor the global  Momentum Settings in the
>> scene root.
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oleg Bliznuk
>> *Sent:* Thursday, May 26, 2016 4:24 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Momentum / implosiafx plugins
>>
>>
>>
>> Hi all,
>>
>> Since the EOL of Softmage I'd like to open free access to Momentum and
>> ImplosiaFX plugins. You can grab it here :
>> ImplosiaFX
>> https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c
>>
>> Momentum
>> https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>>
>> These links include builds both for win and linux 64bits + documentation
>> and sample scenes.
>> It was a lot of fun to make tools and various tech stuff in ICE, thanks
>> all for the great experience, especially for the ice vimeo channel folks
>> :-) . Hopefully those plugins still can be usefull.
>>
>> best regards,
>> Oleg
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>>
>> --
>>
>> www.matinai.com
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: Momentum / implosiafx plugins

2016-05-27 Thread Royston Michaels
Thank you Oleg,
you are most generous for sharing.

On 27 May 2016 at 03:03, Sven Constable  wrote:

> I checked the crate plugin, but its an just alembic import export. The
> docs for momentum says there should be a submenue called 'plotting'. The
> settings in the scene root for momentum, regarding plotting are also
> missing. Version 3 has it.
>
> I checked with Softimage 2011 SP2 and 2015 SP2.
>
> The demo limitation in prior versions did not allow plotting. Maybe the
> plotting functions were removed accidently by removing the license
> verification inside the 'SoftimageMomentum.dll'. I maybe wrong. Oleg?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
> *Sent:* Friday, May 27, 2016 12:16 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Momentum / implosiafx plugins
>
>
>
> I think they moved the plotting to the crate plugin? Also free to use now
> :)
>
>
>
> On 26 May 2016 at 22:04, Sven Constable  wrote:
>
> Thank you. Is it just me or is the plotting functionality removed? I cant
> find it in the Momentum menue nor the global  Momentum Settings in the
> scene root.
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oleg Bliznuk
> *Sent:* Thursday, May 26, 2016 4:24 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Momentum / implosiafx plugins
>
>
>
> Hi all,
>
> Since the EOL of Softmage I'd like to open free access to Momentum and
> ImplosiaFX plugins. You can grab it here :
> ImplosiaFX
> https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c
>
> Momentum
> https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>
> These links include builds both for win and linux 64bits + documentation
> and sample scenes.
> It was a lot of fun to make tools and various tech stuff in ICE, thanks
> all for the great experience, especially for the ice vimeo channel folks
> :-) . Hopefully those plugins still can be usefull.
>
> best regards,
> Oleg
>
>
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> www.matinai.com
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