That is something that Arnold has never done, Refraction always comes with
solid alpha. Opacity on the other hand works as you want but probably is
not what you are after. The way to handle this is to render with your
background in 3d so it's seen through the refraction.



On Fri, May 27, 2016 at 5:56 PM, Pierre Schiller <
[email protected]> wrote:

> Hello Softimagers! :D
>
> I´ve been doing some quick test renders on arnold and I happen to come
> around a dead end:
> I know arnold property has to have "opaque" unchecked on the geometry in
> order to work the transparency from the shader (on the Refraction Scale = 1
> to be fully transparent, also I switched Diffuse Scale = 0).
>
> But when I preview alpha on the image, I still get an opaque geometry.
>
> The general idea, should be that by driving a % value, I can decrease the
> opacity on the mesh gradually via the arnold standard shader.
>
> Is there an easier way to do this?
> Please help.
> Thanks.
>
>
> --
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