Hello Softimagers! :D I´ve been doing some quick test renders on arnold and I happen to come around a dead end: I know arnold property has to have "opaque" unchecked on the geometry in order to work the transparency from the shader (on the Refraction Scale = 1 to be fully transparent, also I switched Diffuse Scale = 0).
But when I preview alpha on the image, I still get an opaque geometry. The general idea, should be that by driving a % value, I can decrease the opacity on the mesh gradually via the arnold standard shader. Is there an easier way to do this? Please help. Thanks. -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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