Hello Softimagers! :D

I´ve been doing some quick test renders on arnold and I happen to come
around a dead end:
I know arnold property has to have "opaque" unchecked on the geometry in
order to work the transparency from the shader (on the Refraction Scale = 1
to be fully transparent, also I switched Diffuse Scale = 0).

But when I preview alpha on the image, I still get an opaque geometry.

The general idea, should be that by driving a % value, I can decrease the
opacity on the mesh gradually via the arnold standard shader.

Is there an easier way to do this?
Please help.
Thanks.


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
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