Re:

2017-11-06 Thread Mirko Jankovic
"The Softimage advantage can be a too great to ignore advantage with at
least a good decade left in it if not much more."

This!

So yes, it will be run over some time. But at the moment as mentioned so
many times.. it is a lot more advantageous to use it IF you are like solo
freelance or even small team and you can accomplish so much more that
simply switching just like that out of nowhere would be simply too big hit
to your productivity.

Final rendered frames looks same no matter what you use to make them. But
how do you make them, time and cost needed to produce them is what makes
difference and also figures if you will pay bills and eat this month or not
:)

So yes keep looking and learning but in the  mean time Softimage is still
bread and butter. It really makes no sense to replace Softimage character
rig and animation with Houdini at the moment, or even with maya if you
don;t wanna loose your hair with rig nonsense that maya is or wanna hire TD
and spend big chunk of your budget on hiring him. Modeling.. Maya don;t
give nothing so extra that it would feel like going from Donkey to Horse..
more other way around..
Anywya we will keep spinning same story and theory for years to come ,
Softimage will still be around, others will slowly start to catch up..

Someone is forced to switch straight away, someone have luxury to go slower
so...
Everybody need to plan at his own pace. But the fact is that a lot of
things in Softimage are still and will be way far ahead then any others.
Honestly I can see Houdini catching up in couple years.. Maya? Not so...
They are in retarded AD subscription cycle who cares about updates,
just put some new PR stuff and keep them hooked up on subscription plan.
ᐧ

On Tue, Nov 7, 2017 at 3:07 AM, Jason S  wrote:

>
> On 11/06/17 17:21, Jordi Bares wrote:
>
> Very probably you (or many others) may have not stumbled across it yet,
> but inevitably will, that is a fact as the format changes.
>
> jb
>
>
> "Inevitably"..  like it will "inevitably" stop working   (Quickly!!)
>
> but in the mean time...  generally, arguably for so many things, nothing
> works better than Softimage.
>
> It's like an easy to use Houdini (otherwise not at-all easy), fully and
> deeply integrated in an easy to use Maya (ALSO otherwise not at-all easy,
> friendly or forgiving)..  The Softimage advantage can be a too great to
> ignore advantage with at least a good decade left in it if not much more.
>
> Investigating all these programs..
> I still find myself  dumbstruck by what Softimage managed to do.
>
> It's like unbelievable.
>
>
> On 6 Nov 2017, at 18:34, Jonathan Moore  wrote:
>
> I use Alembic as my main interchange format and I rarely have problems (at
> least that weren't caused by user error in the first place!). The new
> builds of Crate are being maintained by Alon Gibli from PSYOP as they still
> use Soft alongside Maya (at least that's been the case so far).
>
> Jordi, the points you raise are valid, but luckily they haven't reared
> their ugly head as yet.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_3gVAmE-Qeh3IjiodyeSeRxwUVpPXPpu0LspNtDG2FY&s=TAsKKZ1MgDpywW8MMYrITYPWkoraXg0DAdf5fNbTCzE&e=
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
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Re:

2017-11-06 Thread Jason S

  
  

  On 11/06/17 17:21, Jordi Bares wrote:
  
Very probably you (or many others) may have not
  stumbled across it yet, but inevitably will, that is a fact as
  the format changes.


jb
  
  
  "Inevitably"..  like it will "inevitably" stop working  
  (Quickly!!)
  
  but in the mean time...  generally, arguably for so many things,
  nothing works better than Softimage.  
  
  It's like an easy to use Houdini (otherwise not at-all easy),
  fully and deeply integrated in an easy to use Maya (ALSO otherwise
  not at-all easy, friendly or forgiving)..  The Softimage advantage
  can be a too great to ignore advantage with at least a good decade
  left in it if not much more.
  
  Investigating all these programs..
  I still find myself  dumbstruck by what Softimage managed to do.
  
  It's like unbelievable.
  
  


  

  On 6 Nov 2017, at 18:34, Jonathan Moore 
wrote:
  
  
I use Alembic as my main interchange
  format and I rarely have problems (at least that weren't
  caused by user error in the first place!). The new builds
  of Crate are being maintained by Alon Gibli from PSYOP as
  they still use Soft alongside Maya (at least that's been
  the case so far).
  
  
  Jordi, the points you raise are valid, but
luckily they haven't reared their ugly head as yet.


  

  


  

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Re:

2017-11-06 Thread Jordi Bares
Very probably you (or many others) may have not stumbled across it yet, but 
inevitably will, that is a fact as the format changes.

jb

> On 6 Nov 2017, at 18:34, Jonathan Moore  wrote:
> 
> I use Alembic as my main interchange format and I rarely have problems (at 
> least that weren't caused by user error in the first place!). The new builds 
> of Crate are being maintained by Alon Gibli from PSYOP as they still use Soft 
> alongside Maya (at least that's been the case so far).
> 
> Jordi, the points you raise are valid, but luckily they haven't reared their 
> ugly head as yet.
> 
> On 6 November 2017 at 18:24, Jordi Bares  > wrote:
> Tread carefully 
> 
> This is one of the first areas you will see Softimage being left behind big 
> time… and sooner or later a lack of communication between applications as old 
> versions will be (I suspect) discontinued.
> 
> Alembic is already on v1.7.4 and I doubt the most modern features and 
> implementation is evolving at all in Softimage while it certainly is for 
> other applications.
> 
> Same for FBX…
> 
> jb
> 
> 
> 
> 
>> On 6 Nov 2017, at 18:09, Jonathan Moore > > wrote:
>> 
>> - Alembic workflow is far better than FBX between Houdini and any Autodesk 
>> DCC. 
>> - Crate offers better functionality when importing Alembic (stuff like 
>> retiming). 
>> - Exporting Alembic from Soft is actually better with the built in Alembic 
>> tools as it's fully multi-threaded. Makes a huge difference when dealing 
>> with multi-million plus point clouds.
>> 
>> But at the end of the day it's down to personal preference. 
>> 
>> On 6 November 2017 at 17:54, Ognjen Vukovic > > wrote:
>> >Is Crate much better than using FBX?
>> 
>> Thats like asking is Softimage better then using Maya on this mailing list 
>> :P.
>> 
>> On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young > > wrote:
>> Is Crate much better than using FBX?
>> 
>> Thanks,
>> Loeung
>> 
>> 
>> On 11/6/2017 7:30 AM, Jonathan Moore wrote:
>>> AFAIK, there's no newer versions for Softimage. But there have been updated 
>>> builds for Maya and 3ds Max. I maintain an archive of all the builds I've 
>>> come across and updated it recently for Maya 2018.
>>> 
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=P1MLz1rQnjJt4LXUO1usR6w_NLVFdkhSUt36TFn7LMQ&s=pUKHueBpjvri-mEHZQ6UpYNC5wLITqGK_AG1H1-99JM&e=
>>>  
>>> 
>>> 
>>> The Softimage builds work perfectly for me.
>>> 
>>> See how you get on.
>>> 
>>> On 6 November 2017 at 10:20, Orlando Esponda >> > wrote:
>>> Try searching in the google group. IIRC there's some newer versions.
>>> 
>>> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy >> > wrote:
>>> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the 
>>> built-in in most cases (but not all).
>>> 
>>> Morten
>>> 
>>> 
>>> > Den 6. november 2017 klokken 07:57 skrev Alex Doss >> > >:
>>> >
>>> >
>>> > 1.1.148 is the last =(
>>> > .. so far..
>>> >
>>> >
>>> > On 6 November 2017 at 07:45, Mirko Jankovic >> > >
>>> > wrote:
>>> >
>>> > > Hey, anyone had a chance to find any newer version if there is one of
>>> > > exocortex alembic for softimage?
>>> > >
>>> > > --
>>> > > Mirko Jankovic
>>> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
>>> > >  
>>> > > 
>>> > > >> > >  
>>> > > >*
>>> > >
>>> > > Need to find free

Re: H16 Constraint behavior

2017-11-06 Thread Anto Matkovic
If engine does not 'breathing', no one in TD *position* would be able to change 
things, significantly. Has nothing with skills of that TD. There where similar 
cases in past, like Master Zap for Mental Ray, or Pixar TD for Modo, not so 
sucesfull, nicely to say. Most likely that engine is what's happen *before* 
Open Gl displaying of this or that, that is, something does not looking good 
with CHOPs. Crowd engine is a different beast, more like particle engine with a 
lot of repeating, parallel tasks, without need for direct interaction.

  From: Jonathan Moore 
 To: Anto Matkovic ; Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=7btARnUzCpDyO3FTNEHbIP6aQNSn6G_NQKHA22A0duQ&e=
  
 Sent: Monday, November 6, 2017 1:21 PM
 Subject: Re: H16 Constraint behavior
   
Anto, I'm no more a Houdini supporter than any other customer. Sure I feel it's 
the best chance we have of a single DCC replacement to Softimage but rigging is 
one of the areas where Houdini has the furthest to go. And to be frank and 
don't think it will ever offer the completeness of Soft.
We're lucky that Michael Goldfarb takes the time to listen to our frustrations 
ref rigging in Houdini and Discord is the place that he's most likely to to be 
able to engage in direct conversation. I don't see how that's a problem. As for 
'he's just a TD'. It's great that SideFX actively recruit experienced industry 
TD's, developers working solus, aren't always the best folk for designing 
workflows. Looking at Michaels CV, I'd say he adds a lot, particularly with 
regards to workflow: - 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=9UgNK9aR3QNzvvLi7T-qSwIig6Udge95WRoFqpJQ47E&e=


On 6 November 2017 at 10:57, Anto Matkovic  wrote:

That would  be great. Last time I created a rig in Houdini, somehow it was 
faster and easier to create Houdini style rig in Softimage, first, then the to 
re-assemble it in H, step by step. However, evaluation was unacceptable slow, 
whatever I tried, so I don't see any future when it comes to anything 
real-time, in H. This was Houdini 14, more or less same story in 16.
Constant referring to their rigging TD, by other Houdini supporters, this is 
another very bad sign - it seems they already admitted defeat, leaving 
everything to one guy who already can't do anything significant, because he is 
just TD.

  From: Graham D. Clark 
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=46bwcWI6JZCgU57C9fv1b0tk1QLXjBNuvB18eao5DaE&e=
 forum/#!forum/xsi_list  
Cc: sidefx-houdini-l...@sidefx.com
 Sent: Thursday, November 2, 2017 9:58 PM
 Subject: Re: H16 Constraint behavior
   
I prefer the new setup in CHOPs, but its still hard to *SEE* in one view what's 
going on, so hopefully they move CHOPs along with everything else into VOPs so 
we can make sense of it all in one place to change world local space, geo, etc 
just like in ICE.
Graham D Clarkphone: why-I-stereohttp://www.imdb.me/ grahamdclark
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=zDfSkTu19vh0IcMBjrpTKRPc5bJ9bXl0i_csFpzk5xw&e=
 grahamclark

   
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Re:

2017-11-06 Thread Leoung O'Young

Thanks Jonathan and others,

We have been in the Softimage world all these years and haven't had the 
need to venture out. Only recently
we had to move files between different software. So this is somewhat new 
to us.


Leoung

On 11/6/2017 1:09 PM, Jonathan Moore wrote:
- Alembic workflow is far better than FBX between Houdini and any 
Autodesk DCC.
- Crate offers better functionality when importing Alembic (stuff like 
retiming).
- Exporting Alembic from Soft is actually better with the built in 
Alembic tools as it's fully multi-threaded. Makes a huge difference 
when dealing with multi-million plus point clouds.


But at the end of the day it's down to personal preference.

On 6 November 2017 at 17:54, Ognjen Vukovic > wrote:


>Is Crate much better than using FBX?

Thats like asking is Softimage better then using Maya on this
mailing list :P.

On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young
mailto:digim...@digimata.com>> wrote:

Is Crate much better than using FBX?

Thanks,
Loeung


On 11/6/2017 7:30 AM, Jonathan Moore wrote:

AFAIK, there's no newer versions for Softimage. But there
have been updated builds for Maya and 3ds Max. I maintain an
archive of all the builds I've come across and updated it
recently for Maya 2018.


https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=aPt00I34pJ74eK1TdjMO3IZDOMznepYAmkBj3Ts4z0I&s=ooSc8LLUEyGujETegjeQIbrDKK6E9r-wpHU3EbDqx_Y&e=



The Softimage builds work perfectly for me.

See how you get on.

On 6 November 2017 at 10:20, Orlando Esponda
mailto:orlando.espo...@gmail.com>> wrote:

Try searching in the google group. IIRC there's some
newer versions.

On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy
mailto:x...@colorshopvfx.dk>> wrote:

Yeah, ExocortexCrate1.1.148 is the latest I have
found. Better than the built-in in most cases (but
not all).

Morten


> Den 6. november 2017 klokken 07:57 skrev Alex Doss
mailto:alexd...@gmail.com>>:
>
>
> 1.1.148 is the last =(
> .. so far..
>
>
> On 6 November 2017 at 07:45, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>>
> wrote:
>
> > Hey, anyone had a chance to find any newer
version if there is one of
> > exocortex alembic for softimage?
> >
> > --
> > Mirko Jankovic
> >

*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=


> >

>*
> >
> > Need to find freelancers fast?
> > www.cgfolio.com


> >



Re:

2017-11-06 Thread Mirko Jankovic
It would be great if PSYOP guys would be so kind to share Softimage stuff
around :)
ᐧ

On Mon, Nov 6, 2017 at 7:34 PM, Jonathan Moore 
wrote:

> I use Alembic as my main interchange format and I rarely have problems (at
> least that weren't caused by user error in the first place!). The new
> builds of Crate are being maintained by Alon Gibli from PSYOP as they still
> use Soft alongside Maya (at least that's been the case so far).
>
> Jordi, the points you raise are valid, but luckily they haven't reared
> their ugly head as yet.
>
> On 6 November 2017 at 18:24, Jordi Bares  wrote:
>
>> Tread carefully
>>
>> This is one of the first areas you will see Softimage being left behind
>> big time… and sooner or later a lack of communication between applications
>> as old versions will be (I suspect) discontinued.
>>
>> Alembic is already on v1.7.4 and I doubt the most modern features and
>> implementation is evolving at all in Softimage while it certainly is for
>> other applications.
>>
>> Same for FBX…
>>
>> jb
>>
>>
>>
>>
>> On 6 Nov 2017, at 18:09, Jonathan Moore 
>> wrote:
>>
>> - Alembic workflow is far better than FBX between Houdini and any
>> Autodesk DCC.
>> - Crate offers better functionality when importing Alembic (stuff like
>> retiming).
>> - Exporting Alembic from Soft is actually better with the built in
>> Alembic tools as it's fully multi-threaded. Makes a huge difference when
>> dealing with multi-million plus point clouds.
>>
>> But at the end of the day it's down to personal preference.
>>
>> On 6 November 2017 at 17:54, Ognjen Vukovic  wrote:
>>
>>> >Is Crate much better than using FBX?
>>>
>>> Thats like asking is Softimage better then using Maya on this mailing
>>> list :P.
>>>
>>> On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young 
>>> wrote:
>>>
 Is Crate much better than using FBX?

 Thanks,
 Loeung


 On 11/6/2017 7:30 AM, Jonathan Moore wrote:

 AFAIK, there's no newer versions for Softimage. But there have been
 updated builds for Maya and 3ds Max. I maintain an archive of all the
 builds I've come across and updated it recently for Maya 2018.

 https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=tauZ8Jg5w8TSK-gZVvsng_GP91ctS5_z_TJopDH3qnM&s=LFvsamJOQ4EDaZ8aF1uw10eYu_kXDfXxP1QsrOgCIEk&e=
 

 The Softimage builds work perfectly for me.

 See how you get on.

 On 6 November 2017 at 10:20, Orlando Esponda >>> > wrote:

> Try searching in the google group. IIRC there's some newer versions.
>
> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
> wrote:
>
>> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than
>> the built-in in most cases (but not all).
>>
>> Morten
>>
>>
>> > Den 6. november 2017 klokken 07:57 skrev Alex Doss <
>> alexd...@gmail.com>:
>> >
>> >
>> > 1.1.148 is the last =(
>> > .. so far..
>> >
>> >
>> > On 6 November 2017 at 07:45, Mirko Jankovic <
>> mirkoj.anima...@gmail.com>
>> > wrote:
>> >
>> > > Hey, anyone had a chance to find any newer version if there is
>> one of
>> > > exocortex alembic for softimage?
>> > >
>> > > --
>> > > Mirko Jankovic
>> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgf
>> olio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCi
>> qt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrM
>> w7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_OLJJ
>> vEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
>> > > > olio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCi
>> qt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrM
>> w7PFsA&m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=DjSie
>> J_CGB5ukiKL0n6suUh-wmOsPTGcCxbRRPis5Es&e=>*
>> > >
>> > > Need to find freelancers fast?
>> > > www.cgfolio.com
>> 
>> > > > olio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
>> 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=b1LMcaWp
>> 7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=0iZpDDvvcwTHrk38phT2hx
>> OZDMVOxduNDImS8Z_K4wY&e=>
>> > >
>> > > Need some help with ren

Re:

2017-11-06 Thread Jonathan Moore
I use Alembic as my main interchange format and I rarely have problems (at
least that weren't caused by user error in the first place!). The new
builds of Crate are being maintained by Alon Gibli from PSYOP as they still
use Soft alongside Maya (at least that's been the case so far).

Jordi, the points you raise are valid, but luckily they haven't reared
their ugly head as yet.

On 6 November 2017 at 18:24, Jordi Bares  wrote:

> Tread carefully
>
> This is one of the first areas you will see Softimage being left behind
> big time… and sooner or later a lack of communication between applications
> as old versions will be (I suspect) discontinued.
>
> Alembic is already on v1.7.4 and I doubt the most modern features and
> implementation is evolving at all in Softimage while it certainly is for
> other applications.
>
> Same for FBX…
>
> jb
>
>
>
>
> On 6 Nov 2017, at 18:09, Jonathan Moore  wrote:
>
> - Alembic workflow is far better than FBX between Houdini and any Autodesk
> DCC.
> - Crate offers better functionality when importing Alembic (stuff like
> retiming).
> - Exporting Alembic from Soft is actually better with the built in Alembic
> tools as it's fully multi-threaded. Makes a huge difference when dealing
> with multi-million plus point clouds.
>
> But at the end of the day it's down to personal preference.
>
> On 6 November 2017 at 17:54, Ognjen Vukovic  wrote:
>
>> >Is Crate much better than using FBX?
>>
>> Thats like asking is Softimage better then using Maya on this mailing
>> list :P.
>>
>> On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young 
>> wrote:
>>
>>> Is Crate much better than using FBX?
>>>
>>> Thanks,
>>> Loeung
>>>
>>>
>>> On 11/6/2017 7:30 AM, Jonathan Moore wrote:
>>>
>>> AFAIK, there's no newer versions for Softimage. But there have been
>>> updated builds for Maya and 3ds Max. I maintain an archive of all the
>>> builds I've come across and updated it recently for Maya 2018.
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=f660zKQ8t66IYSX-SLy3cDh2BRdvPEj85X2oX4CzVIo&s=YrW3vpyRq2e7lN4ZoDwdVYmhB4hKeFXdIwj6FAMyD1I&e=
>>> 
>>>
>>> The Softimage builds work perfectly for me.
>>>
>>> See how you get on.
>>>
>>> On 6 November 2017 at 10:20, Orlando Esponda 
>>> wrote:
>>>
 Try searching in the google group. IIRC there's some newer versions.

 On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
 wrote:

> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than
> the built-in in most cases (but not all).
>
> Morten
>
>
> > Den 6. november 2017 klokken 07:57 skrev Alex Doss <
> alexd...@gmail.com>:
> >
> >
> > 1.1.148 is the last =(
> > .. so far..
> >
> >
> > On 6 November 2017 at 07:45, Mirko Jankovic <
> mirkoj.anima...@gmail.com>
> > wrote:
> >
> > > Hey, anyone had a chance to find any newer version if there is one
> of
> > > exocortex alembic for softimage?
> > >
> > > --
> > > Mirko Jankovic
> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgf
> olio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCi
> qt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrM
> w7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_OLJJ
> vEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
> > >  olio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCi
> qt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrM
> w7PFsA&m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=DjSie
> J_CGB5ukiKL0n6suUh-wmOsPTGcCxbRRPis5Es&e=>*
> > >
> > > Need to find freelancers fast?
> > > www.cgfolio.com
> 
> > >  olio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
> 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=b1LMcaWp
> 7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=0iZpDDvvcwTHrk3
> 8phT2hxOZDMVOxduNDImS8Z_K4wY&e=>
> > >
> > > Need some help with rendering an Redshift project?
> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuo
> ven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
> 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spgg
> XCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs

Re:

2017-11-06 Thread Jordi Bares
Tread carefully 

This is one of the first areas you will see Softimage being left behind big 
time… and sooner or later a lack of communication between applications as old 
versions will be (I suspect) discontinued.

Alembic is already on v1.7.4 and I doubt the most modern features and 
implementation is evolving at all in Softimage while it certainly is for other 
applications.

Same for FBX…

jb



> On 6 Nov 2017, at 18:09, Jonathan Moore  wrote:
> 
> - Alembic workflow is far better than FBX between Houdini and any Autodesk 
> DCC. 
> - Crate offers better functionality when importing Alembic (stuff like 
> retiming). 
> - Exporting Alembic from Soft is actually better with the built in Alembic 
> tools as it's fully multi-threaded. Makes a huge difference when dealing with 
> multi-million plus point clouds.
> 
> But at the end of the day it's down to personal preference. 
> 
> On 6 November 2017 at 17:54, Ognjen Vukovic  > wrote:
> >Is Crate much better than using FBX?
> 
> Thats like asking is Softimage better then using Maya on this mailing list :P.
> 
> On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young  > wrote:
> Is Crate much better than using FBX?
> 
> Thanks,
> Loeung
> 
> 
> On 11/6/2017 7:30 AM, Jonathan Moore wrote:
>> AFAIK, there's no newer versions for Softimage. But there have been updated 
>> builds for Maya and 3ds Max. I maintain an archive of all the builds I've 
>> come across and updated it recently for Maya 2018.
>> 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=EJNrJdaEBDvz-mqMVpvBpuq6WP29N_lMUYE52Uilh-o&s=75p8tbIDmhmke4UXLwtysfxLaP4rjWcltrwY19tdc34&e=
>>  
>> 
>> 
>> The Softimage builds work perfectly for me.
>> 
>> See how you get on.
>> 
>> On 6 November 2017 at 10:20, Orlando Esponda > > wrote:
>> Try searching in the google group. IIRC there's some newer versions.
>> 
>> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy > > wrote:
>> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the 
>> built-in in most cases (but not all).
>> 
>> Morten
>> 
>> 
>> > Den 6. november 2017 klokken 07:57 skrev Alex Doss > > >:
>> >
>> >
>> > 1.1.148 is the last =(
>> > .. so far..
>> >
>> >
>> > On 6 November 2017 at 07:45, Mirko Jankovic > > >
>> > wrote:
>> >
>> > > Hey, anyone had a chance to find any newer version if there is one of
>> > > exocortex alembic for softimage?
>> > >
>> > > --
>> > > Mirko Jankovic
>> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
>> > >  
>> > > 
>> > > > > >  
>> > > >*
>> > >
>> > > Need to find freelancers fast?
>> > > www.cgfolio.com 
>> > > 
>> > > > > >  
>> > > 

Re:

2017-11-06 Thread Orlando Esponda
Leoung, fbx and Crate are totally different beasts. With alembic you can
transfer either geometries or point caches. It supports custom attributes,
etc. Alembic is a much more robust solution for interchanging between DCCs.
While FBX has it's own particular uses, I found alembic much more useful
for what I do. But it's definitely a user preference :)

On Mon, Nov 6, 2017 at 9:25 AM, Leoung O'Young 
wrote:

> Is Crate much better than using FBX?
>
> Thanks,
> Loeung
>
>
> On 11/6/2017 7:30 AM, Jonathan Moore wrote:
>
> AFAIK, there's no newer versions for Softimage. But there have been
> updated builds for Maya and 3ds Max. I maintain an archive of all the
> builds I've come across and updated it recently for Maya 2018.
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=FAFSaQGWLlDbeVSqKJ8vuPg7lGoe2uo9PD9l5OmJy1s&s=si1d5CNhVz-MKHhSPngoiWMQommetRCcdK6E_vo8O_Y&e=
> 
>
> The Softimage builds work perfectly for me.
>
> See how you get on.
>
> On 6 November 2017 at 10:20, Orlando Esponda 
> wrote:
>
>> Try searching in the google group. IIRC there's some newer versions.
>>
>> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
>> wrote:
>>
>>> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the
>>> built-in in most cases (but not all).
>>>
>>> Morten
>>>
>>>
>>> > Den 6. november 2017 klokken 07:57 skrev Alex Doss >> >:
>>> >
>>> >
>>> > 1.1.148 is the last =(
>>> > .. so far..
>>> >
>>> >
>>> > On 6 November 2017 at 07:45, Mirko Jankovic >> >
>>> > wrote:
>>> >
>>> > > Hey, anyone had a chance to find any newer version if there is one of
>>> > > exocortex alembic for softimage?
>>> > >
>>> > > --
>>> > > Mirko Jankovic
>>> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgf
>>> olio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFd
>>> Ciqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_
>>> OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
>>> > > >> olio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFd
>>> Ciqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=
>>> DjSieJ_CGB5ukiKL0n6suUh-wmOsPTGcCxbRRPis5Es&e=>*
>>> > >
>>> > > Need to find freelancers fast?
>>> > > www.cgfolio.com
>>> 
>>> > > >> olio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
>>> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m
>>> =b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=0iZpDDvvcwTHr
>>> k38phT2hxOZDMVOxduNDImS8Z_K4wY&e=>
>>> > >
>>> > > Need some help with rendering an Redshift project?
>>> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuo
>>> ven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
>>> 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spgg
>>> XCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=JQ2gELLYVJatMqsYhPJya6
>>> wZ16LeUrftTOFQyTCv6k4&e=
>>> > > >> oven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
>>> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m
>>> =b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=zBEHi1qfdCD9C
>>> mkUEZ3f_q5SU3GVo0JjViFyloZR7y4&e=>
>>> > > ᐧ
>>> > >
>>> > > --
>>> > > Softimage Mailing List.
>>> > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com
>>> > > with "unsubscribe" in the subject, and reply to confirm.
>>> > >
>>> >
>>> >
>>> >
>>> > --
>>> > Alex Doss
>>> > Mobile: +31 (0) 6 5437-2515
>>> > web: www.alexdoss.com
>>> 
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail 

Re:

2017-11-06 Thread Jonathan Moore
- Alembic workflow is far better than FBX between Houdini and any Autodesk
DCC.
- Crate offers better functionality when importing Alembic (stuff like
retiming).
- Exporting Alembic from Soft is actually better with the built in Alembic
tools as it's fully multi-threaded. Makes a huge difference when dealing
with multi-million plus point clouds.

But at the end of the day it's down to personal preference.

On 6 November 2017 at 17:54, Ognjen Vukovic  wrote:

> >Is Crate much better than using FBX?
>
> Thats like asking is Softimage better then using Maya on this mailing list
> :P.
>
> On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young 
> wrote:
>
>> Is Crate much better than using FBX?
>>
>> Thanks,
>> Loeung
>>
>>
>> On 11/6/2017 7:30 AM, Jonathan Moore wrote:
>>
>> AFAIK, there's no newer versions for Softimage. But there have been
>> updated builds for Maya and 3ds Max. I maintain an archive of all the
>> builds I've come across and updated it recently for Maya 2018.
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AzDa8O0-DHLeS1XvsXpqK2bg3SlqVZSBZjvv-Hmdkes&s=2x8gts1d9ATgfz-vBiAlU74TtRGMcT1z5oB_r8cdYQY&e=
>> 
>>
>> The Softimage builds work perfectly for me.
>>
>> See how you get on.
>>
>> On 6 November 2017 at 10:20, Orlando Esponda 
>> wrote:
>>
>>> Try searching in the google group. IIRC there's some newer versions.
>>>
>>> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
>>> wrote:
>>>
 Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the
 built-in in most cases (but not all).

 Morten


 > Den 6. november 2017 klokken 07:57 skrev Alex Doss <
 alexd...@gmail.com>:
 >
 >
 > 1.1.148 is the last =(
 > .. so far..
 >
 >
 > On 6 November 2017 at 07:45, Mirko Jankovic <
 mirkoj.anima...@gmail.com>
 > wrote:
 >
 > > Hey, anyone had a chance to find any newer version if there is one
 of
 > > exocortex alembic for softimage?
 > >
 > > --
 > > Mirko Jankovic
 > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgf
 olio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCi
 qt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrM
 w7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_OLJJ
 vEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
 > > *
 > >
 > > Need to find freelancers fast?
 > > www.cgfolio.com
 
 > > 
 > >
 > > Need some help with rendering an Redshift project?
 > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuo
 ven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spgg
 XCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=JQ2gELLYVJatMqsYhPJya6
 wZ16LeUrftTOFQyTCv6k4&e=
 > > 
 > > ᐧ
 > >
 > > --
 > > Softimage Mailing List.
 > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
 odesk.com
 > > with "unsubscribe" in the subject, and reply to confirm.
 > >
 >
 >
 >
 > --
 > Alex Doss
 > Mobile: +31 (0) 6 5437-2515
 > web: www.alexdoss.com
 
 > --
 > Softimage Mailing List.
>

Re:

2017-11-06 Thread Ognjen Vukovic
>Is Crate much better than using FBX?

Thats like asking is Softimage better then using Maya on this mailing list
:P.

On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young 
wrote:

> Is Crate much better than using FBX?
>
> Thanks,
> Loeung
>
>
> On 11/6/2017 7:30 AM, Jonathan Moore wrote:
>
> AFAIK, there's no newer versions for Softimage. But there have been
> updated builds for Maya and 3ds Max. I maintain an archive of all the
> builds I've come across and updated it recently for Maya 2018.
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zpTB9RL_xrXHMRClDYFQMvp_sFSffgw4A4aKUorHGCE&s=tQgdeUIZlKJvPYHdCrz_-P106O42WV98GMaUEA1QPks&e=
> 
>
> The Softimage builds work perfectly for me.
>
> See how you get on.
>
> On 6 November 2017 at 10:20, Orlando Esponda 
> wrote:
>
>> Try searching in the google group. IIRC there's some newer versions.
>>
>> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
>> wrote:
>>
>>> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the
>>> built-in in most cases (but not all).
>>>
>>> Morten
>>>
>>>
>>> > Den 6. november 2017 klokken 07:57 skrev Alex Doss >> >:
>>> >
>>> >
>>> > 1.1.148 is the last =(
>>> > .. so far..
>>> >
>>> >
>>> > On 6 November 2017 at 07:45, Mirko Jankovic >> >
>>> > wrote:
>>> >
>>> > > Hey, anyone had a chance to find any newer version if there is one of
>>> > > exocortex alembic for softimage?
>>> > >
>>> > > --
>>> > > Mirko Jankovic
>>> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgf
>>> olio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFd
>>> Ciqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_
>>> OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
>>> > > >> olio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFd
>>> Ciqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=
>>> DjSieJ_CGB5ukiKL0n6suUh-wmOsPTGcCxbRRPis5Es&e=>*
>>> > >
>>> > > Need to find freelancers fast?
>>> > > www.cgfolio.com
>>> 
>>> > > >> olio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
>>> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m
>>> =b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=0iZpDDvvcwTHr
>>> k38phT2hxOZDMVOxduNDImS8Z_K4wY&e=>
>>> > >
>>> > > Need some help with rendering an Redshift project?
>>> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuo
>>> ven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
>>> 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spgg
>>> XCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=JQ2gELLYVJatMqsYhPJya6
>>> wZ16LeUrftTOFQyTCv6k4&e=
>>> > > >> oven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
>>> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m
>>> =b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=zBEHi1qfdCD9C
>>> mkUEZ3f_q5SU3GVo0JjViFyloZR7y4&e=>
>>> > > ᐧ
>>> > >
>>> > > --
>>> > > Softimage Mailing List.
>>> > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com
>>> > > with "unsubscribe" in the subject, and reply to confirm.
>>> > >
>>> >
>>> >
>>> >
>>> > --
>>> > Alex Doss
>>> > Mobile: +31 (0) 6 5437-2515
>>> > web: www.alexdoss.com
>>> 
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
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Re: OT - Maya extrusion explained?

2017-11-06 Thread Morten Bartholdy
Thanks for chiming in everybody. It can seem so simple watching a tutorial, but 
when you get to an actual case in Maya it becomes clumsy, convoluted and 
unintuitive as usual, and is poorly or not explained in the docs.

So through trial and error from your suggestions I found that what really 
matters is to find the end of a curve and position the profile/cross section 
curve correctly relative to that - otherwise all sorts of scewed results occur. 
The trouble is if you extrude on closed curves like a circle or racetrack, you 
need to find the start/end position in order to position the profile curve. 
This is not explained in the docs, and makes for a clumsy and time consuming 
workflow for something the software should handle just like XSI does. Oh, that 
goes for pretty much everything in Maya, so what am I talking about...

Thanks again for your help - this remains a wonderful list :) You often come up 
with answers our Maya peeps can not.


Morten




> Den 2. november 2017 klokken 13:20 skrev Anto Matkovic :
> 
> 
> And, yeah, what I've suggested in previous post, it works if curve and cross 
> section are not parented under anything. In case of some component parented 
> to something, most likely there's new set of rules - or maybe not, I really 
> don't have willing power to investigate.
> 
>   From: Morten Bartholdy 
>  To: "Userlist, Softimage"  
>  Sent: Wednesday, November 1, 2017 11:11 AM
>  Subject: OT - Maya extrusion explained?
>
> Since this is a place where the few remaining sane people in the world 
> reside, I would like to hear if anyone knows of a comprehensible tutorial on 
> the mess Maya calls Extrude?
> 
> I have the (almost) simplest scenario which would take all of 10 seconds to 
> do in XSI, but our Maya artists can only do it after 10 minutes of fiddling, 
> and I seem unable to replicate it (the first one gave up(!))
> even though I wrote the procedure(!) down.
> 
> I have a profile curve and a path curve. I want to extrude the profile curve 
> on the path curve, so the resulting geometry is positioned with the path 
> curve down the center spine.
> 
> This seems like an unsurmountable task in Maya but I just saw it done. What 
> seems to be the case is you (really) have to oblige the Maya way of doing 
> things and yet, following my quickly scribbled notes, this still fails. 
> Either the resulting geometry is not positioned at the path or the cross 
> sections on the geometry is scewed, or both
> 
> I could do it in XSI and be done i 2 minutes, but really want to learn to use 
> Maya for big and small things alike, and thinking many of you have come 
> across this scenario and found out the do's and dont's I was hoping some of 
> you could offer advice or point me to a comprehensible tutorial on the 
> subject. The Maya documentation is as usual almost of no use, and the 
> tutorials I have found don't really seem to cover this scenario - they are 
> usually quite spcific on one particular workflow which does not apply.
> 
> Please, and thanks!
> 
> Morten
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Re:

2017-11-06 Thread Leoung O'Young

Is Crate much better than using FBX?

Thanks,
Loeung

On 11/6/2017 7:30 AM, Jonathan Moore wrote:
AFAIK, there's no newer versions for Softimage. But there have been 
updated builds for Maya and 3ds Max. I maintain an archive of all the 
builds I've come across and updated it recently for Maya 2018.


https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ilXXAFmUiLLxjp9ze7OmwOyRDL8k5uP1tZ3b1yXEHOw&s=nxMqg_wQ5m_ZUBRnTNNt8GiXTIngSIVVv5GJ7f38uI4&e= 



The Softimage builds work perfectly for me.

See how you get on.

On 6 November 2017 at 10:20, Orlando Esponda 
mailto:orlando.espo...@gmail.com>> wrote:


Try searching in the google group. IIRC there's some newer versions.

On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy
mailto:x...@colorshopvfx.dk>> wrote:

Yeah, ExocortexCrate1.1.148 is the latest I have found. Better
than the built-in in most cases (but not all).

Morten


> Den 6. november 2017 klokken 07:57 skrev Alex Doss
mailto:alexd...@gmail.com>>:
>
>
> 1.1.148 is the last =(
> .. so far..
>
>
> On 6 November 2017 at 07:45, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>>
> wrote:
>
> > Hey, anyone had a chance to find any newer version if
there is one of
> > exocortex alembic for softimage?
> >
> > --
> > Mirko Jankovic
> >

*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=


> >

>*
> >
> > Need to find freelancers fast?
> > www.cgfolio.com


> >

>
> >
> > Need some help with rendering an Redshift project?
> >

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=JQ2gELLYVJatMqsYhPJya6wZ16LeUrftTOFQyTCv6k4&e=


> >



Re: Re:

2017-11-06 Thread Mirko Jankovic
Thanks! Well it is stil better then included from AD.. but that goes same
even for maya 2018 hehe.
What happens when there are no more new versions and everybody is depended
on AD implementations... ugh.. cold shivers..
ᐧ

On Mon, Nov 6, 2017 at 1:30 PM, Jonathan Moore 
wrote:

> AFAIK, there's no newer versions for Softimage. But there have been
> updated builds for Maya and 3ds Max. I maintain an archive of all the
> builds I've come across and updated it recently for Maya 2018.
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=m9Cm_WmVCVFAyQQkZXXHzx3_GRLgDC6erzmVv1PVoBI&s=Kq-y6bu2FPppmC3_KhDp9mcJ4oGms-7JId56ga48KRI&e=
> 
>
> The Softimage builds work perfectly for me.
>
> See how you get on.
>
> On 6 November 2017 at 10:20, Orlando Esponda 
> wrote:
>
>> Try searching in the google group. IIRC there's some newer versions.
>>
>> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
>> wrote:
>>
>>> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the
>>> built-in in most cases (but not all).
>>>
>>> Morten
>>>
>>>
>>> > Den 6. november 2017 klokken 07:57 skrev Alex Doss >> >:
>>> >
>>> >
>>> > 1.1.148 is the last =(
>>> > .. so far..
>>> >
>>> >
>>> > On 6 November 2017 at 07:45, Mirko Jankovic >> >
>>> > wrote:
>>> >
>>> > > Hey, anyone had a chance to find any newer version if there is one of
>>> > > exocortex alembic for softimage?
>>> > >
>>> > > --
>>> > > Mirko Jankovic
>>> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgf
>>> olio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFd
>>> Ciqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_
>>> OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
>>> > > >> olio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFd
>>> Ciqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=
>>> DjSieJ_CGB5ukiKL0n6suUh-wmOsPTGcCxbRRPis5Es&e=>*
>>> > >
>>> > > Need to find freelancers fast?
>>> > > www.cgfolio.com
>>> 
>>> > > >> olio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
>>> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m
>>> =b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=0iZpDDvvcwTHr
>>> k38phT2hxOZDMVOxduNDImS8Z_K4wY&e=>
>>> > >
>>> > > Need some help with rendering an Redshift project?
>>> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuo
>>> ven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
>>> 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spgg
>>> XCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=JQ2gELLYVJatMqsYhPJya6
>>> wZ16LeUrftTOFQyTCv6k4&e=
>>> > > >> oven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
>>> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m
>>> =b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=zBEHi1qfdCD9C
>>> mkUEZ3f_q5SU3GVo0JjViFyloZR7y4&e=>
>>> > > ᐧ
>>> > >
>>> > > --
>>> > > Softimage Mailing List.
>>> > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com
>>> > > with "unsubscribe" in the subject, and reply to confirm.
>>> > >
>>> >
>>> >
>>> >
>>> > --
>>> > Alex Doss
>>> > Mobile: +31 (0) 6 5437-2515
>>> > web: www.alexdoss.com
>>> 
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> with "unsubscribe" in t

Re: Q: texture sequence 'script'?

2017-11-06 Thread Rob Wuijster

Ah yes... the .scr file.

Thanks for that, it works now :-)


Rob

\/-\/\/

On 6-11-2017 11:30, Matt Lind wrote:

There used to be instructions in the manuals, but I don't see them any more.
There are bits and blurbs hinting it's possible in the section discussing
loading (creating) sources and clips, but no tutorial.

>From memory:

Create a text file with .scr file extension.  Must be '.scr'.
Assign using usual technique for images, but pick the script file instead of
a bitmap file.
each line in file represents one frame of playback sequence.
first line = first frame of active playback range (not first frame of
scene).
Each image should be specified on it's own line.
Each image must be specified using full path and file name.
Images may be repeated/specified in any order.
Each image can be of different file format than the previous/next.

TIP:
you may be able to manipulate timing in the animation mixer if you know
where to dig.

Possible caveats:

- frame step != 1 (may pick wrong/undesired line from script on a given
frame)
- playback == realtime (may pick wrong/undesired line from script on a given
frame).
- relative file paths inside script may not be supported.
- TIFF LZW compression --> causes load in memory uncompressed when
rendering.


Matt





Date: Mon, 6 Nov 2017 10:37:03 +0100
From: Rob Wuijster 
Subject: Q: texture sequence 'script'?


Hi all,

Having a bit of a brain freeze atm.
I'm pretty sure there was a way to texture a object with a textfile
defining a sequence of images.

Anyone can point me in the right direction, cannot seem to find it atm...



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Re: Re:

2017-11-06 Thread Jonathan Moore
AFAIK, there's no newer versions for Softimage. But there have been updated
builds for Maya and 3ds Max. I maintain an archive of all the builds I've
come across and updated it recently for Maya 2018.

https://urldefense.proofpoint.com/v2/url?u=https-3A__d.pr_OuSBJ5.zip&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=fXQL9oeY3Fr-zS6ospyIVLHNihPA4bOMAmJ1Gu3RFTg&s=XJy4L6dvpuXVcxBTHYfSfDcEjmbc-_UtESSN_kg7p7s&e=

The Softimage builds work perfectly for me.

See how you get on.

On 6 November 2017 at 10:20, Orlando Esponda 
wrote:

> Try searching in the google group. IIRC there's some newer versions.
>
> On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
> wrote:
>
>> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the
>> built-in in most cases (but not all).
>>
>> Morten
>>
>>
>> > Den 6. november 2017 klokken 07:57 skrev Alex Doss > >:
>> >
>> >
>> > 1.1.148 is the last =(
>> > .. so far..
>> >
>> >
>> > On 6 November 2017 at 07:45, Mirko Jankovic 
>> > wrote:
>> >
>> > > Hey, anyone had a chance to find any newer version if there is one of
>> > > exocortex alembic for softimage?
>> > >
>> > > --
>> > > Mirko Jankovic
>> > > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.
>> cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7K
>> FdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
>> 0jVMsrMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&
>> s=_OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
>> > > > cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7K
>> FdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
>> 0jVMsrMw7PFsA&m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&
>> s=DjSieJ_CGB5ukiKL0n6suUh-wmOsPTGcCxbRRPis5Es&e=>*
>> > >
>> > > Need to find freelancers fast?
>> > > www.cgfolio.com
>> 
>> > > > cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a
>> _IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&
>> m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=0iZpDDvvcwTH
>> rk38phT2hxOZDMVOxduNDImS8Z_K4wY&e=>
>> > >
>> > > Need some help with rendering an Redshift project?
>> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuo
>> ven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_
>> 2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spgg
>> XCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=JQ2gELLYVJatMqsYhPJya6
>> wZ16LeUrftTOFQyTCv6k4&e=
>> > > > gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a
>> _IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&
>> m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=zBEHi1qfdCD9
>> CmkUEZ3f_q5SU3GVo0JjViFyloZR7y4&e=>
>> > > ᐧ
>> > >
>> > > --
>> > > Softimage Mailing List.
>> > > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com
>> > > with "unsubscribe" in the subject, and reply to confirm.
>> > >
>> >
>> >
>> >
>> > --
>> > Alex Doss
>> > Mobile: +31 (0) 6 5437-2515
>> > web: www.alexdoss.com
>> 
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: H16 Constraint behavior

2017-11-06 Thread Jonathan Moore
Anto, I'm no more a Houdini supporter than any other customer. Sure I feel
it's the best chance we have of a single DCC replacement to Softimage but
rigging is one of the areas where Houdini has the furthest to go. And to be
frank and don't think it will ever offer the completeness of Soft.

We're lucky that Michael Goldfarb takes the time to listen to our
frustrations ref rigging in Houdini and Discord is the place that he's most
likely to to be able to engage in direct conversation. I don't see how
that's a problem. As for 'he's just a TD'. It's great that SideFX actively
recruit experienced industry TD's, developers working solus, aren't always
the best folk for designing workflows. Looking at Michaels CV, I'd say he
adds a lot, particularly with regards to workflow: -
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=6pHBptllLJgvGB9uOpih7CFEkTYm5yLdZ4S8vcl_3mg&e=



On 6 November 2017 at 10:57, Anto Matkovic  wrote:

> That would  be great. Last time I created a rig in Houdini, somehow it was
> faster and easier to create Houdini style rig in Softimage, first, then the
> to re-assemble it in H, step by step. However, evaluation was unacceptable
> slow, whatever I tried, so I don't see any future when it comes to anything
> real-time, in H. This was Houdini 14, more or less same story in 16.
>
> Constant referring to their rigging TD, by other Houdini supporters, this
> is another very bad sign - it seems they already admitted defeat, leaving
> everything to one guy who already can't do anything significant, because he
> is just TD.
>
>
> --
> *From:* Graham D. Clark 
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=FEqnKw8hA6pnnrP63lpiNxN-ACbNpdznS9GLBTWrKwE&e=
> forum/#!forum/xsi_list 
> *Cc:* sidefx-houdini-l...@sidefx.com
> *Sent:* Thursday, November 2, 2017 9:58 PM
> *Subject:* Re: H16 Constraint behavior
>
> I prefer the new setup in CHOPs, but its still hard to *SEE* in one view
> what's going on, so hopefully they move CHOPs along with everything else
> into VOPs so we can make sense of it all in one place to change world local
> space, geo, etc just like in ICE.
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=Bc2gfeQ3rI1IhqomhqCPaEmbWDvX4CLjHf715LVx91g&e=
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=YR0EhnAwYE3GeXZG_Ip5B-yjZeIV-6QKXOFFfCURzso&e=
> 
>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: OT - Maya extrusion explained?

2017-11-06 Thread Anto Matkovic
Just a bit more about thatMaya extrusion along curve, that's part of Maya 
NurbS modeling. IMO that Nurbs engine is still strong, let's say few dozen 
times stronger and more serious than nurbs in Houdini. However it seems that  
further development is moved to other AD apps. While ago I've asked on AD forum 
for improvements, answer was to try AD Fusion 30, which is really nice NurbS 
and hard surface app, but well, it's not Maya.Regarding  recent modeling 
updates in Maya, all that is nice, but focused only to direct modeling, without 
any effective use of history, stack or so. Nice for building base meshes for 
use in zBrush and such - but not really for hard surface or anything that 
relies on modifier stack, or any live relation between objects. While it can do 
things like equivalent of Si Clone or Max referenced instance, it's just 
problematic with such tasks.Another problem is interface, not displaying the 
basic info like vertex position, SRT local/global mode. I mean *permanent* 
display, not something in some obscure toolbar.And yet another problem is 
no-unified interaction. AE  interacts in one way, Channel box in another, new 
caddies in third way while no one of them is able to serve as general 
purpose toolbar. That said, "Maya is good for animation", that works because, 
as long, people won't be using any of them (AE, channel box) when animating.


  From: Anto Matkovic 
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eT9s1ZFLNNqSpUbQBHUVgR8wYDAyaER4au7rDhhu5rA&s=2WqQMhSUO4_M4d5B9YH3WAnzOzgf7Op-QUW_6IXEQNY&e=
  
 Sent: Thursday, November 2, 2017 1:20 PM
 Subject: Re: OT - Maya extrusion explained?
   
And, yeah, what I've suggested in previous post, it works if curve and cross 
section are not parented under anything. In case of some component parented to 
something, most likely there's new set of rules - or maybe not, I really don't 
have willing power to investigate.

  From: Morten Bartholdy 
 To: "Userlist, Softimage"  
 Sent: Wednesday, November 1, 2017 11:11 AM
 Subject: OT - Maya extrusion explained?
  
Since this is a place where the few remaining sane people in the world reside, 
I would like to hear if anyone knows of a comprehensible tutorial on the mess 
Maya calls Extrude?

I have the (almost) simplest scenario which would take all of 10 seconds to do 
in XSI, but our Maya artists can only do it after 10 minutes of fiddling, and I 
seem unable to replicate it (the first one gave up(!))
even though I wrote the procedure(!) down.

I have a profile curve and a path curve. I want to extrude the profile curve on 
the path curve, so the resulting geometry is positioned with the path curve 
down the center spine.

This seems like an unsurmountable task in Maya but I just saw it done. What 
seems to be the case is you (really) have to oblige the Maya way of doing 
things and yet, following my quickly scribbled notes, this still fails. Either 
the resulting geometry is not positioned at the path or the cross sections on 
the geometry is scewed, or both

I could do it in XSI and be done i 2 minutes, but really want to learn to use 
Maya for big and small things alike, and thinking many of you have come across 
this scenario and found out the do's and dont's I was hoping some of you could 
offer advice or point me to a comprehensible tutorial on the subject. The Maya 
documentation is as usual almost of no use, and the tutorials I have found 
don't really seem to cover this scenario - they are usually quite spcific on 
one particular workflow which does not apply.

Please, and thanks!

Morten
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Re: Q: texture sequence 'script'?

2017-11-06 Thread Toonafish

Not a script, but maybe you could do the same with the FXtree ?

- Ronald

On 11/6/2017 10:37, Rob Wuijster wrote:


Hi all,

Having a bit of a brain freeze atm.
I'm pretty sure there was a way to texture a object with a textfile 
defining a sequence of images.


Anyone can point me in the right direction, cannot seem to find it atm...

--

vr.gr.,

Rob Wuijster
er...@casema.nl

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Re: H16 Constraint behavior

2017-11-06 Thread Alex Doss
Havent done much rigging in houdini at this instant. Still am importing
rigged FBX files and pluging them into crowd sim.
Havent tested realtime specifically yet, but im sure i get a smooth
playback speed up untill 70/100 agents on screen.
Displaying geo color is the major diff that I can point out at the moment.
Soft is unable to play 1 character with vertex colors on. Houdini doesnt
seem to mind that at all. Same goes for texturing.
Looong way ahead tho, testing, learning... Keep walking.
A

On 6 November 2017 at 11:57, Anto Matkovic  wrote:

> That would  be great. Last time I created a rig in Houdini, somehow it was
> faster and easier to create Houdini style rig in Softimage, first, then the
> to re-assemble it in H, step by step. However, evaluation was unacceptable
> slow, whatever I tried, so I don't see any future when it comes to anything
> real-time, in H. This was Houdini 14, more or less same story in 16.
>
> Constant referring to their rigging TD, by other Houdini supporters, this
> is another very bad sign - it seems they already admitted defeat, leaving
> everything to one guy who already can't do anything significant, because he
> is just TD.
>
>
> --
> *From:* Graham D. Clark 
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=6Sa5G90UfQqorksJpLyF9eNTzyDHRmTEZhoxUX5C_Nk&s=tW9bN1ZhX7U1PHsdgLIkqZjSScIZGGm5Srj_s4m-IQ4&e=
> forum/#!forum/xsi_list 
> *Cc:* sidefx-houdini-l...@sidefx.com
> *Sent:* Thursday, November 2, 2017 9:58 PM
> *Subject:* Re: H16 Constraint behavior
>
> I prefer the new setup in CHOPs, but its still hard to *SEE* in one view
> what's going on, so hopefully they move CHOPs along with everything else
> into VOPs so we can make sense of it all in one place to change world local
> space, geo, etc just like in ICE.
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=6Sa5G90UfQqorksJpLyF9eNTzyDHRmTEZhoxUX5C_Nk&s=lD4Sato20UbjnJ5VvdTGsy2qwJMEu_w4_VaXUZV8XP0&e=
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=6Sa5G90UfQqorksJpLyF9eNTzyDHRmTEZhoxUX5C_Nk&s=V-78_1mjuR8b4DiZ2lTLBTW44GNmWjy7aH5oplH2t6w&e=
> 
>
>
>
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> Softimage Mailing List.
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>



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Mobile: +31 (0) 6 5437-2515
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Re: H16 Constraint behavior

2017-11-06 Thread Anto Matkovic
That would  be great. Last time I created a rig in Houdini, somehow it was 
faster and easier to create Houdini style rig in Softimage, first, then the to 
re-assemble it in H, step by step. However, evaluation was unacceptable slow, 
whatever I tried, so I don't see any future when it comes to anything 
real-time, in H. This was Houdini 14, more or less same story in 16.
Constant referring to their rigging TD, by other Houdini supporters, this is 
another very bad sign - it seems they already admitted defeat, leaving 
everything to one guy who already can't do anything significant, because he is 
just TD.

  From: Graham D. Clark 
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7nSiFD8xZ8O_fbJVNrjV_1DameBt4ZHCtXz6ZWwyTpY&s=uzWFw5vfjIzH_eL7QT4CbKa6WzdQhMsXtwC83FThEFA&e=
  
Cc: sidefx-houdini-l...@sidefx.com
 Sent: Thursday, November 2, 2017 9:58 PM
 Subject: Re: H16 Constraint behavior
   
I prefer the new setup in CHOPs, but its still hard to *SEE* in one view what's 
going on, so hopefully they move CHOPs along with everything else into VOPs so 
we can make sense of it all in one place to change world local space, geo, etc 
just like in ICE.
Graham D Clarkphone: why-I-stereohttp://www.imdb.me/grahamdclark
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7nSiFD8xZ8O_fbJVNrjV_1DameBt4ZHCtXz6ZWwyTpY&s=mD2Qg37b08IgcFd0zuI5IJ-PGze6ZVefkKIwkoc-aC0&e=

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Re: Q: texture sequence 'script'?

2017-11-06 Thread Matt Lind
There used to be instructions in the manuals, but I don't see them any more. 
There are bits and blurbs hinting it's possible in the section discussing 
loading (creating) sources and clips, but no tutorial.

>From memory:

Create a text file with .scr file extension.  Must be '.scr'.
Assign using usual technique for images, but pick the script file instead of 
a bitmap file.
each line in file represents one frame of playback sequence.
first line = first frame of active playback range (not first frame of 
scene).
Each image should be specified on it's own line.
Each image must be specified using full path and file name.
Images may be repeated/specified in any order.
Each image can be of different file format than the previous/next.

TIP:
you may be able to manipulate timing in the animation mixer if you know 
where to dig.

Possible caveats:

- frame step != 1 (may pick wrong/undesired line from script on a given 
frame)
- playback == realtime (may pick wrong/undesired line from script on a given 
frame).
- relative file paths inside script may not be supported.
- TIFF LZW compression --> causes load in memory uncompressed when 
rendering.


Matt





Date: Mon, 6 Nov 2017 10:37:03 +0100
From: Rob Wuijster 
Subject: Q: texture sequence 'script'?


Hi all,

Having a bit of a brain freeze atm.
I'm pretty sure there was a way to texture a object with a textfile
defining a sequence of images.

Anyone can point me in the right direction, cannot seem to find it atm...

-- 

vr.gr.,

Rob Wuijster
E r...@casema.nl


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Re: Re:

2017-11-06 Thread Orlando Esponda
Try searching in the google group. IIRC there's some newer versions.

On Mon, Nov 6, 2017 at 1:57 AM, Morten Bartholdy 
wrote:

> Yeah, ExocortexCrate1.1.148 is the latest I have found. Better than the
> built-in in most cases (but not all).
>
> Morten
>
>
> > Den 6. november 2017 klokken 07:57 skrev Alex Doss :
> >
> >
> > 1.1.148 is the last =(
> > .. so far..
> >
> >
> > On 6 November 2017 at 07:45, Mirko Jankovic 
> > wrote:
> >
> > > Hey, anyone had a chance to find any newer version if there is one of
> > > exocortex alembic for softimage?
> > >
> > > --
> > > Mirko Jankovic
> > > *https://urldefense.proofpoint.com/v2/url?u=http-
> 3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> srMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KSVidU8DWIU8tDs&s=_
> OLJJvEopDv7ZefvFMOF1NwT4YrnM-CHEaydr_G4WsI&e=
> > >  3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> srMw7PFsA&m=b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=DjSieJ_
> CGB5ukiKL0n6suUh-wmOsPTGcCxbRRPis5Es&e=>*
> > >
> > > Need to find freelancers fast?
> > > www.cgfolio.com
> > >  3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=
> b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=
> 0iZpDDvvcwTHrk38phT2hxOZDMVOxduNDImS8Z_K4wY&e=>
> > >
> > > Need some help with rendering an Redshift project?
> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.
> gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_
> 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Afc2spggXCAQM6VtPgGgUO0IaiF1KS
> VidU8DWIU8tDs&s=JQ2gELLYVJatMqsYhPJya6wZ16LeUrftTOFQyTCv6k4&e=
> > >  3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=
> b1LMcaWp7A2OyVMKVMYbXdrbnMkCok_6zX8w9EcZtkE&s=zBEHi1qfdCD9CmkUEZ3f_
> q5SU3GVo0JjViFyloZR7y4&e=>
> > > ᐧ
> > >
> > > --
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> > >
> >
> >
> >
> > --
> > Alex Doss
> > Mobile: +31 (0) 6 5437-2515
> > web: www.alexdoss.com
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Q: texture sequence 'script'?

2017-11-06 Thread Rob Wuijster

Hi all,

Having a bit of a brain freeze atm.
I'm pretty sure there was a way to texture a object with a textfile 
defining a sequence of images.


Anyone can point me in the right direction, cannot seem to find it atm...

--

vr.gr.,

Rob Wuijster
E r...@casema.nl

\/-\/\/

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