Anto, I'm no more a Houdini supporter than any other customer. Sure I feel
it's the best chance we have of a single DCC replacement to Softimage but
rigging is one of the areas where Houdini has the furthest to go. And to be
frank and don't think it will ever offer the completeness of Soft.

We're lucky that Michael Goldfarb takes the time to listen to our
frustrations ref rigging in Houdini and Discord is the place that he's most
likely to to be able to engage in direct conversation. I don't see how
that's a problem. As for 'he's just a TD'. It's great that SideFX actively
recruit experienced industry TD's, developers working solus, aren't always
the best folk for designing workflows. Looking at Michaels CV, I'd say he
adds a lot, particularly with regards to workflow: -
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=6pHBptllLJgvGB9uOpih7CFEkTYm5yLdZ4S8vcl_3mg&e=



On 6 November 2017 at 10:57, Anto Matkovic <[email protected]> wrote:

> That would  be great. Last time I created a rig in Houdini, somehow it was
> faster and easier to create Houdini style rig in Softimage, first, then the
> to re-assemble it in H, step by step. However, evaluation was unacceptable
> slow, whatever I tried, so I don't see any future when it comes to anything
> real-time, in H. This was Houdini 14, more or less same story in 16.
>
> Constant referring to their rigging TD, by other Houdini supporters, this
> is another very bad sign - it seems they already admitted defeat, leaving
> everything to one guy who already can't do anything significant, because he
> is just TD.
>
>
> ------------------------------
> *From:* Graham D. Clark <[email protected]>
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=FEqnKw8hA6pnnrP63lpiNxN-ACbNpdznS9GLBTWrKwE&e=
> forum/#!forum/xsi_list <[email protected]>
> *Cc:* [email protected]
> *Sent:* Thursday, November 2, 2017 9:58 PM
> *Subject:* Re: H16 Constraint behavior
>
> I prefer the new setup in CHOPs, but its still hard to *SEE* in one view
> what's going on, so hopefully they move CHOPs along with everything else
> into VOPs so we can make sense of it all in one place to change world local
> space, geo, etc just like in ICE.
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=Bc2gfeQ3rI1IhqomhqCPaEmbWDvX4CLjHf715LVx91g&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=a4tq_lW3stk1lhafVGxpRmVBcgj1pmp7M6hl58LzDv8&e=>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Ecr93eCo7MrlyCusiiIWBLoT5CPnnmx95VN9DoSP2OU&s=YR0EhnAwYE3GeXZG_Ip5B-yjZeIV-6QKXOFFfCURzso&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=gHZGmBMLjoUFojxbv0S6mgmhf_4NxeS9jkwjUC-A_5o&e=>
>
>
>
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