That would  be great. Last time I created a rig in Houdini, somehow it was 
faster and easier to create Houdini style rig in Softimage, first, then the to 
re-assemble it in H, step by step. However, evaluation was unacceptable slow, 
whatever I tried, so I don't see any future when it comes to anything 
real-time, in H. This was Houdini 14, more or less same story in 16.
Constant referring to their rigging TD, by other Houdini supporters, this is 
another very bad sign - it seems they already admitted defeat, leaving 
everything to one guy who already can't do anything significant, because he is 
just TD.

      From: Graham D. Clark <[email protected]>
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7nSiFD8xZ8O_fbJVNrjV_1DameBt4ZHCtXz6ZWwyTpY&s=uzWFw5vfjIzH_eL7QT4CbKa6WzdQhMsXtwC83FThEFA&e=
 <[email protected]> 
Cc: [email protected]
 Sent: Thursday, November 2, 2017 9:58 PM
 Subject: Re: H16 Constraint behavior
   
I prefer the new setup in CHOPs, but its still hard to *SEE* in one view what's 
going on, so hopefully they move CHOPs along with everything else into VOPs so 
we can make sense of it all in one place to change world local space, geo, etc 
just like in ICE.
Graham D Clarkphone: why-I-stereohttp://www.imdb.me/grahamdclark
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7nSiFD8xZ8O_fbJVNrjV_1DameBt4ZHCtXz6ZWwyTpY&s=mD2Qg37b08IgcFd0zuI5IJ-PGze6ZVefkKIwkoc-aC0&e=

   
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to