That would be great. Last time I created a rig in Houdini, somehow it was
faster and easier to create Houdini style rig in Softimage, first, then the to
re-assemble it in H, step by step. However, evaluation was unacceptable slow,
whatever I tried, so I don't see any future when it comes to anything
real-time, in H. This was Houdini 14, more or less same story in 16.
Constant referring to their rigging TD, by other Houdini supporters, this is
another very bad sign - it seems they already admitted defeat, leaving
everything to one guy who already can't do anything significant, because he is
just TD.
From: Graham D. Clark <[email protected]>
To: Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7nSiFD8xZ8O_fbJVNrjV_1DameBt4ZHCtXz6ZWwyTpY&s=uzWFw5vfjIzH_eL7QT4CbKa6WzdQhMsXtwC83FThEFA&e=
<[email protected]>
Cc: [email protected]
Sent: Thursday, November 2, 2017 9:58 PM
Subject: Re: H16 Constraint behavior
I prefer the new setup in CHOPs, but its still hard to *SEE* in one view what's
going on, so hopefully they move CHOPs along with everything else into VOPs so
we can make sense of it all in one place to change world local space, geo, etc
just like in ICE.
Graham D Clarkphone: why-I-stereohttp://www.imdb.me/grahamdclark
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=7nSiFD8xZ8O_fbJVNrjV_1DameBt4ZHCtXz6ZWwyTpY&s=mD2Qg37b08IgcFd0zuI5IJ-PGze6ZVefkKIwkoc-aC0&e=
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