If engine does not 'breathing', no one in TD *position* would be able to change
things, significantly. Has nothing with skills of that TD. There where similar
cases in past, like Master Zap for Mental Ray, or Pixar TD for Modo, not so
sucesfull, nicely to say. Most likely that engine is what's happen *before*
Open Gl displaying of this or that, that is, something does not looking good
with CHOPs. Crowd engine is a different beast, more like particle engine with a
lot of repeating, parallel tasks, without need for direct interaction.
From: Jonathan Moore <[email protected]>
To: Anto Matkovic <[email protected]>; Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=7btARnUzCpDyO3FTNEHbIP6aQNSn6G_NQKHA22A0duQ&e=
<[email protected]>
Sent: Monday, November 6, 2017 1:21 PM
Subject: Re: H16 Constraint behavior
Anto, I'm no more a Houdini supporter than any other customer. Sure I feel it's
the best chance we have of a single DCC replacement to Softimage but rigging is
one of the areas where Houdini has the furthest to go. And to be frank and
don't think it will ever offer the completeness of Soft.
We're lucky that Michael Goldfarb takes the time to listen to our frustrations
ref rigging in Houdini and Discord is the place that he's most likely to to be
able to engage in direct conversation. I don't see how that's a problem. As for
'he's just a TD'. It's great that SideFX actively recruit experienced industry
TD's, developers working solus, aren't always the best folk for designing
workflows. Looking at Michaels CV, I'd say he adds a lot, particularly with
regards to workflow: -
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=9UgNK9aR3QNzvvLi7T-qSwIig6Udge95WRoFqpJQ47E&e=
On 6 November 2017 at 10:57, Anto Matkovic <[email protected]> wrote:
That would be great. Last time I created a rig in Houdini, somehow it was
faster and easier to create Houdini style rig in Softimage, first, then the to
re-assemble it in H, step by step. However, evaluation was unacceptable slow,
whatever I tried, so I don't see any future when it comes to anything
real-time, in H. This was Houdini 14, more or less same story in 16.
Constant referring to their rigging TD, by other Houdini supporters, this is
another very bad sign - it seems they already admitted defeat, leaving
everything to one guy who already can't do anything significant, because he is
just TD.
From: Graham D. Clark <[email protected]>
To: Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=46bwcWI6JZCgU57C9fv1b0tk1QLXjBNuvB18eao5DaE&e=
forum/#!forum/xsi_list <[email protected]. com>
Cc: [email protected]
Sent: Thursday, November 2, 2017 9:58 PM
Subject: Re: H16 Constraint behavior
I prefer the new setup in CHOPs, but its still hard to *SEE* in one view what's
going on, so hopefully they move CHOPs along with everything else into VOPs so
we can make sense of it all in one place to change world local space, geo, etc
just like in ICE.
Graham D Clarkphone: why-I-stereohttp://www.imdb.me/ grahamdclark
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=zDfSkTu19vh0IcMBjrpTKRPc5bJ9bXl0i_csFpzk5xw&e=
grahamclark
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