Re: Eric MOOTZOID Mootz is nominated for a 3D World CG Award!

2014-06-11 Thread Paulo César Duarte
Very well deserved, congratulations.



2014-06-11 12:43 GMT-03:00 Emilio Hernandez emi...@e-roja.com:

 Congratulations Eric!!!  Well deserved!!!



 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-11 10:40 GMT-05:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Gratz! You know you deserve it, don't be shy :)
 And if you ask me award should be: Buy him cold best beer possible
 whenever anyone have chance. Would love to by you a beer too :)
 Oh Eric, coming to Übertage? :)


 On Wed, Jun 11, 2014 at 5:37 PM, Oliver Weingarten li...@pixelpanic.de
 wrote:

 Hi there..!

 Our community member and first class SOFTIMAGE plugin developer Eric
 MOOTZOID Mootz is nominated for a 3D World CG Award!
 He is listed in the category 3D Hall of Fame for his amazing and
 intuitive third-party plug-ins.

 Find more details about the nomination here:
 https://thecgawards.com/vote/3d-world-hall-of-fame/eric-mootz/

 Congrats for the nomination and good luck, Eric!!

 And now, dear Softies, vote, vote, vote ;)

 cheers,
 oli











 PS: @Autodesk: Thanks again for killing this amazing piece software Eric
 is mainly developing for! Great job!






-- 
www.pauloduarte.ws


Re: Nike The Last Game

2014-06-10 Thread Paulo César Duarte
A beautiful work to be placed on the Autodesk Softimage Area in Customer
Stories, showing how it has used in the animation, crowd and effects, ops I
forgot, we no longer have Softimage, maybe then the Maya page showing how
it helped in a part of the modeling. Thanks again Autodesk.


2014-06-10 6:11 GMT-03:00 Jacob Gonzalez jacobgo...@gmail.com:

 wrong place, sorry


 On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez jacobgo...@gmail.com
 wrote:

 from the softimge mailing list:


 Primarily Modo, Zbrush, Mudbox for modelling
 Mari and Photoshop for texturing
 Softimage for animation, crowds, fx
 Rendered with Arnold for Softimage
 Nuke for comping
 Marvelous Designer for cloth
 Houdini was used for stuff too
  Maya had a bit part (in modelling)


 J


 On Tue, Jun 10, 2014 at 9:48 AM, David Saber davidsa...@sfr.fr wrote:

 Wow, a whole short movie as a commercial?
 I loved it!
 David






-- 
www.pauloduarte.ws


Re: Work from Blur

2014-06-10 Thread Paulo César Duarte
Amazing works.


2014-06-10 16:08 GMT-03:00 Rob Chapman tekano@gmail.com:

 woweee lots of treats! great stuff and thanks for sharing



 On 10 June 2014 19:51, Francisco Criado malcriad...@gmail.com wrote:

 Jeremie, first of all congratulations! second thing;
 was this done with eol software?
 F.



 2014-06-10 19:31 GMT+01:00 Emilio Hernandez emi...@e-roja.com:

 Amazing!  The Division trailer is simply breathtaking!

 Congratulations Jeremie and the rest of the team!

 Cheers!

 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-10 13:18 GMT-05:00 Jens Lindgren jens.lindgren@gmail.com:

  Great job, Jeremie! The Division trailer is my favourite E3 trailer so
 far.
 Don't forget to release your new tools as open source ;)

 /Jens


 On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin gerem@gmail.com
 wrote:



 I thought you guys might like seeing our latest work

 Sunset Overdrive
 https://www.youtube.com/watch?v=vS_i2HTJp2o

 and
 The Division
 http://youtu.be/yPq_NVi-TC4

  I'm quite proud of these two because this is the first time we use
 my new rigs and my new tools in a production at Blur.

 Hope you like it !

 Jeremie




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/







-- 
www.pauloduarte.ws


Nike The Last Game

2014-06-09 Thread Paulo César Duarte
By Passion Pictures, anyone know details about the production? And
congratulations to the team, amazing work.


http://www.passion-london.com/featured-video/nike-the-last-game/26c7845d9393ecc2e72fca6f11e76fb0


Cheers.
Paulo Duarte
-- 
www.pauloduarte.ws


Re: Nike The Last Game

2014-06-09 Thread Paulo César Duarte
Thank you for the info. Nice to see a project like that using Softimage and
the crowd system, I think the crowd in Softimage had great potential for
the future...




2014-06-09 18:54 GMT-03:00 Sajjad Amjad sajjad.am...@gmail.com:

 Not sure what kind of production details you're after, but software-wise,
 we used:
 Primarily Modo, Zbrush, Mudbox for modelling
 Mari and Photoshop for texturing
 Softimage for animation, crowds, fx
 Rendered with Arnold for Softimage
 Nuke for comping
 Marvelous Designer for cloth
 Houdini was used for stuff too
 Maya had a bit part (in modelling)

 Probably peaked at around 100 people.





 On 9 June 2014 22:17, Meng-Yang Lu ntmon...@gmail.com wrote:

 Just finished watching it.  So much fun.  Great work and great message
 too.

 -Lu


 On Mon, Jun 9, 2014 at 2:01 PM, Jordi Bares jordiba...@gmail.com wrote:

 Really great project, love the environment work and the character design.

 Love to see Softimage project coming out at such incredible standard.

  Jordi Bares
 jordiba...@gmail.com

 On 9 Jun 2014, at 19:17, Paulo César Duarte paulocdua...@gmail.com
 wrote:

 By Passion Pictures, anyone know details about the production? And
 congratulations to the team, amazing work.



 http://www.passion-london.com/featured-video/nike-the-last-game/26c7845d9393ecc2e72fca6f11e76fb0


 Cheers.
 Paulo Duarte
 --
 www.pauloduarte.ws







-- 
www.pauloduarte.ws


Re: Software company Autodesk creates synthetic virus

2014-06-05 Thread Paulo César Duarte
These kind of research scare me.


2014-06-05 18:30 GMT-03:00 Serch Mucino sergio.muc...@gmail.com:

 Hehehehe. Horribly possible (Monstanto it's already trying to get that
 model working... with Nestle behind them)

 
 Sergio Mucino



 On Thu, Jun 5, 2014 at 4:48 PM, Francois Lord flordli...@gmail.com
 wrote:

  Soon, you'll need to pay your subscription just to stay alive!

 On 05-Jun-14 16:42, Marc-Andre Carbonneau wrote:

  Okay…




 https://www.seriouswonder.com/software-company-autodesk-creates-synthetic-virus/








-- 
www.pauloduarte.ws


Re: Another alternative to Softimage

2014-04-23 Thread Paulo César Duarte
Great work, hopeful to be able to work with a tool equivalent to ICE in
Blender.


2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi ahmidou@gmail.com:

 A nice post about Sverchok the blender nodal system:


 http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2014-04-03 15:54 GMT-04:00 Paulo César Duarte paulocdua...@gmail.com:

 Very nice works with Blender by Christophe SEUX:

 http://vimeo.com/90280028


 2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de:

   I also think the interface is
  (a) quite usable as vanilla blender [ i really think so :) even though
 I do some tweaks as well...]
  (b) easily customizable to your needs, have a look at these guys
 (stripping away anything but the stuff they need for their interior
 designer)

  https://www.youtube.com/watch?v=hW0Ac2cK1Ss
  https://www.youtube.com/watch?v=9s6Sl7og7xY

  Greetz
  Philipp




 Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um
 17:51 geschrieben:

  Bevel, select edge and Ctrl + B or use the object modifier.

  About the interface ,  each new  version has  an implementation , I
 think the editing speed of the object can still improve,  but it is
 much more  customizable  than  Softimage ,  in  positioning of  tools
 layout and  colors .  Just  take a fast look at these  two  videos :

  https://www.youtube.com/watch?v=qaqos_D_rxw

  https://www.youtube.com/watch?v=T-MKZTvJIrQ



  2014-04-01 12:35 GMT-03:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

   It does tend to bloat its own interface, lot of panels opening up,
 similar to maya.

 https://www.youtube.com/watch?v=hZ2ob8F3sJQ
  This may be an older version of Blender but it's the version i tried,
 have they fixed this ?
 i mean they can pretty much take the package where ever they want,
 something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
 practice i find damnable cheap and cowardly.
  even if you are not going to change the core interface, initiatives
 such as CAD Junkie ZEN are a breath of fresh air in this regard and free to
 boot

  letting people experience tools in an up to date efficient new layout.



  On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot
 that is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
   On 1 Apr 2014 07:19, Sam Bowling  sbowl...@cox.net wrote:

  They ever get a working bevel tool for blender? Last time I looked at
 it, there wasn’t even a decent way to do bevels and that was where I
 stopped looking at it.  A tool that has been around this long lacking one
 of the most basic modeling tools is just sad. Sure, it’s great for free,
 but it’s still pretty bad for any real professional work.  The interface is
 also still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com
 wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x

Re: Momentum 4 + ImplosiaFX 4 official release

2014-04-15 Thread Paulo César Duarte
Wow, a lot of features, soon I'll buy a license.


2014-04-15 15:01 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Sounds great, a lot of people where looking forward to these.


 On 15 April 2014 18:38, Ben Houston b...@exocortex.com wrote:

 Hi all,

 We are pleased to announce the general availability of Momentum 4 +
 ImplosiaFX 4 as a single package.  One Softimage Alembic license + 2
 readers are also included so you can start using Alembic as well.  I
 recommend only purchasing RLM licenses because you need the farm
 licenses of Alembic.


 Here is the official list of improvements:

 ImplosiaFX 4:

 - Rewritten from the ground up as result has a huge improvements in GUI
 - Added operator-based fracturing as well as the boolean operator
 - Extended ICE nodes set to bring more flexible workflow
 - Speed increased about 2x times while memory consumption is half of
 original
 - Fixed memory leaks
 - Fixed most of crashes, now it just throws an error message
 - Fixed an awful execution time on some of extremely hi-poly meshes
 - Added slicer feature to define arbitrary regions on geometry to be
 fractured
 - Added painting fracture masks by WM or by using B\W textures as well
 as user-defined scalar per-point attribute
 - Added baking of ICE generated geometry into the regular mesh with
 regular clusters

 Momentum 4:

 - Alembic I\O instead of the old plot system
 - Ability to modify the simulation state of objects via null
 - Improved speed of clusters creation\deletion
 - Fixed multiple environment creation each time a scene has been opened
 - Fixed particle rigid body initialization after frame 1
 - Simulation doesn't stop even with minimized XSI window
 - MOM ICE nodes honor the Global Momentum properties mute state
 - The mute param is now presented in the main MOM PPG
 - Added simulation speed control in the main MOM PPG
 - Added explicit maximum number of Rigidbodies in scene
 - Fixed collision issues between GImpacts and softbodies
 - Added an experimental collision shape mode - tetrahedron
 decomposition from each triangle - very stable since it is a native
 bullet shape.


 You can purchase it at this link here:

 http://shop.exocortex.com/products/momentum-4

 There are two discounts available for people who own Momentum 3 and/or
 ImplosiaFX.  If you own Momentum 3, you can use the promo code
 m3upgrade to get $200 off.
 If you own Momentum 3 + ImplosiaFX, you can use the promo code
 m3ifx1 to get $300 off.

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Clara.io - Professional-Grade WebGL-based 3D Content Creation





-- 
www.pauloduarte.ws


Re: Another alternative to Softimage

2014-04-03 Thread Paulo César Duarte
Very nice works with Blender by Christophe SEUX:

http://vimeo.com/90280028


2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de:

   I also think the interface is
  (a) quite usable as vanilla blender [ i really think so :) even though I
 do some tweaks as well...]
  (b) easily customizable to your needs, have a look at these guys
 (stripping away anything but the stuff they need for their interior
 designer)

  https://www.youtube.com/watch?v=hW0Ac2cK1Ss
  https://www.youtube.com/watch?v=9s6Sl7og7xY

  Greetz
  Philipp




 Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um 17:51
 geschrieben:

  Bevel, select edge and Ctrl + B or use the object modifier.

  About the interface ,  each new  version has  an implementation , I
 think the editing speed of the object can still improve,  but it is much
 more  customizable  than  Softimage ,  in  positioning of  tools layout
 and  colors .  Just  take a fast look at these  two  videos :

  https://www.youtube.com/watch?v=qaqos_D_rxw

  https://www.youtube.com/watch?v=T-MKZTvJIrQ



  2014-04-01 12:35 GMT-03:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

   It does tend to bloat its own interface, lot of panels opening up,
 similar to maya.

 https://www.youtube.com/watch?v=hZ2ob8F3sJQ
  This may be an older version of Blender but it's the version i tried,
 have they fixed this ?
 i mean they can pretty much take the package where ever they want,
 something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
 practice i find damnable cheap and cowardly.
  even if you are not going to change the core interface, initiatives such
 as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot

  letting people experience tools in an up to date efficient new layout.



  On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot that
 is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
   On 1 Apr 2014 07:19, Sam Bowling  sbowl...@cox.net wrote:

  They ever get a working bevel tool for blender? Last time I looked at
 it, there wasn't even a decent way to do bevels and that was where I
 stopped looking at it.  A tool that has been around this long lacking one
 of the most basic modeling tools is just sad. Sure, it's great for free,
 but it's still pretty bad for any real professional work.  The interface is
 also still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular, which
 seems to me better than Lagoa, and it's not finish yet, but you can use
 right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/



 A data processing project similar to ICE:

 http://phonybone.planetblender.org/



 Advanced procedural polymodeling/remeshing:


 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p

Re: Another alternative to Softimage

2014-04-01 Thread Paulo César Duarte
Bevel, select edge and Ctrl + B or use the object modifier.

About the interface, each new version has an implementation, I think the
editing speed of the object can still improve, but it is much more
customizable than Softimage, in positioning of tools layout and colors. Just
take a fast look at these two videos:

https://www.youtube.com/watch?v=qaqos_D_rxw

https://www.youtube.com/watch?v=T-MKZTvJIrQ



2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 It does tend to bloat its own interface, lot of panels opening up, similar
 to maya.

 https://www.youtube.com/watch?v=hZ2ob8F3sJQ

 This may be an older version of Blender but it's the version i tried, have
 they fixed this ?
 i mean they can pretty much take the package where ever they want,
 something i feel autodesk
 can't do for fear of disgruntling its precious maya legacy users, a
 practice i find damnable cheap and cowardly.

 even if you are not going to change the core interface, initiatives such
 as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot

 letting people experience tools in an up to date efficient new layout.




 On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote:

 I'm sorry but the interface is still terrible is just a cheap shot that
 is overused by people that have opened it for 10 minutes, found it's
 different, and closed it again.  What is it you find terrible?

 It certainly needs organising a little (something they're doing, and the
 introduction of tabs in 2.7 has gone a long way to reducing clutter) but
 from what I've been reading here lately Maya's is no bed of roses either...

 Yes, you can now bevel both in edit mode, or with an operator.

 Sent from my phone...
 On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote:

 They ever get a working bevel tool for blender? Last time I looked at
 it, there wasn't even a decent way to do bevels and that was where I
 stopped looking at it.  A tool that has been around this long lacking one
 of the most basic modeling tools is just sad. Sure, it's great for free,
 but it's still pretty bad for any real professional work.  The interface is
 also still terrible.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
 *Sent:* Thursday, March 27, 2014 7:19 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Another alternative to Softimage



 +1, Paulo



 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.



 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com
 wrote:

 +1



 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.



 DAN







 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.



 Take a look in this The best blender demo reel film 2013:

 https://www.youtube.com/watch?v=Z8l8WNHwTOg





 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:


 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/

 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/

 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/


 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/

 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/

 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/



 A data processing project similar to ICE:

 http://phonybone.planetblender.org/



 Advanced procedural polymodeling/remeshing:


 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126



 Node-based everything and openCL particles:


 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles



 Development, Roadmap, Daily Builds, Contacting with Developers...

 http://www.blender.org/get-involved/developers/

 http://code.blender.org/



 Valve is supporting 2 developers to work on Blender:


 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/



 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.



 Take a look on artwork from do Max Puliero:

 http://blendernews.org/xe/Feature_Articles/8087

Re: Another alternative to Softimage

2014-03-28 Thread Paulo César Duarte
Maya style 3D-Viewport navigation:
https://www.youtube.com/watch?v=12fqTUyDts0


2014-03-28 9:01 GMT-03:00 Leendert A. Hartog hirazib...@live.nl:

  Oh, don't let my slight semantic cynicism fool you into thinking
 that I don't applaud them for what they're doing.

 Greetz
 Leendert

 Dan Yargici schreef op 28-3-2014 12:02:

 As with all things there is a threshold of economics/performance/convenience 
 that needs to be crossed, but I believe we'll get there sooner rather than 
 later and I applaud them for what they're doing.

 --


 Leendert A. Hartog - Softimage hobbyist

 AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com







 --


 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com




-- 
www.pauloduarte.ws


Re: Let's Share Contacts

2014-03-28 Thread Paulo César Duarte
I think we could make another google groups, any name to suggest?

- softimageus...@googlegroups.com
- xsi4e...@googlegroups.com



paulocdua...@gmail.com


2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com:

 Maybe a linkedin group  could be created. I know there are loads of them
 already but one just to stand as a backup to this list.


 On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark 
 mailgrahamdcl...@gmail.com wrote:

 mailgrahamdcl...@gmail.com
 But Linked in is the best way I've been able to stay in touch with
 industry people, and every couple years I hire a lot if CG VFX people so
 it's been great to find people when needed via LinkedIn
 http://www.linkedin.com/in/grahamclark

 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

 On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Hi All,

 As I see, some people are less frequent on the list these days. Some are
 leaving for good, others are not tuning in at all.

 Sooner or later, all of us will bid goodbye to each other, or the list
 may close.

 It would be awesome if we can keep in touch.

 Many of us are connected by twitter, google plus, facebook already but it
 would be great if we can have each others mail id for future.

 Kindly share you mail on this thread so that people who like to keep
 touch can keep it for records.

 Mine is:
 alokdotgandhi2002atgmaildotcom

 --





-- 
www.pauloduarte.ws


Another alternative to Softimage

2014-03-27 Thread Paulo César Duarte
Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
alternative, I'd say he's a middle ground between Modo and Lightwave, but
the best thing about him is opensource and the community, any developer can
implement something in it.

Take a look in this The best blender demo reel film 2013:
https://www.youtube.com/watch?v=Z8l8WNHwTOg


Blender has ongoing projects very interesting like the Molecular, which
seems to me better than Lagoa, and it's not finish yet, but you can use
right now:
http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
http://pyroevil.com/2013/08/28/fluid-solid-and-granular/
http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

A data processing project similar to ICE:
http://phonybone.planetblender.org/

Advanced procedural polymodeling/remeshing:
http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

Node-based everything and openCL particles:
http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

Development, Roadmap, Daily Builds, Contacting with Developers...
http://www.blender.org/get-involved/developers/
http://code.blender.org/

Valve is supporting 2 developers to work on Blender:
http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

I think Blender has a great future and can be a good alternative between
Modo or Lightwave.

Take a look on artwork from do Max Puliero:
http://blendernews.org/xe/Feature_Articles/8087

Also now V-Ray has a official plugin:
http://www.chaosgroup.com/en/2/vray_blender.html

One of The best resources to learning:
http://www.blenderguru.com/

Community:
http://blenderartists.org/forum/index.php

Softimage Theme for Blender:
http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

Blender 2.70 Overview of New Features:
http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/

Other works with Blender:
http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


Cheers.
Paulo Duarte



-- 
www.pauloduarte.ws


Re: Another alternative to Softimage

2014-03-27 Thread Paulo César Duarte
Hello Ed
Well, I'm not going to leave Softimage, it's like part of my arm, five
years from now, will still be a great software, but I'm always following
the evolution of Blender and make me happy every new release.


2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It has
 a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good
 alternative, I'd say he's a middle ground between Modo and Lightwave, but
 the best thing about him is opensource and the community, any developer can
 implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/
 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative between
 Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




-- 
www.pauloduarte.ws


Re: Another alternative to Softimage

2014-03-27 Thread Paulo César Duarte
Well, I never said that it was close to the ICE, I just showed the projects
that are walking the path to get there.


2014-03-28 1:34 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com:

 How the hell does blender get closer to ICE in 1 release then AD ? early
 days still but they get an awfull lot of things right.


 On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.com wrote:

 Hello Ed
 Well, I'm not going to leave Softimage, it's like part of my arm, five
 years from now, will still be a great software, but I'm always following
 the evolution of Blender and make me happy every new release.


 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com:

 +1, Paulo

 I'm still not prepared to let go of Softimage, but would definitely give
 Blender a chance.


 On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote:

 +1

 I think it's foolish to dismiss Blender as some kind of joke DCC.  It
 has a lot of nice things going for it.  I've been looking over the 2.70
 features this morning (before the government here decided to turn off
 YouTube...) and it's once again taken some good strides.

 DAN




 On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a
 good alternative, I'd say he's a middle ground between Modo and Lightwave,
 but the best thing about him is opensource and the community, any 
 developer
 can implement something in it.

 Take a look in this The best blender demo reel film 2013:
 https://www.youtube.com/watch?v=Z8l8WNHwTOg


 Blender has ongoing projects very interesting like the Molecular,
 which seems to me better than Lagoa, and it's not finish yet, but you can
 use right now:

 http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/
 http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/
 http://pyroevil.com/2013/08/28/fluid-solid-and-granular/

 http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/

 http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/
 http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/
 http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/

 A data processing project similar to ICE:
 http://phonybone.planetblender.org/

 Advanced procedural polymodeling/remeshing:

 http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126

 Node-based everything and openCL particles:

 http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles

 Development, Roadmap, Daily Builds, Contacting with Developers...
 http://www.blender.org/get-involved/developers/
 http://code.blender.org/

 Valve is supporting 2 developers to work on Blender:

 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/

 I think Blender has a great future and can be a good alternative
 between Modo or Lightwave.

 Take a look on artwork from do Max Puliero:
 http://blendernews.org/xe/Feature_Articles/8087

 Also now V-Ray has a official plugin:
 http://www.chaosgroup.com/en/2/vray_blender.html

 One of The best resources to learning:
 http://www.blenderguru.com/

 Community:
 http://blenderartists.org/forum/index.php

 Softimage Theme for Blender:

 http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70

 Blender 2.70 Overview of New Features:

 http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/


 Other works with Blender:

 http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013


 Cheers.
 Paulo Duarte



 --
 www.pauloduarte.ws





 --
 www.edschiffer.com




 --
 www.pauloduarte.ws





-- 
www.pauloduarte.ws


Re: An Open Letter to Carl Bass

2014-03-25 Thread Paulo César Duarte
I'm sure the Softimage user preferred to continue using the program
without these
tools, than having the software discontinued, for all these tools there is
an option. Even without these tools Softimage still a great software.


2014-03-25 13:33 GMT-03:00 Chris Vienneau chris.vienn...@autodesk.com:


 For Softimage, here are the big things that are third party libraries that
 are part of the commercial offering:


 * Mental ray

 * Syflex

 * Shave and a hair cut

 * Physx

 * Lagoa





2014-03-25 16:23 GMT-03:00 Maurice Patel maurice.pa...@autodesk.com:

 We wanted an engineering team? I don't think that as a secret we said so
 at the time

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
 Sent: Tuesday, March 25, 2014 3:22 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: An Open Letter to Carl Bass

 I think every softimage user would concede to the arguments given by
 autodesk if we had all witnessed them try their utmost in the marketing of
 softimage in the past 5 years.
 However, it's been obvious from the outset of their plan and I believe
 that the fact this has occurred 5 years post acquisition us no coincidence.
 It was on the cards all along.
 Making excuses about sales is a nonsense considering the effort to drive
 those sales.
 And if softimage was doing so badly why buy it?  Nothing adds up in
 autodesks favour.

 On 25 Mar 2014, at 19:13, Perry Harovas perryharo...@gmail.commailto:
 perryharo...@gmail.com wrote:
 Hi Maurice,

 I appreciate the detailed answer. It does help to know the details, and of
 course, you certainly know your own business better than we do.
 One thing that just seems odd, why did I never see ads for Softimage? I
 understand that percentage wise, it was getting more ad dollars than
 Max or Maya (which in and of itself is weird, because they seemingly don't
 need advertising as much as Softimage did, but anyway).
 I would expect that I am more likely to notice a Softimage ad than a Maya
 user, because it already is something that I like and accept.
 Maybe that assumption is incorrect, but it seems to make some sense.

 I don't recall ever seeing an ad for Softimage.

 Ever.

 I don't doubt they existed, just that I never saw one. I have an almost
 insatiable thirst for CG news/content. It has been that way for 25 years
 now.
 Every day (multiple times per day) I scour the internet for information on
 3D, Softimage, new CG innovations, software, articles, reviews.
 I read all the magazines I have time for, and even if I don't have time to
 read them, I flip through all the major ones, putting aside what I want to
 read later.

 With all of that, I would have thought I would have seen SOME advertising
 about Softimage. But I didn't!
 The only things I ever saw were articles about Lagoa (not ads, but
 articles), or articles about the acquisition.

 Why was that (I am honestly asking, I am not being snarky)?

 Also (and this has been asked so many times I feel that the answer to it
 is being withheld because it includes the location of Jimmy Hoffa's
 corpse), WHY WASN'T SOFTIMAGE PROMOTED ON YOUR HOMEPAGE?
 Seems like free advertising might be the best advertising when you are
 trying to bring up the sales numbers of a fledgling product, no?

 Thank you (and Chris) for answering these questions.
 We don't always like the answers you give, we may not always believe the
 answers you give, but that does not mean that I don't appreciate that you
 and Chris are
 trying to answer them anyway.


 Perry



 On Tue, Mar 25, 2014 at 1:07 PM, Maurice Patel maurice.pa...@autodesk.com
 mailto:maurice.pa...@autodesk.com wrote:
 Hi Perry,

 Softimage was marketed. It was marketed in ways that have, in most cases,
 actually proved successful for other Autodesk products but there are many
 factors at stake here. Hindsight is 20-20 but we used a model that actually
 worked extremely well for the Alias integration. We had one rapidly growing
 product (3ds max) added Maya and because of Autodesk's sales and
 distribution channel we were able to scale the Maya business dramatically
 without cannibalizing 3ds Max. Was it unreasonable not to expect the same
 results with Softimage? At the time of the acquisition all three product
 lines were growing fast and so it was assumed so - not that we did not know
 that it would not have its own set of problems - but we felt we could
 tackle them. When that did not work out we changed strategies to focus on
 Suites.

 Marketing is a mix of things: product, price, promotion, place. As
 mentioned above 'place' is critical. It is the means of distributing your
 product - it requires all kinds of investment to do probably including a
 lot of systems integration. We invested in making it available in every EDU
 bundle, through student downloads, Suites etc to get it into the hands of
 as many people as 

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Paulo César Duarte
What I don't understand is how they want me to make the transition to
a software
that doesn't have the tools that I used before? Such as ICE mainly, in Max
or Maya 2015 I won't have my workflow again, so there is no transition.

I will continue using Softimage as long as I can, and complement with
Houdini, Modo or Blender when necessary... because these softwares are
those that more listen to your users, and that is the future for me.


2014-03-19 14:23 GMT-03:00 David Rivera activemotionpictu...@yahoo.com:

 So I head onto:
 http://area.autodesk.com/products/features/softimage , right? and I
 skipped intro (in a 1 hour lenght video, skipping intro
 is going straight to the middle, after all the verbose). So what they´re
 doing? Talking about maya in a softimage video.

 Quitted. Closed the tab on browser. Go on with my life.
 Now I´m pissed, because at the last announcement there wasn´t even a
 word of consideration for 15 years career on softimage.
 Not even an apology for taking away the the one thing that supports
 families and pays bills...


 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




-- 
www.pauloduarte.ws


Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-18 Thread Paulo César Duarte
Agree, and the *geodesic voxel binding* skin algorithm, Blender already
have at least 1 year ago or more. In other words, no innovation, only
implementation of existing tools.


2014-03-18 15:59 GMT-03:00 Alan Fregtman alan.fregt...@gmail.com:

 The Maya release feels like a list of plugins to me:

 Bifrost... former 3rd-party sw (Naiiad), acquired...
 XGen... 3rd-party Disney plugin, licensed...
 Bullet Physics... free 3rd-party library...
 OpenSubDiv... free 3rd-party library...

 The only thing I see that's kind of cool is the *geodesic voxel binding*skin 
 algorithm, but I'd expect that kind of thing in a service pack / point
 release.



 On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall 
 xsi_l...@shaders.moederogall.com wrote:

 http://area.autodesk.com/march18





-- 
www.pauloduarte.ws


Re: Why MAX is not option for me...

2014-03-17 Thread Paulo César Duarte
2014-03-17 17:23 GMT-03:00 Emilio Hernandez emi...@e-roja.com:

 The only difference between Max and Maya is that Max is a plugin
 container, and Maya is script container with plugins AD bought and sell
 them as integrated and innovation.


The best definition of Maya and Max I ever saw.







 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-17 14:20 GMT-06:00 Daniel Kim danielki...@gmail.com:

 Max is a container of plugins. Too much crashes, uncountable.
 I'm just curious though. So many game studio use Max, like Blizzard,
 NCSoft, etc. Don't they notice that Max crashes a lot? or they just got
 used to it? Either way is stupid for me though...
 Max will never be an option for SI users, especially.


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---





-- 
www.pauloduarte.ws


Re: A germ of an idea.

2014-03-13 Thread Paulo César Duarte
Yes of course the idea of Paul needs to be shaped.

I post an idea on the si-community forum, about a battlefield with tanks
and one tank represents Softimage and the soldiers are the users or the dev
team.

http://www.si-community.com/community/viewtopic.php?f=26t=5021p=42767#p42767


But I agree with Paul that couldn't be a  'CGI geeks grumbling about
software'


2014-03-13 13:38 GMT-03:00 Angus Davidson angus.david...@wits.ac.za:

  Personally if I had the time  I would be up for creating alien craft
 (proper xsi logo inspired)  to bomb the hell out of the origami logos ;)


   --
 *From:* Nika Ragua [nikaragu...@gmail.com]
 *Sent:* 13 March 2014 06:34 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

   so i`m not against the Paul`s idea by ITSELF, but i really hate the
 passivity and conformism of people


 2014-03-13 20:28 GMT+04:00 Nika Ragua nikaragu...@gmail.com:

 not behind - i surely meant freezes above the thrash can


 2014-03-13 20:26 GMT+04:00 Nika Ragua nikaragu...@gmail.com:

  i think its good - it has intrigue, drama, it has some sense, all would
 be united with a thin red line - what do you think  ?


 2014-03-13 20:23 GMT+04:00 Nika Ragua nikaragu...@gmail.com:

  ok, i have an idea how to unite all this pieces - imagine that all
 what is going on as an relay race - something like  bringing an olympic
 fire - we can use a gem, a softimage logo or burning heart instead - and
  each character giving it to the other - they all enduring through the
 hostile environment, really ENDURING, EPIC ENDURING - enemies, deserts,
 swamps, snow peaks -  and in the end all this efforts to throw the
 softimage logo to the thrash can  and the logo holds in a bullet time
 behind the can and appears yes or no dialog. and all ends.

This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.




-- 
www.pauloduarte.ws


Re: YOUR TOP 5

2014-03-13 Thread Paulo César Duarte
1 - Modeling (Move Point Tool, Proportional Modeling, Stick Keys);
2 - Passes / Partitions;
3 - Explorer;
4 - Fx Tree integration with textures in scene;
5 - ICE;


2014-03-13 13:47 GMT-03:00 Cristobal Infante cgc...@gmail.com:

 1) ICE: It's a collaborative tool, users can help each other very easily
 generating a vast amount of online content for softimage.
 The softimage community has NEVER been more healthy in terms of tools,
 video content, third party tools and the desire for users to help each
 other.
 This in my opinion is INVALUABLE, that community feel. I invite you to see
 this vimeo group:

 https://vimeo.com/groups/ice

 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is
 a god send. You can correct very easily a render and have huge flexibility
 with overrides.

 3) RENDER TREE: Connecting nodes to construct a shader is the most artist
 friendly workflow that exists at the moment. In Softimage the interface is
 clean and you can understand clearly how things are connected. An ex-Maya
 user that arrived to the studio told me once: I understood shaders when I
 started using xsi.

 4) EXPLORER: After looking at several software out there, I can say that
 the explorer in softimage is clean and simple. (How it should be)

 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the
 process of creating images with softimage.
 Please have a look at this showcased work, and tell me if this looks like
 a dying technology:

 http://softimage.tv








 On 13 March 2014 16:26, Szabolcs Matefy szabol...@crytek.com wrote:

 As a modeler:

 1. Non destructive modeling system
 2. Snapping
 3. Construction history
 4. quick reference coordinate system
 5. Scene explorer

 As a technical animator

 1. Skinning
 2. Actions and Mixer
 3. GROUPING SYSTEM!
 4. Model node
 5. Construction history
 +1 Explorer :)

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Thursday, March 13, 2014 5:20 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: YOUR TOP 5

 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall 
 chrismarshal...@gmail.com wrote:
  I wont use it... it never was up to par IMO.  It has the worst UI and
 workflow of the entire app.
  Greg, when you use it day in day out, not needing to switch between
 apps, its a life saver, believe me, rubbish UI or not.

 If you're opened to rubbish UI and want to save money, you'll get a lot
 more power and floating point support out of Toxik... ;) That said, someone
 did add compositing tools in the hypershade  in Maya 2012..
 http://tinyurl.com/obkqbu2





-- 
www.pauloduarte.ws


Re: A germ of an idea.

2014-03-13 Thread Paulo César Duarte
We could make a Softimage Foundation, like a Blender Foundation but without
source code, at least we can make some cool animation/vfx projects, assets,
plugins and ICE compounds...


2014-03-13 21:32 GMT-03:00 Jason S jasonsta...@gmail.com:

  Couldn't access google.docs due to my Firewall but now fixed  Signed!

  *On 03/13/14 19:06, Doeke Wartena wrote:*
  *Also i checked the websites of the people that added it to the list,
 and i must say there is amazing work in it.*
 *I'm really looking forward to this project.*


 +1 to that!




-- 
www.pauloduarte.ws


Re: A germ of an idea.

2014-03-12 Thread Paulo César Duarte
Hi Paul, I would like to help, I'm a XSI generalist since Softimage XSI 4,
I have a degree in Design also.

My skills:
- Modeling;
- Shading / Lighting:
- Render, Mental Ray / Arnold;
- Particles / Simulations;
- Comp;
- Graphic Design;

I think this project should focus on the best tools of Softimage, also
think the composition should be made all in the FX Tree.

95% of my work is made in Softimage - www.pauloduarte.ws


Cheers.
Paulo Duarte


2014-03-12 11:01 GMT-03:00 Ed Manning etmth...@gmail.com:

 Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?




-- 
www.pauloduarte.ws


Re: Softimage 2015 Last Release Announcement

2014-03-06 Thread Paulo César Duarte
Any chances that we can see this Voodoo from Rhythm  Hues, release
commercially?

http://rhythm.com/labs/


2014-03-05 13:45 GMT-03:00 Octavian Ureche okt...@gmail.com:

 No matter what assurances autodesk ever gives, i don't think anyone will
 ever believe them anymore.
 But then again, histories have a way of repeating themselves...

 Let's just hope this was the last time they managed to fool us.


 On Wed, Mar 5, 2014 at 6:35 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov wrote:

 Indeed. This decision does make one wonder if this will be a CUBICOMP
 moment for AD ME.

 Trust is not something sold like a software maintenance agreement. It's
 earned. I started using Softimage 20 years ago this very month. In all
 those years not  even Avid or Microsoft put the production methodology I
 use in such jeopardy. The work I have been doing in Soft is so heavily
 dependent ICE now it can't be done the same way or even transferred to Maya
 or Max. How am I to replace this? There is no current Autodesk equivalent
 to Softimage, especially in regards to ICE.

 I understand that softwares mature and new paradigms emerge. I've been
 through the whole Picturemaker-Vertigo-Picturemaker, Quantel-Express V,
 PowerAnimator/TAV-Maya, 3dStudio-Max, and SI3D-XSI paradigm shifts. I
 even suffered through the demise of Aurora, Matador, and Shake. But why
 isn't there an equivalent alternative to move to before Softimage is
 terminated? Even if I do migrate to another AD ME software, can I trust
 that AD won't abandon it as well? Sketchbook anyone? Can anyone at AD  give
 me a concrete assurance that this kind of abandonment, and loss of
 investment, won't happen again?

 --
 Joey Ponthieux
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
 Sent: Tuesday, March 04, 2014 12:35 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Last Release Announcement

 This is probably the worst decisions Autodesk has taken.

 Looking back a the Gold Lion at Cannes, VES awards, the BTAA awards over
 the last few years where the work done by this close knit community has
 been recognised I am shocked you really think you by killing Softimage you
 are  committed to providing our customers with the most technologically
 advanced products and highest quality customer service possible

 My feeling is that you as a company have not gauged correctly how easy is
 to loose the trust of an entire community and how hard is going to get it
 back if at all possible.

 Good luck

 Jordi Bares
 jordiba...@gmail.com


 On 4 Mar 2014, at 17:01, Maurice Patel maurice.pa...@autodesk.com
 wrote:

  Over the past week there have been many rumors about the future of
 Softimage posted on various forums and social media sites. Many of you have
 been looking for an official confirmation or denial from Autodesk.
 Unfortunately, we were not in a position to respond until today as we
 needed to finalize all the details of our plans. But yes Softimage 2015
 will be the last release of the software. I wanted to share some of those
 details with you:
 
  -  Softimage 2015 will be the last release of the software
 
  -  We will continue to support the software and develop hot fixes and
  service packs for two more years
 
  -  If they wish to, customers on Subscription will be able to
  transition to Maya or 3ds Max at no cost while retaining the right to
  continue to use Softimage in production/
 
  -  Existing customers will be able to purchase additional seats and/or
  rental plans if they need to scale production
 
  Below is a copy of the letter that was sent electronically to Softimage
 customers today. I have copied it here as our email distribution lists not
 allow us to send it to those who have opted out.
 
 
 
  Because several of our partners have started posting the news early, we
 are responding now but please note our web sites have not had time to
 upload all the information yet.
 
 
 
  As early as possible but by no later than 3pm EST, we will have loaded
  all the information including a detailed FAQ on
  www.autodesk.com/softimagehttp://www.autodesk.com/softimage. In the
  interim I have also copied and pasted it below
 
 
 
  Within the next 15 minutes you can also visit
 http://area.autodesk.com/softimagetransition  to register for a live QA
 webinar on Marc 18th at 12pm EST. as well as see the full documentation of
 what is new in Softimage 2015.
 
 
 
  Maurice Patel
 
  Autodesk
 
 





 --
 Octavian Ureche
  +40 732 774 313 (GMT+2)
  Animation  Visual Effects
   www.okto.ro




-- 
www.pauloduarte.ws


Re: Softimage 2015 Last Release Announcement

2014-03-06 Thread Paulo César Duarte
Amazing and historical gif.


2014-03-06 14:29 GMT-03:00 Simon Reeves si...@simonreeves.com:

 I need to repost this legendary gif somewhere, so I'm going to do it here


 http://xsisupport.files.wordpress.com/2011/12/jurrasic_park__ilm_cgi_before_n_after.gif



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 6 March 2014 15:38, Ognjen Vukovic ognj...@gmail.com wrote:

 :D, I think uummm the futures exciting for voodoo, um.


 On Thu, Mar 6, 2014 at 4:29 PM, Ed Manning etmth...@gmail.com wrote:

 On Thu, Mar 6, 2014 at 9:43 AM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Any chances that we can see this Voodoo from Rhythm  Hues, release
 commercially?

 http://rhythm.com/labs/

 I have a GREAT idea -- Autodesk could buy it, oh wait...






-- 
www.pauloduarte.ws


Re: Article in La Presse, Montreal Newspaper about Softimage's retirement

2014-03-06 Thread Paulo César Duarte
Right, after the acquisition of Softimage by Autodesk, I never more see a
banner or a advertising page of Softimage.


2014-03-06 16:35 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 The damage has been done by AVID. Autodesk has continued for six years,
 but has never been able to reverse the sales curve. 

 Actually should've say:

 The damage has been done by AVID. Autodesk has continued for six years,
 but *NEVER WANTED TO* to reverse the sales curve. 


 On Thu, Mar 6, 2014 at 8:31 PM, Rob Chapman tekano@gmail.com wrote:

  the fine bouquet of BULLSHIT

 ah well what goes around, comes around.


 On 6 March 2014 19:28, David Gallagher davegsoftimagel...@gmail.comwrote:


 Softimage would have turned 30 in 2016, he said. It's the end of an
 era for many people. Softimage community is very united and very
 passionate and it makes a lot of noise in it. 

  Also includes the decision. The damage has been done by AVID. Autodesk
 has continued for six years, but has never been able to reverse the sales
 curve. 

  A lot of noise. We can't figure why.

 Despite their mighty efforts, they were never able to turn the sales
 around.




 On 3/6/2014 12:08 PM, Marc-Andre Carbonneau wrote:

  You can read what Marc Petit and Pierre Raymond(Hybride founder) think
 of Autodesk's move.



 Google Translate :


 http://translate.google.com/translate?sl=frtl=enjs=nprev=_thl=enie=UTF-8u=http%3A%2F%2Ftechno.lapresse.ca%2Fnouvelles%2Flogiciels%2F201403%2F06%2F01-4745102-derniere-version-de-softimage-la-fin-dune-epoque.php



 Original french article :


 http://techno.lapresse.ca/nouvelles/logiciels/201403/06/01-4745102-derniere-version-de-softimage-la-fin-dune-epoque.php









-- 
www.pauloduarte.ws


Re: Softimage 2015 Last Release Announcement

2014-03-06 Thread Paulo César Duarte
Maybe soon we will have something similar to ICE in Blender?

http://blenderartists.org/forum/showthread.php?327950-Flakes-%96-nodular-everything

Screenshots:
http://i.imgur.com/7PILS8e.png
http://i.imgur.com/m17PI9p.png


2014-03-06 15:18 GMT-03:00 Paulo César Duarte paulocdua...@gmail.com:

 Amazing and historical gif.


 2014-03-06 14:29 GMT-03:00 Simon Reeves si...@simonreeves.com:

 I need to repost this legendary gif somewhere, so I'm going to do it here


 http://xsisupport.files.wordpress.com/2011/12/jurrasic_park__ilm_cgi_before_n_after.gif



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 6 March 2014 15:38, Ognjen Vukovic ognj...@gmail.com wrote:

 :D, I think uummm the futures exciting for voodoo, um.


 On Thu, Mar 6, 2014 at 4:29 PM, Ed Manning etmth...@gmail.com wrote:

 On Thu, Mar 6, 2014 at 9:43 AM, Paulo César Duarte 
 paulocdua...@gmail.com wrote:

 Any chances that we can see this Voodoo from Rhythm  Hues, release
 commercially?

 http://rhythm.com/labs/

 I have a GREAT idea -- Autodesk could buy it, oh wait...






 --
 www.pauloduarte.ws




-- 
www.pauloduarte.ws


Re: Softimage 2015 Last Release Announcement

2014-03-05 Thread Paulo César Duarte
I believe that as long SitoA and Exocortex Alembic continue being updated,
I can still work with Softimage for another five years without problems,
for more complex tasks such as fluid simulation and volumetric effects,
Alembic is the perfect integration between Softimage and Houdini. I don't
need any other Autodesk product.


2014-03-05 13:45 GMT-03:00 Octavian Ureche okt...@gmail.com:

 No matter what assurances autodesk ever gives, i don't think anyone will
 ever believe them anymore.
 But then again, histories have a way of repeating themselves...

 Let's just hope this was the last time they managed to fool us.


 On Wed, Mar 5, 2014 at 6:35 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov wrote:

 Indeed. This decision does make one wonder if this will be a CUBICOMP
 moment for AD ME.

 Trust is not something sold like a software maintenance agreement. It's
 earned. I started using Softimage 20 years ago this very month. In all
 those years not  even Avid or Microsoft put the production methodology I
 use in such jeopardy. The work I have been doing in Soft is so heavily
 dependent ICE now it can't be done the same way or even transferred to Maya
 or Max. How am I to replace this? There is no current Autodesk equivalent
 to Softimage, especially in regards to ICE.

 I understand that softwares mature and new paradigms emerge. I've been
 through the whole Picturemaker-Vertigo-Picturemaker, Quantel-Express V,
 PowerAnimator/TAV-Maya, 3dStudio-Max, and SI3D-XSI paradigm shifts. I
 even suffered through the demise of Aurora, Matador, and Shake. But why
 isn't there an equivalent alternative to move to before Softimage is
 terminated? Even if I do migrate to another AD ME software, can I trust
 that AD won't abandon it as well? Sketchbook anyone? Can anyone at AD  give
 me a concrete assurance that this kind of abandonment, and loss of
 investment, won't happen again?

 --
 Joey Ponthieux
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
 Sent: Tuesday, March 04, 2014 12:35 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Last Release Announcement

 This is probably the worst decisions Autodesk has taken.

 Looking back a the Gold Lion at Cannes, VES awards, the BTAA awards over
 the last few years where the work done by this close knit community has
 been recognised I am shocked you really think you by killing Softimage you
 are  committed to providing our customers with the most technologically
 advanced products and highest quality customer service possible

 My feeling is that you as a company have not gauged correctly how easy is
 to loose the trust of an entire community and how hard is going to get it
 back if at all possible.

 Good luck

 Jordi Bares
 jordiba...@gmail.com


 On 4 Mar 2014, at 17:01, Maurice Patel maurice.pa...@autodesk.com
 wrote:

  Over the past week there have been many rumors about the future of
 Softimage posted on various forums and social media sites. Many of you have
 been looking for an official confirmation or denial from Autodesk.
 Unfortunately, we were not in a position to respond until today as we
 needed to finalize all the details of our plans. But yes Softimage 2015
 will be the last release of the software. I wanted to share some of those
 details with you:
 
  -  Softimage 2015 will be the last release of the software
 
  -  We will continue to support the software and develop hot fixes and
  service packs for two more years
 
  -  If they wish to, customers on Subscription will be able to
  transition to Maya or 3ds Max at no cost while retaining the right to
  continue to use Softimage in production/
 
  -  Existing customers will be able to purchase additional seats and/or
  rental plans if they need to scale production
 
  Below is a copy of the letter that was sent electronically to Softimage
 customers today. I have copied it here as our email distribution lists not
 allow us to send it to those who have opted out.
 
 
 
  Because several of our partners have started posting the news early, we
 are responding now but please note our web sites have not had time to
 upload all the information yet.
 
 
 
  As early as possible but by no later than 3pm EST, we will have loaded
  all the information including a detailed FAQ on
  www.autodesk.com/softimagehttp://www.autodesk.com/softimage. In the
  interim I have also copied and pasted it below
 
 
 
  Within the next 15 minutes you can also visit
 http://area.autodesk.com/softimagetransition  to register for a live QA
 webinar on Marc 18th at 12pm EST. as well as see the full documentation of
 what is new in Softimage 2015.
 
 
 
  Maurice Patel
 
  Autodesk
 
 





 --
 Octavian Ureche
  +40 

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Paulo César Duarte
Very sad, but I will continue using Softimage until there is some other 3d
program so versatile, fast and powerful. I intend not to use any Autodesk
product for now, after years of dedication it can be discontinued again.
That's how Autodesk tends to act by buying competitors and eliminating them.

Cheers.
Paulo Duarte


2014-03-04 16:59 GMT-03:00 Angus Davidson angus.david...@wits.ac.za:

  Hi Graham

  You will always have my respect for what it worth. We haven't always
 agreed but we have always been able see the awesomeness that Softimage is,
 and will always will be.

  Kind regards

  Angus


  --
 *From:* Graham Bell [graham.b...@autodesk.com]
 *Sent:* 04 March 2014 09:55 PM
 *To:* softimage@listproc.autodesk.com

 *Subject:* Re: Softimage 2015 Last Release Announcement

   Now we've gone public with the official announcement, I can stick my head
 above the parapet.


  Breaking the news to a loyal user base that their preferred software was
 being retired was never going to be easy, and Autodesk knew that. Rumours
 had begun to surface in the last few weeks, but myself and others were
 remaining silent so agreed plans and communications could be finalised.
 It's unfortunately that some of our partners couldn't honour these plans in
 same way.

 I'm just really sorry for how it was done, because it was not quite what
 was originally intended.


  I'd always intended on posting some thoughts and observations, but don't
 want to get into a lengthy debate, so I'll keep this post as short as
 possible, say my piece and get the hell out.

 It's sometimes hard to defend history, so I won't try to. People will no
 doubt call BS at me and others over things said in the past, and that's
 totally their prerogative. But personally I have always spoken in good
 faith and I've never deliberately misled anyone and I've always tried to
 be as honest as I can be.



  On a personal note (takes Autodesk hat off), one thing I'd like to say
 is that I'm genuinely gutted and sad to see the end of Softimage.

 I maybe be just another Autodesk idiot to some, but I've also been a
 customer and user. I joined Psygnosis in 1996, which was my first job in
 games development and where I cut my teeth in games. It was also where I
 was introduced to a 3D package that I would come to love - Softimage 3D. And
 from there my Softimage journey to this point would begin.


  My wish and hope now, is that some of the amazing goodness from
 Softimage, (be it people, features, workflows and philosophy) continues
 in some way, shape or form. Some of that is already happening right now
 within Autodesk,  and that (imho) can only be a good thing. Because the
 more of that goodness that gets out there, then the less room there is for
 some of the crap.


  Finally I'd like to thank you guys here, because through this community
 and others throughout the years, you guys made the product what it is. Sure
 you guys give us a hard time, but personally I wouldn't have it any other
 way as it helps keep us on our toes. I have had some debates with some
 people here and si-community, but my goal has never been to
 antagonise. I've always tried to be as open and as up front as possible.

 I really hope that communities such as the list and si-community don't die
 off as that really would be a shame.





  If you want some more information around the transition plans and our
 products, then Maurice is posting on the list, so let him know any
 queries you might have, as some of you already have.

 If you want to ask me questions around this announcement, then of
 course pvt mail me off list. I'll try my best to answer any queries.





  Graham



   From: Dave Thomlison dthomli...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com

 Date: Tue, 4 Mar 2014 14:28:55 -0500
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com

 Subject: Re: Softimage 2015 Last Release Announcement

  Suck a fat one, Autodesk execs.  This industry is already artist-hostile
 as it is.  And how can you possibly open a letter such as this with committed
 to providing [y]our customers with the most technologically advanced
 products and highest quality customer service possible ??


 On Tue, Mar 4, 2014 at 2:23 PM, Steve Parish porkypar...@gmail.comwrote:

 I don't actually see anything to aid the transition. How about some
 courses? Videos? The approach (so far) has been to just use something
 else. For a company that has just screwed a portion of its users, I would
 have thought they would have bent over backwards to keep their loyalty.

  Its funny, I've known about this for a while and yet I knew when the
 news was announced it would be done completely unprofessionally, thanks for
 living up to my expectations Autodesk.


 On Tue, Mar 4, 2014 at 12:20 PM, Alex Arce aa.li...@gmail.com wrote:

 2015 feature set...

 

Houdini to Softimage

2014-02-11 Thread Paulo César Duarte
Hello.
I created a Flip simulation in Houdini and I'm trying to bring the
Particles to Softimage, I'm exporting Alembic in Houdini, but I can't
import in Softimage, I'm using Exocortex Alembic 1.1 in Softimage.

' ERROR : Alembic: [alembic] Error reading file: IArchive::IArchive(
iFileName )

I search in internet a solution with the realflow plugin .bin, but it would
be much better to have a control with Alembic

Any help?

Cheers.
Paulo Duarte

-- 
www.pauloduarte.ws