Re: Eric MOOTZOID Mootz is nominated for a 3D World CG Award!
Very well deserved, congratulations. 2014-06-11 12:43 GMT-03:00 Emilio Hernandez emi...@e-roja.com: Congratulations Eric!!! Well deserved!!! --- Emilio Hernández VFX 3D animation. 2014-06-11 10:40 GMT-05:00 Mirko Jankovic mirkoj.anima...@gmail.com: Gratz! You know you deserve it, don't be shy :) And if you ask me award should be: Buy him cold best beer possible whenever anyone have chance. Would love to by you a beer too :) Oh Eric, coming to Übertage? :) On Wed, Jun 11, 2014 at 5:37 PM, Oliver Weingarten li...@pixelpanic.de wrote: Hi there..! Our community member and first class SOFTIMAGE plugin developer Eric MOOTZOID Mootz is nominated for a 3D World CG Award! He is listed in the category 3D Hall of Fame for his amazing and intuitive third-party plug-ins. Find more details about the nomination here: https://thecgawards.com/vote/3d-world-hall-of-fame/eric-mootz/ Congrats for the nomination and good luck, Eric!! And now, dear Softies, vote, vote, vote ;) cheers, oli PS: @Autodesk: Thanks again for killing this amazing piece software Eric is mainly developing for! Great job! -- www.pauloduarte.ws
Re: Nike The Last Game
A beautiful work to be placed on the Autodesk Softimage Area in Customer Stories, showing how it has used in the animation, crowd and effects, ops I forgot, we no longer have Softimage, maybe then the Maya page showing how it helped in a part of the modeling. Thanks again Autodesk. 2014-06-10 6:11 GMT-03:00 Jacob Gonzalez jacobgo...@gmail.com: wrong place, sorry On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez jacobgo...@gmail.com wrote: from the softimge mailing list: Primarily Modo, Zbrush, Mudbox for modelling Mari and Photoshop for texturing Softimage for animation, crowds, fx Rendered with Arnold for Softimage Nuke for comping Marvelous Designer for cloth Houdini was used for stuff too Maya had a bit part (in modelling) J On Tue, Jun 10, 2014 at 9:48 AM, David Saber davidsa...@sfr.fr wrote: Wow, a whole short movie as a commercial? I loved it! David -- www.pauloduarte.ws
Re: Work from Blur
Amazing works. 2014-06-10 16:08 GMT-03:00 Rob Chapman tekano@gmail.com: woweee lots of treats! great stuff and thanks for sharing On 10 June 2014 19:51, Francisco Criado malcriad...@gmail.com wrote: Jeremie, first of all congratulations! second thing; was this done with eol software? F. 2014-06-10 19:31 GMT+01:00 Emilio Hernandez emi...@e-roja.com: Amazing! The Division trailer is simply breathtaking! Congratulations Jeremie and the rest of the team! Cheers! --- Emilio Hernández VFX 3D animation. 2014-06-10 13:18 GMT-05:00 Jens Lindgren jens.lindgren@gmail.com: Great job, Jeremie! The Division trailer is my favourite E3 trailer so far. Don't forget to release your new tools as open source ;) /Jens On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin gerem@gmail.com wrote: I thought you guys might like seeing our latest work Sunset Overdrive https://www.youtube.com/watch?v=vS_i2HTJp2o and The Division http://youtu.be/yPq_NVi-TC4 I'm quite proud of these two because this is the first time we use my new rigs and my new tools in a production at Blur. Hope you like it ! Jeremie -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ -- www.pauloduarte.ws
Nike The Last Game
By Passion Pictures, anyone know details about the production? And congratulations to the team, amazing work. http://www.passion-london.com/featured-video/nike-the-last-game/26c7845d9393ecc2e72fca6f11e76fb0 Cheers. Paulo Duarte -- www.pauloduarte.ws
Re: Nike The Last Game
Thank you for the info. Nice to see a project like that using Softimage and the crowd system, I think the crowd in Softimage had great potential for the future... 2014-06-09 18:54 GMT-03:00 Sajjad Amjad sajjad.am...@gmail.com: Not sure what kind of production details you're after, but software-wise, we used: Primarily Modo, Zbrush, Mudbox for modelling Mari and Photoshop for texturing Softimage for animation, crowds, fx Rendered with Arnold for Softimage Nuke for comping Marvelous Designer for cloth Houdini was used for stuff too Maya had a bit part (in modelling) Probably peaked at around 100 people. On 9 June 2014 22:17, Meng-Yang Lu ntmon...@gmail.com wrote: Just finished watching it. So much fun. Great work and great message too. -Lu On Mon, Jun 9, 2014 at 2:01 PM, Jordi Bares jordiba...@gmail.com wrote: Really great project, love the environment work and the character design. Love to see Softimage project coming out at such incredible standard. Jordi Bares jordiba...@gmail.com On 9 Jun 2014, at 19:17, Paulo César Duarte paulocdua...@gmail.com wrote: By Passion Pictures, anyone know details about the production? And congratulations to the team, amazing work. http://www.passion-london.com/featured-video/nike-the-last-game/26c7845d9393ecc2e72fca6f11e76fb0 Cheers. Paulo Duarte -- www.pauloduarte.ws -- www.pauloduarte.ws
Re: Software company Autodesk creates synthetic virus
These kind of research scare me. 2014-06-05 18:30 GMT-03:00 Serch Mucino sergio.muc...@gmail.com: Hehehehe. Horribly possible (Monstanto it's already trying to get that model working... with Nestle behind them) Sergio Mucino On Thu, Jun 5, 2014 at 4:48 PM, Francois Lord flordli...@gmail.com wrote: Soon, you'll need to pay your subscription just to stay alive! On 05-Jun-14 16:42, Marc-Andre Carbonneau wrote: Okay… https://www.seriouswonder.com/software-company-autodesk-creates-synthetic-virus/ -- www.pauloduarte.ws
Re: Another alternative to Softimage
Great work, hopeful to be able to work with a tool equivalent to ICE in Blender. 2014-04-23 20:46 GMT-03:00 Ahmidou Lyazidi ahmidou@gmail.com: A nice post about Sverchok the blender nodal system: http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-04-03 15:54 GMT-04:00 Paulo César Duarte paulocdua...@gmail.com: Very nice works with Blender by Christophe SEUX: http://vimeo.com/90280028 2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de: I also think the interface is (a) quite usable as vanilla blender [ i really think so :) even though I do some tweaks as well...] (b) easily customizable to your needs, have a look at these guys (stripping away anything but the stuff they need for their interior designer) https://www.youtube.com/watch?v=hW0Ac2cK1Ss https://www.youtube.com/watch?v=9s6Sl7og7xY Greetz Philipp Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um 17:51 geschrieben: Bevel, select edge and Ctrl + B or use the object modifier. About the interface , each new version has an implementation , I think the editing speed of the object can still improve, but it is much more customizable than Softimage , in positioning of tools layout and colors . Just take a fast look at these two videos : https://www.youtube.com/watch?v=qaqos_D_rxw https://www.youtube.com/watch?v=T-MKZTvJIrQ 2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com: It does tend to bloat its own interface, lot of panels opening up, similar to maya. https://www.youtube.com/watch?v=hZ2ob8F3sJQ This may be an older version of Blender but it's the version i tried, have they fixed this ? i mean they can pretty much take the package where ever they want, something i feel autodesk can't do for fear of disgruntling its precious maya legacy users, a practice i find damnable cheap and cowardly. even if you are not going to change the core interface, initiatives such as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot letting people experience tools in an up to date efficient new layout. On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote: I'm sorry but the interface is still terrible is just a cheap shot that is overused by people that have opened it for 10 minutes, found it's different, and closed it again. What is it you find terrible? It certainly needs organising a little (something they're doing, and the introduction of tabs in 2.7 has gone a long way to reducing clutter) but from what I've been reading here lately Maya's is no bed of roses either... Yes, you can now bevel both in edit mode, or with an operator. Sent from my phone... On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote: They ever get a working bevel tool for blender? Last time I looked at it, there wasn’t even a decent way to do bevels and that was where I stopped looking at it. A tool that has been around this long lacking one of the most basic modeling tools is just sad. Sure, it’s great for free, but it’s still pretty bad for any real professional work. The interface is also still terrible. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 27, 2014 7:19 PM *To:* Softimage Mailing List *Subject:* Re: Another alternative to Softimage +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x
Re: Momentum 4 + ImplosiaFX 4 official release
Wow, a lot of features, soon I'll buy a license. 2014-04-15 15:01 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : Sounds great, a lot of people where looking forward to these. On 15 April 2014 18:38, Ben Houston b...@exocortex.com wrote: Hi all, We are pleased to announce the general availability of Momentum 4 + ImplosiaFX 4 as a single package. One Softimage Alembic license + 2 readers are also included so you can start using Alembic as well. I recommend only purchasing RLM licenses because you need the farm licenses of Alembic. Here is the official list of improvements: ImplosiaFX 4: - Rewritten from the ground up as result has a huge improvements in GUI - Added operator-based fracturing as well as the boolean operator - Extended ICE nodes set to bring more flexible workflow - Speed increased about 2x times while memory consumption is half of original - Fixed memory leaks - Fixed most of crashes, now it just throws an error message - Fixed an awful execution time on some of extremely hi-poly meshes - Added slicer feature to define arbitrary regions on geometry to be fractured - Added painting fracture masks by WM or by using B\W textures as well as user-defined scalar per-point attribute - Added baking of ICE generated geometry into the regular mesh with regular clusters Momentum 4: - Alembic I\O instead of the old plot system - Ability to modify the simulation state of objects via null - Improved speed of clusters creation\deletion - Fixed multiple environment creation each time a scene has been opened - Fixed particle rigid body initialization after frame 1 - Simulation doesn't stop even with minimized XSI window - MOM ICE nodes honor the Global Momentum properties mute state - The mute param is now presented in the main MOM PPG - Added simulation speed control in the main MOM PPG - Added explicit maximum number of Rigidbodies in scene - Fixed collision issues between GImpacts and softbodies - Added an experimental collision shape mode - tetrahedron decomposition from each triangle - very stable since it is a native bullet shape. You can purchase it at this link here: http://shop.exocortex.com/products/momentum-4 There are two discounts available for people who own Momentum 3 and/or ImplosiaFX. If you own Momentum 3, you can use the promo code m3upgrade to get $200 off. If you own Momentum 3 + ImplosiaFX, you can use the promo code m3ifx1 to get $300 off. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation -- www.pauloduarte.ws
Re: Another alternative to Softimage
Very nice works with Blender by Christophe SEUX: http://vimeo.com/90280028 2014-04-01 13:15 GMT-03:00 philipp.oeser philipp.oe...@nhb.de: I also think the interface is (a) quite usable as vanilla blender [ i really think so :) even though I do some tweaks as well...] (b) easily customizable to your needs, have a look at these guys (stripping away anything but the stuff they need for their interior designer) https://www.youtube.com/watch?v=hW0Ac2cK1Ss https://www.youtube.com/watch?v=9s6Sl7og7xY Greetz Philipp Paulo César Duarte paulocdua...@gmail.com hat am 1. April 2014 um 17:51 geschrieben: Bevel, select edge and Ctrl + B or use the object modifier. About the interface , each new version has an implementation , I think the editing speed of the object can still improve, but it is much more customizable than Softimage , in positioning of tools layout and colors . Just take a fast look at these two videos : https://www.youtube.com/watch?v=qaqos_D_rxw https://www.youtube.com/watch?v=T-MKZTvJIrQ 2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com: It does tend to bloat its own interface, lot of panels opening up, similar to maya. https://www.youtube.com/watch?v=hZ2ob8F3sJQ This may be an older version of Blender but it's the version i tried, have they fixed this ? i mean they can pretty much take the package where ever they want, something i feel autodesk can't do for fear of disgruntling its precious maya legacy users, a practice i find damnable cheap and cowardly. even if you are not going to change the core interface, initiatives such as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot letting people experience tools in an up to date efficient new layout. On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote: I'm sorry but the interface is still terrible is just a cheap shot that is overused by people that have opened it for 10 minutes, found it's different, and closed it again. What is it you find terrible? It certainly needs organising a little (something they're doing, and the introduction of tabs in 2.7 has gone a long way to reducing clutter) but from what I've been reading here lately Maya's is no bed of roses either... Yes, you can now bevel both in edit mode, or with an operator. Sent from my phone... On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote: They ever get a working bevel tool for blender? Last time I looked at it, there wasn't even a decent way to do bevels and that was where I stopped looking at it. A tool that has been around this long lacking one of the most basic modeling tools is just sad. Sure, it's great for free, but it's still pretty bad for any real professional work. The interface is also still terrible. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 27, 2014 7:19 PM *To:* Softimage Mailing List *Subject:* Re: Another alternative to Softimage +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p
Re: Another alternative to Softimage
Bevel, select edge and Ctrl + B or use the object modifier. About the interface, each new version has an implementation, I think the editing speed of the object can still improve, but it is much more customizable than Softimage, in positioning of tools layout and colors. Just take a fast look at these two videos: https://www.youtube.com/watch?v=qaqos_D_rxw https://www.youtube.com/watch?v=T-MKZTvJIrQ 2014-04-01 12:35 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : It does tend to bloat its own interface, lot of panels opening up, similar to maya. https://www.youtube.com/watch?v=hZ2ob8F3sJQ This may be an older version of Blender but it's the version i tried, have they fixed this ? i mean they can pretty much take the package where ever they want, something i feel autodesk can't do for fear of disgruntling its precious maya legacy users, a practice i find damnable cheap and cowardly. even if you are not going to change the core interface, initiatives such as CAD Junkie ZEN are a breath of fresh air in this regard and free to boot letting people experience tools in an up to date efficient new layout. On 1 April 2014 07:41, Dan Yargici danyarg...@gmail.com wrote: I'm sorry but the interface is still terrible is just a cheap shot that is overused by people that have opened it for 10 minutes, found it's different, and closed it again. What is it you find terrible? It certainly needs organising a little (something they're doing, and the introduction of tabs in 2.7 has gone a long way to reducing clutter) but from what I've been reading here lately Maya's is no bed of roses either... Yes, you can now bevel both in edit mode, or with an operator. Sent from my phone... On 1 Apr 2014 07:19, Sam Bowling sbowl...@cox.net wrote: They ever get a working bevel tool for blender? Last time I looked at it, there wasn't even a decent way to do bevels and that was where I stopped looking at it. A tool that has been around this long lacking one of the most basic modeling tools is just sad. Sure, it's great for free, but it's still pretty bad for any real professional work. The interface is also still terrible. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 27, 2014 7:19 PM *To:* Softimage Mailing List *Subject:* Re: Another alternative to Softimage +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126 Node-based everything and openCL particles: http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles Development, Roadmap, Daily Builds, Contacting with Developers... http://www.blender.org/get-involved/developers/ http://code.blender.org/ Valve is supporting 2 developers to work on Blender: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ I think Blender has a great future and can be a good alternative between Modo or Lightwave. Take a look on artwork from do Max Puliero: http://blendernews.org/xe/Feature_Articles/8087
Re: Another alternative to Softimage
Maya style 3D-Viewport navigation: https://www.youtube.com/watch?v=12fqTUyDts0 2014-03-28 9:01 GMT-03:00 Leendert A. Hartog hirazib...@live.nl: Oh, don't let my slight semantic cynicism fool you into thinking that I don't applaud them for what they're doing. Greetz Leendert Dan Yargici schreef op 28-3-2014 12:02: As with all things there is a threshold of economics/performance/convenience that needs to be crossed, but I believe we'll get there sooner rather than later and I applaud them for what they're doing. -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- www.pauloduarte.ws
Re: Let's Share Contacts
I think we could make another google groups, any name to suggest? - softimageus...@googlegroups.com - xsi4e...@googlegroups.com paulocdua...@gmail.com 2014-03-28 15:53 GMT-03:00 Ognjen Vukovic ognj...@gmail.com: Maybe a linkedin group could be created. I know there are loads of them already but one just to stand as a backup to this list. On Fri, Mar 28, 2014 at 7:39 PM, Graham D Clark mailgrahamdcl...@gmail.com wrote: mailgrahamdcl...@gmail.com But Linked in is the best way I've been able to stay in touch with industry people, and every couple years I hire a lot if CG VFX people so it's been great to find people when needed via LinkedIn http://www.linkedin.com/in/grahamclark Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 27, 2014, at 10:40 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom -- -- www.pauloduarte.ws
Another alternative to Softimage
Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126 Node-based everything and openCL particles: http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles Development, Roadmap, Daily Builds, Contacting with Developers... http://www.blender.org/get-involved/developers/ http://code.blender.org/ Valve is supporting 2 developers to work on Blender: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ I think Blender has a great future and can be a good alternative between Modo or Lightwave. Take a look on artwork from do Max Puliero: http://blendernews.org/xe/Feature_Articles/8087 Also now V-Ray has a official plugin: http://www.chaosgroup.com/en/2/vray_blender.html One of The best resources to learning: http://www.blenderguru.com/ Community: http://blenderartists.org/forum/index.php Softimage Theme for Blender: http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 Blender 2.70 Overview of New Features: http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ Other works with Blender: http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013 Cheers. Paulo Duarte -- www.pauloduarte.ws
Re: Another alternative to Softimage
Hello Ed Well, I'm not going to leave Softimage, it's like part of my arm, five years from now, will still be a great software, but I'm always following the evolution of Blender and make me happy every new release. 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com: +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.com wrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126 Node-based everything and openCL particles: http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles Development, Roadmap, Daily Builds, Contacting with Developers... http://www.blender.org/get-involved/developers/ http://code.blender.org/ Valve is supporting 2 developers to work on Blender: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ I think Blender has a great future and can be a good alternative between Modo or Lightwave. Take a look on artwork from do Max Puliero: http://blendernews.org/xe/Feature_Articles/8087 Also now V-Ray has a official plugin: http://www.chaosgroup.com/en/2/vray_blender.html One of The best resources to learning: http://www.blenderguru.com/ Community: http://blenderartists.org/forum/index.php Softimage Theme for Blender: http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 Blender 2.70 Overview of New Features: http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ Other works with Blender: http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013 Cheers. Paulo Duarte -- www.pauloduarte.ws -- www.edschiffer.com -- www.pauloduarte.ws
Re: Another alternative to Softimage
Well, I never said that it was close to the ICE, I just showed the projects that are walking the path to get there. 2014-03-28 1:34 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com: How the hell does blender get closer to ICE in 1 release then AD ? early days still but they get an awfull lot of things right. On 28 March 2014 02:34, Paulo César Duarte paulocdua...@gmail.com wrote: Hello Ed Well, I'm not going to leave Softimage, it's like part of my arm, five years from now, will still be a great software, but I'm always following the evolution of Blender and make me happy every new release. 2014-03-27 23:18 GMT-03:00 Ed Schiffer edschif...@gmail.com: +1, Paulo I'm still not prepared to let go of Softimage, but would definitely give Blender a chance. On Thu, Mar 27, 2014 at 1:48 PM, Dan Yargici danyarg...@gmail.comwrote: +1 I think it's foolish to dismiss Blender as some kind of joke DCC. It has a lot of nice things going for it. I've been looking over the 2.70 features this morning (before the government here decided to turn off YouTube...) and it's once again taken some good strides. DAN On Thu, Mar 27, 2014 at 6:35 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Between, Houdini, Modo, Lightwave and Cinema 4d, Blender is also a good alternative, I'd say he's a middle ground between Modo and Lightwave, but the best thing about him is opensource and the community, any developer can implement something in it. Take a look in this The best blender demo reel film 2013: https://www.youtube.com/watch?v=Z8l8WNHwTOg Blender has ongoing projects very interesting like the Molecular, which seems to me better than Lagoa, and it's not finish yet, but you can use right now: http://pyroevil.com/2013/10/03/molecular-v1-0-1-uvs-feature-and-osx-build-now-available/ http://pyroevil.com/2013/09/11/block-of-sand-4-millions-of-particles/ http://pyroevil.com/2013/08/28/fluid-solid-and-granular/ http://pyroevil.com/2013/08/28/1920-x-1080-4-millions-particles-simulation-wallpaper/ http://pyroevil.com/2013/03/18/a-little-rope-simulation-with-cython-code/ http://pyroevil.com/2013/04/07/test-with-a-cube-of-sand/ http://pyroevil.com/2013/05/25/cloth-test-with-molecular-addon/ A data processing project similar to ICE: http://phonybone.planetblender.org/ Advanced procedural polymodeling/remeshing: http://www.blenderartists.org/forum/showthread.php?279453-Polydrive-advanced-procedural-polymodeling-remeshing-(-possibly-development-funding)p=2454126viewfull=1#post2454126 Node-based everything and openCL particles: http://blenderartists.org/forum/showthread.php?284448-Node-based-everything-and-openCL-particles Development, Roadmap, Daily Builds, Contacting with Developers... http://www.blender.org/get-involved/developers/ http://code.blender.org/ Valve is supporting 2 developers to work on Blender: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ I think Blender has a great future and can be a good alternative between Modo or Lightwave. Take a look on artwork from do Max Puliero: http://blendernews.org/xe/Feature_Articles/8087 Also now V-Ray has a official plugin: http://www.chaosgroup.com/en/2/vray_blender.html One of The best resources to learning: http://www.blenderguru.com/ Community: http://blenderartists.org/forum/index.php Softimage Theme for Blender: http://blenderartists.org/forum/showthread.php?227802-THEME-Softimage-2-70 Blender 2.70 Overview of New Features: http://cgcookie.com/blender/cgc-courses/blender-2-70-overview-new-features/ Other works with Blender: http://libregraphicsworld.org/blog/entry/10-best-commercials-made-with-blender-in-2013 Cheers. Paulo Duarte -- www.pauloduarte.ws -- www.edschiffer.com -- www.pauloduarte.ws -- www.pauloduarte.ws
Re: An Open Letter to Carl Bass
I'm sure the Softimage user preferred to continue using the program without these tools, than having the software discontinued, for all these tools there is an option. Even without these tools Softimage still a great software. 2014-03-25 13:33 GMT-03:00 Chris Vienneau chris.vienn...@autodesk.com: For Softimage, here are the big things that are third party libraries that are part of the commercial offering: * Mental ray * Syflex * Shave and a hair cut * Physx * Lagoa 2014-03-25 16:23 GMT-03:00 Maurice Patel maurice.pa...@autodesk.com: We wanted an engineering team? I don't think that as a secret we said so at the time Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Sent: Tuesday, March 25, 2014 3:22 PM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass I think every softimage user would concede to the arguments given by autodesk if we had all witnessed them try their utmost in the marketing of softimage in the past 5 years. However, it's been obvious from the outset of their plan and I believe that the fact this has occurred 5 years post acquisition us no coincidence. It was on the cards all along. Making excuses about sales is a nonsense considering the effort to drive those sales. And if softimage was doing so badly why buy it? Nothing adds up in autodesks favour. On 25 Mar 2014, at 19:13, Perry Harovas perryharo...@gmail.commailto: perryharo...@gmail.com wrote: Hi Maurice, I appreciate the detailed answer. It does help to know the details, and of course, you certainly know your own business better than we do. One thing that just seems odd, why did I never see ads for Softimage? I understand that percentage wise, it was getting more ad dollars than Max or Maya (which in and of itself is weird, because they seemingly don't need advertising as much as Softimage did, but anyway). I would expect that I am more likely to notice a Softimage ad than a Maya user, because it already is something that I like and accept. Maybe that assumption is incorrect, but it seems to make some sense. I don't recall ever seeing an ad for Softimage. Ever. I don't doubt they existed, just that I never saw one. I have an almost insatiable thirst for CG news/content. It has been that way for 25 years now. Every day (multiple times per day) I scour the internet for information on 3D, Softimage, new CG innovations, software, articles, reviews. I read all the magazines I have time for, and even if I don't have time to read them, I flip through all the major ones, putting aside what I want to read later. With all of that, I would have thought I would have seen SOME advertising about Softimage. But I didn't! The only things I ever saw were articles about Lagoa (not ads, but articles), or articles about the acquisition. Why was that (I am honestly asking, I am not being snarky)? Also (and this has been asked so many times I feel that the answer to it is being withheld because it includes the location of Jimmy Hoffa's corpse), WHY WASN'T SOFTIMAGE PROMOTED ON YOUR HOMEPAGE? Seems like free advertising might be the best advertising when you are trying to bring up the sales numbers of a fledgling product, no? Thank you (and Chris) for answering these questions. We don't always like the answers you give, we may not always believe the answers you give, but that does not mean that I don't appreciate that you and Chris are trying to answer them anyway. Perry On Tue, Mar 25, 2014 at 1:07 PM, Maurice Patel maurice.pa...@autodesk.com mailto:maurice.pa...@autodesk.com wrote: Hi Perry, Softimage was marketed. It was marketed in ways that have, in most cases, actually proved successful for other Autodesk products but there are many factors at stake here. Hindsight is 20-20 but we used a model that actually worked extremely well for the Alias integration. We had one rapidly growing product (3ds max) added Maya and because of Autodesk's sales and distribution channel we were able to scale the Maya business dramatically without cannibalizing 3ds Max. Was it unreasonable not to expect the same results with Softimage? At the time of the acquisition all three product lines were growing fast and so it was assumed so - not that we did not know that it would not have its own set of problems - but we felt we could tackle them. When that did not work out we changed strategies to focus on Suites. Marketing is a mix of things: product, price, promotion, place. As mentioned above 'place' is critical. It is the means of distributing your product - it requires all kinds of investment to do probably including a lot of systems integration. We invested in making it available in every EDU bundle, through student downloads, Suites etc to get it into the hands of as many people as
Re: Softimage webinar - Q/A - finally uploaded
What I don't understand is how they want me to make the transition to a software that doesn't have the tools that I used before? Such as ICE mainly, in Max or Maya 2015 I won't have my workflow again, so there is no transition. I will continue using Softimage as long as I can, and complement with Houdini, Modo or Blender when necessary... because these softwares are those that more listen to your users, and that is the future for me. 2014-03-19 14:23 GMT-03:00 David Rivera activemotionpictu...@yahoo.com: So I head onto: http://area.autodesk.com/products/features/softimage , right? and I skipped intro (in a 1 hour lenght video, skipping intro is going straight to the middle, after all the verbose). So what they´re doing? Talking about maya in a softimage video. Quitted. Closed the tab on browser. Go on with my life. Now I´m pissed, because at the last announcement there wasn´t even a word of consideration for 15 years career on softimage. Not even an apology for taking away the the one thing that supports families and pays bills... *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- www.pauloduarte.ws
Re: [OT] Autodesk announces 2015 3D product updates.
Agree, and the *geodesic voxel binding* skin algorithm, Blender already have at least 1 year ago or more. In other words, no innovation, only implementation of existing tools. 2014-03-18 15:59 GMT-03:00 Alan Fregtman alan.fregt...@gmail.com: The Maya release feels like a list of plugins to me: Bifrost... former 3rd-party sw (Naiiad), acquired... XGen... 3rd-party Disney plugin, licensed... Bullet Physics... free 3rd-party library... OpenSubDiv... free 3rd-party library... The only thing I see that's kind of cool is the *geodesic voxel binding*skin algorithm, but I'd expect that kind of thing in a service pack / point release. On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: http://area.autodesk.com/march18 -- www.pauloduarte.ws
Re: Why MAX is not option for me...
2014-03-17 17:23 GMT-03:00 Emilio Hernandez emi...@e-roja.com: The only difference between Max and Maya is that Max is a plugin container, and Maya is script container with plugins AD bought and sell them as integrated and innovation. The best definition of Maya and Max I ever saw. --- Emilio Hernández VFX 3D animation. 2014-03-17 14:20 GMT-06:00 Daniel Kim danielki...@gmail.com: Max is a container of plugins. Too much crashes, uncountable. I'm just curious though. So many game studio use Max, like Blizzard, NCSoft, etc. Don't they notice that Max crashes a lot? or they just got used to it? Either way is stupid for me though... Max will never be an option for SI users, especially. --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- www.pauloduarte.ws
Re: A germ of an idea.
Yes of course the idea of Paul needs to be shaped. I post an idea on the si-community forum, about a battlefield with tanks and one tank represents Softimage and the soldiers are the users or the dev team. http://www.si-community.com/community/viewtopic.php?f=26t=5021p=42767#p42767 But I agree with Paul that couldn't be a 'CGI geeks grumbling about software' 2014-03-13 13:38 GMT-03:00 Angus Davidson angus.david...@wits.ac.za: Personally if I had the time I would be up for creating alien craft (proper xsi logo inspired) to bomb the hell out of the origami logos ;) -- *From:* Nika Ragua [nikaragu...@gmail.com] *Sent:* 13 March 2014 06:34 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. so i`m not against the Paul`s idea by ITSELF, but i really hate the passivity and conformism of people 2014-03-13 20:28 GMT+04:00 Nika Ragua nikaragu...@gmail.com: not behind - i surely meant freezes above the thrash can 2014-03-13 20:26 GMT+04:00 Nika Ragua nikaragu...@gmail.com: i think its good - it has intrigue, drama, it has some sense, all would be united with a thin red line - what do you think ? 2014-03-13 20:23 GMT+04:00 Nika Ragua nikaragu...@gmail.com: ok, i have an idea how to unite all this pieces - imagine that all what is going on as an relay race - something like bringing an olympic fire - we can use a gem, a softimage logo or burning heart instead - and each character giving it to the other - they all enduring through the hostile environment, really ENDURING, EPIC ENDURING - enemies, deserts, swamps, snow peaks - and in the end all this efforts to throw the softimage logo to the thrash can and the logo holds in a bullet time behind the can and appears yes or no dialog. and all ends. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- www.pauloduarte.ws
Re: YOUR TOP 5
1 - Modeling (Move Point Tool, Proportional Modeling, Stick Keys); 2 - Passes / Partitions; 3 - Explorer; 4 - Fx Tree integration with textures in scene; 5 - ICE; 2014-03-13 13:47 GMT-03:00 Cristobal Infante cgc...@gmail.com: 1) ICE: It's a collaborative tool, users can help each other very easily generating a vast amount of online content for softimage. The softimage community has NEVER been more healthy in terms of tools, video content, third party tools and the desire for users to help each other. This in my opinion is INVALUABLE, that community feel. I invite you to see this vimeo group: https://vimeo.com/groups/ice 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is a god send. You can correct very easily a render and have huge flexibility with overrides. 3) RENDER TREE: Connecting nodes to construct a shader is the most artist friendly workflow that exists at the moment. In Softimage the interface is clean and you can understand clearly how things are connected. An ex-Maya user that arrived to the studio told me once: I understood shaders when I started using xsi. 4) EXPLORER: After looking at several software out there, I can say that the explorer in softimage is clean and simple. (How it should be) 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the process of creating images with softimage. Please have a look at this showcased work, and tell me if this looks like a dying technology: http://softimage.tv On 13 March 2014 16:26, Szabolcs Matefy szabol...@crytek.com wrote: As a modeler: 1. Non destructive modeling system 2. Snapping 3. Construction history 4. quick reference coordinate system 5. Scene explorer As a technical animator 1. Skinning 2. Actions and Mixer 3. GROUPING SYSTEM! 4. Model node 5. Construction history +1 Explorer :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, March 13, 2014 5:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2 -- www.pauloduarte.ws
Re: A germ of an idea.
We could make a Softimage Foundation, like a Blender Foundation but without source code, at least we can make some cool animation/vfx projects, assets, plugins and ICE compounds... 2014-03-13 21:32 GMT-03:00 Jason S jasonsta...@gmail.com: Couldn't access google.docs due to my Firewall but now fixed Signed! *On 03/13/14 19:06, Doeke Wartena wrote:* *Also i checked the websites of the people that added it to the list, and i must say there is amazing work in it.* *I'm really looking forward to this project.* +1 to that! -- www.pauloduarte.ws
Re: A germ of an idea.
Hi Paul, I would like to help, I'm a XSI generalist since Softimage XSI 4, I have a degree in Design also. My skills: - Modeling; - Shading / Lighting: - Render, Mental Ray / Arnold; - Particles / Simulations; - Comp; - Graphic Design; I think this project should focus on the best tools of Softimage, also think the composition should be made all in the FX Tree. 95% of my work is made in Softimage - www.pauloduarte.ws Cheers. Paulo Duarte 2014-03-12 11:01 GMT-03:00 Ed Manning etmth...@gmail.com: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats? -- www.pauloduarte.ws
Re: Softimage 2015 Last Release Announcement
Any chances that we can see this Voodoo from Rhythm Hues, release commercially? http://rhythm.com/labs/ 2014-03-05 13:45 GMT-03:00 Octavian Ureche okt...@gmail.com: No matter what assurances autodesk ever gives, i don't think anyone will ever believe them anymore. But then again, histories have a way of repeating themselves... Let's just hope this was the last time they managed to fool us. On Wed, Mar 5, 2014 at 6:35 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Indeed. This decision does make one wonder if this will be a CUBICOMP moment for AD ME. Trust is not something sold like a software maintenance agreement. It's earned. I started using Softimage 20 years ago this very month. In all those years not even Avid or Microsoft put the production methodology I use in such jeopardy. The work I have been doing in Soft is so heavily dependent ICE now it can't be done the same way or even transferred to Maya or Max. How am I to replace this? There is no current Autodesk equivalent to Softimage, especially in regards to ICE. I understand that softwares mature and new paradigms emerge. I've been through the whole Picturemaker-Vertigo-Picturemaker, Quantel-Express V, PowerAnimator/TAV-Maya, 3dStudio-Max, and SI3D-XSI paradigm shifts. I even suffered through the demise of Aurora, Matador, and Shake. But why isn't there an equivalent alternative to move to before Softimage is terminated? Even if I do migrate to another AD ME software, can I trust that AD won't abandon it as well? Sketchbook anyone? Can anyone at AD give me a concrete assurance that this kind of abandonment, and loss of investment, won't happen again? -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, March 04, 2014 12:35 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Last Release Announcement This is probably the worst decisions Autodesk has taken. Looking back a the Gold Lion at Cannes, VES awards, the BTAA awards over the last few years where the work done by this close knit community has been recognised I am shocked you really think you by killing Softimage you are committed to providing our customers with the most technologically advanced products and highest quality customer service possible My feeling is that you as a company have not gauged correctly how easy is to loose the trust of an entire community and how hard is going to get it back if at all possible. Good luck Jordi Bares jordiba...@gmail.com On 4 Mar 2014, at 17:01, Maurice Patel maurice.pa...@autodesk.com wrote: Over the past week there have been many rumors about the future of Softimage posted on various forums and social media sites. Many of you have been looking for an official confirmation or denial from Autodesk. Unfortunately, we were not in a position to respond until today as we needed to finalize all the details of our plans. But yes Softimage 2015 will be the last release of the software. I wanted to share some of those details with you: - Softimage 2015 will be the last release of the software - We will continue to support the software and develop hot fixes and service packs for two more years - If they wish to, customers on Subscription will be able to transition to Maya or 3ds Max at no cost while retaining the right to continue to use Softimage in production/ - Existing customers will be able to purchase additional seats and/or rental plans if they need to scale production Below is a copy of the letter that was sent electronically to Softimage customers today. I have copied it here as our email distribution lists not allow us to send it to those who have opted out. Because several of our partners have started posting the news early, we are responding now but please note our web sites have not had time to upload all the information yet. As early as possible but by no later than 3pm EST, we will have loaded all the information including a detailed FAQ on www.autodesk.com/softimagehttp://www.autodesk.com/softimage. In the interim I have also copied and pasted it below Within the next 15 minutes you can also visit http://area.autodesk.com/softimagetransition to register for a live QA webinar on Marc 18th at 12pm EST. as well as see the full documentation of what is new in Softimage 2015. Maurice Patel Autodesk -- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro -- www.pauloduarte.ws
Re: Softimage 2015 Last Release Announcement
Amazing and historical gif. 2014-03-06 14:29 GMT-03:00 Simon Reeves si...@simonreeves.com: I need to repost this legendary gif somewhere, so I'm going to do it here http://xsisupport.files.wordpress.com/2011/12/jurrasic_park__ilm_cgi_before_n_after.gif Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 6 March 2014 15:38, Ognjen Vukovic ognj...@gmail.com wrote: :D, I think uummm the futures exciting for voodoo, um. On Thu, Mar 6, 2014 at 4:29 PM, Ed Manning etmth...@gmail.com wrote: On Thu, Mar 6, 2014 at 9:43 AM, Paulo César Duarte paulocdua...@gmail.com wrote: Any chances that we can see this Voodoo from Rhythm Hues, release commercially? http://rhythm.com/labs/ I have a GREAT idea -- Autodesk could buy it, oh wait... -- www.pauloduarte.ws
Re: Article in La Presse, Montreal Newspaper about Softimage's retirement
Right, after the acquisition of Softimage by Autodesk, I never more see a banner or a advertising page of Softimage. 2014-03-06 16:35 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com: The damage has been done by AVID. Autodesk has continued for six years, but has never been able to reverse the sales curve. Actually should've say: The damage has been done by AVID. Autodesk has continued for six years, but *NEVER WANTED TO* to reverse the sales curve. On Thu, Mar 6, 2014 at 8:31 PM, Rob Chapman tekano@gmail.com wrote: the fine bouquet of BULLSHIT ah well what goes around, comes around. On 6 March 2014 19:28, David Gallagher davegsoftimagel...@gmail.comwrote: Softimage would have turned 30 in 2016, he said. It's the end of an era for many people. Softimage community is very united and very passionate and it makes a lot of noise in it. Also includes the decision. The damage has been done by AVID. Autodesk has continued for six years, but has never been able to reverse the sales curve. A lot of noise. We can't figure why. Despite their mighty efforts, they were never able to turn the sales around. On 3/6/2014 12:08 PM, Marc-Andre Carbonneau wrote: You can read what Marc Petit and Pierre Raymond(Hybride founder) think of Autodesk's move. Google Translate : http://translate.google.com/translate?sl=frtl=enjs=nprev=_thl=enie=UTF-8u=http%3A%2F%2Ftechno.lapresse.ca%2Fnouvelles%2Flogiciels%2F201403%2F06%2F01-4745102-derniere-version-de-softimage-la-fin-dune-epoque.php Original french article : http://techno.lapresse.ca/nouvelles/logiciels/201403/06/01-4745102-derniere-version-de-softimage-la-fin-dune-epoque.php -- www.pauloduarte.ws
Re: Softimage 2015 Last Release Announcement
Maybe soon we will have something similar to ICE in Blender? http://blenderartists.org/forum/showthread.php?327950-Flakes-%96-nodular-everything Screenshots: http://i.imgur.com/7PILS8e.png http://i.imgur.com/m17PI9p.png 2014-03-06 15:18 GMT-03:00 Paulo César Duarte paulocdua...@gmail.com: Amazing and historical gif. 2014-03-06 14:29 GMT-03:00 Simon Reeves si...@simonreeves.com: I need to repost this legendary gif somewhere, so I'm going to do it here http://xsisupport.files.wordpress.com/2011/12/jurrasic_park__ilm_cgi_before_n_after.gif Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 6 March 2014 15:38, Ognjen Vukovic ognj...@gmail.com wrote: :D, I think uummm the futures exciting for voodoo, um. On Thu, Mar 6, 2014 at 4:29 PM, Ed Manning etmth...@gmail.com wrote: On Thu, Mar 6, 2014 at 9:43 AM, Paulo César Duarte paulocdua...@gmail.com wrote: Any chances that we can see this Voodoo from Rhythm Hues, release commercially? http://rhythm.com/labs/ I have a GREAT idea -- Autodesk could buy it, oh wait... -- www.pauloduarte.ws -- www.pauloduarte.ws
Re: Softimage 2015 Last Release Announcement
I believe that as long SitoA and Exocortex Alembic continue being updated, I can still work with Softimage for another five years without problems, for more complex tasks such as fluid simulation and volumetric effects, Alembic is the perfect integration between Softimage and Houdini. I don't need any other Autodesk product. 2014-03-05 13:45 GMT-03:00 Octavian Ureche okt...@gmail.com: No matter what assurances autodesk ever gives, i don't think anyone will ever believe them anymore. But then again, histories have a way of repeating themselves... Let's just hope this was the last time they managed to fool us. On Wed, Mar 5, 2014 at 6:35 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Indeed. This decision does make one wonder if this will be a CUBICOMP moment for AD ME. Trust is not something sold like a software maintenance agreement. It's earned. I started using Softimage 20 years ago this very month. In all those years not even Avid or Microsoft put the production methodology I use in such jeopardy. The work I have been doing in Soft is so heavily dependent ICE now it can't be done the same way or even transferred to Maya or Max. How am I to replace this? There is no current Autodesk equivalent to Softimage, especially in regards to ICE. I understand that softwares mature and new paradigms emerge. I've been through the whole Picturemaker-Vertigo-Picturemaker, Quantel-Express V, PowerAnimator/TAV-Maya, 3dStudio-Max, and SI3D-XSI paradigm shifts. I even suffered through the demise of Aurora, Matador, and Shake. But why isn't there an equivalent alternative to move to before Softimage is terminated? Even if I do migrate to another AD ME software, can I trust that AD won't abandon it as well? Sketchbook anyone? Can anyone at AD give me a concrete assurance that this kind of abandonment, and loss of investment, won't happen again? -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Tuesday, March 04, 2014 12:35 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Last Release Announcement This is probably the worst decisions Autodesk has taken. Looking back a the Gold Lion at Cannes, VES awards, the BTAA awards over the last few years where the work done by this close knit community has been recognised I am shocked you really think you by killing Softimage you are committed to providing our customers with the most technologically advanced products and highest quality customer service possible My feeling is that you as a company have not gauged correctly how easy is to loose the trust of an entire community and how hard is going to get it back if at all possible. Good luck Jordi Bares jordiba...@gmail.com On 4 Mar 2014, at 17:01, Maurice Patel maurice.pa...@autodesk.com wrote: Over the past week there have been many rumors about the future of Softimage posted on various forums and social media sites. Many of you have been looking for an official confirmation or denial from Autodesk. Unfortunately, we were not in a position to respond until today as we needed to finalize all the details of our plans. But yes Softimage 2015 will be the last release of the software. I wanted to share some of those details with you: - Softimage 2015 will be the last release of the software - We will continue to support the software and develop hot fixes and service packs for two more years - If they wish to, customers on Subscription will be able to transition to Maya or 3ds Max at no cost while retaining the right to continue to use Softimage in production/ - Existing customers will be able to purchase additional seats and/or rental plans if they need to scale production Below is a copy of the letter that was sent electronically to Softimage customers today. I have copied it here as our email distribution lists not allow us to send it to those who have opted out. Because several of our partners have started posting the news early, we are responding now but please note our web sites have not had time to upload all the information yet. As early as possible but by no later than 3pm EST, we will have loaded all the information including a detailed FAQ on www.autodesk.com/softimagehttp://www.autodesk.com/softimage. In the interim I have also copied and pasted it below Within the next 15 minutes you can also visit http://area.autodesk.com/softimagetransition to register for a live QA webinar on Marc 18th at 12pm EST. as well as see the full documentation of what is new in Softimage 2015. Maurice Patel Autodesk -- Octavian Ureche +40
Re: Softimage 2015 Last Release Announcement
Very sad, but I will continue using Softimage until there is some other 3d program so versatile, fast and powerful. I intend not to use any Autodesk product for now, after years of dedication it can be discontinued again. That's how Autodesk tends to act by buying competitors and eliminating them. Cheers. Paulo Duarte 2014-03-04 16:59 GMT-03:00 Angus Davidson angus.david...@wits.ac.za: Hi Graham You will always have my respect for what it worth. We haven't always agreed but we have always been able see the awesomeness that Softimage is, and will always will be. Kind regards Angus -- *From:* Graham Bell [graham.b...@autodesk.com] *Sent:* 04 March 2014 09:55 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage 2015 Last Release Announcement Now we've gone public with the official announcement, I can stick my head above the parapet. Breaking the news to a loyal user base that their preferred software was being retired was never going to be easy, and Autodesk knew that. Rumours had begun to surface in the last few weeks, but myself and others were remaining silent so agreed plans and communications could be finalised. It's unfortunately that some of our partners couldn't honour these plans in same way. I'm just really sorry for how it was done, because it was not quite what was originally intended. I'd always intended on posting some thoughts and observations, but don't want to get into a lengthy debate, so I'll keep this post as short as possible, say my piece and get the hell out. It's sometimes hard to defend history, so I won't try to. People will no doubt call BS at me and others over things said in the past, and that's totally their prerogative. But personally I have always spoken in good faith and I've never deliberately misled anyone and I've always tried to be as honest as I can be. On a personal note (takes Autodesk hat off), one thing I'd like to say is that I'm genuinely gutted and sad to see the end of Softimage. I maybe be just another Autodesk idiot to some, but I've also been a customer and user. I joined Psygnosis in 1996, which was my first job in games development and where I cut my teeth in games. It was also where I was introduced to a 3D package that I would come to love - Softimage 3D. And from there my Softimage journey to this point would begin. My wish and hope now, is that some of the amazing goodness from Softimage, (be it people, features, workflows and philosophy) continues in some way, shape or form. Some of that is already happening right now within Autodesk, and that (imho) can only be a good thing. Because the more of that goodness that gets out there, then the less room there is for some of the crap. Finally I'd like to thank you guys here, because through this community and others throughout the years, you guys made the product what it is. Sure you guys give us a hard time, but personally I wouldn't have it any other way as it helps keep us on our toes. I have had some debates with some people here and si-community, but my goal has never been to antagonise. I've always tried to be as open and as up front as possible. I really hope that communities such as the list and si-community don't die off as that really would be a shame. If you want some more information around the transition plans and our products, then Maurice is posting on the list, so let him know any queries you might have, as some of you already have. If you want to ask me questions around this announcement, then of course pvt mail me off list. I'll try my best to answer any queries. Graham From: Dave Thomlison dthomli...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Tue, 4 Mar 2014 14:28:55 -0500 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Last Release Announcement Suck a fat one, Autodesk execs. This industry is already artist-hostile as it is. And how can you possibly open a letter such as this with committed to providing [y]our customers with the most technologically advanced products and highest quality customer service possible ?? On Tue, Mar 4, 2014 at 2:23 PM, Steve Parish porkypar...@gmail.comwrote: I don't actually see anything to aid the transition. How about some courses? Videos? The approach (so far) has been to just use something else. For a company that has just screwed a portion of its users, I would have thought they would have bent over backwards to keep their loyalty. Its funny, I've known about this for a while and yet I knew when the news was announced it would be done completely unprofessionally, thanks for living up to my expectations Autodesk. On Tue, Mar 4, 2014 at 12:20 PM, Alex Arce aa.li...@gmail.com wrote: 2015 feature set...
Houdini to Softimage
Hello. I created a Flip simulation in Houdini and I'm trying to bring the Particles to Softimage, I'm exporting Alembic in Houdini, but I can't import in Softimage, I'm using Exocortex Alembic 1.1 in Softimage. ' ERROR : Alembic: [alembic] Error reading file: IArchive::IArchive( iFileName ) I search in internet a solution with the realflow plugin .bin, but it would be much better to have a control with Alembic Any help? Cheers. Paulo Duarte -- www.pauloduarte.ws