Agree, and the *geodesic voxel binding* skin algorithm, Blender already have at least 1 year ago or more. In other words, no innovation, only implementation of existing tools.
2014-03-18 15:59 GMT-03:00 Alan Fregtman <alan.fregt...@gmail.com>: > The Maya release feels like a list of plugins to me: > > Bifrost... former 3rd-party sw (Naiiad), acquired... > XGen... 3rd-party Disney plugin, licensed... > Bullet Physics... free 3rd-party library... > OpenSubDiv... free 3rd-party library... > > The only thing I see that's kind of cool is the *geodesic voxel binding*skin > algorithm, but I'd expect that kind of thing in a service pack / point > release. > > > > On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall < > xsi_l...@shaders.moederogall.com> wrote: > >> http://area.autodesk.com/march18 >> > > -- www.pauloduarte.ws