Agree, and the *geodesic voxel binding* skin algorithm, Blender already
have at least 1 year ago or more. In other words, no innovation, only
implementation of existing tools.


2014-03-18 15:59 GMT-03:00 Alan Fregtman <alan.fregt...@gmail.com>:

> The Maya release feels like a list of plugins to me:
>
> Bifrost... former 3rd-party sw (Naiiad), acquired...
> XGen... 3rd-party Disney plugin, licensed...
> Bullet Physics... free 3rd-party library...
> OpenSubDiv... free 3rd-party library...
>
> The only thing I see that's kind of cool is the *geodesic voxel binding*skin 
> algorithm, but I'd expect that kind of thing in a service pack / point
> release.
>
>
>
> On Tue, Mar 18, 2014 at 1:32 PM, Ben Rogall <
> xsi_l...@shaders.moederogall.com> wrote:
>
>> http://area.autodesk.com/march18
>>
>
>


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