Re: rendering help
Rebus is limited by software.doesn’t have Arnold licensing issues I think Garage render bad GUIslow download Zync (AWS) has a great/simple GUI, good upload/download speeds (as you go), but limits to 500 machines, 100/job. Miserable tech supportyou have to wait 4 day’s even if it’s their problem Azure Batch (MSFT), great GUI, very new, I haven’t tried it yet, but we’re switching over to it soon thru Deadline Those are the ones I’m familiar with.if I had to use one, I’d go with Azure, followed by Zync Sent from my iPhone > On Dec 21, 2017, at 6:29 AM, Alex Dosswrote: > > heard good things about: > https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jVW6UV_FuZSZS3nTGb00DpjCRDTaB6Npg04kZiQYKoI=3B3bOpbffCLdK-5j_1Wnrjfrc2SOjaZx0HG92pyHgz8= > Not the cheapest but great services. > > There is also Amazon and Google services. > They require you to make ur own setup. ie build instances + setup softwares. > > Im also interested to hear more about this. > > >> On 21 December 2017 at 12:20, Chris Marshall >> wrote: >> Hi All, >> I've never used online rendering but need some asap. Can anyone offer advice? >> Simple enough scenes with no plugins and using Mental Ray in Soft. >> Thanks >> >> Chris >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > > > -- > Alex Doss > Mobile: +31 (0) 6 5437-2515 > web: www.alexdoss.com > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: maya in line calculations
trust me.as a long time Softimage guy, now working in maya there ain't nothin' human about it lol On Friday, April 29, 2016 4:03 PM, Eugene Flormata <eug...@flormata.com> wrote: thanks! I would have imagined they would have fixed that when they tried to humanize the program On Fri, Apr 29, 2016 at 12:40 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: as most of things with maya it makes no sense.. just make it a bit more complicated then it could be hehehe On Fri, Apr 29, 2016 at 9:21 PM, John Clausing <jclausin...@yahoo.com> wrote: Yes, but the syntax is different Highlight the factor you want to change, then type in the variable "*=4".for instance So if the value you have is 10, and you want to make it 12.. Highlight "10" Then type "+=2" J -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: maya in line calculations
Yes, but the syntax is different Highlight the factor you want to change, then type in the variable "*=4".for instance So if the value you have is 10, and you want to make it 12.. Highlight "10" Then type "+=2" J Sent from my iPhone > On Apr 29, 2016, at 3:10 PM, Eugene Flormatawrote: > > does anyone know if maya can do in-line equations in their input boxes like > XSI did? > where you can put like 7*2 directly in an input box and it just gives the > result? > or should I always just have a calculator open? > > I'm not even sure what it's called in xsi so I can't begin to search a > solution on the net either > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Autodesk acquires Solid Angle
They (solid angle) had to know the reaction They'd get from this.and did it anyway :( Sent from my iPhone > On Apr 18, 2016, at 9:06 AM, Ed Schifferwrote: > > they'll surely continue Arnold, but not on the same pace I'd say. > > and probably end up StoA. > > what a horrible news. > >> On 18 April 2016 at 14:00, Javier Vega wrote: >> I hope that will be something good this time, but I can't avoid to feel an >> old feeling that I don't like, but we'll try to have hope. Autodesk will not >> try to kill Arnold. >> >> Javier Vega >> >> www.zao3d.com >> >> Visita mi blog: http://blog.zao3d.com >> >> móvil: 616 64 73 57 >> 08922-Santa Coloma de Gramenet >> (Barcelona) >> >> 2016-04-18 14:58 GMT+02:00 Matt Morris : >>> I can't see autodesk killing off arnold as they have no competing products. >>> Maybe the push towards cloud rendering will put off some customers though. >>> On 18 April 2016 at 13:56, Leo Quensel wrote: God I am glad I left this industry two years after Autodesk acquired Softimage. They make everything worse and are now off to kill another product (and don't tell me that won't happen...). Gesendet: Montag, 18. April 2016 um 14:51 Uhr Von: "Artur W" An: "softimage@listproc.autodesk.com" Betreff: Re: Autodesk acquires Solid Angle Frederic, I am sure you mean well, but I actually try learning from the history, which is: Autodesk doesn't care. 2016-04-18 14:46 GMT+02:00 Frederic Servant : > > Hi Arthur, > > Since I'm the developer of HtoA, that was my first question when we got > briefed by Marc Stevens of Autodesk when we got disclosed, and his answer > was a clear yes. They want more people to use Arnold, on any platform. > > Thus the development for the non-Autodesk products will continue as well > (Houdini, C4D, Katana). > -- > Fred > >> On Mon, Apr 18, 2016 at 1:36 PM, Artur W wrote: >> and what about HTOA? >> >> 2016-04-18 14:34 GMT+02:00 Artur W : >>> >>> SITOA is dead. Is that what it means? >>> >>> 2016-04-18 14:32 GMT+02:00 Jordi Bares : It will be fine guys, Autodesk do not have any competing product so it actually may be a good thing. jb On 18 Apr 2016, at 13:27, Artur W wrote: I don't believe it. NO. I refuse t believe this. 2016-04-18 14:26 GMT+02:00 Artur W : > > FUCK YOU AUTODESK. > > 2016-04-18 14:18 GMT+02:00 Oliver Weingarten : >> Hey there...some news..so it seems. Take a look >> >> "SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid >> Angle, developer of Arnold, an advanced, ray-tracing image renderer >> for high-quality 3D animation and visual effects creation used in >> film, television and advertising worldwide. Acquisition terms were >> not disclosed." >> >> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle >> >> Cheers, >> oli >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> www.matinai.com >>> >>> -- >>> Softimage
Re: Growth in ICE
Id like to point out that I have this EXACT challenge right now in Maya and it stinks I wish I were still on Softimage Harrumph :( Sent from my iPhone > On Apr 1, 2016, at 7:52 PM, Jason Swrote: > > This may also be of help, > > Detailing the creation of wheightmap growth driven by turbulence, in this > case to drive particle emissions, > > Vimeo - Particle grow effect using Softimage ICE > > this is at 9;15 showing the weightmap growing > > > > Cheers, > -J > >> On 04/01/16 10:37, Morten Bartholdy wrote: >> BTW Francois - a fractal weightmap, how do I do that? >> >> Also, how do I trigger the first point? >> >> >> Morten >> >> >> >> >> >>> Den 1. april 2016 klokken 14:06 skrev Francois Lord : >>> >>> >>> Here is something I did a few years back to reveal a map. >>> https://vimeo.com/26487726 >>> >>> It's a simulated weightmap. You take an irregular geo (polygon reduction >>> is perfect to create these) and apply a fractal weightmap to it. Then >>> you create a new weightmap and add a simulated ICE tree to it. For each >>> point, check the value of the simulated weightmap on the neighbors. If >>> it's 1, add the value of the first weightmap to yourself. >>> >>> This way, each point gets contaminated by its neighbors at different >>> speeds. >>> >>> You only need to trigger the first point manually. >>> >>> F >>> >>> On 2016-04-01 06:27 AM, Thomas Volkmann wrote: Hi Morten, maybe you could tweak this a bit to your liking: https://vimeo.com/21223643 cheers, Thomas > Morten Bartholdy hat am 1. April 2016 um 12:11 geschrieben: > I am doing some RnD on creating a frosty growth effect in ICE. I have looked at > Andy Moorers DLA which looks promising and tinkered with using animated mattes > for emitting particles with frostlike instances, but would like to perhaps use > fractal patterns og procedurals to control the growth, so I would like to ask > here if someone could point me to some useful tools or tutorials regarding this? > Thanks - Morten > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Color shift w/ QuickTime
Hey all We're making a sequence in 3D that's lit and rendered fine, (Arnold , exr), composited in Nuke, and rendered from Nuke as 8 bit . Tiffs..then brought into After Effects to edit and make a QT, for Facebook. Up until the QT is made, the color is just right, upon viewing the QT, the gamma is off and looks less saturated and dull. If I bring the QT back into AE or Nuke it is fine Clearly this is a QT viewer issue long known, but the client doesn't like it and insists on QTs for its FB postings Any thoughts? We've tried every color adjustment we can think of from QT Pro, media encoder and various color settings in Project Settings in AE Thoughts? Thanks, John Sent from my iPhone
Re: parenting in Softimage vs. Maya.....confusion
thanks Luc-Eric, honestly, this all seems like a VERY important thing for me to understand...(sets, groups, locators, hierarchy), but it seems difficult to place these issues in analogous terms with Softimage, which to be frank, is how I know 3d. so i guess i just need to spend more time with Maya workflow than i had anticipated.just another reason to lament the demise of Softimage. john psif i hear one more Maya guy say there's a script for that, i may scream back, then why did you buy the software :) On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always branch select, i.e. when you pick a parent, the children are highlighted as well. So if you're still modelling on the components, the whole branch will be enabled for component editing, which you may not want. In that case, so you can either pick the shape in the Outliner, or just press Arrow Down on the keyboard, which is the pick walking hotkey. The Shape is like the Primitive in XSI, but since people don't usually deal with the primitives in XSI, I guess that's not really useful. But so that you know, in XSI, there is the primitive, like polygon mesh or Nurbs, which contains the geometry but has no transform, and it's placed in the 3d world by being put under a X3DObject, which has a Kinematics property. In Maya, it's the Shape node that contains the geometry, and the Transform node places it in the 3d word, with the additional twist that you can put multiple shapes under the same transform. I'm not really aware of any problem with this, but people tend to build legends around things they don't often see. On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote: i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page. would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 by the way, never, ever ever ever, parent under objects like this because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what parenting is..do i understand this to mean that don't parent constraint objects to one another,.rather than don't assemble them in a hierarchy? essentially, middle drag vs parent -r, etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.
parenting in Softimage vs. Maya.....confusion
i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page.would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 by the way, never, ever ever ever, parent under objects like this because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what parenting is..do i understand this to mean that don't parent constraint objects to one another,.rather than don't assemble them in a hierarchy? essentially, middle drag vs parent -r, etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.
Re: Maya thinks they're clever....and that's the problem
I was going to go a whole nother way with that question..lol Sent from my iPhone On Feb 25, 2015, at 6:40 AM, Chris Marshall chrismarshal...@gmail.com wrote: Somewhere maybe Autodesk Managers should now be placed? On 25 February 2015 at 11:37, Andi Farhall hack...@outlook.com wrote: Something they put unruly animators in, generally made of corrugated tin I believe. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Wed, 25 Feb 2015 11:10:02 + Subject: Re: Maya thinks they're cleverand that's the problem From: chrismarshal...@gmail.com To: softimage@listproc.autodesk.com What's the Hot Box? Or have I just made that up? -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Maya thinks they're clever....and that's the problem
to that point.if i hear just one more Maya guy say that oh, that's just something we script, for an obvious feature.i may blow a gasket (yes, i know, there's always good things about scripting, and scripting is valuable for customizing function.but scripting shouldn't be an excuse for laziness on the part of the software engineer) On Friday, February 20, 2015 1:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: !--#yiv4083670742 _filtered #yiv4083670742 {font-family:Cambria Math;panose-1:2 4 5 3 5 4 6 3 2 4;} _filtered #yiv4083670742 {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 4;}#yiv4083670742 #yiv4083670742 p.yiv4083670742MsoNormal, #yiv4083670742 li.yiv4083670742MsoNormal, #yiv4083670742 div.yiv4083670742MsoNormal {margin:0in;margin-bottom:.0001pt;font-size:12.0pt;font-family:Times New Roman, serif;}#yiv4083670742 a:link, #yiv4083670742 span.yiv4083670742MsoHyperlink {color:blue;text-decoration:underline;}#yiv4083670742 a:visited, #yiv4083670742 span.yiv4083670742MsoHyperlinkFollowed {color:purple;text-decoration:underline;}#yiv4083670742 span.yiv4083670742EmailStyle17 {font-family:Calibri, sans-serif;color:#1F497D;}#yiv4083670742 .yiv4083670742MsoChpDefault {font-family:Calibri, sans-serif;} _filtered #yiv4083670742 {margin:1.0in 1.0in 1.0in 1.0in;}#yiv4083670742 div.yiv4083670742WordSection1 {}--That really is the point, isn’t it? -- Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]On Behalf Of Mirko Jankovic Sent: Friday, February 20, 2015 1:13 PM To: softimage@listproc.autodesk.com Subject: Re: Maya thinks they're cleverand that's the problem If programmer making something for artists shouldn't that follow what artists needs not what programmer feels it should be ;)
Re: Maya thinks they're clever....and that's the problem
i feel absolutely comfortable blaming Brad.not just for the cool names, but for virtually everything.dangit Brad.why haven't you fixed Ebola yet sheeesh On Wednesday, February 18, 2015 2:54 PM, Ed Harriss ed.harr...@sas.com wrote: #yiv3992397248 #yiv3992397248 -- filtered {panose-1:2 4 5 3 5 4 6 3 2 4;}#yiv3992397248 filtered {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 4;}#yiv3992397248 p.yiv3992397248MsoNormal, #yiv3992397248 li.yiv3992397248MsoNormal, #yiv3992397248 div.yiv3992397248MsoNormal {margin:0in;margin-bottom:.0001pt;font-size:12.0pt;color:black;}#yiv3992397248 a:link, #yiv3992397248 span.yiv3992397248MsoHyperlink {color:#0563C1;text-decoration:underline;}#yiv3992397248 a:visited, #yiv3992397248 span.yiv3992397248MsoHyperlinkFollowed {color:#954F72;text-decoration:underline;}#yiv3992397248 span.yiv3992397248EmailStyle17 {color:#1F497D;}#yiv3992397248 .yiv3992397248MsoChpDefault {font-size:10.0pt;}#yiv3992397248 filtered {margin:1.0in 1.0in 1.0in 1.0in;}#yiv3992397248 div.yiv3992397248WordSection1 {}#yiv3992397248 You know all those “cool” names? Well, it’s Brad’s fault. (Isn’t it always?) Long live Outliner Cheese and Directed Acyclic Monkeys! Ed
Nulls used in Maya.....thoughts?
hey y'all, i typically (in Soft) set up a translational and rotational hierarchy with nulls and make the icons look like a box and sphere with Soft's ability to change the look of the nullsscaling too. then, i'm free to select these in any window and animate.. the closest analog to this in Maya seem to be either using primitive volumes or curves. the problem being that primitive volumes render, and curves are 2d. i could use groups, but these are just nulls without shapei've asked on the Maya help group, and was askedwhy would you do that. really wasn't very helpful. does anyone have a simple solution in Maya to use my tried and true workflow from Soft? thanks guys, john
Re: Nulls used in Maya.....thoughts?
sorry, i was unclear i can make a curve circle, but it won't be 3d like the sphere icon null is in Softimage, unless i duplicate and rotate the duplicate 90 degreesi can make a curve box, but i won't be 3d like the box icon null is in Softimage... not a huge deal, but if there's an easy way to replicate my Softimage workflow without writing scripts.i'd like to do that. j On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge ethivie...@hybride.com wrote: I'm not sure what you mean by curves are 2d. You can draw curves to be more than just flat shapes. If you look around for some rigging tools (cgMonks comes to mind), there are some tools to create curve control objects. I saw this video yesterday that may help too in terms of creating control objects that are made up of multiple curve shapes: https://www.youtube.com/watch?v=O0QOnLq93Z0 Eric T. On 2/18/2015 10:31 AM, john clausing wrote: hey y'all, i typically (in Soft) set up a translational and rotational hierarchy with nulls and make the icons look like a box and sphere with Soft's ability to change the look of the nullsscaling too. then, i'm free to select these in any window and animate.. the closest analog to this in Maya seem to be either using primitive volumes or curves. the problem being that primitive volumes render, and curves are 2d. i could use groups, but these are just nulls without shape i've asked on the Maya help group, and was askedwhy would you do that. really wasn't very helpful. does anyone have a simple solution in Maya to use my tried and true workflow from Soft? thanks guys, john
Re: Maya thinks they're clever....and that's the problem
Silly conversations are so much better with Brad in them :) Sent from my iPhone On Feb 18, 2015, at 8:12 PM, Bradley Gabe witha...@gmail.com wrote: Sorry John, you didn't hear. I fixed Ebola a while ago. However, Autodesk bought out the technology and has discontinued it in favor of only supporting their Hanta virus cure. No worries, if you do contract Ebola, you can just use the Hanta treatment. Granted, it doesn't effectively treat Ebola, but a virus is a virus. Sent from my iPhone On Feb 18, 2015, at 2:01 PM, john clausing jclausin...@yahoo.com wrote: i feel absolutely comfortable blaming Brad.not just for the cool names, but for virtually everything. dangit Brad.why haven't you fixed Ebola yet sheeesh On Wednesday, February 18, 2015 2:54 PM, Ed Harriss ed.harr...@sas.com wrote: You know all those “cool” names? Well, it’s Brad’s fault. (Isn’t it always?) Long live Outliner Cheese and Directed Acyclic Monkeys! Ed
Maya thinks they're clever....and that's the problem
DAG or directed acyclic graph.what they mean is object hierarchyHypershade..what they mean is material editorHypergraph..what they mean is schematicGraph Editor.what they mean is animation editorVisorstill no ideaGroup.what they mean is null sorta, but it's called null in the outliner even though they call it group...waitwhat?Set.what they mean is group c'monaren't we past calling things nerdy names cause they're cool? thus endeth my rantsorry. john
Re: Maya thinks they're clever....and that's the problem
you can argue that tree might be incorrect, that it should be skin rather than envelope..but i get all of those in any case. but..they actually use HYPER in several things, and they actually used Directed Acyclic Graph... i mean C'MON! :) On Tuesday, February 17, 2015 2:20 PM, Eric Thivierge ethivie...@hybride.com wrote: I think some things need to be named so they don't have an implicit complexity to it. Graph I find has more complexity to it than Tree. And when you look at it (you know, head rotated 90 degrees) it does look like a tree. Eric T. On 2/17/2015 1:45 PM, Grahame Fuller wrote: Technically, it’s not a tree. It’s a graph. In fact, it’s directed and acyclic. gray
Re: Maya, sheesh!
lawrence, found some solutions first, you want weighted tangentsso you can do that in the GUI, in the menu or, rt clicking also (and better) in prefs, you can go to animation, and set it to default to weighted tangents close to what you're after On Tuesday, February 10, 2015 4:42 PM, Laurence Dodd laure...@porkpie.tv wrote: Hi all,I'm trying to do the Maya thing.Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
its really the worst..i can't find a way to easily tug on one handle and lengthen it...or adjust it numerically as you can in the animation editor. the nearest i can come to helping is to use some combination of both non-weighted tangents and free tangent weights On Tuesday, February 10, 2015 4:43 PM, Laurence Dodd laure...@porkpie.tv wrote: Hi all,I'm trying to do the Maya thing.Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Purchase 3rd party Softimage
hello list,can i purchase Softimage to revise an old file from a 3rd party not using their copy?we want to be totally legit with this anyone have any ideas? is there a market for this? thanks, john
Re: A freelance job.... really?
i feel he should have written at the top I'M DOING YOU A FAVOR On Friday, June 27, 2014 10:06 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: I know, that's why it seemed odd. Seriously though, is that a legit ad? On 6/27/2014 9:04 AM, Eric Thivierge wrote: No, that seems awfully typical. On Friday, June 27, 2014 10:03:46 AM, Tim Crowson wrote: That sounds awfully deliberate. :-D -Tim On 6/27/2014 8:54 AM, Stephen Davidson wrote: I just thought I would post this freelance 3D animation Job, from Craigslist, for our professional animation group's ammusement. I sure gave me a good laugh http://miami.craigslist.org/mdc/cpg/4529563953.html -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com -- Signature -- Signature
Re: A freelance job.... really?
3 minutes = 4k$.um. On Friday, June 27, 2014 10:37 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: Everybody contact him, tell him exactly what he wants to hear, then start underbidding... -Tim On 6/27/2014 9:19 AM, Stefan Kubicek wrote: I was torn between flagging it prohibited and best of. Ultimately I couldn't resist but going for the latter :-) I know, that's why it seemed odd. Seriously though, is that a legit ad? On 6/27/2014 9:04 AM, Eric Thivierge wrote: No, that seems awfully typical. On Friday, June 27, 2014 10:03:46 AM, Tim Crowson wrote: That sounds awfully deliberate. :-D -Tim On 6/27/2014 8:54 AM, Stephen Davidson wrote: I just thought I would post this freelance 3D animation Job, from Craigslist, for our professional animation group's ammusement. I sure gave me a good laugh http://miami.craigslist.org/mdc/cpg/4529563953.html -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com -- Signature -- Signature -- - Stefan Kubicek ste...@keyvis.at - Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at This email and its attachments are confidential and for the recipient only -- Signature
Re: Softimage Rigging Videos
Thanks Eric! Nice Sent from my iPhone On Jun 8, 2014, at 12:39 PM, Eric Thivierge ethivie...@gmail.com wrote: Hello all, Since Softimage is EOL, I figured that I could share these videos with everyone. It's a series of videos I created while teaching at Rutgers University around 2010-2011. The concepts and methods still remain valid and should be able to be ported to Maya pretty easily. Hope this helps anyone out there that may need it. This is to be considered an intro to rigging with basic concepts covered. Roughly 9-10 hrs of material. Rigging Course Videos: http://vimeo.com/album/1512001 Cheers, Eric Thivierge http://www.ethivierge.com
Re: softimage interaction
brad, i have this problem. everytime i open up maya i blurt out curses. is that something you can diagnose? On Friday, April 25, 2014 3:06 PM, Eric Thivierge ethivie...@hybride.com wrote: Switch to Maya, then your arm won't hurt, just your head. Eric T. On 4/25/2014 2:35 PM, todd peleg wrote: ...i have a pain when i move my arm side to side...any suggestions?
particles bouncing off instanced fur geometry
hello all, i have a surface with hair, and instanced cylinders on the hair can these be used as collision obstacles with another point cloud? it hasn't worked thus far, thanks, john
softimage to maya equivalents
hey everyone, i started a thread for those of us trying to make the shift to maya i thought it might be helpful to throw quick keys, shaders, etc equivalents into a list. as they build up, i'll organize them in the Softimage waymodelling, animation, etc. http://forums.autodesk.com/t5/Softimage-Workflow-Feature/Equivilents/td-p/4947514 hope this helps, john Sent from my iPad
Re: An Open Letter to Carl Bass
Last year, we were fortunate to be written up in 3D World..a rare occurrence for a Softimage project. We sent a press release to Softimage and never heard a word. At that point it was clear to us that AD wasn't even trying. I would have thought you could sell that sort of PR, but they didn't. Really disappointing. Sent from my iPhone On Mar 25, 2014, at 6:10 PM, Bk p...@bustykelp.com wrote: Also I would not say we put 100% of our effort into Softimage. That was never the case, we are always balancing efforts. Nobody would expect that Autodesk as a company that has many products would expend 100% of its effort into Softimage at the expense of all it's other products. What we would expect however is that softimage would be given 100% of the relative attention it deserved as a product. On 25 Mar 2014, at 21:22, Maurice Patel maurice.pa...@autodesk.com wrote: Also I would not say we put 100% of our effort into Softimage. That was never the case, we are always balancing efforts.
Re: An Open Letter to Carl Bass
Last year, we were fortunate to be written up in 3D World..a rare occurrence for a Softimage project. We sent a press release to Softimage and never heard a word. At that point it was clear to us that AD wasn't even trying. I would have thought you could sell that sort of PR, but they didn't. Really disappointing. Sent from my iPhone On Mar 25, 2014, at 6:10 PM, Bk p...@bustykelp.com wrote: Also I would not say we put 100% of our effort into Softimage. That was never the case, we are always balancing efforts. Nobody would expect that Autodesk as a company that has many products would expend 100% of its effort into Softimage at the expense of all it's other products. What we would expect however is that softimage would be given 100% of the relative attention it deserved as a product. On 25 Mar 2014, at 21:22, Maurice Patel maurice.pa...@autodesk.com wrote: Also I would not say we put 100% of our effort into Softimage. That was never the case, we are always balancing efforts.
Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.
Chris, I admire you for having the courage to come on this list and tell us your side. But let's be clear, you don't get to be frustrated, angry, or abusive. You need to win us over, you have let us down, pure and simple. You have to convince us that there is a good reason to use your product, period. With respect, you need to SELL us on maya as a replacement for soft. You need to tell us what we do when we don't have ICE. You need to put up with our frustration at losing our tools because it is not and won't be just use Maya, they do the same thing. They don't, and you have put us in a situation with our clients that is untenable at least in the short term, so sell us and in the meantime, deal with the consequences of YOUR actions in as patient a way as you can. I look forward to hearing from you, how I replace my tool in concrete ways. John Sent from my iPhone On Mar 15, 2014, at 11:46 AM, Chris Vienneau chris.vienn...@autodesk.com wrote: We agree. That is why you need to see the plan on how we change how you get the end result. Otherwise this is probably a really lame thread to follow for the group as we talk over each other and it much less entertaining than the Chris is a lying piece of crap diatribe. Let's get on the same page and if you want to say after that Autodesk has its head up its ass then fine but if we agree that Maya, Houdini, 3dsmax, and Softimage can all produce amazing results albeit a different way then we are close. There is real value in the way Softimage does certain things we want to put in Maya. cv/ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Emilio Hernandez [emi...@e-roja.com] Sent: Saturday, March 15, 2014 11:28 AM To: softimage@listproc.autodesk.com Subject: RE: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite. Chris first bring back Softimage and then show us what you have to offer in Maya that will allow us to evaluate if what you are doing is good enough to replace Softimage. But at this moment. Maya is still a long way behind Softimage. I am not speaking of the ending result. I am talking about how you get to that final result. El mar 15, 2014 4:18 PM, Chris Vienneau chris.vienn...@autodesk.commailto:chris.vienn...@autodesk.com escribió: Emilio there are people on this list and within the community that are working with us right now and taking us up on our offer to hear more about what we are doing? What do you have to lose to hear our plan? cv/ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Emilio Hernandez [emi...@e-roja.commailto:emi...@e-roja.com] Sent: Saturday, March 15, 2014 11:13 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite. As I said in another post. Autodesk cut us our legs and now they are offering us a wheelchair. And they are trying to convince us that the weelchair is better than our legs by asking us how we want the wheelchair customized... pfff. Dont mean to be rude but... You can go back where you came from. And you can ride your wheelchair all the way back. winmail.dat
Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite
Gosh, I hope you're sincere. Please let us know where we can find such transition vids. Sent from my iPhone On Mar 15, 2014, at 12:02 PM, Chris Vienneau chris.vienn...@autodesk.com wrote: Agreed. I am running the transition training program and we need more ideas on how to help seasoned Soft users get trained up on Maya whether that be online or live training. Any thoughts are welcome. cv/ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Francisco Criado [malcriad...@gmail.com] Sent: Saturday, March 15, 2014 11:43 AM To: softimage@listproc.autodesk.com Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite Agree with you Mirko. 2014-03-15 12:38 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com: Problem is it is not just it sucks ok get over it and move on, it is a life changer for a lot of seasoned Softimage veterans out there that are effectively reduced back to Maya junior, 2 and more decades of experience stripped away. That is something that no invention can replace. Using software is not just fancy new tool inside it but years of experience and creative thinking and problem solving and after that much time you think like a software and becomes to understand it. Now you are in whole new river trying t o find your way. No fancy tool can help there but another 10-20 years of experience. On Sat, Mar 15, 2014 at 4:15 PM, Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com wrote: Well innovating Maya is not such a difficult task... winmail.dat
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
is it too late to add my email for MODO? here it is jclausin...@yahoo.com On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel far more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning passes. Wow. There´s much to mine on. hehhehe. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, March 13, 2014 11:29 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. Passes are containers for channel values. You need to let that sink in. Passes are containers for channel values. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com -24 years experience -Co-Author of Mastering Maya -Member of the Visual Effects Society (VES)
Re: Re[2]: A more graceful retirement - my counter offer
Maurice, Well if there is someone to blame for that it was me not Autodesk I'm not sure what to say about that..are you falling on your sword to protect AD? I don't suppose protecting AD is even possible to us on the list... I'm devastated by the loss of a software I've used for 20 years now, but I can only imagine how difficult it must be for those of you who have now lost their positions at SoftimageMark S. Comes to mind. I wonder, having said that if you (AD) even understand the knock on effects of your decision, or even care. My well being and that of my family are being put in jeopardy by the demise of the vehicle that pays my bills. An expertise honed over decades. And for what? Because Soft is inferior? Hardly. Were it to make sense, from any perspective, it would be easier to take, but some off handed comment about bifrost, and we care about our customers is on it's face just not true. That you are the sole heir of a position that makes you listen to us, the aggrieved, speaks not only to your strength, but to the cowardice of the management of AD. I'm sure you're a good man, many here have said so, but comments like the one you just made about it being your fault, do you a dis-service and ignore the truth. With respect, John Sent from my iPhone On Mar 14, 2014, at 8:05 PM, Maurice Patel maurice.pa...@autodesk.com wrote: Well if there is someone to blame for that it was me not Autodesk. I ran Product Marketing for ME (recently moved into a new role) and we did focus on ways to promote Softimage given our budgets and business priorities. It was just not realistic to expect the same level of coverage given the sheer volume of business driven by the other products. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: Thursday, March 13, 2014 1:27 PM To: softimage@listproc.autodesk.com Subject: Re: Re[2]: A more graceful retirement - my counter offer I suppose I should have phrased that There has literally never been a single public champion of Softimage at a decision-making level. Was there ever a SIGGRAPH, usergroup meeting, or anything of the sort where anyone with any sort of authority at Autodesk called for more exposure, more marketing, more anything for Softimage? On Thu, Mar 13, 2014 at 1:21 PM, Bradley Gabe witha...@gmail.commailto:witha...@gmail.com wrote: Since the day Autodesk bought Softimage, it's been one cruel joke. There has literally never been a single champion of Softimage at a decision-making level, right? It's been the red-headed step-child since the moment of the acquisition. I'm not sure this statement is entirely true. The senior VP of ME at the time of the purchase was Marc Petite, originally from Softimage and one of the driving forces behind the early development of XSI. When he stepped down not long ago, I believe he was replaced by Marc Stevens, the former president of Softimage at the time of the acquisition. winmail.dat
Re: A paranoid theory about the demise of Softimage...
I think that you might be overestimating the big houses software mobility. During the unfortunate ownership of Soft by Microsoft, the Big houses all developed pipelines based on maya, but heavily customizedafter all, if there is a pro side to maya for the big houses, it is that there pipeline is their own, no longer maya out of the box. I heard a rumour a few years back that blue sky was going to shift to Soft from maya, because it was after all a legacy Soft house, but their pipeline e was so heavily customized as to make that impossible. Sent from my iPhone On Mar 13, 2014, at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: I gotta say, I know the theory proposed here isn't entirely serious, but if it had validity, I think it would only demonstrate a failing on the part of the 'big houses' as you call them, to properly assess the reasons for success among smaller facilities. Non-AD, 3rd party products, and pure ingenuity are the main reasons smaller facilities succeed. -Tim On 3/13/2014 7:23 PM, Doeke Wartena wrote: I like your theory. But if the big houses with maya and max seats realised softimage could do so much. Then why wouldn't those big houses move to softimage as well. 2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net: In all my readings of the posts, one theme keeps popping to the surface... The fact that small animation houses, and even sole freelancers were able to compete with the big houses because of the exceptional tools within Softimage. Could it be that the big houses, with many seats of Maya and/or 3D Studio MAX, put pressure on AD to dissolve Softimage rather than having to retrain their artists and TD's on a new platform? That would make sense considering there are more seats of Max and Maya out there. That would also explain why the Creative Suite of Max, Maya, and Softimage along with Mudbox and Motion Builder was discontinued... or was it? http://www.autodesk.com/suites/entertainment-creation-suite/overview Seems an unsuspecting customer might sign up for this, not knowing Softimage is on the copping block OK, this does sound a bit paranoid, but ... Although this decision is a difficult one, we do believe that by focusing our development efforts, we can better serve the needs of the media and entertainment industry and provide customers with better products, faster. Really? That is an explanation for the discontinuance of Softimage? Really? -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke
Re: Luxology Modo 50% off for this mailing list
i would love to buy this if only to mess with AD but..i dont even know of any facilities in NYC that use it .anyone? as a freelancer, that's kind of the key point On Wednesday, March 5, 2014 9:45 AM, Maurício PC goneba...@gmail.com wrote: I'm willing to buy it, but I don't know if I should wait for Modo 801. Because to buy this and later have to spend more 500 USD to update will put a serious hole on my wallet. Does anybody knows if this purchase will lets us upgrade to 801 with a nice discount? :D Anyway ... Brad always seemed like a great guy and this is prove of that. On Wed, Mar 5, 2014 at 11:03 AM, Gerbrand Nel nagv...@gmail.com wrote: I love seeing gestures like this. Anyone know how long this discount is valid for. I'd like to try it for a bit before blindly spending, what is still allot of money, if you happen to live in Africa :) G On 2014/03/05 05:15 AM, Raffaele Fragapane wrote: Hi all, If you can't be bothered to read some text, the important bit is in bold a few paragraphs down. Now that the worst kept secret EVER has seen the sunlight, while everybody is still shell shocked, I think it's worth posting this. I'd like to say I'm surprised, or emotionally drained, but I'm actually barely upset. Writing's been on the wall for entirely too long. Deciding to not use Maya just because it's an AD product, at least for me, is like cutting one's own nose to spite the face; then in my domain (character work) Maya is too significant a player to just outright ignore it out of principle, not to mention I've been using it professionally or personally since v1. That said maybe some of you work in a different domain, and for you Modo, or Houdini, or C4D are a viable option. Coming from there, and more on topic, I have little faith in all these petitions, rage posts and the such, so I thought I'd start a different line of efforts to help a community I've been part of for Idon'twanttothinkhowlongitsscary. More on topic, if I had to find issue with this announcement and all it entails it's how badly it was managed and conceived. Not only it's an incredibly ponderous decision with inevitable gravity, it was also announced with barely any time to spare between its intended date and some hard dates on its effects. Of everything I heard and read insofar it's not so much the killing of Soft I find unacceptable (I guess I was well resigned in those regards, not that it doesn't sadden me enormously), as much as what picture it paints of AD customer management when they do such a thing, and proceed to aggravate the issue with nebulous information and an unacceptably short window of time for the user base to make some rather consequential decisions. But are the competitors any better? Any more accessible and transparent in their communication and dealings? Well, I was having an exchange in private with Brad Peebler, founder of Luxology, and I put to him whether the Foundry/Luxology would have the flexibility and agility to do something about short term. Turns out they do. In a few hours they set up everything for a 50% discount on Modo purchases. No strings attached, just because I jokingly challenged him to. Go to the online store and use the coupon raffofkahn for half price check-out. I'm not a Modo user, nor have the time or inclination right now to become one. I'm not going to suddenly wish AD any ill or stop using their products, though they sure did their damnest to make me even more guarded when dealing with their PR and promises. I did really enjoy dealing with the Foundry in the past though, and I have now to extend that respect to its Luxology arm. At the very least they are willing to act transparently and unconditionally on matters all the way from the top of the product chain. Cheers, Raff P.S. The actual coupon's text was Brad's idea, not mine! I imagine he read my signature and thought I was a Trekkie or something like that. P.P.S. I'm not getting anything out of this. I'm not a modo user, I'm not getting freebies, it has nothing to do with my employer, what the hell, it barely has anything to do with me outside the last few hours and this e-mail itself. I simply thought it was a nice and significant gesture on Brad's side and decided to help him reach out on account of his personality and display of good will. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- gonebadfx.com - your source for bad fx
Re: Autodesk kills software that made Lego Movie, Jurassic Park, etc.
http://www.youtube.com/watch?v=zg0xBjegI7A On Wednesday, March 5, 2014 1:14 PM, Ognjen Vukovic ognj...@gmail.com wrote: Doesnt he sort of stutter I think the future is exiting for Softimage Umm, no, we- e On Wed, Mar 5, 2014 at 7:03 PM, Greg Punchatz g...@janimation.com wrote: I have had that movie downloaded to my desktop since the rant I started six months ago He is lying ... Any animator or police investigator can tell you that.. I imagine a guy with a gun to his just off screen ... Sent from my iPhone On Mar 4, 2014, at 6:05 PM, Eric Turman i.anima...@gmail.com wrote: I actually did not mind the repost as there is so much flying through this list today. It looks incredibly much like Daniel was lying. I do not mean in light of what has happened, but his body language tone...almost like he had a gun trained on him if he deviated from his canned script.. On Tue, Mar 4, 2014 at 5:56 PM, Ed Manning etmth...@gmail.com wrote: oops. sorry for the reposts... -- -=T=-
Re: Retirement.....
It also says support till April 2016 As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and Houdini Sent from my iPhone On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk wrote: So they have spoken. Slow transition to another DCC then it is. I will use soft for as long as possible, But time to get the thinking hat on. What is everyone thinking of going too? I am going to look into modo for my own work I think but will probably need to know a bit about maya for freelance work. utter bullshit, but not a shock to be honest. probably the worse thing that could do is alienate there user base. like the blind leading the blind. Daniel Sweeney 3D Creative Director Mobile: +44 (0)7743429771 Email: dan...@northforge.co.uk Web: http://northforge.co.uk On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.com wrote: Not that I know of. And it says at the top: Slated for release in 2015? What? Was it announced - been in lectures all morning? Arse http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation [cid:image001.jpg@01CF379F.4F6AC9C0]http://www.bfxfestival.com/competition/ [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/ [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/ [cid:image004.jpg@01CF379F.4F6AC9C0] Awarded for world-class computer animation teaching with wide scientific and creative applications [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: Softimage Devs petition
Here's some questions AD is a software seller right? So they should understand unique software abilities? Softimage is the best package of the AD 3, or at least has some awesome tech the others lack? So what does AD do with the Soft Dev that they own? Dump it? No, they understand software right? And it's value right? Sothey'll either fold Soft into Maya in which case we'll see it there (I'll call it Softmaya), or (less likely), they dump/sell all the entertainment 3d? Am I wrong? Sent from my iPhone On Mar 3, 2014, at 7:47 PM, Emilio Hernandez emi...@e-roja.com wrote: 1. The guy in charge of Maya with a big smile. 2. Crhis Bradshaw and his puddle. 3. The janitor in his personal blog. 2014-03-03 18:32 GMT-06:00 Eric Thivierge ethivie...@hybride.com: 1. The board. 2. Marc Stephans 3. I dunno On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote: 1) the board and chris bradshaw 2) cory morgk or chris bradshaw 3) 250 mb On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com wrote: Sowho's going to deliver the message at AD? Won't be Marc Petit for obvious reasons. Let's have a wager on the following: 1) Who made the decision. 2) Who delivers the news. Winner gets a Softimage|XSI v1.0 installation disc.if I can find it. Which leads to the bonus question: 3) Today's installer for Autodesk Softimage is approaching 2 GB. How big was the installer for XSI v1.0?
Re: Solutions for running softimage on a MAC Station?
i've worked extensively on Macs with Softimage for years..(windows via Bootcamp) Bootcamp is WAY better than Parallels for this. never had an issue I could put down to the Mac when running Bootcamp. On Tuesday, January 21, 2014 8:30 PM, Simon Pickard m...@simonpickard.com wrote: I use VMWare Fusion for this. Works perfectly. Can't tell the difference between the VM or bootcamp. Funny that pretty much the fastest box I've run Softimage on is a Macbook Pro via a VM. Seems more stable than Linux as well. (runs for cover) On 22 January 2014 08:14, Angus Davidson angus.david...@wits.ac.za wrote: Hi Jordi Will definitely need to test this myself. Which version are you using? 8 or 9 ? We have an intro to 3D course (modelling , texturing, simple animation with a pre defined rig) which I was going to boot camp for. This may be an easier solution. From: Jordi Bares [jordiba...@gmail.com] Sent: 21 January 2014 10:20 PM To: David Rivera; softimage@listproc.autodesk.com Subject: Re: Solutions for running softimage on a MAC Station? It worked for me perfectly using Parallels, speed wise is perfect but there is one thing to take in account, you need more memory as you are holding both operating systems plus the software, render data, etc… And two, you are sharing the memory card of your graphics card (you can fine-tune this) but I felt this was the key limiting factor for me, big big scenes overflow the 2Gb Graphcs card I have… :-P Other than that it is actually extremely fun to virtualise Softimage, you can share data between systems, your devices (usb keys for example) are going to be piped wherever you want… etc… truly amazing. And also you can make your mac video capture record your Softimage session and still the machine works perfectly so there is a lot of power under the bonet. So, my conclusion is that if you are going to do power user work it is better to bootcamp as a solution, if you are doing production work but does not require massive amount of graphics card memory you are better of with Parallels. hope that helps. Jordi Bares jordiba...@gmail.com On 21 Jan 2014, at 18:40, David Rivera activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
The Brigade
Anyone have any info on The Brigade some remote roster thingy? no other info. thanks, john
the Arnold list
anybody know where the Arnold Discussion List went? cant find it at the old location. thanks
create cluster nulls on curve script
howdy all, this is probably an easy one. i have multiple curves, and for each curve, i want to create a cluster with center at each (sequential) point along that curve. got lots of curves and could use a script. anyone know of one? i seem to rember seeing.. thanks, john-- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
A little something new!
Here's something new we made at Poetica Poetica.tv https://vimeo.com/74391910
Re: A little something new!
colors NTSC safe? i hope not.lol From: Luc-Eric Rousseau luceri...@gmail.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Thursday, September 12, 2013 5:30 PM Subject: Re: A little something new! are these colors NTSC-safe? :P On Thu, Sep 12, 2013 at 1:47 PM, Kris Rivel krisri...@gmail.com wrote: Nice work!! Kris On Thu, Sep 12, 2013 at 1:25 PM, john clausing jclausin...@yahoo.com wrote: Here's something new we made at Poetica Poetica.tv https://vimeo.com/74391910
Orientation of particles by curve
Hello all, I want to emit particles (rectangles) by volume from a subdivded cube deformed along a curve. I want the emitted particles (they don't move) to be within this volume and oriented by a tangent to the curve Basically, is there a way to get orientation from the curve. thank you, john
Re: Orientation of particles by curve
Perfect Leonard, thank you, you should have seen the gymnastics i was going thru to get that done. lol really appreciate it john From: Leonard Koch leonardkoch...@gmail.com To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Monday, July 15, 2013 12:05 PM Subject: Re: Orientation of particles by curve Get the pointtangent through closest location and plug it into the Point At port of a Direction to rotation node and get the pointnormal through a closest location node and plug it into the Up Vector port of the same Direction to rotation node. That tends to give a relatively stable result which doesn't flip much and smoothly rotates with the flow of the curve. On Mon, Jul 15, 2013 at 5:49 PM, john clausing jclausin...@yahoo.com wrote: Hello all, I want to emit particles (rectangles) by volume from a subdivded cube deformed along a curve. I want the emitted particles (they don't move) to be within this volume and oriented by a tangent to the curve Basically, is there a way to get orientation from the curve. thank you, john
placing random sized shapes in ICE
hello all, i need to place particle instances.on a surface. each of 5 instances in a group are rectangular, but of different lengths. like boards in a floor. there can be no gaps. i can do this with similarly sized rectangles but fail in arranging these randomly and sensing their sizes/shapes so that they but up against each other. any ideas? brain = scratching thanks, john
Flow along curve speed control
hello all,.. i have an animated curve (translating) that emits an ICE cloud by position. the cloud travels by speed from emit on the curve with flow on curve. it all works fine with the exception of speed control..there is none, even when i change the speed in the flow on curve node. i suspect it all has to do with the curve's translation, or with the translating curve doubling as the emitter. any thoughts? thank you as always, john
Re: Flow along curve speed control
Thank you ill give it a shot I had a modulate by age plugged into set particle speed, which didn't work either, Speed vs velocity issue? J Sent from my iPhone On Jun 4, 2013, at 7:39 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Hi, you might be right: The CurveTranslation could be the Problem. The Factory-FlowAlongCurve-Compound gets the TargetPosition in LocalSpace Here are two quick solutions: 1: FlowToCurve: Its something like: Get your originalCurve-EmitPosition and try fly there. So its not right flowing along, more a soft-constrain like thing. 2. FlowAlongCurvewithConstantSpeed simply, normalize the velocity, and multiply it by you desired speed. Both solutions arent more or less a workaround and look aweful in my testScene, but thats more an Issue of my SinWave-AnimationSkills :-) Am 04.06.2013 23:47, schrieb john clausing: hello all,.. i have an animated curve (translating) that emits an ICE cloud by position. the cloud travels by speed from emit on the curve with flow on curve. it all works fine with the exception of speed control..there is none, even when i change the speed in the flow on curve node. i suspect it all has to do with the curve's translation, or with the translating curve doubling as the emitter. any thoughts? thank you as always, john flowToCurve.JPG flowAlongCurveWithConstantSpeed.JPG
Making a curve stick to a syflex cloth
Hello all, I have a syflex cloth onto which i want to draw a curve then make sure that the curve stays with the cloth throughout its simulation. anyone have any ideas? i was thinking of riffing off paul smiths vector flow sims. thanks, john
Re: Making a curve stick to a syflex cloth
reinterpret location eh? didn't know that one. im in the midst of setting up the whole get nearest point thingy. thanks From: Eric Thivierge ethivie...@hybride.com To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com Sent: Friday, May 31, 2013 10:17 AM Subject: Re: Making a curve stick to a syflex cloth You could use a duplicate of the curve and syflex geo that are static and use the reinterpret location I believe. You won't have to worry about the orientation of the attachment since curve points are only positions. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/05/2013 10:10 AM, john clausing wrote: Hello all, I have a syflex cloth onto which i want to draw a curve then make sure that the curve stays with the cloth throughout its simulation. anyone have any ideas? i was thinking of riffing off paul smiths vector flow sims. thanks, john
Re: Making a curve stick to a syflex cloth
Orlando! well.that's what i get for making something more difficult (in my head) than it needed to be. i suppose a picture (thank you) is worth a whole bunch of words. thanks everyone for the help... From: Orlando Esponda orlando.espo...@gmail.com To: softimage softimage@listproc.autodesk.com Sent: Friday, May 31, 2013 11:44 AM Subject: Re: Making a curve stick to a syflex cloth Hello John, Maybe I'm missing something but I think it's very simple to do what you need (if I'm getting it right of course): http://www.screencast.com/t/U0s5hcLN0 Orlando. On Fri, May 31, 2013 at 10:24 AM, Nick Martinelli n...@nickmartinelli.net wrote: Hi John, I'm not sure if you have a solution yet, but I had to do something like this before. What I ended up doing was I used the Add Nulls to Points script on rray. Just tag points on the syflex cloth, run the script, then you will get nulls that are object to cluster constrained to cloth. Once you have that, just envelope the curve to those nulls and you should be good to go. hope this helps! Nick On Fri, May 31, 2013 at 10:24 AM, john clausing jclausin...@yahoo.com wrote: reinterpret location eh? didn't know that one. im in the midst of setting up the whole get nearest point thingy. thanks From: Eric Thivierge ethivie...@hybride.com To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com Sent: Friday, May 31, 2013 10:17 AM Subject: Re: Making a curve stick to a syflex cloth You could use a duplicate of the curve and syflex geo that are static and use the reinterpret location I believe. You won't have to worry about the orientation of the attachment since curve points are only positions. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/05/2013 10:10 AM, john clausing wrote: Hello all, I have a syflex cloth onto which i want to draw a curve then make sure that the curve stays with the cloth throughout its simulation. anyone have any ideas? i was thinking of riffing off paul smiths vector flow sims. thanks, john -- Nick Martinelli (201) 424 - 6518 www.nickMartinelli.net n...@nickmartinelli.net -- IMPRESSUM: PiXABLE STUDIOS GmbH Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857, Komplementärin: Lenhard Barth Verwaltungsgesellschaft mbH, Sitz: Dresden, Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth IMPRINT: PiXABLE STUDIOS GmbH Co.KG, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRA 6857, General Partner: Lenhard Barth Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino Barth -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden.
Re: Making a curve stick to a syflex cloth
also, in light of this question,.this always messes me up what is the difference in get data (browse for point position) and get point position? From: john clausing jclausin...@yahoo.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Friday, May 31, 2013 11:52 AM Subject: Re: Making a curve stick to a syflex cloth Orlando! well.that's what i get for making something more difficult (in my head) than it needed to be. i suppose a picture (thank you) is worth a whole bunch of words. thanks everyone for the help... From: Orlando Esponda orlando.espo...@gmail.com To: softimage softimage@listproc.autodesk.com Sent: Friday, May 31, 2013 11:44 AM Subject: Re: Making a curve stick to a syflex cloth Hello John, Maybe I'm missing something but I think it's very simple to do what you need (if I'm getting it right of course): http://www.screencast.com/t/U0s5hcLN0 Orlando. On Fri, May 31, 2013 at 10:24 AM, Nick Martinelli n...@nickmartinelli.net wrote: Hi John, I'm not sure if you have a solution yet, but I had to do something like this before. What I ended up doing was I used the Add Nulls to Points script on rray. Just tag points on the syflex cloth, run the script, then you will get nulls that are object to cluster constrained to cloth. Once you have that, just envelope the curve to those nulls and you should be good to go. hope this helps! Nick On Fri, May 31, 2013 at 10:24 AM, john clausing jclausin...@yahoo.com wrote: reinterpret location eh? didn't know that one. im in the midst of setting up the whole get nearest point thingy. thanks From: Eric Thivierge ethivie...@hybride.com To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com Sent: Friday, May 31, 2013 10:17 AM Subject: Re: Making a curve stick to a syflex cloth You could use a duplicate of the curve and syflex geo that are static and use the reinterpret location I believe. You won't have to worry about the orientation of the attachment since curve points are only positions. Eric Thivierge === Character TD / RnD Hybride Technologies On 31/05/2013 10:10 AM, john clausing wrote: Hello all, I have a syflex cloth onto which i want to draw a curve then make sure that the curve stays with the cloth throughout its simulation. anyone have any ideas? i was thinking of riffing off paul smiths vector flow sims. thanks, john -- Nick Martinelli (201) 424 - 6518 www.nickMartinelli.net n...@nickmartinelli.net -- IMPRESSUM: PiXABLE STUDIOS GmbH Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857, Komplementärin: Lenhard Barth Verwaltungsgesellschaft mbH, Sitz: Dresden, Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth IMPRINT: PiXABLE STUDIOS GmbH Co.KG, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRA 6857, General Partner: Lenhard Barth Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino Barth -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden.
Re: bend a grid
Fold works If you want some more control, use a lattice with clusters controlled by nulls. Animate the nulls. Sent from my iPhone On May 24, 2013, at 6:35 AM, Doeke Wartena clankil...@gmail.com wrote: thanks :) 2013/5/24 Gareth Bell gareth.b...@primefocusworld.com Fold From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena [clankil...@gmail.com] Sent: 24 May 2013 10:50 To: softimage@listproc.autodesk.com Subject: bend a grid I want to bend a grid a bit like in the image: http://support-au.canon.com.au/img/80002999EN_03RQ00345_05.jpg It has to be animated from a flat grid to that, how can i do that? I tried deform by curve and bend and some other stuff but it all didn't work.
Re: Latest work from SHED - Behind-The-Scenes
very nice! From: jm khayat j...@moondog-animation.com To: softimage@listproc.autodesk.com Sent: Wednesday, May 8, 2013 10:08 AM Subject: Re: Latest work from SHED - Behind-The-Scenes Beautiful work guys, loved every part of it, character design, layout, animation, render, FX Congrats!! What was the time frame and ressources avaliable for this commercial ? -- JM Khayat Founder/ COO www.moondog-animation.com mobile: +33 6 99 79 56 98 CONFIDENTIALITY NOTICE: Privileged/Confidential information may be contained in this message and is intended only for the use of the addressee. Please advise immediately if you or your employer do not consent to Internet e-mail for messages of this kind. Moondog Animation assumes no responsibility for errors, losses, damages, or costs arising from the use of this email. Moondog Animation reserves its common law copyright to all contents of this email. The contents of this email may not be revised, copied, distributed to or used by any other parties without written permission of Moondog Animation. 2013/5/8 Sylvain Lebeau s...@shedmtl.com Hi Chris! .. It was 2013 sp1 x64, rendered in Arnold. But we will jump on 2014 as soon as my subscription problems are worked out. sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM On 5/8/2013 1:06 AM, Chris Chia wrote: So which version of XSI is used in this production? Regards, Chris -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette Sent: Tuesday, May 07, 2013 10:37 PM To: softimage@listproc.autodesk.com Subject: Latest work from SHED - Behind-The-Scenes Hey guys, sorry for cross-posting this in different mailing list, but some of you might not be on those.. and since this is a pure softimage project rendered in arnold, well I guess it fits here :) You can read about our production on our blog here. At the top of the post you can view the spot in HD. Don't forget to go full screen! :) http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html -- Js Guillemette // SHED 3D Artist www.shedmtl.com
Re: Softimage Jedi Training
Ok, nuff you weirdos Sent from my iPhone On Mar 28, 2013, at 3:48 PM, Bradley Gabe witha...@gmail.com wrote: We already did that, Jeff! Don't you remember anything? Don't you remember my handkerchief that smelled like chloroform? On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote: I was hoping you'd come to my apartment, and lecture me from the couch.
Re: Who Uses Arnold Anyway ? an appeal to fans
We just finished this with Arnold http://vimeo.com/61292772 We love it,the integrated GI, and Final rendering are terrific. It takes a bit of time to figure out the optimization, but we love its very unique look. John Clausing Director of CG Poetica Sent from my iPhone On Mar 15, 2013, at 4:41 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Good evening/day everyone ! The people i am working for are currently debating whether or not to take on Arnold, as their official renderer on their next feature film. One of my character fx friends has been Beta testing it to great effect, and now has to make a case for the switch from 3DLIGHT to Arnold. If there are any Arnoldites out their, i was wondering if you had any test renders demonstrating Arnolds efficiencies\ deficiencies VS other renderers; It doesn't matter if its softimage maya or modo.. or mental ray, PR man, vray, maxwell... The extra data would be very much appreciated especially with identical scenes, written observations are equally welcome. So if you've anything at all to share, many thanks ;)
Re: Who Uses Arnold Anyway ? an appeal to fans
One other item to consider...we do a lot of product work as well. Most we choose to stick with MR. Because of Arnold's transparency issues. The point being, use the best tool, why not have multiple renderers if one (MR) comes with Soft? They have different looks/capabilities for sure. Pick what's best J Sent from my iPhone On Mar 15, 2013, at 5:55 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Ow and thanks John, i have been shown this prior by one of the color keyers, most haunting, its a pleasure to see fresh things, and definitely that is an incentive we are gunning for. On 15 March 2013 22:52, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Thanks Steven, a fist full of people here, have been beta testing Arnold for the past couple of months, however they seem to have come down pretty split 50/50 half. pros - Amazing GI, catches so much more then 3Dlight can handle massive scenes Anything polygon renders really fast user friendly and intuitive (at least for basic operations) great feedback from previews sss is really nice too cons- it's seems to struggle with fur and transparency, and that's a problem difficult to anticipate render times ( wild differences between users ranging from 6min to 48min to past an hour per frame) and of course the GRAINZZ ! (nothing you won't have heard before) I am part of those who would like to see Arnold installed, however old habits die hard and there seems to be a fair amount of ill will on behalf of some of the testers, however things like fur we don't have the luxury to ignore; there are quite a few fur ballz in this feature, a few feathery ones too. it would be safer not to purchase it and that is why we of the pro Arnold are looking for external examples and observations. which might tip the balance. On 15 March 2013 22:16, John Clausing jclausin...@yahoo.com wrote: We just finished this with Arnold http://vimeo.com/61292772 We love it,the integrated GI, and Final rendering are terrific. It takes a bit of time to figure out the optimization, but we love its very unique look. John Clausing Director of CG Poetica Sent from my iPhone On Mar 15, 2013, at 4:41 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Good evening/day everyone ! The people i am working for are currently debating whether or not to take on Arnold, as their official renderer on their next feature film. One of my character fx friends has been Beta testing it to great effect, and now has to make a case for the switch from 3DLIGHT to Arnold. If there are any Arnoldites out their, i was wondering if you had any test renders demonstrating Arnolds efficiencies\ deficiencies VS other renderers; It doesn't matter if its softimage maya or modo.. or mental ray, PR man, vray, maxwell... The extra data would be very much appreciated especially with identical scenes, written observations are equally welcome. So if you've anything at all to share, many thanks ;)
Re: Something new we made
Thanks everyone! Gray,.you got the intent right. Leonard, thanks for your thoughtful comments. John From: Leonard Koch leonardkoch...@gmail.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Thursday, March 7, 2013 6:33 PM Subject: Re: Something new we made Oh I see, that makes a lot more sense. On Fri, Mar 8, 2013 at 12:06 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: I think it's meant to be a corporate image film, not an advert for a specific product. Beautiful work, either way. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch Sent: Thursday, March 07, 2013 05:43 PM To: softimage@listproc.autodesk.com Subject: Re: Something new we made That looks really pretty, very well executed. I particularly like the framing. The add however doesn't really seem to be very effective in selling a product. It certainly gives me a good feeling about the brand, but it doesn't really tell me what product I'm supposed to have these manipulated good emotions for ; More focus on things related to the subject of the final image would have improved upon that factor in my opinion. On Thu, Mar 7, 2013 at 11:30 PM, ivan t ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote: Thanks for sharing. It is beautiful! -Ivan On Fri, Mar 8, 2013 at 5:14 AM, john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote: here's a little something we made recently https://vimeo.com/61292772 john clausing
Re: Runtime Error R6025
Thanks! Sent from my iPhone On Oct 6, 2012, at 1:23 AM, Chris Chia chris.c...@autodesk.com wrote: Yes agree with Eric in the separate workgroup and plugins... We received quite afew crashed scenes which are often caused by 3rd party plugins, addons and compounds... Hence it's always better to design a workgroup for scalability and extensibility. Chris On 6 Oct, 2012, at 2:26 AM, Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com wrote: Just a note, you might want to try to split some of those things out into separate groups. It can help you to troubleshoot later. On Fri, Oct 5, 2012 at 2:23 PM, john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote: yup, one giant workgroup :) but its ok now, i re-installed and updated arnold and all is well thanks everyone! john From: Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com To: john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Friday, October 5, 2012 2:21 PM Subject: Re: Runtime Error R6025 You don't have everything installed in one giant workgroup do you? On Fri, Oct 5, 2012 at 1:42 PM, john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote: no particles,.but lots of hair? j From: Rob Chapman tekano@gmail.commailto:tekano@gmail.com To: john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Friday, October 5, 2012 1:41 PM Subject: Re: Runtime Error R6025 particles? one pinged off into infinity? On 5 October 2012 18:25, john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote: thanks, the odd part is all the other frames render just fine? weird! From: Ben Houston b...@exocortex.commailto:b...@exocortex.com To: Adam Seeley adam_see...@yahoo.commailto:adam_see...@yahoo.com; softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Friday, October 5, 2012 1:20 PM Subject: Re: Runtime Error R6025 It is a coding error in a C++ program, it likely isn't an install error. If it is crashing in Softimage, it is a Softimage error. If it is crashing in Arnold it is an Arnold error. It may also be another third party plugin that is causing this. You can try to work around it by changing how you are doing things and then hopefully the erroneous code will be avoided... -ben On Fri, Oct 5, 2012 at 1:17 PM, Adam Seeley adam_see...@yahoo.commailto:adam_see...@yahoo.com wrote: Quite familar with this one Runtime Error R6025: Attempt to render Scene file some point after 16:00 on a Friday. Automatic Random Error generated. Please try again on Monday when everything will just work as if like magic. Adam. From: john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com To: softimage list softimage list Softimage@listproc.Autodesk.commailto:Softimage@listproc.Autodesk.com Sent: Friday, 5 October 2012, 18:11 Subject: Runtime Error R6025 Hello, I'm rendering a sequence who contents changes very little.. Frame 60 out of 100 refuses to render and both locally and on the farm i get the R6025 error. I am rendering with Arnold, and have reinstalled softimage 2013 any ideas? thanks, john -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals. -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work winmail.dat
Re: Runtime Error R6025
thanks, the odd part is all the other frames render just fine? weird! From: Ben Houston b...@exocortex.com To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com Sent: Friday, October 5, 2012 1:20 PM Subject: Re: Runtime Error R6025 It is a coding error in a C++ program, it likely isn't an install error. If it is crashing in Softimage, it is a Softimage error. If it is crashing in Arnold it is an Arnold error. It may also be another third party plugin that is causing this. You can try to work around it by changing how you are doing things and then hopefully the erroneous code will be avoided... -ben On Fri, Oct 5, 2012 at 1:17 PM, Adam Seeley adam_see...@yahoo.com wrote: Quite familar with this one Runtime Error R6025: Attempt to render Scene file some point after 16:00 on a Friday. Automatic Random Error generated. Please try again on Monday when everything will just work as if like magic. Adam. From: john clausing jclausin...@yahoo.com To: softimage list softimage list Softimage@listproc.Autodesk.com Sent: Friday, 5 October 2012, 18:11 Subject: Runtime Error R6025 Hello, I'm rendering a sequence who contents changes very little.. Frame 60 out of 100 refuses to render and both locally and on the farm i get the R6025 error. I am rendering with Arnold, and have reinstalled softimage 2013 any ideas? thanks, john -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: Runtime Error R6025
no particles,.but lots of hair? j From: Rob Chapman tekano@gmail.com To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com Sent: Friday, October 5, 2012 1:41 PM Subject: Re: Runtime Error R6025 particles? one pinged off into infinity? On 5 October 2012 18:25, john clausing jclausin...@yahoo.com wrote: thanks, the odd part is all the other frames render just fine? weird! From: Ben Houston b...@exocortex.com To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com Sent: Friday, October 5, 2012 1:20 PM Subject: Re: Runtime Error R6025 It is a coding error in a C++ program, it likely isn't an install error. If it is crashing in Softimage, it is a Softimage error. If it is crashing in Arnold it is an Arnold error. It may also be another third party plugin that is causing this. You can try to work around it by changing how you are doing things and then hopefully the erroneous code will be avoided... -ben On Fri, Oct 5, 2012 at 1:17 PM, Adam Seeley adam_see...@yahoo.com wrote: Quite familar with this one Runtime Error R6025: Attempt to render Scene file some point after 16:00 on a Friday. Automatic Random Error generated. Please try again on Monday when everything will just work as if like magic. Adam. From: john clausing jclausin...@yahoo.com To: softimage list softimage list Softimage@listproc.Autodesk.com Sent: Friday, 5 October 2012, 18:11 Subject: Runtime Error R6025 Hello, I'm rendering a sequence who contents changes very little.. Frame 60 out of 100 refuses to render and both locally and on the farm i get the R6025 error. I am rendering with Arnold, and have reinstalled softimage 2013 any ideas? thanks, john -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: In case you missed it..
as a guy who brings on multiple interns every summer and hires some upon graduation, i can assure you that your incorrect. they have a shot at a job with me? often they are Maya guys..who transition at my shop to Softimage. my only regret is that the schools .dont give em a head start to get a job here. there are multiple shops here in NYC that do the same. so you can give up if you want to Matt, but dont tell me kids cant get a job in Softimage, in NYC. From: Matt Lind ml...@carbinestudios.com To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Thursday, September 13, 2012 4:54 PM Subject: RE: In case you missed it.. We’ve already had that discussion. Students only use what will provide the best opportunity for employment upon graduation. They’ll only use other stuff if forced by curriculum or if they have an elective to burn. Universities stock whatever they can get cheap, but promote/teach what gets their students recognition and placement tin the workforce. Many of these decisions are decided by the adjunct staff as they are the ones teaching the software. They often recommend what they use in the day jobs. The only way to expand a product’s viability is to increase it’s market share in the studio ranks. To do that requires the product be completed so it can compete for that market share. The issue with softimage is they implement great ideas, but often don’t finish them, or finish them so quickly there are a ton of bugs. While the developers are very aggressive in fixing bugs, the customer doesn’t see that until the next release which is long after the impression is made. In some cases it’s a game of whack-a-mole as new bugs pop up in different areas creating a perpetual cycle. Finish the product to give it real life marketing team can take that life and give it voice. As studios hear the voice, sales increase creating a wave Freelancers and outsources catch the wave and ride it passing the word onto the street Universities catch the word on the street from the studios and put the ideas into the air Students inherit ideas from thin air via osmosis to become the next generation of user. From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of john clausing Sent: Thursday, September 13, 2012 1:40 PM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. posting cool spots, movies, etc. that were made with the software. i really think the MOST important way to build Softimage is getting students using it..full stop :) From:Maurice Patel maurice.pa...@autodesk.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Thursday, September 13, 2012 4:26 PM Subject: RE: In case you missed it.. One area I would like to get feedback on is how do we get the right things happening on facebook? Advertising is way beyond our budgets in general and not very effective unless we have a very specific call to action (e.g. upgrades), as a result most advertsing is driven by sales promos. However I actually think there are better and more viral ways of getting the word out. Recently we have been having more success with SM. We have had a lot of success with our Softimage page (now at over 20,000) as well as the Digital Media page http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described here, is becoming a bit of a second Softimage home. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler Sent: Thursday, September 13, 2012 3:49 PM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. That's great to hear! I'd have to agree, SI is a fantastic and very complete solution for small to mid size shops. Hopefully, there is some targeted advertising in this area. On 9/13/2012 1:39 PM, Maurice Patel wrote: Still reading, and the discussion has been stimulating as we start planning for next year's activities (can't say more rev accounting at all that) maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: Thursday, September 13, 2012 12:25 PM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Softimage is without-a-doubt the best choice for small shops and freelancers (out of the 3 products Autodesk offers). Could it be that nobody is left who really knows what Softimage has/can do? So... Maurice, if you're still reading, maybe you can consider some of this? Softimage comes with Softimage Illusion, also known as the FXTree. It's a fully featured, node-based
Re: In case you missed it..
As I said before, students are only part of the answer, but part none the less... It IS working and the beauty of it is that AD has to do very little, we (the pros in it) are already doing it, the recruiting, the training, etc., and it works. Some go back to Maya, but none in my experience want to. All I would like is educational licensing awareness, and AD/Softimage visibility at schools. Help put the industry together with the schools, no educational program or any of that, just help me find talented students and I'll do the rest. John Sent from my iPhone On Sep 13, 2012, at 7:12 PM, Maurice Patel maurice.pa...@autodesk.com wrote: Absolutely any student can go to the education portal and download it for free for 3 years. And the product we sell to education institutions is this one: http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=13395078 It is true that the fact that students can access any Autodesk product for free for 3 years is only just starting to get out there Sent from my iPad On 2012-09-13, at 7:00 PM, Tim Leydecker bauero...@gmx.demailto:bauero...@gmx.de wrote: Hi Maurice, isn´t Softimage available as part of those affordable student license packages? Afaik, it´s pretty easy nowadays to get legal access to Autodesk software for education if you´re a student but I´m not sure everybody actually knows how easy it is to get at that? At least for a student, the times are better than they where 10 years ago. For me myself, I am glad to soon have Houdini (up to 1920px) and Blender at my fingertips for those bits of smoke I need or can arse myself into doing actually but I don´t expect AD to clone SideFX´s learning/access model any time soon, even if I now have decided to skip my subscription beyond 2012 releases and to wait for an all inclusive suite package update promo to get back up to date next year when I can better say what I´ll actually need and bring may Maya/Max/Softimage/Mudbox/Motionbuilder pack back into 2013, along with a nice render engine or two maybe... --- In terms of suites in general, I was very happy to get a Max/Softimage bundle including Mudbox and Motionbuilder. That gave me the option to extend to Max, while having Maya (as well here) for my gross of income and Softimage for my personal favourite tool. Admittedly, I didn´t really use Max much in the end and am currently more or less completely loaded with getting (back) into ZBrush and all sorts of other stuff related to modeling, lighting, shading and rendering but the real bonus I´m still seing is what the suite bundle gave me access to. I could have also ended up using FumeFX and Max mostly or ICE, the options where there. You just can´t do everyting well. Personally, the suite gave me the freedom to lean to one side, even roll over and take half a year off and just do whatever I feel like getting better at doing it. Softimage is a very good base for that, regardless of the 10+ years of Maya I could show off with. --- Long story short, I am glad there´s the suites and I hope for a catch all promo but I dislike SAP benefit marketing pushing, late subscription fees or Maya/Softimage sp1/sap/sap_sp1/.. version horrors. That really, really doesn´t help stability, especially when working remote and with mixed levels of technically savy people (like producers). I like vanilla or mint condition... doesn´t need to be the latest and greatest but solid. The 2012´s did that nicely. I´ll have to wait for CrowdFX... Cheers, tim On 14.09.2012 00:25, Graham Bell wrote: I'd just like to point out that Stephen wasn't fired, he was unfortunately among the layoffs. I know it's being pedantic, but let's keep to the facts. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: 13 September 2012 22:50 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Stop thinking of advertising/ demonstration/ documentation and education as isolated entities. in doing so you can make the money you spend massively more productive. look at the success of stephen blairs blog: http://xsisupport.com/ ( Its criminally insane you fired him by the way ) its a go to site for anyone using ice. With a little work something like that could be dressed up as a showcase of softimage work and a technical reference of production techniques. An inspiration to students, and something to pique the curiosity of professionals using other softwares. _sam winmail.dat
Hair using instances of group with multiple objects....misalign
hello all, i'm using hair, and using instances of a group with several objects in this group occasionally, the objects miss -align from each other when instanced. never run into this before.any ideas? thank you, john
Re: hide an instance by particle ID
that with a string and string array, worked perfectly. thanks as alway Alan.! john From: Alan Fregtman alan.fregt...@gmail.com To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com Sent: Friday, August 10, 2012 11:39 AM Subject: Re: hide an instance by particle ID You could set their self.Shape to Point by testing their indices and they won't render (without a pointcloud renderer/shader.) On Fri, Aug 10, 2012 at 11:36 AM, john clausing jclausin...@yahoo.com wrote: i have a particle cloud with geo instances attatched to them... in some cases, i need to hide the instances and replace them with actual geometry. normally, i would just delete these associated particles by ID, however, i still need the particles to generate pose information for the practicle geo and constrain them (transform objects by particle) to the generated particles. alternatively, i could plot the animation, then delete the particle, but i want to keep it all live. is there anyway to selectively hide instanced geometry by ID? thanks all, john
Instanced group with textures
Hey all, I have an ice animation with grids Instanced to particles (Instanced groups) the is a randomize value node plugged into the id port. There are 5 different grids in the group, all with different timings of the same texture offset in time thru the image node. The image clips (textures), I should say are discreet versions of the same clip. In the texture view in the GUI, the textures change over time as they should...they render as stills, not clips. Any ideas? Thanks, John Sent from my iPhone
Re: Animation layers info
we typically dont use layers in productionmainly because we use partitions and passes heavily in about everything we do. j From: Manny Papamanos manny.papama...@autodesk.com To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Tuesday, June 5, 2012 5:16 PM Subject: RE: Animation layers info I don't think you have a choice not to use them if you use mocap but I haven't heard anything bad about them really. -manny SI/Mobu support specialist From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero Sent: Tuesday, June 05, 2012 3:51 PM To: softimage@listproc.autodesk.com Subject: Animation layers info Hey guys, just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow. Any information on whether animation layers are problematic at all would be appreciated as I dont want to endorse the technique until im sure. Best, Enrique
working test?
Convert strands to curves
Is there a way to convert strands to curves? i have a good result on behavior with the strands, but am having a heck of a time getting geometry to work with the strands. If i could link curves to strands, i could easily deform the geometry on the curves. any ideas? thanks all, john
Re: Intro to the new team (was RE: Softimage development)
Title: Signature Yes, of course thank you Guillame, Chinny, etc. we all wish you the best.Is everyone really just sanguine about this? losing some of the best developers we've known of, and counted on for years?It goes without saying that this is not a reflection on the new folks that are taking over the Softimage dev...But really? What the hell? To suggest that this wasn't expected is foolish, but i repeat.What the Hell? Autodesk? Care to comment?JohnFrom: Tim Crowson tim.crow...@magneticdreams.com To: softimage@listproc.autodesk.com Sent: Thursday, April 19, 2012 4:58 PM Subject: Re: Intro to the new team (was RE: Softimage development) Don't what else to say. I think this sums things up http://www.youtube.com/watch?v=oabcM9SOF-E I only know one thing for sure: I hate modeling in Maya. Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk --
Autodesk Press Release Parody
Dear devoted Softimage users, in light of precipitously, or not so precipitously removing (all or many of) your long term development team, and in hopes of attenuating some of the deserved bitterness that you so rightly heap on our Hugeness,...we offer the following options for the furtherance of Softimage. We will tally the results of said survey, and keep them to ourselves. But as a salve for our collective consciousness, we will let you know there was in fact a result! Please choose from the following 1) Softimage will cease on x date 2015 or sooner 2) We will release Softimaya in the fourth quarte of 2012 3) We will offer equivalent licenses cross platform till the end of eternity! Thanks all, please vote (Intended to lighten mood) Sent from my iPhone