Re: rendering help

2017-12-21 Thread John Clausing
Rebus is limited by software.doesn’t have Arnold licensing issues I 
think

Garage render bad GUIslow download

Zync (AWS) has a great/simple GUI, good upload/download speeds (as you go), but 
limits to 500 machines, 100/job. Miserable tech supportyou have to wait 4 
day’s even if it’s their problem

Azure Batch (MSFT), great GUI, very new, I haven’t tried it yet, but we’re 
switching over to it soon thru Deadline

Those are the ones I’m familiar with.if I had to use one, I’d go with 
Azure, followed by Zync

Sent from my iPhone

> On Dec 21, 2017, at 6:29 AM, Alex Doss  wrote:
> 
> heard good things about:
> https://urldefense.proofpoint.com/v2/url?u=https-3A__nl.rebusfarm.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jVW6UV_FuZSZS3nTGb00DpjCRDTaB6Npg04kZiQYKoI=3B3bOpbffCLdK-5j_1Wnrjfrc2SOjaZx0HG92pyHgz8=
> Not the cheapest but great services.
> 
> There is also Amazon and Google services.
> They require you to make ur own setup. ie build instances + setup softwares.
> 
> Im also interested to hear more about this. 
> 
> 
>> On 21 December 2017 at 12:20, Chris Marshall  
>> wrote:
>> Hi All,
>> I've never used online rendering but need some asap. Can anyone offer advice?
>> Simple enough scenes with no plugins and using Mental Ray in Soft.
>> Thanks
>> 
>> Chris
>> 
>> 
>> -- 
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>> 
>> 
>> 
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> 
> 
> 
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Re: maya in line calculations

2016-04-29 Thread john clausing
trust me.as a long time Softimage guy, now working in maya
there ain't nothin' human about it lol
 

On Friday, April 29, 2016 4:03 PM, Eugene Flormata <eug...@flormata.com> 
wrote:
 

 thanks! I would have imagined they would have fixed that when they tried to 
humanize the program
On Fri, Apr 29, 2016 at 12:40 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> 
wrote:

as most of things with maya it makes no sense.. just make it a bit more 
complicated then it could be hehehe
On Fri, Apr 29, 2016 at 9:21 PM, John Clausing <jclausin...@yahoo.com> wrote:

Yes, but the syntax is different

Highlight the factor you want to change, then type in the variable

"*=4".for instance

So if the value you have is 10, and you want to make it 12..

Highlight "10"
Then type "+=2"

J



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Re: maya in line calculations

2016-04-29 Thread John Clausing
Yes, but the syntax is different

Highlight the factor you want to change, then type in the variable

"*=4".for instance 

So if the value you have is 10, and you want to make it 12..

Highlight "10"
Then type "+=2"

J


Sent from my iPhone

> On Apr 29, 2016, at 3:10 PM, Eugene Flormata  wrote:
> 
> does anyone know if maya can do in-line equations in their input boxes like 
> XSI did?
> where you can put like 7*2 directly in an input box and it just gives the 
> result?
> or should I always just have a calculator open?
> 
> I'm not even sure what it's called in xsi so I can't begin to search a 
> solution on the net either
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread John Clausing
They (solid angle) had to know the reaction
They'd get from this.and did it anyway :(


Sent from my iPhone

> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
> 
> they'll surely continue Arnold, but not on the same pace I'd say.
> 
> and probably end up StoA.
> 
> what a horrible news.
> 
>> On 18 April 2016 at 14:00, Javier Vega  wrote:
>>  I hope that will be something good this time, but I can't avoid to feel an 
>> old feeling that I don't like, but we'll try to have hope. Autodesk will not 
>> try to kill Arnold.
>> 
>> Javier Vega
>> 
>> www.zao3d.com
>> 
>> Visita mi blog: http://blog.zao3d.com
>> 
>> móvil: 616 64 73 57
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>> 
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>> I can't see autodesk killing off arnold as they have no competing products. 
>>> Maybe the push towards cloud rendering will put off some customers though.
>>> 
 On 18 April 2016 at 13:56, Leo Quensel  wrote:
 God I am glad I left this industry two years after Autodesk acquired 
 Softimage. They make everything worse and are now off to kill another 
 product (and don't tell me that won't happen...).
  
 Gesendet: Montag, 18. April 2016 um 14:51 Uhr
 Von: "Artur W" 
 An: "softimage@listproc.autodesk.com" 
 Betreff: Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning from the 
 history, which is: Autodesk doesn't care.
  
 2016-04-18 14:46 GMT+02:00 Frederic Servant :
> 
> Hi Arthur,
>  
> Since I'm the developer of HtoA, that was my first question when we got 
> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer 
> was a clear yes. They want more people to use Arnold, on any platform.
>  
> Thus the development for the non-Autodesk products will continue as well 
> (Houdini, C4D, Katana).
> --
> Fred
>  
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>> and what about HTOA?
>>  
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>> 
>>> SITOA is dead. Is that what it means?
>>>  
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
 
 It will be fine guys, Autodesk do not have any competing product so it 
 actually may be a good thing.
  
 jb
  
  
 On 18 Apr 2016, at 13:27, Artur W  wrote:
  
 I don't believe it. NO. I refuse t believe this.
  
 2016-04-18 14:26 GMT+02:00 Artur W :
> 
> FUCK YOU AUTODESK. 
>  
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>> Hey there...some news..so it seems. Take a look
>> 
>> "SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid 
>> Angle, developer of Arnold, an advanced, ray-tracing image renderer 
>> for high-quality 3D animation and visual effects creation used in 
>> film, television and advertising worldwide. Acquisition terms were 
>> not disclosed."
>> 
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>> 
>> Cheers,
>> oli
>>  
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>>> 
>>> 
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Re: Growth in ICE

2016-04-01 Thread John Clausing
Id like to point out that I have this EXACT challenge right now in Maya and it 
stinks

I wish I were still on Softimage

Harrumph

:(

Sent from my iPhone

> On Apr 1, 2016, at 7:52 PM, Jason S  wrote:
> 
> This may also be of help, 
> 
> Detailing the creation of wheightmap growth driven by turbulence, in this 
> case to drive particle emissions, 
> 
> Vimeo - Particle grow effect using Softimage ICE
>  
> this is at 9;15 showing the weightmap growing
> 
> 
> 
> Cheers, 
> -J
> 
>> On 04/01/16 10:37, Morten Bartholdy wrote:
>> BTW Francois - a fractal weightmap, how do I do that?
>> 
>> Also, how do I trigger the first point?
>> 
>> 
>> Morten
>> 
>> 
>> 
>> 
>> 
>>> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
>>> 
>>> 
>>> Here is something I did a few years back to reveal a map.
>>> https://vimeo.com/26487726
>>> 
>>> It's a simulated weightmap. You take an irregular geo (polygon reduction
>>> is perfect to create these) and apply a fractal weightmap to it. Then
>>> you create a new weightmap and add a simulated ICE tree to it. For each
>>> point, check the value of the simulated weightmap on the neighbors. If
>>> it's 1, add the value of the first weightmap to yourself.
>>> 
>>> This way, each point gets contaminated by its neighbors at different
>>> speeds.
>>> 
>>> You only need to trigger the first point manually.
>>> 
>>> F
>>> 
>>> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
 Hi Morten,
  
 maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
  
 cheers,
 Thomas
 
> Morten Bartholdy  hat am 1. April 2016 um 12:11
 geschrieben:
> I am doing some RnD on creating a frosty growth effect in ICE. I have
 looked at
> Andy Moorers DLA which looks promising and tinkered with using
 animated mattes
> for emitting particles with frostlike instances, but would like to
 perhaps use
> fractal patterns og procedurals to control the growth, so I would like
 to ask
> here if someone could point me to some useful tools or tutorials
 regarding this?
> Thanks - Morten
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Color shift w/ QuickTime

2015-12-10 Thread John Clausing
Hey all 

We're making a sequence in 3D that's lit and rendered fine, (Arnold , exr), 
composited in Nuke, and rendered from Nuke as 8 bit . Tiffs..then brought 
into After Effects to edit and make a QT, for Facebook.

Up until the QT is made, the color is just right, upon viewing the QT, the 
gamma is off and looks less saturated and dull.

If I bring the QT back into AE or Nuke it is fine

Clearly this is a QT viewer issue long known, but the client doesn't like it 
and insists on QTs for its FB postings

Any thoughts? We've tried every color adjustment we can think of from QT Pro, 
media encoder and various color settings in Project Settings in AE

Thoughts? Thanks,

John

Sent from my iPhone


Re: parenting in Softimage vs. Maya.....confusion

2015-02-27 Thread john clausing
thanks Luc-Eric,
honestly, this all seems like a VERY important thing for me to 
understand...(sets, groups, locators, hierarchy), but it seems difficult to 
place these issues in analogous terms with Softimage, which to be frank, is how 
I know 3d.
so i guess i just need to spend more time with Maya workflow than i had 
anticipated.just another reason to lament the demise of Softimage.
john
psif i hear one more Maya guy say there's a script for that, i may scream 
back, then why did you buy the software :) 

 On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau 
luceri...@gmail.com wrote:
   

 That vimeo video looks fine, but I can't make sense of the quoted
forum discussion below.

The video is telling that you Maya always branch select, i.e. when
you pick a parent, the children are highlighted as well. So if you're
still modelling on the components, the whole branch will be enabled
for component editing, which you may not want. In that case, so you
can either pick the shape in the Outliner, or just press Arrow Down on
the keyboard,  which is the pick walking hotkey.

The Shape is like the Primitive in XSI, but since people don't usually
deal with the primitives in XSI, I guess that's not really useful.
But so that you know,  in XSI, there is the primitive, like polygon
mesh or Nurbs, which contains the geometry but has no transform,
and it's placed in the 3d world by being put under a X3DObject, which
has a Kinematics property.

In Maya, it's the Shape node that contains the geometry, and the
Transform node places it in the 3d word, with the additional twist
that you can put multiple shapes under the same transform. I'm not
really aware of any problem with this, but people tend to build
legends around things they don't often see.

On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote:
 i've had the following conversation regarding parenting and hierarchies over
 on the he3d/maya page.
 would someone mind translating into Softilanguage for me? this seems like a
 crucial difference to me.

 and i don't like it

 as follows:


 This is probably helpful for anyone transitioning from Softimage to Maya.
 ( by the way, never, ever ever ever, parent under objects like this, but
 he's making a point)

 https://vimeo.com/120223100

 by the way, never, ever ever ever, parent under objects like this
 because it causes some sort of problem in Maya (that i don't get), or
 because you just don't like it?

 Yes, it can cause problems in Maya. Often problems specific to rendering.
 It's been a while, but I think it involved material mixups or visibility
 mixups. It's fine to parent to things that aren't renderable, like groups,
 locators, even splines, though I'm not 100 percent on splines, as I usually
 use constraints in such a case.

 you can't parent one object to another? really?.had no idea

 it can cause skewing on the objects under objects.. and yes, you can parent
 under objects, just don't parent the dag of shapes under the dag of other
 shapes. There is really no reason to parent a cube under another cube.

 i think us Softimage guys have a whole 'nother idea of what parenting
 is..do i understand this to mean that don't parent constraint objects
 to one another,.rather than don't assemble them in a hierarchy?
 essentially, middle drag vs parent -r, etc

 yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is
 to parent transforms Its okay, but not usual to parent multiple shapes under
 one transform, and certain exports like FBX really don't like when you do
 that. but ys, Softimage parenting is similar to sets . There is no hierachy
 in that sense.






   

parenting in Softimage vs. Maya.....confusion

2015-02-26 Thread john clausing
i've had the following conversation regarding parenting and hierarchies over on 
the he3d/maya page.would someone mind translating into Softilanguage for me? 
this seems like a crucial difference to me.
and i don't like it
as follows:

This is probably helpful for anyone transitioning from Softimage to Maya. 
( by the way, never, ever ever ever, parent under objects like this, but he's 
making a point)
https://vimeo.com/120223100
by the way, never, ever ever ever, parent under objects like this because 
it causes some sort of problem in Maya (that i don't get), or because you just 
don't like it?

Yes, it can cause problems in Maya. Often problems specific to rendering. It's 
been a while, but I think it involved material mixups or visibility mixups. 
It's fine to parent to things that aren't renderable, like groups, locators, 
even splines, though I'm not 100 percent on splines, as I usually use 
constraints in such a case.

you can't parent one object to another? really?.had no idea

it can cause skewing on the objects under objects.. and yes, you can parent 
under objects, just don't parent the dag of shapes under the dag of other 
shapes. There is really no reason to parent a cube under another cube.

i think us Softimage guys have a whole 'nother idea of what parenting 
is..do i understand this to mean that don't parent constraint objects to 
one another,.rather than don't assemble them in a hierarchy?
essentially, middle drag vs parent -r, etc

yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to 
parent transforms Its okay, but not usual to parent multiple shapes under one 
transform, and certain exports like FBX really don't like when you do that. but 
ys, Softimage parenting is similar to sets . There is no hierachy in that sense.






Re: Maya thinks they're clever....and that's the problem

2015-02-25 Thread John Clausing
I was going to go a whole nother way with that question..lol

Sent from my iPhone

 On Feb 25, 2015, at 6:40 AM, Chris Marshall chrismarshal...@gmail.com wrote:
 
 Somewhere maybe Autodesk Managers should now be placed?
 
 On 25 February 2015 at 11:37, Andi Farhall hack...@outlook.com wrote:
 Something they put unruly animators in, generally made of corrugated tin I 
 believe.
 
 
 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21
 
 
 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/
 
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 any action based upon its contents, nor copy or show it to anyone.
 
 Please contact the sender if you believe you have received this email in 
 error.
 
 
 
 
 Date: Wed, 25 Feb 2015 11:10:02 +
 Subject: Re: Maya thinks they're cleverand that's the problem
 From: chrismarshal...@gmail.com
 To: softimage@listproc.autodesk.com
 
 What's the Hot Box? Or have I just made that up?
 
 
 
 -- 
 
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 


Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread john clausing
to that point.if i hear just one more Maya guy say that oh, that's just 
something we script, for an obvious feature.i may blow a gasket
(yes, i know, there's always good things about scripting, and scripting is 
valuable for customizing function.but scripting shouldn't be an excuse for 
laziness on the part of the software engineer) 

 On Friday, February 20, 2015 1:43 PM, Ponthieux, Joseph G. 
(LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote:
   

  !--#yiv4083670742 _filtered #yiv4083670742 {font-family:Cambria 
Math;panose-1:2 4 5 3 5 4 6 3 2 4;} _filtered #yiv4083670742 
{font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 4;}#yiv4083670742 
#yiv4083670742 p.yiv4083670742MsoNormal, #yiv4083670742 
li.yiv4083670742MsoNormal, #yiv4083670742 div.yiv4083670742MsoNormal 
{margin:0in;margin-bottom:.0001pt;font-size:12.0pt;font-family:Times New 
Roman, serif;}#yiv4083670742 a:link, #yiv4083670742 
span.yiv4083670742MsoHyperlink 
{color:blue;text-decoration:underline;}#yiv4083670742 a:visited, #yiv4083670742 
span.yiv4083670742MsoHyperlinkFollowed 
{color:purple;text-decoration:underline;}#yiv4083670742 
span.yiv4083670742EmailStyle17 {font-family:Calibri, 
sans-serif;color:#1F497D;}#yiv4083670742 .yiv4083670742MsoChpDefault 
{font-family:Calibri, sans-serif;} _filtered #yiv4083670742 {margin:1.0in 
1.0in 1.0in 1.0in;}#yiv4083670742 div.yiv4083670742WordSection1 {}--That 
really is the point, isn’t it?    -- Joey       From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com]On Behalf Of Mirko Jankovic
Sent: Friday, February 20, 2015 1:13 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya thinks they're cleverand that's the problem    If 
programmer making something for artists shouldn't that follow what artists 
needs not what programmer feels it should be ;)       

   

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread john clausing
 
i feel absolutely comfortable blaming Brad.not just for the cool names, 
but for virtually everything.dangit Brad.why haven't you fixed Ebola yet
sheeesh On Wednesday, February 18, 2015 2:54 PM, Ed Harriss 
ed.harr...@sas.com wrote:
   

  #yiv3992397248 #yiv3992397248 -- filtered {panose-1:2 4 5 3 5 4 6 3 2 
4;}#yiv3992397248 filtered {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 
4;}#yiv3992397248 p.yiv3992397248MsoNormal, #yiv3992397248 
li.yiv3992397248MsoNormal, #yiv3992397248 div.yiv3992397248MsoNormal 
{margin:0in;margin-bottom:.0001pt;font-size:12.0pt;color:black;}#yiv3992397248 
a:link, #yiv3992397248 span.yiv3992397248MsoHyperlink 
{color:#0563C1;text-decoration:underline;}#yiv3992397248 a:visited, 
#yiv3992397248 span.yiv3992397248MsoHyperlinkFollowed 
{color:#954F72;text-decoration:underline;}#yiv3992397248 
span.yiv3992397248EmailStyle17 {color:#1F497D;}#yiv3992397248 
.yiv3992397248MsoChpDefault {font-size:10.0pt;}#yiv3992397248 filtered 
{margin:1.0in 1.0in 1.0in 1.0in;}#yiv3992397248 div.yiv3992397248WordSection1 
{}#yiv3992397248 You know all those “cool” names? Well, it’s Brad’s fault. 
(Isn’t it always?)    Long live Outliner Cheese and Directed Acyclic Monkeys!   
    Ed    

   

Nulls used in Maya.....thoughts?

2015-02-18 Thread john clausing
hey y'all,
i typically (in Soft) set up a translational and rotational hierarchy with 
nulls and make the icons look like a box and sphere with Soft's ability to 
change the look of the nullsscaling too. then, i'm free to select these in 
any window and animate..
the closest analog to this in Maya seem to be either using primitive volumes or 
curves. the problem being that primitive volumes render, and curves are 2d. i 
could use groups, but these are just nulls without shapei've asked on the 
Maya help group, and was askedwhy would you do that. really wasn't very 
helpful.
does anyone have a simple solution in Maya to use my tried and true workflow 
from Soft?
thanks guys,
john

Re: Nulls used in Maya.....thoughts?

2015-02-18 Thread john clausing
sorry, i was unclear
i can make a curve circle, but it won't be 3d like the sphere icon null is in 
Softimage, unless i duplicate and rotate the duplicate 90 degreesi can make a 
curve box, but i won't be 3d like the box icon null is in Softimage...
not a huge deal, but if there's an easy way to replicate my Softimage workflow 
without writing scripts.i'd like to do that.
j 

 On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge 
ethivie...@hybride.com wrote:
   

  I'm not sure what you mean by curves are 2d. You can draw curves to be more 
than just flat shapes. If you look around for some rigging tools (cgMonks comes 
to mind), there are some tools to create curve control objects.
 
 I saw this video yesterday that may help too in terms of creating control 
objects that are made up of multiple curve shapes:
 https://www.youtube.com/watch?v=O0QOnLq93Z0
 
 Eric T.
 
 On 2/18/2015 10:31 AM, john clausing wrote:
  
  hey y'all, 
  i typically (in Soft) set up a translational and rotational hierarchy with 
nulls and make the icons look like a box and sphere with Soft's ability to 
change the look of the nullsscaling too. then, i'm free to select these in 
any window and animate.. 
  the closest analog to this in Maya seem to be either using primitive volumes 
or curves. the problem being that primitive volumes render, and curves are 2d. 
i could use groups, but these are just nulls without shape i've asked on the 
Maya help group, and was askedwhy would you do that. really wasn't very 
helpful. 
  does anyone have a simple solution in Maya to use my tried and true workflow 
from Soft? 
  thanks guys, 
  john  
 
 

   

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread John Clausing
Silly conversations are so much better with Brad in them

:)

Sent from my iPhone

 On Feb 18, 2015, at 8:12 PM, Bradley Gabe witha...@gmail.com wrote:
 
 Sorry John, you didn't hear. I fixed Ebola a while ago. However, Autodesk 
 bought out the technology and has discontinued it in favor of only supporting 
 their Hanta virus cure. 
 
 No worries, if you do contract Ebola, you can just use the Hanta treatment. 
 Granted, it doesn't effectively treat Ebola, but a virus is a virus. 
 
 Sent from my iPhone
 
 On Feb 18, 2015, at 2:01 PM, john clausing jclausin...@yahoo.com wrote:
 
 
 i feel absolutely comfortable blaming Brad.not just for the cool 
 names, but for virtually everything.
 dangit Brad.why haven't you fixed Ebola yet
 
 sheeesh
 On Wednesday, February 18, 2015 2:54 PM, Ed Harriss ed.harr...@sas.com 
 wrote:
 
 
 You know all those “cool” names?
 Well, it’s Brad’s fault. (Isn’t it always?)
  
 Long live Outliner Cheese and Directed Acyclic Monkeys!
  
  
 Ed
  
 
 


Maya thinks they're clever....and that's the problem

2015-02-17 Thread john clausing
DAG or directed acyclic graph.what they mean is object 
hierarchyHypershade..what they mean is material editorHypergraph..what 
they mean is schematicGraph Editor.what they mean is animation 
editorVisorstill no ideaGroup.what they mean is null sorta, but it's 
called null in the outliner even though they call it 
group...waitwhat?Set.what they mean is group
c'monaren't we past calling things nerdy names cause they're cool?
thus endeth my rantsorry.
john

Re: Maya thinks they're clever....and that's the problem

2015-02-17 Thread john clausing
you can argue that tree might be incorrect, that it should be skin rather 
than envelope..but i get all of those in any case.
but..they actually use HYPER in several things, and they actually 
used Directed Acyclic Graph...
i mean C'MON! :) 

 On Tuesday, February 17, 2015 2:20 PM, Eric Thivierge 
ethivie...@hybride.com wrote:
   

 I think some things need to be named so they don't have an implicit 
complexity to it.

Graph I find has more complexity to it than Tree. And when you look at 
it (you know, head rotated 90 degrees) it does look like a tree.

Eric T.

On 2/17/2015 1:45 PM, Grahame Fuller wrote:
 Technically, it’s not a tree. It’s a graph. In fact, it’s directed and 
 acyclic.

 gray




   

Re: Maya, sheesh!

2015-02-10 Thread john clausing
lawrence,
found some solutions
first, you want weighted tangentsso you can do that in the GUI, in the menu 
or, rt clicking
also (and better) in prefs, you can go to animation, and set it to default to 
weighted tangents
close to what you're after 

 On Tuesday, February 10, 2015 4:42 PM, Laurence Dodd laure...@porkpie.tv 
wrote:
   

 Hi all,I'm trying to do the Maya thing.Is there some way to get it's graph 
editor to behave more like Soft's, specifically can I edit keys and their 
tangents without going through twenty hoops to let me simply adjust stuff. If I 
had any hair I would be tearing it out, instead I'll just die a little inside 
every time I have to go to key transform tool or click on multiple things to 
pull on a tangent. 
Sorry rant over
 
-- 
Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382


   

Re: Maya, sheesh!

2015-02-10 Thread john clausing
its really the worst..i can't find a way to easily tug on one handle and 
lengthen it...or adjust it numerically as you can in the animation editor.
the nearest i can come to helping is to use some combination of both 
non-weighted tangents and free tangent weights 

 On Tuesday, February 10, 2015 4:43 PM, Laurence Dodd laure...@porkpie.tv 
wrote:
   

 Hi all,I'm trying to do the Maya thing.Is there some way to get it's graph 
editor to behave more like Soft's, specifically can I edit keys and their 
tangents without going through twenty hoops to let me simply adjust stuff. If I 
had any hair I would be tearing it out, instead I'll just die a little inside 
every time I have to go to key transform tool or click on multiple things to 
pull on a tangent. 
Sorry rant over
 
-- 
Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382


   

Purchase 3rd party Softimage

2015-01-08 Thread john clausing
hello list,can i purchase Softimage to revise an old file from a 3rd party not 
using their copy?we want to be totally legit with this
anyone have any ideas? is there a market for this?
thanks,
john

Re: A freelance job.... really?

2014-06-27 Thread john clausing
i feel he should have written at the top

I'M DOING YOU A FAVOR


On Friday, June 27, 2014 10:06 AM, Tim Crowson tim.crow...@magneticdreams.com 
wrote:
 


I know, that's why it seemed odd. Seriously though, is that a legit ad?



On 6/27/2014 9:04 AM, Eric Thivierge wrote:

No, that seems awfully typical. 

On Friday, June 27, 2014 10:03:46 AM, Tim Crowson wrote: 

That sounds awfully deliberate.  :-D 

-Tim 

On 6/27/2014 8:54 AM, Stephen Davidson wrote: 

I just thought I would post this freelance 3D animation Job, from 
Craigslist, 
for our professional animation group's ammusement. 

I sure gave me a good laugh 

http://miami.craigslist.org/mdc/cpg/4529563953.html 

-- 

Best Regards, 
*  Stephen P. Davidson** 
**(954) 552-7956 
* sdavid...@3danimationmagic.com 

/Any sufficiently advanced technology is indistinguishable
  from magic/ 

 - Arthur C. Clarke 

http://www.3danimationmagic.com 


-- 
Signature 



-- 

Signature

Re: A freelance job.... really?

2014-06-27 Thread john clausing
3 minutes = 4k$.um.



On Friday, June 27, 2014 10:37 AM, Tim Crowson tim.crow...@magneticdreams.com 
wrote:
 


Everybody contact him, tell him exactly what he wants to hear, then start 
underbidding...
-Tim



On 6/27/2014 9:19 AM, Stefan Kubicek wrote:

 
I was torn between flagging it prohibited and best of. Ultimately I 
couldn't resist but going for the latter :-)






I know, that's why it seemed odd. Seriously though, is that a legit ad?



On 6/27/2014 9:04 AM, Eric Thivierge wrote:

No, that seems awfully typical. 

On Friday, June 27, 2014 10:03:46 AM, Tim Crowson wrote: 

That sounds awfully deliberate.  :-D 

-Tim 

On 6/27/2014 8:54 AM, Stephen Davidson wrote: 

I just thought I would post this freelance 3D animation Job, from 
Craigslist, 
for our professional animation group's ammusement. 

I sure gave me a good laugh 

http://miami.craigslist.org/mdc/cpg/4529563953.html 

-- 

Best Regards, 
*  Stephen P. Davidson** 
**(954) 552-7956 
* sdavid...@3danimationmagic.com 

/Any sufficiently advanced technology is indistinguishable
  from magic/ 

 - Arthur C. Clarke 

http://www.3danimationmagic.com 


-- 
Signature 



-- 
Signature 



-- 
               
-
   Stefan Kubicek ste...@keyvis.at
-
          Alfred Feierfeilstraße 3
    A-2380 Perchtoldsdorf bei Wien
     Phone: +43 (0) 699 12614231
               www.keyvis.at
 This email and its attachments are
confidential and for the recipient only

-- 
Signature 

Re: Softimage Rigging Videos

2014-06-08 Thread John Clausing
Thanks Eric!
Nice

Sent from my iPhone

 On Jun 8, 2014, at 12:39 PM, Eric Thivierge ethivie...@gmail.com wrote:
 
 Hello all,
 
 Since Softimage is EOL, I figured that I could share these videos with 
 everyone. It's a series of videos I created while teaching at Rutgers 
 University around 2010-2011. The concepts and methods still remain valid and 
 should be able to be ported to Maya pretty easily. Hope this helps anyone out 
 there that may need it. This is to be considered an intro to rigging with 
 basic concepts covered. Roughly 9-10 hrs of material.
 
 Rigging Course Videos:
 http://vimeo.com/album/1512001
 
 Cheers,
 
 
 Eric Thivierge
 http://www.ethivierge.com


Re: softimage interaction

2014-04-25 Thread john clausing
brad, i have this problem.
everytime i open up maya i blurt out curses.

is that something you can diagnose?
On Friday, April 25, 2014 3:06 PM, Eric Thivierge ethivie...@hybride.com 
wrote:
 
Switch to Maya, then your arm won't hurt, just your head.

Eric T.


On 4/25/2014 2:35 PM, todd peleg wrote:
 ...i have a pain when i move my arm side to side...any suggestions?

particles bouncing off instanced fur geometry

2014-04-21 Thread john clausing
hello all,

i have a surface with hair, and instanced cylinders on the hair
can these be used as collision obstacles with another point cloud?

it hasn't worked thus far,


thanks,
john

softimage to maya equivalents

2014-04-09 Thread John Clausing
hey everyone,

i started a thread for those of us trying to make the shift to maya i 
thought it might be helpful to throw quick keys, shaders, etc equivalents into 
a list.

as they build up, i'll organize them in the Softimage waymodelling, 
animation, etc.

http://forums.autodesk.com/t5/Softimage-Workflow-Feature/Equivilents/td-p/4947514

hope this helps,

john

Sent from my iPad


Re: An Open Letter to Carl Bass

2014-03-25 Thread John Clausing
Last year, we were fortunate to be written up in 3D World..a rare 
occurrence for a Softimage project.

We sent a press release to Softimage and never heard a word. At that point it 
was clear to us that AD wasn't even trying.

I would have thought you could sell that sort of PR, but they didn't.
Really disappointing. 

Sent from my iPhone

 On Mar 25, 2014, at 6:10 PM, Bk p...@bustykelp.com wrote:
 
 Also I would not say we put 100% of our effort into Softimage. That was 
 never the case, we are always balancing efforts.
 
 Nobody would expect that Autodesk as a company that has many products would 
 expend 100% of its effort into Softimage at the expense of all it's other 
 products.  What we would expect however is that softimage would be given 100% 
 of the relative attention it deserved as a product.
 
 
 On 25 Mar 2014, at 21:22, Maurice Patel maurice.pa...@autodesk.com wrote:
 
 Also I would not say we put 100% of our effort into Softimage. That was 
 never the case, we are always balancing efforts.
 



Re: An Open Letter to Carl Bass

2014-03-25 Thread John Clausing
Last year, we were fortunate to be written up in 3D World..a rare 
occurrence for a Softimage project.

We sent a press release to Softimage and never heard a word. At that point it 
was clear to us that AD wasn't even trying.

I would have thought you could sell that sort of PR, but they didn't.
Really disappointing. 

Sent from my iPhone

 On Mar 25, 2014, at 6:10 PM, Bk p...@bustykelp.com wrote:
 
 Also I would not say we put 100% of our effort into Softimage. That was 
 never the case, we are always balancing efforts.
 
 Nobody would expect that Autodesk as a company that has many products would 
 expend 100% of its effort into Softimage at the expense of all it's other 
 products.  What we would expect however is that softimage would be given 100% 
 of the relative attention it deserved as a product.
 
 
 On 25 Mar 2014, at 21:22, Maurice Patel maurice.pa...@autodesk.com wrote:
 
 Also I would not say we put 100% of our effort into Softimage. That was 
 never the case, we are always balancing efforts.
 



Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread John Clausing
Chris,

I admire you for having the courage to come on this list and tell us your side.

But let's be clear, you don't get to be frustrated, angry, or abusive. You need 
to win us over, you have let us down, pure and simple. You have to convince us 
that there is a good reason to use your product, period.

With respect, you need to SELL us on maya as a replacement for soft. You need 
to tell us what we do when we don't have ICE. You need to put up with our 
frustration at losing our tools because it is not and won't be just use Maya, 
they do the same thing. They don't, and you have put us in a situation with 
our clients that is untenable at least in the short term, so sell us and in the 
meantime, deal with the consequences of YOUR actions in as patient a way as you 
can.

I look forward to hearing from you, how I replace my tool in concrete ways.

John

Sent from my iPhone

 On Mar 15, 2014, at 11:46 AM, Chris Vienneau chris.vienn...@autodesk.com 
 wrote:
 
 We agree. That is why you need to see the plan on how we change how you get 
 the end result. Otherwise this is probably a really lame thread to follow for 
 the group as we talk over each other and it much less entertaining than the 
 Chris is a lying piece of crap diatribe. Let's get on the same page and if 
 you want to say after that Autodesk has its head up its ass then fine but if 
 we agree that Maya, Houdini, 3dsmax, and Softimage can all produce amazing 
 results albeit a different way then we are close. There is real value in the 
 way Softimage does certain things we want to put in Maya.
 
 
 
 cv/
 
 
 
 
 
 
 
 
 From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Emilio Hernandez 
 [emi...@e-roja.com]
 Sent: Saturday, March 15, 2014 11:28 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Idea- Just keep Mental Ray and FBX support - Softimage free 
 w/Maya or Max or any Suite.
 
 
 Chris first bring back Softimage and then show us what you have to offer in 
 Maya that will allow us to evaluate if what you are doing is good enough to 
 replace Softimage.
 
 But at this moment. Maya is still a long way behind Softimage.  I am not 
 speaking of the ending result.  I am talking about how you get to that final 
 result.
 
 El mar 15, 2014 4:18 PM, Chris Vienneau 
 chris.vienn...@autodesk.commailto:chris.vienn...@autodesk.com escribió:
 Emilio there are people on this list and within the community that are 
 working with us right now and taking us up on our offer to hear more about 
 what we are doing? What do you have to lose to hear our plan?
 
 
 
 cv/
 
 
 
 
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
 [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
  on behalf of Emilio Hernandez [emi...@e-roja.commailto:emi...@e-roja.com]
 Sent: Saturday, March 15, 2014 11:13 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free 
 w/Maya or Max or any Suite.
 
 
 As I said in another post. Autodesk cut us our legs and now they are offering 
 us a wheelchair. And they are trying to convince us that the weelchair is 
 better than our legs by asking us how we want the wheelchair customized...   
 pfff.
 
 Dont mean to be rude but... You can go back where you came from.  And you can 
 ride your wheelchair all the way back.
 winmail.dat



Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite

2014-03-15 Thread John Clausing
Gosh, I hope you're sincere.

Please let us know where we can find such transition vids.

Sent from my iPhone

 On Mar 15, 2014, at 12:02 PM, Chris Vienneau chris.vienn...@autodesk.com 
 wrote:
 
 Agreed. I am running the transition training program and we need more ideas 
 on how to help seasoned Soft users get trained up on Maya whether that be 
 online or live training. Any thoughts are welcome.
 
 
 
 cv/
 
 
 From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Francisco Criado 
 [malcriad...@gmail.com]
 Sent: Saturday, March 15, 2014 11:43 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free 
 w/Maya or Max or any Suite
 
 Agree with you Mirko.
 
 
 2014-03-15 12:38 GMT-03:00 Mirko Jankovic 
 mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com:
 Problem is it is not just it sucks ok get over it and move on, it is a life 
 changer for a lot of seasoned Softimage veterans out there that are 
 effectively reduced back to Maya junior, 2 and more decades of experience 
 stripped away.
 That is something that no invention can replace.
 Using software is not just fancy new tool inside it but years of experience 
 and creative thinking and problem solving and after that much time you think 
 like a software and becomes to understand it.
 Now you are in whole new river trying t o find your way. No fancy tool can 
 help there but another 10-20 years of experience.
 
 
 On Sat, Mar 15, 2014 at 4:15 PM, Emilio Hernandez 
 emi...@e-roja.commailto:emi...@e-roja.com wrote:
 
 Well innovating Maya is not such a difficult task...
 
 
 winmail.dat



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread john clausing
is it too late to add my email for MODO?

here it is

jclausin...@yahoo.com





On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote:
 
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg


The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really 
goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel far more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw


Hope you all find theses as useful as I did...





On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com 
wrote:

Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning 
passes. 
Wow. There´s much to mine on.  hehhehe.




 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:
 
By the way, if any of you get into Modo's render passes, you need to be sure 
you understand what they are. The first thing you want to do is to turn off 
'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you 
understand what passes are

So  Passes. 

In Modo, parameters are called 'channels'. You change a value
anywhere, and you've changed a channel. Passes are containers for channel 
values. You need to let that sink in. Passes are containers for channel values. 
This means that you could very well have a camera animated one way in Pass A, 
and the same camera animated in a totally different way in Pass B. This is 
fundamentally different to how XSI does things. Now the workflow for doing 
overrides and partitioning is not as fluid as it is in Soft (and I've opened 
bugs in the bug tracking system for this), but you need to recognize the raw 
power behind what the system offers: on a per-pass basis, you can store 
completely different values for parameters.

Now... if you have Auto-Add on and you're in a pass... any
changes you make to channels (move a camera, tweak a light) get
stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to
moving the camera around and it be the same camera position for all
passes. But since Modo's passes are containers for unique channel
values, you can have the camera be in a different place entirely
depending on the pass. And if you have Auto-Add on, your work will
only be local to that pass! You can always push the changes from
that pass back to the default state, but it's better to just disable
Auto-Add in the first place.

-Tim






-- 






Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com

-24 years experience
-Co-Author of Mastering Maya
-Member of the Visual Effects Society (VES)

Re: Re[2]: A more graceful retirement - my counter offer

2014-03-14 Thread John Clausing
Maurice, 

Well if there is someone to blame for that it was me not Autodesk

I'm not sure what to say about that..are you falling on your sword to 
protect AD? I don't suppose protecting AD is even possible to us on the 
list...

I'm devastated by the loss of a software I've used for 20 years now, but I can 
only imagine how difficult it must be for those of you who have now lost their 
positions at SoftimageMark S. Comes to mind.

I wonder, having said that if you (AD) even understand the knock on effects of 
your decision, or even care. My well being and that of my family are being put 
in jeopardy by the demise of the vehicle that pays my bills. An expertise honed 
over decades. And for what? Because Soft is inferior? Hardly. Were it to make 
sense, from any perspective, it would be easier to take, but some off handed 
comment about bifrost, and we care about our customers is on it's face just 
not true.

That you are the sole heir of a position that makes you listen to us, the 
aggrieved, speaks not only to your strength, but to the cowardice of the 
management of AD.

I'm sure you're a good man, many here have said so, but comments like the one 
you just made about it being your fault, do you a dis-service and ignore the 
truth.

With respect,

John



Sent from my iPhone

 On Mar 14, 2014, at 8:05 PM, Maurice Patel maurice.pa...@autodesk.com wrote:
 
 Well if there is someone to blame for that it was me not Autodesk. I ran 
 Product Marketing for ME (recently moved into a new role) and we did focus 
 on ways to promote Softimage given our budgets and business priorities. It 
 was just not realistic to expect the same level of coverage given the sheer 
 volume of business driven by the other products.
 
 Maurice
 
 Maurice Patel
 Autodesk : Tél:  514 954-7134
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
 Sent: Thursday, March 13, 2014 1:27 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Re[2]: A more graceful retirement - my counter offer
 
 I suppose I should have phrased that There has literally never been a single 
 public champion of Softimage at a decision-making level.
 
 Was there ever a SIGGRAPH, usergroup meeting, or anything of the sort where 
 anyone with any sort of authority at Autodesk called for more exposure, more 
 marketing, more anything for Softimage?
 
 
 
 On Thu, Mar 13, 2014 at 1:21 PM, Bradley Gabe 
 witha...@gmail.commailto:witha...@gmail.com wrote:
 
 Since the day Autodesk bought Softimage, it's been one cruel joke.  There has 
 literally never been a single champion of Softimage at a decision-making 
 level, right?  It's been the red-headed step-child since the moment of the 
 acquisition.
 
 
 I'm not sure this statement is entirely true. The senior VP of ME at the 
 time of the purchase was Marc Petite, originally from Softimage and one of 
 the driving forces behind the early development of XSI. When he stepped down 
 not long ago, I believe he was replaced by Marc Stevens, the former president 
 of Softimage at the time of the acquisition.
 
 
 winmail.dat



Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread John Clausing
I think that you might be overestimating the big houses software mobility. 
During the unfortunate ownership of Soft by Microsoft, the Big houses all 
developed pipelines based on maya, but heavily customizedafter all, if 
there is a pro side to maya for the big houses, it is that there pipeline is 
their own, no longer maya out of the box.

I heard a rumour a few years back that blue sky was going to shift to Soft from 
maya, because it was after all a legacy Soft house, but their pipeline e was so 
heavily customized as to make that impossible.

Sent from my iPhone

 On Mar 13, 2014, at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com 
 wrote:
 
 I gotta say, I know the theory proposed here isn't entirely serious, but if 
 it had validity, I think it would only demonstrate a failing on the part of 
 the 'big houses' as you call them, to properly assess the reasons for success 
 among smaller facilities. Non-AD, 3rd party products, and pure ingenuity are 
 the main reasons smaller facilities succeed.
 
 -Tim
 
 
 On 3/13/2014 7:23 PM, Doeke Wartena wrote:
 I like your theory. But if the big houses with maya and max seats realised 
 softimage could do so much. Then why wouldn't those big houses move to 
 softimage as well.
 
 
 2014-03-13 19:57 GMT+01:00 Stephen Davidson magic...@bellsouth.net:
 In all my readings of the posts, one theme keeps popping to the surface...
 The fact that small animation houses, and even sole freelancers were able
 to compete with the big houses because of the exceptional tools within 
 Softimage.
 
 Could it be that the big houses, with many seats of Maya and/or 3D Studio 
 MAX,
 put pressure on AD to dissolve Softimage rather than having to retrain 
 their artists and 
 TD's on a new platform? That would make sense considering there are more 
 seats
 of Max and Maya out there. That would also explain why the Creative Suite of
 Max, Maya, and Softimage along with Mudbox and Motion Builder was 
 discontinued...
 
 or was it?
 
  http://www.autodesk.com/suites/entertainment-creation-suite/overview
 
 Seems an unsuspecting customer might sign up for this, not knowing 
 Softimage is
 on the copping block
 
 OK, this does sound a bit paranoid, but ...
 
  Although this decision is a difficult one, we do believe that by focusing 
 our development efforts, we can better serve the needs of the media and 
 entertainment industry and provide customers with better products, faster.
 
 Really? That is an explanation for the discontinuance of  Softimage? Really?
 
 
 -- 
 
 Best Regards,
   Stephen P. Davidson 
(954) 552-7956
 sdavid...@3danimationmagic.com
 
 Any sufficiently advanced technology is indistinguishable from magic
 
 
  - Arthur C. Clarke
 
 
 
 


Re: Luxology Modo 50% off for this mailing list

2014-03-05 Thread john clausing
i would love to buy this if only to mess with AD

but..i dont even know of any facilities in NYC that use it .anyone?
as a freelancer, that's kind of the key point






On Wednesday, March 5, 2014 9:45 AM, Maurício PC goneba...@gmail.com wrote:
 
I'm willing to buy it, but I don't know if I should wait for Modo 801. Because 
to buy this and later have to spend more 500 USD to update will put a serious 
hole on my wallet.

Does anybody knows if this purchase will lets us upgrade to 801 with a nice 
discount? :D


Anyway ... Brad always seemed like a great guy and this is prove of that.



On Wed, Mar 5, 2014 at 11:03 AM, Gerbrand Nel nagv...@gmail.com wrote:

I love seeing gestures like this.
Anyone know how long this discount is valid for.
I'd like to try it for a bit before blindly spending, what is
  still allot of money, if you happen to live in Africa :)
G

On 2014/03/05 05:15 AM, Raffaele Fragapane wrote:

Hi all, 
If you can't be bothered to read some text, the important bit is in bold a 
few paragraphs down.



Now that the worst kept secret EVER has seen the sunlight, while everybody is 
still shell shocked, I think it's worth posting this.


I'd like to say I'm surprised, or emotionally drained, but I'm actually 
barely upset. Writing's been on the wall for entirely too long.


Deciding to not use Maya just because it's an AD product, at least for me, is 
like cutting one's own nose to spite the face; then in my domain (character 
work) Maya is too significant a player to just outright ignore it out of 
principle, not to mention I've been using it professionally or personally 
since v1.
That said maybe some of you work in a different domain, and for you Modo, or 
Houdini, or C4D are a viable option.
Coming from there, and more on topic, I have little faith in all these 
petitions, rage posts and the such, so I thought I'd start a different line 
of efforts to help a community I've been part of for 
Idon'twanttothinkhowlongitsscary.


More on topic, if I had to find issue with this announcement and all it 
entails it's how badly it was managed and conceived.
Not only it's an incredibly ponderous decision with inevitable gravity, it 
was also announced with barely any time to spare between its intended date 
and some hard dates on its effects.
Of everything I heard and read insofar it's not so much the killing of Soft I 
find unacceptable (I guess I was well resigned in those regards, not that it 
doesn't sadden me enormously), as much as what picture it paints of AD 
customer management when they do such a thing, and proceed to aggravate the 
issue with nebulous information and an unacceptably short window of time for 
the user base to make some rather consequential decisions.


But are the competitors any better? Any more accessible and transparent in 
their communication and dealings?


Well, I was having an exchange in private with Brad Peebler, founder of 
Luxology, and I put to him whether the Foundry/Luxology would have the 
flexibility and agility to do something about short term.
Turns out they do.
In a few hours they set up everything for a 50% discount on Modo purchases. 
No strings attached, just because I jokingly challenged him to.
Go to the online store and use the coupon raffofkahn for half price 
check-out.


I'm not a Modo user, nor have the time or inclination right now to become 
one. I'm not going to suddenly wish AD any ill or stop using their products, 
though they sure did their damnest to make me even more guarded when dealing 
with their PR and promises.
I did really enjoy dealing with the Foundry in the past though, and I have 
now to extend that respect to its Luxology arm. At the very least they are 
willing to act transparently and unconditionally on matters all the way from 
the top of the product chain.


Cheers,
Raff


P.S.
The actual coupon's text was Brad's idea, not mine! I imagine he read my 
signature and thought I was a Trekkie or something like that.


P.P.S.
I'm not getting anything out of this. I'm not a modo user, I'm not getting 
freebies, it has nothing to do with my employer, what the hell, it barely has 
anything to do with me outside the last few hours and this e-mail itself. I 
simply thought it was a nice and significant gesture on Brad's side and 
decided to help him reach out on account of his personality and display of 
good will.


-- 
Our users will know fear and cower before our software! Ship
it! Ship it and let them flee like the dogs they are!




-- 

gonebadfx.com
- your source for bad fx

Re: Autodesk kills software that made Lego Movie, Jurassic Park, etc.

2014-03-05 Thread john clausing
http://www.youtube.com/watch?v=zg0xBjegI7A




On Wednesday, March 5, 2014 1:14 PM, Ognjen Vukovic ognj...@gmail.com wrote:
 
Doesnt he sort of stutter  I think the future is exiting for Softimage 
Umm, no, we- e 




On Wed, Mar 5, 2014 at 7:03 PM, Greg Punchatz g...@janimation.com wrote:

I have had that movie downloaded to my desktop since the rant I started six 
months ago He is lying ... Any animator or police investigator can tell 
you that.. I imagine a guy with a gun  to his just off screen ...


Sent from my iPhone

On Mar 4, 2014, at 6:05 PM, Eric Turman i.anima...@gmail.com wrote:


I actually did not mind the repost as there is so much flying through this 
list today. It looks incredibly much like Daniel was lying. I do not mean in 
light of what has happened, but his body language  tone...almost like he had 
a gun trained on him if he deviated from his canned script..



On Tue, Mar 4, 2014 at 5:56 PM, Ed Manning etmth...@gmail.com wrote:

oops.  sorry for the reposts...



-- 




-=T=- 

Re: Retirement.....

2014-03-04 Thread John Clausing
It also says support till April 2016

As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and 
Houdini

Sent from my iPhone

 On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk wrote:
 
 So they have spoken. 
 Slow transition to another DCC then it is. I will use soft for as long as 
 possible, But time to get the thinking hat on.
 
 What is everyone thinking of going too? I am going to look into modo for my 
 own work I think but will probably need to know a bit about maya for 
 freelance work.
 
 utter bullshit, but not a shock to be honest. probably the worse thing that 
 could do is alienate there user base. like the blind leading the blind.
 
 
 
 
 
 Daniel Sweeney
 3D Creative Director
 
 Mobile: +44 (0)7743429771
 Email: dan...@northforge.co.uk
 Web: http://northforge.co.uk
 
 
 On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.com 
 wrote:
 Not that I know of. And it says at the top: Slated for release in 2015? 
 What?
 
 
 Was it announced - been in lectures all morning?
 
 Arse
 
 http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/
 
 
 
 Sofronis Efstathiou
 
 Postgraduate Framework Leader and BFX Competition  Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation
 
 Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk
 
 
 Tel: +44 (0) 1202 965805
 
 Profile: http://uk.linkedin.com/in/sofronisefstathiou
 
 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation
 
 [cid:image001.jpg@01CF379F.4F6AC9C0]http://www.bfxfestival.com/competition/
 
 [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/  
 [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/
 
 
 [cid:image004.jpg@01CF379F.4F6AC9C0]
 
 
 Awarded for world-class computer animation teaching
 with wide scientific and creative applications
 
 
 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
 
 BU is a Disability Two Ticks Employer and has signed up to the Mindful 
 Employer charter. Information about the accessibility of University 
 buildings can be found on the BU DisabledGo 
 webpageshttp://www.disabledgo.com/en/org/bournemouth-university
 
 
 This email is intended only for the person to whom it is addressed and may 
 contain confidential information. If you have received this email in error, 
 please notify the sender and delete this email, which must not be copied, 
 distributed or disclosed to any other person.
 
 Any views or opinions presented are solely those of the author and do not 
 necessarily represent those of Bournemouth University or its subsidiary 
 companies. Nor can any contract be formed on behalf of the University or 
 its subsidiary companies via email.
 
 
 -- 
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --
 


Re: Softimage Devs petition

2014-03-03 Thread John Clausing
Here's some questions

AD is a software seller right? So they should understand unique software 
abilities?

Softimage is the best package of the AD 3, or at least has some awesome tech 
the others lack?

So what does AD do with the Soft Dev that they own?
Dump it? No, they understand software right? And it's value right?

Sothey'll either fold Soft into Maya in which case we'll see it there 
(I'll call it Softmaya), or (less likely), they dump/sell all the entertainment 
3d?

Am I wrong?



Sent from my iPhone

 On Mar 3, 2014, at 7:47 PM, Emilio Hernandez emi...@e-roja.com wrote:
 
 1. The guy in charge of Maya with a big smile.
 2. Crhis Bradshaw and his puddle.
 3. The janitor in his personal blog.
 
 
 
 
 
 2014-03-03 18:32 GMT-06:00 Eric Thivierge ethivie...@hybride.com:
 1. The board.
 2. Marc Stephans
 3. I dunno
 
 
 On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
 1) the board and chris bradshaw
 
 2) cory morgk or chris bradshaw
 
 3) 250 mb
 
 
 On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com
 mailto:ml...@carbinestudios.com wrote:
 
 Sowho's going to deliver the message at AD?   Won't be Marc
 Petit for obvious reasons.
 
 Let's have a wager on the following:
 
 1) Who made the decision.
 
 2) Who delivers the news.
 
 
 Winner gets a Softimage|XSI v1.0 installation disc.if I can
 find it.  Which leads to the bonus question:
 
 3) Today's installer for Autodesk Softimage is approaching 2 GB.
  How big was the installer for XSI v1.0?
 


Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread john clausing
i've worked extensively on Macs with Softimage for years..(windows via 
Bootcamp) 
Bootcamp is WAY better than Parallels for this.
never had an issue I could put down to the Mac when running Bootcamp.





On Tuesday, January 21, 2014 8:30 PM, Simon Pickard m...@simonpickard.com 
wrote:
 
I use VMWare Fusion for this. Works perfectly. Can't tell the difference 
between the VM or bootcamp.

Funny that pretty much the fastest box I've run Softimage on is a Macbook Pro 
via a VM.
Seems more stable than Linux as well. (runs for cover)




On 22 January 2014 08:14, Angus Davidson angus.david...@wits.ac.za wrote:

Hi Jordi 


Will definitely need to test this myself.  Which version are you  using? 8 or 
9 ? We have an intro to 3D course (modelling , texturing, simple animation 
with a pre defined rig) which I was going to boot camp for. This may be an 
easier solution.














 
From: Jordi Bares [jordiba...@gmail.com]
Sent: 21 January 2014 10:20 PM
To: David Rivera; softimage@listproc.autodesk.com
Subject: Re: Solutions for running softimage on a MAC Station?


It worked for me perfectly using Parallels, speed wise is perfect but there is 
one thing to take in account, you need more memory as you are holding both 
operating systems plus the software, render data, etc… 


And two, you are sharing the memory card of your graphics card (you can 
fine-tune this) but I felt this was the key limiting factor for me, big big 
scenes overflow the 2Gb Graphcs card I have… :-P


Other than that it is actually extremely fun to virtualise Softimage, you can 
share data between systems, your devices (usb keys for example) are going to 
be piped wherever you want… etc… truly amazing.


And also you can make your mac video capture record your Softimage session and 
still the machine works perfectly so there is a lot of power under the bonet.


So, my conclusion is that if you are going to do power user work it is better 
to bootcamp as a solution, if you are doing production work but does not 
require massive amount of graphics card memory you are better of with 
Parallels.


hope that helps.



Jordi Bares
jordiba...@gmail.com

On 21 Jan 2014, at 18:40, David Rivera activemotionpictu...@yahoo.com wrote:

Hi list, I talked to an IT guy the other day.
He says that the MAC/WIN problem with softimage could be solved by 
virtualizing
the MAC so Softimage can run in it.


So I suggested that virtualization probably won´t take full advantage of the 
graphics
card (as it is only an emulator of a safe display for windows in any case).
So we agreed on making heavy-test-renders to see that point happen.


In any case, are there any other solutions to installing Softimage into Mac 
stations?
I´ve been googling and found no good - liable results.


If anyone on the list with experience on network rendering / installing shares
his/her experience on a softimage environment on MAC, would be greatly 
appreaciated.


Thanks.
Cheers.


David.


This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately 
and destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
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and recipients are thus advised that the content of this message may not be 
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The University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the 
University agrees in writing to the contrary.   

The Brigade

2013-12-04 Thread john clausing
Anyone have any info on The Brigade

some remote roster thingy?
no other info.

thanks,

john


the Arnold list

2013-10-24 Thread john clausing
anybody know where the Arnold Discussion List went?
cant find it at the old location.

thanks

create cluster nulls on curve script

2013-09-18 Thread john clausing
howdy all,

this is probably an easy one.
i have multiple curves, and for each curve, i want to create a cluster with 
center at each (sequential) point along that curve.

got lots of curves and could use a script.

anyone know of one? i seem to rember seeing..

thanks,

john--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.

A little something new!

2013-09-12 Thread john clausing
Here's something new we made at Poetica
Poetica.tv


https://vimeo.com/74391910


Re: A little something new!

2013-09-12 Thread john clausing
colors NTSC safe?
i hope not.lol




 From: Luc-Eric Rousseau luceri...@gmail.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Thursday, September 12, 2013 5:30 PM
Subject: Re: A little something new!
 

are these colors NTSC-safe? :P

On Thu, Sep 12, 2013 at 1:47 PM, Kris Rivel krisri...@gmail.com wrote:
 Nice work!!

 Kris


 On Thu, Sep 12, 2013 at 1:25 PM, john clausing jclausin...@yahoo.com
 wrote:

 Here's something new we made at Poetica
 Poetica.tv

 https://vimeo.com/74391910



Orientation of particles by curve

2013-07-15 Thread john clausing
Hello all,

I want to emit particles (rectangles) by volume from a subdivded cube deformed 
along a curve.
I want the emitted particles (they don't move) to be within this volume and 
oriented by a tangent to the curve

Basically, is there a way to get orientation from the curve.

thank you,

john


Re: Orientation of particles by curve

2013-07-15 Thread john clausing
Perfect Leonard, thank you,

you should have seen the gymnastics i was going thru to get that done. lol

really appreciate it

john









 From: Leonard Koch leonardkoch...@gmail.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
softimage@listproc.autodesk.com 
Sent: Monday, July 15, 2013 12:05 PM
Subject: Re: Orientation of particles by curve
 


Get the pointtangent through closest location and plug it into the Point At 
port of a Direction to rotation node and get the pointnormal through a closest 
location node and plug it into the Up Vector port of the same Direction to 
rotation node.
That tends to give a relatively stable result which doesn't flip much and 
smoothly rotates with the flow of the curve.



On Mon, Jul 15, 2013 at 5:49 PM, john clausing jclausin...@yahoo.com wrote:

Hello all,


I want to emit particles (rectangles) by volume from a subdivded cube deformed 
along a curve.
I want the emitted particles (they don't move) to be within this volume and 
oriented by a tangent to the curve


Basically, is there a way to get orientation from the curve.


thank you,


john

placing random sized shapes in ICE

2013-06-11 Thread john clausing
hello all,

i need to place particle instances.on a surface. each of 5 instances in a 
group are rectangular, but of different lengths.
like boards in a floor. there can be no gaps. i can do this with similarly 
sized rectangles but fail in arranging these randomly and sensing their 
sizes/shapes so that they but up against each other.

any ideas?
brain = scratching

thanks,

john 


Flow along curve speed control

2013-06-04 Thread john clausing
hello all,..

i have an animated curve (translating) that emits an ICE cloud by position.
the cloud travels by speed from emit on the curve with flow on curve.

it all works fine with the exception of speed control..there is none, even 
when i change the speed in the flow on curve node.
i suspect it all has to do with the curve's translation, or with the 
translating curve doubling as the emitter.

any thoughts?

thank you as always,

john

Re: Flow along curve speed control

2013-06-04 Thread John Clausing
Thank you ill give it a shot
I had a modulate by age plugged into set particle speed, which didn't work 
either, 
Speed vs velocity issue?

J

Sent from my iPhone

On Jun 4, 2013, at 7:39 PM, Vincent Ullmann vincent.ullm...@googlemail.com 
wrote:

 Hi,
 
 you might be right: The CurveTranslation could be the Problem. The 
 Factory-FlowAlongCurve-Compound gets the TargetPosition in LocalSpace
 
 Here are two quick solutions:
 
 1: FlowToCurve:
 Its something like: Get your originalCurve-EmitPosition and try fly there.
 So its not right flowing along, more a soft-constrain like thing.
 
 2. FlowAlongCurvewithConstantSpeed
 simply, normalize the velocity, and multiply it by you desired speed.
 
 Both solutions arent more or less a workaround and look aweful in my 
 testScene, but thats more an Issue of my SinWave-AnimationSkills :-)
 
 
 Am 04.06.2013 23:47, schrieb john clausing:
 hello all,..
 
 i have an animated curve (translating) that emits an ICE cloud by position.
 the cloud travels by speed from emit on the curve with flow on curve.
 
 it all works fine with the exception of speed control..there is none, 
 even when i change the speed in the flow on curve node.
 i suspect it all has to do with the curve's translation, or with the 
 translating curve doubling as the emitter.
 
 any thoughts?
 
 thank you as always,
 
 john
 
 flowToCurve.JPG
 flowAlongCurveWithConstantSpeed.JPG


Making a curve stick to a syflex cloth

2013-05-31 Thread john clausing
Hello all,

I have a syflex cloth onto which i want to draw a curve then make sure that the 
curve stays with the cloth throughout its simulation.

anyone have any ideas? i was thinking of riffing off paul smiths vector flow 
sims.

thanks,

john


Re: Making a curve stick to a syflex cloth

2013-05-31 Thread john clausing
reinterpret location eh?
didn't know that one.

im in the midst of setting up the whole get nearest point thingy.

thanks




 From: Eric Thivierge ethivie...@hybride.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Friday, May 31, 2013 10:17 AM
Subject: Re: Making a curve stick to a syflex cloth
 


You could use a duplicate of the curve and syflex geo that are static and use 
the reinterpret location I believe. You won't have to worry about the 
orientation of the attachment since curve points are only positions.

Eric Thivierge
===
Character TD / RnD
Hybride Technologies 
On 31/05/2013 10:10 AM, john clausing wrote:

Hello all,


I have a syflex cloth onto which i want to draw a curve then make sure that 
the curve stays with the cloth throughout its simulation.


anyone have any ideas? i was thinking of riffing off paul smiths vector flow 
sims.


thanks,


john

Re: Making a curve stick to a syflex cloth

2013-05-31 Thread john clausing
Orlando!

well.that's what i get for making something more difficult (in my head) 
than it needed to be.
i suppose a picture (thank you) is worth a whole bunch of words.

thanks everyone for the help...





 From: Orlando Esponda orlando.espo...@gmail.com
To: softimage softimage@listproc.autodesk.com 
Sent: Friday, May 31, 2013 11:44 AM
Subject: Re: Making a curve stick to a syflex cloth
 


Hello John,

Maybe I'm missing something but I think it's very simple to do what you need 
(if I'm getting it right of course):   http://www.screencast.com/t/U0s5hcLN0


Orlando.




On Fri, May 31, 2013 at 10:24 AM, Nick Martinelli n...@nickmartinelli.net 
wrote:

Hi John,

I'm not sure if you have a solution yet, but I had to do something like this 
before.  What I ended up doing was I used the Add Nulls to Points script on 
rray.  Just tag points on the syflex cloth, run the script, then you will get 
nulls that are object to cluster constrained to cloth.  Once you have that, 
just envelope the curve to those nulls and you should be good to go.

hope this helps!
Nick




On Fri, May 31, 2013 at 10:24 AM, john clausing jclausin...@yahoo.com wrote:

reinterpret location eh?
didn't know that one.


im in the midst of setting up the whole get nearest point thingy.


thanks




 From: Eric Thivierge ethivie...@hybride.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Friday, May 31, 2013 10:17 AM
Subject: Re: Making a curve stick to a syflex cloth
 


You could use a duplicate of the curve and syflex geo that are static and use 
the reinterpret location I believe. You won't have to worry about the 
orientation of the attachment since curve points are only positions.

Eric Thivierge
===
Character TD / RnD
Hybride Technologies 
On 31/05/2013 10:10 AM, john clausing wrote:

Hello all,


I have a syflex cloth onto which i want to draw a curve then make sure that 
the curve stays with the cloth throughout its simulation.


anyone have any ideas? i was thinking of riffing off paul smiths vector flow 
sims.


thanks,


john





-- 

Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net
n...@nickmartinelli.net 

--
IMPRESSUM:
PiXABLE STUDIOS GmbH  Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857,
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IMPRINT:
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Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, 
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Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino 
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Re: Making a curve stick to a syflex cloth

2013-05-31 Thread john clausing
also, in light of this question,.this always messes me up

what is the difference in get data (browse for point position) and get point 
position?




 From: john clausing jclausin...@yahoo.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Friday, May 31, 2013 11:52 AM
Subject: Re: Making a curve stick to a syflex cloth
 


Orlando!

well.that's what i get for making something more difficult (in my head) 
than it needed to be.
i suppose a picture (thank you) is worth a whole bunch of words.

thanks everyone for the help...





 From: Orlando Esponda orlando.espo...@gmail.com
To: softimage softimage@listproc.autodesk.com 
Sent: Friday, May 31, 2013 11:44 AM
Subject: Re: Making a curve stick to a syflex cloth
 


Hello John,

Maybe I'm missing something but I think it's very simple to do what you need 
(if I'm getting it right of course):   http://www.screencast.com/t/U0s5hcLN0


Orlando.




On Fri, May 31, 2013 at 10:24 AM, Nick Martinelli n...@nickmartinelli.net 
wrote:

Hi John,

I'm not sure if you have a solution yet, but I had to do something like this 
before.  What I ended up doing was I used the Add Nulls to Points script on 
rray.  Just tag points on the syflex cloth, run the script, then you will get 
nulls that are object to cluster constrained to cloth.  Once you have that, 
just envelope the curve to those nulls and you should be good to go.

hope this helps!
Nick




On Fri, May 31, 2013 at 10:24 AM, john clausing jclausin...@yahoo.com wrote:

reinterpret location eh?
didn't know that one.


im in the midst of setting up the whole get nearest point thingy.


thanks




 From: Eric Thivierge ethivie...@hybride.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Friday, May 31, 2013 10:17 AM
Subject: Re: Making a curve stick to a syflex cloth
 


You could use a duplicate of the curve and syflex geo that are static and use 
the reinterpret location I believe. You won't have to worry about the 
orientation of the attachment since curve points are only positions.

Eric Thivierge
===
Character TD / RnD
Hybride Technologies 
On 31/05/2013 10:10 AM, john clausing wrote:

Hello all,


I have a syflex cloth onto which i want to draw a curve then make sure that 
the curve stays with the cloth throughout its simulation.


anyone have any ideas? i was thinking of riffing off paul smiths vector flow 
sims.


thanks,


john





-- 

Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net
n...@nickmartinelli.net 

--
IMPRESSUM:
PiXABLE STUDIOS GmbH  Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857,
Komplementärin: Lenhard  Barth Verwaltungsgesellschaft mbH, Sitz: Dresden,
Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth

IMPRINT:
PiXABLE STUDIOS GmbH  Co.KG, Domicile: Dresden, Court of Registery: Dresden,
Company Registration Number: HRA 6857, General Partner: Lenhard  Barth
Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, 
Company
Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino 
Barth


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Re: bend a grid

2013-05-24 Thread John Clausing
Fold works
If you want some more control, use a lattice with clusters controlled by nulls.
Animate the nulls.



Sent from my iPhone

On May 24, 2013, at 6:35 AM, Doeke Wartena clankil...@gmail.com wrote:

 thanks :)
 
 
 2013/5/24 Gareth Bell gareth.b...@primefocusworld.com
 Fold
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena 
 [clankil...@gmail.com]
 Sent: 24 May 2013 10:50
 To: softimage@listproc.autodesk.com
 Subject: bend a grid
 
 I want to bend a grid a bit like in the image:
 http://support-au.canon.com.au/img/80002999EN_03RQ00345_05.jpg
 
 It has to be animated from a flat grid to that, how can i do that?
 
 I tried deform by curve and bend and some other stuff but it all didn't work.
 


Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread john clausing
very nice!





 From: jm khayat j...@moondog-animation.com
To: softimage@listproc.autodesk.com 
Sent: Wednesday, May 8, 2013 10:08 AM
Subject: Re: Latest work from SHED - Behind-The-Scenes
 


Beautiful work guys, loved every part of it, character design, layout, 
animation, render, FX
Congrats!!

What was the time frame and ressources avaliable for this commercial ?

--


JM Khayat
Founder/ COO

www.moondog-animation.com

mobile: +33 6 99 79 56 98


 

CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be contained 
in this 
message and is intended only for the use of the addressee.  Please 
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2013/5/8 Sylvain Lebeau s...@shedmtl.com

Hi Chris! ..

It was 2013 sp1 x64, rendered in Arnold. 
But we will jump on 2014 as soon as my subscription problems are
  worked out. 


sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM 
On 5/8/2013 1:06 AM, Chris Chia wrote:

So which version of XSI is used in this production? Regards,
Chris -Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
Sent: Tuesday, May 07, 2013 10:37 PM
To: softimage@listproc.autodesk.com Subject: Latest work from SHED - 
Behind-The-Scenes Hey guys, sorry for cross-posting this in different mailing 
list, but some of you might not be on those.. and since this is a pure 
softimage project rendered in arnold, well I guess it fits here :) You can read 
about our production on our blog here. At the top of the post you can view the 
spot in HD. Don't forget to go full screen! :) 
http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html --
Js Guillemette // SHED
3D Artist www.shedmtl.com 


Re: Softimage Jedi Training

2013-03-28 Thread John Clausing
Ok, nuff you weirdos

Sent from my iPhone

On Mar 28, 2013, at 3:48 PM, Bradley Gabe witha...@gmail.com wrote:

 We already did that, Jeff! 
 Don't you remember anything? 
 Don't you remember my handkerchief that smelled like chloroform? 
 
 On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates jda...@kungfukoi.com wrote:
 I was hoping you'd come to my apartment, and lecture me from the couch.
 


Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread John Clausing
We just finished this with Arnold

http://vimeo.com/61292772

We love it,the integrated GI, and Final rendering are terrific.
It takes a bit of time to figure out the optimization, but we love its very 
unique look.

John Clausing
Director of CG
Poetica


Sent from my iPhone

On Mar 15, 2013, at 4:41 PM, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 Good evening/day everyone !
 
 
 The people i am working for are currently debating whether or not to take on 
 Arnold, as their official renderer on their next feature film. One of my 
 character fx friends has been Beta testing it to great effect, and now has to 
 make a case for the switch from 3DLIGHT to Arnold.
 
 
 
 If there are any Arnoldites out their, i was wondering if you had any test 
 renders demonstrating Arnolds efficiencies\ deficiencies VS other renderers; 
 It doesn't matter if its softimage maya or modo.. or mental ray, PR man, 
 vray, maxwell...
 
 The extra data would be very much appreciated especially with identical 
 scenes, written observations are equally welcome.
 
 So if you've anything at all to share, many thanks ;)


Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread John Clausing
One other item to consider...we do a lot of product work as well.
Most we choose to stick with MR. Because of Arnold's transparency issues.

The point being, use the best tool, why not have multiple renderers if one (MR) 
comes with Soft? They have different looks/capabilities for sure.
Pick what's best

J

Sent from my iPhone

On Mar 15, 2013, at 5:55 PM, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 Ow and thanks John, i have been shown this prior by one of the color keyers, 
 most haunting, its a pleasure to see fresh things, and definitely that is an 
 incentive we are gunning for.
 
 On 15 March 2013 22:52, Sebastien Sterling sebastien.sterl...@gmail.com 
 wrote:
 Thanks Steven, a fist full of people here, have been beta testing Arnold for 
 the past couple of months, however they seem to have come down pretty split 
 50/50 half.
 
 pros -
 
 Amazing GI, catches so much more then 3Dlight
 can handle massive scenes
 Anything polygon renders really fast
 user friendly and intuitive (at least for basic operations)
 great feedback from previews
 sss is really nice too
 
 
 cons-
 
 
 
 it's seems to struggle with fur and transparency, and that's a problem
 difficult to anticipate render times ( wild differences between users 
 ranging from 6min to 48min to past an hour per frame)
 and of course the GRAINZZ ! (nothing you won't have heard before)
 
 
 I am part of those who would like to see Arnold installed, however old 
 habits die hard and there seems to be a fair amount of ill will on behalf of 
 some of the testers, however things like fur we don't have the luxury to 
 ignore; there are quite a few fur ballz in this feature, a few feathery ones 
 too.
 
 
 
 it would be safer not to purchase it and  that is why we of the pro Arnold 
 are looking for external  examples and observations. which might tip the 
 balance.
 
 
 
 On 15 March 2013 22:16, John Clausing jclausin...@yahoo.com wrote:
 We just finished this with Arnold
 
 http://vimeo.com/61292772
 
 We love it,the integrated GI, and Final rendering are terrific.
 It takes a bit of time to figure out the optimization, but we love its very 
 unique look.
 
 John Clausing
 Director of CG
 Poetica
 
 
 Sent from my iPhone
 
 On Mar 15, 2013, at 4:41 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:
 
 Good evening/day everyone !
 
 
 The people i am working for are currently debating whether or not to take 
 on Arnold, as their official renderer on their next feature film. One of 
 my character fx friends has been Beta testing it to great effect, and now 
 has to make a case for the switch from 3DLIGHT to Arnold.
 
 
 
 If there are any Arnoldites out their, i was wondering if you had any test 
 renders demonstrating Arnolds efficiencies\ deficiencies VS other 
 renderers; It doesn't matter if its softimage maya or modo.. or mental 
 ray, PR man, vray, maxwell...
 
 The extra data would be very much appreciated especially with identical 
 scenes, written observations are equally welcome.
 
 So if you've anything at all to share, many thanks ;)
 


Re: Something new we made

2013-03-07 Thread john clausing
Thanks everyone!
Gray,.you got the intent right.
Leonard, thanks for your thoughtful comments.

John





 From: Leonard Koch leonardkoch...@gmail.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Thursday, March 7, 2013 6:33 PM
Subject: Re: Something new we made
 

Oh I see, that makes a lot more sense.



On Fri, Mar 8, 2013 at 12:06 AM, Grahame Fuller grahame.ful...@autodesk.com 
wrote:

I think it's meant to be a corporate image film, not an advert for a specific 
product.

Beautiful work, either way.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch
Sent: Thursday, March 07, 2013 05:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: Something new we made


That looks really pretty, very well executed. I particularly like the framing.
The add however doesn't really seem to be very effective in selling a product. 
It certainly gives me a good feeling about the brand, but it doesn't really 
tell me what product I'm supposed to have these manipulated good emotions for 
;
More focus on things related to the subject of the final image would have 
improved upon that factor in my opinion.


On Thu, Mar 7, 2013 at 11:30 PM, ivan t 
ivansoftim...@gmail.commailto:ivansoftim...@gmail.com wrote:
Thanks for sharing. It is beautiful!

-Ivan


On Fri, Mar 8, 2013 at 5:14 AM, john clausing 
jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote:
here's a little something we made recently
https://vimeo.com/61292772

john clausing





Re: Runtime Error R6025

2012-10-06 Thread John Clausing
Thanks!

Sent from my iPhone

On Oct 6, 2012, at 1:23 AM, Chris Chia chris.c...@autodesk.com wrote:

 Yes agree with Eric in the separate workgroup and plugins...
 
 We received quite afew crashed scenes which are often caused by 3rd party 
 plugins, addons and compounds... Hence it's always better to design a 
 workgroup for scalability and extensibility.
 
 
 Chris
 
 On 6 Oct, 2012, at 2:26 AM, Eric Lampi 
 ericla...@gmail.commailto:ericla...@gmail.com wrote:
 
 Just a note, you might want to try to split some of those things out into 
 separate groups.
 
 It can help you to troubleshoot later.
 
 On Fri, Oct 5, 2012 at 2:23 PM, john clausing 
 jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote:
 yup, one giant workgroup :)
 
 but its ok now, i re-installed and updated arnold and all is well
 
 
 thanks everyone!
 
 john
 
 
 
 From: Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com
 To: john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com; 
 softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Sent: Friday, October 5, 2012 2:21 PM
 Subject: Re: Runtime Error R6025
 
 You don't have everything installed in one giant workgroup do you?
 
 
 On Fri, Oct 5, 2012 at 1:42 PM, john clausing 
 jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote:
 no particles,.but lots of hair?
 
 j
 
 
 
 From: Rob Chapman tekano@gmail.commailto:tekano@gmail.com
 To: john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com; 
 softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Sent: Friday, October 5, 2012 1:41 PM
 Subject: Re: Runtime Error R6025
 
 particles?  one pinged off into infinity?
 
 On 5 October 2012 18:25, john clausing 
 jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote:
 thanks, the odd part is all the other frames render just fine?
 
 weird!
 
 
 
 From: Ben Houston b...@exocortex.commailto:b...@exocortex.com
 To: Adam Seeley adam_see...@yahoo.commailto:adam_see...@yahoo.com; 
 softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Sent: Friday, October 5, 2012 1:20 PM
 Subject: Re: Runtime Error R6025
 
 It is a coding error in a C++ program, it likely isn't an install
 error.  If it is crashing in Softimage, it is a Softimage error.  If
 it is crashing in Arnold it is an Arnold error.  It may also be
 another third party plugin that is causing this.  You can try to work
 around it by changing how you are doing things and then hopefully the
 erroneous code will be avoided...
 
 -ben
 
 On Fri, Oct 5, 2012 at 1:17 PM, Adam Seeley 
 adam_see...@yahoo.commailto:adam_see...@yahoo.com wrote:
 
 Quite familar with this one
 
 Runtime Error R6025:  Attempt to render Scene file some point after 16:00
 on a Friday. Automatic Random Error generated. Please try again on Monday
 when everything will just work as if like magic.
 
 Adam.
 
 
 
 From: john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com
 To: softimage list softimage list 
 Softimage@listproc.Autodesk.commailto:Softimage@listproc.Autodesk.com
 Sent: Friday, 5 October 2012, 18:11
 Subject: Runtime Error R6025
 
 Hello,
 I'm rendering a sequence who contents changes very little..
 Frame 60 out of 100 refuses to render and both locally and on the farm i get
 the R6025 error.
 
 I am rendering with Arnold, and have reinstalled softimage 2013
 
 any ideas?
 
 thanks,
 
 john
 
 
 
 
 
 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.
 
 
 
 
 
 
 
 
 --
 Freelance 3D and VFX animator
 
 http://vimeopro.com/user7979713/3d-work
 
 
 
 
 
 
 --
 Freelance 3D and VFX animator
 
 http://vimeopro.com/user7979713/3d-work
 
 winmail.dat



Re: Runtime Error R6025

2012-10-05 Thread john clausing
thanks, the odd part is all the other frames render just fine?

weird!





 From: Ben Houston b...@exocortex.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Friday, October 5, 2012 1:20 PM
Subject: Re: Runtime Error R6025
 
It is a coding error in a C++ program, it likely isn't an install
error.  If it is crashing in Softimage, it is a Softimage error.  If
it is crashing in Arnold it is an Arnold error.  It may also be
another third party plugin that is causing this.  You can try to work
around it by changing how you are doing things and then hopefully the
erroneous code will be avoided...

-ben

On Fri, Oct 5, 2012 at 1:17 PM, Adam Seeley adam_see...@yahoo.com wrote:

 Quite familar with this one

 Runtime Error R6025:  Attempt to render Scene file some point after 16:00
 on a Friday. Automatic Random Error generated. Please try again on Monday
 when everything will just work as if like magic.

 Adam.


 
 From: john clausing jclausin...@yahoo.com
 To: softimage list softimage list Softimage@listproc.Autodesk.com
 Sent: Friday, 5 October 2012, 18:11
 Subject: Runtime Error R6025

 Hello,
 I'm rendering a sequence who contents changes very little..
 Frame 60 out of 100 refuses to render and both locally and on the farm i get
 the R6025 error.

 I am rendering with Arnold, and have reinstalled softimage 2013

 any ideas?

 thanks,

 john





-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

Re: Runtime Error R6025

2012-10-05 Thread john clausing
no particles,.but lots of hair?

j





 From: Rob Chapman tekano@gmail.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Friday, October 5, 2012 1:41 PM
Subject: Re: Runtime Error R6025
 

particles?  one pinged off into infinity?


On 5 October 2012 18:25, john clausing jclausin...@yahoo.com wrote:

thanks, the odd part is all the other frames render just fine?

weird!







 From: Ben Houston b...@exocortex.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Friday, October 5, 2012 1:20 PM
Subject: Re: Runtime Error R6025
 

It is a coding error in a C++ program, it likely isn't an install
error.  If it is crashing in Softimage, it is a Softimage error.  If
it is crashing in Arnold it is an Arnold error.  It may also be
another third party plugin that is causing this.  You can try to work
around it by changing how you are doing things and then hopefully the
erroneous code will be avoided...

-ben

On Fri, Oct 5, 2012 at 1:17 PM, Adam Seeley adam_see...@yahoo.com wrote:

 Quite familar with this one

 Runtime Error R6025:  Attempt to render Scene file some point after 16:00
 on a Friday. Automatic Random Error generated. Please try again on Monday
 when everything will just work as if like magic.

 Adam.


 
 From:
 john clausing jclausin...@yahoo.com
 To: softimage list softimage list Softimage@listproc.Autodesk.com
 Sent: Friday, 5 October 2012, 18:11
 Subject: Runtime Error R6025

 Hello,
 I'm rendering a sequence who contents changes very little..
 Frame 60 out of 100 refuses to render and both locally and on the farm i get
 the R6025 error.

 I am rendering with Arnold, and have reinstalled softimage 2013

 any ideas?

 thanks,

 john





-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.




Re: In case you missed it..

2012-09-13 Thread john clausing
as a guy who brings on multiple interns every summer and hires some upon 
graduation, i can assure you that your incorrect.

they have a shot at a job with me?


often they are Maya guys..who transition at my shop to Softimage.
my only regret is that the schools .dont give em a head start to get a job 
here.

there are multiple shops here in NYC that do the same.

so you can give up if you want to Matt, but dont tell me kids cant get a job in 
Softimage, in NYC.





 From: Matt Lind ml...@carbinestudios.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
softimage@listproc.autodesk.com 
Sent: Thursday, September 13, 2012 4:54 PM
Subject: RE: In case you missed it..
 

We’ve already had that discussion.
 
Students only use what will provide the best opportunity for employment upon 
graduation.  They’ll only use other stuff if forced by curriculum or if they 
have an elective to burn.
 
Universities stock whatever they can get cheap, but promote/teach what gets 
their students recognition and placement tin the workforce.  Many of these 
decisions are decided by the adjunct staff as they are the ones teaching the 
software.  They often recommend what they use in the day jobs.
 
The only way to expand a product’s viability is to increase it’s market share 
in the studio ranks.  To do that requires the product be completed so it can 
compete for that market share.
 
The issue with softimage is they implement great ideas, but often don’t finish 
them, or finish them so quickly there are a ton of bugs.  While the developers 
are very aggressive in fixing bugs, the customer doesn’t see that until the 
next release which is long after the impression is made.  In some cases it’s a 
game of whack-a-mole as new bugs pop up in different areas creating a perpetual 
cycle.
 
Finish the product to give it real life
marketing team can take that life and give it voice.
As studios hear the voice, sales increase creating a wave
Freelancers and outsources catch the wave and ride it passing the word onto the 
street
Universities catch the word on the street from the studios and put the ideas 
into the air
Students inherit ideas from thin air via osmosis to become the next generation 
of user.
 
 
 
 
 
From:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of john clausing
Sent: Thursday, September 13, 2012 1:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
 
posting cool spots, movies, etc. that were made with the software.
i really think the MOST important way to build Softimage is getting students 
using it..full stop :)
 
 



From:Maurice Patel maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Thursday, September 13, 2012 4:26 PM
Subject: RE: In case you missed it..

One area I would like to get feedback on is how do we get the right things 
happening on facebook? Advertising is way beyond our budgets in general and not 
very effective unless we have a very specific call to action (e.g. upgrades), 
as a result most advertsing is driven by sales promos. However I actually think 
there are better and more viral ways of getting the word out. Recently we have 
been having more success with SM. We have had a lot of success with our 
Softimage page (now at over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described 
here, is becoming a bit of a second Softimage home. 
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very complete 
solution for small to mid size shops.  Hopefully, there is some targeted 
advertising in this area.


On 9/13/2012 1:39 PM, Maurice Patel wrote:
 Still reading, and the discussion has been stimulating as we start 
 planning for next year's activities (can't say more rev accounting at 
 all that) maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul 
 Griswold
 Sent: Thursday, September 13, 2012 12:25 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Softimage is without-a-doubt the best choice for small shops and freelancers 
 (out of the 3 products Autodesk offers).  Could it be that nobody is left who 
 really knows what Softimage has/can do?

 So... Maurice, if you're still reading, maybe you can consider some of this?

 Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
 fully featured, node-based

Re: In case you missed it..

2012-09-13 Thread John Clausing
As I said before, students are only part of the answer, but part none the 
less...

It IS working and the beauty of it is that AD has to do very little, we (the 
pros in it) are already doing it, the recruiting, the training, etc., and it 
works. Some go back to Maya, but none in my experience want to.

All I would like is educational licensing awareness, and AD/Softimage 
visibility at schools.

Help put the industry together with the schools, no educational program or any 
of that, just help me find talented students and I'll do the rest.

John

Sent from my iPhone

On Sep 13, 2012, at 7:12 PM, Maurice Patel maurice.pa...@autodesk.com wrote:

 Absolutely any student can go to the education portal and download it for 
 free for 3 years. And the product we sell to education institutions is this 
 one:
 http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=13395078
 It is true that the fact that students can access any Autodesk product for 
 free for 3 years is only just starting to get out there
 
 Sent from my iPad
 
 On 2012-09-13, at 7:00 PM, Tim Leydecker 
 bauero...@gmx.demailto:bauero...@gmx.de wrote:
 
 Hi Maurice,
 
 
 isn´t Softimage available as part of those affordable student license 
 packages?
 
 Afaik, it´s pretty easy nowadays to get legal access to Autodesk software for 
 education
 if you´re a student but I´m not sure everybody actually knows how easy it is 
 to get at that?
 
 At least for a student, the times are better than they where 10 years ago.
 
 For me myself, I am glad to soon have Houdini (up to 1920px) and Blender at 
 my fingertips
 for those bits of smoke I need or can arse myself into doing actually but I 
 don´t expect
 AD to clone SideFX´s learning/access model any time soon, even if I now have 
 decided to
 skip my subscription beyond 2012 releases and to wait for an all inclusive 
 suite package
 update promo to get back up to date next year when I can better say what I´ll 
 actually need
 and bring may Maya/Max/Softimage/Mudbox/Motionbuilder pack back into 2013, 
 along with a nice
 render engine or two maybe...
 
 ---
 
 In terms of suites in general, I was very happy to get a Max/Softimage bundle 
 including Mudbox and Motionbuilder.
 
 That gave me the option to extend to Max, while having Maya (as well here) 
 for my gross of income and Softimage
 for my personal favourite tool.
 
 Admittedly, I didn´t really use Max much in the end and am currently more or 
 less completely loaded with getting
 (back) into ZBrush and all sorts of other stuff related to modeling, 
 lighting, shading and rendering but the
 real bonus I´m still seing is what the suite bundle gave me access to.
 
 I could have also ended up using FumeFX and Max mostly or ICE, the options 
 where there. You just can´t do everyting well.
 
 Personally, the suite gave me the freedom to lean to one side, even roll over 
 and take half a year off and
 just do whatever I feel like getting better at doing it.
 
 Softimage is a very good base for that, regardless of the 10+ years of Maya I 
 could show off with.
 
 ---
 
 
 Long story short, I am glad there´s the suites and I hope for a catch all 
 promo but
 I dislike SAP benefit marketing pushing, late subscription fees or 
 Maya/Softimage sp1/sap/sap_sp1/..
 version horrors. That really, really doesn´t help stability, especially when 
 working remote and
 with mixed levels of technically savy people (like producers).
 
 I like vanilla or mint condition... doesn´t need to be the latest and 
 greatest but solid.
 
 The 2012´s did that nicely. I´ll have to wait for CrowdFX...
 
 Cheers,
 
 
 tim
 
 
 
 
 
 
 
 On 14.09.2012 00:25, Graham Bell wrote:
 I'd just like to point out that Stephen wasn't fired, he was unfortunately 
 among the layoffs.
 I know it's being pedantic, but let's keep to the facts.
 
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
 Sent: 13 September 2012 22:50
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..
 
 Stop thinking of advertising/ demonstration/ documentation and education as 
 isolated entities.
 in doing so you can make the money you spend massively more productive.
 
 look at the success of stephen blairs blog: http://xsisupport.com/
 ( Its criminally insane you fired him by the way )
 its a go to site for anyone using ice.
 
 With a little work something like that could be dressed up as a showcase of 
 softimage work and a technical reference of production techniques.
 An inspiration to students, and something to pique the curiosity of 
 professionals using other softwares.
 
 _sam
 
 
 
 
 winmail.dat



Hair using instances of group with multiple objects....misalign

2012-08-20 Thread john clausing
hello all,

i'm using hair, and using instances of a group with several objects in this 
group

occasionally, the objects miss -align from each other when instanced.

never run into this before.any ideas?

thank you,

john


Re: hide an instance by particle ID

2012-08-10 Thread john clausing
that with a string and string array, worked perfectly.

thanks as alway Alan.!

john





 From: Alan Fregtman alan.fregt...@gmail.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Friday, August 10, 2012 11:39 AM
Subject: Re: hide an instance by particle ID
 

You could set their self.Shape to Point by testing their indices and they 
won't render (without a pointcloud renderer/shader.)



On Fri, Aug 10, 2012 at 11:36 AM, john clausing jclausin...@yahoo.com wrote:

i have a particle cloud with geo instances attatched to them...
in some cases, i need to hide the instances and replace them with actual 
geometry.


normally, i would just delete these associated particles by ID, however, i 
still need the particles to generate pose information for the practicle geo 
and constrain them (transform objects by particle) to the generated 
particles.


alternatively, i could plot the animation, then delete the particle, but i 
want to keep it all live.


is there anyway to selectively hide instanced geometry by ID?


thanks all,


john


Instanced group with textures

2012-07-27 Thread John Clausing
Hey all,

I have an ice animation with grids Instanced to particles (Instanced groups) 
the is a randomize value node plugged into the id port.

There are 5 different grids in the group, all with different timings of the 
same texture offset in time thru the image node.

The image clips (textures), I should say are discreet versions of the same clip.

In the texture view in the GUI, the textures change over time as they 
should...they render as stills, not clips.

Any ideas?

Thanks,

John

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Re: Animation layers info

2012-06-05 Thread john clausing
we typically dont use layers in productionmainly because we use partitions 
and passes heavily in about everything we do.

j




 From: Manny Papamanos manny.papama...@autodesk.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Tuesday, June 5, 2012 5:16 PM
Subject: RE: Animation layers info
 
I don't think you have a choice not to use them if you use mocap but I haven't 
heard anything bad about them really.

-manny
SI/Mobu support specialist




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Tuesday, June 05, 2012 3:51 PM
To: softimage@listproc.autodesk.com
Subject: Animation layers info


Hey guys,
  just looking for some advice.  I seem to remember somebody telling me that 
animation layers were buggy. I dont remember the specifics though.  Recently 
the animators here have discovered them and are incorperating layers into their 
workflow.

Any information on whether animation layers are problematic at all would be 
appreciated as I dont want to endorse the technique until im sure.

Best,
Enrique

working test?

2012-05-24 Thread john clausing



Convert strands to curves

2012-05-22 Thread john clausing
Is there a way to convert strands to curves? i have a good result on behavior 
with the strands, but am having a heck of a time getting geometry to work with 
the strands.
If i could link curves to strands, i could easily deform the geometry on the 
curves.

any ideas?
thanks all,

john


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread john clausing
Title: Signature
Yes, of course thank you Guillame, Chinny, etc. we all wish you the best.Is everyone really just sanguine about this? losing some of the best developers we've known of, and counted on for years?It goes without saying that this is not a reflection on the new folks that are taking over the Softimage dev...But really? What the hell? To suggest that this wasn't expected is foolish, but i repeat.What the Hell? Autodesk? Care to comment?JohnFrom: Tim Crowson tim.crow...@magneticdreams.com To: softimage@listproc.autodesk.com  Sent: Thursday, April 19, 2012 4:58 PM Subject: Re: Intro to the new team (was RE: Softimage development)   

  


  
  
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E

I only know one thing for sure: I hate modeling in Maya.



  

  
Tim Crowson
Lead CG Artist
  
  

  

  

Magnetic Dreams Animation Studio,
  Inc.
2525
Lebanon Pike, Building C. Nashville, TN 37214
Ph 615.885.6801 | Fax 615.889.4768 |
www.magneticdreams.com
tim.crow...@magneticdreams.com


On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've
  moved on. There was never anyone with more passion and raw
  enthusiasm for Sumatra/XSI/Softimage than you! Respect!!
  

On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
Well like
  most others on the team who have posted, I too will be working
  with them on something new. Softimage is mature enough now
  and in very capable hands.
  
  While we will no longer be working on Softimage, we are all
  still here to help if the occasion arises.
  
  As you have seen, we are still on this list ;-)
  
  Chinny
  
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Christian Gotzinger
  Sent: Thursday, April 19, 2012 3:55 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage
  development)
  
  My god, what an awful thought. Chinny, please post!
  On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se
  wrote:
  Is Chinny still there? :) When he leaves, that's when you can
  panic.
  
  regards
  stefan
  
  

  
  
  
  -- 
  
  
  Chris Marshall
  
  Mint Motion Limited
  029 2002 5762
  07730 533 115
  www.mintmotion.co.uk
  
  
  


-- 
  
  
  
  

  




  

  
  
  
  

  



Autodesk Press Release Parody

2012-04-19 Thread John Clausing
Dear devoted Softimage users, in light of precipitously, or not so 
precipitously removing (all or many of) your long term development team, and in 
hopes of attenuating some of the deserved bitterness that you so rightly heap 
on our Hugeness,...we offer the following options for the furtherance of 
Softimage. We will tally the results of said survey, and keep them to 
ourselves. But as a salve for our collective consciousness, we will let you 
know there was in fact a result!

Please choose from the following

1) Softimage will cease on x date 2015 or sooner
2) We will release Softimaya in the fourth quarte of 2012
3) We will offer equivalent licenses cross platform till the end of eternity!

Thanks all, please vote 

(Intended to lighten mood)




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