Re: Digital Golem : Brillant and beautiful

2014-03-21 Thread peter_b
As a freelancer I only represent a single seat that’s not current nor under 
maintenance, but for an initiative like this, where an investment would equal 
tangible results – I’d gladly put in my share - as well as doing the rounds of 
my clients to suggest they do the same.
That was my motivation for stopping maintenance in the first place – not the 
amount of money, but the believe that most of it did not feed back into the 
software, and not into tools I really needed.
Without knowing anything of these things, my hunch is that a crowd funded 
entity to develop Softimage integrated tools based on Fabric – could have a 
more significant impact than what we’ve seen the past few years in regular 
updates.
Any tools to keep up with emerging standards – as alembic, EXR 2.0, openVDB, 
ptex,openSubdiv... - scene assembly tools, a revamped hair system, instancing 
on steroids, vegetation, ecosystem, destruction, fluids and pyro tools. All of 
these right in the interface, doing the heavy lifting externally and with tight 
integration into rendering – That’s where I would like to see things go. One 
can dream right?
Viewport cubes, integrated chat tools, camera sequencers, on the cloud 
invoicing per mouseclick – those are things I can do without.
From: Jean-Louis Billard 
Sent: Thursday, March 20, 2014 7:11 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Digital Golem : Brillant and beautiful

Hi Vincent, 

I’m glad someone’s picked up on this.
I’m dead serious about it - I am willing to put my money where my mouth is, but 
of course strength will be in numbers, and I too am curious to know how many 
people/seats would be ready to invest.
I have 8 Softimage seats here at Digital Golem. I’ll gladly put their yearly 
maintenance into something more worthwhile.

Fabric Engine would be the safest bet, since it seems to offer future 
portability.

Needs to be discussed but I’d be curious to hear other voices.

Cheers,
Jean-Louis




On 20 Mar 2014, at 18:57, Vincent Fortin vfor...@gmail.com wrote:


  Cool work!

  I'd like to comment on Jean-Louis' idea...

  There clearly are benefits for studios to keep Softimage in their tool box a 
few more years, as expressed by many users here.
  And I hope to see it happen instead of watching this community burst.


  But for those willing to go that route, collaboration must play its part in 
order to


  - stop the whining.
  - gather numbers: how many active seats? Can we borrow/buy licenses from 
other studios? Share assets.
  - define what's needed to keep SI up-to-date in the market as long as 
possible.
  - and like Jean-Louis suggests, gather money and put developers under 
contract.

  I have no idea if 750,000$/year is possible (i doubt) but I'd put it all in 
the hands of Fabric Engine.
  They represent your best way to extend the functionality of your beloved 
software as well as make your investment fructify beyond Softimage's real 
lifespan. Because it will become obsolete one day or the other.
  If Fabric Engine are interested in the amount brought to the table, then you 
can figure-out a plan that will be beneficial to both parties for the upcoming 
years. Imagine hiring someone like Eric Mootz full time to develop both FE and 
SI.

  But in order for this to work properly, people will need to organize even if 
this means adopting some minimally legal convention, obviously depending how 
far you want the collaboration to go.

  This tightly knit community has always played a major role in the success of 
Softimage and the studios exploiting it. For me, the only way for those studios 
to continue to excel (read survive) despite the circumstances is to build 
stronger links between each other and make clever moves.

  my 0.02c



  On Wed, Mar 19, 2014 at 7:57 PM, Jean-Louis Billard jean-lo...@photon3.com 
wrote:

Hi Peter,

No - subscription hasn’t gotten us much in the past few years.
I would, however, be happy to put the subscription money into funding a dev 
team, as was suggested in another thread.

For the sake of argument: if there were just the equivalent of 1000 
Softimage licenses worldwide for which individuals or companies were prepared, 
like me, to pay their subscription money to keep developing Softimage 
addons/tools/plugins, you would have (assuming $750/year/seat) $75/year, 
which is 7 or 8 full time developers + administrative costs.

Makes you think…



Jean-Louis



On 20 Mar 2014, at 00:18, pete...@skynet.be wrote:


  It’s a good lesson for the future – if paying subscription does not 
guarantee the survival and future of a software - do you really want to pay 
subscription?






Re: Digital Golem : Brillant and beautiful

2014-03-21 Thread Mirko Jankovic
Bunch of fabric engine based tools, Spliced to SI would push SI on steroids
for years to come and honestly would be more progress than SI saw in AD for
years.
Well if not for years to come then at least pumping adrenalin till
something that  can actually replace SI is there.


On Fri, Mar 21, 2014 at 11:31 AM, pete...@skynet.be wrote:

   As a freelancer I only represent a single seat that's not current nor
 under maintenance, but for an initiative like this, where an investment
 would equal tangible results - I'd gladly put in my share - as well as
 doing the rounds of my clients to suggest they do the same.
  That was my motivation for stopping maintenance in the first place - not
 the amount of money, but the believe that most of it did not feed back into
 the software, and not into tools I really needed.
  Without knowing anything of these things, my hunch is that a crowd
 funded entity to develop Softimage integrated tools based on Fabric - could
 have a more significant impact than what we've seen the past few years in
 regular updates.
  Any tools to keep up with emerging standards - as alembic, EXR 2.0,
 openVDB, ptex,openSubdiv... -
 scene assembly tools, a revamped hair system, instancing on steroids,
 vegetation, ecosystem, destruction, fluids and pyro tools.
 All of these right in the interface, doing the heavy lifting externally
 and with tight integration into rendering - That's where I would like to
 see things go. One can dream right?

  Viewport cubes, integrated chat tools, camera sequencers, on the cloud
 invoicing per mouseclick - those are things I can do without.

   *From:* Jean-Louis Billard jean-lo...@photon3.com
 *Sent:* Thursday, March 20, 2014 7:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Digital Golem : Brillant and beautiful

 Hi Vincent,

 I'm glad someone's picked up on this.
 I'm dead serious about it - I am willing to put my money where my mouth
 is, but of course strength will be in numbers, and I too am curious to know
 how many people/seats would be ready to invest.
 I have 8 Softimage seats here at Digital Golem. I'll gladly put their
 yearly maintenance into something more worthwhile.

 Fabric Engine would be the safest bet, since it seems to offer future
 portability.

 Needs to be discussed but I'd be curious to hear other voices.

 Cheers,
 Jean-Louis




  On 20 Mar 2014, at 18:57, Vincent Fortin vfor...@gmail.com wrote:

  Cool work!

 I'd like to comment on Jean-Louis' idea...

 There clearly are benefits for studios to keep Softimage in their tool box
 a few more years, as expressed by many users here.
 And I hope to see it happen instead of watching this community burst.

 But for those willing to go that route, *collaboration* must play its
 part in order to

 - stop the whining.
 - gather numbers: how many active seats? Can we borrow/buy licenses from
 other studios? Share assets.
 - define what's needed to keep SI up-to-date in the market as long as
 possible.
 - and like Jean-Louis suggests, gather money and put developers under
 contract.

 I have no idea if 750,000$/year is possible (i doubt) but I'd put it all
 in the hands of *Fabric Engine*.
 They represent your best way to extend the functionality of your beloved
 software as well as make your investment fructify beyond Softimage's
 *real* lifespan. Because it *will* become obsolete one day or the other.
 If Fabric Engine are interested in the amount brought to the table, then
 you can figure-out a plan that will be beneficial to both parties for the
 upcoming years. Imagine hiring someone like Eric Mootz full time to develop
 both FE and SI.

 But in order for this to work properly, people will need to organize even
 if this means adopting some minimally legal convention, obviously depending
 how far you want the collaboration to go.

 This tightly knit community has always played a major role in the success
 of Softimage and the studios exploiting it. For me, the only way for those
 studios to continue to excel (read survive) despite the circumstances is to
 build stronger links between each other and make clever moves.

 my 0.02c


 On Wed, Mar 19, 2014 at 7:57 PM, Jean-Louis Billard 
 jean-lo...@photon3.com wrote:

  Hi Peter,

 No - subscription hasn't gotten us much in the past few years.
 I would, however, be happy to put the subscription money into funding a
 dev team, as was suggested in another thread.

 For the sake of argument: if there were just the equivalent of 1000
 Softimage licenses worldwide for which individuals or companies were
 prepared, like me, to pay their subscription money to keep developing
 Softimage addons/tools/plugins, you would have (assuming $750/year/seat)
 $75/year, which is 7 or 8 full time developers + administrative costs.

 Makes you think...



 Jean-Louis



  On 20 Mar 2014, at 00:18, pete...@skynet.be wrote:

   It's a good lesson for the future - if paying subscription does not
 guarantee the survival and future of a software - do

Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Jordi Bares
Well done my friend! looks great.

:-)

Jordi Bares
jordiba...@gmail.com

On 19 Mar 2014, at 11:50, Jean-Louis Billard jean-lo...@photon3.com wrote:

 Thanks for the kind comments.
 
 Yes all in Softimage, naturally!
 
 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can 
 tell you I have no intention whatsoever to change that in the near future.
 It works, it works well, and nothing else right now can touch it.
 
 So Autodesk can shove their “innovation” right back up their collective arse 
 and choke on it -- as far as I’m concerned they’ve just killed a member of my 
 family.
 
 Cheers,
 Jean-Louis
 
 
 On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:
 
 
 Nice! All in Softimage?
 
 
 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com 
 wrote:
 Excelent work, so nice!
 
 
 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote:
 https://vimeo.com/groups/ice/videos/89426397
 
 Kudos to Digital Golem !
 
 



Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread paul
Hi Jean-Louis,

This is fantastic work. I love your resolve, too.

Paul

Thanks for the kind comments. 

  Yes all in Softimage, naturally!

  Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can 
tell you I have no intention whatsoever to change that in the near future.
  It works, it works well, and nothing else right now can touch it.

  So Autodesk can shove their “innovation” right back up their collective arse 
and choke on it -- as far as I’m concerned they’ve just killed a member of my 
family.

  Cheers,
  Jean-Louis


Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Jason S




On 03/19/14 16:44, Sven Constable wrote:
  What
I
really want to say is, that words do the damage to us. Words like
'EOL'. It's a killer! Its like telling someone he has bad breath. We
were able to produce top notch 3D-animation four weeks ago. Now someone
says a software is EOL and that should be the reason no one can produce
anything with it?
  
  On
03/19/14 17:47, Matt Lind wrote:
  .. but if they handled it far different (meaning with humility and 
 care), this may not have become such a shit storm.
On 03/19/14 19:18, pete...@skynet.be wrote:
  its not only about the art - this is also a
job, and thats where I see the major issue. 
  This decision will hurt business.
  Less studios using it, less job opportunities,
outsourcing possibilities, demand for Softimage specific assets,
available talent, clients losing confidence since you use old tools,
perhaps driving down budget because of it, less willingness to start
long term, large projects with it.


Stopping dev to concentrate on something else is one thing. 
But that (the mere official labeling) is exactly what
would have been the -easiest- thing to not
do, 
and what did do the most (quite
unnecessary) damage.

While labels don't actually change anything, it's like a psychological
thing 
(not unlike a manipulation)

And was exactly the (very much shameful) point of doing
exactly that. 

The cheapest way to improve a product's capability/workability, (or
the impression of it)
is to choke it's nearest comparative reference (as completely
as possible)
(especially easy if you also own it)
at (seemingly) whatever collateral damage it may entail.

Quite shameful indeed.








Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Angus Davidson
The way it was announced had a major impact in the education sphere ;(

From: Jason S jasonsta...@gmail.commailto:jasonsta...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Thursday 20 March 2014 at 1:51 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Digital Golem : Brillant and beautiful

On 03/19/14 16:44, Sven Constable wrote:
What I really want to say is, that words do the damage to us. Words like 'EOL'. 
 It's a killer! Its like telling someone he has bad breath. We were able to 
produce top notch 3D-animation four weeks ago. Now someone says a software is 
EOL and that should be the reason no one can produce anything with it?

On 03/19/14 17:47, Matt Lind wrote:

.. but if they handled it far different (meaning with humility and
 care), this may not have become such a shit storm.

On 03/19/14 19:18, pete...@skynet.bemailto:pete...@skynet.be wrote:
it’s not only about the art - this is also a job, and that’s where I see the 
major issue.
This decision will hurt business.
 Less studios using it, less job opportunities, outsourcing possibilities, 
demand for Softimage specific assets, available talent, clients losing 
confidence since you use old tools, perhaps driving down budget because of it, 
less willingness to start long term, large projects with it.

Stopping dev to concentrate on something else is one thing.
But that (the mere official labeling) is exactly what would have been the 
-easiest- thing to not do,
and what  did do the most (quite unnecessary) damage.

While labels don't actually change anything, it's like a psychological thing
(not unlike a manipulation)

And was exactly the (very much shameful) point of doing exactly that.

The cheapest way to improve a product's capability/workability, (or the 
impression of it)
is to choke it's nearest comparative reference (as completely as possible)
(especially easy if you also own it)
at (seemingly) whatever collateral damage it may entail.

Quite shameful indeed.





table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
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Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Jason S




If not all spheres.. Yet on a more positive note, it is also quite
possible (if not similarly easy) to see through (mere)
labels :)

On 03/20/14 8:11, Angus Davidson wrote:

  
  The way it was announced had a major impact in the education
sphere ;(
  
  
  
  From: Jason S jasonsta...@gmail.com
  Reply-To: "softimage@listproc.autodesk.com"
softimage@listproc.autodesk.com
  Date: Thursday 20 March 2014
at 1:51 PM
  To: "softimage@listproc.autodesk.com"
softimage@listproc.autodesk.com
  Subject: Re: Digital Golem :
Brillant and beautiful
  
  
  
  
  
  On 03/19/14 16:44, Sven Constable wrote:
What
I really want to say is, that words do the damage to us. Words like
'EOL'.  It's a killer! Its like telling someone he has bad breath. We
were able to produce top notch 3D-animation four weeks ago. Now someone
says a software is EOL and that should be the reason no one can produce
anything with it?

On
03/19/14 17:47, Matt Lind wrote:
.. but if they handled it far different (meaning with humility and 
 care), this may not have become such a shit storm.
On 03/19/14 19:18, 
pete...@skynet.be wrote:
it’s not only about the art - this is also a
job, and that’s where I see the major issue.

This decision will hurt business.
 Less studios using it, less job
opportunities, outsourcing possibilities, demand for Softimage specific
assets, available talent, clients losing confidence since you use old
tools, perhaps driving down budget because of it, less willingness to
start long term, large projects with it.
  

Stopping dev to concentrate on something else is one thing. 
But that (the mere official labeling) is exactly what
would have been the -easiest- thing to
  not do, 
and what  did do the most (quite
unnecessary) damage.
  
While labels don't actually change anything, it's like a psychological
thing 
  
(not unlike a manipulation)
  
And was exactly the (very much shameful) point of doing
exactly that.
  
  
The cheapest way to improve a product's capability/workability, (or
the impression of it)
is to choke it's nearest comparative reference (as completely
as possible)
(especially easy if you also own it)
at (seemingly) whatever collateral damage it may entail.
  
Quite shameful indeed.
  
  
  
  
  
  
  
  

  

 

This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. 



  

  






Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Vincent Fortin
Cool work!

I'd like to comment on Jean-Louis' idea...

There clearly are benefits for studios to keep Softimage in their tool box
a few more years, as expressed by many users here.
And I hope to see it happen instead of watching this community burst.

But for those willing to go that route, *collaboration* must play its part
in order to

- stop the whining.
- gather numbers: how many active seats? Can we borrow/buy licenses from
other studios? Share assets.
- define what's needed to keep SI up-to-date in the market as long as
possible.
- and like Jean-Louis suggests, gather money and put developers under
contract.

I have no idea if 750,000$/year is possible (i doubt) but I'd put it all in
the hands of *Fabric Engine*.
They represent your best way to extend the functionality of your beloved
software as well as make your investment fructify beyond Softimage's
*real*lifespan. Because it
*will* become obsolete one day or the other.
If Fabric Engine are interested in the amount brought to the table, then
you can figure-out a plan that will be beneficial to both parties for the
upcoming years. Imagine hiring someone like Eric Mootz full time to develop
both FE and SI.

But in order for this to work properly, people will need to organize even
if this means adopting some minimally legal convention, obviously depending
how far you want the collaboration to go.

This tightly knit community has always played a major role in the success
of Softimage and the studios exploiting it. For me, the only way for those
studios to continue to excel (read survive) despite the circumstances is to
build stronger links between each other and make clever moves.

my 0.02c


On Wed, Mar 19, 2014 at 7:57 PM, Jean-Louis Billard
jean-lo...@photon3.comwrote:

 Hi Peter,

 No - subscription hasn't gotten us much in the past few years.
 I would, however, be happy to put the subscription money into funding a
 dev team, as was suggested in another thread.

 For the sake of argument: if there were just the equivalent of 1000
 Softimage licenses worldwide for which individuals or companies were
 prepared, like me, to pay their subscription money to keep developing
 Softimage addons/tools/plugins, you would have (assuming $750/year/seat)
 $75/year, which is 7 or 8 full time developers + administrative costs.

 Makes you think...



 Jean-Louis



 On 20 Mar 2014, at 00:18, pete...@skynet.be wrote:

 It's a good lesson for the future - if paying subscription does not
 guarantee the survival and future of a software - do you really want to pay
 subscription?







Re: Digital Golem : Brillant and beautiful

2014-03-20 Thread Jean-Louis Billard
Hi Vincent,

I’m glad someone’s picked up on this.
I’m dead serious about it - I am willing to put my money where my mouth is, but 
of course strength will be in numbers, and I too am curious to know how many 
people/seats would be ready to invest.
I have 8 Softimage seats here at Digital Golem. I’ll gladly put their yearly 
maintenance into something more worthwhile.

Fabric Engine would be the safest bet, since it seems to offer future 
portability.

Needs to be discussed but I’d be curious to hear other voices.

Cheers,
Jean-Louis




On 20 Mar 2014, at 18:57, Vincent Fortin vfor...@gmail.com wrote:

 Cool work!
 
 I'd like to comment on Jean-Louis' idea...
 
 There clearly are benefits for studios to keep Softimage in their tool box a 
 few more years, as expressed by many users here.
 And I hope to see it happen instead of watching this community burst.
 
 But for those willing to go that route, collaboration must play its part in 
 order to
 
 - stop the whining.
 - gather numbers: how many active seats? Can we borrow/buy licenses from 
 other studios? Share assets.
 - define what's needed to keep SI up-to-date in the market as long as 
 possible.
 - and like Jean-Louis suggests, gather money and put developers under 
 contract.
 
 I have no idea if 750,000$/year is possible (i doubt) but I'd put it all in 
 the hands of Fabric Engine.
 They represent your best way to extend the functionality of your beloved 
 software as well as make your investment fructify beyond Softimage's real 
 lifespan. Because it will become obsolete one day or the other.
 If Fabric Engine are interested in the amount brought to the table, then you 
 can figure-out a plan that will be beneficial to both parties for the 
 upcoming years. Imagine hiring someone like Eric Mootz full time to develop 
 both FE and SI.
 
 But in order for this to work properly, people will need to organize even if 
 this means adopting some minimally legal convention, obviously depending how 
 far you want the collaboration to go.
 
 This tightly knit community has always played a major role in the success of 
 Softimage and the studios exploiting it. For me, the only way for those 
 studios to continue to excel (read survive) despite the circumstances is to 
 build stronger links between each other and make clever moves.
 
 my 0.02c
 
 
 On Wed, Mar 19, 2014 at 7:57 PM, Jean-Louis Billard jean-lo...@photon3.com 
 wrote:
 Hi Peter,
 
 No - subscription hasn’t gotten us much in the past few years.
 I would, however, be happy to put the subscription money into funding a dev 
 team, as was suggested in another thread.
 
 For the sake of argument: if there were just the equivalent of 1000 Softimage 
 licenses worldwide for which individuals or companies were prepared, like me, 
 to pay their subscription money to keep developing Softimage 
 addons/tools/plugins, you would have (assuming $750/year/seat) $75/year, 
 which is 7 or 8 full time developers + administrative costs.
 
 Makes you think…
 
 
 
 Jean-Louis
 
 
 
 On 20 Mar 2014, at 00:18, pete...@skynet.be wrote:
 
 It’s a good lesson for the future – if paying subscription does not 
 guarantee the survival and future of a software - do you really want to pay 
 subscription?
  
  
  
 



Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Arvid Björn
Must be done in some of Autodesk's more powerful programs. Great stuff!


On Wed, Mar 19, 2014 at 4:39 AM, Tenshi Sama tenshu...@gmail.com wrote:


 Nice! All in Softimage?


 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Excelent work, so nice!


 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr
 wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !





Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Jean-Louis Billard
Thanks for the kind comments.

Yes all in Softimage, naturally!

Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can tell 
you I have no intention whatsoever to change that in the near future.
It works, it works well, and nothing else right now can touch it.

So Autodesk can shove their “innovation” right back up their collective arse 
and choke on it -- as far as I’m concerned they’ve just killed a member of my 
family.

Cheers,
Jean-Louis


On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:

 
 Nice! All in Softimage?
 
 
 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com 
 wrote:
 Excelent work, so nice!
 
 
 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote:
 https://vimeo.com/groups/ice/videos/89426397
 
 Kudos to Digital Golem !
 



RE: Digital Golem : Brillant and beautiful

2014-03-19 Thread adrian wyer
+1  this!

 

great work by the way JL

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis
Billard
Sent: 19 March 2014 11:51
To: softimage@listproc.autodesk.com
Subject: Re: Digital Golem : Brillant and beautiful

 

Thanks for the kind comments.

 

Yes all in Softimage, naturally!

 

Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can
tell you I have no intention whatsoever to change that in the near future.

It works, it works well, and nothing else right now can touch it.

 

So Autodesk can shove their innovation right back up their collective arse
and choke on it -- as far as I'm concerned they've just killed a member of
my family.

 

Cheers,

Jean-Louis

 

 

On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:





 

Nice! All in Softimage?

 

On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com
wrote:

Excelent work, so nice!



On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote:

https://vimeo.com/groups/ice/videos/89426397

Kudos to Digital Golem !

 

 



Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Jason S




Very Softimage =p

On 03/19/14 7:50, Jean-Louis Billard wrote:

  
Thanks for the kind comments.
  
  
  Yes all in Softimage, naturally!
  
  
  Our pipeline is Softimage-Arnold-Nuke and despite all
the turmoil I can tell you I have no intention whatsoever to change
that in the near future.
  It works, it works well, and nothing else right now can touch it.
  
  
  So Autodesk can shove their “innovation” right back up their
collective arse and choke on it -- as far as I’m concerned they’ve just
killed a member of my family.
  
  
  Cheers,
  Jean-Louis
  
  
  
  
  On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com
wrote:
  
  



Nice! All in Softimage?



On Tue, Mar 18, 2014 at 8:18 PM, Francisco
Criado malcriad...@gmail.com
wrote:
Excelent
work, so nice!
  
  
  
On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote:
  
https://vimeo.com/groups/ice/videos/89426397

Kudos to Digital Golem !
  
  
  




  
  
  
  






Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Emilio Hernandez
Congratulations on your work!

And you are right.  If it is working, no need to fix it.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-19 6:23 GMT-06:00 Jason S jasonsta...@gmail.com:

  Very Softimage =p


 On 03/19/14 7:50, Jean-Louis Billard wrote:

 Thanks for the kind comments.

  Yes all in Softimage, naturally!

  Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I
 can tell you I have no intention whatsoever to change that in the near
 future.
 It works, it works well, and nothing else right now can touch it.

  So Autodesk can shove their innovation right back up their collective
 arse and choke on it -- as far as I'm concerned they've just killed a
 member of my family.

  Cheers,
 Jean-Louis


  On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:


  Nice! All in Softimage?


 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Excelent work, so nice!


 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr
 wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !







Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Tenshi Sama
Congrats! Amazing!
It's the same pipeline i'm beginning to use!
This is just another proof AD is wrong.

To Softimage users keep doing your best, and show the world all the
beautiful things you can do with it.


On Wed, Mar 19, 2014 at 6:50 AM, Jean-Louis Billard
jean-lo...@photon3.comwrote:

 Thanks for the kind comments.

 Yes all in Softimage, naturally!

 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can
 tell you I have no intention whatsoever to change that in the near future.
 It works, it works well, and nothing else right now can touch it.

 So Autodesk can shove their innovation right back up their collective
 arse and choke on it -- as far as I'm concerned they've just killed a
 member of my family.

 Cheers,
 Jean-Louis


 On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:


 Nice! All in Softimage?


 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Excelent work, so nice!


 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr
 wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !






Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread David Gallagher


Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I 
can tell you I have no intention whatsoever to change that in the near 
future.

It works, it works well, and nothing else right now can touch it.

So Autodesk can shove their “innovation” right back up their 
collective arse and choke on it -- as far as I’m concerned they’ve 
just killed a member of my family.


Exactly right.
Trying to keep my anger tamped down.



Cheers,
Jean-Louis


On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com 
mailto:tenshu...@gmail.com wrote:




Nice! All in Softimage?


On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
malcriad...@gmail.com mailto:malcriad...@gmail.com wrote:


Excelent work, so nice!


On Tuesday, March 18, 2014, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

https://vimeo.com/groups/ice/videos/89426397

Kudos to Digital Golem !








Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread olivier jeannel

We're all in the same boat now.
The last of us who transition to Maya, wins.


Le 19/03/2014 20:10, David Gallagher a écrit :


Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I 
can tell you I have no intention whatsoever to change that in the 
near future.

It works, it works well, and nothing else right now can touch it.

So Autodesk can shove their “innovation” right back up their 
collective arse and choke on it -- as far as I’m concerned they’ve 
just killed a member of my family.


Exactly right.
Trying to keep my anger tamped down.



Cheers,
Jean-Louis


On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com 
mailto:tenshu...@gmail.com wrote:




Nice! All in Softimage?


On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
malcriad...@gmail.com mailto:malcriad...@gmail.com wrote:


Excelent work, so nice!


On Tuesday, March 18, 2014, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

https://vimeo.com/groups/ice/videos/89426397

Kudos to Digital Golem !










Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
That'll be me then.



On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr wrote:

 We're all in the same boat now.
 The last of us who transition to Maya, wins.
 
 
 Le 19/03/2014 20:10, David Gallagher a écrit :
 
 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can 
 tell you I have no intention whatsoever to change that in the near future.
 It works, it works well, and nothing else right now can touch it.
 
 So Autodesk can shove their “innovation” right back up their collective 
 arse and choke on it -- as far as I’m concerned they’ve just killed a 
 member of my family.
 
 Exactly right.
 Trying to keep my anger tamped down.
 
 
 Cheers,
 Jean-Louis
 
 
 On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:
 
 
 Nice! All in Softimage?
 
 
 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com 
 wrote:
 Excelent work, so nice!
 
 
 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr 
 wrote:
 https://vimeo.com/groups/ice/videos/89426397
 
 Kudos to Digital Golem !
 
 
 
 


Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread olivier jeannel

A maya license

Le 19/03/2014 20:33, Rob Chapman a écrit :

whats the prize ?


On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr wrote:

We're all in the same boat now.
The last of us who transition to Maya, wins.






Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Rob Chapman
whats the prize ?

 On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr wrote:

 We're all in the same boat now.
 The last of us who transition to Maya, wins.




Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread olivier jeannel

... you look aged on your photo.
Possibly you'll die before, end then ...I'll win that is a joke

;))




e 19/03/2014 20:26, Bk a écrit :

That'll be me then.



On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:



We're all in the same boat now.
The last of us who transition to Maya, wins.


Le 19/03/2014 20:10, David Gallagher a écrit :


Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil 
I can tell you I have no intention whatsoever to change that in the 
near future.

It works, it works well, and nothing else right now can touch it.

So Autodesk can shove their “innovation” right back up their 
collective arse and choke on it -- as far as I’m concerned they’ve 
just killed a member of my family.


Exactly right.
Trying to keep my anger tamped down.



Cheers,
Jean-Louis


On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com 
mailto:tenshu...@gmail.com wrote:




Nice! All in Softimage?


On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
malcriad...@gmail.com mailto:malcriad...@gmail.com wrote:


Excelent work, so nice!


On Tuesday, March 18, 2014, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

https://vimeo.com/groups/ice/videos/89426397

Kudos to Digital Golem !












Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
If I die I definitely win! 



On 19 Mar 2014, at 19:29, olivier jeannel olivier.jean...@noos.fr wrote:

 ... you look aged on your photo.
 Possibly you'll die before, end then ...I'll win  that is a joke
 
 ;))
 
 
 
 
 e 19/03/2014 20:26, Bk a écrit :
 That'll be me then.
 
 
 
 On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr wrote:
 
 We're all in the same boat now.
 The last of us who transition to Maya, wins.
 
 
 Le 19/03/2014 20:10, David Gallagher a écrit :
 
 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can 
 tell you I have no intention whatsoever to change that in the near future.
 It works, it works well, and nothing else right now can touch it.
 
 So Autodesk can shove their “innovation” right back up their collective 
 arse and choke on it -- as far as I’m concerned they’ve just killed a 
 member of my family.
 
 Exactly right.
 Trying to keep my anger tamped down.
 
 
 Cheers,
 Jean-Louis
 
 
 On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:
 
 
 Nice! All in Softimage?
 
 
 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
 malcriad...@gmail.com wrote:
 Excelent work, so nice!
 
 
 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr 
 wrote:
 https://vimeo.com/groups/ice/videos/89426397
 
 Kudos to Digital Golem !
 
 
 
 
 


Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Perry Harovas
Literally the best line of the entire horrendous situation.
Thanks for the great out loud laugh, Paul!




On Wed, Mar 19, 2014 at 3:37 PM, Bk p...@bustykelp.com wrote:

 If I die I definitely win!



 On 19 Mar 2014, at 19:29, olivier jeannel olivier.jean...@noos.fr wrote:

 ... you look aged on your photo.
 Possibly you'll die before, end then ...I'll win  that is a joke

 ;))




 e 19/03/2014 20:26, Bk a écrit :

 That'll be me then.



 On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr wrote:

   We're all in the same boat now.
 The last of us who transition to Maya, wins.


 Le 19/03/2014 20:10, David Gallagher a écrit :


 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can
 tell you I have no intention whatsoever to change that in the near future.
 It works, it works well, and nothing else right now can touch it.

  So Autodesk can shove their innovation right back up their collective
 arse and choke on it -- as far as I'm concerned they've just killed a
 member of my family.


 Exactly right.
 Trying to keep my anger tamped down.


  Cheers,
 Jean-Louis


  On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:


  Nice! All in Softimage?


 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Excelent work, so nice!


 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr
 wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !









-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread olivier jeannel

Damn...

Le 19/03/2014 20:37, Bk a écrit :

If I die I definitely win!



On 19 Mar 2014, at 19:29, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:



... you look aged on your photo.
Possibly you'll die before, end then ...I'll win that is a joke

;))




e 19/03/2014 20:26, Bk a écrit :

That'll be me then.



On 19 Mar 2014, at 19:21, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:



We're all in the same boat now.
The last of us who transition to Maya, wins.


Le 19/03/2014 20:10, David Gallagher a écrit :


Our pipeline is Softimage-Arnold-Nuke and despite all the 
turmoil I can tell you I have no intention whatsoever to change 
that in the near future.

It works, it works well, and nothing else right now can touch it.

So Autodesk can shove their “innovation” right back up their 
collective arse and choke on it -- as far as I’m concerned 
they’ve just killed a member of my family.


Exactly right.
Trying to keep my anger tamped down.



Cheers,
Jean-Louis


On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com 
mailto:tenshu...@gmail.com wrote:




Nice! All in Softimage?


On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado 
malcriad...@gmail.com mailto:malcriad...@gmail.com wrote:


Excelent work, so nice!


On Tuesday, March 18, 2014, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
wrote:

https://vimeo.com/groups/ice/videos/89426397

Kudos to Digital Golem !














RE: Digital Golem : Brillant and beautiful

2014-03-19 Thread Sven Constable
I'm angry as every Softimage user but maybe I can help to tamper your anger
down.  My english is not so good to express my intentions in depth but maybe
it comes through somehow.

 

CG and 3D animation in general is not different from other businesses. It's
all about perception. If a company produces clothes, they will not succeed
by using the newest machines to  make the cloth. In fact they can produce on
old machines and child labour to produce a Levi's jeans. The market will see
it as high quality because of the name and the output they will create with
any machinery they use.

Clients usually have no clue about 3D-Animation software in depth'and they
really don't care most of the times. I had conversations with clients and
they asked about the software I use. I told them I was using XSI (that was a
few years ago when we used that term). They didn't had any idea what 'that
XSI software' was all about and they seemed sceptical. Then I told them,
it's 'Softimage'. They instantly changed their minds, recogniced the name
and they were happy. :) Of course that will not work forever. 

 

What I really want to say is, that words do the damage to us. Words like
'EOL'.  It's a killer! Its like telling someone he has bad breath. We were
able to produce top notch 3D-animation four weeks ago. Now someone says a
software is EOL and that should be the reason no one can produce anything
with it?

Lots of small studios, solo freelancers and even medium sized companys
producing their animations with software from several years ago. It's a
misconception, that we desperatly *need* every new fancy feature and the
newest version of a software. Surely it's different for the big companies,
but they have their own inhouse tools anyway.  In fact even having those
inhouse tools like Vodoo (and that seems to be something that AD will not
remotly  be able to develop in the next 10 years), it doesn't  prevent them
from going bankrupt.

Of course they're other reasons for the VFX business situation in the US
than that, but using newest software didn't help them.

Somehow I think we are more concerned about a software than the actual work.
Do you need Bifröst do be in the business? Do you really need an
edge-loop-fancy-magnet function to do 3D-animation? 

There are so many workarounds, especially in Softimage so that we are not
have to rely on a specific software or version.  At least not for the next
five years and thats a long time.

 

sven

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David
Gallagher
Sent: Wednesday, March 19, 2014 8:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: Digital Golem : Brillant and beautiful

 

 

Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can
tell you I have no intention whatsoever to change that in the near future.

It works, it works well, and nothing else right now can touch it.

 

So Autodesk can shove their “innovation” right back up their collective arse
and choke on it -- as far as I’m concerned they’ve just killed a member of
my family.


Exactly right.
Trying to keep my anger tamped down.




 

Cheers,

Jean-Louis

 

 

On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:





 

Nice! All in Softimage?

 

On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com
wrote:

Excelent work, so nice! 



On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote:

https://vimeo.com/groups/ice/videos/89426397

Kudos to Digital Golem !

 

 

 



Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Perry Harovas
Hi Sven,

I understand what you are saying, and there are aspects of it that I agree
with 100%.
For instance, you are totally correct with the statement that old tools can
still create great work.

Of course they can, and the analogy you created was perfect.

What I disagree with is that clients don't really know or care about the
software.
They actually know almost nothing, except the name Maya. When you say
Softimage they do look skeptical, yes,
but if the work is good, they don't care that much. However, now that
Softimage is EOL, they will see that (many, many of them look up what
software is standard
and many also ask around to producer friends they know. When they mention
Softimage now, it will instill fear, not faith. They may know next to
nothing about the software,
but when they look into it (and they will), they will all of the sudden
become scared.

The other thing is that the last sentence you wrote gave me pause.
5 years in this business is an eternity.

We will be lucky to get 2 years out of it with things starting to change
enough that it will become a problem much after that.

No we don't NEED the newest updates, but often there are updates that make
us able to compete with others who would be using non-EOL software.
Things that will make it harder over time, not a long amount of time, to do
what we do.

I say 2 - 3 years at the most.

Really non of us knows for sure, of course.
All I know is that I won't be hanging all I have on Autodesk to find out.




On Wed, Mar 19, 2014 at 4:44 PM, Sven Constable sixsi_l...@imagefront.dewrote:

 I'm angry as every Softimage user but maybe I can help to tamper your
 anger down.  My english is not so good to express my intentions in depth
 but maybe it comes through somehow.



 CG and 3D animation in general is not different from other businesses.
 It's all about perception. If a company produces clothes, they will not
 succeed by using the newest machines to  make the cloth. In fact they can
 produce on old machines and child labour to produce a Levi's jeans. The
 market will see it as high quality because of the name and the output they
 will create with any machinery they use.

 Clients usually have no clue about 3D-Animation software in depth'and they
 really don't care most of the times. I had conversations with clients and
 they asked about the software I use. I told them I was using XSI (that was
 a few years ago when we used that term). They didn't had any idea what
 'that XSI software' was all about and they seemed sceptical. Then I told
 them, it's 'Softimage'. They instantly changed their minds, recogniced the
 name and they were happy. :) Of course that will not work forever.



 What I really want to say is, that words do the damage to us. Words like
 'EOL'.  It's a killer! Its like telling someone he has bad breath. We were
 able to produce top notch 3D-animation four weeks ago. Now someone says a
 software is EOL and that should be the reason no one can produce anything
 with it?

 Lots of small studios, solo freelancers and even medium sized companys
 producing their animations with software from several years ago. It's a
 misconception, that we desperatly *need* every new fancy feature and the
 newest version of a software. Surely it's different for the big companies,
 but they have their own inhouse tools anyway.  In fact even having those
 inhouse tools like Vodoo (and that seems to be something that AD will not
 remotly  be able to develop in the next 10 years), it doesn't  prevent them
 from going bankrupt.

 Of course they're other reasons for the VFX business situation in the US
 than that, but using newest software didn't help them.

 Somehow I think we are more concerned about a software than the actual
 work. Do you need Bifröst do be in the business? Do you really need an
 edge-loop-fancy-magnet function to do 3D-animation?

 There are so many workarounds, especially in Softimage so that we are not
 have to rely on a specific software or version.  At least not for the next
 five years and thats a long time.



 sven





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Gallagher
 *Sent:* Wednesday, March 19, 2014 8:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Digital Golem : Brillant and beautiful





 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can
 tell you I have no intention whatsoever to change that in the near future.

 It works, it works well, and nothing else right now can touch it.



 So Autodesk can shove their innovation right back up their collective
 arse and choke on it -- as far as I'm concerned they've just killed a
 member of my family.


 Exactly right.
 Trying to keep my anger tamped down.




 Cheers,

 Jean-Louis





 On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:





 Nice! All in Softimage?



 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
I agree. I hate all this 'Softimage is dead' talk. Yes it's not being developed 
by AD, and will eventually become harder to work with, but that's a way off.
If a slick feature page was made highlighting all the 'features' that had been 
made for Softimage ( for free) in the last year. ( just look at Rray.de for 
evidence ) I think it would seem far from dead.
Softimage will continue to grow in tools and abilities without AD. It's not 
like they added much anyway but at least 2015 has some nice ICE enhancements 
and I'm grateful to the developers for that. (the management's guidance was 
probably ' Softimage? Oh whatever.. You two just put in what you want')

So at least for the next few years, those of us that can, will continue to 
enjoy the thrill of going to work and firing up ICE and innovating and creating 
with it.



On 19 Mar 2014, at 20:44, Sven Constable sixsi_l...@imagefront.de wrote:

 I'm angry as every Softimage user but maybe I can help to tamper your anger 
 down.  My english is not so good to express my intentions in depth but maybe 
 it comes through somehow.
  
 CG and 3D animation in general is not different from other businesses. It's 
 all about perception. If a company produces clothes, they will not succeed by 
 using the newest machines to  make the cloth. In fact they can produce on old 
 machines and child labour to produce a Levi's jeans. The market will see it 
 as high quality because of the name and the output they will create with any 
 machinery they use.
 Clients usually have no clue about 3D-Animation software in depth'and they 
 really don't care most of the times. I had conversations with clients and 
 they asked about the software I use. I told them I was using XSI (that was a 
 few years ago when we used that term). They didn't had any idea what 'that 
 XSI software' was all about and they seemed sceptical. Then I told them, it's 
 'Softimage'. They instantly changed their minds, recogniced the name and they 
 were happy. :) Of course that will not work forever.
  
 What I really want to say is, that words do the damage to us. Words like 
 'EOL'.  It's a killer! Its like telling someone he has bad breath. We were 
 able to produce top notch 3D-animation four weeks ago. Now someone says a 
 software is EOL and that should be the reason no one can produce anything 
 with it?
 Lots of small studios, solo freelancers and even medium sized companys 
 producing their animations with software from several years ago. It's a 
 misconception, that we desperatly *need* every new fancy feature and the 
 newest version of a software. Surely it's different for the big companies, 
 but they have their own inhouse tools anyway.  In fact even having those 
 inhouse tools like Vodoo (and that seems to be something that AD will not 
 remotly  be able to develop in the next 10 years), it doesn't  prevent them 
 from going bankrupt.
 Of course they're other reasons for the VFX business situation in the US than 
 that, but using newest software didn't help them.
 Somehow I think we are more concerned about a software than the actual work. 
 Do you need Bifröst do be in the business? Do you really need an 
 edge-loop-fancy-magnet function to do 3D-animation?
 There are so many workarounds, especially in Softimage so that we are not 
 have to rely on a specific software or version.  At least not for the next 
 five years and thats a long time.
  
 sven
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
 Sent: Wednesday, March 19, 2014 8:11 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Digital Golem : Brillant and beautiful
  
  
 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can 
 tell you I have no intention whatsoever to change that in the near future.
 It works, it works well, and nothing else right now can touch it.
  
 So Autodesk can shove their “innovation” right back up their collective arse 
 and choke on it -- as far as I’m concerned they’ve just killed a member of my 
 family.
 
 Exactly right.
 Trying to keep my anger tamped down.
 
 
  
 Cheers,
 Jean-Louis
  
  
 On 19 Mar 2014, at 04:39, Tenshi Sama tenshu...@gmail.com wrote:
 
 
  
 Nice! All in Softimage?
  
 
 On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.com 
 wrote:
 Excelent work, so nice!
 
 
 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote:
 https://vimeo.com/groups/ice/videos/89426397
 
 Kudos to Digital Golem !
  
  
  


Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Bk
Perry, if you're on subscription, you'll get a copy of Maya anyway. If the 
clients come in. Just send to maya and look busy.



On 19 Mar 2014, at 20:50, Perry Harovas perryharo...@gmail.com wrote:

 Hi Sven,
 
 I understand what you are saying, and there are aspects of it that I agree 
 with 100%.
 For instance, you are totally correct with the statement that old tools can 
 still create great work.
 
 Of course they can, and the analogy you created was perfect.
 
 What I disagree with is that clients don't really know or care about the 
 software.
 They actually know almost nothing, except the name Maya. When you say 
 Softimage they do look skeptical, yes,
 but if the work is good, they don't care that much. However, now that 
 Softimage is EOL, they will see that (many, many of them look up what 
 software is standard
 and many also ask around to producer friends they know. When they mention 
 Softimage now, it will instill fear, not faith. They may know next to nothing 
 about the software,
 but when they look into it (and they will), they will all of the sudden 
 become scared.
 
 The other thing is that the last sentence you wrote gave me pause.
 5 years in this business is an eternity.
 
 We will be lucky to get 2 years out of it with things starting to change 
 enough that it will become a problem much after that.
 
 No we don't NEED the newest updates, but often there are updates that make us 
 able to compete with others who would be using non-EOL software.
 Things that will make it harder over time, not a long amount of time, to do 
 what we do.
 
 I say 2 - 3 years at the most.
 
 Really non of us knows for sure, of course.
 All I know is that I won't be hanging all I have on Autodesk to find out.
 
 
 
 
 On Wed, Mar 19, 2014 at 4:44 PM, Sven Constable sixsi_l...@imagefront.de 
 wrote:
 I'm angry as every Softimage user but maybe I can help to tamper your anger 
 down.  My english is not so good to express my intentions in depth but maybe 
 it comes through somehow.
 
  
 
 CG and 3D animation in general is not different from other businesses. It's 
 all about perception. If a company produces clothes, they will not succeed by 
 using the newest machines to  make the cloth. In fact they can produce on old 
 machines and child labour to produce a Levi's jeans. The market will see it 
 as high quality because of the name and the output they will create with any 
 machinery they use.
 
 Clients usually have no clue about 3D-Animation software in depth'and they 
 really don't care most of the times. I had conversations with clients and 
 they asked about the software I use. I told them I was using XSI (that was a 
 few years ago when we used that term). They didn't had any idea what 'that 
 XSI software' was all about and they seemed sceptical. Then I told them, it's 
 'Softimage'. They instantly changed their minds, recogniced the name and they 
 were happy. :) Of course that will not work forever.
 
  
 
 What I really want to say is, that words do the damage to us. Words like 
 'EOL'.  It's a killer! Its like telling someone he has bad breath. We were 
 able to produce top notch 3D-animation four weeks ago. Now someone says a 
 software is EOL and that should be the reason no one can produce anything 
 with it?
 
 Lots of small studios, solo freelancers and even medium sized companys 
 producing their animations with software from several years ago. It's a 
 misconception, that we desperatly *need* every new fancy feature and the 
 newest version of a software. Surely it's different for the big companies, 
 but they have their own inhouse tools anyway.  In fact even having those 
 inhouse tools like Vodoo (and that seems to be something that AD will not 
 remotly  be able to develop in the next 10 years), it doesn't  prevent them 
 from going bankrupt.
 
 Of course they're other reasons for the VFX business situation in the US than 
 that, but using newest software didn't help them.
 
 Somehow I think we are more concerned about a software than the actual work. 
 Do you need Bifröst do be in the business? Do you really need an 
 edge-loop-fancy-magnet function to do 3D-animation?
 
 There are so many workarounds, especially in Softimage so that we are not 
 have to rely on a specific software or version.  At least not for the next 
 five years and thats a long time.
 
  
 
 sven
 
  
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
 Sent: Wednesday, March 19, 2014 8:11 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Digital Golem : Brillant and beautiful
 
  
 
  
 
 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can 
 tell you I have no intention whatsoever to change that in the near future.
 
 It works, it works well, and nothing else right now can touch it.
 
  
 
 So Autodesk can shove their “innovation” right back up their collective arse 
 and choke on it -- as far as I’m

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Perry Harovas
OK Paul, now you almost cost me a monitor, because I just did a spit-take
and barely missed spraying my monitor with the water I was drinking!
At least I am getting some good laughs out of this, mixed in with the
depression and anger. Thanks Paul!






On Wed, Mar 19, 2014 at 4:59 PM, Bk p...@bustykelp.com wrote:

 Perry, if you're on subscription, you'll get a copy of Maya anyway. If the
 clients come in. Just send to maya and look busy.



 On 19 Mar 2014, at 20:50, Perry Harovas perryharo...@gmail.com wrote:

 Hi Sven,

 I understand what you are saying, and there are aspects of it that I agree
 with 100%.
 For instance, you are totally correct with the statement that old tools
 can still create great work.

 Of course they can, and the analogy you created was perfect.

 What I disagree with is that clients don't really know or care about the
 software.
 They actually know almost nothing, except the name Maya. When you say
 Softimage they do look skeptical, yes,
 but if the work is good, they don't care that much. However, now that
 Softimage is EOL, they will see that (many, many of them look up what
 software is standard
 and many also ask around to producer friends they know. When they mention
 Softimage now, it will instill fear, not faith. They may know next to
 nothing about the software,
 but when they look into it (and they will), they will all of the sudden
 become scared.

 The other thing is that the last sentence you wrote gave me pause.
 5 years in this business is an eternity.

 We will be lucky to get 2 years out of it with things starting to change
 enough that it will become a problem much after that.

 No we don't NEED the newest updates, but often there are updates that make
 us able to compete with others who would be using non-EOL software.
 Things that will make it harder over time, not a long amount of time, to
 do what we do.

 I say 2 - 3 years at the most.

 Really non of us knows for sure, of course.
 All I know is that I won't be hanging all I have on Autodesk to find out.




 On Wed, Mar 19, 2014 at 4:44 PM, Sven Constable 
 sixsi_l...@imagefront.dewrote:

 I'm angry as every Softimage user but maybe I can help to tamper your
 anger down.  My english is not so good to express my intentions in depth
 but maybe it comes through somehow.



 CG and 3D animation in general is not different from other businesses.
 It's all about perception. If a company produces clothes, they will not
 succeed by using the newest machines to  make the cloth. In fact they can
 produce on old machines and child labour to produce a Levi's jeans. The
 market will see it as high quality because of the name and the output they
 will create with any machinery they use.

 Clients usually have no clue about 3D-Animation software in depth'and
 they really don't care most of the times. I had conversations with clients
 and they asked about the software I use. I told them I was using XSI (that
 was a few years ago when we used that term). They didn't had any idea what
 'that XSI software' was all about and they seemed sceptical. Then I told
 them, it's 'Softimage'. They instantly changed their minds, recogniced the
 name and they were happy. :) Of course that will not work forever.



 What I really want to say is, that words do the damage to us. Words like
 'EOL'.  It's a killer! Its like telling someone he has bad breath. We were
 able to produce top notch 3D-animation four weeks ago. Now someone says a
 software is EOL and that should be the reason no one can produce anything
 with it?

 Lots of small studios, solo freelancers and even medium sized companys
 producing their animations with software from several years ago. It's a
 misconception, that we desperatly *need* every new fancy feature and the
 newest version of a software. Surely it's different for the big companies,
 but they have their own inhouse tools anyway.  In fact even having those
 inhouse tools like Vodoo (and that seems to be something that AD will not
 remotly  be able to develop in the next 10 years), it doesn't  prevent them
 from going bankrupt.

 Of course they're other reasons for the VFX business situation in the US
 than that, but using newest software didn't help them.

 Somehow I think we are more concerned about a software than the actual
 work. Do you need Bifröst do be in the business? Do you really need an
 edge-loop-fancy-magnet function to do 3D-animation?

 There are so many workarounds, especially in Softimage so that we are not
 have to rely on a specific software or version.  At least not for the next
 five years and thats a long time.



 sven





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Gallagher
 *Sent:* Wednesday, March 19, 2014 8:11 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Digital Golem : Brillant and beautiful





 Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can
 tell you I have

RE: Digital Golem : Brillant and beautiful

2014-03-19 Thread Sven Constable
Nothing amusing about it, Perry. Just tell them you are using software
they'll find fancy. I have no problem to tell them I'm using Maya if they
think Maya is great. When they're expecting 3D-Animation is produced with
Microsoft Outlook, hell yeah I will tell them I use Outlook. And its true,
I'm using outlook since 15 years :)

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
Sent: Wednesday, March 19, 2014 10:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: Digital Golem : Brillant and beautiful

 

OK Paul, now you almost cost me a monitor, because I just did a spit-take
and barely missed spraying my monitor with the water I was drinking!

At least I am getting some good laughs out of this, mixed in with the
depression and anger. Thanks Paul!

 

 

 

 

 

On Wed, Mar 19, 2014 at 4:59 PM, Bk p...@bustykelp.com wrote:

Perry, if you're on subscription, you'll get a copy of Maya anyway. If the
clients come in. Just send to maya and look busy.




On 19 Mar 2014, at 20:50, Perry Harovas perryharo...@gmail.com wrote:

Hi Sven,

 

I understand what you are saying, and there are aspects of it that I agree
with 100%.

For instance, you are totally correct with the statement that old tools can
still create great work.

 

Of course they can, and the analogy you created was perfect.

 

What I disagree with is that clients don't really know or care about the
software.

They actually know almost nothing, except the name Maya. When you say
Softimage they do look skeptical, yes,

but if the work is good, they don't care that much. However, now that
Softimage is EOL, they will see that (many, many of them look up what
software is standard

and many also ask around to producer friends they know. When they mention
Softimage now, it will instill fear, not faith. They may know next to
nothing about the software,

but when they look into it (and they will), they will all of the sudden
become scared.

 

The other thing is that the last sentence you wrote gave me pause.

5 years in this business is an eternity.

 

We will be lucky to get 2 years out of it with things starting to change
enough that it will become a problem much after that.

 

No we don't NEED the newest updates, but often there are updates that make
us able to compete with others who would be using non-EOL software.

Things that will make it harder over time, not a long amount of time, to do
what we do.

 

I say 2 - 3 years at the most.

 

Really non of us knows for sure, of course.

All I know is that I won't be hanging all I have on Autodesk to find out.

 

 

 

On Wed, Mar 19, 2014 at 4:44 PM, Sven Constable sixsi_l...@imagefront.de
wrote:

I'm angry as every Softimage user but maybe I can help to tamper your anger
down.  My english is not so good to express my intentions in depth but maybe
it comes through somehow.

 

CG and 3D animation in general is not different from other businesses. It's
all about perception. If a company produces clothes, they will not succeed
by using the newest machines to  make the cloth. In fact they can produce on
old machines and child labour to produce a Levi's jeans. The market will see
it as high quality because of the name and the output they will create with
any machinery they use.

Clients usually have no clue about 3D-Animation software in depth'and they
really don't care most of the times. I had conversations with clients and
they asked about the software I use. I told them I was using XSI (that was a
few years ago when we used that term). They didn't had any idea what 'that
XSI software' was all about and they seemed sceptical. Then I told them,
it's 'Softimage'. They instantly changed their minds, recogniced the name
and they were happy. :) Of course that will not work forever. 

 

What I really want to say is, that words do the damage to us. Words like
'EOL'.  It's a killer! Its like telling someone he has bad breath. We were
able to produce top notch 3D-animation four weeks ago. Now someone says a
software is EOL and that should be the reason no one can produce anything
with it?

Lots of small studios, solo freelancers and even medium sized companys
producing their animations with software from several years ago. It's a
misconception, that we desperatly *need* every new fancy feature and the
newest version of a software. Surely it's different for the big companies,
but they have their own inhouse tools anyway.  In fact even having those
inhouse tools like Vodoo (and that seems to be something that AD will not
remotly  be able to develop in the next 10 years), it doesn't  prevent them
from going bankrupt.

Of course they're other reasons for the VFX business situation in the US
than that, but using newest software didn't help them.

Somehow I think we are more concerned about a software than the actual work.
Do you need Bifröst do be in the business? Do you really need an
edge-loop-fancy-magnet function to do 3D-animation

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread peter_b
(to go back to the start of the thread - Nice job from Digital Golem!)

If things like Elysium and 98% Human and many more have been made with 
Softimage - that’s enough for me. I don’t think I’ll ever need more, I have not 
explored all the possibilities and still have a lot to learn and plenty of room 
to grow in Softimage. In the end, what matters is the art you create. and this 
tool will allow you to do just that
but,
it’s not only about the art - this is also a job, and that’s where I see the 
major issue. This decision will hurt business. 
Less studios using it, less job opportunities, outsourcing possibilities, 
demand for Softimage specific assets, available talent, clients losing 
confidence since you use old tools, perhaps driving down budget because of it, 
less willingness to start long term, large projects with it.
And if you decide to go change platforms, this also has a cost attached – in 
retraining time, in recreating tools and workflows, you will lose efficiency - 
temporarily for sure – arguably for good. (since we believe we are on the most 
efficient platform and no better alternatives are out there)

Yes – Softimage is not dead – and while it may persist in one way or other, the 
damage is done. 
A very real damage AD is inflicting upon the Softimage userbase and is not 
willing to make up for. (continuing to pay subscription to migrate to Maya is 
not a compensation by any stretch of the imagination) 
A damage that will be felt by all Softimage users in one way or other, and the 
ones being punished the hardest are those loyal customers that have been paying 
subscription.
It’s a good lesson for the future – if paying subscription does not guarantee 
the survival and future of a software - do you really want to pay subscription? 





From: Bk 
Sent: Wednesday, March 19, 2014 9:55 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Digital Golem : Brillant and beautiful

I agree. I hate all this 'Softimage is dead' talk. Yes it's not being developed 
by AD, and will eventually become harder to work with, but that's a way off.
If a slick feature page was made highlighting all the 'features' that had been 
made for Softimage ( for free) in the last year. ( just look at Rray.de for 
evidence ) I think it would seem far from dead.
Softimage will continue to grow in tools and abilities without AD. It's not 
like they added much anyway but at least 2015 has some nice ICE enhancements 
and I'm grateful to the developers for that. (the management's guidance was 
probably ' Softimage? Oh whatever.. You two just put in what you want')

So at least for the next few years, those of us that can, will continue to 
enjoy the thrill of going to work and firing up ICE and innovating and creating 
with it.




On 19 Mar 2014, at 20:44, Sven Constable sixsi_l...@imagefront.de wrote:


  I'm angry as every Softimage user but maybe I can help to tamper your anger 
down.  My english is not so good to express my intentions in depth but maybe it 
comes through somehow.

   

  CG and 3D animation in general is not different from other businesses. It's 
all about perception. If a company produces clothes, they will not succeed by 
using the newest machines to  make the cloth. In fact they can produce on old 
machines and child labour to produce a Levi's jeans. The market will see it as 
high quality because of the name and the output they will create with any 
machinery they use.

  Clients usually have no clue about 3D-Animation software in depth'and they 
really don't care most of the times. I had conversations with clients and they 
asked about the software I use. I told them I was using XSI (that was a few 
years ago when we used that term). They didn't had any idea what 'that XSI 
software' was all about and they seemed sceptical. Then I told them, it's 
'Softimage'. They instantly changed their minds, recogniced the name and they 
were happy. :) Of course that will not work forever. 

   

  What I really want to say is, that words do the damage to us. Words like 
'EOL'.  It's a killer! Its like telling someone he has bad breath. We were able 
to produce top notch 3D-animation four weeks ago. Now someone says a software 
is EOL and that should be the reason no one can produce anything with it?

  Lots of small studios, solo freelancers and even medium sized companys 
producing their animations with software from several years ago. It's a 
misconception, that we desperatly *need* every new fancy feature and the newest 
version of a software. Surely it's different for the big companies, but they 
have their own inhouse tools anyway.  In fact even having those inhouse tools 
like Vodoo (and that seems to be something that AD will not remotly  be able to 
develop in the next 10 years), it doesn't  prevent them from going bankrupt.

  Of course they're other reasons for the VFX business situation in the US than 
that, but using newest software didn't help them.

  Somehow I think we are more concerned

RE: Digital Golem : Brillant and beautiful

2014-03-19 Thread Sven Constable
The principle behind the subscription model is to put the effort to develop 
something, behind the point in time the costumer will pay for it.  Some 
companies have the problem not beeing payed for their updates because costumers 
will not update due to lack of benefits. The companies tried to establish a new 
business model:  Having their costumers paying for the updates *before*  they 
will actually receiving it. That will put them into the situation that they can 
develop a product without any risk. Because costumers have already payed for it.

 

sven

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: Thursday, March 20, 2014 12:19 AM
To: softimage@listproc.autodesk.com
Subject: Re: Digital Golem : Brillant and beautiful

 

(to go back to the start of the thread - Nice job from Digital Golem!)

 

If things like Elysium and 98% Human and many more have been made with 
Softimage - that’s enough for me. I don’t think I’ll ever need more, I have not 
explored all the possibilities and still have a lot to learn and plenty of room 
to grow in Softimage. In the end, what matters is the art you create. and this 
tool will allow you to do just that

but,

it’s not only about the art - this is also a job, and that’s where I see the 
major issue. This decision will hurt business. 

Less studios using it, less job opportunities, outsourcing possibilities, 
demand for Softimage specific assets, available talent, clients losing 
confidence since you use old tools, perhaps driving down budget because of it, 
less willingness to start long term, large projects with it.

And if you decide to go change platforms, this also has a cost attached – in 
retraining time, in recreating tools and workflows, you will lose efficiency - 
temporarily for sure – arguably for good. (since we believe we are on the most 
efficient platform and no better alternatives are out there)

 

Yes – Softimage is not dead – and while it may persist in one way or other, the 
damage is done. 

A very real damage AD is inflicting upon the Softimage userbase and is not 
willing to make up for. (continuing to pay subscription to migrate to Maya is 
not a compensation by any stretch of the imagination) 

A damage that will be felt by all Softimage users in one way or other, and the 
ones being punished the hardest are those loyal customers that have been paying 
subscription.

It’s a good lesson for the future – if paying subscription does not guarantee 
the survival and future of a software - do you really want to pay subscription? 

 

 

 

 

 

From: Bk mailto:p...@bustykelp.com  

Sent: Wednesday, March 19, 2014 9:55 PM

To: softimage@listproc.autodesk.com 

Subject: Re: Digital Golem : Brillant and beautiful

 

I agree. I hate all this 'Softimage is dead' talk. Yes it's not being developed 
by AD, and will eventually become harder to work with, but that's a way off.

If a slick feature page was made highlighting all the 'features' that had been 
made for Softimage ( for free) in the last year. ( just look at Rray.de for 
evidence ) I think it would seem far from dead.

Softimage will continue to grow in tools and abilities without AD. It's not 
like they added much anyway but at least 2015 has some nice ICE enhancements 
and I'm grateful to the developers for that. (the management's guidance was 
probably ' Softimage? Oh whatever.. You two just put in what you want')

 

So at least for the next few years, those of us that can, will continue to 
enjoy the thrill of going to work and firing up ICE and innovating and creating 
with it.




On 19 Mar 2014, at 20:44, Sven Constable sixsi_l...@imagefront.de wrote:

I'm angry as every Softimage user but maybe I can help to tamper your anger 
down.  My english is not so good to express my intentions in depth but maybe it 
comes through somehow.

 

CG and 3D animation in general is not different from other businesses. It's all 
about perception. If a company produces clothes, they will not succeed by using 
the newest machines to  make the cloth. In fact they can produce on old 
machines and child labour to produce a Levi's jeans. The market will see it as 
high quality because of the name and the output they will create with any 
machinery they use.

Clients usually have no clue about 3D-Animation software in depth'and they 
really don't care most of the times. I had conversations with clients and they 
asked about the software I use. I told them I was using XSI (that was a few 
years ago when we used that term). They didn't had any idea what 'that XSI 
software' was all about and they seemed sceptical. Then I told them, it's 
'Softimage'. They instantly changed their minds, recogniced the name and they 
were happy. :) Of course that will not work forever. 

 

What I really want to say is, that words do the damage to us. Words like 'EOL'. 
 It's a killer! Its like telling someone he has bad breath. We were

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Jean-Louis Billard
Hi Peter,

No - subscription hasn’t gotten us much in the past few years.
I would, however, be happy to put the subscription money into funding a dev 
team, as was suggested in another thread.

For the sake of argument: if there were just the equivalent of 1000 Softimage 
licenses worldwide for which individuals or companies were prepared, like me, 
to pay their subscription money to keep developing Softimage 
addons/tools/plugins, you would have (assuming $750/year/seat) $75/year, 
which is 7 or 8 full time developers + administrative costs.

Makes you think…



Jean-Louis



On 20 Mar 2014, at 00:18, pete...@skynet.be wrote:

 It’s a good lesson for the future – if paying subscription does not guarantee 
 the survival and future of a software - do you really want to pay 
 subscription?
  
  
  


Re: Digital Golem : Brillant and beautiful

2014-03-18 Thread Sebastien Sterling
Bravo, charming clean and powerful :)


On 18 March 2014 21:12, olivier jeannel olivier.jean...@noos.fr wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !



Re: Digital Golem : Brillant and beautiful

2014-03-18 Thread Francisco Criado
Excelent work, so nice!

On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !



Re: Digital Golem : Brillant and beautiful

2014-03-18 Thread Tenshi Sama
Nice! All in Softimage?


On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.comwrote:

 Excelent work, so nice!


 On Tuesday, March 18, 2014, olivier jeannel olivier.jean...@noos.fr
 wrote:

 https://vimeo.com/groups/ice/videos/89426397

 Kudos to Digital Golem !