Re: Lipsync from Facerobot - Help getting animation values
You have to loop and call GetPhonemeBlendFromSpeechClip for each frame; the frame is the third parameter. The script sample from the documentation doesn't print all 13 properties from returned from GetPhonemesFromSpeechClip, it just prints the first three. I mean, it's not looping over the attributes or anything, it's literally printing the table's index 0, 1, and 2. Also, before going into this too deeply, I would suggest looking at the export options for Face Robot. try export animation rig http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/face_export_ExportingAnimationRigs.htm you'll need to have crosswalk for maya though (i.e. dotXS import) On Thu, Nov 27, 2014 at 3:33 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi Luc-Eric, Yes! That is exactly what I was looking for!!! Actually going thru the SDK page I found out that there is also a SIExtractPhonemes script and a GetPhonemeBlendfromSpeechClip script which work. Couple of question, since I'm very unfamiliar with scripting ( except when it comes to copypaste existing script :D ) The script GetPhonemeFromSpeechClip says that it'll get 13 attributes ( start-end time, phoneme weight, shape weight, and so on ) but if I run the script ( the VB example ) I get just what you see in the attached image ( so just the start-end time and the phoneme ), while using the GetPhonemeBlendFromSpeechClip I get the phoneme weight at that frame. Couple of things: - I would like to use the first script ( get phoneme from speech clip ) to gather all the informations about time and weight of every single phoneme, but some informations are missing when I run the script and I don't know if I'm doing something wrong or if I need to add something ( actually mixing the script with the GetPhonemeBlendFromSpeechClipè kinda works ) - I would like to modify the GetPhonemeBlendFromSpeechClip in order to gather all the values for each frame, instead only at the current frame you're on the timeline. - It would be possible, after I run the script, to gather the informations/separate them in an usable way? Consider that I would like to link the weight value of each phoneme to a null, so I get values from 0 to 1 for each frame, and I can bake the results from it. Cheers Nicolas 2014-11-26 21:26 GMT+01:00 Luc-Eric Rousseau luceri...@gmail.com: The command GetPhonemeFromSpeechClip will help you get the data out of the speech clip (which is a clip on the animation mixer). Does that help? http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cmds/GetPhonemeFromSpeechClip.html On Wed, Nov 26, 2014 at 10:45 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I'm trying to transfer some phonemes shapes from FaceRobot to Maya. Main purpouse would be to extract all the phonemes from FaceRobot ( while setting the lipsync ), transfer all the meshes to Maya, set them as BlendShapes and be able to animated them via SDKs automatically, in order to have a Blendshape facial animation driven automatically. Once that is done I would be able to transfer the same blendshape animation to different characters by changing the blendshape master with the Bake topology tool. I'm having some troubles getting animation data ( curves/whatever ) from the lipsync viewer. In the first attached image ( FR_1.jpg ) you can see the lipsync viewer with the phonemes displayed together with the audio ( audio is the default one from Softimage ). If I edit the phoneme I can set the values manually. The value, in the script editor ( FR_2.jpg ), is set, but I notice that the phoneme is not listed with its name ( should be ah ) but with 0, means that is listed as the first phoneme in the sentence. So as you can see in the next image ( FR_3.jpg ) the phoneme C is listed to be the 7th phoneme in the sentence, and so on... This is a big issue because what I would like to do is to get the value ( 0 to 1 ) of the phoneme ah ( and all the others ) at runtime, so that value will drive the Blendshapes in Maya. I also tried to see if the visemes list under the Mixer node ( see FR_4 ) would give me some values, but as far as I can see nor the properties nor the animation editor would give me a curve or values of that phoneme at that specific frame. I'm also open to other solutions/suggestions ( maybe just bake the bones animation, import them into Maya and create some scripts with constraint/offset controllers in order to apply the lipsync to my character inside Maya, but Blendshapes method looks faster and less complicated to setup ) Suggestions? Cheers FR_1.JPG https://docs.google.com/file/d/0ByXsl1-14iQEQzBMdkJ6allfSms/edit?usp=drive_web FR_2.JPG https://docs.google.com/file/d/0ByXsl1-14iQEUEQzcFlaYmJDSXM/edit?usp=drive_web FR_3.JPG https://docs.google.com/file/d/0ByXsl1-14iQETXYwS1ZuSXc3bWs/edit?usp=drive_web FR_4.JPG https://docs.google.com/file/d/0ByXsl1
Re: Lipsync from Facerobot - Help getting animation values
Hi Luc-Eric, After reading a bit better the vbscript I figure out what was going on and I experimented a bit with mixing the PhonemeFromSpeech and the GetPhonemeBlend, and I got interesting results. I also realized that I would need to get, store and apply the values for each phoneme at each frame from the results of the script, then apply that to ( for example ) the Y position of a Null which will go from 0 to 1 accordingly to the weight of the phoneme. I have no idea how to do that, not knowing scripting unfortunately has always been a problem :( Anyway I'm quite familiar with the game export process, also exporting the game head rig to Maya as well, so that is not a problem... The main reason for me was to speed up the lip sync process in order to be able to export animation data to Maya from FaceRobot... At this point I'm thinking a workaround...which in theory should be like this ( bear with me for a minute :D ) Phonemes are set by the position of the FaceRobot controllers around the mouth, jaw position and tongue The neutral pose of the face, once the FaceRobot rig is built, is the zero pose for everyone, and so is a zero value for the phoneme as well. I store into an array the values of the controller SRT ( for example for the phoneme ah ), same thing for all the other controllers when they're at weight 1. At this point in ICE I'll compare the neutral pose controller SRT to ALL the other controller SRT ( when the phoneme weight is 1 basically ), so that I have a blend from 0 to 1 from the neutral pose to the phoneme. Basically by comparing the array values ( neutral to phoneme ) I should be able to get the blend between them... I almost never worked with arrays in ICE, but theoretically it should work ( tell me guys if I'm totally wrong ) Alternatively, using the Game Export rig, then create a set of nulls which are parented to the game export rig bones, but in which I can dampen/increase the position/rotation of the bones, so that I can kinda retargeting and adjuting manually the mouth movement once I parented the set of nulls onto my character...not very professional, but at least is something that I can do Any other alternatives are welcome Cheers Nicolas 2014-11-27 14:22 GMT+01:00 Luc-Eric Rousseau luceri...@gmail.com: You have to loop and call GetPhonemeBlendFromSpeechClip for each frame; the frame is the third parameter. The script sample from the documentation doesn't print all 13 properties from returned from GetPhonemesFromSpeechClip, it just prints the first three. I mean, it's not looping over the attributes or anything, it's literally printing the table's index 0, 1, and 2. Also, before going into this too deeply, I would suggest looking at the export options for Face Robot. try export animation rig http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/face_export_ExportingAnimationRigs.htm you'll need to have crosswalk for maya though (i.e. dotXS import) On Thu, Nov 27, 2014 at 3:33 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi Luc-Eric, Yes! That is exactly what I was looking for!!! Actually going thru the SDK page I found out that there is also a SIExtractPhonemes script and a GetPhonemeBlendfromSpeechClip script which work. Couple of question, since I'm very unfamiliar with scripting ( except when it comes to copypaste existing script :D ) The script GetPhonemeFromSpeechClip says that it'll get 13 attributes ( start-end time, phoneme weight, shape weight, and so on ) but if I run the script ( the VB example ) I get just what you see in the attached image ( so just the start-end time and the phoneme ), while using the GetPhonemeBlendFromSpeechClip I get the phoneme weight at that frame. Couple of things: - I would like to use the first script ( get phoneme from speech clip ) to gather all the informations about time and weight of every single phoneme, but some informations are missing when I run the script and I don't know if I'm doing something wrong or if I need to add something ( actually mixing the script with the GetPhonemeBlendFromSpeechClipè kinda works ) - I would like to modify the GetPhonemeBlendFromSpeechClip in order to gather all the values for each frame, instead only at the current frame you're on the timeline. - It would be possible, after I run the script, to gather the informations/separate them in an usable way? Consider that I would like to link the weight value of each phoneme to a null, so I get values from 0 to 1 for each frame, and I can bake the results from it. Cheers Nicolas 2014-11-26 21:26 GMT+01:00 Luc-Eric Rousseau luceri...@gmail.com: The command GetPhonemeFromSpeechClip will help you get the data out of the speech clip (which is a clip on the animation mixer). Does that help? http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cmds/GetPhonemeFromSpeechClip.html On Wed, Nov 26, 2014 at 10:45 AM, Nicolas Esposito 3dv
Lipsync from Facerobot - Help getting animation values
Hi guys, I'm trying to transfer some phonemes shapes from FaceRobot to Maya. Main purpouse would be to extract all the phonemes from FaceRobot ( while setting the lipsync ), transfer all the meshes to Maya, set them as BlendShapes and be able to animated them via SDKs automatically, in order to have a Blendshape facial animation driven automatically. Once that is done I would be able to transfer the same blendshape animation to different characters by changing the blendshape master with the Bake topology tool. I'm having some troubles getting animation data ( curves/whatever ) from the lipsync viewer. In the first attached image ( FR_1.jpg ) you can see the lipsync viewer with the phonemes displayed together with the audio ( audio is the default one from Softimage ). If I edit the phoneme I can set the values manually. The value, in the script editor ( FR_2.jpg ), is set, but I notice that the phoneme is not listed with its name ( should be ah ) but with 0, means that is listed as the first phoneme in the sentence. So as you can see in the next image ( FR_3.jpg ) the phoneme C is listed to be the 7th phoneme in the sentence, and so on... This is a big issue because what I would like to do is to get the value ( 0 to 1 ) of the phoneme ah ( and all the others ) at runtime, so that value will drive the Blendshapes in Maya. I also tried to see if the visemes list under the Mixer node ( see FR_4 ) would give me some values, but as far as I can see nor the properties nor the animation editor would give me a curve or values of that phoneme at that specific frame. I'm also open to other solutions/suggestions ( maybe just bake the bones animation, import them into Maya and create some scripts with constraint/offset controllers in order to apply the lipsync to my character inside Maya, but Blendshapes method looks faster and less complicated to setup ) Suggestions? Cheers FR_1.JPG https://docs.google.com/file/d/0ByXsl1-14iQEQzBMdkJ6allfSms/edit?usp=drive_web FR_2.JPG https://docs.google.com/file/d/0ByXsl1-14iQEUEQzcFlaYmJDSXM/edit?usp=drive_web FR_3.JPG https://docs.google.com/file/d/0ByXsl1-14iQETXYwS1ZuSXc3bWs/edit?usp=drive_web FR_4.JPG https://docs.google.com/file/d/0ByXsl1-14iQEODBvQlpCOHhkQkk/edit?usp=drive_web
Re: Lipsync from Facerobot - Help getting animation values
The command GetPhonemeFromSpeechClip will help you get the data out of the speech clip (which is a clip on the animation mixer). Does that help? http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cmds/GetPhonemeFromSpeechClip.html On Wed, Nov 26, 2014 at 10:45 AM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I'm trying to transfer some phonemes shapes from FaceRobot to Maya. Main purpouse would be to extract all the phonemes from FaceRobot ( while setting the lipsync ), transfer all the meshes to Maya, set them as BlendShapes and be able to animated them via SDKs automatically, in order to have a Blendshape facial animation driven automatically. Once that is done I would be able to transfer the same blendshape animation to different characters by changing the blendshape master with the Bake topology tool. I'm having some troubles getting animation data ( curves/whatever ) from the lipsync viewer. In the first attached image ( FR_1.jpg ) you can see the lipsync viewer with the phonemes displayed together with the audio ( audio is the default one from Softimage ). If I edit the phoneme I can set the values manually. The value, in the script editor ( FR_2.jpg ), is set, but I notice that the phoneme is not listed with its name ( should be ah ) but with 0, means that is listed as the first phoneme in the sentence. So as you can see in the next image ( FR_3.jpg ) the phoneme C is listed to be the 7th phoneme in the sentence, and so on... This is a big issue because what I would like to do is to get the value ( 0 to 1 ) of the phoneme ah ( and all the others ) at runtime, so that value will drive the Blendshapes in Maya. I also tried to see if the visemes list under the Mixer node ( see FR_4 ) would give me some values, but as far as I can see nor the properties nor the animation editor would give me a curve or values of that phoneme at that specific frame. I'm also open to other solutions/suggestions ( maybe just bake the bones animation, import them into Maya and create some scripts with constraint/offset controllers in order to apply the lipsync to my character inside Maya, but Blendshapes method looks faster and less complicated to setup ) Suggestions? Cheers FR_1.JPG https://docs.google.com/file/d/0ByXsl1-14iQEQzBMdkJ6allfSms/edit?usp=drive_web FR_2.JPG https://docs.google.com/file/d/0ByXsl1-14iQEUEQzcFlaYmJDSXM/edit?usp=drive_web FR_3.JPG https://docs.google.com/file/d/0ByXsl1-14iQETXYwS1ZuSXc3bWs/edit?usp=drive_web FR_4.JPG https://docs.google.com/file/d/0ByXsl1-14iQEODBvQlpCOHhkQkk/edit?usp=drive_web
Proof of concept - Dynamic normal maps using Facerobot + Unreal Engine 4
Hi guys, Just want to share one of my last experiments. It is a system which allows dynamic normal maps on a character ( using Facerobot ) by enhancing the facial expressions using normal maps which are triggered when a specific expression is applied ( or is close to that expression ). The system is completely dynamic, means that no manual keyframe are added. The purpose is to enhance facial expression for both main characters and npc in both game sequences and cinematics. Soon a tech demo showing its full functions :) Unreal Engine 4 - Dynamic normal mapshttps://www.youtube.com/watch?v=zTr6QRc0vfw
Re: Facerobot little help
Thanks Mirko, I already tried to modify the envelopes afterwards but it didn't work,the main problem is right at the first envelope stage,where the mouth operator choose which vertex are assigned to upper and lower teeth With the mouth controls showned in the videos they give you control on the overall shape of the lips,but still the main problem of the vertex being moved around is still there I guess I have to make the meshes with the lips a bit.open in order to avoid the mixing of lower and upper enveloped vertex If anyone has an efficient solution to solve this problem.right at the beginning please share :-) Il 24/gen/2014 17:15 Mirko Jankovic mirkoj.anima...@gmail.com ha scritto: There are ways of mouth enveloping and controls. Check this series, parts 13 and 14 should be what you are looking for https://www.youtube.com/watch?v=EefTD3m-T28 On Fri, Jan 24, 2014 at 4:29 PM, Nicolas Esposito 3dv...@gmail.comwrote: Hi guys, I'm testing a couple of characters facial rig using Facerobot So far everything looks good, but on some of the characters I have an annoying issue, which is related to the mouth Whenever I try to open the jaw the lower lips moves accordingly, but I notice the weight on the lips are not correct, since the lower lips move some of the vertex of the upper lips, so I end up having annoying upper lips vertex moving around when the mouth is open I solved this problem by opening a little bit the mouth before the enveloping stage, or alternatively using the sculpt or a weightmap via a smooth operator on that area Question is: is there a way to modify the enveloping on the lips controllers ( soft tissue? ) in order to do just an ordinary envelope weighting correction? I try using the Mouth tab to solve this, but so far any attempts failed
Facerobot little help
Hi guys, I'm testing a couple of characters facial rig using Facerobot So far everything looks good, but on some of the characters I have an annoying issue, which is related to the mouth Whenever I try to open the jaw the lower lips moves accordingly, but I notice the weight on the lips are not correct, since the lower lips move some of the vertex of the upper lips, so I end up having annoying upper lips vertex moving around when the mouth is open I solved this problem by opening a little bit the mouth before the enveloping stage, or alternatively using the sculpt or a weightmap via a smooth operator on that area Question is: is there a way to modify the enveloping on the lips controllers ( soft tissue? ) in order to do just an ordinary envelope weighting correction? I try using the Mouth tab to solve this, but so far any attempts failed
Re: Facerobot little help
There are ways of mouth enveloping and controls. Check this series, parts 13 and 14 should be what you are looking for https://www.youtube.com/watch?v=EefTD3m-T28 On Fri, Jan 24, 2014 at 4:29 PM, Nicolas Esposito 3dv...@gmail.com wrote: Hi guys, I'm testing a couple of characters facial rig using Facerobot So far everything looks good, but on some of the characters I have an annoying issue, which is related to the mouth Whenever I try to open the jaw the lower lips moves accordingly, but I notice the weight on the lips are not correct, since the lower lips move some of the vertex of the upper lips, so I end up having annoying upper lips vertex moving around when the mouth is open I solved this problem by opening a little bit the mouth before the enveloping stage, or alternatively using the sculpt or a weightmap via a smooth operator on that area Question is: is there a way to modify the enveloping on the lips controllers ( soft tissue? ) in order to do just an ordinary envelope weighting correction? I try using the Mouth tab to solve this, but so far any attempts failed
Re: Facerobot - wrinkle maps and mouth smooth doesn't work
Not sure if FR needs to think about it for a bit, but today the brushes for wrinkles and mouth works I have no idea what happened but it works! 2014/1/6 Manny Papamanos manny.papama...@autodesk.com I think I had the same issue once. It may have been due to topo edits combined with a 'freeze/freezeM I may have done. I realized the problem and reverted to a previous scene. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: Monday, January 06, 2014 4:51 PM To: softimage@listproc.autodesk.com Subject: Facerobot - wrinkle maps and mouth smooth doesn't work Hi having a strange issue with Facerobot I'm rigging the same face with both Gear and Facerobot to see which one is the best solution for my needs, I'm following the videotutorials on youtube from SoftimageHowsTo and I would like to paint the wrinkle maps As soon as I choose to do wrinkle paint or mouth paint basically the paint tool doesn't work at all On the Mouth paint option basically it doesn't affect the painted region ( nor delete or smooth, nor add ) On the wrinkle paint I cannot see at all the classic yellow lines that defines the wrinkle themselfat first I tought that was a graphic glitch, but even if I paint without seeing what I'm painting and I test the rig the wrinkle paint is not there at all The strangest thing is that the wrinkle paint and the mouth smoothing works with the other already supplied meshes ( RockFalcon, Mister Fitness ) but not with my mesh Did anyone had my same problem? Solution? Cheers
Gear_mc and FaceRobot Facerig components - some advices
Hi guys, So I'm building both facial rigs using FaceRobot and Gear_mc and I would like to ask you some things regarding some features on both of them Gear_mc: I've built the eyes, mouth and eyebrow controllers and they work pretty good, now I need to build the eye directionality controller ( eyes look at ), the nose controllers and hopefully something that resemble the FaceRobot wrinkle tool, something like http://www.youtube.com/watch?v=7bJnvUZ0U88 @2.40 or if the envelope weights could easily solve the mouth/forhead/aread below the forhead wrinkles problem that allows the skin to compress and stretch which works very good in FR Since is the first time that I'm building a facial rig with Gear I would like to know what is the best approach to build my missing controllers, if there are guides within Gear itself suited for the nose and eye directionality...could be a dumb question, but I would like to avoid spending 2 days finding out the best solution for an eye directionality controller when there is already something buit-in inside Gear ;) Also since I have multiple humanoid characters I'll save the eyes/mouth/eyebrow and eventually eye directionality and nose guides as a model, in order to re-use the guides for another character without building everything from scratch again, but I was wondering if is possible to let Gear ( or just a python script ) build the entire guides all at once ( with all the parenting and setup ) Facerobot: I suppose because of the soft tissue every time I try to export the FR rig to a game engine the weights are completely f*cked up, and usually I can see both the FR head mesh and the mesh that FR generates with the soft tissue feature, which I'm not able to find where is it in the explorer I already solve that issue using the game export function, it works very nice and do not cause problems, but every time I have to re-merge the head with the body, adjust the envelope weights again on the neck, and then export the entire character, which is fine for a 30second animation, but if you have 300 facial mocap ane everytime you have to do the same re-merge/envelope adjustment it becomes really frustrating Except the FR point cache option ( the video is on vimeo ) is there a way to succesfully simplify the FR rig, be able to merge the FR head with the body and do not screw the facerig created with FR? I'm leaning towards Gear for my facial rigs, but I would like to know if FaceRobot could be the quick and dirty solution to my needs Cheers and sorry for the very long explanation :)
Re: Facerobot - wrinkle maps and mouth smooth doesn't work
Just be sure not to feed it after midnight ;-) Rob \/-\/\/ On 8-1-2014 9:01, Nicolas Esposito wrote: Not sure if FR needs to think about it for a bit, but today the brushes for wrinkles and mouth works I have no idea what happened but it works! 2014/1/6 Manny Papamanos manny.papama...@autodesk.com mailto:manny.papama...@autodesk.com I think I had the same issue once. It may have been due to topo edits combined with a 'freeze/freezeM I may have done. I realized the problem and reverted to a previous scene. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: Monday, January 06, 2014 4:51 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Facerobot - wrinkle maps and mouth smooth doesn't work Hi having a strange issue with Facerobot I'm rigging the same face with both Gear and Facerobot to see which one is the best solution for my needs, I'm following the videotutorials on youtube from SoftimageHowsTo and I would like to paint the wrinkle maps As soon as I choose to do wrinkle paint or mouth paint basically the paint tool doesn't work at all On the Mouth paint option basically it doesn't affect the painted region ( nor delete or smooth, nor add ) On the wrinkle paint I cannot see at all the classic yellow lines that defines the wrinkle themselfat first I tought that was a graphic glitch, but even if I paint without seeing what I'm painting and I test the rig the wrinkle paint is not there at all The strangest thing is that the wrinkle paint and the mouth smoothing works with the other already supplied meshes ( RockFalcon, Mister Fitness ) but not with my mesh Did anyone had my same problem? Solution? Cheers No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4259 / Virus Database: 3658/6983 - Release Date: 01/07/14
Facerobot - wrinkle maps and mouth smooth doesn't work
Hi having a strange issue with Facerobot I'm rigging the same face with both Gear and Facerobot to see which one is the best solution for my needs, I'm following the videotutorials on youtube from SoftimageHowsTo and I would like to paint the wrinkle maps As soon as I choose to do wrinkle paint or mouth paint basically the paint tool doesn't work at all On the Mouth paint option basically it doesn't affect the painted region ( nor delete or smooth, nor add ) On the wrinkle paint I cannot see at all the classic yellow lines that defines the wrinkle themselfat first I tought that was a graphic glitch, but even if I paint without seeing what I'm painting and I test the rig the wrinkle paint is not there at all The strangest thing is that the wrinkle paint and the mouth smoothing works with the other already supplied meshes ( RockFalcon, Mister Fitness ) but not with my mesh Did anyone had my same problem? Solution? Cheers
RE: Facerobot - wrinkle maps and mouth smooth doesn't work
I think I had the same issue once. It may have been due to topo edits combined with a 'freeze/freezeM I may have done. I realized the problem and reverted to a previous scene. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: Monday, January 06, 2014 4:51 PM To: softimage@listproc.autodesk.com Subject: Facerobot - wrinkle maps and mouth smooth doesn't work Hi having a strange issue with Facerobot I'm rigging the same face with both Gear and Facerobot to see which one is the best solution for my needs, I'm following the videotutorials on youtube from SoftimageHowsTo and I would like to paint the wrinkle maps As soon as I choose to do wrinkle paint or mouth paint basically the paint tool doesn't work at all On the Mouth paint option basically it doesn't affect the painted region ( nor delete or smooth, nor add ) On the wrinkle paint I cannot see at all the classic yellow lines that defines the wrinkle themselfat first I tought that was a graphic glitch, but even if I paint without seeing what I'm painting and I test the rig the wrinkle paint is not there at all The strangest thing is that the wrinkle paint and the mouth smoothing works with the other already supplied meshes ( RockFalcon, Mister Fitness ) but not with my mesh Did anyone had my same problem? Solution? Cheers attachment: winmail.dat
Re: FaceRobot
the flag makes XSI connect to the FaceRobot workgroup, and all the code to face robot is in that workgroup. I don't have the time to test it, but in theory if the workgroup is not present I think it could just do nothing and fail gracefully. If that doesn't work, actually enabling face robot on the render farm could fix it, because I recall that it's pretty drastic when face robot needs to be enabled during scene load: I think it cancels the scene load, enable the workgroup, and load the scene again. Perhaps some software are parsing the log output of xsibatch and finding something they don't like. It's also possible that an error message box poped up, and that aborts xsibatch. On Mon, Oct 28, 2013 at 4:36 PM, Angus Davidson angus.david...@wits.ac.zawrote: Had exactly the same issue as Alan. We were trialing Royal Render at the time. It also didnt work in xsi batch called from a dos batch file.(command line). Its the same if you happen to have one of the students use the free version and try and batch render in the EDU version. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: FaceRobot
given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. From: gareth bell Sent: Sunday, October 27, 2013 7:40 PM To: softimage@listproc.autodesk.com Subject: RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
Re: FaceRobot
Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.bemailto:pete...@skynet.be pete...@skynet.bemailto:pete...@skynet.be Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. From: gareth bellmailto:garethb...@outlook.com Sent: Sunday, October 27, 2013 7:40 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() From: garethb...@outlook.commailto:garethb...@outlook.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.commailto:stephenrbl...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.commailto:micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.commailto:dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended
Re: FaceRobot
Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.zawrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.be pete...@skynet.be Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. *From:* gareth bell garethb...@outlook.com *Sent:* Sunday, October 27, 2013 7:40 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() -- From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. -- Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain
Re: FaceRobot
Hi Stephen That’s the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus From: Stephen Blair stephenrbl...@gmail.commailto:stephenrbl...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 2:16 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.bemailto:pete...@skynet.be pete...@skynet.bemailto:pete...@skynet.be Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. From: gareth bellmailto:garethb...@outlook.com Sent: Sunday, October 27, 2013 7:40 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() From: garethb...@outlook.commailto:garethb...@outlook.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.commailto:stephenrbl...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.commailto:micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.commailto:dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: Try deleting the face robot
Re: FaceRobot
disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Stephen That’s the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus From: Stephen Blair stephenrbl...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 2:16 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.be pete...@skynet.be Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. *From:* gareth bell garethb...@outlook.com *Sent:* Sunday, October 27, 2013 7:40 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() -- From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. -- Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model
Re: FaceRobot
I think thats the main problem. To get rid of face robot now, one would have to access every scene and model in the project and delete all the appropriate property's, and models which in itself is a mammoth task. And if by any chance you skipped one thing your back at square one, because all it takes is one model somewhere to infect everything again... On Mon, Oct 28, 2013 at 4:25 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Stephen That’s the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus From: Stephen Blair stephenrbl...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 2:16 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.be pete...@skynet.be Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. *From:* gareth bell garethb...@outlook.com *Sent:* Sunday, October 27, 2013 7:40 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() -- From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. -- Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric
Re: FaceRobot
Preventing a scene open in batch mode because of the FR flag... was that really necessary? I too was hit by this unpleasant behavior the one time I used it in production. On Mon, Oct 28, 2013 at 11:32 AM, Ognjen Vukovic ognj...@gmail.com wrote: I think thats the main problem. To get rid of face robot now, one would have to access every scene and model in the project and delete all the appropriate property's, and models which in itself is a mammoth task. And if by any chance you skipped one thing your back at square one, because all it takes is one model somewhere to infect everything again... On Mon, Oct 28, 2013 at 4:25 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Stephen That’s the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus From: Stephen Blair stephenrbl...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 2:16 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.be pete...@skynet.be Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. *From:* gareth bell garethb...@outlook.com *Sent:* Sunday, October 27, 2013 7:40 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() -- From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. -- Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling
RE: FaceRobot
It's situations like this where having an ASCII file format (or equivalent) would save a LOT of hassle and stress in production as you could easily write a parser to strip out the problematic data and run the batch quickly. Having to go through XSIBatch is horribly slooowww and problematic. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Monday, October 28, 2013 8:26 AM To: softimage@listproc.autodesk.com Subject: Re: FaceRobot disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Stephen That's the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus From: Stephen Blair stephenrbl...@gmail.commailto:stephenrbl...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 2:16 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.bemailto:pete...@skynet.be pete...@skynet.bemailto:pete...@skynet.be Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don't want anything to do with it because of this. It's the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what's left of Softimage headquarters. From: gareth bellmailto:garethb...@outlook.com Sent: Sunday, October 27, 2013 7:40 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() From: garethb...@outlook.commailto:garethb...@outlook.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.commailto:stephenrbl...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.commailto:micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im
RE: FaceRobot
This is where you need a good asset management system. The system would be able to tell you the ripple effect with a few queries to the system. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic Sent: Monday, October 28, 2013 8:33 AM To: softimage Subject: Re: FaceRobot I think thats the main problem. To get rid of face robot now, one would have to access every scene and model in the project and delete all the appropriate property's, and models which in itself is a mammoth task. And if by any chance you skipped one thing your back at square one, because all it takes is one model somewhere to infect everything again... On Mon, Oct 28, 2013 at 4:25 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Stephen That's the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus From: Stephen Blair stephenrbl...@gmail.commailto:stephenrbl...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 2:16 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.bemailto:pete...@skynet.be pete...@skynet.bemailto:pete...@skynet.be Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don't want anything to do with it because of this. It's the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what's left of Softimage headquarters. From: gareth bellmailto:garethb...@outlook.com Sent: Sunday, October 27, 2013 7:40 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() From: garethb...@outlook.commailto:garethb...@outlook.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.commailto:stephenrbl...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.commailto:micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes
Re: FaceRobot
if all there really is, is a custom property, then the problem lies rather with softimage’s behaviour when coming across it... it could just ignore this property, unless one deliberately goes to the facerobot layout and selects a scene/model to be “faceroboted”. sure, doing the cleanup on a scene is not so much work (when it works) but the point is – the property spreads on scenes/models and disrupts work – when all that really happened is a distracted artist hitting the shortcut for the facerobot layout by mistake. Doesn’t happen like that with simulation, doesn’t happen with hair. Doesn’t happen with using any plugins or renderers. Custom properties can get created all over the place, but they don’t generally cause trouble, except for the occasional error message. From: Stephen Blair Sent: Monday, October 28, 2013 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.be pete...@skynet.be Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. From: gareth bell Sent: Sunday, October 27, 2013 7:40 PM To: softimage@listproc.autodesk.com Subject: RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() -- From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. -- Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit
Re: FaceRobot
It's not the custom property. There's a flag inside the .scn/.emdl file that specifies whether or not Face Robot is required by the asset. The Enable/Disable menu command is how you set that flag. On Mon, Oct 28, 2013 at 2:12 PM, pete...@skynet.be wrote: if all there really is, is a custom property, then the problem lies rather with softimage’s behaviour when coming across it... it could just ignore this property, unless one deliberately goes to the facerobot layout and selects a scene/model to be “faceroboted”. sure, doing the cleanup on a scene is not so much work (when it works) but the point is – the property spreads on scenes/models and disrupts work – when all that really happened is a distracted artist hitting the shortcut for the facerobot layout by mistake. Doesn’t happen like that with simulation, doesn’t happen with hair. Doesn’t happen with using any plugins or renderers. Custom properties can get created all over the place, but they don’t generally cause trouble, except for the occasional error message. *From:* Stephen Blair stephenrbl...@gmail.com *Sent:* Monday, October 28, 2013 1:16 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: FaceRobot Disable and save scene. That's it. Is the property really is an infection? On Mon, Oct 28, 2013 at 7:41 AM, Angus Davidson angus.david...@wits.ac.za wrote: Have to agree. For all the good that face robot can do. Especially with students who hit the incorrect buttons on occasions its a lifetime of grief trying to get rid of the damn thing. Face Robot should not have a default key binding. Plain and simple. Also when you deactivate face robot you should be given a prompt to remove the rest of its infection from the file. From: pete...@skynet.be pete...@skynet.be Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Monday 28 October 2013 at 12:13 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: FaceRobot given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some time is spent to keep it out reliably and do some housekeeping after it reared its ugly head. I think many people don’t want anything to do with it because of this. It’s the obnoxious child that everyone dislikes. Surely it could be taught more appropriate out of the box behaviour? I mean, if ICE was acting like that, people would be on the barricades, raiding what’s left of Softimage headquarters. *From:* gareth bell garethb...@outlook.com *Sent:* Sunday, October 27, 2013 7:40 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: FaceRobot oh - and that can be scripted Application.DisableFaceRobot() -- From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. -- Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri
Re: FaceRobot
yeah but even if the scene is infected, what problem does it cause at render time? On Mon, Oct 28, 2013 at 12:58 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Preventing a scene open in batch mode because of the FR flag... was that really necessary? I too was hit by this unpleasant behavior the one time I used it in production. On Mon, Oct 28, 2013 at 11:32 AM, Ognjen Vukovic ognj...@gmail.comwrote: I think thats the main problem. To get rid of face robot now, one would have to access every scene and model in the project and delete all the appropriate property's, and models which in itself is a mammoth task. And if by any chance you skipped one thing your back at square one, because all it takes is one model somewhere to infect everything again... On Mon, Oct 28, 2013 at 4:25 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Stephen That’s the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus
RE: FaceRobot
Had exactly the same issue as Alan. We were trialing Royal Render at the time. It also didnt work in xsi batch called from a dos batch file.(command line). Its the same if you happen to have one of the students use the free version and try and batch render in the EDU version. Kind regards Angus From: Alan Fregtman [alan.fregt...@gmail.com] Sent: 28 October 2013 10:08 PM To: XSI Mailing List Subject: Re: FaceRobot In my experience in the past, it aborted the xsibatch session completely as soon as the scene was opened and the FR flag noticed. That's not good. On Mon, Oct 28, 2013 at 2:51 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: yeah but even if the scene is infected, what problem does it cause at render time? On Mon, Oct 28, 2013 at 12:58 PM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: Preventing a scene open in batch mode because of the FR flag... was that really necessary? I too was hit by this unpleasant behavior the one time I used it in production. On Mon, Oct 28, 2013 at 11:32 AM, Ognjen Vukovic ognj...@gmail.commailto:ognj...@gmail.com wrote: I think thats the main problem. To get rid of face robot now, one would have to access every scene and model in the project and delete all the appropriate property's, and models which in itself is a mammoth task. And if by any chance you skipped one thing your back at square one, because all it takes is one model somewhere to infect everything again... On Mon, Oct 28, 2013 at 4:25 PM, Luc-Eric Rousseau luceri...@gmail.commailto:luceri...@gmail.com wrote: disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi Stephen That’s the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: FaceRobot
I've never seen that happen. I even tried today. If you can repo that, report it. On Mon, Oct 28, 2013 at 4:08 PM, Alan Fregtman alan.fregt...@gmail.comwrote: In my experience in the past, it aborted the xsibatch session completely as soon as the scene was opened and the FR flag noticed. That's not good. On Mon, Oct 28, 2013 at 2:51 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: yeah but even if the scene is infected, what problem does it cause at render time? On Mon, Oct 28, 2013 at 12:58 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Preventing a scene open in batch mode because of the FR flag... was that really necessary? I too was hit by this unpleasant behavior the one time I used it in production. On Mon, Oct 28, 2013 at 11:32 AM, Ognjen Vukovic ognj...@gmail.comwrote: I think thats the main problem. To get rid of face robot now, one would have to access every scene and model in the project and delete all the appropriate property's, and models which in itself is a mammoth task. And if by any chance you skipped one thing your back at square one, because all it takes is one model somewhere to infect everything again... On Mon, Oct 28, 2013 at 4:25 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: disabling face robot and saving the scene really does remove it, but if you're using reference models, you'll need to save those too again because the face robot flag is on models. On Mon, Oct 28, 2013 at 8:49 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Stephen That’s the theory. In practice not so much. We have spent hours trying to remove it from files, and in one case last year it prevented one of the students from using the render farm. No matter what we did it kept coming back. Kind regards Angus
RE: FaceRobot
Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene?http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
RE: FaceRobot
oh - and that can be scripted Application.DisableFaceRobot() From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400 Subject: Re: FaceRobot From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Don't you have to disable Face Robot in the scene?http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.com wrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
FaceRobot
Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
Re: FaceRobot
Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
Re: FaceRobot
I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
Re: FaceRobot
hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
Re: FaceRobot
Don't you have to disable Face Robot in the scene? http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=15241146linkID=12544120 On Sat, Oct 26, 2013 at 5:31 PM, Michael Heberlein micheberl...@gmail.comwrote: If deleting the property is enough, you could do this in an siOnBeginSceneSave[As] event. Am 26.10.2013 21:06 schrieb Ognjen Vukovic ognj...@gmail.com: Hi Philipp, Not having much luck, the number of scenes is already in the triple digits so maybe some automation would solve everything but i have to take into account that the deadline is in three days so i think it would be to risky now to try anything, i contemplated seriously deleting it from disk while the project was running but im going to wait a couple more days and nuke it from orbit the day we hand over the final. Ogi. On Sat, Oct 26, 2013 at 8:47 PM, philipp seis dpi...@gmail.com wrote: hello Ognjen...yup thats nasty. Could you fix it already ? If not: We batched all infected scenes: opening it, disabling facerobot by deleting the facerobot custom property, saving and closing it. voila. I recall, that my first approach was also fiddeling with the workgroup, but with not much success. Good luck ! 2013/10/26 Ognjen Vukovic ognj...@gmail.com I was considering it but we are in the middle of a project, what are the chances it will botch something up? On Sat, Oct 26, 2013 at 6:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Try deleting the face robot workgroup from.disk Le 2013-10-26 07:40, Ognjen Vukovic ognj...@gmail.com a écrit : Is there a way to remove face Robot from a work-group and generally from existence? We are having a awesome time as someone in the early phases of the project had it open somewhere in their scene and now it has reared its ugly tentacles into the whole project, literally every model, scene and project have been infected, in all this chaos i am sure i even saw it initialize once when someone opened up after effects... Is there a way to exorcise face robot from this project without offering a sacrifice to Cthulhu? Thanks in advance, Ogi.
Issue with referenced Facerobot rig
Hey, I have referenced facerobot rig model and all of its controls local position attribute is locked (all axes). Do you Guys have any idea how to unlock this attributes ? Thanks