Re: Getting close to a 3 year old EOL annyversary
Something may have to shift, I'm think data sets for vr, scenes you can't possibly load in anything short of fabric engine, that might be the jump start for something new, there will come a point where it's just too farcical to remain in maya, this isn't the medical industry, more risks could afford to be taken. On 2 Mar 2017 3:09 PM, "Graham Bell" <bell...@gmail.com> wrote: > I agree with Matt, I'm not sure we'll see a new player come into the > market now. Anything new will be plugin-ish based and will solve a specific > problem that everyone has. That's how the best ones have become successful. > > I think the key thing for me, is what's the next generation step for the > current crop of DCC's like Max, Maya, et al. > Maya is approaching being 20 years old, XSI would have been close behind > if it had continued. Both of those are now older than their predecessors > were, when they were first released. > Will there be a big paradigm shift or a next generation of product with a > new name etc? I'm not sure we will now. > > > > On Thu, Mar 2, 2017 at 9:20 AM Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> Make dcc great ag ... >> >> On 2 Mar 2017 05:50, "Gregor Punchatz" <punch...@gmail.com> wrote: >> >> Not that AD would ever revive XSI, but if they did I know that we at ASC >> would buy a few cuts. I am using my copy to use do crowd work as I type >> this. >> >> G >> >> >> On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de> >> wrote: >> >> Didn't want to sound flippant, that was most likely due to my bad >> english. :) >> It was just the newest production I found on the roll and I thought is >> was worth mentioning. I know that Lightwave was also a player in TV series >> and got famous for beeing in that area. Maybe it's still active there. >> >> Can we just agree that Lightwave is dead? >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 10:04 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> Thank you for correcting me and pointing that out. Lightwave was used in >> many productions, like "The Force Awakens" in 2015 and many more. >> >> >> >> Now, now, no need to be flippant. :) >> >> >> >> That's actually why I made reference to the TV stuff we all know to be >> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff >> etc, etc. Not bad for a product that failed to penetrate it's target market. >> >> >> >> On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> >> wrote: >> >> Thank you for correcting me and pointing that out. Lightwave was used in >> many productions, like "The Force Awakens" in 2015 and many more. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 9:28 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) >> >> >> >> That's maybe a little unfair to lil' old Lightwave considering XSI is not >> only dead but long since become one with the daisies. Lightwave to it's >> credit still draws breath and I'd be pretty proud of being behind the DCC >> that was the primary technology used on so many well known FX driven TV >> shows through the nineties and noughties. Surely you reached that part of >> the wiki page to read the roll call. >> >> >> >> https://en.wikipedia.org/wiki/LightWave_3D >> >> >> >> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> >> wrote: >> >> I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) >> Personally, I would like to see Lightwave raise from the dead even I >> never worked with it. The first time I heard of it was ,when its was called >> a "video toaster a
Re: Getting close to a 3 year old EOL annyversary
I agree with Matt, I'm not sure we'll see a new player come into the market now. Anything new will be plugin-ish based and will solve a specific problem that everyone has. That's how the best ones have become successful. I think the key thing for me, is what's the next generation step for the current crop of DCC's like Max, Maya, et al. Maya is approaching being 20 years old, XSI would have been close behind if it had continued. Both of those are now older than their predecessors were, when they were first released. Will there be a big paradigm shift or a next generation of product with a new name etc? I'm not sure we will now. On Thu, Mar 2, 2017 at 9:20 AM Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Make dcc great ag ... > > On 2 Mar 2017 05:50, "Gregor Punchatz" <punch...@gmail.com> wrote: > > Not that AD would ever revive XSI, but if they did I know that we at ASC > would buy a few cuts. I am using my copy to use do crowd work as I type > this. > > G > > > On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de> > wrote: > > Didn't want to sound flippant, that was most likely due to my bad english. > :) > It was just the newest production I found on the roll and I thought is was > worth mentioning. I know that Lightwave was also a player in TV series and > got famous for beeing in that area. Maybe it's still active there. > > Can we just agree that Lightwave is dead? > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 10:04 PM > > > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > Thank you for correcting me and pointing that out. Lightwave was used in > many productions, like "The Force Awakens" in 2015 and many more. > > > > Now, now, no need to be flippant. :) > > > > That's actually why I made reference to the TV stuff we all know to be > factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff > etc, etc. Not bad for a product that failed to penetrate it's target market. > > > > On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote: > > Thank you for correcting me and pointing that out. Lightwave was used in > many productions, like "The Force Awakens" in 2015 and many more. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 9:28 PM > > > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) > > > > That's maybe a little unfair to lil' old Lightwave considering XSI is not > only dead but long since become one with the daisies. Lightwave to it's > credit still draws breath and I'd be pretty proud of being behind the DCC > that was the primary technology used on so many well known FX driven TV > shows through the nineties and noughties. Surely you reached that part of > the wiki page to read the roll call. > > > > https://en.wikipedia.org/wiki/LightWave_3D > > > > On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote: > > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) > Personally, I would like to see Lightwave raise from the dead even I never > worked with it. The first time I heard of it was ,when its was called a > "video toaster addon" for the amiga system and the last time was when it > was used on Seaquest. There was more, as I just found out on Wikipedia. > I honour the work Newtek put into it. But it didn't play a mayor role in > the business it was targeted for. Even 10 years ago. > > > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 8:12 PM > > > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > ..talk about intuition > > ;) > > > > On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: > >
Re: Getting close to a 3 year old EOL annyversary
Make dcc great ag ... On 2 Mar 2017 05:50, "Gregor Punchatz" <punch...@gmail.com> wrote: > Not that AD would ever revive XSI, but if they did I know that we at ASC > would buy a few cuts. I am using my copy to use do crowd work as I type > this. > > G > > > On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de> > wrote: > >> Didn't want to sound flippant, that was most likely due to my bad >> english. :) >> It was just the newest production I found on the roll and I thought is >> was worth mentioning. I know that Lightwave was also a player in TV series >> and got famous for beeing in that area. Maybe it's still active there. >> >> Can we just agree that Lightwave is dead? >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 10:04 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> Thank you for correcting me and pointing that out. Lightwave was used in >> many productions, like "The Force Awakens" in 2015 and many more. >> >> >> >> Now, now, no need to be flippant. :) >> >> >> >> That's actually why I made reference to the TV stuff we all know to be >> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff >> etc, etc. Not bad for a product that failed to penetrate it's target market. >> >> >> >> On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> >> wrote: >> >> Thank you for correcting me and pointing that out. Lightwave was used in >> many productions, like "The Force Awakens" in 2015 and many more. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 9:28 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) >> >> >> >> That's maybe a little unfair to lil' old Lightwave considering XSI is not >> only dead but long since become one with the daisies. Lightwave to it's >> credit still draws breath and I'd be pretty proud of being behind the DCC >> that was the primary technology used on so many well known FX driven TV >> shows through the nineties and noughties. Surely you reached that part of >> the wiki page to read the roll call. >> >> >> >> https://en.wikipedia.org/wiki/LightWave_3D >> >> >> >> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> >> wrote: >> >> I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) >> Personally, I would like to see Lightwave raise from the dead even I >> never worked with it. The first time I heard of it was ,when its was called >> a "video toaster addon" for the amiga system and the last time was when it >> was used on Seaquest. There was more, as I just found out on Wikipedia. >> I honour the work Newtek put into it. But it didn't play a mayor role in >> the business it was targeted for. Even 10 years ago. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com >> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 8:12 PM >> >> >> *To:* Official Softimage Users Mailing List. https://groups.google.com/ >> forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> ..talk about intuition >> >> ;) >> >> >> >> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: >> >> Hey I loved Lightwave ! I made incredible stuff all alone with it back >> in the days (incredible at my level, of course) >> >> I just quited it, I knew it would soon die or not evolve much (the >> separated modeler and animation layout). >> >> I had the strong feeling that
Re: Getting close to a 3 year old EOL annyversary
Not that AD would ever revive XSI, but if they did I know that we at ASC would buy a few cuts. I am using my copy to use do crowd work as I type this. G On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de> wrote: > Didn't want to sound flippant, that was most likely due to my bad english. > :) > It was just the newest production I found on the roll and I thought is was > worth mentioning. I know that Lightwave was also a player in TV series and > got famous for beeing in that area. Maybe it's still active there. > > Can we just agree that Lightwave is dead? > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 10:04 PM > > > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > Thank you for correcting me and pointing that out. Lightwave was used in > many productions, like "The Force Awakens" in 2015 and many more. > > > > Now, now, no need to be flippant. :) > > > > That's actually why I made reference to the TV stuff we all know to be > factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff > etc, etc. Not bad for a product that failed to penetrate it's target market. > > > > On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote: > > Thank you for correcting me and pointing that out. Lightwave was used in > many productions, like "The Force Awakens" in 2015 and many more. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 9:28 PM > > > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) > > > > That's maybe a little unfair to lil' old Lightwave considering XSI is not > only dead but long since become one with the daisies. Lightwave to it's > credit still draws breath and I'd be pretty proud of being behind the DCC > that was the primary technology used on so many well known FX driven TV > shows through the nineties and noughties. Surely you reached that part of > the wiki page to read the roll call. > > > > https://en.wikipedia.org/wiki/LightWave_3D > > > > On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote: > > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) > Personally, I would like to see Lightwave raise from the dead even I never > worked with it. The first time I heard of it was ,when its was called a > "video toaster addon" for the amiga system and the last time was when it > was used on Seaquest. There was more, as I just found out on Wikipedia. > I honour the work Newtek put into it. But it didn't play a mayor role in > the business it was targeted for. Even 10 years ago. > > > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 8:12 PM > > > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > ..talk about intuition > > ;) > > > > On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: > > Hey I loved Lightwave ! I made incredible stuff all alone with it back in > the days (incredible at my level, of course) > > I just quited it, I knew it would soon die or not evolve much (the > separated modeler and animation layout). > > I had the strong feeling that investing in XSI was the definitive next > move. > > ..talk about intuition > > > > 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: > > Talking about the undead…it's not impossible AD will revive Softimage. Ok, > very unlikely looking at ADs policy when a software was killed, it's > killed. When Houdini grows even stronger and the whole procedural approach > will simply not work inside Maya or Max for whatever reason in the long > term, they potentially have the technology to compete with Houdini and a > software that (ex-) Maya or Max cost
RE: Getting close to a 3 year old EOL annyversary
Didn't want to sound flippant, that was most likely due to my bad english. :) It was just the newest production I found on the roll and I thought is was worth mentioning. I know that Lightwave was also a player in TV series and got famous for beeing in that area. Maybe it's still active there. Can we just agree that Lightwave is dead? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 10:04 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary Thank you for correcting me and pointing that out. Lightwave was used in many productions, like "The Force Awakens" in 2015 and many more. Now, now, no need to be flippant. :) That's actually why I made reference to the TV stuff we all know to be factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff etc, etc. Not bad for a product that failed to penetrate it's target market. On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote: Thank you for correcting me and pointing that out. Lightwave was used in many productions, like "The Force Awakens" in 2015 and many more. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 9:28 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary I just wanted to say that it's more likely that AD revives XSI, than Newtek will gain substantial grounds with Lightwave. :) That's maybe a little unfair to lil' old Lightwave considering XSI is not only dead but long since become one with the daisies. Lightwave to it's credit still draws breath and I'd be pretty proud of being behind the DCC that was the primary technology used on so many well known FX driven TV shows through the nineties and noughties. Surely you reached that part of the wiki page to read the roll call. https://en.wikipedia.org/wiki/LightWave_3D On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote: I just wanted to say that it's more likely that AD revives XSI, than Newtek will gain substantial grounds with Lightwave. :) Personally, I would like to see Lightwave raise from the dead even I never worked with it. The first time I heard of it was ,when its was called a "video toaster addon" for the amiga system and the last time was when it was used on Seaquest. There was more, as I just found out on Wikipedia. I honour the work Newtek put into it. But it didn't play a mayor role in the business it was targeted for. Even 10 years ago. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 8:12 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary ..talk about intuition ;) On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: Hey I loved Lightwave ! I made incredible stuff all alone with it back in the days (incredible at my level, of course) I just quited it, I knew it would soon die or not evolve much (the separated modeler and animation layout). I had the strong feeling that investing in XSI was the definitive next move. ..talk about intuition 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: Talking about the undead…it's not impossible AD will revive Softimage. Ok, very unlikely looking at ADs policy when a software was killed, it's killed. When Houdini grows even stronger and the whole procedural approach will simply not work inside Maya or Max for whatever reason in the long term, they potentially have the technology to compete with Houdini and a software that (ex-) Maya or Max costumers would accept more easily because of its combination of proceduralism and the "intuitive" way of working. Aka the old way, like you know…max and maya works. From: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com [mailto: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 6:34 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary I agree a return of Lightwave isn't the most probable thing to happen but Newtek still have a lot of customers in broadcast sector in the US. They have the funding through the rest of their business that they've been able to allow
Re: Getting close to a 3 year old EOL annyversary
> > Thank you for correcting me and pointing that out. Lightwave was used in > many productions, like "The Force Awakens" in 2015 and many more. Now, now, no need to be flippant. :) That's actually why I made reference to the TV stuff we all know to be factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff etc, etc. Not bad for a product that failed to penetrate it's target market. On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote: > Thank you for correcting me and pointing that out. Lightwave was used in > many productions, like "The Force Awakens" in 2015 and many more. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 9:28 PM > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) > > > > That's maybe a little unfair to lil' old Lightwave considering XSI is not > only dead but long since become one with the daisies. Lightwave to it's > credit still draws breath and I'd be pretty proud of being behind the DCC > that was the primary technology used on so many well known FX driven TV > shows through the nineties and noughties. Surely you reached that part of > the wiki page to read the roll call. > > > > https://en.wikipedia.org/wiki/LightWave_3D > > > > On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote: > > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) > Personally, I would like to see Lightwave raise from the dead even I never > worked with it. The first time I heard of it was ,when its was called a > "video toaster addon" for the amiga system and the last time was when it > was used on Seaquest. There was more, as I just found out on Wikipedia. > I honour the work Newtek put into it. But it didn't play a mayor role in > the business it was targeted for. Even 10 years ago. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On > Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 8:12 PM > > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > ..talk about intuition > > ;) > > > > On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: > > Hey I loved Lightwave ! I made incredible stuff all alone with it back in > the days (incredible at my level, of course) > > I just quited it, I knew it would soon die or not evolve much (the > separated modeler and animation layout). > > I had the strong feeling that investing in XSI was the definitive next > move. > > ..talk about intuition > > > > 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: > > Talking about the undead…it's not impossible AD will revive Softimage. Ok, > very unlikely looking at ADs policy when a software was killed, it's > killed. When Houdini grows even stronger and the whole procedural approach > will simply not work inside Maya or Max for whatever reason in the long > term, they potentially have the technology to compete with Houdini and a > software that (ex-) Maya or Max costumers would accept more easily because > of its combination of proceduralism and the "intuitive" way of working. Aka > the old way, like you know…max and maya works. > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 6:34 PM > > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > I agree a return of Lightwave isn't the most probable thing to happen but > Newtek still have a lot of customers in broadcast sector in the US. They > have the funding through the rest of their business that they've been able > to allow the rewrite to take forever and a day; and there's enough > customers outside of the hobbyist market that are looking for an > alternative to the Autodesk rental monopoly that will never take to a > technical procedural tool
Re: Getting close to a 3 year old EOL annyversary
Guys..after 3 years, no one could recognize a "new" softimage to revive if they took it by chance. What is it now "Softimage X8" (2k18) or something? Well, I don´t know. My point: Even if it was possible to revive softimage, they couldn´t make it a game changer now because like everyone has been mentioning: 3d markets have been specializing instead of generalizing. IMHO hologramming interfaces for 3D models, should be the next leap. Maybe then we´ll see an unrecognizable softimage, should they ever bring it back to life. Could I be ready for that change? I think not... Regards. On Wed, Mar 1, 2017 at 3:27 PM, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) > > > That's maybe a little unfair to lil' old Lightwave considering XSI is not > only dead but long since become one with the daisies. Lightwave to it's > credit still draws breath and I'd be pretty proud of being behind the DCC > that was the primary technology used on so many well known FX driven TV > shows through the nineties and noughties. Surely you reached that part of > the wiki page to read the roll call. > > https://en.wikipedia.org/wiki/LightWave_3D > > On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote: > >> I just wanted to say that it's more likely that AD revives XSI, than >> Newtek will gain substantial grounds with Lightwave. :) >> Personally, I would like to see Lightwave raise from the dead even I >> never worked with it. The first time I heard of it was ,when its was called >> a "video toaster addon" for the amiga system and the last time was when it >> was used on Seaquest. There was more, as I just found out on Wikipedia. >> I honour the work Newtek put into it. But it didn't play a mayor role in >> the business it was targeted for. Even 10 years ago. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com >> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 8:12 PM >> >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> ..talk about intuition >> >> ;) >> >> >> >> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: >> >> Hey I loved Lightwave ! I made incredible stuff all alone with it back >> in the days (incredible at my level, of course) >> >> I just quited it, I knew it would soon die or not evolve much (the >> separated modeler and animation layout). >> >> I had the strong feeling that investing in XSI was the definitive next >> move. >> >> ..talk about intuition >> >> >> >> 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: >> >> Talking about the undead…it's not impossible AD will revive Softimage. >> Ok, very unlikely looking at ADs policy when a software was killed, it's >> killed. When Houdini grows even stronger and the whole procedural approach >> will simply not work inside Maya or Max for whatever reason in the long >> term, they potentially have the technology to compete with Houdini and a >> software that (ex-) Maya or Max costumers would accept more easily because >> of its combination of proceduralism and the "intuitive" way of working. Aka >> the old way, like you know…max and maya works. >> >> >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 6:34 PM >> >> >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> I agree a return of Lightwave isn't the most probable thing to happen but >> Newtek still have a lot of customers in broadcast sector in the US. They >> have the funding through the rest of their business that they've been able >> to allow the rewrite to take forever and a day; and there's enough >> customers outside of the hobbyist market that are looking for an >> alternative to the Autodesk rental monopoly that will never take to a >> technical procedural toolset like Houdini's. >> >> >> >> Market disrupters don't always come from
RE: Getting close to a 3 year old EOL annyversary
Thank you for correcting me and pointing that out. Lightwave was used in many productions, like "The Force Awakens" in 2015 and many more. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 9:28 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary I just wanted to say that it's more likely that AD revives XSI, than Newtek will gain substantial grounds with Lightwave. :) That's maybe a little unfair to lil' old Lightwave considering XSI is not only dead but long since become one with the daisies. Lightwave to it's credit still draws breath and I'd be pretty proud of being behind the DCC that was the primary technology used on so many well known FX driven TV shows through the nineties and noughties. Surely you reached that part of the wiki page to read the roll call. https://en.wikipedia.org/wiki/LightWave_3D On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote: I just wanted to say that it's more likely that AD revives XSI, than Newtek will gain substantial grounds with Lightwave. :) Personally, I would like to see Lightwave raise from the dead even I never worked with it. The first time I heard of it was ,when its was called a "video toaster addon" for the amiga system and the last time was when it was used on Seaquest. There was more, as I just found out on Wikipedia. I honour the work Newtek put into it. But it didn't play a mayor role in the business it was targeted for. Even 10 years ago. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 8:12 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary ..talk about intuition ;) On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: Hey I loved Lightwave ! I made incredible stuff all alone with it back in the days (incredible at my level, of course) I just quited it, I knew it would soon die or not evolve much (the separated modeler and animation layout). I had the strong feeling that investing in XSI was the definitive next move. ..talk about intuition 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: Talking about the undead…it's not impossible AD will revive Softimage. Ok, very unlikely looking at ADs policy when a software was killed, it's killed. When Houdini grows even stronger and the whole procedural approach will simply not work inside Maya or Max for whatever reason in the long term, they potentially have the technology to compete with Houdini and a software that (ex-) Maya or Max costumers would accept more easily because of its combination of proceduralism and the "intuitive" way of working. Aka the old way, like you know…max and maya works. From: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com [mailto: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 6:34 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary I agree a return of Lightwave isn't the most probable thing to happen but Newtek still have a lot of customers in broadcast sector in the US. They have the funding through the rest of their business that they've been able to allow the rewrite to take forever and a day; and there's enough customers outside of the hobbyist market that are looking for an alternative to the Autodesk rental monopoly that will never take to a technical procedural toolset like Houdini's. Market disrupters don't always come from the most obvious of places and sometimes they rise from the dead. ;) I'm not suggesting I like Lightwave, just that a resurgent Lightwave could as an outside bet, become a serious alternative for those that refuse to hold their nose and pay Autodesk too much for too little. On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote: Was thinking the same. Didn't they rewrite the core since five years at least? Giving the very low price tag of Lightwave (last time I checked it was couple hundred bucks) and the tiny user base which is probably 50% hobbyists, I find it hard to believe they will get the money to finish that task. From: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com [mailto: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com] On Behalf Of
Re: Getting close to a 3 year old EOL annyversary
> > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) That's maybe a little unfair to lil' old Lightwave considering XSI is not only dead but long since become one with the daisies. Lightwave to it's credit still draws breath and I'd be pretty proud of being behind the DCC that was the primary technology used on so many well known FX driven TV shows through the nineties and noughties. Surely you reached that part of the wiki page to read the roll call. https://en.wikipedia.org/wiki/LightWave_3D On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote: > I just wanted to say that it's more likely that AD revives XSI, than > Newtek will gain substantial grounds with Lightwave. :) > Personally, I would like to see Lightwave raise from the dead even I never > worked with it. The first time I heard of it was ,when its was called a > "video toaster addon" for the amiga system and the last time was when it > was used on Seaquest. There was more, as I just found out on Wikipedia. > I honour the work Newtek put into it. But it didn't play a mayor role in > the business it was targeted for. Even 10 years ago. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On > Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 8:12 PM > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > ..talk about intuition > > ;) > > > > On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: > > Hey I loved Lightwave ! I made incredible stuff all alone with it back in > the days (incredible at my level, of course) > > I just quited it, I knew it would soon die or not evolve much (the > separated modeler and animation layout). > > I had the strong feeling that investing in XSI was the definitive next > move. > > ..talk about intuition > > > > 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: > > Talking about the undead…it's not impossible AD will revive Softimage. Ok, > very unlikely looking at ADs policy when a software was killed, it's > killed. When Houdini grows even stronger and the whole procedural approach > will simply not work inside Maya or Max for whatever reason in the long > term, they potentially have the technology to compete with Houdini and a > software that (ex-) Maya or Max costumers would accept more easily because > of its combination of proceduralism and the "intuitive" way of working. Aka > the old way, like you know…max and maya works. > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 6:34 PM > > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > I agree a return of Lightwave isn't the most probable thing to happen but > Newtek still have a lot of customers in broadcast sector in the US. They > have the funding through the rest of their business that they've been able > to allow the rewrite to take forever and a day; and there's enough > customers outside of the hobbyist market that are looking for an > alternative to the Autodesk rental monopoly that will never take to a > technical procedural toolset like Houdini's. > > > > Market disrupters don't always come from the most obvious of places and > sometimes they rise from the dead. ;) > > > > I'm not suggesting I like Lightwave, just that a resurgent Lightwave could > as an outside bet, become a serious alternative for those that refuse to > hold their nose and pay Autodesk too much for too little. > > > > On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote: > > Was thinking the same. Didn't they rewrite the core since five years at > least? Giving the very low price tag of Lightwave (last time I checked it > was couple hundred bucks) and the tiny user base which is probably 50% > hobbyists, I find it hard to believe they will get the money to finish that > task. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Olivier Jeannel > *Sent:* Wednesday, March 01, 2017 5:55 PM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > > *Subject:* Re: Get
RE: Getting close to a 3 year old EOL annyversary
I just wanted to say that it's more likely that AD revives XSI, than Newtek will gain substantial grounds with Lightwave. :) Personally, I would like to see Lightwave raise from the dead even I never worked with it. The first time I heard of it was ,when its was called a "video toaster addon" for the amiga system and the last time was when it was used on Seaquest. There was more, as I just found out on Wikipedia. I honour the work Newtek put into it. But it didn't play a mayor role in the business it was targeted for. Even 10 years ago. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 8:12 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary ..talk about intuition ;) On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: Hey I loved Lightwave ! I made incredible stuff all alone with it back in the days (incredible at my level, of course) I just quited it, I knew it would soon die or not evolve much (the separated modeler and animation layout). I had the strong feeling that investing in XSI was the definitive next move. ..talk about intuition 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: Talking about the undead…it's not impossible AD will revive Softimage. Ok, very unlikely looking at ADs policy when a software was killed, it's killed. When Houdini grows even stronger and the whole procedural approach will simply not work inside Maya or Max for whatever reason in the long term, they potentially have the technology to compete with Houdini and a software that (ex-) Maya or Max costumers would accept more easily because of its combination of proceduralism and the "intuitive" way of working. Aka the old way, like you know…max and maya works. From: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com [mailto: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 6:34 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary I agree a return of Lightwave isn't the most probable thing to happen but Newtek still have a lot of customers in broadcast sector in the US. They have the funding through the rest of their business that they've been able to allow the rewrite to take forever and a day; and there's enough customers outside of the hobbyist market that are looking for an alternative to the Autodesk rental monopoly that will never take to a technical procedural toolset like Houdini's. Market disrupters don't always come from the most obvious of places and sometimes they rise from the dead. ;) I'm not suggesting I like Lightwave, just that a resurgent Lightwave could as an outside bet, become a serious alternative for those that refuse to hold their nose and pay Autodesk too much for too little. On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote: Was thinking the same. Didn't they rewrite the core since five years at least? Giving the very low price tag of Lightwave (last time I checked it was couple hundred bucks) and the tiny user base which is probably 50% hobbyists, I find it hard to believe they will get the money to finish that task. From: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com [mailto: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Wednesday, March 01, 2017 5:55 PM To: Official Softimage Users Mailing List. <https://groups.google.com/forum/#!forum/xsi_list> https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary Ligjtwave returns ? Seriously ? 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: I think disrupters still exist in the marketplace. You just have to look at the success of Allegorithmic. They've built tools for the major gaming studios by leveraging the consumer marketplace as their largest profit centre. Their $20 a month offer has well in excess of 100k subscribers and this in turn has given them the funds to rapidly develop their product portfolio. Substance Painter has seriously eaten into Mari's base, and that's without UDIM capabilities. The smart thing about the Substance business model is that it's managed to permeate into all the 3d sub-sectors - it's integrated in VFX, media, architectural & design product offerings as well as it's core gaming sector ones. And this may sound crazy, but I wouldn't write
Re: Getting close to a 3 year old EOL annyversary
> > ..talk about intuition ;) On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote: > Hey I loved Lightwave ! I made incredible stuff all alone with it back in > the days (incredible at my level, of course) > I just quited it, I knew it would soon die or not evolve much (the > separated modeler and animation layout). > I had the strong feeling that investing in XSI was the definitive next > move. > ..talk about intuition > > 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: > >> Talking about the undead…it's not impossible AD will revive Softimage. >> Ok, very unlikely looking at ADs policy when a software was killed, it's >> killed. When Houdini grows even stronger and the whole procedural approach >> will simply not work inside Maya or Max for whatever reason in the long >> term, they potentially have the technology to compete with Houdini and a >> software that (ex-) Maya or Max costumers would accept more easily because >> of its combination of proceduralism and the "intuitive" way of working. Aka >> the old way, like you know…max and maya works. >> >> >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore >> *Sent:* Wednesday, March 01, 2017 6:34 PM >> >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> I agree a return of Lightwave isn't the most probable thing to happen but >> Newtek still have a lot of customers in broadcast sector in the US. They >> have the funding through the rest of their business that they've been able >> to allow the rewrite to take forever and a day; and there's enough >> customers outside of the hobbyist market that are looking for an >> alternative to the Autodesk rental monopoly that will never take to a >> technical procedural toolset like Houdini's. >> >> >> >> Market disrupters don't always come from the most obvious of places and >> sometimes they rise from the dead. ;) >> >> >> >> I'm not suggesting I like Lightwave, just that a resurgent Lightwave >> could as an outside bet, become a serious alternative for those that refuse >> to hold their nose and pay Autodesk too much for too little. >> >> >> >> On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> >> wrote: >> >> Was thinking the same. Didn't they rewrite the core since five years at >> least? Giving the very low price tag of Lightwave (last time I checked it >> was couple hundred bucks) and the tiny user base which is probably 50% >> hobbyists, I find it hard to believe they will get the money to finish that >> task. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel >> *Sent:* Wednesday, March 01, 2017 5:55 PM >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> >> *Subject:* Re: Getting close to a 3 year old EOL annyversary >> >> >> >> Ligjtwave returns ? Seriously ? >> >> >> >> 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: >> >> I think disrupters still exist in the marketplace. You just have to look >> at the success of Allegorithmic. They've built tools for the major gaming >> studios by leveraging the consumer marketplace as their largest profit >> centre. Their $20 a month offer has well in excess of 100k subscribers and >> this in turn has given them the funds to rapidly develop their product >> portfolio. Substance Painter has seriously eaten into Mari's base, and >> that's without UDIM capabilities. >> >> >> >> The smart thing about the Substance business model is that it's managed >> to permeate into all the 3d sub-sectors - it's integrated in VFX, media, >> architectural & design product offerings as well as it's core gaming sector >> ones. >> >> >> >> And this may sound crazy, but I wouldn't write Lightwave off either. >> They're just about to launch their long awaited rewrite 'Lightwave Next' >> offer and there's a legion of ex Lightwave customers in Modo-land looking >> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver >> with a rewritten core that takes advantage a parallel processing world and >> maintain
Re: Getting close to a 3 year old EOL annyversary
Hey I loved Lightwave ! I made incredible stuff all alone with it back in the days (incredible at my level, of course) I just quited it, I knew it would soon die or not evolve much (the separated modeler and animation layout). I had the strong feeling that investing in XSI was the definitive next move. ..talk about intuition 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>: > Talking about the undead…it's not impossible AD will revive Softimage. Ok, > very unlikely looking at ADs policy when a software was killed, it's > killed. When Houdini grows even stronger and the whole procedural approach > will simply not work inside Maya or Max for whatever reason in the long > term, they potentially have the technology to compete with Houdini and a > software that (ex-) Maya or Max costumers would accept more easily because > of its combination of proceduralism and the "intuitive" way of working. Aka > the old way, like you know…max and maya works. > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Jonathan Moore > *Sent:* Wednesday, March 01, 2017 6:34 PM > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > I agree a return of Lightwave isn't the most probable thing to happen but > Newtek still have a lot of customers in broadcast sector in the US. They > have the funding through the rest of their business that they've been able > to allow the rewrite to take forever and a day; and there's enough > customers outside of the hobbyist market that are looking for an > alternative to the Autodesk rental monopoly that will never take to a > technical procedural toolset like Houdini's. > > > > Market disrupters don't always come from the most obvious of places and > sometimes they rise from the dead. ;) > > > > I'm not suggesting I like Lightwave, just that a resurgent Lightwave could > as an outside bet, become a serious alternative for those that refuse to > hold their nose and pay Autodesk too much for too little. > > > > On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote: > > Was thinking the same. Didn't they rewrite the core since five years at > least? Giving the very low price tag of Lightwave (last time I checked it > was couple hundred bucks) and the tiny user base which is probably 50% > hobbyists, I find it hard to believe they will get the money to finish that > task. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Olivier Jeannel > *Sent:* Wednesday, March 01, 2017 5:55 PM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > Ligjtwave returns ? Seriously ? > > > > 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: > > I think disrupters still exist in the marketplace. You just have to look > at the success of Allegorithmic. They've built tools for the major gaming > studios by leveraging the consumer marketplace as their largest profit > centre. Their $20 a month offer has well in excess of 100k subscribers and > this in turn has given them the funds to rapidly develop their product > portfolio. Substance Painter has seriously eaten into Mari's base, and > that's without UDIM capabilities. > > > > The smart thing about the Substance business model is that it's managed to > permeate into all the 3d sub-sectors - it's integrated in VFX, media, > architectural & design product offerings as well as it's core gaming sector > ones. > > > > And this may sound crazy, but I wouldn't write Lightwave off either. > They're just about to launch their long awaited rewrite 'Lightwave Next' > offer and there's a legion of ex Lightwave customers in Modo-land looking > for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver > with a rewritten core that takes advantage a parallel processing world and > maintain a price point around the $1k mark they might have something to > build on. > > > > 10 years ago I don't think that anybody would have predicted that SideFX > would be a leading games pipeline DCC tool in 2017, and would be pursuing a > more generalist non VFX customer with a focus on direct modelling, rigging > and animation. The great thing about this industry is it's constant ability > to challenge convention. > > > > On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote: > > Likew
RE: Getting close to a 3 year old EOL annyversary
Talking about the undead…it's not impossible AD will revive Softimage. Ok, very unlikely looking at ADs policy when a software was killed, it's killed. When Houdini grows even stronger and the whole procedural approach will simply not work inside Maya or Max for whatever reason in the long term, they potentially have the technology to compete with Houdini and a software that (ex-) Maya or Max costumers would accept more easily because of its combination of proceduralism and the "intuitive" way of working. Aka the old way, like you know…max and maya works. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: Wednesday, March 01, 2017 6:34 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary I agree a return of Lightwave isn't the most probable thing to happen but Newtek still have a lot of customers in broadcast sector in the US. They have the funding through the rest of their business that they've been able to allow the rewrite to take forever and a day; and there's enough customers outside of the hobbyist market that are looking for an alternative to the Autodesk rental monopoly that will never take to a technical procedural toolset like Houdini's. Market disrupters don't always come from the most obvious of places and sometimes they rise from the dead. ;) I'm not suggesting I like Lightwave, just that a resurgent Lightwave could as an outside bet, become a serious alternative for those that refuse to hold their nose and pay Autodesk too much for too little. On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote: Was thinking the same. Didn't they rewrite the core since five years at least? Giving the very low price tag of Lightwave (last time I checked it was couple hundred bucks) and the tiny user base which is probably 50% hobbyists, I find it hard to believe they will get the money to finish that task. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Wednesday, March 01, 2017 5:55 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary Ligjtwave returns ? Seriously ? 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: I think disrupters still exist in the marketplace. You just have to look at the success of Allegorithmic. They've built tools for the major gaming studios by leveraging the consumer marketplace as their largest profit centre. Their $20 a month offer has well in excess of 100k subscribers and this in turn has given them the funds to rapidly develop their product portfolio. Substance Painter has seriously eaten into Mari's base, and that's without UDIM capabilities. The smart thing about the Substance business model is that it's managed to permeate into all the 3d sub-sectors - it's integrated in VFX, media, architectural & design product offerings as well as it's core gaming sector ones. And this may sound crazy, but I wouldn't write Lightwave off either. They're just about to launch their long awaited rewrite 'Lightwave Next' offer and there's a legion of ex Lightwave customers in Modo-land looking for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver with a rewritten core that takes advantage a parallel processing world and maintain a price point around the $1k mark they might have something to build on. 10 years ago I don't think that anybody would have predicted that SideFX would be a leading games pipeline DCC tool in 2017, and would be pursuing a more generalist non VFX customer with a focus on direct modelling, rigging and animation. The great thing about this industry is it's constant ability to challenge convention. On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote: Likewise, if you had asked me back in 1997 if Maya would still be around and the dominant player in 2017, I would have said no, and also,"god I hope not" (come to think of it, that may have actually happened). Anyway, it's 2017 and here we are. What's more realistic these days is the ol' Indiana Jones swap out the gold monkey head for a bag of sand trick. Instead of introducing new products built from scratch, we're seeing incremental updates that shift an existing product over to whatever it was supposed to be. It takes more energy and time to do that, but it's a safer bet in the business space. There's more to new product than the technology - there's also sales concerns. You have to create a brand, educate the consumer, develop sales channels, etc... Even if the product is done right, there's no guarantee it will sell as we've seen with Softimage, Nic
Re: Getting close to a 3 year old EOL annyversary
I agree a return of Lightwave isn't the most probable thing to happen but Newtek still have a lot of customers in broadcast sector in the US. They have the funding through the rest of their business that they've been able to allow the rewrite to take forever and a day; and there's enough customers outside of the hobbyist market that are looking for an alternative to the Autodesk rental monopoly that will never take to a technical procedural toolset like Houdini's. Market disrupters don't always come from the most obvious of places and sometimes they rise from the dead. ;) I'm not suggesting I like Lightwave, just that a resurgent Lightwave could as an outside bet, become a serious alternative for those that refuse to hold their nose and pay Autodesk too much for too little. On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote: > Was thinking the same. Didn't they rewrite the core since five years at > least? Giving the very low price tag of Lightwave (last time I checked it > was couple hundred bucks) and the tiny user base which is probably 50% > hobbyists, I find it hard to believe they will get the money to finish that > task. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Olivier Jeannel > *Sent:* Wednesday, March 01, 2017 5:55 PM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Getting close to a 3 year old EOL annyversary > > > > Ligjtwave returns ? Seriously ? > > > > 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: > > I think disrupters still exist in the marketplace. You just have to look > at the success of Allegorithmic. They've built tools for the major gaming > studios by leveraging the consumer marketplace as their largest profit > centre. Their $20 a month offer has well in excess of 100k subscribers and > this in turn has given them the funds to rapidly develop their product > portfolio. Substance Painter has seriously eaten into Mari's base, and > that's without UDIM capabilities. > > > > The smart thing about the Substance business model is that it's managed to > permeate into all the 3d sub-sectors - it's integrated in VFX, media, > architectural & design product offerings as well as it's core gaming sector > ones. > > > > And this may sound crazy, but I wouldn't write Lightwave off either. > They're just about to launch their long awaited rewrite 'Lightwave Next' > offer and there's a legion of ex Lightwave customers in Modo-land looking > for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver > with a rewritten core that takes advantage a parallel processing world and > maintain a price point around the $1k mark they might have something to > build on. > > > > 10 years ago I don't think that anybody would have predicted that SideFX > would be a leading games pipeline DCC tool in 2017, and would be pursuing a > more generalist non VFX customer with a focus on direct modelling, rigging > and animation. The great thing about this industry is it's constant ability > to challenge convention. > > > > On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote: > > Likewise, if you had asked me back in 1997 if Maya would still be around > and > the dominant player in 2017, I would have said no, and also,"god I hope > not" > (come to think of it, that may have actually happened). Anyway, it's 2017 > and here we are. > > What's more realistic these days is the ol' Indiana Jones swap out the gold > monkey head for a bag of sand trick. Instead of introducing new products > built from scratch, we're seeing incremental updates that shift an existing > product over to whatever it was supposed to be. It takes more energy and > time to do that, but it's a safer bet in the business space. There's more > to new product than the technology - there's also sales concerns. You have > to create a brand, educate the consumer, develop sales channels, etc... > Even > if the product is done right, there's no guarantee it will sell as we've > seen with Softimage, Nichimen, Matador, and other quality products. > > What I would like to see more of is improvement in the individual user > experience to be able to run with a creative idea and be able to bring it > to > fruition uninhibited. It seems like that aspect of user workflow has been > lost. While today's software is vastly improved, more scalable, > customizable, team oriented, etc...there are so many extra layers just to > get started that I found it a big turn off to do personal work anymore. > > While recently going through some old stuff, I cam
RE: Getting close to a 3 year old EOL annyversary
Was thinking the same. Didn't they rewrite the core since five years at least? Giving the very low price tag of Lightwave (last time I checked it was couple hundred bucks) and the tiny user base which is probably 50% hobbyists, I find it hard to believe they will get the money to finish that task. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Wednesday, March 01, 2017 5:55 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary Ligjtwave returns ? Seriously ? 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: I think disrupters still exist in the marketplace. You just have to look at the success of Allegorithmic. They've built tools for the major gaming studios by leveraging the consumer marketplace as their largest profit centre. Their $20 a month offer has well in excess of 100k subscribers and this in turn has given them the funds to rapidly develop their product portfolio. Substance Painter has seriously eaten into Mari's base, and that's without UDIM capabilities. The smart thing about the Substance business model is that it's managed to permeate into all the 3d sub-sectors - it's integrated in VFX, media, architectural & design product offerings as well as it's core gaming sector ones. And this may sound crazy, but I wouldn't write Lightwave off either. They're just about to launch their long awaited rewrite 'Lightwave Next' offer and there's a legion of ex Lightwave customers in Modo-land looking for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver with a rewritten core that takes advantage a parallel processing world and maintain a price point around the $1k mark they might have something to build on. 10 years ago I don't think that anybody would have predicted that SideFX would be a leading games pipeline DCC tool in 2017, and would be pursuing a more generalist non VFX customer with a focus on direct modelling, rigging and animation. The great thing about this industry is it's constant ability to challenge convention. On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote: Likewise, if you had asked me back in 1997 if Maya would still be around and the dominant player in 2017, I would have said no, and also,"god I hope not" (come to think of it, that may have actually happened). Anyway, it's 2017 and here we are. What's more realistic these days is the ol' Indiana Jones swap out the gold monkey head for a bag of sand trick. Instead of introducing new products built from scratch, we're seeing incremental updates that shift an existing product over to whatever it was supposed to be. It takes more energy and time to do that, but it's a safer bet in the business space. There's more to new product than the technology - there's also sales concerns. You have to create a brand, educate the consumer, develop sales channels, etc... Even if the product is done right, there's no guarantee it will sell as we've seen with Softimage, Nichimen, Matador, and other quality products. What I would like to see more of is improvement in the individual user experience to be able to run with a creative idea and be able to bring it to fruition uninhibited. It seems like that aspect of user workflow has been lost. While today's software is vastly improved, more scalable, customizable, team oriented, etc...there are so many extra layers just to get started that I found it a big turn off to do personal work anymore. While recently going through some old stuff, I came across my first demo reel which I created using Softimage Creative Environment 2.62 in the early 90s. As I watched it I remembered the effort it took back then and started to think about how much time it would take to do that same project today. While the rendering would absolutely be faster (practically real time), the manually labor intensive operations such as setting key frames really haven't changed. In other words, the project would take about the same amount of time. Frankly, while I've had ideas I've wanted to pursue, the thought of using current tools became a deterrent as they don't feel natural. Today's tools are not inspiring as they require a certain controlled mindset just to be able to function in un-intuitive ways, and that mindset is in conflict with being creative where ideas just need to flow. I would like to see another Daniel Langlois type where inspiration to create drives the improvement of the tools, not engineering bravado. Matt Date: Wed, 1 Mar 2017 14:19:24 + From: Andy Nicholas <a...@andynicholas.com> Subject: Re: Getting close to a 3 year old EOL annyversary >the risk vs. reward proposition doesn't seem to be attracting enough new >players to the market. True for the moment, but things
RE: Getting close to a 3 year old EOL annyversary
Dun dun Da! This year has been weird enough already! From: Olivier Jeannel [facialdel...@gmail.com] Sent: 01 March 2017 06:55 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3 year old EOL annyversary Ligjtwave returns ? Seriously ? 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>>: I think disrupters still exist in the marketplace. You just have to look at the success of Allegorithmic. They've built tools for the major gaming studios by leveraging the consumer marketplace as their largest profit centre. Their $20 a month offer has well in excess of 100k subscribers and this in turn has given them the funds to rapidly develop their product portfolio. Substance Painter has seriously eaten into Mari's base, and that's without UDIM capabilities. The smart thing about the Substance business model is that it's managed to permeate into all the 3d sub-sectors - it's integrated in VFX, media, architectural & design product offerings as well as it's core gaming sector ones. And this may sound crazy, but I wouldn't write Lightwave off either. They're just about to launch their long awaited rewrite 'Lightwave Next' offer and there's a legion of ex Lightwave customers in Modo-land looking for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver with a rewritten core that takes advantage a parallel processing world and maintain a price point around the $1k mark they might have something to build on. 10 years ago I don't think that anybody would have predicted that SideFX would be a leading games pipeline DCC tool in 2017, and would be pursuing a more generalist non VFX customer with a focus on direct modelling, rigging and animation. The great thing about this industry is it's constant ability to challenge convention. On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com<mailto:speye...@hotmail.com>> wrote: Likewise, if you had asked me back in 1997 if Maya would still be around and the dominant player in 2017, I would have said no, and also,"god I hope not" (come to think of it, that may have actually happened). Anyway, it's 2017 and here we are. What's more realistic these days is the ol' Indiana Jones swap out the gold monkey head for a bag of sand trick. Instead of introducing new products built from scratch, we're seeing incremental updates that shift an existing product over to whatever it was supposed to be. It takes more energy and time to do that, but it's a safer bet in the business space. There's more to new product than the technology - there's also sales concerns. You have to create a brand, educate the consumer, develop sales channels, etc... Even if the product is done right, there's no guarantee it will sell as we've seen with Softimage, Nichimen, Matador, and other quality products. What I would like to see more of is improvement in the individual user experience to be able to run with a creative idea and be able to bring it to fruition uninhibited. It seems like that aspect of user workflow has been lost. While today's software is vastly improved, more scalable, customizable, team oriented, etc...there are so many extra layers just to get started that I found it a big turn off to do personal work anymore. While recently going through some old stuff, I came across my first demo reel which I created using Softimage Creative Environment 2.62 in the early 90s. As I watched it I remembered the effort it took back then and started to think about how much time it would take to do that same project today. While the rendering would absolutely be faster (practically real time), the manually labor intensive operations such as setting key frames really haven't changed. In other words, the project would take about the same amount of time. Frankly, while I've had ideas I've wanted to pursue, the thought of using current tools became a deterrent as they don't feel natural. Today's tools are not inspiring as they require a certain controlled mindset just to be able to function in un-intuitive ways, and that mindset is in conflict with being creative where ideas just need to flow. I would like to see another Daniel Langlois type where inspiration to create drives the improvement of the tools, not engineering bravado. Matt Date: Wed, 1 Mar 2017 14:19:24 + From: Andy Nicholas <a...@andynicholas.com<mailto:a...@andynicholas.com>> Subject: Re: Getting close to a 3 year old EOL annyversary >the risk vs. reward proposition doesn't seem to be attracting enough new >players to the market. True for the moment, but things don't stand still. Do you think people will still be using Maya in 20 years time? (god I hope not!) Technology, hardware, and client's needs all change faster than we realise. So I have a more optimistic ou
Re: Getting close to a 3 year old EOL annyversary
Ligjtwave returns ? Seriously ? 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: > I think disrupters still exist in the marketplace. You just have to look > at the success of Allegorithmic. They've built tools for the major gaming > studios by leveraging the consumer marketplace as their largest profit > centre. Their $20 a month offer has well in excess of 100k subscribers and > this in turn has given them the funds to rapidly develop their product > portfolio. Substance Painter has seriously eaten into Mari's base, and > that's without UDIM capabilities. > > The smart thing about the Substance business model is that it's managed to > permeate into all the 3d sub-sectors - it's integrated in VFX, media, > architectural & design product offerings as well as it's core gaming sector > ones. > > And this may sound crazy, but I wouldn't write Lightwave off either. > They're just about to launch their long awaited rewrite 'Lightwave Next' > offer and there's a legion of ex Lightwave customers in Modo-land looking > for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver > with a rewritten core that takes advantage a parallel processing world and > maintain a price point around the $1k mark they might have something to > build on. > > 10 years ago I don't think that anybody would have predicted that SideFX > would be a leading games pipeline DCC tool in 2017, and would be pursuing a > more generalist non VFX customer with a focus on direct modelling, rigging > and animation. The great thing about this industry is it's constant ability > to challenge convention. > > On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote: > >> Likewise, if you had asked me back in 1997 if Maya would still be around >> and >> the dominant player in 2017, I would have said no, and also,"god I hope >> not" >> (come to think of it, that may have actually happened). Anyway, it's 2017 >> and here we are. >> >> What's more realistic these days is the ol' Indiana Jones swap out the >> gold >> monkey head for a bag of sand trick. Instead of introducing new products >> built from scratch, we're seeing incremental updates that shift an >> existing >> product over to whatever it was supposed to be. It takes more energy and >> time to do that, but it's a safer bet in the business space. There's more >> to new product than the technology - there's also sales concerns. You >> have >> to create a brand, educate the consumer, develop sales channels, etc... >> Even >> if the product is done right, there's no guarantee it will sell as we've >> seen with Softimage, Nichimen, Matador, and other quality products. >> >> What I would like to see more of is improvement in the individual user >> experience to be able to run with a creative idea and be able to bring it >> to >> fruition uninhibited. It seems like that aspect of user workflow has been >> lost. While today's software is vastly improved, more scalable, >> customizable, team oriented, etc...there are so many extra layers just to >> get started that I found it a big turn off to do personal work anymore. >> >> While recently going through some old stuff, I came across my first demo >> reel which I created using Softimage Creative Environment 2.62 in the >> early >> 90s. As I watched it I remembered the effort it took back then and >> started >> to think about how much time it would take to do that same project today. >> While the rendering would absolutely be faster (practically real time), >> the >> manually labor intensive operations such as setting key frames really >> haven't changed. In other words, the project would take about the same >> amount of time. Frankly, while I've had ideas I've wanted to pursue, the >> thought of using current tools became a deterrent as they don't feel >> natural. Today's tools are not inspiring as they require a certain >> controlled mindset just to be able to function in un-intuitive ways, and >> that mindset is in conflict with being creative where ideas just need to >> flow. >> >> I would like to see another Daniel Langlois type where inspiration to >> create >> drives the improvement of the tools, not engineering bravado. >> >> Matt >> >> >> Date: Wed, 1 Mar 2017 14:19:24 + >> From: Andy Nicholas <a...@andynicholas.com> >> Subject: Re: Getting close to a 3 year old EOL annyversary >> >> >the risk vs. reward proposition doesn't seem to be attracting enough new >> >players to the market. >> >> True for the
Re: Getting close to a 3 year old EOL annyversary
I think disrupters still exist in the marketplace. You just have to look at the success of Allegorithmic. They've built tools for the major gaming studios by leveraging the consumer marketplace as their largest profit centre. Their $20 a month offer has well in excess of 100k subscribers and this in turn has given them the funds to rapidly develop their product portfolio. Substance Painter has seriously eaten into Mari's base, and that's without UDIM capabilities. The smart thing about the Substance business model is that it's managed to permeate into all the 3d sub-sectors - it's integrated in VFX, media, architectural & design product offerings as well as it's core gaming sector ones. And this may sound crazy, but I wouldn't write Lightwave off either. They're just about to launch their long awaited rewrite 'Lightwave Next' offer and there's a legion of ex Lightwave customers in Modo-land looking for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver with a rewritten core that takes advantage a parallel processing world and maintain a price point around the $1k mark they might have something to build on. 10 years ago I don't think that anybody would have predicted that SideFX would be a leading games pipeline DCC tool in 2017, and would be pursuing a more generalist non VFX customer with a focus on direct modelling, rigging and animation. The great thing about this industry is it's constant ability to challenge convention. On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote: > Likewise, if you had asked me back in 1997 if Maya would still be around > and > the dominant player in 2017, I would have said no, and also,"god I hope > not" > (come to think of it, that may have actually happened). Anyway, it's 2017 > and here we are. > > What's more realistic these days is the ol' Indiana Jones swap out the gold > monkey head for a bag of sand trick. Instead of introducing new products > built from scratch, we're seeing incremental updates that shift an existing > product over to whatever it was supposed to be. It takes more energy and > time to do that, but it's a safer bet in the business space. There's more > to new product than the technology - there's also sales concerns. You have > to create a brand, educate the consumer, develop sales channels, etc... > Even > if the product is done right, there's no guarantee it will sell as we've > seen with Softimage, Nichimen, Matador, and other quality products. > > What I would like to see more of is improvement in the individual user > experience to be able to run with a creative idea and be able to bring it > to > fruition uninhibited. It seems like that aspect of user workflow has been > lost. While today's software is vastly improved, more scalable, > customizable, team oriented, etc...there are so many extra layers just to > get started that I found it a big turn off to do personal work anymore. > > While recently going through some old stuff, I came across my first demo > reel which I created using Softimage Creative Environment 2.62 in the early > 90s. As I watched it I remembered the effort it took back then and started > to think about how much time it would take to do that same project today. > While the rendering would absolutely be faster (practically real time), the > manually labor intensive operations such as setting key frames really > haven't changed. In other words, the project would take about the same > amount of time. Frankly, while I've had ideas I've wanted to pursue, the > thought of using current tools became a deterrent as they don't feel > natural. Today's tools are not inspiring as they require a certain > controlled mindset just to be able to function in un-intuitive ways, and > that mindset is in conflict with being creative where ideas just need to > flow. > > I would like to see another Daniel Langlois type where inspiration to > create > drives the improvement of the tools, not engineering bravado. > > Matt > > > Date: Wed, 1 Mar 2017 14:19:24 + > From: Andy Nicholas <a...@andynicholas.com> > Subject: Re: Getting close to a 3 year old EOL annyversary > > >the risk vs. reward proposition doesn't seem to be attracting enough new > >players to the market. > > True for the moment, but things don't stand still. Do you think people will > still be using Maya in 20 years time? (god I hope not!) Technology, > hardware, and client's needs all change faster than we realise. > > So I have a more optimistic outlook, I think it's just a matter of time > before someone somewhere comes up with something new that does it in a > different way, or maybe just in a better way. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@
Re: Getting close to a 3 year old EOL annyversary
Likewise, if you had asked me back in 1997 if Maya would still be around and the dominant player in 2017, I would have said no, and also,"god I hope not" (come to think of it, that may have actually happened). Anyway, it's 2017 and here we are. What's more realistic these days is the ol' Indiana Jones swap out the gold monkey head for a bag of sand trick. Instead of introducing new products built from scratch, we're seeing incremental updates that shift an existing product over to whatever it was supposed to be. It takes more energy and time to do that, but it's a safer bet in the business space. There's more to new product than the technology - there's also sales concerns. You have to create a brand, educate the consumer, develop sales channels, etc... Even if the product is done right, there's no guarantee it will sell as we've seen with Softimage, Nichimen, Matador, and other quality products. What I would like to see more of is improvement in the individual user experience to be able to run with a creative idea and be able to bring it to fruition uninhibited. It seems like that aspect of user workflow has been lost. While today's software is vastly improved, more scalable, customizable, team oriented, etc...there are so many extra layers just to get started that I found it a big turn off to do personal work anymore. While recently going through some old stuff, I came across my first demo reel which I created using Softimage Creative Environment 2.62 in the early 90s. As I watched it I remembered the effort it took back then and started to think about how much time it would take to do that same project today. While the rendering would absolutely be faster (practically real time), the manually labor intensive operations such as setting key frames really haven't changed. In other words, the project would take about the same amount of time. Frankly, while I've had ideas I've wanted to pursue, the thought of using current tools became a deterrent as they don't feel natural. Today's tools are not inspiring as they require a certain controlled mindset just to be able to function in un-intuitive ways, and that mindset is in conflict with being creative where ideas just need to flow. I would like to see another Daniel Langlois type where inspiration to create drives the improvement of the tools, not engineering bravado. Matt Date: Wed, 1 Mar 2017 14:19:24 + From: Andy Nicholas <a...@andynicholas.com> Subject: Re: Getting close to a 3 year old EOL annyversary >the risk vs. reward proposition doesn't seem to be attracting enough new >players to the market. True for the moment, but things don't stand still. Do you think people will still be using Maya in 20 years time? (god I hope not!) Technology, hardware, and client's needs all change faster than we realise. So I have a more optimistic outlook, I think it's just a matter of time before someone somewhere comes up with something new that does it in a different way, or maybe just in a better way. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
the risk vs. reward proposition doesn't seem to be attracting enough new players to the market. True for the moment, but things don't stand still. Do you think people will still be using Maya in 20 years time? (god I hope not!) Technology, hardware, and client's needs all change faster than we realise. So I have a more optimistic outlook, I think it's just a matter of time before someone somewhere comes up with something new that does it in a different way, or maybe just in a better way. On 01/03/2017 13:24, Brent McPherson wrote: The 3D plugin market has never seemed that healthy and it takes a lot of effort to turn production tools into a commercial tools. xGen, Mash and NEX are all examples of tools that required a significant, multi-year effort to integrate into Maya. I agree with Matt's assessment. The 3D market today is not the same as the one in which the major DCCs were developed and the risk vs. reward proposition doesn't seem to be attracting enough new players to the market. -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: 01 March 2017 12:42 To: softimage@listproc.autodesk.com Subject: Re: Getting close to a 3 year old EOL annyversary There are alternative business models though. For example, one where you polish and release in-house tools: https://bufsoftware.com/products/bsuite/ Anyone know what's happened to it? Is it still in active development? On 01/03/2017 12:27, Matt Lind wrote: I don't think we'll see new comprehensive DCC applications in the 3D space, other than possibly Fabric Engine if they decide to go in that direction. The 1990s taught us it's a very expensive, time consuming, high risk, resource intensive effort that sells to a limited market. Most of these applications took 3-4 years to engineer a new core and only Softimage did a complete ground-up rewrite on that schedule (with Microsoft money to burn). The others borrowed pieces of existing technology. Once these apps hit the market, it was another few years of lean cash flow until industry trusted them enough to adopt for general use. That's another way of saying you need at least 5 years of funding to undertake such an effort. The industry has evolved and expanded since the 1990s, but prices have plummeted. Maya was originally released with MSRP of $35,000 USD. Softimage at $13,995 USD. You have to sell a lot more licenses these days to recoup costs. Another issue is the market has fragmented so much each specialty is steering towards it's own dedicated toolset. While new DCC's are desired, they don't appear to be a practical option. Going against the established players is taking on a field of giants - and they have a good number of patents for really important technology too. To compete in today's market, you need a different formula to cause enough disruption backed by someone with great ambition and cash. Elon Musk is probably the most recent example, but despite all the resources, you can see how long and difficult it has been for Tesla to penetrate the market. Software isn't automobiles, but the analogy holds. Matt Date: Wed, 1 Mar 2017 00:50:01 +0100 From: Sebastien Sterling <sebastien.sterl...@gmail.com> Subject: Re: Getting close to a 3 year old EOL annyversary See you later Space Software... (do you even reference mate ? ) When will the next generation of digital content creation tools/Platforms happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it feels like we are late for a new member in the full solution family, something that makes use of the advances made in tech... since after 1998. Also out of interest what would people like to see in It? Other then a row of AD ceo's heads on sticks at boot up? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
100% agree with what Matt wrote. I truly think we've seen the last of the great innovators in this field. As Matt said, the costs are huge and the returns fairly low, even if you are successful. Fabric Engine could have been a major new player in this arena, but I think they rightly have targeted being the non-partisan "glue" that binds a lot of this stuff together. Not totally accurate of a description but the best I can muster right now. I think the most innovative "new" DCC app on the market right now is Clarisse IFX, and strictly speaking it isn't even a DCC, it's more DC than DCC. > On Mar 1, 2017, at 7:27 AM, Matt Lind <speye...@hotmail.com> wrote: > > I don't think we'll see new comprehensive DCC applications in the 3D space, > other than possibly Fabric Engine if they decide to go in that direction. > > The 1990s taught us it's a very expensive, time consuming, high risk, > resource intensive effort that sells to a limited market. Most of these > applications took 3-4 years to engineer a new core and only Softimage did a > complete ground-up rewrite on that schedule (with Microsoft money to burn). > The others borrowed pieces of existing technology. Once these apps hit the > market, it was another few years of lean cash flow until industry trusted > them enough to adopt for general use. That's another way of saying you need > at least 5 years of funding to undertake such an effort. > > The industry has evolved and expanded since the 1990s, but prices have > plummeted. Maya was originally released with MSRP of $35,000 USD. > Softimage at $13,995 USD. You have to sell a lot more licenses these days > to recoup costs. > > Another issue is the market has fragmented so much each specialty is > steering towards it's own dedicated toolset. While new DCC's are desired, > they don't appear to be a practical option. Going against the established > players is taking on a field of giants - and they have a good number of > patents for really important technology too. To compete in today's market, > you need a different formula to cause enough disruption backed by someone > with great ambition and cash. Elon Musk is probably the most recent > example, but despite all the resources, you can see how long and difficult > it has been for Tesla to penetrate the market. Software isn't automobiles, > but the analogy holds. > > Matt > > > Date: Wed, 1 Mar 2017 00:50:01 +0100 > From: Sebastien Sterling <sebastien.sterl...@gmail.com> > Subject: Re: Getting close to a 3 year old EOL annyversary > > See you later Space Software... (do you even reference mate ? ) > > When will the next generation of digital content creation tools/Platforms > happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it > feels like we are late for a new member in the full solution family, > something that makes use of the advances made in tech... since after 1998. > > Also out of interest what would people like to see in It? Other then a row > of AD ceo's heads on sticks at boot up? > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Getting close to a 3 year old EOL annyversary
Microsoft is here to save the day ;P https://www.microsoft.com/en-us/store/p/paint-3d-preview/9nblggh5fv99 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cesar Saez Sent: March-01-17 8:28 AM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Getting close to a 3 year old EOL annyversary The gap between the needs of big and small studios is getting bigger and bigger, making it trickier to tackle by a single software. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
The gap between the needs of big and small studios is getting bigger and bigger, making it trickier to tackle by a single software. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Getting close to a 3 year old EOL annyversary
The 3D plugin market has never seemed that healthy and it takes a lot of effort to turn production tools into a commercial tools. xGen, Mash and NEX are all examples of tools that required a significant, multi-year effort to integrate into Maya. I agree with Matt's assessment. The 3D market today is not the same as the one in which the major DCCs were developed and the risk vs. reward proposition doesn't seem to be attracting enough new players to the market. -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: 01 March 2017 12:42 To: softimage@listproc.autodesk.com Subject: Re: Getting close to a 3 year old EOL annyversary There are alternative business models though. For example, one where you polish and release in-house tools: https://bufsoftware.com/products/bsuite/ Anyone know what's happened to it? Is it still in active development? On 01/03/2017 12:27, Matt Lind wrote: > I don't think we'll see new comprehensive DCC applications in the 3D space, > other than possibly Fabric Engine if they decide to go in that direction. > > The 1990s taught us it's a very expensive, time consuming, high risk, > resource intensive effort that sells to a limited market. Most of these > applications took 3-4 years to engineer a new core and only Softimage did a > complete ground-up rewrite on that schedule (with Microsoft money to burn). > The others borrowed pieces of existing technology. Once these apps hit the > market, it was another few years of lean cash flow until industry trusted > them enough to adopt for general use. That's another way of saying you need > at least 5 years of funding to undertake such an effort. > > The industry has evolved and expanded since the 1990s, but prices have > plummeted. Maya was originally released with MSRP of $35,000 USD. > Softimage at $13,995 USD. You have to sell a lot more licenses these days > to recoup costs. > > Another issue is the market has fragmented so much each specialty is > steering towards it's own dedicated toolset. While new DCC's are desired, > they don't appear to be a practical option. Going against the established > players is taking on a field of giants - and they have a good number of > patents for really important technology too. To compete in today's market, > you need a different formula to cause enough disruption backed by someone > with great ambition and cash. Elon Musk is probably the most recent > example, but despite all the resources, you can see how long and difficult > it has been for Tesla to penetrate the market. Software isn't automobiles, > but the analogy holds. > > Matt > > > Date: Wed, 1 Mar 2017 00:50:01 +0100 > From: Sebastien Sterling <sebastien.sterl...@gmail.com> > Subject: Re: Getting close to a 3 year old EOL annyversary > > See you later Space Software... (do you even reference mate ? ) > > When will the next generation of digital content creation tools/Platforms > happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it > feels like we are late for a new member in the full solution family, > something that makes use of the advances made in tech... since after 1998. > > Also out of interest what would people like to see in It? Other then a row > of AD ceo's heads on sticks at boot up? > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. <>-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
There are alternative business models though. For example, one where you polish and release in-house tools: https://bufsoftware.com/products/bsuite/ Anyone know what's happened to it? Is it still in active development? On 01/03/2017 12:27, Matt Lind wrote: > I don't think we'll see new comprehensive DCC applications in the 3D space, > other than possibly Fabric Engine if they decide to go in that direction. > > The 1990s taught us it's a very expensive, time consuming, high risk, > resource intensive effort that sells to a limited market. Most of these > applications took 3-4 years to engineer a new core and only Softimage did a > complete ground-up rewrite on that schedule (with Microsoft money to burn). > The others borrowed pieces of existing technology. Once these apps hit the > market, it was another few years of lean cash flow until industry trusted > them enough to adopt for general use. That's another way of saying you need > at least 5 years of funding to undertake such an effort. > > The industry has evolved and expanded since the 1990s, but prices have > plummeted. Maya was originally released with MSRP of $35,000 USD. > Softimage at $13,995 USD. You have to sell a lot more licenses these days > to recoup costs. > > Another issue is the market has fragmented so much each specialty is > steering towards it's own dedicated toolset. While new DCC's are desired, > they don't appear to be a practical option. Going against the established > players is taking on a field of giants - and they have a good number of > patents for really important technology too. To compete in today's market, > you need a different formula to cause enough disruption backed by someone > with great ambition and cash. Elon Musk is probably the most recent > example, but despite all the resources, you can see how long and difficult > it has been for Tesla to penetrate the market. Software isn't automobiles, > but the analogy holds. > > Matt > > > Date: Wed, 1 Mar 2017 00:50:01 +0100 > From: Sebastien Sterling <sebastien.sterl...@gmail.com> > Subject: Re: Getting close to a 3 year old EOL annyversary > > See you later Space Software... (do you even reference mate ? ) > > When will the next generation of digital content creation tools/Platforms > happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it > feels like we are late for a new member in the full solution family, > something that makes use of the advances made in tech... since after 1998. > > Also out of interest what would people like to see in It? Other then a row > of AD ceo's heads on sticks at boot up? > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
I don't think we'll see new comprehensive DCC applications in the 3D space, other than possibly Fabric Engine if they decide to go in that direction. The 1990s taught us it's a very expensive, time consuming, high risk, resource intensive effort that sells to a limited market. Most of these applications took 3-4 years to engineer a new core and only Softimage did a complete ground-up rewrite on that schedule (with Microsoft money to burn). The others borrowed pieces of existing technology. Once these apps hit the market, it was another few years of lean cash flow until industry trusted them enough to adopt for general use. That's another way of saying you need at least 5 years of funding to undertake such an effort. The industry has evolved and expanded since the 1990s, but prices have plummeted. Maya was originally released with MSRP of $35,000 USD. Softimage at $13,995 USD. You have to sell a lot more licenses these days to recoup costs. Another issue is the market has fragmented so much each specialty is steering towards it's own dedicated toolset. While new DCC's are desired, they don't appear to be a practical option. Going against the established players is taking on a field of giants - and they have a good number of patents for really important technology too. To compete in today's market, you need a different formula to cause enough disruption backed by someone with great ambition and cash. Elon Musk is probably the most recent example, but despite all the resources, you can see how long and difficult it has been for Tesla to penetrate the market. Software isn't automobiles, but the analogy holds. Matt Date: Wed, 1 Mar 2017 00:50:01 +0100 From: Sebastien Sterling <sebastien.sterl...@gmail.com> Subject: Re: Getting close to a 3 year old EOL annyversary See you later Space Software... (do you even reference mate ? ) When will the next generation of digital content creation tools/Platforms happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it feels like we are late for a new member in the full solution family, something that makes use of the advances made in tech... since after 1998. Also out of interest what would people like to see in It? Other then a row of AD ceo's heads on sticks at boot up? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
*When will the next generation of digital content creation tools/Platforms happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it feels like we are late for a new member in the full solution family, something that makes use of the advances made in tech... since after 1998.* I was confused when AD shut down XSI. I presumed there'd be an accelerated cannibalism of the good bits of XSI and to some extent their has been. The UI's had an overhaul and they got shrinkwrap and contour stretch UV mapping so I don't know what everybody's complaining about... :) I think the only way we get back to an all in one DCC Maya alternative is by the competitors moving out from their core feature set. At the time of XSI's demise, Houdini was great for FX and Rendering, Modo was great for Modelling and Rendering but they weren't viable for a full pipeline alternative. They're both expanding their feature set and getting closer and that seems the best hope. Hypothetically, Blender's always intrigued me. If a big enough place took it on spent the money they would otherwise use on licensing and support on internal development, I wonder whether Blender could be a solid enough alternative. As I understand it, the open-source thing is the main barrier to this, having to give up proprietary work that may be under NDA. On 1 March 2017 at 00:22, Ognjen Vukovicwrote: > >See you later Space Software... > Bang ! > > On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> See you later Space Software... (do you even reference mate ? ) >> >> When will the next generation of digital content creation tools/Platforms >> happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it >> feels like we are late for a new member in the full solution family, >> something that makes use of the advances made in tech... since after 1998. >> >> Also out of interest what would people like to see in It? Other then a >> row of AD ceo's heads on sticks at boot up? >> >> >> On 24 Feb 2017 02:50, "Tenshi Sama" wrote: >> >> Amen. >> >> On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller < >> activemotionpictu...@gmail.com> wrote: >> >>> But...who's counting >>> Anyways.. Thought about all those college students who started to train >>> in 2014 wih SI and had to switch sides to Ma or Max. >>> >>> thanks to Foundry and SideFx who really have comprehended what it's >>> like to have a tech career and reediming knowledge to their softaware (at >>> least on the lerning curve). No, really, thanks for your suport. >>> >>> Regards. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Diseñador 3D/Multimedia >> web: https://tenshi.carbonmade.com >> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
>See you later Space Software... Bang ! On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > See you later Space Software... (do you even reference mate ? ) > > When will the next generation of digital content creation tools/Platforms > happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it > feels like we are late for a new member in the full solution family, > something that makes use of the advances made in tech... since after 1998. > > Also out of interest what would people like to see in It? Other then a row > of AD ceo's heads on sticks at boot up? > > > On 24 Feb 2017 02:50, "Tenshi Sama"wrote: > > Amen. > > On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> But...who's counting >> Anyways.. Thought about all those college students who started to train >> in 2014 wih SI and had to switch sides to Ma or Max. >> >> thanks to Foundry and SideFx who really have comprehended what it's >> like to have a tech career and reediming knowledge to their softaware (at >> least on the lerning curve). No, really, thanks for your suport. >> >> Regards. >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Diseñador 3D/Multimedia > web: https://tenshi.carbonmade.com > # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
See you later Space Software... (do you even reference mate ? ) When will the next generation of digital content creation tools/Platforms happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it feels like we are late for a new member in the full solution family, something that makes use of the advances made in tech... since after 1998. Also out of interest what would people like to see in It? Other then a row of AD ceo's heads on sticks at boot up? On 24 Feb 2017 02:50, "Tenshi Sama"wrote: Amen. On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > But...who's counting > Anyways.. Thought about all those college students who started to train in > 2014 wih SI and had to switch sides to Ma or Max. > > thanks to Foundry and SideFx who really have comprehended what it's > like to have a tech career and reediming knowledge to their softaware (at > least on the lerning curve). No, really, thanks for your suport. > > Regards. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Diseñador 3D/Multimedia web: https://tenshi.carbonmade.com # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
Amen. On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > But...who's counting > Anyways.. Thought about all those college students who started to train in > 2014 wih SI and had to switch sides to Ma or Max. > > thanks to Foundry and SideFx who really have comprehended what it's > like to have a tech career and reediming knowledge to their softaware (at > least on the lerning curve). No, really, thanks for your suport. > > Regards. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Diseñador 3D/Multimedia web: https://tenshi.carbonmade.com # Cel/Whatsapp: (+593) 0984104698 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Getting close to a 3 year old EOL annyversary
But...who's counting Anyways.. Thought about all those college students who started to train in 2014 wih SI and had to switch sides to Ma or Max. thanks to Foundry and SideFx who really have comprehended what it's like to have a tech career and reediming knowledge to their softaware (at least on the lerning curve). No, really, thanks for your suport. Regards. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.