Re: Getting close to a 3 year old EOL annyversary

2017-05-21 Thread Sebastien Sterling
Something may have to shift, I'm think data sets for vr, scenes you can't
possibly load in anything short of fabric engine, that might be the jump
start for something new, there will come a point where it's just too
farcical to remain in maya,  this isn't the medical industry, more risks
could afford to be taken.

On 2 Mar 2017 3:09 PM, "Graham Bell" <bell...@gmail.com> wrote:

> I agree with Matt, I'm not sure we'll see a new player come into the
> market now. Anything new will be plugin-ish based and will solve a specific
> problem that everyone has. That's how the best ones have become successful.
>
> I think the key thing for me, is what's the next generation step for the
> current crop of DCC's like Max, Maya, et al.
> Maya is approaching being 20 years old, XSI would have been close behind
> if it had continued. Both of those are now older than their predecessors
> were, when they were first released.
> Will there be a big paradigm shift or a next generation of product with a
> new name etc? I'm not sure we will now.
>
>
>
> On Thu, Mar 2, 2017 at 9:20 AM Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Make dcc great ag ...
>>
>> On 2 Mar 2017 05:50, "Gregor Punchatz" <punch...@gmail.com> wrote:
>>
>> Not that AD would ever revive XSI, but if they did I know that we at ASC
>> would buy a few cuts.  I am using my copy to use do crowd work as I type
>> this.
>>
>> G
>>
>>
>> On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> Didn't want to sound flippant, that was most likely due to my bad
>> english. :)
>> It was just the newest production I found on the roll and I thought is
>> was worth mentioning.  I know that Lightwave was also a player in TV series
>> and got famous for beeing in that area. Maybe it's still active there.
>>
>> Can we just agree that Lightwave is dead?
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 10:04 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> Thank you for correcting me and pointing that out. Lightwave was used in
>> many productions, like  "The Force Awakens" in  2015 and many more.
>>
>>
>>
>> Now, now, no need to be flippant. :)
>>
>>
>>
>> That's actually why I made reference to the TV stuff we all know to be
>> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
>> etc, etc. Not bad for a product that failed to penetrate it's target market.
>>
>>
>>
>> On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> Thank you for correcting me and pointing that out. Lightwave was used in
>> many productions, like  "The Force Awakens" in  2015 and many more.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 9:28 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>>
>>
>>
>> That's maybe a little unfair to lil' old Lightwave considering XSI is not
>> only dead but long since become one with the daisies. Lightwave to it's
>> credit still draws breath and I'd be pretty proud of being behind the DCC
>> that was the primary technology used on so many well known FX driven TV
>> shows through the nineties and noughties. Surely you reached that part of
>> the wiki page to read the roll call.
>>
>>
>>
>> https://en.wikipedia.org/wiki/LightWave_3D
>>
>>
>>
>> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>> Personally, I would like to see Lightwave raise from the dead even I
>> never worked with it. The first time I heard of it was ,when its was called
>> a "video toaster a

Re: Getting close to a 3 year old EOL annyversary

2017-03-02 Thread Graham Bell
I agree with Matt, I'm not sure we'll see a new player come into the market
now. Anything new will be plugin-ish based and will solve a specific
problem that everyone has. That's how the best ones have become successful.

I think the key thing for me, is what's the next generation step for the
current crop of DCC's like Max, Maya, et al.
Maya is approaching being 20 years old, XSI would have been close behind if
it had continued. Both of those are now older than their predecessors were,
when they were first released.
Will there be a big paradigm shift or a next generation of product with a
new name etc? I'm not sure we will now.



On Thu, Mar 2, 2017 at 9:20 AM Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Make dcc great ag ...
>
> On 2 Mar 2017 05:50, "Gregor Punchatz" <punch...@gmail.com> wrote:
>
> Not that AD would ever revive XSI, but if they did I know that we at ASC
> would buy a few cuts.  I am using my copy to use do crowd work as I type
> this.
>
> G
>
>
> On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> Didn't want to sound flippant, that was most likely due to my bad english.
> :)
> It was just the newest production I found on the roll and I thought is was
> worth mentioning.  I know that Lightwave was also a player in TV series and
> got famous for beeing in that area. Maybe it's still active there.
>
> Can we just agree that Lightwave is dead?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 10:04 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> Now, now, no need to be flippant. :)
>
>
>
> That's actually why I made reference to the TV stuff we all know to be
> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
> etc, etc. Not bad for a product that failed to penetrate it's target market.
>
>
>
> On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 9:28 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
>
>
>
> That's maybe a little unfair to lil' old Lightwave considering XSI is not
> only dead but long since become one with the daisies. Lightwave to it's
> credit still draws breath and I'd be pretty proud of being behind the DCC
> that was the primary technology used on so many well known FX driven TV
> shows through the nineties and noughties. Surely you reached that part of
> the wiki page to read the roll call.
>
>
>
> https://en.wikipedia.org/wiki/LightWave_3D
>
>
>
> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
> Personally, I would like to see Lightwave raise from the dead even I never
> worked with it. The first time I heard of it was ,when its was called a
> "video toaster addon" for the amiga system and the last time was when it
> was used on Seaquest. There was more, as I just found out on Wikipedia.
> I honour the work Newtek put into it. But it didn't play a mayor role in
> the business it was targeted for. Even 10 years ago.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 8:12 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> ..talk about intuition
>
> ;)
>
>
>
> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
> 

Re: Getting close to a 3 year old EOL annyversary

2017-03-02 Thread Sebastien Sterling
Make dcc great ag ...

On 2 Mar 2017 05:50, "Gregor Punchatz" <punch...@gmail.com> wrote:

> Not that AD would ever revive XSI, but if they did I know that we at ASC
> would buy a few cuts.  I am using my copy to use do crowd work as I type
> this.
>
> G
>
>
> On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
>> Didn't want to sound flippant, that was most likely due to my bad
>> english. :)
>> It was just the newest production I found on the roll and I thought is
>> was worth mentioning.  I know that Lightwave was also a player in TV series
>> and got famous for beeing in that area. Maybe it's still active there.
>>
>> Can we just agree that Lightwave is dead?
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 10:04 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> Thank you for correcting me and pointing that out. Lightwave was used in
>> many productions, like  "The Force Awakens" in  2015 and many more.
>>
>>
>>
>> Now, now, no need to be flippant. :)
>>
>>
>>
>> That's actually why I made reference to the TV stuff we all know to be
>> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
>> etc, etc. Not bad for a product that failed to penetrate it's target market.
>>
>>
>>
>> On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> Thank you for correcting me and pointing that out. Lightwave was used in
>> many productions, like  "The Force Awakens" in  2015 and many more.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 9:28 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>>
>>
>>
>> That's maybe a little unfair to lil' old Lightwave considering XSI is not
>> only dead but long since become one with the daisies. Lightwave to it's
>> credit still draws breath and I'd be pretty proud of being behind the DCC
>> that was the primary technology used on so many well known FX driven TV
>> shows through the nineties and noughties. Surely you reached that part of
>> the wiki page to read the roll call.
>>
>>
>>
>> https://en.wikipedia.org/wiki/LightWave_3D
>>
>>
>>
>> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>> Personally, I would like to see Lightwave raise from the dead even I
>> never worked with it. The first time I heard of it was ,when its was called
>> a "video toaster addon" for the amiga system and the last time was when it
>> was used on Seaquest. There was more, as I just found out on Wikipedia.
>> I honour the work Newtek put into it. But it didn't play a mayor role in
>> the business it was targeted for. Even 10 years ago.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 8:12 PM
>>
>>
>> *To:* Official Softimage Users Mailing List. https://groups.google.com/
>> forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> ..talk about intuition
>>
>> ;)
>>
>>
>>
>> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:
>>
>> Hey I loved Lightwave ! I made incredible stuff all alone with it  back
>> in the days (incredible at my level, of course)
>>
>> I just quited it,  I knew it would soon die or not evolve much (the
>> separated modeler and animation layout).
>>
>> I had the strong feeling that 

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Gregor Punchatz
Not that AD would ever revive XSI, but if they did I know that we at ASC
would buy a few cuts.  I am using my copy to use do crowd work as I type
this.

G


On Wed, Mar 1, 2017 at 1:35 PM Sven Constable <sixsi_l...@imagefront.de>
wrote:

> Didn't want to sound flippant, that was most likely due to my bad english.
> :)
> It was just the newest production I found on the roll and I thought is was
> worth mentioning.  I know that Lightwave was also a player in TV series and
> got famous for beeing in that area. Maybe it's still active there.
>
> Can we just agree that Lightwave is dead?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 10:04 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> Now, now, no need to be flippant. :)
>
>
>
> That's actually why I made reference to the TV stuff we all know to be
> factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
> etc, etc. Not bad for a product that failed to penetrate it's target market.
>
>
>
> On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 9:28 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
>
>
>
> That's maybe a little unfair to lil' old Lightwave considering XSI is not
> only dead but long since become one with the daisies. Lightwave to it's
> credit still draws breath and I'd be pretty proud of being behind the DCC
> that was the primary technology used on so many well known FX driven TV
> shows through the nineties and noughties. Surely you reached that part of
> the wiki page to read the roll call.
>
>
>
> https://en.wikipedia.org/wiki/LightWave_3D
>
>
>
> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
> Personally, I would like to see Lightwave raise from the dead even I never
> worked with it. The first time I heard of it was ,when its was called a
> "video toaster addon" for the amiga system and the last time was when it
> was used on Seaquest. There was more, as I just found out on Wikipedia.
> I honour the work Newtek put into it. But it didn't play a mayor role in
> the business it was targeted for. Even 10 years ago.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 8:12 PM
>
>
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> ..talk about intuition
>
> ;)
>
>
>
> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
> Hey I loved Lightwave ! I made incredible stuff all alone with it  back in
> the days (incredible at my level, of course)
>
> I just quited it,  I knew it would soon die or not evolve much (the
> separated modeler and animation layout).
>
> I had the strong feeling that investing in XSI was the definitive next
> move.
>
> ..talk about intuition
>
>
>
> 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:
>
> Talking about the undead…it's not impossible AD will revive Softimage. Ok,
> very unlikely looking at ADs policy when a software was killed, it's
> killed. When Houdini grows even stronger and the whole procedural approach
> will simply not work inside Maya or Max for whatever reason in the long
> term, they potentially have the technology to compete with Houdini and a
> software that (ex-) Maya or Max cost

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Sven Constable
Didn't want to sound flippant, that was most likely due to my bad english. :)
It was just the newest production I found on the roll and I thought is was 
worth mentioning.  I know that Lightwave was also a player in TV series and got 
famous for beeing in that area. Maybe it's still active there.

Can we just agree that Lightwave is dead? 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 10:04 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

Thank you for correcting me and pointing that out. Lightwave was used in many 
productions, like  "The Force Awakens" in  2015 and many more.

 

Now, now, no need to be flippant. :)

 

That's actually why I made reference to the TV stuff we all know to be factual 
like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff etc, etc. Not 
bad for a product that failed to penetrate it's target market.

 

On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote:

Thank you for correcting me and pointing that out. Lightwave was used in many 
productions, like  "The Force Awakens" in  2015 and many more.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 9:28 PM


To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

I just wanted to say that it's more likely that AD revives XSI, than Newtek 
will gain substantial grounds with Lightwave. :)

 

That's maybe a little unfair to lil' old Lightwave considering XSI is not only 
dead but long since become one with the daisies. Lightwave to it's credit still 
draws breath and I'd be pretty proud of being behind the DCC that was the 
primary technology used on so many well known FX driven TV shows through the 
nineties and noughties. Surely you reached that part of the wiki page to read 
the roll call.

 

https://en.wikipedia.org/wiki/LightWave_3D

 

On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote:

I just wanted to say that it's more likely that AD revives XSI, than Newtek 
will gain substantial grounds with Lightwave. :)
Personally, I would like to see Lightwave raise from the dead even I never 
worked with it. The first time I heard of it was ,when its was called a "video 
toaster addon" for the amiga system and the last time was when it was used on 
Seaquest. There was more, as I just found out on Wikipedia.
I honour the work Newtek put into it. But it didn't play a mayor role in the 
business it was targeted for. Even 10 years ago.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 8:12 PM


To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

..talk about intuition

;) 

 

On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:

Hey I loved Lightwave ! I made incredible stuff all alone with it  back in the 
days (incredible at my level, of course)

I just quited it,  I knew it would soon die or not evolve much (the separated 
modeler and animation layout).

I had the strong feeling that investing in XSI was the definitive next move.

..talk about intuition

 

2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:

Talking about the undead…it's not impossible AD will revive Softimage. Ok, very 
unlikely looking at ADs policy when a software was killed, it's killed. When 
Houdini grows even stronger and the whole procedural approach will simply not 
work inside Maya or Max for whatever reason in the long term, they potentially 
have the technology to compete with Houdini and a software that (ex-) Maya or 
Max costumers would accept more easily because of its combination of 
proceduralism and the "intuitive" way of working. Aka the old way, like you 
know…max and maya works.

 

 

From:  <mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com [mailto: 
<mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 6:34 PM


To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

I agree a return of Lightwave isn't the most probable thing to happen but 
Newtek still have a lot of customers in broadcast sector in the US. They have 
the funding through the rest of their business that they've been able to allow 

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Jonathan Moore
>
> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.


Now, now, no need to be flippant. :)

That's actually why I made reference to the TV stuff we all know to be
factual like Battlestar Galactica, 24, Lost, all the Star Trek TV stuff
etc, etc. Not bad for a product that failed to penetrate it's target market.

On 1 March 2017 at 20:46, Sven Constable <sixsi_l...@imagefront.de> wrote:

> Thank you for correcting me and pointing that out. Lightwave was used in
> many productions, like  "The Force Awakens" in  2015 and many more.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 9:28 PM
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
>
>
>
> That's maybe a little unfair to lil' old Lightwave considering XSI is not
> only dead but long since become one with the daisies. Lightwave to it's
> credit still draws breath and I'd be pretty proud of being behind the DCC
> that was the primary technology used on so many well known FX driven TV
> shows through the nineties and noughties. Surely you reached that part of
> the wiki page to read the roll call.
>
>
>
> https://en.wikipedia.org/wiki/LightWave_3D
>
>
>
> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
> Personally, I would like to see Lightwave raise from the dead even I never
> worked with it. The first time I heard of it was ,when its was called a
> "video toaster addon" for the amiga system and the last time was when it
> was used on Seaquest. There was more, as I just found out on Wikipedia.
> I honour the work Newtek put into it. But it didn't play a mayor role in
> the business it was targeted for. Even 10 years ago.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On
> Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 8:12 PM
>
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> ..talk about intuition
>
> ;)
>
>
>
> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
> Hey I loved Lightwave ! I made incredible stuff all alone with it  back in
> the days (incredible at my level, of course)
>
> I just quited it,  I knew it would soon die or not evolve much (the
> separated modeler and animation layout).
>
> I had the strong feeling that investing in XSI was the definitive next
> move.
>
> ..talk about intuition
>
>
>
> 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:
>
> Talking about the undead…it's not impossible AD will revive Softimage. Ok,
> very unlikely looking at ADs policy when a software was killed, it's
> killed. When Houdini grows even stronger and the whole procedural approach
> will simply not work inside Maya or Max for whatever reason in the long
> term, they potentially have the technology to compete with Houdini and a
> software that (ex-) Maya or Max costumers would accept more easily because
> of its combination of proceduralism and the "intuitive" way of working. Aka
> the old way, like you know…max and maya works.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 6:34 PM
>
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I agree a return of Lightwave isn't the most probable thing to happen but
> Newtek still have a lot of customers in broadcast sector in the US. They
> have the funding through the rest of their business that they've been able
> to allow the rewrite to take forever and a day; and there's enough
> customers outside of the hobbyist market that are looking for an
> alternative to the Autodesk rental monopoly that will never take to a
> technical procedural tool

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Pierre Schiller
Guys..after 3 years, no one could recognize a "new" softimage to revive if
they took it by chance. What is it now "Softimage X8" (2k18) or something?
Well, I don´t know. My point: Even if it was possible to revive softimage,
they couldn´t make it a game changer now because like everyone has been
mentioning: 3d markets
have been specializing instead of generalizing.

IMHO hologramming interfaces for 3D models, should be the next leap. Maybe
then we´ll see an unrecognizable softimage, should they ever bring it back
to
life.

Could I be ready for that change? I think not...

Regards.

On Wed, Mar 1, 2017 at 3:27 PM, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>
>
> That's maybe a little unfair to lil' old Lightwave considering XSI is not
> only dead but long since become one with the daisies. Lightwave to it's
> credit still draws breath and I'd be pretty proud of being behind the DCC
> that was the primary technology used on so many well known FX driven TV
> shows through the nineties and noughties. Surely you reached that part of
> the wiki page to read the roll call.
>
> https://en.wikipedia.org/wiki/LightWave_3D
>
> On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
>> I just wanted to say that it's more likely that AD revives XSI, than
>> Newtek will gain substantial grounds with Lightwave. :)
>> Personally, I would like to see Lightwave raise from the dead even I
>> never worked with it. The first time I heard of it was ,when its was called
>> a "video toaster addon" for the amiga system and the last time was when it
>> was used on Seaquest. There was more, as I just found out on Wikipedia.
>> I honour the work Newtek put into it. But it didn't play a mayor role in
>> the business it was targeted for. Even 10 years ago.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 8:12 PM
>>
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> ..talk about intuition
>>
>> ;)
>>
>>
>>
>> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:
>>
>> Hey I loved Lightwave ! I made incredible stuff all alone with it  back
>> in the days (incredible at my level, of course)
>>
>> I just quited it,  I knew it would soon die or not evolve much (the
>> separated modeler and animation layout).
>>
>> I had the strong feeling that investing in XSI was the definitive next
>> move.
>>
>> ..talk about intuition
>>
>>
>>
>> 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:
>>
>> Talking about the undead…it's not impossible AD will revive Softimage.
>> Ok, very unlikely looking at ADs policy when a software was killed, it's
>> killed. When Houdini grows even stronger and the whole procedural approach
>> will simply not work inside Maya or Max for whatever reason in the long
>> term, they potentially have the technology to compete with Houdini and a
>> software that (ex-) Maya or Max costumers would accept more easily because
>> of its combination of proceduralism and the "intuitive" way of working. Aka
>> the old way, like you know…max and maya works.
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 6:34 PM
>>
>>
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> I agree a return of Lightwave isn't the most probable thing to happen but
>> Newtek still have a lot of customers in broadcast sector in the US. They
>> have the funding through the rest of their business that they've been able
>> to allow the rewrite to take forever and a day; and there's enough
>> customers outside of the hobbyist market that are looking for an
>> alternative to the Autodesk rental monopoly that will never take to a
>> technical procedural toolset like Houdini's.
>>
>>
>>
>> Market disrupters don't always come from 

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Sven Constable
Thank you for correcting me and pointing that out. Lightwave was used in many 
productions, like  "The Force Awakens" in  2015 and many more.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 9:28 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

I just wanted to say that it's more likely that AD revives XSI, than Newtek 
will gain substantial grounds with Lightwave. :)

 

That's maybe a little unfair to lil' old Lightwave considering XSI is not only 
dead but long since become one with the daisies. Lightwave to it's credit still 
draws breath and I'd be pretty proud of being behind the DCC that was the 
primary technology used on so many well known FX driven TV shows through the 
nineties and noughties. Surely you reached that part of the wiki page to read 
the roll call.

 

https://en.wikipedia.org/wiki/LightWave_3D

 

On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote:

I just wanted to say that it's more likely that AD revives XSI, than Newtek 
will gain substantial grounds with Lightwave. :)
Personally, I would like to see Lightwave raise from the dead even I never 
worked with it. The first time I heard of it was ,when its was called a "video 
toaster addon" for the amiga system and the last time was when it was used on 
Seaquest. There was more, as I just found out on Wikipedia.
I honour the work Newtek put into it. But it didn't play a mayor role in the 
business it was targeted for. Even 10 years ago.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 8:12 PM


To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

..talk about intuition

;) 

 

On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:

Hey I loved Lightwave ! I made incredible stuff all alone with it  back in the 
days (incredible at my level, of course)

I just quited it,  I knew it would soon die or not evolve much (the separated 
modeler and animation layout).

I had the strong feeling that investing in XSI was the definitive next move.

..talk about intuition

 

2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:

Talking about the undead…it's not impossible AD will revive Softimage. Ok, very 
unlikely looking at ADs policy when a software was killed, it's killed. When 
Houdini grows even stronger and the whole procedural approach will simply not 
work inside Maya or Max for whatever reason in the long term, they potentially 
have the technology to compete with Houdini and a software that (ex-) Maya or 
Max costumers would accept more easily because of its combination of 
proceduralism and the "intuitive" way of working. Aka the old way, like you 
know…max and maya works.

 

 

From:  <mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com [mailto: 
<mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 6:34 PM


To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

I agree a return of Lightwave isn't the most probable thing to happen but 
Newtek still have a lot of customers in broadcast sector in the US. They have 
the funding through the rest of their business that they've been able to allow 
the rewrite to take forever and a day; and there's enough customers outside of 
the hobbyist market that are looking for an alternative to the Autodesk rental 
monopoly that will never take to a technical procedural toolset like Houdini's.

 

Market disrupters don't always come from the most obvious of places and 
sometimes they rise from the dead. ;)

 

I'm not suggesting I like Lightwave, just that a resurgent Lightwave could as 
an outside bet, become a serious alternative for those that refuse to hold 
their nose and pay Autodesk too much for too little.

 

On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote:

Was thinking the same. Didn't they rewrite the core since five years at least? 
Giving the very low price tag of Lightwave (last time I checked it was couple 
hundred bucks) and the tiny user base which is probably 50% hobbyists, I find 
it hard to believe they will get the money to finish that task.

 

From:  <mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com [mailto: 
<mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com] On Behalf Of 

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Jonathan Moore
>
> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)


That's maybe a little unfair to lil' old Lightwave considering XSI is not
only dead but long since become one with the daisies. Lightwave to it's
credit still draws breath and I'd be pretty proud of being behind the DCC
that was the primary technology used on so many well known FX driven TV
shows through the nineties and noughties. Surely you reached that part of
the wiki page to read the roll call.

https://en.wikipedia.org/wiki/LightWave_3D

On 1 March 2017 at 19:42, Sven Constable <sixsi_l...@imagefront.de> wrote:

> I just wanted to say that it's more likely that AD revives XSI, than
> Newtek will gain substantial grounds with Lightwave. :)
> Personally, I would like to see Lightwave raise from the dead even I never
> worked with it. The first time I heard of it was ,when its was called a
> "video toaster addon" for the amiga system and the last time was when it
> was used on Seaquest. There was more, as I just found out on Wikipedia.
> I honour the work Newtek put into it. But it didn't play a mayor role in
> the business it was targeted for. Even 10 years ago.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On
> Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 8:12 PM
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> ..talk about intuition
>
> ;)
>
>
>
> On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
> Hey I loved Lightwave ! I made incredible stuff all alone with it  back in
> the days (incredible at my level, of course)
>
> I just quited it,  I knew it would soon die or not evolve much (the
> separated modeler and animation layout).
>
> I had the strong feeling that investing in XSI was the definitive next
> move.
>
> ..talk about intuition
>
>
>
> 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:
>
> Talking about the undead…it's not impossible AD will revive Softimage. Ok,
> very unlikely looking at ADs policy when a software was killed, it's
> killed. When Houdini grows even stronger and the whole procedural approach
> will simply not work inside Maya or Max for whatever reason in the long
> term, they potentially have the technology to compete with Houdini and a
> software that (ex-) Maya or Max costumers would accept more easily because
> of its combination of proceduralism and the "intuitive" way of working. Aka
> the old way, like you know…max and maya works.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 6:34 PM
>
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I agree a return of Lightwave isn't the most probable thing to happen but
> Newtek still have a lot of customers in broadcast sector in the US. They
> have the funding through the rest of their business that they've been able
> to allow the rewrite to take forever and a day; and there's enough
> customers outside of the hobbyist market that are looking for an
> alternative to the Autodesk rental monopoly that will never take to a
> technical procedural toolset like Houdini's.
>
>
>
> Market disrupters don't always come from the most obvious of places and
> sometimes they rise from the dead. ;)
>
>
>
> I'm not suggesting I like Lightwave, just that a resurgent Lightwave could
> as an outside bet, become a serious alternative for those that refuse to
> hold their nose and pay Autodesk too much for too little.
>
>
>
> On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
> Was thinking the same. Didn't they rewrite the core since five years at
> least? Giving the very low price tag of Lightwave (last time I checked it
> was couple hundred bucks) and the tiny user base which is probably 50%
> hobbyists, I find it hard to believe they will get the money to finish that
> task.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
> *Sent:* Wednesday, March 01, 2017 5:55 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
>
> *Subject:* Re: Get

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Sven Constable
I just wanted to say that it's more likely that AD revives XSI, than Newtek 
will gain substantial grounds with Lightwave. :)
Personally, I would like to see Lightwave raise from the dead even I never 
worked with it. The first time I heard of it was ,when its was called a "video 
toaster addon" for the amiga system and the last time was when it was used on 
Seaquest. There was more, as I just found out on Wikipedia.
I honour the work Newtek put into it. But it didn't play a mayor role in the 
business it was targeted for. Even 10 years ago.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 8:12 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

..talk about intuition

;) 

 

On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:

Hey I loved Lightwave ! I made incredible stuff all alone with it  back in the 
days (incredible at my level, of course)

I just quited it,  I knew it would soon die or not evolve much (the separated 
modeler and animation layout).

I had the strong feeling that investing in XSI was the definitive next move.

..talk about intuition

 

2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:

Talking about the undead…it's not impossible AD will revive Softimage. Ok, very 
unlikely looking at ADs policy when a software was killed, it's killed. When 
Houdini grows even stronger and the whole procedural approach will simply not 
work inside Maya or Max for whatever reason in the long term, they potentially 
have the technology to compete with Houdini and a software that (ex-) Maya or 
Max costumers would accept more easily because of its combination of 
proceduralism and the "intuitive" way of working. Aka the old way, like you 
know…max and maya works.

 

 

From:  <mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com [mailto: 
<mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 6:34 PM


To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

I agree a return of Lightwave isn't the most probable thing to happen but 
Newtek still have a lot of customers in broadcast sector in the US. They have 
the funding through the rest of their business that they've been able to allow 
the rewrite to take forever and a day; and there's enough customers outside of 
the hobbyist market that are looking for an alternative to the Autodesk rental 
monopoly that will never take to a technical procedural toolset like Houdini's.

 

Market disrupters don't always come from the most obvious of places and 
sometimes they rise from the dead. ;)

 

I'm not suggesting I like Lightwave, just that a resurgent Lightwave could as 
an outside bet, become a serious alternative for those that refuse to hold 
their nose and pay Autodesk too much for too little.

 

On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote:

Was thinking the same. Didn't they rewrite the core since five years at least? 
Giving the very low price tag of Lightwave (last time I checked it was couple 
hundred bucks) and the tiny user base which is probably 50% hobbyists, I find 
it hard to believe they will get the money to finish that task.

 

From:  <mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com [mailto: 
<mailto:softimage-boun...@listproc.autodesk.com> 
softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Wednesday, March 01, 2017 5:55 PM
To: Official Softimage Users Mailing List.  
<https://groups.google.com/forum/#!forum/xsi_list> 
https://groups.google.com/forum/#!forum/xsi_list

Subject: Re: Getting close to a 3 year old EOL annyversary

 

Ligjtwave returns ? Seriously ?

 

2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

I think disrupters still exist in the marketplace. You just have to look at the 
success of Allegorithmic. They've built tools for the major gaming studios by 
leveraging the consumer marketplace as their largest profit centre. Their $20 a 
month offer has well in excess of 100k subscribers and this in turn has given 
them the funds to rapidly develop their product portfolio. Substance Painter 
has seriously eaten into Mari's base, and that's without UDIM capabilities. 

 

The smart thing about the Substance business model is that it's managed to 
permeate into all the 3d sub-sectors - it's integrated in VFX, media, 
architectural & design product offerings as well as it's core gaming sector 
ones.

 

And this may sound crazy, but I wouldn't write 

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Jonathan Moore
>
> ..talk about intuition

;)

On 1 March 2017 at 19:09, Olivier Jeannel <facialdel...@gmail.com> wrote:

> Hey I loved Lightwave ! I made incredible stuff all alone with it  back in
> the days (incredible at my level, of course)
> I just quited it,  I knew it would soon die or not evolve much (the
> separated modeler and animation layout).
> I had the strong feeling that investing in XSI was the definitive next
> move.
> ..talk about intuition
>
> 2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:
>
>> Talking about the undead…it's not impossible AD will revive Softimage.
>> Ok, very unlikely looking at ADs policy when a software was killed, it's
>> killed. When Houdini grows even stronger and the whole procedural approach
>> will simply not work inside Maya or Max for whatever reason in the long
>> term, they potentially have the technology to compete with Houdini and a
>> software that (ex-) Maya or Max costumers would accept more easily because
>> of its combination of proceduralism and the "intuitive" way of working. Aka
>> the old way, like you know…max and maya works.
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jonathan Moore
>> *Sent:* Wednesday, March 01, 2017 6:34 PM
>>
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> I agree a return of Lightwave isn't the most probable thing to happen but
>> Newtek still have a lot of customers in broadcast sector in the US. They
>> have the funding through the rest of their business that they've been able
>> to allow the rewrite to take forever and a day; and there's enough
>> customers outside of the hobbyist market that are looking for an
>> alternative to the Autodesk rental monopoly that will never take to a
>> technical procedural toolset like Houdini's.
>>
>>
>>
>> Market disrupters don't always come from the most obvious of places and
>> sometimes they rise from the dead. ;)
>>
>>
>>
>> I'm not suggesting I like Lightwave, just that a resurgent Lightwave
>> could as an outside bet, become a serious alternative for those that refuse
>> to hold their nose and pay Autodesk too much for too little.
>>
>>
>>
>> On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> Was thinking the same. Didn't they rewrite the core since five years at
>> least? Giving the very low price tag of Lightwave (last time I checked it
>> was couple hundred bucks) and the tiny user base which is probably 50%
>> hobbyists, I find it hard to believe they will get the money to finish that
>> task.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
>> *Sent:* Wednesday, March 01, 2017 5:55 PM
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>>
>> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>>
>>
>>
>> Ligjtwave returns ? Seriously ?
>>
>>
>>
>> 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:
>>
>> I think disrupters still exist in the marketplace. You just have to look
>> at the success of Allegorithmic. They've built tools for the major gaming
>> studios by leveraging the consumer marketplace as their largest profit
>> centre. Their $20 a month offer has well in excess of 100k subscribers and
>> this in turn has given them the funds to rapidly develop their product
>> portfolio. Substance Painter has seriously eaten into Mari's base, and
>> that's without UDIM capabilities.
>>
>>
>>
>> The smart thing about the Substance business model is that it's managed
>> to permeate into all the 3d sub-sectors - it's integrated in VFX, media,
>> architectural & design product offerings as well as it's core gaming sector
>> ones.
>>
>>
>>
>> And this may sound crazy, but I wouldn't write Lightwave off either.
>> They're just about to launch their long awaited rewrite 'Lightwave Next'
>> offer and there's a legion of ex Lightwave customers in Modo-land looking
>> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver
>> with a rewritten core that takes advantage a parallel processing world and
>> maintain 

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Olivier Jeannel
Hey I loved Lightwave ! I made incredible stuff all alone with it  back in
the days (incredible at my level, of course)
I just quited it,  I knew it would soon die or not evolve much (the
separated modeler and animation layout).
I had the strong feeling that investing in XSI was the definitive next move.
..talk about intuition

2017-03-01 18:56 GMT+01:00 Sven Constable <sixsi_l...@imagefront.de>:

> Talking about the undead…it's not impossible AD will revive Softimage. Ok,
> very unlikely looking at ADs policy when a software was killed, it's
> killed. When Houdini grows even stronger and the whole procedural approach
> will simply not work inside Maya or Max for whatever reason in the long
> term, they potentially have the technology to compete with Houdini and a
> software that (ex-) Maya or Max costumers would accept more easily because
> of its combination of proceduralism and the "intuitive" way of working. Aka
> the old way, like you know…max and maya works.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Jonathan Moore
> *Sent:* Wednesday, March 01, 2017 6:34 PM
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> I agree a return of Lightwave isn't the most probable thing to happen but
> Newtek still have a lot of customers in broadcast sector in the US. They
> have the funding through the rest of their business that they've been able
> to allow the rewrite to take forever and a day; and there's enough
> customers outside of the hobbyist market that are looking for an
> alternative to the Autodesk rental monopoly that will never take to a
> technical procedural toolset like Houdini's.
>
>
>
> Market disrupters don't always come from the most obvious of places and
> sometimes they rise from the dead. ;)
>
>
>
> I'm not suggesting I like Lightwave, just that a resurgent Lightwave could
> as an outside bet, become a serious alternative for those that refuse to
> hold their nose and pay Autodesk too much for too little.
>
>
>
> On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote:
>
> Was thinking the same. Didn't they rewrite the core since five years at
> least? Giving the very low price tag of Lightwave (last time I checked it
> was couple hundred bucks) and the tiny user base which is probably 50%
> hobbyists, I find it hard to believe they will get the money to finish that
> task.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
> *Sent:* Wednesday, March 01, 2017 5:55 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
>
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> Ligjtwave returns ? Seriously ?
>
>
>
> 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:
>
> I think disrupters still exist in the marketplace. You just have to look
> at the success of Allegorithmic. They've built tools for the major gaming
> studios by leveraging the consumer marketplace as their largest profit
> centre. Their $20 a month offer has well in excess of 100k subscribers and
> this in turn has given them the funds to rapidly develop their product
> portfolio. Substance Painter has seriously eaten into Mari's base, and
> that's without UDIM capabilities.
>
>
>
> The smart thing about the Substance business model is that it's managed to
> permeate into all the 3d sub-sectors - it's integrated in VFX, media,
> architectural & design product offerings as well as it's core gaming sector
> ones.
>
>
>
> And this may sound crazy, but I wouldn't write Lightwave off either.
> They're just about to launch their long awaited rewrite 'Lightwave Next'
> offer and there's a legion of ex Lightwave customers in Modo-land looking
> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver
> with a rewritten core that takes advantage a parallel processing world and
> maintain a price point around the $1k mark they might have something to
> build on.
>
>
>
> 10 years ago I don't think that anybody would have predicted that SideFX
> would be a leading games pipeline DCC tool in 2017, and would be pursuing a
> more generalist non VFX customer with a focus on direct modelling, rigging
> and animation. The great thing about this industry is it's constant ability
> to challenge convention.
>
>
>
> On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote:
>
> Likew

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Sven Constable
Talking about the undead…it's not impossible AD will revive Softimage. Ok, very 
unlikely looking at ADs policy when a software was killed, it's killed. When 
Houdini grows even stronger and the whole procedural approach will simply not 
work inside Maya or Max for whatever reason in the long term, they potentially 
have the technology to compete with Houdini and a software that (ex-) Maya or 
Max costumers would accept more easily because of its combination of 
proceduralism and the "intuitive" way of working. Aka the old way, like you 
know…max and maya works.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore
Sent: Wednesday, March 01, 2017 6:34 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

I agree a return of Lightwave isn't the most probable thing to happen but 
Newtek still have a lot of customers in broadcast sector in the US. They have 
the funding through the rest of their business that they've been able to allow 
the rewrite to take forever and a day; and there's enough customers outside of 
the hobbyist market that are looking for an alternative to the Autodesk rental 
monopoly that will never take to a technical procedural toolset like Houdini's.

 

Market disrupters don't always come from the most obvious of places and 
sometimes they rise from the dead. ;)

 

I'm not suggesting I like Lightwave, just that a resurgent Lightwave could as 
an outside bet, become a serious alternative for those that refuse to hold 
their nose and pay Autodesk too much for too little.

 

On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote:

Was thinking the same. Didn't they rewrite the core since five years at least? 
Giving the very low price tag of Lightwave (last time I checked it was couple 
hundred bucks) and the tiny user base which is probably 50% hobbyists, I find 
it hard to believe they will get the money to finish that task.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Wednesday, March 01, 2017 5:55 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list

Subject: Re: Getting close to a 3 year old EOL annyversary

 

Ligjtwave returns ? Seriously ?

 

2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

I think disrupters still exist in the marketplace. You just have to look at the 
success of Allegorithmic. They've built tools for the major gaming studios by 
leveraging the consumer marketplace as their largest profit centre. Their $20 a 
month offer has well in excess of 100k subscribers and this in turn has given 
them the funds to rapidly develop their product portfolio. Substance Painter 
has seriously eaten into Mari's base, and that's without UDIM capabilities. 

 

The smart thing about the Substance business model is that it's managed to 
permeate into all the 3d sub-sectors - it's integrated in VFX, media, 
architectural & design product offerings as well as it's core gaming sector 
ones.

 

And this may sound crazy, but I wouldn't write Lightwave off either. They're 
just about to launch their long awaited rewrite 'Lightwave Next' offer and 
there's a legion of ex Lightwave customers in Modo-land looking for an excuse 
to jump back in 'all is forgiven' style. If Lightwave deliver with a rewritten 
core that takes advantage a parallel processing world and maintain a price 
point around the $1k mark they might have something to build on.

 

10 years ago I don't think that anybody would have predicted that SideFX would 
be a leading games pipeline DCC tool in 2017, and would be pursuing a more 
generalist non VFX customer with a focus on direct modelling, rigging and 
animation. The great thing about this industry is it's constant ability to 
challenge convention.

 

On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote:

Likewise, if you had asked me back in 1997 if Maya would still be around and
the dominant player in 2017, I would have said no, and also,"god I hope not"
(come to think of it, that may have actually happened).  Anyway, it's 2017
and here we are.

What's more realistic these days is the ol' Indiana Jones swap out the gold
monkey head for a bag of sand trick.  Instead of introducing new products
built from scratch, we're seeing incremental updates that shift an existing
product over to whatever it was supposed to be.  It takes more energy and
time to do that, but it's a safer bet in the business space.  There's more
to new product than the technology - there's also sales concerns.  You have
to create a brand, educate the consumer, develop sales channels, etc... Even
if the product is done right, there's no guarantee it will sell as we've
seen with Softimage, Nic

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Jonathan Moore
I agree a return of Lightwave isn't the most probable thing to happen but
Newtek still have a lot of customers in broadcast sector in the US. They
have the funding through the rest of their business that they've been able
to allow the rewrite to take forever and a day; and there's enough
customers outside of the hobbyist market that are looking for an
alternative to the Autodesk rental monopoly that will never take to a
technical procedural toolset like Houdini's.

Market disrupters don't always come from the most obvious of places and
sometimes they rise from the dead. ;)

I'm not suggesting I like Lightwave, just that a resurgent Lightwave could
as an outside bet, become a serious alternative for those that refuse to
hold their nose and pay Autodesk too much for too little.

On 1 March 2017 at 17:18, Sven Constable <sixsi_l...@imagefront.de> wrote:

> Was thinking the same. Didn't they rewrite the core since five years at
> least? Giving the very low price tag of Lightwave (last time I checked it
> was couple hundred bucks) and the tiny user base which is probably 50%
> hobbyists, I find it hard to believe they will get the money to finish that
> task.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
> *Sent:* Wednesday, March 01, 2017 5:55 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Getting close to a 3 year old EOL annyversary
>
>
>
> Ligjtwave returns ? Seriously ?
>
>
>
> 2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:
>
> I think disrupters still exist in the marketplace. You just have to look
> at the success of Allegorithmic. They've built tools for the major gaming
> studios by leveraging the consumer marketplace as their largest profit
> centre. Their $20 a month offer has well in excess of 100k subscribers and
> this in turn has given them the funds to rapidly develop their product
> portfolio. Substance Painter has seriously eaten into Mari's base, and
> that's without UDIM capabilities.
>
>
>
> The smart thing about the Substance business model is that it's managed to
> permeate into all the 3d sub-sectors - it's integrated in VFX, media,
> architectural & design product offerings as well as it's core gaming sector
> ones.
>
>
>
> And this may sound crazy, but I wouldn't write Lightwave off either.
> They're just about to launch their long awaited rewrite 'Lightwave Next'
> offer and there's a legion of ex Lightwave customers in Modo-land looking
> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver
> with a rewritten core that takes advantage a parallel processing world and
> maintain a price point around the $1k mark they might have something to
> build on.
>
>
>
> 10 years ago I don't think that anybody would have predicted that SideFX
> would be a leading games pipeline DCC tool in 2017, and would be pursuing a
> more generalist non VFX customer with a focus on direct modelling, rigging
> and animation. The great thing about this industry is it's constant ability
> to challenge convention.
>
>
>
> On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote:
>
> Likewise, if you had asked me back in 1997 if Maya would still be around
> and
> the dominant player in 2017, I would have said no, and also,"god I hope
> not"
> (come to think of it, that may have actually happened).  Anyway, it's 2017
> and here we are.
>
> What's more realistic these days is the ol' Indiana Jones swap out the gold
> monkey head for a bag of sand trick.  Instead of introducing new products
> built from scratch, we're seeing incremental updates that shift an existing
> product over to whatever it was supposed to be.  It takes more energy and
> time to do that, but it's a safer bet in the business space.  There's more
> to new product than the technology - there's also sales concerns.  You have
> to create a brand, educate the consumer, develop sales channels, etc...
> Even
> if the product is done right, there's no guarantee it will sell as we've
> seen with Softimage, Nichimen, Matador, and other quality products.
>
> What I would like to see more of is improvement in the individual user
> experience to be able to run with a creative idea and be able to bring it
> to
> fruition uninhibited.  It seems like that aspect of user workflow has been
> lost.  While today's software is vastly improved, more scalable,
> customizable, team oriented, etc...there are so many extra layers just to
> get started that I found it a big turn off to do personal work anymore.
>
> While recently going through some old stuff, I cam

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Sven Constable
Was thinking the same. Didn't they rewrite the core since five years at least? 
Giving the very low price tag of Lightwave (last time I checked it was couple 
hundred bucks) and the tiny user base which is probably 50% hobbyists, I find 
it hard to believe they will get the money to finish that task.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Wednesday, March 01, 2017 5:55 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

 

Ligjtwave returns ? Seriously ?

 

2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

I think disrupters still exist in the marketplace. You just have to look at the 
success of Allegorithmic. They've built tools for the major gaming studios by 
leveraging the consumer marketplace as their largest profit centre. Their $20 a 
month offer has well in excess of 100k subscribers and this in turn has given 
them the funds to rapidly develop their product portfolio. Substance Painter 
has seriously eaten into Mari's base, and that's without UDIM capabilities. 

 

The smart thing about the Substance business model is that it's managed to 
permeate into all the 3d sub-sectors - it's integrated in VFX, media, 
architectural & design product offerings as well as it's core gaming sector 
ones.

 

And this may sound crazy, but I wouldn't write Lightwave off either. They're 
just about to launch their long awaited rewrite 'Lightwave Next' offer and 
there's a legion of ex Lightwave customers in Modo-land looking for an excuse 
to jump back in 'all is forgiven' style. If Lightwave deliver with a rewritten 
core that takes advantage a parallel processing world and maintain a price 
point around the $1k mark they might have something to build on.

 

10 years ago I don't think that anybody would have predicted that SideFX would 
be a leading games pipeline DCC tool in 2017, and would be pursuing a more 
generalist non VFX customer with a focus on direct modelling, rigging and 
animation. The great thing about this industry is it's constant ability to 
challenge convention.

 

On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote:

Likewise, if you had asked me back in 1997 if Maya would still be around and
the dominant player in 2017, I would have said no, and also,"god I hope not"
(come to think of it, that may have actually happened).  Anyway, it's 2017
and here we are.

What's more realistic these days is the ol' Indiana Jones swap out the gold
monkey head for a bag of sand trick.  Instead of introducing new products
built from scratch, we're seeing incremental updates that shift an existing
product over to whatever it was supposed to be.  It takes more energy and
time to do that, but it's a safer bet in the business space.  There's more
to new product than the technology - there's also sales concerns.  You have
to create a brand, educate the consumer, develop sales channels, etc... Even
if the product is done right, there's no guarantee it will sell as we've
seen with Softimage, Nichimen, Matador, and other quality products.

What I would like to see more of is improvement in the individual user
experience to be able to run with a creative idea and be able to bring it to
fruition uninhibited.  It seems like that aspect of user workflow has been
lost.  While today's software is vastly improved, more scalable,
customizable, team oriented, etc...there are so many extra layers just to
get started that I found it a big turn off to do personal work anymore.

While recently going through some old stuff, I came across my first demo
reel which I created using Softimage Creative Environment 2.62 in the early
90s.  As I watched it I remembered the effort it took back then and started
to think about how much time it would take to do that same project today.
While the rendering would absolutely be faster (practically real time), the
manually labor intensive operations such as setting key frames really
haven't changed.  In other words, the project would take about the same
amount of time.  Frankly, while I've had ideas I've wanted to pursue, the
thought of using current tools became a deterrent as they don't feel
natural.  Today's tools are not inspiring as they require a certain
controlled mindset just to be able to function in un-intuitive ways, and
that mindset is in conflict with being creative where ideas just need to
flow.

I would like to see another Daniel Langlois type where inspiration to create
drives the improvement of the tools, not engineering bravado.

Matt


Date: Wed, 1 Mar 2017 14:19:24 +
From: Andy Nicholas <a...@andynicholas.com>
Subject: Re: Getting close to a 3 year old EOL annyversary

>the risk vs. reward proposition doesn't seem to be attracting enough new
>players to the market.

True for the moment, but things 

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Angus Davidson
Dun dun Da!

This year has been weird enough already!


From: Olivier Jeannel [facialdel...@gmail.com]
Sent: 01 March 2017 06:55 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Getting close to a 3 year old EOL annyversary

Ligjtwave returns ? Seriously ?

2017-03-01 16:44 GMT+01:00 Jonathan Moore 
<jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>>:
I think disrupters still exist in the marketplace. You just have to look at the 
success of Allegorithmic. They've built tools for the major gaming studios by 
leveraging the consumer marketplace as their largest profit centre. Their $20 a 
month offer has well in excess of 100k subscribers and this in turn has given 
them the funds to rapidly develop their product portfolio. Substance Painter 
has seriously eaten into Mari's base, and that's without UDIM capabilities.

The smart thing about the Substance business model is that it's managed to 
permeate into all the 3d sub-sectors - it's integrated in VFX, media, 
architectural & design product offerings as well as it's core gaming sector 
ones.

And this may sound crazy, but I wouldn't write Lightwave off either. They're 
just about to launch their long awaited rewrite 'Lightwave Next' offer and 
there's a legion of ex Lightwave customers in Modo-land looking for an excuse 
to jump back in 'all is forgiven' style. If Lightwave deliver with a rewritten 
core that takes advantage a parallel processing world and maintain a price 
point around the $1k mark they might have something to build on.

10 years ago I don't think that anybody would have predicted that SideFX would 
be a leading games pipeline DCC tool in 2017, and would be pursuing a more 
generalist non VFX customer with a focus on direct modelling, rigging and 
animation. The great thing about this industry is it's constant ability to 
challenge convention.

On 1 March 2017 at 15:13, Matt Lind 
<speye...@hotmail.com<mailto:speye...@hotmail.com>> wrote:
Likewise, if you had asked me back in 1997 if Maya would still be around and
the dominant player in 2017, I would have said no, and also,"god I hope not"
(come to think of it, that may have actually happened).  Anyway, it's 2017
and here we are.

What's more realistic these days is the ol' Indiana Jones swap out the gold
monkey head for a bag of sand trick.  Instead of introducing new products
built from scratch, we're seeing incremental updates that shift an existing
product over to whatever it was supposed to be.  It takes more energy and
time to do that, but it's a safer bet in the business space.  There's more
to new product than the technology - there's also sales concerns.  You have
to create a brand, educate the consumer, develop sales channels, etc... Even
if the product is done right, there's no guarantee it will sell as we've
seen with Softimage, Nichimen, Matador, and other quality products.

What I would like to see more of is improvement in the individual user
experience to be able to run with a creative idea and be able to bring it to
fruition uninhibited.  It seems like that aspect of user workflow has been
lost.  While today's software is vastly improved, more scalable,
customizable, team oriented, etc...there are so many extra layers just to
get started that I found it a big turn off to do personal work anymore.

While recently going through some old stuff, I came across my first demo
reel which I created using Softimage Creative Environment 2.62 in the early
90s.  As I watched it I remembered the effort it took back then and started
to think about how much time it would take to do that same project today.
While the rendering would absolutely be faster (practically real time), the
manually labor intensive operations such as setting key frames really
haven't changed.  In other words, the project would take about the same
amount of time.  Frankly, while I've had ideas I've wanted to pursue, the
thought of using current tools became a deterrent as they don't feel
natural.  Today's tools are not inspiring as they require a certain
controlled mindset just to be able to function in un-intuitive ways, and
that mindset is in conflict with being creative where ideas just need to
flow.

I would like to see another Daniel Langlois type where inspiration to create
drives the improvement of the tools, not engineering bravado.

Matt


Date: Wed, 1 Mar 2017 14:19:24 +
From: Andy Nicholas <a...@andynicholas.com<mailto:a...@andynicholas.com>>
Subject: Re: Getting close to a 3 year old EOL annyversary

>the risk vs. reward proposition doesn't seem to be attracting enough new
>players to the market.

True for the moment, but things don't stand still. Do you think people will
still be using Maya in 20 years time? (god I hope not!) Technology,
hardware, and client's needs all change faster than we realise.

So I have a more optimistic ou

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Olivier Jeannel
Ligjtwave returns ? Seriously ?

2017-03-01 16:44 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

> I think disrupters still exist in the marketplace. You just have to look
> at the success of Allegorithmic. They've built tools for the major gaming
> studios by leveraging the consumer marketplace as their largest profit
> centre. Their $20 a month offer has well in excess of 100k subscribers and
> this in turn has given them the funds to rapidly develop their product
> portfolio. Substance Painter has seriously eaten into Mari's base, and
> that's without UDIM capabilities.
>
> The smart thing about the Substance business model is that it's managed to
> permeate into all the 3d sub-sectors - it's integrated in VFX, media,
> architectural & design product offerings as well as it's core gaming sector
> ones.
>
> And this may sound crazy, but I wouldn't write Lightwave off either.
> They're just about to launch their long awaited rewrite 'Lightwave Next'
> offer and there's a legion of ex Lightwave customers in Modo-land looking
> for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver
> with a rewritten core that takes advantage a parallel processing world and
> maintain a price point around the $1k mark they might have something to
> build on.
>
> 10 years ago I don't think that anybody would have predicted that SideFX
> would be a leading games pipeline DCC tool in 2017, and would be pursuing a
> more generalist non VFX customer with a focus on direct modelling, rigging
> and animation. The great thing about this industry is it's constant ability
> to challenge convention.
>
> On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote:
>
>> Likewise, if you had asked me back in 1997 if Maya would still be around
>> and
>> the dominant player in 2017, I would have said no, and also,"god I hope
>> not"
>> (come to think of it, that may have actually happened).  Anyway, it's 2017
>> and here we are.
>>
>> What's more realistic these days is the ol' Indiana Jones swap out the
>> gold
>> monkey head for a bag of sand trick.  Instead of introducing new products
>> built from scratch, we're seeing incremental updates that shift an
>> existing
>> product over to whatever it was supposed to be.  It takes more energy and
>> time to do that, but it's a safer bet in the business space.  There's more
>> to new product than the technology - there's also sales concerns.  You
>> have
>> to create a brand, educate the consumer, develop sales channels, etc...
>> Even
>> if the product is done right, there's no guarantee it will sell as we've
>> seen with Softimage, Nichimen, Matador, and other quality products.
>>
>> What I would like to see more of is improvement in the individual user
>> experience to be able to run with a creative idea and be able to bring it
>> to
>> fruition uninhibited.  It seems like that aspect of user workflow has been
>> lost.  While today's software is vastly improved, more scalable,
>> customizable, team oriented, etc...there are so many extra layers just to
>> get started that I found it a big turn off to do personal work anymore.
>>
>> While recently going through some old stuff, I came across my first demo
>> reel which I created using Softimage Creative Environment 2.62 in the
>> early
>> 90s.  As I watched it I remembered the effort it took back then and
>> started
>> to think about how much time it would take to do that same project today.
>> While the rendering would absolutely be faster (practically real time),
>> the
>> manually labor intensive operations such as setting key frames really
>> haven't changed.  In other words, the project would take about the same
>> amount of time.  Frankly, while I've had ideas I've wanted to pursue, the
>> thought of using current tools became a deterrent as they don't feel
>> natural.  Today's tools are not inspiring as they require a certain
>> controlled mindset just to be able to function in un-intuitive ways, and
>> that mindset is in conflict with being creative where ideas just need to
>> flow.
>>
>> I would like to see another Daniel Langlois type where inspiration to
>> create
>> drives the improvement of the tools, not engineering bravado.
>>
>> Matt
>>
>>
>> Date: Wed, 1 Mar 2017 14:19:24 +
>> From: Andy Nicholas <a...@andynicholas.com>
>> Subject: Re: Getting close to a 3 year old EOL annyversary
>>
>> >the risk vs. reward proposition doesn't seem to be attracting enough new
>> >players to the market.
>>
>> True for the 

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Jonathan Moore
I think disrupters still exist in the marketplace. You just have to look at
the success of Allegorithmic. They've built tools for the major gaming
studios by leveraging the consumer marketplace as their largest profit
centre. Their $20 a month offer has well in excess of 100k subscribers and
this in turn has given them the funds to rapidly develop their product
portfolio. Substance Painter has seriously eaten into Mari's base, and
that's without UDIM capabilities.

The smart thing about the Substance business model is that it's managed to
permeate into all the 3d sub-sectors - it's integrated in VFX, media,
architectural & design product offerings as well as it's core gaming sector
ones.

And this may sound crazy, but I wouldn't write Lightwave off either.
They're just about to launch their long awaited rewrite 'Lightwave Next'
offer and there's a legion of ex Lightwave customers in Modo-land looking
for an excuse to jump back in 'all is forgiven' style. If Lightwave deliver
with a rewritten core that takes advantage a parallel processing world and
maintain a price point around the $1k mark they might have something to
build on.

10 years ago I don't think that anybody would have predicted that SideFX
would be a leading games pipeline DCC tool in 2017, and would be pursuing a
more generalist non VFX customer with a focus on direct modelling, rigging
and animation. The great thing about this industry is it's constant ability
to challenge convention.

On 1 March 2017 at 15:13, Matt Lind <speye...@hotmail.com> wrote:

> Likewise, if you had asked me back in 1997 if Maya would still be around
> and
> the dominant player in 2017, I would have said no, and also,"god I hope
> not"
> (come to think of it, that may have actually happened).  Anyway, it's 2017
> and here we are.
>
> What's more realistic these days is the ol' Indiana Jones swap out the gold
> monkey head for a bag of sand trick.  Instead of introducing new products
> built from scratch, we're seeing incremental updates that shift an existing
> product over to whatever it was supposed to be.  It takes more energy and
> time to do that, but it's a safer bet in the business space.  There's more
> to new product than the technology - there's also sales concerns.  You have
> to create a brand, educate the consumer, develop sales channels, etc...
> Even
> if the product is done right, there's no guarantee it will sell as we've
> seen with Softimage, Nichimen, Matador, and other quality products.
>
> What I would like to see more of is improvement in the individual user
> experience to be able to run with a creative idea and be able to bring it
> to
> fruition uninhibited.  It seems like that aspect of user workflow has been
> lost.  While today's software is vastly improved, more scalable,
> customizable, team oriented, etc...there are so many extra layers just to
> get started that I found it a big turn off to do personal work anymore.
>
> While recently going through some old stuff, I came across my first demo
> reel which I created using Softimage Creative Environment 2.62 in the early
> 90s.  As I watched it I remembered the effort it took back then and started
> to think about how much time it would take to do that same project today.
> While the rendering would absolutely be faster (practically real time), the
> manually labor intensive operations such as setting key frames really
> haven't changed.  In other words, the project would take about the same
> amount of time.  Frankly, while I've had ideas I've wanted to pursue, the
> thought of using current tools became a deterrent as they don't feel
> natural.  Today's tools are not inspiring as they require a certain
> controlled mindset just to be able to function in un-intuitive ways, and
> that mindset is in conflict with being creative where ideas just need to
> flow.
>
> I would like to see another Daniel Langlois type where inspiration to
> create
> drives the improvement of the tools, not engineering bravado.
>
> Matt
>
>
> Date: Wed, 1 Mar 2017 14:19:24 +
> From: Andy Nicholas <a...@andynicholas.com>
> Subject: Re: Getting close to a 3 year old EOL annyversary
>
> >the risk vs. reward proposition doesn't seem to be attracting enough new
> >players to the market.
>
> True for the moment, but things don't stand still. Do you think people will
> still be using Maya in 20 years time? (god I hope not!) Technology,
> hardware, and client's needs all change faster than we realise.
>
> So I have a more optimistic outlook, I think it's just a matter of time
> before someone somewhere comes up with something new that does it in a
> different way, or maybe just in a better way.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Matt Lind
Likewise, if you had asked me back in 1997 if Maya would still be around and 
the dominant player in 2017, I would have said no, and also,"god I hope not" 
(come to think of it, that may have actually happened).  Anyway, it's 2017 
and here we are.

What's more realistic these days is the ol' Indiana Jones swap out the gold 
monkey head for a bag of sand trick.  Instead of introducing new products 
built from scratch, we're seeing incremental updates that shift an existing 
product over to whatever it was supposed to be.  It takes more energy and 
time to do that, but it's a safer bet in the business space.  There's more 
to new product than the technology - there's also sales concerns.  You have 
to create a brand, educate the consumer, develop sales channels, etc... Even 
if the product is done right, there's no guarantee it will sell as we've 
seen with Softimage, Nichimen, Matador, and other quality products.

What I would like to see more of is improvement in the individual user 
experience to be able to run with a creative idea and be able to bring it to 
fruition uninhibited.  It seems like that aspect of user workflow has been 
lost.  While today's software is vastly improved, more scalable, 
customizable, team oriented, etc...there are so many extra layers just to 
get started that I found it a big turn off to do personal work anymore.

While recently going through some old stuff, I came across my first demo 
reel which I created using Softimage Creative Environment 2.62 in the early 
90s.  As I watched it I remembered the effort it took back then and started 
to think about how much time it would take to do that same project today. 
While the rendering would absolutely be faster (practically real time), the 
manually labor intensive operations such as setting key frames really 
haven't changed.  In other words, the project would take about the same 
amount of time.  Frankly, while I've had ideas I've wanted to pursue, the 
thought of using current tools became a deterrent as they don't feel 
natural.  Today's tools are not inspiring as they require a certain 
controlled mindset just to be able to function in un-intuitive ways, and 
that mindset is in conflict with being creative where ideas just need to 
flow.

I would like to see another Daniel Langlois type where inspiration to create 
drives the improvement of the tools, not engineering bravado.

Matt


Date: Wed, 1 Mar 2017 14:19:24 +
From: Andy Nicholas <a...@andynicholas.com>
Subject: Re: Getting close to a 3 year old EOL annyversary

>the risk vs. reward proposition doesn't seem to be attracting enough new 
>players to the market.

True for the moment, but things don't stand still. Do you think people will 
still be using Maya in 20 years time? (god I hope not!) Technology, 
hardware, and client's needs all change faster than we realise.

So I have a more optimistic outlook, I think it's just a matter of time 
before someone somewhere comes up with something new that does it in a 
different way, or maybe just in a better way.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Andy Nicholas

the risk vs. reward proposition doesn't seem to be attracting enough new 
players to the market.


True for the moment, but things don't stand still. Do you think people will 
still be using Maya in 20 years time? (god I hope not!) Technology, hardware, 
and client's needs all change faster than we realise.

So I have a more optimistic outlook, I think it's just a matter of time before 
someone somewhere comes up with something new that does it in a different way, 
or maybe just in a better way.



On 01/03/2017 13:24, Brent McPherson wrote:

The 3D plugin market has never seemed that healthy and it takes a lot of effort 
to turn production tools into a commercial tools.

xGen, Mash and NEX are all examples of tools that required a significant, 
multi-year effort to integrate into Maya.

I agree with Matt's assessment. The 3D market today is not the same as the one 
in which the major DCCs were developed and the risk vs. reward proposition 
doesn't seem to be attracting enough new players to the market.
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
Sent: 01 March 2017 12:42
To: softimage@listproc.autodesk.com
Subject: Re: Getting close to a 3 year old EOL annyversary

There are alternative business models though. For example, one where you
polish and release in-house tools:

https://bufsoftware.com/products/bsuite/

Anyone know what's happened to it? Is it still in active development?



On 01/03/2017 12:27, Matt Lind wrote:

I don't think we'll see new comprehensive DCC applications in the 3D space,
other than possibly Fabric Engine if they decide to go in that direction.

The 1990s taught us it's a very expensive, time consuming, high risk,
resource intensive effort that sells to a limited market.  Most of these
applications took 3-4 years to engineer a new core and only Softimage did a
complete ground-up rewrite on that schedule (with Microsoft money to burn).
The others borrowed pieces of existing technology.  Once these apps hit the
market, it was another few years of lean cash flow until industry trusted
them enough to adopt for general use.  That's another way of saying you need
at least 5 years of funding to undertake such an effort.

The industry has evolved and expanded since the 1990s, but prices have
plummeted.   Maya was originally released with MSRP of $35,000 USD.
Softimage at $13,995 USD.  You have to sell a lot more licenses these days
to recoup costs.

Another issue is the market has fragmented so much each specialty is
steering towards it's own dedicated toolset.  While new DCC's are desired,
they don't appear to be a practical option.  Going against the established
players is taking on a field of giants - and they have a good number of
patents for really important technology too.  To compete in today's market,
you need a different formula to cause enough disruption backed by someone
with great ambition and cash.  Elon Musk is probably the most recent
example, but despite all the resources, you can see how long and difficult
it has been for Tesla to penetrate the market.  Software isn't automobiles,
but the analogy holds.

Matt


Date: Wed, 1 Mar 2017 00:50:01 +0100
From: Sebastien Sterling <sebastien.sterl...@gmail.com>
Subject: Re: Getting close to a 3 year old EOL annyversary

See you later Space Software... (do you even reference mate ? )

When will the next generation of digital content creation tools/Platforms
happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
feels like we are late for a new member in the full solution family,
something that makes use of the advances made in tech... since after 1998.

Also out of interest what would people like to see in It? Other then a row
of AD ceo's heads on sticks at boot up?


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Perry Harovas
100% agree with what Matt wrote. 
I truly think we've seen the last of the great innovators in this field. As 
Matt said, the costs are huge and the returns fairly low, even if you are 
successful. 

Fabric Engine could have been a major new player in this arena, but I think 
they rightly have targeted being the non-partisan "glue" that binds a lot of 
this stuff together. Not totally accurate of a description but the best I can 
muster right now. 

I think the most innovative "new" DCC app on the market right now is Clarisse 
IFX, and strictly speaking it isn't even a DCC, it's more DC than DCC. 

> On Mar 1, 2017, at 7:27 AM, Matt Lind <speye...@hotmail.com> wrote:
> 
> I don't think we'll see new comprehensive DCC applications in the 3D space, 
> other than possibly Fabric Engine if they decide to go in that direction.
> 
> The 1990s taught us it's a very expensive, time consuming, high risk, 
> resource intensive effort that sells to a limited market.  Most of these 
> applications took 3-4 years to engineer a new core and only Softimage did a 
> complete ground-up rewrite on that schedule (with Microsoft money to burn). 
> The others borrowed pieces of existing technology.  Once these apps hit the 
> market, it was another few years of lean cash flow until industry trusted 
> them enough to adopt for general use.  That's another way of saying you need 
> at least 5 years of funding to undertake such an effort.
> 
> The industry has evolved and expanded since the 1990s, but prices have 
> plummeted.   Maya was originally released with MSRP of $35,000 USD. 
> Softimage at $13,995 USD.  You have to sell a lot more licenses these days 
> to recoup costs.
> 
> Another issue is the market has fragmented so much each specialty is 
> steering towards it's own dedicated toolset.  While new DCC's are desired, 
> they don't appear to be a practical option.  Going against the established 
> players is taking on a field of giants - and they have a good number of 
> patents for really important technology too.  To compete in today's market, 
> you need a different formula to cause enough disruption backed by someone 
> with great ambition and cash.  Elon Musk is probably the most recent 
> example, but despite all the resources, you can see how long and difficult 
> it has been for Tesla to penetrate the market.  Software isn't automobiles, 
> but the analogy holds.
> 
> Matt
> 
> 
> Date: Wed, 1 Mar 2017 00:50:01 +0100
> From: Sebastien Sterling <sebastien.sterl...@gmail.com>
> Subject: Re: Getting close to a 3 year old EOL annyversary
> 
> See you later Space Software... (do you even reference mate ? )
> 
> When will the next generation of digital content creation tools/Platforms
> happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
> feels like we are late for a new member in the full solution family,
> something that makes use of the advances made in tech... since after 1998.
> 
> Also out of interest what would people like to see in It? Other then a row
> of AD ceo's heads on sticks at boot up?
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Marc-Andre Carbonneau
Microsoft is here to save the day ;P
https://www.microsoft.com/en-us/store/p/paint-3d-preview/9nblggh5fv99


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cesar Saez
Sent: March-01-17 8:28 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: Getting close to a 3 year old EOL annyversary

The gap between the needs of big and small studios is getting bigger and 
bigger, making it trickier to tackle by a single software.​
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Cesar Saez
The gap between the needs of big and small studios is getting bigger and
bigger, making it trickier to tackle by a single software.​
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Brent McPherson
The 3D plugin market has never seemed that healthy and it takes a lot of effort 
to turn production tools into a commercial tools.

xGen, Mash and NEX are all examples of tools that required a significant, 
multi-year effort to integrate into Maya.

I agree with Matt's assessment. The 3D market today is not the same as the one 
in which the major DCCs were developed and the risk vs. reward proposition 
doesn't seem to be attracting enough new players to the market.
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
Sent: 01 March 2017 12:42
To: softimage@listproc.autodesk.com
Subject: Re: Getting close to a 3 year old EOL annyversary

There are alternative business models though. For example, one where you 
polish and release in-house tools:

https://bufsoftware.com/products/bsuite/

Anyone know what's happened to it? Is it still in active development?



On 01/03/2017 12:27, Matt Lind wrote:
> I don't think we'll see new comprehensive DCC applications in the 3D space,
> other than possibly Fabric Engine if they decide to go in that direction.
>
> The 1990s taught us it's a very expensive, time consuming, high risk,
> resource intensive effort that sells to a limited market.  Most of these
> applications took 3-4 years to engineer a new core and only Softimage did a
> complete ground-up rewrite on that schedule (with Microsoft money to burn).
> The others borrowed pieces of existing technology.  Once these apps hit the
> market, it was another few years of lean cash flow until industry trusted
> them enough to adopt for general use.  That's another way of saying you need
> at least 5 years of funding to undertake such an effort.
>
> The industry has evolved and expanded since the 1990s, but prices have
> plummeted.   Maya was originally released with MSRP of $35,000 USD.
> Softimage at $13,995 USD.  You have to sell a lot more licenses these days
> to recoup costs.
>
> Another issue is the market has fragmented so much each specialty is
> steering towards it's own dedicated toolset.  While new DCC's are desired,
> they don't appear to be a practical option.  Going against the established
> players is taking on a field of giants - and they have a good number of
> patents for really important technology too.  To compete in today's market,
> you need a different formula to cause enough disruption backed by someone
> with great ambition and cash.  Elon Musk is probably the most recent
> example, but despite all the resources, you can see how long and difficult
> it has been for Tesla to penetrate the market.  Software isn't automobiles,
> but the analogy holds.
>
> Matt
>
>
> Date: Wed, 1 Mar 2017 00:50:01 +0100
> From: Sebastien Sterling <sebastien.sterl...@gmail.com>
> Subject: Re: Getting close to a 3 year old EOL annyversary
>
> See you later Space Software... (do you even reference mate ? )
>
> When will the next generation of digital content creation tools/Platforms
> happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
> feels like we are late for a new member in the full solution family,
> something that makes use of the advances made in tech... since after 1998.
>
> Also out of interest what would people like to see in It? Other then a row
> of AD ceo's heads on sticks at boot up?
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.
<>--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Andy Nicholas
There are alternative business models though. For example, one where you 
polish and release in-house tools:

https://bufsoftware.com/products/bsuite/

Anyone know what's happened to it? Is it still in active development?



On 01/03/2017 12:27, Matt Lind wrote:
> I don't think we'll see new comprehensive DCC applications in the 3D space,
> other than possibly Fabric Engine if they decide to go in that direction.
>
> The 1990s taught us it's a very expensive, time consuming, high risk,
> resource intensive effort that sells to a limited market.  Most of these
> applications took 3-4 years to engineer a new core and only Softimage did a
> complete ground-up rewrite on that schedule (with Microsoft money to burn).
> The others borrowed pieces of existing technology.  Once these apps hit the
> market, it was another few years of lean cash flow until industry trusted
> them enough to adopt for general use.  That's another way of saying you need
> at least 5 years of funding to undertake such an effort.
>
> The industry has evolved and expanded since the 1990s, but prices have
> plummeted.   Maya was originally released with MSRP of $35,000 USD.
> Softimage at $13,995 USD.  You have to sell a lot more licenses these days
> to recoup costs.
>
> Another issue is the market has fragmented so much each specialty is
> steering towards it's own dedicated toolset.  While new DCC's are desired,
> they don't appear to be a practical option.  Going against the established
> players is taking on a field of giants - and they have a good number of
> patents for really important technology too.  To compete in today's market,
> you need a different formula to cause enough disruption backed by someone
> with great ambition and cash.  Elon Musk is probably the most recent
> example, but despite all the resources, you can see how long and difficult
> it has been for Tesla to penetrate the market.  Software isn't automobiles,
> but the analogy holds.
>
> Matt
>
>
> Date: Wed, 1 Mar 2017 00:50:01 +0100
> From: Sebastien Sterling <sebastien.sterl...@gmail.com>
> Subject: Re: Getting close to a 3 year old EOL annyversary
>
> See you later Space Software... (do you even reference mate ? )
>
> When will the next generation of digital content creation tools/Platforms
> happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
> feels like we are late for a new member in the full solution family,
> something that makes use of the advances made in tech... since after 1998.
>
> Also out of interest what would people like to see in It? Other then a row
> of AD ceo's heads on sticks at boot up?
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Matt Lind
I don't think we'll see new comprehensive DCC applications in the 3D space, 
other than possibly Fabric Engine if they decide to go in that direction.

The 1990s taught us it's a very expensive, time consuming, high risk, 
resource intensive effort that sells to a limited market.  Most of these 
applications took 3-4 years to engineer a new core and only Softimage did a 
complete ground-up rewrite on that schedule (with Microsoft money to burn). 
The others borrowed pieces of existing technology.  Once these apps hit the 
market, it was another few years of lean cash flow until industry trusted 
them enough to adopt for general use.  That's another way of saying you need 
at least 5 years of funding to undertake such an effort.

The industry has evolved and expanded since the 1990s, but prices have 
plummeted.   Maya was originally released with MSRP of $35,000 USD. 
Softimage at $13,995 USD.  You have to sell a lot more licenses these days 
to recoup costs.

Another issue is the market has fragmented so much each specialty is 
steering towards it's own dedicated toolset.  While new DCC's are desired, 
they don't appear to be a practical option.  Going against the established 
players is taking on a field of giants - and they have a good number of 
patents for really important technology too.  To compete in today's market, 
you need a different formula to cause enough disruption backed by someone 
with great ambition and cash.  Elon Musk is probably the most recent 
example, but despite all the resources, you can see how long and difficult 
it has been for Tesla to penetrate the market.  Software isn't automobiles, 
but the analogy holds.

Matt


Date: Wed, 1 Mar 2017 00:50:01 +0100
From: Sebastien Sterling <sebastien.sterl...@gmail.com>
Subject: Re: Getting close to a 3 year old EOL annyversary

See you later Space Software... (do you even reference mate ? )

When will the next generation of digital content creation tools/Platforms
happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
feels like we are late for a new member in the full solution family,
something that makes use of the advances made in tech... since after 1998.

Also out of interest what would people like to see in It? Other then a row
of AD ceo's heads on sticks at boot up?


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Tom Kleinenberg
*When will the next generation of digital content creation tools/Platforms
happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
feels like we are late for a new member in the full solution family,
 something that makes use of the advances made in tech... since after 1998.*


I was confused when AD shut down XSI. I presumed there'd be an accelerated
cannibalism of the good bits of XSI and to some extent their has been. The
UI's had an overhaul and they got shrinkwrap and contour stretch UV mapping
so I don't know what everybody's complaining about... :)

I think the only way we get back to an all in one DCC Maya alternative is
by the competitors moving out from their core feature set. At the time of
XSI's demise, Houdini was great for FX and Rendering, Modo was great for
Modelling and Rendering but they weren't viable for a full pipeline
alternative. They're both expanding their feature set and getting closer
and that seems the best hope.

Hypothetically, Blender's always intrigued me. If a big enough place took
it on spent the money they would otherwise use on licensing and support on
internal development, I wonder whether Blender could be a solid enough
alternative. As I understand it, the open-source thing is the main barrier
to this, having to give up proprietary work that may be under NDA.

On 1 March 2017 at 00:22, Ognjen Vukovic  wrote:

> >See you later Space Software...
> Bang !
>
> On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> See you later Space Software... (do you even reference mate ? )
>>
>> When will the next generation of digital content creation tools/Platforms
>> happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
>> feels like we are late for a new member in the full solution family,
>>  something that makes use of the advances made in tech... since after 1998.
>>
>> Also out of interest what would people like to see in It? Other then a
>> row of AD ceo's heads on sticks at boot up?
>>
>>
>> On 24 Feb 2017 02:50, "Tenshi Sama"  wrote:
>>
>> Amen.
>>
>> On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> But...who's counting
>>> Anyways.. Thought about all those college students who started to train
>>> in 2014 wih SI and had to switch sides to Ma or Max.
>>>
>>> thanks to Foundry and SideFx who really have comprehended what it's
>>> like to have a tech career and reediming knowledge to their softaware (at
>>> least on the lerning curve). No, really, thanks for your suport.
>>>
>>> Regards.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Diseñador 3D/Multimedia
>> web: https://tenshi.carbonmade.com
>> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Getting close to a 3 year old EOL annyversary

2017-02-28 Thread Ognjen Vukovic
>See you later Space Software...
Bang !

On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> See you later Space Software... (do you even reference mate ? )
>
> When will the next generation of digital content creation tools/Platforms
> happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
> feels like we are late for a new member in the full solution family,
>  something that makes use of the advances made in tech... since after 1998.
>
> Also out of interest what would people like to see in It? Other then a row
> of AD ceo's heads on sticks at boot up?
>
>
> On 24 Feb 2017 02:50, "Tenshi Sama"  wrote:
>
> Amen.
>
> On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> But...who's counting
>> Anyways.. Thought about all those college students who started to train
>> in 2014 wih SI and had to switch sides to Ma or Max.
>>
>> thanks to Foundry and SideFx who really have comprehended what it's
>> like to have a tech career and reediming knowledge to their softaware (at
>> least on the lerning curve). No, really, thanks for your suport.
>>
>> Regards.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Diseñador 3D/Multimedia
> web: https://tenshi.carbonmade.com
> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Getting close to a 3 year old EOL annyversary

2017-02-28 Thread Sebastien Sterling
See you later Space Software... (do you even reference mate ? )

When will the next generation of digital content creation tools/Platforms
happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
feels like we are late for a new member in the full solution family,
 something that makes use of the advances made in tech... since after 1998.

Also out of interest what would people like to see in It? Other then a row
of AD ceo's heads on sticks at boot up?


On 24 Feb 2017 02:50, "Tenshi Sama"  wrote:

Amen.

On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> But...who's counting
> Anyways.. Thought about all those college students who started to train in
> 2014 wih SI and had to switch sides to Ma or Max.
>
> thanks to Foundry and SideFx who really have comprehended what it's
> like to have a tech career and reediming knowledge to their softaware (at
> least on the lerning curve). No, really, thanks for your suport.
>
> Regards.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Diseñador 3D/Multimedia
web: https://tenshi.carbonmade.com
# Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Getting close to a 3 year old EOL annyversary

2017-02-23 Thread Tenshi Sama
Amen.

On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> But...who's counting
> Anyways.. Thought about all those college students who started to train in
> 2014 wih SI and had to switch sides to Ma or Max.
>
> thanks to Foundry and SideFx who really have comprehended what it's
> like to have a tech career and reediming knowledge to their softaware (at
> least on the lerning curve). No, really, thanks for your suport.
>
> Regards.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Diseñador 3D/Multimedia
web: https://tenshi.carbonmade.com
# Cel/Whatsapp: (+593) 0984104698
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Getting close to a 3 year old EOL annyversary

2017-02-23 Thread Pierre Schiller
But...who's counting
Anyways.. Thought about all those college students who started to train in
2014 wih SI and had to switch sides to Ma or Max.

thanks to Foundry and SideFx who really have comprehended what it's
like to have a tech career and reediming knowledge to their softaware (at
least on the lerning curve). No, really, thanks for your suport.

Regards.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.