Re: Kraken 1.2 Released!

2016-06-24 Thread Eric Thivierge
We are still investigating the Unreal implementation but we've had a few
discussions on what this means and how it can be used going forward.

Best,
Eric T.


Eric Thivierge
http://www.ethivierge.com

On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality <3dv...@gmail.com> wrote:

> Eric,
>
> There are/will be specific features for the Unreal Engine on the way?
>
> I'm really curious to see what you're planning :)
>
> 2016-06-24 4:08 GMT+02:00 Greg Punchatz :
>
>> Great news!!! The weighting bit for the future has me intrigued.
>>
>> Secretly I hope that Kraken and fabric end up being a full felged
>> character animation app. We need a program that is to animation and rigging
>> what Zbrush was to modeling...
>>
>>
>>
>> On Thursday, June 23, 2016, Eric Thivierge  wrote:
>>
>>> Hey Sebastien,
>>>
>>> We'll be tackling geometry deformation in our 1.4 release where we will
>>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that
>>> we'll also be providing tools for exporting geometry + skin weights to
>>> Alembic and maybe some other tools for painting skin weights in a Fabric
>>> tool.
>>>
>>> Keep an eye on the Github Issues page of Kraken for all the issues we're
>>> working on and the milestones they are slated for.
>>> https://github.com/fabric-engine/Kraken/milestones
>>>
>>> Best,
>>> Eric T.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 Re-Release the Kraken !!! looking Cool Eric ;).

 Is it possible to skin or paint weight maps in Kraken, or Fabric engine
 ? and then pipe them back into other apps, is there a ui for this?



 On 23 June 2016 at 23:57, Eric Thivierge  wrote:

> Hi everyone,
>
> I just wanted to share that we've just release Kraken 1.2. You can get
> more details here:
> http://fabricengine.com/kraken-1-2/
>
> High Level Overview Video:
> https://vimeo.com/171764840
>
> What's New in Kraken 1.2 Video:
> https://vimeo.com/171764841
>
>
> Kraken is an Open Source rigging solution for Fabric Engine that
> allows you to use and define rigs and solvers that produce identical
> results across different animation applications. Some advantages to using
> Kraken include:
>
> – Leverages Fabric Engine to give consistent results across
> applications
> – Flexible, customizable, and extendable
> – Portable rigs between Maya and Softimage
> – Easy to use Biped workflow
> – Node based Kraken editor
> – Open Source
>
> For those lucky enough to be going to Siggraph this year, be sure to
> check out the Kraken presentation at the Fabric Engine User Group.
>
> We also have a presentation at DigiPro about the work Oculus Story
> Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and
> Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>
>
> Best,
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


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Re: Kraken 1.2 Released!

2016-06-24 Thread Enter Reality
Eric,

There are/will be specific features for the Unreal Engine on the way?

I'm really curious to see what you're planning :)

2016-06-24 4:08 GMT+02:00 Greg Punchatz :

> Great news!!! The weighting bit for the future has me intrigued.
>
> Secretly I hope that Kraken and fabric end up being a full felged
> character animation app. We need a program that is to animation and rigging
> what Zbrush was to modeling...
>
>
>
> On Thursday, June 23, 2016, Eric Thivierge  wrote:
>
>> Hey Sebastien,
>>
>> We'll be tackling geometry deformation in our 1.4 release where we will
>> be integrating the work Phil Taylor did with the Rigging Toolbox. With that
>> we'll also be providing tools for exporting geometry + skin weights to
>> Alembic and maybe some other tools for painting skin weights in a Fabric
>> tool.
>>
>> Keep an eye on the Github Issues page of Kraken for all the issues we're
>> working on and the milestones they are slated for.
>> https://github.com/fabric-engine/Kraken/milestones
>>
>> Best,
>> Eric T.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Re-Release the Kraken !!! looking Cool Eric ;).
>>>
>>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine
>>> ? and then pipe them back into other apps, is there a ui for this?
>>>
>>>
>>>
>>> On 23 June 2016 at 23:57, Eric Thivierge  wrote:
>>>
 Hi everyone,

 I just wanted to share that we've just release Kraken 1.2. You can get
 more details here:
 http://fabricengine.com/kraken-1-2/

 High Level Overview Video:
 https://vimeo.com/171764840

 What's New in Kraken 1.2 Video:
 https://vimeo.com/171764841


 Kraken is an Open Source rigging solution for Fabric Engine that allows
 you to use and define rigs and solvers that produce identical results
 across different animation applications. Some advantages to using Kraken
 include:

 – Leverages Fabric Engine to give consistent results across applications
 – Flexible, customizable, and extendable
 – Portable rigs between Maya and Softimage
 – Easy to use Biped workflow
 – Node based Kraken editor
 – Open Source

 For those lucky enough to be going to Siggraph this year, be sure to
 check out the Kraken presentation at the Fabric Engine User Group.

 We also have a presentation at DigiPro about the work Oculus Story
 Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and
 Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!).


 Best,

 
 Eric Thivierge
 http://www.ethivierge.com

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Kraken 1.2 Released!

2016-06-23 Thread Greg Punchatz
Great news!!! The weighting bit for the future has me intrigued.

Secretly I hope that Kraken and fabric end up being a full felged
character animation app. We need a program that is to animation and rigging
what Zbrush was to modeling...



On Thursday, June 23, 2016, Eric Thivierge  wrote:

> Hey Sebastien,
>
> We'll be tackling geometry deformation in our 1.4 release where we will be
> integrating the work Phil Taylor did with the Rigging Toolbox. With that
> we'll also be providing tools for exporting geometry + skin weights to
> Alembic and maybe some other tools for painting skin weights in a Fabric
> tool.
>
> Keep an eye on the Github Issues page of Kraken for all the issues we're
> working on and the milestones they are slated for.
> https://github.com/fabric-engine/Kraken/milestones
>
> Best,
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com
> > wrote:
>
>> Re-Release the Kraken !!! looking Cool Eric ;).
>>
>> Is it possible to skin or paint weight maps in Kraken, or Fabric engine ?
>> and then pipe them back into other apps, is there a ui for this?
>>
>>
>>
>> On 23 June 2016 at 23:57, Eric Thivierge > > wrote:
>>
>>> Hi everyone,
>>>
>>> I just wanted to share that we've just release Kraken 1.2. You can get
>>> more details here:
>>> http://fabricengine.com/kraken-1-2/
>>>
>>> High Level Overview Video:
>>> https://vimeo.com/171764840
>>>
>>> What's New in Kraken 1.2 Video:
>>> https://vimeo.com/171764841
>>>
>>>
>>> Kraken is an Open Source rigging solution for Fabric Engine that allows
>>> you to use and define rigs and solvers that produce identical results
>>> across different animation applications. Some advantages to using Kraken
>>> include:
>>>
>>> – Leverages Fabric Engine to give consistent results across applications
>>> – Flexible, customizable, and extendable
>>> – Portable rigs between Maya and Softimage
>>> – Easy to use Biped workflow
>>> – Node based Kraken editor
>>> – Open Source
>>>
>>> For those lucky enough to be going to Siggraph this year, be sure to
>>> check out the Kraken presentation at the Fabric Engine User Group.
>>>
>>> We also have a presentation at DigiPro about the work Oculus Story
>>> Studio and Fabric Engine's Helge Mathee is doing with Kraken for VR and
>>> Unreal Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>>>
>>>
>>> Best,
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> 
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> 
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Kraken 1.2 Released!

2016-06-23 Thread Eric Thivierge
Hey Sebastien,

We'll be tackling geometry deformation in our 1.4 release where we will be
integrating the work Phil Taylor did with the Rigging Toolbox. With that
we'll also be providing tools for exporting geometry + skin weights to
Alembic and maybe some other tools for painting skin weights in a Fabric
tool.

Keep an eye on the Github Issues page of Kraken for all the issues we're
working on and the milestones they are slated for.
https://github.com/fabric-engine/Kraken/milestones

Best,
Eric T.


Eric Thivierge
http://www.ethivierge.com

On Thu, Jun 23, 2016 at 7:43 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Re-Release the Kraken !!! looking Cool Eric ;).
>
> Is it possible to skin or paint weight maps in Kraken, or Fabric engine ?
> and then pipe them back into other apps, is there a ui for this?
>
>
>
> On 23 June 2016 at 23:57, Eric Thivierge  wrote:
>
>> Hi everyone,
>>
>> I just wanted to share that we've just release Kraken 1.2. You can get
>> more details here:
>> http://fabricengine.com/kraken-1-2/
>>
>> High Level Overview Video:
>> https://vimeo.com/171764840
>>
>> What's New in Kraken 1.2 Video:
>> https://vimeo.com/171764841
>>
>>
>> Kraken is an Open Source rigging solution for Fabric Engine that allows
>> you to use and define rigs and solvers that produce identical results
>> across different animation applications. Some advantages to using Kraken
>> include:
>>
>> – Leverages Fabric Engine to give consistent results across applications
>> – Flexible, customizable, and extendable
>> – Portable rigs between Maya and Softimage
>> – Easy to use Biped workflow
>> – Node based Kraken editor
>> – Open Source
>>
>> For those lucky enough to be going to Siggraph this year, be sure to
>> check out the Kraken presentation at the Fabric Engine User Group.
>>
>> We also have a presentation at DigiPro about the work Oculus Story Studio
>> and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal
>> Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>>
>>
>> Best,
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Kraken 1.2 Released!

2016-06-23 Thread Sebastien Sterling
Re-Release the Kraken !!! looking Cool Eric ;).

Is it possible to skin or paint weight maps in Kraken, or Fabric engine ?
and then pipe them back into other apps, is there a ui for this?



On 23 June 2016 at 23:57, Eric Thivierge  wrote:

> Hi everyone,
>
> I just wanted to share that we've just release Kraken 1.2. You can get
> more details here:
> http://fabricengine.com/kraken-1-2/
>
> High Level Overview Video:
> https://vimeo.com/171764840
>
> What's New in Kraken 1.2 Video:
> https://vimeo.com/171764841
>
>
> Kraken is an Open Source rigging solution for Fabric Engine that allows
> you to use and define rigs and solvers that produce identical results
> across different animation applications. Some advantages to using Kraken
> include:
>
> – Leverages Fabric Engine to give consistent results across applications
> – Flexible, customizable, and extendable
> – Portable rigs between Maya and Softimage
> – Easy to use Biped workflow
> – Node based Kraken editor
> – Open Source
>
> For those lucky enough to be going to Siggraph this year, be sure to check
> out the Kraken presentation at the Fabric Engine User Group.
>
> We also have a presentation at DigiPro about the work Oculus Story Studio
> and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal
> Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>
>
> Best,
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Kraken 1.2 Released!

2016-06-23 Thread Eric Thivierge
Hi everyone,

I just wanted to share that we've just release Kraken 1.2. You can get more
details here:
http://fabricengine.com/kraken-1-2/

High Level Overview Video:
https://vimeo.com/171764840

What's New in Kraken 1.2 Video:
https://vimeo.com/171764841


Kraken is an Open Source rigging solution for Fabric Engine that allows you
to use and define rigs and solvers that produce identical results across
different animation applications. Some advantages to using Kraken include:

– Leverages Fabric Engine to give consistent results across applications
– Flexible, customizable, and extendable
– Portable rigs between Maya and Softimage
– Easy to use Biped workflow
– Node based Kraken editor
– Open Source

For those lucky enough to be going to Siggraph this year, be sure to check
out the Kraken presentation at the Fabric Engine User Group.

We also have a presentation at DigiPro about the work Oculus Story Studio
and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal
Engine (Yes we have a prototype of Kraken rigs running in Unreal!).


Best,


Eric Thivierge
http://www.ethivierge.com
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