Re: OT - Maya extrusion explained?

2017-12-17 Thread F Sanchez
that video is unavailable now


On Wed, Nov 1, 2017 at 3:38 PM, Eugene Flormata  wrote:

> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DJ9GRsus-5FuFY=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_GFZJBdGO7jTnLcSwRH1euJMwyZ0252MeXteiFMCxD8=Yng_T9q8R-vk-nFd2D_1IjgWQ5vkdx5mdDYyqayb7Tg=
> 
> like this?
>
> On Wed, Nov 1, 2017 at 3:10 AM, Morten Bartholdy 
> wrote:
>
>> Since this is a place where the few remaining sane people in the world
>> reside, I would like to hear if anyone knows of a comprehensible tutorial
>> on the mess Maya calls Extrude?
>>
>> I have the (almost) simplest scenario which would take all of 10 seconds
>> to do in XSI, but our Maya artists can only do it after 10 minutes of
>> fiddling, and I seem unable to replicate it (the first one gave up(!))
>> even though I wrote the procedure(!) down.
>>
>> I have a profile curve and a path curve. I want to extrude the profile
>> curve on the path curve, so the resulting geometry is positioned with the
>> path curve down the center spine.
>>
>> This seems like an unsurmountable task in Maya but I just saw it done.
>> What seems to be the case is you (really) have to oblige the Maya way of
>> doing things and yet, following my quickly scribbled notes, this still
>> fails. Either the resulting geometry is not positioned at the path or the
>> cross sections on the geometry is scewed, or both
>>
>> I could do it in XSI and be done i 2 minutes, but really want to learn to
>> use Maya for big and small things alike, and thinking many of you have come
>> across this scenario and found out the do's and dont's I was hoping some of
>> you could offer advice or point me to a comprehensible tutorial on the
>> subject. The Maya documentation is as usual almost of no use, and the
>> tutorials I have found don't really seem to cover this scenario - they are
>> usually quite spcific on one particular workflow which does not apply.
>>
>> Please, and thanks!
>>
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: OT - Maya extrusion explained?

2017-11-06 Thread Morten Bartholdy
Thanks for chiming in everybody. It can seem so simple watching a tutorial, but 
when you get to an actual case in Maya it becomes clumsy, convoluted and 
unintuitive as usual, and is poorly or not explained in the docs.

So through trial and error from your suggestions I found that what really 
matters is to find the end of a curve and position the profile/cross section 
curve correctly relative to that - otherwise all sorts of scewed results occur. 
The trouble is if you extrude on closed curves like a circle or racetrack, you 
need to find the start/end position in order to position the profile curve. 
This is not explained in the docs, and makes for a clumsy and time consuming 
workflow for something the software should handle just like XSI does. Oh, that 
goes for pretty much everything in Maya, so what am I talking about...

Thanks again for your help - this remains a wonderful list :) You often come up 
with answers our Maya peeps can not.


Morten




> Den 2. november 2017 klokken 13:20 skrev Anto Matkovic <a...@matkovic.com>:
> 
> 
> And, yeah, what I've suggested in previous post, it works if curve and cross 
> section are not parented under anything. In case of some component parented 
> to something, most likely there's new set of rules - or maybe not, I really 
> don't have willing power to investigate.
> 
>   From: Morten Bartholdy <x...@colorshopvfx.dk>
>  To: "Userlist, Softimage" <softimage@listproc.autodesk.com> 
>  Sent: Wednesday, November 1, 2017 11:11 AM
>  Subject: OT - Maya extrusion explained?
>
> Since this is a place where the few remaining sane people in the world 
> reside, I would like to hear if anyone knows of a comprehensible tutorial on 
> the mess Maya calls Extrude?
> 
> I have the (almost) simplest scenario which would take all of 10 seconds to 
> do in XSI, but our Maya artists can only do it after 10 minutes of fiddling, 
> and I seem unable to replicate it (the first one gave up(!))
> even though I wrote the procedure(!) down.
> 
> I have a profile curve and a path curve. I want to extrude the profile curve 
> on the path curve, so the resulting geometry is positioned with the path 
> curve down the center spine.
> 
> This seems like an unsurmountable task in Maya but I just saw it done. What 
> seems to be the case is you (really) have to oblige the Maya way of doing 
> things and yet, following my quickly scribbled notes, this still fails. 
> Either the resulting geometry is not positioned at the path or the cross 
> sections on the geometry is scewed, or both
> 
> I could do it in XSI and be done i 2 minutes, but really want to learn to use 
> Maya for big and small things alike, and thinking many of you have come 
> across this scenario and found out the do's and dont's I was hoping some of 
> you could offer advice or point me to a comprehensible tutorial on the 
> subject. The Maya documentation is as usual almost of no use, and the 
> tutorials I have found don't really seem to cover this scenario - they are 
> usually quite spcific on one particular workflow which does not apply.
> 
> Please, and thanks!
> 
> Morten
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> "unsubscribe" in the subject, and reply to confirm.
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> 
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Re: OT - Maya extrusion explained?

2017-11-06 Thread Anto Matkovic
Just a bit more about thatMaya extrusion along curve, that's part of Maya 
NurbS modeling. IMO that Nurbs engine is still strong, let's say few dozen 
times stronger and more serious than nurbs in Houdini. However it seems that  
further development is moved to other AD apps. While ago I've asked on AD forum 
for improvements, answer was to try AD Fusion 30, which is really nice NurbS 
and hard surface app, but well, it's not Maya.Regarding  recent modeling 
updates in Maya, all that is nice, but focused only to direct modeling, without 
any effective use of history, stack or so. Nice for building base meshes for 
use in zBrush and such - but not really for hard surface or anything that 
relies on modifier stack, or any live relation between objects. While it can do 
things like equivalent of Si Clone or Max referenced instance, it's just 
problematic with such tasks.Another problem is interface, not displaying the 
basic info like vertex position, SRT local/global mode. I mean *permanent* 
display, not something in some obscure toolbar.And yet another problem is 
no-unified interaction. AE  interacts in one way, Channel box in another, new 
caddies in third way while no one of them is able to serve as general 
purpose toolbar. That said, "Maya is good for animation", that works because, 
as long, people won't be using any of them (AE, channel box) when animating.


  From: Anto Matkovic <a...@matkovic.com>
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=eT9s1ZFLNNqSpUbQBHUVgR8wYDAyaER4au7rDhhu5rA=2WqQMhSUO4_M4d5B9YH3WAnzOzgf7Op-QUW_6IXEQNY=
 <softimage@listproc.autodesk.com> 
 Sent: Thursday, November 2, 2017 1:20 PM
 Subject: Re: OT - Maya extrusion explained?
   
And, yeah, what I've suggested in previous post, it works if curve and cross 
section are not parented under anything. In case of some component parented to 
something, most likely there's new set of rules - or maybe not, I really don't 
have willing power to investigate.

  From: Morten Bartholdy <x...@colorshopvfx.dk>
 To: "Userlist, Softimage" <softimage@listproc.autodesk.com> 
 Sent: Wednesday, November 1, 2017 11:11 AM
 Subject: OT - Maya extrusion explained?
  
Since this is a place where the few remaining sane people in the world reside, 
I would like to hear if anyone knows of a comprehensible tutorial on the mess 
Maya calls Extrude?

I have the (almost) simplest scenario which would take all of 10 seconds to do 
in XSI, but our Maya artists can only do it after 10 minutes of fiddling, and I 
seem unable to replicate it (the first one gave up(!))
even though I wrote the procedure(!) down.

I have a profile curve and a path curve. I want to extrude the profile curve on 
the path curve, so the resulting geometry is positioned with the path curve 
down the center spine.

This seems like an unsurmountable task in Maya but I just saw it done. What 
seems to be the case is you (really) have to oblige the Maya way of doing 
things and yet, following my quickly scribbled notes, this still fails. Either 
the resulting geometry is not positioned at the path or the cross sections on 
the geometry is scewed, or both

I could do it in XSI and be done i 2 minutes, but really want to learn to use 
Maya for big and small things alike, and thinking many of you have come across 
this scenario and found out the do's and dont's I was hoping some of you could 
offer advice or point me to a comprehensible tutorial on the subject. The Maya 
documentation is as usual almost of no use, and the tutorials I have found 
don't really seem to cover this scenario - they are usually quite spcific on 
one particular workflow which does not apply.

Please, and thanks!

Morten
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Re: OT - Maya extrusion explained?

2017-11-02 Thread Anto Matkovic
And, yeah, what I've suggested in previous post, it works if curve and cross 
section are not parented under anything. In case of some component parented to 
something, most likely there's new set of rules - or maybe not, I really don't 
have willing power to investigate.

  From: Morten Bartholdy <x...@colorshopvfx.dk>
 To: "Userlist, Softimage" <softimage@listproc.autodesk.com> 
 Sent: Wednesday, November 1, 2017 11:11 AM
 Subject: OT - Maya extrusion explained?
   
Since this is a place where the few remaining sane people in the world reside, 
I would like to hear if anyone knows of a comprehensible tutorial on the mess 
Maya calls Extrude?

I have the (almost) simplest scenario which would take all of 10 seconds to do 
in XSI, but our Maya artists can only do it after 10 minutes of fiddling, and I 
seem unable to replicate it (the first one gave up(!))
even though I wrote the procedure(!) down.

I have a profile curve and a path curve. I want to extrude the profile curve on 
the path curve, so the resulting geometry is positioned with the path curve 
down the center spine.

This seems like an unsurmountable task in Maya but I just saw it done. What 
seems to be the case is you (really) have to oblige the Maya way of doing 
things and yet, following my quickly scribbled notes, this still fails. Either 
the resulting geometry is not positioned at the path or the cross sections on 
the geometry is scewed, or both

I could do it in XSI and be done i 2 minutes, but really want to learn to use 
Maya for big and small things alike, and thinking many of you have come across 
this scenario and found out the do's and dont's I was hoping some of you could 
offer advice or point me to a comprehensible tutorial on the subject. The Maya 
documentation is as usual almost of no use, and the tutorials I have found 
don't really seem to cover this scenario - they are usually quite spcific on 
one particular workflow which does not apply.

Please, and thanks!

Morten
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Re: OT - Maya extrusion explained?

2017-11-02 Thread Anto Matkovic
Basically, it's 'component pivot', 'use profile normal' 'fixed path' and 'tube' 
as extrude type. Difference against all normal 3d apps is,  that Maya considers 
SRT of cross-section too, and there is option to have a custom pivot of cross 
section... and to make things even more complicated, it tries to adjust the 
custom pivot in advance, if ''component pivot'' is used as initial option.Let's 
say safe-and-feasible option could be a cross-section already centered at world 
zero (SRT *and* components) before doing anything related to extrusion. Or, to 
play with custom pivot (somewhere in ''extrude'' options), later.
Unfortunately this is not only case of unbelievably over complicated mix of 
transforms in Maya, *and* unbelievably partial and different GUI 'helpers' in 
Maya who's making even more confusion. Let's say another 'beauty' is Maya 
Cluster deformer.
If you already tried to build any kind of custom deformer in ICE or something 
similar,  instead of tutorial, I think it's possible to predict Maya behavior 
is such cases, by kind of ''reversed feasibility'' - just try to imagine a most 
idiotic method for controlling the your deformer -  that could be ''official'' 
Maya option.
By the way, there are other 3d apps on planet with really nice options like 
automatic piping and so, able to describe everything you need (and more) in one 
small toolbar, like Blender or 3d Studio Max. Maya can animate, and that's all 
about Maya.


  From: Morten Bartholdy <x...@colorshopvfx.dk>
 To: "Userlist, Softimage" <softimage@listproc.autodesk.com> 
 Sent: Wednesday, November 1, 2017 11:11 AM
 Subject: OT - Maya extrusion explained?
   
Since this is a place where the few remaining sane people in the world reside, 
I would like to hear if anyone knows of a comprehensible tutorial on the mess 
Maya calls Extrude?

I have the (almost) simplest scenario which would take all of 10 seconds to do 
in XSI, but our Maya artists can only do it after 10 minutes of fiddling, and I 
seem unable to replicate it (the first one gave up(!))
even though I wrote the procedure(!) down.

I have a profile curve and a path curve. I want to extrude the profile curve on 
the path curve, so the resulting geometry is positioned with the path curve 
down the center spine.

This seems like an unsurmountable task in Maya but I just saw it done. What 
seems to be the case is you (really) have to oblige the Maya way of doing 
things and yet, following my quickly scribbled notes, this still fails. Either 
the resulting geometry is not positioned at the path or the cross sections on 
the geometry is scewed, or both

I could do it in XSI and be done i 2 minutes, but really want to learn to use 
Maya for big and small things alike, and thinking many of you have come across 
this scenario and found out the do's and dont's I was hoping some of you could 
offer advice or point me to a comprehensible tutorial on the subject. The Maya 
documentation is as usual almost of no use, and the tutorials I have found 
don't really seem to cover this scenario - they are usually quite spcific on 
one particular workflow which does not apply.

Please, and thanks!

Morten
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Re: OT - Maya extrusion explained?

2017-11-02 Thread Rob Wuijster
Also, have a look at the Bonus Tools. There are some additional extra's 
in there regarding extrusions.


Rob

\/-\/\/

On 1-11-2017 20:38, Eugene Flormata wrote:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DJ9GRsus-5FuFY=DwICaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Q-FPXMTXMDcOyXlsJge_9dySC4PI6jU6zI3gDjp4DOg=1CEmkyto76pSh12raogxeYu0M35czbRpZlgqfMSXdCc= 


like this?

On Wed, Nov 1, 2017 at 3:10 AM, Morten Bartholdy > wrote:


Since this is a place where the few remaining sane people in the
world reside, I would like to hear if anyone knows of a
comprehensible tutorial on the mess Maya calls Extrude?

I have the (almost) simplest scenario which would take all of 10
seconds to do in XSI, but our Maya artists can only do it after 10
minutes of fiddling, and I seem unable to replicate it (the first
one gave up(!))
even though I wrote the procedure(!) down.

I have a profile curve and a path curve. I want to extrude the
profile curve on the path curve, so the resulting geometry is
positioned with the path curve down the center spine.

This seems like an unsurmountable task in Maya but I just saw it
done. What seems to be the case is you (really) have to oblige the
Maya way of doing things and yet, following my quickly scribbled
notes, this still fails. Either the resulting geometry is not
positioned at the path or the cross sections on the geometry is
scewed, or both

I could do it in XSI and be done i 2 minutes, but really want to
learn to use Maya for big and small things alike, and thinking
many of you have come across this scenario and found out the do's
and dont's I was hoping some of you could offer advice or point me
to a comprehensible tutorial on the subject. The Maya
documentation is as usual almost of no use, and the tutorials I
have found don't really seem to cover this scenario - they are
usually quite spcific on one particular workflow which does not apply.

Please, and thanks!

Morten
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 with
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Re: OT - Maya extrusion explained?

2017-11-01 Thread Eugene Flormata
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DJ9GRsus-5FuFY=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=EK9a-3QtTnzzFjTg4D8BmmafxNbWwQQyHvj9QZfqN-M=IWRWrugJV_uuUOj6rFtDRjxemFrTgIlOYJ0gRLosfko=
like this?

On Wed, Nov 1, 2017 at 3:10 AM, Morten Bartholdy 
wrote:

> Since this is a place where the few remaining sane people in the world
> reside, I would like to hear if anyone knows of a comprehensible tutorial
> on the mess Maya calls Extrude?
>
> I have the (almost) simplest scenario which would take all of 10 seconds
> to do in XSI, but our Maya artists can only do it after 10 minutes of
> fiddling, and I seem unable to replicate it (the first one gave up(!))
> even though I wrote the procedure(!) down.
>
> I have a profile curve and a path curve. I want to extrude the profile
> curve on the path curve, so the resulting geometry is positioned with the
> path curve down the center spine.
>
> This seems like an unsurmountable task in Maya but I just saw it done.
> What seems to be the case is you (really) have to oblige the Maya way of
> doing things and yet, following my quickly scribbled notes, this still
> fails. Either the resulting geometry is not positioned at the path or the
> cross sections on the geometry is scewed, or both
>
> I could do it in XSI and be done i 2 minutes, but really want to learn to
> use Maya for big and small things alike, and thinking many of you have come
> across this scenario and found out the do's and dont's I was hoping some of
> you could offer advice or point me to a comprehensible tutorial on the
> subject. The Maya documentation is as usual almost of no use, and the
> tutorials I have found don't really seem to cover this scenario - they are
> usually quite spcific on one particular workflow which does not apply.
>
> Please, and thanks!
>
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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