RE: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Brent McPherson
Yes and no. Internally Maya breaks time into ticks where each tick is 1/6000 of 
a second. (so 23.98fps would be treated as 24fps)

FCurves in Maya can save their keys as either floats or ticks but I'm not sure 
what the default is.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: 27 September 2012 00:04
To: softimage@listproc.autodesk.com
Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem

Ok so if I understand correctly that means you cannot have fractional fps in 
Maya because it has to be integral number of frames ?

[cid:image001.gif@01CD9CA5.782F6000]
On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:

I think it has to do with animation being in seconds in xsi while it's in 
frames in maya
On Sep 26, 2012 6:52 PM, Alok 
alok.gan...@modusfx.commailto:alok.gan...@modusfx.com wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS in 
Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and 
then send animation to Maya. Everything works ! And to imagine a  ***particle 
plugin*** like Softimage could save the day in one second while the uber 
big full fledged DCC App*** like Maya cannot.

Ahem ! I think you get my point guys ;)

[cid:image001.gif@01CD9CA5.782F6000]
On 26/09/2012 5:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
animation in Maya, but in Maya there is no custom FPS setting available. The 
closest is 24 FPS, so obviously the animation does not match. The only solution 
I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do 
differently.

Any help much appreciated.

Thanks.
--
[cid:image001.gif@01CD9CA5.782F6000]

No virus found in this message.
Checked by AVG - www.avg.comhttp://www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12

attachment: winmail.dat

RE: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Marc-Andre Carbonneau
Ahaha same for 3DSMAX.
Oh and sot rue about the multi-ppg...grr! The comfort Softimage gives makes 
it so hard to switch to other DCC.

Now is it possible to do all this in Modo? ;)


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: 26 septembre 2012 17:12
To: softimage@listproc.autodesk.com
Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem

We bring the animation in Maya, but in Maya there is no custom FPS setting 
available

Wow is that true??? and this is the next generation app AD thinks is the 
strongest of the lotLOL next thing you  will tell me is that in maya you 
cant edit PPGs in multi mode ;)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760
www.janimation.comhttp://www.janimation.com
On 9/26/2012 4:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
animation in Maya, but in Maya there is no custom FPS setting available. The 
closest is 24 FPS, so obviously the animation does not match. The only solution 
I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do 
differently.

Any help much appreciated.

Thanks.
--
[cid:image001.gif@01CD9C8B.9C71BFE0]

inline: image001.gif

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Christian Keller
I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and 
export . Also motionblur in 3d and rendered motion vectors could behave 
strangely.
We had this in a recent project with nuke and si/Arnold .
But there was no time to investigate where the origin of the problems had been 
...

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com:

 Ahaha same for 3DSMAX.
 Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives makes 
 it so hard to switch to other DCC.
  
 Now is it possible to do all this in Modo? ;)
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
 Sent: 26 septembre 2012 17:12
 To: softimage@listproc.autodesk.com
 Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem
  
 We bring the animation in Maya, but in Maya there is no custom FPS setting 
 available
 
 Wow is that true??? and this is the next generation app AD thinks is the 
 strongest of the lotLOL next thing you  will tell me is that in maya you 
 cant edit PPGs in multi mode ;)
 
 Greg Punchatz
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com
 On 9/26/2012 4:03 PM, Alok wrote:
 We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
 animation in Maya, but in Maya there is no custom FPS setting available. The 
 closest is 24 FPS, so obviously the animation does not match. The only 
 solution I can think is to quickly script to scale the FCurves.
 
 Does that seems to be the approach or is there anything else I can do 
 differently.
 
 Any help much appreciated.
 
 Thanks.
 -- 
 image001.gif
  


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok Gandhi
I agree, personally I would stay with 24.00. But in this case it was
clients requirement. We received the plates at 23.98 and delivery will be
at 23.98.



On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.com wrote:

 I'd stay with 24 fps. 23.98 could give you all sort of headaches with im
 and export . Also motionblur in 3d and rendered motion vectors could behave
 strangely.
 We had this in a recent project with nuke and si/Arnold .
 But there was no time to investigate where the origin of the problems had
 been ...

 --
 christian keller
 visual effects|direction

 m +49 179 69 36 248
 f +49 40 386 835 33
 chris3...@me.com

 gesendet von meinem iDing

 Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com:

 Ahaha same for 3DSMAX.

 Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives
 makes it so hard to switch to other DCC.

 ** **

 Now is it possible to do all this in Modo? ;)

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Greg Punchatz
 *Sent:* 26 septembre 2012 17:12
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem

 ** **

 We bring the animation in Maya, but in Maya there is no custom FPS
 setting available

 Wow is that true??? and this is the next generation app AD thinks is the
 strongest of the lotLOL next thing you  will tell me is that in maya
 you cant edit PPGs in multi mode ;)
 --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com 

 On 9/26/2012 4:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.

 --
 image001.gif

 ** **




--


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
While we are on this subject, does am one know how to force maya to open
and have the scene prefs  all ready set at lets say 25fps not 24fps. its
caused us some problems in the past.

Ben

On 27 September 2012 14:35, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 I agree, personally I would stay with 24.00. But in this case it was
 clients requirement. We received the plates at 23.98 and delivery will be
 at 23.98.




 On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.comwrote:

 I'd stay with 24 fps. 23.98 could give you all sort of headaches with im
 and export . Also motionblur in 3d and rendered motion vectors could behave
 strangely.
 We had this in a recent project with nuke and si/Arnold .
 But there was no time to investigate where the origin of the problems had
 been ...

 --
 christian keller
 visual effects|direction

 m +49 179 69 36 248
 f +49 40 386 835 33
 chris3...@me.com

 gesendet von meinem iDing

 Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com:

 Ahaha same for 3DSMAX.

 Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives
 makes it so hard to switch to other DCC.

 ** **

 Now is it possible to do all this in Modo? ;)

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Greg Punchatz
 *Sent:* 26 septembre 2012 17:12
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem

 ** **

 We bring the animation in Maya, but in Maya there is no custom FPS
 setting available

 Wow is that true??? and this is the next generation app AD thinks is the
 strongest of the lotLOL next thing you  will tell me is that in maya
 you cant edit PPGs in multi mode ;)
 --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com 

 On 9/26/2012 4:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.

 --
 image001.gif

 ** **




 --




Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok

  
  
Just click Save Preferences in File
  Menu. All current prefs values will be used as default.
  

  On 27/09/2012 9:47 AM, Ben Beckett wrote:

While we are on this subject, does am one know how to
  force maya to open and have the scene prefs  all ready set at lets
  say 25fps not 24fps. its caused us some problems in the past. 
  
  
  Ben


  On 27 September 2012 14:35, Alok Gandhi alok.gandhi2...@gmail.com
  wrote:
  
I agree, personally I would stay with 24.00. But in this
case it was clients requirement. We received the plates at
23.98 and delivery will be at 23.98.

  




  On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.com
  wrote:
  

  I'd stay with 24 fps. 23.98 could give you
all sort of headaches with im and export . Also
motionblur in 3d and rendered motion vectors
could behave strangely.
  We had this in a recent project with nuke and
si/Arnold .
  But there was no time to investigate where
the origin of the problems had been ...

-- 
christian keller

  visual effects|direction


m +49
179 69 36 248
f +49 40
386 835 33
chris3...@me.com


gesendet von meinem iDing
  
  
Am 27.09.2012 um 14:39 schrieb Marc-Andre
Carbonneau marc-andre.carbonn...@ubisoft.com:

  
  

  

  
Ahaha same for 3DSMAX.
Oh and sot rue about
the multi-ppg…grr! The comfort
Softimage gives makes it so hard to
switch to other DCC.
 
Now is it possible to
do all this in Modo? ;)
 
 

  
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Greg
Punchatz
Sent: 26 septembre 2012
17:12
To: softimage@listproc.autodesk.com
Subject: Re: Soft -
Maya : 23.98 to 24 FPS Problem
  

 

  "We
bring the animation in Maya, but in
Maya there is no custom FPS setting
available"

Wow is that true??? and this is the
next generation app AD thinks is the
strongest of the lotLOL next
thing you  will tell me is that in
maya you cant edit PPGs in multi
mode ;)
  

  
  

  Greg
Punchatz


  Sr.
Creative Director
  Janimation
  214.823.7760
  www.jani

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alan Fregtman
But isn't Maya supposed to have over-reaching circles in all areas of
excellence? :p


On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman i.anima...@gmail.com wrote:

 Greg, you should realize that it takes a particle system to work at 23.976
 ;)


 On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.comwrote:

  We bring the animation in Maya, but in Maya there is no custom FPS
 setting available

 Wow is that true??? and this is the next generation app AD thinks is the
 strongest of the lotLOL next thing you  will tell me is that in maya
 you cant edit PPGs in multi mode ;)

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 9/26/2012 4:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --





 --




 -=T=-

image/gif

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alan Fregtman
Maya It'll give you ticks.


I joke, I joke.. :p


On Thu, Sep 27, 2012 at 6:57 AM, Brent McPherson 
brent.mcpher...@autodesk.com wrote:

 Yes and no. Internally Maya breaks time into ticks where each tick is
 1/6000 of a second. (so 23.98fps would be treated as 24fps)

 FCurves in Maya can save their keys as either floats or ticks but I'm not
 sure what the default is.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
 Sent: 27 September 2012 00:04
 To: softimage@listproc.autodesk.com
 Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem

 Ok so if I understand correctly that means you cannot have fractional fps
 in Maya because it has to be integral number of frames ?

 [cid:image001.gif@01CD9CA5.782F6000]
 On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:

 I think it has to do with animation being in seconds in xsi while it's in
 frames in maya
 On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.commailto:
 alok.gan...@modusfx.com wrote:
 Finally solved it. Instead of changing in Maya, I just changed the FPS in
 Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and
 then send animation to Maya. Everything works ! And to imagine a 
 ***particle plugin*** like Softimage could save the day in one second
 while the uber big full fledged DCC App*** like Maya cannot.

 Ahem ! I think you get my point guys ;)

 [cid:image001.gif@01CD9CA5.782F6000]
 On 26/09/2012 5:03 PM, Alok wrote:
 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --
 [cid:image001.gif@01CD9CA5.782F6000]

 No virus found in this message.
 Checked by AVG - www.avg.comhttp://www.avg.com
 Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12




Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Luc-Eric Rousseau
On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote:

 While we are on this subject, does am one know how to force maya to open and 
 have the scene prefs  all ready set at lets say 25fps not 24fps. its caused 
 us some problems in the past.

there is a magic trick to set your scene defaults..  In File menu,
click the [ ] option button next to New Scene and that will change
your default for all new scene.


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
You Star! Luc

On 27 September 2012 16:12, Luc-Eric Rousseau luceri...@gmail.com wrote:

 On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote:
 
  While we are on this subject, does am one know how to force maya to open
 and have the scene prefs  all ready set at lets say 25fps not 24fps. its
 caused us some problems in the past.

 there is a magic trick to set your scene defaults..  In File menu,
 click the [ ] option button next to New Scene and that will change
 your default for all new scene.



Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Luc-Eric Rousseau
My apologies, I confused things.

Maya supports a number of frame rates (about 40), but they're all multiple
of 1/6000 and does not support 23.983. Neither does Max, afaik, We support
support that stuff in XSI because we based on DS and we defaulted to 29.97
which in fact causes a lot of trouble when moving data between apps.

Maya's UI for framework is confusing coming from XSI.. the current scene's
frame rate is under Preference-Settings/Working units. That one is per
scene.  You have the same option to rescale the keys that you do in XSI.

There is another playback setting under Preference-Settings-Time Slider
which is only a playback control, and you can type in any custom rate
there. That's not a per scene setting.  When you render, the frame sampling
will be done with the working units under Settings, not this one.

On Thu, Sep 27, 2012 at 11:41 AM, Alok alok.gan...@modusfx.com wrote:

  Hi Luc Eric, can you tell me exactly how to set custom frame rate in
 Maya. I am missing the point here


 On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote:

 Maya does support custom framerates..





Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok

  
  
Thanks for clearing up !
  

  On 27/09/2012 1:06 PM, Luc-Eric Rousseau wrote:

Myapologies, I confused things.
  
  
  Maya supports a number of frame rates (about 40), but they're
all multiple of 1/6000 and does not support 23.983. Neither does
Max, afaik, We support support that stuff in XSI because we
based on DS and we defaulted to 29.97 which in fact causes a lot
of trouble when moving data between apps.
  
  
  Maya's UI for framework is confusing coming from XSI.. the
current scene's frame rate is under
Preference-Settings/Working units. That one is per scene.
Youhave the same option to rescale the keys that you do in
XSI.
  
  
  There is another playback setting under
Preference-Settings-Time Slider which is only a playback
control, and you can type in any custom rate there. That's not a
per scene setting. When you render, the frame sampling will be
done with the working units under Settings, not this one.
  
  
  
On Thu, Sep 27, 2012 at 11:41 AM, Alok
  alok.gan...@modusfx.com
  wrote:
  

  Hi Luc Eric, can you tell me exactly how to set
custom frame rate in Maya. I am missing the point here

  

 On 27/09/2012 11:38 AM, Luc-Eric
  Rousseau wrote:

  
  
Maya does support custom
  framerates..

  

  


  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date:
09/26/12


  



Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Ben Houston
Pick other as the Playback speed and then you can set the frame rate
explicitly in the number box to the right of that in Maya.  Or at least
that is how I thought it worked.
-ben

On Wed, Sep 26, 2012 at 5:03 PM, Alok alok.gan...@modusfx.com wrote:

  We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --




-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.
Alok_Signature_email_.gif

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Eric Turman
Greg, you should realize that it takes a particle system to work at 23.976
;)

On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.com wrote:

  We bring the animation in Maya, but in Maya there is no custom FPS
 setting available

 Wow is that true??? and this is the next generation app AD thinks is the
 strongest of the lotLOL next thing you  will tell me is that in maya
 you cant edit PPGs in multi mode ;)

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 9/26/2012 4:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --





-- 




-=T=-
image/gif

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Thanks Ben but that only changes the
  playback speed so the captures can be done at custom speeds, but
  it does not change the fcurves so the transform of the object in
  Maya is exactly the same as the transform of object in Softimage
  at the same frame.
  

  On 26/09/2012 5:06 PM, Ben Houston wrote:

Pick "other" as the Playback speed and then you can
  set the frame rate explicitly in the number box to the right of
  that in Maya.  Or at least that is how I thought it worked.
  -ben


  On Wed, Sep 26, 2012 at 5:03 PM, Alok alok.gan...@modusfx.com
  wrote:
  
 We have tracked and
  animated objects in Softimage at 23.98 fps. We bring the
  animation in Maya, but in Maya there is no custom FPS
  setting available. The closest is 24 FPS, so obviously the
  animation does not match. The only solution I can think is
  to quickly script to scale the FCurves.
  
  Does that seems to be the approach or is there anything
  else I can do differently.
  
  Any help much appreciated.
  
  Thanks.
  -- 


  





-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG
Software Professionals.
  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5292 - Release Date:
09/25/12


  



Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
I think you can edit this section:
optionMenuGrp -label (uiRes(m_createPrefWndUI.kTime))
-cc (prefWndUnitsChanged \time\)
timeOpts;

string $fps = (uiRes(m_createPrefWndUI.kFps));
string $unitFPS =
(uiRes(m_createPrefWndUI.kUnitFps));
menuItem -label `format -s 15 $fps`;
menuItem -label `format -s Film -s 24
$unitFPS`;
menuItem -label `format -s PAL -s 25
$unitFPS`;
menuItem -label `format -s NTSC -s 30
$unitFPS`;
menuItem -label `format -s Show -s 48
$unitFPS`;
menuItem -label `format -s PAL Field -s 50
$unitFPS`;
menuItem -label `format -s NTSC Field -s 60
$unitFPS`;
menuItem -label
(uiRes(m_createPrefWndUI.kMilliSeconds));
menuItem -label
(uiRes(m_createPrefWndUI.kSecondsItem));
menuItem -label
(uiRes(m_createPrefWndUI.kMinutes));
menuItem -label
(uiRes(m_createPrefWndUI.kHours));
menuItem -label `format -s 2 $fps`;;
menuItem -label `format -s 3 $fps`;;
menuItem -label `format -s 4 $fps`;;
menuItem -label `format -s 5 $fps`;;
menuItem -label `format -s 6 $fps`;;
menuItem -label `format -s 8 $fps`;;
menuItem -label `format -s 10 $fps`;;
menuItem -label `format -s 12 $fps`;;
menuItem -label `format -s 16 $fps`;;
menuItem -label `format -s 20 $fps`;;
menuItem -label `format -s 40 $fps`;;
menuItem -label `format -s 75 $fps`;;
menuItem -label `format -s 80 $fps`;;
menuItem -label `format -s 100 $fps`;;
menuItem -label `format -s 120 $fps`;;
menuItem -label `format -s 125 $fps`;;
menuItem -label `format -s 150 $fps`;;
menuItem -label `format -s 200 $fps`;;
menuItem -label `format -s 240 $fps`;;
menuItem -label `format -s 250 $fps`;;
menuItem -label `format -s 300 $fps`;;
menuItem -label `format -s 375 $fps`;;
menuItem -label `format -s 400 $fps`;;
menuItem -label `format -s 500 $fps`;;
menuItem -label `format -s 600 $fps`;;
menuItem -label `format -s 750 $fps`;;
menuItem -label `format -s 1200 $fps`;;
menuItem -label `format -s 1500 $fps`;;
menuItem -label `format -s 2000 $fps`;;
menuItem -label `format -s 3000 $fps`;;
menuItem -label `format -s 6000 $fps`;;


in /usr/autodesk/maya2012-x64/scripts/startup/createPrefWndUI.mel (or
something similar). Sound a little convoluted though.

Might want to ask Sylvain or Eric, he's been a long time on Maya as far as
I can remember.


Cheers



On Thu, Sep 27, 2012 at 7:22 AM, Alok alok.gan...@modusfx.com wrote:

  Thanks Ben but that only changes the playback speed so the captures can
 be done at custom speeds, but it does not change the fcurves so the
 transform of the object in Maya is exactly the same as the transform of
 object in Softimage at the same frame.

  On 26/09/2012 5:06 PM, Ben Houston wrote:

 Pick other as the Playback speed and then you can set the frame rate
 explicitly in the number box to the right of that in Maya.  Or at least
 that is how I thought it worked.
 -ben

  On Wed, Sep 26, 2012 at 5:03 PM, Alok alok.gan...@modusfx.com wrote:

  We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --




  --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.

 No virus found in this message.
 Checked by AVG - www.avg.com
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Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Well thanks Mr. X, that is really
  helpful if it works. I will test it.
  
  Sylvain also has no idea about it, there are a few experienced
  Maya users too here now in Sfx team but they all are of the
  opinion it is not possible to set a custom FPS.
  
  Cheers ! 
  

  On 26/09/2012 6:40 PM, Xavier Lapointe wrote:

I think you can edit this section:
  optionMenuGrp -label (uiRes("m_createPrefWndUI.kTime"))
   -cc ("prefWndUnitsChanged
  \"time\"")
   timeOpts;
  
   string $fps =
  (uiRes("m_createPrefWndUI.kFps"));
   string $unitFPS =
  (uiRes("m_createPrefWndUI.kUnitFps"));
   menuItem -label `format -s "15" $fps`;
   menuItem -label `format -s "Film" -s
  "24" $unitFPS`;
   menuItem -label `format -s "PAL" -s
  "25" $unitFPS`;
   menuItem -label `format -s "NTSC" -s
  "30" $unitFPS`;
   menuItem -label `format -s "Show" -s
  "48" $unitFPS`;
   menuItem -label `format -s "PAL Field"
  -s "50" $unitFPS`;
   menuItem -label `format -s "NTSC
  Field" -s "60" $unitFPS`;
   menuItem -label
  (uiRes("m_createPrefWndUI.kMilliSeconds"));
   menuItem -label
  (uiRes("m_createPrefWndUI.kSecondsItem"));
   menuItem -label
  (uiRes("m_createPrefWndUI.kMinutes"));
   menuItem -label
  (uiRes("m_createPrefWndUI.kHours"));
   menuItem -label `format -s "2"
  $fps`;;
   menuItem -label `format -s "3"
  $fps`;;
   menuItem -label `format -s "4"
  $fps`;;
   menuItem -label `format -s "5"
  $fps`;;
   menuItem -label `format -s "6"
  $fps`;;
   menuItem -label `format -s "8"
  $fps`;;
   menuItem -label `format -s "10"
  $fps`;;
   menuItem -label `format -s "12"
  $fps`;;
   menuItem -label `format -s "16"
  $fps`;;
   menuItem -label `format -s "20"
  $fps`;;
   menuItem -label `format -s "40"
  $fps`;;
   menuItem -label `format -s "75"
  $fps`;;
   menuItem -label `format -s "80"
  $fps`;;
   menuItem -label `format -s "100"
  $fps`;;
   menuItem -label `format -s "120"
  $fps`;;
   menuItem -label `format -s "125"
  $fps`;;
   menuItem -label `format -s "150"
  $fps`;;
   menuItem -label `format -s "200"
  $fps`;;
   menuItem -label `format -s "240"
  $fps`;;
   menuItem -label `format -s "250"
  $fps`;;
   menuItem -label `format -s "300"
  $fps`;;
   menuItem -label `format -s "375"
  $fps`;;
   menuItem -label `format -s "400"
  $fps`;;
   menuItem -label `format -s "500"
  $fps`;;
   menuItem -label `format -s "600"
  $fps`;;
   menuItem -label `format -s "750"
  $fps`;;
   menuItem -label `format -s "1200"
  $fps`;;
   menuItem -label `format -s "1500"
  $fps`;;
   menuItem -label `format -s "2000"
  $fps`;;
   menuItem -label `format -s "3000"
  $fps`;;
   menuItem -label `format -s "6000"
  $fps`;;
  
  
  in /usr/autodesk/maya2012-x64/scripts/startup/createPrefWndUI.mel
  (or something similar). Sound a little convoluted though.
  
  Might want to ask Sylvain or Eric, he's been a long time on Maya
  as far as I can remember.
  
  
  Cheers
  
  
  
  On Thu, Sep 27, 2012 at 7:22 AM, Alok alok.gan...@modusfx.com
wrote:

  
Thanks Ben but that only changes the playback speed so
  the captures can be done at custom speeds, but it does not
  change the fcurves so the transform of the object in Maya
  is exactly the same as the transform of object in
  Softimage at the same frame.
  

  
 On 26/09/2012 5:06 PM, Ben Houston
  wrote:

  


  
Pick "other" as the Playback speed and
  then you can set the frame rate explicitly in the
  number box to the right of that in Maya. Or at least
  that is how I thought it worked.
  -ben

 On Wed, Sep 26, 2012 at
  5:03 PM, Alok alok.gan...@modusfx.com
  wrote:
  
 We have
  tracked and animated objects in Softimage at
  23.98 fps. We bring the animation in Maya, but
  in Maya there is no custom FPS setting
  available. The closest is 24 FPS, so obviously
  the animation does not match. The only
  solution I can think is to quickly script to
  scale the FCurves.
  
 

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Finally solved it. Instead of changing
  in Maya, I just changed the FPS in Softimage from 23.98 to 24.0,
  keeping the option of scaling the curves and then send animation
  to Maya. Everything works ! And to imagine a "" ***particle
plugin***"" like Softimage could save the day in one
  second while the "uber big full fledged DCC App***"
  like Maya cannot. 
  
  Ahem ! I think you get my point guys ;)
  

  On 26/09/2012 5:03 PM, Alok wrote:


  
  We have tracked and animated objects in Softimage at 23.98 fps. We
  bring the animation in Maya, but in Maya there is no custom FPS
  setting available. The closest is 24 FPS, so obviously the
  animation does not match. The only solution I can think is to
  quickly script to scale the FCurves.
  
  Does that seems to be the approach or is there anything else I can
  do differently.
  
  Any help much appreciated.
  
  Thanks.
  -- 



  



Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
Shawweet.

On Thu, Sep 27, 2012 at 8:50 AM, Alok alok.gan...@modusfx.com wrote:

  Finally solved it. Instead of changing in Maya, I just changed the FPS
 in Softimage from 23.98 to 24.0,  keeping the option of scaling the curves
 and then send animation to Maya. Everything works ! And to imagine a  
 particle
 plugin like *Softimage* could save the day in one second while the 
 *uber big full fledged DCC App like Maya cannot.

 Ahem ! I think you get my point guys ;)

  On 26/09/2012 5:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --





-- 
Xavier
image/gifAlok_Signature_email_.gif

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Luc-Eric Rousseau
I think it has to do with animation being in seconds in xsi while it's in
frames in maya
On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.com wrote:

  Finally solved it. Instead of changing in Maya, I just changed the FPS
 in Softimage from 23.98 to 24.0,  keeping the option of scaling the curves
 and then send animation to Maya. Everything works ! And to imagine a  
 particle
 plugin like *Softimage* could save the day in one second while the 
 *uber big full fledged DCC App like Maya cannot.

 Ahem ! I think you get my point guys ;)

  On 26/09/2012 5:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --



Alok_Signature_email_.gifimage/gif

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Alok

  
  
Ok so if I understand correctly that
  means you cannot have fractional fps in Maya because it has to be
  integral number of frames ?
  

  On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:


  I think it has to do with animation being in seconds in xsi
while it's in frames in maya
  On Sep 26, 2012 6:52 PM, "Alok" alok.gan...@modusfx.com
wrote:

  
Finally solved it. Instead of changing in Maya, I just
  changed the FPS in Softimage from 23.98 to 24.0, keeping
  the option of scaling the curves and then send animation
  to Maya. Everything works ! And to imagine a "" ***particle

plugin***"" like Softimage could save the
  day in one second while the "uber big full fledged
DCC App***" like Maya cannot. 
  
  Ahem ! I think you get my point guys ;)
  

  On 26/09/2012 5:03 PM, Alok wrote:

 We have tracked and animated
  objects in Softimage at 23.98 fps. We bring the animation
  in Maya, but in Maya there is no custom FPS setting
  available. The closest is 24 FPS, so obviously the
  animation does not match. The only solution I can think is
  to quickly script to scale the FCurves.
  
  Does that seems to be the approach or is there anything
  else I can do differently.
  
  Any help much appreciated.
  
  Thanks.
  -- 



  

  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date:
09/26/12


  



Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Chris Gardner
i think that, from some murky memory, it's internally calculated as some
multiple of 24fps (have a look at an nCache header). suffice to say, it's
all messed up. and you can only set the frame rate to one of the predefined
settings.

if you open up a .ma file in a text editor, the units are stored there as
pal or film or whatever - no numbers. sad.

good thing the particle plugin can do arbitrary frame rates...

cheers,
chrisg


On 27 September 2012 09:04, Alok alok.gan...@modusfx.com wrote:

 Ok so if I understand correctly that means you cannot have fractional fps
 in Maya because it has to be integral number of frames ?


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Raffaele Fragapane
If only it could do subframes as well we'd have it all :)

On Thu, Sep 27, 2012 at 9:30 AM, Chris Gardner chrisg.dot@gmail.comwrote:

 i think that, from some murky memory, it's internally calculated as some
 multiple of 24fps (have a look at an nCache header). suffice to say, it's
 all messed up. and you can only set the frame rate to one of the predefined
 settings.

 if you open up a .ma file in a text editor, the units are stored there as
 pal or film or whatever - no numbers. sad.

 good thing the particle plugin can do arbitrary frame rates...

 cheers,
 chrisg